vi.po 2.5 MB

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  1. # LANGUAGE translation of the Godot Engine class reference.
  2. # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
  3. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
  4. # This file is distributed under the same license as the Godot source code.
  5. #
  6. # Rev <revolnoom7801@gmail.com>, 2021.
  7. # IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022.
  8. # Hung <hungthitkhia@gmail.com>, 2021.
  9. # Giacat Buile <hatconan20024@gmail.com>, 2021.
  10. # Quinn Le <quinnsgn@gmail.com>, 2021.
  11. # TrieuPhong <trieuphong965@gmail.com>, 2022.
  12. msgid ""
  13. msgstr ""
  14. "Project-Id-Version: Godot Engine class reference\n"
  15. "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
  16. "PO-Revision-Date: 2022-09-09 12:42+0000\n"
  17. "Last-Translator: TrieuPhong <trieuphong965@gmail.com>\n"
  18. "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
  19. "godot-class-reference/vi/>\n"
  20. "Language: vi\n"
  21. "MIME-Version: 1.0\n"
  22. "Content-Type: text/plain; charset=UTF-8\n"
  23. "Content-Transfer-Encoding: 8-bit\n"
  24. "Plural-Forms: nplurals=1; plural=0;\n"
  25. "X-Generator: Weblate 4.14.1-dev\n"
  26. #: doc/tools/make_rst.py
  27. msgid "Description"
  28. msgstr "Mô tả"
  29. #: doc/tools/make_rst.py
  30. msgid "Tutorials"
  31. msgstr "Hướng dẫn"
  32. #: doc/tools/make_rst.py
  33. msgid "Properties"
  34. msgstr "Thuộc tính"
  35. #: doc/tools/make_rst.py
  36. msgid "Methods"
  37. msgstr "Phương thức"
  38. #: doc/tools/make_rst.py
  39. msgid "Theme Properties"
  40. msgstr "Thuộc tính Chủ đề"
  41. #: doc/tools/make_rst.py
  42. msgid "Signals"
  43. msgstr "Tín hiệu"
  44. #: doc/tools/make_rst.py
  45. msgid "Enumerations"
  46. msgstr "Liệt kê"
  47. #: doc/tools/make_rst.py
  48. msgid "Constants"
  49. msgstr "Hằng"
  50. #: doc/tools/make_rst.py
  51. msgid "Property Descriptions"
  52. msgstr "Mô tả huộc tính"
  53. #: doc/tools/make_rst.py
  54. msgid "Method Descriptions"
  55. msgstr "Mô tả phương thức"
  56. #: doc/tools/make_rst.py
  57. msgid "Theme Property Descriptions"
  58. msgstr "Mô tả thuộc tính chủ đề"
  59. #: doc/tools/make_rst.py
  60. msgid "Inherits:"
  61. msgstr "Kế thừa:"
  62. #: doc/tools/make_rst.py
  63. msgid "Inherited By:"
  64. msgstr "Được kế thừa bởi:"
  65. #: doc/tools/make_rst.py
  66. msgid "(overrides %s)"
  67. msgstr "(ghi đè %s)"
  68. #: doc/tools/make_rst.py
  69. msgid "Default"
  70. msgstr "Mặc định"
  71. #: doc/tools/make_rst.py
  72. msgid "Setter"
  73. msgstr ""
  74. #: doc/tools/make_rst.py
  75. msgid "value"
  76. msgstr "giá trị"
  77. #: doc/tools/make_rst.py
  78. msgid "Getter"
  79. msgstr ""
  80. #: doc/tools/make_rst.py
  81. msgid ""
  82. "This method should typically be overridden by the user to have any effect."
  83. msgstr "Phương thức này nên được người dùng ghi đè để có tác dụng."
  84. #: doc/tools/make_rst.py
  85. msgid ""
  86. "This method has no side effects. It doesn't modify any of the instance's "
  87. "member variables."
  88. msgstr ""
  89. "Phương thức này không có tác dụng phụ. Nó không sửa đổi bất cứ biến thành "
  90. "viên nào của hiện thể cả."
  91. #: doc/tools/make_rst.py
  92. msgid ""
  93. "This method accepts any number of arguments after the ones described here."
  94. msgstr ""
  95. "Phương thức này chấp nhận bất kì số đối số nào sau những cái đã được mô tả ở "
  96. "đây."
  97. #: doc/tools/make_rst.py
  98. msgid "This method is used to construct a type."
  99. msgstr "Phương thức này được dùng để tạo một kiểu."
  100. #: doc/tools/make_rst.py
  101. msgid ""
  102. "This method doesn't need an instance to be called, so it can be called "
  103. "directly using the class name."
  104. msgstr ""
  105. #: doc/tools/make_rst.py
  106. msgid ""
  107. "This method describes a valid operator to use with this type as left-hand "
  108. "operand."
  109. msgstr ""
  110. #: modules/gdscript/doc_classes/@GDScript.xml
  111. msgid "Built-in GDScript functions."
  112. msgstr "Hàm GDScript có sẵn."
  113. #: modules/gdscript/doc_classes/@GDScript.xml
  114. msgid ""
  115. "List of core built-in GDScript functions. Math functions and other "
  116. "utilities. Everything else is provided by objects. (Keywords: builtin, built "
  117. "in, global functions.)"
  118. msgstr ""
  119. "Danh sách các hàm GDScript có sẵn gốc. Hàm toán học và các chức năng khác. "
  120. "Những hàm khác được cung cấp bởi đối tượng. (Từ khoá: có sẵn, hàm toàn cục.)"
  121. #: modules/gdscript/doc_classes/@GDScript.xml
  122. msgid ""
  123. "Returns a color constructed from integer red, green, blue, and alpha "
  124. "channels. Each channel should have 8 bits of information ranging from 0 to "
  125. "255.\n"
  126. "[code]r8[/code] red channel\n"
  127. "[code]g8[/code] green channel\n"
  128. "[code]b8[/code] blue channel\n"
  129. "[code]a8[/code] alpha channel\n"
  130. "[codeblock]\n"
  131. "red = Color8(255, 0, 0)\n"
  132. "[/codeblock]"
  133. msgstr ""
  134. "Trả về một màu dựa trên kênh đỏ, xanh lá, xanh dương, và trong suốt nguyên "
  135. "dương. Mỗi kênh có 8 bit thông tin kéo dài từ 0 đến 255.\n"
  136. "[code]r8[/code] kênh đỏ\n"
  137. "[code]g8[/code] kênh xanh lá\n"
  138. "[code]b8[/code] kênh xanh dương\n"
  139. "[code]a8[/code] kênh trong suốt\n"
  140. "[codeblock]\n"
  141. "đỏ = Color8(255, 0, 0)\n"
  142. "[/codeblock]"
  143. #: modules/gdscript/doc_classes/@GDScript.xml
  144. msgid ""
  145. "Returns a color according to the standardized [code]name[/code] with "
  146. "[code]alpha[/code] ranging from 0 to 1.\n"
  147. "[codeblock]\n"
  148. "red = ColorN(\"red\", 1)\n"
  149. "[/codeblock]\n"
  150. "Supported color names are the same as the constants defined in [Color]."
  151. msgstr ""
  152. "Trả về một màu dựa trên [code]ten[/code] được quy định trước với "
  153. "[code]do_trong_suot[/code] kéo dài từ 0 đến 1.\n"
  154. "[codeblock]\n"
  155. "đỏ = ColorN(\"đỏ\", 1)\n"
  156. "[/codeblock]\n"
  157. "Những tên mày được hỗ trợ giống với các hằng số ở trong [Màu]."
  158. #: modules/gdscript/doc_classes/@GDScript.xml
  159. msgid ""
  160. "Returns the absolute value of parameter [code]s[/code] (i.e. positive "
  161. "value).\n"
  162. "[codeblock]\n"
  163. "a = abs(-1) # a is 1\n"
  164. "[/codeblock]"
  165. msgstr ""
  166. "Trả về giá trị tuyệt đối của tham số [code]s[/code] (v.d. giá trị dương).\n"
  167. "[codeblock]\n"
  168. "# a là 1\n"
  169. "a = abs(-1)\n"
  170. "[/codeblock]"
  171. #: modules/gdscript/doc_classes/@GDScript.xml
  172. msgid ""
  173. "Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
  174. "cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
  175. "[code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant "
  176. "NAN].\n"
  177. "[codeblock]\n"
  178. "# c is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
  179. "c = acos(0.866025)\n"
  180. "[/codeblock]"
  181. msgstr ""
  182. "Trả về côsin nghịch đảo của [code]s[/code] theo radian. Dùng để lấy góc của "
  183. "côsin [code]s[/code].\n"
  184. "[codeblock]\n"
  185. "# c là 0.523599 hoặc 30 độ nếu chuyển sang bằng hàm rad2deg(s)\n"
  186. "c = acos(0.866025)\n"
  187. "[/codeblock]"
  188. #: modules/gdscript/doc_classes/@GDScript.xml
  189. msgid ""
  190. "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
  191. "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
  192. "[code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant "
  193. "NAN].\n"
  194. "[codeblock]\n"
  195. "# s is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
  196. "s = asin(0.5)\n"
  197. "[/codeblock]"
  198. msgstr ""
  199. "Trả về sin nghịch đảo [code]s[/code] theo radian. Dùng để lấy góc của sin "
  200. "[code]s[/code]. s phải từ -1.0 đến 1.0, nếu không thì hàm sẽ trả [constant "
  201. "NAN].\n"
  202. "[codeblock]\n"
  203. "# s là 0.523599 hoặc 30 độ nếu chuyển sang bằng rad2deg(s)\n"
  204. "s = asin(0.5)\n"
  205. "[/codeblock]"
  206. #: modules/gdscript/doc_classes/@GDScript.xml
  207. msgid ""
  208. "Asserts that the [code]condition[/code] is [code]true[/code]. If the "
  209. "[code]condition[/code] is [code]false[/code], an error is generated. When "
  210. "running from the editor, the running project will also be paused until you "
  211. "resume it. This can be used as a stronger form of [method push_error] for "
  212. "reporting errors to project developers or add-on users.\n"
  213. "[b]Note:[/b] For performance reasons, the code inside [method assert] is "
  214. "only executed in debug builds or when running the project from the editor. "
  215. "Don't include code that has side effects in an [method assert] call. "
  216. "Otherwise, the project will behave differently when exported in release "
  217. "mode.\n"
  218. "The optional [code]message[/code] argument, if given, is shown in addition "
  219. "to the generic \"Assertion failed\" message. You can use this to provide "
  220. "additional details about why the assertion failed.\n"
  221. "[codeblock]\n"
  222. "# Imagine we always want speed to be between 0 and 20.\n"
  223. "var speed = -10\n"
  224. "assert(speed < 20) # True, the program will continue\n"
  225. "assert(speed >= 0) # False, the program will stop\n"
  226. "assert(speed >= 0 and speed < 20) # You can also combine the two conditional "
  227. "statements in one check\n"
  228. "assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
  229. "a message with clarifying details\n"
  230. "[/codeblock]"
  231. msgstr ""
  232. "Đảm bảo [code]dieu_kien[/code] trả về [code]đúng[/code]. Nếu "
  233. "[code]dieu_kien[/code] trả về [code]sai[/code] thì sẽ sinh ra lỗi và chương "
  234. "trình sẽ dừng tới khi bạn cho tiếp tục. Chỉ sử dụng trong bản gỡ lỗi, hoặc "
  235. "khi chạy trò chơi trong trình chỉnh sửa. Dùng trong quá trình gỡ lỗi, để đảm "
  236. "bảo điều kiện là [code]đúng[/code] trong lúc phát triển.\n"
  237. "Tham số [code]tin_nhan[/code] tuỳ chọn, nếu có, được dùng thay tin nhắn "
  238. "\"Không đảm bảo\". Bạn có thể dùng để cho thêm chi tiết vì sao không đảm bảo "
  239. "được.\n"
  240. "[codeblock]\n"
  241. "# giả sử ta muốn toc_do luôn ở giữa 0 và 20\n"
  242. "toc_do = -10\n"
  243. "assert(toc_do < 20) # Đúng, chương trình sẽ tiếp tục\n"
  244. "assert(toc_do >= 0) # Sai, chương trình sẽ dừng\n"
  245. "assert(toc_do >= 0 and toc_do < 20) # Bạn có thể kiểm tra 2 điều kiện trong "
  246. "1 lần\n"
  247. "assert(toc_do < 20, \"toc_do = %f, nhưng giới hạn tốc độ là 20\" % toc_do) # "
  248. "Hiện tin nhắn với chi tiết cụ thể\n"
  249. "[/codeblock]"
  250. #: modules/gdscript/doc_classes/@GDScript.xml
  251. msgid ""
  252. "Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
  253. "angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
  254. "angle[/code].\n"
  255. "The method cannot know in which quadrant the angle should fall. See [method "
  256. "atan2] if you have both [code]y[/code] and [code]x[/code].\n"
  257. "[codeblock]\n"
  258. "a = atan(0.5) # a is 0.463648\n"
  259. "[/codeblock]"
  260. msgstr ""
  261. "Trả về tan nghịch đảo của [code]s[/code] theo radian. Dùng để tính góc bằng "
  262. "tan của góc trong lượng giác: [code]atan(tan(goc)) == goc[/code].\n"
  263. "Hàm không thể biết góc thuộc góc phần tư nào. Xem [method atan2] nếu bạn "
  264. "biết [code]y[/code] và [code]x[/code].\n"
  265. "[codeblock]\n"
  266. "a = atan(0.5) # a là 0.463648\n"
  267. "[/codeblock]"
  268. #: modules/gdscript/doc_classes/@GDScript.xml
  269. msgid ""
  270. "Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
  271. "of tangent [code]y/x[/code]. To compute the value, the method takes into "
  272. "account the sign of both arguments in order to determine the quadrant.\n"
  273. "Important note: The Y coordinate comes first, by convention.\n"
  274. "[codeblock]\n"
  275. "a = atan2(0, -1) # a is 3.141593\n"
  276. "[/codeblock]"
  277. msgstr ""
  278. "Trả về tan nghịch đảo của [code]y/x[/code] theo radian. Dùng để tính góc của "
  279. "tan [code]y/x[/code]. Để tính giá trị, hàm này lấy dấu của 2 tham số để tìm "
  280. "góc phần tư.\n"
  281. "Lưu ý: Toạ độ Y đầu tiên, theo thông lệ.\n"
  282. "[codeblock]\n"
  283. "a = atan2(0, -1) # a là 3.141593\n"
  284. "[/codeblock]"
  285. #: modules/gdscript/doc_classes/@GDScript.xml
  286. msgid ""
  287. "Decodes a byte array back to a value. When [code]allow_objects[/code] is "
  288. "[code]true[/code] decoding objects is allowed.\n"
  289. "[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do "
  290. "not use this option if the serialized object comes from untrusted sources to "
  291. "avoid potential security threats (remote code execution)."
  292. msgstr ""
  293. "Giải mã một mảng byte thành một giá trị. Nếu [code]cho_phep_doi_tuong[/code] "
  294. "là [code]đúng[/code] giải mã đối tượng được cho phép.\n"
  295. "[b]CẢNH BÁO:[/b] Đối tượng được giải mã có thể chứa đoạn lệnh sẽ được thực "
  296. "thi. Đừng dùng lựa chọn này nếu đối tượng cần giải mã đến từ nguồn không tin "
  297. "cậy để tránh lỗi an ninh tiềm ẩn (thực thi mã từ xa)."
  298. #: modules/gdscript/doc_classes/@GDScript.xml
  299. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  300. msgid ""
  301. "Converts a 2D point expressed in the cartesian coordinate system (X and Y "
  302. "axis) to the polar coordinate system (a distance from the origin and an "
  303. "angle)."
  304. msgstr ""
  305. "Chuyển một điểm 2D được biểu diễn trên hệ toạ đồ Đề-các (trục toạ độ X và Y) "
  306. "thành hệ toạ độ cực (khoảng cách từ gốc và góc giữa điểm và gốc)."
  307. #: modules/gdscript/doc_classes/@GDScript.xml
  308. msgid ""
  309. "Rounds [code]s[/code] upward (towards positive infinity), returning the "
  310. "smallest whole number that is not less than [code]s[/code].\n"
  311. "[codeblock]\n"
  312. "a = ceil(1.45) # a is 2.0\n"
  313. "a = ceil(1.001) # a is 2.0\n"
  314. "[/codeblock]\n"
  315. "See also [method floor], [method round], [method stepify], and [int]."
  316. msgstr ""
  317. "Làm tròn [code]s[/code] lên (tiến tới dương vô cực), trả về số dược làm tròn "
  318. "gần nhất nhưng không nhỏ hơn [code]s[/code].\n"
  319. "[codeblock]\n"
  320. "a = ceil(1.45) # a là 2.0\n"
  321. "a = ceil(1.001) # a là 2.0\n"
  322. "[/codeblock]\n"
  323. "Ngoài ra còn có thể xem [method floor], [method round], [method stepify] và "
  324. "[int]."
  325. #: modules/gdscript/doc_classes/@GDScript.xml
  326. msgid ""
  327. "Returns a character as a String of the given Unicode code point (which is "
  328. "compatible with ASCII code).\n"
  329. "[codeblock]\n"
  330. "a = char(65) # a is \"A\"\n"
  331. "a = char(65 + 32) # a is \"a\"\n"
  332. "a = char(8364) # a is \"€\"\n"
  333. "[/codeblock]\n"
  334. "This is the inverse of [method ord]."
  335. msgstr ""
  336. "Trả về kí tự dạng Xâu của điểm mã Unicode (tương thích với mã ASCII).\n"
  337. "[codeblock]\n"
  338. "a = char(65) # a là \"A\"\n"
  339. "a = char(65 + 32) # a là \"a\"\n"
  340. "a = char(8364) # a là \"€\"\n"
  341. "[/codeblock]\n"
  342. "Đây là ngược lại của hàm [method ord]."
  343. #: modules/gdscript/doc_classes/@GDScript.xml
  344. msgid ""
  345. "Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
  346. "and not more than [code]max[/code].\n"
  347. "[codeblock]\n"
  348. "a = clamp(1000, 1, 20) # a is 20\n"
  349. "a = clamp(-10, 1, 20) # a is 1\n"
  350. "a = clamp(15, 1, 20) # a is 15\n"
  351. "[/codeblock]"
  352. msgstr ""
  353. "Cố định [code]gia_tri[/code] và trả về giá trị không nhỏ hơn [code]min[/"
  354. "code] và không lớn hơn [code]max[/code].\n"
  355. "[codeblock]\n"
  356. "a = clamp(1000, 1, 20) #a bằng 20\n"
  357. "a = clamp(-10, 1, 20) #a bằng 1\n"
  358. "a = clamp(15, 1, 20) #a bằng 15\n"
  359. "[/codeblock]"
  360. #: modules/gdscript/doc_classes/@GDScript.xml
  361. msgid ""
  362. "Converts from a type to another in the best way possible. The [code]type[/"
  363. "code] parameter uses the [enum Variant.Type] values.\n"
  364. "[codeblock]\n"
  365. "a = Vector2(1, 0)\n"
  366. "# Prints 1\n"
  367. "print(a.length())\n"
  368. "a = convert(a, TYPE_STRING)\n"
  369. "# Prints 6 as \"(1, 0)\" is 6 characters\n"
  370. "print(a.length())\n"
  371. "[/codeblock]"
  372. msgstr ""
  373. "Chuyển từ kiểu biến này sang kiểu biến khác chính xác nhất. Tham số "
  374. "[code]kieu[/code] dùng giá trị [enum Bien.Kieu].\n"
  375. "[codeblock]\n"
  376. "a = Vector2(1, 0)\n"
  377. "# Xuất 1\n"
  378. "print(a.length())\n"
  379. "a = convert(a, KIEU_XAU)\n"
  380. "# In 6 vì \"(1, 0)\" có 6 kí tự\n"
  381. "print(a.length())\n"
  382. "[/codeblock]"
  383. #: modules/gdscript/doc_classes/@GDScript.xml
  384. msgid ""
  385. "Returns the cosine of angle [code]s[/code] in radians.\n"
  386. "[codeblock]\n"
  387. "a = cos(TAU) # a is 1.0\n"
  388. "a = cos(PI) # a is -1.0\n"
  389. "[/codeblock]"
  390. msgstr ""
  391. "Trả về côsin của góc [code]s[/code] theo radian.\n"
  392. "[codeblock]\n"
  393. "a = cos(TAU) #a bằng 1.0\n"
  394. "a = cos(PI) #a bằng -1.0\n"
  395. "[/codeblock]"
  396. #: modules/gdscript/doc_classes/@GDScript.xml
  397. #, fuzzy
  398. msgid ""
  399. "Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
  400. "[codeblock]\n"
  401. "print(cosh(1)) # Prints 1.543081\n"
  402. "[/codeblock]"
  403. msgstr ""
  404. "Trả về côsin hyperbolic của [code]s[/code] theo radian.\n"
  405. "[codeblock]\n"
  406. "# Xuất 1.543081\n"
  407. "print(cosh(1))\n"
  408. "[/codeblock]"
  409. #: modules/gdscript/doc_classes/@GDScript.xml
  410. msgid "Converts from decibels to linear energy (audio)."
  411. msgstr "Chuyển từ decibel thành năng lượng tuyến tính (âm thanh)."
  412. #: modules/gdscript/doc_classes/@GDScript.xml
  413. msgid "Deprecated alias for [method step_decimals]."
  414. msgstr ""
  415. #: modules/gdscript/doc_classes/@GDScript.xml
  416. msgid ""
  417. "[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
  418. "Godot 4.0, please use [method move_toward] instead.\n"
  419. "Returns the result of [code]value[/code] decreased by [code]step[/code] * "
  420. "[code]amount[/code].\n"
  421. "[codeblock]\n"
  422. "a = dectime(60, 10, 0.1)) # a is 59.0\n"
  423. "[/codeblock]"
  424. msgstr ""
  425. "Ghi chú: [code]dectime[/code] sẽ không được dùng nữa và bị bỏ trong phiên "
  426. "bản Godot 4.0, thay vì đó hãy dùng [method move_toward].\n"
  427. "Trả về kết quả hiệu của [code]gia_tri[/code] và [code]buoc[/code] * "
  428. "[code]luong[/code].\n"
  429. "[codeblock]\n"
  430. "a = dectime(60, 10, 0.1)) #a bằng 59.0\n"
  431. "[/codeblock]"
  432. #: modules/gdscript/doc_classes/@GDScript.xml
  433. msgid ""
  434. "Compares two values by checking their actual contents, recursing into any "
  435. "[Array] or [Dictionary] up to its deepest level.\n"
  436. "This compares to [code]==[/code] in a number of ways:\n"
  437. "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
  438. "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
  439. "and [code]==[/code] work the same.\n"
  440. "- For [code]Dictionary[/code], [code]==[/code] considers equality if, and "
  441. "only if, both variables point to the very same [code]Dictionary[/code], with "
  442. "no recursion or awareness of the contents at all.\n"
  443. "- For [code]Array[/code], [code]==[/code] considers equality if, and only "
  444. "if, each item in the first [code]Array[/code] is equal to its counterpart in "
  445. "the second [code]Array[/code], as told by [code]==[/code] itself. That "
  446. "implies that [code]==[/code] recurses into [code]Array[/code], but not into "
  447. "[code]Dictionary[/code].\n"
  448. "In short, whenever a [code]Dictionary[/code] is potentially involved, if you "
  449. "want a true content-aware comparison, you have to use [code]deep_equal[/"
  450. "code]."
  451. msgstr ""
  452. #: modules/gdscript/doc_classes/@GDScript.xml
  453. msgid ""
  454. "Converts an angle expressed in degrees to radians.\n"
  455. "[codeblock]\n"
  456. "r = deg2rad(180) # r is 3.141593\n"
  457. "[/codeblock]"
  458. msgstr ""
  459. "Chuyển một góc từ độ thành radian.\n"
  460. "[codeblock]\n"
  461. "r = deg2rad(180) #r bằng 3.141593\n"
  462. "[/codeblock]"
  463. #: modules/gdscript/doc_classes/@GDScript.xml
  464. #, fuzzy
  465. msgid ""
  466. "Converts a dictionary (previously created with [method inst2dict]) back to "
  467. "an instance. Useful for deserializing."
  468. msgstr ""
  469. "Chuyển đổi một thực thể đã được đổi thành một từ điển, quay lại thành thực "
  470. "thể. Thường dùng để giải mã."
  471. #: modules/gdscript/doc_classes/@GDScript.xml
  472. #, fuzzy
  473. msgid ""
  474. "Returns an \"eased\" value of [code]x[/code] based on an easing function "
  475. "defined with [code]curve[/code]. This easing function is based on an "
  476. "exponent. The [code]curve[/code] can be any floating-point number, with "
  477. "specific values leading to the following behaviors:\n"
  478. "[codeblock]\n"
  479. "- Lower than -1.0 (exclusive): Ease in-out\n"
  480. "- 1.0: Linear\n"
  481. "- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
  482. "- 0.0: Constant\n"
  483. "- Between 0.0 to 1.0 (exclusive): Ease out\n"
  484. "- 1.0: Linear\n"
  485. "- Greater than 1.0 (exclusive): Ease in\n"
  486. "[/codeblock]\n"
  487. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
  488. "ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
  489. "See also [method smoothstep]. If you need to perform more advanced "
  490. "transitions, use [Tween] or [AnimationPlayer]."
  491. msgstr ""
  492. "Trả về một giá trị được làm dịu của [code]x[/code] theo một hàm thay đổi giá "
  493. "trị theo thời gian được xác định bằng [code]duong_cong[/code]. Hàm này dựa "
  494. "trên một số mũ. [code]duong_cong[/code] có thể là bất kỳ số thập phân, với "
  495. "các giá trị xác định dẫn tới một hành vi cụ thể:\n"
  496. "[codeblock]\n"
  497. "- Nhỏ hơn -1.0 (độc quyền): Ease in-out\n"
  498. "- -1.0: Linear\n"
  499. "- Từ -1.0 đến 0.0 (độc quyền): Ease out-in\n"
  500. "- 0.0: Constant\n"
  501. "- Từ 0.0 đến 1.0 (độc quyền): Ease in\n"
  502. "- 1.0: Linear\n"
  503. "- Lớn hơn 1.0 (độc quyền): Ease out\n"
  504. "[/codeblock]\n"
  505. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
  506. "ease_cheatsheet.png]ease() bảng giá trị các đường cong[/url]\n"
  507. "Xem thêm [method smoothstep]. Nếu cần các cách chuyển nâng cao hơn thì dùng "
  508. "[Tween] hoặc [AnimationPlayer]."
  509. #: modules/gdscript/doc_classes/@GDScript.xml
  510. msgid ""
  511. "The natural exponential function. It raises the mathematical constant [b]e[/"
  512. "b] to the power of [code]s[/code] and returns it.\n"
  513. "[b]e[/b] has an approximate value of 2.71828, and can be obtained with "
  514. "[code]exp(1)[/code].\n"
  515. "For exponents to other bases use the method [method pow].\n"
  516. "[codeblock]\n"
  517. "a = exp(2) # Approximately 7.39\n"
  518. "[/codeblock]"
  519. msgstr ""
  520. "Hàm luỹ thừa hằng số Euler. Nó sử dụng cơ số là hằng số toán học [b]e[/b] và "
  521. "số mũ là [code]s[/code] và trả về giá trị luỹ thừa đó.\n"
  522. "[b]e[/b] có giá trị xấp xỉ là 2.71828, và có thể lấy được bằng hàm "
  523. "[code]exp(1)[/code].\n"
  524. "Để luỹ thừa những cơ số khác hãy dùng hàm [method pow].\n"
  525. "[codeblock]\n"
  526. "a = exp(2) # Approximately 7.39\n"
  527. "[/codeblock]"
  528. #: modules/gdscript/doc_classes/@GDScript.xml
  529. msgid ""
  530. "Rounds [code]s[/code] downward (towards negative infinity), returning the "
  531. "largest whole number that is not more than [code]s[/code].\n"
  532. "[codeblock]\n"
  533. "a = floor(2.45) # a is 2.0\n"
  534. "a = floor(2.99) # a is 2.0\n"
  535. "a = floor(-2.99) # a is -3.0\n"
  536. "[/codeblock]\n"
  537. "See also [method ceil], [method round], [method stepify], and [int].\n"
  538. "[b]Note:[/b] This method returns a float. If you need an integer and "
  539. "[code]s[/code] is a non-negative number, you can use [code]int(s)[/code] "
  540. "directly."
  541. msgstr ""
  542. "Làm tròn [code]s[/code] xuống (tiến tới âm vô cực), trả về số nguyên gần "
  543. "nhất nhưng không lớn hơn [code]s[/code].\n"
  544. "[codeblock]\n"
  545. "a = floor(2.45) #a bằng 2.0\n"
  546. "a = floor(2.99) #a bằng 2.0\n"
  547. "a = floor(-2.99) #a bằng -3.0\n"
  548. "[/codeblock]\n"
  549. "Xem thêm [method ceil], [method round], [method stepify] và [int].\n"
  550. "[b]Lưu ý:[/b] Hàm này trả về số thực. Nếu cần số nguyên và [code]s[/code] là "
  551. "một số không âm, bạn có thể dùng hàm [code]int(s)[/code] trực tiếp."
  552. #: modules/gdscript/doc_classes/@GDScript.xml
  553. #, fuzzy
  554. msgid ""
  555. "Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
  556. "of [code]a[/code].\n"
  557. "[codeblock]\n"
  558. "r = fmod(7, 5.5) # r is 1.5\n"
  559. "[/codeblock]\n"
  560. "For the integer remainder operation, use the % operator."
  561. msgstr ""
  562. "Trả về phần dư của phép chia [code]a/b[/code], giữ lại dấu của [code]a[/"
  563. "code].\n"
  564. "[codeblock]\n"
  565. "# Phần dư là 1.5\n"
  566. "var du = fmod(7, 5.5)\n"
  567. "[/codeblock]\n"
  568. "Để tìm phần dư số nguyên, dùng toán tử %."
  569. #: modules/gdscript/doc_classes/@GDScript.xml
  570. #, fuzzy
  571. msgid ""
  572. "Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
  573. "positive and negative.\n"
  574. "[codeblock]\n"
  575. "for i in 7:\n"
  576. " var x = 0.5 * i - 1.5\n"
  577. " print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
  578. "[/codeblock]\n"
  579. "Produces:\n"
  580. "[codeblock]\n"
  581. "-1.5 -0.0 0.0\n"
  582. "-1.0 -1.0 0.5\n"
  583. "-0.5 -0.5 1.0\n"
  584. " 0.0 0.0 0.0\n"
  585. " 0.5 0.5 0.5\n"
  586. " 1.0 1.0 1.0\n"
  587. " 1.5 0.0 0.0\n"
  588. "[/codeblock]"
  589. msgstr ""
  590. "Trả về modulo (giá trị tuyệt đối của số dư) của phép chia [code]a/b[/code].\n"
  591. "[codeblock]\n"
  592. "var i = -6\n"
  593. "while i < 5:\n"
  594. " prints(i, fposmod(i, 3))\n"
  595. " i += 1\n"
  596. "[/codeblock]\n"
  597. "Xuất ra:\n"
  598. "[codeblock]\n"
  599. "-6 0\n"
  600. "-5 1\n"
  601. "-4 2\n"
  602. "-3 0\n"
  603. "-2 1\n"
  604. "-1 2\n"
  605. "0 0\n"
  606. "1 1\n"
  607. "2 2\n"
  608. "3 0\n"
  609. "4 1\n"
  610. "[/codeblock]"
  611. #: modules/gdscript/doc_classes/@GDScript.xml
  612. msgid ""
  613. "Returns a reference to the specified function [code]funcname[/code] in the "
  614. "[code]instance[/code] node. As functions aren't first-class objects in "
  615. "GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and "
  616. "call it later.\n"
  617. "[codeblock]\n"
  618. "func foo():\n"
  619. " return(\"bar\")\n"
  620. "\n"
  621. "a = funcref(self, \"foo\")\n"
  622. "print(a.call_func()) # Prints bar\n"
  623. "[/codeblock]"
  624. msgstr ""
  625. "Trả về tham chiếu của hàm [code]ten_ham[/code] trong đối tượng "
  626. "[code]thuc_the[/code]. Vì hàm trong GDScript không phải là đối tượng hạng "
  627. "nhất, dùng [code]funcref[/code] sẽ lưu[FuncRef] trong một biến và sử dụng "
  628. "sau.\n"
  629. "[codeblock]\n"
  630. "func foo():\n"
  631. " return(\"bar\")\n"
  632. "\n"
  633. "a = funcref(self, \"foo\")\n"
  634. "print(a.call_func()) # Xuất bar\n"
  635. "[/codeblock]"
  636. #: modules/gdscript/doc_classes/@GDScript.xml
  637. #, fuzzy
  638. msgid ""
  639. "Returns an array of dictionaries representing the current call stack. See "
  640. "also [method print_stack].\n"
  641. "[codeblock]\n"
  642. "func _ready():\n"
  643. " foo()\n"
  644. "\n"
  645. "func foo():\n"
  646. " bar()\n"
  647. "\n"
  648. "func bar():\n"
  649. " print(get_stack())\n"
  650. "[/codeblock]\n"
  651. "would print\n"
  652. "[codeblock]\n"
  653. "[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
  654. "source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
  655. "[/codeblock]\n"
  656. "[b]Note:[/b] [method get_stack] only works if the running instance is "
  657. "connected to a debugging server (i.e. an editor instance). [method "
  658. "get_stack] will not work in projects exported in release mode, or in "
  659. "projects exported in debug mode if not connected to a debugging server."
  660. msgstr ""
  661. "Trả về một mảng từ điển đại diện cho chồng đệ quy hiện tại.\n"
  662. "[codeblock]\n"
  663. "func _ready():\n"
  664. " foo()\n"
  665. "\n"
  666. "func foo():\n"
  667. " bar()\n"
  668. "\n"
  669. "func bar():\n"
  670. " print(get_stack())\n"
  671. "[/codeblock]\n"
  672. "sẽ in ra\n"
  673. "[codeblock]\n"
  674. "[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
  675. "source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
  676. "[/codeblock]"
  677. #: modules/gdscript/doc_classes/@GDScript.xml
  678. msgid ""
  679. "Returns the integer hash of the variable passed.\n"
  680. "[codeblock]\n"
  681. "print(hash(\"a\")) # Prints 177670\n"
  682. "[/codeblock]"
  683. msgstr ""
  684. "Trả về số nguyên băm của tham số truyền vào.\n"
  685. "[codeblock]\n"
  686. "print(hash(\"a\")) # Xuất 177670\n"
  687. "[/codeblock]"
  688. #: modules/gdscript/doc_classes/@GDScript.xml
  689. msgid ""
  690. "Returns the passed instance converted to a dictionary (useful for "
  691. "serializing).\n"
  692. "[codeblock]\n"
  693. "var foo = \"bar\"\n"
  694. "func _ready():\n"
  695. " var d = inst2dict(self)\n"
  696. " print(d.keys())\n"
  697. " print(d.values())\n"
  698. "[/codeblock]\n"
  699. "Prints out:\n"
  700. "[codeblock]\n"
  701. "[@subpath, @path, foo]\n"
  702. "[, res://test.gd, bar]\n"
  703. "[/codeblock]"
  704. msgstr ""
  705. "Trả về từ điển biểu diễn cho thực thể (nên dùng để mã hoá).\n"
  706. "[codeblock]\n"
  707. "var foo = \"bar\"\n"
  708. "func _ready():\n"
  709. " var d = inst2dict(self)\n"
  710. " print(d.keys())\n"
  711. " print(d.values())\n"
  712. "[/codeblock]\n"
  713. "Xuất ra:\n"
  714. "[codeblock]\n"
  715. "[@subpath, @path, foo]\n"
  716. "[, res://test.gd, bar]\n"
  717. "[/codeblock]"
  718. #: modules/gdscript/doc_classes/@GDScript.xml
  719. msgid ""
  720. "Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
  721. "have a unique instance ID.\n"
  722. "[codeblock]\n"
  723. "var foo = \"bar\"\n"
  724. "func _ready():\n"
  725. " var id = get_instance_id()\n"
  726. " var inst = instance_from_id(id)\n"
  727. " print(inst.foo) # Prints bar\n"
  728. "[/codeblock]"
  729. msgstr ""
  730. "Trả về Đối tượng có [code]id_thuc_the[/code]. Mọi Đối tượng đều có một ID "
  731. "thực thể riêng.\n"
  732. "[codeblock]\n"
  733. "var foo = \"bar\"\n"
  734. "func _ready():\n"
  735. " var id = get_instance_id()\n"
  736. " var inst = instance_from_id(id)\n"
  737. " print(inst.foo) # Xuất bar\n"
  738. "[/codeblock]"
  739. #: modules/gdscript/doc_classes/@GDScript.xml
  740. msgid ""
  741. "Returns an interpolation or extrapolation factor considering the range "
  742. "specified in [code]from[/code] and [code]to[/code], and the interpolated "
  743. "value specified in [code]weight[/code]. The returned value will be between "
  744. "[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
  745. "[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
  746. "located outside this range, then an extrapolation factor will be returned "
  747. "(return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). "
  748. "Use [method clamp] on the result of [method inverse_lerp] if this is not "
  749. "desired.\n"
  750. "[codeblock]\n"
  751. "# The interpolation ratio in the `lerp()` call below is 0.75.\n"
  752. "var middle = lerp(20, 30, 0.75)\n"
  753. "# `middle` is now 27.5.\n"
  754. "# Now, we pretend to have forgotten the original ratio and want to get it "
  755. "back.\n"
  756. "var ratio = inverse_lerp(20, 30, 27.5)\n"
  757. "# `ratio` is now 0.75.\n"
  758. "[/codeblock]\n"
  759. "See also [method lerp] which performs the reverse of this operation, and "
  760. "[method range_lerp] to map a continuous series of values to another."
  761. msgstr ""
  762. #: modules/gdscript/doc_classes/@GDScript.xml
  763. msgid ""
  764. "Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
  765. "approximately equal to each other.\n"
  766. "Here, approximately equal means that [code]a[/code] and [code]b[/code] are "
  767. "within a small internal epsilon of each other, which scales with the "
  768. "magnitude of the numbers.\n"
  769. "Infinity values of the same sign are considered equal."
  770. msgstr ""
  771. "Trả [code]true[/code] nếu [code]a[/code] và [code]b[/code] xấp xỉ bằng "
  772. "nhau.\n"
  773. "Xấp xỉ bằng nhau nghĩa là [code]a[/code] và [code]b[/code] chênh lệch một "
  774. "khoảng nhỏ epsilon, độ lớn epsilon tỉ lệ thuận với độ lớn của hai tham số.\n"
  775. "Vô cực cùng dấu được coi là bằng nhau."
  776. #: modules/gdscript/doc_classes/@GDScript.xml
  777. msgid ""
  778. "Returns whether [code]s[/code] is an infinity value (either positive "
  779. "infinity or negative infinity)."
  780. msgstr "Cho biết [code]s[/code] là vô cực hay không (âm, dương đều được)."
  781. #: modules/gdscript/doc_classes/@GDScript.xml
  782. msgid ""
  783. "Returns whether [code]instance[/code] is a valid object (e.g. has not been "
  784. "deleted from memory)."
  785. msgstr ""
  786. "Cho biết [code]vật[/code] còn tồn tại không (tức chưa bị xóa khỏi bộ nhớ)."
  787. #: modules/gdscript/doc_classes/@GDScript.xml
  788. msgid ""
  789. "Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
  790. msgstr ""
  791. "Cho biết [code]s[/code] có phải NaN (\"Not a Number\" - Không Phải Số, hay "
  792. "là giá trị không hợp lệ) hay không."
  793. #: modules/gdscript/doc_classes/@GDScript.xml
  794. msgid ""
  795. "Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n"
  796. "This method is faster than using [method is_equal_approx] with one value as "
  797. "zero."
  798. msgstr ""
  799. "Trả về [code]đúng[/code] nếu [code]s[/code] bằng 0 hoặc gần bằng 0.\n"
  800. "Dùng cách này nhanh hơn [method is_equal_approx] với một tham số là 0."
  801. #: modules/gdscript/doc_classes/@GDScript.xml
  802. msgid ""
  803. "Returns length of Variant [code]var[/code]. Length is the character count of "
  804. "String, element count of Array, size of Dictionary, etc.\n"
  805. "[b]Note:[/b] Generates a fatal error if Variant can not provide a length.\n"
  806. "[codeblock]\n"
  807. "a = [1, 2, 3, 4]\n"
  808. "len(a) # Returns 4\n"
  809. "[/codeblock]"
  810. msgstr ""
  811. "Trả về độ dài của Variant [code]var[/code]. Độ dài là số chữ cái trong Xâu, "
  812. "số phần tử của Mảng, kích cỡ Từ Điển, còn nhiều nữa.\n"
  813. "[b]Chú ý:[/b] Lỗi nghiêm trọng sẽ xảy ra nếu Variant không thể cung cấp độ "
  814. "dài.\n"
  815. "[codeblock]\n"
  816. "a = [1, 2, 3, 4]\n"
  817. "len(a) # Trả 4\n"
  818. "[/codeblock]"
  819. #: modules/gdscript/doc_classes/@GDScript.xml
  820. msgid ""
  821. "Linearly interpolates between two values by the factor defined in "
  822. "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
  823. "between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
  824. "outside this range are allowed and can be used to perform [i]extrapolation[/"
  825. "i]. Use [method clamp] on the result of [method lerp] if this is not "
  826. "desired.\n"
  827. "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
  828. "[float], the return value is a [float].\n"
  829. "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
  830. "return value will be of the same type ([code]lerp[/code] then calls the "
  831. "vector type's [code]linear_interpolate[/code] method).\n"
  832. "[codeblock]\n"
  833. "lerp(0, 4, 0.75) # Returns 3.0\n"
  834. "lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
  835. "[/codeblock]\n"
  836. "See also [method inverse_lerp] which performs the reverse of this operation. "
  837. "To perform eased interpolation with [method lerp], combine it with [method "
  838. "ease] or [method smoothstep]. See also [method range_lerp] to map a "
  839. "continuous series of values to another."
  840. msgstr ""
  841. #: modules/gdscript/doc_classes/@GDScript.xml
  842. msgid ""
  843. "Linearly interpolates between two angles (in radians) by a normalized "
  844. "value.\n"
  845. "Similar to [method lerp], but interpolates correctly when the angles wrap "
  846. "around [constant @GDScript.TAU]. To perform eased interpolation with [method "
  847. "lerp_angle], combine it with [method ease] or [method smoothstep].\n"
  848. "[codeblock]\n"
  849. "extends Sprite\n"
  850. "var elapsed = 0.0\n"
  851. "func _process(delta):\n"
  852. " var min_angle = deg2rad(0.0)\n"
  853. " var max_angle = deg2rad(90.0)\n"
  854. " rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
  855. " elapsed += delta\n"
  856. "[/codeblock]\n"
  857. "[b]Note:[/b] This method lerps through the shortest path between [code]from[/"
  858. "code] and [code]to[/code]. However, when these two angles are approximately "
  859. "[code]PI + k * TAU[/code] apart for any integer [code]k[/code], it's not "
  860. "obvious which way they lerp due to floating-point precision errors. For "
  861. "example, [code]lerp_angle(0, PI, weight)[/code] lerps counter-clockwise, "
  862. "while [code]lerp_angle(0, PI + 5 * TAU, weight)[/code] lerps clockwise."
  863. msgstr ""
  864. #: modules/gdscript/doc_classes/@GDScript.xml
  865. msgid ""
  866. "Converts from linear energy to decibels (audio). This can be used to "
  867. "implement volume sliders that behave as expected (since volume isn't "
  868. "linear). Example:\n"
  869. "[codeblock]\n"
  870. "# \"Slider\" refers to a node that inherits Range such as HSlider or "
  871. "VSlider.\n"
  872. "# Its range must be configured to go from 0 to 1.\n"
  873. "# Change the bus name if you'd like to change the volume of a specific bus "
  874. "only.\n"
  875. "AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
  876. "linear2db($Slider.value))\n"
  877. "[/codeblock]"
  878. msgstr ""
  879. "Chuyển hóa từ năng lượng tuyến tính về Decibel (âm thanh). Có thể dùng để "
  880. "tạo thanh trượt chỉnh âm lượng (vì âm lượng không tăng tuyến tính). Ví dụ:\n"
  881. "[codeblock]\n"
  882. "# \"Slider\" chỉ tới một nút kế thừa Range như là HSlider hoặc VSlider.\n"
  883. "# Khoảng của nó phải được thiết kế để đi từ 0 đến 1\n"
  884. "# Đổi tên bus nếu bạn chỉ muốn chỉnh âm lượng một bus cụ thể.\n"
  885. "AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
  886. "linear2db($Slider.value))\n"
  887. "[/codeblock]"
  888. #: modules/gdscript/doc_classes/@GDScript.xml
  889. msgid ""
  890. "Loads a resource from the filesystem located at [code]path[/code]. The "
  891. "resource is loaded on the method call (unless it's referenced already "
  892. "elsewhere, e.g. in another script or in the scene), which might cause slight "
  893. "delay, especially when loading scenes. To avoid unnecessary delays when "
  894. "loading something multiple times, either store the resource in a variable or "
  895. "use [method preload].\n"
  896. "[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource "
  897. "in the FileSystem dock and choosing \"Copy Path\" or by dragging the file "
  898. "from the FileSystem dock into the script.\n"
  899. "[codeblock]\n"
  900. "# Load a scene called main located in the root of the project directory and "
  901. "cache it in a variable.\n"
  902. "var main = load(\"res://main.tscn\") # main will contain a PackedScene "
  903. "resource.\n"
  904. "[/codeblock]\n"
  905. "[b]Important:[/b] The path must be absolute, a local path will just return "
  906. "[code]null[/code].\n"
  907. "This method is a simplified version of [method ResourceLoader.load], which "
  908. "can be used for more advanced scenarios."
  909. msgstr ""
  910. #: modules/gdscript/doc_classes/@GDScript.xml
  911. msgid ""
  912. "Natural logarithm. The amount of time needed to reach a certain level of "
  913. "continuous growth.\n"
  914. "[b]Note:[/b] This is not the same as the \"log\" function on most "
  915. "calculators, which uses a base 10 logarithm.\n"
  916. "[codeblock]\n"
  917. "log(10) # Returns 2.302585\n"
  918. "[/codeblock]\n"
  919. "[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], "
  920. "while negative values return [code]-nan[/code]."
  921. msgstr ""
  922. "Logarithm tự nhiên. Đây là lượng thời gian cần để đạt ngưỡng tăng trường "
  923. "liên tục.\n"
  924. "[b]Lưu ý:[/b] Đây không giống những hàm \"log\" (cơ số 10) mà đa số máy tính "
  925. "dùng.\n"
  926. "[codeblock]\n"
  927. "log(10) # Trả về 2.302585\n"
  928. "[/codeblock]\n"
  929. "[b]Lưu ý:[/b] Log của [code]0[/code] trả về [code]-inf[/code], còn số âm trả "
  930. "về [code]-nan[/code]."
  931. #: modules/gdscript/doc_classes/@GDScript.xml
  932. msgid ""
  933. "Returns the maximum of two values.\n"
  934. "[codeblock]\n"
  935. "max(1, 2) # Returns 2\n"
  936. "max(-3.99, -4) # Returns -3.99\n"
  937. "[/codeblock]"
  938. msgstr ""
  939. "Trả về giá trị lớn hơn.\n"
  940. "[codeblock]\n"
  941. "max(1, 2) # Trả 2\n"
  942. "max(-3.99, -4) # Trả -3.99\n"
  943. "[/codeblock]"
  944. #: modules/gdscript/doc_classes/@GDScript.xml
  945. msgid ""
  946. "Returns the minimum of two values.\n"
  947. "[codeblock]\n"
  948. "min(1, 2) # Returns 1\n"
  949. "min(-3.99, -4) # Returns -4\n"
  950. "[/codeblock]"
  951. msgstr ""
  952. "Trả về giá trị nhỏ hơn.\n"
  953. "[codeblock]\n"
  954. "min(1, 2) # Trả 1\n"
  955. "min(-3.99, -4) # Trả -4\n"
  956. "[/codeblock]"
  957. #: modules/gdscript/doc_classes/@GDScript.xml
  958. msgid ""
  959. "Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
  960. "value.\n"
  961. "Use a negative [code]delta[/code] value to move away.\n"
  962. "[codeblock]\n"
  963. "move_toward(5, 10, 4) # Returns 9\n"
  964. "move_toward(10, 5, 4) # Returns 6\n"
  965. "move_toward(10, 5, -1.5) # Returns 11.5\n"
  966. "[/codeblock]"
  967. msgstr ""
  968. "Dịch [code]giá trị xuất phát[/code] lại gần [code]giá trị đích[/code] một "
  969. "khoảng giá trị [code]delta[/code].\n"
  970. "Sử dụng [code]delta[/code] âm để dịch ra xa.\n"
  971. "[codeblock]\n"
  972. "move_toward(5, 10, 4) # Trả 9\n"
  973. "move_toward(10, 5, 4) # Trả 6\n"
  974. "move_toward(10, 5, -1.5) # Trả 11.5\n"
  975. "[/codeblock]"
  976. #: modules/gdscript/doc_classes/@GDScript.xml
  977. msgid ""
  978. "Returns the nearest equal or larger power of 2 for integer [code]value[/"
  979. "code].\n"
  980. "In other words, returns the smallest value [code]a[/code] where [code]a = "
  981. "pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative "
  982. "integer [code]n[/code].\n"
  983. "[codeblock]\n"
  984. "nearest_po2(3) # Returns 4\n"
  985. "nearest_po2(4) # Returns 4\n"
  986. "nearest_po2(5) # Returns 8\n"
  987. "\n"
  988. "nearest_po2(0) # Returns 0 (this may not be what you expect)\n"
  989. "nearest_po2(-1) # Returns 0 (this may not be what you expect)\n"
  990. "[/codeblock]\n"
  991. "[b]WARNING:[/b] Due to the way it is implemented, this function returns "
  992. "[code]0[/code] rather than [code]1[/code] for non-positive values of "
  993. "[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
  994. msgstr ""
  995. "Trả về lũy thừa cơ số 2 gần nhất mà lớn hơn hoặc bằng số nguyên [code]giá "
  996. "trị[/code].\n"
  997. "Nói cách khác, trả lại giá trị [code]a[/code] nhỏ nhất mà [code]a = pow(2, n)"
  998. "[/code] sao cho [code]giá trị <= a[/code] với [code]a[/code] là một số "
  999. "nguyên không âm nào đó.\n"
  1000. "[codeblock]\n"
  1001. "nearest_po2(3) # Trả 4\n"
  1002. "nearest_po2(4) # Trả 4\n"
  1003. "nearest_po2(5) # Trả 8\n"
  1004. "\n"
  1005. "nearest_po2(0) # Trả 0 (Chắc bạn không ngờ cái này nhờ?)\n"
  1006. "nearest_po2(-1) # Trả 0 (Chắc bạn không ngờ cái này nhờ?)\n"
  1007. "[/codeblock]\n"
  1008. "[b]NGUY HIỂM:[/b]: Do cách hàm được viết, hàm trả về [code]0[/code] thay vì "
  1009. "[code]1[/code] cho [code]giá trị[/code] không dương (trong thực tế, 1 là lũy "
  1010. "thừa cơ số 2 nhỏ nhất)."
  1011. #: modules/gdscript/doc_classes/@GDScript.xml
  1012. msgid ""
  1013. "Returns an integer representing the Unicode code point of the given Unicode "
  1014. "character [code]char[/code].\n"
  1015. "[codeblock]\n"
  1016. "a = ord(\"A\") # a is 65\n"
  1017. "a = ord(\"a\") # a is 97\n"
  1018. "a = ord(\"€\") # a is 8364\n"
  1019. "[/codeblock]\n"
  1020. "This is the inverse of [method char]."
  1021. msgstr ""
  1022. #: modules/gdscript/doc_classes/@GDScript.xml
  1023. msgid ""
  1024. "Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's "
  1025. "type is what you expect.)\n"
  1026. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  1027. "but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
  1028. "all numerical values to [float] types.\n"
  1029. "[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
  1030. "thus, you should not rely on keys being in a certain order if a dictionary "
  1031. "is constructed from JSON. In contrast, JSON arrays retain the order of their "
  1032. "elements:\n"
  1033. "[codeblock]\n"
  1034. "var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
  1035. "if typeof(p.result) == TYPE_ARRAY:\n"
  1036. " print(p.result[0]) # Prints \"hello\"\n"
  1037. "else:\n"
  1038. " push_error(\"Unexpected results.\")\n"
  1039. "[/codeblock]\n"
  1040. "See also [JSON] for an alternative way to parse JSON text."
  1041. msgstr ""
  1042. #: modules/gdscript/doc_classes/@GDScript.xml
  1043. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  1044. msgid ""
  1045. "Converts a 2D point expressed in the polar coordinate system (a distance "
  1046. "from the origin [code]r[/code] and an angle [code]th[/code]) to the "
  1047. "cartesian coordinate system (X and Y axis)."
  1048. msgstr ""
  1049. "Chuyển vị trí 2D từ tọa độ cực (vị trí cách một khoảng [code]r[/code] từ "
  1050. "gốc, và có số đo góc [code]th[/code]) về tọa độ Cartesian (gồm 2 trục X, Y)."
  1051. #: modules/gdscript/doc_classes/@GDScript.xml
  1052. #, fuzzy
  1053. msgid ""
  1054. "Returns the integer modulus of [code]a/b[/code] that wraps equally in "
  1055. "positive and negative.\n"
  1056. "[codeblock]\n"
  1057. "for i in range(-3, 4):\n"
  1058. " print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n"
  1059. "[/codeblock]\n"
  1060. "Produces:\n"
  1061. "[codeblock]\n"
  1062. "-3 0 0\n"
  1063. "-2 -2 1\n"
  1064. "-1 -1 2\n"
  1065. " 0 0 0\n"
  1066. " 1 1 1\n"
  1067. " 2 2 2\n"
  1068. " 3 0 0\n"
  1069. "[/codeblock]"
  1070. msgstr ""
  1071. "Trả về modulo (giá trị tuyệt đối của số dư) của phép chia [code]a/b[/code].\n"
  1072. "[codeblock]\n"
  1073. "var i = -6\n"
  1074. "while i < 5:\n"
  1075. " prints(i, fposmod(i, 3))\n"
  1076. " i += 1\n"
  1077. "[/codeblock]\n"
  1078. "Xuất ra:\n"
  1079. "[codeblock]\n"
  1080. "-6 0\n"
  1081. "-5 1\n"
  1082. "-4 2\n"
  1083. "-3 0\n"
  1084. "-2 1\n"
  1085. "-1 2\n"
  1086. "0 0\n"
  1087. "1 1\n"
  1088. "2 2\n"
  1089. "3 0\n"
  1090. "4 1\n"
  1091. "[/codeblock]"
  1092. #: modules/gdscript/doc_classes/@GDScript.xml
  1093. #, fuzzy
  1094. msgid ""
  1095. "Returns the result of [code]base[/code] raised to the power of [code]exp[/"
  1096. "code].\n"
  1097. "[codeblock]\n"
  1098. "pow(2, 5) # Returns 32.0\n"
  1099. "[/codeblock]"
  1100. msgstr ""
  1101. "Trả về lũy thừa cơ [code]x[/code] mũ [code]y[/code].\n"
  1102. "[codeblock]\n"
  1103. "pow(2, 5) # Trả về 32\n"
  1104. "[/codeblock]"
  1105. #: modules/gdscript/doc_classes/@GDScript.xml
  1106. msgid ""
  1107. "Returns a [Resource] from the filesystem located at [code]path[/code]. The "
  1108. "resource is loaded during script parsing, i.e. is loaded with the script and "
  1109. "[method preload] effectively acts as a reference to that resource. Note that "
  1110. "the method requires a constant path. If you want to load a resource from a "
  1111. "dynamic/variable path, use [method load].\n"
  1112. "[b]Note:[/b] Resource paths can be obtained by right clicking on a resource "
  1113. "in the Assets Panel and choosing \"Copy Path\" or by dragging the file from "
  1114. "the FileSystem dock into the script.\n"
  1115. "[codeblock]\n"
  1116. "# Instance a scene.\n"
  1117. "var diamond = preload(\"res://diamond.tscn\").instance()\n"
  1118. "[/codeblock]"
  1119. msgstr ""
  1120. #: modules/gdscript/doc_classes/@GDScript.xml
  1121. msgid ""
  1122. "Converts one or more arguments of any type to string in the best way "
  1123. "possible and prints them to the console.\n"
  1124. "[codeblock]\n"
  1125. "a = [1, 2, 3]\n"
  1126. "print(\"a\", \"=\", a) # Prints a=[1, 2, 3]\n"
  1127. "[/codeblock]\n"
  1128. "[b]Note:[/b] Consider using [method push_error] and [method push_warning] to "
  1129. "print error and warning messages instead of [method print]. This "
  1130. "distinguishes them from print messages used for debugging purposes, while "
  1131. "also displaying a stack trace when an error or warning is printed."
  1132. msgstr ""
  1133. #: modules/gdscript/doc_classes/@GDScript.xml
  1134. msgid ""
  1135. "Like [method print], but includes the current stack frame when running with "
  1136. "the debugger turned on.\n"
  1137. "Output in the console would look something like this:\n"
  1138. "[codeblock]\n"
  1139. "Test print\n"
  1140. " At: res://test.gd:15:_process()\n"
  1141. "[/codeblock]"
  1142. msgstr ""
  1143. #: modules/gdscript/doc_classes/@GDScript.xml
  1144. msgid ""
  1145. "Prints a stack trace at the current code location. See also [method "
  1146. "get_stack].\n"
  1147. "Output in the console would look something like this:\n"
  1148. "[codeblock]\n"
  1149. "Frame 0 - res://test.gd:16 in function '_process'\n"
  1150. "[/codeblock]\n"
  1151. "[b]Note:[/b] [method print_stack] only works if the running instance is "
  1152. "connected to a debugging server (i.e. an editor instance). [method "
  1153. "print_stack] will not work in projects exported in release mode, or in "
  1154. "projects exported in debug mode if not connected to a debugging server."
  1155. msgstr ""
  1156. #: modules/gdscript/doc_classes/@GDScript.xml
  1157. msgid ""
  1158. "Prints one or more arguments to strings in the best way possible to standard "
  1159. "error line.\n"
  1160. "[codeblock]\n"
  1161. "printerr(\"prints to stderr\")\n"
  1162. "[/codeblock]"
  1163. msgstr ""
  1164. #: modules/gdscript/doc_classes/@GDScript.xml
  1165. msgid ""
  1166. "Prints one or more arguments to strings in the best way possible to console. "
  1167. "No newline is added at the end.\n"
  1168. "[codeblock]\n"
  1169. "printraw(\"A\")\n"
  1170. "printraw(\"B\")\n"
  1171. "# Prints AB\n"
  1172. "[/codeblock]\n"
  1173. "[b]Note:[/b] Due to limitations with Godot's built-in console, this only "
  1174. "prints to the terminal. If you need to print in the editor, use another "
  1175. "method, such as [method print]."
  1176. msgstr ""
  1177. #: modules/gdscript/doc_classes/@GDScript.xml
  1178. msgid ""
  1179. "Prints one or more arguments to the console with a space between each "
  1180. "argument.\n"
  1181. "[codeblock]\n"
  1182. "prints(\"A\", \"B\", \"C\") # Prints A B C\n"
  1183. "[/codeblock]"
  1184. msgstr ""
  1185. #: modules/gdscript/doc_classes/@GDScript.xml
  1186. msgid ""
  1187. "Prints one or more arguments to the console with a tab between each "
  1188. "argument.\n"
  1189. "[codeblock]\n"
  1190. "printt(\"A\", \"B\", \"C\") # Prints A B C\n"
  1191. "[/codeblock]"
  1192. msgstr ""
  1193. #: modules/gdscript/doc_classes/@GDScript.xml
  1194. msgid ""
  1195. "Pushes an error message to Godot's built-in debugger and to the OS "
  1196. "terminal.\n"
  1197. "[codeblock]\n"
  1198. "push_error(\"test error\") # Prints \"test error\" to debugger and terminal "
  1199. "as error call\n"
  1200. "[/codeblock]\n"
  1201. "[b]Note:[/b] Errors printed this way will not pause project execution. To "
  1202. "print an error message and pause project execution in debug builds, use "
  1203. "[code]assert(false, \"test error\")[/code] instead."
  1204. msgstr ""
  1205. #: modules/gdscript/doc_classes/@GDScript.xml
  1206. msgid ""
  1207. "Pushes a warning message to Godot's built-in debugger and to the OS "
  1208. "terminal.\n"
  1209. "[codeblock]\n"
  1210. "push_warning(\"test warning\") # Prints \"test warning\" to debugger and "
  1211. "terminal as warning call\n"
  1212. "[/codeblock]"
  1213. msgstr ""
  1214. #: modules/gdscript/doc_classes/@GDScript.xml
  1215. #, fuzzy
  1216. msgid ""
  1217. "Converts an angle expressed in radians to degrees.\n"
  1218. "[codeblock]\n"
  1219. "rad2deg(0.523599) # Returns 30.0\n"
  1220. "[/codeblock]"
  1221. msgstr ""
  1222. "Chuyển một góc từ độ thành radian.\n"
  1223. "[codeblock]\n"
  1224. "# r là 3.141593\n"
  1225. "r = deg2rad(180)\n"
  1226. "[/codeblock]"
  1227. #: modules/gdscript/doc_classes/@GDScript.xml
  1228. msgid ""
  1229. "Returns a random floating point value between [code]from[/code] and "
  1230. "[code]to[/code] (both endpoints inclusive).\n"
  1231. "[codeblock]\n"
  1232. "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
  1233. "[/codeblock]\n"
  1234. "[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
  1235. msgstr ""
  1236. #: modules/gdscript/doc_classes/@GDScript.xml
  1237. msgid ""
  1238. "Random from seed: pass a [code]seed[/code], and an array with both number "
  1239. "and new seed is returned. \"Seed\" here refers to the internal state of the "
  1240. "pseudo random number generator. The internal state of the current "
  1241. "implementation is 64 bits."
  1242. msgstr ""
  1243. #: modules/gdscript/doc_classes/@GDScript.xml
  1244. msgid ""
  1245. "Returns a random floating point value on the interval [code][0, 1][/code].\n"
  1246. "[codeblock]\n"
  1247. "randf() # Returns e.g. 0.375671\n"
  1248. "[/codeblock]"
  1249. msgstr ""
  1250. #: modules/gdscript/doc_classes/@GDScript.xml
  1251. msgid ""
  1252. "Returns a random unsigned 32-bit integer. Use remainder to obtain a random "
  1253. "value in the interval [code][0, N - 1][/code] (where N is smaller than "
  1254. "2^32).\n"
  1255. "[codeblock]\n"
  1256. "randi() # Returns random integer between 0 and 2^32 - 1\n"
  1257. "randi() % 20 # Returns random integer between 0 and 19\n"
  1258. "randi() % 100 # Returns random integer between 0 and 99\n"
  1259. "randi() % 100 + 1 # Returns random integer between 1 and 100\n"
  1260. "[/codeblock]"
  1261. msgstr ""
  1262. #: modules/gdscript/doc_classes/@GDScript.xml
  1263. msgid ""
  1264. "Randomizes the seed (or the internal state) of the random number generator. "
  1265. "Current implementation reseeds using a number based on time.\n"
  1266. "[codeblock]\n"
  1267. "func _ready():\n"
  1268. " randomize()\n"
  1269. "[/codeblock]"
  1270. msgstr ""
  1271. #: modules/gdscript/doc_classes/@GDScript.xml
  1272. msgid ""
  1273. "Returns an array with the given range. [method range] can be called in three "
  1274. "ways:\n"
  1275. "[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
  1276. "stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
  1277. "[b]exclusive[/b].\n"
  1278. "[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
  1279. "steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
  1280. "code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
  1281. "respectively.\n"
  1282. "[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
  1283. "increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
  1284. "[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
  1285. "[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
  1286. "code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
  1287. "[code]0[/code], an error message is printed.\n"
  1288. "[method range] converts all arguments to [int] before processing.\n"
  1289. "[b]Note:[/b] Returns an empty array if no value meets the value constraint "
  1290. "(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
  1291. "Examples:\n"
  1292. "[codeblock]\n"
  1293. "print(range(4)) # Prints [0, 1, 2, 3]\n"
  1294. "print(range(2, 5)) # Prints [2, 3, 4]\n"
  1295. "print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
  1296. "print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
  1297. "[/codeblock]\n"
  1298. "To iterate over an [Array] backwards, use:\n"
  1299. "[codeblock]\n"
  1300. "var array = [3, 6, 9]\n"
  1301. "for i in range(array.size(), 0, -1):\n"
  1302. " print(array[i - 1])\n"
  1303. "[/codeblock]\n"
  1304. "Output:\n"
  1305. "[codeblock]\n"
  1306. "9\n"
  1307. "6\n"
  1308. "3\n"
  1309. "[/codeblock]"
  1310. msgstr ""
  1311. #: modules/gdscript/doc_classes/@GDScript.xml
  1312. msgid ""
  1313. "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
  1314. "[ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If "
  1315. "[code]value[/code] is outside [code][istart, istop][/code], then the "
  1316. "resulting value will also be outside [code][ostart, ostop][/code]. Use "
  1317. "[method clamp] on the result of [method range_lerp] if this is not desired.\n"
  1318. "[codeblock]\n"
  1319. "range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
  1320. "[/codeblock]\n"
  1321. "For complex use cases where you need multiple ranges, consider using [Curve] "
  1322. "or [Gradient] instead."
  1323. msgstr ""
  1324. #: modules/gdscript/doc_classes/@GDScript.xml
  1325. msgid ""
  1326. "Rounds [code]s[/code] to the nearest whole number, with halfway cases "
  1327. "rounded away from zero.\n"
  1328. "[codeblock]\n"
  1329. "a = round(2.49) # a is 2.0\n"
  1330. "a = round(2.5) # a is 3.0\n"
  1331. "a = round(2.51) # a is 3.0\n"
  1332. "[/codeblock]\n"
  1333. "See also [method floor], [method ceil], [method stepify], and [int]."
  1334. msgstr ""
  1335. #: modules/gdscript/doc_classes/@GDScript.xml
  1336. msgid ""
  1337. "Sets seed for the random number generator.\n"
  1338. "[codeblock]\n"
  1339. "my_seed = \"Godot Rocks\"\n"
  1340. "seed(my_seed.hash())\n"
  1341. "[/codeblock]"
  1342. msgstr ""
  1343. #: modules/gdscript/doc_classes/@GDScript.xml
  1344. msgid ""
  1345. "Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
  1346. "0.\n"
  1347. "[codeblock]\n"
  1348. "sign(-6) # Returns -1\n"
  1349. "sign(0) # Returns 0\n"
  1350. "sign(6) # Returns 1\n"
  1351. "[/codeblock]"
  1352. msgstr ""
  1353. #: modules/gdscript/doc_classes/@GDScript.xml
  1354. msgid ""
  1355. "Returns the sine of angle [code]s[/code] in radians.\n"
  1356. "[codeblock]\n"
  1357. "sin(0.523599) # Returns 0.5\n"
  1358. "[/codeblock]"
  1359. msgstr ""
  1360. #: modules/gdscript/doc_classes/@GDScript.xml
  1361. msgid ""
  1362. "Returns the hyperbolic sine of [code]s[/code].\n"
  1363. "[codeblock]\n"
  1364. "a = log(2.0) # Returns 0.693147\n"
  1365. "sinh(a) # Returns 0.75\n"
  1366. "[/codeblock]"
  1367. msgstr ""
  1368. #: modules/gdscript/doc_classes/@GDScript.xml
  1369. msgid ""
  1370. "Returns the result of smoothly interpolating the value of [code]s[/code] "
  1371. "between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
  1372. "lies with respect to the edges [code]from[/code] and [code]to[/code].\n"
  1373. "The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/"
  1374. "code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/"
  1375. "code] and [code]to[/code], the returned value follows an S-shaped curve that "
  1376. "maps [code]s[/code] between [code]0[/code] and [code]1[/code].\n"
  1377. "This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = "
  1378. "3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].\n"
  1379. "[codeblock]\n"
  1380. "smoothstep(0, 2, -5.0) # Returns 0.0\n"
  1381. "smoothstep(0, 2, 0.5) # Returns 0.15625\n"
  1382. "smoothstep(0, 2, 1.0) # Returns 0.5\n"
  1383. "smoothstep(0, 2, 2.0) # Returns 1.0\n"
  1384. "[/codeblock]\n"
  1385. "Compared to [method ease] with a curve value of [code]-1.6521[/code], "
  1386. "[method smoothstep] returns the smoothest possible curve with no sudden "
  1387. "changes in the derivative. If you need to perform more advanced transitions, "
  1388. "use [Tween] or [AnimationPlayer].\n"
  1389. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
  1390. "smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
  1391. "-1.6521) return values[/url]"
  1392. msgstr ""
  1393. #: modules/gdscript/doc_classes/@GDScript.xml
  1394. msgid ""
  1395. "Returns the square root of [code]s[/code], where [code]s[/code] is a non-"
  1396. "negative number.\n"
  1397. "[codeblock]\n"
  1398. "sqrt(9) # Returns 3\n"
  1399. "[/codeblock]\n"
  1400. "[b]Note:[/b] Negative values of [code]s[/code] return NaN. If you need "
  1401. "negative inputs, use [code]System.Numerics.Complex[/code] in C#."
  1402. msgstr ""
  1403. #: modules/gdscript/doc_classes/@GDScript.xml
  1404. msgid ""
  1405. "Returns the position of the first non-zero digit, after the decimal point. "
  1406. "Note that the maximum return value is 10, which is a design decision in the "
  1407. "implementation.\n"
  1408. "[codeblock]\n"
  1409. "n = step_decimals(5) # n is 0\n"
  1410. "n = step_decimals(1.0005) # n is 4\n"
  1411. "n = step_decimals(0.000000005) # n is 9\n"
  1412. "[/codeblock]"
  1413. msgstr ""
  1414. #: modules/gdscript/doc_classes/@GDScript.xml
  1415. msgid ""
  1416. "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
  1417. "be used to round a floating point number to an arbitrary number of "
  1418. "decimals.\n"
  1419. "[codeblock]\n"
  1420. "stepify(100, 32) # Returns 96.0\n"
  1421. "stepify(3.14159, 0.01) # Returns 3.14\n"
  1422. "[/codeblock]\n"
  1423. "See also [method ceil], [method floor], [method round], and [int]."
  1424. msgstr ""
  1425. #: modules/gdscript/doc_classes/@GDScript.xml
  1426. #, fuzzy
  1427. msgid ""
  1428. "Converts one or more arguments of any type to string in the best way "
  1429. "possible.\n"
  1430. "[codeblock]\n"
  1431. "var a = [10, 20, 30]\n"
  1432. "var b = str(a);\n"
  1433. "len(a) # Returns 3\n"
  1434. "len(b) # Returns 12\n"
  1435. "[/codeblock]"
  1436. msgstr ""
  1437. "(Cố gắng) Chuyển hóa một hoặc nhiều tham số về dạng xâu rồi in ra bảng điều "
  1438. "khiển.\n"
  1439. "[codeblock]\n"
  1440. "a = [1, 2, 3]\n"
  1441. "print(\"a\", \"b\", a) # In ra ab[1, 2, 3]\n"
  1442. "[/codeblock]"
  1443. #: modules/gdscript/doc_classes/@GDScript.xml
  1444. msgid ""
  1445. "Converts a formatted string that was returned by [method var2str] to the "
  1446. "original value.\n"
  1447. "[codeblock]\n"
  1448. "a = '{ \"a\": 1, \"b\": 2 }'\n"
  1449. "b = str2var(a)\n"
  1450. "print(b[\"a\"]) # Prints 1\n"
  1451. "[/codeblock]"
  1452. msgstr ""
  1453. #: modules/gdscript/doc_classes/@GDScript.xml
  1454. msgid ""
  1455. "Returns the tangent of angle [code]s[/code] in radians.\n"
  1456. "[codeblock]\n"
  1457. "tan(deg2rad(45)) # Returns 1\n"
  1458. "[/codeblock]"
  1459. msgstr ""
  1460. #: modules/gdscript/doc_classes/@GDScript.xml
  1461. #, fuzzy
  1462. msgid ""
  1463. "Returns the hyperbolic tangent of [code]s[/code].\n"
  1464. "[codeblock]\n"
  1465. "a = log(2.0) # a is 0.693147\n"
  1466. "b = tanh(a) # b is 0.6\n"
  1467. "[/codeblock]"
  1468. msgstr ""
  1469. "Trả về côsin hyperbolic của [code]s[/code] theo radian.\n"
  1470. "[codeblock]\n"
  1471. "# Xuất 1.543081\n"
  1472. "print(cosh(1))\n"
  1473. "[/codeblock]"
  1474. #: modules/gdscript/doc_classes/@GDScript.xml
  1475. msgid ""
  1476. "Converts a [Variant] [code]var[/code] to JSON text and return the result. "
  1477. "Useful for serializing data to store or send over the network.\n"
  1478. "[codeblock]\n"
  1479. "# Both numbers below are integers.\n"
  1480. "a = { \"a\": 1, \"b\": 2 }\n"
  1481. "b = to_json(a)\n"
  1482. "print(b) # {\"a\":1, \"b\":2}\n"
  1483. "# Both numbers above are floats, even if they display without any decimal "
  1484. "places.\n"
  1485. "[/codeblock]\n"
  1486. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  1487. "but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON "
  1488. "text will convert all numerical values to [float] types.\n"
  1489. "See also [JSON] for an alternative way to convert a [Variant] to JSON text."
  1490. msgstr ""
  1491. #: modules/gdscript/doc_classes/@GDScript.xml
  1492. msgid ""
  1493. "Returns whether the given class exists in [ClassDB].\n"
  1494. "[codeblock]\n"
  1495. "type_exists(\"Sprite\") # Returns true\n"
  1496. "type_exists(\"Variant\") # Returns false\n"
  1497. "[/codeblock]"
  1498. msgstr ""
  1499. #: modules/gdscript/doc_classes/@GDScript.xml
  1500. msgid ""
  1501. "Returns the internal type of the given Variant object, using the [enum "
  1502. "Variant.Type] values.\n"
  1503. "[codeblock]\n"
  1504. "p = parse_json('[\"a\", \"b\", \"c\"]')\n"
  1505. "if typeof(p) == TYPE_ARRAY:\n"
  1506. " print(p[0]) # Prints a\n"
  1507. "else:\n"
  1508. " print(\"unexpected results\")\n"
  1509. "[/codeblock]"
  1510. msgstr ""
  1511. #: modules/gdscript/doc_classes/@GDScript.xml
  1512. msgid ""
  1513. "Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
  1514. "valid, or an error message otherwise.\n"
  1515. "[codeblock]\n"
  1516. "j = to_json([1, 2, 3])\n"
  1517. "v = validate_json(j)\n"
  1518. "if not v:\n"
  1519. " print(\"Valid JSON.\")\n"
  1520. "else:\n"
  1521. " push_error(\"Invalid JSON: \" + v)\n"
  1522. "[/codeblock]"
  1523. msgstr ""
  1524. #: modules/gdscript/doc_classes/@GDScript.xml
  1525. msgid ""
  1526. "Encodes a variable value to a byte array. When [code]full_objects[/code] is "
  1527. "[code]true[/code] encoding objects is allowed (and can potentially include "
  1528. "code)."
  1529. msgstr ""
  1530. #: modules/gdscript/doc_classes/@GDScript.xml
  1531. msgid ""
  1532. "Converts a Variant [code]var[/code] to a formatted string that can later be "
  1533. "parsed using [method str2var].\n"
  1534. "[codeblock]\n"
  1535. "a = { \"a\": 1, \"b\": 2 }\n"
  1536. "print(var2str(a))\n"
  1537. "[/codeblock]\n"
  1538. "prints\n"
  1539. "[codeblock]\n"
  1540. "{\n"
  1541. "\"a\": 1,\n"
  1542. "\"b\": 2\n"
  1543. "}\n"
  1544. "[/codeblock]"
  1545. msgstr ""
  1546. "Chuyển hóa Variant [code]var[/code] thành một xâu được định dạng, sau này có "
  1547. "thể được phân tích bằng [method str2var].\n"
  1548. "[codeblock]\n"
  1549. "a = { \"a\": 1, \"b\": 2 }\n"
  1550. "print(var2str(a))\n"
  1551. "[/codeblock]a\n"
  1552. "Sẽ in ra\n"
  1553. "[codeblock]\n"
  1554. "{\n"
  1555. "\"a\": 1,\n"
  1556. "\"b\": 2\n"
  1557. "}\n"
  1558. "[/codeblock]"
  1559. #: modules/gdscript/doc_classes/@GDScript.xml
  1560. msgid ""
  1561. "Returns a weak reference to an object.\n"
  1562. "A weak reference to an object is not enough to keep the object alive: when "
  1563. "the only remaining references to a referent are weak references, garbage "
  1564. "collection is free to destroy the referent and reuse its memory for "
  1565. "something else. However, until the object is actually destroyed the weak "
  1566. "reference may return the object even if there are no strong references to it."
  1567. msgstr ""
  1568. "Trả về tham chiếu mềm tới một vật.\n"
  1569. "Tham chiếu mềm tới một vật sẽ không đủ để giữ vật sống: Khi mà một vật chỉ "
  1570. "còn mỗi tham chiếu mềm tới nó, vật này có thể bị Máy Dọn Rác giải phóng khỏi "
  1571. "bộ nhớ để lấy chỗ cho mục đích khác. Tuy nhiên, nếu vật này chưa thực sự bị "
  1572. "dọn khỏi bộ nhớ, tham chiếu mềm vẫn có thể trả vật về dù cho không có tham "
  1573. "chiếu cứng nào trỏ đến cả."
  1574. #: modules/gdscript/doc_classes/@GDScript.xml
  1575. msgid ""
  1576. "Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
  1577. "code].\n"
  1578. "Usable for creating loop-alike behavior or infinite surfaces.\n"
  1579. "[codeblock]\n"
  1580. "# Infinite loop between 5.0 and 9.9\n"
  1581. "value = wrapf(value + 0.1, 5.0, 10.0)\n"
  1582. "[/codeblock]\n"
  1583. "[codeblock]\n"
  1584. "# Infinite rotation (in radians)\n"
  1585. "angle = wrapf(angle + 0.1, 0.0, TAU)\n"
  1586. "[/codeblock]\n"
  1587. "[codeblock]\n"
  1588. "# Infinite rotation (in radians)\n"
  1589. "angle = wrapf(angle + 0.1, -PI, PI)\n"
  1590. "[/codeblock]\n"
  1591. "[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
  1592. "[method fposmod], so prefer using that instead.\n"
  1593. "[code]wrapf[/code] is more flexible than using the [method fposmod] approach "
  1594. "by giving the user control over the minimum value."
  1595. msgstr ""
  1596. #: modules/gdscript/doc_classes/@GDScript.xml
  1597. msgid ""
  1598. "Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
  1599. "code].\n"
  1600. "Usable for creating loop-alike behavior or infinite surfaces.\n"
  1601. "[codeblock]\n"
  1602. "# Infinite loop between 5 and 9\n"
  1603. "frame = wrapi(frame + 1, 5, 10)\n"
  1604. "[/codeblock]\n"
  1605. "[codeblock]\n"
  1606. "# result is -2\n"
  1607. "var result = wrapi(-6, -5, -1)\n"
  1608. "[/codeblock]\n"
  1609. "[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
  1610. "[method posmod], so prefer using that instead.\n"
  1611. "[code]wrapi[/code] is more flexible than using the [method posmod] approach "
  1612. "by giving the user control over the minimum value."
  1613. msgstr ""
  1614. #: modules/gdscript/doc_classes/@GDScript.xml
  1615. msgid ""
  1616. "Stops the function execution and returns the current suspended state to the "
  1617. "calling function.\n"
  1618. "From the caller, call [method GDScriptFunctionState.resume] on the state to "
  1619. "resume execution. This invalidates the state. Within the resumed function, "
  1620. "[code]yield()[/code] returns whatever was passed to the [code]resume()[/"
  1621. "code] function call.\n"
  1622. "If passed an object and a signal, the execution is resumed when the object "
  1623. "emits the given signal. In this case, [code]yield()[/code] returns the "
  1624. "argument passed to [code]emit_signal()[/code] if the signal takes only one "
  1625. "argument, or an array containing all the arguments passed to "
  1626. "[code]emit_signal()[/code] if the signal takes multiple arguments.\n"
  1627. "You can also use [code]yield[/code] to wait for a function to finish:\n"
  1628. "[codeblock]\n"
  1629. "func _ready():\n"
  1630. " yield(countdown(), \"completed\") # waiting for the countdown() function "
  1631. "to complete\n"
  1632. " print('Ready')\n"
  1633. "\n"
  1634. "func countdown():\n"
  1635. " yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState "
  1636. "object to _ready()\n"
  1637. " print(3)\n"
  1638. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  1639. " print(2)\n"
  1640. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  1641. " print(1)\n"
  1642. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  1643. "\n"
  1644. "# prints:\n"
  1645. "# 3\n"
  1646. "# 2\n"
  1647. "# 1\n"
  1648. "# Ready\n"
  1649. "[/codeblock]\n"
  1650. "When yielding on a function, the [code]completed[/code] signal will be "
  1651. "emitted automatically when the function returns. It can, therefore, be used "
  1652. "as the [code]signal[/code] parameter of the [code]yield[/code] method to "
  1653. "resume.\n"
  1654. "In order to yield on a function, the resulting function should also return a "
  1655. "[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
  1656. "\"idle_frame\")[/code] from the above example."
  1657. msgstr ""
  1658. #: modules/gdscript/doc_classes/@GDScript.xml
  1659. msgid ""
  1660. "Constant that represents how many times the diameter of a circle fits around "
  1661. "its perimeter. This is equivalent to [code]TAU / 2[/code]."
  1662. msgstr ""
  1663. #: modules/gdscript/doc_classes/@GDScript.xml
  1664. #, fuzzy
  1665. msgid ""
  1666. "The circle constant, the circumference of the unit circle in radians. This "
  1667. "is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
  1668. msgstr "Hằng số đường tròn, chu vi của đường tròn đơn vị tính theo radian."
  1669. #: modules/gdscript/doc_classes/@GDScript.xml
  1670. msgid ""
  1671. "Positive floating-point infinity. This is the result of floating-point "
  1672. "division when the divisor is [code]0.0[/code]. For negative infinity, use "
  1673. "[code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative "
  1674. "infinity if the numerator is positive, so dividing by [code]0.0[/code] is "
  1675. "not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/"
  1676. "code] returning [code]true[/code]).\n"
  1677. "[b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, "
  1678. "and has no equivalent for integers. Dividing an integer number by [code]0[/"
  1679. "code] will not result in [constant INF] and will result in a run-time error "
  1680. "instead."
  1681. msgstr ""
  1682. #: modules/gdscript/doc_classes/@GDScript.xml
  1683. msgid ""
  1684. "\"Not a Number\", an invalid floating-point value. [constant NAN] has "
  1685. "special properties, including that it is not equal to itself ([code]NAN == "
  1686. "NAN[/code] returns [code]false[/code]). It is output by some invalid "
  1687. "operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/"
  1688. "code].\n"
  1689. "[b]Note:[/b] \"Not a Number\" is only a concept with floating-point numbers, "
  1690. "and has no equivalent for integers. Dividing an integer [code]0[/code] by "
  1691. "[code]0[/code] will not result in [constant NAN] and will result in a run-"
  1692. "time error instead."
  1693. msgstr ""
  1694. #: doc/classes/@GlobalScope.xml
  1695. msgid "Global scope constants and variables."
  1696. msgstr "Hằng số và biến toàn cục."
  1697. #: doc/classes/@GlobalScope.xml
  1698. #, fuzzy
  1699. msgid ""
  1700. "Global scope constants and variables. This is all that resides in the "
  1701. "globals, constants regarding error codes, scancodes, property hints, etc.\n"
  1702. "Singletons are also documented here, since they can be accessed from "
  1703. "anywhere."
  1704. msgstr ""
  1705. "Hằng số và biến toàn cục. Đây gồm tất cả mọi thứ trong toàn cục, như hằng số "
  1706. "cho mã lỗi, mã bàn phím, gợi ý thuộc tính, và một số thứ khác.\n"
  1707. "Các Đơn Nhất (Singleton) cũng được ghi chép ở đây, vì chúng có thể được truy "
  1708. "cập ở mọi nơi."
  1709. #: doc/classes/@GlobalScope.xml
  1710. #, fuzzy
  1711. msgid "The [ARVRServer] singleton."
  1712. msgstr "Đơn Nhất [XRServer]."
  1713. #: doc/classes/@GlobalScope.xml
  1714. msgid "The [AudioServer] singleton."
  1715. msgstr "Đơn nhất [AudioServer]."
  1716. #: doc/classes/@GlobalScope.xml
  1717. msgid "The [CameraServer] singleton."
  1718. msgstr "Đơn Nhất [CameraServer]."
  1719. #: doc/classes/@GlobalScope.xml
  1720. msgid "The [ClassDB] singleton."
  1721. msgstr "Đơn Nhất [ClassDB]."
  1722. #: doc/classes/@GlobalScope.xml
  1723. msgid "The [Engine] singleton."
  1724. msgstr "Đơn Nhất [Engine]."
  1725. #: doc/classes/@GlobalScope.xml
  1726. #, fuzzy
  1727. msgid "The [Geometry] singleton."
  1728. msgstr "Đơn Nhất [Geometry2D]."
  1729. #: doc/classes/@GlobalScope.xml
  1730. msgid "The [IP] singleton."
  1731. msgstr "Đơn Nhất [IP]."
  1732. #: doc/classes/@GlobalScope.xml
  1733. msgid "The [Input] singleton."
  1734. msgstr "Đơn Nhất [Input]."
  1735. #: doc/classes/@GlobalScope.xml
  1736. msgid "The [InputMap] singleton."
  1737. msgstr "Đơn Nhất [InputMap]."
  1738. #: doc/classes/@GlobalScope.xml
  1739. msgid "The [JSON] singleton."
  1740. msgstr "Đơn Nhất [JSON]."
  1741. #: doc/classes/@GlobalScope.xml
  1742. msgid ""
  1743. "The [JavaClassWrapper] singleton.\n"
  1744. "[b]Note:[/b] Only implemented on Android."
  1745. msgstr ""
  1746. "Đơn Nhất [JavaClassWrapper].\n"
  1747. "[b]Lưu ý:[/b] Chỉ dùng cho Android."
  1748. #: doc/classes/@GlobalScope.xml
  1749. msgid ""
  1750. "The [JavaScript] singleton.\n"
  1751. "[b]Note:[/b] Only implemented on HTML5."
  1752. msgstr ""
  1753. "Đơn Nhất [JavaScript].\n"
  1754. "[b]Lưu ý:[/b] Chỉ dùng cho HTML5."
  1755. #: doc/classes/@GlobalScope.xml
  1756. msgid "The [Marshalls] singleton."
  1757. msgstr "Đơn Nhất [Marshalls]."
  1758. #: doc/classes/@GlobalScope.xml
  1759. #, fuzzy
  1760. msgid "The [Navigation2DServer] singleton."
  1761. msgstr "Đơn Nhất [TranslationServer]."
  1762. #: doc/classes/@GlobalScope.xml
  1763. #, fuzzy
  1764. msgid "The [NavigationMeshGenerator] singleton."
  1765. msgstr "Đơn Nhất [NavigationMeshGenerator]."
  1766. #: doc/classes/@GlobalScope.xml
  1767. #, fuzzy
  1768. msgid "The [NavigationServer] singleton."
  1769. msgstr "Đơn Nhất [TranslationServer]."
  1770. #: doc/classes/@GlobalScope.xml
  1771. msgid "The [OS] singleton."
  1772. msgstr "Đơn Nhất [OS]."
  1773. #: doc/classes/@GlobalScope.xml
  1774. msgid "The [Performance] singleton."
  1775. msgstr "Đơn Nhất [Performance]."
  1776. #: doc/classes/@GlobalScope.xml
  1777. #, fuzzy
  1778. msgid "The [Physics2DServer] singleton."
  1779. msgstr "Đơn Nhất [PhysicsServer2D]."
  1780. #: doc/classes/@GlobalScope.xml
  1781. #, fuzzy
  1782. msgid "The [PhysicsServer] singleton."
  1783. msgstr "Đơn Nhất [PhysicsServer2D]."
  1784. #: doc/classes/@GlobalScope.xml
  1785. msgid "The [ProjectSettings] singleton."
  1786. msgstr "Đơn Nhất [ProjectSettings]."
  1787. #: doc/classes/@GlobalScope.xml
  1788. msgid "The [ResourceLoader] singleton."
  1789. msgstr "Đơn Nhất [ResourceLoader]."
  1790. #: doc/classes/@GlobalScope.xml
  1791. msgid "The [ResourceSaver] singleton."
  1792. msgstr "Đơn Nhất [ResourceSaver]."
  1793. #: doc/classes/@GlobalScope.xml
  1794. #, fuzzy
  1795. msgid "The [Time] singleton."
  1796. msgstr "Đơn Nhất [Engine]."
  1797. #: doc/classes/@GlobalScope.xml
  1798. msgid "The [TranslationServer] singleton."
  1799. msgstr "Đơn Nhất [TranslationServer]."
  1800. #: doc/classes/@GlobalScope.xml
  1801. msgid "The [VisualScriptEditor] singleton."
  1802. msgstr "Đơn Nhất [VisualScriptEditor]."
  1803. #: doc/classes/@GlobalScope.xml
  1804. #, fuzzy
  1805. msgid "The [VisualServer] singleton."
  1806. msgstr "Đơn Nhất [DisplayServer]."
  1807. #: doc/classes/@GlobalScope.xml
  1808. msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
  1809. msgstr ""
  1810. "Lề trái, thường được dùng cho các lớp kế thừa [Control] hoặc [StyleBox]."
  1811. #: doc/classes/@GlobalScope.xml
  1812. msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
  1813. msgstr ""
  1814. "Lề trên, thường được dùng cho các lớp kế thừa [Control] hoặc [StyleBox]."
  1815. #: doc/classes/@GlobalScope.xml
  1816. msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
  1817. msgstr ""
  1818. "Lề phải, thường được dùng cho các lớp kế thừa [Control] hoặc [StyleBox]."
  1819. #: doc/classes/@GlobalScope.xml
  1820. msgid ""
  1821. "Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
  1822. msgstr ""
  1823. "Lề dưới, thường được dùng cho các lớp kế thừa [Control] hoặc [StyleBox]."
  1824. #: doc/classes/@GlobalScope.xml
  1825. msgid "Top-left corner."
  1826. msgstr "Góc trên trái."
  1827. #: doc/classes/@GlobalScope.xml
  1828. msgid "Top-right corner."
  1829. msgstr "Góc trên phải."
  1830. #: doc/classes/@GlobalScope.xml
  1831. msgid "Bottom-right corner."
  1832. msgstr "Góc dưới phải."
  1833. #: doc/classes/@GlobalScope.xml
  1834. msgid "Bottom-left corner."
  1835. msgstr "Góc dưới trái."
  1836. #: doc/classes/@GlobalScope.xml
  1837. msgid ""
  1838. "General vertical alignment, usually used for [Separator], [ScrollBar], "
  1839. "[Slider], etc."
  1840. msgstr ""
  1841. "Căn dọc chung, thường được dùng cho [Separator] (phân cách), [ScrollBar] "
  1842. "(thanh cuộn), [Slider] (thanh trượt), và nhiều thứ khác nữa."
  1843. #: doc/classes/@GlobalScope.xml
  1844. msgid ""
  1845. "General horizontal alignment, usually used for [Separator], [ScrollBar], "
  1846. "[Slider], etc."
  1847. msgstr ""
  1848. "Căn ngang chung, thường được dùng cho [Separator] (phân cách), [ScrollBar] "
  1849. "(thanh cuộn), [Slider] (thanh trượt), và nhiều thứ khác nữa."
  1850. #: doc/classes/@GlobalScope.xml
  1851. msgid "Horizontal left alignment, usually for text-derived classes."
  1852. msgstr ""
  1853. "Căn ngang trái, thường được dùng cho các lớp kế thừa văn bản (text-derived)."
  1854. #: doc/classes/@GlobalScope.xml
  1855. msgid "Horizontal center alignment, usually for text-derived classes."
  1856. msgstr ""
  1857. "Căn ngang giữa, thường được dùng cho các lớp kế thừa văn bản (text-derived)."
  1858. #: doc/classes/@GlobalScope.xml
  1859. msgid "Horizontal right alignment, usually for text-derived classes."
  1860. msgstr ""
  1861. "Căn ngang phải, thường được dùng cho các lớp kế thừa văn bản (text-derived)."
  1862. #: doc/classes/@GlobalScope.xml
  1863. msgid "Vertical top alignment, usually for text-derived classes."
  1864. msgstr ""
  1865. #: doc/classes/@GlobalScope.xml
  1866. msgid "Vertical center alignment, usually for text-derived classes."
  1867. msgstr ""
  1868. #: doc/classes/@GlobalScope.xml
  1869. msgid "Vertical bottom alignment, usually for text-derived classes."
  1870. msgstr ""
  1871. #: doc/classes/@GlobalScope.xml
  1872. #, fuzzy
  1873. msgid "Scancodes with this bit applied are non-printable."
  1874. msgstr "Mã bàn phím có bit này được bật sẽ không thể in được."
  1875. #: doc/classes/@GlobalScope.xml
  1876. msgid "Escape key."
  1877. msgstr "Phím Escape."
  1878. #: doc/classes/@GlobalScope.xml
  1879. msgid "Tab key."
  1880. msgstr "Phím Tab."
  1881. #: doc/classes/@GlobalScope.xml
  1882. #, fuzzy
  1883. msgid "Shift+Tab key."
  1884. msgstr "Phím Shift + Tab."
  1885. #: doc/classes/@GlobalScope.xml
  1886. msgid "Backspace key."
  1887. msgstr "Phím Backspace."
  1888. #: doc/classes/@GlobalScope.xml
  1889. msgid "Return key (on the main keyboard)."
  1890. msgstr "Phím return (trên bàn phím chính)."
  1891. #: doc/classes/@GlobalScope.xml
  1892. msgid "Enter key on the numeric keypad."
  1893. msgstr "Phím Enter trên bàn phím số học."
  1894. #: doc/classes/@GlobalScope.xml
  1895. msgid "Insert key."
  1896. msgstr "Thêm phím."
  1897. #: doc/classes/@GlobalScope.xml
  1898. msgid "Delete key."
  1899. msgstr "Xóa phím."
  1900. #: doc/classes/@GlobalScope.xml
  1901. msgid "Pause key."
  1902. msgstr "Phím dừng."
  1903. #: doc/classes/@GlobalScope.xml
  1904. msgid "Print Screen key."
  1905. msgstr "Phím In màn hình (Print Screen)."
  1906. #: doc/classes/@GlobalScope.xml
  1907. msgid "System Request key."
  1908. msgstr ""
  1909. #: doc/classes/@GlobalScope.xml
  1910. msgid "Clear key."
  1911. msgstr ""
  1912. #: doc/classes/@GlobalScope.xml
  1913. msgid "Home key."
  1914. msgstr "Phím Home."
  1915. #: doc/classes/@GlobalScope.xml
  1916. msgid "End key."
  1917. msgstr "Phím End."
  1918. #: doc/classes/@GlobalScope.xml
  1919. msgid "Left arrow key."
  1920. msgstr "Phím mũi tên trái."
  1921. #: doc/classes/@GlobalScope.xml
  1922. msgid "Up arrow key."
  1923. msgstr "Phím mũi tên lên."
  1924. #: doc/classes/@GlobalScope.xml
  1925. msgid "Right arrow key."
  1926. msgstr "Phím mũi tên phải."
  1927. #: doc/classes/@GlobalScope.xml
  1928. msgid "Down arrow key."
  1929. msgstr "Phím mũi tên xuống."
  1930. #: doc/classes/@GlobalScope.xml
  1931. msgid "Page Up key."
  1932. msgstr "Phím Page Up."
  1933. #: doc/classes/@GlobalScope.xml
  1934. msgid "Page Down key."
  1935. msgstr "Phím Page Down."
  1936. #: doc/classes/@GlobalScope.xml
  1937. msgid "Shift key."
  1938. msgstr "Phím Shift."
  1939. #: doc/classes/@GlobalScope.xml
  1940. msgid "Control key."
  1941. msgstr "Phím Control (Ctrl)."
  1942. #: doc/classes/@GlobalScope.xml
  1943. msgid "Meta key."
  1944. msgstr ""
  1945. #: doc/classes/@GlobalScope.xml
  1946. msgid "Alt key."
  1947. msgstr "Phím Alt."
  1948. #: doc/classes/@GlobalScope.xml
  1949. msgid "Caps Lock key."
  1950. msgstr "Phím Caps Lock."
  1951. #: doc/classes/@GlobalScope.xml
  1952. msgid "Num Lock key."
  1953. msgstr "Phím Num Lock."
  1954. #: doc/classes/@GlobalScope.xml
  1955. msgid "Scroll Lock key."
  1956. msgstr "Phím Scroll Lock (Khóa cuộn)."
  1957. #: doc/classes/@GlobalScope.xml
  1958. msgid "F1 key."
  1959. msgstr "Phím F1."
  1960. #: doc/classes/@GlobalScope.xml
  1961. msgid "F2 key."
  1962. msgstr "Phím F2."
  1963. #: doc/classes/@GlobalScope.xml
  1964. msgid "F3 key."
  1965. msgstr "Phím F3."
  1966. #: doc/classes/@GlobalScope.xml
  1967. msgid "F4 key."
  1968. msgstr "Phím F4."
  1969. #: doc/classes/@GlobalScope.xml
  1970. msgid "F5 key."
  1971. msgstr "Phím F5."
  1972. #: doc/classes/@GlobalScope.xml
  1973. msgid "F6 key."
  1974. msgstr "Phím F6."
  1975. #: doc/classes/@GlobalScope.xml
  1976. msgid "F7 key."
  1977. msgstr "Phím F7."
  1978. #: doc/classes/@GlobalScope.xml
  1979. msgid "F8 key."
  1980. msgstr "Phím F8."
  1981. #: doc/classes/@GlobalScope.xml
  1982. msgid "F9 key."
  1983. msgstr "Phím F9."
  1984. #: doc/classes/@GlobalScope.xml
  1985. msgid "F10 key."
  1986. msgstr "Phím F10."
  1987. #: doc/classes/@GlobalScope.xml
  1988. msgid "F11 key."
  1989. msgstr "Phím F11."
  1990. #: doc/classes/@GlobalScope.xml
  1991. msgid "F12 key."
  1992. msgstr "Phím F12."
  1993. #: doc/classes/@GlobalScope.xml
  1994. msgid "F13 key."
  1995. msgstr "Phím F13."
  1996. #: doc/classes/@GlobalScope.xml
  1997. msgid "F14 key."
  1998. msgstr "Phím F14."
  1999. #: doc/classes/@GlobalScope.xml
  2000. msgid "F15 key."
  2001. msgstr "Phím F15."
  2002. #: doc/classes/@GlobalScope.xml
  2003. msgid "F16 key."
  2004. msgstr "Phím F16."
  2005. #: doc/classes/@GlobalScope.xml
  2006. msgid "Multiply (*) key on the numeric keypad."
  2007. msgstr "Phím nhân (*) trên bàn phím số học."
  2008. #: doc/classes/@GlobalScope.xml
  2009. msgid "Divide (/) key on the numeric keypad."
  2010. msgstr "Phím chia (/) trên bàn phím số học."
  2011. #: doc/classes/@GlobalScope.xml
  2012. msgid "Subtract (-) key on the numeric keypad."
  2013. msgstr "Phím trừ (-) trên bàn phím số học."
  2014. #: doc/classes/@GlobalScope.xml
  2015. msgid "Period (.) key on the numeric keypad."
  2016. msgstr "Phím (.) trên bàn phím số học."
  2017. #: doc/classes/@GlobalScope.xml
  2018. msgid "Add (+) key on the numeric keypad."
  2019. msgstr "Phím cộng (+) trên bàn phím số học."
  2020. #: doc/classes/@GlobalScope.xml
  2021. msgid "Number 0 on the numeric keypad."
  2022. msgstr "Số 0 trên bàn phím số học."
  2023. #: doc/classes/@GlobalScope.xml
  2024. msgid "Number 1 on the numeric keypad."
  2025. msgstr "Số 1 trên bàn phím số học."
  2026. #: doc/classes/@GlobalScope.xml
  2027. msgid "Number 2 on the numeric keypad."
  2028. msgstr "Số 2 trên bàn phím số học."
  2029. #: doc/classes/@GlobalScope.xml
  2030. msgid "Number 3 on the numeric keypad."
  2031. msgstr "Số 3 trên bàn phím số học."
  2032. #: doc/classes/@GlobalScope.xml
  2033. msgid "Number 4 on the numeric keypad."
  2034. msgstr "Số 4 trên bàn phím số học."
  2035. #: doc/classes/@GlobalScope.xml
  2036. msgid "Number 5 on the numeric keypad."
  2037. msgstr "Số 5 trên bàn phím số học."
  2038. #: doc/classes/@GlobalScope.xml
  2039. msgid "Number 6 on the numeric keypad."
  2040. msgstr "Số 6 trên bàn phím số học."
  2041. #: doc/classes/@GlobalScope.xml
  2042. msgid "Number 7 on the numeric keypad."
  2043. msgstr "Số 7 trên bàn phím số học."
  2044. #: doc/classes/@GlobalScope.xml
  2045. msgid "Number 8 on the numeric keypad."
  2046. msgstr "Số 8 trên bàn phím số học."
  2047. #: doc/classes/@GlobalScope.xml
  2048. msgid "Number 9 on the numeric keypad."
  2049. msgstr "Số 9 trên bàn phím số học."
  2050. #: doc/classes/@GlobalScope.xml
  2051. msgid "Left Super key (Windows key)."
  2052. msgstr "Phím Super (Windows) trái."
  2053. #: doc/classes/@GlobalScope.xml
  2054. msgid "Right Super key (Windows key)."
  2055. msgstr "Phím Super (Windows) phải."
  2056. #: doc/classes/@GlobalScope.xml
  2057. msgid "Context menu key."
  2058. msgstr ""
  2059. #: doc/classes/@GlobalScope.xml
  2060. msgid "Left Hyper key."
  2061. msgstr ""
  2062. #: doc/classes/@GlobalScope.xml
  2063. msgid "Right Hyper key."
  2064. msgstr ""
  2065. #: doc/classes/@GlobalScope.xml
  2066. msgid "Help key."
  2067. msgstr ""
  2068. #: doc/classes/@GlobalScope.xml
  2069. msgid "Left Direction key."
  2070. msgstr ""
  2071. #: doc/classes/@GlobalScope.xml
  2072. msgid "Right Direction key."
  2073. msgstr ""
  2074. #: doc/classes/@GlobalScope.xml
  2075. msgid ""
  2076. "Media back key. Not to be confused with the Back button on an Android device."
  2077. msgstr ""
  2078. #: doc/classes/@GlobalScope.xml
  2079. msgid "Media forward key."
  2080. msgstr ""
  2081. #: doc/classes/@GlobalScope.xml
  2082. msgid "Media stop key."
  2083. msgstr ""
  2084. #: doc/classes/@GlobalScope.xml
  2085. msgid "Media refresh key."
  2086. msgstr ""
  2087. #: doc/classes/@GlobalScope.xml
  2088. msgid "Volume down key."
  2089. msgstr "Phím giảm âm lượng."
  2090. #: doc/classes/@GlobalScope.xml
  2091. msgid "Mute volume key."
  2092. msgstr "Phím câm âm lượng."
  2093. #: doc/classes/@GlobalScope.xml
  2094. msgid "Volume up key."
  2095. msgstr "Phím tăng âm lượng."
  2096. #: doc/classes/@GlobalScope.xml
  2097. msgid "Bass Boost key."
  2098. msgstr ""
  2099. #: doc/classes/@GlobalScope.xml
  2100. msgid "Bass up key."
  2101. msgstr ""
  2102. #: doc/classes/@GlobalScope.xml
  2103. msgid "Bass down key."
  2104. msgstr ""
  2105. #: doc/classes/@GlobalScope.xml
  2106. msgid "Treble up key."
  2107. msgstr ""
  2108. #: doc/classes/@GlobalScope.xml
  2109. msgid "Treble down key."
  2110. msgstr ""
  2111. #: doc/classes/@GlobalScope.xml
  2112. msgid "Media play key."
  2113. msgstr ""
  2114. #: doc/classes/@GlobalScope.xml
  2115. msgid "Previous song key."
  2116. msgstr "Phím bài hát trước."
  2117. #: doc/classes/@GlobalScope.xml
  2118. msgid "Next song key."
  2119. msgstr "Phím bài hát sau."
  2120. #: doc/classes/@GlobalScope.xml
  2121. msgid "Media record key."
  2122. msgstr ""
  2123. #: doc/classes/@GlobalScope.xml
  2124. msgid "Home page key."
  2125. msgstr ""
  2126. #: doc/classes/@GlobalScope.xml
  2127. msgid "Favorites key."
  2128. msgstr ""
  2129. #: doc/classes/@GlobalScope.xml
  2130. msgid "Search key."
  2131. msgstr ""
  2132. #: doc/classes/@GlobalScope.xml
  2133. msgid "Standby key."
  2134. msgstr ""
  2135. #: doc/classes/@GlobalScope.xml
  2136. msgid "Open URL / Launch Browser key."
  2137. msgstr "Phím mở URL/Trình duyệt."
  2138. #: doc/classes/@GlobalScope.xml
  2139. msgid "Launch Mail key."
  2140. msgstr ""
  2141. #: doc/classes/@GlobalScope.xml
  2142. msgid "Launch Media key."
  2143. msgstr ""
  2144. #: doc/classes/@GlobalScope.xml
  2145. msgid "Launch Shortcut 0 key."
  2146. msgstr ""
  2147. #: doc/classes/@GlobalScope.xml
  2148. msgid "Launch Shortcut 1 key."
  2149. msgstr ""
  2150. #: doc/classes/@GlobalScope.xml
  2151. msgid "Launch Shortcut 2 key."
  2152. msgstr ""
  2153. #: doc/classes/@GlobalScope.xml
  2154. msgid "Launch Shortcut 3 key."
  2155. msgstr ""
  2156. #: doc/classes/@GlobalScope.xml
  2157. msgid "Launch Shortcut 4 key."
  2158. msgstr ""
  2159. #: doc/classes/@GlobalScope.xml
  2160. msgid "Launch Shortcut 5 key."
  2161. msgstr ""
  2162. #: doc/classes/@GlobalScope.xml
  2163. msgid "Launch Shortcut 6 key."
  2164. msgstr ""
  2165. #: doc/classes/@GlobalScope.xml
  2166. msgid "Launch Shortcut 7 key."
  2167. msgstr ""
  2168. #: doc/classes/@GlobalScope.xml
  2169. msgid "Launch Shortcut 8 key."
  2170. msgstr ""
  2171. #: doc/classes/@GlobalScope.xml
  2172. msgid "Launch Shortcut 9 key."
  2173. msgstr ""
  2174. #: doc/classes/@GlobalScope.xml
  2175. msgid "Launch Shortcut A key."
  2176. msgstr ""
  2177. #: doc/classes/@GlobalScope.xml
  2178. msgid "Launch Shortcut B key."
  2179. msgstr ""
  2180. #: doc/classes/@GlobalScope.xml
  2181. msgid "Launch Shortcut C key."
  2182. msgstr ""
  2183. #: doc/classes/@GlobalScope.xml
  2184. msgid "Launch Shortcut D key."
  2185. msgstr ""
  2186. #: doc/classes/@GlobalScope.xml
  2187. msgid "Launch Shortcut E key."
  2188. msgstr ""
  2189. #: doc/classes/@GlobalScope.xml
  2190. msgid "Launch Shortcut F key."
  2191. msgstr ""
  2192. #: doc/classes/@GlobalScope.xml
  2193. msgid "Unknown key."
  2194. msgstr "Phím chưa biết."
  2195. #: doc/classes/@GlobalScope.xml
  2196. msgid "Space key."
  2197. msgstr "Phím cách."
  2198. #: doc/classes/@GlobalScope.xml
  2199. msgid "! key."
  2200. msgstr "Phím '!'."
  2201. #: doc/classes/@GlobalScope.xml
  2202. msgid "\" key."
  2203. msgstr "Phím ' \" ' ."
  2204. #: doc/classes/@GlobalScope.xml
  2205. msgid "# key."
  2206. msgstr "Phím '#' ."
  2207. #: doc/classes/@GlobalScope.xml
  2208. msgid "$ key."
  2209. msgstr "Phím '$' ."
  2210. #: doc/classes/@GlobalScope.xml
  2211. msgid "% key."
  2212. msgstr "Phím '%' ."
  2213. #: doc/classes/@GlobalScope.xml
  2214. msgid "& key."
  2215. msgstr "Phím '&' ."
  2216. #: doc/classes/@GlobalScope.xml
  2217. msgid "' key."
  2218. msgstr "Phím ' ."
  2219. #: doc/classes/@GlobalScope.xml
  2220. msgid "( key."
  2221. msgstr "Phím '(' ."
  2222. #: doc/classes/@GlobalScope.xml
  2223. msgid ") key."
  2224. msgstr "Phím ')' ."
  2225. #: doc/classes/@GlobalScope.xml
  2226. msgid "* key."
  2227. msgstr "Phím '*' ."
  2228. #: doc/classes/@GlobalScope.xml
  2229. msgid "+ key."
  2230. msgstr "Phím '+' ."
  2231. #: doc/classes/@GlobalScope.xml
  2232. msgid ", key."
  2233. msgstr "Phím ',' ."
  2234. #: doc/classes/@GlobalScope.xml
  2235. msgid "- key."
  2236. msgstr "Phím '-' ."
  2237. #: doc/classes/@GlobalScope.xml
  2238. msgid ". key."
  2239. msgstr "Phím '.' ."
  2240. #: doc/classes/@GlobalScope.xml
  2241. msgid "/ key."
  2242. msgstr "Phím '/' ."
  2243. #: doc/classes/@GlobalScope.xml
  2244. msgid "Number 0."
  2245. msgstr "Số 0."
  2246. #: doc/classes/@GlobalScope.xml
  2247. msgid "Number 1."
  2248. msgstr "Số 1."
  2249. #: doc/classes/@GlobalScope.xml
  2250. msgid "Number 2."
  2251. msgstr "Số 2."
  2252. #: doc/classes/@GlobalScope.xml
  2253. msgid "Number 3."
  2254. msgstr "Số 3."
  2255. #: doc/classes/@GlobalScope.xml
  2256. msgid "Number 4."
  2257. msgstr "Số 4."
  2258. #: doc/classes/@GlobalScope.xml
  2259. msgid "Number 5."
  2260. msgstr "Số 5."
  2261. #: doc/classes/@GlobalScope.xml
  2262. msgid "Number 6."
  2263. msgstr "Số 6."
  2264. #: doc/classes/@GlobalScope.xml
  2265. msgid "Number 7."
  2266. msgstr "Số 7."
  2267. #: doc/classes/@GlobalScope.xml
  2268. msgid "Number 8."
  2269. msgstr "Số 8."
  2270. #: doc/classes/@GlobalScope.xml
  2271. msgid "Number 9."
  2272. msgstr "Số 9."
  2273. #: doc/classes/@GlobalScope.xml
  2274. msgid ": key."
  2275. msgstr "Phím ':' ."
  2276. #: doc/classes/@GlobalScope.xml
  2277. msgid "; key."
  2278. msgstr "Phím ';' ."
  2279. #: doc/classes/@GlobalScope.xml
  2280. msgid "< key."
  2281. msgstr "Phím '<' ."
  2282. #: doc/classes/@GlobalScope.xml
  2283. msgid "= key."
  2284. msgstr "Phím '=' ."
  2285. #: doc/classes/@GlobalScope.xml
  2286. msgid "> key."
  2287. msgstr "Phím '>' ."
  2288. #: doc/classes/@GlobalScope.xml
  2289. msgid "? key."
  2290. msgstr "Phím '?' ."
  2291. #: doc/classes/@GlobalScope.xml
  2292. msgid "@ key."
  2293. msgstr "Phím '@' ."
  2294. #: doc/classes/@GlobalScope.xml
  2295. msgid "A key."
  2296. msgstr "Phím 'A' ."
  2297. #: doc/classes/@GlobalScope.xml
  2298. msgid "B key."
  2299. msgstr "Phím 'B' ."
  2300. #: doc/classes/@GlobalScope.xml
  2301. msgid "C key."
  2302. msgstr "Phím 'C' ."
  2303. #: doc/classes/@GlobalScope.xml
  2304. msgid "D key."
  2305. msgstr "Phím 'D'."
  2306. #: doc/classes/@GlobalScope.xml
  2307. msgid "E key."
  2308. msgstr "Phím 'E' ."
  2309. #: doc/classes/@GlobalScope.xml
  2310. msgid "F key."
  2311. msgstr "Phím 'F' ."
  2312. #: doc/classes/@GlobalScope.xml
  2313. msgid "G key."
  2314. msgstr "Phím 'G' ."
  2315. #: doc/classes/@GlobalScope.xml
  2316. msgid "H key."
  2317. msgstr "Phím 'H' ."
  2318. #: doc/classes/@GlobalScope.xml
  2319. msgid "I key."
  2320. msgstr "Phím 'I' ."
  2321. #: doc/classes/@GlobalScope.xml
  2322. msgid "J key."
  2323. msgstr "Phím 'J' ."
  2324. #: doc/classes/@GlobalScope.xml
  2325. msgid "K key."
  2326. msgstr "Phím 'K' ."
  2327. #: doc/classes/@GlobalScope.xml
  2328. msgid "L key."
  2329. msgstr "Phím 'L' ."
  2330. #: doc/classes/@GlobalScope.xml
  2331. msgid "M key."
  2332. msgstr "Phím 'M' ."
  2333. #: doc/classes/@GlobalScope.xml
  2334. msgid "N key."
  2335. msgstr "Phím 'N' ."
  2336. #: doc/classes/@GlobalScope.xml
  2337. msgid "O key."
  2338. msgstr "Phím 'O' ."
  2339. #: doc/classes/@GlobalScope.xml
  2340. msgid "P key."
  2341. msgstr "Phím 'P' ."
  2342. #: doc/classes/@GlobalScope.xml
  2343. msgid "Q key."
  2344. msgstr "Phím 'Q' ."
  2345. #: doc/classes/@GlobalScope.xml
  2346. msgid "R key."
  2347. msgstr "Phím 'R' ."
  2348. #: doc/classes/@GlobalScope.xml
  2349. msgid "S key."
  2350. msgstr "Phím 'S' ."
  2351. #: doc/classes/@GlobalScope.xml
  2352. msgid "T key."
  2353. msgstr "Phím 'T' ."
  2354. #: doc/classes/@GlobalScope.xml
  2355. msgid "U key."
  2356. msgstr "Phím 'U' ."
  2357. #: doc/classes/@GlobalScope.xml
  2358. msgid "V key."
  2359. msgstr "Phím 'V' ."
  2360. #: doc/classes/@GlobalScope.xml
  2361. msgid "W key."
  2362. msgstr "Phím 'W' ."
  2363. #: doc/classes/@GlobalScope.xml
  2364. msgid "X key."
  2365. msgstr "Phím 'X' ."
  2366. #: doc/classes/@GlobalScope.xml
  2367. msgid "Y key."
  2368. msgstr "Phím 'Y' ."
  2369. #: doc/classes/@GlobalScope.xml
  2370. msgid "Z key."
  2371. msgstr "Phím 'Z' ."
  2372. #: doc/classes/@GlobalScope.xml
  2373. msgid "[ key."
  2374. msgstr "Phím '[' ."
  2375. #: doc/classes/@GlobalScope.xml
  2376. msgid "\\ key."
  2377. msgstr ""
  2378. #: doc/classes/@GlobalScope.xml
  2379. msgid "] key."
  2380. msgstr ""
  2381. #: doc/classes/@GlobalScope.xml
  2382. msgid "^ key."
  2383. msgstr ""
  2384. #: doc/classes/@GlobalScope.xml
  2385. msgid "_ key."
  2386. msgstr ""
  2387. #: doc/classes/@GlobalScope.xml
  2388. msgid "` key."
  2389. msgstr ""
  2390. #: doc/classes/@GlobalScope.xml
  2391. msgid "{ key."
  2392. msgstr ""
  2393. #: doc/classes/@GlobalScope.xml
  2394. msgid "| key."
  2395. msgstr ""
  2396. #: doc/classes/@GlobalScope.xml
  2397. msgid "} key."
  2398. msgstr ""
  2399. #: doc/classes/@GlobalScope.xml
  2400. msgid "~ key."
  2401. msgstr ""
  2402. #: doc/classes/@GlobalScope.xml
  2403. msgid "Non-breakable space key."
  2404. msgstr ""
  2405. #: doc/classes/@GlobalScope.xml
  2406. msgid "¡ key."
  2407. msgstr ""
  2408. #: doc/classes/@GlobalScope.xml
  2409. msgid "¢ key."
  2410. msgstr ""
  2411. #: doc/classes/@GlobalScope.xml
  2412. msgid "£ key."
  2413. msgstr ""
  2414. #: doc/classes/@GlobalScope.xml
  2415. msgid "¤ key."
  2416. msgstr ""
  2417. #: doc/classes/@GlobalScope.xml
  2418. msgid "¥ key."
  2419. msgstr ""
  2420. #: doc/classes/@GlobalScope.xml
  2421. msgid "¦ key."
  2422. msgstr ""
  2423. #: doc/classes/@GlobalScope.xml
  2424. msgid "§ key."
  2425. msgstr ""
  2426. #: doc/classes/@GlobalScope.xml
  2427. msgid "¨ key."
  2428. msgstr ""
  2429. #: doc/classes/@GlobalScope.xml
  2430. msgid "© key."
  2431. msgstr ""
  2432. #: doc/classes/@GlobalScope.xml
  2433. msgid "ª key."
  2434. msgstr ""
  2435. #: doc/classes/@GlobalScope.xml
  2436. msgid "« key."
  2437. msgstr ""
  2438. #: doc/classes/@GlobalScope.xml
  2439. msgid "¬ key."
  2440. msgstr ""
  2441. #: doc/classes/@GlobalScope.xml
  2442. msgid "Soft hyphen key."
  2443. msgstr ""
  2444. #: doc/classes/@GlobalScope.xml
  2445. msgid "® key."
  2446. msgstr ""
  2447. #: doc/classes/@GlobalScope.xml
  2448. msgid "¯ key."
  2449. msgstr ""
  2450. #: doc/classes/@GlobalScope.xml
  2451. msgid "° key."
  2452. msgstr ""
  2453. #: doc/classes/@GlobalScope.xml
  2454. msgid "± key."
  2455. msgstr ""
  2456. #: doc/classes/@GlobalScope.xml
  2457. msgid "² key."
  2458. msgstr ""
  2459. #: doc/classes/@GlobalScope.xml
  2460. msgid "³ key."
  2461. msgstr "Phím ' ³ '."
  2462. #: doc/classes/@GlobalScope.xml
  2463. msgid "´ key."
  2464. msgstr "Phím ' ´ '."
  2465. #: doc/classes/@GlobalScope.xml
  2466. msgid "µ key."
  2467. msgstr "Phím ' µ '."
  2468. #: doc/classes/@GlobalScope.xml
  2469. msgid "¶ key."
  2470. msgstr "Phím ' ¶ '."
  2471. #: doc/classes/@GlobalScope.xml
  2472. msgid "· key."
  2473. msgstr "Phím ' · '."
  2474. #: doc/classes/@GlobalScope.xml
  2475. msgid "¸ key."
  2476. msgstr "Phím ' ¸ '."
  2477. #: doc/classes/@GlobalScope.xml
  2478. msgid "¹ key."
  2479. msgstr "Phím ' ¹ '."
  2480. #: doc/classes/@GlobalScope.xml
  2481. msgid "º key."
  2482. msgstr "Phím ' º '."
  2483. #: doc/classes/@GlobalScope.xml
  2484. msgid "» key."
  2485. msgstr "Phím ' » '."
  2486. #: doc/classes/@GlobalScope.xml
  2487. msgid "¼ key."
  2488. msgstr "Phím ' ¼ '."
  2489. #: doc/classes/@GlobalScope.xml
  2490. msgid "½ key."
  2491. msgstr "Phím ' ½ '."
  2492. #: doc/classes/@GlobalScope.xml
  2493. msgid "¾ key."
  2494. msgstr "Phím ' ¾ '."
  2495. #: doc/classes/@GlobalScope.xml
  2496. msgid "¿ key."
  2497. msgstr "Phím ' ¿ '."
  2498. #: doc/classes/@GlobalScope.xml
  2499. msgid "À key."
  2500. msgstr "Phím ' À '."
  2501. #: doc/classes/@GlobalScope.xml
  2502. msgid "Á key."
  2503. msgstr "Phím ' Á '."
  2504. #: doc/classes/@GlobalScope.xml
  2505. msgid "Â key."
  2506. msgstr "Phím ' Â '."
  2507. #: doc/classes/@GlobalScope.xml
  2508. msgid "Ã key."
  2509. msgstr "Phím ' Ã '."
  2510. #: doc/classes/@GlobalScope.xml
  2511. msgid "Ä key."
  2512. msgstr "Phím ' Ä '."
  2513. #: doc/classes/@GlobalScope.xml
  2514. msgid "Å key."
  2515. msgstr "Phím ' Å '."
  2516. #: doc/classes/@GlobalScope.xml
  2517. msgid "Æ key."
  2518. msgstr "Phím ' Æ '."
  2519. #: doc/classes/@GlobalScope.xml
  2520. msgid "Ç key."
  2521. msgstr "Phím ' Ç '."
  2522. #: doc/classes/@GlobalScope.xml
  2523. msgid "È key."
  2524. msgstr "Phím ' È '."
  2525. #: doc/classes/@GlobalScope.xml
  2526. msgid "É key."
  2527. msgstr "Phím ' É '."
  2528. #: doc/classes/@GlobalScope.xml
  2529. msgid "Ê key."
  2530. msgstr "Phím ' Ê '."
  2531. #: doc/classes/@GlobalScope.xml
  2532. msgid "Ë key."
  2533. msgstr "Phím ' Ë '."
  2534. #: doc/classes/@GlobalScope.xml
  2535. msgid "Ì key."
  2536. msgstr "Phím ' Ì '."
  2537. #: doc/classes/@GlobalScope.xml
  2538. msgid "Í key."
  2539. msgstr "Phím ' Í '."
  2540. #: doc/classes/@GlobalScope.xml
  2541. msgid "Î key."
  2542. msgstr "Phím ' Î '."
  2543. #: doc/classes/@GlobalScope.xml
  2544. msgid "Ï key."
  2545. msgstr "Phím ' Ï '."
  2546. #: doc/classes/@GlobalScope.xml
  2547. msgid "Ð key."
  2548. msgstr "Phím ' Đ '."
  2549. #: doc/classes/@GlobalScope.xml
  2550. msgid "Ñ key."
  2551. msgstr "Phím ' Ñ '."
  2552. #: doc/classes/@GlobalScope.xml
  2553. msgid "Ò key."
  2554. msgstr "Phím ' Ò '."
  2555. #: doc/classes/@GlobalScope.xml
  2556. msgid "Ó key."
  2557. msgstr "Phím ' Ó '."
  2558. #: doc/classes/@GlobalScope.xml
  2559. msgid "Ô key."
  2560. msgstr "Phím ' Ô '."
  2561. #: doc/classes/@GlobalScope.xml
  2562. msgid "Õ key."
  2563. msgstr "Phím ' Õ '."
  2564. #: doc/classes/@GlobalScope.xml
  2565. msgid "Ö key."
  2566. msgstr "Phím ' Ö '."
  2567. #: doc/classes/@GlobalScope.xml
  2568. msgid "× key."
  2569. msgstr "Phím ' × '."
  2570. #: doc/classes/@GlobalScope.xml
  2571. msgid "Ø key."
  2572. msgstr "Phím ' Ø '."
  2573. #: doc/classes/@GlobalScope.xml
  2574. msgid "Ù key."
  2575. msgstr "Phím ' Ù '."
  2576. #: doc/classes/@GlobalScope.xml
  2577. msgid "Ú key."
  2578. msgstr "Phím ' Ú '."
  2579. #: doc/classes/@GlobalScope.xml
  2580. msgid "Û key."
  2581. msgstr "Phím ' Û '."
  2582. #: doc/classes/@GlobalScope.xml
  2583. msgid "Ü key."
  2584. msgstr "Phím ' Ü '."
  2585. #: doc/classes/@GlobalScope.xml
  2586. msgid "Ý key."
  2587. msgstr "Phím ' Ý '."
  2588. #: doc/classes/@GlobalScope.xml
  2589. msgid "Þ key."
  2590. msgstr "Phím ' Þ '."
  2591. #: doc/classes/@GlobalScope.xml
  2592. msgid "ß key."
  2593. msgstr "Phím ' ß '."
  2594. #: doc/classes/@GlobalScope.xml
  2595. msgid "÷ key."
  2596. msgstr "Phím ' ÷ '."
  2597. #: doc/classes/@GlobalScope.xml
  2598. msgid "ÿ key."
  2599. msgstr "Phím ' ÿ '."
  2600. #: doc/classes/@GlobalScope.xml
  2601. msgid "Key Code mask."
  2602. msgstr ""
  2603. #: doc/classes/@GlobalScope.xml
  2604. msgid "Modifier key mask."
  2605. msgstr ""
  2606. #: doc/classes/@GlobalScope.xml
  2607. msgid "Shift key mask."
  2608. msgstr ""
  2609. #: doc/classes/@GlobalScope.xml
  2610. msgid "Alt key mask."
  2611. msgstr ""
  2612. #: doc/classes/@GlobalScope.xml
  2613. msgid "Meta key mask."
  2614. msgstr ""
  2615. #: doc/classes/@GlobalScope.xml
  2616. msgid "Ctrl key mask."
  2617. msgstr ""
  2618. #: doc/classes/@GlobalScope.xml
  2619. msgid ""
  2620. "Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. "
  2621. "On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This "
  2622. "mask should be preferred to [constant KEY_MASK_META] or [constant "
  2623. "KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
  2624. msgstr ""
  2625. #: doc/classes/@GlobalScope.xml
  2626. msgid "Keypad key mask."
  2627. msgstr ""
  2628. #: doc/classes/@GlobalScope.xml
  2629. msgid "Group Switch key mask."
  2630. msgstr ""
  2631. #: doc/classes/@GlobalScope.xml
  2632. msgid "Left mouse button."
  2633. msgstr ""
  2634. #: doc/classes/@GlobalScope.xml
  2635. msgid "Right mouse button."
  2636. msgstr ""
  2637. #: doc/classes/@GlobalScope.xml
  2638. msgid "Middle mouse button."
  2639. msgstr ""
  2640. #: doc/classes/@GlobalScope.xml
  2641. msgid "Extra mouse button 1 (only present on some mice)."
  2642. msgstr ""
  2643. #: doc/classes/@GlobalScope.xml
  2644. msgid "Extra mouse button 2 (only present on some mice)."
  2645. msgstr ""
  2646. #: doc/classes/@GlobalScope.xml
  2647. msgid "Mouse wheel up."
  2648. msgstr ""
  2649. #: doc/classes/@GlobalScope.xml
  2650. msgid "Mouse wheel down."
  2651. msgstr ""
  2652. #: doc/classes/@GlobalScope.xml
  2653. msgid "Mouse wheel left button (only present on some mice)."
  2654. msgstr ""
  2655. #: doc/classes/@GlobalScope.xml
  2656. msgid "Mouse wheel right button (only present on some mice)."
  2657. msgstr ""
  2658. #: doc/classes/@GlobalScope.xml
  2659. msgid "Left mouse button mask."
  2660. msgstr ""
  2661. #: doc/classes/@GlobalScope.xml
  2662. msgid "Right mouse button mask."
  2663. msgstr ""
  2664. #: doc/classes/@GlobalScope.xml
  2665. msgid "Middle mouse button mask."
  2666. msgstr ""
  2667. #: doc/classes/@GlobalScope.xml
  2668. msgid "Extra mouse button 1 mask."
  2669. msgstr ""
  2670. #: doc/classes/@GlobalScope.xml
  2671. msgid "Extra mouse button 2 mask."
  2672. msgstr ""
  2673. #: doc/classes/@GlobalScope.xml
  2674. #, fuzzy
  2675. msgid "Invalid button or axis."
  2676. msgstr "Lỗi dữ liệu không hợp lệ."
  2677. #: doc/classes/@GlobalScope.xml
  2678. msgid "Gamepad button 0."
  2679. msgstr ""
  2680. #: doc/classes/@GlobalScope.xml
  2681. msgid "Gamepad button 1."
  2682. msgstr ""
  2683. #: doc/classes/@GlobalScope.xml
  2684. msgid "Gamepad button 2."
  2685. msgstr ""
  2686. #: doc/classes/@GlobalScope.xml
  2687. msgid "Gamepad button 3."
  2688. msgstr ""
  2689. #: doc/classes/@GlobalScope.xml
  2690. msgid "Gamepad button 4."
  2691. msgstr ""
  2692. #: doc/classes/@GlobalScope.xml
  2693. msgid "Gamepad button 5."
  2694. msgstr ""
  2695. #: doc/classes/@GlobalScope.xml
  2696. msgid "Gamepad button 6."
  2697. msgstr ""
  2698. #: doc/classes/@GlobalScope.xml
  2699. msgid "Gamepad button 7."
  2700. msgstr ""
  2701. #: doc/classes/@GlobalScope.xml
  2702. msgid "Gamepad button 8."
  2703. msgstr ""
  2704. #: doc/classes/@GlobalScope.xml
  2705. msgid "Gamepad button 9."
  2706. msgstr ""
  2707. #: doc/classes/@GlobalScope.xml
  2708. msgid "Gamepad button 10."
  2709. msgstr ""
  2710. #: doc/classes/@GlobalScope.xml
  2711. msgid "Gamepad button 11."
  2712. msgstr ""
  2713. #: doc/classes/@GlobalScope.xml
  2714. msgid "Gamepad button 12."
  2715. msgstr ""
  2716. #: doc/classes/@GlobalScope.xml
  2717. msgid "Gamepad button 13."
  2718. msgstr ""
  2719. #: doc/classes/@GlobalScope.xml
  2720. msgid "Gamepad button 14."
  2721. msgstr ""
  2722. #: doc/classes/@GlobalScope.xml
  2723. msgid "Gamepad button 15."
  2724. msgstr ""
  2725. #: doc/classes/@GlobalScope.xml
  2726. msgid "Gamepad button 16."
  2727. msgstr ""
  2728. #: doc/classes/@GlobalScope.xml
  2729. msgid "Gamepad button 17."
  2730. msgstr ""
  2731. #: doc/classes/@GlobalScope.xml
  2732. msgid "Gamepad button 18."
  2733. msgstr ""
  2734. #: doc/classes/@GlobalScope.xml
  2735. msgid "Gamepad button 19."
  2736. msgstr ""
  2737. #: doc/classes/@GlobalScope.xml
  2738. msgid "Gamepad button 20."
  2739. msgstr ""
  2740. #: doc/classes/@GlobalScope.xml
  2741. msgid "Gamepad button 21."
  2742. msgstr ""
  2743. #: doc/classes/@GlobalScope.xml
  2744. msgid "Gamepad button 22."
  2745. msgstr ""
  2746. #: doc/classes/@GlobalScope.xml
  2747. msgid ""
  2748. "The maximum number of game controller buttons supported by the engine. The "
  2749. "actual limit may be lower on specific platforms:\n"
  2750. "- Android: Up to 36 buttons.\n"
  2751. "- Linux: Up to 80 buttons.\n"
  2752. "- Windows and macOS: Up to 128 buttons."
  2753. msgstr ""
  2754. #: doc/classes/@GlobalScope.xml
  2755. msgid "DualShock circle button."
  2756. msgstr ""
  2757. #: doc/classes/@GlobalScope.xml
  2758. msgid "DualShock X button."
  2759. msgstr ""
  2760. #: doc/classes/@GlobalScope.xml
  2761. msgid "DualShock square button."
  2762. msgstr ""
  2763. #: doc/classes/@GlobalScope.xml
  2764. msgid "DualShock triangle button."
  2765. msgstr ""
  2766. #: doc/classes/@GlobalScope.xml
  2767. msgid "Xbox controller B button."
  2768. msgstr ""
  2769. #: doc/classes/@GlobalScope.xml
  2770. msgid "Xbox controller A button."
  2771. msgstr ""
  2772. #: doc/classes/@GlobalScope.xml
  2773. msgid "Xbox controller X button."
  2774. msgstr ""
  2775. #: doc/classes/@GlobalScope.xml
  2776. msgid "Xbox controller Y button."
  2777. msgstr ""
  2778. #: doc/classes/@GlobalScope.xml
  2779. msgid "Nintendo controller A button."
  2780. msgstr ""
  2781. #: doc/classes/@GlobalScope.xml
  2782. msgid "Nintendo controller B button."
  2783. msgstr ""
  2784. #: doc/classes/@GlobalScope.xml
  2785. msgid "Nintendo controller X button."
  2786. msgstr ""
  2787. #: doc/classes/@GlobalScope.xml
  2788. msgid "Nintendo controller Y button."
  2789. msgstr ""
  2790. #: doc/classes/@GlobalScope.xml
  2791. msgid "Grip (side) buttons on a VR controller."
  2792. msgstr ""
  2793. #: doc/classes/@GlobalScope.xml
  2794. msgid "Push down on the touchpad or main joystick on a VR controller."
  2795. msgstr ""
  2796. #: doc/classes/@GlobalScope.xml
  2797. msgid "Trigger on a VR controller."
  2798. msgstr ""
  2799. #: doc/classes/@GlobalScope.xml
  2800. msgid ""
  2801. "A button on the right Oculus Touch controller, X button on the left "
  2802. "controller (also when used in OpenVR)."
  2803. msgstr ""
  2804. #: doc/classes/@GlobalScope.xml
  2805. msgid ""
  2806. "B button on the right Oculus Touch controller, Y button on the left "
  2807. "controller (also when used in OpenVR)."
  2808. msgstr ""
  2809. #: doc/classes/@GlobalScope.xml
  2810. msgid "Menu button on either Oculus Touch controller."
  2811. msgstr ""
  2812. #: doc/classes/@GlobalScope.xml
  2813. msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
  2814. msgstr ""
  2815. #: doc/classes/@GlobalScope.xml
  2816. msgid "Gamepad button Select."
  2817. msgstr ""
  2818. #: doc/classes/@GlobalScope.xml
  2819. msgid "Gamepad button Start."
  2820. msgstr ""
  2821. #: doc/classes/@GlobalScope.xml
  2822. msgid "Gamepad DPad up."
  2823. msgstr ""
  2824. #: doc/classes/@GlobalScope.xml
  2825. msgid "Gamepad DPad down."
  2826. msgstr ""
  2827. #: doc/classes/@GlobalScope.xml
  2828. msgid "Gamepad DPad left."
  2829. msgstr ""
  2830. #: doc/classes/@GlobalScope.xml
  2831. msgid "Gamepad DPad right."
  2832. msgstr ""
  2833. #: doc/classes/@GlobalScope.xml
  2834. msgid "Gamepad SDL guide button."
  2835. msgstr ""
  2836. #: doc/classes/@GlobalScope.xml
  2837. msgid "Gamepad SDL miscellaneous button."
  2838. msgstr ""
  2839. #: doc/classes/@GlobalScope.xml
  2840. msgid "Gamepad SDL paddle 1 button."
  2841. msgstr ""
  2842. #: doc/classes/@GlobalScope.xml
  2843. msgid "Gamepad SDL paddle 2 button."
  2844. msgstr ""
  2845. #: doc/classes/@GlobalScope.xml
  2846. msgid "Gamepad SDL paddle 3 button."
  2847. msgstr ""
  2848. #: doc/classes/@GlobalScope.xml
  2849. msgid "Gamepad SDL paddle 4 button."
  2850. msgstr ""
  2851. #: doc/classes/@GlobalScope.xml
  2852. msgid "Gamepad SDL touchpad button."
  2853. msgstr ""
  2854. #: doc/classes/@GlobalScope.xml
  2855. msgid "Gamepad left Shoulder button."
  2856. msgstr ""
  2857. #: doc/classes/@GlobalScope.xml
  2858. msgid "Gamepad left trigger."
  2859. msgstr ""
  2860. #: doc/classes/@GlobalScope.xml
  2861. msgid "Gamepad left stick click."
  2862. msgstr ""
  2863. #: doc/classes/@GlobalScope.xml
  2864. msgid "Gamepad right Shoulder button."
  2865. msgstr ""
  2866. #: doc/classes/@GlobalScope.xml
  2867. msgid "Gamepad right trigger."
  2868. msgstr ""
  2869. #: doc/classes/@GlobalScope.xml
  2870. msgid "Gamepad right stick click."
  2871. msgstr ""
  2872. #: doc/classes/@GlobalScope.xml
  2873. msgid "Gamepad left stick horizontal axis."
  2874. msgstr ""
  2875. #: doc/classes/@GlobalScope.xml
  2876. msgid "Gamepad left stick vertical axis."
  2877. msgstr ""
  2878. #: doc/classes/@GlobalScope.xml
  2879. msgid "Gamepad right stick horizontal axis."
  2880. msgstr ""
  2881. #: doc/classes/@GlobalScope.xml
  2882. msgid "Gamepad right stick vertical axis."
  2883. msgstr ""
  2884. #: doc/classes/@GlobalScope.xml
  2885. msgid "Generic gamepad axis 4."
  2886. msgstr ""
  2887. #: doc/classes/@GlobalScope.xml
  2888. msgid "Generic gamepad axis 5."
  2889. msgstr ""
  2890. #: doc/classes/@GlobalScope.xml
  2891. msgid "Gamepad left trigger analog axis."
  2892. msgstr ""
  2893. #: doc/classes/@GlobalScope.xml
  2894. msgid "Gamepad right trigger analog axis."
  2895. msgstr ""
  2896. #: doc/classes/@GlobalScope.xml
  2897. msgid "Generic gamepad axis 8."
  2898. msgstr ""
  2899. #: doc/classes/@GlobalScope.xml
  2900. msgid "Generic gamepad axis 9."
  2901. msgstr ""
  2902. #: doc/classes/@GlobalScope.xml
  2903. msgid "Represents the maximum number of joystick axes supported."
  2904. msgstr ""
  2905. #: doc/classes/@GlobalScope.xml
  2906. msgid "Gamepad left analog trigger."
  2907. msgstr ""
  2908. #: doc/classes/@GlobalScope.xml
  2909. msgid "Gamepad right analog trigger."
  2910. msgstr ""
  2911. #: doc/classes/@GlobalScope.xml
  2912. msgid "VR Controller analog trigger."
  2913. msgstr ""
  2914. #: doc/classes/@GlobalScope.xml
  2915. msgid "VR Controller analog grip (side buttons)."
  2916. msgstr ""
  2917. #: doc/classes/@GlobalScope.xml
  2918. msgid ""
  2919. "OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
  2920. "controllers)."
  2921. msgstr ""
  2922. #: doc/classes/@GlobalScope.xml
  2923. msgid ""
  2924. "OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
  2925. "controllers)."
  2926. msgstr ""
  2927. #: doc/classes/@GlobalScope.xml
  2928. msgid ""
  2929. "MIDI note OFF message. See the documentation of [InputEventMIDI] for "
  2930. "information of how to use MIDI inputs."
  2931. msgstr ""
  2932. #: doc/classes/@GlobalScope.xml
  2933. msgid ""
  2934. "MIDI note ON message. See the documentation of [InputEventMIDI] for "
  2935. "information of how to use MIDI inputs."
  2936. msgstr ""
  2937. #: doc/classes/@GlobalScope.xml
  2938. msgid ""
  2939. "MIDI aftertouch message. This message is most often sent by pressing down on "
  2940. "the key after it \"bottoms out\"."
  2941. msgstr ""
  2942. #: doc/classes/@GlobalScope.xml
  2943. msgid ""
  2944. "MIDI control change message. This message is sent when a controller value "
  2945. "changes. Controllers include devices such as pedals and levers."
  2946. msgstr ""
  2947. #: doc/classes/@GlobalScope.xml
  2948. msgid ""
  2949. "MIDI program change message. This message sent when the program patch number "
  2950. "changes."
  2951. msgstr ""
  2952. #: doc/classes/@GlobalScope.xml
  2953. msgid ""
  2954. "MIDI channel pressure message. This message is most often sent by pressing "
  2955. "down on the key after it \"bottoms out\". This message is different from "
  2956. "polyphonic after-touch as it indicates the highest pressure across all keys."
  2957. msgstr ""
  2958. #: doc/classes/@GlobalScope.xml
  2959. msgid ""
  2960. "MIDI pitch bend message. This message is sent to indicate a change in the "
  2961. "pitch bender (wheel or lever, typically)."
  2962. msgstr ""
  2963. #: doc/classes/@GlobalScope.xml
  2964. msgid ""
  2965. "MIDI system exclusive message. This has behavior exclusive to the device "
  2966. "you're receiving input from. Getting this data is not implemented in Godot."
  2967. msgstr ""
  2968. #: doc/classes/@GlobalScope.xml
  2969. msgid ""
  2970. "MIDI quarter frame message. Contains timing information that is used to "
  2971. "synchronize MIDI devices. Getting this data is not implemented in Godot."
  2972. msgstr ""
  2973. #: doc/classes/@GlobalScope.xml
  2974. msgid ""
  2975. "MIDI song position pointer message. Gives the number of 16th notes since the "
  2976. "start of the song. Getting this data is not implemented in Godot."
  2977. msgstr ""
  2978. #: doc/classes/@GlobalScope.xml
  2979. msgid ""
  2980. "MIDI song select message. Specifies which sequence or song is to be played. "
  2981. "Getting this data is not implemented in Godot."
  2982. msgstr ""
  2983. #: doc/classes/@GlobalScope.xml
  2984. msgid ""
  2985. "MIDI tune request message. Upon receiving a tune request, all analog "
  2986. "synthesizers should tune their oscillators."
  2987. msgstr ""
  2988. #: doc/classes/@GlobalScope.xml
  2989. msgid ""
  2990. "MIDI timing clock message. Sent 24 times per quarter note when "
  2991. "synchronization is required."
  2992. msgstr ""
  2993. #: doc/classes/@GlobalScope.xml
  2994. msgid ""
  2995. "MIDI start message. Start the current sequence playing. This message will be "
  2996. "followed with Timing Clocks."
  2997. msgstr ""
  2998. #: doc/classes/@GlobalScope.xml
  2999. msgid "MIDI continue message. Continue at the point the sequence was stopped."
  3000. msgstr ""
  3001. #: doc/classes/@GlobalScope.xml
  3002. msgid "MIDI stop message. Stop the current sequence."
  3003. msgstr ""
  3004. #: doc/classes/@GlobalScope.xml
  3005. msgid ""
  3006. "MIDI active sensing message. This message is intended to be sent repeatedly "
  3007. "to tell the receiver that a connection is alive."
  3008. msgstr ""
  3009. #: doc/classes/@GlobalScope.xml
  3010. msgid ""
  3011. "MIDI system reset message. Reset all receivers in the system to power-up "
  3012. "status. It should not be sent on power-up itself."
  3013. msgstr ""
  3014. #: doc/classes/@GlobalScope.xml
  3015. msgid ""
  3016. "Methods that return [enum Error] return [constant OK] when no error "
  3017. "occurred. Note that many functions don't return an error code but will print "
  3018. "error messages to standard output.\n"
  3019. "Since [constant OK] has value 0, and all other failure codes are positive "
  3020. "integers, it can also be used in boolean checks, e.g.:\n"
  3021. "[codeblock]\n"
  3022. "var err = method_that_returns_error()\n"
  3023. "if err != OK:\n"
  3024. " print(\"Failure!\")\n"
  3025. "# Or, equivalent:\n"
  3026. "if err:\n"
  3027. " print(\"Still failing!\")\n"
  3028. "[/codeblock]"
  3029. msgstr ""
  3030. #: doc/classes/@GlobalScope.xml
  3031. msgid "Generic error."
  3032. msgstr ""
  3033. #: doc/classes/@GlobalScope.xml
  3034. msgid "Unavailable error."
  3035. msgstr ""
  3036. #: doc/classes/@GlobalScope.xml
  3037. msgid "Unconfigured error."
  3038. msgstr ""
  3039. #: doc/classes/@GlobalScope.xml
  3040. msgid "Unauthorized error."
  3041. msgstr ""
  3042. #: doc/classes/@GlobalScope.xml
  3043. msgid "Parameter range error."
  3044. msgstr ""
  3045. #: doc/classes/@GlobalScope.xml
  3046. msgid "Out of memory (OOM) error."
  3047. msgstr ""
  3048. #: doc/classes/@GlobalScope.xml
  3049. msgid "File: Not found error."
  3050. msgstr ""
  3051. #: doc/classes/@GlobalScope.xml
  3052. msgid "File: Bad drive error."
  3053. msgstr ""
  3054. #: doc/classes/@GlobalScope.xml
  3055. msgid "File: Bad path error."
  3056. msgstr ""
  3057. #: doc/classes/@GlobalScope.xml
  3058. msgid "File: No permission error."
  3059. msgstr ""
  3060. #: doc/classes/@GlobalScope.xml
  3061. msgid "File: Already in use error."
  3062. msgstr ""
  3063. #: doc/classes/@GlobalScope.xml
  3064. msgid "File: Can't open error."
  3065. msgstr ""
  3066. #: doc/classes/@GlobalScope.xml
  3067. msgid "File: Can't write error."
  3068. msgstr "Tệp: Lỗi không thể ghi tệp."
  3069. #: doc/classes/@GlobalScope.xml
  3070. msgid "File: Can't read error."
  3071. msgstr "Tệp: Lỗi không thể đọc tệp."
  3072. #: doc/classes/@GlobalScope.xml
  3073. msgid "File: Unrecognized error."
  3074. msgstr "Tệp: Không biết lỗi gì luôn (lỗi lạ)."
  3075. #: doc/classes/@GlobalScope.xml
  3076. msgid "File: Corrupt error."
  3077. msgstr "Tệp: Lỗi hỏng tệp."
  3078. #: doc/classes/@GlobalScope.xml
  3079. msgid "File: Missing dependencies error."
  3080. msgstr "Tệp: Lỗi phụ thuộc bị thiếu."
  3081. #: doc/classes/@GlobalScope.xml
  3082. msgid "File: End of file (EOF) error."
  3083. msgstr "Tệp: Lỗi kết thúc tệp (EOF)."
  3084. #: doc/classes/@GlobalScope.xml
  3085. msgid "Can't open error."
  3086. msgstr "Lỗi không mở được."
  3087. #: doc/classes/@GlobalScope.xml
  3088. msgid "Can't create error."
  3089. msgstr "Lỗi không thể tạo."
  3090. #: doc/classes/@GlobalScope.xml
  3091. msgid "Query failed error."
  3092. msgstr "Lỗi truy vấn thất bại."
  3093. #: doc/classes/@GlobalScope.xml
  3094. msgid "Already in use error."
  3095. msgstr "Lỗi hiện đang sử dụng."
  3096. #: doc/classes/@GlobalScope.xml
  3097. msgid "Locked error."
  3098. msgstr "Lỗi đã bị khóa."
  3099. #: doc/classes/@GlobalScope.xml
  3100. msgid "Timeout error."
  3101. msgstr "Lỗi hết thời gian chờ."
  3102. #: doc/classes/@GlobalScope.xml
  3103. msgid "Can't connect error."
  3104. msgstr "Lỗi không thể kết nối."
  3105. #: doc/classes/@GlobalScope.xml
  3106. msgid "Can't resolve error."
  3107. msgstr "Lỗi không thể giải quyết."
  3108. #: doc/classes/@GlobalScope.xml
  3109. msgid "Connection error."
  3110. msgstr "Lỗi kết nối."
  3111. #: doc/classes/@GlobalScope.xml
  3112. msgid "Can't acquire resource error."
  3113. msgstr ""
  3114. #: doc/classes/@GlobalScope.xml
  3115. msgid "Can't fork process error."
  3116. msgstr ""
  3117. #: doc/classes/@GlobalScope.xml
  3118. msgid "Invalid data error."
  3119. msgstr "Lỗi dữ liệu không hợp lệ."
  3120. #: doc/classes/@GlobalScope.xml
  3121. msgid "Invalid parameter error."
  3122. msgstr "Lỗi tham số không hợp lệ."
  3123. #: doc/classes/@GlobalScope.xml
  3124. msgid "Already exists error."
  3125. msgstr "Lỗi hiện đã tồn tại."
  3126. #: doc/classes/@GlobalScope.xml
  3127. msgid "Does not exist error."
  3128. msgstr "Lỗi hiện không tồn tại."
  3129. #: doc/classes/@GlobalScope.xml
  3130. msgid "Database: Read error."
  3131. msgstr "Cơ sở dữ liệu: Lỗi khi đọc."
  3132. #: doc/classes/@GlobalScope.xml
  3133. msgid "Database: Write error."
  3134. msgstr "Cơ sở dữ liệu: Lỗi khi viết."
  3135. #: doc/classes/@GlobalScope.xml
  3136. msgid "Compilation failed error."
  3137. msgstr "Lỗi biên dịch thất bại."
  3138. #: doc/classes/@GlobalScope.xml
  3139. msgid "Method not found error."
  3140. msgstr "Lỗi không thấy phương pháp."
  3141. #: doc/classes/@GlobalScope.xml
  3142. msgid "Linking failed error."
  3143. msgstr "Lỗi liên kết thất bại."
  3144. #: doc/classes/@GlobalScope.xml
  3145. msgid "Script failed error."
  3146. msgstr "Lỗi tập lệnh không thành công."
  3147. #: doc/classes/@GlobalScope.xml
  3148. msgid "Cycling link (import cycle) error."
  3149. msgstr ""
  3150. #: doc/classes/@GlobalScope.xml
  3151. msgid "Invalid declaration error."
  3152. msgstr "Lỗi khai báo không hợp lệ."
  3153. #: doc/classes/@GlobalScope.xml
  3154. msgid "Duplicate symbol error."
  3155. msgstr "Lỗi ký hiệu trùng lặp."
  3156. #: doc/classes/@GlobalScope.xml
  3157. msgid "Parse error."
  3158. msgstr "Lỗi phân tích cú pháp."
  3159. #: doc/classes/@GlobalScope.xml
  3160. msgid "Busy error."
  3161. msgstr ""
  3162. #: doc/classes/@GlobalScope.xml
  3163. msgid "Skip error."
  3164. msgstr ""
  3165. #: doc/classes/@GlobalScope.xml
  3166. msgid "Help error."
  3167. msgstr ""
  3168. #: doc/classes/@GlobalScope.xml
  3169. msgid "Bug error."
  3170. msgstr ""
  3171. #: doc/classes/@GlobalScope.xml
  3172. msgid ""
  3173. "Printer on fire error. (This is an easter egg, no engine methods return this "
  3174. "error code.)"
  3175. msgstr ""
  3176. "Lỗi cháy máy in. (Đùa đấy :D Không có phương thức nào trả mã lỗi này đâu :"
  3177. "D .)"
  3178. #: doc/classes/@GlobalScope.xml
  3179. msgid "No hint for the edited property."
  3180. msgstr ""
  3181. #: doc/classes/@GlobalScope.xml
  3182. msgid ""
  3183. "Hints that an integer or float property should be within a range specified "
  3184. "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
  3185. "code]. The hint string can optionally include [code]\"or_greater\"[/code] "
  3186. "and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
  3187. "above the max or below the min values. Example: [code]\"-360,360,1,"
  3188. "or_greater,or_lesser\"[/code]."
  3189. msgstr ""
  3190. #: doc/classes/@GlobalScope.xml
  3191. msgid ""
  3192. "Hints that a float property should be within an exponential range specified "
  3193. "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
  3194. "code]. The hint string can optionally include [code]\"or_greater\"[/code] "
  3195. "and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
  3196. "above the max or below the min values. Example: [code]\"0.01,100,0.01,"
  3197. "or_greater\"[/code]."
  3198. msgstr ""
  3199. #: doc/classes/@GlobalScope.xml
  3200. msgid ""
  3201. "Hints that an integer, float or string property is an enumerated value to "
  3202. "pick in a list specified via a hint string.\n"
  3203. "The hint string is a comma separated list of names such as [code]\"Hello,"
  3204. "Something,Else\"[/code]. For integer and float properties, the first name in "
  3205. "the list has value 0, the next 1, and so on. Explicit values can also be "
  3206. "specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero,"
  3207. "One,Three:3,Four,Six:6\"[/code]."
  3208. msgstr ""
  3209. #: doc/classes/@GlobalScope.xml
  3210. msgid ""
  3211. "Hints that a string property can be an enumerated value to pick in a list "
  3212. "specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
  3213. "Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
  3214. "arbitrary values and can be empty. The list of values serves to suggest "
  3215. "possible values."
  3216. msgstr ""
  3217. #: doc/classes/@GlobalScope.xml
  3218. msgid ""
  3219. "Hints that a float property should be edited via an exponential easing "
  3220. "function. The hint string can include [code]\"attenuation\"[/code] to flip "
  3221. "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
  3222. "easing."
  3223. msgstr ""
  3224. #: doc/classes/@GlobalScope.xml
  3225. msgid "Deprecated hint, unused."
  3226. msgstr ""
  3227. #: doc/classes/@GlobalScope.xml
  3228. msgid ""
  3229. "Hints that an integer property is a bitmask with named bit flags. For "
  3230. "example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
  3231. "like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
  3232. msgstr ""
  3233. #: doc/classes/@GlobalScope.xml
  3234. msgid ""
  3235. "Hints that an integer property is a bitmask using the optionally named 2D "
  3236. "render layers."
  3237. msgstr ""
  3238. #: doc/classes/@GlobalScope.xml
  3239. msgid ""
  3240. "Hints that an integer property is a bitmask using the optionally named 2D "
  3241. "physics layers."
  3242. msgstr ""
  3243. #: doc/classes/@GlobalScope.xml
  3244. msgid ""
  3245. "Hints that an integer property is a bitmask using the optionally named 2D "
  3246. "navigation layers."
  3247. msgstr ""
  3248. #: doc/classes/@GlobalScope.xml
  3249. msgid ""
  3250. "Hints that an integer property is a bitmask using the optionally named 3D "
  3251. "render layers."
  3252. msgstr ""
  3253. #: doc/classes/@GlobalScope.xml
  3254. msgid ""
  3255. "Hints that an integer property is a bitmask using the optionally named 3D "
  3256. "physics layers."
  3257. msgstr ""
  3258. #: doc/classes/@GlobalScope.xml
  3259. msgid ""
  3260. "Hints that an integer property is a bitmask using the optionally named 3D "
  3261. "navigation layers."
  3262. msgstr ""
  3263. #: doc/classes/@GlobalScope.xml
  3264. msgid ""
  3265. "Hints that a string property is a path to a file. Editing it will show a "
  3266. "file dialog for picking the path. The hint string can be a set of filters "
  3267. "with wildcards like [code]\"*.png,*.jpg\"[/code]."
  3268. msgstr ""
  3269. #: doc/classes/@GlobalScope.xml
  3270. msgid ""
  3271. "Hints that a string property is a path to a directory. Editing it will show "
  3272. "a file dialog for picking the path."
  3273. msgstr ""
  3274. #: doc/classes/@GlobalScope.xml
  3275. msgid ""
  3276. "Hints that a string property is an absolute path to a file outside the "
  3277. "project folder. Editing it will show a file dialog for picking the path. The "
  3278. "hint string can be a set of filters with wildcards like [code]\"*.png,*."
  3279. "jpg\"[/code]."
  3280. msgstr ""
  3281. #: doc/classes/@GlobalScope.xml
  3282. msgid ""
  3283. "Hints that a string property is an absolute path to a directory outside the "
  3284. "project folder. Editing it will show a file dialog for picking the path."
  3285. msgstr ""
  3286. #: doc/classes/@GlobalScope.xml
  3287. msgid ""
  3288. "Hints that a property is an instance of a [Resource]-derived type, "
  3289. "optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
  3290. "Editing it will show a popup menu of valid resource types to instantiate."
  3291. msgstr ""
  3292. #: doc/classes/@GlobalScope.xml
  3293. msgid ""
  3294. "Hints that a string property is text with line breaks. Editing it will show "
  3295. "a text input field where line breaks can be typed."
  3296. msgstr ""
  3297. #: doc/classes/@GlobalScope.xml
  3298. msgid ""
  3299. "Hints that a string property should have a placeholder text visible on its "
  3300. "input field, whenever the property is empty. The hint string is the "
  3301. "placeholder text to use."
  3302. msgstr ""
  3303. #: doc/classes/@GlobalScope.xml
  3304. msgid ""
  3305. "Hints that a color property should be edited without changing its alpha "
  3306. "component, i.e. only R, G and B channels are edited."
  3307. msgstr ""
  3308. #: doc/classes/@GlobalScope.xml
  3309. msgid "Hints that an image is compressed using lossy compression."
  3310. msgstr ""
  3311. #: doc/classes/@GlobalScope.xml
  3312. msgid "Hints that an image is compressed using lossless compression."
  3313. msgstr ""
  3314. #: doc/classes/@GlobalScope.xml
  3315. msgid ""
  3316. "Hint that a property represents a particular type. If a property is "
  3317. "[constant TYPE_STRING], allows to set a type from the create dialog. If you "
  3318. "need to create an [Array] to contain elements of a specific type, the "
  3319. "[code]hint_string[/code] must encode nested types using [code]\":\"[/code] "
  3320. "and [code]\"/\"[/code] for specifying [Resource] types. For instance:\n"
  3321. "[codeblock]\n"
  3322. "hint_string = \"%s:\" % [TYPE_INT] # Array of inteters.\n"
  3323. "hint_string = \"%s:%s:\" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array "
  3324. "of floats.\n"
  3325. "hint_string = \"%s/%s:Resource\" % [TYPE_OBJECT, TYPE_OBJECT] # Array of "
  3326. "resources.\n"
  3327. "hint_string = \"%s:%s/%s:Resource\" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] "
  3328. "# Two-dimensional array of resources.\n"
  3329. "[/codeblock]\n"
  3330. "[b]Note:[/b] The final colon is required to specify for properly detecting "
  3331. "built-in types."
  3332. msgstr ""
  3333. #: doc/classes/@GlobalScope.xml
  3334. msgid "The property is serialized and saved in the scene file (default)."
  3335. msgstr ""
  3336. #: doc/classes/@GlobalScope.xml
  3337. msgid "The property is shown in the editor inspector (default)."
  3338. msgstr ""
  3339. #: doc/classes/@GlobalScope.xml
  3340. msgid "Deprecated usage flag, unused."
  3341. msgstr ""
  3342. #: doc/classes/@GlobalScope.xml
  3343. msgid "The property can be checked in the editor inspector."
  3344. msgstr ""
  3345. #: doc/classes/@GlobalScope.xml
  3346. msgid "The property is checked in the editor inspector."
  3347. msgstr ""
  3348. #: doc/classes/@GlobalScope.xml
  3349. msgid "The property is a translatable string."
  3350. msgstr ""
  3351. #: doc/classes/@GlobalScope.xml
  3352. msgid "Used to group properties together in the editor. See [EditorInspector]."
  3353. msgstr ""
  3354. #: doc/classes/@GlobalScope.xml
  3355. msgid "Used to categorize properties together in the editor."
  3356. msgstr ""
  3357. #: doc/classes/@GlobalScope.xml
  3358. msgid "The property does not save its state in [PackedScene]."
  3359. msgstr ""
  3360. #: doc/classes/@GlobalScope.xml
  3361. msgid "Editing the property prompts the user for restarting the editor."
  3362. msgstr ""
  3363. #: doc/classes/@GlobalScope.xml
  3364. msgid ""
  3365. "The property is a script variable which should be serialized and saved in "
  3366. "the scene file."
  3367. msgstr ""
  3368. #: doc/classes/@GlobalScope.xml
  3369. msgid "Default usage (storage, editor and network)."
  3370. msgstr ""
  3371. #: doc/classes/@GlobalScope.xml
  3372. msgid ""
  3373. "Default usage for translatable strings (storage, editor, network and "
  3374. "internationalized)."
  3375. msgstr ""
  3376. #: doc/classes/@GlobalScope.xml
  3377. msgid ""
  3378. "Default usage but without showing the property in the editor (storage, "
  3379. "network)."
  3380. msgstr ""
  3381. #: doc/classes/@GlobalScope.xml
  3382. msgid "Flag for a normal method."
  3383. msgstr ""
  3384. #: doc/classes/@GlobalScope.xml
  3385. msgid "Flag for an editor method."
  3386. msgstr ""
  3387. #: doc/classes/@GlobalScope.xml
  3388. msgid "Deprecated method flag, unused."
  3389. msgstr ""
  3390. #: doc/classes/@GlobalScope.xml
  3391. msgid "Flag for a constant method."
  3392. msgstr ""
  3393. #: doc/classes/@GlobalScope.xml
  3394. msgid "Flag for a virtual method."
  3395. msgstr ""
  3396. #: doc/classes/@GlobalScope.xml
  3397. msgid "Default method flags."
  3398. msgstr ""
  3399. #: doc/classes/@GlobalScope.xml
  3400. msgid "Variable is [code]null[/code]."
  3401. msgstr "Biến [code]null[/code] (rỗng)."
  3402. #: doc/classes/@GlobalScope.xml
  3403. msgid "Variable is of type [bool]."
  3404. msgstr "Biến thuộc kiểu [bool]."
  3405. #: doc/classes/@GlobalScope.xml
  3406. msgid "Variable is of type [int]."
  3407. msgstr "Biến thuộc kiểu [int]."
  3408. #: doc/classes/@GlobalScope.xml
  3409. msgid "Variable is of type [float] (real)."
  3410. msgstr "Biến thuộc kiểu [float] (số thực)."
  3411. #: doc/classes/@GlobalScope.xml
  3412. msgid "Variable is of type [String]."
  3413. msgstr "Biến thuộc kiểu [String] (xâu kí tự)."
  3414. #: doc/classes/@GlobalScope.xml
  3415. msgid "Variable is of type [Vector2]."
  3416. msgstr "Biến thuộc kiểu [Vector2]."
  3417. #: doc/classes/@GlobalScope.xml
  3418. msgid "Variable is of type [Rect2]."
  3419. msgstr "Biến thuộc kiểu [Rect2] (hình chữ nhật)."
  3420. #: doc/classes/@GlobalScope.xml
  3421. msgid "Variable is of type [Vector3]."
  3422. msgstr "Biến thuộc kiểu [Vector3]."
  3423. #: doc/classes/@GlobalScope.xml
  3424. msgid "Variable is of type [Transform2D]."
  3425. msgstr "Biến thuộc kiểu [Transform2D] (phép biến đổi không gian 2D)."
  3426. #: doc/classes/@GlobalScope.xml
  3427. msgid "Variable is of type [Plane]."
  3428. msgstr "Biến thuộc kiểu [Plane] (mặt phẳng ý, không phải máy bay đâu :D)."
  3429. #: doc/classes/@GlobalScope.xml
  3430. msgid "Variable is of type [Quat]."
  3431. msgstr "Biến thuộc kiểu [Quat]."
  3432. #: doc/classes/@GlobalScope.xml
  3433. msgid "Variable is of type [AABB]."
  3434. msgstr "Biến thuộc kiểu [AABB] (hộp biên sắp theo trục)."
  3435. #: doc/classes/@GlobalScope.xml
  3436. msgid "Variable is of type [Basis]."
  3437. msgstr "Biến thuộc kiểu [Basis] (ma trận 3x3 để xoay và phóng kích thước)."
  3438. #: doc/classes/@GlobalScope.xml
  3439. msgid "Variable is of type [Transform]."
  3440. msgstr "Biến thuộc kiểu [Transform] (phép biến đổi)."
  3441. #: doc/classes/@GlobalScope.xml
  3442. msgid "Variable is of type [Color]."
  3443. msgstr "Biến thuộc kiểu [Color] (màu sắc)."
  3444. #: doc/classes/@GlobalScope.xml
  3445. msgid "Variable is of type [NodePath]."
  3446. msgstr "Biến thuộc kiểu [NodePath]."
  3447. #: doc/classes/@GlobalScope.xml
  3448. msgid "Variable is of type [RID]."
  3449. msgstr "Biến thuộc kiểu [RID] (ID tài nguyên)."
  3450. #: doc/classes/@GlobalScope.xml
  3451. msgid "Variable is of type [Object]."
  3452. msgstr "Biến thuộc kiểu [Object]."
  3453. #: doc/classes/@GlobalScope.xml
  3454. msgid "Variable is of type [Dictionary]."
  3455. msgstr "Biến thuộc kiểu [Dictionary] (từ điển)."
  3456. #: doc/classes/@GlobalScope.xml
  3457. msgid "Variable is of type [Array]."
  3458. msgstr "Biến thuộc kiểu [Array] (mảng)."
  3459. #: doc/classes/@GlobalScope.xml
  3460. #, fuzzy
  3461. msgid "Variable is of type [PoolByteArray]."
  3462. msgstr "Biến thuộc kiểu [PackedByteArray] (mảng chuyên chứa Byte)."
  3463. #: doc/classes/@GlobalScope.xml
  3464. #, fuzzy
  3465. msgid "Variable is of type [PoolIntArray]."
  3466. msgstr "Biến thuộc kiểu [Array] (mảng)."
  3467. #: doc/classes/@GlobalScope.xml
  3468. #, fuzzy
  3469. msgid "Variable is of type [PoolRealArray]."
  3470. msgstr "Biến thuộc kiểu [Array] (mảng)."
  3471. #: doc/classes/@GlobalScope.xml
  3472. #, fuzzy
  3473. msgid "Variable is of type [PoolStringArray]."
  3474. msgstr "Biến thuộc kiểu [PackedStringArray] (mảng chuyên chứa xâu kí tự)."
  3475. #: doc/classes/@GlobalScope.xml
  3476. #, fuzzy
  3477. msgid "Variable is of type [PoolVector2Array]."
  3478. msgstr ""
  3479. "Biến thuộc kiểu [PackedVector2Array] (mảng chuyên chứa Vector 2 chiều)."
  3480. #: doc/classes/@GlobalScope.xml
  3481. #, fuzzy
  3482. msgid "Variable is of type [PoolVector3Array]."
  3483. msgstr ""
  3484. "Biến thuộc kiểu [PackedVector3Array] (mảng chuyên chứa Vector 3 chiều)."
  3485. #: doc/classes/@GlobalScope.xml
  3486. #, fuzzy
  3487. msgid "Variable is of type [PoolColorArray]."
  3488. msgstr "Biến thuộc kiểu [PackedColorArray] (mảng chuyên chứa màu)."
  3489. #: doc/classes/@GlobalScope.xml
  3490. msgid "Represents the size of the [enum Variant.Type] enum."
  3491. msgstr ""
  3492. #: doc/classes/@GlobalScope.xml
  3493. msgid "Equality operator ([code]==[/code])."
  3494. msgstr ""
  3495. #: doc/classes/@GlobalScope.xml
  3496. msgid "Inequality operator ([code]!=[/code])."
  3497. msgstr ""
  3498. #: doc/classes/@GlobalScope.xml
  3499. msgid "Less than operator ([code]<[/code])."
  3500. msgstr ""
  3501. #: doc/classes/@GlobalScope.xml
  3502. msgid "Less than or equal operator ([code]<=[/code])."
  3503. msgstr ""
  3504. #: doc/classes/@GlobalScope.xml
  3505. msgid "Greater than operator ([code]>[/code])."
  3506. msgstr ""
  3507. #: doc/classes/@GlobalScope.xml
  3508. msgid "Greater than or equal operator ([code]>=[/code])."
  3509. msgstr ""
  3510. #: doc/classes/@GlobalScope.xml
  3511. msgid "Addition operator ([code]+[/code])."
  3512. msgstr ""
  3513. #: doc/classes/@GlobalScope.xml
  3514. msgid "Subtraction operator ([code]-[/code])."
  3515. msgstr ""
  3516. #: doc/classes/@GlobalScope.xml
  3517. msgid "Multiplication operator ([code]*[/code])."
  3518. msgstr ""
  3519. #: doc/classes/@GlobalScope.xml
  3520. msgid "Division operator ([code]/[/code])."
  3521. msgstr ""
  3522. #: doc/classes/@GlobalScope.xml
  3523. msgid "Unary negation operator ([code]-[/code])."
  3524. msgstr ""
  3525. #: doc/classes/@GlobalScope.xml
  3526. msgid "Unary plus operator ([code]+[/code])."
  3527. msgstr ""
  3528. #: doc/classes/@GlobalScope.xml
  3529. msgid "Remainder/modulo operator ([code]%[/code])."
  3530. msgstr ""
  3531. #: doc/classes/@GlobalScope.xml
  3532. msgid "String concatenation operator ([code]+[/code])."
  3533. msgstr ""
  3534. #: doc/classes/@GlobalScope.xml
  3535. msgid "Left shift operator ([code]<<[/code])."
  3536. msgstr ""
  3537. #: doc/classes/@GlobalScope.xml
  3538. msgid "Right shift operator ([code]>>[/code])."
  3539. msgstr ""
  3540. #: doc/classes/@GlobalScope.xml
  3541. msgid "Bitwise AND operator ([code]&[/code])."
  3542. msgstr ""
  3543. #: doc/classes/@GlobalScope.xml
  3544. msgid "Bitwise OR operator ([code]|[/code])."
  3545. msgstr ""
  3546. #: doc/classes/@GlobalScope.xml
  3547. msgid "Bitwise XOR operator ([code]^[/code])."
  3548. msgstr ""
  3549. #: doc/classes/@GlobalScope.xml
  3550. msgid "Bitwise NOT operator ([code]~[/code])."
  3551. msgstr ""
  3552. #: doc/classes/@GlobalScope.xml
  3553. msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
  3554. msgstr ""
  3555. #: doc/classes/@GlobalScope.xml
  3556. msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
  3557. msgstr ""
  3558. #: doc/classes/@GlobalScope.xml
  3559. msgid "Logical XOR operator (not implemented in GDScript)."
  3560. msgstr ""
  3561. #: doc/classes/@GlobalScope.xml
  3562. msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
  3563. msgstr ""
  3564. #: doc/classes/@GlobalScope.xml
  3565. msgid "Logical IN operator ([code]in[/code])."
  3566. msgstr ""
  3567. #: doc/classes/@GlobalScope.xml
  3568. msgid "Represents the size of the [enum Variant.Operator] enum."
  3569. msgstr ""
  3570. #: doc/classes/AABB.xml
  3571. msgid "Axis-Aligned Bounding Box."
  3572. msgstr ""
  3573. #: doc/classes/AABB.xml
  3574. msgid ""
  3575. "[AABB] consists of a position, a size, and several utility functions. It is "
  3576. "typically used for fast overlap tests.\n"
  3577. "It uses floating-point coordinates. The 2D counterpart to [AABB] is "
  3578. "[Rect2].\n"
  3579. "[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
  3580. "integer coordinates."
  3581. msgstr ""
  3582. #: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
  3583. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  3584. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  3585. msgid "Math tutorial index"
  3586. msgstr ""
  3587. #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
  3588. #: doc/classes/Vector3.xml
  3589. msgid "Vector math"
  3590. msgstr ""
  3591. #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
  3592. #: doc/classes/Vector3.xml
  3593. msgid "Advanced vector math"
  3594. msgstr ""
  3595. #: doc/classes/AABB.xml
  3596. msgid "Constructs an [AABB] from a position and size."
  3597. msgstr ""
  3598. #: doc/classes/AABB.xml
  3599. msgid ""
  3600. "Returns an AABB with equivalent position and size, modified so that the most-"
  3601. "negative corner is the origin and the size is positive."
  3602. msgstr ""
  3603. #: doc/classes/AABB.xml
  3604. msgid ""
  3605. "Returns [code]true[/code] if this [AABB] completely encloses another one."
  3606. msgstr ""
  3607. #: doc/classes/AABB.xml
  3608. msgid ""
  3609. "Returns a copy of this [AABB] expanded to include a given point.\n"
  3610. "[b]Example:[/b]\n"
  3611. "[codeblock]\n"
  3612. "# position (-3, 2, 0), size (1, 1, 1)\n"
  3613. "var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
  3614. "# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and "
  3615. "Vector3(0, -1, 2)\n"
  3616. "var box2 = box.expand(Vector3(0, -1, 2))\n"
  3617. "[/codeblock]"
  3618. msgstr ""
  3619. #: doc/classes/AABB.xml
  3620. msgid "Returns the volume of the [AABB]."
  3621. msgstr ""
  3622. #: doc/classes/AABB.xml
  3623. msgid ""
  3624. "Returns the center of the [AABB], which is equal to [member position] + "
  3625. "([member size] / 2)."
  3626. msgstr ""
  3627. #: doc/classes/AABB.xml
  3628. msgid "Gets the position of the 8 endpoints of the [AABB] in space."
  3629. msgstr ""
  3630. #: doc/classes/AABB.xml
  3631. msgid "Returns the normalized longest axis of the [AABB]."
  3632. msgstr ""
  3633. #: doc/classes/AABB.xml
  3634. msgid ""
  3635. "Returns the index of the longest axis of the [AABB] (according to "
  3636. "[Vector3]'s [code]AXIS_*[/code] constants)."
  3637. msgstr ""
  3638. #: doc/classes/AABB.xml
  3639. msgid "Returns the scalar length of the longest axis of the [AABB]."
  3640. msgstr ""
  3641. #: doc/classes/AABB.xml
  3642. msgid "Returns the normalized shortest axis of the [AABB]."
  3643. msgstr ""
  3644. #: doc/classes/AABB.xml
  3645. msgid ""
  3646. "Returns the index of the shortest axis of the [AABB] (according to "
  3647. "[Vector3]::AXIS* enum)."
  3648. msgstr ""
  3649. #: doc/classes/AABB.xml
  3650. msgid "Returns the scalar length of the shortest axis of the [AABB]."
  3651. msgstr ""
  3652. #: doc/classes/AABB.xml
  3653. msgid ""
  3654. "Returns the support point in a given direction. This is useful for collision "
  3655. "detection algorithms."
  3656. msgstr ""
  3657. #: doc/classes/AABB.xml
  3658. msgid ""
  3659. "Returns a copy of the [AABB] grown a given amount of units towards all the "
  3660. "sides."
  3661. msgstr ""
  3662. #: doc/classes/AABB.xml
  3663. msgid "Returns [code]true[/code] if the [AABB] is flat or empty."
  3664. msgstr ""
  3665. #: doc/classes/AABB.xml
  3666. msgid "Returns [code]true[/code] if the [AABB] is empty."
  3667. msgstr ""
  3668. #: doc/classes/AABB.xml
  3669. msgid "Returns [code]true[/code] if the [AABB] contains a point."
  3670. msgstr ""
  3671. #: doc/classes/AABB.xml
  3672. msgid ""
  3673. "Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is "
  3674. "returned on failure."
  3675. msgstr ""
  3676. #: doc/classes/AABB.xml
  3677. msgid "Returns [code]true[/code] if the [AABB] overlaps with another."
  3678. msgstr ""
  3679. #: doc/classes/AABB.xml
  3680. msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane."
  3681. msgstr ""
  3682. #: doc/classes/AABB.xml
  3683. msgid ""
  3684. "Returns [code]true[/code] if the [AABB] intersects the line segment between "
  3685. "[code]from[/code] and [code]to[/code]."
  3686. msgstr ""
  3687. #: doc/classes/AABB.xml
  3688. msgid ""
  3689. "Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are "
  3690. "approximately equal, by calling [method @GDScript.is_equal_approx] on each "
  3691. "component."
  3692. msgstr ""
  3693. #: doc/classes/AABB.xml
  3694. msgid ""
  3695. "Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]."
  3696. msgstr ""
  3697. #: doc/classes/AABB.xml doc/classes/Rect2.xml
  3698. msgid ""
  3699. "Ending corner. This is calculated as [code]position + size[/code]. Setting "
  3700. "this value will change the size."
  3701. msgstr ""
  3702. #: doc/classes/AABB.xml doc/classes/Rect2.xml
  3703. msgid "Beginning corner. Typically has values lower than [member end]."
  3704. msgstr ""
  3705. #: doc/classes/AABB.xml doc/classes/Rect2.xml
  3706. msgid ""
  3707. "Size from [member position] to [member end]. Typically, all components are "
  3708. "positive.\n"
  3709. "If the size is negative, you can use [method abs] to fix it."
  3710. msgstr ""
  3711. #: doc/classes/AcceptDialog.xml
  3712. msgid "Base dialog for user notification."
  3713. msgstr ""
  3714. #: doc/classes/AcceptDialog.xml
  3715. msgid ""
  3716. "This dialog is useful for small notifications to the user about an event. It "
  3717. "can only be accepted or closed, with the same result."
  3718. msgstr ""
  3719. #: doc/classes/AcceptDialog.xml
  3720. msgid ""
  3721. "Adds a button with label [code]text[/code] and a custom [code]action[/code] "
  3722. "to the dialog and returns the created button. [code]action[/code] will be "
  3723. "passed to the [signal custom_action] signal when pressed.\n"
  3724. "If [code]true[/code], [code]right[/code] will place the button to the right "
  3725. "of any sibling buttons.\n"
  3726. "You can use [method remove_button] method to remove a button created with "
  3727. "this method from the dialog."
  3728. msgstr ""
  3729. #: doc/classes/AcceptDialog.xml
  3730. msgid ""
  3731. "Adds a button with label [code]name[/code] and a cancel action to the dialog "
  3732. "and returns the created button.\n"
  3733. "You can use [method remove_button] method to remove a button created with "
  3734. "this method from the dialog."
  3735. msgstr ""
  3736. #: doc/classes/AcceptDialog.xml
  3737. msgid ""
  3738. "Returns the label used for built-in text.\n"
  3739. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  3740. "may cause a crash. If you wish to hide it or any of its children, use their "
  3741. "[member CanvasItem.visible] property."
  3742. msgstr ""
  3743. #: doc/classes/AcceptDialog.xml
  3744. msgid ""
  3745. "Returns the OK [Button] instance.\n"
  3746. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  3747. "may cause a crash. If you wish to hide it or any of its children, use their "
  3748. "[member CanvasItem.visible] property."
  3749. msgstr ""
  3750. #: doc/classes/AcceptDialog.xml
  3751. msgid ""
  3752. "Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
  3753. "dialog will be accepted."
  3754. msgstr ""
  3755. #: doc/classes/AcceptDialog.xml
  3756. msgid ""
  3757. "Removes the [code]button[/code] from the dialog. Does NOT free the "
  3758. "[code]button[/code]. The [code]button[/code] must be a [Button] added with "
  3759. "[method add_button] or [method add_cancel] method. After removal, pressing "
  3760. "the [code]button[/code] will no longer emit this dialog's [signal "
  3761. "custom_action] signal or cancel this dialog."
  3762. msgstr ""
  3763. #: doc/classes/AcceptDialog.xml
  3764. msgid "Sets autowrapping for the text in the dialog."
  3765. msgstr ""
  3766. #: doc/classes/AcceptDialog.xml
  3767. msgid ""
  3768. "If [code]true[/code], the dialog is hidden when the OK button is pressed. "
  3769. "You can set it to [code]false[/code] if you want to do e.g. input validation "
  3770. "when receiving the [signal confirmed] signal, and handle hiding the dialog "
  3771. "in your own logic.\n"
  3772. "[b]Note:[/b] Some nodes derived from this class can have a different default "
  3773. "value, and potentially their own built-in logic overriding this setting. For "
  3774. "example [FileDialog] defaults to [code]false[/code], and has its own input "
  3775. "validation code that is called when you press OK, which eventually hides the "
  3776. "dialog if the input is valid. As such, this property can't be used in "
  3777. "[FileDialog] to disable hiding the dialog when pressing OK."
  3778. msgstr ""
  3779. #: doc/classes/AcceptDialog.xml
  3780. msgid "The text displayed by the dialog."
  3781. msgstr ""
  3782. #: doc/classes/AcceptDialog.xml
  3783. msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
  3784. msgstr ""
  3785. #: doc/classes/AcceptDialog.xml
  3786. msgid "Emitted when a custom button is pressed. See [method add_button]."
  3787. msgstr ""
  3788. #: doc/classes/AESContext.xml
  3789. msgid "Interface to low level AES encryption features."
  3790. msgstr ""
  3791. #: doc/classes/AESContext.xml
  3792. msgid ""
  3793. "This class provides access to AES encryption/decryption of raw data. Both "
  3794. "AES-ECB and AES-CBC mode are supported.\n"
  3795. "[codeblock]\n"
  3796. "extends Node\n"
  3797. "\n"
  3798. "var aes = AESContext.new()\n"
  3799. "\n"
  3800. "func _ready():\n"
  3801. " var key = \"My secret key!!!\" # Key must be either 16 or 32 bytes.\n"
  3802. " var data = \"My secret text!!\" # Data size must be multiple of 16 "
  3803. "bytes, apply padding if needed.\n"
  3804. " # Encrypt ECB\n"
  3805. " aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8())\n"
  3806. " var encrypted = aes.update(data.to_utf8())\n"
  3807. " aes.finish()\n"
  3808. " # Decrypt ECB\n"
  3809. " aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8())\n"
  3810. " var decrypted = aes.update(encrypted)\n"
  3811. " aes.finish()\n"
  3812. " # Check ECB\n"
  3813. " assert(decrypted == data.to_utf8())\n"
  3814. "\n"
  3815. " var iv = \"My secret iv!!!!\" # IV must be of exactly 16 bytes.\n"
  3816. " # Encrypt CBC\n"
  3817. " aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8())\n"
  3818. " encrypted = aes.update(data.to_utf8())\n"
  3819. " aes.finish()\n"
  3820. " # Decrypt CBC\n"
  3821. " aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8())\n"
  3822. " decrypted = aes.update(encrypted)\n"
  3823. " aes.finish()\n"
  3824. " # Check CBC\n"
  3825. " assert(decrypted == data.to_utf8())\n"
  3826. "[/codeblock]"
  3827. msgstr ""
  3828. #: doc/classes/AESContext.xml
  3829. msgid "Close this AES context so it can be started again. See [method start]."
  3830. msgstr ""
  3831. #: doc/classes/AESContext.xml
  3832. msgid ""
  3833. "Get the current IV state for this context (IV gets updated when calling "
  3834. "[method update]). You normally don't need this function.\n"
  3835. "[b]Note:[/b] This function only makes sense when the context is started with "
  3836. "[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
  3837. msgstr ""
  3838. #: doc/classes/AESContext.xml
  3839. msgid ""
  3840. "Start the AES context in the given [code]mode[/code]. A [code]key[/code] of "
  3841. "either 16 or 32 bytes must always be provided, while an [code]iv[/code] "
  3842. "(initialization vector) of exactly 16 bytes, is only needed when [code]mode[/"
  3843. "code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
  3844. msgstr ""
  3845. #: doc/classes/AESContext.xml
  3846. msgid ""
  3847. "Run the desired operation for this AES context. Will return a "
  3848. "[PoolByteArray] containing the result of encrypting (or decrypting) the "
  3849. "given [code]src[/code]. See [method start] for mode of operation.\n"
  3850. "[b]Note:[/b] The size of [code]src[/code] must be a multiple of 16. Apply "
  3851. "some padding if needed."
  3852. msgstr ""
  3853. #: doc/classes/AESContext.xml
  3854. msgid "AES electronic codebook encryption mode."
  3855. msgstr ""
  3856. #: doc/classes/AESContext.xml
  3857. msgid "AES electronic codebook decryption mode."
  3858. msgstr ""
  3859. #: doc/classes/AESContext.xml
  3860. msgid "AES cipher blocker chaining encryption mode."
  3861. msgstr ""
  3862. #: doc/classes/AESContext.xml
  3863. msgid "AES cipher blocker chaining decryption mode."
  3864. msgstr ""
  3865. #: doc/classes/AESContext.xml
  3866. msgid "Maximum value for the mode enum."
  3867. msgstr ""
  3868. #: doc/classes/AnimatedSprite.xml
  3869. msgid ""
  3870. "Sprite node that contains multiple textures as frames to play for animation."
  3871. msgstr ""
  3872. #: doc/classes/AnimatedSprite.xml
  3873. msgid ""
  3874. "[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
  3875. "textures as animation frames. Animations are created using a [SpriteFrames] "
  3876. "resource, which allows you to import image files (or a folder containing "
  3877. "said files) to provide the animation frames for the sprite. The "
  3878. "[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
  3879. "bottom panel.\n"
  3880. "[b]Note:[/b] You can associate a set of normal or specular maps by creating "
  3881. "additional [SpriteFrames] resources with a [code]_normal[/code] or "
  3882. "[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
  3883. "resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
  3884. "code] will make it so the [code]run[/code] animation uses normal and "
  3885. "specular maps."
  3886. msgstr ""
  3887. #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
  3888. msgid "2D Sprite animation"
  3889. msgstr ""
  3890. #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
  3891. #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
  3892. #: doc/classes/CanvasLayer.xml doc/classes/CollisionShape2D.xml
  3893. #: doc/classes/ColorRect.xml doc/classes/Input.xml doc/classes/InputEvent.xml
  3894. #: doc/classes/InputEventAction.xml doc/classes/Label.xml doc/classes/Timer.xml
  3895. #: doc/classes/VisibilityNotifier2D.xml
  3896. msgid "2D Dodge The Creeps Demo"
  3897. msgstr ""
  3898. #: doc/classes/AnimatedSprite.xml
  3899. msgid ""
  3900. "Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
  3901. "provided, the current animation is played. If [code]backwards[/code] is "
  3902. "[code]true[/code], the animation will be played in reverse."
  3903. msgstr ""
  3904. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3905. msgid "Stops the current animation (does not reset the frame counter)."
  3906. msgstr ""
  3907. #: doc/classes/AnimatedSprite.xml
  3908. msgid ""
  3909. "The current animation from the [member frames] resource. If this value "
  3910. "changes, the [code]frame[/code] counter is reset."
  3911. msgstr ""
  3912. #: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml
  3913. msgid "If [code]true[/code], texture will be centered."
  3914. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  3915. #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
  3916. #: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
  3917. #: doc/classes/TextureRect.xml
  3918. msgid "If [code]true[/code], texture is flipped horizontally."
  3919. msgstr "Nếu [code]true[/code] thì lật ngang họa tiết."
  3920. #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
  3921. #: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
  3922. #: doc/classes/TextureRect.xml
  3923. msgid "If [code]true[/code], texture is flipped vertically."
  3924. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  3925. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3926. msgid "The displayed animation frame's index."
  3927. msgstr "Số thứ tự khung hình của hoạt ảnh đang chạy."
  3928. #: doc/classes/AnimatedSprite.xml
  3929. msgid ""
  3930. "The [SpriteFrames] resource containing the animation(s). Allows you the "
  3931. "option to load, edit, clear, make unique and save the states of the "
  3932. "[SpriteFrames] resource."
  3933. msgstr ""
  3934. #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
  3935. #: doc/classes/SpriteBase3D.xml
  3936. msgid "The texture's drawing offset."
  3937. msgstr ""
  3938. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3939. msgid "If [code]true[/code], the [member animation] is currently playing."
  3940. msgstr ""
  3941. #: doc/classes/AnimatedSprite.xml
  3942. msgid "The animation speed is multiplied by this value."
  3943. msgstr "Tốc độ hoạt ảnh được nhân với giá trị này."
  3944. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3945. msgid ""
  3946. "Emitted when the animation is finished (when it plays the last frame). If "
  3947. "the animation is looping, this signal is emitted every time the last frame "
  3948. "is drawn."
  3949. msgstr ""
  3950. "Được phát mỗi khi hoạt ảnh chạy xong (khi khung hình cuối được chạy). Nếu "
  3951. "hoạt ảnh được lặp, tín hiệu này sẽ phát ra mỗi khi khung hình cuối được vẽ."
  3952. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3953. msgid "Emitted when [member frame] changed."
  3954. msgstr ""
  3955. #: doc/classes/AnimatedSprite3D.xml
  3956. msgid ""
  3957. "2D sprite node in 3D world, that can use multiple 2D textures for animation."
  3958. msgstr ""
  3959. #: doc/classes/AnimatedSprite3D.xml
  3960. msgid ""
  3961. "Animations are created using a [SpriteFrames] resource, which can be "
  3962. "configured in the editor via the SpriteFrames panel."
  3963. msgstr ""
  3964. #: doc/classes/AnimatedSprite3D.xml
  3965. msgid "2D Sprite animation (also applies to 3D)"
  3966. msgstr ""
  3967. #: doc/classes/AnimatedSprite3D.xml
  3968. msgid "Returns [code]true[/code] if an animation is currently being played."
  3969. msgstr ""
  3970. #: doc/classes/AnimatedSprite3D.xml
  3971. msgid ""
  3972. "Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
  3973. "provided, the current animation is played."
  3974. msgstr ""
  3975. "Chạy hoạt ảnh tên là [code]anim[/code]. Nếu không cung cấp [code]anim[/code] "
  3976. "nào, thì chạy hoạt ảnh hiện tại."
  3977. #: doc/classes/AnimatedSprite3D.xml
  3978. msgid ""
  3979. "The current animation from the [code]frames[/code] resource. If this value "
  3980. "changes, the [code]frame[/code] counter is reset."
  3981. msgstr ""
  3982. #: doc/classes/AnimatedSprite3D.xml
  3983. msgid "The [SpriteFrames] resource containing the animation(s)."
  3984. msgstr "Tài nguyên [SpriteFrames] chứa (các) hoạt ảnh."
  3985. #: doc/classes/AnimatedTexture.xml
  3986. msgid "Proxy texture for simple frame-based animations."
  3987. msgstr ""
  3988. #: doc/classes/AnimatedTexture.xml
  3989. msgid ""
  3990. "[AnimatedTexture] is a resource format for frame-based animations, where "
  3991. "multiple textures can be chained automatically with a predefined delay for "
  3992. "each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], "
  3993. "but has the advantage of being usable anywhere a [Texture] resource can be "
  3994. "used, e.g. in a [TileSet].\n"
  3995. "The playback of the animation is controlled by the [member fps] property as "
  3996. "well as each frame's optional delay (see [method set_frame_delay]). The "
  3997. "animation loops, i.e. it will restart at frame 0 automatically after playing "
  3998. "the last frame.\n"
  3999. "[AnimatedTexture] currently requires all frame textures to have the same "
  4000. "size, otherwise the bigger ones will be cropped to match the smallest one.\n"
  4001. "[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each "
  4002. "frame needs to be a separate [Texture]."
  4003. msgstr ""
  4004. #: doc/classes/AnimatedTexture.xml
  4005. msgid "Returns the given frame's delay value."
  4006. msgstr ""
  4007. #: doc/classes/AnimatedTexture.xml
  4008. #, fuzzy
  4009. msgid "Returns the given frame's [Texture]."
  4010. msgstr "Trả về [Texture2D] của khung hình được cho."
  4011. #: doc/classes/AnimatedTexture.xml
  4012. msgid ""
  4013. "Sets an additional delay (in seconds) between this frame and the next one, "
  4014. "that will be added to the time interval defined by [member fps]. By default, "
  4015. "frames have no delay defined. If a delay value is defined, the final time "
  4016. "interval between this frame and the next will be [code]1.0 / fps + delay[/"
  4017. "code].\n"
  4018. "For example, for an animation with 3 frames, 2 FPS and a frame delay on the "
  4019. "second frame of 1.2, the resulting playback will be:\n"
  4020. "[codeblock]\n"
  4021. "Frame 0: 0.5 s (1 / fps)\n"
  4022. "Frame 1: 1.7 s (1 / fps + 1.2)\n"
  4023. "Frame 2: 0.5 s (1 / fps)\n"
  4024. "Total duration: 2.7 s\n"
  4025. "[/codeblock]"
  4026. msgstr ""
  4027. #: doc/classes/AnimatedTexture.xml
  4028. msgid ""
  4029. "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first "
  4030. "frame has ID 0, and the last frame of the animation has ID [member frames] - "
  4031. "1.\n"
  4032. "You can define any number of textures up to [constant MAX_FRAMES], but keep "
  4033. "in mind that only frames from 0 to [member frames] - 1 will be part of the "
  4034. "animation."
  4035. msgstr ""
  4036. #: doc/classes/AnimatedTexture.xml
  4037. msgid "Sets the currently visible frame of the texture."
  4038. msgstr ""
  4039. #: doc/classes/AnimatedTexture.xml
  4040. msgid ""
  4041. "Animation speed in frames per second. This value defines the default time "
  4042. "interval between two frames of the animation, and thus the overall duration "
  4043. "of the animation loop based on the [member frames] property. A value of 0 "
  4044. "means no predefined number of frames per second, the animation will play "
  4045. "according to each frame's frame delay (see [method set_frame_delay]).\n"
  4046. "For example, an animation with 8 frames, no frame delay and a [code]fps[/"
  4047. "code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
  4048. msgstr ""
  4049. #: doc/classes/AnimatedTexture.xml
  4050. msgid ""
  4051. "Number of frames to use in the animation. While you can create the frames "
  4052. "independently with [method set_frame_texture], you need to set this value "
  4053. "for the animation to take new frames into account. The maximum number of "
  4054. "frames is [constant MAX_FRAMES]."
  4055. msgstr ""
  4056. #: doc/classes/AnimatedTexture.xml
  4057. msgid ""
  4058. "If [code]true[/code], the animation will only play once and will not loop "
  4059. "back to the first frame after reaching the end. Note that reaching the end "
  4060. "will not set [member pause] to [code]true[/code]."
  4061. msgstr ""
  4062. "Nếu [code]true[/code], hoạt ảnh sẽ chỉ chạy đúng một lần và không lặp về "
  4063. "hoạt ảnh đầu sau khi chạy xong. Lưu ý là khi chạy xong, [member pause] sẽ "
  4064. "không được đặt thành [code]true[/code]."
  4065. #: doc/classes/AnimatedTexture.xml
  4066. msgid ""
  4067. "If [code]true[/code], the animation will pause where it currently is (i.e. "
  4068. "at [member current_frame]). The animation will continue from where it was "
  4069. "paused when changing this property to [code]false[/code]."
  4070. msgstr ""
  4071. "Nếu [code]true[/code], hoạt ảnh sẽ dừng tại khung hình hiện tại ([member "
  4072. "current_frame]). Hoạt ảnh sẽ tiếp tục từ khung hình bị dừng khi thuộc tính "
  4073. "này được đặt về [code]false[/code]."
  4074. #: doc/classes/AnimatedTexture.xml
  4075. #, fuzzy
  4076. msgid ""
  4077. "The maximum number of frames supported by [AnimatedTexture]. If you need "
  4078. "more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
  4079. msgstr ""
  4080. "Số khung hình tối đa mà [AnimatedTexture] có thể hỗ trợ. Nếu bạn muốn thêm "
  4081. "khung hình cho hoạt ảnh thì dùng [AnimationPlayer] hoặc [AnimatedSprite2D] ý."
  4082. #: doc/classes/Animation.xml
  4083. #, fuzzy
  4084. msgid "Contains data used to animate everything in the engine."
  4085. msgstr "Chứa dữ liệu để tạo hoạt ảnh cho mọi thứ trong engine."
  4086. #: doc/classes/Animation.xml
  4087. msgid ""
  4088. "An Animation resource contains data used to animate everything in the "
  4089. "engine. Animations are divided into tracks, and each track must be linked to "
  4090. "a node. The state of that node can be changed through time, by adding timed "
  4091. "keys (events) to the track.\n"
  4092. "[codeblock]\n"
  4093. "# This creates an animation that makes the node \"Enemy\" move to the right "
  4094. "by\n"
  4095. "# 100 pixels in 0.5 seconds.\n"
  4096. "var animation = Animation.new()\n"
  4097. "var track_index = animation.add_track(Animation.TYPE_VALUE)\n"
  4098. "animation.track_set_path(track_index, \"Enemy:position:x\")\n"
  4099. "animation.track_insert_key(track_index, 0.0, 0)\n"
  4100. "animation.track_insert_key(track_index, 0.5, 100)\n"
  4101. "[/codeblock]\n"
  4102. "Animations are just data containers, and must be added to nodes such as an "
  4103. "[AnimationPlayer] or [AnimationTreePlayer] to be played back. Animation "
  4104. "tracks have different types, each with its own set of dedicated methods. "
  4105. "Check [enum TrackType] to see available types."
  4106. msgstr ""
  4107. #: doc/classes/Animation.xml
  4108. msgid "Adds a track to the Animation."
  4109. msgstr ""
  4110. #: doc/classes/Animation.xml
  4111. msgid ""
  4112. "Returns the animation name at the key identified by [code]key_idx[/code]. "
  4113. "The [code]track_idx[/code] must be the index of an Animation Track."
  4114. msgstr ""
  4115. #: doc/classes/Animation.xml
  4116. msgid ""
  4117. "Inserts a key with value [code]animation[/code] at the given [code]time[/"
  4118. "code] (in seconds). The [code]track_idx[/code] must be the index of an "
  4119. "Animation Track."
  4120. msgstr ""
  4121. #: doc/classes/Animation.xml
  4122. msgid ""
  4123. "Sets the key identified by [code]key_idx[/code] to value [code]animation[/"
  4124. "code]. The [code]track_idx[/code] must be the index of an Animation Track."
  4125. msgstr ""
  4126. #: doc/classes/Animation.xml
  4127. msgid ""
  4128. "Returns the end offset of the key identified by [code]key_idx[/code]. The "
  4129. "[code]track_idx[/code] must be the index of an Audio Track.\n"
  4130. "End offset is the number of seconds cut off at the ending of the audio "
  4131. "stream."
  4132. msgstr ""
  4133. #: doc/classes/Animation.xml
  4134. msgid ""
  4135. "Returns the start offset of the key identified by [code]key_idx[/code]. The "
  4136. "[code]track_idx[/code] must be the index of an Audio Track.\n"
  4137. "Start offset is the number of seconds cut off at the beginning of the audio "
  4138. "stream."
  4139. msgstr ""
  4140. #: doc/classes/Animation.xml
  4141. msgid ""
  4142. "Returns the audio stream of the key identified by [code]key_idx[/code]. The "
  4143. "[code]track_idx[/code] must be the index of an Audio Track."
  4144. msgstr ""
  4145. #: doc/classes/Animation.xml
  4146. msgid ""
  4147. "Inserts an Audio Track key at the given [code]time[/code] in seconds. The "
  4148. "[code]track_idx[/code] must be the index of an Audio Track.\n"
  4149. "[code]stream[/code] is the [AudioStream] resource to play. "
  4150. "[code]start_offset[/code] is the number of seconds cut off at the beginning "
  4151. "of the audio stream, while [code]end_offset[/code] is at the ending."
  4152. msgstr ""
  4153. #: doc/classes/Animation.xml
  4154. msgid ""
  4155. "Sets the end offset of the key identified by [code]key_idx[/code] to value "
  4156. "[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
  4157. "Audio Track."
  4158. msgstr ""
  4159. #: doc/classes/Animation.xml
  4160. msgid ""
  4161. "Sets the start offset of the key identified by [code]key_idx[/code] to value "
  4162. "[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
  4163. "Audio Track."
  4164. msgstr ""
  4165. #: doc/classes/Animation.xml
  4166. msgid ""
  4167. "Sets the stream of the key identified by [code]key_idx[/code] to value "
  4168. "[code]stream[/code]. The [code]track_idx[/code] must be the index of an "
  4169. "Audio Track."
  4170. msgstr ""
  4171. #: doc/classes/Animation.xml
  4172. msgid ""
  4173. "Returns the in handle of the key identified by [code]key_idx[/code]. The "
  4174. "[code]track_idx[/code] must be the index of a Bezier Track."
  4175. msgstr ""
  4176. #: doc/classes/Animation.xml
  4177. msgid ""
  4178. "Returns the out handle of the key identified by [code]key_idx[/code]. The "
  4179. "[code]track_idx[/code] must be the index of a Bezier Track."
  4180. msgstr ""
  4181. #: doc/classes/Animation.xml
  4182. msgid ""
  4183. "Returns the value of the key identified by [code]key_idx[/code]. The "
  4184. "[code]track_idx[/code] must be the index of a Bezier Track."
  4185. msgstr ""
  4186. #: doc/classes/Animation.xml
  4187. msgid ""
  4188. "Inserts a Bezier Track key at the given [code]time[/code] in seconds. The "
  4189. "[code]track_idx[/code] must be the index of a Bezier Track.\n"
  4190. "[code]in_handle[/code] is the left-side weight of the added Bezier curve "
  4191. "point, [code]out_handle[/code] is the right-side one, while [code]value[/"
  4192. "code] is the actual value at this point."
  4193. msgstr ""
  4194. #: doc/classes/Animation.xml
  4195. msgid ""
  4196. "Returns the interpolated value at the given [code]time[/code] (in seconds). "
  4197. "The [code]track_idx[/code] must be the index of a Bezier Track."
  4198. msgstr ""
  4199. #: doc/classes/Animation.xml
  4200. msgid ""
  4201. "Sets the in handle of the key identified by [code]key_idx[/code] to value "
  4202. "[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a "
  4203. "Bezier Track."
  4204. msgstr ""
  4205. #: doc/classes/Animation.xml
  4206. msgid ""
  4207. "Sets the out handle of the key identified by [code]key_idx[/code] to value "
  4208. "[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a "
  4209. "Bezier Track."
  4210. msgstr ""
  4211. #: doc/classes/Animation.xml
  4212. msgid ""
  4213. "Sets the value of the key identified by [code]key_idx[/code] to the given "
  4214. "value. The [code]track_idx[/code] must be the index of a Bezier Track."
  4215. msgstr ""
  4216. #: doc/classes/Animation.xml
  4217. msgid "Clear the animation (clear all tracks and reset all)."
  4218. msgstr ""
  4219. #: doc/classes/Animation.xml
  4220. msgid ""
  4221. "Adds a new track that is a copy of the given track from [code]to_animation[/"
  4222. "code]."
  4223. msgstr ""
  4224. #: doc/classes/Animation.xml
  4225. msgid ""
  4226. "Returns the index of the specified track. If the track is not found, return "
  4227. "-1."
  4228. msgstr ""
  4229. #: doc/classes/Animation.xml
  4230. msgid "Returns the amount of tracks in the animation."
  4231. msgstr ""
  4232. #: doc/classes/Animation.xml
  4233. msgid ""
  4234. "Returns all the key indices of a method track, given a position and delta "
  4235. "time."
  4236. msgstr ""
  4237. #: doc/classes/Animation.xml
  4238. msgid "Returns the method name of a method track."
  4239. msgstr ""
  4240. #: doc/classes/Animation.xml
  4241. msgid ""
  4242. "Returns the arguments values to be called on a method track for a given key "
  4243. "in a given track."
  4244. msgstr ""
  4245. #: doc/classes/Animation.xml
  4246. msgid "Removes a track by specifying the track index."
  4247. msgstr ""
  4248. #: doc/classes/Animation.xml
  4249. msgid ""
  4250. "Finds the key index by time in a given track. Optionally, only find it if "
  4251. "the exact time is given."
  4252. msgstr ""
  4253. #: doc/classes/Animation.xml
  4254. msgid ""
  4255. "Returns [code]true[/code] if the track at [code]idx[/code] wraps the "
  4256. "interpolation loop. New tracks wrap the interpolation loop by default."
  4257. msgstr ""
  4258. #: doc/classes/Animation.xml
  4259. msgid "Returns the interpolation type of a given track."
  4260. msgstr ""
  4261. #: doc/classes/Animation.xml
  4262. msgid "Returns the amount of keys in a given track."
  4263. msgstr ""
  4264. #: doc/classes/Animation.xml
  4265. msgid "Returns the time at which the key is located."
  4266. msgstr ""
  4267. #: doc/classes/Animation.xml
  4268. msgid ""
  4269. "Returns the transition curve (easing) for a specific key (see the built-in "
  4270. "math function [method @GDScript.ease])."
  4271. msgstr ""
  4272. #: doc/classes/Animation.xml
  4273. msgid "Returns the value of a given key in a given track."
  4274. msgstr ""
  4275. #: doc/classes/Animation.xml
  4276. msgid ""
  4277. "Gets the path of a track. For more information on the path format, see "
  4278. "[method track_set_path]."
  4279. msgstr ""
  4280. #: doc/classes/Animation.xml
  4281. msgid "Gets the type of a track."
  4282. msgstr ""
  4283. #: doc/classes/Animation.xml
  4284. msgid "Insert a generic key in a given track."
  4285. msgstr ""
  4286. #: doc/classes/Animation.xml
  4287. msgid ""
  4288. "Returns [code]true[/code] if the track at index [code]idx[/code] is enabled."
  4289. msgstr ""
  4290. #: doc/classes/Animation.xml
  4291. msgid ""
  4292. "Returns [code]true[/code] if the given track is imported. Else, return "
  4293. "[code]false[/code]."
  4294. msgstr ""
  4295. #: doc/classes/Animation.xml
  4296. msgid "Moves a track down."
  4297. msgstr ""
  4298. #: doc/classes/Animation.xml
  4299. msgid ""
  4300. "Changes the index position of track [code]idx[/code] to the one defined in "
  4301. "[code]to_idx[/code]."
  4302. msgstr ""
  4303. #: doc/classes/Animation.xml
  4304. msgid "Moves a track up."
  4305. msgstr ""
  4306. #: doc/classes/Animation.xml
  4307. msgid "Removes a key by index in a given track."
  4308. msgstr ""
  4309. #: doc/classes/Animation.xml
  4310. msgid "Removes a key by position (seconds) in a given track."
  4311. msgstr ""
  4312. #: doc/classes/Animation.xml
  4313. msgid "Enables/disables the given track. Tracks are enabled by default."
  4314. msgstr ""
  4315. #: doc/classes/Animation.xml
  4316. msgid "Sets the given track as imported or not."
  4317. msgstr ""
  4318. #: doc/classes/Animation.xml
  4319. msgid ""
  4320. "If [code]true[/code], the track at [code]idx[/code] wraps the interpolation "
  4321. "loop."
  4322. msgstr ""
  4323. #: doc/classes/Animation.xml
  4324. msgid "Sets the interpolation type of a given track."
  4325. msgstr ""
  4326. #: doc/classes/Animation.xml
  4327. msgid "Sets the time of an existing key."
  4328. msgstr ""
  4329. #: doc/classes/Animation.xml
  4330. msgid ""
  4331. "Sets the transition curve (easing) for a specific key (see the built-in math "
  4332. "function [method @GDScript.ease])."
  4333. msgstr ""
  4334. #: doc/classes/Animation.xml
  4335. msgid "Sets the value of an existing key."
  4336. msgstr ""
  4337. #: doc/classes/Animation.xml
  4338. msgid ""
  4339. "Sets the path of a track. Paths must be valid scene-tree paths to a node and "
  4340. "must be specified starting from the parent node of the node that will "
  4341. "reproduce the animation. Tracks that control properties or bones must append "
  4342. "their name after the path, separated by [code]\":\"[/code].\n"
  4343. "For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
  4344. "mesh:transform/local\"[/code]."
  4345. msgstr ""
  4346. #: doc/classes/Animation.xml
  4347. msgid ""
  4348. "Swaps the track [code]idx[/code]'s index position with the track "
  4349. "[code]with_idx[/code]."
  4350. msgstr ""
  4351. #: doc/classes/Animation.xml
  4352. msgid "Insert a transform key for a transform track."
  4353. msgstr ""
  4354. #: doc/classes/Animation.xml
  4355. msgid ""
  4356. "Returns the interpolated value of a transform track at a given time (in "
  4357. "seconds). An array consisting of 3 elements: position ([Vector3]), rotation "
  4358. "([Quat]) and scale ([Vector3])."
  4359. msgstr ""
  4360. #: doc/classes/Animation.xml
  4361. msgid ""
  4362. "Returns all the key indices of a value track, given a position and delta "
  4363. "time."
  4364. msgstr ""
  4365. #: doc/classes/Animation.xml
  4366. msgid "Returns the update mode of a value track."
  4367. msgstr ""
  4368. #: doc/classes/Animation.xml
  4369. msgid ""
  4370. "Returns the interpolated value at the given time (in seconds). The "
  4371. "[code]track_idx[/code] must be the index of a value track."
  4372. msgstr ""
  4373. #: doc/classes/Animation.xml
  4374. msgid "Sets the update mode (see [enum UpdateMode]) of a value track."
  4375. msgstr ""
  4376. #: doc/classes/Animation.xml
  4377. msgid ""
  4378. "The total length of the animation (in seconds).\n"
  4379. "[b]Note:[/b] Length is not delimited by the last key, as this one may be "
  4380. "before or after the end to ensure correct interpolation and looping."
  4381. msgstr ""
  4382. #: doc/classes/Animation.xml
  4383. msgid ""
  4384. "A flag indicating that the animation must loop. This is used for correct "
  4385. "interpolation of animation cycles, and for hinting the player that it must "
  4386. "restart the animation."
  4387. msgstr ""
  4388. #: doc/classes/Animation.xml
  4389. msgid "The animation step value."
  4390. msgstr ""
  4391. #: doc/classes/Animation.xml
  4392. msgid ""
  4393. "Emitted when there's a change in the list of tracks, e.g. tracks are added, "
  4394. "moved or have changed paths."
  4395. msgstr ""
  4396. #: doc/classes/Animation.xml
  4397. msgid ""
  4398. "Value tracks set values in node properties, but only those which can be "
  4399. "Interpolated."
  4400. msgstr ""
  4401. #: doc/classes/Animation.xml
  4402. msgid ""
  4403. "Transform tracks are used to change node local transforms or skeleton pose "
  4404. "bones. Transitions are interpolated."
  4405. msgstr ""
  4406. #: doc/classes/Animation.xml
  4407. msgid "Method tracks call functions with given arguments per key."
  4408. msgstr ""
  4409. #: doc/classes/Animation.xml
  4410. msgid ""
  4411. "Bezier tracks are used to interpolate a value using custom curves. They can "
  4412. "also be used to animate sub-properties of vectors and colors (e.g. alpha "
  4413. "value of a [Color])."
  4414. msgstr ""
  4415. #: doc/classes/Animation.xml
  4416. msgid ""
  4417. "Audio tracks are used to play an audio stream with either type of "
  4418. "[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
  4419. "animation."
  4420. msgstr ""
  4421. #: doc/classes/Animation.xml
  4422. msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
  4423. msgstr ""
  4424. #: doc/classes/Animation.xml
  4425. msgid "No interpolation (nearest value)."
  4426. msgstr ""
  4427. #: doc/classes/Animation.xml doc/classes/Gradient.xml
  4428. msgid "Linear interpolation."
  4429. msgstr ""
  4430. #: doc/classes/Animation.xml doc/classes/Gradient.xml
  4431. msgid "Cubic interpolation."
  4432. msgstr ""
  4433. #: doc/classes/Animation.xml
  4434. msgid "Update between keyframes."
  4435. msgstr ""
  4436. #: doc/classes/Animation.xml
  4437. msgid "Update at the keyframes and hold the value."
  4438. msgstr ""
  4439. #: doc/classes/Animation.xml
  4440. msgid "Update at the keyframes."
  4441. msgstr ""
  4442. #: doc/classes/Animation.xml
  4443. msgid ""
  4444. "Same as linear interpolation, but also interpolates from the current value "
  4445. "(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
  4446. msgstr ""
  4447. #: doc/classes/AnimationNode.xml
  4448. msgid "Base resource for [AnimationTree] nodes."
  4449. msgstr ""
  4450. #: doc/classes/AnimationNode.xml
  4451. msgid ""
  4452. "Base resource for [AnimationTree] nodes. In general, it's not used directly, "
  4453. "but you can create custom ones with custom blending formulas.\n"
  4454. "Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
  4455. "otherwise [AnimationRootNode] should be used instead."
  4456. msgstr ""
  4457. #: doc/classes/AnimationNode.xml
  4458. msgid ""
  4459. "Adds an input to the node. This is only useful for nodes created for use in "
  4460. "an [AnimationNodeBlendTree]."
  4461. msgstr ""
  4462. #: doc/classes/AnimationNode.xml
  4463. msgid ""
  4464. "Blend an animation by [code]blend[/code] amount (name must be valid in the "
  4465. "linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
  4466. "passed, as well as whether [code]seek[/code] happened."
  4467. msgstr ""
  4468. #: doc/classes/AnimationNode.xml
  4469. msgid ""
  4470. "Blend an input. This is only useful for nodes created for an "
  4471. "[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative "
  4472. "delta, unless [code]seek[/code] is [code]true[/code], in which case it is "
  4473. "absolute. A filter mode may be optionally passed (see [enum FilterAction] "
  4474. "for options)."
  4475. msgstr ""
  4476. #: doc/classes/AnimationNode.xml
  4477. msgid ""
  4478. "Blend another animation node (in case this node contains children animation "
  4479. "nodes). This function is only useful if you inherit from [AnimationRootNode] "
  4480. "instead, else editors will not display your node for addition."
  4481. msgstr ""
  4482. #: doc/classes/AnimationNode.xml
  4483. msgid ""
  4484. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4485. "override the text caption for this node."
  4486. msgstr ""
  4487. #: doc/classes/AnimationNode.xml
  4488. msgid ""
  4489. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4490. "return a child node by its [code]name[/code]."
  4491. msgstr ""
  4492. #: doc/classes/AnimationNode.xml
  4493. msgid ""
  4494. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4495. "return all children nodes in order as a [code]name: node[/code] dictionary."
  4496. msgstr ""
  4497. #: doc/classes/AnimationNode.xml
  4498. msgid ""
  4499. "Amount of inputs in this node, only useful for nodes that go into "
  4500. "[AnimationNodeBlendTree]."
  4501. msgstr ""
  4502. #: doc/classes/AnimationNode.xml
  4503. msgid "Gets the name of an input by index."
  4504. msgstr ""
  4505. #: doc/classes/AnimationNode.xml
  4506. msgid ""
  4507. "Gets the value of a parameter. Parameters are custom local memory used for "
  4508. "your nodes, given a resource can be reused in multiple trees."
  4509. msgstr ""
  4510. #: doc/classes/AnimationNode.xml
  4511. msgid ""
  4512. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4513. "return the default value of parameter \"[code]name[/code]\". Parameters are "
  4514. "custom local memory used for your nodes, given a resource can be reused in "
  4515. "multiple trees."
  4516. msgstr ""
  4517. #: doc/classes/AnimationNode.xml
  4518. msgid ""
  4519. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4520. "return a list of the properties on this node. Parameters are custom local "
  4521. "memory used for your nodes, given a resource can be reused in multiple "
  4522. "trees. Format is similar to [method Object.get_property_list]."
  4523. msgstr ""
  4524. #: doc/classes/AnimationNode.xml
  4525. msgid ""
  4526. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4527. "return whether the blend tree editor should display filter editing on this "
  4528. "node."
  4529. msgstr ""
  4530. #: doc/classes/AnimationNode.xml
  4531. #, fuzzy
  4532. msgid "Returns whether the given path is filtered."
  4533. msgstr "Trả về [Texture2D] của khung hình được cho."
  4534. #: doc/classes/AnimationNode.xml
  4535. msgid ""
  4536. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4537. "run some code when this node is processed. The [code]time[/code] parameter "
  4538. "is a relative delta, unless [code]seek[/code] is [code]true[/code], in which "
  4539. "case it is absolute.\n"
  4540. "Here, call the [method blend_input], [method blend_node] or [method "
  4541. "blend_animation] functions. You can also use [method get_parameter] and "
  4542. "[method set_parameter] to modify local memory.\n"
  4543. "This function should return the time left for the current animation to "
  4544. "finish (if unsure, pass the value from the main blend being called)."
  4545. msgstr ""
  4546. #: doc/classes/AnimationNode.xml
  4547. msgid "Removes an input, call this only when inactive."
  4548. msgstr ""
  4549. #: doc/classes/AnimationNode.xml
  4550. msgid "Adds or removes a path for the filter."
  4551. msgstr ""
  4552. #: doc/classes/AnimationNode.xml
  4553. msgid ""
  4554. "Sets a custom parameter. These are used as local memory, because resources "
  4555. "can be reused across the tree or scenes."
  4556. msgstr ""
  4557. #: doc/classes/AnimationNode.xml
  4558. msgid "If [code]true[/code], filtering is enabled."
  4559. msgstr ""
  4560. #: doc/classes/AnimationNode.xml
  4561. msgid "Emitted when the node was removed from the graph."
  4562. msgstr ""
  4563. #: doc/classes/AnimationNode.xml
  4564. msgid ""
  4565. "Emitted by nodes that inherit from this class and that have an internal tree "
  4566. "when one of their nodes changes. The nodes that emit this signal are "
  4567. "[AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], "
  4568. "[AnimationNodeStateMachine], and [AnimationNodeBlendTree]."
  4569. msgstr ""
  4570. #: doc/classes/AnimationNode.xml
  4571. msgid "Do not use filtering."
  4572. msgstr ""
  4573. #: doc/classes/AnimationNode.xml
  4574. msgid "Paths matching the filter will be allowed to pass."
  4575. msgstr ""
  4576. #: doc/classes/AnimationNode.xml
  4577. msgid "Paths matching the filter will be discarded."
  4578. msgstr ""
  4579. #: doc/classes/AnimationNode.xml
  4580. msgid "Paths matching the filter will be blended (by the blend value)."
  4581. msgstr ""
  4582. #: doc/classes/AnimationNodeAdd2.xml
  4583. msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
  4584. msgstr ""
  4585. #: doc/classes/AnimationNodeAdd2.xml
  4586. msgid ""
  4587. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4588. "additively based on an amount value in the [code][0.0, 1.0][/code] range."
  4589. msgstr ""
  4590. #: doc/classes/AnimationNodeAdd2.xml doc/classes/AnimationNodeAdd3.xml
  4591. #: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
  4592. msgid ""
  4593. "If [code]true[/code], sets the [code]optimization[/code] to [code]false[/"
  4594. "code] when calling [method AnimationNode.blend_input], forcing the blended "
  4595. "animations to update every frame."
  4596. msgstr ""
  4597. #: doc/classes/AnimationNodeAdd3.xml
  4598. msgid ""
  4599. "Blends two of three animations additively inside of an "
  4600. "[AnimationNodeBlendTree]."
  4601. msgstr ""
  4602. #: doc/classes/AnimationNodeAdd3.xml
  4603. msgid ""
  4604. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4605. "together additively out of three based on a value in the [code][-1.0, 1.0][/"
  4606. "code] range.\n"
  4607. "This node has three inputs:\n"
  4608. "- The base animation to add to\n"
  4609. "- A -add animation to blend with when the blend amount is in the [code]"
  4610. "[-1.0, 0.0][/code] range.\n"
  4611. "- A +add animation to blend with when the blend amount is in the [code][0.0, "
  4612. "1.0][/code] range"
  4613. msgstr ""
  4614. #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
  4615. #: doc/classes/AnimationNodeBlend2.xml
  4616. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4617. #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
  4618. #: doc/classes/AnimationNodeTimeScale.xml
  4619. #: doc/classes/AnimationNodeTransition.xml
  4620. msgid "AnimationTree"
  4621. msgstr ""
  4622. #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
  4623. #: doc/classes/AnimationNodeBlend2.xml
  4624. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4625. #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
  4626. #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
  4627. #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
  4628. #: doc/classes/Camera.xml doc/classes/CollisionShape.xml
  4629. #: doc/classes/CylinderShape.xml doc/classes/Environment.xml
  4630. #: doc/classes/GIProbe.xml doc/classes/GIProbeData.xml
  4631. #: doc/classes/KinematicBody.xml doc/classes/Light.xml doc/classes/Material.xml
  4632. #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
  4633. #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
  4634. #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
  4635. msgid "Third Person Shooter Demo"
  4636. msgstr ""
  4637. #: doc/classes/AnimationNodeAnimation.xml
  4638. msgid "Input animation to use in an [AnimationNodeBlendTree]."
  4639. msgstr ""
  4640. #: doc/classes/AnimationNodeAnimation.xml
  4641. msgid ""
  4642. "A resource to add to an [AnimationNodeBlendTree]. Only features one output "
  4643. "set using the [member animation] property. Use it as an input for "
  4644. "[AnimationNode] that blend animations together."
  4645. msgstr ""
  4646. #: doc/classes/AnimationNodeAnimation.xml doc/classes/AnimationNodeBlend2.xml
  4647. #: doc/classes/AnimationNodeOutput.xml doc/classes/AnimationNodeTimeScale.xml
  4648. #: doc/classes/AnimationNodeTransition.xml doc/classes/Area.xml
  4649. #: doc/classes/Basis.xml doc/classes/BoxShape.xml
  4650. #: doc/classes/CollisionShape.xml modules/gridmap/doc_classes/GridMap.xml
  4651. #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
  4652. #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
  4653. #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
  4654. msgid "3D Platformer Demo"
  4655. msgstr ""
  4656. #: doc/classes/AnimationNodeAnimation.xml
  4657. msgid ""
  4658. "Animation to use as an output. It is one of the animations provided by "
  4659. "[member AnimationTree.anim_player]."
  4660. msgstr ""
  4661. #: doc/classes/AnimationNodeBlend2.xml
  4662. msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]."
  4663. msgstr ""
  4664. #: doc/classes/AnimationNodeBlend2.xml
  4665. msgid ""
  4666. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4667. "linearly based on an amount value in the [code][0.0, 1.0][/code] range."
  4668. msgstr ""
  4669. #: doc/classes/AnimationNodeBlend3.xml
  4670. msgid ""
  4671. "Blends two of three animations linearly inside of an "
  4672. "[AnimationNodeBlendTree]."
  4673. msgstr ""
  4674. #: doc/classes/AnimationNodeBlend3.xml
  4675. msgid ""
  4676. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4677. "together linearly out of three based on a value in the [code][-1.0, 1.0][/"
  4678. "code] range.\n"
  4679. "This node has three inputs:\n"
  4680. "- The base animation\n"
  4681. "- A -blend animation to blend with when the blend amount is in the [code]"
  4682. "[-1.0, 0.0][/code] range.\n"
  4683. "- A +blend animation to blend with when the blend amount is in the [code]"
  4684. "[0.0, 1.0][/code] range"
  4685. msgstr ""
  4686. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4687. msgid ""
  4688. "Blends linearly between two of any number of [AnimationNode] of any type "
  4689. "placed on a virtual axis."
  4690. msgstr ""
  4691. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4692. msgid ""
  4693. "A resource to add to an [AnimationNodeBlendTree].\n"
  4694. "This is a virtual axis on which you can add any type of [AnimationNode] "
  4695. "using [method add_blend_point].\n"
  4696. "Outputs the linear blend of the two [AnimationNode]s closest to the node's "
  4697. "current value.\n"
  4698. "You can set the extents of the axis using the [member min_space] and [member "
  4699. "max_space]."
  4700. msgstr ""
  4701. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4702. msgid ""
  4703. "Adds a new point that represents a [code]node[/code] on the virtual axis at "
  4704. "a given position set by [code]pos[/code]. You can insert it at a specific "
  4705. "index using the [code]at_index[/code] argument. If you use the default value "
  4706. "for [code]at_index[/code], the point is inserted at the end of the blend "
  4707. "points array."
  4708. msgstr ""
  4709. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4710. msgid "Returns the number of points on the blend axis."
  4711. msgstr ""
  4712. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4713. msgid ""
  4714. "Returns the [AnimationNode] referenced by the point at index [code]point[/"
  4715. "code]."
  4716. msgstr ""
  4717. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4718. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4719. msgid "Returns the position of the point at index [code]point[/code]."
  4720. msgstr ""
  4721. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4722. msgid "Removes the point at index [code]point[/code] from the blend axis."
  4723. msgstr ""
  4724. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4725. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4726. msgid ""
  4727. "Changes the [AnimationNode] referenced by the point at index [code]point[/"
  4728. "code]."
  4729. msgstr ""
  4730. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4731. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4732. msgid ""
  4733. "Updates the position of the point at index [code]point[/code] on the blend "
  4734. "axis."
  4735. msgstr ""
  4736. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4737. msgid ""
  4738. "The blend space's axis's upper limit for the points' position. See [method "
  4739. "add_blend_point]."
  4740. msgstr ""
  4741. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4742. msgid ""
  4743. "The blend space's axis's lower limit for the points' position. See [method "
  4744. "add_blend_point]."
  4745. msgstr ""
  4746. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4747. msgid "Position increment to snap to when moving a point on the axis."
  4748. msgstr ""
  4749. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4750. msgid "Label of the virtual axis of the blend space."
  4751. msgstr ""
  4752. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4753. msgid ""
  4754. "Blends linearly between three [AnimationNode] of any type placed in a 2D "
  4755. "space."
  4756. msgstr ""
  4757. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4758. msgid ""
  4759. "A resource to add to an [AnimationNodeBlendTree].\n"
  4760. "This node allows you to blend linearly between three animations using a "
  4761. "[Vector2] weight.\n"
  4762. "You can add vertices to the blend space with [method add_blend_point] and "
  4763. "automatically triangulate it by setting [member auto_triangles] to "
  4764. "[code]true[/code]. Otherwise, use [method add_triangle] and [method "
  4765. "remove_triangle] to create up the blend space by hand."
  4766. msgstr ""
  4767. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4768. msgid ""
  4769. "Adds a new point that represents a [code]node[/code] at the position set by "
  4770. "[code]pos[/code]. You can insert it at a specific index using the "
  4771. "[code]at_index[/code] argument. If you use the default value for "
  4772. "[code]at_index[/code], the point is inserted at the end of the blend points "
  4773. "array."
  4774. msgstr ""
  4775. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4776. msgid ""
  4777. "Creates a new triangle using three points [code]x[/code], [code]y[/code], "
  4778. "and [code]z[/code]. Triangles can overlap. You can insert the triangle at a "
  4779. "specific index using the [code]at_index[/code] argument. If you use the "
  4780. "default value for [code]at_index[/code], the point is inserted at the end of "
  4781. "the blend points array."
  4782. msgstr ""
  4783. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4784. msgid "Returns the number of points in the blend space."
  4785. msgstr ""
  4786. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4787. msgid ""
  4788. "Returns the [AnimationRootNode] referenced by the point at index "
  4789. "[code]point[/code]."
  4790. msgstr ""
  4791. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4792. msgid "Returns the number of triangles in the blend space."
  4793. msgstr ""
  4794. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4795. msgid ""
  4796. "Returns the position of the point at index [code]point[/code] in the "
  4797. "triangle of index [code]triangle[/code]."
  4798. msgstr ""
  4799. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4800. msgid "Removes the point at index [code]point[/code] from the blend space."
  4801. msgstr ""
  4802. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4803. msgid ""
  4804. "Removes the triangle at index [code]triangle[/code] from the blend space."
  4805. msgstr ""
  4806. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4807. msgid ""
  4808. "If [code]true[/code], the blend space is triangulated automatically. The "
  4809. "mesh updates every time you add or remove points with [method "
  4810. "add_blend_point] and [method remove_blend_point]."
  4811. msgstr ""
  4812. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4813. msgid ""
  4814. "Controls the interpolation between animations. See [enum BlendMode] "
  4815. "constants."
  4816. msgstr ""
  4817. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4818. msgid ""
  4819. "The blend space's X and Y axes' upper limit for the points' position. See "
  4820. "[method add_blend_point]."
  4821. msgstr ""
  4822. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4823. msgid ""
  4824. "The blend space's X and Y axes' lower limit for the points' position. See "
  4825. "[method add_blend_point]."
  4826. msgstr ""
  4827. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4828. msgid "Position increment to snap to when moving a point."
  4829. msgstr ""
  4830. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4831. msgid "Name of the blend space's X axis."
  4832. msgstr ""
  4833. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4834. msgid "Name of the blend space's Y axis."
  4835. msgstr ""
  4836. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4837. msgid ""
  4838. "Emitted every time the blend space's triangles are created, removed, or when "
  4839. "one of their vertices changes position."
  4840. msgstr ""
  4841. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4842. msgid "The interpolation between animations is linear."
  4843. msgstr ""
  4844. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4845. msgid ""
  4846. "The blend space plays the animation of the node the blending position is "
  4847. "closest to. Useful for frame-by-frame 2D animations."
  4848. msgstr ""
  4849. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4850. msgid ""
  4851. "Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
  4852. "the last animation's playback position."
  4853. msgstr ""
  4854. #: doc/classes/AnimationNodeBlendTree.xml
  4855. msgid "[AnimationTree] node resource that contains many blend type nodes."
  4856. msgstr ""
  4857. #: doc/classes/AnimationNodeBlendTree.xml
  4858. msgid ""
  4859. "This node may contain a sub-tree of any other blend type nodes, such as "
  4860. "[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], "
  4861. "[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n"
  4862. "An [AnimationNodeOutput] node named [code]output[/code] is created by "
  4863. "default."
  4864. msgstr ""
  4865. #: doc/classes/AnimationNodeBlendTree.xml
  4866. msgid ""
  4867. "Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
  4868. "code] is used to identify the created sub-node later."
  4869. msgstr ""
  4870. #: doc/classes/AnimationNodeBlendTree.xml
  4871. msgid ""
  4872. "Connects the output of an [AnimationNode] as input for another "
  4873. "[AnimationNode], at the input port specified by [code]input_index[/code]."
  4874. msgstr ""
  4875. #: doc/classes/AnimationNodeBlendTree.xml
  4876. msgid "Disconnects the node connected to the specified input."
  4877. msgstr ""
  4878. #: doc/classes/AnimationNodeBlendTree.xml
  4879. msgid "Returns the sub-node with the specified [code]name[/code]."
  4880. msgstr ""
  4881. #: doc/classes/AnimationNodeBlendTree.xml
  4882. msgid ""
  4883. "Returns the position of the sub-node with the specified [code]name[/code]."
  4884. msgstr ""
  4885. #: doc/classes/AnimationNodeBlendTree.xml
  4886. msgid ""
  4887. "Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
  4888. "exists."
  4889. msgstr ""
  4890. #: doc/classes/AnimationNodeBlendTree.xml
  4891. msgid "Removes a sub-node."
  4892. msgstr ""
  4893. #: doc/classes/AnimationNodeBlendTree.xml
  4894. msgid "Changes the name of a sub-node."
  4895. msgstr ""
  4896. #: doc/classes/AnimationNodeBlendTree.xml
  4897. msgid "Modifies the position of a sub-node."
  4898. msgstr ""
  4899. #: doc/classes/AnimationNodeBlendTree.xml
  4900. msgid "The global offset of all sub-nodes."
  4901. msgstr ""
  4902. #: doc/classes/AnimationNodeBlendTree.xml
  4903. msgid "The connection was successful."
  4904. msgstr ""
  4905. #: doc/classes/AnimationNodeBlendTree.xml
  4906. msgid "The input node is [code]null[/code]."
  4907. msgstr ""
  4908. #: doc/classes/AnimationNodeBlendTree.xml
  4909. msgid "The specified input port is out of range."
  4910. msgstr ""
  4911. #: doc/classes/AnimationNodeBlendTree.xml
  4912. msgid "The output node is [code]null[/code]."
  4913. msgstr ""
  4914. #: doc/classes/AnimationNodeBlendTree.xml
  4915. msgid "Input and output nodes are the same."
  4916. msgstr ""
  4917. #: doc/classes/AnimationNodeBlendTree.xml
  4918. msgid "The specified connection already exists."
  4919. msgstr ""
  4920. #: doc/classes/AnimationNodeOneShot.xml
  4921. msgid "Plays an animation once in [AnimationNodeBlendTree]."
  4922. msgstr ""
  4923. #: doc/classes/AnimationNodeOneShot.xml
  4924. msgid ""
  4925. "A resource to add to an [AnimationNodeBlendTree]. This node will execute a "
  4926. "sub-animation and return once it finishes. Blend times for fading in and out "
  4927. "can be customized, as well as filters."
  4928. msgstr ""
  4929. #: doc/classes/AnimationNodeOneShot.xml
  4930. msgid ""
  4931. "If [code]true[/code], the sub-animation will restart automatically after "
  4932. "finishing."
  4933. msgstr ""
  4934. #: doc/classes/AnimationNodeOneShot.xml
  4935. msgid "The delay after which the automatic restart is triggered, in seconds."
  4936. msgstr ""
  4937. #: doc/classes/AnimationNodeOneShot.xml
  4938. msgid ""
  4939. "If [member autorestart] is [code]true[/code], a random additional delay (in "
  4940. "seconds) between 0 and this value will be added to [member "
  4941. "autorestart_delay]."
  4942. msgstr ""
  4943. #: doc/classes/AnimationNodeOutput.xml
  4944. msgid "Generic output node to be added to [AnimationNodeBlendTree]."
  4945. msgstr ""
  4946. #: doc/classes/AnimationNodeStateMachine.xml
  4947. msgid "State machine for control of animations."
  4948. msgstr ""
  4949. #: doc/classes/AnimationNodeStateMachine.xml
  4950. msgid ""
  4951. "Contains multiple nodes representing animation states, connected in a graph. "
  4952. "Node transitions can be configured to happen automatically or via code, "
  4953. "using a shortest-path algorithm. Retrieve the "
  4954. "[AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to "
  4955. "control it programmatically.\n"
  4956. "[b]Example:[/b]\n"
  4957. "[codeblock]\n"
  4958. "var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
  4959. "state_machine.travel(\"some_state\")\n"
  4960. "[/codeblock]"
  4961. msgstr ""
  4962. #: doc/classes/AnimationNodeStateMachine.xml
  4963. msgid ""
  4964. "Adds a new node to the graph. The [code]position[/code] is used for display "
  4965. "in the editor."
  4966. msgstr ""
  4967. #: doc/classes/AnimationNodeStateMachine.xml
  4968. msgid "Adds a transition between the given nodes."
  4969. msgstr ""
  4970. #: doc/classes/AnimationNodeStateMachine.xml
  4971. msgid "Returns the graph's end node."
  4972. msgstr ""
  4973. #: doc/classes/AnimationNodeStateMachine.xml
  4974. msgid "Returns the draw offset of the graph. Used for display in the editor."
  4975. msgstr ""
  4976. #: doc/classes/AnimationNodeStateMachine.xml
  4977. msgid "Returns the animation node with the given name."
  4978. msgstr ""
  4979. #: doc/classes/AnimationNodeStateMachine.xml
  4980. msgid "Returns the given animation node's name."
  4981. msgstr ""
  4982. #: doc/classes/AnimationNodeStateMachine.xml
  4983. msgid "Returns the given node's coordinates. Used for display in the editor."
  4984. msgstr ""
  4985. #: doc/classes/AnimationNodeStateMachine.xml
  4986. msgid "Returns the given transition."
  4987. msgstr ""
  4988. #: doc/classes/AnimationNodeStateMachine.xml
  4989. msgid "Returns the number of connections in the graph."
  4990. msgstr ""
  4991. #: doc/classes/AnimationNodeStateMachine.xml
  4992. msgid "Returns the given transition's start node."
  4993. msgstr ""
  4994. #: doc/classes/AnimationNodeStateMachine.xml
  4995. msgid "Returns the given transition's end node."
  4996. msgstr ""
  4997. #: doc/classes/AnimationNodeStateMachine.xml
  4998. msgid "Returns [code]true[/code] if the graph contains the given node."
  4999. msgstr ""
  5000. #: doc/classes/AnimationNodeStateMachine.xml
  5001. msgid ""
  5002. "Returns [code]true[/code] if there is a transition between the given nodes."
  5003. msgstr ""
  5004. #: doc/classes/AnimationNodeStateMachine.xml
  5005. msgid "Deletes the given node from the graph."
  5006. msgstr ""
  5007. #: doc/classes/AnimationNodeStateMachine.xml
  5008. msgid "Deletes the transition between the two specified nodes."
  5009. msgstr ""
  5010. #: doc/classes/AnimationNodeStateMachine.xml
  5011. msgid "Deletes the given transition by index."
  5012. msgstr ""
  5013. #: doc/classes/AnimationNodeStateMachine.xml
  5014. msgid "Renames the given node."
  5015. msgstr ""
  5016. #: doc/classes/AnimationNodeStateMachine.xml
  5017. msgid "Replaces the node and keeps its transitions unchanged."
  5018. msgstr ""
  5019. #: doc/classes/AnimationNodeStateMachine.xml
  5020. msgid "Sets the given node as the graph end point."
  5021. msgstr ""
  5022. #: doc/classes/AnimationNodeStateMachine.xml
  5023. msgid "Sets the draw offset of the graph. Used for display in the editor."
  5024. msgstr ""
  5025. #: doc/classes/AnimationNodeStateMachine.xml
  5026. msgid "Sets the node's coordinates. Used for display in the editor."
  5027. msgstr ""
  5028. #: doc/classes/AnimationNodeStateMachine.xml
  5029. msgid "Sets the given node as the graph start point."
  5030. msgstr ""
  5031. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5032. msgid "Playback control for [AnimationNodeStateMachine]."
  5033. msgstr ""
  5034. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5035. msgid ""
  5036. "Allows control of [AnimationTree] state machines created with "
  5037. "[AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree."
  5038. "get(\"parameters/playback\")[/code].\n"
  5039. "[b]Example:[/b]\n"
  5040. "[codeblock]\n"
  5041. "var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
  5042. "state_machine.travel(\"some_state\")\n"
  5043. "[/codeblock]"
  5044. msgstr ""
  5045. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5046. msgid "Returns the currently playing animation state."
  5047. msgstr ""
  5048. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5049. msgid "Returns the playback position within the current animation state."
  5050. msgstr ""
  5051. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5052. msgid ""
  5053. "Returns the current travel path as computed internally by the A* algorithm."
  5054. msgstr ""
  5055. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5056. msgid "Returns [code]true[/code] if an animation is playing."
  5057. msgstr ""
  5058. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5059. msgid "Starts playing the given animation."
  5060. msgstr ""
  5061. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5062. msgid "Stops the currently playing animation."
  5063. msgstr ""
  5064. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5065. msgid ""
  5066. "Transitions from the current state to another one, following the shortest "
  5067. "path."
  5068. msgstr ""
  5069. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5070. msgid ""
  5071. "Turn on auto advance when this condition is set. The provided name will "
  5072. "become a boolean parameter on the [AnimationTree] that can be controlled "
  5073. "from code (see [url=$DOCS_URL/tutorials/animation/animation_tree."
  5074. "html#controlling-from-code]Using AnimationTree[/url]). For example, if "
  5075. "[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and "
  5076. "[member advance_condition] is set to [code]\"idle\"[/code]:\n"
  5077. "[codeblock]\n"
  5078. "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
  5079. "(linear_velocity.x == 0)\n"
  5080. "[/codeblock]"
  5081. msgstr ""
  5082. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5083. msgid ""
  5084. "Turn on the transition automatically when this state is reached. This works "
  5085. "best with [constant SWITCH_MODE_AT_END]."
  5086. msgstr ""
  5087. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5088. msgid ""
  5089. "Don't use this transition during [method AnimationNodeStateMachinePlayback."
  5090. "travel] or [member auto_advance]."
  5091. msgstr ""
  5092. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5093. msgid ""
  5094. "Lower priority transitions are preferred when travelling through the tree "
  5095. "via [method AnimationNodeStateMachinePlayback.travel] or [member "
  5096. "auto_advance]."
  5097. msgstr ""
  5098. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5099. msgid "The transition type."
  5100. msgstr ""
  5101. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5102. msgid "The time to cross-fade between this state and the next."
  5103. msgstr ""
  5104. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5105. msgid "Emitted when [member advance_condition] is changed."
  5106. msgstr ""
  5107. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5108. msgid ""
  5109. "Switch to the next state immediately. The current state will end and blend "
  5110. "into the beginning of the new one."
  5111. msgstr ""
  5112. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5113. msgid ""
  5114. "Switch to the next state immediately, but will seek the new state to the "
  5115. "playback position of the old state."
  5116. msgstr ""
  5117. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5118. msgid ""
  5119. "Wait for the current state playback to end, then switch to the beginning of "
  5120. "the next state animation."
  5121. msgstr ""
  5122. #: doc/classes/AnimationNodeTimeScale.xml
  5123. msgid "A time-scaling animation node to be used with [AnimationTree]."
  5124. msgstr ""
  5125. #: doc/classes/AnimationNodeTimeScale.xml
  5126. msgid ""
  5127. "Allows scaling the speed of the animation (or reversing it) in any children "
  5128. "nodes. Setting it to 0 will pause the animation."
  5129. msgstr ""
  5130. #: doc/classes/AnimationNodeTimeSeek.xml
  5131. msgid "A time-seeking animation node to be used with [AnimationTree]."
  5132. msgstr ""
  5133. #: doc/classes/AnimationNodeTimeSeek.xml
  5134. msgid ""
  5135. "This node can be used to cause a seek command to happen to any sub-children "
  5136. "of the animation graph. Use this node type to play an [Animation] from the "
  5137. "start or a certain playback position inside the [AnimationNodeBlendTree]. "
  5138. "After setting the time and changing the animation playback, the seek node "
  5139. "automatically goes into sleep mode on the next process frame by setting its "
  5140. "[code]seek_position[/code] value to [code]-1.0[/code].\n"
  5141. "[codeblock]\n"
  5142. "# Play child animation from the start.\n"
  5143. "animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n"
  5144. "# Alternative syntax (same result as above).\n"
  5145. "animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n"
  5146. "\n"
  5147. "# Play child animation from 12 second timestamp.\n"
  5148. "animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n"
  5149. "# Alternative syntax (same result as above).\n"
  5150. "animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
  5151. "[/codeblock]"
  5152. msgstr ""
  5153. #: doc/classes/AnimationNodeTransition.xml
  5154. msgid "A generic animation transition node for [AnimationTree]."
  5155. msgstr ""
  5156. #: doc/classes/AnimationNodeTransition.xml
  5157. msgid ""
  5158. "Simple state machine for cases which don't require a more advanced "
  5159. "[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
  5160. "transition times can be specified."
  5161. msgstr ""
  5162. #: doc/classes/AnimationNodeTransition.xml
  5163. msgid "The number of available input ports for this node."
  5164. msgstr ""
  5165. #: doc/classes/AnimationNodeTransition.xml
  5166. msgid ""
  5167. "Cross-fading time (in seconds) between each animation connected to the "
  5168. "inputs."
  5169. msgstr ""
  5170. #: doc/classes/AnimationPlayer.xml
  5171. msgid "Container and player of [Animation] resources."
  5172. msgstr ""
  5173. #: doc/classes/AnimationPlayer.xml
  5174. msgid ""
  5175. "An animation player is used for general-purpose playback of [Animation] "
  5176. "resources. It contains a dictionary of animations (referenced by name) and "
  5177. "custom blend times between their transitions. Additionally, animations can "
  5178. "be played and blended in different channels.\n"
  5179. "[AnimationPlayer] is more suited than [Tween] for animations where you know "
  5180. "the final values in advance. For example, fading a screen in and out is more "
  5181. "easily done with an [AnimationPlayer] node thanks to the animation tools "
  5182. "provided by the editor. That particular example can also be implemented with "
  5183. "a [Tween] node, but it requires doing everything by code.\n"
  5184. "Updating the target properties of animations occurs at process time."
  5185. msgstr ""
  5186. #: doc/classes/AnimationPlayer.xml
  5187. msgid "Animation tutorial index"
  5188. msgstr ""
  5189. #: doc/classes/AnimationPlayer.xml
  5190. msgid ""
  5191. "Adds [code]animation[/code] to the player accessible with the key "
  5192. "[code]name[/code]."
  5193. msgstr ""
  5194. #: doc/classes/AnimationPlayer.xml
  5195. msgid ""
  5196. "Shifts position in the animation timeline and immediately updates the "
  5197. "animation. [code]delta[/code] is the time in seconds to shift. Events "
  5198. "between the current frame and [code]delta[/code] are handled."
  5199. msgstr ""
  5200. #: doc/classes/AnimationPlayer.xml
  5201. msgid "Returns the name of the next animation in the queue."
  5202. msgstr ""
  5203. #: doc/classes/AnimationPlayer.xml
  5204. msgid ""
  5205. "Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
  5206. "animation completes."
  5207. msgstr ""
  5208. #: doc/classes/AnimationPlayer.xml
  5209. msgid ""
  5210. "[AnimationPlayer] caches animated nodes. It may not notice if a node "
  5211. "disappears; [method clear_caches] forces it to update the cache again."
  5212. msgstr ""
  5213. #: doc/classes/AnimationPlayer.xml
  5214. msgid "Clears all queued, unplayed animations."
  5215. msgstr ""
  5216. #: doc/classes/AnimationPlayer.xml
  5217. msgid ""
  5218. "Returns the name of [code]animation[/code] or an empty string if not found."
  5219. msgstr ""
  5220. #: doc/classes/AnimationPlayer.xml
  5221. #, fuzzy
  5222. msgid ""
  5223. "Returns the [Animation] with the key [code]name[/code]. If the animation "
  5224. "does not exist, [code]null[/code] is returned and an error is logged."
  5225. msgstr ""
  5226. "Chạy hoạt ảnh tên là [code]anim[/code]. Nếu không cung cấp [code]anim[/code] "
  5227. "nào, thì chạy hoạt ảnh hiện tại."
  5228. #: doc/classes/AnimationPlayer.xml
  5229. msgid "Returns the list of stored animation names."
  5230. msgstr ""
  5231. #: doc/classes/AnimationPlayer.xml
  5232. msgid ""
  5233. "Gets the blend time (in seconds) between two animations, referenced by their "
  5234. "names."
  5235. msgstr ""
  5236. #: doc/classes/AnimationPlayer.xml
  5237. msgid ""
  5238. "Gets the actual playing speed of current animation or 0 if not playing. This "
  5239. "speed is the [member playback_speed] property multiplied by "
  5240. "[code]custom_speed[/code] argument specified when calling the [method play] "
  5241. "method."
  5242. msgstr ""
  5243. #: doc/classes/AnimationPlayer.xml
  5244. msgid ""
  5245. "Returns a list of the animation names that are currently queued to play."
  5246. msgstr ""
  5247. #: doc/classes/AnimationPlayer.xml
  5248. msgid ""
  5249. "Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
  5250. "with key [code]name[/code]."
  5251. msgstr ""
  5252. #: doc/classes/AnimationPlayer.xml
  5253. msgid "Returns [code]true[/code] if playing an animation."
  5254. msgstr ""
  5255. #: doc/classes/AnimationPlayer.xml
  5256. msgid ""
  5257. "Plays the animation with key [code]name[/code]. Custom blend times and speed "
  5258. "can be set. If [code]custom_speed[/code] is negative and [code]from_end[/"
  5259. "code] is [code]true[/code], the animation will play backwards (which is "
  5260. "equivalent to calling [method play_backwards]).\n"
  5261. "The [AnimationPlayer] keeps track of its current or last played animation "
  5262. "with [member assigned_animation]. If this method is called with that same "
  5263. "animation [code]name[/code], or with no [code]name[/code] parameter, the "
  5264. "assigned animation will resume playing if it was paused, or restart if it "
  5265. "was stopped (see [method stop] for both pause and stop). If the animation "
  5266. "was already playing, it will keep playing.\n"
  5267. "[b]Note:[/b] The animation will be updated the next time the "
  5268. "[AnimationPlayer] is processed. If other variables are updated at the same "
  5269. "time this is called, they may be updated too early. To perform the update "
  5270. "immediately, call [code]advance(0)[/code]."
  5271. msgstr ""
  5272. #: doc/classes/AnimationPlayer.xml
  5273. msgid ""
  5274. "Plays the animation with key [code]name[/code] in reverse.\n"
  5275. "This method is a shorthand for [method play] with [code]custom_speed = -1.0[/"
  5276. "code] and [code]from_end = true[/code], so see its description for more "
  5277. "information."
  5278. msgstr ""
  5279. #: doc/classes/AnimationPlayer.xml
  5280. msgid ""
  5281. "Queues an animation for playback once the current one is done.\n"
  5282. "[b]Note:[/b] If a looped animation is currently playing, the queued "
  5283. "animation will never play unless the looped animation is stopped somehow."
  5284. msgstr ""
  5285. #: doc/classes/AnimationPlayer.xml
  5286. msgid "Removes the animation with key [code]name[/code]."
  5287. msgstr ""
  5288. #: doc/classes/AnimationPlayer.xml
  5289. msgid ""
  5290. "Renames an existing animation with key [code]name[/code] to [code]newname[/"
  5291. "code]."
  5292. msgstr ""
  5293. #: doc/classes/AnimationPlayer.xml
  5294. msgid ""
  5295. "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
  5296. "If [code]update[/code] is [code]true[/code], the animation updates too, "
  5297. "otherwise it updates at process time. Events between the current frame and "
  5298. "[code]seconds[/code] are skipped.\n"
  5299. "[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
  5300. "animation_finished]. If you want to skip animation and emit the signal, use "
  5301. "[method advance]."
  5302. msgstr ""
  5303. #: doc/classes/AnimationPlayer.xml
  5304. msgid ""
  5305. "Specifies a blend time (in seconds) between two animations, referenced by "
  5306. "their names."
  5307. msgstr ""
  5308. #: doc/classes/AnimationPlayer.xml
  5309. msgid ""
  5310. "Stops or pauses the currently playing animation. If [code]reset[/code] is "
  5311. "[code]true[/code], the animation position is reset to [code]0[/code] and the "
  5312. "playback speed is reset to [code]1.0[/code].\n"
  5313. "If [code]reset[/code] is [code]false[/code], the [member "
  5314. "current_animation_position] will be kept and calling [method play] or "
  5315. "[method play_backwards] without arguments or with the same animation name as "
  5316. "[member assigned_animation] will resume the animation."
  5317. msgstr ""
  5318. #: doc/classes/AnimationPlayer.xml
  5319. msgid ""
  5320. "If playing, the current animation; otherwise, the animation last played. "
  5321. "When set, would change the animation, but would not play it unless currently "
  5322. "playing. See also [member current_animation]."
  5323. msgstr ""
  5324. #: doc/classes/AnimationPlayer.xml
  5325. msgid "The name of the animation to play when the scene loads."
  5326. msgstr ""
  5327. #: doc/classes/AnimationPlayer.xml
  5328. msgid ""
  5329. "The name of the currently playing animation. If no animation is playing, the "
  5330. "property's value is an empty string. Changing this value does not restart "
  5331. "the animation. See [method play] for more information on playing "
  5332. "animations.\n"
  5333. "[b]Note:[/b] While this property appears in the inspector, it's not meant to "
  5334. "be edited, and it's not saved in the scene. This property is mainly used to "
  5335. "get the currently playing animation, and internally for animation playback "
  5336. "tracks. For more information, see [Animation]."
  5337. msgstr ""
  5338. #: doc/classes/AnimationPlayer.xml
  5339. msgid "The length (in seconds) of the currently being played animation."
  5340. msgstr ""
  5341. #: doc/classes/AnimationPlayer.xml
  5342. msgid "The position (in seconds) of the currently playing animation."
  5343. msgstr ""
  5344. #: doc/classes/AnimationPlayer.xml
  5345. msgid "The call mode to use for Call Method tracks."
  5346. msgstr ""
  5347. #: doc/classes/AnimationPlayer.xml
  5348. msgid ""
  5349. "If [code]true[/code], updates animations in response to process-related "
  5350. "notifications."
  5351. msgstr ""
  5352. #: doc/classes/AnimationPlayer.xml
  5353. msgid ""
  5354. "The default time in which to blend animations. Ranges from 0 to 4096 with "
  5355. "0.01 precision."
  5356. msgstr ""
  5357. #: doc/classes/AnimationPlayer.xml
  5358. msgid "The process notification in which to update animations."
  5359. msgstr ""
  5360. #: doc/classes/AnimationPlayer.xml
  5361. msgid ""
  5362. "The speed scaling ratio. For instance, if this value is 1, then the "
  5363. "animation plays at normal speed. If it's 0.5, then it plays at half speed. "
  5364. "If it's 2, then it plays at double speed."
  5365. msgstr ""
  5366. #: doc/classes/AnimationPlayer.xml
  5367. msgid ""
  5368. "This is used by the editor. If set to [code]true[/code], the scene will be "
  5369. "saved with the effects of the reset animation applied (as if it had been "
  5370. "seeked to time 0), then reverted after saving.\n"
  5371. "In other words, the saved scene file will contain the \"default pose\", as "
  5372. "defined by the reset animation, if any, with the editor keeping the values "
  5373. "that the nodes had before saving."
  5374. msgstr ""
  5375. #: doc/classes/AnimationPlayer.xml
  5376. msgid "The node from which node path references will travel."
  5377. msgstr ""
  5378. #: doc/classes/AnimationPlayer.xml
  5379. msgid ""
  5380. "Emitted when a queued animation plays after the previous animation was "
  5381. "finished. See [method queue].\n"
  5382. "[b]Note:[/b] The signal is not emitted when the animation is changed via "
  5383. "[method play] or from [AnimationTree]."
  5384. msgstr ""
  5385. #: doc/classes/AnimationPlayer.xml
  5386. msgid "Notifies when an animation finished playing."
  5387. msgstr ""
  5388. #: doc/classes/AnimationPlayer.xml
  5389. msgid "Notifies when an animation starts playing."
  5390. msgstr ""
  5391. #: doc/classes/AnimationPlayer.xml
  5392. msgid ""
  5393. "Notifies when the caches have been cleared, either automatically, or "
  5394. "manually via [method clear_caches]."
  5395. msgstr ""
  5396. #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
  5397. msgid ""
  5398. "Process animation during the physics process. This is especially useful when "
  5399. "animating physics bodies."
  5400. msgstr ""
  5401. #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
  5402. msgid "Process animation during the idle process."
  5403. msgstr ""
  5404. #: doc/classes/AnimationPlayer.xml
  5405. msgid ""
  5406. "Do not process animation. Use [method advance] to process the animation "
  5407. "manually."
  5408. msgstr ""
  5409. #: doc/classes/AnimationPlayer.xml
  5410. msgid ""
  5411. "Batch method calls during the animation process, then do the calls after "
  5412. "events are processed. This avoids bugs involving deleting nodes or modifying "
  5413. "the AnimationPlayer while playing."
  5414. msgstr ""
  5415. #: doc/classes/AnimationPlayer.xml
  5416. msgid "Make method calls immediately when reached in the animation."
  5417. msgstr ""
  5418. #: doc/classes/AnimationTree.xml
  5419. msgid ""
  5420. "A node to be used for advanced animation transitions in an [AnimationPlayer]."
  5421. msgstr ""
  5422. #: doc/classes/AnimationTree.xml
  5423. msgid ""
  5424. "A node to be used for advanced animation transitions in an "
  5425. "[AnimationPlayer].\n"
  5426. "[b]Note:[/b] When linked with an [AnimationPlayer], several properties and "
  5427. "methods of the corresponding [AnimationPlayer] will not function as "
  5428. "expected. Playback and transitions should be handled using only the "
  5429. "[AnimationTree] and its constituent [AnimationNode](s). The "
  5430. "[AnimationPlayer] node should be used solely for adding, deleting, and "
  5431. "editing animations."
  5432. msgstr ""
  5433. #: doc/classes/AnimationTree.xml
  5434. msgid "Using AnimationTree"
  5435. msgstr ""
  5436. #: doc/classes/AnimationTree.xml
  5437. msgid "Manually advance the animations by the specified time (in seconds)."
  5438. msgstr ""
  5439. #: doc/classes/AnimationTree.xml
  5440. msgid ""
  5441. "Retrieve the motion of the [member root_motion_track] as a [Transform] that "
  5442. "can be used elsewhere. If [member root_motion_track] is not a path to a "
  5443. "track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
  5444. "transformation. See also [member root_motion_track] and [RootMotionView]."
  5445. msgstr ""
  5446. #: doc/classes/AnimationTree.xml
  5447. msgid "If [code]true[/code], the [AnimationTree] will be processing."
  5448. msgstr ""
  5449. #: doc/classes/AnimationTree.xml
  5450. msgid "The path to the [AnimationPlayer] used for animating."
  5451. msgstr ""
  5452. #: doc/classes/AnimationTree.xml
  5453. msgid ""
  5454. "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
  5455. "for available modes."
  5456. msgstr ""
  5457. #: doc/classes/AnimationTree.xml
  5458. msgid ""
  5459. "The path to the Animation track used for root motion. Paths must be valid "
  5460. "scene-tree paths to a node, and must be specified starting from the parent "
  5461. "node of the node that will reproduce the animation. To specify a track that "
  5462. "controls properties or bones, append its name after the path, separated by "
  5463. "[code]\":\"[/code]. For example, [code]\"character/skeleton:ankle\"[/code] "
  5464. "or [code]\"character/mesh:transform/local\"[/code].\n"
  5465. "If the track has type [constant Animation.TYPE_TRANSFORM], the "
  5466. "transformation will be cancelled visually, and the animation will appear to "
  5467. "stay in place. See also [method get_root_motion_transform] and "
  5468. "[RootMotionView]."
  5469. msgstr ""
  5470. #: doc/classes/AnimationTree.xml
  5471. msgid "The root animation node of this [AnimationTree]. See [AnimationNode]."
  5472. msgstr ""
  5473. #: doc/classes/AnimationTree.xml
  5474. msgid ""
  5475. "The animations will progress during the physics frame (i.e. [method Node."
  5476. "_physics_process])."
  5477. msgstr ""
  5478. #: doc/classes/AnimationTree.xml
  5479. msgid ""
  5480. "The animations will progress during the idle frame (i.e. [method Node."
  5481. "_process])."
  5482. msgstr ""
  5483. #: doc/classes/AnimationTree.xml
  5484. msgid "The animations will only progress manually (see [method advance])."
  5485. msgstr ""
  5486. #: doc/classes/AnimationTreePlayer.xml
  5487. msgid ""
  5488. "[i]Deprecated.[/i] Animation player that uses a node graph for blending "
  5489. "animations. Superseded by [AnimationTree]."
  5490. msgstr ""
  5491. #: doc/classes/AnimationTreePlayer.xml
  5492. msgid ""
  5493. "[i]Deprecated.[/i] A node graph tool for blending multiple animations bound "
  5494. "to an [AnimationPlayer]. Especially useful for animating characters or other "
  5495. "skeleton-based rigs. It can combine several animations to form a desired "
  5496. "pose.\n"
  5497. "It takes [Animation]s from an [AnimationPlayer] node and mixes them "
  5498. "depending on the graph.\n"
  5499. "See [AnimationTree] for a more full-featured replacement of this node."
  5500. msgstr ""
  5501. #: doc/classes/AnimationTreePlayer.xml
  5502. msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
  5503. msgstr ""
  5504. #: doc/classes/AnimationTreePlayer.xml
  5505. msgid ""
  5506. "Shifts position in the animation timeline. [code]delta[/code] is the time in "
  5507. "seconds to shift. Events between the current frame and [code]delta[/code] "
  5508. "are handled."
  5509. msgstr ""
  5510. #: doc/classes/AnimationTreePlayer.xml
  5511. msgid ""
  5512. "Returns the [AnimationPlayer]'s [Animation] bound to the "
  5513. "[AnimationTreePlayer]'s animation node with name [code]id[/code]."
  5514. msgstr ""
  5515. #: doc/classes/AnimationTreePlayer.xml
  5516. msgid ""
  5517. "Returns the name of the [member master_player]'s [Animation] bound to this "
  5518. "animation node."
  5519. msgstr ""
  5520. #: doc/classes/AnimationTreePlayer.xml
  5521. msgid ""
  5522. "Returns the absolute playback timestamp of the animation node with name "
  5523. "[code]id[/code]."
  5524. msgstr ""
  5525. #: doc/classes/AnimationTreePlayer.xml
  5526. msgid ""
  5527. "Binds a new [Animation] from the [member master_player] to the "
  5528. "[AnimationTreePlayer]'s animation node with name [code]id[/code]."
  5529. msgstr ""
  5530. #: doc/classes/AnimationTreePlayer.xml
  5531. msgid ""
  5532. "If [code]enable[/code] is [code]true[/code], the animation node with ID "
  5533. "[code]id[/code] turns off the track modifying the property at [code]path[/"
  5534. "code]. The modified node's children continue to animate."
  5535. msgstr ""
  5536. #: doc/classes/AnimationTreePlayer.xml
  5537. msgid ""
  5538. "Binds the [Animation] named [code]source[/code] from [member master_player] "
  5539. "to the animation node [code]id[/code]. Recalculates caches."
  5540. msgstr ""
  5541. #: doc/classes/AnimationTreePlayer.xml
  5542. msgid ""
  5543. "Returns whether node [code]id[/code] and [code]dst_id[/code] are connected "
  5544. "at the specified slot."
  5545. msgstr ""
  5546. #: doc/classes/AnimationTreePlayer.xml
  5547. msgid "Returns the blend amount of a Blend2 node given its name."
  5548. msgstr ""
  5549. #: doc/classes/AnimationTreePlayer.xml
  5550. msgid ""
  5551. "Sets the blend amount of a Blend2 node given its name and value.\n"
  5552. "A Blend2 node blends two animations (A and B) with the amount between 0 and "
  5553. "1.\n"
  5554. "At 0, output is input A. Towards 1, the influence of A gets lessened, the "
  5555. "influence of B gets raised. At 1, output is input B."
  5556. msgstr ""
  5557. #: doc/classes/AnimationTreePlayer.xml
  5558. msgid ""
  5559. "If [code]enable[/code] is [code]true[/code], the Blend2 node with name "
  5560. "[code]id[/code] turns off the track modifying the property at [code]path[/"
  5561. "code]. The modified node's children continue to animate."
  5562. msgstr ""
  5563. #: doc/classes/AnimationTreePlayer.xml
  5564. msgid "Returns the blend amount of a Blend3 node given its name."
  5565. msgstr ""
  5566. #: doc/classes/AnimationTreePlayer.xml
  5567. msgid ""
  5568. "Sets the blend amount of a Blend3 node given its name and value.\n"
  5569. "A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 "
  5570. "and 1.\n"
  5571. "At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, "
  5572. "the influence of A gets raised and the influence of B+ is 0. At 0, output is "
  5573. "input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
  5574. "gets raised and the influence of B+ is 0. At 1, output is input B+."
  5575. msgstr ""
  5576. #: doc/classes/AnimationTreePlayer.xml
  5577. msgid "Returns the blend amount of a Blend4 node given its name."
  5578. msgstr ""
  5579. #: doc/classes/AnimationTreePlayer.xml
  5580. msgid ""
  5581. "Sets the blend amount of a Blend4 node given its name and value.\n"
  5582. "A Blend4 Node blends two pairs of animations.\n"
  5583. "The two pairs are blended like Blend2 and then added together."
  5584. msgstr ""
  5585. #: doc/classes/AnimationTreePlayer.xml
  5586. msgid ""
  5587. "Connects node [code]id[/code] to [code]dst_id[/code] at the specified input "
  5588. "slot."
  5589. msgstr ""
  5590. #: doc/classes/AnimationTreePlayer.xml
  5591. msgid ""
  5592. "Disconnects nodes connected to [code]id[/code] at the specified input slot."
  5593. msgstr ""
  5594. #: doc/classes/AnimationTreePlayer.xml
  5595. msgid "Returns a [PoolStringArray] containing the name of all nodes."
  5596. msgstr ""
  5597. #: doc/classes/AnimationTreePlayer.xml
  5598. msgid "Returns the mix amount of a Mix node given its name."
  5599. msgstr ""
  5600. #: doc/classes/AnimationTreePlayer.xml
  5601. msgid ""
  5602. "Sets the mix amount of a Mix node given its name and value.\n"
  5603. "A Mix node adds input b to input a by the amount given by ratio."
  5604. msgstr ""
  5605. #: doc/classes/AnimationTreePlayer.xml
  5606. msgid "Check if a node exists (by name)."
  5607. msgstr ""
  5608. #: doc/classes/AnimationTreePlayer.xml
  5609. msgid ""
  5610. "Returns the input count for a given node. Different types of nodes have "
  5611. "different amount of inputs."
  5612. msgstr ""
  5613. #: doc/classes/AnimationTreePlayer.xml
  5614. msgid "Returns the input source for a given node input."
  5615. msgstr ""
  5616. #: doc/classes/AnimationTreePlayer.xml
  5617. msgid "Returns position of a node in the graph given its name."
  5618. msgstr ""
  5619. #: doc/classes/AnimationTreePlayer.xml
  5620. msgid "Gets the node type, will return from [enum NodeType] enum."
  5621. msgstr ""
  5622. #: doc/classes/AnimationTreePlayer.xml
  5623. msgid "Renames a node in the graph."
  5624. msgstr ""
  5625. #: doc/classes/AnimationTreePlayer.xml
  5626. msgid "Sets the position of a node in the graph given its name and position."
  5627. msgstr ""
  5628. #: doc/classes/AnimationTreePlayer.xml
  5629. msgid "Returns the autostart delay of a OneShot node given its name."
  5630. msgstr ""
  5631. #: doc/classes/AnimationTreePlayer.xml
  5632. msgid "Returns the autostart random delay of a OneShot node given its name."
  5633. msgstr ""
  5634. #: doc/classes/AnimationTreePlayer.xml
  5635. msgid "Returns the fade in time of a OneShot node given its name."
  5636. msgstr ""
  5637. #: doc/classes/AnimationTreePlayer.xml
  5638. msgid "Returns the fade out time of a OneShot node given its name."
  5639. msgstr ""
  5640. #: doc/classes/AnimationTreePlayer.xml
  5641. msgid "Returns whether a OneShot node will auto restart given its name."
  5642. msgstr ""
  5643. #: doc/classes/AnimationTreePlayer.xml
  5644. msgid "Returns whether a OneShot node is active given its name."
  5645. msgstr ""
  5646. #: doc/classes/AnimationTreePlayer.xml
  5647. msgid ""
  5648. "Sets the autorestart property of a OneShot node given its name and value."
  5649. msgstr ""
  5650. #: doc/classes/AnimationTreePlayer.xml
  5651. msgid ""
  5652. "Sets the autorestart delay of a OneShot node given its name and value in "
  5653. "seconds."
  5654. msgstr ""
  5655. #: doc/classes/AnimationTreePlayer.xml
  5656. msgid ""
  5657. "Sets the autorestart random delay of a OneShot node given its name and value "
  5658. "in seconds."
  5659. msgstr ""
  5660. #: doc/classes/AnimationTreePlayer.xml
  5661. msgid ""
  5662. "Sets the fade in time of a OneShot node given its name and value in seconds."
  5663. msgstr ""
  5664. #: doc/classes/AnimationTreePlayer.xml
  5665. msgid ""
  5666. "Sets the fade out time of a OneShot node given its name and value in seconds."
  5667. msgstr ""
  5668. #: doc/classes/AnimationTreePlayer.xml
  5669. msgid ""
  5670. "If [code]enable[/code] is [code]true[/code], the OneShot node with ID "
  5671. "[code]id[/code] turns off the track modifying the property at [code]path[/"
  5672. "code]. The modified node's children continue to animate."
  5673. msgstr ""
  5674. #: doc/classes/AnimationTreePlayer.xml
  5675. msgid "Starts a OneShot node given its name."
  5676. msgstr ""
  5677. #: doc/classes/AnimationTreePlayer.xml
  5678. msgid "Stops the OneShot node with name [code]id[/code]."
  5679. msgstr ""
  5680. #: doc/classes/AnimationTreePlayer.xml
  5681. msgid ""
  5682. "Manually recalculates the cache of track information generated from "
  5683. "animation nodes. Needed when external sources modify the animation nodes' "
  5684. "state."
  5685. msgstr ""
  5686. #: doc/classes/AnimationTreePlayer.xml
  5687. msgid "Removes the animation node with name [code]id[/code]."
  5688. msgstr ""
  5689. #: doc/classes/AnimationTreePlayer.xml
  5690. msgid "Resets this [AnimationTreePlayer]."
  5691. msgstr ""
  5692. #: doc/classes/AnimationTreePlayer.xml
  5693. msgid ""
  5694. "Returns the time scale value of the TimeScale node with name [code]id[/code]."
  5695. msgstr ""
  5696. #: doc/classes/AnimationTreePlayer.xml
  5697. msgid ""
  5698. "Sets the time scale of the TimeScale node with name [code]id[/code] to "
  5699. "[code]scale[/code].\n"
  5700. "The TimeScale node is used to speed [Animation]s up if the scale is above 1 "
  5701. "or slow them down if it is below 1.\n"
  5702. "If applied after a blend or mix, affects all input animations to that blend "
  5703. "or mix."
  5704. msgstr ""
  5705. #: doc/classes/AnimationTreePlayer.xml
  5706. msgid ""
  5707. "Sets the time seek value of the TimeSeek node with name [code]id[/code] to "
  5708. "[code]seconds[/code].\n"
  5709. "This functions as a seek in the [Animation] or the blend or mix of "
  5710. "[Animation]s input in it."
  5711. msgstr ""
  5712. #: doc/classes/AnimationTreePlayer.xml
  5713. msgid ""
  5714. "Deletes the input at [code]input_idx[/code] for the transition node with "
  5715. "name [code]id[/code]."
  5716. msgstr ""
  5717. #: doc/classes/AnimationTreePlayer.xml
  5718. msgid ""
  5719. "Returns the index of the currently evaluated input for the transition node "
  5720. "with name [code]id[/code]."
  5721. msgstr ""
  5722. #: doc/classes/AnimationTreePlayer.xml
  5723. msgid ""
  5724. "Returns the number of inputs for the transition node with name [code]id[/"
  5725. "code]. You can add inputs by right-clicking on the transition node."
  5726. msgstr ""
  5727. #: doc/classes/AnimationTreePlayer.xml
  5728. msgid ""
  5729. "Returns the cross fade time for the transition node with name [code]id[/"
  5730. "code]."
  5731. msgstr ""
  5732. #: doc/classes/AnimationTreePlayer.xml
  5733. msgid ""
  5734. "Returns [code]true[/code] if the input at [code]input_idx[/code] on the "
  5735. "transition node with name [code]id[/code] is set to automatically advance to "
  5736. "the next input upon completion."
  5737. msgstr ""
  5738. #: doc/classes/AnimationTreePlayer.xml
  5739. msgid ""
  5740. "The transition node with name [code]id[/code] sets its current input at "
  5741. "[code]input_idx[/code]."
  5742. msgstr ""
  5743. #: doc/classes/AnimationTreePlayer.xml
  5744. msgid ""
  5745. "The transition node with name [code]id[/code] advances to its next input "
  5746. "automatically when the input at [code]input_idx[/code] completes."
  5747. msgstr ""
  5748. #: doc/classes/AnimationTreePlayer.xml
  5749. msgid ""
  5750. "Resizes the number of inputs available for the transition node with name "
  5751. "[code]id[/code]."
  5752. msgstr ""
  5753. #: doc/classes/AnimationTreePlayer.xml
  5754. msgid ""
  5755. "The transition node with name [code]id[/code] sets its cross fade time to "
  5756. "[code]time_sec[/code]."
  5757. msgstr ""
  5758. #: doc/classes/AnimationTreePlayer.xml
  5759. #, fuzzy
  5760. msgid ""
  5761. "If [code]true[/code], the [AnimationTreePlayer] is able to play animations."
  5762. msgstr "Nếu [code]true[/code] thì lật ngang họa tiết."
  5763. #: doc/classes/AnimationTreePlayer.xml
  5764. msgid ""
  5765. "The node from which to relatively access other nodes.\n"
  5766. "It accesses the bones, so it should point to the same node the "
  5767. "[AnimationPlayer] would point its Root Node at."
  5768. msgstr ""
  5769. #: doc/classes/AnimationTreePlayer.xml
  5770. msgid ""
  5771. "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] "
  5772. "binds animations to animation nodes.\n"
  5773. "Once set, [Animation] nodes can be added to the [AnimationTreePlayer]."
  5774. msgstr ""
  5775. #: doc/classes/AnimationTreePlayer.xml
  5776. msgid "The thread in which to update animations."
  5777. msgstr ""
  5778. #: doc/classes/AnimationTreePlayer.xml
  5779. msgid "Output node."
  5780. msgstr ""
  5781. #: doc/classes/AnimationTreePlayer.xml
  5782. msgid "Animation node."
  5783. msgstr ""
  5784. #: doc/classes/AnimationTreePlayer.xml
  5785. msgid "OneShot node."
  5786. msgstr ""
  5787. #: doc/classes/AnimationTreePlayer.xml
  5788. msgid "Mix node."
  5789. msgstr ""
  5790. #: doc/classes/AnimationTreePlayer.xml
  5791. msgid "Blend2 node."
  5792. msgstr ""
  5793. #: doc/classes/AnimationTreePlayer.xml
  5794. msgid "Blend3 node."
  5795. msgstr ""
  5796. #: doc/classes/AnimationTreePlayer.xml
  5797. msgid "Blend4 node."
  5798. msgstr ""
  5799. #: doc/classes/AnimationTreePlayer.xml
  5800. msgid "TimeScale node."
  5801. msgstr ""
  5802. #: doc/classes/AnimationTreePlayer.xml
  5803. msgid "TimeSeek node."
  5804. msgstr ""
  5805. #: doc/classes/AnimationTreePlayer.xml
  5806. msgid "Transition node."
  5807. msgstr ""
  5808. #: doc/classes/Area.xml
  5809. msgid "3D area for detection and physics and audio influence."
  5810. msgstr ""
  5811. #: doc/classes/Area.xml
  5812. msgid ""
  5813. "3D area that detects [CollisionObject] nodes overlapping, entering, or "
  5814. "exiting. Can also alter or override local physics parameters (gravity, "
  5815. "damping) and route audio to a custom audio bus.\n"
  5816. "To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
  5817. "node as a [i]direct[/i] child (or add multiple such nodes as direct "
  5818. "children) of the area.\n"
  5819. "[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
  5820. "warning about possibly unexpected behavior when using that shape for an area."
  5821. msgstr ""
  5822. #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
  5823. #: doc/classes/ViewportTexture.xml
  5824. msgid "GUI in 3D Demo"
  5825. msgstr ""
  5826. #: doc/classes/Area.xml
  5827. msgid ""
  5828. "Returns a list of intersecting [Area]s. The overlapping area's [member "
  5829. "CollisionObject.collision_layer] must be part of this area's [member "
  5830. "CollisionObject.collision_mask] in order to be detected.\n"
  5831. "For performance reasons (collisions are all processed at the same time) this "
  5832. "list is modified once during the physics step, not immediately after objects "
  5833. "are moved. Consider using signals instead."
  5834. msgstr ""
  5835. #: doc/classes/Area.xml
  5836. msgid ""
  5837. "Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
  5838. "[member CollisionObject.collision_layer] must be part of this area's [member "
  5839. "CollisionObject.collision_mask] in order to be detected.\n"
  5840. "For performance reasons (collisions are all processed at the same time) this "
  5841. "list is modified once during the physics step, not immediately after objects "
  5842. "are moved. Consider using signals instead."
  5843. msgstr ""
  5844. #: doc/classes/Area.xml
  5845. msgid ""
  5846. "If [code]true[/code], the given area overlaps the Area.\n"
  5847. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  5848. "For performance, list of overlaps is updated once per frame and before the "
  5849. "physics step. Consider using signals instead."
  5850. msgstr ""
  5851. #: doc/classes/Area.xml
  5852. msgid ""
  5853. "If [code]true[/code], the given physics body overlaps the Area.\n"
  5854. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  5855. "For performance, list of overlaps is updated once per frame and before the "
  5856. "physics step. Consider using signals instead.\n"
  5857. "The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
  5858. "instance (while GridMaps are not physics body themselves, they register "
  5859. "their tiles with collision shapes as a virtual physics body)."
  5860. msgstr ""
  5861. #: doc/classes/Area.xml
  5862. msgid ""
  5863. "The rate at which objects stop spinning in this area. Represents the angular "
  5864. "velocity lost per second.\n"
  5865. "See [member ProjectSettings.physics/3d/default_angular_damp] for more "
  5866. "details about damping."
  5867. msgstr ""
  5868. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5869. msgid "The name of the area's audio bus."
  5870. msgstr ""
  5871. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5872. msgid ""
  5873. "If [code]true[/code], the area's audio bus overrides the default audio bus."
  5874. msgstr ""
  5875. #: doc/classes/Area.xml
  5876. msgid ""
  5877. "The area's gravity intensity (in meters per second squared). This value "
  5878. "multiplies the gravity vector. This is useful to alter the force of gravity "
  5879. "without altering its direction."
  5880. msgstr ""
  5881. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5882. msgid ""
  5883. "The falloff factor for point gravity. The greater the value, the faster "
  5884. "gravity decreases with distance."
  5885. msgstr ""
  5886. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5887. msgid ""
  5888. "If [code]true[/code], gravity is calculated from a point (set via [member "
  5889. "gravity_vec]). See also [member space_override]."
  5890. msgstr ""
  5891. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5892. msgid ""
  5893. "The area's gravity vector (not normalized). If gravity is a point (see "
  5894. "[member gravity_point]), this will be the point of attraction."
  5895. msgstr ""
  5896. #: doc/classes/Area.xml
  5897. msgid ""
  5898. "The rate at which objects stop moving in this area. Represents the linear "
  5899. "velocity lost per second.\n"
  5900. "See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
  5901. "about damping."
  5902. msgstr ""
  5903. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5904. msgid "If [code]true[/code], other monitoring areas can detect this area."
  5905. msgstr ""
  5906. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5907. msgid ""
  5908. "If [code]true[/code], the area detects bodies or areas entering and exiting "
  5909. "it."
  5910. msgstr ""
  5911. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5912. msgid "The area's priority. Higher priority areas are processed first."
  5913. msgstr ""
  5914. #: doc/classes/Area.xml
  5915. msgid ""
  5916. "The degree to which this area applies reverb to its associated audio. Ranges "
  5917. "from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
  5918. msgstr ""
  5919. #: doc/classes/Area.xml
  5920. msgid "If [code]true[/code], the area applies reverb to its associated audio."
  5921. msgstr ""
  5922. #: doc/classes/Area.xml
  5923. msgid "The reverb bus name to use for this area's associated audio."
  5924. msgstr ""
  5925. #: doc/classes/Area.xml
  5926. msgid ""
  5927. "The degree to which this area's reverb is a uniform effect. Ranges from "
  5928. "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
  5929. msgstr ""
  5930. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5931. msgid ""
  5932. "Override mode for gravity and damping calculations within this area. See "
  5933. "[enum SpaceOverride] for possible values."
  5934. msgstr ""
  5935. #: doc/classes/Area.xml
  5936. msgid ""
  5937. "Emitted when another Area enters this Area. Requires [member monitoring] to "
  5938. "be set to [code]true[/code].\n"
  5939. "[code]area[/code] the other Area."
  5940. msgstr ""
  5941. #: doc/classes/Area.xml
  5942. msgid ""
  5943. "Emitted when another Area exits this Area. Requires [member monitoring] to "
  5944. "be set to [code]true[/code].\n"
  5945. "[code]area[/code] the other Area."
  5946. msgstr ""
  5947. #: doc/classes/Area.xml
  5948. msgid ""
  5949. "Emitted when one of another Area's [Shape]s enters one of this Area's "
  5950. "[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
  5951. "[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used "
  5952. "by the [PhysicsServer].\n"
  5953. "[code]area[/code] the other Area.\n"
  5954. "[code]area_shape_index[/code] the index of the [Shape] of the other Area "
  5955. "used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area."
  5956. "shape_owner_get_owner(area_shape_index)[/code].\n"
  5957. "[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
  5958. "the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  5959. "shape_owner_get_owner(local_shape_index)[/code]."
  5960. msgstr ""
  5961. #: doc/classes/Area.xml
  5962. msgid ""
  5963. "Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
  5964. "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
  5965. "[MeshLibrary] has Collision [Shape]s.\n"
  5966. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  5967. "[PhysicsBody] or [GridMap]."
  5968. msgstr ""
  5969. #: doc/classes/Area.xml
  5970. msgid ""
  5971. "Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
  5972. "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
  5973. "[MeshLibrary] has Collision [Shape]s.\n"
  5974. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  5975. "[PhysicsBody] or [GridMap]."
  5976. msgstr ""
  5977. #: doc/classes/Area.xml
  5978. msgid ""
  5979. "Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
  5980. "this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
  5981. "code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  5982. "[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
  5983. "[CollisionObject] used by the [PhysicsServer].\n"
  5984. "[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] "
  5985. "or [GridMap].\n"
  5986. "[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] "
  5987. "or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with "
  5988. "[code]body.shape_owner_get_owner(body_shape_index)[/code].\n"
  5989. "[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
  5990. "the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  5991. "shape_owner_get_owner(local_shape_index)[/code]."
  5992. msgstr ""
  5993. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5994. msgid "This area does not affect gravity/damping."
  5995. msgstr ""
  5996. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5997. msgid ""
  5998. "This area adds its gravity/damping values to whatever has been calculated so "
  5999. "far (in [member priority] order)."
  6000. msgstr ""
  6001. #: doc/classes/Area.xml doc/classes/Area2D.xml
  6002. msgid ""
  6003. "This area adds its gravity/damping values to whatever has been calculated so "
  6004. "far (in [member priority] order), ignoring any lower priority areas."
  6005. msgstr ""
  6006. #: doc/classes/Area.xml doc/classes/Area2D.xml
  6007. msgid ""
  6008. "This area replaces any gravity/damping, even the defaults, ignoring any "
  6009. "lower priority areas."
  6010. msgstr ""
  6011. #: doc/classes/Area.xml doc/classes/Area2D.xml
  6012. msgid ""
  6013. "This area replaces any gravity/damping calculated so far (in [member "
  6014. "priority] order), but keeps calculating the rest of the areas."
  6015. msgstr ""
  6016. #: doc/classes/Area2D.xml
  6017. msgid "2D area for detection and physics and audio influence."
  6018. msgstr ""
  6019. #: doc/classes/Area2D.xml
  6020. msgid ""
  6021. "2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
  6022. "exiting. Can also alter or override local physics parameters (gravity, "
  6023. "damping) and route audio to a custom audio bus.\n"
  6024. "To give the area its shape, add a [CollisionShape2D] or a "
  6025. "[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
  6026. "nodes as direct children) of the area.\n"
  6027. "[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
  6028. "unexpected behavior when using that shape for an area."
  6029. msgstr ""
  6030. #: doc/classes/Area2D.xml
  6031. msgid "Using Area2D"
  6032. msgstr ""
  6033. #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
  6034. #: doc/classes/RectangleShape2D.xml
  6035. msgid "2D Pong Demo"
  6036. msgstr ""
  6037. #: doc/classes/Area2D.xml doc/classes/Camera2D.xml
  6038. #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
  6039. #: doc/classes/TileSet.xml
  6040. msgid "2D Platformer Demo"
  6041. msgstr ""
  6042. #: doc/classes/Area2D.xml
  6043. msgid ""
  6044. "Returns a list of intersecting [Area2D]s. The overlapping area's [member "
  6045. "CollisionObject2D.collision_layer] must be part of this area's [member "
  6046. "CollisionObject2D.collision_mask] in order to be detected.\n"
  6047. "For performance reasons (collisions are all processed at the same time) this "
  6048. "list is modified once during the physics step, not immediately after objects "
  6049. "are moved. Consider using signals instead."
  6050. msgstr ""
  6051. #: doc/classes/Area2D.xml
  6052. msgid ""
  6053. "Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
  6054. "[member CollisionObject2D.collision_layer] must be part of this area's "
  6055. "[member CollisionObject2D.collision_mask] in order to be detected.\n"
  6056. "For performance reasons (collisions are all processed at the same time) this "
  6057. "list is modified once during the physics step, not immediately after objects "
  6058. "are moved. Consider using signals instead."
  6059. msgstr ""
  6060. #: doc/classes/Area2D.xml
  6061. msgid ""
  6062. "If [code]true[/code], the given area overlaps the Area2D.\n"
  6063. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  6064. "For performance, the list of overlaps is updated once per frame and before "
  6065. "the physics step. Consider using signals instead."
  6066. msgstr ""
  6067. #: doc/classes/Area2D.xml
  6068. msgid ""
  6069. "If [code]true[/code], the given physics body overlaps the Area2D.\n"
  6070. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  6071. "For performance, list of overlaps is updated once per frame and before the "
  6072. "physics step. Consider using signals instead.\n"
  6073. "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
  6074. "[TileMap] instance (while TileMaps are not physics bodies themselves, they "
  6075. "register their tiles with collision shapes as a virtual physics body)."
  6076. msgstr ""
  6077. #: doc/classes/Area2D.xml
  6078. msgid ""
  6079. "The rate at which objects stop spinning in this area. Represents the angular "
  6080. "velocity lost per second.\n"
  6081. "See [member ProjectSettings.physics/2d/default_angular_damp] for more "
  6082. "details about damping."
  6083. msgstr ""
  6084. #: doc/classes/Area2D.xml
  6085. msgid ""
  6086. "The area's gravity intensity (in pixels per second squared). This value "
  6087. "multiplies the gravity vector. This is useful to alter the force of gravity "
  6088. "without altering its direction."
  6089. msgstr ""
  6090. #: doc/classes/Area2D.xml
  6091. msgid ""
  6092. "The rate at which objects stop moving in this area. Represents the linear "
  6093. "velocity lost per second.\n"
  6094. "See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
  6095. "about damping."
  6096. msgstr ""
  6097. #: doc/classes/Area2D.xml
  6098. msgid ""
  6099. "Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
  6100. "to be set to [code]true[/code].\n"
  6101. "[code]area[/code] the other Area2D."
  6102. msgstr ""
  6103. #: doc/classes/Area2D.xml
  6104. msgid ""
  6105. "Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
  6106. "to be set to [code]true[/code].\n"
  6107. "[code]area[/code] the other Area2D."
  6108. msgstr ""
  6109. #: doc/classes/Area2D.xml
  6110. msgid ""
  6111. "Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
  6112. "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
  6113. "[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
  6114. "used by the [Physics2DServer].\n"
  6115. "[code]area[/code] the other Area2D.\n"
  6116. "[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
  6117. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6118. "[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
  6119. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6120. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6121. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6122. msgstr ""
  6123. #: doc/classes/Area2D.xml
  6124. msgid ""
  6125. "Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
  6126. "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
  6127. "[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
  6128. "used by the [Physics2DServer].\n"
  6129. "[code]area[/code] the other Area2D.\n"
  6130. "[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
  6131. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6132. "[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
  6133. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6134. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6135. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6136. msgstr ""
  6137. #: doc/classes/Area2D.xml
  6138. msgid ""
  6139. "Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
  6140. "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
  6141. "if the [TileSet] has Collision [Shape2D]s.\n"
  6142. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  6143. "[PhysicsBody2D] or [TileMap]."
  6144. msgstr ""
  6145. #: doc/classes/Area2D.xml
  6146. msgid ""
  6147. "Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
  6148. "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
  6149. "if the [TileSet] has Collision [Shape2D]s.\n"
  6150. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  6151. "[PhysicsBody2D] or [TileMap]."
  6152. msgstr ""
  6153. #: doc/classes/Area2D.xml
  6154. msgid ""
  6155. "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
  6156. "of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
  6157. "[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
  6158. "[Shape2D]s.\n"
  6159. "[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
  6160. "[CollisionObject2D] used by the [Physics2DServer].\n"
  6161. "[code]body[/code] the [Node], if it exists in the tree, of the "
  6162. "[PhysicsBody2D] or [TileMap].\n"
  6163. "[code]body_shape_index[/code] the index of the [Shape2D] of the "
  6164. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  6165. "[CollisionShape2D] node with [code]body."
  6166. "shape_owner_get_owner(body_shape_index)[/code].\n"
  6167. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6168. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6169. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6170. msgstr ""
  6171. #: doc/classes/Area2D.xml
  6172. msgid ""
  6173. "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
  6174. "this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
  6175. "[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
  6176. "[Shape2D]s.\n"
  6177. "[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
  6178. "[CollisionObject2D] used by the [Physics2DServer].\n"
  6179. "[code]body[/code] the [Node], if it exists in the tree, of the "
  6180. "[PhysicsBody2D] or [TileMap].\n"
  6181. "[code]body_shape_index[/code] the index of the [Shape2D] of the "
  6182. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  6183. "[CollisionShape2D] node with [code]body."
  6184. "shape_owner_get_owner(body_shape_index)[/code].\n"
  6185. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6186. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6187. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6188. msgstr ""
  6189. #: doc/classes/Array.xml
  6190. msgid "A generic array datatype."
  6191. msgstr ""
  6192. #: doc/classes/Array.xml
  6193. msgid ""
  6194. "A generic array that can contain several elements of any type, accessible by "
  6195. "a numerical index starting at 0. Negative indices can be used to count from "
  6196. "the back, like in Python (-1 is the last element, -2 is the second to last, "
  6197. "etc.).\n"
  6198. "[b]Example:[/b]\n"
  6199. "[codeblock]\n"
  6200. "var array = [\"One\", 2, 3, \"Four\"]\n"
  6201. "print(array[0]) # One.\n"
  6202. "print(array[2]) # 3.\n"
  6203. "print(array[-1]) # Four.\n"
  6204. "array[2] = \"Three\"\n"
  6205. "print(array[-2]) # Three.\n"
  6206. "[/codeblock]\n"
  6207. "Arrays can be concatenated using the [code]+[/code] operator:\n"
  6208. "[codeblock]\n"
  6209. "var array1 = [\"One\", 2]\n"
  6210. "var array2 = [3, \"Four\"]\n"
  6211. "print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
  6212. "[/codeblock]\n"
  6213. "[b]Note:[/b] Concatenating with the [code]+=[/code] operator will create a "
  6214. "new array, which has a cost. If you want to append another array to an "
  6215. "existing array, [method append_array] is more efficient.\n"
  6216. "[b]Note:[/b] Arrays are always passed by reference. To get a copy of an "
  6217. "array that can be modified independently of the original array, use [method "
  6218. "duplicate].\n"
  6219. "[b]Note:[/b] When declaring an array with [code]const[/code], the array "
  6220. "itself can still be mutated by defining the values at individual indices or "
  6221. "pushing/removing elements. Using [code]const[/code] will only prevent "
  6222. "assigning the constant with another value after it was initialized."
  6223. msgstr ""
  6224. #: doc/classes/Array.xml
  6225. msgid "Constructs an array from a [PoolColorArray]."
  6226. msgstr ""
  6227. #: doc/classes/Array.xml
  6228. msgid "Constructs an array from a [PoolVector3Array]."
  6229. msgstr ""
  6230. #: doc/classes/Array.xml
  6231. msgid "Constructs an array from a [PoolVector2Array]."
  6232. msgstr ""
  6233. #: doc/classes/Array.xml
  6234. msgid "Constructs an array from a [PoolStringArray]."
  6235. msgstr ""
  6236. #: doc/classes/Array.xml
  6237. msgid "Constructs an array from a [PoolRealArray]."
  6238. msgstr ""
  6239. #: doc/classes/Array.xml
  6240. msgid "Constructs an array from a [PoolIntArray]."
  6241. msgstr ""
  6242. #: doc/classes/Array.xml
  6243. msgid "Constructs an array from a [PoolByteArray]."
  6244. msgstr ""
  6245. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6246. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6247. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6248. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6249. msgid ""
  6250. "Appends an element at the end of the array (alias of [method push_back])."
  6251. msgstr ""
  6252. #: doc/classes/Array.xml
  6253. msgid ""
  6254. "Appends another array at the end of this array.\n"
  6255. "[codeblock]\n"
  6256. "var array1 = [1, 2, 3]\n"
  6257. "var array2 = [4, 5, 6]\n"
  6258. "array1.append_array(array2)\n"
  6259. "print(array1) # Prints [1, 2, 3, 4, 5, 6].\n"
  6260. "[/codeblock]"
  6261. msgstr ""
  6262. #: doc/classes/Array.xml
  6263. msgid ""
  6264. "Returns the last element of the array. Prints an error and returns "
  6265. "[code]null[/code] if the array is empty.\n"
  6266. "[b]Note:[/b] Calling this function is not the same as writing [code]array[-1]"
  6267. "[/code]. If the array is empty, accessing by index will pause project "
  6268. "execution when running from the editor."
  6269. msgstr ""
  6270. #: doc/classes/Array.xml
  6271. msgid ""
  6272. "Finds the index of an existing value (or the insertion index that maintains "
  6273. "sorting order, if the value is not yet present in the array) using binary "
  6274. "search. Optionally, a [code]before[/code] specifier can be passed. If "
  6275. "[code]false[/code], the returned index comes after all existing entries of "
  6276. "the value in the array.\n"
  6277. "[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
  6278. "unexpected behavior."
  6279. msgstr ""
  6280. #: doc/classes/Array.xml
  6281. msgid ""
  6282. "Finds the index of an existing value (or the insertion index that maintains "
  6283. "sorting order, if the value is not yet present in the array) using binary "
  6284. "search and a custom comparison method declared in the [code]obj[/code]. "
  6285. "Optionally, a [code]before[/code] specifier can be passed. If [code]false[/"
  6286. "code], the returned index comes after all existing entries of the value in "
  6287. "the array. The custom method receives two arguments (an element from the "
  6288. "array and the value searched for) and must return [code]true[/code] if the "
  6289. "first argument is less than the second, and return [code]false[/code] "
  6290. "otherwise.\n"
  6291. "[codeblock]\n"
  6292. "func cardinal_to_algebraic(a):\n"
  6293. " match a:\n"
  6294. " \"one\":\n"
  6295. " return 1\n"
  6296. " \"two\":\n"
  6297. " return 2\n"
  6298. " \"three\":\n"
  6299. " return 3\n"
  6300. " \"four\":\n"
  6301. " return 4\n"
  6302. " _:\n"
  6303. " return 0\n"
  6304. "\n"
  6305. "func compare(a, b):\n"
  6306. " return cardinal_to_algebraic(a) < cardinal_to_algebraic(b)\n"
  6307. "\n"
  6308. "func _ready():\n"
  6309. " var a = [\"one\", \"two\", \"three\", \"four\"]\n"
  6310. " # `compare` is defined in this object, so we use `self` as the `obj` "
  6311. "parameter.\n"
  6312. " print(a.bsearch_custom(\"three\", self, \"compare\", true)) # Expected "
  6313. "value is 2.\n"
  6314. "[/codeblock]\n"
  6315. "[b]Note:[/b] Calling [method bsearch_custom] on an unsorted array results in "
  6316. "unexpected behavior."
  6317. msgstr ""
  6318. #: doc/classes/Array.xml
  6319. msgid ""
  6320. "Clears the array. This is equivalent to using [method resize] with a size of "
  6321. "[code]0[/code]."
  6322. msgstr ""
  6323. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6324. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6325. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6326. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6327. msgid "Returns the number of times an element is in the array."
  6328. msgstr ""
  6329. #: doc/classes/Array.xml
  6330. msgid ""
  6331. "Returns a copy of the array.\n"
  6332. "If [code]deep[/code] is [code]true[/code], a deep copy is performed: all "
  6333. "nested arrays and dictionaries are duplicated and will not be shared with "
  6334. "the original array. If [code]false[/code], a shallow copy is made and "
  6335. "references to the original nested arrays and dictionaries are kept, so that "
  6336. "modifying a sub-array or dictionary in the copy will also impact those "
  6337. "referenced in the source array."
  6338. msgstr ""
  6339. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6340. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6341. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6342. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6343. msgid "Returns [code]true[/code] if the array is empty."
  6344. msgstr ""
  6345. #: doc/classes/Array.xml
  6346. msgid ""
  6347. "Removes the first occurrence of a value from the array. If the value does "
  6348. "not exist in the array, nothing happens. To remove an element by index, use "
  6349. "[method remove] instead.\n"
  6350. "[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
  6351. "[b]Note:[/b] On large arrays, this method will be slower if the removed "
  6352. "element is close to the beginning of the array (index 0). This is because "
  6353. "all elements placed after the removed element have to be reindexed."
  6354. msgstr ""
  6355. #: doc/classes/Array.xml
  6356. msgid ""
  6357. "Assigns the given value to all elements in the array. This can typically be "
  6358. "used together with [method resize] to create an array with a given size and "
  6359. "initialized elements:\n"
  6360. "[codeblock]\n"
  6361. "var array = []\n"
  6362. "array.resize(10)\n"
  6363. "array.fill(0) # Initialize the 10 elements to 0.\n"
  6364. "[/codeblock]\n"
  6365. "[b]Note:[/b] If [code]value[/code] is of a reference type ([Object]-derived, "
  6366. "[Array], [Dictionary], etc.) then the array is filled with the references to "
  6367. "the same object, i.e. no duplicates are created."
  6368. msgstr ""
  6369. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6370. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6371. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6372. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6373. msgid ""
  6374. "Searches the array for a value and returns its index or [code]-1[/code] if "
  6375. "not found. Optionally, the initial search index can be passed. Returns "
  6376. "[code]-1[/code] if [code]from[/code] is out of bounds."
  6377. msgstr ""
  6378. #: doc/classes/Array.xml
  6379. msgid ""
  6380. "Searches the array in reverse order for a value and returns its index or "
  6381. "[code]-1[/code] if not found."
  6382. msgstr ""
  6383. #: doc/classes/Array.xml
  6384. msgid ""
  6385. "Returns the first element of the array. Prints an error and returns "
  6386. "[code]null[/code] if the array is empty.\n"
  6387. "[b]Note:[/b] Calling this function is not the same as writing [code]array[0]"
  6388. "[/code]. If the array is empty, accessing by index will pause project "
  6389. "execution when running from the editor."
  6390. msgstr ""
  6391. #: doc/classes/Array.xml
  6392. msgid ""
  6393. "Returns [code]true[/code] if the array contains the given value.\n"
  6394. "[codeblock]\n"
  6395. "[\"inside\", 7].has(\"inside\") # True\n"
  6396. "[\"inside\", 7].has(\"outside\") # False\n"
  6397. "[\"inside\", 7].has(7) # True\n"
  6398. "[\"inside\", 7].has(\"7\") # False\n"
  6399. "[/codeblock]\n"
  6400. "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
  6401. "follows:\n"
  6402. "[codeblock]\n"
  6403. "# Will evaluate to `true`.\n"
  6404. "if 2 in [2, 4, 6, 8]:\n"
  6405. " pass\n"
  6406. "[/codeblock]"
  6407. msgstr ""
  6408. #: doc/classes/Array.xml
  6409. msgid ""
  6410. "Returns a hashed 32-bit integer value representing the array and its "
  6411. "contents.\n"
  6412. "[b]Note:[/b] [Array]s with equal content will always produce identical hash "
  6413. "values. However, the reverse is not true. Returning identical hash values "
  6414. "does [i]not[/i] imply the arrays are equal, because different arrays can "
  6415. "have identical hash values due to hash collisions."
  6416. msgstr ""
  6417. #: doc/classes/Array.xml
  6418. msgid ""
  6419. "Inserts a new element at a given position in the array. The position must be "
  6420. "valid, or at the end of the array ([code]pos == size()[/code]).\n"
  6421. "[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
  6422. "[b]Note:[/b] On large arrays, this method will be slower if the inserted "
  6423. "element is close to the beginning of the array (index 0). This is because "
  6424. "all elements placed after the newly inserted element have to be reindexed."
  6425. msgstr ""
  6426. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6427. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6428. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6429. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6430. msgid "Reverses the order of the elements in the array."
  6431. msgstr ""
  6432. #: doc/classes/Array.xml
  6433. msgid ""
  6434. "Returns the maximum value contained in the array if all elements are of "
  6435. "comparable types. If the elements can't be compared, [code]null[/code] is "
  6436. "returned."
  6437. msgstr ""
  6438. #: doc/classes/Array.xml
  6439. msgid ""
  6440. "Returns the minimum value contained in the array if all elements are of "
  6441. "comparable types. If the elements can't be compared, [code]null[/code] is "
  6442. "returned."
  6443. msgstr ""
  6444. #: doc/classes/Array.xml
  6445. msgid ""
  6446. "Removes and returns the element of the array at index [code]position[/code]. "
  6447. "If negative, [code]position[/code] is considered relative to the end of the "
  6448. "array. Leaves the array untouched and returns [code]null[/code] if the array "
  6449. "is empty or if it's accessed out of bounds. An error message is printed when "
  6450. "the array is accessed out of bounds, but not when the array is empty.\n"
  6451. "[b]Note:[/b] On large arrays, this method can be slower than [method "
  6452. "pop_back] as it will reindex the array's elements that are located after the "
  6453. "removed element. The larger the array and the lower the index of the removed "
  6454. "element, the slower [method pop_at] will be."
  6455. msgstr ""
  6456. #: doc/classes/Array.xml
  6457. msgid ""
  6458. "Removes and returns the last element of the array. Returns [code]null[/code] "
  6459. "if the array is empty, without printing an error message. See also [method "
  6460. "pop_front]."
  6461. msgstr ""
  6462. #: doc/classes/Array.xml
  6463. msgid ""
  6464. "Removes and returns the first element of the array. Returns [code]null[/"
  6465. "code] if the array is empty, without printing an error message. See also "
  6466. "[method pop_back].\n"
  6467. "[b]Note:[/b] On large arrays, this method is much slower than [method "
  6468. "pop_back] as it will reindex all the array's elements every time it's "
  6469. "called. The larger the array, the slower [method pop_front] will be."
  6470. msgstr ""
  6471. #: doc/classes/Array.xml
  6472. msgid ""
  6473. "Appends an element at the end of the array. See also [method push_front]."
  6474. msgstr ""
  6475. #: doc/classes/Array.xml
  6476. msgid ""
  6477. "Adds an element at the beginning of the array. See also [method push_back].\n"
  6478. "[b]Note:[/b] On large arrays, this method is much slower than [method "
  6479. "push_back] as it will reindex all the array's elements every time it's "
  6480. "called. The larger the array, the slower [method push_front] will be."
  6481. msgstr ""
  6482. #: doc/classes/Array.xml
  6483. msgid ""
  6484. "Removes an element from the array by index. If the index does not exist in "
  6485. "the array, nothing happens. To remove an element by searching for its value, "
  6486. "use [method erase] instead.\n"
  6487. "[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
  6488. "[b]Note:[/b] On large arrays, this method will be slower if the removed "
  6489. "element is close to the beginning of the array (index 0). This is because "
  6490. "all elements placed after the removed element have to be reindexed."
  6491. msgstr ""
  6492. #: doc/classes/Array.xml
  6493. msgid ""
  6494. "Resizes the array to contain a different number of elements. If the array "
  6495. "size is smaller, elements are cleared, if bigger, new elements are "
  6496. "[code]null[/code]."
  6497. msgstr ""
  6498. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6499. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6500. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6501. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6502. msgid ""
  6503. "Searches the array in reverse order. Optionally, a start search index can be "
  6504. "passed. If negative, the start index is considered relative to the end of "
  6505. "the array. If the adjusted start index is out of bounds, this method "
  6506. "searches from the end of the array."
  6507. msgstr ""
  6508. #: doc/classes/Array.xml
  6509. msgid ""
  6510. "Shuffles the array such that the items will have a random order. This method "
  6511. "uses the global random number generator common to methods such as [method "
  6512. "@GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new "
  6513. "seed will be used each time if you want non-reproducible shuffling."
  6514. msgstr ""
  6515. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6516. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6517. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6518. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6519. msgid "Returns the number of elements in the array."
  6520. msgstr ""
  6521. #: doc/classes/Array.xml
  6522. msgid ""
  6523. "Duplicates the subset described in the function and returns it in an array, "
  6524. "deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower "
  6525. "and upper index are inclusive, with the [code]step[/code] describing the "
  6526. "change between indices while slicing."
  6527. msgstr ""
  6528. #: doc/classes/Array.xml
  6529. msgid ""
  6530. "Sorts the array.\n"
  6531. "[b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/"
  6532. "wiki/Sorting_algorithm#Stability]stable[/url]. This means that values "
  6533. "considered equal may have their order changed when using [method sort].\n"
  6534. "[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural "
  6535. "order). This may lead to unexpected behavior when sorting an array of "
  6536. "strings ending with a sequence of numbers. Consider the following example:\n"
  6537. "[codeblock]\n"
  6538. "var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n"
  6539. "strings.sort()\n"
  6540. "print(strings) # Prints [string1, string10, string11, string2]\n"
  6541. "[/codeblock]"
  6542. msgstr ""
  6543. #: doc/classes/Array.xml
  6544. msgid ""
  6545. "Sorts the array using a custom method. The arguments are an object that "
  6546. "holds the method and the name of such method. The custom method receives two "
  6547. "arguments (a pair of elements from the array) and must return either "
  6548. "[code]true[/code] or [code]false[/code].\n"
  6549. "For two elements [code]a[/code] and [code]b[/code], if the given method "
  6550. "returns [code]true[/code], element [code]b[/code] will be after element "
  6551. "[code]a[/code] in the array.\n"
  6552. "[b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/"
  6553. "wiki/Sorting_algorithm#Stability]stable[/url]. This means that values "
  6554. "considered equal may have their order changed when using [method "
  6555. "sort_custom].\n"
  6556. "[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm "
  6557. "expects a deterministic result. Randomizing the return value will result in "
  6558. "unexpected behavior.\n"
  6559. "[codeblock]\n"
  6560. "class MyCustomSorter:\n"
  6561. " static func sort_ascending(a, b):\n"
  6562. " if a[0] < b[0]:\n"
  6563. " return true\n"
  6564. " return false\n"
  6565. "\n"
  6566. "var my_items = [[5, \"Potato\"], [9, \"Rice\"], [4, \"Tomato\"]]\n"
  6567. "my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n"
  6568. "print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n"
  6569. "[/codeblock]"
  6570. msgstr ""
  6571. #: doc/classes/ArrayMesh.xml
  6572. msgid ""
  6573. "[Mesh] type that provides utility for constructing a surface from arrays."
  6574. msgstr ""
  6575. #: doc/classes/ArrayMesh.xml
  6576. msgid ""
  6577. "The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes "
  6578. "as arrays.\n"
  6579. "The most basic example is the creation of a single triangle:\n"
  6580. "[codeblock]\n"
  6581. "var vertices = PoolVector3Array()\n"
  6582. "vertices.push_back(Vector3(0, 1, 0))\n"
  6583. "vertices.push_back(Vector3(1, 0, 0))\n"
  6584. "vertices.push_back(Vector3(0, 0, 1))\n"
  6585. "# Initialize the ArrayMesh.\n"
  6586. "var arr_mesh = ArrayMesh.new()\n"
  6587. "var arrays = []\n"
  6588. "arrays.resize(ArrayMesh.ARRAY_MAX)\n"
  6589. "arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
  6590. "# Create the Mesh.\n"
  6591. "arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
  6592. "var m = MeshInstance.new()\n"
  6593. "m.mesh = arr_mesh\n"
  6594. "[/codeblock]\n"
  6595. "The [MeshInstance] is ready to be added to the [SceneTree] to be shown.\n"
  6596. "See also [ImmediateGeometry], [MeshDataTool] and [SurfaceTool] for "
  6597. "procedural geometry generation.\n"
  6598. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  6599. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  6600. "primitive modes."
  6601. msgstr ""
  6602. #: doc/classes/ArrayMesh.xml
  6603. msgid ""
  6604. "Adds name for a blend shape that will be added with [method "
  6605. "add_surface_from_arrays]. Must be called before surface is added."
  6606. msgstr ""
  6607. #: doc/classes/ArrayMesh.xml
  6608. msgid ""
  6609. "Creates a new surface.\n"
  6610. "Surfaces are created to be rendered using a [code]primitive[/code], which "
  6611. "may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, "
  6612. "when using indices, it is recommended to only use points, lines, or "
  6613. "triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/"
  6614. "code] for this new surface.\n"
  6615. "The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] "
  6616. "for the values used in this array. For example, [code]arrays[0][/code] is "
  6617. "the array of vertices. That first vertex sub-array is always required; the "
  6618. "others are optional. Adding an index array puts this function into \"index "
  6619. "mode\" where the vertex and other arrays become the sources of data and the "
  6620. "index array defines the vertex order. All sub-arrays must have the same "
  6621. "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
  6622. "it is used.\n"
  6623. "[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
  6624. "values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
  6625. "[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
  6626. "ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
  6627. "integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
  6628. "[/code] and reduce their precision. To store HDR vertex colors, remove the "
  6629. "vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
  6630. "Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
  6631. msgstr ""
  6632. #: doc/classes/ArrayMesh.xml
  6633. msgid "Removes all blend shapes from this [ArrayMesh]."
  6634. msgstr ""
  6635. #: doc/classes/ArrayMesh.xml
  6636. msgid "Removes all surfaces from this [ArrayMesh]."
  6637. msgstr ""
  6638. #: doc/classes/ArrayMesh.xml
  6639. msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
  6640. msgstr ""
  6641. #: doc/classes/ArrayMesh.xml
  6642. msgid "Returns the name of the blend shape at this index."
  6643. msgstr ""
  6644. #: doc/classes/ArrayMesh.xml
  6645. msgid ""
  6646. "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
  6647. "lightmapping."
  6648. msgstr ""
  6649. #: doc/classes/ArrayMesh.xml
  6650. msgid "Will regenerate normal maps for the [ArrayMesh]."
  6651. msgstr ""
  6652. #: doc/classes/ArrayMesh.xml
  6653. msgid ""
  6654. "Returns the index of the first surface with this name held within this "
  6655. "[ArrayMesh]. If none are found, -1 is returned."
  6656. msgstr ""
  6657. #: doc/classes/ArrayMesh.xml
  6658. msgid ""
  6659. "Returns the length in indices of the index array in the requested surface "
  6660. "(see [method add_surface_from_arrays])."
  6661. msgstr ""
  6662. #: doc/classes/ArrayMesh.xml
  6663. msgid ""
  6664. "Returns the length in vertices of the vertex array in the requested surface "
  6665. "(see [method add_surface_from_arrays])."
  6666. msgstr ""
  6667. #: doc/classes/ArrayMesh.xml
  6668. msgid ""
  6669. "Returns the format mask of the requested surface (see [method "
  6670. "add_surface_from_arrays])."
  6671. msgstr ""
  6672. #: doc/classes/ArrayMesh.xml
  6673. msgid "Gets the name assigned to this surface."
  6674. msgstr ""
  6675. #: doc/classes/ArrayMesh.xml
  6676. msgid ""
  6677. "Returns the primitive type of the requested surface (see [method "
  6678. "add_surface_from_arrays])."
  6679. msgstr ""
  6680. #: doc/classes/ArrayMesh.xml
  6681. msgid ""
  6682. "Removes a surface at position [code]surf_idx[/code], shifting greater "
  6683. "surfaces one [code]surf_idx[/code] slot down."
  6684. msgstr ""
  6685. #: doc/classes/ArrayMesh.xml
  6686. msgid "Sets a name for a given surface."
  6687. msgstr ""
  6688. #: doc/classes/ArrayMesh.xml
  6689. msgid ""
  6690. "Updates a specified region of mesh arrays on the GPU.\n"
  6691. "[b]Warning:[/b] Only use if you know what you are doing. You can easily "
  6692. "cause crashes by calling this function with improper arguments."
  6693. msgstr ""
  6694. #: doc/classes/ArrayMesh.xml
  6695. msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
  6696. msgstr ""
  6697. #: doc/classes/ArrayMesh.xml doc/classes/PrimitiveMesh.xml
  6698. msgid ""
  6699. "Overrides the [AABB] with one defined by user for use with frustum culling. "
  6700. "Especially useful to avoid unexpected culling when using a shader to offset "
  6701. "vertices."
  6702. msgstr ""
  6703. #: doc/classes/ArrayMesh.xml
  6704. msgid "Value used internally when no indices are present."
  6705. msgstr ""
  6706. #: doc/classes/ArrayMesh.xml
  6707. msgid "Amount of weights/bone indices per vertex (always 4)."
  6708. msgstr ""
  6709. #: doc/classes/ArrayMesh.xml
  6710. msgid "[PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions."
  6711. msgstr ""
  6712. #: doc/classes/ArrayMesh.xml
  6713. msgid "[PoolVector3Array] of vertex normals."
  6714. msgstr ""
  6715. #: doc/classes/ArrayMesh.xml
  6716. msgid ""
  6717. "[PoolRealArray] of vertex tangents. Each element in groups of 4 floats, "
  6718. "first 3 floats determine the tangent, and the last the binormal direction as "
  6719. "-1 or 1."
  6720. msgstr ""
  6721. #: doc/classes/ArrayMesh.xml
  6722. msgid "[PoolColorArray] of vertex colors."
  6723. msgstr ""
  6724. #: doc/classes/ArrayMesh.xml
  6725. msgid "[PoolVector2Array] for UV coordinates."
  6726. msgstr ""
  6727. #: doc/classes/ArrayMesh.xml
  6728. msgid "[PoolVector2Array] for second UV coordinates."
  6729. msgstr ""
  6730. #: doc/classes/ArrayMesh.xml
  6731. msgid ""
  6732. "[PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of "
  6733. "4 floats."
  6734. msgstr ""
  6735. #: doc/classes/ArrayMesh.xml
  6736. msgid "[PoolRealArray] of bone weights. Each element in groups of 4 floats."
  6737. msgstr ""
  6738. #: doc/classes/ArrayMesh.xml
  6739. msgid ""
  6740. "[PoolIntArray] of integers used as indices referencing vertices, colors, "
  6741. "normals, tangents, and textures. All of those arrays must have the same "
  6742. "number of elements as the vertex array. No index can be beyond the vertex "
  6743. "array size. When this index array is present, it puts the function into "
  6744. "\"index mode,\" where the index selects the *i*'th vertex, normal, tangent, "
  6745. "color, UV, etc. This means if you want to have different normals or colors "
  6746. "along an edge, you have to duplicate the vertices.\n"
  6747. "For triangles, the index array is interpreted as triples, referring to the "
  6748. "vertices of each triangle. For lines, the index array is in pairs indicating "
  6749. "the start and end of each line."
  6750. msgstr ""
  6751. #: doc/classes/ArrayMesh.xml doc/classes/Mesh.xml doc/classes/VisualServer.xml
  6752. msgid "Represents the size of the [enum ArrayType] enum."
  6753. msgstr ""
  6754. #: doc/classes/ArrayMesh.xml
  6755. msgid "Array format will include vertices (mandatory)."
  6756. msgstr ""
  6757. #: doc/classes/ArrayMesh.xml
  6758. msgid "Array format will include normals."
  6759. msgstr ""
  6760. #: doc/classes/ArrayMesh.xml
  6761. msgid "Array format will include tangents."
  6762. msgstr ""
  6763. #: doc/classes/ArrayMesh.xml
  6764. msgid "Array format will include a color array."
  6765. msgstr ""
  6766. #: doc/classes/ArrayMesh.xml
  6767. msgid "Array format will include UVs."
  6768. msgstr ""
  6769. #: doc/classes/ArrayMesh.xml
  6770. msgid "Array format will include another set of UVs."
  6771. msgstr ""
  6772. #: doc/classes/ArrayMesh.xml
  6773. msgid "Array format will include bone indices."
  6774. msgstr ""
  6775. #: doc/classes/ArrayMesh.xml
  6776. msgid "Array format will include bone weights."
  6777. msgstr ""
  6778. #: doc/classes/ArrayMesh.xml
  6779. msgid "Index array will be used."
  6780. msgstr ""
  6781. #: doc/classes/ARVRAnchor.xml
  6782. msgid "An anchor point in AR space."
  6783. msgstr ""
  6784. #: doc/classes/ARVRAnchor.xml
  6785. msgid ""
  6786. "The [ARVRAnchor] point is a spatial node that maps a real world location "
  6787. "identified by the AR platform to a position within the game world. For "
  6788. "example, as long as plane detection in ARKit is on, ARKit will identify and "
  6789. "update the position of planes (tables, floors, etc) and create anchors for "
  6790. "them.\n"
  6791. "This node is mapped to one of the anchors through its unique ID. When you "
  6792. "receive a signal that a new anchor is available, you should add this node to "
  6793. "your scene for that anchor. You can predefine nodes and set the ID; the "
  6794. "nodes will simply remain on 0,0,0 until a plane is recognized.\n"
  6795. "Keep in mind that, as long as plane detection is enabled, the size, placing "
  6796. "and orientation of an anchor will be updated as the detection logic learns "
  6797. "more about the real world out there especially if only part of the surface "
  6798. "is in view."
  6799. msgstr ""
  6800. #: doc/classes/ARVRAnchor.xml
  6801. msgid "Returns the name given to this anchor."
  6802. msgstr ""
  6803. #: doc/classes/ARVRAnchor.xml
  6804. msgid ""
  6805. "Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
  6806. "code] if no anchor with this ID is currently known."
  6807. msgstr ""
  6808. #: doc/classes/ARVRAnchor.xml
  6809. msgid ""
  6810. "If provided by the [ARVRInterface], this returns a mesh object for the "
  6811. "anchor. For an anchor, this can be a shape related to the object being "
  6812. "tracked or it can be a mesh that provides topology related to the anchor and "
  6813. "can be used to create shadows/reflections on surfaces or for generating "
  6814. "collision shapes."
  6815. msgstr ""
  6816. #: doc/classes/ARVRAnchor.xml
  6817. msgid ""
  6818. "Returns a plane aligned with our anchor; handy for intersection testing."
  6819. msgstr ""
  6820. #: doc/classes/ARVRAnchor.xml
  6821. msgid ""
  6822. "Returns the estimated size of the plane that was detected. Say when the "
  6823. "anchor relates to a table in the real world, this is the estimated size of "
  6824. "the surface of that table."
  6825. msgstr ""
  6826. #: doc/classes/ARVRAnchor.xml
  6827. msgid ""
  6828. "The anchor's ID. You can set this before the anchor itself exists. The first "
  6829. "anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
  6830. "etc. When anchors get removed, the engine can then assign the corresponding "
  6831. "ID to new anchors. The most common situation where anchors \"disappear\" is "
  6832. "when the AR server identifies that two anchors represent different parts of "
  6833. "the same plane and merges them."
  6834. msgstr ""
  6835. #: doc/classes/ARVRAnchor.xml
  6836. msgid ""
  6837. "Emitted when the mesh associated with the anchor changes or when one becomes "
  6838. "available. This is especially important for topology that is constantly "
  6839. "being [code]mesh_updated[/code]."
  6840. msgstr ""
  6841. #: doc/classes/ARVRCamera.xml
  6842. msgid ""
  6843. "A camera node with a few overrules for AR/VR applied, such as location "
  6844. "tracking."
  6845. msgstr ""
  6846. #: doc/classes/ARVRCamera.xml
  6847. msgid ""
  6848. "This is a helper spatial node for our camera; note that, if stereoscopic "
  6849. "rendering is applicable (VR-HMD), most of the camera properties are ignored, "
  6850. "as the HMD information overrides them. The only properties that can be "
  6851. "trusted are the near and far planes.\n"
  6852. "The position and orientation of this node is automatically updated by the "
  6853. "ARVR Server to represent the location of the HMD if such tracking is "
  6854. "available and can thus be used by game logic. Note that, in contrast to the "
  6855. "ARVR Controller, the render thread has access to the most up-to-date "
  6856. "tracking data of the HMD and the location of the ARVRCamera can lag a few "
  6857. "milliseconds behind what is used for rendering as a result."
  6858. msgstr ""
  6859. #: doc/classes/ARVRController.xml
  6860. msgid "A spatial node representing a spatially-tracked controller."
  6861. msgstr ""
  6862. #: doc/classes/ARVRController.xml
  6863. msgid ""
  6864. "This is a helper spatial node that is linked to the tracking of controllers. "
  6865. "It also offers several handy passthroughs to the state of buttons and such "
  6866. "on the controllers.\n"
  6867. "Controllers are linked by their ID. You can create controller nodes before "
  6868. "the controllers are available. If your game always uses two controllers (one "
  6869. "for each hand), you can predefine the controllers with ID 1 and 2; they will "
  6870. "become active as soon as the controllers are identified. If you expect "
  6871. "additional controllers to be used, you should react to the signals and add "
  6872. "ARVRController nodes to your scene.\n"
  6873. "The position of the controller node is automatically updated by the "
  6874. "[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
  6875. "controller."
  6876. msgstr ""
  6877. #: doc/classes/ARVRController.xml
  6878. msgid ""
  6879. "If active, returns the name of the associated controller if provided by the "
  6880. "AR/VR SDK used."
  6881. msgstr ""
  6882. #: doc/classes/ARVRController.xml
  6883. msgid ""
  6884. "Returns the hand holding this controller, if known. See [enum "
  6885. "ARVRPositionalTracker.TrackerHand]."
  6886. msgstr ""
  6887. #: doc/classes/ARVRController.xml
  6888. msgid ""
  6889. "Returns [code]true[/code] if the bound controller is active. ARVR systems "
  6890. "attempt to track active controllers."
  6891. msgstr ""
  6892. #: doc/classes/ARVRController.xml
  6893. msgid ""
  6894. "Returns the value of the given axis for things like triggers, touchpads, "
  6895. "etc. that are embedded into the controller."
  6896. msgstr ""
  6897. #: doc/classes/ARVRController.xml
  6898. msgid ""
  6899. "Returns the ID of the joystick object bound to this. Every controller "
  6900. "tracked by the [ARVRServer] that has buttons and axis will also be "
  6901. "registered as a joystick within Godot. This means that all the normal "
  6902. "joystick tracking and input mapping will work for buttons and axis found on "
  6903. "the AR/VR controllers. This ID is purely offered as information so you can "
  6904. "link up the controller with its joystick entry."
  6905. msgstr ""
  6906. #: doc/classes/ARVRController.xml
  6907. msgid ""
  6908. "If provided by the [ARVRInterface], this returns a mesh associated with the "
  6909. "controller. This can be used to visualize the controller."
  6910. msgstr ""
  6911. #: doc/classes/ARVRController.xml
  6912. msgid ""
  6913. "Returns [code]true[/code] if the button at index [code]button[/code] is "
  6914. "pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
  6915. "constants."
  6916. msgstr ""
  6917. #: doc/classes/ARVRController.xml
  6918. msgid ""
  6919. "The controller's ID.\n"
  6920. "A controller ID of 0 is unbound and will always result in an inactive node. "
  6921. "Controller ID 1 is reserved for the first controller that identifies itself "
  6922. "as the left-hand controller and ID 2 is reserved for the first controller "
  6923. "that identifies itself as the right-hand controller.\n"
  6924. "For any other controller that the [ARVRServer] detects, we continue with "
  6925. "controller ID 3.\n"
  6926. "When a controller is turned off, its slot is freed. This ensures controllers "
  6927. "will keep the same ID even when controllers with lower IDs are turned off."
  6928. msgstr ""
  6929. #: doc/classes/ARVRController.xml
  6930. msgid ""
  6931. "The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
  6932. "[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
  6933. "accordingly.\n"
  6934. "This is a useful property to animate if you want the controller to vibrate "
  6935. "for a limited duration."
  6936. msgstr ""
  6937. #: doc/classes/ARVRController.xml
  6938. msgid "Emitted when a button on this controller is pressed."
  6939. msgstr ""
  6940. #: doc/classes/ARVRController.xml
  6941. msgid "Emitted when a button on this controller is released."
  6942. msgstr ""
  6943. #: doc/classes/ARVRController.xml
  6944. msgid ""
  6945. "Emitted when the mesh associated with the controller changes or when one "
  6946. "becomes available. Generally speaking this will be a static mesh after "
  6947. "becoming available."
  6948. msgstr ""
  6949. #: doc/classes/ARVRInterface.xml
  6950. msgid "Base class for an AR/VR interface implementation."
  6951. msgstr ""
  6952. #: doc/classes/ARVRInterface.xml
  6953. msgid ""
  6954. "This class needs to be implemented to make an AR or VR platform available to "
  6955. "Godot and these should be implemented as C++ modules or GDNative modules "
  6956. "(note that for GDNative the subclass ARVRScriptInterface should be used). "
  6957. "Part of the interface is exposed to GDScript so you can detect, enable and "
  6958. "configure an AR or VR platform.\n"
  6959. "Interfaces should be written in such a way that simply enabling them will "
  6960. "give us a working setup. You can query the available interfaces through "
  6961. "[ARVRServer]."
  6962. msgstr ""
  6963. #: doc/classes/ARVRInterface.xml
  6964. msgid ""
  6965. "If this is an AR interface that requires displaying a camera feed as the "
  6966. "background, this method returns the feed ID in the [CameraServer] for this "
  6967. "interface."
  6968. msgstr ""
  6969. #: doc/classes/ARVRInterface.xml
  6970. msgid ""
  6971. "Returns a combination of [enum Capabilities] flags providing information "
  6972. "about the capabilities of this interface."
  6973. msgstr ""
  6974. #: doc/classes/ARVRInterface.xml
  6975. msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
  6976. msgstr ""
  6977. #: doc/classes/ARVRInterface.xml
  6978. msgid ""
  6979. "Returns the resolution at which we should render our intermediate results "
  6980. "before things like lens distortion are applied by the VR platform."
  6981. msgstr ""
  6982. #: doc/classes/ARVRInterface.xml
  6983. msgid ""
  6984. "If supported, returns the status of our tracking. This will allow you to "
  6985. "provide feedback to the user whether there are issues with positional "
  6986. "tracking."
  6987. msgstr ""
  6988. #: doc/classes/ARVRInterface.xml
  6989. msgid ""
  6990. "Call this to initialize this interface. The first interface that is "
  6991. "initialized is identified as the primary interface and it will be used for "
  6992. "rendering output.\n"
  6993. "After initializing the interface you want to use you then need to enable the "
  6994. "AR/VR mode of a viewport and rendering should commence.\n"
  6995. "[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
  6996. "device that uses the main output of Godot, such as for mobile VR.\n"
  6997. "If you do this for a platform that handles its own output (such as OpenVR) "
  6998. "Godot will show just one eye without distortion on screen. Alternatively, "
  6999. "you can add a separate viewport node to your scene and enable AR/VR on that "
  7000. "viewport. It will be used to output to the HMD, leaving you free to do "
  7001. "anything you like in the main window, such as using a separate camera as a "
  7002. "spectator camera or rendering something completely different.\n"
  7003. "While currently not used, you can activate additional interfaces. You may "
  7004. "wish to do this if you want to track controllers from other platforms. "
  7005. "However, at this point in time only one interface can render to an HMD."
  7006. msgstr ""
  7007. #: doc/classes/ARVRInterface.xml
  7008. msgid ""
  7009. "Returns [code]true[/code] if the current output of this interface is in "
  7010. "stereo."
  7011. msgstr ""
  7012. #: doc/classes/ARVRInterface.xml
  7013. msgid "Turns the interface off."
  7014. msgstr ""
  7015. #: doc/classes/ARVRInterface.xml
  7016. msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
  7017. msgstr ""
  7018. #: doc/classes/ARVRInterface.xml
  7019. msgid "[code]true[/code] if this interface been initialized."
  7020. msgstr ""
  7021. #: doc/classes/ARVRInterface.xml
  7022. msgid "[code]true[/code] if this is the primary interface."
  7023. msgstr ""
  7024. #: doc/classes/ARVRInterface.xml
  7025. msgid "No ARVR capabilities."
  7026. msgstr ""
  7027. #: doc/classes/ARVRInterface.xml
  7028. msgid ""
  7029. "This interface can work with normal rendering output (non-HMD based AR)."
  7030. msgstr ""
  7031. #: doc/classes/ARVRInterface.xml
  7032. msgid "This interface supports stereoscopic rendering."
  7033. msgstr ""
  7034. #: doc/classes/ARVRInterface.xml
  7035. msgid "This interface supports AR (video background and real world tracking)."
  7036. msgstr ""
  7037. #: doc/classes/ARVRInterface.xml
  7038. msgid ""
  7039. "This interface outputs to an external device. If the main viewport is used, "
  7040. "the on screen output is an unmodified buffer of either the left or right eye "
  7041. "(stretched if the viewport size is not changed to the same aspect ratio of "
  7042. "[method get_render_targetsize]). Using a separate viewport node frees up the "
  7043. "main viewport for other purposes."
  7044. msgstr ""
  7045. #: doc/classes/ARVRInterface.xml
  7046. msgid ""
  7047. "Mono output, this is mostly used internally when retrieving positioning "
  7048. "information for our camera node or when stereo scopic rendering is not "
  7049. "supported."
  7050. msgstr ""
  7051. #: doc/classes/ARVRInterface.xml
  7052. msgid ""
  7053. "Left eye output, this is mostly used internally when rendering the image for "
  7054. "the left eye and obtaining positioning and projection information."
  7055. msgstr ""
  7056. #: doc/classes/ARVRInterface.xml
  7057. msgid ""
  7058. "Right eye output, this is mostly used internally when rendering the image "
  7059. "for the right eye and obtaining positioning and projection information."
  7060. msgstr ""
  7061. #: doc/classes/ARVRInterface.xml
  7062. msgid "Tracking is behaving as expected."
  7063. msgstr ""
  7064. #: doc/classes/ARVRInterface.xml
  7065. msgid ""
  7066. "Tracking is hindered by excessive motion (the player is moving faster than "
  7067. "tracking can keep up)."
  7068. msgstr ""
  7069. #: doc/classes/ARVRInterface.xml
  7070. msgid ""
  7071. "Tracking is hindered by insufficient features, it's too dark (for camera-"
  7072. "based tracking), player is blocked, etc."
  7073. msgstr ""
  7074. #: doc/classes/ARVRInterface.xml
  7075. msgid ""
  7076. "We don't know the status of the tracking or this interface does not provide "
  7077. "feedback."
  7078. msgstr ""
  7079. #: doc/classes/ARVRInterface.xml
  7080. msgid ""
  7081. "Tracking is not functional (camera not plugged in or obscured, lighthouses "
  7082. "turned off, etc.)."
  7083. msgstr ""
  7084. #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
  7085. msgid "GDNative wrapper for an ARVR interface."
  7086. msgstr ""
  7087. #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
  7088. msgid ""
  7089. "This is a wrapper class for GDNative implementations of the ARVR interface. "
  7090. "To use a GDNative ARVR interface, simply instantiate this object and set "
  7091. "your GDNative library containing the ARVR interface implementation."
  7092. msgstr ""
  7093. #: doc/classes/ARVROrigin.xml
  7094. msgid "The origin point in AR/VR."
  7095. msgstr ""
  7096. #: doc/classes/ARVROrigin.xml
  7097. msgid ""
  7098. "This is a special node within the AR/VR system that maps the physical "
  7099. "location of the center of our tracking space to the virtual location within "
  7100. "our game world.\n"
  7101. "There should be only one of these nodes in your scene and you must have one. "
  7102. "All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
  7103. "children of this node for spatial tracking to work correctly.\n"
  7104. "It is the position of this node that you update when your character needs to "
  7105. "move through your game world while we're not moving in the real world. "
  7106. "Movement in the real world is always in relation to this origin point.\n"
  7107. "For example, if your character is driving a car, the ARVROrigin node should "
  7108. "be a child node of this car. Or, if you're implementing a teleport system to "
  7109. "move your character, you should change the position of this node."
  7110. msgstr ""
  7111. #: doc/classes/ARVROrigin.xml
  7112. msgid ""
  7113. "Allows you to adjust the scale to your game's units. Most AR/VR platforms "
  7114. "assume a scale of 1 game world unit = 1 real world meter.\n"
  7115. "[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
  7116. msgstr ""
  7117. #: doc/classes/ARVRPositionalTracker.xml
  7118. msgid "A tracked object."
  7119. msgstr ""
  7120. #: doc/classes/ARVRPositionalTracker.xml
  7121. msgid ""
  7122. "An instance of this object represents a device that is tracked, such as a "
  7123. "controller or anchor point. HMDs aren't represented here as they are handled "
  7124. "internally.\n"
  7125. "As controllers are turned on and the AR/VR interface detects them, instances "
  7126. "of this object are automatically added to this list of active tracking "
  7127. "objects accessible through the [ARVRServer].\n"
  7128. "The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
  7129. "should be used in your project. The positional trackers are just under-the-"
  7130. "hood objects that make this all work. These are mostly exposed so that "
  7131. "GDNative-based interfaces can interact with them."
  7132. msgstr ""
  7133. #: doc/classes/ARVRPositionalTracker.xml
  7134. msgid ""
  7135. "Returns the hand holding this tracker, if known. See [enum TrackerHand] "
  7136. "constants."
  7137. msgstr ""
  7138. #: doc/classes/ARVRPositionalTracker.xml
  7139. msgid ""
  7140. "If this is a controller that is being tracked, the controller will also be "
  7141. "represented by a joystick entry with this ID."
  7142. msgstr ""
  7143. #: doc/classes/ARVRPositionalTracker.xml
  7144. msgid ""
  7145. "Returns the mesh related to a controller or anchor point if one is available."
  7146. msgstr ""
  7147. #: doc/classes/ARVRPositionalTracker.xml
  7148. msgid "Returns the controller or anchor point's name if available."
  7149. msgstr ""
  7150. #: doc/classes/ARVRPositionalTracker.xml
  7151. msgid "Returns the controller's orientation matrix."
  7152. msgstr ""
  7153. #: doc/classes/ARVRPositionalTracker.xml
  7154. msgid "Returns the world-space controller position."
  7155. msgstr ""
  7156. #: doc/classes/ARVRPositionalTracker.xml
  7157. msgid ""
  7158. "Returns the internal tracker ID. This uniquely identifies the tracker per "
  7159. "tracker type and matches the ID you need to specify for nodes such as the "
  7160. "[ARVRController] and [ARVRAnchor] nodes."
  7161. msgstr ""
  7162. #: doc/classes/ARVRPositionalTracker.xml
  7163. msgid "Returns [code]true[/code] if this device tracks orientation."
  7164. msgstr ""
  7165. #: doc/classes/ARVRPositionalTracker.xml
  7166. msgid "Returns [code]true[/code] if this device tracks position."
  7167. msgstr ""
  7168. #: doc/classes/ARVRPositionalTracker.xml
  7169. msgid "Returns the transform combining this device's orientation and position."
  7170. msgstr ""
  7171. #: doc/classes/ARVRPositionalTracker.xml
  7172. msgid "Returns the tracker's type."
  7173. msgstr ""
  7174. #: doc/classes/ARVRPositionalTracker.xml
  7175. msgid ""
  7176. "The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
  7177. "[code]1.0[/code] with precision [code].01[/code]."
  7178. msgstr ""
  7179. #: doc/classes/ARVRPositionalTracker.xml
  7180. msgid "The hand this tracker is held in is unknown or not applicable."
  7181. msgstr ""
  7182. #: doc/classes/ARVRPositionalTracker.xml
  7183. msgid "This tracker is the left hand controller."
  7184. msgstr ""
  7185. #: doc/classes/ARVRPositionalTracker.xml
  7186. msgid "This tracker is the right hand controller."
  7187. msgstr ""
  7188. #: doc/classes/ARVRServer.xml
  7189. msgid "Server for AR and VR features."
  7190. msgstr ""
  7191. #: doc/classes/ARVRServer.xml
  7192. msgid ""
  7193. "The AR/VR server is the heart of our Advanced and Virtual Reality solution "
  7194. "and handles all the processing."
  7195. msgstr ""
  7196. #: doc/classes/ARVRServer.xml
  7197. msgid "Registers an [ARVRInterface] object."
  7198. msgstr ""
  7199. #: doc/classes/ARVRServer.xml
  7200. msgid ""
  7201. "Registers a new [ARVRPositionalTracker] that tracks a spatial location in "
  7202. "real space."
  7203. msgstr ""
  7204. #: doc/classes/ARVRServer.xml
  7205. msgid ""
  7206. "This is an important function to understand correctly. AR and VR platforms "
  7207. "all handle positioning slightly differently.\n"
  7208. "For platforms that do not offer spatial tracking, our origin point (0,0,0) "
  7209. "is the location of our HMD, but you have little control over the direction "
  7210. "the player is facing in the real world.\n"
  7211. "For platforms that do offer spatial tracking, our origin point depends very "
  7212. "much on the system. For OpenVR, our origin point is usually the center of "
  7213. "the tracking space, on the ground. For other platforms, it's often the "
  7214. "location of the tracking camera.\n"
  7215. "This method allows you to center your tracker on the location of the HMD. It "
  7216. "will take the current location of the HMD and use that to adjust all your "
  7217. "tracking data; in essence, realigning the real world to your player's "
  7218. "current position in the game world.\n"
  7219. "For this method to produce usable results, tracking information must be "
  7220. "available. This often takes a few frames after starting your game.\n"
  7221. "You should call this method after a few seconds have passed. For instance, "
  7222. "when the user requests a realignment of the display holding a designated "
  7223. "button on a controller for a short period of time, or when implementing a "
  7224. "teleport mechanism."
  7225. msgstr ""
  7226. #: doc/classes/ARVRServer.xml
  7227. msgid ""
  7228. "Clears our current primary interface if it is set to the provided interface."
  7229. msgstr ""
  7230. #: doc/classes/ARVRServer.xml
  7231. msgid ""
  7232. "Finds an interface by its name. For instance, if your project uses "
  7233. "capabilities of an AR/VR platform, you can find the interface for that "
  7234. "platform by name and initialize it."
  7235. msgstr ""
  7236. #: doc/classes/ARVRServer.xml
  7237. msgid "Returns the primary interface's transformation."
  7238. msgstr ""
  7239. #: doc/classes/ARVRServer.xml
  7240. msgid ""
  7241. "Returns the interface registered at a given index in our list of interfaces."
  7242. msgstr ""
  7243. #: doc/classes/ARVRServer.xml
  7244. msgid ""
  7245. "Returns the number of interfaces currently registered with the AR/VR server. "
  7246. "If your project supports multiple AR/VR platforms, you can look through the "
  7247. "available interface, and either present the user with a selection or simply "
  7248. "try to initialize each interface and use the first one that returns "
  7249. "[code]true[/code]."
  7250. msgstr ""
  7251. #: doc/classes/ARVRServer.xml
  7252. msgid ""
  7253. "Returns a list of available interfaces the ID and name of each interface."
  7254. msgstr ""
  7255. #: doc/classes/ARVRServer.xml
  7256. msgid ""
  7257. "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
  7258. "the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
  7259. "[method OS.get_ticks_usec]."
  7260. msgstr ""
  7261. #: doc/classes/ARVRServer.xml
  7262. msgid ""
  7263. "Returns the duration (in μs) of the last frame. This is computed as the "
  7264. "difference between [method get_last_commit_usec] and [method "
  7265. "get_last_process_usec] when committing."
  7266. msgstr ""
  7267. #: doc/classes/ARVRServer.xml
  7268. msgid ""
  7269. "Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
  7270. "callback. The value comes from an internal call to [method OS."
  7271. "get_ticks_usec]."
  7272. msgstr ""
  7273. #: doc/classes/ARVRServer.xml
  7274. msgid ""
  7275. "Returns the reference frame transform. Mostly used internally and exposed "
  7276. "for GDNative build interfaces."
  7277. msgstr ""
  7278. #: doc/classes/ARVRServer.xml
  7279. msgid "Returns the positional tracker at the given ID."
  7280. msgstr ""
  7281. #: doc/classes/ARVRServer.xml
  7282. msgid "Returns the number of trackers currently registered."
  7283. msgstr ""
  7284. #: doc/classes/ARVRServer.xml
  7285. msgid "Removes this interface."
  7286. msgstr ""
  7287. #: doc/classes/ARVRServer.xml
  7288. msgid "Removes this positional tracker."
  7289. msgstr ""
  7290. #: doc/classes/ARVRServer.xml
  7291. msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
  7292. msgstr ""
  7293. #: doc/classes/ARVRServer.xml
  7294. msgid ""
  7295. "Allows you to adjust the scale to your game's units. Most AR/VR platforms "
  7296. "assume a scale of 1 game world unit = 1 real world meter."
  7297. msgstr ""
  7298. #: doc/classes/ARVRServer.xml
  7299. msgid "Emitted when a new interface has been added."
  7300. msgstr ""
  7301. #: doc/classes/ARVRServer.xml
  7302. msgid "Emitted when an interface is removed."
  7303. msgstr ""
  7304. #: doc/classes/ARVRServer.xml
  7305. msgid ""
  7306. "Emitted when a new tracker has been added. If you don't use a fixed number "
  7307. "of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
  7308. "important to react to this signal to add the appropriate [ARVRController] or "
  7309. "[ARVRAnchor] nodes related to this new tracker."
  7310. msgstr ""
  7311. #: doc/classes/ARVRServer.xml
  7312. msgid ""
  7313. "Emitted when a tracker is removed. You should remove any [ARVRController] or "
  7314. "[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
  7315. "become inactive and will be made active again when a new tracker becomes "
  7316. "available (i.e. a new controller is switched on that takes the place of the "
  7317. "previous one)."
  7318. msgstr ""
  7319. #: doc/classes/ARVRServer.xml
  7320. msgid "The tracker tracks the location of a controller."
  7321. msgstr ""
  7322. #: doc/classes/ARVRServer.xml
  7323. msgid "The tracker tracks the location of a base station."
  7324. msgstr ""
  7325. #: doc/classes/ARVRServer.xml
  7326. msgid "The tracker tracks the location and size of an AR anchor."
  7327. msgstr ""
  7328. #: doc/classes/ARVRServer.xml
  7329. msgid "Used internally to filter trackers of any known type."
  7330. msgstr ""
  7331. #: doc/classes/ARVRServer.xml
  7332. msgid "Used internally if we haven't set the tracker type yet."
  7333. msgstr ""
  7334. #: doc/classes/ARVRServer.xml
  7335. msgid "Used internally to select all trackers."
  7336. msgstr ""
  7337. #: doc/classes/ARVRServer.xml
  7338. msgid ""
  7339. "Fully reset the orientation of the HMD. Regardless of what direction the "
  7340. "user is looking to in the real world. The user will look dead ahead in the "
  7341. "virtual world."
  7342. msgstr ""
  7343. #: doc/classes/ARVRServer.xml
  7344. msgid ""
  7345. "Resets the orientation but keeps the tilt of the device. So if we're looking "
  7346. "down, we keep looking down but heading will be reset."
  7347. msgstr ""
  7348. #: doc/classes/ARVRServer.xml
  7349. msgid ""
  7350. "Does not reset the orientation of the HMD, only the position of the player "
  7351. "gets centered."
  7352. msgstr ""
  7353. #: doc/classes/AspectRatioContainer.xml
  7354. msgid "Container that preserves its child controls' aspect ratio."
  7355. msgstr ""
  7356. #: doc/classes/AspectRatioContainer.xml
  7357. msgid ""
  7358. "Arranges child controls in a way to preserve their aspect ratio "
  7359. "automatically whenever the container is resized. Solves the problem where "
  7360. "the container size is dynamic and the contents' size needs to adjust "
  7361. "accordingly without losing proportions."
  7362. msgstr ""
  7363. #: doc/classes/AspectRatioContainer.xml doc/classes/BoxContainer.xml
  7364. #: doc/classes/CenterContainer.xml doc/classes/Container.xml
  7365. #: doc/classes/GridContainer.xml doc/classes/HBoxContainer.xml
  7366. #: doc/classes/HSplitContainer.xml doc/classes/MarginContainer.xml
  7367. #: doc/classes/PanelContainer.xml doc/classes/ScrollContainer.xml
  7368. #: doc/classes/SplitContainer.xml doc/classes/TabContainer.xml
  7369. #: doc/classes/VBoxContainer.xml doc/classes/VSplitContainer.xml
  7370. msgid "GUI containers"
  7371. msgstr ""
  7372. #: doc/classes/AspectRatioContainer.xml
  7373. msgid "Specifies the horizontal relative position of child controls."
  7374. msgstr ""
  7375. #: doc/classes/AspectRatioContainer.xml
  7376. msgid "Specifies the vertical relative position of child controls."
  7377. msgstr ""
  7378. #: doc/classes/AspectRatioContainer.xml
  7379. msgid ""
  7380. "The aspect ratio to enforce on child controls. This is the width divided by "
  7381. "the height. The ratio depends on the [member stretch_mode]."
  7382. msgstr ""
  7383. #: doc/classes/AspectRatioContainer.xml
  7384. msgid "The stretch mode used to align child controls."
  7385. msgstr ""
  7386. #: doc/classes/AspectRatioContainer.xml
  7387. msgid ""
  7388. "The height of child controls is automatically adjusted based on the width of "
  7389. "the container."
  7390. msgstr ""
  7391. #: doc/classes/AspectRatioContainer.xml
  7392. msgid ""
  7393. "The width of child controls is automatically adjusted based on the height of "
  7394. "the container."
  7395. msgstr ""
  7396. #: doc/classes/AspectRatioContainer.xml
  7397. msgid ""
  7398. "The bounding rectangle of child controls is automatically adjusted to fit "
  7399. "inside the container while keeping the aspect ratio."
  7400. msgstr ""
  7401. #: doc/classes/AspectRatioContainer.xml
  7402. msgid ""
  7403. "The width and height of child controls is automatically adjusted to make "
  7404. "their bounding rectangle cover the entire area of the container while "
  7405. "keeping the aspect ratio.\n"
  7406. "When the bounding rectangle of child controls exceed the container's size "
  7407. "and [member Control.rect_clip_content] is enabled, this allows to show only "
  7408. "the container's area restricted by its own bounding rectangle."
  7409. msgstr ""
  7410. #: doc/classes/AspectRatioContainer.xml
  7411. msgid ""
  7412. "Aligns child controls with the beginning (left or top) of the container."
  7413. msgstr ""
  7414. #: doc/classes/AspectRatioContainer.xml
  7415. msgid "Aligns child controls with the center of the container."
  7416. msgstr ""
  7417. #: doc/classes/AspectRatioContainer.xml
  7418. msgid "Aligns child controls with the end (right or bottom) of the container."
  7419. msgstr ""
  7420. #: doc/classes/AStar.xml
  7421. msgid ""
  7422. "An implementation of A* to find the shortest paths among connected points in "
  7423. "space."
  7424. msgstr ""
  7425. #: doc/classes/AStar.xml
  7426. msgid ""
  7427. "A* (A star) is a computer algorithm that is widely used in pathfinding and "
  7428. "graph traversal, the process of plotting short paths among vertices "
  7429. "(points), passing through a given set of edges (segments). It enjoys "
  7430. "widespread use due to its performance and accuracy. Godot's A* "
  7431. "implementation uses points in three-dimensional space and Euclidean "
  7432. "distances by default.\n"
  7433. "You must add points manually with [method add_point] and create segments "
  7434. "manually with [method connect_points]. Then you can test if there is a path "
  7435. "between two points with the [method are_points_connected] function, get a "
  7436. "path containing indices by [method get_id_path], or one containing actual "
  7437. "coordinates with [method get_point_path].\n"
  7438. "It is also possible to use non-Euclidean distances. To do so, create a class "
  7439. "that extends [code]AStar[/code] and override methods [method _compute_cost] "
  7440. "and [method _estimate_cost]. Both take two indices and return a length, as "
  7441. "is shown in the following example.\n"
  7442. "[codeblock]\n"
  7443. "class MyAStar:\n"
  7444. " extends AStar\n"
  7445. "\n"
  7446. " func _compute_cost(u, v):\n"
  7447. " return abs(u - v)\n"
  7448. "\n"
  7449. " func _estimate_cost(u, v):\n"
  7450. " return min(0, abs(u - v) - 1)\n"
  7451. "[/codeblock]\n"
  7452. "[method _estimate_cost] should return a lower bound of the distance, i.e. "
  7453. "[code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a "
  7454. "hint to the algorithm because the custom [code]_compute_cost[/code] might be "
  7455. "computation-heavy. If this is not the case, make [method _estimate_cost] "
  7456. "return the same value as [method _compute_cost] to provide the algorithm "
  7457. "with the most accurate information.\n"
  7458. "If the default [method _estimate_cost] and [method _compute_cost] methods "
  7459. "are used, or if the supplied [method _estimate_cost] method returns a lower "
  7460. "bound of the cost, then the paths returned by A* will be the lowest-cost "
  7461. "paths. Here, the cost of a path equals the sum of the [method _compute_cost] "
  7462. "results of all segments in the path multiplied by the [code]weight_scale[/"
  7463. "code]s of the endpoints of the respective segments. If the default methods "
  7464. "are used and the [code]weight_scale[/code]s of all points are set to "
  7465. "[code]1.0[/code], then this equals the sum of Euclidean distances of all "
  7466. "segments in the path."
  7467. msgstr ""
  7468. #: doc/classes/AStar.xml
  7469. msgid ""
  7470. "Called when computing the cost between two connected points.\n"
  7471. "Note that this function is hidden in the default [code]AStar[/code] class."
  7472. msgstr ""
  7473. #: doc/classes/AStar.xml
  7474. msgid ""
  7475. "Called when estimating the cost between a point and the path's ending "
  7476. "point.\n"
  7477. "Note that this function is hidden in the default [code]AStar[/code] class."
  7478. msgstr ""
  7479. #: doc/classes/AStar.xml
  7480. msgid ""
  7481. "Adds a new point at the given position with the given identifier. The "
  7482. "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
  7483. "be 0.0 or greater.\n"
  7484. "The [code]weight_scale[/code] is multiplied by the result of [method "
  7485. "_compute_cost] when determining the overall cost of traveling across a "
  7486. "segment from a neighboring point to this point. Thus, all else being equal, "
  7487. "the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
  7488. "path.\n"
  7489. "[codeblock]\n"
  7490. "var astar = AStar.new()\n"
  7491. "astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with "
  7492. "weight_scale 4 and id 1\n"
  7493. "[/codeblock]\n"
  7494. "If there already exists a point for the given [code]id[/code], its position "
  7495. "and weight scale are updated to the given values."
  7496. msgstr ""
  7497. #: doc/classes/AStar.xml
  7498. msgid ""
  7499. "Returns whether the two given points are directly connected by a segment. If "
  7500. "[code]bidirectional[/code] is [code]false[/code], returns whether movement "
  7501. "from [code]id[/code] to [code]to_id[/code] is possible through this segment."
  7502. msgstr ""
  7503. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7504. msgid "Clears all the points and segments."
  7505. msgstr ""
  7506. #: doc/classes/AStar.xml
  7507. msgid ""
  7508. "Creates a segment between the given points. If [code]bidirectional[/code] is "
  7509. "[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
  7510. "is allowed, not the reverse direction.\n"
  7511. "[codeblock]\n"
  7512. "var astar = AStar.new()\n"
  7513. "astar.add_point(1, Vector3(1, 1, 0))\n"
  7514. "astar.add_point(2, Vector3(0, 5, 0))\n"
  7515. "astar.connect_points(1, 2, false)\n"
  7516. "[/codeblock]"
  7517. msgstr ""
  7518. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7519. msgid ""
  7520. "Deletes the segment between the given points. If [code]bidirectional[/code] "
  7521. "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
  7522. "code] is prevented, and a unidirectional segment possibly remains."
  7523. msgstr ""
  7524. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7525. msgid "Returns the next available point ID with no point associated to it."
  7526. msgstr ""
  7527. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7528. msgid ""
  7529. "Returns the ID of the closest point to [code]to_position[/code], optionally "
  7530. "taking disabled points into account. Returns [code]-1[/code] if there are no "
  7531. "points in the points pool.\n"
  7532. "[b]Note:[/b] If several points are the closest to [code]to_position[/code], "
  7533. "the one with the smallest ID will be returned, ensuring a deterministic "
  7534. "result."
  7535. msgstr ""
  7536. #: doc/classes/AStar.xml
  7537. msgid ""
  7538. "Returns the closest position to [code]to_position[/code] that resides inside "
  7539. "a segment between two connected points.\n"
  7540. "[codeblock]\n"
  7541. "var astar = AStar.new()\n"
  7542. "astar.add_point(1, Vector3(0, 0, 0))\n"
  7543. "astar.add_point(2, Vector3(0, 5, 0))\n"
  7544. "astar.connect_points(1, 2)\n"
  7545. "var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns "
  7546. "(0, 3, 0)\n"
  7547. "[/codeblock]\n"
  7548. "The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
  7549. "5[/code]. It's the closest position in the segment to the given point."
  7550. msgstr ""
  7551. #: doc/classes/AStar.xml
  7552. msgid ""
  7553. "Returns an array with the IDs of the points that form the path found by "
  7554. "AStar between the given points. The array is ordered from the starting point "
  7555. "to the ending point of the path.\n"
  7556. "[codeblock]\n"
  7557. "var astar = AStar.new()\n"
  7558. "astar.add_point(1, Vector3(0, 0, 0))\n"
  7559. "astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\n"
  7560. "astar.add_point(3, Vector3(1, 1, 0))\n"
  7561. "astar.add_point(4, Vector3(2, 0, 0))\n"
  7562. "\n"
  7563. "astar.connect_points(1, 2, false)\n"
  7564. "astar.connect_points(2, 3, false)\n"
  7565. "astar.connect_points(4, 3, false)\n"
  7566. "astar.connect_points(1, 4, false)\n"
  7567. "\n"
  7568. "var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
  7569. "[/codeblock]\n"
  7570. "If you change the 2nd point's weight to 3, then the result will be [code][1, "
  7571. "4, 3][/code] instead, because now even though the distance is longer, it's "
  7572. "\"easier\" to get through point 4 than through point 2."
  7573. msgstr ""
  7574. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7575. msgid ""
  7576. "Returns the capacity of the structure backing the points, useful in "
  7577. "conjunction with [code]reserve_space[/code]."
  7578. msgstr ""
  7579. #: doc/classes/AStar.xml
  7580. msgid ""
  7581. "Returns an array with the IDs of the points that form the connection with "
  7582. "the given point.\n"
  7583. "[codeblock]\n"
  7584. "var astar = AStar.new()\n"
  7585. "astar.add_point(1, Vector3(0, 0, 0))\n"
  7586. "astar.add_point(2, Vector3(0, 1, 0))\n"
  7587. "astar.add_point(3, Vector3(1, 1, 0))\n"
  7588. "astar.add_point(4, Vector3(2, 0, 0))\n"
  7589. "\n"
  7590. "astar.connect_points(1, 2, true)\n"
  7591. "astar.connect_points(1, 3, true)\n"
  7592. "\n"
  7593. "var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
  7594. "[/codeblock]"
  7595. msgstr ""
  7596. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7597. msgid "Returns the number of points currently in the points pool."
  7598. msgstr ""
  7599. #: doc/classes/AStar.xml
  7600. msgid ""
  7601. "Returns an array with the points that are in the path found by AStar between "
  7602. "the given points. The array is ordered from the starting point to the ending "
  7603. "point of the path.\n"
  7604. "[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
  7605. "will return an empty [PoolVector3Array] and will print an error message."
  7606. msgstr ""
  7607. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7608. msgid ""
  7609. "Returns the position of the point associated with the given [code]id[/code]."
  7610. msgstr ""
  7611. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7612. msgid ""
  7613. "Returns the weight scale of the point associated with the given [code]id[/"
  7614. "code]."
  7615. msgstr ""
  7616. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7617. msgid "Returns an array of all points."
  7618. msgstr ""
  7619. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7620. msgid ""
  7621. "Returns whether a point associated with the given [code]id[/code] exists."
  7622. msgstr ""
  7623. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7624. msgid ""
  7625. "Returns whether a point is disabled or not for pathfinding. By default, all "
  7626. "points are enabled."
  7627. msgstr ""
  7628. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7629. msgid ""
  7630. "Removes the point associated with the given [code]id[/code] from the points "
  7631. "pool."
  7632. msgstr ""
  7633. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7634. msgid ""
  7635. "Reserves space internally for [code]num_nodes[/code] points, useful if "
  7636. "you're adding a known large number of points at once, for a grid for "
  7637. "instance. New capacity must be greater or equals to old capacity."
  7638. msgstr ""
  7639. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7640. msgid ""
  7641. "Disables or enables the specified point for pathfinding. Useful for making a "
  7642. "temporary obstacle."
  7643. msgstr ""
  7644. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7645. msgid ""
  7646. "Sets the [code]position[/code] for the point with the given [code]id[/code]."
  7647. msgstr ""
  7648. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7649. msgid ""
  7650. "Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
  7651. "code]. The [code]weight_scale[/code] is multiplied by the result of [method "
  7652. "_compute_cost] when determining the overall cost of traveling across a "
  7653. "segment from a neighboring point to this point."
  7654. msgstr ""
  7655. #: doc/classes/AStar2D.xml
  7656. msgid "AStar class representation that uses 2D vectors as edges."
  7657. msgstr ""
  7658. #: doc/classes/AStar2D.xml
  7659. msgid ""
  7660. "This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D "
  7661. "vectors."
  7662. msgstr ""
  7663. #: doc/classes/AStar2D.xml
  7664. msgid ""
  7665. "Called when computing the cost between two connected points.\n"
  7666. "Note that this function is hidden in the default [code]AStar2D[/code] class."
  7667. msgstr ""
  7668. #: doc/classes/AStar2D.xml
  7669. msgid ""
  7670. "Called when estimating the cost between a point and the path's ending "
  7671. "point.\n"
  7672. "Note that this function is hidden in the default [code]AStar2D[/code] class."
  7673. msgstr ""
  7674. #: doc/classes/AStar2D.xml
  7675. msgid ""
  7676. "Adds a new point at the given position with the given identifier. The "
  7677. "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
  7678. "be 0.0 or greater.\n"
  7679. "The [code]weight_scale[/code] is multiplied by the result of [method "
  7680. "_compute_cost] when determining the overall cost of traveling across a "
  7681. "segment from a neighboring point to this point. Thus, all else being equal, "
  7682. "the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
  7683. "path.\n"
  7684. "[codeblock]\n"
  7685. "var astar = AStar2D.new()\n"
  7686. "astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with "
  7687. "weight_scale 4 and id 1\n"
  7688. "[/codeblock]\n"
  7689. "If there already exists a point for the given [code]id[/code], its position "
  7690. "and weight scale are updated to the given values."
  7691. msgstr ""
  7692. #: doc/classes/AStar2D.xml
  7693. msgid ""
  7694. "Returns whether there is a connection/segment between the given points. If "
  7695. "[code]bidirectional[/code] is [code]false[/code], returns whether movement "
  7696. "from [code]id[/code] to [code]to_id[/code] is possible through this segment."
  7697. msgstr ""
  7698. #: doc/classes/AStar2D.xml
  7699. msgid ""
  7700. "Creates a segment between the given points. If [code]bidirectional[/code] is "
  7701. "[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
  7702. "is allowed, not the reverse direction.\n"
  7703. "[codeblock]\n"
  7704. "var astar = AStar2D.new()\n"
  7705. "astar.add_point(1, Vector2(1, 1))\n"
  7706. "astar.add_point(2, Vector2(0, 5))\n"
  7707. "astar.connect_points(1, 2, false)\n"
  7708. "[/codeblock]"
  7709. msgstr ""
  7710. #: doc/classes/AStar2D.xml
  7711. msgid ""
  7712. "Returns the closest position to [code]to_position[/code] that resides inside "
  7713. "a segment between two connected points.\n"
  7714. "[codeblock]\n"
  7715. "var astar = AStar2D.new()\n"
  7716. "astar.add_point(1, Vector2(0, 0))\n"
  7717. "astar.add_point(2, Vector2(0, 5))\n"
  7718. "astar.connect_points(1, 2)\n"
  7719. "var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, "
  7720. "3)\n"
  7721. "[/codeblock]\n"
  7722. "The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
  7723. "5[/code]. It's the closest position in the segment to the given point."
  7724. msgstr ""
  7725. #: doc/classes/AStar2D.xml
  7726. msgid ""
  7727. "Returns an array with the IDs of the points that form the path found by "
  7728. "AStar2D between the given points. The array is ordered from the starting "
  7729. "point to the ending point of the path.\n"
  7730. "[codeblock]\n"
  7731. "var astar = AStar2D.new()\n"
  7732. "astar.add_point(1, Vector2(0, 0))\n"
  7733. "astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\n"
  7734. "astar.add_point(3, Vector2(1, 1))\n"
  7735. "astar.add_point(4, Vector2(2, 0))\n"
  7736. "\n"
  7737. "astar.connect_points(1, 2, false)\n"
  7738. "astar.connect_points(2, 3, false)\n"
  7739. "astar.connect_points(4, 3, false)\n"
  7740. "astar.connect_points(1, 4, false)\n"
  7741. "\n"
  7742. "var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
  7743. "[/codeblock]\n"
  7744. "If you change the 2nd point's weight to 3, then the result will be [code][1, "
  7745. "4, 3][/code] instead, because now even though the distance is longer, it's "
  7746. "\"easier\" to get through point 4 than through point 2."
  7747. msgstr ""
  7748. #: doc/classes/AStar2D.xml
  7749. msgid ""
  7750. "Returns an array with the IDs of the points that form the connection with "
  7751. "the given point.\n"
  7752. "[codeblock]\n"
  7753. "var astar = AStar2D.new()\n"
  7754. "astar.add_point(1, Vector2(0, 0))\n"
  7755. "astar.add_point(2, Vector2(0, 1))\n"
  7756. "astar.add_point(3, Vector2(1, 1))\n"
  7757. "astar.add_point(4, Vector2(2, 0))\n"
  7758. "\n"
  7759. "astar.connect_points(1, 2, true)\n"
  7760. "astar.connect_points(1, 3, true)\n"
  7761. "\n"
  7762. "var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
  7763. "[/codeblock]"
  7764. msgstr ""
  7765. #: doc/classes/AStar2D.xml
  7766. msgid ""
  7767. "Returns an array with the points that are in the path found by AStar2D "
  7768. "between the given points. The array is ordered from the starting point to "
  7769. "the ending point of the path.\n"
  7770. "[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
  7771. "will return an empty [PoolVector2Array] and will print an error message."
  7772. msgstr ""
  7773. #: doc/classes/AtlasTexture.xml
  7774. msgid ""
  7775. "Crops out one part of a texture, such as a texture from a texture atlas."
  7776. msgstr ""
  7777. #: doc/classes/AtlasTexture.xml
  7778. msgid ""
  7779. "[Texture] resource that crops out one part of the [member atlas] texture, "
  7780. "defined by [member region]. The main use case is cropping out textures from "
  7781. "a texture atlas, which is a big texture file that packs multiple smaller "
  7782. "textures. Consists of a [Texture] for the [member atlas], a [member region] "
  7783. "that defines the area of [member atlas] to use, and a [member margin] that "
  7784. "defines the border width.\n"
  7785. "[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in "
  7786. "nodes such as [TextureRect], and does not work properly if used inside of "
  7787. "other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be "
  7788. "used to crop multiple textures from the atlas. Using a texture atlas helps "
  7789. "to optimize video memory costs and render calls compared to using multiple "
  7790. "small files.\n"
  7791. "[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture."
  7792. "FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored "
  7793. "when using an AtlasTexture."
  7794. msgstr ""
  7795. #: doc/classes/AtlasTexture.xml
  7796. msgid "The texture that contains the atlas. Can be any [Texture] subtype."
  7797. msgstr ""
  7798. #: doc/classes/AtlasTexture.xml
  7799. msgid ""
  7800. "If [code]true[/code], clips the area outside of the region to avoid bleeding "
  7801. "of the surrounding texture pixels."
  7802. msgstr ""
  7803. #: doc/classes/AtlasTexture.xml
  7804. msgid ""
  7805. "The margin around the region. The [Rect2]'s [member Rect2.size] parameter "
  7806. "(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
  7807. "margin."
  7808. msgstr ""
  7809. #: doc/classes/AtlasTexture.xml
  7810. msgid "The AtlasTexture's used region."
  7811. msgstr ""
  7812. #: doc/classes/AudioBusLayout.xml
  7813. msgid "Stores information about the audio buses."
  7814. msgstr ""
  7815. #: doc/classes/AudioBusLayout.xml
  7816. msgid ""
  7817. "Stores position, muting, solo, bypass, effects, effect position, volume, and "
  7818. "the connections between buses. See [AudioServer] for usage."
  7819. msgstr ""
  7820. #: doc/classes/AudioEffect.xml
  7821. msgid "Audio effect for audio."
  7822. msgstr ""
  7823. #: doc/classes/AudioEffect.xml
  7824. msgid ""
  7825. "Base resource for audio bus. Applies an audio effect on the bus that the "
  7826. "resource is applied on."
  7827. msgstr ""
  7828. #: doc/classes/AudioEffect.xml doc/classes/AudioEffectCapture.xml
  7829. #: doc/classes/AudioEffectRecord.xml doc/classes/AudioServer.xml
  7830. #: doc/classes/AudioStream.xml doc/classes/AudioStreamMicrophone.xml
  7831. #: doc/classes/AudioStreamPlayer.xml
  7832. msgid "Audio Mic Record Demo"
  7833. msgstr ""
  7834. #: doc/classes/AudioEffectAmplify.xml
  7835. msgid ""
  7836. "Adds an amplifying audio effect to an audio bus.\n"
  7837. "Increases or decreases the volume of the selected audio bus."
  7838. msgstr ""
  7839. #: doc/classes/AudioEffectAmplify.xml
  7840. msgid "Increases or decreases the volume being routed through the audio bus."
  7841. msgstr ""
  7842. #: doc/classes/AudioEffectAmplify.xml
  7843. msgid ""
  7844. "Amount of amplification in decibels. Positive values make the sound louder, "
  7845. "negative values make it quieter. Value can range from -80 to 24."
  7846. msgstr ""
  7847. #: doc/classes/AudioEffectBandLimitFilter.xml
  7848. msgid "Adds a band limit filter to the audio bus."
  7849. msgstr ""
  7850. #: doc/classes/AudioEffectBandLimitFilter.xml
  7851. msgid ""
  7852. "Limits the frequencies in a range around the [member AudioEffectFilter."
  7853. "cutoff_hz] and allows frequencies outside of this range to pass."
  7854. msgstr ""
  7855. #: doc/classes/AudioEffectBandPassFilter.xml
  7856. msgid "Adds a band pass filter to the audio bus."
  7857. msgstr ""
  7858. #: doc/classes/AudioEffectBandPassFilter.xml
  7859. msgid ""
  7860. "Attenuates the frequencies inside of a range around the [member "
  7861. "AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band."
  7862. msgstr ""
  7863. #: doc/classes/AudioEffectCapture.xml
  7864. msgid "Captures audio from an audio bus in real-time."
  7865. msgstr ""
  7866. #: doc/classes/AudioEffectCapture.xml
  7867. msgid ""
  7868. "AudioEffectCapture is an AudioEffect which copies all audio frames from the "
  7869. "attached audio effect bus into its internal ring buffer.\n"
  7870. "Application code should consume these audio frames from this ring buffer "
  7871. "using [method get_buffer] and process it as needed, for example to capture "
  7872. "data from an [AudioStreamMicrophone], implement application-defined effects, "
  7873. "or to transmit audio over the network. When capturing audio data from a "
  7874. "microphone, the format of the samples will be stereo 32-bit floating point "
  7875. "PCM.\n"
  7876. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  7877. "[code]true[/code] for audio input to work. See also that setting's "
  7878. "description for caveats related to permissions and operating system privacy "
  7879. "settings."
  7880. msgstr ""
  7881. #: doc/classes/AudioEffectCapture.xml doc/classes/AudioEffectDistortion.xml
  7882. #: doc/classes/AudioEffectFilter.xml doc/classes/AudioEffectHighShelfFilter.xml
  7883. #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
  7884. msgid "Audio buses"
  7885. msgstr ""
  7886. #: doc/classes/AudioEffectCapture.xml
  7887. msgid ""
  7888. "Returns [code]true[/code] if at least [code]frames[/code] audio frames are "
  7889. "available to read in the internal ring buffer."
  7890. msgstr ""
  7891. #: doc/classes/AudioEffectCapture.xml
  7892. msgid "Clears the internal ring buffer."
  7893. msgstr ""
  7894. #: doc/classes/AudioEffectCapture.xml
  7895. msgid ""
  7896. "Gets the next [code]frames[/code] audio samples from the internal ring "
  7897. "buffer.\n"
  7898. "Returns a [PoolVector2Array] containing exactly [code]frames[/code] audio "
  7899. "samples if available, or an empty [PoolVector2Array] if insufficient data "
  7900. "was available."
  7901. msgstr ""
  7902. #: doc/classes/AudioEffectCapture.xml
  7903. #, fuzzy
  7904. msgid "Returns the total size of the internal ring buffer in frames."
  7905. msgstr "Trả về côsin của tham số."
  7906. #: doc/classes/AudioEffectCapture.xml
  7907. msgid ""
  7908. "Returns the number of audio frames discarded from the audio bus due to full "
  7909. "buffer."
  7910. msgstr ""
  7911. #: doc/classes/AudioEffectCapture.xml
  7912. msgid ""
  7913. "Returns the number of frames available to read using [method get_buffer]."
  7914. msgstr ""
  7915. #: doc/classes/AudioEffectCapture.xml
  7916. msgid "Returns the number of audio frames inserted from the audio bus."
  7917. msgstr ""
  7918. #: doc/classes/AudioEffectCapture.xml
  7919. msgid ""
  7920. "Length of the internal ring buffer, in seconds. Setting the buffer length "
  7921. "will have no effect if already initialized."
  7922. msgstr ""
  7923. #: doc/classes/AudioEffectChorus.xml
  7924. msgid "Adds a chorus audio effect."
  7925. msgstr ""
  7926. #: doc/classes/AudioEffectChorus.xml
  7927. msgid ""
  7928. "Adds a chorus audio effect. The effect applies a filter with voices to "
  7929. "duplicate the audio source and manipulate it through the filter."
  7930. msgstr ""
  7931. #: doc/classes/AudioEffectChorus.xml
  7932. msgid "The effect's raw signal."
  7933. msgstr ""
  7934. #: doc/classes/AudioEffectChorus.xml
  7935. msgid "The voice's cutoff frequency."
  7936. msgstr ""
  7937. #: doc/classes/AudioEffectChorus.xml
  7938. msgid "The voice's signal delay."
  7939. msgstr ""
  7940. #: doc/classes/AudioEffectChorus.xml
  7941. msgid "The voice filter's depth."
  7942. msgstr ""
  7943. #: doc/classes/AudioEffectChorus.xml
  7944. msgid "The voice's volume."
  7945. msgstr ""
  7946. #: doc/classes/AudioEffectChorus.xml
  7947. msgid "The voice's pan level."
  7948. msgstr ""
  7949. #: doc/classes/AudioEffectChorus.xml
  7950. msgid "The voice's filter rate."
  7951. msgstr ""
  7952. #: doc/classes/AudioEffectChorus.xml
  7953. msgid "The amount of voices in the effect."
  7954. msgstr ""
  7955. #: doc/classes/AudioEffectChorus.xml
  7956. msgid "The effect's processed signal."
  7957. msgstr ""
  7958. #: doc/classes/AudioEffectCompressor.xml
  7959. msgid ""
  7960. "Adds a compressor audio effect to an audio bus.\n"
  7961. "Reduces sounds that exceed a certain threshold level, smooths out the "
  7962. "dynamics and increases the overall volume."
  7963. msgstr ""
  7964. #: doc/classes/AudioEffectCompressor.xml
  7965. msgid ""
  7966. "Dynamic range compressor reduces the level of the sound when the amplitude "
  7967. "goes over a certain threshold in Decibels. One of the main uses of a "
  7968. "compressor is to increase the dynamic range by clipping as little as "
  7969. "possible (when sound goes over 0dB).\n"
  7970. "Compressor has many uses in the mix:\n"
  7971. "- In the Master bus to compress the whole output (although an "
  7972. "[AudioEffectLimiter] is probably better).\n"
  7973. "- In voice channels to ensure they sound as balanced as possible.\n"
  7974. "- Sidechained. This can reduce the sound level sidechained with another "
  7975. "audio bus for threshold detection. This technique is common in video game "
  7976. "mixing to the level of music and SFX while voices are being heard.\n"
  7977. "- Accentuates transients by using a wider attack, making effects sound more "
  7978. "punchy."
  7979. msgstr ""
  7980. #: doc/classes/AudioEffectCompressor.xml
  7981. msgid ""
  7982. "Compressor's reaction time when the signal exceeds the threshold, in "
  7983. "microseconds. Value can range from 20 to 2000."
  7984. msgstr ""
  7985. #: doc/classes/AudioEffectCompressor.xml
  7986. msgid "Gain applied to the output signal."
  7987. msgstr ""
  7988. #: doc/classes/AudioEffectCompressor.xml
  7989. msgid ""
  7990. "Balance between original signal and effect signal. Value can range from 0 "
  7991. "(totally dry) to 1 (totally wet)."
  7992. msgstr ""
  7993. #: doc/classes/AudioEffectCompressor.xml
  7994. msgid ""
  7995. "Amount of compression applied to the audio once it passes the threshold "
  7996. "level. The higher the ratio, the more the loud parts of the audio will be "
  7997. "compressed. Value can range from 1 to 48."
  7998. msgstr ""
  7999. #: doc/classes/AudioEffectCompressor.xml
  8000. msgid ""
  8001. "Compressor's delay time to stop reducing the signal after the signal level "
  8002. "falls below the threshold, in milliseconds. Value can range from 20 to 2000."
  8003. msgstr ""
  8004. #: doc/classes/AudioEffectCompressor.xml
  8005. msgid "Reduce the sound level using another audio bus for threshold detection."
  8006. msgstr ""
  8007. #: doc/classes/AudioEffectCompressor.xml
  8008. msgid ""
  8009. "The level above which compression is applied to the audio. Value can range "
  8010. "from -60 to 0."
  8011. msgstr ""
  8012. #: doc/classes/AudioEffectDelay.xml
  8013. msgid ""
  8014. "Adds a delay audio effect to an audio bus. Plays input signal back after a "
  8015. "period of time.\n"
  8016. "Two tap delay and feedback options."
  8017. msgstr ""
  8018. #: doc/classes/AudioEffectDelay.xml
  8019. msgid ""
  8020. "Plays input signal back after a period of time. The delayed signal may be "
  8021. "played back multiple times to create the sound of a repeating, decaying "
  8022. "echo. Delay effects range from a subtle echo effect to a pronounced blending "
  8023. "of previous sounds with new sounds."
  8024. msgstr ""
  8025. #: doc/classes/AudioEffectDelay.xml
  8026. msgid ""
  8027. "Output percent of original sound. At 0, only delayed sounds are output. "
  8028. "Value can range from 0 to 1."
  8029. msgstr ""
  8030. #: doc/classes/AudioEffectDelay.xml
  8031. msgid "If [code]true[/code], feedback is enabled."
  8032. msgstr ""
  8033. #: doc/classes/AudioEffectDelay.xml
  8034. msgid "Feedback delay time in milliseconds."
  8035. msgstr ""
  8036. #: doc/classes/AudioEffectDelay.xml
  8037. msgid "Sound level for [code]tap1[/code]."
  8038. msgstr ""
  8039. #: doc/classes/AudioEffectDelay.xml
  8040. msgid ""
  8041. "Low-pass filter for feedback, in Hz. Frequencies below this value are "
  8042. "filtered out of the source signal."
  8043. msgstr ""
  8044. #: doc/classes/AudioEffectDelay.xml
  8045. msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
  8046. msgstr ""
  8047. #: doc/classes/AudioEffectDelay.xml
  8048. msgid "[code]tap1[/code] delay time in milliseconds."
  8049. msgstr ""
  8050. #: doc/classes/AudioEffectDelay.xml
  8051. msgid ""
  8052. "Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to "
  8053. "1 (fully right)."
  8054. msgstr ""
  8055. #: doc/classes/AudioEffectDelay.xml
  8056. msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
  8057. msgstr ""
  8058. #: doc/classes/AudioEffectDelay.xml
  8059. msgid "[b]Tap2[/b] delay time in milliseconds."
  8060. msgstr ""
  8061. #: doc/classes/AudioEffectDelay.xml
  8062. msgid "Sound level for [code]tap2[/code]."
  8063. msgstr ""
  8064. #: doc/classes/AudioEffectDelay.xml
  8065. msgid ""
  8066. "Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to "
  8067. "1 (fully right)."
  8068. msgstr ""
  8069. #: doc/classes/AudioEffectDistortion.xml
  8070. msgid ""
  8071. "Adds a distortion audio effect to an Audio bus.\n"
  8072. "Modify the sound to make it distorted."
  8073. msgstr ""
  8074. #: doc/classes/AudioEffectDistortion.xml
  8075. msgid ""
  8076. "Different types are available: clip, tan, lo-fi (bit crushing), overdrive, "
  8077. "or waveshape.\n"
  8078. "By distorting the waveform the frequency content change, which will often "
  8079. "make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
  8080. "coming from some saturated device or speaker very efficiently."
  8081. msgstr ""
  8082. #: doc/classes/AudioEffectDistortion.xml
  8083. msgid "Distortion power. Value can range from 0 to 1."
  8084. msgstr ""
  8085. #: doc/classes/AudioEffectDistortion.xml
  8086. msgid ""
  8087. "High-pass filter, in Hz. Frequencies higher than this value will not be "
  8088. "affected by the distortion. Value can range from 1 to 20000."
  8089. msgstr ""
  8090. #: doc/classes/AudioEffectDistortion.xml
  8091. msgid "Distortion type."
  8092. msgstr ""
  8093. #: doc/classes/AudioEffectDistortion.xml
  8094. msgid ""
  8095. "Increases or decreases the volume after the effect. Value can range from -80 "
  8096. "to 24."
  8097. msgstr ""
  8098. #: doc/classes/AudioEffectDistortion.xml
  8099. msgid ""
  8100. "Increases or decreases the volume before the effect. Value can range from "
  8101. "-60 to 60."
  8102. msgstr ""
  8103. #: doc/classes/AudioEffectDistortion.xml
  8104. msgid ""
  8105. "Digital distortion effect which cuts off peaks at the top and bottom of the "
  8106. "waveform."
  8107. msgstr ""
  8108. #: doc/classes/AudioEffectDistortion.xml
  8109. msgid ""
  8110. "Low-resolution digital distortion effect. You can use it to emulate the "
  8111. "sound of early digital audio devices."
  8112. msgstr ""
  8113. #: doc/classes/AudioEffectDistortion.xml
  8114. msgid ""
  8115. "Emulates the warm distortion produced by a field effect transistor, which is "
  8116. "commonly used in solid-state musical instrument amplifiers."
  8117. msgstr ""
  8118. #: doc/classes/AudioEffectDistortion.xml
  8119. msgid ""
  8120. "Waveshaper distortions are used mainly by electronic musicians to achieve an "
  8121. "extra-abrasive sound."
  8122. msgstr ""
  8123. #: doc/classes/AudioEffectEQ.xml
  8124. msgid ""
  8125. "Base class for audio equalizers. Gives you control over frequencies.\n"
  8126. "Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] "
  8127. "or [AudioEffectEQ21] don't fit your needs."
  8128. msgstr ""
  8129. #: doc/classes/AudioEffectEQ.xml
  8130. msgid ""
  8131. "AudioEffectEQ gives you control over frequencies. Use it to compensate for "
  8132. "existing deficiencies in audio. AudioEffectEQs are useful on the Master bus "
  8133. "to completely master a mix and give it more character. They are also useful "
  8134. "when a game is run on a mobile device, to adjust the mix to that kind of "
  8135. "speakers (it can be added but disabled when headphones are plugged)."
  8136. msgstr ""
  8137. #: doc/classes/AudioEffectEQ.xml
  8138. msgid "Returns the number of bands of the equalizer."
  8139. msgstr ""
  8140. #: doc/classes/AudioEffectEQ.xml
  8141. msgid "Returns the band's gain at the specified index, in dB."
  8142. msgstr ""
  8143. #: doc/classes/AudioEffectEQ.xml
  8144. msgid "Sets band's gain at the specified index, in dB."
  8145. msgstr ""
  8146. #: doc/classes/AudioEffectEQ10.xml
  8147. msgid ""
  8148. "Adds a 10-band equalizer audio effect to an Audio bus. Gives you control "
  8149. "over frequencies from 31 Hz to 16000 Hz.\n"
  8150. "Each frequency can be modulated between -60/+24 dB."
  8151. msgstr ""
  8152. #: doc/classes/AudioEffectEQ10.xml
  8153. msgid ""
  8154. "Frequency bands:\n"
  8155. "Band 1: 31 Hz\n"
  8156. "Band 2: 62 Hz\n"
  8157. "Band 3: 125 Hz\n"
  8158. "Band 4: 250 Hz\n"
  8159. "Band 5: 500 Hz\n"
  8160. "Band 6: 1000 Hz\n"
  8161. "Band 7: 2000 Hz\n"
  8162. "Band 8: 4000 Hz\n"
  8163. "Band 9: 8000 Hz\n"
  8164. "Band 10: 16000 Hz\n"
  8165. "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]."
  8166. msgstr ""
  8167. #: doc/classes/AudioEffectEQ21.xml
  8168. msgid ""
  8169. "Adds a 21-band equalizer audio effect to an Audio bus. Gives you control "
  8170. "over frequencies from 22 Hz to 22000 Hz.\n"
  8171. "Each frequency can be modulated between -60/+24 dB."
  8172. msgstr ""
  8173. #: doc/classes/AudioEffectEQ21.xml
  8174. msgid ""
  8175. "Frequency bands:\n"
  8176. "Band 1: 22 Hz\n"
  8177. "Band 2: 32 Hz\n"
  8178. "Band 3: 44 Hz\n"
  8179. "Band 4: 63 Hz\n"
  8180. "Band 5: 90 Hz\n"
  8181. "Band 6: 125 Hz\n"
  8182. "Band 7: 175 Hz\n"
  8183. "Band 8: 250 Hz\n"
  8184. "Band 9: 350 Hz\n"
  8185. "Band 10: 500 Hz\n"
  8186. "Band 11: 700 Hz\n"
  8187. "Band 12: 1000 Hz\n"
  8188. "Band 13: 1400 Hz\n"
  8189. "Band 14: 2000 Hz\n"
  8190. "Band 15: 2800 Hz\n"
  8191. "Band 16: 4000 Hz\n"
  8192. "Band 17: 5600 Hz\n"
  8193. "Band 18: 8000 Hz\n"
  8194. "Band 19: 11000 Hz\n"
  8195. "Band 20: 16000 Hz\n"
  8196. "Band 21: 22000 Hz\n"
  8197. "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]."
  8198. msgstr ""
  8199. #: doc/classes/AudioEffectEQ6.xml
  8200. msgid ""
  8201. "Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over "
  8202. "frequencies from 32 Hz to 10000 Hz.\n"
  8203. "Each frequency can be modulated between -60/+24 dB."
  8204. msgstr ""
  8205. #: doc/classes/AudioEffectEQ6.xml
  8206. msgid ""
  8207. "Frequency bands:\n"
  8208. "Band 1: 32 Hz\n"
  8209. "Band 2: 100 Hz\n"
  8210. "Band 3: 320 Hz\n"
  8211. "Band 4: 1000 Hz\n"
  8212. "Band 5: 3200 Hz\n"
  8213. "Band 6: 10000 Hz\n"
  8214. "See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]."
  8215. msgstr ""
  8216. #: doc/classes/AudioEffectFilter.xml
  8217. msgid "Adds a filter to the audio bus."
  8218. msgstr ""
  8219. #: doc/classes/AudioEffectFilter.xml
  8220. msgid "Allows frequencies other than the [member cutoff_hz] to pass."
  8221. msgstr ""
  8222. #: doc/classes/AudioEffectFilter.xml
  8223. msgid "Threshold frequency for the filter, in Hz."
  8224. msgstr ""
  8225. #: doc/classes/AudioEffectFilter.xml
  8226. msgid "Gain amount of the frequencies after the filter."
  8227. msgstr ""
  8228. #: doc/classes/AudioEffectFilter.xml
  8229. msgid "Amount of boost in the frequency range near the cutoff frequency."
  8230. msgstr ""
  8231. #: doc/classes/AudioEffectHighPassFilter.xml
  8232. msgid "Adds a high-pass filter to the Audio Bus."
  8233. msgstr ""
  8234. #: doc/classes/AudioEffectHighPassFilter.xml
  8235. msgid ""
  8236. "Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and "
  8237. "allows higher frequencies to pass."
  8238. msgstr ""
  8239. #: doc/classes/AudioEffectHighShelfFilter.xml
  8240. msgid "Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]."
  8241. msgstr ""
  8242. #: doc/classes/AudioEffectLimiter.xml
  8243. msgid "Adds a soft-clip limiter audio effect to an Audio bus."
  8244. msgstr ""
  8245. #: doc/classes/AudioEffectLimiter.xml
  8246. msgid ""
  8247. "A limiter is similar to a compressor, but it's less flexible and designed to "
  8248. "disallow sound going over a given dB threshold. Adding one in the Master bus "
  8249. "is always recommended to reduce the effects of clipping.\n"
  8250. "Soft clipping starts to reduce the peaks a little below the threshold level "
  8251. "and progressively increases its effect as the input level increases such "
  8252. "that the threshold is never exceeded."
  8253. msgstr ""
  8254. #: doc/classes/AudioEffectLimiter.xml
  8255. msgid ""
  8256. "The waveform's maximum allowed value, in decibels. Value can range from -20 "
  8257. "to -0.1."
  8258. msgstr ""
  8259. #: doc/classes/AudioEffectLimiter.xml
  8260. msgid ""
  8261. "Applies a gain to the limited waves, in decibels. Value can range from 0 to "
  8262. "6."
  8263. msgstr ""
  8264. #: doc/classes/AudioEffectLimiter.xml
  8265. msgid ""
  8266. "Threshold from which the limiter begins to be active, in decibels. Value can "
  8267. "range from -30 to 0."
  8268. msgstr ""
  8269. #: doc/classes/AudioEffectLowPassFilter.xml
  8270. msgid "Adds a low-pass filter to the Audio bus."
  8271. msgstr ""
  8272. #: doc/classes/AudioEffectLowPassFilter.xml
  8273. msgid ""
  8274. "Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and "
  8275. "allows lower frequencies to pass."
  8276. msgstr ""
  8277. #: doc/classes/AudioEffectLowShelfFilter.xml
  8278. msgid "Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]."
  8279. msgstr ""
  8280. #: doc/classes/AudioEffectNotchFilter.xml
  8281. msgid "Adds a notch filter to the Audio bus."
  8282. msgstr ""
  8283. #: doc/classes/AudioEffectNotchFilter.xml
  8284. msgid ""
  8285. "Attenuates frequencies in a narrow band around the [member AudioEffectFilter."
  8286. "cutoff_hz] and cuts frequencies outside of this range."
  8287. msgstr ""
  8288. #: doc/classes/AudioEffectPanner.xml
  8289. msgid "Adds a panner audio effect to an Audio bus. Pans sound left or right."
  8290. msgstr ""
  8291. #: doc/classes/AudioEffectPanner.xml
  8292. msgid ""
  8293. "Determines how much of an audio signal is sent to the left and right buses."
  8294. msgstr ""
  8295. #: doc/classes/AudioEffectPanner.xml
  8296. msgid "Pan position. Value can range from -1 (fully left) to 1 (fully right)."
  8297. msgstr ""
  8298. #: doc/classes/AudioEffectPhaser.xml
  8299. msgid ""
  8300. "Adds a phaser audio effect to an Audio bus.\n"
  8301. "Combines the original signal with a copy that is slightly out of phase with "
  8302. "the original."
  8303. msgstr ""
  8304. #: doc/classes/AudioEffectPhaser.xml
  8305. msgid ""
  8306. "Combines phase-shifted signals with the original signal. The movement of the "
  8307. "phase-shifted signals is controlled using a low-frequency oscillator."
  8308. msgstr ""
  8309. #: doc/classes/AudioEffectPhaser.xml
  8310. msgid ""
  8311. "Governs how high the filter frequencies sweep. Low value will primarily "
  8312. "affect bass frequencies. High value can sweep high into the treble. Value "
  8313. "can range from 0.1 to 4."
  8314. msgstr ""
  8315. #: doc/classes/AudioEffectPhaser.xml
  8316. msgid "Output percent of modified sound. Value can range from 0.1 to 0.9."
  8317. msgstr ""
  8318. #: doc/classes/AudioEffectPhaser.xml
  8319. msgid ""
  8320. "Determines the maximum frequency affected by the LFO modulations, in Hz. "
  8321. "Value can range from 10 to 10000."
  8322. msgstr ""
  8323. #: doc/classes/AudioEffectPhaser.xml
  8324. msgid ""
  8325. "Determines the minimum frequency affected by the LFO modulations, in Hz. "
  8326. "Value can range from 10 to 10000."
  8327. msgstr ""
  8328. #: doc/classes/AudioEffectPhaser.xml
  8329. msgid ""
  8330. "Adjusts the rate in Hz at which the effect sweeps up and down across the "
  8331. "frequency range."
  8332. msgstr ""
  8333. #: doc/classes/AudioEffectPitchShift.xml
  8334. msgid ""
  8335. "Adds a pitch-shifting audio effect to an Audio bus.\n"
  8336. "Raises or lowers the pitch of original sound."
  8337. msgstr ""
  8338. #: doc/classes/AudioEffectPitchShift.xml
  8339. msgid ""
  8340. "Allows modulation of pitch independently of tempo. All frequencies can be "
  8341. "increased/decreased with minimal effect on transients."
  8342. msgstr ""
  8343. #: doc/classes/AudioEffectPitchShift.xml
  8344. msgid ""
  8345. "The size of the [url=https://en.wikipedia.org/wiki/"
  8346. "Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
  8347. "smooth out the effect over time, but have greater latency. The effects of "
  8348. "this higher latency are especially noticeable on sounds that have sudden "
  8349. "amplitude changes."
  8350. msgstr ""
  8351. #: doc/classes/AudioEffectPitchShift.xml
  8352. msgid ""
  8353. "The oversampling factor to use. Higher values result in better quality, but "
  8354. "are more demanding on the CPU and may cause audio cracking if the CPU can't "
  8355. "keep up."
  8356. msgstr ""
  8357. #: doc/classes/AudioEffectPitchShift.xml
  8358. msgid ""
  8359. "The pitch scale to use. [code]1.0[/code] is the default pitch and plays "
  8360. "sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] "
  8361. "(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
  8362. "the initial pitch)."
  8363. msgstr ""
  8364. #: doc/classes/AudioEffectPitchShift.xml
  8365. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8366. msgid ""
  8367. "Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, "
  8368. "but least stable over time."
  8369. msgstr ""
  8370. #: doc/classes/AudioEffectPitchShift.xml
  8371. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8372. msgid ""
  8373. "Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but "
  8374. "less stable over time."
  8375. msgstr ""
  8376. #: doc/classes/AudioEffectPitchShift.xml
  8377. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8378. msgid ""
  8379. "Use a buffer of 1024 samples for the Fast Fourier transform. This is a "
  8380. "compromise between latency and stability over time."
  8381. msgstr ""
  8382. #: doc/classes/AudioEffectPitchShift.xml
  8383. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8384. msgid ""
  8385. "Use a buffer of 2048 samples for the Fast Fourier transform. High latency, "
  8386. "but stable over time."
  8387. msgstr ""
  8388. #: doc/classes/AudioEffectPitchShift.xml
  8389. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8390. msgid ""
  8391. "Use a buffer of 4096 samples for the Fast Fourier transform. Highest "
  8392. "latency, but most stable over time."
  8393. msgstr ""
  8394. #: doc/classes/AudioEffectPitchShift.xml
  8395. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8396. msgid "Represents the size of the [enum FFT_Size] enum."
  8397. msgstr ""
  8398. #: doc/classes/AudioEffectRecord.xml
  8399. msgid "Audio effect used for recording the sound from an audio bus."
  8400. msgstr ""
  8401. #: doc/classes/AudioEffectRecord.xml
  8402. msgid ""
  8403. "Allows the user to record the sound from an audio bus. This can include all "
  8404. "audio output by Godot when used on the \"Master\" audio bus.\n"
  8405. "Can be used (with an [AudioStreamMicrophone]) to record from a microphone.\n"
  8406. "It sets and gets the format in which the audio file will be recorded (8-bit, "
  8407. "16-bit, or compressed). It checks whether or not the recording is active, "
  8408. "and if it is, records the sound. It then returns the recorded sample."
  8409. msgstr ""
  8410. #: doc/classes/AudioEffectRecord.xml
  8411. msgid "Recording with microphone"
  8412. msgstr ""
  8413. #: doc/classes/AudioEffectRecord.xml
  8414. msgid "Returns the recorded sample."
  8415. msgstr ""
  8416. #: doc/classes/AudioEffectRecord.xml
  8417. msgid "Returns whether the recording is active or not."
  8418. msgstr ""
  8419. #: doc/classes/AudioEffectRecord.xml
  8420. msgid ""
  8421. "If [code]true[/code], the sound will be recorded. Note that restarting the "
  8422. "recording will remove the previously recorded sample."
  8423. msgstr ""
  8424. #: doc/classes/AudioEffectRecord.xml
  8425. msgid ""
  8426. "Specifies the format in which the sample will be recorded. See [enum "
  8427. "AudioStreamSample.Format] for available formats."
  8428. msgstr ""
  8429. #: doc/classes/AudioEffectReverb.xml
  8430. msgid ""
  8431. "Adds a reverberation audio effect to an Audio bus.\n"
  8432. "Simulates the sound of acoustic environments such as rooms, concert halls, "
  8433. "caverns, or an open spaces."
  8434. msgstr ""
  8435. #: doc/classes/AudioEffectReverb.xml
  8436. msgid ""
  8437. "Simulates rooms of different sizes. Its parameters can be adjusted to "
  8438. "simulate the sound of a specific room."
  8439. msgstr ""
  8440. #: doc/classes/AudioEffectReverb.xml
  8441. msgid ""
  8442. "Defines how reflective the imaginary room's walls are. Value can range from "
  8443. "0 to 1."
  8444. msgstr ""
  8445. #: doc/classes/AudioEffectReverb.xml
  8446. msgid ""
  8447. "Output percent of original sound. At 0, only modified sound is outputted. "
  8448. "Value can range from 0 to 1."
  8449. msgstr ""
  8450. #: doc/classes/AudioEffectReverb.xml
  8451. msgid ""
  8452. "High-pass filter passes signals with a frequency higher than a certain "
  8453. "cutoff frequency and attenuates signals with frequencies lower than the "
  8454. "cutoff frequency. Value can range from 0 to 1."
  8455. msgstr ""
  8456. #: doc/classes/AudioEffectReverb.xml
  8457. msgid "Output percent of predelay. Value can range from 0 to 1."
  8458. msgstr ""
  8459. #: doc/classes/AudioEffectReverb.xml
  8460. msgid ""
  8461. "Time between the original signal and the early reflections of the reverb "
  8462. "signal, in milliseconds."
  8463. msgstr ""
  8464. #: doc/classes/AudioEffectReverb.xml
  8465. msgid ""
  8466. "Dimensions of simulated room. Bigger means more echoes. Value can range from "
  8467. "0 to 1."
  8468. msgstr ""
  8469. #: doc/classes/AudioEffectReverb.xml
  8470. msgid ""
  8471. "Widens or narrows the stereo image of the reverb tail. 1 means fully widens. "
  8472. "Value can range from 0 to 1."
  8473. msgstr ""
  8474. #: doc/classes/AudioEffectReverb.xml
  8475. msgid ""
  8476. "Output percent of modified sound. At 0, only original sound is outputted. "
  8477. "Value can range from 0 to 1."
  8478. msgstr ""
  8479. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8480. msgid "Audio effect that can be used for real-time audio visualizations."
  8481. msgstr ""
  8482. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8483. msgid ""
  8484. "This audio effect does not affect sound output, but can be used for real-"
  8485. "time audio visualizations.\n"
  8486. "See also [AudioStreamGenerator] for procedurally generating sounds."
  8487. msgstr ""
  8488. #: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
  8489. #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
  8490. #: doc/classes/CanvasItem.xml
  8491. msgid "Audio Spectrum Demo"
  8492. msgstr ""
  8493. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8494. #: doc/classes/AudioStreamGenerator.xml
  8495. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8496. msgid "Godot 3.2 will get new audio features"
  8497. msgstr ""
  8498. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8499. msgid ""
  8500. "The length of the buffer to keep (in seconds). Higher values keep data "
  8501. "around for longer, but require more memory."
  8502. msgstr ""
  8503. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8504. msgid ""
  8505. "The size of the [url=https://en.wikipedia.org/wiki/"
  8506. "Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
  8507. "smooth out the spectrum analysis over time, but have greater latency. The "
  8508. "effects of this higher latency are especially noticeable with sudden "
  8509. "amplitude changes."
  8510. msgstr ""
  8511. #: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
  8512. msgid "Use the average value as magnitude."
  8513. msgstr ""
  8514. #: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
  8515. msgid "Use the maximum value as magnitude."
  8516. msgstr ""
  8517. #: doc/classes/AudioServer.xml
  8518. msgid "Server interface for low-level audio access."
  8519. msgstr ""
  8520. #: doc/classes/AudioServer.xml
  8521. msgid ""
  8522. "[AudioServer] is a low-level server interface for audio access. It is in "
  8523. "charge of creating sample data (playable audio) as well as its playback via "
  8524. "a voice interface."
  8525. msgstr ""
  8526. #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
  8527. msgid "Audio Device Changer Demo"
  8528. msgstr ""
  8529. #: doc/classes/AudioServer.xml
  8530. msgid "Adds a bus at [code]at_position[/code]."
  8531. msgstr ""
  8532. #: doc/classes/AudioServer.xml
  8533. msgid ""
  8534. "Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
  8535. "[code]at_position[/code]."
  8536. msgstr ""
  8537. #: doc/classes/AudioServer.xml
  8538. msgid ""
  8539. "Returns the names of all audio input devices detected on the system.\n"
  8540. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  8541. "[code]true[/code] for audio input to work. See also that setting's "
  8542. "description for caveats related to permissions and operating system privacy "
  8543. "settings."
  8544. msgstr ""
  8545. #: doc/classes/AudioServer.xml
  8546. msgid "Generates an [AudioBusLayout] using the available buses and effects."
  8547. msgstr ""
  8548. #: doc/classes/AudioServer.xml
  8549. msgid ""
  8550. "Returns the amount of channels of the bus at index [code]bus_idx[/code]."
  8551. msgstr ""
  8552. #: doc/classes/AudioServer.xml
  8553. msgid ""
  8554. "Returns the [AudioEffect] at position [code]effect_idx[/code] in bus "
  8555. "[code]bus_idx[/code]."
  8556. msgstr ""
  8557. #: doc/classes/AudioServer.xml
  8558. msgid "Returns the number of effects on the bus at [code]bus_idx[/code]."
  8559. msgstr ""
  8560. #: doc/classes/AudioServer.xml
  8561. msgid ""
  8562. "Returns the [AudioEffectInstance] assigned to the given bus and effect "
  8563. "indices (and optionally channel)."
  8564. msgstr ""
  8565. #: doc/classes/AudioServer.xml
  8566. msgid "Returns the index of the bus with the name [code]bus_name[/code]."
  8567. msgstr ""
  8568. #: doc/classes/AudioServer.xml
  8569. msgid "Returns the name of the bus with the index [code]bus_idx[/code]."
  8570. msgstr ""
  8571. #: doc/classes/AudioServer.xml
  8572. msgid ""
  8573. "Returns the peak volume of the left speaker at bus index [code]bus_idx[/"
  8574. "code] and channel index [code]channel[/code]."
  8575. msgstr ""
  8576. #: doc/classes/AudioServer.xml
  8577. msgid ""
  8578. "Returns the peak volume of the right speaker at bus index [code]bus_idx[/"
  8579. "code] and channel index [code]channel[/code]."
  8580. msgstr ""
  8581. #: doc/classes/AudioServer.xml
  8582. msgid ""
  8583. "Returns the name of the bus that the bus at index [code]bus_idx[/code] sends "
  8584. "to."
  8585. msgstr ""
  8586. #: doc/classes/AudioServer.xml
  8587. msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB."
  8588. msgstr ""
  8589. #: doc/classes/AudioServer.xml
  8590. msgid "Returns the names of all audio devices detected on the system."
  8591. msgstr ""
  8592. #: doc/classes/AudioServer.xml
  8593. msgid "Returns the sample rate at the output of the [AudioServer]."
  8594. msgstr ""
  8595. #: doc/classes/AudioServer.xml
  8596. msgid "Returns the audio driver's output latency."
  8597. msgstr ""
  8598. #: doc/classes/AudioServer.xml
  8599. msgid "Returns the speaker configuration."
  8600. msgstr ""
  8601. #: doc/classes/AudioServer.xml
  8602. msgid "Returns the relative time since the last mix occurred."
  8603. msgstr ""
  8604. #: doc/classes/AudioServer.xml
  8605. msgid "Returns the relative time until the next mix occurs."
  8606. msgstr ""
  8607. #: doc/classes/AudioServer.xml
  8608. msgid ""
  8609. "If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
  8610. "effects."
  8611. msgstr ""
  8612. #: doc/classes/AudioServer.xml
  8613. msgid ""
  8614. "If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
  8615. "at index [code]bus_idx[/code] is enabled."
  8616. msgstr ""
  8617. #: doc/classes/AudioServer.xml
  8618. msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
  8619. msgstr ""
  8620. #: doc/classes/AudioServer.xml
  8621. msgid ""
  8622. "If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode."
  8623. msgstr ""
  8624. #: doc/classes/AudioServer.xml
  8625. msgid ""
  8626. "Locks the audio driver's main loop.\n"
  8627. "[b]Note:[/b] Remember to unlock it afterwards."
  8628. msgstr ""
  8629. #: doc/classes/AudioServer.xml
  8630. msgid ""
  8631. "Moves the bus from index [code]index[/code] to index [code]to_index[/code]."
  8632. msgstr ""
  8633. #: doc/classes/AudioServer.xml
  8634. msgid "Removes the bus at index [code]index[/code]."
  8635. msgstr ""
  8636. #: doc/classes/AudioServer.xml
  8637. msgid ""
  8638. "Removes the effect at index [code]effect_idx[/code] from the bus at index "
  8639. "[code]bus_idx[/code]."
  8640. msgstr ""
  8641. #: doc/classes/AudioServer.xml
  8642. msgid "Overwrites the currently used [AudioBusLayout]."
  8643. msgstr ""
  8644. #: doc/classes/AudioServer.xml
  8645. msgid ""
  8646. "Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]."
  8647. msgstr ""
  8648. #: doc/classes/AudioServer.xml
  8649. msgid ""
  8650. "Connects the output of the bus at [code]bus_idx[/code] to the bus named "
  8651. "[code]send[/code]."
  8652. msgstr ""
  8653. #: doc/classes/AudioServer.xml
  8654. msgid ""
  8655. "Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/"
  8656. "code]."
  8657. msgstr ""
  8658. #: doc/classes/AudioServer.xml
  8659. msgid "Swaps the position of two effects in bus [code]bus_idx[/code]."
  8660. msgstr ""
  8661. #: doc/classes/AudioServer.xml
  8662. msgid ""
  8663. "Unlocks the audio driver's main loop. (After locking it, you should always "
  8664. "unlock it.)"
  8665. msgstr ""
  8666. #: doc/classes/AudioServer.xml
  8667. msgid "Number of available audio buses."
  8668. msgstr ""
  8669. #: doc/classes/AudioServer.xml
  8670. msgid ""
  8671. "Name of the current device for audio input (see [method "
  8672. "capture_get_device_list]). On systems with multiple audio inputs (such as "
  8673. "analog, USB and HDMI audio), this can be used to select the audio input "
  8674. "device. The value [code]\"Default\"[/code] will record audio on the system-"
  8675. "wide default audio input. If an invalid device name is set, the value will "
  8676. "be reverted back to [code]\"Default\"[/code].\n"
  8677. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  8678. "[code]true[/code] for audio input to work. See also that setting's "
  8679. "description for caveats related to permissions and operating system privacy "
  8680. "settings."
  8681. msgstr ""
  8682. #: doc/classes/AudioServer.xml
  8683. msgid ""
  8684. "Name of the current device for audio output (see [method get_device_list]). "
  8685. "On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
  8686. "this can be used to select the audio output device. The value "
  8687. "[code]\"Default\"[/code] will play audio on the system-wide default audio "
  8688. "output. If an invalid device name is set, the value will be reverted back to "
  8689. "[code]\"Default\"[/code]."
  8690. msgstr ""
  8691. #: doc/classes/AudioServer.xml
  8692. msgid ""
  8693. "Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
  8694. "code] will make the audio be played twice as fast)."
  8695. msgstr ""
  8696. #: doc/classes/AudioServer.xml
  8697. msgid "Emitted when the [AudioBusLayout] changes."
  8698. msgstr ""
  8699. #: doc/classes/AudioServer.xml
  8700. msgid "Two or fewer speakers were detected."
  8701. msgstr ""
  8702. #: doc/classes/AudioServer.xml
  8703. msgid "A 3.1 channel surround setup was detected."
  8704. msgstr ""
  8705. #: doc/classes/AudioServer.xml
  8706. msgid "A 5.1 channel surround setup was detected."
  8707. msgstr ""
  8708. #: doc/classes/AudioServer.xml
  8709. msgid "A 7.1 channel surround setup was detected."
  8710. msgstr ""
  8711. #: doc/classes/AudioStream.xml
  8712. msgid "Base class for audio streams."
  8713. msgstr ""
  8714. #: doc/classes/AudioStream.xml
  8715. msgid ""
  8716. "Base class for audio streams. Audio streams are used for sound effects and "
  8717. "music playback, and support WAV (via [AudioStreamSample]) and OGG (via "
  8718. "[AudioStreamOGGVorbis]) file formats."
  8719. msgstr ""
  8720. #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
  8721. msgid "Audio streams"
  8722. msgstr ""
  8723. #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
  8724. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8725. #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
  8726. msgid "Audio Generator Demo"
  8727. msgstr ""
  8728. #: doc/classes/AudioStream.xml
  8729. msgid "Returns the length of the audio stream in seconds."
  8730. msgstr ""
  8731. #: doc/classes/AudioStreamGenerator.xml
  8732. msgid "Audio stream that generates sounds procedurally."
  8733. msgstr ""
  8734. #: doc/classes/AudioStreamGenerator.xml
  8735. msgid ""
  8736. "This audio stream does not play back sounds, but expects a script to "
  8737. "generate audio data for it instead. See also "
  8738. "[AudioStreamGeneratorPlayback].\n"
  8739. "See also [AudioEffectSpectrumAnalyzer] for performing real-time audio "
  8740. "spectrum analysis.\n"
  8741. "[b]Note:[/b] Due to performance constraints, this class is best used from C# "
  8742. "or from a compiled language via GDNative. If you still want to use this "
  8743. "class from GDScript, consider using a lower [member mix_rate] such as 11,025 "
  8744. "Hz or 22,050 Hz."
  8745. msgstr ""
  8746. #: doc/classes/AudioStreamGenerator.xml
  8747. msgid ""
  8748. "The length of the buffer to generate (in seconds). Lower values result in "
  8749. "less latency, but require the script to generate audio data faster, "
  8750. "resulting in increased CPU usage and more risk for audio cracking if the CPU "
  8751. "can't keep up."
  8752. msgstr ""
  8753. #: doc/classes/AudioStreamGenerator.xml
  8754. msgid ""
  8755. "The sample rate to use (in Hz). Higher values are more demanding for the CPU "
  8756. "to generate, but result in better quality.\n"
  8757. "In games, common sample rates in use are [code]11025[/code], [code]16000[/"
  8758. "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
  8759. "[code]48000[/code].\n"
  8760. "According to the [url=https://en.wikipedia.org/wiki/"
  8761. "Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
  8762. "url], there is no quality difference to human hearing when going past 40,000 "
  8763. "Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
  8764. "are generating lower-pitched sounds such as voices, lower sample rates such "
  8765. "as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
  8766. "quality."
  8767. msgstr ""
  8768. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8769. msgid "Plays back audio generated using [AudioStreamGenerator]."
  8770. msgstr ""
  8771. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8772. msgid ""
  8773. "This class is meant to be used with [AudioStreamGenerator] to play back the "
  8774. "generated audio in real-time."
  8775. msgstr ""
  8776. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8777. msgid ""
  8778. "Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be "
  8779. "pushed to the audio sample data buffer without overflowing it, [code]false[/"
  8780. "code] otherwise."
  8781. msgstr ""
  8782. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8783. msgid "Clears the audio sample data buffer."
  8784. msgstr ""
  8785. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8786. msgid ""
  8787. "Returns the number of frames that can be pushed to the audio sample data "
  8788. "buffer without overflowing it. If the result is [code]0[/code], the buffer "
  8789. "is full."
  8790. msgstr ""
  8791. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8792. msgid ""
  8793. "Pushes several audio data frames to the buffer. This is usually more "
  8794. "efficient than [method push_frame] in C# and compiled languages via "
  8795. "GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript."
  8796. msgstr ""
  8797. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8798. msgid ""
  8799. "Pushes a single audio data frame to the buffer. This is usually less "
  8800. "efficient than [method push_buffer] in C# and compiled languages via "
  8801. "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript."
  8802. msgstr ""
  8803. #: doc/classes/AudioStreamMicrophone.xml
  8804. msgid "Plays real-time audio input data."
  8805. msgstr ""
  8806. #: doc/classes/AudioStreamMicrophone.xml
  8807. msgid ""
  8808. "When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] "
  8809. "plays back microphone input in real-time. This can be used in conjunction "
  8810. "with [AudioEffectCapture] to process the data or save it.\n"
  8811. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  8812. "[code]true[/code] for audio input to work. See also that setting's "
  8813. "description for caveats related to permissions and operating system privacy "
  8814. "settings."
  8815. msgstr ""
  8816. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8817. msgid "MP3 audio stream driver."
  8818. msgstr ""
  8819. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8820. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8821. msgid "Contains the audio data in bytes."
  8822. msgstr ""
  8823. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8824. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8825. msgid ""
  8826. "If [code]true[/code], the stream will automatically loop when it reaches the "
  8827. "end."
  8828. msgstr ""
  8829. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8830. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8831. msgid "Time in seconds at which the stream starts after being looped."
  8832. msgstr ""
  8833. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8834. msgid "OGG Vorbis audio stream driver."
  8835. msgstr ""
  8836. #: doc/classes/AudioStreamPlayback.xml
  8837. msgid "Meta class for playing back audio."
  8838. msgstr ""
  8839. #: doc/classes/AudioStreamPlayback.xml
  8840. msgid ""
  8841. "Can play, loop, pause a scroll through audio. See [AudioStream] and "
  8842. "[AudioStreamOGGVorbis] for usage."
  8843. msgstr ""
  8844. #: doc/classes/AudioStreamPlayer.xml
  8845. msgid "Plays back audio non-positionally."
  8846. msgstr ""
  8847. #: doc/classes/AudioStreamPlayer.xml
  8848. msgid ""
  8849. "Plays an audio stream non-positionally.\n"
  8850. "To play audio positionally, use [AudioStreamPlayer2D] or "
  8851. "[AudioStreamPlayer3D] instead of [AudioStreamPlayer]."
  8852. msgstr ""
  8853. #: doc/classes/AudioStreamPlayer.xml
  8854. msgid "Returns the position in the [AudioStream] in seconds."
  8855. msgstr ""
  8856. #: doc/classes/AudioStreamPlayer.xml
  8857. msgid ""
  8858. "Returns the [AudioStreamPlayback] object associated with this "
  8859. "[AudioStreamPlayer]."
  8860. msgstr ""
  8861. #: doc/classes/AudioStreamPlayer.xml
  8862. msgid "Plays the audio from the given [code]from_position[/code], in seconds."
  8863. msgstr ""
  8864. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8865. #: doc/classes/AudioStreamPlayer3D.xml
  8866. msgid "Sets the position from which audio will be played, in seconds."
  8867. msgstr ""
  8868. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8869. #: doc/classes/AudioStreamPlayer3D.xml
  8870. msgid "Stops the audio."
  8871. msgstr ""
  8872. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8873. msgid "If [code]true[/code], audio plays when added to scene tree."
  8874. msgstr ""
  8875. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8876. msgid ""
  8877. "Bus on which this audio is playing.\n"
  8878. "[b]Note:[/b] When setting this property, keep in mind that no validation is "
  8879. "performed to see if the given name matches an existing bus. This is because "
  8880. "audio bus layouts might be loaded after this property is set. If this given "
  8881. "name can't be resolved at runtime, it will fall back to [code]\"Master\"[/"
  8882. "code]."
  8883. msgstr ""
  8884. #: doc/classes/AudioStreamPlayer.xml
  8885. msgid ""
  8886. "If the audio configuration has more than two speakers, this sets the target "
  8887. "channels. See [enum MixTarget] constants."
  8888. msgstr ""
  8889. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8890. #: doc/classes/AudioStreamPlayer3D.xml
  8891. msgid ""
  8892. "The pitch and the tempo of the audio, as a multiplier of the audio sample's "
  8893. "sample rate."
  8894. msgstr ""
  8895. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8896. #: doc/classes/AudioStreamPlayer3D.xml
  8897. msgid "If [code]true[/code], audio is playing."
  8898. msgstr ""
  8899. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8900. msgid "The [AudioStream] object to be played."
  8901. msgstr ""
  8902. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8903. msgid ""
  8904. "If [code]true[/code], the playback is paused. You can resume it by setting "
  8905. "[code]stream_paused[/code] to [code]false[/code]."
  8906. msgstr ""
  8907. #: doc/classes/AudioStreamPlayer.xml
  8908. msgid "Volume of sound, in dB."
  8909. msgstr ""
  8910. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8911. #: doc/classes/AudioStreamPlayer3D.xml
  8912. msgid "Emitted when the audio stops playing."
  8913. msgstr ""
  8914. #: doc/classes/AudioStreamPlayer.xml
  8915. msgid "The audio will be played only on the first channel."
  8916. msgstr ""
  8917. #: doc/classes/AudioStreamPlayer.xml
  8918. msgid "The audio will be played on all surround channels."
  8919. msgstr ""
  8920. #: doc/classes/AudioStreamPlayer.xml
  8921. msgid ""
  8922. "The audio will be played on the second channel, which is usually the center."
  8923. msgstr ""
  8924. #: doc/classes/AudioStreamPlayer2D.xml
  8925. msgid "Plays positional sound in 2D space."
  8926. msgstr ""
  8927. #: doc/classes/AudioStreamPlayer2D.xml
  8928. msgid ""
  8929. "Plays audio that dampens with distance from a given position.\n"
  8930. "By default, audio is heard from the screen center. This can be changed by "
  8931. "adding a [Listener2D] node to the scene and enabling it by calling [method "
  8932. "Listener2D.make_current] on it.\n"
  8933. "See also [AudioStreamPlayer] to play a sound non-positionally.\n"
  8934. "[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio "
  8935. "output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set "
  8936. "[member volume_db] to a very low value like [code]-100[/code] (which isn't "
  8937. "audible to human hearing)."
  8938. msgstr ""
  8939. #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
  8940. msgid "Returns the position in the [AudioStream]."
  8941. msgstr ""
  8942. #: doc/classes/AudioStreamPlayer2D.xml
  8943. msgid ""
  8944. "Returns the [AudioStreamPlayback] object associated with this "
  8945. "[AudioStreamPlayer2D]."
  8946. msgstr ""
  8947. #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
  8948. msgid ""
  8949. "Plays the audio from the given position [code]from_position[/code], in "
  8950. "seconds."
  8951. msgstr ""
  8952. #: doc/classes/AudioStreamPlayer2D.xml
  8953. msgid ""
  8954. "Determines which [Area2D] layers affect the sound for reverb and audio bus "
  8955. "effects. Areas can be used to redirect [AudioStream]s so that they play in a "
  8956. "certain audio bus. An example of how you might use this is making a "
  8957. "\"water\" area so that sounds played in the water are redirected through an "
  8958. "audio bus to make them sound like they are being played underwater."
  8959. msgstr ""
  8960. #: doc/classes/AudioStreamPlayer2D.xml
  8961. msgid "Dampens audio over distance with this as an exponent."
  8962. msgstr ""
  8963. #: doc/classes/AudioStreamPlayer2D.xml
  8964. msgid "Maximum distance from which audio is still hearable."
  8965. msgstr ""
  8966. #: doc/classes/AudioStreamPlayer2D.xml
  8967. msgid "Base volume without dampening."
  8968. msgstr ""
  8969. #: doc/classes/AudioStreamPlayer3D.xml
  8970. msgid "Plays positional sound in 3D space."
  8971. msgstr ""
  8972. #: doc/classes/AudioStreamPlayer3D.xml
  8973. msgid ""
  8974. "Plays a sound effect with directed sound effects, dampens with distance if "
  8975. "needed, generates effect of hearable position in space. For greater realism, "
  8976. "a low-pass filter is automatically applied to distant sounds. This can be "
  8977. "disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/"
  8978. "code].\n"
  8979. "By default, audio is heard from the camera position. This can be changed by "
  8980. "adding a [Listener] node to the scene and enabling it by calling [method "
  8981. "Listener.make_current] on it.\n"
  8982. "See also [AudioStreamPlayer] to play a sound non-positionally.\n"
  8983. "[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio "
  8984. "output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set "
  8985. "[member unit_db] to a very low value like [code]-100[/code] (which isn't "
  8986. "audible to human hearing)."
  8987. msgstr ""
  8988. #: doc/classes/AudioStreamPlayer3D.xml
  8989. msgid ""
  8990. "Returns the [AudioStreamPlayback] object associated with this "
  8991. "[AudioStreamPlayer3D]."
  8992. msgstr ""
  8993. #: doc/classes/AudioStreamPlayer3D.xml
  8994. msgid ""
  8995. "Determines which [Area] layers affect the sound for reverb and audio bus "
  8996. "effects. Areas can be used to redirect [AudioStream]s so that they play in a "
  8997. "certain audio bus. An example of how you might use this is making a "
  8998. "\"water\" area so that sounds played in the water are redirected through an "
  8999. "audio bus to make them sound like they are being played underwater."
  9000. msgstr ""
  9001. #: doc/classes/AudioStreamPlayer3D.xml
  9002. msgid ""
  9003. "Dampens audio using a low-pass filter above this frequency, in Hz. To "
  9004. "disable the dampening effect entirely, set this to [code]20500[/code] as "
  9005. "this frequency is above the human hearing limit."
  9006. msgstr ""
  9007. #: doc/classes/AudioStreamPlayer3D.xml
  9008. msgid "Amount how much the filter affects the loudness, in decibels."
  9009. msgstr ""
  9010. #: doc/classes/AudioStreamPlayer3D.xml
  9011. msgid ""
  9012. "Decides if audio should get quieter with distance linearly, quadratically, "
  9013. "logarithmically, or not be affected by distance, effectively disabling "
  9014. "attenuation."
  9015. msgstr ""
  9016. #: doc/classes/AudioStreamPlayer3D.xml
  9017. msgid ""
  9018. "If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added "
  9019. "to scene tree."
  9020. msgstr ""
  9021. #: doc/classes/AudioStreamPlayer3D.xml
  9022. msgid ""
  9023. "The bus on which this audio is playing.\n"
  9024. "[b]Note:[/b] When setting this property, keep in mind that no validation is "
  9025. "performed to see if the given name matches an existing bus. This is because "
  9026. "audio bus layouts might be loaded after this property is set. If this given "
  9027. "name can't be resolved at runtime, it will fall back to [code]\"Master\"[/"
  9028. "code]."
  9029. msgstr ""
  9030. #: doc/classes/AudioStreamPlayer3D.xml
  9031. msgid ""
  9032. "Decides in which step the [url=https://en.wikipedia.org/wiki/"
  9033. "Doppler_effect]Doppler effect[/url] should be calculated.\n"
  9034. "[b]Note:[/b] Only effective if the current [Camera]'s [member Camera."
  9035. "doppler_tracking] property is set to a value other than [constant Camera."
  9036. "DOPPLER_TRACKING_DISABLED]."
  9037. msgstr ""
  9038. #: doc/classes/AudioStreamPlayer3D.xml
  9039. msgid "The angle in which the audio reaches cameras undampened."
  9040. msgstr ""
  9041. #: doc/classes/AudioStreamPlayer3D.xml
  9042. msgid ""
  9043. "If [code]true[/code], the audio should be dampened according to the "
  9044. "direction of the sound."
  9045. msgstr ""
  9046. #: doc/classes/AudioStreamPlayer3D.xml
  9047. msgid ""
  9048. "Dampens audio if camera is outside of [member emission_angle_degrees] and "
  9049. "[member emission_angle_enabled] is set by this factor, in decibels."
  9050. msgstr ""
  9051. #: doc/classes/AudioStreamPlayer3D.xml
  9052. msgid "Sets the absolute maximum of the soundlevel, in decibels."
  9053. msgstr ""
  9054. #: doc/classes/AudioStreamPlayer3D.xml
  9055. msgid ""
  9056. "Sets the distance from which the [member out_of_range_mode] takes effect. "
  9057. "Has no effect if set to 0."
  9058. msgstr ""
  9059. #: doc/classes/AudioStreamPlayer3D.xml
  9060. msgid ""
  9061. "Decides if audio should pause when source is outside of [member "
  9062. "max_distance] range."
  9063. msgstr ""
  9064. #: doc/classes/AudioStreamPlayer3D.xml
  9065. msgid "The [AudioStream] resource to be played."
  9066. msgstr ""
  9067. #: doc/classes/AudioStreamPlayer3D.xml
  9068. msgid ""
  9069. "If [code]true[/code], the playback is paused. You can resume it by setting "
  9070. "[member stream_paused] to [code]false[/code]."
  9071. msgstr ""
  9072. #: doc/classes/AudioStreamPlayer3D.xml
  9073. msgid "The base sound level unaffected by dampening, in decibels."
  9074. msgstr ""
  9075. #: doc/classes/AudioStreamPlayer3D.xml
  9076. msgid ""
  9077. "The factor for the attenuation effect. Higher values make the sound audible "
  9078. "over a larger distance."
  9079. msgstr ""
  9080. #: doc/classes/AudioStreamPlayer3D.xml
  9081. msgid "Linear dampening of loudness according to distance."
  9082. msgstr ""
  9083. #: doc/classes/AudioStreamPlayer3D.xml
  9084. msgid "Squared dampening of loudness according to distance."
  9085. msgstr ""
  9086. #: doc/classes/AudioStreamPlayer3D.xml
  9087. msgid "Logarithmic dampening of loudness according to distance."
  9088. msgstr ""
  9089. #: doc/classes/AudioStreamPlayer3D.xml
  9090. msgid ""
  9091. "No dampening of loudness according to distance. The sound will still be "
  9092. "heard positionally, unlike an [AudioStreamPlayer]. [constant "
  9093. "ATTENUATION_DISABLED] can be combined with a [member max_distance] value "
  9094. "greater than [code]0.0[/code] to achieve linear attenuation clamped to a "
  9095. "sphere of a defined size."
  9096. msgstr ""
  9097. #: doc/classes/AudioStreamPlayer3D.xml
  9098. msgid ""
  9099. "Mix this audio in, even when it's out of range. This increases CPU usage, "
  9100. "but keeps the sound playing at the correct position if the camera leaves and "
  9101. "enters the [AudioStreamPlayer3D]'s [member max_distance] radius."
  9102. msgstr ""
  9103. #: doc/classes/AudioStreamPlayer3D.xml
  9104. msgid ""
  9105. "Pause this audio when it gets out of range. This decreases CPU usage, but "
  9106. "will cause the sound to restart if the camera leaves and enters the "
  9107. "[AudioStreamPlayer3D]'s [member max_distance] radius."
  9108. msgstr ""
  9109. #: doc/classes/AudioStreamPlayer3D.xml
  9110. msgid "Disables doppler tracking."
  9111. msgstr ""
  9112. #: doc/classes/AudioStreamPlayer3D.xml
  9113. msgid "Executes doppler tracking in idle step (every rendered frame)."
  9114. msgstr ""
  9115. #: doc/classes/AudioStreamPlayer3D.xml
  9116. msgid ""
  9117. "Executes doppler tracking in physics step (every simulated physics frame)."
  9118. msgstr ""
  9119. #: doc/classes/AudioStreamRandomPitch.xml
  9120. msgid "Plays audio with random pitch shifting."
  9121. msgstr ""
  9122. #: doc/classes/AudioStreamRandomPitch.xml
  9123. msgid "Randomly varies pitch on each start."
  9124. msgstr ""
  9125. #: doc/classes/AudioStreamRandomPitch.xml
  9126. msgid "The current [AudioStream]."
  9127. msgstr ""
  9128. #: doc/classes/AudioStreamRandomPitch.xml
  9129. msgid "The intensity of random pitch variation."
  9130. msgstr ""
  9131. #: doc/classes/AudioStreamSample.xml
  9132. msgid "Stores audio data loaded from WAV files."
  9133. msgstr ""
  9134. #: doc/classes/AudioStreamSample.xml
  9135. msgid ""
  9136. "AudioStreamSample stores sound samples loaded from WAV files. To play the "
  9137. "stored sound, use an [AudioStreamPlayer] (for non-positional audio) or "
  9138. "[AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The "
  9139. "sound can be looped.\n"
  9140. "This class can also be used to store dynamically-generated PCM audio data. "
  9141. "See also [AudioStreamGenerator] for procedural audio generation."
  9142. msgstr ""
  9143. #: doc/classes/AudioStreamSample.xml
  9144. msgid ""
  9145. "Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with "
  9146. "IMA ADPCM format can't be saved.\n"
  9147. "[b]Note:[/b] A [code].wav[/code] extension is automatically appended to "
  9148. "[code]path[/code] if it is missing."
  9149. msgstr ""
  9150. #: doc/classes/AudioStreamSample.xml
  9151. msgid ""
  9152. "Contains the audio data in bytes.\n"
  9153. "[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned "
  9154. "PCM8 to signed PCM8, subtract 128 from each byte."
  9155. msgstr ""
  9156. #: doc/classes/AudioStreamSample.xml
  9157. msgid "Audio format. See [enum Format] constants for values."
  9158. msgstr ""
  9159. #: doc/classes/AudioStreamSample.xml
  9160. msgid ""
  9161. "The loop start point (in number of samples, relative to the beginning of the "
  9162. "sample). This information will be imported automatically from the WAV file "
  9163. "if present."
  9164. msgstr ""
  9165. #: doc/classes/AudioStreamSample.xml
  9166. msgid ""
  9167. "The loop end point (in number of samples, relative to the beginning of the "
  9168. "sample). This information will be imported automatically from the WAV file "
  9169. "if present."
  9170. msgstr ""
  9171. #: doc/classes/AudioStreamSample.xml
  9172. msgid ""
  9173. "The loop mode. This information will be imported automatically from the WAV "
  9174. "file if present. See [enum LoopMode] constants for values."
  9175. msgstr ""
  9176. #: doc/classes/AudioStreamSample.xml
  9177. msgid ""
  9178. "The sample rate for mixing this audio. Higher values require more storage "
  9179. "space, but result in better quality.\n"
  9180. "In games, common sample rates in use are [code]11025[/code], [code]16000[/"
  9181. "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
  9182. "[code]48000[/code].\n"
  9183. "According to the [url=https://en.wikipedia.org/wiki/"
  9184. "Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
  9185. "url], there is no quality difference to human hearing when going past 40,000 "
  9186. "Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
  9187. "are using lower-pitched sounds such as voices, lower sample rates such as "
  9188. "[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
  9189. "quality."
  9190. msgstr ""
  9191. #: doc/classes/AudioStreamSample.xml
  9192. msgid "If [code]true[/code], audio is stereo."
  9193. msgstr ""
  9194. #: doc/classes/AudioStreamSample.xml
  9195. msgid "8-bit audio codec."
  9196. msgstr ""
  9197. #: doc/classes/AudioStreamSample.xml
  9198. msgid "16-bit audio codec."
  9199. msgstr ""
  9200. #: doc/classes/AudioStreamSample.xml
  9201. msgid "Audio is compressed using IMA ADPCM."
  9202. msgstr ""
  9203. #: doc/classes/AudioStreamSample.xml
  9204. msgid "Audio does not loop."
  9205. msgstr ""
  9206. #: doc/classes/AudioStreamSample.xml
  9207. msgid ""
  9208. "Audio loops the data between [member loop_begin] and [member loop_end], "
  9209. "playing forward only."
  9210. msgstr ""
  9211. #: doc/classes/AudioStreamSample.xml
  9212. msgid ""
  9213. "Audio loops the data between [member loop_begin] and [member loop_end], "
  9214. "playing back and forth."
  9215. msgstr ""
  9216. #: doc/classes/AudioStreamSample.xml
  9217. msgid ""
  9218. "Audio loops the data between [member loop_begin] and [member loop_end], "
  9219. "playing backward only."
  9220. msgstr ""
  9221. #: doc/classes/BackBufferCopy.xml
  9222. msgid ""
  9223. "Copies a region of the screen (or the whole screen) to a buffer so it can be "
  9224. "accessed in your shader scripts through the "
  9225. "[code]texture(SCREEN_TEXTURE, ...)[/code] function."
  9226. msgstr ""
  9227. #: doc/classes/BackBufferCopy.xml
  9228. msgid ""
  9229. "Node for back-buffering the currently-displayed screen. The region defined "
  9230. "in the [BackBufferCopy] node is buffered with the content of the screen it "
  9231. "covers, or the entire screen according to the copy mode set. Use the "
  9232. "[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
  9233. "access the buffer.\n"
  9234. "[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), "
  9235. "anchors and margins won't apply to child [Control]-derived nodes. This can "
  9236. "be problematic when resizing the window. To avoid this, add [Control]-"
  9237. "derived nodes as [i]siblings[/i] to the [BackBufferCopy] node instead of "
  9238. "adding them as children."
  9239. msgstr ""
  9240. #: doc/classes/BackBufferCopy.xml
  9241. msgid "Buffer mode. See [enum CopyMode] constants."
  9242. msgstr ""
  9243. #: doc/classes/BackBufferCopy.xml
  9244. msgid ""
  9245. "The area covered by the [BackBufferCopy]. Only used if [member copy_mode] is "
  9246. "[constant COPY_MODE_RECT]."
  9247. msgstr ""
  9248. #: doc/classes/BackBufferCopy.xml
  9249. msgid ""
  9250. "Disables the buffering mode. This means the [BackBufferCopy] node will "
  9251. "directly use the portion of screen it covers."
  9252. msgstr ""
  9253. #: doc/classes/BackBufferCopy.xml
  9254. msgid "[BackBufferCopy] buffers a rectangular region."
  9255. msgstr ""
  9256. #: doc/classes/BackBufferCopy.xml
  9257. msgid "[BackBufferCopy] buffers the entire screen."
  9258. msgstr ""
  9259. #: doc/classes/BakedLightmap.xml
  9260. msgid "Prerendered indirect light map for a scene."
  9261. msgstr ""
  9262. #: doc/classes/BakedLightmap.xml
  9263. msgid ""
  9264. "Baked lightmaps are an alternative workflow for adding indirect (or baked) "
  9265. "lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work "
  9266. "fine on low-end PCs and mobile devices as they consume almost no resources "
  9267. "in run-time.\n"
  9268. "[b]Procedural generation:[/b] Lightmap baking functionality is only "
  9269. "available in the editor. This means [BakedLightmap] is not suited to "
  9270. "procedurally generated or user-built levels. For procedurally generated or "
  9271. "user-built levels, use [GIProbe] instead.\n"
  9272. "[b]Note:[/b] Due to how lightmaps work, most properties only have a visible "
  9273. "effect once lightmaps are baked again."
  9274. msgstr ""
  9275. #: doc/classes/BakedLightmap.xml
  9276. msgid ""
  9277. "Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
  9278. "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
  9279. "no root node is provided, parent of this node will be used as root instead. "
  9280. "If no save path is provided it will try to match the path from the current "
  9281. "[member light_data]."
  9282. msgstr ""
  9283. #: doc/classes/BakedLightmap.xml
  9284. msgid ""
  9285. "If [code]true[/code], the lightmapper will merge the textures for all meshes "
  9286. "into one or several large layered textures. If [code]false[/code], every "
  9287. "mesh will get its own lightmap texture, which is less efficient.\n"
  9288. "[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] "
  9289. "GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If "
  9290. "[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is "
  9291. "[code]true[/code], consider baking lightmaps with [member atlas_generate] "
  9292. "set to [code]false[/code] so that the resulting lightmap is visible in both "
  9293. "GLES3 and GLES2."
  9294. msgstr ""
  9295. #: doc/classes/BakedLightmap.xml
  9296. msgid ""
  9297. "Maximum size of each lightmap layer, only used when [member atlas_generate] "
  9298. "is enabled."
  9299. msgstr ""
  9300. #: doc/classes/BakedLightmap.xml
  9301. msgid ""
  9302. "Raycasting bias used during baking to avoid floating point precision issues."
  9303. msgstr ""
  9304. #: doc/classes/BakedLightmap.xml
  9305. msgid ""
  9306. "The energy multiplier for each bounce. Higher values will make indirect "
  9307. "lighting brighter. A value of [code]1.0[/code] represents physically "
  9308. "accurate behavior, but higher values can be used to make indirect lighting "
  9309. "propagate more visibly when using a low number of bounces. This can be used "
  9310. "to speed up bake times by lowering the number of [member bounces] then "
  9311. "increasing [member bounce_indirect_energy]. Unlike [member BakedLightmapData."
  9312. "energy], this property does not affect direct lighting emitted by light "
  9313. "nodes, emissive materials and the environment.\n"
  9314. "[b]Note:[/b] [member bounce_indirect_energy] only has an effect if [member "
  9315. "bounces] is set to a value greater than or equal to [code]1[/code]."
  9316. msgstr ""
  9317. #: doc/classes/BakedLightmap.xml
  9318. msgid ""
  9319. "Number of light bounces that are taken into account during baking. See also "
  9320. "[member bounce_indirect_energy]."
  9321. msgstr ""
  9322. #: doc/classes/BakedLightmap.xml
  9323. msgid "Grid size used for real-time capture information on dynamic objects."
  9324. msgstr ""
  9325. #: doc/classes/BakedLightmap.xml
  9326. msgid ""
  9327. "When enabled, an octree containing the scene's lighting information will be "
  9328. "computed. This octree will then be used to light dynamic objects in the "
  9329. "scene."
  9330. msgstr ""
  9331. #: doc/classes/BakedLightmap.xml
  9332. msgid ""
  9333. "Bias value to reduce the amount of light propagation in the captured octree."
  9334. msgstr ""
  9335. #: doc/classes/BakedLightmap.xml
  9336. msgid "Bake quality of the capture data."
  9337. msgstr ""
  9338. #: doc/classes/BakedLightmap.xml
  9339. msgid ""
  9340. "If a baked mesh doesn't have a UV2 size hint, this value will be used to "
  9341. "roughly compute a suitable lightmap size."
  9342. msgstr ""
  9343. #: doc/classes/BakedLightmap.xml
  9344. msgid ""
  9345. "The environment color when [member environment_mode] is set to [constant "
  9346. "ENVIRONMENT_MODE_CUSTOM_COLOR]."
  9347. msgstr ""
  9348. #: doc/classes/BakedLightmap.xml
  9349. msgid ""
  9350. "The energy scaling factor when when [member environment_mode] is set to "
  9351. "[constant ENVIRONMENT_MODE_CUSTOM_COLOR] or [constant "
  9352. "ENVIRONMENT_MODE_CUSTOM_SKY]."
  9353. msgstr ""
  9354. #: doc/classes/BakedLightmap.xml
  9355. msgid ""
  9356. "The [Sky] resource to use when [member environment_mode] is set o [constant "
  9357. "ENVIRONMENT_MODE_CUSTOM_SKY]."
  9358. msgstr ""
  9359. #: doc/classes/BakedLightmap.xml
  9360. msgid "The rotation of the baked custom sky."
  9361. msgstr ""
  9362. #: doc/classes/BakedLightmap.xml
  9363. msgid ""
  9364. "Minimum ambient light for all the lightmap texels. This doesn't take into "
  9365. "account any occlusion from the scene's geometry, it simply ensures a minimum "
  9366. "amount of light on all the lightmap texels. Can be used for artistic control "
  9367. "on shadow color."
  9368. msgstr ""
  9369. #: doc/classes/BakedLightmap.xml
  9370. msgid "Decides which environment to use during baking."
  9371. msgstr ""
  9372. #: doc/classes/BakedLightmap.xml
  9373. msgid ""
  9374. "Size of the baked lightmap. Only meshes inside this region will be included "
  9375. "in the baked lightmap, also used as the bounds of the captured region for "
  9376. "dynamic lighting."
  9377. msgstr ""
  9378. #: doc/classes/BakedLightmap.xml
  9379. msgid ""
  9380. "Deprecated, in previous versions it determined the location where lightmaps "
  9381. "were be saved."
  9382. msgstr ""
  9383. #: doc/classes/BakedLightmap.xml
  9384. msgid "The calculated light data."
  9385. msgstr ""
  9386. #: doc/classes/BakedLightmap.xml
  9387. msgid ""
  9388. "Determines the amount of samples per texel used in indirect light baking. "
  9389. "The amount of samples for each quality level can be configured in the "
  9390. "project settings."
  9391. msgstr ""
  9392. #: doc/classes/BakedLightmap.xml
  9393. msgid ""
  9394. "Store full color values in the lightmap textures. When disabled, lightmap "
  9395. "textures will store a single brightness channel. Can be disabled to reduce "
  9396. "disk usage if the scene contains only white lights or you don't mind losing "
  9397. "color information in indirect lighting."
  9398. msgstr ""
  9399. #: doc/classes/BakedLightmap.xml
  9400. msgid ""
  9401. "When enabled, a lightmap denoiser will be used to reduce the noise inherent "
  9402. "to Monte Carlo based global illumination."
  9403. msgstr ""
  9404. #: doc/classes/BakedLightmap.xml
  9405. msgid ""
  9406. "If [code]true[/code], stores the lightmap textures in a high dynamic range "
  9407. "format (EXR). If [code]false[/code], stores the lightmap texture in a low "
  9408. "dynamic range PNG image. This can be set to [code]false[/code] to reduce "
  9409. "disk usage, but light values over 1.0 will be clamped and you may see "
  9410. "banding caused by the reduced precision.\n"
  9411. "[b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease "
  9412. "lightmap banding even when using the GLES2 backend or if [member "
  9413. "ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]."
  9414. msgstr ""
  9415. #: doc/classes/BakedLightmap.xml
  9416. msgid "The lowest bake quality mode. Fastest to calculate."
  9417. msgstr ""
  9418. #: doc/classes/BakedLightmap.xml
  9419. msgid "The default bake quality mode."
  9420. msgstr ""
  9421. #: doc/classes/BakedLightmap.xml
  9422. msgid "A higher bake quality mode. Takes longer to calculate."
  9423. msgstr ""
  9424. #: doc/classes/BakedLightmap.xml
  9425. msgid "The highest bake quality mode. Takes the longest to calculate."
  9426. msgstr ""
  9427. #: doc/classes/BakedLightmap.xml
  9428. msgid "Baking was successful."
  9429. msgstr ""
  9430. #: doc/classes/BakedLightmap.xml
  9431. msgid ""
  9432. "Returns if no viable save path is found. This can happen where an [member "
  9433. "image_path] is not specified or when the save location is invalid."
  9434. msgstr ""
  9435. #: doc/classes/BakedLightmap.xml doc/classes/SpatialMaterial.xml
  9436. msgid "Currently unused."
  9437. msgstr ""
  9438. #: doc/classes/BakedLightmap.xml
  9439. #, fuzzy
  9440. msgid "Returns when the baker cannot save per-mesh textures to file."
  9441. msgstr "Trả về tan nghịch đảo của tham số."
  9442. #: doc/classes/BakedLightmap.xml
  9443. msgid "The size of the generated lightmaps is too large."
  9444. msgstr ""
  9445. #: doc/classes/BakedLightmap.xml
  9446. msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range."
  9447. msgstr ""
  9448. #: doc/classes/BakedLightmap.xml
  9449. msgid "Returns if user cancels baking."
  9450. msgstr ""
  9451. #: doc/classes/BakedLightmap.xml
  9452. msgid ""
  9453. "Returns if lightmapper can't be created. Unless you are using a custom "
  9454. "lightmapper, please report this as bug."
  9455. msgstr ""
  9456. #: doc/classes/BakedLightmap.xml
  9457. msgid ""
  9458. "There is no root node to start baking from. Either provide [code]from_node[/"
  9459. "code] argument or attach this node to a parent that should be used as root."
  9460. msgstr ""
  9461. #: doc/classes/BakedLightmap.xml
  9462. msgid "No environment is used during baking."
  9463. msgstr ""
  9464. #: doc/classes/BakedLightmap.xml
  9465. msgid "The baked environment is automatically picked from the current scene."
  9466. msgstr ""
  9467. #: doc/classes/BakedLightmap.xml
  9468. msgid "A custom sky is used as environment during baking."
  9469. msgstr ""
  9470. #: doc/classes/BakedLightmap.xml
  9471. msgid "A custom solid color is used as environment during baking."
  9472. msgstr ""
  9473. #: doc/classes/BakedLightmapData.xml
  9474. msgid ""
  9475. "Global energy multiplier for baked and dynamic capture objects. This can be "
  9476. "changed at run-time without having to bake lightmaps again.\n"
  9477. "To adjust only the energy of indirect lighting (without affecting direct "
  9478. "lighting or emissive materials), adjust [member BakedLightmap."
  9479. "bounce_indirect_energy] and bake lightmaps again."
  9480. msgstr ""
  9481. #: doc/classes/BakedLightmapData.xml
  9482. msgid ""
  9483. "Controls whether dynamic capture objects receive environment lighting or not."
  9484. msgstr ""
  9485. #: doc/classes/BaseButton.xml
  9486. msgid "Base class for different kinds of buttons."
  9487. msgstr ""
  9488. #: doc/classes/BaseButton.xml
  9489. msgid ""
  9490. "BaseButton is the abstract base class for buttons, so it shouldn't be used "
  9491. "directly (it doesn't display anything). Other types of buttons inherit from "
  9492. "it."
  9493. msgstr ""
  9494. #: doc/classes/BaseButton.xml
  9495. msgid ""
  9496. "Called when the button is pressed. If you need to know the button's pressed "
  9497. "state (and [member toggle_mode] is active), use [method _toggled] instead."
  9498. msgstr ""
  9499. #: doc/classes/BaseButton.xml
  9500. msgid ""
  9501. "Called when the button is toggled (only if [member toggle_mode] is active)."
  9502. msgstr ""
  9503. #: doc/classes/BaseButton.xml
  9504. msgid ""
  9505. "Returns the visual state used to draw the button. This is useful mainly when "
  9506. "implementing your own draw code by either overriding _draw() or connecting "
  9507. "to \"draw\" signal. The visual state of the button is defined by the [enum "
  9508. "DrawMode] enum."
  9509. msgstr ""
  9510. #: doc/classes/BaseButton.xml
  9511. msgid ""
  9512. "Returns [code]true[/code] if the mouse has entered the button and has not "
  9513. "left it yet."
  9514. msgstr ""
  9515. #: doc/classes/BaseButton.xml
  9516. msgid ""
  9517. "Changes the [member pressed] state of the button, without emitting [signal "
  9518. "toggled]. Use when you just want to change the state of the button without "
  9519. "sending the pressed event (e.g. when initializing scene). Only works if "
  9520. "[member toggle_mode] is [code]true[/code].\n"
  9521. "[b]Note:[/b] This method doesn't unpress other buttons in its button [member "
  9522. "group]."
  9523. msgstr ""
  9524. #: doc/classes/BaseButton.xml
  9525. msgid ""
  9526. "Determines when the button is considered clicked, one of the [enum "
  9527. "ActionMode] constants."
  9528. msgstr ""
  9529. #: doc/classes/BaseButton.xml
  9530. msgid ""
  9531. "Binary mask to choose which mouse buttons this button will respond to.\n"
  9532. "To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
  9533. "BUTTON_MASK_RIGHT[/code]."
  9534. msgstr ""
  9535. #: doc/classes/BaseButton.xml
  9536. msgid ""
  9537. "If [code]true[/code], the button is in disabled state and can't be clicked "
  9538. "or toggled."
  9539. msgstr ""
  9540. #: doc/classes/BaseButton.xml
  9541. msgid ""
  9542. "[i]Deprecated.[/i] This property has been deprecated due to redundancy and "
  9543. "will be removed in Godot 4.0. This property no longer has any effect when "
  9544. "set. Please use [member Control.focus_mode] instead."
  9545. msgstr ""
  9546. #: doc/classes/BaseButton.xml
  9547. msgid "[ButtonGroup] associated to the button."
  9548. msgstr ""
  9549. #: doc/classes/BaseButton.xml
  9550. msgid ""
  9551. "If [code]true[/code], the button stays pressed when moving the cursor "
  9552. "outside the button while pressing it.\n"
  9553. "[b]Note:[/b] This property only affects the button's visual appearance. "
  9554. "Signals will be emitted at the same moment regardless of this property's "
  9555. "value."
  9556. msgstr ""
  9557. #: doc/classes/BaseButton.xml
  9558. msgid ""
  9559. "If [code]true[/code], the button's state is pressed. Means the button is "
  9560. "pressed down or toggled (if [member toggle_mode] is active). Only works if "
  9561. "[member toggle_mode] is [code]true[/code].\n"
  9562. "[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be "
  9563. "emitted. If you want to change the pressed state without emitting that "
  9564. "signal, use [method set_pressed_no_signal]."
  9565. msgstr ""
  9566. #: doc/classes/BaseButton.xml
  9567. msgid "[ShortCut] associated to the button."
  9568. msgstr ""
  9569. #: doc/classes/BaseButton.xml
  9570. msgid ""
  9571. "If [code]true[/code], the button will add information about its shortcut in "
  9572. "the tooltip."
  9573. msgstr ""
  9574. #: doc/classes/BaseButton.xml
  9575. msgid ""
  9576. "If [code]true[/code], the button is in toggle mode. Makes the button flip "
  9577. "state between pressed and unpressed each time its area is clicked."
  9578. msgstr ""
  9579. #: doc/classes/BaseButton.xml
  9580. msgid "Emitted when the button starts being held down."
  9581. msgstr ""
  9582. #: doc/classes/BaseButton.xml
  9583. msgid "Emitted when the button stops being held down."
  9584. msgstr ""
  9585. #: doc/classes/BaseButton.xml
  9586. msgid ""
  9587. "Emitted when the button is toggled or pressed. This is on [signal "
  9588. "button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
  9589. "and on [signal button_up] otherwise.\n"
  9590. "If you need to know the button's pressed state (and [member toggle_mode] is "
  9591. "active), use [signal toggled] instead."
  9592. msgstr ""
  9593. #: doc/classes/BaseButton.xml
  9594. msgid ""
  9595. "Emitted when the button was just toggled between pressed and normal states "
  9596. "(only if [member toggle_mode] is active). The new state is contained in the "
  9597. "[code]button_pressed[/code] argument."
  9598. msgstr ""
  9599. #: doc/classes/BaseButton.xml
  9600. msgid ""
  9601. "The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
  9602. "buttons."
  9603. msgstr ""
  9604. #: doc/classes/BaseButton.xml
  9605. msgid "The state of buttons are pressed."
  9606. msgstr ""
  9607. #: doc/classes/BaseButton.xml
  9608. msgid "The state of buttons are hovered."
  9609. msgstr ""
  9610. #: doc/classes/BaseButton.xml
  9611. msgid "The state of buttons are disabled."
  9612. msgstr ""
  9613. #: doc/classes/BaseButton.xml
  9614. msgid "The state of buttons are both hovered and pressed."
  9615. msgstr ""
  9616. #: doc/classes/BaseButton.xml
  9617. msgid "Require just a press to consider the button clicked."
  9618. msgstr ""
  9619. #: doc/classes/BaseButton.xml
  9620. msgid ""
  9621. "Require a press and a subsequent release before considering the button "
  9622. "clicked."
  9623. msgstr ""
  9624. #: doc/classes/Basis.xml
  9625. msgid "3×3 matrix datatype."
  9626. msgstr ""
  9627. #: doc/classes/Basis.xml
  9628. msgid ""
  9629. "3×3 matrix used for 3D rotation and scale. Almost always used as an "
  9630. "orthogonal basis for a Transform.\n"
  9631. "Contains 3 vector fields X, Y and Z as its columns, which are typically "
  9632. "interpreted as the local basis vectors of a transformation. For such use, it "
  9633. "is composed of a scaling and a rotation matrix, in that order (M = R.S).\n"
  9634. "Can also be accessed as array of 3D vectors. These vectors are normally "
  9635. "orthogonal to each other, but are not necessarily normalized (due to "
  9636. "scaling).\n"
  9637. "For more information, read the \"Matrices and transforms\" documentation "
  9638. "article."
  9639. msgstr ""
  9640. #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
  9641. msgid "Matrices and transforms"
  9642. msgstr ""
  9643. #: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
  9644. msgid "Using 3D transforms"
  9645. msgstr ""
  9646. #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
  9647. #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
  9648. msgid "Matrix Transform Demo"
  9649. msgstr ""
  9650. #: doc/classes/Basis.xml doc/classes/CylinderShape.xml
  9651. #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
  9652. #: doc/classes/DynamicFontData.xml doc/classes/File.xml doc/classes/Input.xml
  9653. #: doc/classes/InputEvent.xml doc/classes/InputEventAction.xml
  9654. #: doc/classes/InputEventMouseMotion.xml doc/classes/KinematicBody.xml
  9655. #: doc/classes/RayCast.xml doc/classes/StaticBody.xml
  9656. #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
  9657. #: doc/classes/TextureRect.xml doc/classes/Thread.xml
  9658. #: doc/classes/VBoxContainer.xml
  9659. msgid "3D Voxel Demo"
  9660. msgstr ""
  9661. #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
  9662. #: doc/classes/Transform2D.xml
  9663. msgid "2.5D Demo"
  9664. msgstr ""
  9665. #: doc/classes/Basis.xml
  9666. msgid "Constructs a pure rotation basis matrix from the given quaternion."
  9667. msgstr ""
  9668. #: doc/classes/Basis.xml
  9669. msgid ""
  9670. "Constructs a pure rotation basis matrix from the given Euler angles (in the "
  9671. "YXZ convention: when *composing*, first Y, then X, and Z last), given in the "
  9672. "vector format as (X angle, Y angle, Z angle).\n"
  9673. "Consider using the [Quat] constructor instead, which uses a quaternion "
  9674. "instead of Euler angles."
  9675. msgstr ""
  9676. #: doc/classes/Basis.xml
  9677. msgid ""
  9678. "Constructs a pure rotation basis matrix, rotated around the given "
  9679. "[code]axis[/code] by [code]angle[/code] (in radians). The axis must be a "
  9680. "normalized vector."
  9681. msgstr ""
  9682. #: doc/classes/Basis.xml
  9683. msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
  9684. msgstr ""
  9685. #: doc/classes/Basis.xml
  9686. msgid ""
  9687. "Returns the determinant of the basis matrix. If the basis is uniformly "
  9688. "scaled, its determinant is the square of the scale.\n"
  9689. "A negative determinant means the basis has a negative scale. A zero "
  9690. "determinant means the basis isn't invertible, and is usually considered "
  9691. "invalid."
  9692. msgstr ""
  9693. #: doc/classes/Basis.xml
  9694. msgid ""
  9695. "Returns the basis's rotation in the form of Euler angles (in the YXZ "
  9696. "convention: when decomposing, first Z, then X, and Y last). The returned "
  9697. "vector contains the rotation angles in the format (X angle, Y angle, Z "
  9698. "angle).\n"
  9699. "Consider using the [method get_rotation_quat] method instead, which returns "
  9700. "a [Quat] quaternion instead of Euler angles."
  9701. msgstr ""
  9702. #: doc/classes/Basis.xml
  9703. msgid ""
  9704. "This function considers a discretization of rotations into 24 points on unit "
  9705. "sphere, lying along the vectors (x,y,z) with each component being either -1, "
  9706. "0, or 1, and returns the index of the point best representing the "
  9707. "orientation of the object. It is mainly used by the [GridMap] editor. For "
  9708. "further details, refer to the Godot source code."
  9709. msgstr ""
  9710. #: doc/classes/Basis.xml
  9711. msgid ""
  9712. "Returns the basis's rotation in the form of a quaternion. See [method "
  9713. "get_euler] if you need Euler angles, but keep in mind quaternions should "
  9714. "generally be preferred to Euler angles."
  9715. msgstr ""
  9716. #: doc/classes/Basis.xml
  9717. msgid ""
  9718. "Assuming that the matrix is the combination of a rotation and scaling, "
  9719. "return the absolute value of scaling factors along each axis."
  9720. msgstr ""
  9721. #: doc/classes/Basis.xml
  9722. msgid "Returns the inverse of the matrix."
  9723. msgstr ""
  9724. #: doc/classes/Basis.xml
  9725. msgid ""
  9726. "Returns [code]true[/code] if this basis and [code]b[/code] are approximately "
  9727. "equal, by calling [code]is_equal_approx[/code] on each component.\n"
  9728. "[b]Note:[/b] For complicated reasons, the epsilon argument is always "
  9729. "discarded. Don't use the epsilon argument, it does nothing."
  9730. msgstr ""
  9731. #: doc/classes/Basis.xml
  9732. msgid ""
  9733. "Returns the orthonormalized version of the matrix (useful to call from time "
  9734. "to time to avoid rounding error for orthogonal matrices). This performs a "
  9735. "Gram-Schmidt orthonormalization on the basis of the matrix."
  9736. msgstr ""
  9737. #: doc/classes/Basis.xml
  9738. msgid ""
  9739. "Introduce an additional rotation around the given axis by [code]angle[/code] "
  9740. "(in radians). The axis must be a normalized vector."
  9741. msgstr ""
  9742. #: doc/classes/Basis.xml
  9743. msgid ""
  9744. "Introduce an additional scaling specified by the given 3D scaling factor."
  9745. msgstr ""
  9746. #: doc/classes/Basis.xml
  9747. msgid ""
  9748. "Assuming that the matrix is a proper rotation matrix, slerp performs a "
  9749. "spherical-linear interpolation with another rotation matrix."
  9750. msgstr ""
  9751. #: doc/classes/Basis.xml
  9752. msgid "Transposed dot product with the X axis of the matrix."
  9753. msgstr ""
  9754. #: doc/classes/Basis.xml
  9755. msgid "Transposed dot product with the Y axis of the matrix."
  9756. msgstr ""
  9757. #: doc/classes/Basis.xml
  9758. msgid "Transposed dot product with the Z axis of the matrix."
  9759. msgstr ""
  9760. #: doc/classes/Basis.xml
  9761. msgid "Returns the transposed version of the matrix."
  9762. msgstr ""
  9763. #: doc/classes/Basis.xml
  9764. msgid "Returns a vector transformed (multiplied) by the matrix."
  9765. msgstr ""
  9766. #: doc/classes/Basis.xml
  9767. msgid ""
  9768. "Returns a vector transformed (multiplied) by the transposed basis matrix.\n"
  9769. "[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
  9770. "only if it represents a rotation-reflection."
  9771. msgstr ""
  9772. #: doc/classes/Basis.xml doc/classes/Transform2D.xml
  9773. msgid ""
  9774. "The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
  9775. "code]."
  9776. msgstr ""
  9777. #: doc/classes/Basis.xml doc/classes/Transform2D.xml
  9778. msgid ""
  9779. "The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/"
  9780. "code]."
  9781. msgstr ""
  9782. #: doc/classes/Basis.xml
  9783. msgid ""
  9784. "The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/"
  9785. "code]."
  9786. msgstr ""
  9787. #: doc/classes/Basis.xml
  9788. msgid ""
  9789. "The identity basis, with no rotation or scaling applied.\n"
  9790. "This is identical to calling [code]Basis()[/code] without any parameters. "
  9791. "This constant can be used to make your code clearer, and for consistency "
  9792. "with C#."
  9793. msgstr ""
  9794. #: doc/classes/Basis.xml
  9795. msgid ""
  9796. "The basis that will flip something along the X axis when used in a "
  9797. "transformation."
  9798. msgstr ""
  9799. #: doc/classes/Basis.xml
  9800. msgid ""
  9801. "The basis that will flip something along the Y axis when used in a "
  9802. "transformation."
  9803. msgstr ""
  9804. #: doc/classes/Basis.xml
  9805. msgid ""
  9806. "The basis that will flip something along the Z axis when used in a "
  9807. "transformation."
  9808. msgstr ""
  9809. #: doc/classes/BitMap.xml
  9810. msgid "Boolean matrix."
  9811. msgstr ""
  9812. #: doc/classes/BitMap.xml
  9813. msgid ""
  9814. "A two-dimensional array of boolean values, can be used to efficiently store "
  9815. "a binary matrix (every matrix element takes only one bit) and query the "
  9816. "values using natural cartesian coordinates."
  9817. msgstr ""
  9818. #: doc/classes/BitMap.xml
  9819. msgid ""
  9820. "Returns an image of the same size as the bitmap and with a [enum Image."
  9821. "Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
  9822. "are being converted into white pixels, and [code]false[/code] bits into "
  9823. "black."
  9824. msgstr ""
  9825. #: doc/classes/BitMap.xml
  9826. msgid ""
  9827. "Creates a bitmap with the specified size, filled with [code]false[/code]."
  9828. msgstr ""
  9829. #: doc/classes/BitMap.xml
  9830. msgid ""
  9831. "Creates a bitmap that matches the given image dimensions, every element of "
  9832. "the bitmap is set to [code]false[/code] if the alpha value of the image at "
  9833. "that position is equal to [code]threshold[/code] or less, and [code]true[/"
  9834. "code] in other case."
  9835. msgstr ""
  9836. #: doc/classes/BitMap.xml
  9837. msgid "Returns bitmap's value at the specified position."
  9838. msgstr ""
  9839. #: doc/classes/BitMap.xml
  9840. msgid "Returns bitmap's dimensions."
  9841. msgstr ""
  9842. #: doc/classes/BitMap.xml
  9843. msgid ""
  9844. "Returns the amount of bitmap elements that are set to [code]true[/code]."
  9845. msgstr ""
  9846. #: doc/classes/BitMap.xml
  9847. msgid ""
  9848. "Applies morphological dilation or erosion to the bitmap. If [code]pixels[/"
  9849. "code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] "
  9850. "is negative, erosion is applied to the bitmap. [code]rect[/code] defines the "
  9851. "area where the morphological operation is applied. Pixels located outside "
  9852. "the [code]rect[/code] are unaffected by [method grow_mask]."
  9853. msgstr ""
  9854. #: doc/classes/BitMap.xml
  9855. #, fuzzy
  9856. msgid "Resizes the image to [code]new_size[/code]."
  9857. msgstr "Biến [code]null[/code] (rỗng)."
  9858. #: doc/classes/BitMap.xml
  9859. msgid ""
  9860. "Sets the bitmap's element at the specified position, to the specified value."
  9861. msgstr ""
  9862. #: doc/classes/BitMap.xml
  9863. msgid "Sets a rectangular portion of the bitmap to the specified value."
  9864. msgstr ""
  9865. #: doc/classes/BitmapFont.xml
  9866. msgid ""
  9867. "Renders text using fonts under the [url=https://www.angelcode.com/products/"
  9868. "bmfont/]BMFont[/url] format.\n"
  9869. "Handles files with the [code].fnt[/code] extension."
  9870. msgstr ""
  9871. #: doc/classes/BitmapFont.xml
  9872. msgid ""
  9873. "Renders text using [code]*.fnt[/code] fonts containing texture atlases. "
  9874. "Supports distance fields. For using vector font files like TTF directly, see "
  9875. "[DynamicFont]."
  9876. msgstr ""
  9877. #: doc/classes/BitmapFont.xml
  9878. msgid ""
  9879. "Adds a character to the font, where [code]character[/code] is the Unicode "
  9880. "value, [code]texture[/code] is the texture index, [code]rect[/code] is the "
  9881. "region in the texture (in pixels!), [code]align[/code] is the (optional) "
  9882. "alignment for the character and [code]advance[/code] is the (optional) "
  9883. "advance."
  9884. msgstr ""
  9885. #: doc/classes/BitmapFont.xml
  9886. msgid ""
  9887. "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
  9888. "special cases where a typeface advance is determined by the next character."
  9889. msgstr ""
  9890. #: doc/classes/BitmapFont.xml
  9891. msgid "Adds a texture to the [BitmapFont]."
  9892. msgstr ""
  9893. #: doc/classes/BitmapFont.xml
  9894. msgid "Clears all the font data and settings."
  9895. msgstr ""
  9896. #: doc/classes/BitmapFont.xml
  9897. msgid ""
  9898. "Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]."
  9899. msgstr ""
  9900. #: doc/classes/BitmapFont.xml
  9901. msgid "Returns a kerning pair as a difference."
  9902. msgstr ""
  9903. #: doc/classes/BitmapFont.xml
  9904. msgid "Returns the font atlas texture at index [code]idx[/code]."
  9905. msgstr ""
  9906. #: doc/classes/BitmapFont.xml
  9907. msgid "Returns the number of textures in the BitmapFont atlas."
  9908. msgstr ""
  9909. #: doc/classes/BitmapFont.xml
  9910. msgid "Ascent (number of pixels above the baseline)."
  9911. msgstr ""
  9912. #: doc/classes/BitmapFont.xml
  9913. msgid "If [code]true[/code], distance field hint is enabled."
  9914. msgstr ""
  9915. #: doc/classes/BitmapFont.xml
  9916. msgid "The fallback font."
  9917. msgstr ""
  9918. #: doc/classes/BitmapFont.xml
  9919. msgid "Total font height (ascent plus descent) in pixels."
  9920. msgstr ""
  9921. #: doc/classes/Bone2D.xml
  9922. msgid "Joint used with [Skeleton2D] to control and animate other nodes."
  9923. msgstr ""
  9924. #: doc/classes/Bone2D.xml
  9925. msgid ""
  9926. "Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, "
  9927. "and animate other [Node2D] nodes.\n"
  9928. "You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate "
  9929. "2D meshes created with the Polygon 2D UV editor.\n"
  9930. "Each bone has a [member rest] transform that you can reset to with [method "
  9931. "apply_rest]. These rest poses are relative to the bone's parent.\n"
  9932. "If in the editor, you can set the rest pose of an entire skeleton using a "
  9933. "menu option, from the code, you need to iterate over the bones to set their "
  9934. "individual rest poses."
  9935. msgstr ""
  9936. #: doc/classes/Bone2D.xml
  9937. msgid "Stores the node's current transforms in [member rest]."
  9938. msgstr ""
  9939. #: doc/classes/Bone2D.xml
  9940. msgid ""
  9941. "Returns the node's index as part of the entire skeleton. See [Skeleton2D]."
  9942. msgstr ""
  9943. #: doc/classes/Bone2D.xml
  9944. msgid ""
  9945. "Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
  9946. "a parent, or its rest pose relative to its parent."
  9947. msgstr ""
  9948. #: doc/classes/Bone2D.xml
  9949. msgid ""
  9950. "Length of the bone's representation drawn in the editor's viewport in pixels."
  9951. msgstr ""
  9952. #: doc/classes/Bone2D.xml
  9953. msgid ""
  9954. "Rest transform of the bone. You can reset the node's transforms to this "
  9955. "value using [method apply_rest]."
  9956. msgstr ""
  9957. #: doc/classes/BoneAttachment.xml
  9958. msgid "A node that will attach to a bone."
  9959. msgstr ""
  9960. #: doc/classes/BoneAttachment.xml
  9961. msgid ""
  9962. "This node must be the child of a [Skeleton] node. You can then select a bone "
  9963. "for this node to attach to. The BoneAttachment node will copy the transform "
  9964. "of the selected bone."
  9965. msgstr ""
  9966. #: doc/classes/BoneAttachment.xml
  9967. msgid "The name of the attached bone."
  9968. msgstr ""
  9969. #: doc/classes/bool.xml
  9970. msgid "Boolean built-in type."
  9971. msgstr ""
  9972. #: doc/classes/bool.xml
  9973. msgid ""
  9974. "Boolean is a built-in type. There are two boolean values: [code]true[/code] "
  9975. "and [code]false[/code]. You can think of it as a switch with on or off (1 or "
  9976. "0) setting. Booleans are used in programming for logic in condition "
  9977. "statements, like [code]if[/code] statements.\n"
  9978. "Booleans can be directly used in [code]if[/code] statements. The code below "
  9979. "demonstrates this on the [code]if can_shoot:[/code] line. You don't need to "
  9980. "use [code]== true[/code], you only need [code]if can_shoot:[/code]. "
  9981. "Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/"
  9982. "code].\n"
  9983. "[codeblock]\n"
  9984. "var can_shoot = true\n"
  9985. "\n"
  9986. "func shoot():\n"
  9987. " if can_shoot:\n"
  9988. " pass # Perform shooting actions here.\n"
  9989. "[/codeblock]\n"
  9990. "The following code will only create a bullet if both conditions are met: "
  9991. "action \"shoot\" is pressed and if [code]can_shoot[/code] is [code]true[/"
  9992. "code].\n"
  9993. "[b]Note:[/b] [code]Input.is_action_pressed(\"shoot\")[/code] is also a "
  9994. "boolean that is [code]true[/code] when \"shoot\" is pressed and [code]false[/"
  9995. "code] when \"shoot\" isn't pressed.\n"
  9996. "[codeblock]\n"
  9997. "var can_shoot = true\n"
  9998. "\n"
  9999. "func shoot():\n"
  10000. " if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
  10001. " create_bullet()\n"
  10002. "[/codeblock]\n"
  10003. "The following code will set [code]can_shoot[/code] to [code]false[/code] and "
  10004. "start a timer. This will prevent player from shooting until the timer runs "
  10005. "out. Next [code]can_shoot[/code] will be set to [code]true[/code] again "
  10006. "allowing player to shoot once again.\n"
  10007. "[codeblock]\n"
  10008. "var can_shoot = true\n"
  10009. "onready var cool_down = $CoolDownTimer\n"
  10010. "\n"
  10011. "func shoot():\n"
  10012. " if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
  10013. " create_bullet()\n"
  10014. " can_shoot = false\n"
  10015. " cool_down.start()\n"
  10016. "\n"
  10017. "func _on_CoolDownTimer_timeout():\n"
  10018. " can_shoot = true\n"
  10019. "[/codeblock]"
  10020. msgstr ""
  10021. #: doc/classes/bool.xml
  10022. msgid ""
  10023. "Cast an [int] value to a boolean value, this method will return [code]false[/"
  10024. "code] if [code]0[/code] is passed in, and [code]true[/code] for all other "
  10025. "ints."
  10026. msgstr ""
  10027. #: doc/classes/bool.xml
  10028. msgid ""
  10029. "Cast a [float] value to a boolean value, this method will return "
  10030. "[code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] "
  10031. "for all other floats."
  10032. msgstr ""
  10033. #: doc/classes/bool.xml
  10034. msgid ""
  10035. "Cast a [String] value to a boolean value, this method will return "
  10036. "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] "
  10037. "for all non-empty strings.\n"
  10038. "Examples: [code]bool(\"False\")[/code] returns [code]true[/code], "
  10039. "[code]bool(\"\")[/code] returns [code]false[/code]."
  10040. msgstr ""
  10041. #: doc/classes/BoxContainer.xml
  10042. msgid "Base class for box containers."
  10043. msgstr ""
  10044. #: doc/classes/BoxContainer.xml
  10045. msgid ""
  10046. "Arranges child controls vertically or horizontally, and rearranges the "
  10047. "controls automatically when their minimum size changes."
  10048. msgstr ""
  10049. #: doc/classes/BoxContainer.xml
  10050. msgid ""
  10051. "Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/"
  10052. "code] will insert the spacer control in front of other children."
  10053. msgstr ""
  10054. #: doc/classes/BoxContainer.xml
  10055. msgid ""
  10056. "The alignment of the container's children (must be one of [constant "
  10057. "ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."
  10058. msgstr ""
  10059. #: doc/classes/BoxContainer.xml
  10060. msgid "Aligns children with the beginning of the container."
  10061. msgstr ""
  10062. #: doc/classes/BoxContainer.xml
  10063. msgid "Aligns children with the center of the container."
  10064. msgstr ""
  10065. #: doc/classes/BoxContainer.xml
  10066. msgid "Aligns children with the end of the container."
  10067. msgstr ""
  10068. #: doc/classes/BoxShape.xml
  10069. msgid "Box shape resource."
  10070. msgstr ""
  10071. #: doc/classes/BoxShape.xml
  10072. msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]."
  10073. msgstr ""
  10074. #: doc/classes/BoxShape.xml doc/classes/CapsuleShape.xml
  10075. #: doc/classes/ConcavePolygonShape.xml doc/classes/ConvexPolygonShape.xml
  10076. #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
  10077. #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
  10078. #: doc/classes/StaticBody.xml
  10079. msgid "3D Physics Tests Demo"
  10080. msgstr ""
  10081. #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
  10082. #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
  10083. #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
  10084. #: doc/classes/MeshLibrary.xml
  10085. msgid "3D Kinematic Character Demo"
  10086. msgstr ""
  10087. #: doc/classes/BoxShape.xml
  10088. msgid ""
  10089. "The box's half extents. The width, height and depth of this shape is twice "
  10090. "the half extents."
  10091. msgstr ""
  10092. #: doc/classes/Button.xml
  10093. msgid "Standard themed Button."
  10094. msgstr ""
  10095. #: doc/classes/Button.xml
  10096. msgid ""
  10097. "Button is the standard themed button. It can contain text and an icon, and "
  10098. "will display them according to the current [Theme].\n"
  10099. "[b]Example of creating a button and assigning an action when pressed by code:"
  10100. "[/b]\n"
  10101. "[codeblock]\n"
  10102. "func _ready():\n"
  10103. " var button = Button.new()\n"
  10104. " button.text = \"Click me\"\n"
  10105. " button.connect(\"pressed\", self, \"_button_pressed\")\n"
  10106. " add_child(button)\n"
  10107. "\n"
  10108. "func _button_pressed():\n"
  10109. " print(\"Hello world!\")\n"
  10110. "[/codeblock]\n"
  10111. "Buttons (like all Control nodes) can also be created in the editor, but some "
  10112. "situations may require creating them from code.\n"
  10113. "See also [BaseButton] which contains common properties and methods "
  10114. "associated with this node.\n"
  10115. "[b]Note:[/b] Buttons do not interpret touch input and therefore don't "
  10116. "support multitouch, since mouse emulation can only press one button at a "
  10117. "given time. Use [TouchScreenButton] for buttons that trigger gameplay "
  10118. "movement or actions, as [TouchScreenButton] supports multitouch."
  10119. msgstr ""
  10120. #: doc/classes/Button.xml doc/classes/Dictionary.xml
  10121. #: doc/classes/GridContainer.xml doc/classes/OS.xml
  10122. #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
  10123. #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
  10124. msgid "OS Test Demo"
  10125. msgstr ""
  10126. #: doc/classes/Button.xml
  10127. msgid ""
  10128. "Text alignment policy for the button's text, use one of the [enum TextAlign] "
  10129. "constants."
  10130. msgstr ""
  10131. #: doc/classes/Button.xml
  10132. msgid ""
  10133. "When this property is enabled, text that is too large to fit the button is "
  10134. "clipped, when disabled the Button will always be wide enough to hold the "
  10135. "text."
  10136. msgstr ""
  10137. #: doc/classes/Button.xml
  10138. msgid ""
  10139. "When enabled, the button's icon will expand/shrink to fit the button's size "
  10140. "while keeping its aspect."
  10141. msgstr ""
  10142. #: doc/classes/Button.xml
  10143. msgid "Flat buttons don't display decoration."
  10144. msgstr ""
  10145. #: doc/classes/Button.xml
  10146. msgid ""
  10147. "Button's icon, if text is present the icon will be placed before the text.\n"
  10148. "To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
  10149. "property of [Button] and [code]content_margin_*[/code] properties of the "
  10150. "used [StyleBox]es."
  10151. msgstr ""
  10152. #: doc/classes/Button.xml
  10153. msgid ""
  10154. "Specifies if the icon should be aligned to the left, right, or center of a "
  10155. "button. Uses the same [enum TextAlign] constants as the text alignment. If "
  10156. "centered, text will draw on top of the icon."
  10157. msgstr ""
  10158. #: doc/classes/Button.xml doc/classes/LinkButton.xml
  10159. msgid "The button's text that will be displayed inside the button's area."
  10160. msgstr ""
  10161. #: doc/classes/Button.xml
  10162. msgid "Align the text to the left."
  10163. msgstr ""
  10164. #: doc/classes/Button.xml
  10165. msgid "Align the text to the center."
  10166. msgstr ""
  10167. #: doc/classes/Button.xml
  10168. msgid "Align the text to the right."
  10169. msgstr ""
  10170. #: doc/classes/Button.xml
  10171. msgid "Default text [Color] of the [Button]."
  10172. msgstr ""
  10173. #: doc/classes/Button.xml
  10174. msgid "Text [Color] used when the [Button] is disabled."
  10175. msgstr ""
  10176. #: doc/classes/Button.xml
  10177. msgid ""
  10178. "Text [Color] used when the [Button] is focused. Only replaces the normal "
  10179. "text color of the button. Disabled, hovered, and pressed states take "
  10180. "precedence over this color."
  10181. msgstr ""
  10182. #: doc/classes/Button.xml
  10183. msgid "Text [Color] used when the [Button] is being hovered."
  10184. msgstr ""
  10185. #: doc/classes/Button.xml
  10186. msgid "Text [Color] used when the [Button] is being pressed."
  10187. msgstr ""
  10188. #: doc/classes/Button.xml
  10189. msgid "The horizontal space between [Button]'s icon and text."
  10190. msgstr ""
  10191. #: doc/classes/Button.xml
  10192. msgid "[Font] of the [Button]'s text."
  10193. msgstr ""
  10194. #: doc/classes/Button.xml
  10195. msgid "[StyleBox] used when the [Button] is disabled."
  10196. msgstr ""
  10197. #: doc/classes/Button.xml
  10198. msgid ""
  10199. "[StyleBox] used when the [Button] is focused. It is displayed over the "
  10200. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  10201. "visual effect."
  10202. msgstr ""
  10203. #: doc/classes/Button.xml
  10204. msgid "[StyleBox] used when the [Button] is being hovered."
  10205. msgstr ""
  10206. #: doc/classes/Button.xml
  10207. msgid "Default [StyleBox] for the [Button]."
  10208. msgstr ""
  10209. #: doc/classes/Button.xml
  10210. msgid "[StyleBox] used when the [Button] is being pressed."
  10211. msgstr ""
  10212. #: doc/classes/ButtonGroup.xml
  10213. msgid "Group of Buttons."
  10214. msgstr ""
  10215. #: doc/classes/ButtonGroup.xml
  10216. msgid ""
  10217. "Group of [Button]. All direct and indirect children buttons become radios. "
  10218. "Only one allows being pressed.\n"
  10219. "[member BaseButton.toggle_mode] should be [code]true[/code]."
  10220. msgstr ""
  10221. #: doc/classes/ButtonGroup.xml
  10222. msgid ""
  10223. "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see "
  10224. "[member BaseButton.group])."
  10225. msgstr ""
  10226. #: doc/classes/ButtonGroup.xml
  10227. msgid "Returns the current pressed button."
  10228. msgstr ""
  10229. #: doc/classes/ButtonGroup.xml
  10230. msgid "Emitted when one of the buttons of the group is pressed."
  10231. msgstr ""
  10232. #: doc/classes/CallbackTweener.xml
  10233. msgid "Calls the specified method after optional delay."
  10234. msgstr ""
  10235. #: doc/classes/CallbackTweener.xml
  10236. msgid ""
  10237. "[CallbackTweener] is used to call a method in a tweening sequence. See "
  10238. "[method SceneTreeTween.tween_callback] for more usage information.\n"
  10239. "[b]Note:[/b] [method SceneTreeTween.tween_callback] is the only correct way "
  10240. "to create [CallbackTweener]. Any [CallbackTweener] created manually will not "
  10241. "function correctly."
  10242. msgstr ""
  10243. #: doc/classes/CallbackTweener.xml
  10244. msgid ""
  10245. "Makes the callback call delayed by given time in seconds. Example:\n"
  10246. "[codeblock]\n"
  10247. "var tween = get_tree().create_tween()\n"
  10248. "tween.tween_callback(queue_free).set_delay(2) #this will call queue_free() "
  10249. "after 2 seconds\n"
  10250. "[/codeblock]"
  10251. msgstr ""
  10252. #: doc/classes/Camera.xml
  10253. msgid "Camera node, displays from a point of view."
  10254. msgstr ""
  10255. #: doc/classes/Camera.xml
  10256. msgid ""
  10257. "Camera is a special node that displays what is visible from its current "
  10258. "location. Cameras register themselves in the nearest [Viewport] node (when "
  10259. "ascending the tree). Only one camera can be active per viewport. If no "
  10260. "viewport is available ascending the tree, the camera will register in the "
  10261. "global viewport. In other words, a camera just provides 3D display "
  10262. "capabilities to a [Viewport], and, without one, a scene registered in that "
  10263. "[Viewport] (or higher viewports) can't be displayed."
  10264. msgstr ""
  10265. #: doc/classes/Camera.xml
  10266. msgid ""
  10267. "If this is the current camera, remove it from being current. If "
  10268. "[code]enable_next[/code] is [code]true[/code], request to make the next "
  10269. "camera current, if any."
  10270. msgstr ""
  10271. #: doc/classes/Camera.xml
  10272. #, fuzzy
  10273. msgid "Returns the camera's RID from the [VisualServer]."
  10274. msgstr "Trả về sin nghịch đảo của tham số."
  10275. #: doc/classes/Camera.xml
  10276. msgid ""
  10277. "Returns the transform of the camera plus the vertical ([member v_offset]) "
  10278. "and horizontal ([member h_offset]) offsets; and any other adjustments made "
  10279. "to the position and orientation of the camera by subclassed cameras such as "
  10280. "[ClippedCamera], [InterpolatedCamera] and [ARVRCamera]."
  10281. msgstr ""
  10282. #: doc/classes/Camera.xml
  10283. msgid ""
  10284. "Returns [code]true[/code] if the given [code]layer[/code] in the [member "
  10285. "cull_mask] is enabled, [code]false[/code] otherwise."
  10286. msgstr ""
  10287. #: doc/classes/Camera.xml
  10288. msgid ""
  10289. "Returns the camera's frustum planes in world space units as an array of "
  10290. "[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
  10291. "be confused with [member frustum_offset]."
  10292. msgstr ""
  10293. #: doc/classes/Camera.xml
  10294. msgid ""
  10295. "Returns [code]true[/code] if the given position is behind the camera.\n"
  10296. "[b]Note:[/b] A position which returns [code]false[/code] may still be "
  10297. "outside the camera's field of view."
  10298. msgstr ""
  10299. #: doc/classes/Camera.xml
  10300. msgid ""
  10301. "Makes this camera the current camera for the [Viewport] (see class "
  10302. "description). If the camera node is outside the scene tree, it will attempt "
  10303. "to become current once it's added."
  10304. msgstr ""
  10305. #: doc/classes/Camera.xml
  10306. msgid ""
  10307. "Returns a normal vector from the screen point location directed along the "
  10308. "camera. Orthogonal cameras are normalized. Perspective cameras account for "
  10309. "perspective, screen width/height, etc."
  10310. msgstr ""
  10311. #: doc/classes/Camera.xml
  10312. msgid ""
  10313. "Returns the 3D point in world space that maps to the given 2D coordinate in "
  10314. "the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
  10315. "distance into the scene away from the camera."
  10316. msgstr ""
  10317. #: doc/classes/Camera.xml
  10318. msgid ""
  10319. "Returns a normal vector in world space, that is the result of projecting a "
  10320. "point on the [Viewport] rectangle by the inverse camera projection. This is "
  10321. "useful for casting rays in the form of (origin, normal) for object "
  10322. "intersection or picking."
  10323. msgstr ""
  10324. #: doc/classes/Camera.xml
  10325. msgid ""
  10326. "Returns a 3D position in world space, that is the result of projecting a "
  10327. "point on the [Viewport] rectangle by the inverse camera projection. This is "
  10328. "useful for casting rays in the form of (origin, normal) for object "
  10329. "intersection or picking."
  10330. msgstr ""
  10331. #: doc/classes/Camera.xml
  10332. msgid ""
  10333. "Enables or disables the given [code]layer[/code] in the [member cull_mask]."
  10334. msgstr ""
  10335. #: doc/classes/Camera.xml
  10336. msgid ""
  10337. "Sets the camera projection to frustum mode (see [constant "
  10338. "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
  10339. "code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
  10340. "world space units. See also [member frustum_offset]."
  10341. msgstr ""
  10342. #: doc/classes/Camera.xml
  10343. msgid ""
  10344. "Sets the camera projection to orthogonal mode (see [constant "
  10345. "PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
  10346. "[code]z_near[/code] and [code]z_far[/code] clip planes in world space units. "
  10347. "(As a hint, 2D games often use this projection, with values specified in "
  10348. "pixels.)"
  10349. msgstr ""
  10350. #: doc/classes/Camera.xml
  10351. msgid ""
  10352. "Sets the camera projection to perspective mode (see [constant "
  10353. "PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
  10354. "angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
  10355. "planes in world space units."
  10356. msgstr ""
  10357. #: doc/classes/Camera.xml
  10358. msgid ""
  10359. "Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
  10360. "3D point in world space.\n"
  10361. "[b]Note:[/b] When using this to position GUI elements over a 3D viewport, "
  10362. "use [method is_position_behind] to prevent them from appearing if the 3D "
  10363. "point is behind the camera:\n"
  10364. "[codeblock]\n"
  10365. "# This code block is part of a script that inherits from Spatial.\n"
  10366. "# `control` is a reference to a node inheriting from Control.\n"
  10367. "control.visible = not get_viewport().get_camera()."
  10368. "is_position_behind(global_transform.origin)\n"
  10369. "control.rect_position = get_viewport().get_camera()."
  10370. "unproject_position(global_transform.origin)\n"
  10371. "[/codeblock]"
  10372. msgstr ""
  10373. #: doc/classes/Camera.xml
  10374. msgid ""
  10375. "The culling mask that describes which 3D render layers are rendered by this "
  10376. "camera."
  10377. msgstr ""
  10378. #: doc/classes/Camera.xml
  10379. msgid ""
  10380. "If [code]true[/code], the ancestor [Viewport] is currently using this "
  10381. "camera.\n"
  10382. "If multiple cameras are in the scene, one will always be made current. For "
  10383. "example, if two [Camera] nodes are present in the scene and only one is "
  10384. "current, setting one camera's [member current] to [code]false[/code] will "
  10385. "cause the other camera to be made current."
  10386. msgstr ""
  10387. #: doc/classes/Camera.xml
  10388. msgid ""
  10389. "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
  10390. "[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
  10391. "objects changed in particular [code]_process[/code] methods. The Doppler "
  10392. "effect is only simulated for [AudioStreamPlayer3D] nodes that have [member "
  10393. "AudioStreamPlayer3D.doppler_tracking] set to a value other than [constant "
  10394. "AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED].\n"
  10395. "[b]Note:[/b] To toggle the Doppler effect preview in the editor, use the "
  10396. "Perspective menu in the top-left corner of the 3D viewport and toggle "
  10397. "[b]Enable Doppler[/b]."
  10398. msgstr ""
  10399. #: doc/classes/Camera.xml
  10400. msgid "The [Environment] to use for this camera."
  10401. msgstr ""
  10402. #: doc/classes/Camera.xml
  10403. msgid ""
  10404. "The distance to the far culling boundary for this camera relative to its "
  10405. "local Z axis."
  10406. msgstr ""
  10407. #: doc/classes/Camera.xml
  10408. msgid ""
  10409. "The camera's field of view angle (in degrees). Only applicable in "
  10410. "perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
  10411. "code] sets the other axis' field of view angle.\n"
  10412. "For reference, the default vertical field of view value ([code]70.0[/code]) "
  10413. "is equivalent to a horizontal FOV of:\n"
  10414. "- ~86.07 degrees in a 4:3 viewport\n"
  10415. "- ~96.50 degrees in a 16:10 viewport\n"
  10416. "- ~102.45 degrees in a 16:9 viewport\n"
  10417. "- ~117.06 degrees in a 21:9 viewport"
  10418. msgstr ""
  10419. #: doc/classes/Camera.xml
  10420. msgid ""
  10421. "The camera's frustum offset. This can be changed from the default to create "
  10422. "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
  10423. "shearing[/url].\n"
  10424. "[b]Note:[/b] Only effective if [member projection] is [constant "
  10425. "PROJECTION_FRUSTUM]."
  10426. msgstr ""
  10427. #: doc/classes/Camera.xml
  10428. msgid "The horizontal (X) offset of the camera viewport."
  10429. msgstr ""
  10430. #: doc/classes/Camera.xml
  10431. msgid ""
  10432. "The axis to lock during [member fov]/[member size] adjustments. Can be "
  10433. "either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
  10434. msgstr ""
  10435. #: doc/classes/Camera.xml
  10436. msgid ""
  10437. "The distance to the near culling boundary for this camera relative to its "
  10438. "local Z axis."
  10439. msgstr ""
  10440. #: doc/classes/Camera.xml
  10441. msgid ""
  10442. "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
  10443. "objects' Z distance from the camera's local space scales their perceived "
  10444. "size."
  10445. msgstr ""
  10446. #: doc/classes/Camera.xml
  10447. msgid ""
  10448. "The camera's size in meters measured as the diameter of the width or height, "
  10449. "depending on [member keep_aspect]. Only applicable in orthogonal and frustum "
  10450. "modes."
  10451. msgstr ""
  10452. #: doc/classes/Camera.xml
  10453. msgid "The vertical (Y) offset of the camera viewport."
  10454. msgstr ""
  10455. #: doc/classes/Camera.xml
  10456. msgid ""
  10457. "Perspective projection. Objects on the screen becomes smaller when they are "
  10458. "far away."
  10459. msgstr ""
  10460. #: doc/classes/Camera.xml
  10461. msgid ""
  10462. "Orthogonal projection, also known as orthographic projection. Objects remain "
  10463. "the same size on the screen no matter how far away they are."
  10464. msgstr ""
  10465. #: doc/classes/Camera.xml
  10466. msgid ""
  10467. "Frustum projection. This mode allows adjusting [member frustum_offset] to "
  10468. "create \"tilted frustum\" effects."
  10469. msgstr ""
  10470. #: doc/classes/Camera.xml
  10471. msgid ""
  10472. "Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
  10473. "usually the best option for projects running in portrait mode, as taller "
  10474. "aspect ratios will benefit from a wider vertical FOV."
  10475. msgstr ""
  10476. #: doc/classes/Camera.xml
  10477. msgid ""
  10478. "Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
  10479. "usually the best option for projects running in landscape mode, as wider "
  10480. "aspect ratios will automatically benefit from a wider horizontal FOV."
  10481. msgstr ""
  10482. #: doc/classes/Camera.xml
  10483. msgid ""
  10484. "Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
  10485. "url] simulation (default)."
  10486. msgstr ""
  10487. #: doc/classes/Camera.xml
  10488. msgid ""
  10489. "Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
  10490. "url] by tracking positions of objects that are changed in [code]_process[/"
  10491. "code]. Changes in the relative velocity of this camera compared to those "
  10492. "objects affect how audio is perceived (changing the audio's [member "
  10493. "AudioStreamPlayer3D.pitch_scale])."
  10494. msgstr ""
  10495. #: doc/classes/Camera.xml
  10496. msgid ""
  10497. "Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
  10498. "url] by tracking positions of objects that are changed in "
  10499. "[code]_physics_process[/code]. Changes in the relative velocity of this "
  10500. "camera compared to those objects affect how audio is perceived (changing the "
  10501. "audio's [member AudioStreamPlayer3D.pitch_scale])."
  10502. msgstr ""
  10503. #: doc/classes/Camera2D.xml
  10504. msgid "Camera node for 2D scenes."
  10505. msgstr ""
  10506. #: doc/classes/Camera2D.xml
  10507. msgid ""
  10508. "Camera node for 2D scenes. It forces the screen (current layer) to scroll "
  10509. "following this node. This makes it easier (and faster) to program scrollable "
  10510. "scenes than manually changing the position of [CanvasItem]-based nodes.\n"
  10511. "This node is intended to be a simple helper to get things going quickly, but "
  10512. "more functionality may be desired to change how the camera works. To make "
  10513. "your own custom camera node, inherit it from [Node2D] and change the "
  10514. "transform of the canvas by setting [member Viewport.canvas_transform] in "
  10515. "[Viewport] (you can obtain the current [Viewport] by using [method Node."
  10516. "get_viewport]).\n"
  10517. "Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
  10518. "actual position of the screen, which may differ due to applied smoothing or "
  10519. "limits. You can use [method get_camera_screen_center] to get the real "
  10520. "position."
  10521. msgstr ""
  10522. #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
  10523. msgid "2D Isometric Demo"
  10524. msgstr ""
  10525. #: doc/classes/Camera2D.xml doc/classes/Environment.xml
  10526. #: doc/classes/WorldEnvironment.xml
  10527. msgid "2D HDR Demo"
  10528. msgstr ""
  10529. #: doc/classes/Camera2D.xml
  10530. msgid "Aligns the camera to the tracked node."
  10531. msgstr ""
  10532. #: doc/classes/Camera2D.xml
  10533. msgid ""
  10534. "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
  10535. "assigned camera."
  10536. msgstr ""
  10537. #: doc/classes/Camera2D.xml
  10538. msgid "Forces the camera to update scroll immediately."
  10539. msgstr ""
  10540. #: doc/classes/Camera2D.xml
  10541. msgid ""
  10542. "Returns the camera's [code]position[/code] (the tracked point the camera "
  10543. "attempts to follow), relative to the origin.\n"
  10544. "[b]Note:[/b] The returned value is not the same as [member Node2D.position] "
  10545. "or [member Node2D.global_position], as it is affected by the [code]drag[/"
  10546. "code] properties."
  10547. msgstr ""
  10548. #: doc/classes/Camera2D.xml
  10549. msgid ""
  10550. "Returns the location of the [Camera2D]'s screen-center, relative to the "
  10551. "origin.\n"
  10552. "[b]Note:[/b] The real [code]position[/code] of the camera may be different, "
  10553. "see [method get_camera_position]."
  10554. msgstr ""
  10555. #: doc/classes/Camera2D.xml
  10556. msgid ""
  10557. "Returns the specified margin. See also [member drag_margin_bottom], [member "
  10558. "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
  10559. msgstr ""
  10560. #: doc/classes/Camera2D.xml
  10561. msgid ""
  10562. "Returns the specified camera limit. See also [member limit_bottom], [member "
  10563. "limit_top], [member limit_left], and [member limit_right]."
  10564. msgstr ""
  10565. #: doc/classes/Camera2D.xml
  10566. msgid ""
  10567. "Make this the current 2D camera for the scene (viewport and layer), in case "
  10568. "there are many cameras in the scene."
  10569. msgstr ""
  10570. #: doc/classes/Camera2D.xml
  10571. msgid ""
  10572. "Sets the camera's position immediately to its current smoothing "
  10573. "destination.\n"
  10574. "This method has no effect if [member smoothing_enabled] is [code]false[/"
  10575. "code]."
  10576. msgstr ""
  10577. #: doc/classes/Camera2D.xml
  10578. msgid ""
  10579. "Sets the specified margin. See also [member drag_margin_bottom], [member "
  10580. "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
  10581. msgstr ""
  10582. #: doc/classes/Camera2D.xml
  10583. msgid ""
  10584. "Sets the specified camera limit. See also [member limit_bottom], [member "
  10585. "limit_top], [member limit_left], and [member limit_right]."
  10586. msgstr ""
  10587. #: doc/classes/Camera2D.xml
  10588. msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
  10589. msgstr ""
  10590. #: doc/classes/Camera2D.xml
  10591. msgid ""
  10592. "If [code]true[/code], the camera is the active camera for the current scene. "
  10593. "Only one camera can be current, so setting a different camera [code]current[/"
  10594. "code] will disable this one."
  10595. msgstr ""
  10596. #: doc/classes/Camera2D.xml
  10597. msgid ""
  10598. "The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
  10599. "or not a [Viewport], uses the default viewport instead."
  10600. msgstr ""
  10601. #: doc/classes/Camera2D.xml
  10602. msgid ""
  10603. "Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
  10604. "camera move only when reaching the edge of the screen."
  10605. msgstr ""
  10606. #: doc/classes/Camera2D.xml
  10607. msgid ""
  10608. "If [code]true[/code], the camera only moves when reaching the horizontal "
  10609. "drag margins. If [code]false[/code], the camera moves horizontally "
  10610. "regardless of margins."
  10611. msgstr ""
  10612. #: doc/classes/Camera2D.xml
  10613. msgid ""
  10614. "Left margin needed to drag the camera. A value of [code]1[/code] makes the "
  10615. "camera move only when reaching the edge of the screen."
  10616. msgstr ""
  10617. #: doc/classes/Camera2D.xml
  10618. msgid ""
  10619. "Right margin needed to drag the camera. A value of [code]1[/code] makes the "
  10620. "camera move only when reaching the edge of the screen."
  10621. msgstr ""
  10622. #: doc/classes/Camera2D.xml
  10623. msgid ""
  10624. "Top margin needed to drag the camera. A value of [code]1[/code] makes the "
  10625. "camera move only when reaching the edge of the screen."
  10626. msgstr ""
  10627. #: doc/classes/Camera2D.xml
  10628. msgid ""
  10629. "If [code]true[/code], the camera only moves when reaching the vertical drag "
  10630. "margins. If [code]false[/code], the camera moves vertically regardless of "
  10631. "margins."
  10632. msgstr ""
  10633. #: doc/classes/Camera2D.xml
  10634. msgid ""
  10635. "If [code]true[/code], draws the camera's drag margin rectangle in the editor."
  10636. msgstr ""
  10637. #: doc/classes/Camera2D.xml
  10638. msgid ""
  10639. "If [code]true[/code], draws the camera's limits rectangle in the editor."
  10640. msgstr ""
  10641. #: doc/classes/Camera2D.xml
  10642. msgid ""
  10643. "If [code]true[/code], draws the camera's screen rectangle in the editor."
  10644. msgstr ""
  10645. #: doc/classes/Camera2D.xml
  10646. msgid ""
  10647. "Bottom scroll limit in pixels. The camera stops moving when reaching this "
  10648. "value."
  10649. msgstr ""
  10650. #: doc/classes/Camera2D.xml
  10651. msgid ""
  10652. "Left scroll limit in pixels. The camera stops moving when reaching this "
  10653. "value."
  10654. msgstr ""
  10655. #: doc/classes/Camera2D.xml
  10656. msgid ""
  10657. "Right scroll limit in pixels. The camera stops moving when reaching this "
  10658. "value."
  10659. msgstr ""
  10660. #: doc/classes/Camera2D.xml
  10661. msgid ""
  10662. "If [code]true[/code], the camera smoothly stops when reaches its limits.\n"
  10663. "This property has no effect if [member smoothing_enabled] is [code]false[/"
  10664. "code].\n"
  10665. "[b]Note:[/b] To immediately update the camera's position to be within limits "
  10666. "without smoothing, even with this setting enabled, invoke [method "
  10667. "reset_smoothing]."
  10668. msgstr ""
  10669. #: doc/classes/Camera2D.xml
  10670. msgid ""
  10671. "Top scroll limit in pixels. The camera stops moving when reaching this value."
  10672. msgstr ""
  10673. #: doc/classes/Camera2D.xml
  10674. msgid ""
  10675. "The camera's offset, useful for looking around or camera shake animations."
  10676. msgstr ""
  10677. #: doc/classes/Camera2D.xml
  10678. msgid ""
  10679. "The horizontal offset of the camera, relative to the drag margins.\n"
  10680. "[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
  10681. "not updated in any way if drag margins are enabled and can be used to set "
  10682. "initial offset."
  10683. msgstr ""
  10684. #: doc/classes/Camera2D.xml
  10685. msgid ""
  10686. "The vertical offset of the camera, relative to the drag margins.\n"
  10687. "[b]Note:[/b] Used the same as [member offset_h]."
  10688. msgstr ""
  10689. #: doc/classes/Camera2D.xml
  10690. msgid "The camera's process callback. See [enum Camera2DProcessMode]."
  10691. msgstr ""
  10692. #: doc/classes/Camera2D.xml
  10693. #, fuzzy
  10694. msgid "If [code]true[/code], the camera view rotates with the target."
  10695. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  10696. #: doc/classes/Camera2D.xml
  10697. msgid ""
  10698. "If [code]true[/code], the camera smoothly moves towards the target at "
  10699. "[member smoothing_speed]."
  10700. msgstr ""
  10701. #: doc/classes/Camera2D.xml
  10702. msgid ""
  10703. "Speed in pixels per second of the camera's smoothing effect when [member "
  10704. "smoothing_enabled] is [code]true[/code]."
  10705. msgstr ""
  10706. #: doc/classes/Camera2D.xml
  10707. msgid ""
  10708. "The camera's zoom relative to the viewport. Values larger than "
  10709. "[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
  10710. "example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
  10711. "[code]Vector2(4, 4)[/code] for a 4× zoom-out."
  10712. msgstr ""
  10713. #: doc/classes/Camera2D.xml
  10714. msgid ""
  10715. "The camera's position is fixed so that the top-left corner is always at the "
  10716. "origin."
  10717. msgstr ""
  10718. #: doc/classes/Camera2D.xml
  10719. msgid ""
  10720. "The camera's position takes into account vertical/horizontal offsets and the "
  10721. "screen size."
  10722. msgstr ""
  10723. #: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
  10724. #: doc/classes/InterpolatedCamera.xml
  10725. msgid "The camera updates with the [code]_physics_process[/code] callback."
  10726. msgstr ""
  10727. #: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
  10728. #: doc/classes/InterpolatedCamera.xml
  10729. msgid "The camera updates with the [code]_process[/code] callback."
  10730. msgstr ""
  10731. #: doc/classes/CameraFeed.xml
  10732. msgid ""
  10733. "A camera feed gives you access to a single physical camera attached to your "
  10734. "device."
  10735. msgstr ""
  10736. #: doc/classes/CameraFeed.xml
  10737. msgid ""
  10738. "A camera feed gives you access to a single physical camera attached to your "
  10739. "device. When enabled, Godot will start capturing frames from the camera "
  10740. "which can then be used. See also [CameraServer].\n"
  10741. "[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
  10742. "textures and need to be combined in a shader. Godot does this automatically "
  10743. "for you if you set the environment to show the camera image in the "
  10744. "background."
  10745. msgstr ""
  10746. #: doc/classes/CameraFeed.xml
  10747. #, fuzzy
  10748. msgid "Returns the unique ID for this feed."
  10749. msgstr "Trả về sin của tham số."
  10750. #: doc/classes/CameraFeed.xml
  10751. #, fuzzy
  10752. msgid "Returns the camera's name."
  10753. msgstr "Trả về [Texture2D] của khung hình được cho."
  10754. #: doc/classes/CameraFeed.xml
  10755. #, fuzzy
  10756. msgid "Returns the position of camera on the device."
  10757. msgstr "Trả về giá trị đối của tham số."
  10758. #: doc/classes/CameraFeed.xml
  10759. #, fuzzy
  10760. msgid "If [code]true[/code], the feed is active."
  10761. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  10762. #: doc/classes/CameraFeed.xml
  10763. msgid "The transform applied to the camera's image."
  10764. msgstr ""
  10765. #: doc/classes/CameraFeed.xml
  10766. msgid "No image set for the feed."
  10767. msgstr ""
  10768. #: doc/classes/CameraFeed.xml
  10769. msgid "Feed supplies RGB images."
  10770. msgstr ""
  10771. #: doc/classes/CameraFeed.xml
  10772. msgid "Feed supplies YCbCr images that need to be converted to RGB."
  10773. msgstr ""
  10774. #: doc/classes/CameraFeed.xml
  10775. msgid ""
  10776. "Feed supplies separate Y and CbCr images that need to be combined and "
  10777. "converted to RGB."
  10778. msgstr ""
  10779. #: doc/classes/CameraFeed.xml
  10780. msgid "Unspecified position."
  10781. msgstr ""
  10782. #: doc/classes/CameraFeed.xml
  10783. msgid "Camera is mounted at the front of the device."
  10784. msgstr ""
  10785. #: doc/classes/CameraFeed.xml
  10786. msgid "Camera is mounted at the back of the device."
  10787. msgstr ""
  10788. #: doc/classes/CameraServer.xml
  10789. msgid "Server keeping track of different cameras accessible in Godot."
  10790. msgstr ""
  10791. #: doc/classes/CameraServer.xml
  10792. msgid ""
  10793. "The [CameraServer] keeps track of different cameras accessible in Godot. "
  10794. "These are external cameras such as webcams or the cameras on your phone.\n"
  10795. "It is notably used to provide AR modules with a video feed from the camera.\n"
  10796. "[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
  10797. "other platforms, no [CameraFeed]s will be available."
  10798. msgstr ""
  10799. #: doc/classes/CameraServer.xml
  10800. msgid "Adds the camera [code]feed[/code] to the camera server."
  10801. msgstr ""
  10802. #: doc/classes/CameraServer.xml
  10803. msgid "Returns an array of [CameraFeed]s."
  10804. msgstr ""
  10805. #: doc/classes/CameraServer.xml
  10806. #, fuzzy
  10807. msgid ""
  10808. "Returns the [CameraFeed] corresponding to the camera with the given "
  10809. "[code]index[/code]."
  10810. msgstr "Trả về sin của tham số."
  10811. #: doc/classes/CameraServer.xml
  10812. msgid "Returns the number of [CameraFeed]s registered."
  10813. msgstr ""
  10814. #: doc/classes/CameraServer.xml
  10815. msgid "Removes the specified camera [code]feed[/code]."
  10816. msgstr ""
  10817. #: doc/classes/CameraServer.xml
  10818. msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
  10819. msgstr ""
  10820. #: doc/classes/CameraServer.xml
  10821. msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
  10822. msgstr ""
  10823. #: doc/classes/CameraServer.xml
  10824. msgid "The RGBA camera image."
  10825. msgstr ""
  10826. #: doc/classes/CameraServer.xml
  10827. msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
  10828. msgstr ""
  10829. #: doc/classes/CameraServer.xml
  10830. msgid "The Y component camera image."
  10831. msgstr ""
  10832. #: doc/classes/CameraServer.xml
  10833. msgid "The CbCr component camera image."
  10834. msgstr ""
  10835. #: doc/classes/CameraTexture.xml
  10836. msgid "Texture provided by a [CameraFeed]."
  10837. msgstr ""
  10838. #: doc/classes/CameraTexture.xml
  10839. msgid ""
  10840. "This texture gives access to the camera texture provided by a [CameraFeed].\n"
  10841. "[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in "
  10842. "a shader."
  10843. msgstr ""
  10844. #: doc/classes/CameraTexture.xml
  10845. msgid "The ID of the [CameraFeed] for which we want to display the image."
  10846. msgstr ""
  10847. #: doc/classes/CameraTexture.xml
  10848. msgid ""
  10849. "Convenience property that gives access to the active property of the "
  10850. "[CameraFeed]."
  10851. msgstr ""
  10852. #: doc/classes/CameraTexture.xml
  10853. msgid ""
  10854. "Which image within the [CameraFeed] we want access to, important if the "
  10855. "camera image is split in a Y and CbCr component."
  10856. msgstr ""
  10857. #: doc/classes/CanvasItem.xml
  10858. msgid "Base class of anything 2D."
  10859. msgstr ""
  10860. #: doc/classes/CanvasItem.xml
  10861. msgid ""
  10862. "Base class of anything 2D. Canvas items are laid out in a tree; children "
  10863. "inherit and extend their parent's transform. [CanvasItem] is extended by "
  10864. "[Control] for anything GUI-related, and by [Node2D] for anything related to "
  10865. "the 2D engine.\n"
  10866. "Any [CanvasItem] can draw. For this, [method update] is called by the "
  10867. "engine, then [constant NOTIFICATION_DRAW] will be received on idle time to "
  10868. "request redraw. Because of this, canvas items don't need to be redrawn on "
  10869. "every frame, improving the performance significantly. Several functions for "
  10870. "drawing on the [CanvasItem] are provided (see [code]draw_*[/code] "
  10871. "functions). However, they can only be used inside [method _draw], its "
  10872. "corresponding [method Object._notification] or methods connected to the "
  10873. "[signal draw] signal.\n"
  10874. "Canvas items are drawn in tree order. By default, children are on top of "
  10875. "their parents so a root [CanvasItem] will be drawn behind everything. This "
  10876. "behavior can be changed on a per-item basis.\n"
  10877. "A [CanvasItem] can also be hidden, which will also hide its children. It "
  10878. "provides many ways to change parameters such as modulation (for itself and "
  10879. "its children) and self modulation (only for itself), as well as its blend "
  10880. "mode.\n"
  10881. "Ultimately, a transform notification can be requested, which will notify the "
  10882. "node that its global position changed in case the parent tree changed.\n"
  10883. "[b]Note:[/b] Unless otherwise specified, all methods that have angle "
  10884. "parameters must have angles specified as [i]radians[/i]. To convert degrees "
  10885. "to radians, use [method @GDScript.deg2rad]."
  10886. msgstr ""
  10887. #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
  10888. #: doc/classes/InputEvent.xml doc/classes/Viewport.xml
  10889. msgid "Viewport and canvas transforms"
  10890. msgstr ""
  10891. #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
  10892. msgid "Custom drawing in 2D"
  10893. msgstr ""
  10894. #: doc/classes/CanvasItem.xml
  10895. msgid ""
  10896. "Called when [CanvasItem] has been requested to redraw (when [method update] "
  10897. "is called, either manually or by the engine).\n"
  10898. "Corresponds to the [constant NOTIFICATION_DRAW] notification in [method "
  10899. "Object._notification]."
  10900. msgstr ""
  10901. #: doc/classes/CanvasItem.xml
  10902. msgid ""
  10903. "Draws a unfilled arc between the given angles. The larger the value of "
  10904. "[code]point_count[/code], the smoother the curve. See also [method "
  10905. "draw_circle].\n"
  10906. "[b]Note:[/b] Line drawing is not accelerated by batching if "
  10907. "[code]antialiased[/code] is [code]true[/code].\n"
  10908. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10909. "correct for translucent lines and may not work on certain platforms. As a "
  10910. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10911. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10912. "AntialiasedRegularPolygon2D node. That node relies on a texture with custom "
  10913. "mipmaps to perform antialiasing. 2D batching is also still supported with "
  10914. "those antialiased lines."
  10915. msgstr ""
  10916. #: doc/classes/CanvasItem.xml
  10917. msgid ""
  10918. "Draws a string character using a custom font. Returns the advance, depending "
  10919. "on the character width and kerning with an optional next character."
  10920. msgstr ""
  10921. #: doc/classes/CanvasItem.xml
  10922. msgid ""
  10923. "Draws a colored, filled circle. See also [method draw_arc], [method "
  10924. "draw_polyline] and [method draw_polygon].\n"
  10925. "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
  10926. "As a workaround, install the [url=https://github.com/godot-extended-"
  10927. "libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then "
  10928. "create an AntialiasedRegularPolygon2D node. That node relies on a texture "
  10929. "with custom mipmaps to perform antialiasing."
  10930. msgstr ""
  10931. #: doc/classes/CanvasItem.xml
  10932. msgid ""
  10933. "Draws a colored polygon of any amount of points, convex or concave. Unlike "
  10934. "[method draw_polygon], a single color must be specified for the whole "
  10935. "polygon.\n"
  10936. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10937. "correct for translucent polygons and may not work on certain platforms. As a "
  10938. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10939. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10940. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  10941. "to perform antialiasing."
  10942. msgstr ""
  10943. #: doc/classes/CanvasItem.xml
  10944. msgid ""
  10945. "Draws a line from a 2D point to another, with a given color and width. It "
  10946. "can be optionally antialiased. See also [method draw_multiline] and [method "
  10947. "draw_polyline].\n"
  10948. "[b]Note:[/b] Line drawing is not accelerated by batching if "
  10949. "[code]antialiased[/code] is [code]true[/code].\n"
  10950. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10951. "correct for translucent lines and may not work on certain platforms. As a "
  10952. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10953. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10954. "AntialiasedLine2D node. That node relies on a texture with custom mipmaps to "
  10955. "perform antialiasing. 2D batching is also still supported with those "
  10956. "antialiased lines."
  10957. msgstr ""
  10958. #: doc/classes/CanvasItem.xml
  10959. msgid ""
  10960. "Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
  10961. "related documentation."
  10962. msgstr ""
  10963. #: doc/classes/CanvasItem.xml
  10964. msgid ""
  10965. "Draws multiple disconnected lines with a uniform [code]color[/code]. When "
  10966. "drawing large amounts of lines, this is faster than using individual [method "
  10967. "draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
  10968. "instead.\n"
  10969. "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
  10970. "not implemented and have no effect. As a workaround, install the "
  10971. "[url=https://github.com/godot-extended-libraries/godot-antialiased-"
  10972. "line2d]Antialiased Line2D[/url] add-on then create an AntialiasedLine2D "
  10973. "node. That node relies on a texture with custom mipmaps to perform "
  10974. "antialiasing. 2D batching is also still supported with those antialiased "
  10975. "lines."
  10976. msgstr ""
  10977. #: doc/classes/CanvasItem.xml
  10978. msgid ""
  10979. "Draws multiple disconnected lines with a uniform [code]width[/code] and "
  10980. "segment-by-segment coloring. Colors assigned to line segments match by index "
  10981. "between [code]points[/code] and [code]colors[/code]. When drawing large "
  10982. "amounts of lines, this is faster than using individual [method draw_line] "
  10983. "calls. To draw interconnected lines, use [method draw_polyline_colors] "
  10984. "instead.\n"
  10985. "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
  10986. "not implemented and have no effect. As a workaround, install the "
  10987. "[url=https://github.com/godot-extended-libraries/godot-antialiased-"
  10988. "line2d]Antialiased Line2D[/url] add-on then create an AntialiasedLine2D "
  10989. "node. That node relies on a texture with custom mipmaps to perform "
  10990. "antialiasing. 2D batching is also still supported with those antialiased "
  10991. "lines."
  10992. msgstr ""
  10993. #: doc/classes/CanvasItem.xml
  10994. msgid ""
  10995. "Draws a [MultiMesh] in 2D with the provided texture. See "
  10996. "[MultiMeshInstance2D] for related documentation."
  10997. msgstr ""
  10998. #: doc/classes/CanvasItem.xml
  10999. msgid ""
  11000. "Draws a solid polygon of any amount of points, convex or concave. Unlike "
  11001. "[method draw_colored_polygon], each point's color can be changed "
  11002. "individually. See also [method draw_polyline] and [method "
  11003. "draw_polyline_colors].\n"
  11004. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  11005. "correct for translucent polygons and may not work on certain platforms. As a "
  11006. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  11007. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  11008. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  11009. "to perform antialiasing."
  11010. msgstr ""
  11011. #: doc/classes/CanvasItem.xml
  11012. msgid ""
  11013. "Draws interconnected line segments with a uniform [code]color[/code] and "
  11014. "[code]width[/code] and optional antialiasing. When drawing large amounts of "
  11015. "lines, this is faster than using individual [method draw_line] calls. To "
  11016. "draw disconnected lines, use [method draw_multiline] instead. See also "
  11017. "[method draw_polygon].\n"
  11018. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  11019. "correct for translucent polygons and may not work on certain platforms. As a "
  11020. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  11021. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  11022. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  11023. "to perform antialiasing."
  11024. msgstr ""
  11025. #: doc/classes/CanvasItem.xml
  11026. msgid ""
  11027. "Draws interconnected line segments with a uniform [code]width[/code] and "
  11028. "segment-by-segment coloring, and optional antialiasing. Colors assigned to "
  11029. "line segments match by index between [code]points[/code] and [code]colors[/"
  11030. "code]. When drawing large amounts of lines, this is faster than using "
  11031. "individual [method draw_line] calls. To draw disconnected lines, use [method "
  11032. "draw_multiline_colors] instead. See also [method draw_polygon].\n"
  11033. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  11034. "correct for translucent polygons and may not work on certain platforms. As a "
  11035. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  11036. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  11037. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  11038. "to perform antialiasing."
  11039. msgstr ""
  11040. #: doc/classes/CanvasItem.xml
  11041. msgid ""
  11042. "Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
  11043. "for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
  11044. "are specified, nothing will be drawn and an error message will be printed. "
  11045. "See also [method draw_line], [method draw_polyline], [method draw_polygon], "
  11046. "and [method draw_rect]."
  11047. msgstr ""
  11048. #: doc/classes/CanvasItem.xml
  11049. msgid ""
  11050. "Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
  11051. "rectangle will be filled with the [code]color[/code] specified. If "
  11052. "[code]filled[/code] is [code]false[/code], the rectangle will be drawn as a "
  11053. "stroke with the [code]color[/code] and [code]width[/code] specified. If "
  11054. "[code]antialiased[/code] is [code]true[/code], the lines will attempt to "
  11055. "perform antialiasing using OpenGL line smoothing.\n"
  11056. "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only "
  11057. "effective if [code]filled[/code] is [code]false[/code].\n"
  11058. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  11059. "correct for translucent polygons and may not work on certain platforms. As a "
  11060. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  11061. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  11062. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  11063. "to perform antialiasing."
  11064. msgstr ""
  11065. #: doc/classes/CanvasItem.xml
  11066. msgid ""
  11067. "Sets a custom transform for drawing via components. Anything drawn "
  11068. "afterwards will be transformed by this."
  11069. msgstr ""
  11070. #: doc/classes/CanvasItem.xml
  11071. msgid ""
  11072. "Sets a custom transform for drawing via matrix. Anything drawn afterwards "
  11073. "will be transformed by this."
  11074. msgstr ""
  11075. #: doc/classes/CanvasItem.xml
  11076. msgid ""
  11077. "Draws [code]text[/code] using the specified [code]font[/code] at the "
  11078. "[code]position[/code] (bottom-left corner using the baseline of the font). "
  11079. "The text will have its color multiplied by [code]modulate[/code]. If "
  11080. "[code]clip_w[/code] is greater than or equal to 0, the text will be clipped "
  11081. "if it exceeds the specified width.\n"
  11082. "[b]Example using the default project font:[/b]\n"
  11083. "[codeblock]\n"
  11084. "# If using this method in a script that redraws constantly, move the\n"
  11085. "# `default_font` declaration to a member variable assigned in `_ready()`\n"
  11086. "# so the Control is only created once.\n"
  11087. "var default_font = Control.new().get_font(\"font\")\n"
  11088. "draw_string(default_font, Vector2(64, 64), \"Hello world\")\n"
  11089. "[/codeblock]\n"
  11090. "See also [method Font.draw]."
  11091. msgstr ""
  11092. #: doc/classes/CanvasItem.xml
  11093. msgid "Draws a styled rectangle."
  11094. msgstr ""
  11095. #: doc/classes/CanvasItem.xml
  11096. msgid "Draws a texture at a given position."
  11097. msgstr ""
  11098. #: doc/classes/CanvasItem.xml
  11099. msgid ""
  11100. "Draws a textured rectangle at a given position, optionally modulated by a "
  11101. "color. If [code]transpose[/code] is [code]true[/code], the texture will have "
  11102. "its X and Y coordinates swapped."
  11103. msgstr ""
  11104. #: doc/classes/CanvasItem.xml
  11105. msgid ""
  11106. "Draws a textured rectangle region at a given position, optionally modulated "
  11107. "by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
  11108. "have its X and Y coordinates swapped."
  11109. msgstr ""
  11110. #: doc/classes/CanvasItem.xml doc/classes/Spatial.xml
  11111. msgid ""
  11112. "Forces the transform to update. Transform changes in physics are not instant "
  11113. "for performance reasons. Transforms are accumulated and then set. Use this "
  11114. "if you need an up-to-date transform when doing physics operations."
  11115. msgstr ""
  11116. #: doc/classes/CanvasItem.xml
  11117. msgid "Returns the [RID] of the [World2D] canvas where this item is in."
  11118. msgstr ""
  11119. #: doc/classes/CanvasItem.xml
  11120. msgid "Returns the canvas item RID used by [VisualServer] for this item."
  11121. msgstr ""
  11122. #: doc/classes/CanvasItem.xml
  11123. msgid "Returns the transform matrix of this item's canvas."
  11124. msgstr ""
  11125. #: doc/classes/CanvasItem.xml
  11126. msgid ""
  11127. "Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
  11128. "in using the coordinate system of the [CanvasLayer]."
  11129. msgstr ""
  11130. #: doc/classes/CanvasItem.xml
  11131. msgid "Returns the global transform matrix of this item."
  11132. msgstr ""
  11133. #: doc/classes/CanvasItem.xml
  11134. msgid ""
  11135. "Returns the global transform matrix of this item in relation to the canvas."
  11136. msgstr ""
  11137. #: doc/classes/CanvasItem.xml
  11138. msgid ""
  11139. "Returns the mouse's position in this [CanvasItem] using the local coordinate "
  11140. "system of this [CanvasItem]."
  11141. msgstr ""
  11142. #: doc/classes/CanvasItem.xml
  11143. msgid "Returns the transform matrix of this item."
  11144. msgstr ""
  11145. #: doc/classes/CanvasItem.xml
  11146. msgid "Returns the viewport's boundaries as a [Rect2]."
  11147. msgstr ""
  11148. #: doc/classes/CanvasItem.xml
  11149. msgid "Returns this item's transform in relation to the viewport."
  11150. msgstr ""
  11151. #: doc/classes/CanvasItem.xml
  11152. msgid "Returns the [World2D] where this item is in."
  11153. msgstr ""
  11154. #: doc/classes/CanvasItem.xml
  11155. msgid ""
  11156. "Hide the [CanvasItem] if it's currently visible. This is equivalent to "
  11157. "setting [member visible] to [code]false[/code]."
  11158. msgstr ""
  11159. #: doc/classes/CanvasItem.xml
  11160. msgid ""
  11161. "Returns [code]true[/code] if local transform notifications are communicated "
  11162. "to children."
  11163. msgstr ""
  11164. #: doc/classes/CanvasItem.xml
  11165. msgid ""
  11166. "Returns [code]true[/code] if the node is set as top-level. See [method "
  11167. "set_as_toplevel]."
  11168. msgstr ""
  11169. #: doc/classes/CanvasItem.xml
  11170. msgid ""
  11171. "Returns [code]true[/code] if global transform notifications are communicated "
  11172. "to children."
  11173. msgstr ""
  11174. #: doc/classes/CanvasItem.xml
  11175. msgid ""
  11176. "Returns [code]true[/code] if the node is present in the [SceneTree], its "
  11177. "[member visible] property is [code]true[/code] and all its antecedents are "
  11178. "also visible. If any antecedent is hidden, this node will not be visible in "
  11179. "the scene tree, and is consequently not drawn (see [method _draw])."
  11180. msgstr ""
  11181. #: doc/classes/CanvasItem.xml
  11182. msgid "Assigns [code]screen_point[/code] as this node's new local transform."
  11183. msgstr ""
  11184. #: doc/classes/CanvasItem.xml
  11185. msgid ""
  11186. "Transformations issued by [code]event[/code]'s inputs are applied in local "
  11187. "space instead of global space."
  11188. msgstr ""
  11189. #: doc/classes/CanvasItem.xml
  11190. msgid ""
  11191. "If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
  11192. "i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
  11193. "be changed to make it draw on top of other [CanvasItem]s that are not set as "
  11194. "top-level. The [CanvasItem] will effectively act as if it was placed as a "
  11195. "child of a bare [Node]. See also [method is_set_as_toplevel]."
  11196. msgstr ""
  11197. #: doc/classes/CanvasItem.xml
  11198. msgid ""
  11199. "If [code]enable[/code] is [code]true[/code], this node will receive "
  11200. "[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform "
  11201. "changes."
  11202. msgstr ""
  11203. #: doc/classes/CanvasItem.xml
  11204. msgid ""
  11205. "If [code]enable[/code] is [code]true[/code], this node will receive "
  11206. "[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes."
  11207. msgstr ""
  11208. #: doc/classes/CanvasItem.xml
  11209. msgid ""
  11210. "Show the [CanvasItem] if it's currently hidden. This is equivalent to "
  11211. "setting [member visible] to [code]true[/code]. For controls that inherit "
  11212. "[Popup], the correct way to make them visible is to call one of the multiple "
  11213. "[code]popup*()[/code] functions instead."
  11214. msgstr ""
  11215. #: doc/classes/CanvasItem.xml
  11216. msgid ""
  11217. "Queues the [CanvasItem] to redraw. During idle time, if [CanvasItem] is "
  11218. "visible, [constant NOTIFICATION_DRAW] is sent and [method _draw] is called. "
  11219. "This only occurs [b]once[/b] per frame, even if this method has been called "
  11220. "multiple times."
  11221. msgstr ""
  11222. #: doc/classes/CanvasItem.xml
  11223. msgid ""
  11224. "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
  11225. msgstr ""
  11226. #: doc/classes/CanvasItem.xml
  11227. msgid "The material applied to textures on this [CanvasItem]."
  11228. msgstr ""
  11229. #: doc/classes/CanvasItem.xml
  11230. msgid "The color applied to textures on this [CanvasItem]."
  11231. msgstr ""
  11232. #: doc/classes/CanvasItem.xml
  11233. msgid ""
  11234. "The color applied to textures on this [CanvasItem]. This is not inherited by "
  11235. "children [CanvasItem]s."
  11236. msgstr ""
  11237. #: doc/classes/CanvasItem.xml
  11238. msgid "If [code]true[/code], the object draws behind its parent."
  11239. msgstr ""
  11240. #: doc/classes/CanvasItem.xml
  11241. msgid "If [code]true[/code], the object draws on top of its parent."
  11242. msgstr ""
  11243. #: doc/classes/CanvasItem.xml
  11244. msgid ""
  11245. "If [code]true[/code], the parent [CanvasItem]'s [member material] property "
  11246. "is used as this one's material."
  11247. msgstr ""
  11248. #: doc/classes/CanvasItem.xml
  11249. msgid ""
  11250. "If [code]true[/code], this [CanvasItem] is drawn. The node is only visible "
  11251. "if all of its antecedents are visible as well (in other words, [method "
  11252. "is_visible_in_tree] must return [code]true[/code]).\n"
  11253. "[b]Note:[/b] For controls that inherit [Popup], the correct way to make them "
  11254. "visible is to call one of the multiple [code]popup*()[/code] functions "
  11255. "instead."
  11256. msgstr ""
  11257. #: doc/classes/CanvasItem.xml
  11258. msgid ""
  11259. "Emitted when the [CanvasItem] must redraw, [i]after[/i] the related "
  11260. "[constant NOTIFICATION_DRAW] notification, and [i]before[/i] [method _draw] "
  11261. "is called.\n"
  11262. "[b]Note:[/b] Deferred connections do not allow drawing through the "
  11263. "[code]draw_*[/code] methods."
  11264. msgstr ""
  11265. #: doc/classes/CanvasItem.xml
  11266. msgid "Emitted when becoming hidden."
  11267. msgstr ""
  11268. #: doc/classes/CanvasItem.xml
  11269. msgid ""
  11270. "Emitted when the item's [Rect2] boundaries (position or size) have changed, "
  11271. "or when an action is taking place that may have impacted these boundaries (e."
  11272. "g. changing [member Sprite.texture])."
  11273. msgstr ""
  11274. #: doc/classes/CanvasItem.xml
  11275. msgid "Emitted when the visibility (hidden/visible) changes."
  11276. msgstr ""
  11277. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11278. msgid ""
  11279. "Mix blending mode. Colors are assumed to be independent of the alpha "
  11280. "(opacity) value."
  11281. msgstr ""
  11282. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11283. msgid "Additive blending mode."
  11284. msgstr ""
  11285. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11286. msgid "Subtractive blending mode."
  11287. msgstr ""
  11288. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11289. msgid "Multiplicative blending mode."
  11290. msgstr ""
  11291. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11292. msgid ""
  11293. "Mix blending mode. Colors are assumed to be premultiplied by the alpha "
  11294. "(opacity) value."
  11295. msgstr ""
  11296. #: doc/classes/CanvasItem.xml
  11297. msgid ""
  11298. "Disables blending mode. Colors including alpha are written as-is. Only "
  11299. "applicable for render targets with a transparent background. No lighting "
  11300. "will be applied."
  11301. msgstr ""
  11302. #: doc/classes/CanvasItem.xml
  11303. msgid ""
  11304. "The [CanvasItem]'s global transform has changed. This notification is only "
  11305. "received if enabled by [method set_notify_transform]."
  11306. msgstr ""
  11307. #: doc/classes/CanvasItem.xml
  11308. msgid ""
  11309. "The [CanvasItem]'s local transform has changed. This notification is only "
  11310. "received if enabled by [method set_notify_local_transform]."
  11311. msgstr ""
  11312. #: doc/classes/CanvasItem.xml
  11313. msgid "The [CanvasItem] is requested to draw (see [method _draw])."
  11314. msgstr ""
  11315. #: doc/classes/CanvasItem.xml
  11316. msgid "The [CanvasItem]'s visibility has changed."
  11317. msgstr ""
  11318. #: doc/classes/CanvasItem.xml
  11319. msgid "The [CanvasItem] has entered the canvas."
  11320. msgstr ""
  11321. #: doc/classes/CanvasItem.xml
  11322. msgid "The [CanvasItem] has exited the canvas."
  11323. msgstr ""
  11324. #: doc/classes/CanvasItemMaterial.xml
  11325. msgid "A material for [CanvasItem]s."
  11326. msgstr ""
  11327. #: doc/classes/CanvasItemMaterial.xml
  11328. msgid ""
  11329. "[CanvasItemMaterial]s provide a means of modifying the textures associated "
  11330. "with a CanvasItem. They specialize in describing blend and lighting "
  11331. "behaviors for textures. Use a [ShaderMaterial] to more fully customize a "
  11332. "material's interactions with a [CanvasItem]."
  11333. msgstr ""
  11334. #: doc/classes/CanvasItemMaterial.xml
  11335. msgid ""
  11336. "The manner in which a material's rendering is applied to underlying textures."
  11337. msgstr ""
  11338. #: doc/classes/CanvasItemMaterial.xml
  11339. msgid "The manner in which material reacts to lighting."
  11340. msgstr ""
  11341. #: doc/classes/CanvasItemMaterial.xml
  11342. msgid ""
  11343. "The number of columns in the spritesheet assigned as [Texture] for a "
  11344. "[Particles2D] or [CPUParticles2D].\n"
  11345. "[b]Note:[/b] This property is only used and visible in the editor if [member "
  11346. "particles_animation] is [code]true[/code]."
  11347. msgstr ""
  11348. #: doc/classes/CanvasItemMaterial.xml
  11349. msgid ""
  11350. "If [code]true[/code], the particles animation will loop.\n"
  11351. "[b]Note:[/b] This property is only used and visible in the editor if [member "
  11352. "particles_animation] is [code]true[/code]."
  11353. msgstr ""
  11354. #: doc/classes/CanvasItemMaterial.xml
  11355. msgid ""
  11356. "The number of rows in the spritesheet assigned as [Texture] for a "
  11357. "[Particles2D] or [CPUParticles2D].\n"
  11358. "[b]Note:[/b] This property is only used and visible in the editor if [member "
  11359. "particles_animation] is [code]true[/code]."
  11360. msgstr ""
  11361. #: doc/classes/CanvasItemMaterial.xml
  11362. msgid ""
  11363. "If [code]true[/code], enable spritesheet-based animation features when "
  11364. "assigned to [Particles2D] and [CPUParticles2D] nodes. The [member "
  11365. "ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
  11366. "also be set to a positive value for the animation to play.\n"
  11367. "This property (and other [code]particles_anim_*[/code] properties that "
  11368. "depend on it) has no effect on other types of nodes."
  11369. msgstr ""
  11370. #: doc/classes/CanvasItemMaterial.xml
  11371. msgid ""
  11372. "Render the material using both light and non-light sensitive material "
  11373. "properties."
  11374. msgstr ""
  11375. #: doc/classes/CanvasItemMaterial.xml
  11376. msgid "Render the material as if there were no light."
  11377. msgstr ""
  11378. #: doc/classes/CanvasItemMaterial.xml
  11379. msgid "Render the material as if there were only light."
  11380. msgstr ""
  11381. #: doc/classes/CanvasLayer.xml
  11382. msgid "Canvas drawing layer."
  11383. msgstr ""
  11384. #: doc/classes/CanvasLayer.xml
  11385. msgid ""
  11386. "Canvas drawing layer. [CanvasItem] nodes that are direct or indirect "
  11387. "children of a [CanvasLayer] will be drawn in that layer. The layer is a "
  11388. "numeric index that defines the draw order. The default 2D scene renders with "
  11389. "index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with "
  11390. "index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
  11391. "above), or backgrounds (in layer -1 or below)."
  11392. msgstr ""
  11393. #: doc/classes/CanvasLayer.xml
  11394. msgid "Canvas layers"
  11395. msgstr ""
  11396. #: doc/classes/CanvasLayer.xml
  11397. msgid "Returns the RID of the canvas used by this layer."
  11398. msgstr ""
  11399. #: doc/classes/CanvasLayer.xml
  11400. msgid ""
  11401. "Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
  11402. "setting [member visible] to [code]false[/code]."
  11403. msgstr ""
  11404. #: doc/classes/CanvasLayer.xml
  11405. msgid ""
  11406. "Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
  11407. "setting [member visible] to [code]true[/code]."
  11408. msgstr ""
  11409. #: doc/classes/CanvasLayer.xml
  11410. msgid ""
  11411. "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
  11412. "code], uses the default viewport instead."
  11413. msgstr ""
  11414. #: doc/classes/CanvasLayer.xml
  11415. msgid ""
  11416. "If enabled, the [CanvasLayer] will use the viewport's transform, so it will "
  11417. "move when camera moves instead of being anchored in a fixed position on the "
  11418. "screen.\n"
  11419. "Together with [member follow_viewport_scale] it can be used for a pseudo 3D "
  11420. "effect."
  11421. msgstr ""
  11422. #: doc/classes/CanvasLayer.xml
  11423. msgid ""
  11424. "Scales the layer when using [member follow_viewport_enable]. Layers moving "
  11425. "into the foreground should have increasing scales, while layers moving into "
  11426. "the background should have decreasing scales."
  11427. msgstr ""
  11428. #: doc/classes/CanvasLayer.xml
  11429. msgid "Layer index for draw order. Lower values are drawn first."
  11430. msgstr ""
  11431. #: doc/classes/CanvasLayer.xml
  11432. msgid "The layer's base offset."
  11433. msgstr ""
  11434. #: doc/classes/CanvasLayer.xml
  11435. msgid "The layer's rotation in radians."
  11436. msgstr ""
  11437. #: doc/classes/CanvasLayer.xml
  11438. msgid "The layer's rotation in degrees."
  11439. msgstr ""
  11440. #: doc/classes/CanvasLayer.xml
  11441. msgid "The layer's scale."
  11442. msgstr ""
  11443. #: doc/classes/CanvasLayer.xml
  11444. msgid "The layer's transform."
  11445. msgstr ""
  11446. #: doc/classes/CanvasLayer.xml
  11447. msgid ""
  11448. "If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
  11449. "hidden.\n"
  11450. "Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
  11451. "propagated to underlying layers."
  11452. msgstr ""
  11453. #: doc/classes/CanvasLayer.xml
  11454. msgid "Emitted when visibility of the layer is changed. See [member visible]."
  11455. msgstr ""
  11456. #: doc/classes/CanvasModulate.xml
  11457. msgid "Tint the entire canvas."
  11458. msgstr ""
  11459. #: doc/classes/CanvasModulate.xml
  11460. msgid ""
  11461. "[CanvasModulate] tints the canvas elements using its assigned [member color]."
  11462. msgstr ""
  11463. #: doc/classes/CanvasModulate.xml
  11464. msgid "The tint color to apply."
  11465. msgstr ""
  11466. #: doc/classes/CapsuleMesh.xml
  11467. msgid "Class representing a capsule-shaped [PrimitiveMesh]."
  11468. msgstr ""
  11469. #: doc/classes/CapsuleMesh.xml
  11470. msgid ""
  11471. "Height of the middle cylindrical part of the capsule (without the "
  11472. "hemispherical ends).\n"
  11473. "[b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 "
  11474. "* [member radius]."
  11475. msgstr ""
  11476. #: doc/classes/CapsuleMesh.xml
  11477. msgid "Number of radial segments on the capsule mesh."
  11478. msgstr ""
  11479. #: doc/classes/CapsuleMesh.xml
  11480. msgid "Radius of the capsule mesh."
  11481. msgstr ""
  11482. #: doc/classes/CapsuleMesh.xml
  11483. msgid "Number of rings along the height of the capsule."
  11484. msgstr ""
  11485. #: doc/classes/CapsuleShape.xml
  11486. msgid "Capsule shape for collisions."
  11487. msgstr ""
  11488. #: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
  11489. msgid "The capsule's height."
  11490. msgstr ""
  11491. #: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
  11492. msgid "The capsule's radius."
  11493. msgstr ""
  11494. #: doc/classes/CapsuleShape2D.xml
  11495. msgid "Capsule shape for 2D collisions."
  11496. msgstr ""
  11497. #: doc/classes/CenterContainer.xml
  11498. msgid "Keeps children controls centered."
  11499. msgstr ""
  11500. #: doc/classes/CenterContainer.xml
  11501. msgid ""
  11502. "CenterContainer keeps children controls centered. This container keeps all "
  11503. "children to their minimum size, in the center."
  11504. msgstr ""
  11505. #: doc/classes/CenterContainer.xml
  11506. msgid ""
  11507. "If [code]true[/code], centers children relative to the [CenterContainer]'s "
  11508. "top left corner."
  11509. msgstr ""
  11510. #: doc/classes/CharFXTransform.xml
  11511. msgid ""
  11512. "Controls how an individual character will be displayed in a [RichTextEffect]."
  11513. msgstr ""
  11514. #: doc/classes/CharFXTransform.xml
  11515. msgid ""
  11516. "By setting various properties on this object, you can control how individual "
  11517. "characters will be displayed in a [RichTextEffect]."
  11518. msgstr ""
  11519. #: doc/classes/CharFXTransform.xml
  11520. msgid ""
  11521. "The index of the current character (starting from 0) for the "
  11522. "[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
  11523. msgstr ""
  11524. #: doc/classes/CharFXTransform.xml
  11525. msgid ""
  11526. "The Unicode codepoint the character will use. This only affects non-"
  11527. "whitespace characters. [method @GDScript.ord] can be useful here. For "
  11528. "example, the following will replace all characters with asterisks:\n"
  11529. "[codeblock]\n"
  11530. "# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n"
  11531. "# See the RichTextEffect documentation for details.\n"
  11532. "char_fx.character = ord(\"*\")\n"
  11533. "[/codeblock]"
  11534. msgstr ""
  11535. #: doc/classes/CharFXTransform.xml
  11536. msgid "The color the character will be drawn with."
  11537. msgstr ""
  11538. #: doc/classes/CharFXTransform.xml
  11539. msgid ""
  11540. "The time elapsed since the [RichTextLabel] was added to the scene tree (in "
  11541. "seconds). Time stops when the [RichTextLabel] is paused (see [member Node."
  11542. "pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n"
  11543. "[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
  11544. msgstr ""
  11545. #: doc/classes/CharFXTransform.xml
  11546. msgid ""
  11547. "Contains the arguments passed in the opening BBCode tag. By default, "
  11548. "arguments are strings; if their contents match a type such as [bool], [int] "
  11549. "or [float], they will be converted automatically. Color codes in the form "
  11550. "[code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque "
  11551. "[Color]. String arguments may not contain spaces, even if they're quoted. If "
  11552. "present, quotes will also be present in the final string.\n"
  11553. "For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 "
  11554. "color=#ffffff][/code] will map to the following [Dictionary]:\n"
  11555. "[codeblock]\n"
  11556. "{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, "
  11557. "1)}\n"
  11558. "[/codeblock]"
  11559. msgstr ""
  11560. #: doc/classes/CharFXTransform.xml
  11561. msgid "The position offset the character will be drawn with (in pixels)."
  11562. msgstr ""
  11563. #: doc/classes/CharFXTransform.xml
  11564. msgid ""
  11565. "The index of the current character (starting from 0) for this "
  11566. "[RichTextEffect] custom block. Setting this property won't affect drawing."
  11567. msgstr ""
  11568. #: doc/classes/CharFXTransform.xml
  11569. msgid ""
  11570. "If [code]true[/code], the character will be drawn. If [code]false[/code], "
  11571. "the character will be hidden. Characters around hidden characters will "
  11572. "reflow to take the space of hidden characters. If this is not desired, set "
  11573. "their [member color] to [code]Color(1, 1, 1, 0)[/code] instead."
  11574. msgstr ""
  11575. #: doc/classes/CheckBox.xml
  11576. msgid "Binary choice user interface widget. See also [CheckButton]."
  11577. msgstr ""
  11578. #: doc/classes/CheckBox.xml
  11579. msgid ""
  11580. "A checkbox allows the user to make a binary choice (choosing only one of two "
  11581. "possible options). It's similar to [CheckButton] in functionality, but it "
  11582. "has a different appearance. To follow established UX patterns, it's "
  11583. "recommended to use CheckBox when toggling it has [b]no[/b] immediate effect "
  11584. "on something. For instance, it should be used when toggling it will only do "
  11585. "something once a confirmation button is pressed.\n"
  11586. "See also [BaseButton] which contains common properties and methods "
  11587. "associated with this node."
  11588. msgstr ""
  11589. #: doc/classes/CheckBox.xml
  11590. msgid "The [CheckBox] text's font color."
  11591. msgstr ""
  11592. #: doc/classes/CheckBox.xml
  11593. msgid "The [CheckBox] text's font color when it's disabled."
  11594. msgstr ""
  11595. #: doc/classes/CheckBox.xml
  11596. msgid ""
  11597. "The [CheckBox] text's font color when it's focused. Only replaces the normal "
  11598. "text color of the checkbox. Disabled, hovered, and pressed states take "
  11599. "precedence over this color."
  11600. msgstr ""
  11601. #: doc/classes/CheckBox.xml
  11602. msgid "The [CheckBox] text's font color when it's hovered."
  11603. msgstr ""
  11604. #: doc/classes/CheckBox.xml
  11605. msgid "The [CheckBox] text's font color when it's hovered and pressed."
  11606. msgstr ""
  11607. #: doc/classes/CheckBox.xml
  11608. msgid "The [CheckBox] text's font color when it's pressed."
  11609. msgstr ""
  11610. #: doc/classes/CheckBox.xml
  11611. msgid "The vertical offset used when rendering the check icons (in pixels)."
  11612. msgstr ""
  11613. #: doc/classes/CheckBox.xml
  11614. msgid "The separation between the check icon and the text (in pixels)."
  11615. msgstr ""
  11616. #: doc/classes/CheckBox.xml
  11617. msgid "The [Font] to use for the [CheckBox] text."
  11618. msgstr ""
  11619. #: doc/classes/CheckBox.xml
  11620. msgid "The check icon to display when the [CheckBox] is checked."
  11621. msgstr ""
  11622. #: doc/classes/CheckBox.xml
  11623. msgid "The check icon to display when the [CheckBox] is checked and disabled."
  11624. msgstr ""
  11625. #: doc/classes/CheckBox.xml
  11626. msgid ""
  11627. "If the [CheckBox] is configured as a radio button, the icon to display when "
  11628. "the [CheckBox] is checked."
  11629. msgstr ""
  11630. #: doc/classes/CheckBox.xml
  11631. msgid ""
  11632. "If the [CheckBox] is configured as a radio button, the icon to display when "
  11633. "the [CheckBox] is unchecked."
  11634. msgstr ""
  11635. #: doc/classes/CheckBox.xml
  11636. msgid "The check icon to display when the [CheckBox] is unchecked."
  11637. msgstr ""
  11638. #: doc/classes/CheckBox.xml
  11639. msgid ""
  11640. "The check icon to display when the [CheckBox] is unchecked and disabled."
  11641. msgstr ""
  11642. #: doc/classes/CheckBox.xml
  11643. msgid ""
  11644. "The [StyleBox] to display as a background when the [CheckBox] is disabled."
  11645. msgstr ""
  11646. #: doc/classes/CheckBox.xml
  11647. msgid ""
  11648. "The [StyleBox] to display as a background when the [CheckBox] is focused."
  11649. msgstr ""
  11650. #: doc/classes/CheckBox.xml
  11651. msgid ""
  11652. "The [StyleBox] to display as a background when the [CheckBox] is hovered."
  11653. msgstr ""
  11654. #: doc/classes/CheckBox.xml
  11655. msgid ""
  11656. "The [StyleBox] to display as a background when the [CheckBox] is hovered and "
  11657. "pressed."
  11658. msgstr ""
  11659. #: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
  11660. msgid "The [StyleBox] to display as a background."
  11661. msgstr ""
  11662. #: doc/classes/CheckBox.xml
  11663. msgid ""
  11664. "The [StyleBox] to display as a background when the [CheckBox] is pressed."
  11665. msgstr ""
  11666. #: doc/classes/CheckButton.xml
  11667. msgid "Checkable button. See also [CheckBox]."
  11668. msgstr ""
  11669. #: doc/classes/CheckButton.xml
  11670. msgid ""
  11671. "CheckButton is a toggle button displayed as a check field. It's similar to "
  11672. "[CheckBox] in functionality, but it has a different appearance. To follow "
  11673. "established UX patterns, it's recommended to use CheckButton when toggling "
  11674. "it has an [b]immediate[/b] effect on something. For instance, it should be "
  11675. "used if toggling it enables/disables a setting without requiring the user to "
  11676. "press a confirmation button.\n"
  11677. "See also [BaseButton] which contains common properties and methods "
  11678. "associated with this node."
  11679. msgstr ""
  11680. #: doc/classes/CheckButton.xml
  11681. msgid "The [CheckButton] text's font color."
  11682. msgstr ""
  11683. #: doc/classes/CheckButton.xml
  11684. msgid "The [CheckButton] text's font color when it's disabled."
  11685. msgstr ""
  11686. #: doc/classes/CheckButton.xml
  11687. msgid ""
  11688. "The [CheckButton] text's font color when it's focused. Only replaces the "
  11689. "normal text color of the button. Disabled, hovered, and pressed states take "
  11690. "precedence over this color."
  11691. msgstr ""
  11692. #: doc/classes/CheckButton.xml
  11693. msgid "The [CheckButton] text's font color when it's hovered."
  11694. msgstr ""
  11695. #: doc/classes/CheckButton.xml
  11696. msgid "The [CheckButton] text's font color when it's hovered and pressed."
  11697. msgstr ""
  11698. #: doc/classes/CheckButton.xml
  11699. msgid "The [CheckButton] text's font color when it's pressed."
  11700. msgstr ""
  11701. #: doc/classes/CheckButton.xml
  11702. msgid "The vertical offset used when rendering the toggle icons (in pixels)."
  11703. msgstr ""
  11704. #: doc/classes/CheckButton.xml
  11705. msgid "The separation between the toggle icon and the text (in pixels)."
  11706. msgstr ""
  11707. #: doc/classes/CheckButton.xml
  11708. msgid "The [Font] to use for the [CheckButton] text."
  11709. msgstr ""
  11710. #: doc/classes/CheckButton.xml
  11711. msgid "The icon to display when the [CheckButton] is unchecked."
  11712. msgstr ""
  11713. #: doc/classes/CheckButton.xml
  11714. msgid "The icon to display when the [CheckButton] is unchecked and disabled."
  11715. msgstr ""
  11716. #: doc/classes/CheckButton.xml
  11717. msgid "The icon to display when the [CheckButton] is checked."
  11718. msgstr ""
  11719. #: doc/classes/CheckButton.xml
  11720. msgid "The icon to display when the [CheckButton] is checked and disabled."
  11721. msgstr ""
  11722. #: doc/classes/CheckButton.xml
  11723. msgid ""
  11724. "The [StyleBox] to display as a background when the [CheckButton] is disabled."
  11725. msgstr ""
  11726. #: doc/classes/CheckButton.xml
  11727. msgid ""
  11728. "The [StyleBox] to display as a background when the [CheckButton] is focused."
  11729. msgstr ""
  11730. #: doc/classes/CheckButton.xml
  11731. msgid ""
  11732. "The [StyleBox] to display as a background when the [CheckButton] is hovered."
  11733. msgstr ""
  11734. #: doc/classes/CheckButton.xml
  11735. msgid ""
  11736. "The [StyleBox] to display as a background when the [CheckButton] is hovered "
  11737. "and pressed."
  11738. msgstr ""
  11739. #: doc/classes/CheckButton.xml
  11740. msgid ""
  11741. "The [StyleBox] to display as a background when the [CheckButton] is pressed."
  11742. msgstr ""
  11743. #: doc/classes/CircleShape2D.xml
  11744. msgid "Circular shape for 2D collisions."
  11745. msgstr ""
  11746. #: doc/classes/CircleShape2D.xml
  11747. msgid ""
  11748. "Circular shape for 2D collisions. This shape is useful for modeling balls or "
  11749. "small characters and its collision detection with everything else is very "
  11750. "fast."
  11751. msgstr ""
  11752. #: doc/classes/CircleShape2D.xml
  11753. msgid "The circle's radius."
  11754. msgstr ""
  11755. #: doc/classes/ClassDB.xml
  11756. msgid "Class information repository."
  11757. msgstr ""
  11758. #: doc/classes/ClassDB.xml
  11759. msgid "Provides access to metadata stored for every available class."
  11760. msgstr ""
  11761. #: doc/classes/ClassDB.xml
  11762. msgid ""
  11763. "Returns [code]true[/code] if you can instance objects from the specified "
  11764. "[code]class[/code], [code]false[/code] in other case."
  11765. msgstr ""
  11766. #: doc/classes/ClassDB.xml
  11767. msgid "Returns whether the specified [code]class[/code] is available or not."
  11768. msgstr ""
  11769. #: doc/classes/ClassDB.xml
  11770. msgid ""
  11771. "Returns a category associated with the class for use in documentation and "
  11772. "the Asset Library. Debug mode required."
  11773. msgstr ""
  11774. #: doc/classes/ClassDB.xml
  11775. msgid ""
  11776. "Returns an array with all the keys in [code]enum[/code] of [code]class[/"
  11777. "code] or its ancestry."
  11778. msgstr ""
  11779. #: doc/classes/ClassDB.xml
  11780. msgid ""
  11781. "Returns an array with all the enums of [code]class[/code] or its ancestry."
  11782. msgstr ""
  11783. #: doc/classes/ClassDB.xml
  11784. msgid ""
  11785. "Returns the value of the integer constant [code]name[/code] of [code]class[/"
  11786. "code] or its ancestry. Always returns 0 when the constant could not be found."
  11787. msgstr ""
  11788. #: doc/classes/ClassDB.xml
  11789. msgid ""
  11790. "Returns which enum the integer constant [code]name[/code] of [code]class[/"
  11791. "code] or its ancestry belongs to."
  11792. msgstr ""
  11793. #: doc/classes/ClassDB.xml
  11794. msgid ""
  11795. "Returns an array with the names all the integer constants of [code]class[/"
  11796. "code] or its ancestry."
  11797. msgstr ""
  11798. #: doc/classes/ClassDB.xml
  11799. msgid ""
  11800. "Returns an array with all the methods of [code]class[/code] or its ancestry "
  11801. "if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
  11802. "array is a [Dictionary] with the following keys: [code]args[/code], "
  11803. "[code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/"
  11804. "code], [code]return: (class_name, hint, hint_string, name, type, usage)[/"
  11805. "code].\n"
  11806. "[b]Note:[/b] In exported release builds the debug info is not available, so "
  11807. "the returned dictionaries will contain only method names."
  11808. msgstr ""
  11809. #: doc/classes/ClassDB.xml
  11810. msgid ""
  11811. "Returns the value of [code]property[/code] of [code]class[/code] or its "
  11812. "ancestry."
  11813. msgstr ""
  11814. #: doc/classes/ClassDB.xml
  11815. msgid ""
  11816. "Returns an array with all the properties of [code]class[/code] or its "
  11817. "ancestry if [code]no_inheritance[/code] is [code]false[/code]."
  11818. msgstr ""
  11819. #: doc/classes/ClassDB.xml
  11820. msgid ""
  11821. "Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. "
  11822. "The returned value is a [Dictionary] with the following keys: [code]args[/"
  11823. "code], [code]default_args[/code], [code]flags[/code], [code]id[/code], "
  11824. "[code]name[/code], [code]return: (class_name, hint, hint_string, name, type, "
  11825. "usage)[/code]."
  11826. msgstr ""
  11827. #: doc/classes/ClassDB.xml
  11828. msgid ""
  11829. "Returns an array with all the signals of [code]class[/code] or its ancestry "
  11830. "if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
  11831. "array is a [Dictionary] as described in [method class_get_signal]."
  11832. msgstr ""
  11833. #: doc/classes/ClassDB.xml
  11834. msgid ""
  11835. "Returns whether [code]class[/code] or its ancestry has an enum called "
  11836. "[code]name[/code] or not."
  11837. msgstr ""
  11838. #: doc/classes/ClassDB.xml
  11839. msgid ""
  11840. "Returns whether [code]class[/code] or its ancestry has an integer constant "
  11841. "called [code]name[/code] or not."
  11842. msgstr ""
  11843. #: doc/classes/ClassDB.xml
  11844. msgid ""
  11845. "Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
  11846. "code] is [code]false[/code]) has a method called [code]method[/code] or not."
  11847. msgstr ""
  11848. #: doc/classes/ClassDB.xml
  11849. msgid ""
  11850. "Returns whether [code]class[/code] or its ancestry has a signal called "
  11851. "[code]signal[/code] or not."
  11852. msgstr ""
  11853. #: doc/classes/ClassDB.xml
  11854. msgid ""
  11855. "Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
  11856. msgstr ""
  11857. #: doc/classes/ClassDB.xml
  11858. msgid "Returns the names of all the classes available."
  11859. msgstr ""
  11860. #: doc/classes/ClassDB.xml
  11861. msgid ""
  11862. "Returns the names of all the classes that directly or indirectly inherit "
  11863. "from [code]class[/code]."
  11864. msgstr ""
  11865. #: doc/classes/ClassDB.xml
  11866. msgid "Returns the parent class of [code]class[/code]."
  11867. msgstr ""
  11868. #: doc/classes/ClassDB.xml
  11869. msgid "Creates an instance of [code]class[/code]."
  11870. msgstr ""
  11871. #: doc/classes/ClassDB.xml
  11872. msgid "Returns whether this [code]class[/code] is enabled or not."
  11873. msgstr ""
  11874. #: doc/classes/ClassDB.xml
  11875. msgid ""
  11876. "Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
  11877. "or not."
  11878. msgstr ""
  11879. #: doc/classes/ClippedCamera.xml
  11880. msgid "A [Camera] that includes collision."
  11881. msgstr ""
  11882. #: doc/classes/ClippedCamera.xml
  11883. msgid ""
  11884. "This node extends [Camera] to add collisions with [Area] and/or "
  11885. "[PhysicsBody] nodes. The camera cannot move through colliding objects."
  11886. msgstr ""
  11887. #: doc/classes/ClippedCamera.xml
  11888. msgid ""
  11889. "Adds a collision exception so the camera does not collide with the specified "
  11890. "node."
  11891. msgstr ""
  11892. #: doc/classes/ClippedCamera.xml
  11893. msgid ""
  11894. "Adds a collision exception so the camera does not collide with the specified "
  11895. "[RID]."
  11896. msgstr ""
  11897. #: doc/classes/ClippedCamera.xml
  11898. msgid "Removes all collision exceptions."
  11899. msgstr ""
  11900. #: doc/classes/ClippedCamera.xml
  11901. msgid "Returns the distance the camera has been offset due to a collision."
  11902. msgstr ""
  11903. #: doc/classes/ClippedCamera.xml
  11904. msgid ""
  11905. "Returns [code]true[/code] if the specified bit index is on.\n"
  11906. "[b]Note:[/b] Bit indices range from 0-19."
  11907. msgstr ""
  11908. #: doc/classes/ClippedCamera.xml
  11909. msgid "Removes a collision exception with the specified node."
  11910. msgstr ""
  11911. #: doc/classes/ClippedCamera.xml
  11912. msgid "Removes a collision exception with the specified [RID]."
  11913. msgstr ""
  11914. #: doc/classes/ClippedCamera.xml
  11915. msgid ""
  11916. "Sets the specified bit index to the [code]value[/code].\n"
  11917. "[b]Note:[/b] Bit indices range from 0-19."
  11918. msgstr ""
  11919. #: doc/classes/ClippedCamera.xml
  11920. #, fuzzy
  11921. msgid "If [code]true[/code], the camera stops on contact with [Area]s."
  11922. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  11923. #: doc/classes/ClippedCamera.xml
  11924. msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
  11925. msgstr ""
  11926. #: doc/classes/ClippedCamera.xml
  11927. msgid ""
  11928. "The camera's collision mask. Only objects in at least one collision layer "
  11929. "matching the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
  11930. "physics_introduction.html#collision-layers-and-masks]Collision layers and "
  11931. "masks[/url] in the documentation for more information."
  11932. msgstr ""
  11933. #: doc/classes/ClippedCamera.xml
  11934. msgid ""
  11935. "The camera's collision margin. The camera can't get closer than this "
  11936. "distance to a colliding object."
  11937. msgstr ""
  11938. #: doc/classes/ClippedCamera.xml
  11939. msgid "The camera's process callback. See [enum ProcessMode]."
  11940. msgstr ""
  11941. #: doc/classes/CollisionObject.xml
  11942. msgid "Base node for collision objects."
  11943. msgstr ""
  11944. #: doc/classes/CollisionObject.xml
  11945. msgid ""
  11946. "CollisionObject is the base class for physics objects. It can hold any "
  11947. "number of collision [Shape]s. Each shape must be assigned to a [i]shape "
  11948. "owner[/i]. The CollisionObject can have any number of shape owners. Shape "
  11949. "owners are not nodes and do not appear in the editor, but are accessible "
  11950. "through code using the [code]shape_owner_*[/code] methods."
  11951. msgstr ""
  11952. #: doc/classes/CollisionObject.xml
  11953. msgid ""
  11954. "Receives unhandled [InputEvent]s. [code]position[/code] is the location in "
  11955. "world space of the mouse pointer on the surface of the shape with index "
  11956. "[code]shape_idx[/code] and [code]normal[/code] is the normal vector of the "
  11957. "surface at that point. Connect to the [signal input_event] signal to easily "
  11958. "pick up these events."
  11959. msgstr ""
  11960. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11961. msgid ""
  11962. "Creates a new shape owner for the given object. Returns [code]owner_id[/"
  11963. "code] of the new owner for future reference."
  11964. msgstr ""
  11965. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11966. msgid ""
  11967. "Returns whether or not the specified [code]bit[/code] of the [member "
  11968. "collision_layer] is set."
  11969. msgstr ""
  11970. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11971. msgid ""
  11972. "Returns whether or not the specified [code]bit[/code] of the [member "
  11973. "collision_mask] is set."
  11974. msgstr ""
  11975. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11976. #: doc/classes/Navigation2D.xml
  11977. msgid "Returns the object's [RID]."
  11978. msgstr ""
  11979. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11980. msgid ""
  11981. "Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
  11982. "ids in other methods that take [code]owner_id[/code] as an argument."
  11983. msgstr ""
  11984. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11985. msgid "If [code]true[/code], the shape owner and its shapes are disabled."
  11986. msgstr ""
  11987. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11988. msgid "Removes the given shape owner."
  11989. msgstr ""
  11990. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11991. msgid ""
  11992. "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
  11993. "code] in the [member collision_layer].\n"
  11994. "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
  11995. "code] in the [member collision_layer]."
  11996. msgstr ""
  11997. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11998. msgid ""
  11999. "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
  12000. "code] in the [member collision_mask].\n"
  12001. "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
  12002. "code] in the [member collision_mask]."
  12003. msgstr ""
  12004. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12005. msgid "Returns the [code]owner_id[/code] of the given shape."
  12006. msgstr ""
  12007. #: doc/classes/CollisionObject.xml
  12008. msgid "Adds a [Shape] to the shape owner."
  12009. msgstr ""
  12010. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12011. msgid "Removes all shapes from the shape owner."
  12012. msgstr ""
  12013. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12014. msgid "Returns the parent object of the given shape owner."
  12015. msgstr ""
  12016. #: doc/classes/CollisionObject.xml
  12017. msgid "Returns the [Shape] with the given id from the given shape owner."
  12018. msgstr ""
  12019. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12020. msgid "Returns the number of shapes the given shape owner contains."
  12021. msgstr ""
  12022. #: doc/classes/CollisionObject.xml
  12023. msgid ""
  12024. "Returns the child index of the [Shape] with the given id from the given "
  12025. "shape owner."
  12026. msgstr ""
  12027. #: doc/classes/CollisionObject.xml
  12028. msgid "Returns the shape owner's [Transform]."
  12029. msgstr ""
  12030. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12031. msgid "Removes a shape from the given shape owner."
  12032. msgstr ""
  12033. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12034. msgid "If [code]true[/code], disables the given shape owner."
  12035. msgstr ""
  12036. #: doc/classes/CollisionObject.xml
  12037. msgid "Sets the [Transform] of the given shape owner."
  12038. msgstr ""
  12039. #: doc/classes/CollisionObject.xml
  12040. msgid ""
  12041. "The physics layers this CollisionObject3D is in. Collision objects can exist "
  12042. "in one or more of 32 different layers. See also [member collision_mask].\n"
  12043. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  12044. "object B scans, or object B is in any layers that object A scans. See "
  12045. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  12046. "and-masks]Collision layers and masks[/url] in the documentation for more "
  12047. "information."
  12048. msgstr ""
  12049. #: doc/classes/CollisionObject.xml
  12050. msgid ""
  12051. "The physics layers this CollisionObject3D scans. Collision objects can scan "
  12052. "one or more of 32 different layers. See also [member collision_layer].\n"
  12053. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  12054. "object B scans, or object B is in any layers that object A scans. See "
  12055. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  12056. "and-masks]Collision layers and masks[/url] in the documentation for more "
  12057. "information."
  12058. msgstr ""
  12059. #: doc/classes/CollisionObject.xml
  12060. msgid ""
  12061. "If [code]true[/code], the [CollisionObject] will continue to receive input "
  12062. "events as the mouse is dragged across its shapes."
  12063. msgstr ""
  12064. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12065. msgid ""
  12066. "If [code]true[/code], this object is pickable. A pickable object can detect "
  12067. "the mouse pointer entering/leaving, and if the mouse is inside it, report "
  12068. "input events. Requires at least one [member collision_layer] bit to be set."
  12069. msgstr ""
  12070. #: doc/classes/CollisionObject.xml
  12071. msgid ""
  12072. "Emitted when the object receives an unhandled [InputEvent]. [code]position[/"
  12073. "code] is the location in world space of the mouse pointer on the surface of "
  12074. "the shape with index [code]shape_idx[/code] and [code]normal[/code] is the "
  12075. "normal vector of the surface at that point."
  12076. msgstr ""
  12077. #: doc/classes/CollisionObject.xml
  12078. msgid "Emitted when the mouse pointer enters any of this object's shapes."
  12079. msgstr ""
  12080. #: doc/classes/CollisionObject.xml
  12081. msgid "Emitted when the mouse pointer exits all this object's shapes."
  12082. msgstr ""
  12083. #: doc/classes/CollisionObject2D.xml
  12084. msgid "Base node for 2D collision objects."
  12085. msgstr ""
  12086. #: doc/classes/CollisionObject2D.xml
  12087. msgid ""
  12088. "CollisionObject2D is the base class for 2D physics objects. It can hold any "
  12089. "number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
  12090. "owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
  12091. "owners are not nodes and do not appear in the editor, but are accessible "
  12092. "through code using the [code]shape_owner_*[/code] methods.\n"
  12093. "[b]Note:[/b] Only collisions between objects within the same canvas "
  12094. "([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
  12095. "collisions between objects in different canvases is undefined."
  12096. msgstr ""
  12097. #: doc/classes/CollisionObject2D.xml
  12098. msgid ""
  12099. "Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
  12100. "[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
  12101. "[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
  12102. "these events."
  12103. msgstr ""
  12104. #: doc/classes/CollisionObject2D.xml
  12105. msgid ""
  12106. "Returns the [code]one_way_collision_margin[/code] of the shape owner "
  12107. "identified by given [code]owner_id[/code]."
  12108. msgstr ""
  12109. #: doc/classes/CollisionObject2D.xml
  12110. msgid ""
  12111. "Returns [code]true[/code] if collisions for the shape owner originating from "
  12112. "this [CollisionObject2D] will not be reported to collided with "
  12113. "[CollisionObject2D]s."
  12114. msgstr ""
  12115. #: doc/classes/CollisionObject2D.xml
  12116. msgid "Adds a [Shape2D] to the shape owner."
  12117. msgstr ""
  12118. #: doc/classes/CollisionObject2D.xml
  12119. msgid "Returns the [Shape2D] with the given id from the given shape owner."
  12120. msgstr ""
  12121. #: doc/classes/CollisionObject2D.xml
  12122. msgid ""
  12123. "Returns the child index of the [Shape2D] with the given id from the given "
  12124. "shape owner."
  12125. msgstr ""
  12126. #: doc/classes/CollisionObject2D.xml
  12127. msgid "Returns the shape owner's [Transform2D]."
  12128. msgstr ""
  12129. #: doc/classes/CollisionObject2D.xml
  12130. msgid ""
  12131. "If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
  12132. "originating from this [CollisionObject2D] will not be reported to collided "
  12133. "with [CollisionObject2D]s."
  12134. msgstr ""
  12135. #: doc/classes/CollisionObject2D.xml
  12136. msgid ""
  12137. "Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
  12138. "by given [code]owner_id[/code] to [code]margin[/code] pixels."
  12139. msgstr ""
  12140. #: doc/classes/CollisionObject2D.xml
  12141. msgid "Sets the [Transform2D] of the given shape owner."
  12142. msgstr ""
  12143. #: doc/classes/CollisionObject2D.xml
  12144. msgid ""
  12145. "The physics layers this CollisionObject2D is in. Collision objects can exist "
  12146. "in one or more of 32 different layers. See also [member collision_mask].\n"
  12147. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  12148. "object B scans, or object B is in any layers that object A scans. See "
  12149. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  12150. "and-masks]Collision layers and masks[/url] in the documentation for more "
  12151. "information."
  12152. msgstr ""
  12153. #: doc/classes/CollisionObject2D.xml
  12154. msgid ""
  12155. "The physics layers this CollisionObject2D scans. Collision objects can scan "
  12156. "one or more of 32 different layers. See also [member collision_layer].\n"
  12157. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  12158. "object B scans, or object B is in any layers that object A scans. See "
  12159. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  12160. "and-masks]Collision layers and masks[/url] in the documentation for more "
  12161. "information."
  12162. msgstr ""
  12163. #: doc/classes/CollisionObject2D.xml
  12164. msgid ""
  12165. "Emitted when an input event occurs. Requires [member input_pickable] to be "
  12166. "[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
  12167. "set. See [method _input_event] for details."
  12168. msgstr ""
  12169. #: doc/classes/CollisionObject2D.xml
  12170. msgid ""
  12171. "Emitted when the mouse pointer enters any of this object's shapes. Requires "
  12172. "[member input_pickable] to be [code]true[/code] and at least one "
  12173. "[code]collision_layer[/code] bit to be set."
  12174. msgstr ""
  12175. #: doc/classes/CollisionObject2D.xml
  12176. msgid ""
  12177. "Emitted when the mouse pointer exits all this object's shapes. Requires "
  12178. "[member input_pickable] to be [code]true[/code] and at least one "
  12179. "[code]collision_layer[/code] bit to be set."
  12180. msgstr ""
  12181. #: doc/classes/CollisionPolygon.xml
  12182. msgid "Editor-only class for defining a collision polygon in 3D space."
  12183. msgstr ""
  12184. #: doc/classes/CollisionPolygon.xml
  12185. msgid ""
  12186. "Allows editing a collision polygon's vertices on a selected plane. Can also "
  12187. "set a depth perpendicular to that plane. This class is only available in the "
  12188. "editor. It will not appear in the scene tree at run-time. Creates a [Shape] "
  12189. "for gameplay. Properties modified during gameplay will have no effect."
  12190. msgstr ""
  12191. #: doc/classes/CollisionPolygon.xml
  12192. msgid ""
  12193. "Length that the resulting collision extends in either direction "
  12194. "perpendicular to its polygon."
  12195. msgstr ""
  12196. #: doc/classes/CollisionPolygon.xml
  12197. msgid "If [code]true[/code], no collision will be produced."
  12198. msgstr ""
  12199. #: doc/classes/CollisionPolygon.xml
  12200. msgid ""
  12201. "The collision margin for the generated [Shape]. See [member Shape.margin] "
  12202. "for more details."
  12203. msgstr ""
  12204. #: doc/classes/CollisionPolygon.xml
  12205. msgid ""
  12206. "Array of vertices which define the polygon.\n"
  12207. "[b]Note:[/b] The returned value is a copy of the original. Methods which "
  12208. "mutate the size or properties of the return value will not impact the "
  12209. "original polygon. To change properties of the polygon, assign it to a "
  12210. "temporary variable and make changes before reassigning the [code]polygon[/"
  12211. "code] member."
  12212. msgstr ""
  12213. #: doc/classes/CollisionPolygon2D.xml
  12214. msgid "Defines a 2D collision polygon."
  12215. msgstr ""
  12216. #: doc/classes/CollisionPolygon2D.xml
  12217. msgid ""
  12218. "Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons "
  12219. "can be drawn in the editor or specified by a list of vertices."
  12220. msgstr ""
  12221. #: doc/classes/CollisionPolygon2D.xml
  12222. msgid "Collision build mode. Use one of the [enum BuildMode] constants."
  12223. msgstr ""
  12224. #: doc/classes/CollisionPolygon2D.xml
  12225. msgid "If [code]true[/code], no collisions will be detected."
  12226. msgstr ""
  12227. #: doc/classes/CollisionPolygon2D.xml
  12228. msgid ""
  12229. "If [code]true[/code], only edges that face up, relative to "
  12230. "[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
  12231. "[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
  12232. "child of an [Area2D] node."
  12233. msgstr ""
  12234. #: doc/classes/CollisionPolygon2D.xml
  12235. msgid ""
  12236. "The margin used for one-way collision (in pixels). Higher values will make "
  12237. "the shape thicker, and work better for colliders that enter the polygon at a "
  12238. "high velocity."
  12239. msgstr ""
  12240. #: doc/classes/CollisionPolygon2D.xml
  12241. msgid ""
  12242. "The polygon's list of vertices. The final point will be connected to the "
  12243. "first. The returned value is a clone of the [PoolVector2Array], not a "
  12244. "reference."
  12245. msgstr ""
  12246. #: doc/classes/CollisionPolygon2D.xml
  12247. msgid "Collisions will include the polygon and its contained area."
  12248. msgstr ""
  12249. #: doc/classes/CollisionPolygon2D.xml
  12250. msgid "Collisions will only include the polygon edges."
  12251. msgstr ""
  12252. #: doc/classes/CollisionShape.xml
  12253. msgid "Node that represents collision shape data in 3D space."
  12254. msgstr ""
  12255. #: doc/classes/CollisionShape.xml
  12256. msgid ""
  12257. "Editor facility for creating and editing collision shapes in 3D space. Set "
  12258. "the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
  12259. "is an Editor-only helper to create shapes, use [method CollisionObject."
  12260. "shape_owner_get_shape] to get the actual shape.\n"
  12261. "You can use this node to represent all sorts of collision shapes, for "
  12262. "example, add this to an [Area] to give it a detection shape, or add it to a "
  12263. "[PhysicsBody] to create a solid object."
  12264. msgstr ""
  12265. #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
  12266. #: doc/classes/Physics2DDirectBodyState.xml
  12267. #: doc/classes/Physics2DDirectSpaceState.xml
  12268. #: doc/classes/PhysicsDirectBodyState.xml
  12269. #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
  12270. msgid "Physics introduction"
  12271. msgstr ""
  12272. #: doc/classes/CollisionShape.xml
  12273. msgid ""
  12274. "Sets the collision shape's shape to the addition of all its convexed "
  12275. "[MeshInstance] siblings geometry."
  12276. msgstr ""
  12277. #: doc/classes/CollisionShape.xml
  12278. msgid ""
  12279. "If this method exists within a script it will be called whenever the shape "
  12280. "resource has been modified."
  12281. msgstr ""
  12282. #: doc/classes/CollisionShape.xml
  12283. msgid "A disabled collision shape has no effect in the world."
  12284. msgstr ""
  12285. #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
  12286. msgid "The actual shape owned by this collision shape."
  12287. msgstr ""
  12288. #: doc/classes/CollisionShape2D.xml
  12289. msgid "Node that represents collision shape data in 2D space."
  12290. msgstr ""
  12291. #: doc/classes/CollisionShape2D.xml
  12292. msgid ""
  12293. "Editor facility for creating and editing collision shapes in 2D space. Set "
  12294. "the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
  12295. "is an Editor-only helper to create shapes, use [method CollisionObject2D."
  12296. "shape_owner_get_shape] to get the actual shape.\n"
  12297. "You can use this node to represent all sorts of collision shapes, for "
  12298. "example, add this to an [Area2D] to give it a detection shape, or add it to "
  12299. "a [PhysicsBody2D] to create a solid object."
  12300. msgstr ""
  12301. #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
  12302. #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
  12303. #: doc/classes/TileSet.xml
  12304. msgid "2D Kinematic Character Demo"
  12305. msgstr ""
  12306. #: doc/classes/CollisionShape2D.xml
  12307. msgid ""
  12308. "A disabled collision shape has no effect in the world. This property should "
  12309. "be changed with [method Object.set_deferred]."
  12310. msgstr ""
  12311. #: doc/classes/CollisionShape2D.xml
  12312. msgid ""
  12313. "Sets whether this collision shape should only detect collision on one side "
  12314. "(top or bottom).\n"
  12315. "[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
  12316. "child of an [Area2D] node."
  12317. msgstr ""
  12318. #: doc/classes/CollisionShape2D.xml
  12319. msgid ""
  12320. "The margin used for one-way collision (in pixels). Higher values will make "
  12321. "the shape thicker, and work better for colliders that enter the shape at a "
  12322. "high velocity."
  12323. msgstr ""
  12324. #: doc/classes/Color.xml
  12325. msgid "Color in RGBA format using floats on the range of 0 to 1."
  12326. msgstr ""
  12327. #: doc/classes/Color.xml
  12328. msgid ""
  12329. "A color represented by red, green, blue, and alpha (RGBA) components. The "
  12330. "alpha component is often used for opacity. Values are in floating-point and "
  12331. "usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
  12332. "accept values greater than 1 (overbright or HDR colors).\n"
  12333. "You can also create a color from standardized color names by using [method "
  12334. "@GDScript.ColorN] or directly using the color constants defined here. The "
  12335. "standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
  12336. "X11_color_names]X11 color names[/url].\n"
  12337. "If you want to supply values in a range of 0 to 255, you should use [method "
  12338. "@GDScript.Color8].\n"
  12339. "[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
  12340. "code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
  12341. "Otherwise, a Color will always evaluate to [code]true[/code].\n"
  12342. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  12343. "color_constants.png]Color constants cheatsheet[/url]"
  12344. msgstr ""
  12345. #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
  12346. msgid "2D GD Paint Demo"
  12347. msgstr ""
  12348. #: doc/classes/Color.xml doc/classes/ColorPicker.xml
  12349. msgid "Tween Demo"
  12350. msgstr ""
  12351. #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
  12352. msgid "GUI Drag And Drop Demo"
  12353. msgstr ""
  12354. #: doc/classes/Color.xml
  12355. msgid ""
  12356. "Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
  12357. "format. See also [method @GDScript.ColorN].\n"
  12358. "[codeblock]\n"
  12359. "# Each of the following creates the same color RGBA(178, 217, 10, 255).\n"
  12360. "var c1 = Color(\"#ffb2d90a\") # ARGB format with \"#\".\n"
  12361. "var c2 = Color(\"ffb2d90a\") # ARGB format.\n"
  12362. "var c3 = Color(\"#b2d90a\") # RGB format with \"#\".\n"
  12363. "var c4 = Color(\"b2d90a\") # RGB format.\n"
  12364. "[/codeblock]"
  12365. msgstr ""
  12366. #: doc/classes/Color.xml
  12367. msgid ""
  12368. "Constructs a color from a 32-bit integer in RGBA format (each byte "
  12369. "represents a color channel).\n"
  12370. "[codeblock]\n"
  12371. "var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
  12372. "[/codeblock]"
  12373. msgstr ""
  12374. #: doc/classes/Color.xml
  12375. msgid ""
  12376. "Constructs a color from RGB values, typically between 0 and 1. Alpha will be "
  12377. "1.\n"
  12378. "[codeblock]\n"
  12379. "var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n"
  12380. "[/codeblock]"
  12381. msgstr ""
  12382. #: doc/classes/Color.xml
  12383. msgid ""
  12384. "Constructs a color from RGBA values, typically between 0 and 1.\n"
  12385. "[codeblock]\n"
  12386. "var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to Color8(51, 255, 178, "
  12387. "204)\n"
  12388. "[/codeblock]"
  12389. msgstr ""
  12390. #: doc/classes/Color.xml
  12391. msgid ""
  12392. "Returns a new color resulting from blending this color over another. If the "
  12393. "color is opaque, the result is also opaque. The second color may have a "
  12394. "range of alpha values.\n"
  12395. "[codeblock]\n"
  12396. "var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%\n"
  12397. "var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%\n"
  12398. "var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
  12399. "[/codeblock]"
  12400. msgstr ""
  12401. #: doc/classes/Color.xml
  12402. msgid ""
  12403. "Returns the most contrasting color.\n"
  12404. "[codeblock]\n"
  12405. "var color = Color(0.3, 0.4, 0.9)\n"
  12406. "var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
  12407. "102, 255)\n"
  12408. "[/codeblock]"
  12409. msgstr ""
  12410. #: doc/classes/Color.xml
  12411. msgid ""
  12412. "Returns a new color resulting from making this color darker by the specified "
  12413. "percentage (ratio from 0 to 1).\n"
  12414. "[codeblock]\n"
  12415. "var green = Color(0.0, 1.0, 0.0)\n"
  12416. "var darkgreen = green.darkened(0.2) # 20% darker than regular green\n"
  12417. "[/codeblock]"
  12418. msgstr ""
  12419. #: doc/classes/Color.xml
  12420. msgid ""
  12421. "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
  12422. "[code]v[/code] are values between 0 and 1.\n"
  12423. "[codeblock]\n"
  12424. "var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
  12425. "50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
  12426. "[/codeblock]"
  12427. msgstr ""
  12428. #: doc/classes/Color.xml
  12429. msgid ""
  12430. "Returns the luminance of the color in the [code][0.0, 1.0][/code] range.\n"
  12431. "This is useful when determining light or dark color. Colors with a luminance "
  12432. "smaller than 0.5 can be generally considered dark."
  12433. msgstr ""
  12434. #: doc/classes/Color.xml
  12435. msgid ""
  12436. "Returns the color's grayscale representation.\n"
  12437. "The gray value is calculated as [code](r + g + b) / 3[/code].\n"
  12438. "[codeblock]\n"
  12439. "var color = Color(0.2, 0.45, 0.82)\n"
  12440. "var gray = color.gray() # A value of 0.466667\n"
  12441. "[/codeblock]"
  12442. msgstr ""
  12443. #: doc/classes/Color.xml
  12444. msgid ""
  12445. "Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
  12446. "[codeblock]\n"
  12447. "var color = Color(0.3, 0.4, 0.9)\n"
  12448. "var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
  12449. "[/codeblock]"
  12450. msgstr ""
  12451. #: doc/classes/Color.xml
  12452. msgid ""
  12453. "Returns [code]true[/code] if this color and [code]color[/code] are "
  12454. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  12455. "component."
  12456. msgstr ""
  12457. #: doc/classes/Color.xml
  12458. msgid ""
  12459. "Returns a new color resulting from making this color lighter by the "
  12460. "specified percentage (ratio from 0 to 1).\n"
  12461. "[codeblock]\n"
  12462. "var green = Color(0.0, 1.0, 0.0)\n"
  12463. "var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
  12464. "[/codeblock]"
  12465. msgstr ""
  12466. #: doc/classes/Color.xml
  12467. msgid ""
  12468. "Returns the linear interpolation with another color. The interpolation "
  12469. "factor [code]weight[/code] is between 0 and 1.\n"
  12470. "[codeblock]\n"
  12471. "var c1 = Color(1.0, 0.0, 0.0)\n"
  12472. "var c2 = Color(0.0, 1.0, 0.0)\n"
  12473. "var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, "
  12474. "0.0)\n"
  12475. "[/codeblock]"
  12476. msgstr ""
  12477. #: doc/classes/Color.xml
  12478. msgid ""
  12479. "Returns the color converted to a 32-bit integer in ABGR format (each byte "
  12480. "represents a color channel). ABGR is the reversed version of the default "
  12481. "format.\n"
  12482. "[codeblock]\n"
  12483. "var color = Color(1, 0.5, 0.2)\n"
  12484. "print(color.to_abgr32()) # Prints 4281565439\n"
  12485. "[/codeblock]"
  12486. msgstr ""
  12487. #: doc/classes/Color.xml
  12488. msgid ""
  12489. "Returns the color converted to a 64-bit integer in ABGR format (each word "
  12490. "represents a color channel). ABGR is the reversed version of the default "
  12491. "format.\n"
  12492. "[codeblock]\n"
  12493. "var color = Color(1, 0.5, 0.2)\n"
  12494. "print(color.to_abgr64()) # Prints -225178692812801\n"
  12495. "[/codeblock]"
  12496. msgstr ""
  12497. #: doc/classes/Color.xml
  12498. msgid ""
  12499. "Returns the color converted to a 32-bit integer in ARGB format (each byte "
  12500. "represents a color channel). ARGB is more compatible with DirectX.\n"
  12501. "[codeblock]\n"
  12502. "var color = Color(1, 0.5, 0.2)\n"
  12503. "print(color.to_argb32()) # Prints 4294934323\n"
  12504. "[/codeblock]"
  12505. msgstr ""
  12506. #: doc/classes/Color.xml
  12507. msgid ""
  12508. "Returns the color converted to a 64-bit integer in ARGB format (each word "
  12509. "represents a color channel). ARGB is more compatible with DirectX.\n"
  12510. "[codeblock]\n"
  12511. "var color = Color(1, 0.5, 0.2)\n"
  12512. "print(color.to_argb64()) # Prints -2147470541\n"
  12513. "[/codeblock]"
  12514. msgstr ""
  12515. #: doc/classes/Color.xml
  12516. msgid ""
  12517. "Returns the color's HTML hexadecimal color string in ARGB format (ex: "
  12518. "[code]ff34f822[/code]).\n"
  12519. "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
  12520. "the hexadecimal string.\n"
  12521. "[codeblock]\n"
  12522. "var color = Color(1, 1, 1, 0.5)\n"
  12523. "var s1 = color.to_html() # Returns \"7fffffff\"\n"
  12524. "var s2 = color.to_html(false) # Returns \"ffffff\"\n"
  12525. "[/codeblock]"
  12526. msgstr ""
  12527. #: doc/classes/Color.xml
  12528. msgid ""
  12529. "Returns the color converted to a 32-bit integer in RGBA format (each byte "
  12530. "represents a color channel). RGBA is Godot's default format.\n"
  12531. "[codeblock]\n"
  12532. "var color = Color(1, 0.5, 0.2)\n"
  12533. "print(color.to_rgba32()) # Prints 4286526463\n"
  12534. "[/codeblock]"
  12535. msgstr ""
  12536. #: doc/classes/Color.xml
  12537. msgid ""
  12538. "Returns the color converted to a 64-bit integer in RGBA format (each word "
  12539. "represents a color channel). RGBA is Godot's default format.\n"
  12540. "[codeblock]\n"
  12541. "var color = Color(1, 0.5, 0.2)\n"
  12542. "print(color.to_rgba64()) # Prints -140736629309441\n"
  12543. "[/codeblock]"
  12544. msgstr ""
  12545. #: doc/classes/Color.xml
  12546. msgid ""
  12547. "The color's alpha component, typically on the range of 0 to 1. A value of 0 "
  12548. "means that the color is fully transparent. A value of 1 means that the color "
  12549. "is fully opaque."
  12550. msgstr ""
  12551. #: doc/classes/Color.xml
  12552. msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
  12553. msgstr ""
  12554. #: doc/classes/Color.xml
  12555. msgid "The color's blue component, typically on the range of 0 to 1."
  12556. msgstr ""
  12557. #: doc/classes/Color.xml
  12558. msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1."
  12559. msgstr ""
  12560. #: doc/classes/Color.xml
  12561. msgid "The color's green component, typically on the range of 0 to 1."
  12562. msgstr ""
  12563. #: doc/classes/Color.xml
  12564. msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1."
  12565. msgstr ""
  12566. #: doc/classes/Color.xml
  12567. msgid "The HSV hue of this color, on the range 0 to 1."
  12568. msgstr ""
  12569. #: doc/classes/Color.xml
  12570. msgid "The color's red component, typically on the range of 0 to 1."
  12571. msgstr ""
  12572. #: doc/classes/Color.xml
  12573. msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1."
  12574. msgstr ""
  12575. #: doc/classes/Color.xml
  12576. msgid "The HSV saturation of this color, on the range 0 to 1."
  12577. msgstr ""
  12578. #: doc/classes/Color.xml
  12579. msgid "The HSV value (brightness) of this color, on the range 0 to 1."
  12580. msgstr ""
  12581. #: doc/classes/Color.xml
  12582. msgid "Alice blue color."
  12583. msgstr ""
  12584. #: doc/classes/Color.xml
  12585. msgid "Antique white color."
  12586. msgstr ""
  12587. #: doc/classes/Color.xml
  12588. msgid "Aqua color."
  12589. msgstr ""
  12590. #: doc/classes/Color.xml
  12591. msgid "Aquamarine color."
  12592. msgstr ""
  12593. #: doc/classes/Color.xml
  12594. msgid "Azure color."
  12595. msgstr ""
  12596. #: doc/classes/Color.xml
  12597. msgid "Beige color."
  12598. msgstr ""
  12599. #: doc/classes/Color.xml
  12600. msgid "Bisque color."
  12601. msgstr ""
  12602. #: doc/classes/Color.xml
  12603. msgid "Black color."
  12604. msgstr ""
  12605. #: doc/classes/Color.xml
  12606. msgid "Blanche almond color."
  12607. msgstr ""
  12608. #: doc/classes/Color.xml
  12609. msgid "Blue color."
  12610. msgstr ""
  12611. #: doc/classes/Color.xml
  12612. msgid "Blue violet color."
  12613. msgstr ""
  12614. #: doc/classes/Color.xml
  12615. msgid "Brown color."
  12616. msgstr ""
  12617. #: doc/classes/Color.xml
  12618. msgid "Burly wood color."
  12619. msgstr ""
  12620. #: doc/classes/Color.xml
  12621. msgid "Cadet blue color."
  12622. msgstr ""
  12623. #: doc/classes/Color.xml
  12624. msgid "Chartreuse color."
  12625. msgstr ""
  12626. #: doc/classes/Color.xml
  12627. msgid "Chocolate color."
  12628. msgstr ""
  12629. #: doc/classes/Color.xml
  12630. msgid "Coral color."
  12631. msgstr ""
  12632. #: doc/classes/Color.xml
  12633. msgid "Cornflower color."
  12634. msgstr ""
  12635. #: doc/classes/Color.xml
  12636. msgid "Corn silk color."
  12637. msgstr ""
  12638. #: doc/classes/Color.xml
  12639. msgid "Crimson color."
  12640. msgstr ""
  12641. #: doc/classes/Color.xml
  12642. msgid "Cyan color."
  12643. msgstr ""
  12644. #: doc/classes/Color.xml
  12645. msgid "Dark blue color."
  12646. msgstr ""
  12647. #: doc/classes/Color.xml
  12648. msgid "Dark cyan color."
  12649. msgstr ""
  12650. #: doc/classes/Color.xml
  12651. msgid "Dark goldenrod color."
  12652. msgstr ""
  12653. #: doc/classes/Color.xml
  12654. msgid "Dark gray color."
  12655. msgstr ""
  12656. #: doc/classes/Color.xml
  12657. msgid "Dark green color."
  12658. msgstr ""
  12659. #: doc/classes/Color.xml
  12660. msgid "Dark khaki color."
  12661. msgstr ""
  12662. #: doc/classes/Color.xml
  12663. msgid "Dark magenta color."
  12664. msgstr ""
  12665. #: doc/classes/Color.xml
  12666. msgid "Dark olive green color."
  12667. msgstr ""
  12668. #: doc/classes/Color.xml
  12669. msgid "Dark orange color."
  12670. msgstr ""
  12671. #: doc/classes/Color.xml
  12672. msgid "Dark orchid color."
  12673. msgstr ""
  12674. #: doc/classes/Color.xml
  12675. msgid "Dark red color."
  12676. msgstr ""
  12677. #: doc/classes/Color.xml
  12678. msgid "Dark salmon color."
  12679. msgstr ""
  12680. #: doc/classes/Color.xml
  12681. msgid "Dark sea green color."
  12682. msgstr ""
  12683. #: doc/classes/Color.xml
  12684. msgid "Dark slate blue color."
  12685. msgstr ""
  12686. #: doc/classes/Color.xml
  12687. msgid "Dark slate gray color."
  12688. msgstr ""
  12689. #: doc/classes/Color.xml
  12690. msgid "Dark turquoise color."
  12691. msgstr ""
  12692. #: doc/classes/Color.xml
  12693. msgid "Dark violet color."
  12694. msgstr ""
  12695. #: doc/classes/Color.xml
  12696. msgid "Deep pink color."
  12697. msgstr ""
  12698. #: doc/classes/Color.xml
  12699. msgid "Deep sky blue color."
  12700. msgstr ""
  12701. #: doc/classes/Color.xml
  12702. msgid "Dim gray color."
  12703. msgstr ""
  12704. #: doc/classes/Color.xml
  12705. msgid "Dodger blue color."
  12706. msgstr ""
  12707. #: doc/classes/Color.xml
  12708. msgid "Firebrick color."
  12709. msgstr ""
  12710. #: doc/classes/Color.xml
  12711. msgid "Floral white color."
  12712. msgstr ""
  12713. #: doc/classes/Color.xml
  12714. msgid "Forest green color."
  12715. msgstr ""
  12716. #: doc/classes/Color.xml
  12717. msgid "Fuchsia color."
  12718. msgstr ""
  12719. #: doc/classes/Color.xml
  12720. msgid "Gainsboro color."
  12721. msgstr ""
  12722. #: doc/classes/Color.xml
  12723. msgid "Ghost white color."
  12724. msgstr ""
  12725. #: doc/classes/Color.xml
  12726. msgid "Gold color."
  12727. msgstr ""
  12728. #: doc/classes/Color.xml
  12729. msgid "Goldenrod color."
  12730. msgstr ""
  12731. #: doc/classes/Color.xml
  12732. msgid "Gray color."
  12733. msgstr ""
  12734. #: doc/classes/Color.xml
  12735. msgid "Green color."
  12736. msgstr ""
  12737. #: doc/classes/Color.xml
  12738. msgid "Green yellow color."
  12739. msgstr ""
  12740. #: doc/classes/Color.xml
  12741. msgid "Honeydew color."
  12742. msgstr ""
  12743. #: doc/classes/Color.xml
  12744. msgid "Hot pink color."
  12745. msgstr ""
  12746. #: doc/classes/Color.xml
  12747. msgid "Indian red color."
  12748. msgstr ""
  12749. #: doc/classes/Color.xml
  12750. msgid "Indigo color."
  12751. msgstr ""
  12752. #: doc/classes/Color.xml
  12753. msgid "Ivory color."
  12754. msgstr ""
  12755. #: doc/classes/Color.xml
  12756. msgid "Khaki color."
  12757. msgstr ""
  12758. #: doc/classes/Color.xml
  12759. msgid "Lavender color."
  12760. msgstr ""
  12761. #: doc/classes/Color.xml
  12762. msgid "Lavender blush color."
  12763. msgstr ""
  12764. #: doc/classes/Color.xml
  12765. msgid "Lawn green color."
  12766. msgstr ""
  12767. #: doc/classes/Color.xml
  12768. msgid "Lemon chiffon color."
  12769. msgstr ""
  12770. #: doc/classes/Color.xml
  12771. msgid "Light blue color."
  12772. msgstr ""
  12773. #: doc/classes/Color.xml
  12774. msgid "Light coral color."
  12775. msgstr ""
  12776. #: doc/classes/Color.xml
  12777. msgid "Light cyan color."
  12778. msgstr ""
  12779. #: doc/classes/Color.xml
  12780. msgid "Light goldenrod color."
  12781. msgstr ""
  12782. #: doc/classes/Color.xml
  12783. msgid "Light gray color."
  12784. msgstr ""
  12785. #: doc/classes/Color.xml
  12786. msgid "Light green color."
  12787. msgstr ""
  12788. #: doc/classes/Color.xml
  12789. msgid "Light pink color."
  12790. msgstr ""
  12791. #: doc/classes/Color.xml
  12792. msgid "Light salmon color."
  12793. msgstr ""
  12794. #: doc/classes/Color.xml
  12795. msgid "Light sea green color."
  12796. msgstr ""
  12797. #: doc/classes/Color.xml
  12798. msgid "Light sky blue color."
  12799. msgstr ""
  12800. #: doc/classes/Color.xml
  12801. msgid "Light slate gray color."
  12802. msgstr ""
  12803. #: doc/classes/Color.xml
  12804. msgid "Light steel blue color."
  12805. msgstr ""
  12806. #: doc/classes/Color.xml
  12807. msgid "Light yellow color."
  12808. msgstr ""
  12809. #: doc/classes/Color.xml
  12810. msgid "Lime color."
  12811. msgstr ""
  12812. #: doc/classes/Color.xml
  12813. msgid "Lime green color."
  12814. msgstr ""
  12815. #: doc/classes/Color.xml
  12816. msgid "Linen color."
  12817. msgstr ""
  12818. #: doc/classes/Color.xml
  12819. msgid "Magenta color."
  12820. msgstr ""
  12821. #: doc/classes/Color.xml
  12822. msgid "Maroon color."
  12823. msgstr ""
  12824. #: doc/classes/Color.xml
  12825. msgid "Medium aquamarine color."
  12826. msgstr ""
  12827. #: doc/classes/Color.xml
  12828. msgid "Medium blue color."
  12829. msgstr ""
  12830. #: doc/classes/Color.xml
  12831. msgid "Medium orchid color."
  12832. msgstr ""
  12833. #: doc/classes/Color.xml
  12834. msgid "Medium purple color."
  12835. msgstr ""
  12836. #: doc/classes/Color.xml
  12837. msgid "Medium sea green color."
  12838. msgstr ""
  12839. #: doc/classes/Color.xml
  12840. msgid "Medium slate blue color."
  12841. msgstr ""
  12842. #: doc/classes/Color.xml
  12843. msgid "Medium spring green color."
  12844. msgstr ""
  12845. #: doc/classes/Color.xml
  12846. msgid "Medium turquoise color."
  12847. msgstr ""
  12848. #: doc/classes/Color.xml
  12849. msgid "Medium violet red color."
  12850. msgstr ""
  12851. #: doc/classes/Color.xml
  12852. msgid "Midnight blue color."
  12853. msgstr ""
  12854. #: doc/classes/Color.xml
  12855. msgid "Mint cream color."
  12856. msgstr ""
  12857. #: doc/classes/Color.xml
  12858. msgid "Misty rose color."
  12859. msgstr ""
  12860. #: doc/classes/Color.xml
  12861. msgid "Moccasin color."
  12862. msgstr ""
  12863. #: doc/classes/Color.xml
  12864. msgid "Navajo white color."
  12865. msgstr ""
  12866. #: doc/classes/Color.xml
  12867. msgid "Navy blue color."
  12868. msgstr ""
  12869. #: doc/classes/Color.xml
  12870. msgid "Old lace color."
  12871. msgstr ""
  12872. #: doc/classes/Color.xml
  12873. msgid "Olive color."
  12874. msgstr ""
  12875. #: doc/classes/Color.xml
  12876. msgid "Olive drab color."
  12877. msgstr ""
  12878. #: doc/classes/Color.xml
  12879. msgid "Orange color."
  12880. msgstr ""
  12881. #: doc/classes/Color.xml
  12882. msgid "Orange red color."
  12883. msgstr ""
  12884. #: doc/classes/Color.xml
  12885. msgid "Orchid color."
  12886. msgstr ""
  12887. #: doc/classes/Color.xml
  12888. msgid "Pale goldenrod color."
  12889. msgstr ""
  12890. #: doc/classes/Color.xml
  12891. msgid "Pale green color."
  12892. msgstr ""
  12893. #: doc/classes/Color.xml
  12894. msgid "Pale turquoise color."
  12895. msgstr ""
  12896. #: doc/classes/Color.xml
  12897. msgid "Pale violet red color."
  12898. msgstr ""
  12899. #: doc/classes/Color.xml
  12900. msgid "Papaya whip color."
  12901. msgstr ""
  12902. #: doc/classes/Color.xml
  12903. msgid "Peach puff color."
  12904. msgstr ""
  12905. #: doc/classes/Color.xml
  12906. msgid "Peru color."
  12907. msgstr ""
  12908. #: doc/classes/Color.xml
  12909. msgid "Pink color."
  12910. msgstr ""
  12911. #: doc/classes/Color.xml
  12912. msgid "Plum color."
  12913. msgstr ""
  12914. #: doc/classes/Color.xml
  12915. msgid "Powder blue color."
  12916. msgstr ""
  12917. #: doc/classes/Color.xml
  12918. msgid "Purple color."
  12919. msgstr ""
  12920. #: doc/classes/Color.xml
  12921. msgid "Rebecca purple color."
  12922. msgstr ""
  12923. #: doc/classes/Color.xml
  12924. msgid "Red color."
  12925. msgstr ""
  12926. #: doc/classes/Color.xml
  12927. msgid "Rosy brown color."
  12928. msgstr ""
  12929. #: doc/classes/Color.xml
  12930. msgid "Royal blue color."
  12931. msgstr ""
  12932. #: doc/classes/Color.xml
  12933. msgid "Saddle brown color."
  12934. msgstr ""
  12935. #: doc/classes/Color.xml
  12936. msgid "Salmon color."
  12937. msgstr ""
  12938. #: doc/classes/Color.xml
  12939. msgid "Sandy brown color."
  12940. msgstr ""
  12941. #: doc/classes/Color.xml
  12942. msgid "Sea green color."
  12943. msgstr ""
  12944. #: doc/classes/Color.xml
  12945. msgid "Seashell color."
  12946. msgstr ""
  12947. #: doc/classes/Color.xml
  12948. msgid "Sienna color."
  12949. msgstr ""
  12950. #: doc/classes/Color.xml
  12951. msgid "Silver color."
  12952. msgstr ""
  12953. #: doc/classes/Color.xml
  12954. msgid "Sky blue color."
  12955. msgstr ""
  12956. #: doc/classes/Color.xml
  12957. msgid "Slate blue color."
  12958. msgstr ""
  12959. #: doc/classes/Color.xml
  12960. msgid "Slate gray color."
  12961. msgstr ""
  12962. #: doc/classes/Color.xml
  12963. msgid "Snow color."
  12964. msgstr ""
  12965. #: doc/classes/Color.xml
  12966. msgid "Spring green color."
  12967. msgstr ""
  12968. #: doc/classes/Color.xml
  12969. msgid "Steel blue color."
  12970. msgstr ""
  12971. #: doc/classes/Color.xml
  12972. msgid "Tan color."
  12973. msgstr ""
  12974. #: doc/classes/Color.xml
  12975. msgid "Teal color."
  12976. msgstr ""
  12977. #: doc/classes/Color.xml
  12978. msgid "Thistle color."
  12979. msgstr ""
  12980. #: doc/classes/Color.xml
  12981. msgid "Tomato color."
  12982. msgstr ""
  12983. #: doc/classes/Color.xml
  12984. msgid "Transparent color (white with no alpha)."
  12985. msgstr ""
  12986. #: doc/classes/Color.xml
  12987. msgid "Turquoise color."
  12988. msgstr ""
  12989. #: doc/classes/Color.xml
  12990. msgid "Violet color."
  12991. msgstr ""
  12992. #: doc/classes/Color.xml
  12993. msgid "Web gray color."
  12994. msgstr ""
  12995. #: doc/classes/Color.xml
  12996. msgid "Web green color."
  12997. msgstr ""
  12998. #: doc/classes/Color.xml
  12999. msgid "Web maroon color."
  13000. msgstr ""
  13001. #: doc/classes/Color.xml
  13002. msgid "Web purple color."
  13003. msgstr ""
  13004. #: doc/classes/Color.xml
  13005. msgid "Wheat color."
  13006. msgstr ""
  13007. #: doc/classes/Color.xml
  13008. msgid "White color."
  13009. msgstr ""
  13010. #: doc/classes/Color.xml
  13011. msgid "White smoke color."
  13012. msgstr ""
  13013. #: doc/classes/Color.xml
  13014. msgid "Yellow color."
  13015. msgstr ""
  13016. #: doc/classes/Color.xml
  13017. msgid "Yellow green color."
  13018. msgstr ""
  13019. #: doc/classes/ColorPicker.xml
  13020. msgid "Color picker control."
  13021. msgstr ""
  13022. #: doc/classes/ColorPicker.xml
  13023. msgid ""
  13024. "Displays a color picker widget. Useful for selecting a color from an RGB/"
  13025. "RGBA colorspace.\n"
  13026. "[b]Note:[/b] This control is the color picker widget itself. You can use a "
  13027. "[ColorPickerButton] instead if you need a button that brings up a "
  13028. "[ColorPicker] in a pop-up."
  13029. msgstr ""
  13030. #: doc/classes/ColorPicker.xml
  13031. msgid ""
  13032. "Adds the given color to a list of color presets. The presets are displayed "
  13033. "in the color picker and the user will be able to select them.\n"
  13034. "[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
  13035. msgstr ""
  13036. #: doc/classes/ColorPicker.xml
  13037. msgid ""
  13038. "Removes the given color from the list of color presets of this color picker."
  13039. msgstr ""
  13040. #: doc/classes/ColorPicker.xml
  13041. msgid "Returns the list of colors in the presets of the color picker."
  13042. msgstr ""
  13043. #: doc/classes/ColorPicker.xml doc/classes/ColorPickerButton.xml
  13044. msgid "The currently selected color."
  13045. msgstr ""
  13046. #: doc/classes/ColorPicker.xml
  13047. msgid ""
  13048. "If [code]true[/code], the color will apply only after the user releases the "
  13049. "mouse button, otherwise it will apply immediately even in mouse motion event "
  13050. "(which can cause performance issues)."
  13051. msgstr ""
  13052. #: doc/classes/ColorPicker.xml
  13053. #, fuzzy
  13054. msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
  13055. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  13056. #: doc/classes/ColorPicker.xml
  13057. msgid ""
  13058. "If [code]true[/code], allows editing the color with Hue/Saturation/Value "
  13059. "sliders.\n"
  13060. "[b]Note:[/b] Cannot be enabled if raw mode is on."
  13061. msgstr ""
  13062. #: doc/classes/ColorPicker.xml
  13063. msgid "If [code]true[/code], the \"add preset\" button is enabled."
  13064. msgstr ""
  13065. #: doc/classes/ColorPicker.xml
  13066. msgid "If [code]true[/code], saved color presets are visible."
  13067. msgstr ""
  13068. #: doc/classes/ColorPicker.xml
  13069. msgid ""
  13070. "If [code]true[/code], allows the color R, G, B component values to go beyond "
  13071. "1.0, which can be used for certain special operations that require it (like "
  13072. "tinting without darkening or rendering sprites in HDR).\n"
  13073. "[b]Note:[/b] Cannot be enabled if HSV mode is on."
  13074. msgstr ""
  13075. #: doc/classes/ColorPicker.xml
  13076. msgid "Emitted when the color is changed."
  13077. msgstr ""
  13078. #: doc/classes/ColorPicker.xml
  13079. msgid "Emitted when a preset is added."
  13080. msgstr ""
  13081. #: doc/classes/ColorPicker.xml
  13082. msgid "Emitted when a preset is removed."
  13083. msgstr ""
  13084. #: doc/classes/ColorPicker.xml
  13085. msgid "The width of the hue selection slider."
  13086. msgstr ""
  13087. #: doc/classes/ColorPicker.xml
  13088. msgid "The margin around the [ColorPicker]."
  13089. msgstr ""
  13090. #: doc/classes/ColorPicker.xml
  13091. msgid "The height of the saturation-value selection box."
  13092. msgstr ""
  13093. #: doc/classes/ColorPicker.xml
  13094. msgid "The width of the saturation-value selection box."
  13095. msgstr ""
  13096. #: doc/classes/ColorPicker.xml
  13097. msgid "The icon for the \"Add Preset\" button."
  13098. msgstr ""
  13099. #: doc/classes/ColorPicker.xml
  13100. msgid "Custom texture for the hue selection slider on the right."
  13101. msgstr ""
  13102. #: doc/classes/ColorPicker.xml
  13103. msgid ""
  13104. "The indicator used to signalize that the color value is outside the 0-1 "
  13105. "range."
  13106. msgstr ""
  13107. #: doc/classes/ColorPicker.xml
  13108. msgid "The icon for the screen color picker button."
  13109. msgstr ""
  13110. #: doc/classes/ColorPickerButton.xml
  13111. msgid "Button that pops out a [ColorPicker]."
  13112. msgstr ""
  13113. #: doc/classes/ColorPickerButton.xml
  13114. msgid ""
  13115. "Encapsulates a [ColorPicker] making it accessible by pressing a button. "
  13116. "Pressing the button will toggle the [ColorPicker] visibility.\n"
  13117. "See also [BaseButton] which contains common properties and methods "
  13118. "associated with this node.\n"
  13119. "[b]Note:[/b] By default, the button may not be wide enough for the color "
  13120. "preview swatch to be visible. Make sure to set [member Control."
  13121. "rect_min_size] to a big enough value to give the button enough space."
  13122. msgstr ""
  13123. #: doc/classes/ColorPickerButton.xml
  13124. msgid ""
  13125. "Returns the [ColorPicker] that this node toggles.\n"
  13126. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  13127. "may cause a crash. If you wish to hide it or any of its children, use their "
  13128. "[member CanvasItem.visible] property."
  13129. msgstr ""
  13130. #: doc/classes/ColorPickerButton.xml
  13131. msgid ""
  13132. "Returns the control's [PopupPanel] which allows you to connect to popup "
  13133. "signals. This allows you to handle events when the ColorPicker is shown or "
  13134. "hidden.\n"
  13135. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  13136. "may cause a crash. If you wish to hide it or any of its children, use their "
  13137. "[member CanvasItem.visible] property."
  13138. msgstr ""
  13139. #: doc/classes/ColorPickerButton.xml
  13140. msgid ""
  13141. "If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
  13142. "be visible."
  13143. msgstr ""
  13144. #: doc/classes/ColorPickerButton.xml
  13145. msgid "Emitted when the color changes."
  13146. msgstr ""
  13147. #: doc/classes/ColorPickerButton.xml
  13148. msgid ""
  13149. "Emitted when the [ColorPicker] is created (the button is pressed for the "
  13150. "first time)."
  13151. msgstr ""
  13152. #: doc/classes/ColorPickerButton.xml
  13153. msgid "Emitted when the [ColorPicker] is closed."
  13154. msgstr ""
  13155. #: doc/classes/ColorPickerButton.xml
  13156. msgid "Default text [Color] of the [ColorPickerButton]."
  13157. msgstr ""
  13158. #: doc/classes/ColorPickerButton.xml
  13159. msgid "Text [Color] used when the [ColorPickerButton] is disabled."
  13160. msgstr ""
  13161. #: doc/classes/ColorPickerButton.xml
  13162. msgid ""
  13163. "Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
  13164. "normal text color of the button. Disabled, hovered, and pressed states take "
  13165. "precedence over this color."
  13166. msgstr ""
  13167. #: doc/classes/ColorPickerButton.xml
  13168. msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
  13169. msgstr ""
  13170. #: doc/classes/ColorPickerButton.xml
  13171. msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
  13172. msgstr ""
  13173. #: doc/classes/ColorPickerButton.xml
  13174. msgid "The horizontal space between [ColorPickerButton]'s icon and text."
  13175. msgstr ""
  13176. #: doc/classes/ColorPickerButton.xml
  13177. msgid "[Font] of the [ColorPickerButton]'s text."
  13178. msgstr ""
  13179. #: doc/classes/ColorPickerButton.xml
  13180. msgid "The background of the color preview rect on the button."
  13181. msgstr ""
  13182. #: doc/classes/ColorPickerButton.xml
  13183. msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
  13184. msgstr ""
  13185. #: doc/classes/ColorPickerButton.xml
  13186. msgid ""
  13187. "[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
  13188. "over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
  13189. "focus visual effect."
  13190. msgstr ""
  13191. #: doc/classes/ColorPickerButton.xml
  13192. msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
  13193. msgstr ""
  13194. #: doc/classes/ColorPickerButton.xml
  13195. msgid "Default [StyleBox] for the [ColorPickerButton]."
  13196. msgstr ""
  13197. #: doc/classes/ColorPickerButton.xml
  13198. msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
  13199. msgstr ""
  13200. #: doc/classes/ColorRect.xml
  13201. msgid "Colored rectangle."
  13202. msgstr ""
  13203. #: doc/classes/ColorRect.xml
  13204. msgid ""
  13205. "Displays a rectangle filled with a solid [member color]. If you need to "
  13206. "display the border alone, consider using [ReferenceRect] instead."
  13207. msgstr ""
  13208. #: doc/classes/ColorRect.xml
  13209. msgid ""
  13210. "The fill color.\n"
  13211. "[codeblock]\n"
  13212. "$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n"
  13213. "[/codeblock]"
  13214. msgstr ""
  13215. #: doc/classes/ConcavePolygonShape.xml
  13216. msgid "Concave polygon shape."
  13217. msgstr ""
  13218. #: doc/classes/ConcavePolygonShape.xml
  13219. msgid ""
  13220. "Concave polygon shape resource, which can be set into a [PhysicsBody] or "
  13221. "area. This shape is created by feeding a list of triangles.\n"
  13222. "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
  13223. "work with static [PhysicsBody] nodes like [StaticBody] and will not work "
  13224. "with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
  13225. "[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
  13226. "created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
  13227. "the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
  13228. "give unexpected results: when using Godot Physics, the area will only detect "
  13229. "collisions with the triangle faces in the [ConcavePolygonShape] (and not "
  13230. "with any \"inside\" of the shape, for example), and when using Bullet "
  13231. "Physics the area will not detect any collisions with the concave shape at "
  13232. "all (this is a known bug)."
  13233. msgstr ""
  13234. #: doc/classes/ConcavePolygonShape.xml
  13235. msgid "Returns the faces (an array of triangles)."
  13236. msgstr ""
  13237. #: doc/classes/ConcavePolygonShape.xml
  13238. msgid "Sets the faces (an array of triangles)."
  13239. msgstr ""
  13240. #: doc/classes/ConcavePolygonShape2D.xml
  13241. msgid "Concave polygon 2D shape resource for physics."
  13242. msgstr ""
  13243. #: doc/classes/ConcavePolygonShape2D.xml
  13244. msgid ""
  13245. "Concave polygon 2D shape resource for physics. It is made out of segments "
  13246. "and is optimal for complex polygonal concave collisions. However, it is not "
  13247. "advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex "
  13248. "decomposition mode (solids) or several convex objects are advised for that "
  13249. "instead. Otherwise, a concave polygon 2D shape is better for static "
  13250. "collisions.\n"
  13251. "The main difference between a [ConvexPolygonShape2D] and a "
  13252. "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
  13253. "uses a more complex method of collision detection, and a convex one forces "
  13254. "itself to be convex in order to speed up collision detection.\n"
  13255. "[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
  13256. "node) may give unexpected results: the area will only detect collisions with "
  13257. "the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
  13258. "the shape, for example)."
  13259. msgstr ""
  13260. #: doc/classes/ConcavePolygonShape2D.xml
  13261. msgid ""
  13262. "The array of points that make up the [ConcavePolygonShape2D]'s line segments."
  13263. msgstr ""
  13264. #: doc/classes/ConeTwistJoint.xml
  13265. msgid "A twist joint between two 3D PhysicsBodies."
  13266. msgstr ""
  13267. #: doc/classes/ConeTwistJoint.xml
  13268. msgid ""
  13269. "The joint can rotate the bodies across an axis defined by the local x-axes "
  13270. "of the [Joint].\n"
  13271. "The twist axis is initiated as the X axis of the [Joint].\n"
  13272. "Once the Bodies swing, the twist axis is calculated as the middle of the x-"
  13273. "axes of the Joint in the local space of the two Bodies. See also "
  13274. "[Generic6DOFJoint]."
  13275. msgstr ""
  13276. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13277. msgid ""
  13278. "The speed with which the swing or twist will take place.\n"
  13279. "The higher, the faster."
  13280. msgstr ""
  13281. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13282. msgid ""
  13283. "Defines, how fast the swing- and twist-speed-difference on both sides gets "
  13284. "synced."
  13285. msgstr ""
  13286. #: doc/classes/ConeTwistJoint.xml
  13287. msgid ""
  13288. "The ease with which the joint starts to twist. If it's too low, it takes "
  13289. "more force to start twisting the joint."
  13290. msgstr ""
  13291. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13292. msgid ""
  13293. "Swing is rotation from side to side, around the axis perpendicular to the "
  13294. "twist axis.\n"
  13295. "The swing span defines, how much rotation will not get corrected along the "
  13296. "swing axis.\n"
  13297. "Could be defined as looseness in the [ConeTwistJoint].\n"
  13298. "If below 0.05, this behavior is locked."
  13299. msgstr ""
  13300. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13301. msgid ""
  13302. "Twist is the rotation around the twist axis, this value defined how far the "
  13303. "joint can twist.\n"
  13304. "Twist is locked if below 0.05."
  13305. msgstr ""
  13306. #: doc/classes/ConeTwistJoint.xml doc/classes/Generic6DOFJoint.xml
  13307. #: doc/classes/HingeJoint.xml doc/classes/Light.xml doc/classes/SliderJoint.xml
  13308. msgid "Represents the size of the [enum Param] enum."
  13309. msgstr ""
  13310. #: doc/classes/ConfigFile.xml
  13311. msgid "Helper class to handle INI-style files."
  13312. msgstr ""
  13313. #: doc/classes/ConfigFile.xml
  13314. msgid ""
  13315. "This helper class can be used to store [Variant] values on the filesystem "
  13316. "using INI-style formatting. The stored values are identified by a section "
  13317. "and a key:\n"
  13318. "[codeblock]\n"
  13319. "[section]\n"
  13320. "some_key=42\n"
  13321. "string_example=\"Hello World!\"\n"
  13322. "a_vector=Vector3( 1, 0, 2 )\n"
  13323. "[/codeblock]\n"
  13324. "The stored data can be saved to or parsed from a file, though ConfigFile "
  13325. "objects can also be used directly without accessing the filesystem.\n"
  13326. "The following example shows how to create a simple [ConfigFile] and save it "
  13327. "on disk:\n"
  13328. "[codeblock]\n"
  13329. "# Create new ConfigFile object.\n"
  13330. "var config = ConfigFile.new()\n"
  13331. "\n"
  13332. "# Store some values.\n"
  13333. "config.set_value(\"Player1\", \"player_name\", \"Steve\")\n"
  13334. "config.set_value(\"Player1\", \"best_score\", 10)\n"
  13335. "config.set_value(\"Player2\", \"player_name\", \"V3geta\")\n"
  13336. "config.set_value(\"Player2\", \"best_score\", 9001)\n"
  13337. "\n"
  13338. "# Save it to a file (overwrite if already exists).\n"
  13339. "config.save(\"user://scores.cfg\")\n"
  13340. "[/codeblock]\n"
  13341. "This example shows how the above file could be loaded:\n"
  13342. "[codeblock]\n"
  13343. "var score_data = {}\n"
  13344. "var config = ConfigFile.new()\n"
  13345. "\n"
  13346. "# Load data from a file.\n"
  13347. "var err = config.load(\"user://scores.cfg\")\n"
  13348. "\n"
  13349. "# If the file didn't load, ignore it.\n"
  13350. "if err != OK:\n"
  13351. " return\n"
  13352. "\n"
  13353. "# Iterate over all sections.\n"
  13354. "for player in config.get_sections():\n"
  13355. " # Fetch the data for each section.\n"
  13356. " var player_name = config.get_value(player, \"player_name\")\n"
  13357. " var player_score = config.get_value(player, \"best_score\")\n"
  13358. " score_data[player_name] = player_score\n"
  13359. "[/codeblock]\n"
  13360. "Any operation that mutates the ConfigFile such as [method set_value], "
  13361. "[method clear], or [method erase_section], only changes what is loaded in "
  13362. "memory. If you want to write the change to a file, you have to save the "
  13363. "changes with [method save], [method save_encrypted], or [method "
  13364. "save_encrypted_pass].\n"
  13365. "Keep in mind that section and property names can't contain spaces. Anything "
  13366. "after a space will be ignored on save and on load.\n"
  13367. "ConfigFiles can also contain manually written comment lines starting with a "
  13368. "semicolon ([code];[/code]). Those lines will be ignored when parsing the "
  13369. "file. Note that comments will be lost when saving the ConfigFile. This can "
  13370. "still be useful for dedicated server configuration files, which are "
  13371. "typically never overwritten without explicit user action.\n"
  13372. "[b]Note:[/b] The file extension given to a ConfigFile does not have any "
  13373. "impact on its formatting or behavior. By convention, the [code].cfg[/code] "
  13374. "extension is used here, but any other extension such as [code].ini[/code] is "
  13375. "also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are "
  13376. "standardized, Godot's ConfigFile formatting may differ from files written by "
  13377. "other programs."
  13378. msgstr ""
  13379. #: doc/classes/ConfigFile.xml
  13380. msgid "Removes the entire contents of the config."
  13381. msgstr ""
  13382. #: doc/classes/ConfigFile.xml
  13383. msgid ""
  13384. "Deletes the specified section along with all the key-value pairs inside. "
  13385. "Raises an error if the section does not exist."
  13386. msgstr ""
  13387. #: doc/classes/ConfigFile.xml
  13388. msgid ""
  13389. "Deletes the specified key in a section. Raises an error if either the "
  13390. "section or the key do not exist."
  13391. msgstr ""
  13392. #: doc/classes/ConfigFile.xml
  13393. msgid ""
  13394. "Returns an array of all defined key identifiers in the specified section. "
  13395. "Raises an error and returns an empty array if the section does not exist."
  13396. msgstr ""
  13397. #: doc/classes/ConfigFile.xml
  13398. msgid "Returns an array of all defined section identifiers."
  13399. msgstr ""
  13400. #: doc/classes/ConfigFile.xml
  13401. msgid ""
  13402. "Returns the current value for the specified section and key. If either the "
  13403. "section or the key do not exist, the method returns the fallback "
  13404. "[code]default[/code] value. If [code]default[/code] is not specified or set "
  13405. "to [code]null[/code], an error is also raised."
  13406. msgstr ""
  13407. #: doc/classes/ConfigFile.xml
  13408. msgid "Returns [code]true[/code] if the specified section exists."
  13409. msgstr ""
  13410. #: doc/classes/ConfigFile.xml
  13411. msgid "Returns [code]true[/code] if the specified section-key pair exists."
  13412. msgstr ""
  13413. #: doc/classes/ConfigFile.xml
  13414. msgid ""
  13415. "Loads the config file specified as a parameter. The file's contents are "
  13416. "parsed and loaded in the [ConfigFile] object which the method was called "
  13417. "on.\n"
  13418. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13419. msgstr ""
  13420. #: doc/classes/ConfigFile.xml
  13421. msgid ""
  13422. "Loads the encrypted config file specified as a parameter, using the provided "
  13423. "[code]key[/code] to decrypt it. The file's contents are parsed and loaded in "
  13424. "the [ConfigFile] object which the method was called on.\n"
  13425. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13426. msgstr ""
  13427. #: doc/classes/ConfigFile.xml
  13428. msgid ""
  13429. "Loads the encrypted config file specified as a parameter, using the provided "
  13430. "[code]password[/code] to decrypt it. The file's contents are parsed and "
  13431. "loaded in the [ConfigFile] object which the method was called on.\n"
  13432. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13433. msgstr ""
  13434. #: doc/classes/ConfigFile.xml
  13435. msgid ""
  13436. "Parses the passed string as the contents of a config file. The string is "
  13437. "parsed and loaded in the ConfigFile object which the method was called on.\n"
  13438. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13439. msgstr ""
  13440. #: doc/classes/ConfigFile.xml
  13441. msgid ""
  13442. "Saves the contents of the [ConfigFile] object to the file specified as a "
  13443. "parameter. The output file uses an INI-style structure.\n"
  13444. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13445. msgstr ""
  13446. #: doc/classes/ConfigFile.xml
  13447. msgid ""
  13448. "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
  13449. "specified as a parameter, using the provided [code]key[/code] to encrypt it. "
  13450. "The output file uses an INI-style structure.\n"
  13451. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13452. msgstr ""
  13453. #: doc/classes/ConfigFile.xml
  13454. msgid ""
  13455. "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
  13456. "specified as a parameter, using the provided [code]password[/code] to "
  13457. "encrypt it. The output file uses an INI-style structure.\n"
  13458. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13459. msgstr ""
  13460. #: doc/classes/ConfigFile.xml
  13461. msgid ""
  13462. "Assigns a value to the specified key of the specified section. If either the "
  13463. "section or the key do not exist, they are created. Passing a [code]null[/"
  13464. "code] value deletes the specified key if it exists, and deletes the section "
  13465. "if it ends up empty once the key has been removed."
  13466. msgstr ""
  13467. #: doc/classes/ConfirmationDialog.xml
  13468. msgid "Dialog for confirmation of actions."
  13469. msgstr ""
  13470. #: doc/classes/ConfirmationDialog.xml
  13471. msgid ""
  13472. "Dialog for confirmation of actions. This dialog inherits from "
  13473. "[AcceptDialog], but has by default an OK and Cancel button (in host OS "
  13474. "order).\n"
  13475. "To get cancel action, you can use:\n"
  13476. "[codeblock]\n"
  13477. "get_cancel().connect(\"pressed\", self, \"cancelled\")\n"
  13478. "[/codeblock]."
  13479. msgstr ""
  13480. #: doc/classes/ConfirmationDialog.xml
  13481. msgid ""
  13482. "Returns the cancel button.\n"
  13483. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  13484. "may cause a crash. If you wish to hide it or any of its children, use their "
  13485. "[member CanvasItem.visible] property."
  13486. msgstr ""
  13487. #: doc/classes/Container.xml
  13488. msgid "Base node for containers."
  13489. msgstr ""
  13490. #: doc/classes/Container.xml
  13491. msgid ""
  13492. "Base node for containers. A [Container] contains other controls and "
  13493. "automatically arranges them in a certain way.\n"
  13494. "A Control can inherit this to create custom container classes."
  13495. msgstr ""
  13496. #: doc/classes/Container.xml
  13497. msgid ""
  13498. "Fit a child control in a given rect. This is mainly a helper for creating "
  13499. "custom container classes."
  13500. msgstr ""
  13501. #: doc/classes/Container.xml
  13502. msgid ""
  13503. "Queue resort of the contained children. This is called automatically anyway, "
  13504. "but can be called upon request."
  13505. msgstr ""
  13506. #: doc/classes/Container.xml
  13507. msgid "Emitted when sorting the children is needed."
  13508. msgstr ""
  13509. #: doc/classes/Container.xml
  13510. msgid ""
  13511. "Notification for when sorting the children, it must be obeyed immediately."
  13512. msgstr ""
  13513. #: doc/classes/Control.xml
  13514. msgid ""
  13515. "All user interface nodes inherit from Control. A control's anchors and "
  13516. "margins adapt its position and size relative to its parent."
  13517. msgstr ""
  13518. #: doc/classes/Control.xml
  13519. msgid ""
  13520. "Base class for all UI-related nodes. [Control] features a bounding rectangle "
  13521. "that defines its extents, an anchor position relative to its parent control "
  13522. "or the current viewport, and margins that represent an offset to the anchor. "
  13523. "The margins update automatically when the node, any of its parents, or the "
  13524. "screen size change.\n"
  13525. "For more information on Godot's UI system, anchors, margins, and containers, "
  13526. "see the related tutorials in the manual. To build flexible UIs, you'll need "
  13527. "a mix of UI elements that inherit from [Control] and [Container] nodes.\n"
  13528. "[b]User Interface nodes and input[/b]\n"
  13529. "Godot sends input events to the scene's root node first, by calling [method "
  13530. "Node._input]. [method Node._input] forwards the event down the node tree to "
  13531. "the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
  13532. "[method MainLoop._input_event]. Call [method accept_event] so no other node "
  13533. "receives the event. Once you accept an input, it becomes handled so [method "
  13534. "Node._unhandled_input] will not process it.\n"
  13535. "Only one [Control] node can be in keyboard focus. Only the node in focus "
  13536. "will receive keyboard events. To get the focus, call [method grab_focus]. "
  13537. "[Control] nodes lose focus when another node grabs it, or if you hide the "
  13538. "node in focus.\n"
  13539. "Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a "
  13540. "[Control] node to ignore mouse or touch events. You'll need it if you place "
  13541. "an icon on top of a button.\n"
  13542. "[Theme] resources change the Control's appearance. If you change the [Theme] "
  13543. "on a [Control] node, it affects all of its children. To override some of the "
  13544. "theme's parameters, call one of the [code]add_*_override[/code] methods, "
  13545. "like [method add_font_override]. You can override the theme with the "
  13546. "inspector.\n"
  13547. "[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you "
  13548. "can't access their values using [method Object.get] and [method Object.set]. "
  13549. "Instead, use [method get_color], [method get_constant], [method get_font], "
  13550. "[method get_icon], [method get_stylebox], and the [code]add_*_override[/"
  13551. "code] methods provided by this class."
  13552. msgstr ""
  13553. #: doc/classes/Control.xml
  13554. msgid "GUI tutorial index"
  13555. msgstr ""
  13556. #: doc/classes/Control.xml
  13557. #, fuzzy
  13558. msgid "Control node gallery"
  13559. msgstr "Phím Control (Ctrl)."
  13560. #: doc/classes/Control.xml
  13561. msgid "All GUI Demos"
  13562. msgstr ""
  13563. #: doc/classes/Control.xml
  13564. msgid ""
  13565. "Virtual method to be implemented by the user. Returns whether [method "
  13566. "_gui_input] should not be called for children controls outside this "
  13567. "control's rectangle. Input will be clipped to the Rect of this [Control]. "
  13568. "Similar to [member rect_clip_content], but doesn't affect visibility.\n"
  13569. "If not overridden, defaults to [code]false[/code]."
  13570. msgstr ""
  13571. #: doc/classes/Control.xml
  13572. msgid ""
  13573. "Virtual method to be implemented by the user. Returns the minimum size for "
  13574. "this control. Alternative to [member rect_min_size] for controlling minimum "
  13575. "size via code. The actual minimum size will be the max value of these two "
  13576. "(in each axis separately).\n"
  13577. "If not overridden, defaults to [constant Vector2.ZERO].\n"
  13578. "[b]Note:[/b] This method will not be called when the script is attached to a "
  13579. "[Control] node that already overrides its minimum size (e.g. [Label], "
  13580. "[Button], [PanelContainer] etc.). It can only be used with most basic GUI "
  13581. "nodes, like [Control], [Container], [Panel] etc."
  13582. msgstr ""
  13583. #: doc/classes/Control.xml
  13584. msgid ""
  13585. "Virtual method to be implemented by the user. Use this method to process and "
  13586. "accept inputs on UI elements. See [method accept_event].\n"
  13587. "Example: clicking a control.\n"
  13588. "[codeblock]\n"
  13589. "func _gui_input(event):\n"
  13590. " if event is InputEventMouseButton:\n"
  13591. " if event.button_index == BUTTON_LEFT and event.pressed:\n"
  13592. " print(\"I've been clicked D:\")\n"
  13593. "[/codeblock]\n"
  13594. "The event won't trigger if:\n"
  13595. "* clicking outside the control (see [method has_point]);\n"
  13596. "* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
  13597. "* control is obstructed by another [Control] on top of it, which doesn't "
  13598. "have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
  13599. "* control's parent has [member mouse_filter] set to [constant "
  13600. "MOUSE_FILTER_STOP] or has accepted the event;\n"
  13601. "* it happens outside the parent's rectangle and the parent has either "
  13602. "[member rect_clip_content] or [method _clips_input] enabled.\n"
  13603. "[b]Note:[/b] Event position is relative to the control origin."
  13604. msgstr ""
  13605. #: doc/classes/Control.xml
  13606. msgid ""
  13607. "Virtual method to be implemented by the user. Returns a [Control] node that "
  13608. "should be used as a tooltip instead of the default one. The [code]for_text[/"
  13609. "code] includes the contents of the [member hint_tooltip] property.\n"
  13610. "The returned node must be of type [Control] or Control-derived. It can have "
  13611. "child nodes of any type. It is freed when the tooltip disappears, so make "
  13612. "sure you always provide a new instance (if you want to use a pre-existing "
  13613. "node from your scene tree, you can duplicate it and pass the duplicated "
  13614. "instance). When [code]null[/code] or a non-Control node is returned, the "
  13615. "default tooltip will be used instead.\n"
  13616. "The returned node will be added as child to a [PopupPanel], so you should "
  13617. "only provide the contents of that panel. That [PopupPanel] can be themed "
  13618. "using [method Theme.set_stylebox] for the type [code]\"TooltipPanel\"[/code] "
  13619. "(see [member hint_tooltip] for an example).\n"
  13620. "[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure "
  13621. "it's fully visible, you might want to set its [member rect_min_size] to some "
  13622. "non-zero value.\n"
  13623. "Example of usage with a custom-constructed node:\n"
  13624. "[codeblock]\n"
  13625. "func _make_custom_tooltip(for_text):\n"
  13626. " var label = Label.new()\n"
  13627. " label.text = for_text\n"
  13628. " return label\n"
  13629. "[/codeblock]\n"
  13630. "Example of usage with a custom scene instance:\n"
  13631. "[codeblock]\n"
  13632. "func _make_custom_tooltip(for_text):\n"
  13633. " var tooltip = preload(\"res://SomeTooltipScene.tscn\").instance()\n"
  13634. " tooltip.get_node(\"Label\").text = for_text\n"
  13635. " return tooltip\n"
  13636. "[/codeblock]"
  13637. msgstr ""
  13638. #: doc/classes/Control.xml
  13639. msgid ""
  13640. "Marks an input event as handled. Once you accept an input event, it stops "
  13641. "propagating, even to nodes listening to [method Node._unhandled_input] or "
  13642. "[method Node._unhandled_key_input]."
  13643. msgstr ""
  13644. #: doc/classes/Control.xml
  13645. msgid ""
  13646. "Creates a local override for a theme [Color] with the specified [code]name[/"
  13647. "code]. Local overrides always take precedence when fetching theme items for "
  13648. "the control.\n"
  13649. "See also [method get_color], [method remove_color_override].\n"
  13650. "[b]Example of overriding a label's color and resetting it later:[/b]\n"
  13651. "[codeblock]\n"
  13652. "# Given the child Label node \"MyLabel\", override its font color with a "
  13653. "custom value.\n"
  13654. "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
  13655. "# Reset the font color of the child label.\n"
  13656. "$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
  13657. "\"Label\"))\n"
  13658. "[/codeblock]"
  13659. msgstr ""
  13660. #: doc/classes/Control.xml
  13661. msgid ""
  13662. "Creates a local override for a theme constant with the specified [code]name[/"
  13663. "code]. Local overrides always take precedence when fetching theme items for "
  13664. "the control.\n"
  13665. "See also [method get_constant], [method remove_constant_override]."
  13666. msgstr ""
  13667. #: doc/classes/Control.xml
  13668. msgid ""
  13669. "Creates a local override for a theme [Font] with the specified [code]name[/"
  13670. "code]. Local overrides always take precedence when fetching theme items for "
  13671. "the control.\n"
  13672. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13673. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13674. "remove_font_override] instead.\n"
  13675. "See also [method get_font]."
  13676. msgstr ""
  13677. #: doc/classes/Control.xml
  13678. msgid ""
  13679. "Creates a local override for a theme icon with the specified [code]name[/"
  13680. "code]. Local overrides always take precedence when fetching theme items for "
  13681. "the control.\n"
  13682. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13683. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13684. "remove_icon_override] instead.\n"
  13685. "See also [method get_icon]."
  13686. msgstr ""
  13687. #: doc/classes/Control.xml
  13688. msgid ""
  13689. "Creates a local override for a theme shader with the specified [code]name[/"
  13690. "code]. Local overrides always take precedence when fetching theme items for "
  13691. "the control.\n"
  13692. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13693. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13694. "remove_shader_override] instead."
  13695. msgstr ""
  13696. #: doc/classes/Control.xml
  13697. msgid ""
  13698. "Creates a local override for a theme [StyleBox] with the specified "
  13699. "[code]name[/code]. Local overrides always take precedence when fetching "
  13700. "theme items for the control.\n"
  13701. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13702. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13703. "remove_stylebox_override] instead.\n"
  13704. "See also [method get_stylebox].\n"
  13705. "[b]Example of modifying a property in a StyleBox by duplicating it:[/b]\n"
  13706. "[codeblock]\n"
  13707. "# The snippet below assumes the child node MyButton has a StyleBoxFlat "
  13708. "assigned.\n"
  13709. "# Resources are shared across instances, so we need to duplicate it\n"
  13710. "# to avoid modifying the appearance of all other buttons.\n"
  13711. "var new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\n"
  13712. "new_stylebox_normal.border_width_top = 3\n"
  13713. "new_stylebox_normal.border_color = Color(0, 1, 0.5)\n"
  13714. "$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n"
  13715. "# Remove the stylebox override.\n"
  13716. "$MyButton.add_stylebox_override(\"normal\", null)\n"
  13717. "[/codeblock]"
  13718. msgstr ""
  13719. #: doc/classes/Control.xml
  13720. msgid ""
  13721. "Godot calls this method to test if [code]data[/code] from a control's "
  13722. "[method get_drag_data] can be dropped at [code]position[/code]. "
  13723. "[code]position[/code] is local to this control.\n"
  13724. "This method should only be used to test the data. Process the data in "
  13725. "[method drop_data].\n"
  13726. "[codeblock]\n"
  13727. "func can_drop_data(position, data):\n"
  13728. " # Check position if it is relevant to you\n"
  13729. " # Otherwise, just check data\n"
  13730. " return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
  13731. "[/codeblock]"
  13732. msgstr ""
  13733. #: doc/classes/Control.xml
  13734. msgid ""
  13735. "Godot calls this method to pass you the [code]data[/code] from a control's "
  13736. "[method get_drag_data] result. Godot first calls [method can_drop_data] to "
  13737. "test if [code]data[/code] is allowed to drop at [code]position[/code] where "
  13738. "[code]position[/code] is local to this control.\n"
  13739. "[codeblock]\n"
  13740. "func can_drop_data(position, data):\n"
  13741. " return typeof(data) == TYPE_DICTIONARY and data.has(\"color\")\n"
  13742. "\n"
  13743. "func drop_data(position, data):\n"
  13744. " color = data[\"color\"]\n"
  13745. "[/codeblock]"
  13746. msgstr ""
  13747. #: doc/classes/Control.xml
  13748. msgid ""
  13749. "Finds the next (below in the tree) [Control] that can receive the focus."
  13750. msgstr ""
  13751. #: doc/classes/Control.xml
  13752. msgid ""
  13753. "Finds the previous (above in the tree) [Control] that can receive the focus."
  13754. msgstr ""
  13755. #: doc/classes/Control.xml
  13756. msgid ""
  13757. "Forces drag and bypasses [method get_drag_data] and [method "
  13758. "set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
  13759. "Drag will start even if the mouse is neither over nor pressed on this "
  13760. "control.\n"
  13761. "The methods [method can_drop_data] and [method drop_data] must be "
  13762. "implemented on controls that want to receive drop data."
  13763. msgstr ""
  13764. #: doc/classes/Control.xml
  13765. msgid ""
  13766. "Returns the anchor identified by [code]margin[/code] constant from [enum "
  13767. "Margin] enum. A getter method for [member anchor_bottom], [member "
  13768. "anchor_left], [member anchor_right] and [member anchor_top]."
  13769. msgstr ""
  13770. #: doc/classes/Control.xml
  13771. msgid ""
  13772. "Returns [member margin_left] and [member margin_top]. See also [member "
  13773. "rect_position]."
  13774. msgstr ""
  13775. #: doc/classes/Control.xml
  13776. msgid ""
  13777. "Returns a [Color] from the first matching [Theme] in the tree if that "
  13778. "[Theme] has a color item with the specified [code]name[/code] and "
  13779. "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
  13780. "name of the current control is used as the type, or [member "
  13781. "theme_type_variation] if it is defined. If the type is a class name its "
  13782. "parent classes are also checked, in order of inheritance.\n"
  13783. "For the current control its local overrides are considered first (see "
  13784. "[method add_color_override]), then its assigned [member theme]. After the "
  13785. "current control, each parent control and its assigned [member theme] are "
  13786. "considered; controls without a [member theme] assigned are skipped. If no "
  13787. "matching [Theme] is found in the tree, a custom project [Theme] (see [member "
  13788. "ProjectSettings.gui/theme/custom]) and the default [Theme] are used.\n"
  13789. "[codeblock]\n"
  13790. "func _ready():\n"
  13791. " # Get the font color defined for the current Control's class, if it "
  13792. "exists.\n"
  13793. " modulate = get_color(\"font_color\")\n"
  13794. " # Get the font color defined for the Button class.\n"
  13795. " modulate = get_color(\"font_color\", \"Button\")\n"
  13796. "[/codeblock]"
  13797. msgstr ""
  13798. #: doc/classes/Control.xml
  13799. msgid ""
  13800. "Returns combined minimum size from [member rect_min_size] and [method "
  13801. "get_minimum_size]."
  13802. msgstr ""
  13803. #: doc/classes/Control.xml
  13804. msgid ""
  13805. "Returns a constant from the first matching [Theme] in the tree if that "
  13806. "[Theme] has a constant item with the specified [code]name[/code] and "
  13807. "[code]theme_type[/code].\n"
  13808. "See [method get_color] for details."
  13809. msgstr ""
  13810. #: doc/classes/Control.xml
  13811. msgid ""
  13812. "Returns the mouse cursor shape the control displays on mouse hover. See "
  13813. "[enum CursorShape]."
  13814. msgstr ""
  13815. #: doc/classes/Control.xml
  13816. msgid ""
  13817. "Godot calls this method to get data that can be dragged and dropped onto "
  13818. "controls that expect drop data. Returns [code]null[/code] if there is no "
  13819. "data to drag. Controls that want to receive drop data should implement "
  13820. "[method can_drop_data] and [method drop_data]. [code]position[/code] is "
  13821. "local to this control. Drag may be forced with [method force_drag].\n"
  13822. "A preview that will follow the mouse that should represent the data can be "
  13823. "set with [method set_drag_preview]. A good time to set the preview is in "
  13824. "this method.\n"
  13825. "[codeblock]\n"
  13826. "func get_drag_data(position):\n"
  13827. " var mydata = make_data()\n"
  13828. " set_drag_preview(make_preview(mydata))\n"
  13829. " return mydata\n"
  13830. "[/codeblock]"
  13831. msgstr ""
  13832. #: doc/classes/Control.xml
  13833. msgid "Returns [member margin_right] and [member margin_bottom]."
  13834. msgstr ""
  13835. #: doc/classes/Control.xml
  13836. msgid ""
  13837. "Returns the focus neighbour identified by [code]margin[/code] constant from "
  13838. "[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
  13839. "[member focus_neighbour_left], [member focus_neighbour_right] and [member "
  13840. "focus_neighbour_top]."
  13841. msgstr ""
  13842. #: doc/classes/Control.xml
  13843. msgid ""
  13844. "Returns the control that has the keyboard focus or [code]null[/code] if none."
  13845. msgstr ""
  13846. #: doc/classes/Control.xml
  13847. msgid ""
  13848. "Returns a [Font] from the first matching [Theme] in the tree if that [Theme] "
  13849. "has a font item with the specified [code]name[/code] and [code]theme_type[/"
  13850. "code].\n"
  13851. "See [method get_color] for details."
  13852. msgstr ""
  13853. #: doc/classes/Control.xml
  13854. msgid ""
  13855. "Returns the position and size of the control relative to the top-left corner "
  13856. "of the screen. See [member rect_position] and [member rect_size]."
  13857. msgstr ""
  13858. #: doc/classes/Control.xml
  13859. msgid ""
  13860. "Returns an icon from the first matching [Theme] in the tree if that [Theme] "
  13861. "has an icon item with the specified [code]name[/code] and [code]theme_type[/"
  13862. "code].\n"
  13863. "See [method get_color] for details."
  13864. msgstr ""
  13865. #: doc/classes/Control.xml
  13866. msgid ""
  13867. "Returns the anchor identified by [code]margin[/code] constant from [enum "
  13868. "Margin] enum. A getter method for [member margin_bottom], [member "
  13869. "margin_left], [member margin_right] and [member margin_top]."
  13870. msgstr ""
  13871. #: doc/classes/Control.xml
  13872. msgid "Returns the minimum size for this control. See [member rect_min_size]."
  13873. msgstr ""
  13874. #: doc/classes/Control.xml
  13875. msgid "Returns the width/height occupied in the parent control."
  13876. msgstr ""
  13877. #: doc/classes/Control.xml
  13878. msgid "Returns the parent control node."
  13879. msgstr ""
  13880. #: doc/classes/Control.xml
  13881. msgid ""
  13882. "Returns the position and size of the control relative to the top-left corner "
  13883. "of the parent Control. See [member rect_position] and [member rect_size]."
  13884. msgstr ""
  13885. #: doc/classes/Control.xml
  13886. msgid "Returns the rotation (in radians)."
  13887. msgstr ""
  13888. #: doc/classes/Control.xml
  13889. msgid ""
  13890. "Returns a [StyleBox] from the first matching [Theme] in the tree if that "
  13891. "[Theme] has a stylebox item with the specified [code]name[/code] and "
  13892. "[code]theme_type[/code].\n"
  13893. "See [method get_color] for details."
  13894. msgstr ""
  13895. #: doc/classes/Control.xml
  13896. msgid ""
  13897. "Returns the default font from the first matching [Theme] in the tree if that "
  13898. "[Theme] has a valid [member Theme.default_font] value.\n"
  13899. "See [method get_color] for details."
  13900. msgstr ""
  13901. #: doc/classes/Control.xml
  13902. msgid ""
  13903. "Returns the tooltip, which will appear when the cursor is resting over this "
  13904. "control. See [member hint_tooltip]."
  13905. msgstr ""
  13906. #: doc/classes/Control.xml
  13907. msgid ""
  13908. "Creates an [InputEventMouseButton] that attempts to click the control. If "
  13909. "the event is received, the control acquires focus.\n"
  13910. "[codeblock]\n"
  13911. "func _process(delta):\n"
  13912. " grab_click_focus() #when clicking another Control node, this node will "
  13913. "be clicked instead\n"
  13914. "[/codeblock]"
  13915. msgstr ""
  13916. #: doc/classes/Control.xml
  13917. msgid ""
  13918. "Steal the focus from another control and become the focused control (see "
  13919. "[member focus_mode]).\n"
  13920. "[b]Note[/b]: Using this method together with [method Object.call_deferred] "
  13921. "makes it more reliable, especially when called inside [method Node._ready]."
  13922. msgstr ""
  13923. #: doc/classes/Control.xml
  13924. msgid ""
  13925. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13926. "has a color item with the specified [code]name[/code] and [code]theme_type[/"
  13927. "code].\n"
  13928. "See [method get_color] for details."
  13929. msgstr ""
  13930. #: doc/classes/Control.xml
  13931. msgid ""
  13932. "Returns [code]true[/code] if there is a local override for a theme [Color] "
  13933. "with the specified [code]name[/code] in this [Control] node.\n"
  13934. "See [method add_color_override]."
  13935. msgstr ""
  13936. #: doc/classes/Control.xml
  13937. msgid ""
  13938. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13939. "has a constant item with the specified [code]name[/code] and "
  13940. "[code]theme_type[/code].\n"
  13941. "See [method get_color] for details."
  13942. msgstr ""
  13943. #: doc/classes/Control.xml
  13944. msgid ""
  13945. "Returns [code]true[/code] if there is a local override for a theme constant "
  13946. "with the specified [code]name[/code] in this [Control] node.\n"
  13947. "See [method add_constant_override]."
  13948. msgstr ""
  13949. #: doc/classes/Control.xml
  13950. msgid ""
  13951. "Returns [code]true[/code] if this is the current focused control. See "
  13952. "[member focus_mode]."
  13953. msgstr ""
  13954. #: doc/classes/Control.xml
  13955. msgid ""
  13956. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13957. "has a font item with the specified [code]name[/code] and [code]theme_type[/"
  13958. "code].\n"
  13959. "See [method get_color] for details."
  13960. msgstr ""
  13961. #: doc/classes/Control.xml
  13962. msgid ""
  13963. "Returns [code]true[/code] if there is a local override for a theme [Font] "
  13964. "with the specified [code]name[/code] in this [Control] node.\n"
  13965. "See [method add_font_override]."
  13966. msgstr ""
  13967. #: doc/classes/Control.xml
  13968. msgid ""
  13969. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13970. "has an icon item with the specified [code]name[/code] and [code]theme_type[/"
  13971. "code].\n"
  13972. "See [method get_color] for details."
  13973. msgstr ""
  13974. #: doc/classes/Control.xml
  13975. msgid ""
  13976. "Returns [code]true[/code] if there is a local override for a theme icon with "
  13977. "the specified [code]name[/code] in this [Control] node.\n"
  13978. "See [method add_icon_override]."
  13979. msgstr ""
  13980. #: doc/classes/Control.xml
  13981. msgid ""
  13982. "Virtual method to be implemented by the user. Returns whether the given "
  13983. "[code]point[/code] is inside this control.\n"
  13984. "If not overridden, default behavior is checking if the point is within "
  13985. "control's Rect.\n"
  13986. "[b]Note:[/b] If you want to check if a point is inside the control, you can "
  13987. "use [code]get_rect().has_point(point)[/code]."
  13988. msgstr ""
  13989. #: doc/classes/Control.xml
  13990. msgid ""
  13991. "Returns [code]true[/code] if there is a local override for a theme shader "
  13992. "with the specified [code]name[/code] in this [Control] node.\n"
  13993. "See [method add_shader_override]."
  13994. msgstr ""
  13995. #: doc/classes/Control.xml
  13996. msgid ""
  13997. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13998. "has a stylebox item with the specified [code]name[/code] and "
  13999. "[code]theme_type[/code].\n"
  14000. "See [method get_color] for details."
  14001. msgstr ""
  14002. #: doc/classes/Control.xml
  14003. msgid ""
  14004. "Returns [code]true[/code] if there is a local override for a theme "
  14005. "[StyleBox] with the specified [code]name[/code] in this [Control] node.\n"
  14006. "See [method add_stylebox_override]."
  14007. msgstr ""
  14008. #: doc/classes/Control.xml
  14009. msgid ""
  14010. "Returns [code]true[/code] if a drag operation is successful. Alternative to "
  14011. "[method Viewport.gui_is_drag_successful].\n"
  14012. "Best used with [constant Node.NOTIFICATION_DRAG_END]."
  14013. msgstr ""
  14014. #: doc/classes/Control.xml
  14015. msgid ""
  14016. "Invalidates the size cache in this node and in parent nodes up to toplevel. "
  14017. "Intended to be used with [method get_minimum_size] when the return value is "
  14018. "changed. Setting [member rect_min_size] directly calls this method "
  14019. "automatically."
  14020. msgstr ""
  14021. #: doc/classes/Control.xml
  14022. msgid ""
  14023. "Give up the focus. No other control will be able to receive keyboard input."
  14024. msgstr ""
  14025. #: doc/classes/Control.xml
  14026. #, fuzzy
  14027. msgid ""
  14028. "Removes a theme override for a [Color] with the given [code]name[/code]."
  14029. msgstr "Trả về sin của tham số."
  14030. #: doc/classes/Control.xml
  14031. #, fuzzy
  14032. msgid ""
  14033. "Removes a theme override for a constant with the given [code]name[/code]."
  14034. msgstr "Trả về sin của tham số."
  14035. #: doc/classes/Control.xml
  14036. #, fuzzy
  14037. msgid "Removes a theme override for a [Font] with the given [code]name[/code]."
  14038. msgstr "Trả về sin của tham số."
  14039. #: doc/classes/Control.xml
  14040. #, fuzzy
  14041. msgid "Removes a theme override for an icon with the given [code]name[/code]."
  14042. msgstr "Trả về sin của tham số."
  14043. #: doc/classes/Control.xml
  14044. #, fuzzy
  14045. msgid "Removes a theme override for a shader with the given [code]name[/code]."
  14046. msgstr "Trả về sin của tham số."
  14047. #: doc/classes/Control.xml
  14048. #, fuzzy
  14049. msgid ""
  14050. "Removes a theme override for a [StyleBox] with the given [code]name[/code]."
  14051. msgstr "Trả về sin của tham số."
  14052. #: doc/classes/Control.xml
  14053. msgid ""
  14054. "Sets the anchor identified by [code]margin[/code] constant from [enum "
  14055. "Margin] enum to value [code]anchor[/code]. A setter method for [member "
  14056. "anchor_bottom], [member anchor_left], [member anchor_right] and [member "
  14057. "anchor_top].\n"
  14058. "If [code]keep_margin[/code] is [code]true[/code], margins aren't updated "
  14059. "after this operation.\n"
  14060. "If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite "
  14061. "anchor overlaps this anchor, the opposite one will have its value "
  14062. "overridden. For example, when setting left anchor to 1 and the right anchor "
  14063. "has value of 0.5, the right anchor will also get value of 1. If "
  14064. "[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor "
  14065. "would get value 0.5."
  14066. msgstr ""
  14067. #: doc/classes/Control.xml
  14068. msgid ""
  14069. "Works the same as [method set_anchor], but instead of [code]keep_margin[/"
  14070. "code] argument and automatic update of margin, it allows to set the margin "
  14071. "offset yourself (see [method set_margin])."
  14072. msgstr ""
  14073. #: doc/classes/Control.xml
  14074. msgid ""
  14075. "Sets both anchor preset and margin preset. See [method set_anchors_preset] "
  14076. "and [method set_margins_preset]."
  14077. msgstr ""
  14078. #: doc/classes/Control.xml
  14079. msgid ""
  14080. "Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
  14081. "enum. This is the code equivalent to using the Layout menu in the 2D "
  14082. "editor.\n"
  14083. "If [code]keep_margins[/code] is [code]true[/code], control's position will "
  14084. "also be updated."
  14085. msgstr ""
  14086. #: doc/classes/Control.xml
  14087. msgid ""
  14088. "Sets [member margin_left] and [member margin_top] at the same time. "
  14089. "Equivalent of changing [member rect_position]."
  14090. msgstr ""
  14091. #: doc/classes/Control.xml
  14092. msgid ""
  14093. "Forwards the handling of this control's drag and drop to [code]target[/code] "
  14094. "control.\n"
  14095. "Forwarding can be implemented in the target control similar to the methods "
  14096. "[method get_drag_data], [method can_drop_data], and [method drop_data] but "
  14097. "with two differences:\n"
  14098. "1. The function name must be suffixed with [b]_fw[/b]\n"
  14099. "2. The function must take an extra argument that is the control doing the "
  14100. "forwarding\n"
  14101. "[codeblock]\n"
  14102. "# ThisControl.gd\n"
  14103. "extends Control\n"
  14104. "func _ready():\n"
  14105. " set_drag_forwarding(target_control)\n"
  14106. "\n"
  14107. "# TargetControl.gd\n"
  14108. "extends Control\n"
  14109. "func can_drop_data_fw(position, data, from_control):\n"
  14110. " return true\n"
  14111. "\n"
  14112. "func drop_data_fw(position, data, from_control):\n"
  14113. " my_handle_data(data)\n"
  14114. "\n"
  14115. "func get_drag_data_fw(position, from_control):\n"
  14116. " set_drag_preview(my_preview)\n"
  14117. " return my_data()\n"
  14118. "[/codeblock]"
  14119. msgstr ""
  14120. #: doc/classes/Control.xml
  14121. msgid ""
  14122. "Shows the given control at the mouse pointer. A good time to call this "
  14123. "method is in [method get_drag_data]. The control must not be in the scene "
  14124. "tree. You should not free the control, and you should not keep a reference "
  14125. "to the control beyond the duration of the drag. It will be deleted "
  14126. "automatically after the drag has ended.\n"
  14127. "[codeblock]\n"
  14128. "export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
  14129. "\n"
  14130. "func get_drag_data(position):\n"
  14131. " # Use a control that is not in the tree\n"
  14132. " var cpb = ColorPickerButton.new()\n"
  14133. " cpb.color = color\n"
  14134. " cpb.rect_size = Vector2(50, 50)\n"
  14135. " set_drag_preview(cpb)\n"
  14136. " return color\n"
  14137. "[/codeblock]"
  14138. msgstr ""
  14139. #: doc/classes/Control.xml
  14140. msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
  14141. msgstr ""
  14142. #: doc/classes/Control.xml
  14143. msgid ""
  14144. "Sets the anchor identified by [code]margin[/code] constant from [enum "
  14145. "Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
  14146. "method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
  14147. "[member focus_neighbour_right] and [member focus_neighbour_top]."
  14148. msgstr ""
  14149. #: doc/classes/Control.xml
  14150. msgid ""
  14151. "Sets the [member rect_global_position] to given [code]position[/code].\n"
  14152. "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
  14153. "updated instead of margins."
  14154. msgstr ""
  14155. #: doc/classes/Control.xml
  14156. msgid ""
  14157. "Sets the margin identified by [code]margin[/code] constant from [enum "
  14158. "Margin] enum to given [code]offset[/code]. A setter method for [member "
  14159. "margin_bottom], [member margin_left], [member margin_right] and [member "
  14160. "margin_top]."
  14161. msgstr ""
  14162. #: doc/classes/Control.xml
  14163. msgid ""
  14164. "Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
  14165. "enum. This is the code equivalent to using the Layout menu in the 2D "
  14166. "editor.\n"
  14167. "Use parameter [code]resize_mode[/code] with constants from [enum Control."
  14168. "LayoutPresetMode] to better determine the resulting size of the [Control]. "
  14169. "Constant size will be ignored if used with presets that change size, e.g. "
  14170. "[code]PRESET_LEFT_WIDE[/code].\n"
  14171. "Use parameter [code]margin[/code] to determine the gap between the [Control] "
  14172. "and the edges."
  14173. msgstr ""
  14174. #: doc/classes/Control.xml
  14175. msgid ""
  14176. "Sets the [member rect_position] to given [code]position[/code].\n"
  14177. "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
  14178. "updated instead of margins."
  14179. msgstr ""
  14180. #: doc/classes/Control.xml
  14181. msgid "Sets the rotation (in radians)."
  14182. msgstr ""
  14183. #: doc/classes/Control.xml
  14184. msgid ""
  14185. "Sets the size (see [member rect_size]).\n"
  14186. "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
  14187. "updated instead of margins."
  14188. msgstr ""
  14189. #: doc/classes/Control.xml
  14190. msgid ""
  14191. "Displays a control as modal. Control must be a subwindow. Modal controls "
  14192. "capture the input signals until closed or the area outside them is accessed. "
  14193. "When a modal control loses focus, or the ESC key is pressed, they "
  14194. "automatically hide. Modal controls are used extensively for popup dialogs "
  14195. "and menus.\n"
  14196. "If [code]exclusive[/code] is [code]true[/code], other controls will not "
  14197. "receive input and clicking outside this control will not close it."
  14198. msgstr ""
  14199. #: doc/classes/Control.xml
  14200. msgid ""
  14201. "Moves the mouse cursor to [code]to_position[/code], relative to [member "
  14202. "rect_position] of this [Control]."
  14203. msgstr ""
  14204. #: doc/classes/Control.xml
  14205. msgid ""
  14206. "Anchors the bottom edge of the node to the origin, the center, or the end of "
  14207. "its parent control. It changes how the bottom margin updates when the node "
  14208. "moves or changes size. You can use one of the [enum Anchor] constants for "
  14209. "convenience."
  14210. msgstr ""
  14211. #: doc/classes/Control.xml
  14212. msgid ""
  14213. "Anchors the left edge of the node to the origin, the center or the end of "
  14214. "its parent control. It changes how the left margin updates when the node "
  14215. "moves or changes size. You can use one of the [enum Anchor] constants for "
  14216. "convenience."
  14217. msgstr ""
  14218. #: doc/classes/Control.xml
  14219. msgid ""
  14220. "Anchors the right edge of the node to the origin, the center or the end of "
  14221. "its parent control. It changes how the right margin updates when the node "
  14222. "moves or changes size. You can use one of the [enum Anchor] constants for "
  14223. "convenience."
  14224. msgstr ""
  14225. #: doc/classes/Control.xml
  14226. msgid ""
  14227. "Anchors the top edge of the node to the origin, the center or the end of its "
  14228. "parent control. It changes how the top margin updates when the node moves or "
  14229. "changes size. You can use one of the [enum Anchor] constants for convenience."
  14230. msgstr ""
  14231. #: doc/classes/Control.xml
  14232. msgid ""
  14233. "The focus access mode for the control (None, Click or All). Only one Control "
  14234. "can be focused at the same time, and it will receive keyboard signals."
  14235. msgstr ""
  14236. #: doc/classes/Control.xml
  14237. msgid ""
  14238. "Tells Godot which node it should give keyboard focus to if the user presses "
  14239. "the down arrow on the keyboard or down on a gamepad by default. You can "
  14240. "change the key by editing the [code]ui_down[/code] input action. The node "
  14241. "must be a [Control]. If this property is not set, Godot will give focus to "
  14242. "the closest [Control] to the bottom of this one."
  14243. msgstr ""
  14244. #: doc/classes/Control.xml
  14245. msgid ""
  14246. "Tells Godot which node it should give keyboard focus to if the user presses "
  14247. "the left arrow on the keyboard or left on a gamepad by default. You can "
  14248. "change the key by editing the [code]ui_left[/code] input action. The node "
  14249. "must be a [Control]. If this property is not set, Godot will give focus to "
  14250. "the closest [Control] to the left of this one."
  14251. msgstr ""
  14252. #: doc/classes/Control.xml
  14253. msgid ""
  14254. "Tells Godot which node it should give keyboard focus to if the user presses "
  14255. "the right arrow on the keyboard or right on a gamepad by default. You can "
  14256. "change the key by editing the [code]ui_right[/code] input action. The node "
  14257. "must be a [Control]. If this property is not set, Godot will give focus to "
  14258. "the closest [Control] to the bottom of this one."
  14259. msgstr ""
  14260. #: doc/classes/Control.xml
  14261. msgid ""
  14262. "Tells Godot which node it should give keyboard focus to if the user presses "
  14263. "the top arrow on the keyboard or top on a gamepad by default. You can change "
  14264. "the key by editing the [code]ui_top[/code] input action. The node must be a "
  14265. "[Control]. If this property is not set, Godot will give focus to the closest "
  14266. "[Control] to the bottom of this one."
  14267. msgstr ""
  14268. #: doc/classes/Control.xml
  14269. msgid ""
  14270. "Tells Godot which node it should give keyboard focus to if the user presses "
  14271. "Tab on a keyboard by default. You can change the key by editing the "
  14272. "[code]ui_focus_next[/code] input action.\n"
  14273. "If this property is not set, Godot will select a \"best guess\" based on "
  14274. "surrounding nodes in the scene tree."
  14275. msgstr ""
  14276. #: doc/classes/Control.xml
  14277. msgid ""
  14278. "Tells Godot which node it should give keyboard focus to if the user presses "
  14279. "Shift+Tab on a keyboard by default. You can change the key by editing the "
  14280. "[code]ui_focus_prev[/code] input action.\n"
  14281. "If this property is not set, Godot will select a \"best guess\" based on "
  14282. "surrounding nodes in the scene tree."
  14283. msgstr ""
  14284. #: doc/classes/Control.xml
  14285. msgid ""
  14286. "Controls the direction on the horizontal axis in which the control should "
  14287. "grow if its horizontal minimum size is changed to be greater than its "
  14288. "current size, as the control always has to be at least the minimum size."
  14289. msgstr ""
  14290. #: doc/classes/Control.xml
  14291. msgid ""
  14292. "Controls the direction on the vertical axis in which the control should grow "
  14293. "if its vertical minimum size is changed to be greater than its current size, "
  14294. "as the control always has to be at least the minimum size."
  14295. msgstr ""
  14296. #: doc/classes/Control.xml
  14297. msgid ""
  14298. "Changes the tooltip text. The tooltip appears when the user's mouse cursor "
  14299. "stays idle over this control for a few moments, provided that the [member "
  14300. "mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change "
  14301. "the time required for the tooltip to appear with [code]gui/timers/"
  14302. "tooltip_delay_sec[/code] option in Project Settings.\n"
  14303. "The tooltip popup will use either a default implementation, or a custom one "
  14304. "that you can provide by overriding [method _make_custom_tooltip]. The "
  14305. "default tooltip includes a [PopupPanel] and [Label] whose theme properties "
  14306. "can be customized using [Theme] methods with the [code]\"TooltipPanel\"[/"
  14307. "code] and [code]\"TooltipLabel\"[/code] respectively. For example:\n"
  14308. "[codeblock]\n"
  14309. "var style_box = StyleBoxFlat.new()\n"
  14310. "style_box.set_bg_color(Color(1, 1, 0))\n"
  14311. "style_box.set_border_width_all(2)\n"
  14312. "# We assume here that the `theme` property has been assigned a custom Theme "
  14313. "beforehand.\n"
  14314. "theme.set_stylebox(\"panel\", \"TooltipPanel\", style_box)\n"
  14315. "theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n"
  14316. "[/codeblock]"
  14317. msgstr ""
  14318. #: doc/classes/Control.xml
  14319. msgid ""
  14320. "Enables whether input should propagate when you close the control as modal.\n"
  14321. "If [code]false[/code], stops event handling at the viewport input event "
  14322. "handling. The viewport first hides the modal and after marks the input as "
  14323. "handled."
  14324. msgstr ""
  14325. #: doc/classes/Control.xml
  14326. msgid ""
  14327. "Distance between the node's bottom edge and its parent control, based on "
  14328. "[member anchor_bottom].\n"
  14329. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14330. "you should not modify them manually if your node is a direct child of a "
  14331. "[Container]. Margins update automatically when you move or resize the node."
  14332. msgstr ""
  14333. #: doc/classes/Control.xml
  14334. msgid ""
  14335. "Distance between the node's left edge and its parent control, based on "
  14336. "[member anchor_left].\n"
  14337. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14338. "you should not modify them manually if your node is a direct child of a "
  14339. "[Container]. Margins update automatically when you move or resize the node."
  14340. msgstr ""
  14341. #: doc/classes/Control.xml
  14342. msgid ""
  14343. "Distance between the node's right edge and its parent control, based on "
  14344. "[member anchor_right].\n"
  14345. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14346. "you should not modify them manually if your node is a direct child of a "
  14347. "[Container]. Margins update automatically when you move or resize the node."
  14348. msgstr ""
  14349. #: doc/classes/Control.xml
  14350. msgid ""
  14351. "Distance between the node's top edge and its parent control, based on "
  14352. "[member anchor_top].\n"
  14353. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14354. "you should not modify them manually if your node is a direct child of a "
  14355. "[Container]. Margins update automatically when you move or resize the node."
  14356. msgstr ""
  14357. #: doc/classes/Control.xml
  14358. msgid ""
  14359. "The default cursor shape for this control. Useful for Godot plugins and "
  14360. "applications or games that use the system's mouse cursors.\n"
  14361. "[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the "
  14362. "system."
  14363. msgstr ""
  14364. #: doc/classes/Control.xml
  14365. msgid ""
  14366. "Controls whether the control will be able to receive mouse button input "
  14367. "events through [method _gui_input] and how these events should be handled. "
  14368. "Also controls whether the control can receive the [signal mouse_entered], "
  14369. "and [signal mouse_exited] signals. See the constants to learn what each does."
  14370. msgstr ""
  14371. #: doc/classes/Control.xml
  14372. msgid ""
  14373. "Enables whether rendering of [CanvasItem] based children should be clipped "
  14374. "to this control's rectangle. If [code]true[/code], parts of a child which "
  14375. "would be visibly outside of this control's rectangle will not be rendered."
  14376. msgstr ""
  14377. #: doc/classes/Control.xml
  14378. msgid ""
  14379. "The node's global position, relative to the world (usually to the top-left "
  14380. "corner of the window)."
  14381. msgstr ""
  14382. #: doc/classes/Control.xml
  14383. msgid ""
  14384. "The minimum size of the node's bounding rectangle. If you set it to a value "
  14385. "greater than (0, 0), the node's bounding rectangle will always have at least "
  14386. "this size, even if its content is smaller. If it's set to (0, 0), the node "
  14387. "sizes automatically to fit its content, be it a texture or child nodes."
  14388. msgstr ""
  14389. #: doc/classes/Control.xml
  14390. msgid ""
  14391. "By default, the node's pivot is its top-left corner. When you change its "
  14392. "[member rect_rotation] or [member rect_scale], it will rotate or scale "
  14393. "around this pivot. Set this property to [member rect_size] / 2 to pivot "
  14394. "around the Control's center."
  14395. msgstr ""
  14396. #: doc/classes/Control.xml
  14397. msgid ""
  14398. "The node's position, relative to its parent. It corresponds to the "
  14399. "rectangle's top-left corner. The property is not affected by [member "
  14400. "rect_pivot_offset]."
  14401. msgstr ""
  14402. #: doc/classes/Control.xml
  14403. msgid ""
  14404. "The node's rotation around its pivot, in degrees. See [member "
  14405. "rect_pivot_offset] to change the pivot's position."
  14406. msgstr ""
  14407. #: doc/classes/Control.xml
  14408. msgid ""
  14409. "The node's scale, relative to its [member rect_size]. Change this property "
  14410. "to scale the node around its [member rect_pivot_offset]. The Control's "
  14411. "[member hint_tooltip] will also scale according to this value.\n"
  14412. "[b]Note:[/b] This property is mainly intended to be used for animation "
  14413. "purposes. Text inside the Control will look pixelated or blurry when the "
  14414. "Control is scaled. To support multiple resolutions in your project, use an "
  14415. "appropriate viewport stretch mode as described in the [url=$DOCS_URL/"
  14416. "tutorials/rendering/multiple_resolutions.html]documentation[/url] instead of "
  14417. "scaling Controls individually.\n"
  14418. "[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
  14419. "will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
  14420. "set the Control's scale when it's instanced, wait for one frame using "
  14421. "[code]yield(get_tree(), \"idle_frame\")[/code] then set its [member "
  14422. "rect_scale] property."
  14423. msgstr ""
  14424. #: doc/classes/Control.xml
  14425. msgid ""
  14426. "The size of the node's bounding rectangle, in pixels. [Container] nodes "
  14427. "update this property automatically."
  14428. msgstr ""
  14429. #: doc/classes/Control.xml
  14430. msgid ""
  14431. "Tells the parent [Container] nodes how they should resize and place the node "
  14432. "on the X axis. Use one of the [enum SizeFlags] constants to change the "
  14433. "flags. See the constants to learn what each does."
  14434. msgstr ""
  14435. #: doc/classes/Control.xml
  14436. msgid ""
  14437. "If the node and at least one of its neighbours uses the [constant "
  14438. "SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
  14439. "space depending on this property. If this node has a stretch ratio of 2 and "
  14440. "its neighbour a ratio of 1, this node will take two thirds of the available "
  14441. "space."
  14442. msgstr ""
  14443. #: doc/classes/Control.xml
  14444. msgid ""
  14445. "Tells the parent [Container] nodes how they should resize and place the node "
  14446. "on the Y axis. Use one of the [enum SizeFlags] constants to change the "
  14447. "flags. See the constants to learn what each does."
  14448. msgstr ""
  14449. #: doc/classes/Control.xml
  14450. msgid ""
  14451. "Changing this property replaces the current [Theme] resource this node and "
  14452. "all its [Control] children use."
  14453. msgstr ""
  14454. #: doc/classes/Control.xml
  14455. msgid ""
  14456. "The name of a theme type variation used by this [Control] to look up its own "
  14457. "theme items. When empty, the class name of the node is used (e.g. "
  14458. "[code]Button[/code] for the [Button] control), as well as the class names of "
  14459. "all parent classes (in order of inheritance).\n"
  14460. "When set, this property gives the highest priority to the type of the "
  14461. "specified name. This type can in turn extend another type, forming a "
  14462. "dependency chain. See [method Theme.set_type_variation]. If the theme item "
  14463. "cannot be found using this type or its base types, lookup falls back on the "
  14464. "class names.\n"
  14465. "[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
  14466. "methods without specifying [code]theme_type[/code].\n"
  14467. "[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
  14468. "root, where each [Control] node is checked for its [member theme] property. "
  14469. "The earliest match against any type/class name is returned. The project-"
  14470. "level Theme and the default Theme are checked last."
  14471. msgstr ""
  14472. #: doc/classes/Control.xml
  14473. msgid "Emitted when the node gains keyboard focus."
  14474. msgstr ""
  14475. #: doc/classes/Control.xml
  14476. msgid "Emitted when the node loses keyboard focus."
  14477. msgstr ""
  14478. #: doc/classes/Control.xml
  14479. msgid "Emitted when the node receives an [InputEvent]."
  14480. msgstr ""
  14481. #: doc/classes/Control.xml
  14482. msgid "Emitted when the node's minimum size changes."
  14483. msgstr ""
  14484. #: doc/classes/Control.xml
  14485. msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
  14486. msgstr ""
  14487. #: doc/classes/Control.xml
  14488. msgid ""
  14489. "Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
  14490. "its [member mouse_filter] lets the event reach it.\n"
  14491. "[b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters "
  14492. "a child [Control] node before entering the parent's [code]Rect[/code] area, "
  14493. "at least until the mouse is moved to reach the parent's [code]Rect[/code] "
  14494. "area."
  14495. msgstr ""
  14496. #: doc/classes/Control.xml
  14497. msgid ""
  14498. "Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
  14499. "its [member mouse_filter] lets the event reach it.\n"
  14500. "[b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a "
  14501. "child [Control] node, even if the mouse cursor is still inside the parent's "
  14502. "[code]Rect[/code] area.\n"
  14503. "If you want to check whether the mouse truly left the area, ignoring any top "
  14504. "nodes, you can use code like this:\n"
  14505. "[codeblock]\n"
  14506. "func _on_mouse_exited():\n"
  14507. " if not Rect2(Vector2(), rect_size)."
  14508. "has_point(get_local_mouse_position()):\n"
  14509. " # Not hovering over area.\n"
  14510. "[/codeblock]"
  14511. msgstr ""
  14512. #: doc/classes/Control.xml
  14513. msgid "Emitted when the control changes size."
  14514. msgstr ""
  14515. #: doc/classes/Control.xml
  14516. msgid ""
  14517. "Emitted when one of the size flags changes. See [member "
  14518. "size_flags_horizontal] and [member size_flags_vertical]."
  14519. msgstr ""
  14520. #: doc/classes/Control.xml
  14521. msgid "The node cannot grab focus. Use with [member focus_mode]."
  14522. msgstr ""
  14523. #: doc/classes/Control.xml
  14524. msgid ""
  14525. "The node can only grab focus on mouse clicks. Use with [member focus_mode]."
  14526. msgstr ""
  14527. #: doc/classes/Control.xml
  14528. msgid ""
  14529. "The node can grab focus on mouse click or using the arrows and the Tab keys "
  14530. "on the keyboard. Use with [member focus_mode]."
  14531. msgstr ""
  14532. #: doc/classes/Control.xml
  14533. msgid ""
  14534. "Sent when the node changes size. Use [member rect_size] to get the new size."
  14535. msgstr ""
  14536. #: doc/classes/Control.xml
  14537. msgid "Sent when the mouse pointer enters the node."
  14538. msgstr ""
  14539. #: doc/classes/Control.xml
  14540. msgid "Sent when the mouse pointer exits the node."
  14541. msgstr ""
  14542. #: doc/classes/Control.xml
  14543. msgid "Sent when the node grabs focus."
  14544. msgstr ""
  14545. #: doc/classes/Control.xml
  14546. msgid "Sent when the node loses focus."
  14547. msgstr ""
  14548. #: doc/classes/Control.xml
  14549. msgid ""
  14550. "Sent when the node's [member theme] changes, right before Godot redraws the "
  14551. "control. Happens when you call one of the [code]add_*_override[/code] "
  14552. "methods."
  14553. msgstr ""
  14554. #: doc/classes/Control.xml
  14555. msgid "Sent when an open modal dialog closes. See [method show_modal]."
  14556. msgstr ""
  14557. #: doc/classes/Control.xml
  14558. msgid ""
  14559. "Sent when this node is inside a [ScrollContainer] which has begun being "
  14560. "scrolled."
  14561. msgstr ""
  14562. #: doc/classes/Control.xml
  14563. msgid ""
  14564. "Sent when this node is inside a [ScrollContainer] which has stopped being "
  14565. "scrolled."
  14566. msgstr ""
  14567. #: doc/classes/Control.xml
  14568. msgid ""
  14569. "Show the system's arrow mouse cursor when the user hovers the node. Use with "
  14570. "[member mouse_default_cursor_shape]."
  14571. msgstr ""
  14572. #: doc/classes/Control.xml
  14573. msgid ""
  14574. "Show the system's I-beam mouse cursor when the user hovers the node. The I-"
  14575. "beam pointer has a shape similar to \"I\". It tells the user they can "
  14576. "highlight or insert text."
  14577. msgstr ""
  14578. #: doc/classes/Control.xml
  14579. msgid ""
  14580. "Show the system's pointing hand mouse cursor when the user hovers the node."
  14581. msgstr ""
  14582. #: doc/classes/Control.xml
  14583. msgid "Show the system's cross mouse cursor when the user hovers the node."
  14584. msgstr ""
  14585. #: doc/classes/Control.xml
  14586. msgid ""
  14587. "Show the system's wait mouse cursor when the user hovers the node. Often an "
  14588. "hourglass."
  14589. msgstr ""
  14590. #: doc/classes/Control.xml
  14591. msgid ""
  14592. "Show the system's busy mouse cursor when the user hovers the node. Often an "
  14593. "arrow with a small hourglass."
  14594. msgstr ""
  14595. #: doc/classes/Control.xml
  14596. msgid ""
  14597. "Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
  14598. "when the user hovers the node. It tells the user they're currently dragging "
  14599. "an item, like a node in the Scene dock."
  14600. msgstr ""
  14601. #: doc/classes/Control.xml
  14602. msgid ""
  14603. "Show the system's drop mouse cursor when the user hovers the node. It can be "
  14604. "an open hand. It tells the user they can drop an item they're currently "
  14605. "grabbing, like a node in the Scene dock."
  14606. msgstr ""
  14607. #: doc/classes/Control.xml
  14608. msgid ""
  14609. "Show the system's forbidden mouse cursor when the user hovers the node. "
  14610. "Often a crossed circle."
  14611. msgstr ""
  14612. #: doc/classes/Control.xml
  14613. msgid ""
  14614. "Show the system's vertical resize mouse cursor when the user hovers the "
  14615. "node. A double-headed vertical arrow. It tells the user they can resize the "
  14616. "window or the panel vertically."
  14617. msgstr ""
  14618. #: doc/classes/Control.xml
  14619. msgid ""
  14620. "Show the system's horizontal resize mouse cursor when the user hovers the "
  14621. "node. A double-headed horizontal arrow. It tells the user they can resize "
  14622. "the window or the panel horizontally."
  14623. msgstr ""
  14624. #: doc/classes/Control.xml
  14625. msgid ""
  14626. "Show the system's window resize mouse cursor when the user hovers the node. "
  14627. "The cursor is a double-headed arrow that goes from the bottom left to the "
  14628. "top right. It tells the user they can resize the window or the panel both "
  14629. "horizontally and vertically."
  14630. msgstr ""
  14631. #: doc/classes/Control.xml
  14632. msgid ""
  14633. "Show the system's window resize mouse cursor when the user hovers the node. "
  14634. "The cursor is a double-headed arrow that goes from the top left to the "
  14635. "bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user "
  14636. "they can resize the window or the panel both horizontally and vertically."
  14637. msgstr ""
  14638. #: doc/classes/Control.xml
  14639. msgid ""
  14640. "Show the system's move mouse cursor when the user hovers the node. It shows "
  14641. "2 double-headed arrows at a 90 degree angle. It tells the user they can move "
  14642. "a UI element freely."
  14643. msgstr ""
  14644. #: doc/classes/Control.xml
  14645. msgid ""
  14646. "Show the system's vertical split mouse cursor when the user hovers the node. "
  14647. "On Windows, it's the same as [constant CURSOR_VSIZE]."
  14648. msgstr ""
  14649. #: doc/classes/Control.xml
  14650. msgid ""
  14651. "Show the system's horizontal split mouse cursor when the user hovers the "
  14652. "node. On Windows, it's the same as [constant CURSOR_HSIZE]."
  14653. msgstr ""
  14654. #: doc/classes/Control.xml
  14655. msgid ""
  14656. "Show the system's help mouse cursor when the user hovers the node, a "
  14657. "question mark."
  14658. msgstr ""
  14659. #: doc/classes/Control.xml
  14660. msgid ""
  14661. "Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
  14662. "[method set_anchors_preset]."
  14663. msgstr ""
  14664. #: doc/classes/Control.xml
  14665. msgid ""
  14666. "Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
  14667. "[method set_anchors_preset]."
  14668. msgstr ""
  14669. #: doc/classes/Control.xml
  14670. msgid ""
  14671. "Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
  14672. "with [method set_anchors_preset]."
  14673. msgstr ""
  14674. #: doc/classes/Control.xml
  14675. msgid ""
  14676. "Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
  14677. "with [method set_anchors_preset]."
  14678. msgstr ""
  14679. #: doc/classes/Control.xml
  14680. msgid ""
  14681. "Snap all 4 anchors to the center of the left edge of the parent control's "
  14682. "bounds. Use with [method set_anchors_preset]."
  14683. msgstr ""
  14684. #: doc/classes/Control.xml
  14685. msgid ""
  14686. "Snap all 4 anchors to the center of the top edge of the parent control's "
  14687. "bounds. Use with [method set_anchors_preset]."
  14688. msgstr ""
  14689. #: doc/classes/Control.xml
  14690. msgid ""
  14691. "Snap all 4 anchors to the center of the right edge of the parent control's "
  14692. "bounds. Use with [method set_anchors_preset]."
  14693. msgstr ""
  14694. #: doc/classes/Control.xml
  14695. msgid ""
  14696. "Snap all 4 anchors to the center of the bottom edge of the parent control's "
  14697. "bounds. Use with [method set_anchors_preset]."
  14698. msgstr ""
  14699. #: doc/classes/Control.xml
  14700. msgid ""
  14701. "Snap all 4 anchors to the center of the parent control's bounds. Use with "
  14702. "[method set_anchors_preset]."
  14703. msgstr ""
  14704. #: doc/classes/Control.xml
  14705. msgid ""
  14706. "Snap all 4 anchors to the left edge of the parent control. The left margin "
  14707. "becomes relative to the left edge and the top margin relative to the top "
  14708. "left corner of the node's parent. Use with [method set_anchors_preset]."
  14709. msgstr ""
  14710. #: doc/classes/Control.xml
  14711. msgid ""
  14712. "Snap all 4 anchors to the top edge of the parent control. The left margin "
  14713. "becomes relative to the top left corner, the top margin relative to the top "
  14714. "edge, and the right margin relative to the top right corner of the node's "
  14715. "parent. Use with [method set_anchors_preset]."
  14716. msgstr ""
  14717. #: doc/classes/Control.xml
  14718. msgid ""
  14719. "Snap all 4 anchors to the right edge of the parent control. The right margin "
  14720. "becomes relative to the right edge and the top margin relative to the top "
  14721. "right corner of the node's parent. Use with [method set_anchors_preset]."
  14722. msgstr ""
  14723. #: doc/classes/Control.xml
  14724. msgid ""
  14725. "Snap all 4 anchors to the bottom edge of the parent control. The left margin "
  14726. "becomes relative to the bottom left corner, the bottom margin relative to "
  14727. "the bottom edge, and the right margin relative to the bottom right corner of "
  14728. "the node's parent. Use with [method set_anchors_preset]."
  14729. msgstr ""
  14730. #: doc/classes/Control.xml
  14731. msgid ""
  14732. "Snap all 4 anchors to a vertical line that cuts the parent control in half. "
  14733. "Use with [method set_anchors_preset]."
  14734. msgstr ""
  14735. #: doc/classes/Control.xml
  14736. msgid ""
  14737. "Snap all 4 anchors to a horizontal line that cuts the parent control in "
  14738. "half. Use with [method set_anchors_preset]."
  14739. msgstr ""
  14740. #: doc/classes/Control.xml
  14741. msgid ""
  14742. "Snap all 4 anchors to the respective corners of the parent control. Set all "
  14743. "4 margins to 0 after you applied this preset and the [Control] will fit its "
  14744. "parent control. This is equivalent to the \"Full Rect\" layout option in the "
  14745. "editor. Use with [method set_anchors_preset]."
  14746. msgstr ""
  14747. #: doc/classes/Control.xml
  14748. msgid "The control will be resized to its minimum size."
  14749. msgstr ""
  14750. #: doc/classes/Control.xml
  14751. msgid "The control's width will not change."
  14752. msgstr ""
  14753. #: doc/classes/Control.xml
  14754. msgid "The control's height will not change."
  14755. msgstr ""
  14756. #: doc/classes/Control.xml
  14757. msgid "The control's size will not change."
  14758. msgstr ""
  14759. #: doc/classes/Control.xml
  14760. msgid ""
  14761. "Tells the parent [Container] to expand the bounds of this node to fill all "
  14762. "the available space without pushing any other node. Use with [member "
  14763. "size_flags_horizontal] and [member size_flags_vertical]."
  14764. msgstr ""
  14765. #: doc/classes/Control.xml
  14766. msgid ""
  14767. "Tells the parent [Container] to let this node take all the available space "
  14768. "on the axis you flag. If multiple neighboring nodes are set to expand, "
  14769. "they'll share the space based on their stretch ratio. See [member "
  14770. "size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and "
  14771. "[member size_flags_vertical]."
  14772. msgstr ""
  14773. #: doc/classes/Control.xml
  14774. msgid ""
  14775. "Sets the node's size flags to both fill and expand. See the 2 constants "
  14776. "above for more information."
  14777. msgstr ""
  14778. #: doc/classes/Control.xml
  14779. msgid ""
  14780. "Tells the parent [Container] to center the node in itself. It centers the "
  14781. "control based on its bounding box, so it doesn't work with the fill or "
  14782. "expand size flags. Use with [member size_flags_horizontal] and [member "
  14783. "size_flags_vertical]."
  14784. msgstr ""
  14785. #: doc/classes/Control.xml
  14786. msgid ""
  14787. "Tells the parent [Container] to align the node with its end, either the "
  14788. "bottom or the right edge. It doesn't work with the fill or expand size "
  14789. "flags. Use with [member size_flags_horizontal] and [member "
  14790. "size_flags_vertical]."
  14791. msgstr ""
  14792. #: doc/classes/Control.xml
  14793. msgid ""
  14794. "The control will receive mouse button input events through [method "
  14795. "_gui_input] if clicked on. And the control will receive the [signal "
  14796. "mouse_entered] and [signal mouse_exited] signals. These events are "
  14797. "automatically marked as handled, and they will not propagate further to "
  14798. "other controls. This also results in blocking signals in other controls."
  14799. msgstr ""
  14800. #: doc/classes/Control.xml
  14801. msgid ""
  14802. "The control will receive mouse button input events through [method "
  14803. "_gui_input] if clicked on. And the control will receive the [signal "
  14804. "mouse_entered] and [signal mouse_exited] signals. If this control does not "
  14805. "handle the event, the parent control (if any) will be considered, and so on "
  14806. "until there is no more parent control to potentially handle it. This also "
  14807. "allows signals to fire in other controls. Even if no control handled it at "
  14808. "all, the event will still be handled automatically, so unhandled input will "
  14809. "not be fired."
  14810. msgstr ""
  14811. #: doc/classes/Control.xml
  14812. msgid ""
  14813. "The control will not receive mouse button input events through [method "
  14814. "_gui_input]. The control will also not receive the [signal mouse_entered] "
  14815. "nor [signal mouse_exited] signals. This will not block other controls from "
  14816. "receiving these events or firing the signals. Ignored events will not be "
  14817. "handled automatically."
  14818. msgstr ""
  14819. #: doc/classes/Control.xml
  14820. msgid ""
  14821. "The control will grow to the left or top to make up if its minimum size is "
  14822. "changed to be greater than its current size on the respective axis."
  14823. msgstr ""
  14824. #: doc/classes/Control.xml
  14825. msgid ""
  14826. "The control will grow to the right or bottom to make up if its minimum size "
  14827. "is changed to be greater than its current size on the respective axis."
  14828. msgstr ""
  14829. #: doc/classes/Control.xml
  14830. msgid ""
  14831. "The control will grow in both directions equally to make up if its minimum "
  14832. "size is changed to be greater than its current size."
  14833. msgstr ""
  14834. #: doc/classes/Control.xml
  14835. msgid ""
  14836. "Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
  14837. "code], in the top left. Use it with one of the [code]anchor_*[/code] member "
  14838. "variables, like [member anchor_left]. To change all 4 anchors at once, use "
  14839. "[method set_anchors_preset]."
  14840. msgstr ""
  14841. #: doc/classes/Control.xml
  14842. msgid ""
  14843. "Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
  14844. "code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
  14845. "member variables, like [member anchor_left]. To change all 4 anchors at "
  14846. "once, use [method set_anchors_preset]."
  14847. msgstr ""
  14848. #: doc/classes/ConvexPolygonShape.xml
  14849. msgid "Convex polygon shape for 3D physics."
  14850. msgstr ""
  14851. #: doc/classes/ConvexPolygonShape.xml
  14852. msgid ""
  14853. "Convex polygon shape resource, which can be added to a [PhysicsBody] or area."
  14854. msgstr ""
  14855. #: doc/classes/ConvexPolygonShape.xml
  14856. msgid "The list of 3D points forming the convex polygon shape."
  14857. msgstr ""
  14858. #: doc/classes/ConvexPolygonShape2D.xml
  14859. msgid "Convex polygon shape for 2D physics."
  14860. msgstr ""
  14861. #: doc/classes/ConvexPolygonShape2D.xml
  14862. msgid ""
  14863. "Convex polygon shape for 2D physics. A convex polygon, whatever its shape, "
  14864. "is internally decomposed into as many convex polygons as needed to ensure "
  14865. "all collision checks against it are always done on convex polygons (which "
  14866. "are faster to check).\n"
  14867. "The main difference between a [ConvexPolygonShape2D] and a "
  14868. "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
  14869. "uses a more complex method of collision detection, and a convex one forces "
  14870. "itself to be convex in order to speed up collision detection."
  14871. msgstr ""
  14872. #: doc/classes/ConvexPolygonShape2D.xml
  14873. msgid ""
  14874. "Based on the set of points provided, this creates and assigns the [member "
  14875. "points] property using the convex hull algorithm. Removing all unneeded "
  14876. "points. See [method Geometry.convex_hull_2d] for details."
  14877. msgstr ""
  14878. #: doc/classes/ConvexPolygonShape2D.xml
  14879. msgid ""
  14880. "The polygon's list of vertices. Can be in either clockwise or "
  14881. "counterclockwise order. Only set this property with convex hull points, use "
  14882. "[method set_point_cloud] to generate a convex hull shape from concave shape "
  14883. "points."
  14884. msgstr ""
  14885. #: doc/classes/CPUParticles.xml
  14886. msgid "CPU-based 3D particle emitter."
  14887. msgstr ""
  14888. #: doc/classes/CPUParticles.xml
  14889. msgid ""
  14890. "CPU-based 3D particle node used to create a variety of particle systems and "
  14891. "effects.\n"
  14892. "See also [Particles], which provides the same functionality with hardware "
  14893. "acceleration, but may not run on older devices.\n"
  14894. "[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
  14895. "and doesn't need to be configured by the user."
  14896. msgstr ""
  14897. #: doc/classes/CPUParticles.xml
  14898. msgid ""
  14899. "Sets this node's properties to match a given [Particles] node with an "
  14900. "assigned [ParticlesMaterial]."
  14901. msgstr ""
  14902. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14903. msgid "Returns the base value of the parameter specified by [enum Parameter]."
  14904. msgstr ""
  14905. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14906. msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
  14907. msgstr ""
  14908. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14909. msgid ""
  14910. "Returns the randomness factor of the parameter specified by [enum Parameter]."
  14911. msgstr ""
  14912. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14913. msgid ""
  14914. "Returns the enabled state of the given flag (see [enum Flags] for options)."
  14915. msgstr ""
  14916. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14917. msgid "Restarts the particle emitter."
  14918. msgstr ""
  14919. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14920. msgid "Sets the base value of the parameter specified by [enum Parameter]."
  14921. msgstr ""
  14922. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14923. msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
  14924. msgstr ""
  14925. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14926. msgid ""
  14927. "Sets the randomness factor of the parameter specified by [enum Parameter]."
  14928. msgstr ""
  14929. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14930. msgid "Enables or disables the given flag (see [enum Flags] for options)."
  14931. msgstr ""
  14932. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14933. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  14934. msgid ""
  14935. "The number of particles emitted in one emission cycle (corresponding to the "
  14936. "[member lifetime]).\n"
  14937. "[b]Note:[/b] Changing [member amount] will reset the particle emission, "
  14938. "therefore removing all particles that were already emitted before changing "
  14939. "[member amount]."
  14940. msgstr ""
  14941. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14942. msgid "Initial rotation applied to each particle, in degrees."
  14943. msgstr ""
  14944. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14945. msgid "Each particle's rotation will be animated along this [Curve]."
  14946. msgstr ""
  14947. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14948. #: doc/classes/ParticlesMaterial.xml
  14949. msgid "Rotation randomness ratio."
  14950. msgstr ""
  14951. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14952. msgid ""
  14953. "Initial angular velocity applied to each particle in [i]degrees[/i] per "
  14954. "second. Sets the speed of rotation of the particle."
  14955. msgstr ""
  14956. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14957. msgid "Each particle's angular velocity will vary along this [Curve]."
  14958. msgstr ""
  14959. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14960. #: doc/classes/ParticlesMaterial.xml
  14961. msgid "Angular velocity randomness ratio."
  14962. msgstr ""
  14963. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14964. #: doc/classes/ParticlesMaterial.xml
  14965. msgid "Particle animation offset."
  14966. msgstr ""
  14967. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14968. msgid "Each particle's animation offset will vary along this [Curve]."
  14969. msgstr ""
  14970. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14971. #: doc/classes/ParticlesMaterial.xml
  14972. msgid "Animation offset randomness ratio."
  14973. msgstr ""
  14974. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14975. #: doc/classes/ParticlesMaterial.xml
  14976. msgid "Particle animation speed."
  14977. msgstr ""
  14978. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14979. msgid "Each particle's animation speed will vary along this [Curve]."
  14980. msgstr ""
  14981. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14982. #: doc/classes/ParticlesMaterial.xml
  14983. msgid "Animation speed randomness ratio."
  14984. msgstr ""
  14985. #: doc/classes/CPUParticles.xml
  14986. msgid ""
  14987. "Each particle's initial color. To have particle display color in a "
  14988. "[SpatialMaterial] make sure to set [member SpatialMaterial."
  14989. "vertex_color_use_as_albedo] to [code]true[/code]."
  14990. msgstr ""
  14991. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14992. #: doc/classes/ParticlesMaterial.xml
  14993. msgid ""
  14994. "Each particle's initial color will vary along this [GradientTexture] "
  14995. "(multiplied with [member color])."
  14996. msgstr ""
  14997. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  14998. msgid ""
  14999. "Each particle's color will vary along this [GradientTexture] over its "
  15000. "lifetime (multiplied with [member color])."
  15001. msgstr ""
  15002. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15003. #: doc/classes/ParticlesMaterial.xml
  15004. msgid "The rate at which particles lose velocity."
  15005. msgstr ""
  15006. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15007. msgid "Damping will vary along this [Curve]."
  15008. msgstr ""
  15009. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15010. #: doc/classes/ParticlesMaterial.xml
  15011. msgid "Damping randomness ratio."
  15012. msgstr ""
  15013. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15014. #: doc/classes/ParticlesMaterial.xml
  15015. msgid "Unit vector specifying the particles' emission direction."
  15016. msgstr ""
  15017. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15018. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15019. msgid "Particle draw order. Uses [enum DrawOrder] values."
  15020. msgstr ""
  15021. #: doc/classes/CPUParticles.xml
  15022. msgid ""
  15023. "The rectangle's extents if [member emission_shape] is set to [constant "
  15024. "EMISSION_SHAPE_BOX]."
  15025. msgstr ""
  15026. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15027. msgid ""
  15028. "Sets the [Color]s to modulate particles by when using [constant "
  15029. "EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
  15030. msgstr ""
  15031. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15032. msgid ""
  15033. "Sets the direction the particles will be emitted in when using [constant "
  15034. "EMISSION_SHAPE_DIRECTED_POINTS]."
  15035. msgstr ""
  15036. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15037. msgid ""
  15038. "Sets the initial positions to spawn particles when using [constant "
  15039. "EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
  15040. msgstr ""
  15041. #: doc/classes/CPUParticles.xml
  15042. msgid ""
  15043. "The axis for the ring shaped emitter when using [constant "
  15044. "EMISSION_SHAPE_RING]."
  15045. msgstr ""
  15046. #: doc/classes/CPUParticles.xml
  15047. msgid ""
  15048. "The height for the ring shaped emitter when using [constant "
  15049. "EMISSION_SHAPE_RING]."
  15050. msgstr ""
  15051. #: doc/classes/CPUParticles.xml
  15052. msgid ""
  15053. "The inner radius for the ring shaped emitter when using [constant "
  15054. "EMISSION_SHAPE_RING]."
  15055. msgstr ""
  15056. #: doc/classes/CPUParticles.xml
  15057. msgid ""
  15058. "The radius for the ring shaped emitter when using [constant "
  15059. "EMISSION_SHAPE_RING]."
  15060. msgstr ""
  15061. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15062. msgid ""
  15063. "Particles will be emitted inside this region. See [enum EmissionShape] for "
  15064. "possible values."
  15065. msgstr ""
  15066. #: doc/classes/CPUParticles.xml
  15067. msgid ""
  15068. "The sphere's radius if [enum EmissionShape] is set to [constant "
  15069. "EMISSION_SHAPE_SPHERE]."
  15070. msgstr ""
  15071. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15072. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15073. msgid "If [code]true[/code], particles are being emitted."
  15074. msgstr ""
  15075. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15076. #: doc/classes/Particles2D.xml
  15077. msgid ""
  15078. "How rapidly particles in an emission cycle are emitted. If greater than "
  15079. "[code]0[/code], there will be a gap in emissions before the next cycle "
  15080. "begins."
  15081. msgstr ""
  15082. #: doc/classes/CPUParticles.xml
  15083. msgid ""
  15084. "The particle system's frame rate is fixed to a value. For instance, changing "
  15085. "the value to 2 will make the particles render at 2 frames per second. Note "
  15086. "this does not slow down the particle system itself."
  15087. msgstr ""
  15088. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15089. #: doc/classes/ParticlesMaterial.xml
  15090. msgid "Align Y axis of particle with the direction of its velocity."
  15091. msgstr ""
  15092. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15093. msgid "If [code]true[/code], particles will not move on the z axis."
  15094. msgstr ""
  15095. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15096. msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
  15097. msgstr ""
  15098. #: doc/classes/CPUParticles.xml
  15099. msgid ""
  15100. "Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
  15101. "particles to X/Z plane."
  15102. msgstr ""
  15103. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15104. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15105. msgid ""
  15106. "If [code]true[/code], results in fractional delta calculation which has a "
  15107. "smoother particles display effect."
  15108. msgstr ""
  15109. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15110. #: doc/classes/ParticlesMaterial.xml
  15111. msgid "Gravity applied to every particle."
  15112. msgstr ""
  15113. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15114. #: doc/classes/ParticlesMaterial.xml
  15115. msgid "Initial hue variation applied to each particle."
  15116. msgstr ""
  15117. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15118. msgid "Each particle's hue will vary along this [Curve]."
  15119. msgstr ""
  15120. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15121. #: doc/classes/ParticlesMaterial.xml
  15122. msgid "Hue variation randomness ratio."
  15123. msgstr ""
  15124. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15125. #: doc/classes/ParticlesMaterial.xml
  15126. msgid ""
  15127. "Initial velocity magnitude for each particle. Direction comes from [member "
  15128. "spread] and the node's orientation."
  15129. msgstr ""
  15130. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15131. #: doc/classes/ParticlesMaterial.xml
  15132. msgid "Initial velocity randomness ratio."
  15133. msgstr ""
  15134. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15135. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15136. msgid "The amount of time each particle will exist (in seconds)."
  15137. msgstr ""
  15138. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15139. #: doc/classes/ParticlesMaterial.xml
  15140. msgid "Particle lifetime randomness ratio."
  15141. msgstr ""
  15142. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15143. #: doc/classes/ParticlesMaterial.xml
  15144. msgid ""
  15145. "Linear acceleration applied to each particle in the direction of motion."
  15146. msgstr ""
  15147. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15148. msgid "Each particle's linear acceleration will vary along this [Curve]."
  15149. msgstr ""
  15150. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15151. #: doc/classes/ParticlesMaterial.xml
  15152. msgid "Linear acceleration randomness ratio."
  15153. msgstr ""
  15154. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15155. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15156. msgid ""
  15157. "If [code]true[/code], particles use the parent node's coordinate space. If "
  15158. "[code]false[/code], they use global coordinates."
  15159. msgstr ""
  15160. #: doc/classes/CPUParticles.xml
  15161. msgid ""
  15162. "The [Mesh] used for each particle. If [code]null[/code], particles will be "
  15163. "spheres."
  15164. msgstr ""
  15165. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15166. #: doc/classes/Particles2D.xml
  15167. msgid ""
  15168. "If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
  15169. "code] during a cycle, emission will stop at the cycle's end."
  15170. msgstr ""
  15171. #: doc/classes/CPUParticles.xml
  15172. msgid ""
  15173. "Orbital velocity applied to each particle. Makes the particles circle around "
  15174. "origin in the local XY plane. Specified in number of full rotations around "
  15175. "origin per second.\n"
  15176. "This property is only available when [member flag_disable_z] is [code]true[/"
  15177. "code]."
  15178. msgstr ""
  15179. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15180. msgid "Each particle's orbital velocity will vary along this [Curve]."
  15181. msgstr ""
  15182. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15183. #: doc/classes/ParticlesMaterial.xml
  15184. msgid "Orbital velocity randomness ratio."
  15185. msgstr ""
  15186. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15187. #: doc/classes/Particles2D.xml
  15188. msgid "Particle system starts as if it had already run for this many seconds."
  15189. msgstr ""
  15190. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15191. #: doc/classes/ParticlesMaterial.xml
  15192. msgid ""
  15193. "Radial acceleration applied to each particle. Makes particle accelerate away "
  15194. "from origin."
  15195. msgstr ""
  15196. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15197. msgid "Each particle's radial acceleration will vary along this [Curve]."
  15198. msgstr ""
  15199. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15200. #: doc/classes/ParticlesMaterial.xml
  15201. msgid "Radial acceleration randomness ratio."
  15202. msgstr ""
  15203. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15204. #: doc/classes/Particles2D.xml
  15205. msgid "Emission lifetime randomness ratio."
  15206. msgstr ""
  15207. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15208. #: doc/classes/ParticlesMaterial.xml
  15209. msgid "Initial scale applied to each particle."
  15210. msgstr ""
  15211. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15212. msgid "Each particle's scale will vary along this [Curve]."
  15213. msgstr ""
  15214. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15215. #: doc/classes/ParticlesMaterial.xml
  15216. msgid "Scale randomness ratio."
  15217. msgstr ""
  15218. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15219. #: doc/classes/Particles2D.xml
  15220. msgid ""
  15221. "Particle system's running speed scaling ratio. A value of [code]0[/code] can "
  15222. "be used to pause the particles."
  15223. msgstr ""
  15224. #: doc/classes/CPUParticles.xml
  15225. msgid ""
  15226. "Each particle's initial direction range from [code]+spread[/code] to [code]-"
  15227. "spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
  15228. msgstr ""
  15229. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15230. #: doc/classes/ParticlesMaterial.xml
  15231. msgid ""
  15232. "Tangential acceleration applied to each particle. Tangential acceleration is "
  15233. "perpendicular to the particle's velocity giving the particles a swirling "
  15234. "motion."
  15235. msgstr ""
  15236. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15237. msgid "Each particle's tangential acceleration will vary along this [Curve]."
  15238. msgstr ""
  15239. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15240. #: doc/classes/ParticlesMaterial.xml
  15241. msgid "Tangential acceleration randomness ratio."
  15242. msgstr ""
  15243. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15244. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15245. msgid "Particles are drawn in the order emitted."
  15246. msgstr ""
  15247. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15248. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15249. msgid "Particles are drawn in order of remaining lifetime."
  15250. msgstr ""
  15251. #: doc/classes/CPUParticles.xml doc/classes/Particles.xml
  15252. msgid "Particles are drawn in order of depth."
  15253. msgstr ""
  15254. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15255. msgid ""
  15256. "Use with [method set_param], [method set_param_randomness], and [method "
  15257. "set_param_curve] to set initial velocity properties."
  15258. msgstr ""
  15259. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15260. msgid ""
  15261. "Use with [method set_param], [method set_param_randomness], and [method "
  15262. "set_param_curve] to set angular velocity properties."
  15263. msgstr ""
  15264. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15265. msgid ""
  15266. "Use with [method set_param], [method set_param_randomness], and [method "
  15267. "set_param_curve] to set orbital velocity properties."
  15268. msgstr ""
  15269. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15270. msgid ""
  15271. "Use with [method set_param], [method set_param_randomness], and [method "
  15272. "set_param_curve] to set linear acceleration properties."
  15273. msgstr ""
  15274. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15275. msgid ""
  15276. "Use with [method set_param], [method set_param_randomness], and [method "
  15277. "set_param_curve] to set radial acceleration properties."
  15278. msgstr ""
  15279. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15280. msgid ""
  15281. "Use with [method set_param], [method set_param_randomness], and [method "
  15282. "set_param_curve] to set tangential acceleration properties."
  15283. msgstr ""
  15284. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15285. msgid ""
  15286. "Use with [method set_param], [method set_param_randomness], and [method "
  15287. "set_param_curve] to set damping properties."
  15288. msgstr ""
  15289. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15290. msgid ""
  15291. "Use with [method set_param], [method set_param_randomness], and [method "
  15292. "set_param_curve] to set angle properties."
  15293. msgstr ""
  15294. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15295. msgid ""
  15296. "Use with [method set_param], [method set_param_randomness], and [method "
  15297. "set_param_curve] to set scale properties."
  15298. msgstr ""
  15299. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15300. msgid ""
  15301. "Use with [method set_param], [method set_param_randomness], and [method "
  15302. "set_param_curve] to set hue variation properties."
  15303. msgstr ""
  15304. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15305. msgid ""
  15306. "Use with [method set_param], [method set_param_randomness], and [method "
  15307. "set_param_curve] to set animation speed properties."
  15308. msgstr ""
  15309. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15310. msgid ""
  15311. "Use with [method set_param], [method set_param_randomness], and [method "
  15312. "set_param_curve] to set animation offset properties."
  15313. msgstr ""
  15314. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15315. #: doc/classes/ParticlesMaterial.xml
  15316. msgid "Represents the size of the [enum Parameter] enum."
  15317. msgstr ""
  15318. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15319. msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
  15320. msgstr ""
  15321. #: doc/classes/CPUParticles.xml
  15322. msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
  15323. msgstr ""
  15324. #: doc/classes/CPUParticles.xml
  15325. msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
  15326. msgstr ""
  15327. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15328. #: doc/classes/GeometryInstance.xml doc/classes/ParticlesMaterial.xml
  15329. #: doc/classes/SpatialMaterial.xml
  15330. msgid "Represents the size of the [enum Flags] enum."
  15331. msgstr ""
  15332. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15333. #: doc/classes/ParticlesMaterial.xml
  15334. msgid "All particles will be emitted from a single point."
  15335. msgstr ""
  15336. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15337. msgid "Particles will be emitted in the volume of a sphere."
  15338. msgstr ""
  15339. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15340. msgid "Particles will be emitted in the volume of a box."
  15341. msgstr ""
  15342. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15343. msgid ""
  15344. "Particles will be emitted at a position chosen randomly among [member "
  15345. "emission_points]. Particle color will be modulated by [member "
  15346. "emission_colors]."
  15347. msgstr ""
  15348. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15349. msgid ""
  15350. "Particles will be emitted at a position chosen randomly among [member "
  15351. "emission_points]. Particle velocity and rotation will be set based on "
  15352. "[member emission_normals]. Particle color will be modulated by [member "
  15353. "emission_colors]."
  15354. msgstr ""
  15355. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15356. msgid "Particles will be emitted in a ring or cylinder."
  15357. msgstr ""
  15358. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15359. #: doc/classes/ParticlesMaterial.xml
  15360. msgid "Represents the size of the [enum EmissionShape] enum."
  15361. msgstr ""
  15362. #: doc/classes/CPUParticles2D.xml
  15363. msgid "CPU-based 2D particle emitter."
  15364. msgstr ""
  15365. #: doc/classes/CPUParticles2D.xml
  15366. msgid ""
  15367. "CPU-based 2D particle node used to create a variety of particle systems and "
  15368. "effects.\n"
  15369. "See also [Particles2D], which provides the same functionality with hardware "
  15370. "acceleration, but may not run on older devices.\n"
  15371. "[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
  15372. "fly and doesn't need to be configured by the user."
  15373. msgstr ""
  15374. #: doc/classes/CPUParticles2D.xml
  15375. msgid ""
  15376. "Sets this node's properties to match a given [Particles2D] node with an "
  15377. "assigned [ParticlesMaterial]."
  15378. msgstr ""
  15379. #: doc/classes/CPUParticles2D.xml
  15380. msgid ""
  15381. "Each particle's initial color. If [member texture] is defined, it will be "
  15382. "multiplied by this color."
  15383. msgstr ""
  15384. #: doc/classes/CPUParticles2D.xml
  15385. msgid ""
  15386. "Each particle's color will vary along this [Gradient] (multiplied with "
  15387. "[member color])."
  15388. msgstr ""
  15389. #: doc/classes/CPUParticles2D.xml
  15390. msgid ""
  15391. "The rectangle's extents if [member emission_shape] is set to [constant "
  15392. "EMISSION_SHAPE_RECTANGLE]."
  15393. msgstr ""
  15394. #: doc/classes/CPUParticles2D.xml
  15395. msgid ""
  15396. "The sphere's radius if [member emission_shape] is set to [constant "
  15397. "EMISSION_SHAPE_SPHERE]."
  15398. msgstr ""
  15399. #: doc/classes/CPUParticles2D.xml doc/classes/Particles.xml
  15400. #: doc/classes/Particles2D.xml
  15401. msgid ""
  15402. "The particle system's frame rate is fixed to a value. For instance, changing "
  15403. "the value to 2 will make the particles render at 2 frames per second. Note "
  15404. "this does not slow down the simulation of the particle system itself."
  15405. msgstr ""
  15406. #: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
  15407. msgid ""
  15408. "Normal map to be used for the [member texture] property.\n"
  15409. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  15410. "See [url=http://wiki.polycount.com/wiki/"
  15411. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  15412. "a comparison of normal map coordinates expected by popular engines."
  15413. msgstr ""
  15414. #: doc/classes/CPUParticles2D.xml
  15415. msgid ""
  15416. "Orbital velocity applied to each particle. Makes the particles circle around "
  15417. "origin. Specified in number of full rotations around origin per second."
  15418. msgstr ""
  15419. #: doc/classes/CPUParticles2D.xml doc/classes/ParticlesMaterial.xml
  15420. msgid ""
  15421. "Each particle's initial direction range from [code]+spread[/code] to [code]-"
  15422. "spread[/code] degrees."
  15423. msgstr ""
  15424. #: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
  15425. msgid "Particle texture. If [code]null[/code], particles will be squares."
  15426. msgstr ""
  15427. #: doc/classes/CPUParticles2D.xml
  15428. msgid "Present for consistency with 3D particle nodes, not used in 2D."
  15429. msgstr ""
  15430. #: doc/classes/CPUParticles2D.xml
  15431. msgid ""
  15432. "Particles will be emitted on the surface of a sphere flattened to two "
  15433. "dimensions."
  15434. msgstr ""
  15435. #: doc/classes/CPUParticles2D.xml
  15436. msgid "Particles will be emitted in the area of a rectangle."
  15437. msgstr ""
  15438. #: doc/classes/Crypto.xml
  15439. msgid "Access to advanced cryptographic functionalities."
  15440. msgstr ""
  15441. #: doc/classes/Crypto.xml
  15442. msgid ""
  15443. "The Crypto class allows you to access some more advanced cryptographic "
  15444. "functionalities in Godot.\n"
  15445. "For now, this includes generating cryptographically secure random bytes, RSA "
  15446. "keys and self-signed X509 certificates generation, asymmetric key encryption/"
  15447. "decryption, and signing/verification.\n"
  15448. "[codeblock]\n"
  15449. "extends Node\n"
  15450. "\n"
  15451. "var crypto = Crypto.new()\n"
  15452. "var key = CryptoKey.new()\n"
  15453. "var cert = X509Certificate.new()\n"
  15454. "\n"
  15455. "func _ready():\n"
  15456. " # Generate new RSA key.\n"
  15457. " key = crypto.generate_rsa(4096)\n"
  15458. " # Generate new self-signed certificate with the given key.\n"
  15459. " cert = crypto.generate_self_signed_certificate(key, \"CN=mydomain.com,"
  15460. "O=My Game Company,C=IT\")\n"
  15461. " # Save key and certificate in the user folder.\n"
  15462. " key.save(\"user://generated.key\")\n"
  15463. " cert.save(\"user://generated.crt\")\n"
  15464. " # Encryption\n"
  15465. " var data = \"Some data\"\n"
  15466. " var encrypted = crypto.encrypt(key, data.to_utf8())\n"
  15467. " # Decryption\n"
  15468. " var decrypted = crypto.decrypt(key, encrypted)\n"
  15469. " # Signing\n"
  15470. " var signature = crypto.sign(HashingContext.HASH_SHA256, data."
  15471. "sha256_buffer(), key)\n"
  15472. " # Verifying\n"
  15473. " var verified = crypto.verify(HashingContext.HASH_SHA256, data."
  15474. "sha256_buffer(), signature, key)\n"
  15475. " # Checks\n"
  15476. " assert(verified)\n"
  15477. " assert(data.to_utf8() == decrypted)\n"
  15478. "[/codeblock]\n"
  15479. "[b]Note:[/b] Not available in HTML5 exports."
  15480. msgstr ""
  15481. #: doc/classes/Crypto.xml
  15482. msgid ""
  15483. "Compares two [PoolByteArray]s for equality without leaking timing "
  15484. "information in order to prevent timing attacks.\n"
  15485. "See [url=https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-"
  15486. "string-comparison-with-double-hmac-strategy]this blog post[/url] for more "
  15487. "information."
  15488. msgstr ""
  15489. #: doc/classes/Crypto.xml
  15490. msgid ""
  15491. "Decrypt the given [code]ciphertext[/code] with the provided private "
  15492. "[code]key[/code].\n"
  15493. "[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key "
  15494. "size."
  15495. msgstr ""
  15496. #: doc/classes/Crypto.xml
  15497. msgid ""
  15498. "Encrypt the given [code]plaintext[/code] with the provided public [code]key[/"
  15499. "code].\n"
  15500. "[b]Note:[/b] The maximum size of accepted plaintext is limited by the key "
  15501. "size."
  15502. msgstr ""
  15503. #: doc/classes/Crypto.xml
  15504. msgid ""
  15505. "Generates a [PoolByteArray] of cryptographically secure random bytes with "
  15506. "given [code]size[/code]."
  15507. msgstr ""
  15508. #: doc/classes/Crypto.xml
  15509. msgid ""
  15510. "Generates an RSA [CryptoKey] that can be used for creating self-signed "
  15511. "certificates and passed to [method StreamPeerSSL.accept_stream]."
  15512. msgstr ""
  15513. #: doc/classes/Crypto.xml
  15514. msgid ""
  15515. "Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
  15516. "[code]issuer_name[/code]. The certificate validity will be defined by "
  15517. "[code]not_before[/code] and [code]not_after[/code] (first valid date and "
  15518. "last valid date). The [code]issuer_name[/code] must contain at least "
  15519. "\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
  15520. "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
  15521. "the organization is based in).\n"
  15522. "A small example to generate an RSA key and a X509 self-signed certificate.\n"
  15523. "[codeblock]\n"
  15524. "var crypto = Crypto.new()\n"
  15525. "# Generate 4096 bits RSA key.\n"
  15526. "var key = crypto.generate_rsa(4096)\n"
  15527. "# Generate self-signed certificate using the given key.\n"
  15528. "var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A "
  15529. "Game Company,C=IT\")\n"
  15530. "[/codeblock]"
  15531. msgstr ""
  15532. #: doc/classes/Crypto.xml
  15533. msgid ""
  15534. "Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of "
  15535. "[code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] "
  15536. "parameter is the hashing algorithm that is used for the inner and outer "
  15537. "hashes.\n"
  15538. "Currently, only [constant HashingContext.HASH_SHA256] and [constant "
  15539. "HashingContext.HASH_SHA1] are supported."
  15540. msgstr ""
  15541. #: doc/classes/Crypto.xml
  15542. msgid ""
  15543. "Sign a given [code]hash[/code] of type [code]hash_type[/code] with the "
  15544. "provided private [code]key[/code]."
  15545. msgstr ""
  15546. #: doc/classes/Crypto.xml
  15547. msgid ""
  15548. "Verify that a given [code]signature[/code] for [code]hash[/code] of type "
  15549. "[code]hash_type[/code] against the provided public [code]key[/code]."
  15550. msgstr ""
  15551. #: doc/classes/CryptoKey.xml
  15552. msgid "A cryptographic key (RSA)."
  15553. msgstr ""
  15554. #: doc/classes/CryptoKey.xml
  15555. msgid ""
  15556. "The CryptoKey class represents a cryptographic key. Keys can be loaded and "
  15557. "saved like any other [Resource].\n"
  15558. "They can be used to generate a self-signed [X509Certificate] via [method "
  15559. "Crypto.generate_self_signed_certificate] and as private key in [method "
  15560. "StreamPeerSSL.accept_stream] along with the appropriate certificate."
  15561. msgstr ""
  15562. #: doc/classes/CryptoKey.xml
  15563. msgid ""
  15564. "Return [code]true[/code] if this CryptoKey only has the public part, and not "
  15565. "the private one."
  15566. msgstr ""
  15567. #: doc/classes/CryptoKey.xml
  15568. msgid ""
  15569. "Loads a key from [code]path[/code]. If [code]public_only[/code] is "
  15570. "[code]true[/code], only the public key will be loaded.\n"
  15571. "[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
  15572. "[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
  15573. msgstr ""
  15574. #: doc/classes/CryptoKey.xml
  15575. msgid ""
  15576. "Loads a key from the given [code]string[/code]. If [code]public_only[/code] "
  15577. "is [code]true[/code], only the public key will be loaded."
  15578. msgstr ""
  15579. #: doc/classes/CryptoKey.xml
  15580. msgid ""
  15581. "Saves a key to the given [code]path[/code]. If [code]public_only[/code] is "
  15582. "[code]true[/code], only the public key will be saved.\n"
  15583. "[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
  15584. "[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
  15585. msgstr ""
  15586. #: doc/classes/CryptoKey.xml
  15587. msgid ""
  15588. "Returns a string containing the key in PEM format. If [code]public_only[/"
  15589. "code] is [code]true[/code], only the public key will be included."
  15590. msgstr ""
  15591. #: modules/csg/doc_classes/CSGBox.xml
  15592. msgid "A CSG Box shape."
  15593. msgstr ""
  15594. #: modules/csg/doc_classes/CSGBox.xml
  15595. msgid ""
  15596. "This node allows you to create a box for use with the CSG system.\n"
  15597. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15598. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15599. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15600. "node also has a significant CPU cost, so it should be avoided during "
  15601. "gameplay."
  15602. msgstr ""
  15603. #: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
  15604. #: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
  15605. #: modules/csg/doc_classes/CSGPolygon.xml
  15606. #: modules/csg/doc_classes/CSGPrimitive.xml
  15607. #: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
  15608. #: modules/csg/doc_classes/CSGTorus.xml
  15609. msgid "Prototyping levels with CSG"
  15610. msgstr ""
  15611. #: modules/csg/doc_classes/CSGBox.xml
  15612. msgid "Depth of the box measured from the center of the box."
  15613. msgstr ""
  15614. #: modules/csg/doc_classes/CSGBox.xml
  15615. msgid "Height of the box measured from the center of the box."
  15616. msgstr ""
  15617. #: modules/csg/doc_classes/CSGBox.xml
  15618. msgid "The material used to render the box."
  15619. msgstr ""
  15620. #: modules/csg/doc_classes/CSGBox.xml
  15621. msgid "Width of the box measured from the center of the box."
  15622. msgstr ""
  15623. #: modules/csg/doc_classes/CSGCombiner.xml
  15624. msgid "A CSG node that allows you to combine other CSG modifiers."
  15625. msgstr ""
  15626. #: modules/csg/doc_classes/CSGCombiner.xml
  15627. msgid ""
  15628. "For complex arrangements of shapes, it is sometimes needed to add structure "
  15629. "to your CSG nodes. The CSGCombiner node allows you to create this structure. "
  15630. "The node encapsulates the result of the CSG operations of its children. In "
  15631. "this way, it is possible to do operations on one set of shapes that are "
  15632. "children of one CSGCombiner node, and a set of separate operations on a "
  15633. "second set of shapes that are children of a second CSGCombiner node, and "
  15634. "then do an operation that takes the two end results as its input to create "
  15635. "the final shape.\n"
  15636. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15637. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15638. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15639. "node also has a significant CPU cost, so it should be avoided during "
  15640. "gameplay."
  15641. msgstr ""
  15642. #: modules/csg/doc_classes/CSGCylinder.xml
  15643. msgid "A CSG Cylinder shape."
  15644. msgstr ""
  15645. #: modules/csg/doc_classes/CSGCylinder.xml
  15646. msgid ""
  15647. "This node allows you to create a cylinder (or cone) for use with the CSG "
  15648. "system.\n"
  15649. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15650. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15651. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15652. "node also has a significant CPU cost, so it should be avoided during "
  15653. "gameplay."
  15654. msgstr ""
  15655. #: modules/csg/doc_classes/CSGCylinder.xml
  15656. msgid ""
  15657. "If [code]true[/code] a cone is created, the [member radius] will only apply "
  15658. "to one side."
  15659. msgstr ""
  15660. #: modules/csg/doc_classes/CSGCylinder.xml
  15661. msgid "The height of the cylinder."
  15662. msgstr ""
  15663. #: modules/csg/doc_classes/CSGCylinder.xml
  15664. msgid "The material used to render the cylinder."
  15665. msgstr ""
  15666. #: modules/csg/doc_classes/CSGCylinder.xml
  15667. msgid "The radius of the cylinder."
  15668. msgstr ""
  15669. #: modules/csg/doc_classes/CSGCylinder.xml
  15670. msgid ""
  15671. "The number of sides of the cylinder, the higher this number the more detail "
  15672. "there will be in the cylinder."
  15673. msgstr ""
  15674. #: modules/csg/doc_classes/CSGCylinder.xml
  15675. msgid ""
  15676. "If [code]true[/code] the normals of the cylinder are set to give a smooth "
  15677. "effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
  15678. "will have a flat shaded look."
  15679. msgstr ""
  15680. #: modules/csg/doc_classes/CSGMesh.xml
  15681. msgid "A CSG Mesh shape that uses a mesh resource."
  15682. msgstr ""
  15683. #: modules/csg/doc_classes/CSGMesh.xml
  15684. msgid ""
  15685. "This CSG node allows you to use any mesh resource as a CSG shape, provided "
  15686. "it is closed, does not self-intersect, does not contain internal faces and "
  15687. "has no edges that connect to more than two faces. See also [CSGPolygon] for "
  15688. "drawing 2D extruded polygons to be used as CSG nodes.\n"
  15689. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15690. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15691. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15692. "node also has a significant CPU cost, so it should be avoided during "
  15693. "gameplay."
  15694. msgstr ""
  15695. #: modules/csg/doc_classes/CSGMesh.xml
  15696. msgid "The [Material] used in drawing the CSG shape."
  15697. msgstr ""
  15698. #: modules/csg/doc_classes/CSGMesh.xml
  15699. msgid ""
  15700. "The [Mesh] resource to use as a CSG shape.\n"
  15701. "[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals "
  15702. "unless a flat shader is required. By default, CSGMesh will ignore the mesh's "
  15703. "vertex normals and use a smooth shader calculated using the faces' normals. "
  15704. "If a flat shader is required, ensure that all faces' vertex normals are "
  15705. "parallel."
  15706. msgstr ""
  15707. #: modules/csg/doc_classes/CSGPolygon.xml
  15708. msgid "Extrudes a 2D polygon shape to create a 3D mesh."
  15709. msgstr ""
  15710. #: modules/csg/doc_classes/CSGPolygon.xml
  15711. msgid ""
  15712. "An array of 2D points is extruded to quickly and easily create a variety of "
  15713. "3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
  15714. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15715. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15716. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15717. "node also has a significant CPU cost, so it should be avoided during "
  15718. "gameplay."
  15719. msgstr ""
  15720. #: modules/csg/doc_classes/CSGPolygon.xml
  15721. msgid ""
  15722. "When [member mode] is [constant MODE_DEPTH], the depth of the extrusion."
  15723. msgstr ""
  15724. #: modules/csg/doc_classes/CSGPolygon.xml
  15725. msgid ""
  15726. "Material to use for the resulting mesh. The UV maps the top half of the "
  15727. "material to the extruded shape (U along the the length of the extrusions and "
  15728. "V around the outline of the [member polygon]), the bottom-left quarter to "
  15729. "the front end face, and the bottom-right quarter to the back end face."
  15730. msgstr ""
  15731. #: modules/csg/doc_classes/CSGPolygon.xml
  15732. msgid "The [member mode] used to extrude the [member polygon]."
  15733. msgstr ""
  15734. #: modules/csg/doc_classes/CSGPolygon.xml
  15735. msgid ""
  15736. "When [member mode] is [constant MODE_PATH], by default, the top half of the "
  15737. "[member material] is stretched along the entire length of the extruded "
  15738. "shape. If [code]false[/code] the top half of the material is repeated every "
  15739. "step of the extrusion."
  15740. msgstr ""
  15741. #: modules/csg/doc_classes/CSGPolygon.xml
  15742. msgid ""
  15743. "When [member mode] is [constant MODE_PATH], the path interval or ratio of "
  15744. "path points to extrusions."
  15745. msgstr ""
  15746. #: modules/csg/doc_classes/CSGPolygon.xml
  15747. msgid ""
  15748. "When [member mode] is [constant MODE_PATH], this will determine if the "
  15749. "interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or "
  15750. "subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE])."
  15751. msgstr ""
  15752. #: modules/csg/doc_classes/CSGPolygon.xml
  15753. msgid ""
  15754. "When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of "
  15755. "the path are joined, by adding an extrusion between the last and first "
  15756. "points of the path."
  15757. msgstr ""
  15758. #: modules/csg/doc_classes/CSGPolygon.xml
  15759. msgid ""
  15760. "When [member mode] is [constant MODE_PATH], if [code]true[/code] the "
  15761. "[Transform] of the [CSGPolygon] is used as the starting point for the "
  15762. "extrusions, not the [Transform] of the [member path_node]."
  15763. msgstr ""
  15764. #: modules/csg/doc_classes/CSGPolygon.xml
  15765. msgid ""
  15766. "When [member mode] is [constant MODE_PATH], the location of the [Path] "
  15767. "object used to extrude the [member polygon]."
  15768. msgstr ""
  15769. #: modules/csg/doc_classes/CSGPolygon.xml
  15770. msgid ""
  15771. "When [member mode] is [constant MODE_PATH], the [enum PathRotation] method "
  15772. "used to rotate the [member polygon] as it is extruded."
  15773. msgstr ""
  15774. #: modules/csg/doc_classes/CSGPolygon.xml
  15775. msgid ""
  15776. "When [member mode] is [constant MODE_PATH], extrusions that are less than "
  15777. "this angle, will be merged together to reduce polygon count."
  15778. msgstr ""
  15779. #: modules/csg/doc_classes/CSGPolygon.xml
  15780. msgid ""
  15781. "When [member mode] is [constant MODE_PATH], this is the distance along the "
  15782. "path, in meters, the texture coordinates will tile. When set to 0, texture "
  15783. "coordinates will match geometry exactly with no tiling."
  15784. msgstr ""
  15785. #: modules/csg/doc_classes/CSGPolygon.xml
  15786. msgid ""
  15787. "The point array that defines the 2D polygon that is extruded. This can be a "
  15788. "convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
  15789. "have any intersecting edges. Otherwise, triangulation will fail and no mesh "
  15790. "will be generated.\n"
  15791. "[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
  15792. "will be generated."
  15793. msgstr ""
  15794. #: modules/csg/doc_classes/CSGPolygon.xml
  15795. #, fuzzy
  15796. msgid "If [code]true[/code], applies smooth shading to the extrusions."
  15797. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  15798. #: modules/csg/doc_classes/CSGPolygon.xml
  15799. msgid ""
  15800. "When [member mode] is [constant MODE_SPIN], the total number of degrees the "
  15801. "[member polygon] is rotated when extruding."
  15802. msgstr ""
  15803. #: modules/csg/doc_classes/CSGPolygon.xml
  15804. msgid ""
  15805. "When [member mode] is [constant MODE_SPIN], the number of extrusions made."
  15806. msgstr ""
  15807. #: modules/csg/doc_classes/CSGPolygon.xml
  15808. msgid "The [member polygon] shape is extruded along the negative Z axis."
  15809. msgstr ""
  15810. #: modules/csg/doc_classes/CSGPolygon.xml
  15811. msgid ""
  15812. "The [member polygon] shape is extruded by rotating it around the Y axis."
  15813. msgstr ""
  15814. #: modules/csg/doc_classes/CSGPolygon.xml
  15815. msgid ""
  15816. "The [member polygon] shape is extruded along the [Path] specified in [member "
  15817. "path_node]."
  15818. msgstr ""
  15819. #: modules/csg/doc_classes/CSGPolygon.xml
  15820. msgid ""
  15821. "The [member polygon] shape is not rotated.\n"
  15822. "[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
  15823. "ensure viable shapes."
  15824. msgstr ""
  15825. #: modules/csg/doc_classes/CSGPolygon.xml
  15826. msgid ""
  15827. "The [member polygon] shape is rotated along the path, but it is not rotated "
  15828. "around the path axis.\n"
  15829. "[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
  15830. "ensure viable shapes."
  15831. msgstr ""
  15832. #: modules/csg/doc_classes/CSGPolygon.xml
  15833. msgid ""
  15834. "The [member polygon] shape follows the path and its rotations around the "
  15835. "path axis."
  15836. msgstr ""
  15837. #: modules/csg/doc_classes/CSGPolygon.xml
  15838. msgid ""
  15839. "When [member mode] is set to [constant MODE_PATH], [member path_interval] "
  15840. "will determine the distance, in meters, each interval of the path will "
  15841. "extrude."
  15842. msgstr ""
  15843. #: modules/csg/doc_classes/CSGPolygon.xml
  15844. msgid ""
  15845. "When [member mode] is set to [constant MODE_PATH], [member path_interval] "
  15846. "will subdivide the polygons along the path."
  15847. msgstr ""
  15848. #: modules/csg/doc_classes/CSGPrimitive.xml
  15849. msgid "Base class for CSG primitives."
  15850. msgstr ""
  15851. #: modules/csg/doc_classes/CSGPrimitive.xml
  15852. msgid ""
  15853. "Parent class for various CSG primitives. It contains code and functionality "
  15854. "that is common between them. It cannot be used directly. Instead use one of "
  15855. "the various classes that inherit from it.\n"
  15856. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15857. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15858. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15859. "node also has a significant CPU cost, so it should be avoided during "
  15860. "gameplay."
  15861. msgstr ""
  15862. #: modules/csg/doc_classes/CSGPrimitive.xml
  15863. msgid "Invert the faces of the mesh."
  15864. msgstr ""
  15865. #: modules/csg/doc_classes/CSGShape.xml
  15866. msgid "The CSG base class."
  15867. msgstr ""
  15868. #: modules/csg/doc_classes/CSGShape.xml
  15869. msgid ""
  15870. "This is the CSG base class that provides CSG operation support to the "
  15871. "various CSG nodes in Godot.\n"
  15872. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15873. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15874. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15875. "node also has a significant CPU cost, so it should be avoided during "
  15876. "gameplay."
  15877. msgstr ""
  15878. #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
  15879. #: doc/classes/SoftBody.xml
  15880. msgid "Returns an individual bit on the collision mask."
  15881. msgstr ""
  15882. #: modules/csg/doc_classes/CSGShape.xml
  15883. msgid ""
  15884. "Returns an [Array] with two elements, the first is the [Transform] of this "
  15885. "node and the second is the root [Mesh] of this node. Only works when this "
  15886. "node is the root shape."
  15887. msgstr ""
  15888. #: modules/csg/doc_classes/CSGShape.xml
  15889. msgid ""
  15890. "Returns [code]true[/code] if this is a root shape and is thus the object "
  15891. "that is rendered."
  15892. msgstr ""
  15893. #: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml
  15894. msgid ""
  15895. "Sets individual bits on the layer mask. Use this if you only need to change "
  15896. "one layer's value."
  15897. msgstr ""
  15898. #: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml
  15899. msgid ""
  15900. "Sets individual bits on the collision mask. Use this if you only need to "
  15901. "change one layer's value."
  15902. msgstr ""
  15903. #: modules/csg/doc_classes/CSGShape.xml
  15904. msgid ""
  15905. "Calculate tangents for the CSG shape which allows the use of normal maps. "
  15906. "This is only applied on the root shape, this setting is ignored on any child."
  15907. msgstr ""
  15908. #: modules/csg/doc_classes/CSGShape.xml
  15909. msgid ""
  15910. "The physics layers this area is in.\n"
  15911. "Collidable objects can exist in any of 32 different layers. These layers "
  15912. "work like a tagging system, and are not visual. A collidable can use these "
  15913. "layers to select with which objects it can collide, using the collision_mask "
  15914. "property.\n"
  15915. "A contact is detected if object A is in any of the layers that object B "
  15916. "scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/"
  15917. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  15918. "masks]Collision layers and masks[/url] in the documentation for more "
  15919. "information."
  15920. msgstr ""
  15921. #: modules/csg/doc_classes/CSGShape.xml
  15922. msgid ""
  15923. "The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/"
  15924. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  15925. "masks]Collision layers and masks[/url] in the documentation for more "
  15926. "information."
  15927. msgstr ""
  15928. #: modules/csg/doc_classes/CSGShape.xml
  15929. msgid ""
  15930. "The operation that is performed on this shape. This is ignored for the first "
  15931. "CSG child node as the operation is between this node and the previous child "
  15932. "of this nodes parent."
  15933. msgstr ""
  15934. #: modules/csg/doc_classes/CSGShape.xml
  15935. msgid ""
  15936. "Snap makes the mesh snap to a given distance so that the faces of two meshes "
  15937. "can be perfectly aligned. A lower value results in greater precision but may "
  15938. "be harder to adjust."
  15939. msgstr ""
  15940. #: modules/csg/doc_classes/CSGShape.xml
  15941. msgid ""
  15942. "Adds a collision shape to the physics engine for our CSG shape. This will "
  15943. "always act like a static body. Note that the collision shape is still active "
  15944. "even if the CSG shape itself is hidden."
  15945. msgstr ""
  15946. #: modules/csg/doc_classes/CSGShape.xml
  15947. msgid ""
  15948. "Geometry of both primitives is merged, intersecting geometry is removed."
  15949. msgstr ""
  15950. #: modules/csg/doc_classes/CSGShape.xml
  15951. msgid "Only intersecting geometry remains, the rest is removed."
  15952. msgstr ""
  15953. #: modules/csg/doc_classes/CSGShape.xml
  15954. msgid ""
  15955. "The second shape is subtracted from the first, leaving a dent with its shape."
  15956. msgstr ""
  15957. #: modules/csg/doc_classes/CSGSphere.xml
  15958. msgid "A CSG Sphere shape."
  15959. msgstr ""
  15960. #: modules/csg/doc_classes/CSGSphere.xml
  15961. msgid ""
  15962. "This node allows you to create a sphere for use with the CSG system.\n"
  15963. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15964. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15965. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15966. "node also has a significant CPU cost, so it should be avoided during "
  15967. "gameplay."
  15968. msgstr ""
  15969. #: modules/csg/doc_classes/CSGSphere.xml
  15970. msgid "The material used to render the sphere."
  15971. msgstr ""
  15972. #: modules/csg/doc_classes/CSGSphere.xml
  15973. msgid "Number of vertical slices for the sphere."
  15974. msgstr ""
  15975. #: modules/csg/doc_classes/CSGSphere.xml
  15976. msgid "Radius of the sphere."
  15977. msgstr ""
  15978. #: modules/csg/doc_classes/CSGSphere.xml
  15979. msgid "Number of horizontal slices for the sphere."
  15980. msgstr ""
  15981. #: modules/csg/doc_classes/CSGSphere.xml
  15982. msgid ""
  15983. "If [code]true[/code] the normals of the sphere are set to give a smooth "
  15984. "effect making the sphere seem rounded. If [code]false[/code] the sphere will "
  15985. "have a flat shaded look."
  15986. msgstr ""
  15987. #: modules/csg/doc_classes/CSGTorus.xml
  15988. msgid "A CSG Torus shape."
  15989. msgstr ""
  15990. #: modules/csg/doc_classes/CSGTorus.xml
  15991. msgid ""
  15992. "This node allows you to create a torus for use with the CSG system.\n"
  15993. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15994. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15995. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15996. "node also has a significant CPU cost, so it should be avoided during "
  15997. "gameplay."
  15998. msgstr ""
  15999. #: modules/csg/doc_classes/CSGTorus.xml
  16000. msgid "The inner radius of the torus."
  16001. msgstr ""
  16002. #: modules/csg/doc_classes/CSGTorus.xml
  16003. msgid "The material used to render the torus."
  16004. msgstr ""
  16005. #: modules/csg/doc_classes/CSGTorus.xml
  16006. msgid "The outer radius of the torus."
  16007. msgstr ""
  16008. #: modules/csg/doc_classes/CSGTorus.xml
  16009. msgid "The number of edges each ring of the torus is constructed of."
  16010. msgstr ""
  16011. #: modules/csg/doc_classes/CSGTorus.xml
  16012. msgid "The number of slices the torus is constructed of."
  16013. msgstr ""
  16014. #: modules/csg/doc_classes/CSGTorus.xml
  16015. msgid ""
  16016. "If [code]true[/code] the normals of the torus are set to give a smooth "
  16017. "effect making the torus seem rounded. If [code]false[/code] the torus will "
  16018. "have a flat shaded look."
  16019. msgstr ""
  16020. #: modules/mono/doc_classes/CSharpScript.xml
  16021. msgid ""
  16022. "A script implemented in the C# programming language (Mono-enabled builds "
  16023. "only)."
  16024. msgstr ""
  16025. #: modules/mono/doc_classes/CSharpScript.xml
  16026. msgid ""
  16027. "This class represents a C# script. It is the C# equivalent of the [GDScript] "
  16028. "class and is only available in Mono-enabled Godot builds.\n"
  16029. "See also [GodotSharp]."
  16030. msgstr ""
  16031. #: modules/mono/doc_classes/CSharpScript.xml
  16032. #: modules/gdnative/doc_classes/PluginScript.xml
  16033. msgid "Returns a new instance of the script."
  16034. msgstr ""
  16035. #: doc/classes/CubeMap.xml
  16036. msgid "A CubeMap is a 6-sided 3D texture."
  16037. msgstr ""
  16038. #: doc/classes/CubeMap.xml
  16039. msgid ""
  16040. "A 6-sided 3D texture typically used for faking reflections. It can be used "
  16041. "to make an object look as if it's reflecting its surroundings. This usually "
  16042. "delivers much better performance than other reflection methods."
  16043. msgstr ""
  16044. #: doc/classes/CubeMap.xml
  16045. msgid "Returns the [CubeMap]'s height."
  16046. msgstr ""
  16047. #: doc/classes/CubeMap.xml
  16048. msgid ""
  16049. "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] "
  16050. "constants."
  16051. msgstr ""
  16052. #: doc/classes/CubeMap.xml
  16053. msgid "Returns the [CubeMap]'s width."
  16054. msgstr ""
  16055. #: doc/classes/CubeMap.xml
  16056. msgid ""
  16057. "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] "
  16058. "constants."
  16059. msgstr ""
  16060. #: doc/classes/CubeMap.xml
  16061. msgid ""
  16062. "The render flags for the [CubeMap]. See the [enum Flags] constants for "
  16063. "details."
  16064. msgstr ""
  16065. #: doc/classes/CubeMap.xml
  16066. msgid ""
  16067. "The lossy storage quality of the [CubeMap] if the storage mode is set to "
  16068. "[constant STORAGE_COMPRESS_LOSSY]."
  16069. msgstr ""
  16070. #: doc/classes/CubeMap.xml
  16071. msgid "The [CubeMap]'s storage mode. See [enum Storage] constants."
  16072. msgstr ""
  16073. #: doc/classes/CubeMap.xml
  16074. msgid "Store the [CubeMap] without any compression."
  16075. msgstr ""
  16076. #: doc/classes/CubeMap.xml
  16077. msgid "Store the [CubeMap] with strong compression that reduces image quality."
  16078. msgstr ""
  16079. #: doc/classes/CubeMap.xml
  16080. msgid ""
  16081. "Store the [CubeMap] with moderate compression that doesn't reduce image "
  16082. "quality."
  16083. msgstr ""
  16084. #: doc/classes/CubeMap.xml
  16085. msgid "Identifier for the left face of the [CubeMap]."
  16086. msgstr ""
  16087. #: doc/classes/CubeMap.xml
  16088. msgid "Identifier for the right face of the [CubeMap]."
  16089. msgstr ""
  16090. #: doc/classes/CubeMap.xml
  16091. msgid "Identifier for the bottom face of the [CubeMap]."
  16092. msgstr ""
  16093. #: doc/classes/CubeMap.xml
  16094. msgid "Identifier for the top face of the [CubeMap]."
  16095. msgstr ""
  16096. #: doc/classes/CubeMap.xml
  16097. msgid "Identifier for the front face of the [CubeMap]."
  16098. msgstr ""
  16099. #: doc/classes/CubeMap.xml
  16100. msgid "Identifier for the back face of the [CubeMap]."
  16101. msgstr ""
  16102. #: doc/classes/CubeMap.xml
  16103. msgid "Generate mipmaps, to enable smooth zooming out of the texture."
  16104. msgstr ""
  16105. #: doc/classes/CubeMap.xml
  16106. msgid "Repeat (instead of clamp to edge)."
  16107. msgstr ""
  16108. #: doc/classes/CubeMap.xml
  16109. msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
  16110. msgstr ""
  16111. #: doc/classes/CubeMap.xml
  16112. msgid "Default flags. Generate mipmaps, repeat, and filter are enabled."
  16113. msgstr ""
  16114. #: doc/classes/CubeMesh.xml
  16115. msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
  16116. msgstr ""
  16117. #: doc/classes/CubeMesh.xml
  16118. msgid ""
  16119. "Generate an axis-aligned cuboid [PrimitiveMesh].\n"
  16120. "The cube's UV layout is arranged in a 3×2 layout that allows texturing each "
  16121. "face individually. To apply the same texture on all faces, change the "
  16122. "material's UV property to [code]Vector3(3, 2, 1)[/code].\n"
  16123. "[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you "
  16124. "may stumble upon UV jittering issues depending on the camera angle. To solve "
  16125. "this, increase [member subdivide_depth], [member subdivide_height] and "
  16126. "[member subdivide_width] until you no longer notice UV jittering."
  16127. msgstr ""
  16128. #: doc/classes/CubeMesh.xml
  16129. msgid "Size of the cuboid mesh."
  16130. msgstr ""
  16131. #: doc/classes/CubeMesh.xml
  16132. msgid "Number of extra edge loops inserted along the Z axis."
  16133. msgstr ""
  16134. #: doc/classes/CubeMesh.xml
  16135. msgid "Number of extra edge loops inserted along the Y axis."
  16136. msgstr ""
  16137. #: doc/classes/CubeMesh.xml
  16138. msgid "Number of extra edge loops inserted along the X axis."
  16139. msgstr ""
  16140. #: doc/classes/CullInstance.xml
  16141. msgid "Parent of all nodes that can be culled by the Portal system."
  16142. msgstr ""
  16143. #: doc/classes/CullInstance.xml
  16144. msgid ""
  16145. "Provides common functionality to nodes that can be culled by the [Portal] "
  16146. "system.\n"
  16147. "[code]Static[/code] and [code]Dynamic[/code] objects are the most "
  16148. "efficiently managed objects in the system, but there are some caveats. They "
  16149. "are expected to be present initially when [Room]s are converted using the "
  16150. "[RoomManager] [code]rooms_convert[/code] function, and their lifetime should "
  16151. "be the same as the game level (i.e. present until you call "
  16152. "[code]rooms_clear[/code] on the [RoomManager]. Although you shouldn't "
  16153. "create / delete these objects during gameplay, you can manage their "
  16154. "visibility with the standard [code]hide[/code] and [code]show[/code] "
  16155. "commands.\n"
  16156. "[code]Roaming[/code] objects on the other hand, require extra processing to "
  16157. "keep track of which [Room] they are within. This enables them to be culled "
  16158. "effectively, wherever they are.\n"
  16159. "[code]Global[/code] objects are not culled by the portal system, and use "
  16160. "view frustum culling only.\n"
  16161. "Objects that are not [code]Static[/code] or [code]Dynamic[/code] can be "
  16162. "freely created and deleted during the lifetime of the game level."
  16163. msgstr ""
  16164. #: doc/classes/CullInstance.xml
  16165. msgid ""
  16166. "This allows fine control over the mesh merging feature in the "
  16167. "[RoomManager].\n"
  16168. "Setting this option to [code]false[/code] can be used to prevent an instance "
  16169. "being merged."
  16170. msgstr ""
  16171. #: doc/classes/CullInstance.xml
  16172. msgid ""
  16173. "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
  16174. "with the highest priority.\n"
  16175. "When set to a value other than [code]0[/code], the system will attempt to "
  16176. "autoplace in a [Room] with the [code]autoplace_priority[/code], if it is "
  16177. "present.\n"
  16178. "This can be used to control autoplacement of building exteriors in an outer "
  16179. "[RoomGroup]."
  16180. msgstr ""
  16181. #: doc/classes/CullInstance.xml
  16182. msgid ""
  16183. "When a manual bound has not been explicitly specified for a [Room], the "
  16184. "convex hull bound will be estimated from the geometry of the objects within "
  16185. "the room. This setting determines whether the geometry of an object is "
  16186. "included in this estimate of the room bound.\n"
  16187. "[b]Note:[/b] This setting is only relevant when the object is set to "
  16188. "[code]PORTAL_MODE_STATIC[/code] or [code]PORTAL_MODE_DYNAMIC[/code], and for "
  16189. "[Portal]s."
  16190. msgstr ""
  16191. #: doc/classes/CullInstance.xml
  16192. msgid ""
  16193. "When using [Room]s and [Portal]s, this specifies how the [CullInstance] is "
  16194. "processed in the system."
  16195. msgstr ""
  16196. #: doc/classes/CullInstance.xml
  16197. msgid ""
  16198. "Use for instances within [Room]s that will [b]not move[/b] - e.g. walls, "
  16199. "floors.\n"
  16200. "[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_STATIC[/code] "
  16201. "instance while the room graph is loaded (converted), it will unload the room "
  16202. "graph and deactivate portal culling. This is because the [b]room graph[/b] "
  16203. "data has been invalidated. You will need to reconvert the rooms using the "
  16204. "[RoomManager] to activate the system again."
  16205. msgstr ""
  16206. #: doc/classes/CullInstance.xml
  16207. msgid ""
  16208. "Use for instances within rooms that will move but [b]not change room[/b] - e."
  16209. "g. moving platforms.\n"
  16210. "[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_DYNAMIC[/code] "
  16211. "instance while the room graph is loaded (converted), it will unload the room "
  16212. "graph and deactivate portal culling. This is because the [b]room graph[/b] "
  16213. "data has been invalidated. You will need to reconvert the rooms using the "
  16214. "[RoomManager] to activate the system again."
  16215. msgstr ""
  16216. #: doc/classes/CullInstance.xml
  16217. msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
  16218. msgstr ""
  16219. #: doc/classes/CullInstance.xml
  16220. msgid ""
  16221. "Use for instances that will be frustum culled only - e.g. first person "
  16222. "weapon, debug."
  16223. msgstr ""
  16224. #: doc/classes/CullInstance.xml
  16225. msgid ""
  16226. "Use for instances that will not be shown at all - e.g. [b]manual room "
  16227. "bounds[/b] (specified by prefix [i]'Bound_'[/i])."
  16228. msgstr ""
  16229. #: doc/classes/Curve.xml
  16230. msgid "A mathematic curve."
  16231. msgstr ""
  16232. #: doc/classes/Curve.xml
  16233. msgid ""
  16234. "A curve that can be saved and re-used for other objects. By default, it "
  16235. "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions "
  16236. "points relative to the [code]0.5[/code] Y position.\n"
  16237. "See also [Gradient] which is designed for color interpolation. See also "
  16238. "[Curve2D] and [Curve3D]."
  16239. msgstr ""
  16240. #: doc/classes/Curve.xml
  16241. msgid ""
  16242. "Adds a point to the curve. For each side, if the [code]*_mode[/code] is "
  16243. "[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) "
  16244. "uses the slope of the curve halfway to the adjacent point. Allows custom "
  16245. "assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is "
  16246. "set to [constant TANGENT_FREE]."
  16247. msgstr ""
  16248. #: doc/classes/Curve.xml
  16249. msgid "Recomputes the baked cache of points for the curve."
  16250. msgstr ""
  16251. #: doc/classes/Curve.xml
  16252. msgid ""
  16253. "Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
  16254. "to their neighbor on the curve."
  16255. msgstr ""
  16256. #: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16257. msgid "Removes all points from the curve."
  16258. msgstr ""
  16259. #: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16260. msgid "Returns the number of points describing the curve."
  16261. msgstr ""
  16262. #: doc/classes/Curve.xml
  16263. msgid ""
  16264. "Returns the left [enum TangentMode] for the point at [code]index[/code]."
  16265. msgstr ""
  16266. #: doc/classes/Curve.xml
  16267. msgid ""
  16268. "Returns the left tangent angle (in degrees) for the point at [code]index[/"
  16269. "code]."
  16270. msgstr ""
  16271. #: doc/classes/Curve.xml
  16272. msgid "Returns the curve coordinates for the point at [code]index[/code]."
  16273. msgstr ""
  16274. #: doc/classes/Curve.xml
  16275. msgid ""
  16276. "Returns the right [enum TangentMode] for the point at [code]index[/code]."
  16277. msgstr ""
  16278. #: doc/classes/Curve.xml
  16279. msgid ""
  16280. "Returns the right tangent angle (in degrees) for the point at [code]index[/"
  16281. "code]."
  16282. msgstr ""
  16283. #: doc/classes/Curve.xml
  16284. msgid ""
  16285. "Returns the Y value for the point that would exist at the X position "
  16286. "[code]offset[/code] along the curve."
  16287. msgstr ""
  16288. #: doc/classes/Curve.xml
  16289. msgid ""
  16290. "Returns the Y value for the point that would exist at the X position "
  16291. "[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
  16292. "points if not already baked."
  16293. msgstr ""
  16294. #: doc/classes/Curve.xml
  16295. msgid "Removes the point at [code]index[/code] from the curve."
  16296. msgstr ""
  16297. #: doc/classes/Curve.xml
  16298. msgid ""
  16299. "Sets the left [enum TangentMode] for the point at [code]index[/code] to "
  16300. "[code]mode[/code]."
  16301. msgstr ""
  16302. #: doc/classes/Curve.xml
  16303. msgid ""
  16304. "Sets the left tangent angle for the point at [code]index[/code] to "
  16305. "[code]tangent[/code]."
  16306. msgstr ""
  16307. #: doc/classes/Curve.xml
  16308. msgid "Sets the offset from [code]0.5[/code]."
  16309. msgstr ""
  16310. #: doc/classes/Curve.xml
  16311. msgid ""
  16312. "Sets the right [enum TangentMode] for the point at [code]index[/code] to "
  16313. "[code]mode[/code]."
  16314. msgstr ""
  16315. #: doc/classes/Curve.xml
  16316. msgid ""
  16317. "Sets the right tangent angle for the point at [code]index[/code] to "
  16318. "[code]tangent[/code]."
  16319. msgstr ""
  16320. #: doc/classes/Curve.xml
  16321. msgid ""
  16322. "Assigns the vertical position [code]y[/code] to the point at [code]index[/"
  16323. "code]."
  16324. msgstr ""
  16325. #: doc/classes/Curve.xml
  16326. msgid "The number of points to include in the baked (i.e. cached) curve data."
  16327. msgstr ""
  16328. #: doc/classes/Curve.xml
  16329. msgid "The maximum value the curve can reach."
  16330. msgstr ""
  16331. #: doc/classes/Curve.xml
  16332. msgid "The minimum value the curve can reach."
  16333. msgstr ""
  16334. #: doc/classes/Curve.xml
  16335. msgid "Emitted when [member max_value] or [member min_value] is changed."
  16336. msgstr ""
  16337. #: doc/classes/Curve.xml
  16338. msgid "The tangent on this side of the point is user-defined."
  16339. msgstr ""
  16340. #: doc/classes/Curve.xml
  16341. msgid ""
  16342. "The curve calculates the tangent on this side of the point as the slope "
  16343. "halfway towards the adjacent point."
  16344. msgstr ""
  16345. #: doc/classes/Curve.xml
  16346. msgid "The total number of available tangent modes."
  16347. msgstr ""
  16348. #: doc/classes/Curve2D.xml
  16349. msgid "Describes a Bézier curve in 2D space."
  16350. msgstr ""
  16351. #: doc/classes/Curve2D.xml
  16352. msgid ""
  16353. "This class describes a Bézier curve in 2D space. It is mainly used to give a "
  16354. "shape to a [Path2D], but can be manually sampled for other purposes.\n"
  16355. "It keeps a cache of precalculated points along the curve, to speed up "
  16356. "further calculations."
  16357. msgstr ""
  16358. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16359. msgid ""
  16360. "Adds a point with the specified [code]position[/code] relative to the "
  16361. "curve's own position, with control points [code]in[/code] and [code]out[/"
  16362. "code]. Appends the new point at the end of the point list.\n"
  16363. "If [code]index[/code] is given, the new point is inserted before the "
  16364. "existing point identified by index [code]index[/code]. Every existing point "
  16365. "starting from [code]index[/code] is shifted further down the list of points. "
  16366. "The index must be greater than or equal to [code]0[/code] and must not "
  16367. "exceed the number of existing points in the line. See [method "
  16368. "get_point_count]."
  16369. msgstr ""
  16370. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16371. msgid ""
  16372. "Returns the total length of the curve, based on the cached points. Given "
  16373. "enough density (see [member bake_interval]), it should be approximate enough."
  16374. msgstr ""
  16375. #: doc/classes/Curve2D.xml
  16376. #, fuzzy
  16377. msgid "Returns the cache of points as a [PoolVector2Array]."
  16378. msgstr "Trả về sin nghịch đảo của tham số."
  16379. #: doc/classes/Curve2D.xml
  16380. msgid ""
  16381. "Returns the closest offset to [code]to_point[/code]. This offset is meant to "
  16382. "be used in [method interpolate_baked].\n"
  16383. "[code]to_point[/code] must be in this curve's local space."
  16384. msgstr ""
  16385. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16386. msgid ""
  16387. "Returns the closest baked point (in curve's local space) to [code]to_point[/"
  16388. "code].\n"
  16389. "[code]to_point[/code] must be in this curve's local space."
  16390. msgstr ""
  16391. #: doc/classes/Curve2D.xml
  16392. msgid ""
  16393. "Returns the position of the control point leading to the vertex [code]idx[/"
  16394. "code]. The returned position is relative to the vertex [code]idx[/code]. If "
  16395. "the index is out of bounds, the function sends an error to the console, and "
  16396. "returns [code](0, 0)[/code]."
  16397. msgstr ""
  16398. #: doc/classes/Curve2D.xml
  16399. msgid ""
  16400. "Returns the position of the control point leading out of the vertex "
  16401. "[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
  16402. "code]. If the index is out of bounds, the function sends an error to the "
  16403. "console, and returns [code](0, 0)[/code]."
  16404. msgstr ""
  16405. #: doc/classes/Curve2D.xml
  16406. msgid ""
  16407. "Returns the position of the vertex [code]idx[/code]. If the index is out of "
  16408. "bounds, the function sends an error to the console, and returns [code](0, 0)"
  16409. "[/code]."
  16410. msgstr ""
  16411. #: doc/classes/Curve2D.xml
  16412. msgid ""
  16413. "Returns the position between the vertex [code]idx[/code] and the vertex "
  16414. "[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
  16415. "first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
  16416. "or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
  16417. "<=1[/code]) give strange, but predictable results.\n"
  16418. "If [code]idx[/code] is out of bounds it is truncated to the first or last "
  16419. "vertex, and [code]t[/code] is ignored. If the curve has no points, the "
  16420. "function sends an error to the console, and returns [code](0, 0)[/code]."
  16421. msgstr ""
  16422. #: doc/classes/Curve2D.xml
  16423. msgid ""
  16424. "Returns a point within the curve at position [code]offset[/code], where "
  16425. "[code]offset[/code] is measured as a pixel distance along the curve.\n"
  16426. "To do that, it finds the two cached points where the [code]offset[/code] "
  16427. "lies between, then interpolates the values. This interpolation is cubic if "
  16428. "[code]cubic[/code] is set to [code]true[/code], or linear if set to "
  16429. "[code]false[/code].\n"
  16430. "Cubic interpolation tends to follow the curves better, but linear is faster "
  16431. "(and often, precise enough)."
  16432. msgstr ""
  16433. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16434. msgid ""
  16435. "Returns the position at the vertex [code]fofs[/code]. It calls [method "
  16436. "interpolate] using the integer part of [code]fofs[/code] as [code]idx[/"
  16437. "code], and its fractional part as [code]t[/code]."
  16438. msgstr ""
  16439. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16440. msgid ""
  16441. "Deletes the point [code]idx[/code] from the curve. Sends an error to the "
  16442. "console if [code]idx[/code] is out of bounds."
  16443. msgstr ""
  16444. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16445. msgid ""
  16446. "Sets the position of the control point leading to the vertex [code]idx[/"
  16447. "code]. If the index is out of bounds, the function sends an error to the "
  16448. "console. The position is relative to the vertex."
  16449. msgstr ""
  16450. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16451. msgid ""
  16452. "Sets the position of the control point leading out of the vertex [code]idx[/"
  16453. "code]. If the index is out of bounds, the function sends an error to the "
  16454. "console. The position is relative to the vertex."
  16455. msgstr ""
  16456. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16457. msgid ""
  16458. "Sets the position for the vertex [code]idx[/code]. If the index is out of "
  16459. "bounds, the function sends an error to the console."
  16460. msgstr ""
  16461. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16462. msgid ""
  16463. "Returns a list of points along the curve, with a curvature controlled point "
  16464. "density. That is, the curvier parts will have more points than the "
  16465. "straighter parts.\n"
  16466. "This approximation makes straight segments between each point, then "
  16467. "subdivides those segments until the resulting shape is similar enough.\n"
  16468. "[code]max_stages[/code] controls how many subdivisions a curve segment may "
  16469. "face before it is considered approximate enough. Each subdivision splits the "
  16470. "segment in half, so the default 5 stages may mean up to 32 subdivisions per "
  16471. "curve segment. Increase with care!\n"
  16472. "[code]tolerance_degrees[/code] controls how many degrees the midpoint of a "
  16473. "segment may deviate from the real curve, before the segment has to be "
  16474. "subdivided."
  16475. msgstr ""
  16476. #: doc/classes/Curve2D.xml
  16477. msgid ""
  16478. "The distance in pixels between two adjacent cached points. Changing it "
  16479. "forces the cache to be recomputed the next time the [method "
  16480. "get_baked_points] or [method get_baked_length] function is called. The "
  16481. "smaller the distance, the more points in the cache and the more memory it "
  16482. "will consume, so use with care."
  16483. msgstr ""
  16484. #: doc/classes/Curve3D.xml
  16485. msgid "Describes a Bézier curve in 3D space."
  16486. msgstr ""
  16487. #: doc/classes/Curve3D.xml
  16488. msgid ""
  16489. "This class describes a Bézier curve in 3D space. It is mainly used to give a "
  16490. "shape to a [Path], but can be manually sampled for other purposes.\n"
  16491. "It keeps a cache of precalculated points along the curve, to speed up "
  16492. "further calculations."
  16493. msgstr ""
  16494. #: doc/classes/Curve3D.xml
  16495. #, fuzzy
  16496. msgid "Returns the cache of points as a [PoolVector3Array]."
  16497. msgstr "Trả về sin nghịch đảo của tham số."
  16498. #: doc/classes/Curve3D.xml
  16499. #, fuzzy
  16500. msgid "Returns the cache of tilts as a [PoolRealArray]."
  16501. msgstr "Trả về sin nghịch đảo của tham số."
  16502. #: doc/classes/Curve3D.xml
  16503. msgid ""
  16504. "Returns the cache of up vectors as a [PoolVector3Array].\n"
  16505. "If [member up_vector_enabled] is [code]false[/code], the cache will be empty."
  16506. msgstr ""
  16507. #: doc/classes/Curve3D.xml
  16508. msgid ""
  16509. "Returns the closest offset to [code]to_point[/code]. This offset is meant to "
  16510. "be used in [method interpolate_baked] or [method "
  16511. "interpolate_baked_up_vector].\n"
  16512. "[code]to_point[/code] must be in this curve's local space."
  16513. msgstr ""
  16514. #: doc/classes/Curve3D.xml
  16515. msgid ""
  16516. "Returns the position of the control point leading to the vertex [code]idx[/"
  16517. "code]. The returned position is relative to the vertex [code]idx[/code]. If "
  16518. "the index is out of bounds, the function sends an error to the console, and "
  16519. "returns [code](0, 0, 0)[/code]."
  16520. msgstr ""
  16521. #: doc/classes/Curve3D.xml
  16522. msgid ""
  16523. "Returns the position of the control point leading out of the vertex "
  16524. "[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
  16525. "code]. If the index is out of bounds, the function sends an error to the "
  16526. "console, and returns [code](0, 0, 0)[/code]."
  16527. msgstr ""
  16528. #: doc/classes/Curve3D.xml
  16529. msgid ""
  16530. "Returns the position of the vertex [code]idx[/code]. If the index is out of "
  16531. "bounds, the function sends an error to the console, and returns [code](0, 0, "
  16532. "0)[/code]."
  16533. msgstr ""
  16534. #: doc/classes/Curve3D.xml
  16535. msgid ""
  16536. "Returns the tilt angle in radians for the point [code]idx[/code]. If the "
  16537. "index is out of bounds, the function sends an error to the console, and "
  16538. "returns [code]0[/code]."
  16539. msgstr ""
  16540. #: doc/classes/Curve3D.xml
  16541. msgid ""
  16542. "Returns the position between the vertex [code]idx[/code] and the vertex "
  16543. "[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
  16544. "first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
  16545. "or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
  16546. "<=1[/code]) give strange, but predictable results.\n"
  16547. "If [code]idx[/code] is out of bounds it is truncated to the first or last "
  16548. "vertex, and [code]t[/code] is ignored. If the curve has no points, the "
  16549. "function sends an error to the console, and returns [code](0, 0, 0)[/code]."
  16550. msgstr ""
  16551. #: doc/classes/Curve3D.xml
  16552. msgid ""
  16553. "Returns a point within the curve at position [code]offset[/code], where "
  16554. "[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
  16555. "To do that, it finds the two cached points where the [code]offset[/code] "
  16556. "lies between, then interpolates the values. This interpolation is cubic if "
  16557. "[code]cubic[/code] is set to [code]true[/code], or linear if set to "
  16558. "[code]false[/code].\n"
  16559. "Cubic interpolation tends to follow the curves better, but linear is faster "
  16560. "(and often, precise enough)."
  16561. msgstr ""
  16562. #: doc/classes/Curve3D.xml
  16563. msgid ""
  16564. "Returns an up vector within the curve at position [code]offset[/code], where "
  16565. "[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
  16566. "To do that, it finds the two cached up vectors where the [code]offset[/code] "
  16567. "lies between, then interpolates the values. If [code]apply_tilt[/code] is "
  16568. "[code]true[/code], an interpolated tilt is applied to the interpolated up "
  16569. "vector.\n"
  16570. "If the curve has no up vectors, the function sends an error to the console, "
  16571. "and returns [code](0, 1, 0)[/code]."
  16572. msgstr ""
  16573. #: doc/classes/Curve3D.xml
  16574. msgid ""
  16575. "Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
  16576. "is out of bounds, the function sends an error to the console.\n"
  16577. "The tilt controls the rotation along the look-at axis an object traveling "
  16578. "the path would have. In the case of a curve controlling a [PathFollow], this "
  16579. "tilt is an offset over the natural tilt the [PathFollow] calculates."
  16580. msgstr ""
  16581. #: doc/classes/Curve3D.xml
  16582. msgid ""
  16583. "The distance in meters between two adjacent cached points. Changing it "
  16584. "forces the cache to be recomputed the next time the [method "
  16585. "get_baked_points] or [method get_baked_length] function is called. The "
  16586. "smaller the distance, the more points in the cache and the more memory it "
  16587. "will consume, so use with care."
  16588. msgstr ""
  16589. #: doc/classes/Curve3D.xml
  16590. msgid ""
  16591. "If [code]true[/code], the curve will bake up vectors used for orientation. "
  16592. "This is used when [member PathFollow.rotation_mode] is set to [constant "
  16593. "PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
  16594. msgstr ""
  16595. #: doc/classes/CurveTexture.xml
  16596. msgid "A texture that shows a curve."
  16597. msgstr ""
  16598. #: doc/classes/CurveTexture.xml
  16599. msgid ""
  16600. "Renders a given [Curve] provided to it. Simplifies the task of drawing "
  16601. "curves and/or saving them as image files."
  16602. msgstr ""
  16603. #: doc/classes/CurveTexture.xml
  16604. #, fuzzy
  16605. msgid "The [Curve] that is rendered onto the texture."
  16606. msgstr "Trả về sin của tham số."
  16607. #: doc/classes/CurveTexture.xml
  16608. msgid ""
  16609. "The width of the texture (in pixels). Higher values make it possible to "
  16610. "represent high-frequency data better (such as sudden direction changes), at "
  16611. "the cost of increased generation time and memory usage."
  16612. msgstr ""
  16613. #: doc/classes/CylinderMesh.xml
  16614. msgid "Class representing a cylindrical [PrimitiveMesh]."
  16615. msgstr ""
  16616. #: doc/classes/CylinderMesh.xml
  16617. msgid ""
  16618. "Class representing a cylindrical [PrimitiveMesh]. This class can be used to "
  16619. "create cones by setting either the [member top_radius] or [member "
  16620. "bottom_radius] properties to [code]0.0[/code]."
  16621. msgstr ""
  16622. #: doc/classes/CylinderMesh.xml
  16623. msgid ""
  16624. "Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces "
  16625. "will not be generated, resulting in a conic shape."
  16626. msgstr ""
  16627. #: doc/classes/CylinderMesh.xml
  16628. msgid "Full height of the cylinder."
  16629. msgstr ""
  16630. #: doc/classes/CylinderMesh.xml
  16631. msgid ""
  16632. "Number of radial segments on the cylinder. Higher values result in a more "
  16633. "detailed cylinder/cone at the cost of performance."
  16634. msgstr ""
  16635. #: doc/classes/CylinderMesh.xml
  16636. msgid ""
  16637. "Number of edge rings along the height of the cylinder. Changing [member "
  16638. "rings] does not have any visual impact unless a shader or procedural mesh "
  16639. "tool is used to alter the vertex data. Higher values result in more "
  16640. "subdivisions, which can be used to create smoother-looking effects with "
  16641. "shaders or procedural mesh tools (at the cost of performance). When not "
  16642. "altering the vertex data using a shader or procedural mesh tool, [member "
  16643. "rings] should be kept to its default value."
  16644. msgstr ""
  16645. #: doc/classes/CylinderMesh.xml
  16646. msgid ""
  16647. "Top radius of the cylinder. If set to [code]0.0[/code], the top faces will "
  16648. "not be generated, resulting in a conic shape."
  16649. msgstr ""
  16650. #: doc/classes/CylinderShape.xml
  16651. msgid "Cylinder shape for collisions."
  16652. msgstr ""
  16653. #: doc/classes/CylinderShape.xml
  16654. msgid ""
  16655. "Cylinder shape for collisions.\n"
  16656. "[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics "
  16657. "engine, there are several known bugs with cylinder collision shapes. Using "
  16658. "[CapsuleShape] or [BoxShape] instead is recommended."
  16659. msgstr ""
  16660. #: doc/classes/CylinderShape.xml
  16661. msgid "The cylinder's height."
  16662. msgstr ""
  16663. #: doc/classes/CylinderShape.xml
  16664. msgid "The cylinder's radius."
  16665. msgstr ""
  16666. #: doc/classes/DampedSpringJoint2D.xml
  16667. msgid "Damped spring constraint for 2D physics."
  16668. msgstr ""
  16669. #: doc/classes/DampedSpringJoint2D.xml
  16670. msgid ""
  16671. "Damped spring constraint for 2D physics. This resembles a spring joint that "
  16672. "always wants to go back to a given length."
  16673. msgstr ""
  16674. #: doc/classes/DampedSpringJoint2D.xml
  16675. msgid ""
  16676. "The spring joint's damping ratio. A value between [code]0[/code] and "
  16677. "[code]1[/code]. When the two bodies move into different directions the "
  16678. "system tries to align them to the spring axis again. A high [code]damping[/"
  16679. "code] value forces the attached bodies to align faster."
  16680. msgstr ""
  16681. #: doc/classes/DampedSpringJoint2D.xml
  16682. msgid ""
  16683. "The spring joint's maximum length. The two attached bodies cannot stretch it "
  16684. "past this value."
  16685. msgstr ""
  16686. #: doc/classes/DampedSpringJoint2D.xml
  16687. msgid ""
  16688. "When the bodies attached to the spring joint move they stretch or squash it. "
  16689. "The joint always tries to resize towards this length."
  16690. msgstr ""
  16691. #: doc/classes/DampedSpringJoint2D.xml
  16692. msgid ""
  16693. "The higher the value, the less the bodies attached to the joint will deform "
  16694. "it. The joint applies an opposing force to the bodies, the product of the "
  16695. "stiffness multiplied by the size difference from its resting length."
  16696. msgstr ""
  16697. #: doc/classes/Dictionary.xml
  16698. msgid "Dictionary type."
  16699. msgstr ""
  16700. #: doc/classes/Dictionary.xml
  16701. msgid ""
  16702. "Dictionary type. Associative container which contains values referenced by "
  16703. "unique keys. Dictionaries are composed of pairs of keys (which must be "
  16704. "unique) and values. Dictionaries will preserve the insertion order when "
  16705. "adding elements, even though this may not be reflected when printing the "
  16706. "dictionary. In other programming languages, this data structure is sometimes "
  16707. "referred to as a hash map or associative array.\n"
  16708. "You can define a dictionary by placing a comma-separated list of [code]key: "
  16709. "value[/code] pairs in curly braces [code]{}[/code].\n"
  16710. "Erasing elements while iterating over them [b]is not supported[/b] and will "
  16711. "result in undefined behavior.\n"
  16712. "[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a "
  16713. "dictionary which can be modified independently of the original dictionary, "
  16714. "use [method duplicate].\n"
  16715. "Creating a dictionary:\n"
  16716. "[codeblock]\n"
  16717. "var my_dict = {} # Creates an empty dictionary.\n"
  16718. "\n"
  16719. "var dict_variable_key = \"Another key name\"\n"
  16720. "var dict_variable_value = \"value2\"\n"
  16721. "var another_dict = {\n"
  16722. " \"Some key name\": \"value1\",\n"
  16723. " dict_variable_key: dict_variable_value,\n"
  16724. "}\n"
  16725. "\n"
  16726. "var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
  16727. "\n"
  16728. "# Alternative Lua-style syntax.\n"
  16729. "# Doesn't require quotes around keys, but only string constants can be used "
  16730. "as key names.\n"
  16731. "# Additionally, key names must start with a letter or an underscore.\n"
  16732. "# Here, `some_key` is a string literal, not a variable!\n"
  16733. "another_dict = {\n"
  16734. " some_key = 42,\n"
  16735. "}\n"
  16736. "[/codeblock]\n"
  16737. "You can access a dictionary's values by referencing the appropriate key. In "
  16738. "the above example, [code]points_dict[\"White\"][/code] will return [code]50[/"
  16739. "code]. You can also write [code]points_dict.White[/code], which is "
  16740. "equivalent. However, you'll have to use the bracket syntax if the key you're "
  16741. "accessing the dictionary with isn't a fixed string (such as a number or "
  16742. "variable).\n"
  16743. "[codeblock]\n"
  16744. "export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
  16745. "var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
  16746. "func _ready():\n"
  16747. " # We can't use dot syntax here as `my_color` is a variable.\n"
  16748. " var points = points_dict[my_color]\n"
  16749. "[/codeblock]\n"
  16750. "In the above code, [code]points[/code] will be assigned the value that is "
  16751. "paired with the appropriate color selected in [code]my_color[/code].\n"
  16752. "Dictionaries can contain more complex data:\n"
  16753. "[codeblock]\n"
  16754. "my_dict = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
  16755. "key.\n"
  16756. "[/codeblock]\n"
  16757. "To add a key to an existing dictionary, access it like an existing key and "
  16758. "assign to it:\n"
  16759. "[codeblock]\n"
  16760. "var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
  16761. "points_dict[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
  16762. "value.\n"
  16763. "[/codeblock]\n"
  16764. "Finally, dictionaries can contain different types of keys and values in the "
  16765. "same dictionary:\n"
  16766. "[codeblock]\n"
  16767. "# This is a valid dictionary.\n"
  16768. "# To access the string \"Nested value\" below, use `my_dict.sub_dict."
  16769. "sub_key` or `my_dict[\"sub_dict\"][\"sub_key\"]`.\n"
  16770. "# Indexing styles can be mixed and matched depending on your needs.\n"
  16771. "var my_dict = {\n"
  16772. " \"String Key\": 5,\n"
  16773. " 4: [1, 2, 3],\n"
  16774. " 7: \"Hello\",\n"
  16775. " \"sub_dict\": {\"sub_key\": \"Nested value\"},\n"
  16776. "}\n"
  16777. "[/codeblock]\n"
  16778. "[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n"
  16779. "[codeblock]\n"
  16780. "array1 = [1, 2, 3]\n"
  16781. "array2 = [1, 2, 3]\n"
  16782. "\n"
  16783. "func compare_arrays():\n"
  16784. " print(array1 == array2) # Will print true.\n"
  16785. "\n"
  16786. "var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16787. "var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16788. "\n"
  16789. "func compare_dictionaries():\n"
  16790. " print(dict1 == dict2) # Will NOT print true.\n"
  16791. "[/codeblock]\n"
  16792. "You need to first calculate the dictionary's hash with [method hash] before "
  16793. "you can compare them:\n"
  16794. "[codeblock]\n"
  16795. "var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16796. "var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16797. "\n"
  16798. "func compare_dictionaries():\n"
  16799. " print(dict1.hash() == dict2.hash()) # Will print true.\n"
  16800. "[/codeblock]\n"
  16801. "[b]Note:[/b] When declaring a dictionary with [code]const[/code], the "
  16802. "dictionary itself can still be mutated by defining the values of individual "
  16803. "keys. Using [code]const[/code] will only prevent assigning the constant with "
  16804. "another value after it was initialized."
  16805. msgstr ""
  16806. #: doc/classes/Dictionary.xml
  16807. msgid "GDScript basics: Dictionary"
  16808. msgstr ""
  16809. #: doc/classes/Dictionary.xml
  16810. msgid "Clear the dictionary, removing all key/value pairs."
  16811. msgstr ""
  16812. #: doc/classes/Dictionary.xml
  16813. msgid ""
  16814. "Creates a copy of the dictionary, and returns it. The [code]deep[/code] "
  16815. "parameter causes inner dictionaries and arrays to be copied recursively, but "
  16816. "does not apply to objects."
  16817. msgstr ""
  16818. #: doc/classes/Dictionary.xml
  16819. msgid "Returns [code]true[/code] if the dictionary is empty."
  16820. msgstr ""
  16821. #: doc/classes/Dictionary.xml
  16822. msgid ""
  16823. "Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
  16824. "given key was present in the dictionary, [code]false[/code] otherwise.\n"
  16825. "[b]Note:[/b] Don't erase elements while iterating over the dictionary. You "
  16826. "can iterate over the [method keys] array instead."
  16827. msgstr ""
  16828. #: doc/classes/Dictionary.xml
  16829. msgid ""
  16830. "Returns the current value for the specified key in the [Dictionary]. If the "
  16831. "key does not exist, the method returns the value of the optional default "
  16832. "argument, or [code]null[/code] if it is omitted."
  16833. msgstr ""
  16834. #: doc/classes/Dictionary.xml
  16835. msgid ""
  16836. "Returns [code]true[/code] if the dictionary has a given key.\n"
  16837. "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
  16838. "follows:\n"
  16839. "[codeblock]\n"
  16840. "# Will evaluate to `true`.\n"
  16841. "if \"godot\" in {\"godot\": \"engine\"}:\n"
  16842. " pass\n"
  16843. "[/codeblock]\n"
  16844. "This method (like the [code]in[/code] operator) will evaluate to [code]true[/"
  16845. "code] as long as the key exists, even if the associated value is [code]null[/"
  16846. "code]."
  16847. msgstr ""
  16848. #: doc/classes/Dictionary.xml
  16849. msgid ""
  16850. "Returns [code]true[/code] if the dictionary has all the keys in the given "
  16851. "array."
  16852. msgstr ""
  16853. #: doc/classes/Dictionary.xml
  16854. msgid ""
  16855. "Returns a hashed 32-bit integer value representing the dictionary contents. "
  16856. "This can be used to compare dictionaries by value:\n"
  16857. "[codeblock]\n"
  16858. "var dict1 = {0: 10}\n"
  16859. "var dict2 = {0: 10}\n"
  16860. "# The line below prints `true`, whereas it would have printed `false` if "
  16861. "both variables were compared directly.\n"
  16862. "print(dict1.hash() == dict2.hash())\n"
  16863. "[/codeblock]\n"
  16864. "[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
  16865. "will have a different hash.\n"
  16866. "[b]Note:[/b] Dictionaries with equal content will always produce identical "
  16867. "hash values. However, the reverse is not true. Returning identical hash "
  16868. "values does [i]not[/i] imply the dictionaries are equal, because different "
  16869. "dictionaries can have identical hash values due to hash collisions."
  16870. msgstr ""
  16871. #: doc/classes/Dictionary.xml
  16872. msgid "Returns the list of keys in the [Dictionary]."
  16873. msgstr ""
  16874. #: doc/classes/Dictionary.xml
  16875. msgid ""
  16876. "Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, "
  16877. "duplicate keys will not be copied over, unless [code]overwrite[/code] is "
  16878. "[code]true[/code]."
  16879. msgstr ""
  16880. #: doc/classes/Dictionary.xml
  16881. #, fuzzy
  16882. msgid "Returns the number of keys in the dictionary."
  16883. msgstr "Trả về phần dư của hai vector."
  16884. #: doc/classes/Dictionary.xml
  16885. msgid "Returns the list of values in the [Dictionary]."
  16886. msgstr ""
  16887. #: doc/classes/DirectionalLight.xml
  16888. msgid "Directional light from a distance, as from the Sun."
  16889. msgstr ""
  16890. #: doc/classes/DirectionalLight.xml
  16891. msgid ""
  16892. "A directional light is a type of [Light] node that models an infinite number "
  16893. "of parallel rays covering the entire scene. It is used for lights with "
  16894. "strong intensity that are located far away from the scene to model sunlight "
  16895. "or moonlight. The worldspace location of the DirectionalLight transform "
  16896. "(origin) is ignored. Only the basis is used to determine light direction."
  16897. msgstr ""
  16898. #: doc/classes/DirectionalLight.xml
  16899. msgid ""
  16900. "Amount of extra bias for shadow splits that are far away. If self-shadowing "
  16901. "occurs only on the splits far away, increasing this value can fix them. This "
  16902. "is ignored when [member directional_shadow_mode] is [constant "
  16903. "SHADOW_ORTHOGONAL]."
  16904. msgstr ""
  16905. #: doc/classes/DirectionalLight.xml
  16906. msgid ""
  16907. "If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
  16908. "transitions between splits. Enabling shadow blend splitting also has a "
  16909. "moderate performance cost. This is ignored when [member "
  16910. "directional_shadow_mode] is [constant SHADOW_ORTHOGONAL]."
  16911. msgstr ""
  16912. #: doc/classes/DirectionalLight.xml
  16913. msgid ""
  16914. "Optimizes shadow rendering for detail versus movement. See [enum "
  16915. "ShadowDepthRange]."
  16916. msgstr ""
  16917. #: doc/classes/DirectionalLight.xml
  16918. msgid ""
  16919. "The maximum distance for shadow splits. Increasing this value will make "
  16920. "directional shadows visible from further away, at the cost of lower overall "
  16921. "shadow detail and performance (since more objects need to be included in the "
  16922. "directional shadow rendering)."
  16923. msgstr ""
  16924. #: doc/classes/DirectionalLight.xml
  16925. msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
  16926. msgstr ""
  16927. #: doc/classes/DirectionalLight.xml
  16928. msgid ""
  16929. "Can be used to fix special cases of self shadowing when objects are "
  16930. "perpendicular to the light."
  16931. msgstr ""
  16932. #: doc/classes/DirectionalLight.xml
  16933. msgid ""
  16934. "The distance from camera to shadow split 1. Relative to [member "
  16935. "directional_shadow_max_distance]. Only used when [member "
  16936. "directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant "
  16937. "SHADOW_PARALLEL_4_SPLITS]."
  16938. msgstr ""
  16939. #: doc/classes/DirectionalLight.xml
  16940. msgid ""
  16941. "The distance from shadow split 1 to split 2. Relative to [member "
  16942. "directional_shadow_max_distance]. Only used when [member "
  16943. "directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant "
  16944. "SHADOW_PARALLEL_4_SPLITS]."
  16945. msgstr ""
  16946. #: doc/classes/DirectionalLight.xml
  16947. msgid ""
  16948. "The distance from shadow split 2 to split 3. Relative to [member "
  16949. "directional_shadow_max_distance]. Only used when [member "
  16950. "directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS]."
  16951. msgstr ""
  16952. #: doc/classes/DirectionalLight.xml
  16953. msgid ""
  16954. "Renders the entire scene's shadow map from an orthogonal point of view. This "
  16955. "is the fastest directional shadow mode. May result in blurrier shadows on "
  16956. "close objects."
  16957. msgstr ""
  16958. #: doc/classes/DirectionalLight.xml
  16959. msgid ""
  16960. "Splits the view frustum in 2 areas, each with its own shadow map. This "
  16961. "shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and "
  16962. "[constant SHADOW_PARALLEL_4_SPLITS] in terms of performance."
  16963. msgstr ""
  16964. #: doc/classes/DirectionalLight.xml
  16965. msgid ""
  16966. "Splits the view frustum in 4 areas, each with its own shadow map. This is "
  16967. "the slowest directional shadow mode."
  16968. msgstr ""
  16969. #: doc/classes/DirectionalLight.xml
  16970. msgid ""
  16971. "Keeps the shadow stable when the camera moves, at the cost of lower "
  16972. "effective shadow resolution."
  16973. msgstr ""
  16974. #: doc/classes/DirectionalLight.xml
  16975. msgid ""
  16976. "Tries to achieve maximum shadow resolution. May result in saw effect on "
  16977. "shadow edges. This mode typically works best in games where the camera will "
  16978. "often move at high speeds, such as most racing games."
  16979. msgstr ""
  16980. #: doc/classes/Directory.xml
  16981. msgid "Type used to handle the filesystem."
  16982. msgstr ""
  16983. #: doc/classes/Directory.xml
  16984. msgid ""
  16985. "Directory type. It is used to manage directories and their content (not "
  16986. "restricted to the project folder).\n"
  16987. "When creating a new [Directory], its default opened directory will be "
  16988. "[code]res://[/code]. This may change in the future, so it is advised to "
  16989. "always use [method open] to initialize your [Directory] where you want to "
  16990. "operate, with explicit error checking.\n"
  16991. "[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
  16992. "files), and their source asset will not be included in the exported game, as "
  16993. "only the imported version is used. Use [ResourceLoader] to access imported "
  16994. "resources.\n"
  16995. "Here is an example on how to iterate through the files of a directory:\n"
  16996. "[codeblock]\n"
  16997. "func dir_contents(path):\n"
  16998. " var dir = Directory.new()\n"
  16999. " if dir.open(path) == OK:\n"
  17000. " dir.list_dir_begin()\n"
  17001. " var file_name = dir.get_next()\n"
  17002. " while file_name != \"\":\n"
  17003. " if dir.current_is_dir():\n"
  17004. " print(\"Found directory: \" + file_name)\n"
  17005. " else:\n"
  17006. " print(\"Found file: \" + file_name)\n"
  17007. " file_name = dir.get_next()\n"
  17008. " else:\n"
  17009. " print(\"An error occurred when trying to access the path.\")\n"
  17010. "[/codeblock]"
  17011. msgstr ""
  17012. #: doc/classes/Directory.xml
  17013. msgid ""
  17014. "Changes the currently opened directory to the one passed as an argument. The "
  17015. "argument can be relative to the current directory (e.g. [code]newdir[/code] "
  17016. "or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/"
  17017. "code] or [code]res://somedir/newdir[/code]).\n"
  17018. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17019. msgstr ""
  17020. #: doc/classes/Directory.xml
  17021. msgid ""
  17022. "Copies the [code]from[/code] file to the [code]to[/code] destination. Both "
  17023. "arguments should be paths to files, either relative or absolute. If the "
  17024. "destination file exists and is not access-protected, it will be "
  17025. "overwritten.\n"
  17026. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17027. msgstr ""
  17028. #: doc/classes/Directory.xml
  17029. msgid ""
  17030. "Returns whether the current item processed with the last [method get_next] "
  17031. "call is a directory ([code].[/code] and [code]..[/code] are considered "
  17032. "directories)."
  17033. msgstr ""
  17034. #: doc/classes/Directory.xml
  17035. msgid ""
  17036. "Returns whether the target directory exists. The argument can be relative to "
  17037. "the current directory, or an absolute path."
  17038. msgstr ""
  17039. #: doc/classes/Directory.xml
  17040. msgid ""
  17041. "Returns whether the target file exists. The argument can be relative to the "
  17042. "current directory, or an absolute path."
  17043. msgstr ""
  17044. #: doc/classes/Directory.xml
  17045. msgid ""
  17046. "Returns the absolute path to the currently opened directory (e.g. "
  17047. "[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])."
  17048. msgstr ""
  17049. #: doc/classes/Directory.xml
  17050. msgid ""
  17051. "Returns the currently opened directory's drive index. See [method get_drive] "
  17052. "to convert returned index to the name of the drive."
  17053. msgstr ""
  17054. #: doc/classes/Directory.xml
  17055. msgid ""
  17056. "On Windows, returns the name of the drive (partition) passed as an argument "
  17057. "(e.g. [code]C:[/code]).\n"
  17058. "On macOS, returns the path to the mounted volume passed as an argument.\n"
  17059. "On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as "
  17060. "an argument.\n"
  17061. "On other platforms, or if the requested drive does not exist, the method "
  17062. "returns an empty String."
  17063. msgstr ""
  17064. #: doc/classes/Directory.xml
  17065. msgid ""
  17066. "On Windows, returns the number of drives (partitions) mounted on the current "
  17067. "filesystem.\n"
  17068. "On macOS, returns the number of mounted volumes.\n"
  17069. "On Linux, returns the number of mounted volumes and GTK 3 bookmarks.\n"
  17070. "On other platforms, the method returns 0."
  17071. msgstr ""
  17072. #: doc/classes/Directory.xml
  17073. msgid ""
  17074. "Returns the next element (file or directory) in the current directory "
  17075. "(including [code].[/code] and [code]..[/code], unless "
  17076. "[code]skip_navigational[/code] was given to [method list_dir_begin]).\n"
  17077. "The name of the file or directory is returned (and not its full path). Once "
  17078. "the stream has been fully processed, the method returns an empty String and "
  17079. "closes the stream automatically (i.e. [method list_dir_end] would not be "
  17080. "mandatory in such a case)."
  17081. msgstr ""
  17082. #: doc/classes/Directory.xml
  17083. msgid ""
  17084. "On UNIX desktop systems, returns the available space on the current "
  17085. "directory's disk. On other platforms, this information is not available and "
  17086. "the method returns 0 or -1."
  17087. msgstr ""
  17088. #: doc/classes/Directory.xml
  17089. msgid ""
  17090. "Initializes the stream used to list all files and directories using the "
  17091. "[method get_next] function, closing the currently opened stream if needed. "
  17092. "Once the stream has been processed, it should typically be closed with "
  17093. "[method list_dir_end].\n"
  17094. "If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and "
  17095. "[code]..[/code] are filtered out.\n"
  17096. "If [code]skip_hidden[/code] is [code]true[/code], hidden files are filtered "
  17097. "out."
  17098. msgstr ""
  17099. #: doc/classes/Directory.xml
  17100. msgid ""
  17101. "Closes the current stream opened with [method list_dir_begin] (whether it "
  17102. "has been fully processed with [method get_next] does not matter)."
  17103. msgstr ""
  17104. #: doc/classes/Directory.xml
  17105. msgid ""
  17106. "Creates a directory. The argument can be relative to the current directory, "
  17107. "or an absolute path. The target directory should be placed in an already "
  17108. "existing directory (to create the full path recursively, see [method "
  17109. "make_dir_recursive]).\n"
  17110. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17111. msgstr ""
  17112. #: doc/classes/Directory.xml
  17113. msgid ""
  17114. "Creates a target directory and all necessary intermediate directories in its "
  17115. "path, by calling [method make_dir] recursively. The argument can be relative "
  17116. "to the current directory, or an absolute path.\n"
  17117. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17118. msgstr ""
  17119. #: doc/classes/Directory.xml
  17120. msgid ""
  17121. "Opens an existing directory of the filesystem. The [code]path[/code] "
  17122. "argument can be within the project tree ([code]res://folder[/code]), the "
  17123. "user directory ([code]user://folder[/code]) or an absolute path of the user "
  17124. "filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\\tmp\\folder[/code]).\n"
  17125. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17126. msgstr ""
  17127. #: doc/classes/Directory.xml
  17128. msgid ""
  17129. "Permanently deletes the target file or an empty directory. The argument can "
  17130. "be relative to the current directory, or an absolute path. If the target "
  17131. "directory is not empty, the operation will fail.\n"
  17132. "If you don't want to delete the file/directory permanently, use [method OS."
  17133. "move_to_trash] instead.\n"
  17134. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17135. msgstr ""
  17136. #: doc/classes/Directory.xml
  17137. msgid ""
  17138. "Renames (move) the [code]from[/code] file or directory to the [code]to[/"
  17139. "code] destination. Both arguments should be paths to files or directories, "
  17140. "either relative or absolute. If the destination file or directory exists and "
  17141. "is not access-protected, it will be overwritten.\n"
  17142. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17143. msgstr ""
  17144. #: doc/classes/DTLSServer.xml
  17145. msgid "Helper class to implement a DTLS server."
  17146. msgstr ""
  17147. #: doc/classes/DTLSServer.xml
  17148. msgid ""
  17149. "This class is used to store the state of a DTLS server. Upon [method setup] "
  17150. "it converts connected [PacketPeerUDP] to [PacketPeerDTLS] accepting them via "
  17151. "[method take_connection] as DTLS clients. Under the hood, this class is used "
  17152. "to store the DTLS state and cookies of the server. The reason of why the "
  17153. "state and cookies are needed is outside of the scope of this documentation.\n"
  17154. "Below a small example of how to use it:\n"
  17155. "[codeblock]\n"
  17156. "# server.gd\n"
  17157. "extends Node\n"
  17158. "\n"
  17159. "var dtls := DTLSServer.new()\n"
  17160. "var server := UDPServer.new()\n"
  17161. "var peers = []\n"
  17162. "\n"
  17163. "func _ready():\n"
  17164. " server.listen(4242)\n"
  17165. " var key = load(\"key.key\") # Your private key.\n"
  17166. " var cert = load(\"cert.crt\") # Your X509 certificate.\n"
  17167. " dtls.setup(key, cert)\n"
  17168. "\n"
  17169. "func _process(delta):\n"
  17170. " while server.is_connection_available():\n"
  17171. " var peer : PacketPeerUDP = server.take_connection()\n"
  17172. " var dtls_peer : PacketPeerDTLS = dtls.take_connection(peer)\n"
  17173. " if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:\n"
  17174. " continue # It is normal that 50% of the connections fails due to "
  17175. "cookie exchange.\n"
  17176. " print(\"Peer connected!\")\n"
  17177. " peers.append(dtls_peer)\n"
  17178. " for p in peers:\n"
  17179. " p.poll() # Must poll to update the state.\n"
  17180. " if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
  17181. " while p.get_available_packet_count() > 0:\n"
  17182. " print(\"Received message from client: %s\" % p.get_packet()."
  17183. "get_string_from_utf8())\n"
  17184. " p.put_packet(\"Hello DTLS client\".to_utf8())\n"
  17185. "[/codeblock]\n"
  17186. "[codeblock]\n"
  17187. "# client.gd\n"
  17188. "extends Node\n"
  17189. "\n"
  17190. "var dtls := PacketPeerDTLS.new()\n"
  17191. "var udp := PacketPeerUDP.new()\n"
  17192. "var connected = false\n"
  17193. "\n"
  17194. "func _ready():\n"
  17195. " udp.connect_to_host(\"127.0.0.1\", 4242)\n"
  17196. " dtls.connect_to_peer(udp, false) # Use true in production for "
  17197. "certificate validation!\n"
  17198. "\n"
  17199. "func _process(delta):\n"
  17200. " dtls.poll()\n"
  17201. " if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
  17202. " if !connected:\n"
  17203. " # Try to contact server\n"
  17204. " dtls.put_packet(\"The answer is... 42!\".to_utf8())\n"
  17205. " while dtls.get_available_packet_count() > 0:\n"
  17206. " print(\"Connected: %s\" % dtls.get_packet()."
  17207. "get_string_from_utf8())\n"
  17208. " connected = true\n"
  17209. "[/codeblock]"
  17210. msgstr ""
  17211. #: doc/classes/DTLSServer.xml
  17212. msgid ""
  17213. "Setup the DTLS server to use the given [code]private_key[/code] and provide "
  17214. "the given [code]certificate[/code] to clients. You can pass the optional "
  17215. "[code]chain[/code] parameter to provide additional CA chain information "
  17216. "along with the certificate."
  17217. msgstr ""
  17218. #: doc/classes/DTLSServer.xml
  17219. msgid ""
  17220. "Try to initiate the DTLS handshake with the given [code]udp_peer[/code] "
  17221. "which must be already connected (see [method PacketPeerUDP."
  17222. "connect_to_host]).\n"
  17223. "[b]Note:[/b] You must check that the state of the return PacketPeerUDP is "
  17224. "[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
  17225. "the new connections will be invalid due to cookie exchange."
  17226. msgstr ""
  17227. #: doc/classes/DynamicFont.xml
  17228. msgid "DynamicFont renders vector font files at runtime."
  17229. msgstr ""
  17230. #: doc/classes/DynamicFont.xml
  17231. msgid ""
  17232. "DynamicFont renders vector font files dynamically at runtime instead of "
  17233. "using a prerendered texture atlas like [BitmapFont]. This trades the faster "
  17234. "loading time of [BitmapFont]s for the ability to change font parameters like "
  17235. "size and spacing during runtime. [DynamicFontData] is used for referencing "
  17236. "the font file paths. DynamicFont also supports defining one or more fallback "
  17237. "fonts, which will be used when displaying a character not supported by the "
  17238. "main font.\n"
  17239. "DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
  17240. "for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
  17241. "OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), "
  17242. "and Web Open Font Format 2 ([code].woff2[/code]).\n"
  17243. "[codeblock]\n"
  17244. "var dynamic_font = DynamicFont.new()\n"
  17245. "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
  17246. "dynamic_font.size = 64\n"
  17247. "$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
  17248. "[/codeblock]\n"
  17249. "[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-"
  17250. "left typesetting, ligatures, text shaping, variable fonts and optional font "
  17251. "features yet. If you wish to \"bake\" an optional font feature into a TTF "
  17252. "font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. "
  17253. "In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
  17254. "the desired features then generate the font."
  17255. msgstr ""
  17256. #: doc/classes/DynamicFont.xml
  17257. msgid "Adds a fallback font."
  17258. msgstr ""
  17259. #: doc/classes/DynamicFont.xml
  17260. msgid ""
  17261. "Returns a string containing all the characters available in the main and all "
  17262. "the fallback fonts.\n"
  17263. "If a given character is included in more than one font, it appears only once "
  17264. "in the returned string."
  17265. msgstr ""
  17266. #: doc/classes/DynamicFont.xml
  17267. msgid "Returns the fallback font at index [code]idx[/code]."
  17268. msgstr ""
  17269. #: doc/classes/DynamicFont.xml
  17270. msgid "Returns the number of fallback fonts."
  17271. msgstr ""
  17272. #: doc/classes/DynamicFont.xml
  17273. msgid ""
  17274. "Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
  17275. msgstr ""
  17276. #: doc/classes/DynamicFont.xml
  17277. msgid "Removes the fallback font at index [code]idx[/code]."
  17278. msgstr ""
  17279. #: doc/classes/DynamicFont.xml
  17280. msgid "Sets the fallback font at index [code]idx[/code]."
  17281. msgstr ""
  17282. #: doc/classes/DynamicFont.xml
  17283. msgid ""
  17284. "Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
  17285. "[code]value[/code] in pixels (not relative to the font size)."
  17286. msgstr ""
  17287. #: doc/classes/DynamicFont.xml
  17288. msgid "Extra spacing at the bottom in pixels."
  17289. msgstr ""
  17290. #: doc/classes/DynamicFont.xml
  17291. msgid ""
  17292. "Extra spacing for each character in pixels.\n"
  17293. "This can be a negative number to make the distance between characters "
  17294. "smaller."
  17295. msgstr ""
  17296. #: doc/classes/DynamicFont.xml
  17297. msgid ""
  17298. "Extra spacing for the space character (in addition to [member "
  17299. "extra_spacing_char]) in pixels.\n"
  17300. "This can be a negative number to make the distance between words smaller."
  17301. msgstr ""
  17302. #: doc/classes/DynamicFont.xml
  17303. msgid "Extra spacing at the top in pixels."
  17304. msgstr ""
  17305. #: doc/classes/DynamicFont.xml
  17306. msgid "The font data."
  17307. msgstr ""
  17308. #: doc/classes/DynamicFont.xml
  17309. msgid ""
  17310. "The font outline's color.\n"
  17311. "[b]Note:[/b] It's recommended to leave this at the default value so that you "
  17312. "can adjust it in individual controls. For example, if the outline is made "
  17313. "black here, it won't be possible to change its color using a Label's font "
  17314. "outline modulate theme item."
  17315. msgstr ""
  17316. #: doc/classes/DynamicFont.xml
  17317. msgid "The font outline's thickness in pixels (not relative to the font size)."
  17318. msgstr ""
  17319. #: doc/classes/DynamicFont.xml
  17320. msgid "The font size in pixels."
  17321. msgstr ""
  17322. #: doc/classes/DynamicFont.xml
  17323. msgid ""
  17324. "If [code]true[/code], filtering is used. This makes the font blurry instead "
  17325. "of pixelated when scaling it if font oversampling is disabled or "
  17326. "ineffective. It's recommended to enable this when using the font in a "
  17327. "control whose size changes over time, unless a pixel art aesthetic is "
  17328. "desired."
  17329. msgstr ""
  17330. #: doc/classes/DynamicFont.xml
  17331. msgid ""
  17332. "If [code]true[/code], mipmapping is used. This improves the font's "
  17333. "appearance when downscaling it if font oversampling is disabled or "
  17334. "ineffective."
  17335. msgstr ""
  17336. #: doc/classes/DynamicFont.xml
  17337. msgid "Spacing at the top."
  17338. msgstr ""
  17339. #: doc/classes/DynamicFont.xml
  17340. msgid "Spacing at the bottom."
  17341. msgstr ""
  17342. #: doc/classes/DynamicFont.xml
  17343. msgid "Spacing for each character."
  17344. msgstr ""
  17345. #: doc/classes/DynamicFont.xml
  17346. msgid "Spacing for the space character."
  17347. msgstr ""
  17348. #: doc/classes/DynamicFontData.xml
  17349. msgid "Used with [DynamicFont] to describe the location of a font file."
  17350. msgstr ""
  17351. #: doc/classes/DynamicFontData.xml
  17352. msgid ""
  17353. "Used with [DynamicFont] to describe the location of a vector font file for "
  17354. "dynamic rendering at runtime."
  17355. msgstr ""
  17356. #: doc/classes/DynamicFontData.xml
  17357. msgid ""
  17358. "If [code]true[/code], the font is rendered with anti-aliasing. This property "
  17359. "applies both to the main font and its outline (if it has one)."
  17360. msgstr ""
  17361. #: doc/classes/DynamicFontData.xml
  17362. msgid "The path to the vector font file."
  17363. msgstr ""
  17364. #: doc/classes/DynamicFontData.xml
  17365. msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
  17366. msgstr ""
  17367. #: doc/classes/DynamicFontData.xml
  17368. msgid ""
  17369. "If set to a value greater than [code]0.0[/code], it will override default "
  17370. "font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
  17371. "and viewport stretch mode."
  17372. msgstr ""
  17373. #: doc/classes/DynamicFontData.xml
  17374. msgid "Disables font hinting (smoother but less crisp)."
  17375. msgstr ""
  17376. #: doc/classes/DynamicFontData.xml
  17377. msgid "Use the light font hinting mode."
  17378. msgstr ""
  17379. #: doc/classes/DynamicFontData.xml
  17380. msgid "Use the default font hinting mode (crisper but less smooth)."
  17381. msgstr ""
  17382. #: doc/classes/EditorExportPlugin.xml
  17383. msgid "A script that is executed when exporting the project."
  17384. msgstr ""
  17385. #: doc/classes/EditorExportPlugin.xml
  17386. msgid ""
  17387. "[EditorExportPlugin]s are automatically invoked whenever the user exports "
  17388. "the project. Their most common use is to determine what files are being "
  17389. "included in the exported project. For each plugin, [method _export_begin] is "
  17390. "called at the beginning of the export process and then [method _export_file] "
  17391. "is called for each exported file.\n"
  17392. "To use [EditorExportPlugin], register it using the [method EditorPlugin."
  17393. "add_export_plugin] method first."
  17394. msgstr ""
  17395. #: doc/classes/EditorExportPlugin.xml
  17396. msgid ""
  17397. "Virtual method to be overridden by the user. It is called when the export "
  17398. "starts and provides all information about the export. [code]features[/code] "
  17399. "is the list of features for the export, [code]is_debug[/code] is [code]true[/"
  17400. "code] for debug builds, [code]path[/code] is the target path for the "
  17401. "exported project. [code]flags[/code] is only used when running a runnable "
  17402. "profile, e.g. when using native run on Android."
  17403. msgstr ""
  17404. #: doc/classes/EditorExportPlugin.xml
  17405. msgid ""
  17406. "Virtual method to be overridden by the user. Called when the export is "
  17407. "finished."
  17408. msgstr ""
  17409. #: doc/classes/EditorExportPlugin.xml
  17410. msgid ""
  17411. "Virtual method to be overridden by the user. Called for each exported file, "
  17412. "providing arguments that can be used to identify the file. [code]path[/code] "
  17413. "is the path of the file, [code]type[/code] is the [Resource] represented by "
  17414. "the file (e.g. [PackedScene]) and [code]features[/code] is the list of "
  17415. "features for the export.\n"
  17416. "Calling [method skip] inside this callback will make the file not included "
  17417. "in the export."
  17418. msgstr ""
  17419. #: doc/classes/EditorExportPlugin.xml
  17420. msgid ""
  17421. "Adds a custom file to be exported. [code]path[/code] is the virtual path "
  17422. "that can be used to load the file, [code]file[/code] is the binary data of "
  17423. "the file. If [code]remap[/code] is [code]true[/code], file will not be "
  17424. "exported, but instead remapped to the given [code]path[/code]."
  17425. msgstr ""
  17426. #: doc/classes/EditorExportPlugin.xml
  17427. msgid ""
  17428. "Adds an iOS bundle file from the given [code]path[/code] to the exported "
  17429. "project."
  17430. msgstr ""
  17431. #: doc/classes/EditorExportPlugin.xml
  17432. msgid ""
  17433. "Adds a C++ code to the iOS export. The final code is created from the code "
  17434. "appended by each active export plugin."
  17435. msgstr ""
  17436. #: doc/classes/EditorExportPlugin.xml
  17437. msgid ""
  17438. "Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's "
  17439. "Xcode project and embeds it into resulting binary.\n"
  17440. "[b]Note:[/b] For static libraries (*.a) works in same way as [method "
  17441. "add_ios_framework].\n"
  17442. "This method should not be used for System libraries as they are already "
  17443. "present on the device."
  17444. msgstr ""
  17445. #: doc/classes/EditorExportPlugin.xml
  17446. msgid ""
  17447. "Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to "
  17448. "Linking Phase in iOS's Xcode project."
  17449. msgstr ""
  17450. #: doc/classes/EditorExportPlugin.xml
  17451. msgid "Adds linker flags for the iOS export."
  17452. msgstr ""
  17453. #: doc/classes/EditorExportPlugin.xml
  17454. msgid "Adds content for iOS Property List files."
  17455. msgstr ""
  17456. #: doc/classes/EditorExportPlugin.xml
  17457. msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
  17458. msgstr ""
  17459. #: doc/classes/EditorExportPlugin.xml
  17460. msgid ""
  17461. "Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
  17462. "directory of macOS app bundle.\n"
  17463. "[b]Note:[/b] This is useful only for macOS exports."
  17464. msgstr ""
  17465. #: doc/classes/EditorExportPlugin.xml
  17466. msgid ""
  17467. "Adds a shared object or a directory containing only shared objects with the "
  17468. "given [code]tags[/code] and destination [code]path[/code].\n"
  17469. "[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
  17470. "[code]Frameworks[/code] directory of app bundle.\n"
  17471. "In case of a directory code-sign will error if you place non code object in "
  17472. "directory."
  17473. msgstr ""
  17474. #: doc/classes/EditorExportPlugin.xml
  17475. msgid ""
  17476. "To be called inside [method _export_file]. Skips the current file, so it's "
  17477. "not included in the export."
  17478. msgstr ""
  17479. #: doc/classes/EditorFeatureProfile.xml
  17480. msgid ""
  17481. "An editor feature profile which can be used to disable specific features."
  17482. msgstr ""
  17483. #: doc/classes/EditorFeatureProfile.xml
  17484. msgid ""
  17485. "An editor feature profile can be used to disable specific features of the "
  17486. "Godot editor. When disabled, the features won't appear in the editor, which "
  17487. "makes the editor less cluttered. This is useful in education settings to "
  17488. "reduce confusion or when working in a team. For example, artists and level "
  17489. "designers could use a feature profile that disables the script editor to "
  17490. "avoid accidentally making changes to files they aren't supposed to edit.\n"
  17491. "To manage editor feature profiles visually, use [b]Editor > Manage Feature "
  17492. "Profiles...[/b] at the top of the editor window."
  17493. msgstr ""
  17494. #: doc/classes/EditorFeatureProfile.xml
  17495. msgid "Returns the specified [code]feature[/code]'s human-readable name."
  17496. msgstr ""
  17497. #: doc/classes/EditorFeatureProfile.xml
  17498. msgid ""
  17499. "Returns [code]true[/code] if the class specified by [code]class_name[/code] "
  17500. "is disabled. When disabled, the class won't appear in the Create New Node "
  17501. "dialog."
  17502. msgstr ""
  17503. #: doc/classes/EditorFeatureProfile.xml
  17504. msgid ""
  17505. "Returns [code]true[/code] if editing for the class specified by "
  17506. "[code]class_name[/code] is disabled. When disabled, the class will still "
  17507. "appear in the Create New Node dialog but the inspector will be read-only "
  17508. "when selecting a node that extends the class."
  17509. msgstr ""
  17510. #: doc/classes/EditorFeatureProfile.xml
  17511. msgid ""
  17512. "Returns [code]true[/code] if [code]property[/code] is disabled in the class "
  17513. "specified by [code]class_name[/code]. When a property is disabled, it won't "
  17514. "appear in the inspector when selecting a node that extends the class "
  17515. "specified by [code]class_name[/code]."
  17516. msgstr ""
  17517. #: doc/classes/EditorFeatureProfile.xml
  17518. msgid ""
  17519. "Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
  17520. "feature is disabled, it will disappear from the editor entirely."
  17521. msgstr ""
  17522. #: doc/classes/EditorFeatureProfile.xml
  17523. msgid ""
  17524. "Loads an editor feature profile from a file. The file must follow the JSON "
  17525. "format obtained by using the feature profile manager's [b]Export[/b] button "
  17526. "or the [method save_to_file] method."
  17527. msgstr ""
  17528. #: doc/classes/EditorFeatureProfile.xml
  17529. msgid ""
  17530. "Saves the editor feature profile to a file in JSON format. It can then be "
  17531. "imported using the feature profile manager's [b]Import[/b] button or the "
  17532. "[method load_from_file] method."
  17533. msgstr ""
  17534. #: doc/classes/EditorFeatureProfile.xml
  17535. msgid ""
  17536. "If [code]disable[/code] is [code]true[/code], disables the class specified "
  17537. "by [code]class_name[/code]. When disabled, the class won't appear in the "
  17538. "Create New Node dialog."
  17539. msgstr ""
  17540. #: doc/classes/EditorFeatureProfile.xml
  17541. msgid ""
  17542. "If [code]disable[/code] is [code]true[/code], disables editing for the class "
  17543. "specified by [code]class_name[/code]. When disabled, the class will still "
  17544. "appear in the Create New Node dialog but the inspector will be read-only "
  17545. "when selecting a node that extends the class."
  17546. msgstr ""
  17547. #: doc/classes/EditorFeatureProfile.xml
  17548. msgid ""
  17549. "If [code]disable[/code] is [code]true[/code], disables editing for "
  17550. "[code]property[/code] in the class specified by [code]class_name[/code]. "
  17551. "When a property is disabled, it won't appear in the inspector when selecting "
  17552. "a node that extends the class specified by [code]class_name[/code]."
  17553. msgstr ""
  17554. #: doc/classes/EditorFeatureProfile.xml
  17555. msgid ""
  17556. "If [code]disable[/code] is [code]true[/code], disables the editor feature "
  17557. "specified in [code]feature[/code]. When a feature is disabled, it will "
  17558. "disappear from the editor entirely."
  17559. msgstr ""
  17560. #: doc/classes/EditorFeatureProfile.xml
  17561. msgid ""
  17562. "The 3D editor. If this feature is disabled, the 3D editor won't display but "
  17563. "3D nodes will still display in the Create New Node dialog."
  17564. msgstr ""
  17565. #: doc/classes/EditorFeatureProfile.xml
  17566. msgid ""
  17567. "The Script tab, which contains the script editor and class reference "
  17568. "browser. If this feature is disabled, the Script tab won't display."
  17569. msgstr ""
  17570. #: doc/classes/EditorFeatureProfile.xml
  17571. msgid ""
  17572. "The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
  17573. "display."
  17574. msgstr ""
  17575. #: doc/classes/EditorFeatureProfile.xml
  17576. msgid ""
  17577. "Scene tree editing. If this feature is disabled, the Scene tree dock will "
  17578. "still be visible but will be read-only."
  17579. msgstr ""
  17580. #: doc/classes/EditorFeatureProfile.xml
  17581. msgid ""
  17582. "The Node dock. If this feature is disabled, signals and groups won't be "
  17583. "visible and modifiable from the editor."
  17584. msgstr ""
  17585. #: doc/classes/EditorFeatureProfile.xml
  17586. msgid ""
  17587. "The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
  17588. "be visible."
  17589. msgstr ""
  17590. #: doc/classes/EditorFeatureProfile.xml
  17591. msgid ""
  17592. "The Import dock. If this feature is disabled, the Import dock won't be "
  17593. "visible."
  17594. msgstr ""
  17595. #: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml
  17596. msgid "Represents the size of the [enum Feature] enum."
  17597. msgstr ""
  17598. #: doc/classes/EditorFileDialog.xml
  17599. msgid "A modified version of [FileDialog] used by the editor."
  17600. msgstr ""
  17601. #: doc/classes/EditorFileDialog.xml
  17602. msgid ""
  17603. "Adds a comma-delimited file extension filter option to the "
  17604. "[EditorFileDialog] with an optional semi-colon-delimited label.\n"
  17605. "For example, [code]\"*.tscn, *.scn; Scenes\"[/code] results in filter text "
  17606. "\"Scenes (*.tscn, *.scn)\"."
  17607. msgstr ""
  17608. #: doc/classes/EditorFileDialog.xml
  17609. msgid "Removes all filters except for \"All Files (*)\"."
  17610. msgstr ""
  17611. #: doc/classes/EditorFileDialog.xml
  17612. msgid ""
  17613. "Returns the [code]VBoxContainer[/code] used to display the file system.\n"
  17614. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  17615. "may cause a crash. If you wish to hide it or any of its children, use their "
  17616. "[member CanvasItem.visible] property."
  17617. msgstr ""
  17618. #: doc/classes/EditorFileDialog.xml
  17619. msgid ""
  17620. "Notify the [EditorFileDialog] that its view of the data is no longer "
  17621. "accurate. Updates the view contents on next view update."
  17622. msgstr ""
  17623. #: doc/classes/EditorFileDialog.xml
  17624. msgid ""
  17625. "The location from which the user may select a file, including [code]res://[/"
  17626. "code], [code]user://[/code], and the local file system."
  17627. msgstr ""
  17628. #: doc/classes/EditorFileDialog.xml
  17629. msgid "The currently occupied directory."
  17630. msgstr ""
  17631. #: doc/classes/EditorFileDialog.xml
  17632. msgid "The currently selected file."
  17633. msgstr ""
  17634. #: doc/classes/EditorFileDialog.xml
  17635. msgid "The file system path in the address bar."
  17636. msgstr ""
  17637. #: doc/classes/EditorFileDialog.xml
  17638. msgid ""
  17639. "If [code]true[/code], the [EditorFileDialog] will not warn the user before "
  17640. "overwriting files."
  17641. msgstr ""
  17642. #: doc/classes/EditorFileDialog.xml
  17643. msgid ""
  17644. "The view format in which the [EditorFileDialog] displays resources to the "
  17645. "user."
  17646. msgstr ""
  17647. #: doc/classes/EditorFileDialog.xml
  17648. msgid ""
  17649. "The purpose of the [EditorFileDialog], which defines the allowed behaviors."
  17650. msgstr ""
  17651. #: doc/classes/EditorFileDialog.xml
  17652. msgid ""
  17653. "If [code]true[/code], hidden files and directories will be visible in the "
  17654. "[EditorFileDialog]."
  17655. msgstr ""
  17656. #: doc/classes/EditorFileDialog.xml
  17657. msgid "Emitted when a directory is selected."
  17658. msgstr ""
  17659. #: doc/classes/EditorFileDialog.xml
  17660. msgid "Emitted when a file is selected."
  17661. msgstr ""
  17662. #: doc/classes/EditorFileDialog.xml
  17663. msgid "Emitted when multiple files are selected."
  17664. msgstr ""
  17665. #: doc/classes/EditorFileDialog.xml
  17666. msgid ""
  17667. "The [EditorFileDialog] can select only one file. Accepting the window will "
  17668. "open the file."
  17669. msgstr ""
  17670. #: doc/classes/EditorFileDialog.xml
  17671. msgid ""
  17672. "The [EditorFileDialog] can select multiple files. Accepting the window will "
  17673. "open all files."
  17674. msgstr ""
  17675. #: doc/classes/EditorFileDialog.xml
  17676. msgid ""
  17677. "The [EditorFileDialog] can select only one directory. Accepting the window "
  17678. "will open the directory."
  17679. msgstr ""
  17680. #: doc/classes/EditorFileDialog.xml
  17681. msgid ""
  17682. "The [EditorFileDialog] can select a file or directory. Accepting the window "
  17683. "will open it."
  17684. msgstr ""
  17685. #: doc/classes/EditorFileDialog.xml
  17686. msgid ""
  17687. "The [EditorFileDialog] can select only one file. Accepting the window will "
  17688. "save the file."
  17689. msgstr ""
  17690. #: doc/classes/EditorFileDialog.xml
  17691. msgid ""
  17692. "The [EditorFileDialog] can only view [code]res://[/code] directory contents."
  17693. msgstr ""
  17694. #: doc/classes/EditorFileDialog.xml
  17695. msgid ""
  17696. "The [EditorFileDialog] can only view [code]user://[/code] directory contents."
  17697. msgstr ""
  17698. #: doc/classes/EditorFileDialog.xml
  17699. msgid "The [EditorFileDialog] can view the entire local file system."
  17700. msgstr ""
  17701. #: doc/classes/EditorFileDialog.xml
  17702. msgid "The [EditorFileDialog] displays resources as thumbnails."
  17703. msgstr ""
  17704. #: doc/classes/EditorFileDialog.xml
  17705. msgid "The [EditorFileDialog] displays resources as a list of filenames."
  17706. msgstr ""
  17707. #: doc/classes/EditorFileSystem.xml
  17708. msgid "Resource filesystem, as the editor sees it."
  17709. msgstr ""
  17710. #: doc/classes/EditorFileSystem.xml
  17711. msgid ""
  17712. "This object holds information of all resources in the filesystem, their "
  17713. "types, etc.\n"
  17714. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  17715. "the singleton using [method EditorInterface.get_resource_filesystem]."
  17716. msgstr ""
  17717. #: doc/classes/EditorFileSystem.xml
  17718. msgid ""
  17719. "Returns the resource type of the file, given the full path. This returns a "
  17720. "string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], "
  17721. "[i]not[/i] a file extension such as [code]\".gd\"[/code]."
  17722. msgstr ""
  17723. #: doc/classes/EditorFileSystem.xml
  17724. msgid "Gets the root directory object."
  17725. msgstr ""
  17726. #: doc/classes/EditorFileSystem.xml
  17727. msgid "Returns a view into the filesystem at [code]path[/code]."
  17728. msgstr ""
  17729. #: doc/classes/EditorFileSystem.xml
  17730. msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
  17731. msgstr ""
  17732. #: doc/classes/EditorFileSystem.xml
  17733. #, fuzzy
  17734. msgid "Returns [code]true[/code] if the filesystem is being scanned."
  17735. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  17736. #: doc/classes/EditorFileSystem.xml
  17737. msgid "Scan the filesystem for changes."
  17738. msgstr ""
  17739. #: doc/classes/EditorFileSystem.xml
  17740. msgid "Check if the source of any imported resource changed."
  17741. msgstr ""
  17742. #: doc/classes/EditorFileSystem.xml
  17743. msgid ""
  17744. "Update a file information. Call this if an external program (not Godot) "
  17745. "modified the file."
  17746. msgstr ""
  17747. #: doc/classes/EditorFileSystem.xml
  17748. msgid "Scans the script files and updates the list of custom class names."
  17749. msgstr ""
  17750. #: doc/classes/EditorFileSystem.xml
  17751. msgid "Emitted if the filesystem changed."
  17752. msgstr ""
  17753. #: doc/classes/EditorFileSystem.xml
  17754. msgid "Emitted if a resource is reimported."
  17755. msgstr ""
  17756. #: doc/classes/EditorFileSystem.xml
  17757. msgid ""
  17758. "Emitted if at least one resource is reloaded when the filesystem is scanned."
  17759. msgstr ""
  17760. #: doc/classes/EditorFileSystem.xml
  17761. msgid "Emitted if the source of any imported file changed."
  17762. msgstr ""
  17763. #: doc/classes/EditorFileSystemDirectory.xml
  17764. msgid "A directory for the resource filesystem."
  17765. msgstr ""
  17766. #: doc/classes/EditorFileSystemDirectory.xml
  17767. msgid "A more generalized, low-level variation of the directory concept."
  17768. msgstr ""
  17769. #: doc/classes/EditorFileSystemDirectory.xml
  17770. msgid ""
  17771. "Returns the index of the directory with name [code]name[/code] or [code]-1[/"
  17772. "code] if not found."
  17773. msgstr ""
  17774. #: doc/classes/EditorFileSystemDirectory.xml
  17775. msgid ""
  17776. "Returns the index of the file with name [code]name[/code] or [code]-1[/code] "
  17777. "if not found."
  17778. msgstr ""
  17779. #: doc/classes/EditorFileSystemDirectory.xml
  17780. msgid "Returns the name of the file at index [code]idx[/code]."
  17781. msgstr ""
  17782. #: doc/classes/EditorFileSystemDirectory.xml
  17783. msgid "Returns the number of files in this directory."
  17784. msgstr ""
  17785. #: doc/classes/EditorFileSystemDirectory.xml
  17786. msgid ""
  17787. "Returns [code]true[/code] if the file at index [code]idx[/code] imported "
  17788. "properly."
  17789. msgstr ""
  17790. #: doc/classes/EditorFileSystemDirectory.xml
  17791. msgid "Returns the path to the file at index [code]idx[/code]."
  17792. msgstr ""
  17793. #: doc/classes/EditorFileSystemDirectory.xml
  17794. msgid ""
  17795. "Returns the base class of the script class defined in the file at index "
  17796. "[code]idx[/code]. If the file doesn't define a script class using the "
  17797. "[code]class_name[/code] syntax, this will return an empty string."
  17798. msgstr ""
  17799. #: doc/classes/EditorFileSystemDirectory.xml
  17800. msgid ""
  17801. "Returns the name of the script class defined in the file at index [code]idx[/"
  17802. "code]. If the file doesn't define a script class using the [code]class_name[/"
  17803. "code] syntax, this will return an empty string."
  17804. msgstr ""
  17805. #: doc/classes/EditorFileSystemDirectory.xml
  17806. msgid ""
  17807. "Returns the resource type of the file at index [code]idx[/code]. This "
  17808. "returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/"
  17809. "code], [i]not[/i] a file extension such as [code]\".gd\"[/code]."
  17810. msgstr ""
  17811. #: doc/classes/EditorFileSystemDirectory.xml
  17812. msgid "Returns the name of this directory."
  17813. msgstr ""
  17814. #: doc/classes/EditorFileSystemDirectory.xml
  17815. msgid ""
  17816. "Returns the parent directory for this directory or [code]null[/code] if "
  17817. "called on a directory at [code]res://[/code] or [code]user://[/code]."
  17818. msgstr ""
  17819. #: doc/classes/EditorFileSystemDirectory.xml
  17820. msgid "Returns the path to this directory."
  17821. msgstr ""
  17822. #: doc/classes/EditorFileSystemDirectory.xml
  17823. msgid "Returns the subdirectory at index [code]idx[/code]."
  17824. msgstr ""
  17825. #: doc/classes/EditorFileSystemDirectory.xml
  17826. msgid "Returns the number of subdirectories in this directory."
  17827. msgstr ""
  17828. #: doc/classes/EditorImportPlugin.xml
  17829. msgid ""
  17830. "Registers a custom resource importer in the editor. Use the class to parse "
  17831. "any file and import it as a new resource type."
  17832. msgstr ""
  17833. #: doc/classes/EditorImportPlugin.xml
  17834. msgid ""
  17835. "[EditorImportPlugin]s provide a way to extend the editor's resource import "
  17836. "functionality. Use them to import resources from custom files or to provide "
  17837. "alternatives to the editor's existing importers.\n"
  17838. "EditorImportPlugins work by associating with specific file extensions and a "
  17839. "resource type. See [method get_recognized_extensions] and [method "
  17840. "get_resource_type]. They may optionally specify some import presets that "
  17841. "affect the import process. EditorImportPlugins are responsible for creating "
  17842. "the resources and saving them in the [code].import[/code] directory (see "
  17843. "[member ProjectSettings.application/config/"
  17844. "use_hidden_project_data_directory]).\n"
  17845. "Below is an example EditorImportPlugin that imports a [Mesh] from a file "
  17846. "with the extension \".special\" or \".spec\":\n"
  17847. "[codeblock]\n"
  17848. "tool\n"
  17849. "extends EditorImportPlugin\n"
  17850. "\n"
  17851. "func get_importer_name():\n"
  17852. " return \"my.special.plugin\"\n"
  17853. "\n"
  17854. "func get_visible_name():\n"
  17855. " return \"Special Mesh\"\n"
  17856. "\n"
  17857. "func get_recognized_extensions():\n"
  17858. " return [\"special\", \"spec\"]\n"
  17859. "\n"
  17860. "func get_save_extension():\n"
  17861. " return \"mesh\"\n"
  17862. "\n"
  17863. "func get_resource_type():\n"
  17864. " return \"Mesh\"\n"
  17865. "\n"
  17866. "func get_preset_count():\n"
  17867. " return 1\n"
  17868. "\n"
  17869. "func get_preset_name(i):\n"
  17870. " return \"Default\"\n"
  17871. "\n"
  17872. "func get_import_options(i):\n"
  17873. " return [{\"name\": \"my_option\", \"default_value\": false}]\n"
  17874. "\n"
  17875. "func import(source_file, save_path, options, platform_variants, gen_files):\n"
  17876. " var file = File.new()\n"
  17877. " if file.open(source_file, File.READ) != OK:\n"
  17878. " return FAILED\n"
  17879. "\n"
  17880. " var mesh = Mesh.new()\n"
  17881. " # Fill the Mesh with data read in \"file\", left as an exercise to the "
  17882. "reader\n"
  17883. "\n"
  17884. " var filename = save_path + \".\" + get_save_extension()\n"
  17885. " return ResourceSaver.save(filename, mesh)\n"
  17886. "[/codeblock]\n"
  17887. "To use [EditorImportPlugin], register it using the [method EditorPlugin."
  17888. "add_import_plugin] method first."
  17889. msgstr ""
  17890. #: doc/classes/EditorImportPlugin.xml
  17891. msgid ""
  17892. "Gets the options and default values for the preset at this index. Returns an "
  17893. "Array of Dictionaries with the following keys: [code]name[/code], "
  17894. "[code]default_value[/code], [code]property_hint[/code] (optional), "
  17895. "[code]hint_string[/code] (optional), [code]usage[/code] (optional)."
  17896. msgstr ""
  17897. #: doc/classes/EditorImportPlugin.xml
  17898. msgid ""
  17899. "Gets the order of this importer to be run when importing resources. "
  17900. "Importers with [i]lower[/i] import orders will be called first, and higher "
  17901. "values will be called later. Use this to ensure the importer runs after the "
  17902. "dependencies are already imported. The default import order is [code]0[/"
  17903. "code] unless overridden by a specific importer. See [enum ResourceImporter."
  17904. "ImportOrder] for some predefined values."
  17905. msgstr ""
  17906. #: doc/classes/EditorImportPlugin.xml
  17907. msgid "Gets the unique name of the importer."
  17908. msgstr ""
  17909. #: doc/classes/EditorImportPlugin.xml
  17910. msgid ""
  17911. "This method can be overridden to hide specific import options if conditions "
  17912. "are met. This is mainly useful for hiding options that depend on others if "
  17913. "one of them is disabled. For example:\n"
  17914. "[codeblock]\n"
  17915. "func get_option_visibility(option, options):\n"
  17916. " # Only show the lossy quality setting if the compression mode is set to "
  17917. "\"Lossy\".\n"
  17918. " if option == \"compress/lossy_quality\" and options.has(\"compress/"
  17919. "mode\"):\n"
  17920. " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
  17921. "\n"
  17922. " return true\n"
  17923. "[/codeblock]\n"
  17924. "Return [code]true[/code] to make all options always visible."
  17925. msgstr ""
  17926. #: doc/classes/EditorImportPlugin.xml
  17927. msgid ""
  17928. "Gets the number of initial presets defined by the plugin. Use [method "
  17929. "get_import_options] to get the default options for the preset and [method "
  17930. "get_preset_name] to get the name of the preset."
  17931. msgstr ""
  17932. #: doc/classes/EditorImportPlugin.xml
  17933. msgid "Gets the name of the options preset at this index."
  17934. msgstr ""
  17935. #: doc/classes/EditorImportPlugin.xml
  17936. msgid ""
  17937. "Gets the priority of this plugin for the recognized extension. Higher "
  17938. "priority plugins will be preferred. The default priority is [code]1.0[/code]."
  17939. msgstr ""
  17940. #: doc/classes/EditorImportPlugin.xml
  17941. msgid ""
  17942. "Gets the list of file extensions to associate with this loader (case-"
  17943. "insensitive). e.g. [code][\"obj\"][/code]."
  17944. msgstr ""
  17945. #: doc/classes/EditorImportPlugin.xml
  17946. msgid ""
  17947. "Gets the Godot resource type associated with this loader. e.g. "
  17948. "[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
  17949. msgstr ""
  17950. #: doc/classes/EditorImportPlugin.xml
  17951. msgid ""
  17952. "Gets the extension used to save this resource in the [code].import[/code] "
  17953. "directory (see [member ProjectSettings.application/config/"
  17954. "use_hidden_project_data_directory])."
  17955. msgstr ""
  17956. #: doc/classes/EditorImportPlugin.xml
  17957. msgid ""
  17958. "Gets the name to display in the import window. You should choose this name "
  17959. "as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"."
  17960. msgstr ""
  17961. #: doc/classes/EditorImportPlugin.xml
  17962. msgid ""
  17963. "Imports [code]source_file[/code] into [code]save_path[/code] with the import "
  17964. "[code]options[/code] specified. The [code]platform_variants[/code] and "
  17965. "[code]gen_files[/code] arrays will be modified by this function.\n"
  17966. "This method must be overridden to do the actual importing work. See this "
  17967. "class' description for an example of overriding this method."
  17968. msgstr ""
  17969. #: doc/classes/EditorInspector.xml
  17970. msgid "A control used to edit properties of an object."
  17971. msgstr ""
  17972. #: doc/classes/EditorInspector.xml
  17973. msgid ""
  17974. "This is the control that implements property editing in the editor's "
  17975. "Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
  17976. "in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
  17977. "[EditorInspector] will show properties in the same order as the array "
  17978. "returned by [method Object.get_property_list].\n"
  17979. "If a property's name is path-like (i.e. if it contains forward slashes), "
  17980. "[EditorInspector] will create nested sections for \"directories\" along the "
  17981. "path. For example, if a property is named [code]highlighting/gdscript/"
  17982. "node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
  17983. "\"GDScript\" section nested inside the \"Highlighting\" section.\n"
  17984. "If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
  17985. "will group subsequent properties whose name starts with the property's hint "
  17986. "string. The group ends when a property does not start with that hint string "
  17987. "or when a new group starts. An empty group name effectively ends the current "
  17988. "group. [EditorInspector] will create a top-level section for each group. For "
  17989. "example, if a property with group usage is named [code]Collide With[/code] "
  17990. "and its hint string is [code]collide_with_[/code], a subsequent "
  17991. "[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
  17992. "\"Collide With\" section.\n"
  17993. "[b]Note:[/b] Unlike sections created from path-like property names, "
  17994. "[EditorInspector] won't capitalize the name for sections created from "
  17995. "groups. So properties with group usage usually use capitalized names instead "
  17996. "of snake_cased names."
  17997. msgstr ""
  17998. #: doc/classes/EditorInspector.xml
  17999. msgid ""
  18000. "Refreshes the inspector.\n"
  18001. "[b]Note:[/b] To save on CPU resources, calling this method will do nothing "
  18002. "if the time specified in [code]docks/property_editor/auto_refresh_interval[/"
  18003. "code] editor setting hasn't passed yet since this method was last called. "
  18004. "(By default, this interval is set to 0.3 seconds.)"
  18005. msgstr ""
  18006. #: doc/classes/EditorInspector.xml
  18007. msgid ""
  18008. "Emitted when the Edit button of an [Object] has been pressed in the "
  18009. "inspector. This is mainly used in the remote scene tree inspector."
  18010. msgstr ""
  18011. #: doc/classes/EditorInspector.xml
  18012. msgid "Emitted when a property is edited in the inspector."
  18013. msgstr ""
  18014. #: doc/classes/EditorInspector.xml
  18015. msgid ""
  18016. "Emitted when a property is keyed in the inspector. Properties can be keyed "
  18017. "by clicking the \"key\" icon next to a property when the Animation panel is "
  18018. "toggled."
  18019. msgstr ""
  18020. #: doc/classes/EditorInspector.xml
  18021. msgid "Emitted when a property is selected in the inspector."
  18022. msgstr ""
  18023. #: doc/classes/EditorInspector.xml
  18024. msgid ""
  18025. "Emitted when a boolean property is toggled in the inspector.\n"
  18026. "[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/"
  18027. "code] property enabled. Since this property is always enabled in the editor "
  18028. "inspector, this signal is never emitted by the editor itself."
  18029. msgstr ""
  18030. #: doc/classes/EditorInspector.xml
  18031. msgid "Emitted when a resource is selected in the inspector."
  18032. msgstr ""
  18033. #: doc/classes/EditorInspector.xml
  18034. msgid ""
  18035. "Emitted when a property that requires a restart to be applied is edited in "
  18036. "the inspector. This is only used in the Project Settings and Editor Settings."
  18037. msgstr ""
  18038. #: doc/classes/EditorInspectorPlugin.xml
  18039. msgid "Plugin for adding custom property editors on inspector."
  18040. msgstr ""
  18041. #: doc/classes/EditorInspectorPlugin.xml
  18042. msgid ""
  18043. "[EditorInspectorPlugin] allows adding custom property editors to "
  18044. "[EditorInspector].\n"
  18045. "When an object is edited, the [method can_handle] function is called and "
  18046. "must return [code]true[/code] if the object type is supported.\n"
  18047. "If supported, the function [method parse_begin] will be called, allowing to "
  18048. "place custom controls at the beginning of the class.\n"
  18049. "Subsequently, the [method parse_category] and [method parse_property] are "
  18050. "called for every category and property. They offer the ability to add custom "
  18051. "controls to the inspector too.\n"
  18052. "Finally, [method parse_end] will be called.\n"
  18053. "On each of these calls, the \"add\" functions can be called.\n"
  18054. "To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
  18055. "add_inspector_plugin] method first."
  18056. msgstr ""
  18057. #: doc/classes/EditorInspectorPlugin.xml
  18058. msgid "Inspector plugins"
  18059. msgstr ""
  18060. #: doc/classes/EditorInspectorPlugin.xml
  18061. msgid "Adds a custom control, which is not necessarily a property editor."
  18062. msgstr ""
  18063. #: doc/classes/EditorInspectorPlugin.xml
  18064. msgid ""
  18065. "Adds a property editor for an individual property. The [code]editor[/code] "
  18066. "control must extend [EditorProperty]."
  18067. msgstr ""
  18068. #: doc/classes/EditorInspectorPlugin.xml
  18069. msgid ""
  18070. "Adds an editor that allows modifying multiple properties. The [code]editor[/"
  18071. "code] control must extend [EditorProperty]."
  18072. msgstr ""
  18073. #: doc/classes/EditorInspectorPlugin.xml
  18074. msgid "Returns [code]true[/code] if this object can be handled by this plugin."
  18075. msgstr ""
  18076. #: doc/classes/EditorInspectorPlugin.xml
  18077. msgid "Called to allow adding controls at the beginning of the list."
  18078. msgstr ""
  18079. #: doc/classes/EditorInspectorPlugin.xml
  18080. msgid "Called to allow adding controls at the beginning of the category."
  18081. msgstr ""
  18082. #: doc/classes/EditorInspectorPlugin.xml
  18083. msgid "Called to allow adding controls at the end of the list."
  18084. msgstr ""
  18085. #: doc/classes/EditorInspectorPlugin.xml
  18086. msgid ""
  18087. "Called to allow adding property specific editors to the inspector. Usually "
  18088. "these inherit [EditorProperty]. Returning [code]true[/code] removes the "
  18089. "built-in editor for this property, otherwise allows to insert a custom "
  18090. "editor before the built-in one."
  18091. msgstr ""
  18092. #: doc/classes/EditorInterface.xml
  18093. msgid "Godot editor's interface."
  18094. msgstr ""
  18095. #: doc/classes/EditorInterface.xml
  18096. msgid ""
  18097. "EditorInterface gives you control over Godot editor's window. It allows "
  18098. "customizing the window, saving and (re-)loading scenes, rendering mesh "
  18099. "previews, inspecting and editing resources and objects, and provides access "
  18100. "to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], "
  18101. "[ScriptEditor], the editor viewport, and information about scenes.\n"
  18102. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  18103. "the singleton using [method EditorPlugin.get_editor_interface]."
  18104. msgstr ""
  18105. #: doc/classes/EditorInterface.xml
  18106. msgid ""
  18107. "Edits the given [Node]. The node will be also selected if it's inside the "
  18108. "scene tree."
  18109. msgstr ""
  18110. #: doc/classes/EditorInterface.xml
  18111. msgid ""
  18112. "Edits the given [Resource]. If the resource is a [Script] you can also edit "
  18113. "it with [method edit_script] to specify the line and column position."
  18114. msgstr ""
  18115. #: doc/classes/EditorInterface.xml
  18116. msgid ""
  18117. "Edits the given [Script]. The line and column on which to open the script "
  18118. "can also be specified. The script will be open with the user-configured "
  18119. "editor for the script's language which may be an external editor."
  18120. msgstr ""
  18121. #: doc/classes/EditorInterface.xml
  18122. msgid ""
  18123. "Returns the main container of Godot editor's window. For example, you can "
  18124. "use it to retrieve the size of the container and place your controls "
  18125. "accordingly.\n"
  18126. "[b]Warning:[/b] Removing and freeing this node will render the editor "
  18127. "useless and may cause a crash."
  18128. msgstr ""
  18129. #: doc/classes/EditorInterface.xml
  18130. msgid "Returns the current path being viewed in the [FileSystemDock]."
  18131. msgstr ""
  18132. #: doc/classes/EditorInterface.xml
  18133. msgid "Returns the edited (current) scene's root [Node]."
  18134. msgstr ""
  18135. #: doc/classes/EditorInterface.xml
  18136. msgid ""
  18137. "Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
  18138. "scale). This can be used to adjust position and dimensions of the UI added "
  18139. "by plugins.\n"
  18140. "[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/"
  18141. "code] and [code]interface/editor/custom_display_scale[/code] editor "
  18142. "settings. Editor must be restarted for changes to be properly applied."
  18143. msgstr ""
  18144. #: doc/classes/EditorInterface.xml
  18145. msgid "Returns the editor's [EditorSettings] instance."
  18146. msgstr ""
  18147. #: doc/classes/EditorInterface.xml
  18148. msgid ""
  18149. "Returns the main editor control. Use this as a parent for main screens.\n"
  18150. "[b]Note:[/b] This returns the main editor control containing the whole "
  18151. "editor, not the 2D or 3D viewports specifically.\n"
  18152. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18153. "editor useless and may cause a crash."
  18154. msgstr ""
  18155. #: doc/classes/EditorInterface.xml
  18156. msgid ""
  18157. "Returns the editor's [FileSystemDock] instance.\n"
  18158. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18159. "editor useless and may cause a crash."
  18160. msgstr ""
  18161. #: doc/classes/EditorInterface.xml
  18162. msgid ""
  18163. "Returns the editor's [EditorInspector] instance.\n"
  18164. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18165. "editor useless and may cause a crash."
  18166. msgstr ""
  18167. #: doc/classes/EditorInterface.xml
  18168. msgid "Returns an [Array] with the file paths of the currently opened scenes."
  18169. msgstr ""
  18170. #: doc/classes/EditorInterface.xml
  18171. msgid ""
  18172. "Returns the name of the scene that is being played. If no scene is currently "
  18173. "being played, returns an empty string."
  18174. msgstr ""
  18175. #: doc/classes/EditorInterface.xml
  18176. msgid "Returns the editor's [EditorFileSystem] instance."
  18177. msgstr ""
  18178. #: doc/classes/EditorInterface.xml
  18179. msgid "Returns the editor's [EditorResourcePreview] instance."
  18180. msgstr ""
  18181. #: doc/classes/EditorInterface.xml
  18182. msgid ""
  18183. "Returns the editor's [ScriptEditor] instance.\n"
  18184. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18185. "editor useless and may cause a crash."
  18186. msgstr ""
  18187. #: doc/classes/EditorInterface.xml
  18188. msgid ""
  18189. "Returns the path of the directory currently selected in the "
  18190. "[FileSystemDock]. If a file is selected, its base directory will be returned "
  18191. "using [method String.get_base_dir] instead."
  18192. msgstr ""
  18193. #: doc/classes/EditorInterface.xml
  18194. msgid "Returns the editor's [EditorSelection] instance."
  18195. msgstr ""
  18196. #: doc/classes/EditorInterface.xml
  18197. msgid ""
  18198. "Shows the given property on the given [code]object[/code] in the editor's "
  18199. "Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
  18200. "will not attempt to edit [code]object[/code]."
  18201. msgstr ""
  18202. #: doc/classes/EditorInterface.xml
  18203. msgid ""
  18204. "Returns [code]true[/code] if a scene is currently being played, [code]false[/"
  18205. "code] otherwise. Paused scenes are considered as being played."
  18206. msgstr ""
  18207. #: doc/classes/EditorInterface.xml
  18208. msgid ""
  18209. "Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
  18210. "The plugin name is the same as its directory name."
  18211. msgstr ""
  18212. #: doc/classes/EditorInterface.xml
  18213. msgid ""
  18214. "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
  18215. msgstr ""
  18216. #: doc/classes/EditorInterface.xml
  18217. msgid "Opens the scene at the given path."
  18218. msgstr ""
  18219. #: doc/classes/EditorInterface.xml
  18220. msgid "Plays the currently active scene."
  18221. msgstr ""
  18222. #: doc/classes/EditorInterface.xml
  18223. msgid "Plays the scene specified by its filepath."
  18224. msgstr ""
  18225. #: doc/classes/EditorInterface.xml
  18226. msgid "Plays the main scene."
  18227. msgstr ""
  18228. #: doc/classes/EditorInterface.xml
  18229. msgid "Reloads the scene at the given path."
  18230. msgstr ""
  18231. #: doc/classes/EditorInterface.xml
  18232. msgid ""
  18233. "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
  18234. "code] (see [@GlobalScope] constants)."
  18235. msgstr ""
  18236. #: doc/classes/EditorInterface.xml
  18237. msgid "Saves the scene as a file at [code]path[/code]."
  18238. msgstr ""
  18239. #: doc/classes/EditorInterface.xml
  18240. msgid ""
  18241. "Selects the file, with the path provided by [code]file[/code], in the "
  18242. "FileSystem dock."
  18243. msgstr ""
  18244. #: doc/classes/EditorInterface.xml
  18245. msgid ""
  18246. "Sets the editor's current main screen to the one specified in [code]name[/"
  18247. "code]. [code]name[/code] must match the text of the tab in question exactly "
  18248. "([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/"
  18249. "code])."
  18250. msgstr ""
  18251. #: doc/classes/EditorInterface.xml
  18252. msgid ""
  18253. "Sets the enabled status of a plugin. The plugin name is the same as its "
  18254. "directory name."
  18255. msgstr ""
  18256. #: doc/classes/EditorInterface.xml
  18257. msgid "Stops the scene that is currently playing."
  18258. msgstr ""
  18259. #: doc/classes/EditorInterface.xml
  18260. msgid ""
  18261. "If [code]true[/code], enables distraction-free mode which hides side docks "
  18262. "to increase the space available for the main view."
  18263. msgstr ""
  18264. #: doc/classes/EditorPlugin.xml
  18265. msgid "Used by the editor to extend its functionality."
  18266. msgstr ""
  18267. #: doc/classes/EditorPlugin.xml
  18268. msgid ""
  18269. "Plugins are used by the editor to extend functionality. The most common "
  18270. "types of plugins are those which edit a given node or resource type, import "
  18271. "plugins and export plugins. See also [EditorScript] to add functions to the "
  18272. "editor."
  18273. msgstr ""
  18274. #: doc/classes/EditorPlugin.xml
  18275. msgid ""
  18276. "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
  18277. msgstr ""
  18278. #: doc/classes/EditorPlugin.xml
  18279. msgid ""
  18280. "Adds a control to the bottom panel (together with Output, Debug, Animation, "
  18281. "etc). Returns a reference to the button added. It's up to you to hide/show "
  18282. "the button when needed. When your plugin is deactivated, make sure to remove "
  18283. "your custom control with [method remove_control_from_bottom_panel] and free "
  18284. "it with [method Node.queue_free]."
  18285. msgstr ""
  18286. #: doc/classes/EditorPlugin.xml
  18287. msgid ""
  18288. "Adds a custom control to a container (see [enum CustomControlContainer]). "
  18289. "There are many locations where custom controls can be added in the editor "
  18290. "UI.\n"
  18291. "Please remember that you have to manage the visibility of your custom "
  18292. "controls yourself (and likely hide it after adding it).\n"
  18293. "When your plugin is deactivated, make sure to remove your custom control "
  18294. "with [method remove_control_from_container] and free it with [method Node."
  18295. "queue_free]."
  18296. msgstr ""
  18297. #: doc/classes/EditorPlugin.xml
  18298. msgid ""
  18299. "Adds the control to a specific dock slot (see [enum DockSlot] for options).\n"
  18300. "If the dock is repositioned and as long as the plugin is active, the editor "
  18301. "will save the dock position on further sessions.\n"
  18302. "When your plugin is deactivated, make sure to remove your custom control "
  18303. "with [method remove_control_from_docks] and free it with [method Node."
  18304. "queue_free]."
  18305. msgstr ""
  18306. #: doc/classes/EditorPlugin.xml
  18307. msgid ""
  18308. "Adds a custom type, which will appear in the list of nodes or resources. An "
  18309. "icon can be optionally passed.\n"
  18310. "When given node or resource is selected, the base type will be instanced "
  18311. "(ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded "
  18312. "and set to this object.\n"
  18313. "You can use the virtual method [method handles] to check if your custom "
  18314. "object is being edited by checking the script or using the [code]is[/code] "
  18315. "keyword.\n"
  18316. "During run-time, this will be a simple object with a script so this function "
  18317. "does not need to be called then."
  18318. msgstr ""
  18319. #: doc/classes/EditorPlugin.xml
  18320. msgid ""
  18321. "Registers a new [EditorExportPlugin]. Export plugins are used to perform "
  18322. "tasks when the project is being exported.\n"
  18323. "See [method add_inspector_plugin] for an example of how to register a plugin."
  18324. msgstr ""
  18325. #: doc/classes/EditorPlugin.xml
  18326. msgid ""
  18327. "Registers a new [EditorImportPlugin]. Import plugins are used to import "
  18328. "custom and unsupported assets as a custom [Resource] type.\n"
  18329. "[b]Note:[/b] If you want to import custom 3D asset formats use [method "
  18330. "add_scene_import_plugin] instead.\n"
  18331. "See [method add_inspector_plugin] for an example of how to register a plugin."
  18332. msgstr ""
  18333. #: doc/classes/EditorPlugin.xml
  18334. msgid ""
  18335. "Registers a new [EditorInspectorPlugin]. Inspector plugins are used to "
  18336. "extend [EditorInspector] and provide custom configuration tools for your "
  18337. "object's properties.\n"
  18338. "[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the "
  18339. "registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to "
  18340. "prevent leaks and an unexpected behavior.\n"
  18341. "[codeblock]\n"
  18342. "const MyInspectorPlugin = preload(\"res://addons/your_addon/path/to/your/"
  18343. "script.gd\")\n"
  18344. "var inspector_plugin = MyInspectorPlugin.new()\n"
  18345. "\n"
  18346. "func _enter_tree():\n"
  18347. " add_inspector_plugin(inspector_plugin)\n"
  18348. "\n"
  18349. "func _exit_tree():\n"
  18350. " remove_inspector_plugin(inspector_plugin)\n"
  18351. "[/codeblock]"
  18352. msgstr ""
  18353. #: doc/classes/EditorPlugin.xml
  18354. msgid ""
  18355. "Registers a new [EditorSceneImporter]. Scene importers are used to import "
  18356. "custom 3D asset formats as scenes."
  18357. msgstr ""
  18358. #: doc/classes/EditorPlugin.xml
  18359. msgid ""
  18360. "Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add "
  18361. "custom gizmos to the 3D preview viewport for a [Spatial].\n"
  18362. "See [method add_inspector_plugin] for an example of how to register a plugin."
  18363. msgstr ""
  18364. #: doc/classes/EditorPlugin.xml
  18365. msgid ""
  18366. "Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that "
  18367. "calls [code]callback[/code] on an instance of [code]handler[/code] with a "
  18368. "parameter [code]ud[/code] when user activates it."
  18369. msgstr ""
  18370. #: doc/classes/EditorPlugin.xml
  18371. msgid ""
  18372. "Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. "
  18373. "[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
  18374. "should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
  18375. msgstr ""
  18376. #: doc/classes/EditorPlugin.xml
  18377. msgid ""
  18378. "This method is called when the editor is about to save the project, switch "
  18379. "to another tab, etc. It asks the plugin to apply any pending state changes "
  18380. "to ensure consistency.\n"
  18381. "This is used, for example, in shader editors to let the plugin know that it "
  18382. "must apply the shader code being written by the user to the object."
  18383. msgstr ""
  18384. #: doc/classes/EditorPlugin.xml
  18385. msgid ""
  18386. "This method is called when the editor is about to run the project. The "
  18387. "plugin can then perform required operations before the project runs.\n"
  18388. "This method must return a boolean. If this method returns [code]false[/"
  18389. "code], the project will not run. The run is aborted immediately, so this "
  18390. "also prevents all other plugins' [method build] methods from running."
  18391. msgstr ""
  18392. #: doc/classes/EditorPlugin.xml
  18393. msgid ""
  18394. "Clear all the state and reset the object being edited to zero. This ensures "
  18395. "your plugin does not keep editing a currently existing node, or a node from "
  18396. "the wrong scene."
  18397. msgstr ""
  18398. #: doc/classes/EditorPlugin.xml
  18399. msgid ""
  18400. "Called by the engine when the user disables the [EditorPlugin] in the Plugin "
  18401. "tab of the project settings window."
  18402. msgstr ""
  18403. #: doc/classes/EditorPlugin.xml
  18404. msgid ""
  18405. "This function is used for plugins that edit specific object types (nodes or "
  18406. "resources). It requests the editor to edit the given object."
  18407. msgstr ""
  18408. #: doc/classes/EditorPlugin.xml
  18409. msgid ""
  18410. "Called by the engine when the user enables the [EditorPlugin] in the Plugin "
  18411. "tab of the project settings window."
  18412. msgstr ""
  18413. #: doc/classes/EditorPlugin.xml
  18414. msgid ""
  18415. "Called by the engine when the 2D editor's viewport is updated. Use the "
  18416. "[code]overlay[/code] [Control] for drawing. You can update the viewport "
  18417. "manually by calling [method update_overlays].\n"
  18418. "[codeblock]\n"
  18419. "func forward_canvas_draw_over_viewport(overlay):\n"
  18420. " # Draw a circle at cursor position.\n"
  18421. " overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color."
  18422. "white)\n"
  18423. "\n"
  18424. "func forward_canvas_gui_input(event):\n"
  18425. " if event is InputEventMouseMotion:\n"
  18426. " # Redraw viewport when cursor is moved.\n"
  18427. " update_overlays()\n"
  18428. " return true\n"
  18429. " return false\n"
  18430. "[/codeblock]"
  18431. msgstr ""
  18432. #: doc/classes/EditorPlugin.xml
  18433. msgid ""
  18434. "This method is the same as [method forward_canvas_draw_over_viewport], "
  18435. "except it draws on top of everything. Useful when you need an extra layer "
  18436. "that shows over anything else.\n"
  18437. "You need to enable calling of this method by using [method "
  18438. "set_force_draw_over_forwarding_enabled]."
  18439. msgstr ""
  18440. #: doc/classes/EditorPlugin.xml
  18441. msgid ""
  18442. "Called when there is a root node in the current edited scene, [method "
  18443. "handles] is implemented and an [InputEvent] happens in the 2D viewport. "
  18444. "Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
  18445. "consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
  18446. "other Editor classes. Example:\n"
  18447. "[codeblock]\n"
  18448. "# Prevents the InputEvent to reach other Editor classes\n"
  18449. "func forward_canvas_gui_input(event):\n"
  18450. " var forward = true\n"
  18451. " return forward\n"
  18452. "[/codeblock]\n"
  18453. "Must [code]return false[/code] in order to forward the [InputEvent] to other "
  18454. "Editor classes. Example:\n"
  18455. "[codeblock]\n"
  18456. "# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
  18457. "func forward_canvas_gui_input(event):\n"
  18458. " var forward = false\n"
  18459. " if event is InputEventMouseMotion:\n"
  18460. " forward = true\n"
  18461. " return forward\n"
  18462. "[/codeblock]"
  18463. msgstr ""
  18464. #: doc/classes/EditorPlugin.xml
  18465. msgid ""
  18466. "Called by the engine when the 3D editor's viewport is updated. Use the "
  18467. "[code]overlay[/code] [Control] for drawing. You can update the viewport "
  18468. "manually by calling [method update_overlays].\n"
  18469. "[codeblock]\n"
  18470. "func forward_spatial_draw_over_viewport(overlay):\n"
  18471. " # Draw a circle at cursor position.\n"
  18472. " overlay.draw_circle(overlay.get_local_mouse_position(), 64)\n"
  18473. "\n"
  18474. "func forward_spatial_gui_input(camera, event):\n"
  18475. " if event is InputEventMouseMotion:\n"
  18476. " # Redraw viewport when cursor is moved.\n"
  18477. " update_overlays()\n"
  18478. " return true\n"
  18479. " return false\n"
  18480. "[/codeblock]"
  18481. msgstr ""
  18482. #: doc/classes/EditorPlugin.xml
  18483. msgid ""
  18484. "This method is the same as [method forward_spatial_draw_over_viewport], "
  18485. "except it draws on top of everything. Useful when you need an extra layer "
  18486. "that shows over anything else.\n"
  18487. "You need to enable calling of this method by using [method "
  18488. "set_force_draw_over_forwarding_enabled]."
  18489. msgstr ""
  18490. #: doc/classes/EditorPlugin.xml
  18491. msgid ""
  18492. "Called when there is a root node in the current edited scene, [method "
  18493. "handles] is implemented and an [InputEvent] happens in the 3D viewport. "
  18494. "Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
  18495. "consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
  18496. "other Editor classes. Example:\n"
  18497. "[codeblock]\n"
  18498. "# Prevents the InputEvent to reach other Editor classes\n"
  18499. "func forward_spatial_gui_input(camera, event):\n"
  18500. " var forward = true\n"
  18501. " return forward\n"
  18502. "[/codeblock]\n"
  18503. "Must [code]return false[/code] in order to forward the [InputEvent] to other "
  18504. "Editor classes. Example:\n"
  18505. "[codeblock]\n"
  18506. "# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
  18507. "func forward_spatial_gui_input(camera, event):\n"
  18508. " var forward = false\n"
  18509. " if event is InputEventMouseMotion:\n"
  18510. " forward = true\n"
  18511. " return forward\n"
  18512. "[/codeblock]"
  18513. msgstr ""
  18514. #: doc/classes/EditorPlugin.xml
  18515. msgid ""
  18516. "This is for editors that edit script-based objects. You can return a list of "
  18517. "breakpoints in the format ([code]script:line[/code]), for example: "
  18518. "[code]res://path_to_script.gd:25[/code]."
  18519. msgstr ""
  18520. #: doc/classes/EditorPlugin.xml
  18521. msgid ""
  18522. "Returns the [EditorInterface] object that gives you control over Godot "
  18523. "editor's window and its functionalities."
  18524. msgstr ""
  18525. #: doc/classes/EditorPlugin.xml
  18526. msgid ""
  18527. "Override this method in your plugin to return a [Texture] in order to give "
  18528. "it an icon.\n"
  18529. "For main screen plugins, this appears at the top of the screen, to the right "
  18530. "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons.\n"
  18531. "Ideally, the plugin icon should be white with a transparent background and "
  18532. "16x16 pixels in size.\n"
  18533. "[codeblock]\n"
  18534. "func get_plugin_icon():\n"
  18535. " # You can use a custom icon:\n"
  18536. " return preload(\"res://addons/my_plugin/my_plugin_icon.svg\")\n"
  18537. " # Or use a built-in icon:\n"
  18538. " return get_editor_interface().get_base_control().get_icon(\"Node\", "
  18539. "\"EditorIcons\")\n"
  18540. "[/codeblock]"
  18541. msgstr ""
  18542. #: doc/classes/EditorPlugin.xml
  18543. msgid ""
  18544. "Override this method in your plugin to provide the name of the plugin when "
  18545. "displayed in the Godot editor.\n"
  18546. "For main screen plugins, this appears at the top of the screen, to the right "
  18547. "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
  18548. msgstr ""
  18549. #: doc/classes/EditorPlugin.xml
  18550. msgid ""
  18551. "Gets the Editor's dialog used for making scripts.\n"
  18552. "[b]Note:[/b] Users can configure it before use.\n"
  18553. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18554. "editor useless and may cause a crash."
  18555. msgstr ""
  18556. #: doc/classes/EditorPlugin.xml
  18557. msgid ""
  18558. "Override this method to provide a state data you want to be saved, like view "
  18559. "position, grid settings, folding, etc. This is used when saving the scene "
  18560. "(so state is kept when opening it again) and for switching tabs (so state "
  18561. "can be restored when the tab returns). This data is automatically saved for "
  18562. "each scene in an [code]editstate[/code] file in the editor metadata folder. "
  18563. "If you want to store global (scene-independent) editor data for your plugin, "
  18564. "you can use [method get_window_layout] instead.\n"
  18565. "Use [method set_state] to restore your saved state.\n"
  18566. "[b]Note:[/b] This method should not be used to save important settings that "
  18567. "should persist with the project.\n"
  18568. "[b]Note:[/b] You must implement [method get_plugin_name] for the state to be "
  18569. "stored and restored correctly.\n"
  18570. "[codeblock]\n"
  18571. "func get_state():\n"
  18572. " var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n"
  18573. " return state\n"
  18574. "[/codeblock]"
  18575. msgstr ""
  18576. #: doc/classes/EditorPlugin.xml
  18577. msgid ""
  18578. "Gets the undo/redo object. Most actions in the editor can be undoable, so "
  18579. "use this object to make sure this happens when it's worth it."
  18580. msgstr ""
  18581. #: doc/classes/EditorPlugin.xml
  18582. msgid ""
  18583. "Override this method to provide the GUI layout of the plugin or any other "
  18584. "data you want to be stored. This is used to save the project's editor layout "
  18585. "when [method queue_save_layout] is called or the editor layout was changed "
  18586. "(for example changing the position of a dock). The data is stored in the "
  18587. "[code]editor_layout.cfg[/code] file in the editor metadata directory.\n"
  18588. "Use [method set_window_layout] to restore your saved layout.\n"
  18589. "[codeblock]\n"
  18590. "func get_window_layout(configuration):\n"
  18591. " configuration.set_value(\"MyPlugin\", \"window_position\", $Window."
  18592. "position)\n"
  18593. " configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n"
  18594. "[/codeblock]"
  18595. msgstr ""
  18596. #: doc/classes/EditorPlugin.xml
  18597. msgid ""
  18598. "Implement this function if your plugin edits a specific type of object "
  18599. "(Resource or Node). If you return [code]true[/code], then you will get the "
  18600. "functions [method edit] and [method make_visible] called when the editor "
  18601. "requests them. If you have declared the methods [method "
  18602. "forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
  18603. "be called too."
  18604. msgstr ""
  18605. #: doc/classes/EditorPlugin.xml
  18606. msgid ""
  18607. "Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
  18608. "the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
  18609. "[b]AssetLib[/b])."
  18610. msgstr ""
  18611. #: doc/classes/EditorPlugin.xml
  18612. msgid "Minimizes the bottom panel."
  18613. msgstr ""
  18614. #: doc/classes/EditorPlugin.xml
  18615. msgid "Makes a specific item in the bottom panel visible."
  18616. msgstr ""
  18617. #: doc/classes/EditorPlugin.xml
  18618. msgid ""
  18619. "This function will be called when the editor is requested to become visible. "
  18620. "It is used for plugins that edit a specific object type.\n"
  18621. "Remember that you have to manage the visibility of all your editor controls "
  18622. "manually."
  18623. msgstr ""
  18624. #: doc/classes/EditorPlugin.xml
  18625. msgid "Queue save the project's editor layout."
  18626. msgstr ""
  18627. #: doc/classes/EditorPlugin.xml
  18628. msgid "Removes an Autoload [code]name[/code] from the list."
  18629. msgstr ""
  18630. #: doc/classes/EditorPlugin.xml
  18631. msgid ""
  18632. "Removes the control from the bottom panel. You have to manually [method Node."
  18633. "queue_free] the control."
  18634. msgstr ""
  18635. #: doc/classes/EditorPlugin.xml
  18636. msgid ""
  18637. "Removes the control from the specified container. You have to manually "
  18638. "[method Node.queue_free] the control."
  18639. msgstr ""
  18640. #: doc/classes/EditorPlugin.xml
  18641. msgid ""
  18642. "Removes the control from the dock. You have to manually [method Node."
  18643. "queue_free] the control."
  18644. msgstr ""
  18645. #: doc/classes/EditorPlugin.xml
  18646. msgid "Removes a custom type added by [method add_custom_type]."
  18647. msgstr ""
  18648. #: doc/classes/EditorPlugin.xml
  18649. msgid "Removes an export plugin registered by [method add_export_plugin]."
  18650. msgstr ""
  18651. #: doc/classes/EditorPlugin.xml
  18652. msgid "Removes an import plugin registered by [method add_import_plugin]."
  18653. msgstr ""
  18654. #: doc/classes/EditorPlugin.xml
  18655. msgid "Removes an inspector plugin registered by [method add_import_plugin]"
  18656. msgstr ""
  18657. #: doc/classes/EditorPlugin.xml
  18658. msgid ""
  18659. "Removes a scene importer registered by [method add_scene_import_plugin]."
  18660. msgstr ""
  18661. #: doc/classes/EditorPlugin.xml
  18662. msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
  18663. msgstr ""
  18664. #: doc/classes/EditorPlugin.xml
  18665. msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
  18666. msgstr ""
  18667. #: doc/classes/EditorPlugin.xml
  18668. msgid ""
  18669. "This method is called after the editor saves the project or when it's "
  18670. "closed. It asks the plugin to save edited external scenes/resources."
  18671. msgstr ""
  18672. #: doc/classes/EditorPlugin.xml
  18673. msgid ""
  18674. "Enables calling of [method forward_canvas_force_draw_over_viewport] for the "
  18675. "2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D "
  18676. "editor when their viewports are updated. You need to call this method only "
  18677. "once and it will work permanently for this plugin."
  18678. msgstr ""
  18679. #: doc/classes/EditorPlugin.xml
  18680. msgid ""
  18681. "Use this method if you always want to receive inputs from 3D view screen "
  18682. "inside [method forward_spatial_gui_input]. It might be especially usable if "
  18683. "your plugin will want to use raycast in the scene."
  18684. msgstr ""
  18685. #: doc/classes/EditorPlugin.xml
  18686. msgid ""
  18687. "Restore the state saved by [method get_state]. This method is called when "
  18688. "the current scene tab is changed in the editor.\n"
  18689. "[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise "
  18690. "it will not be recognized and this method will not be called.\n"
  18691. "[codeblock]\n"
  18692. "func set_state(data):\n"
  18693. " zoom = data.get(\"zoom\", 1.0)\n"
  18694. " preferred_color = data.get(\"my_color\", Color.white)\n"
  18695. "[/codeblock]"
  18696. msgstr ""
  18697. #: doc/classes/EditorPlugin.xml
  18698. msgid ""
  18699. "Restore the plugin GUI layout and data saved by [method get_window_layout]. "
  18700. "This method is called for every plugin on editor startup. Use the provided "
  18701. "[code]configuration[/code] file to read your saved data.\n"
  18702. "[codeblock]\n"
  18703. "func set_window_layout(configuration):\n"
  18704. " $Window.position = configuration.get_value(\"MyPlugin\", "
  18705. "\"window_position\", Vector2())\n"
  18706. " $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", "
  18707. "Color.white)\n"
  18708. "[/codeblock]"
  18709. msgstr ""
  18710. #: doc/classes/EditorPlugin.xml
  18711. msgid ""
  18712. "Updates the overlays of the 2D and 3D editor viewport. Causes methods "
  18713. "[method forward_canvas_draw_over_viewport], [method "
  18714. "forward_canvas_force_draw_over_viewport], [method "
  18715. "forward_spatial_draw_over_viewport] and [method "
  18716. "forward_spatial_force_draw_over_viewport] to be called."
  18717. msgstr ""
  18718. #: doc/classes/EditorPlugin.xml
  18719. msgid ""
  18720. "Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
  18721. "b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
  18722. msgstr ""
  18723. #: doc/classes/EditorPlugin.xml
  18724. msgid ""
  18725. "Emitted when the scene is changed in the editor. The argument will return "
  18726. "the root node of the scene that has just become active. If this scene is new "
  18727. "and empty, the argument will be [code]null[/code]."
  18728. msgstr ""
  18729. #: doc/classes/EditorPlugin.xml
  18730. msgid ""
  18731. "Emitted when user closes a scene. The argument is file path to a closed "
  18732. "scene."
  18733. msgstr ""
  18734. #: doc/classes/EditorPlugin.xml
  18735. msgid "Represents the size of the [enum DockSlot] enum."
  18736. msgstr ""
  18737. #: doc/classes/EditorProperty.xml
  18738. msgid "Custom control to edit properties for adding into the inspector."
  18739. msgstr ""
  18740. #: doc/classes/EditorProperty.xml
  18741. msgid ""
  18742. "This control allows property editing for one or multiple properties into "
  18743. "[EditorInspector]. It is added via [EditorInspectorPlugin]."
  18744. msgstr ""
  18745. #: doc/classes/EditorProperty.xml
  18746. msgid ""
  18747. "If any of the controls added can gain keyboard focus, add it here. This "
  18748. "ensures that focus will be restored if the inspector is refreshed."
  18749. msgstr ""
  18750. #: doc/classes/EditorProperty.xml
  18751. msgid ""
  18752. "If one or several properties have changed, this must be called. [code]field[/"
  18753. "code] is used in case your editor can modify fields separately (as an "
  18754. "example, Vector3.x). The [code]changing[/code] argument avoids the editor "
  18755. "requesting this property to be refreshed (leave as [code]false[/code] if "
  18756. "unsure)."
  18757. msgstr ""
  18758. #: doc/classes/EditorProperty.xml
  18759. msgid "Gets the edited object."
  18760. msgstr ""
  18761. #: doc/classes/EditorProperty.xml
  18762. msgid ""
  18763. "Gets the edited property. If your editor is for a single property (added via "
  18764. "[method EditorInspectorPlugin.parse_property]), then this will return the "
  18765. "property."
  18766. msgstr ""
  18767. #: doc/classes/EditorProperty.xml
  18768. msgid "Must be implemented to provide a custom tooltip to the property editor."
  18769. msgstr ""
  18770. #: doc/classes/EditorProperty.xml
  18771. msgid ""
  18772. "Puts the [code]editor[/code] control below the property label. The control "
  18773. "must be previously added using [method Node.add_child]."
  18774. msgstr ""
  18775. #: doc/classes/EditorProperty.xml
  18776. msgid "When this virtual function is called, you must update your editor."
  18777. msgstr ""
  18778. #: doc/classes/EditorProperty.xml
  18779. msgid ""
  18780. "Used by the inspector, set to [code]true[/code] when the property is "
  18781. "checkable."
  18782. msgstr ""
  18783. #: doc/classes/EditorProperty.xml
  18784. msgid ""
  18785. "Used by the inspector, set to [code]true[/code] when the property is checked."
  18786. msgstr ""
  18787. #: doc/classes/EditorProperty.xml
  18788. msgid ""
  18789. "Used by the inspector, set to [code]true[/code] when the property is drawn "
  18790. "with the editor theme's warning color. This is used for editable children's "
  18791. "properties."
  18792. msgstr ""
  18793. #: doc/classes/EditorProperty.xml
  18794. msgid ""
  18795. "Used by the inspector, set to [code]true[/code] when the property can add "
  18796. "keys for animation."
  18797. msgstr ""
  18798. #: doc/classes/EditorProperty.xml
  18799. msgid "Set this property to change the label (if you want to show one)."
  18800. msgstr ""
  18801. #: doc/classes/EditorProperty.xml
  18802. msgid ""
  18803. "Used by the inspector, set to [code]true[/code] when the property is read-"
  18804. "only."
  18805. msgstr ""
  18806. #: doc/classes/EditorProperty.xml
  18807. msgid ""
  18808. "Emit it if you want multiple properties modified at the same time. Do not "
  18809. "use if added via [method EditorInspectorPlugin.parse_property]."
  18810. msgstr ""
  18811. #: doc/classes/EditorProperty.xml
  18812. msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
  18813. msgstr ""
  18814. #: doc/classes/EditorProperty.xml
  18815. msgid ""
  18816. "Do not emit this manually, use the [method emit_changed] method instead."
  18817. msgstr ""
  18818. #: doc/classes/EditorProperty.xml
  18819. msgid "Emitted when a property was checked. Used internally."
  18820. msgstr ""
  18821. #: doc/classes/EditorProperty.xml
  18822. msgid ""
  18823. "Emit it if you want to add this value as an animation key (check for keying "
  18824. "being enabled first)."
  18825. msgstr ""
  18826. #: doc/classes/EditorProperty.xml
  18827. msgid "Emit it if you want to key a property with a single value."
  18828. msgstr ""
  18829. #: doc/classes/EditorProperty.xml
  18830. msgid ""
  18831. "Emit it if you want to mark (or unmark) the value of a property for being "
  18832. "saved regardless of being equal to the default value.\n"
  18833. "The default value is the one the property will get when the node is just "
  18834. "instantiated and can come from an ancestor scene in the inheritance/"
  18835. "instancing chain, a script or a builtin class."
  18836. msgstr ""
  18837. #: doc/classes/EditorProperty.xml
  18838. msgid ""
  18839. "If you want a sub-resource to be edited, emit this signal with the resource."
  18840. msgstr ""
  18841. #: doc/classes/EditorProperty.xml
  18842. msgid "Emitted when selected. Used internally."
  18843. msgstr ""
  18844. #: doc/classes/EditorResourcePicker.xml
  18845. msgid "Godot editor's control for selecting [Resource] type properties."
  18846. msgstr ""
  18847. #: doc/classes/EditorResourcePicker.xml
  18848. msgid ""
  18849. "This [Control] node is used in the editor's Inspector dock to allow editing "
  18850. "of [Resource] type properties. It provides options for creating, loading, "
  18851. "saving and converting resources. Can be used with [EditorInspectorPlugin] to "
  18852. "recreate the same behavior.\n"
  18853. "[b]Note:[/b] This [Control] does not include any editor for the resource, as "
  18854. "editing is controlled by the Inspector dock itself or sub-Inspectors."
  18855. msgstr ""
  18856. #: doc/classes/EditorResourcePicker.xml
  18857. msgid ""
  18858. "Returns a list of all allowed types and subtypes corresponding to the "
  18859. "[member base_type]. If the [member base_type] is empty, an empty list is "
  18860. "returned."
  18861. msgstr ""
  18862. #: doc/classes/EditorResourcePicker.xml
  18863. msgid ""
  18864. "This virtual method can be implemented to handle context menu items not "
  18865. "handled by default. See [method set_create_options]."
  18866. msgstr ""
  18867. #: doc/classes/EditorResourcePicker.xml
  18868. msgid ""
  18869. "This virtual method is called when updating the context menu of "
  18870. "[EditorResourcePicker]. Implement this method to override the \"New ...\" "
  18871. "items with your own options. [code]menu_node[/code] is a reference to the "
  18872. "[PopupMenu] node.\n"
  18873. "[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom "
  18874. "items."
  18875. msgstr ""
  18876. #: doc/classes/EditorResourcePicker.xml
  18877. msgid ""
  18878. "Sets the toggle mode state for the main button. Works only if [member "
  18879. "toggle_mode] is set to [code]true[/code]."
  18880. msgstr ""
  18881. #: doc/classes/EditorResourcePicker.xml
  18882. msgid ""
  18883. "The base type of allowed resource types. Can be a comma-separated list of "
  18884. "several options."
  18885. msgstr ""
  18886. #: doc/classes/EditorResourcePicker.xml
  18887. #, fuzzy
  18888. msgid "If [code]true[/code], the value can be selected and edited."
  18889. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  18890. #: doc/classes/EditorResourcePicker.xml
  18891. msgid "The edited resource value."
  18892. msgstr ""
  18893. #: doc/classes/EditorResourcePicker.xml
  18894. msgid ""
  18895. "If [code]true[/code], the main button with the resource preview works in the "
  18896. "toggle mode. Use [method set_toggle_pressed] to manually set the state."
  18897. msgstr ""
  18898. #: doc/classes/EditorResourcePicker.xml
  18899. msgid "Emitted when the value of the edited resource was changed."
  18900. msgstr ""
  18901. #: doc/classes/EditorResourcePicker.xml
  18902. msgid ""
  18903. "Emitted when the resource value was set and user clicked to edit it. When "
  18904. "[code]edit[/code] is [code]true[/code], the signal was caused by the context "
  18905. "menu \"Edit\" option."
  18906. msgstr ""
  18907. #: doc/classes/EditorResourcePreview.xml
  18908. msgid "Helper to generate previews of resources or files."
  18909. msgstr ""
  18910. #: doc/classes/EditorResourcePreview.xml
  18911. msgid ""
  18912. "This object is used to generate previews for resources of files.\n"
  18913. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  18914. "the singleton using [method EditorInterface.get_resource_previewer]."
  18915. msgstr ""
  18916. #: doc/classes/EditorResourcePreview.xml
  18917. msgid "Create an own, custom preview generator."
  18918. msgstr ""
  18919. #: doc/classes/EditorResourcePreview.xml
  18920. msgid ""
  18921. "Check if the resource changed, if so, it will be invalidated and the "
  18922. "corresponding signal emitted."
  18923. msgstr ""
  18924. #: doc/classes/EditorResourcePreview.xml
  18925. msgid ""
  18926. "Queue the [code]resource[/code] being edited for preview. Once the preview "
  18927. "is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be "
  18928. "called. The [code]receiver_func[/code] must take the following four "
  18929. "arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
  18930. "[Variant] userdata. [code]userdata[/code] can be anything, and will be "
  18931. "returned when [code]receiver_func[/code] is called.\n"
  18932. "[b]Note:[/b] If it was not possible to create the preview the "
  18933. "[code]receiver_func[/code] will still be called, but the preview will be "
  18934. "null."
  18935. msgstr ""
  18936. #: doc/classes/EditorResourcePreview.xml
  18937. msgid ""
  18938. "Queue a resource file located at [code]path[/code] for preview. Once the "
  18939. "preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] "
  18940. "will be called. The [code]receiver_func[/code] must take the following four "
  18941. "arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
  18942. "[Variant] userdata. [code]userdata[/code] can be anything, and will be "
  18943. "returned when [code]receiver_func[/code] is called.\n"
  18944. "[b]Note:[/b] If it was not possible to create the preview the "
  18945. "[code]receiver_func[/code] will still be called, but the preview will be "
  18946. "null."
  18947. msgstr ""
  18948. #: doc/classes/EditorResourcePreview.xml
  18949. msgid "Removes a custom preview generator."
  18950. msgstr ""
  18951. #: doc/classes/EditorResourcePreview.xml
  18952. msgid ""
  18953. "Emitted if a preview was invalidated (changed). [code]path[/code] "
  18954. "corresponds to the path of the preview."
  18955. msgstr ""
  18956. #: doc/classes/EditorResourcePreviewGenerator.xml
  18957. msgid "Custom generator of previews."
  18958. msgstr ""
  18959. #: doc/classes/EditorResourcePreviewGenerator.xml
  18960. msgid ""
  18961. "Custom code to generate previews. Please check [code]file_dialog/"
  18962. "thumbnail_size[/code] in [EditorSettings] to find out the right size to do "
  18963. "previews at."
  18964. msgstr ""
  18965. #: doc/classes/EditorResourcePreviewGenerator.xml
  18966. msgid ""
  18967. "If this function returns [code]true[/code], the generator will call [method "
  18968. "generate] or [method generate_from_path] for small previews as well.\n"
  18969. "By default, it returns [code]false[/code]."
  18970. msgstr ""
  18971. #: doc/classes/EditorResourcePreviewGenerator.xml
  18972. msgid ""
  18973. "Generate a preview from a given resource with the specified size. This must "
  18974. "always be implemented.\n"
  18975. "Returning an empty texture is an OK way to fail and let another generator "
  18976. "take care.\n"
  18977. "Care must be taken because this function is always called from a thread (not "
  18978. "the main thread)."
  18979. msgstr ""
  18980. #: doc/classes/EditorResourcePreviewGenerator.xml
  18981. msgid ""
  18982. "Generate a preview directly from a path with the specified size. "
  18983. "Implementing this is optional, as default code will load and call [method "
  18984. "generate].\n"
  18985. "Returning an empty texture is an OK way to fail and let another generator "
  18986. "take care.\n"
  18987. "Care must be taken because this function is always called from a thread (not "
  18988. "the main thread)."
  18989. msgstr ""
  18990. #: doc/classes/EditorResourcePreviewGenerator.xml
  18991. msgid ""
  18992. "If this function returns [code]true[/code], the generator will automatically "
  18993. "generate the small previews from the normal preview texture generated by the "
  18994. "methods [method generate] or [method generate_from_path].\n"
  18995. "By default, it returns [code]false[/code]."
  18996. msgstr ""
  18997. #: doc/classes/EditorResourcePreviewGenerator.xml
  18998. msgid ""
  18999. "Returns [code]true[/code] if your generator supports the resource of type "
  19000. "[code]type[/code]."
  19001. msgstr ""
  19002. #: doc/classes/EditorSceneImporter.xml
  19003. msgid "Imports scenes from third-parties' 3D files."
  19004. msgstr ""
  19005. #: doc/classes/EditorSceneImporter.xml
  19006. msgid ""
  19007. "[EditorSceneImporter] allows to define an importer script for a third-party "
  19008. "3D format.\n"
  19009. "To use [EditorSceneImporter], register it using the [method EditorPlugin."
  19010. "add_scene_import_plugin] method first."
  19011. msgstr ""
  19012. #: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
  19013. msgid "FBX 3D asset importer."
  19014. msgstr ""
  19015. #: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
  19016. msgid ""
  19017. "This is an FBX 3D asset importer with full support for most FBX features.\n"
  19018. "If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n"
  19019. "[codeblock]\n"
  19020. "- Smoothing Groups\n"
  19021. "- Smooth Mesh\n"
  19022. "- Triangluate (for meshes with blend shapes)\n"
  19023. "- Bake Animation\n"
  19024. "- Resample All\n"
  19025. "- Deformed Models\n"
  19026. "- Skins\n"
  19027. "- Blend Shapes\n"
  19028. "- Curve Filters\n"
  19029. "- Constant Key Reducer\n"
  19030. "- Auto Tangents Only\n"
  19031. "- *Do not check* Constraints (as it will break the file)\n"
  19032. "- Can check Embed Media (embeds textures into the exported FBX file)\n"
  19033. " - Note that when importing embedded media, the texture and mesh will be a "
  19034. "single immutable file.\n"
  19035. " - You will have to re-export then re-import the FBX if the texture has "
  19036. "changed.\n"
  19037. "- Units: Centimeters\n"
  19038. "- Up Axis: Y\n"
  19039. "- Binary format in FBX 2017\n"
  19040. "[/codeblock]"
  19041. msgstr ""
  19042. #: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
  19043. msgid ""
  19044. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  19045. "loading and saving is [i]not[/i] available in exported projects. References "
  19046. "to [EditorSceneImporterGLTF] within a script will cause an error in an "
  19047. "exported project."
  19048. msgstr ""
  19049. #: doc/classes/EditorScenePostImport.xml
  19050. msgid "Post-processes scenes after import."
  19051. msgstr ""
  19052. #: doc/classes/EditorScenePostImport.xml
  19053. msgid ""
  19054. "Imported scenes can be automatically modified right after import by setting "
  19055. "their [b]Custom Script[/b] Import property to a [code]tool[/code] script "
  19056. "that inherits from this class.\n"
  19057. "The [method post_import] callback receives the imported scene's root node "
  19058. "and returns the modified version of the scene. Usage example:\n"
  19059. "[codeblock]\n"
  19060. "tool # Needed so it runs in editor\n"
  19061. "extends EditorScenePostImport\n"
  19062. "\n"
  19063. "# This sample changes all node names\n"
  19064. "\n"
  19065. "# Called right after the scene is imported and gets the root node\n"
  19066. "func post_import(scene):\n"
  19067. " # Change all node names to \"modified_[oldnodename]\"\n"
  19068. " iterate(scene)\n"
  19069. " return scene # Remember to return the imported scene\n"
  19070. "\n"
  19071. "func iterate(node):\n"
  19072. " if node != null:\n"
  19073. " node.name = \"modified_\" + node.name\n"
  19074. " for child in node.get_children():\n"
  19075. " iterate(child)\n"
  19076. "[/codeblock]"
  19077. msgstr ""
  19078. #: doc/classes/EditorScenePostImport.xml
  19079. msgid ""
  19080. "Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
  19081. "code])."
  19082. msgstr ""
  19083. #: doc/classes/EditorScenePostImport.xml
  19084. msgid "Returns the resource folder the imported scene file is located in."
  19085. msgstr ""
  19086. #: doc/classes/EditorScenePostImport.xml
  19087. msgid ""
  19088. "Called after the scene was imported. This method must return the modified "
  19089. "version of the scene."
  19090. msgstr ""
  19091. #: doc/classes/EditorScript.xml
  19092. msgid "Base script that can be used to add extension functions to the editor."
  19093. msgstr ""
  19094. #: doc/classes/EditorScript.xml
  19095. msgid ""
  19096. "Scripts extending this class and implementing its [method _run] method can "
  19097. "be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
  19098. "pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
  19099. "useful for adding custom in-editor functionality to Godot. For more complex "
  19100. "additions, consider using [EditorPlugin]s instead.\n"
  19101. "[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
  19102. "[b]Example script:[/b]\n"
  19103. "[codeblock]\n"
  19104. "tool\n"
  19105. "extends EditorScript\n"
  19106. "\n"
  19107. "func _run():\n"
  19108. " print(\"Hello from the Godot Editor!\")\n"
  19109. "[/codeblock]\n"
  19110. "[b]Note:[/b] The script is run in the Editor context, which means the output "
  19111. "is visible in the console window started with the Editor (stdout) instead of "
  19112. "the usual Godot [b]Output[/b] dock.\n"
  19113. "[b]Note:[/b] EditorScript is reference counted, meaning it is destroyed when "
  19114. "nothing references it. This can cause errors during asynchronous operations "
  19115. "if there are no references to the script."
  19116. msgstr ""
  19117. #: doc/classes/EditorScript.xml
  19118. msgid "This method is executed by the Editor when [b]File > Run[/b] is used."
  19119. msgstr ""
  19120. #: doc/classes/EditorScript.xml
  19121. msgid ""
  19122. "Adds [code]node[/code] as a child of the root node in the editor context.\n"
  19123. "[b]Warning:[/b] The implementation of this method is currently disabled."
  19124. msgstr ""
  19125. #: doc/classes/EditorScript.xml
  19126. msgid "Returns the [EditorInterface] singleton instance."
  19127. msgstr ""
  19128. #: doc/classes/EditorScript.xml
  19129. msgid "Returns the Editor's currently active scene."
  19130. msgstr ""
  19131. #: doc/classes/EditorScriptPicker.xml
  19132. msgid ""
  19133. "Godot editor's control for selecting the [code]script[/code] property of a "
  19134. "[Node]."
  19135. msgstr ""
  19136. #: doc/classes/EditorScriptPicker.xml
  19137. msgid ""
  19138. "Similar to [EditorResourcePicker] this [Control] node is used in the "
  19139. "editor's Inspector dock, but only to edit the [code]script[/code] property "
  19140. "of a [Node]. Default options for creating new resources of all possible "
  19141. "subtypes are replaced with dedicated buttons that open the \"Attach Node "
  19142. "Script\" dialog. Can be used with [EditorInspectorPlugin] to recreate the "
  19143. "same behavior.\n"
  19144. "[b]Note:[/b] You must set the [member script_owner] for the custom context "
  19145. "menu items to work."
  19146. msgstr ""
  19147. #: doc/classes/EditorScriptPicker.xml
  19148. msgid "The owner [Node] of the script property that holds the edited resource."
  19149. msgstr ""
  19150. #: doc/classes/EditorSelection.xml
  19151. msgid "Manages the SceneTree selection in the editor."
  19152. msgstr ""
  19153. #: doc/classes/EditorSelection.xml
  19154. msgid ""
  19155. "This object manages the SceneTree selection in the editor.\n"
  19156. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  19157. "the singleton using [method EditorInterface.get_selection]."
  19158. msgstr ""
  19159. #: doc/classes/EditorSelection.xml
  19160. msgid ""
  19161. "Adds a node to the selection.\n"
  19162. "[b]Note:[/b] The newly selected node will not be automatically edited in the "
  19163. "inspector. If you want to edit a node, use [method EditorInterface."
  19164. "edit_node]."
  19165. msgstr ""
  19166. #: doc/classes/EditorSelection.xml
  19167. msgid "Clear the selection."
  19168. msgstr ""
  19169. #: doc/classes/EditorSelection.xml
  19170. msgid "Gets the list of selected nodes."
  19171. msgstr ""
  19172. #: doc/classes/EditorSelection.xml
  19173. msgid ""
  19174. "Gets the list of selected nodes, optimized for transform operations (i.e. "
  19175. "moving them, rotating, etc). This list avoids situations where a node is "
  19176. "selected and also child/grandchild."
  19177. msgstr ""
  19178. #: doc/classes/EditorSelection.xml
  19179. msgid "Removes a node from the selection."
  19180. msgstr ""
  19181. #: doc/classes/EditorSelection.xml
  19182. msgid "Emitted when the selection changes."
  19183. msgstr ""
  19184. #: doc/classes/EditorSettings.xml
  19185. msgid "Object that holds the project-independent editor settings."
  19186. msgstr ""
  19187. #: doc/classes/EditorSettings.xml
  19188. msgid ""
  19189. "Object that holds the project-independent editor settings. These settings "
  19190. "are generally visible in the [b]Editor > Editor Settings[/b] menu.\n"
  19191. "Property names use slash delimiters to distinguish sections. Setting values "
  19192. "can be of any [Variant] type. It's recommended to use [code]snake_case[/"
  19193. "code] for editor settings to be consistent with the Godot editor itself.\n"
  19194. "Accessing the settings can be done using the following methods, such as:\n"
  19195. "[codeblock]\n"
  19196. "# `settings.set(\"some/property\", value)` also works as this class "
  19197. "overrides `_set()` internally.\n"
  19198. "settings.set_setting(\"some/property\",value)\n"
  19199. "\n"
  19200. "# `settings.get(\"some/property\", value)` also works as this class "
  19201. "overrides `_get()` internally.\n"
  19202. "settings.get_setting(\"some/property\")\n"
  19203. "\n"
  19204. "var list_of_settings = settings.get_property_list()\n"
  19205. "[/codeblock]\n"
  19206. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  19207. "the singleton using [method EditorInterface.get_editor_settings]."
  19208. msgstr ""
  19209. #: doc/classes/EditorSettings.xml
  19210. msgid ""
  19211. "Adds a custom property info to a property. The dictionary must contain:\n"
  19212. "- [code]name[/code]: [String] (the name of the property)\n"
  19213. "- [code]type[/code]: [int] (see [enum Variant.Type])\n"
  19214. "- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
  19215. "[code]hint_string[/code]: [String]\n"
  19216. "[b]Example:[/b]\n"
  19217. "[codeblock]\n"
  19218. "editor_settings.set(\"category/property_name\", 0)\n"
  19219. "\n"
  19220. "var property_info = {\n"
  19221. " \"name\": \"category/property_name\",\n"
  19222. " \"type\": TYPE_INT,\n"
  19223. " \"hint\": PROPERTY_HINT_ENUM,\n"
  19224. " \"hint_string\": \"one,two,three\"\n"
  19225. "}\n"
  19226. "\n"
  19227. "editor_settings.add_property_info(property_info)\n"
  19228. "[/codeblock]"
  19229. msgstr ""
  19230. #: doc/classes/EditorSettings.xml
  19231. msgid "Erases the setting whose name is specified by [code]property[/code]."
  19232. msgstr ""
  19233. #: doc/classes/EditorSettings.xml
  19234. msgid "Returns the list of favorite files and directories for this project."
  19235. msgstr ""
  19236. #: doc/classes/EditorSettings.xml
  19237. msgid ""
  19238. "Returns project-specific metadata for the [code]section[/code] and "
  19239. "[code]key[/code] specified. If the metadata doesn't exist, [code]default[/"
  19240. "code] will be returned instead. See also [method set_project_metadata]."
  19241. msgstr ""
  19242. #: doc/classes/EditorSettings.xml
  19243. msgid ""
  19244. "Returns the project-specific settings path. Projects all have a unique "
  19245. "subdirectory inside the settings path where project-specific settings are "
  19246. "saved."
  19247. msgstr ""
  19248. #: doc/classes/EditorSettings.xml
  19249. msgid ""
  19250. "Returns the list of recently visited folders in the file dialog for this "
  19251. "project."
  19252. msgstr ""
  19253. #: doc/classes/EditorSettings.xml
  19254. msgid ""
  19255. "Returns the value of the setting specified by [code]name[/code]. This is "
  19256. "equivalent to using [method Object.get] on the EditorSettings instance."
  19257. msgstr ""
  19258. #: doc/classes/EditorSettings.xml
  19259. msgid ""
  19260. "Gets the global settings path for the engine. Inside this path, you can find "
  19261. "some standard paths such as:\n"
  19262. "[code]settings/tmp[/code] - Used for temporary storage of files\n"
  19263. "[code]settings/templates[/code] - Where export templates are located"
  19264. msgstr ""
  19265. #: doc/classes/EditorSettings.xml
  19266. msgid ""
  19267. "Returns [code]true[/code] if the setting specified by [code]name[/code] "
  19268. "exists, [code]false[/code] otherwise."
  19269. msgstr ""
  19270. #: doc/classes/EditorSettings.xml
  19271. msgid ""
  19272. "Returns [code]true[/code] if the setting specified by [code]name[/code] can "
  19273. "have its value reverted to the default value, [code]false[/code] otherwise. "
  19274. "When this method returns [code]true[/code], a Revert button will display "
  19275. "next to the setting in the Editor Settings."
  19276. msgstr ""
  19277. #: doc/classes/EditorSettings.xml
  19278. msgid ""
  19279. "Returns the default value of the setting specified by [code]name[/code]. "
  19280. "This is the value that would be applied when clicking the Revert button in "
  19281. "the Editor Settings."
  19282. msgstr ""
  19283. #: doc/classes/EditorSettings.xml
  19284. msgid "Sets the list of favorite files and directories for this project."
  19285. msgstr ""
  19286. #: doc/classes/EditorSettings.xml
  19287. msgid ""
  19288. "Sets the initial value of the setting specified by [code]name[/code] to "
  19289. "[code]value[/code]. This is used to provide a value for the Revert button in "
  19290. "the Editor Settings. If [code]update_current[/code] is true, the current "
  19291. "value of the setting will be set to [code]value[/code] as well."
  19292. msgstr ""
  19293. #: doc/classes/EditorSettings.xml
  19294. msgid ""
  19295. "Sets project-specific metadata with the [code]section[/code], [code]key[/"
  19296. "code] and [code]data[/code] specified. This metadata is stored outside the "
  19297. "project folder and therefore won't be checked into version control. See also "
  19298. "[method get_project_metadata]."
  19299. msgstr ""
  19300. #: doc/classes/EditorSettings.xml
  19301. msgid ""
  19302. "Sets the list of recently visited folders in the file dialog for this "
  19303. "project."
  19304. msgstr ""
  19305. #: doc/classes/EditorSettings.xml
  19306. msgid ""
  19307. "Sets the [code]value[/code] of the setting specified by [code]name[/code]. "
  19308. "This is equivalent to using [method Object.set] on the EditorSettings "
  19309. "instance."
  19310. msgstr ""
  19311. #: doc/classes/EditorSettings.xml
  19312. msgid "Emitted after any editor setting has changed."
  19313. msgstr ""
  19314. #: doc/classes/EditorSettings.xml
  19315. msgid ""
  19316. "Emitted after any editor setting has changed. It's used by various editor "
  19317. "plugins to update their visuals on theme changes or logic on configuration "
  19318. "changes."
  19319. msgstr ""
  19320. #: doc/classes/EditorSpatialGizmo.xml
  19321. msgid "Custom gizmo for editing Spatial objects."
  19322. msgstr ""
  19323. #: doc/classes/EditorSpatialGizmo.xml
  19324. msgid ""
  19325. "Custom gizmo that is used for providing custom visualization and editing "
  19326. "(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more "
  19327. "information."
  19328. msgstr ""
  19329. #: doc/classes/EditorSpatialGizmo.xml
  19330. msgid ""
  19331. "Adds the specified [code]segments[/code] to the gizmo's collision shape for "
  19332. "picking. Call this function during [method redraw]."
  19333. msgstr ""
  19334. #: doc/classes/EditorSpatialGizmo.xml
  19335. msgid ""
  19336. "Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
  19337. "generated from a regular [Mesh] too. Call this function during [method "
  19338. "redraw]."
  19339. msgstr ""
  19340. #: doc/classes/EditorSpatialGizmo.xml
  19341. msgid ""
  19342. "Adds a list of handles (points) which can be used to deform the object being "
  19343. "edited.\n"
  19344. "There are virtual functions which will be called upon editing of these "
  19345. "handles. Call this function during [method redraw]."
  19346. msgstr ""
  19347. #: doc/classes/EditorSpatialGizmo.xml
  19348. msgid ""
  19349. "Adds lines to the gizmo (as sets of 2 points), with a given material. The "
  19350. "lines are used for visualizing the gizmo. Call this function during [method "
  19351. "redraw]."
  19352. msgstr ""
  19353. #: doc/classes/EditorSpatialGizmo.xml
  19354. msgid ""
  19355. "Adds a mesh to the gizmo with the specified [code]billboard[/code] state, "
  19356. "[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] "
  19357. "is [code]true[/code], the mesh will rotate to always face the camera. Call "
  19358. "this function during [method redraw]."
  19359. msgstr ""
  19360. #: doc/classes/EditorSpatialGizmo.xml
  19361. msgid ""
  19362. "Adds an unscaled billboard for visualization. Call this function during "
  19363. "[method redraw]."
  19364. msgstr ""
  19365. #: doc/classes/EditorSpatialGizmo.xml
  19366. msgid ""
  19367. "Removes everything in the gizmo including meshes, collisions and handles."
  19368. msgstr ""
  19369. #: doc/classes/EditorSpatialGizmo.xml
  19370. msgid ""
  19371. "Commit a handle being edited (handles must have been previously added by "
  19372. "[method add_handles]).\n"
  19373. "If the [code]cancel[/code] parameter is [code]true[/code], an option to "
  19374. "restore the edited value to the original is provided."
  19375. msgstr ""
  19376. #: doc/classes/EditorSpatialGizmo.xml
  19377. msgid ""
  19378. "Gets the name of an edited handle (handles must have been previously added "
  19379. "by [method add_handles]).\n"
  19380. "Handles can be named for reference to the user when editing."
  19381. msgstr ""
  19382. #: doc/classes/EditorSpatialGizmo.xml
  19383. msgid ""
  19384. "Gets actual value of a handle. This value can be anything and used for "
  19385. "eventually undoing the motion when calling [method commit_handle]."
  19386. msgstr ""
  19387. #: doc/classes/EditorSpatialGizmo.xml
  19388. msgid ""
  19389. "Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to "
  19390. "retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."
  19391. msgstr ""
  19392. #: doc/classes/EditorSpatialGizmo.xml
  19393. msgid "Returns the Spatial node associated with this gizmo."
  19394. msgstr ""
  19395. #: doc/classes/EditorSpatialGizmo.xml
  19396. msgid ""
  19397. "Returns [code]true[/code] if the handle at index [code]index[/code] is "
  19398. "highlighted by being hovered with the mouse."
  19399. msgstr ""
  19400. #: doc/classes/EditorSpatialGizmo.xml
  19401. msgid ""
  19402. "This function is called when the [Spatial] this gizmo refers to changes (the "
  19403. "[method Spatial.update_gizmo] is called)."
  19404. msgstr ""
  19405. #: doc/classes/EditorSpatialGizmo.xml
  19406. msgid ""
  19407. "This function is used when the user drags a gizmo handle (previously added "
  19408. "with [method add_handles]) in screen coordinates.\n"
  19409. "The [Camera] is also provided so screen coordinates can be converted to "
  19410. "raycasts."
  19411. msgstr ""
  19412. #: doc/classes/EditorSpatialGizmo.xml
  19413. msgid ""
  19414. "Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be "
  19415. "hidden. If [code]false[/code], it will be shown."
  19416. msgstr ""
  19417. #: doc/classes/EditorSpatialGizmo.xml
  19418. msgid ""
  19419. "Sets the reference [Spatial] node for the gizmo. [code]node[/code] must "
  19420. "inherit from [Spatial]."
  19421. msgstr ""
  19422. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19423. msgid "Used by the editor to define Spatial gizmo types."
  19424. msgstr ""
  19425. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19426. msgid ""
  19427. "[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
  19428. "are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
  19429. "simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
  19430. "tutorial in the documentation for more info.\n"
  19431. "To use [EditorSpatialGizmoPlugin], register it using the [method "
  19432. "EditorPlugin.add_spatial_gizmo_plugin] method first."
  19433. msgstr ""
  19434. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19435. msgid ""
  19436. "Adds a new material to the internal material list for the plugin. It can "
  19437. "then be accessed with [method get_material]. Should not be overridden."
  19438. msgstr ""
  19439. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19440. msgid ""
  19441. "Override this method to define whether the gizmo can be hidden or not. "
  19442. "Returns [code]true[/code] if not overridden."
  19443. msgstr ""
  19444. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19445. msgid ""
  19446. "Override this method to commit gizmo handles. Called for this plugin's "
  19447. "active gizmos."
  19448. msgstr ""
  19449. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19450. msgid ""
  19451. "Override this method to return a custom [EditorSpatialGizmo] for the spatial "
  19452. "nodes of your choice, return [code]null[/code] for the rest of nodes. See "
  19453. "also [method has_gizmo]."
  19454. msgstr ""
  19455. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19456. msgid ""
  19457. "Creates a handle material with its variants (selected and/or editable) and "
  19458. "adds them to the internal material list. They can then be accessed with "
  19459. "[method get_material] and used in [method EditorSpatialGizmo.add_handles]. "
  19460. "Should not be overridden.\n"
  19461. "You can optionally provide a texture to use instead of the default icon."
  19462. msgstr ""
  19463. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19464. msgid ""
  19465. "Creates an icon material with its variants (selected and/or editable) and "
  19466. "adds them to the internal material list. They can then be accessed with "
  19467. "[method get_material] and used in [method EditorSpatialGizmo."
  19468. "add_unscaled_billboard]. Should not be overridden."
  19469. msgstr ""
  19470. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19471. msgid ""
  19472. "Creates an unshaded material with its variants (selected and/or editable) "
  19473. "and adds them to the internal material list. They can then be accessed with "
  19474. "[method get_material] and used in [method EditorSpatialGizmo.add_mesh] and "
  19475. "[method EditorSpatialGizmo.add_lines]. Should not be overridden."
  19476. msgstr ""
  19477. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19478. msgid ""
  19479. "Override this method to provide gizmo's handle names. Called for this "
  19480. "plugin's active gizmos."
  19481. msgstr ""
  19482. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19483. msgid ""
  19484. "Gets actual value of a handle from gizmo. Called for this plugin's active "
  19485. "gizmos."
  19486. msgstr ""
  19487. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19488. msgid ""
  19489. "Gets material from the internal list of materials. If an "
  19490. "[EditorSpatialGizmo] is provided, it will try to get the corresponding "
  19491. "variant (selected and/or editable)."
  19492. msgstr ""
  19493. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19494. msgid ""
  19495. "Override this method to provide the name that will appear in the gizmo "
  19496. "visibility menu."
  19497. msgstr ""
  19498. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19499. msgid ""
  19500. "Override this method to set the gizmo's priority. Higher values correspond "
  19501. "to higher priority. If a gizmo with higher priority conflicts with another "
  19502. "gizmo, only the gizmo with higher priority will be used.\n"
  19503. "All built-in editor gizmos return a priority of [code]-1[/code]. If not "
  19504. "overridden, this method will return [code]0[/code], which means custom "
  19505. "gizmos will automatically override built-in gizmos."
  19506. msgstr ""
  19507. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19508. msgid ""
  19509. "Override this method to define which Spatial nodes have a gizmo from this "
  19510. "plugin. Whenever a [Spatial] node is added to a scene this method is called, "
  19511. "if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] "
  19512. "assigned and is added to this plugin's list of active gizmos."
  19513. msgstr ""
  19514. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19515. msgid ""
  19516. "Gets whether a handle is highlighted or not. Called for this plugin's active "
  19517. "gizmos."
  19518. msgstr ""
  19519. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19520. msgid ""
  19521. "Override this method to define whether a Spatial with this gizmo should be "
  19522. "selectable even when the gizmo is hidden."
  19523. msgstr ""
  19524. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19525. msgid ""
  19526. "Callback to redraw the provided gizmo. Called for this plugin's active "
  19527. "gizmos."
  19528. msgstr ""
  19529. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19530. msgid ""
  19531. "Update the value of a handle after it has been updated. Called for this "
  19532. "plugin's active gizmos."
  19533. msgstr ""
  19534. #: doc/classes/EditorSpinSlider.xml
  19535. msgid "Godot editor's control for editing numeric values."
  19536. msgstr ""
  19537. #: doc/classes/EditorSpinSlider.xml
  19538. msgid ""
  19539. "This [Control] node is used in the editor's Inspector dock to allow editing "
  19540. "of numeric values. Can be used with [EditorInspectorPlugin] to recreate the "
  19541. "same behavior."
  19542. msgstr ""
  19543. #: doc/classes/EditorSpinSlider.xml
  19544. #, fuzzy
  19545. msgid "If [code]true[/code], the slider is hidden."
  19546. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  19547. #: doc/classes/EditorVCSInterface.xml
  19548. msgid ""
  19549. "Version Control System (VCS) interface, which reads and writes to the local "
  19550. "VCS in use."
  19551. msgstr ""
  19552. #: doc/classes/EditorVCSInterface.xml
  19553. msgid ""
  19554. "Defines the API that the editor uses to extract information from the "
  19555. "underlying VCS. The implementation of this API is included in VCS plugins, "
  19556. "which are scripts that inherit [EditorVCSInterface] and are attached (on "
  19557. "demand) to the singleton instance of [EditorVCSInterface]. Instead of "
  19558. "performing the task themselves, all the virtual functions listed below are "
  19559. "calling the internally overridden functions in the VCS plugins to provide a "
  19560. "plug-n-play experience. A custom VCS plugin is supposed to inherit from "
  19561. "[EditorVCSInterface] and override these virtual functions."
  19562. msgstr ""
  19563. #: doc/classes/EditorVCSInterface.xml
  19564. msgid "Checks out a [code]branch_name[/code] in the VCS."
  19565. msgstr ""
  19566. #: doc/classes/EditorVCSInterface.xml
  19567. msgid ""
  19568. "Commits the currently staged changes and applies the commit [code]msg[/code] "
  19569. "to the resulting commit."
  19570. msgstr ""
  19571. #: doc/classes/EditorVCSInterface.xml
  19572. msgid "Creates a new branch named [code]branch_name[/code] in the VCS."
  19573. msgstr ""
  19574. #: doc/classes/EditorVCSInterface.xml
  19575. msgid ""
  19576. "Creates a new remote destination with name [code]remote_name[/code] and "
  19577. "points it to [code]remote_url[/code]. This can be both an HTTPS remote or an "
  19578. "SSH remote."
  19579. msgstr ""
  19580. #: doc/classes/EditorVCSInterface.xml
  19581. msgid "Discards the changes made in file present at [code]file_path[/code]."
  19582. msgstr ""
  19583. #: doc/classes/EditorVCSInterface.xml
  19584. msgid ""
  19585. "Fetches new changes from the remote, but doesn't write changes to the "
  19586. "current working directory. Equivalent to [code]git fetch[/code]."
  19587. msgstr ""
  19588. #: doc/classes/EditorVCSInterface.xml
  19589. msgid ""
  19590. "Gets an instance of an [Array] of [String]s containing available branch "
  19591. "names in the VCS."
  19592. msgstr ""
  19593. #: doc/classes/EditorVCSInterface.xml
  19594. msgid "Gets the current branch name defined in the VCS."
  19595. msgstr ""
  19596. #: doc/classes/EditorVCSInterface.xml
  19597. msgid ""
  19598. "Returns an [Array] of [Dictionary] items (see [method create_diff_file], "
  19599. "[method create_diff_hunk], [method create_diff_line], [method "
  19600. "add_line_diffs_into_diff_hunk] and [method add_diff_hunks_into_diff_file]), "
  19601. "each containing information about a diff. If [code]identifier[/code] is a "
  19602. "file path, returns a file diff, and if it is a commit identifier, then "
  19603. "returns a commit diff."
  19604. msgstr ""
  19605. #: doc/classes/EditorVCSInterface.xml
  19606. msgid ""
  19607. "Returns an [Array] of [Dictionary] items (see [method create_diff_hunk]), "
  19608. "each containing a line diff between a file at [code]file_path[/code] and the "
  19609. "[code]text[/code] which is passed in."
  19610. msgstr ""
  19611. #: doc/classes/EditorVCSInterface.xml
  19612. msgid ""
  19613. "Returns an [Array] of [Dictionary] items (see [method create_status_file]), "
  19614. "each containing the status data of every modified file in the project folder."
  19615. msgstr ""
  19616. #: doc/classes/EditorVCSInterface.xml
  19617. msgid ""
  19618. "Returns an [Array] of [Dictionary] items (see [method create_commit]), each "
  19619. "containing the data for a past commit."
  19620. msgstr ""
  19621. #: doc/classes/EditorVCSInterface.xml
  19622. msgid ""
  19623. "Returns an [Array] of [String]s, each containing the name of a remote "
  19624. "configured in the VCS."
  19625. msgstr ""
  19626. #: doc/classes/EditorVCSInterface.xml
  19627. #, fuzzy
  19628. msgid "Returns the name of the underlying VCS provider."
  19629. msgstr "Trả về sin của tham số."
  19630. #: doc/classes/EditorVCSInterface.xml
  19631. msgid ""
  19632. "Initializes the VCS plugin when called from the editor. Returns whether or "
  19633. "not the plugin was successfully initialized. A VCS project is initialized at "
  19634. "[code]project_path[/code]."
  19635. msgstr ""
  19636. #: doc/classes/EditorVCSInterface.xml
  19637. msgid "Pulls changes from the remote. This can give rise to merge conflicts."
  19638. msgstr ""
  19639. #: doc/classes/EditorVCSInterface.xml
  19640. msgid ""
  19641. "Pushes changes to the [code]remote[/code]. Optionally, if [code]force[/code] "
  19642. "is set to true, a force push will override the change history already "
  19643. "present on the remote."
  19644. msgstr ""
  19645. #: doc/classes/EditorVCSInterface.xml
  19646. msgid "Remove a branch from the local VCS."
  19647. msgstr ""
  19648. #: doc/classes/EditorVCSInterface.xml
  19649. msgid "Remove a remote from the local VCS."
  19650. msgstr ""
  19651. #: doc/classes/EditorVCSInterface.xml
  19652. msgid ""
  19653. "Set user credentials in the underlying VCS. [code]username[/code] and "
  19654. "[code]password[/code] are used only during HTTPS authentication unless not "
  19655. "already mentioned in the remote URL. [code]ssh_public_key_path[/code], "
  19656. "[code]ssh_private_key_path[/code], and [code]ssh_passphrase[/code] are only "
  19657. "used during SSH authentication."
  19658. msgstr ""
  19659. #: doc/classes/EditorVCSInterface.xml
  19660. msgid ""
  19661. "Shuts down VCS plugin instance. Called when the user either closes the "
  19662. "editor or shuts down the VCS plugin through the editor UI."
  19663. msgstr ""
  19664. #: doc/classes/EditorVCSInterface.xml
  19665. msgid "Stages the file present at [code]file_path[/code] to the staged area."
  19666. msgstr ""
  19667. #: doc/classes/EditorVCSInterface.xml
  19668. msgid ""
  19669. "Unstages the file present at [code]file_path[/code] from the staged area to "
  19670. "the unstaged area."
  19671. msgstr ""
  19672. #: doc/classes/EditorVCSInterface.xml
  19673. msgid ""
  19674. "Helper function to add an array of [code]diff_hunks[/code] into a "
  19675. "[code]diff_file[/code]."
  19676. msgstr ""
  19677. #: doc/classes/EditorVCSInterface.xml
  19678. msgid ""
  19679. "Helper function to add an array of [code]line_diffs[/code] into a "
  19680. "[code]diff_hunk[/code]."
  19681. msgstr ""
  19682. #: doc/classes/EditorVCSInterface.xml
  19683. msgid ""
  19684. "Helper function to create a commit [Dictionary] item. [code]msg[/code] is "
  19685. "the commit message of the commit. [code]author[/code] is a single human-"
  19686. "readable string containing all the author's details, e.g. the email and name "
  19687. "configured in the VCS. [code]id[/code] is the identifier of the commit, in "
  19688. "whichever format your VCS may provide an identifier to commits. "
  19689. "[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was "
  19690. "created. [code]offset_minutes[/code] is the timezone offset in minutes, "
  19691. "recorded from the system timezone where the commit was created."
  19692. msgstr ""
  19693. #: doc/classes/EditorVCSInterface.xml
  19694. msgid ""
  19695. "Helper function to create a [code]Dictionary[/code] for storing old and new "
  19696. "diff file paths."
  19697. msgstr ""
  19698. #: doc/classes/EditorVCSInterface.xml
  19699. msgid ""
  19700. "Helper function to create a [code]Dictionary[/code] for storing diff hunk "
  19701. "data. [code]old_start[/code] is the starting line number in old file. "
  19702. "[code]new_start[/code] is the starting line number in new file. "
  19703. "[code]old_lines[/code] is the number of lines in the old file. "
  19704. "[code]new_lines[/code] is the number of lines in the new file."
  19705. msgstr ""
  19706. #: doc/classes/EditorVCSInterface.xml
  19707. msgid ""
  19708. "Helper function to create a [code]Dictionary[/code] for storing a line diff. "
  19709. "[code]new_line_no[/code] is the line number in the new file (can be "
  19710. "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
  19711. "line number in the old file (can be [code]-1[/code] if the line is added). "
  19712. "[code]content[/code] is the diff text. [code]status[/code] is a single "
  19713. "character string which stores the line origin."
  19714. msgstr ""
  19715. #: doc/classes/EditorVCSInterface.xml
  19716. msgid ""
  19717. "Helper function to create a [code]Dictionary[/code] used by editor to read "
  19718. "the status of a file."
  19719. msgstr ""
  19720. #: doc/classes/EditorVCSInterface.xml
  19721. msgid "Pops up an error message in the edior."
  19722. msgstr ""
  19723. #: doc/classes/EditorVCSInterface.xml
  19724. msgid "A new file has been added."
  19725. msgstr ""
  19726. #: doc/classes/EditorVCSInterface.xml
  19727. msgid "An earlier added file has been modified."
  19728. msgstr ""
  19729. #: doc/classes/EditorVCSInterface.xml
  19730. msgid "An earlier added file has been renamed."
  19731. msgstr ""
  19732. #: doc/classes/EditorVCSInterface.xml
  19733. msgid "An earlier added file has been deleted."
  19734. msgstr ""
  19735. #: doc/classes/EditorVCSInterface.xml
  19736. msgid "An earlier added file has been typechanged."
  19737. msgstr ""
  19738. #: doc/classes/EditorVCSInterface.xml
  19739. msgid "A file is left unmerged."
  19740. msgstr ""
  19741. #: doc/classes/EditorVCSInterface.xml
  19742. msgid "A commit is encountered from the commit area."
  19743. msgstr ""
  19744. #: doc/classes/EditorVCSInterface.xml
  19745. msgid "A file is encountered from the staged area."
  19746. msgstr ""
  19747. #: doc/classes/EditorVCSInterface.xml
  19748. msgid "A file is encountered from the unstaged area."
  19749. msgstr ""
  19750. #: doc/classes/EncodedObjectAsID.xml
  19751. msgid "Holds a reference to an [Object]'s instance ID."
  19752. msgstr ""
  19753. #: doc/classes/EncodedObjectAsID.xml
  19754. msgid ""
  19755. "Utility class which holds a reference to the internal identifier of an "
  19756. "[Object] instance, as given by [method Object.get_instance_id]. This ID can "
  19757. "then be used to retrieve the object instance with [method @GDScript."
  19758. "instance_from_id].\n"
  19759. "This class is used internally by the editor inspector and script debugger, "
  19760. "but can also be used in plugins to pass and display objects as their IDs."
  19761. msgstr ""
  19762. #: doc/classes/EncodedObjectAsID.xml
  19763. msgid ""
  19764. "The [Object] identifier stored in this [EncodedObjectAsID] instance. The "
  19765. "object instance can be retrieved with [method @GDScript.instance_from_id]."
  19766. msgstr ""
  19767. #: doc/classes/Engine.xml
  19768. msgid "Access to engine properties."
  19769. msgstr ""
  19770. #: doc/classes/Engine.xml
  19771. msgid ""
  19772. "The [Engine] singleton allows you to query and modify the project's run-time "
  19773. "parameters, such as frames per second, time scale, and others."
  19774. msgstr ""
  19775. #: doc/classes/Engine.xml
  19776. msgid ""
  19777. "Returns engine author information in a Dictionary.\n"
  19778. "[code]lead_developers[/code] - Array of Strings, lead developer names\n"
  19779. "[code]founders[/code] - Array of Strings, founder names\n"
  19780. "[code]project_managers[/code] - Array of Strings, project manager names\n"
  19781. "[code]developers[/code] - Array of Strings, developer names"
  19782. msgstr ""
  19783. #: doc/classes/Engine.xml
  19784. msgid ""
  19785. "Returns an Array of copyright information Dictionaries.\n"
  19786. "[code]name[/code] - String, component name\n"
  19787. "[code]parts[/code] - Array of Dictionaries {[code]files[/code], "
  19788. "[code]copyright[/code], [code]license[/code]} describing subsections of the "
  19789. "component"
  19790. msgstr ""
  19791. #: doc/classes/Engine.xml
  19792. msgid ""
  19793. "Returns a Dictionary of Arrays of donor names.\n"
  19794. "{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
  19795. "[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
  19796. "[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
  19797. "code], [code]bronze_donors[/code]}"
  19798. msgstr ""
  19799. #: doc/classes/Engine.xml
  19800. msgid ""
  19801. "Returns the total number of frames drawn. On headless platforms, or if the "
  19802. "render loop is disabled with [code]--disable-render-loop[/code] via command "
  19803. "line, [method get_frames_drawn] always returns [code]0[/code]. See [method "
  19804. "get_idle_frames]."
  19805. msgstr ""
  19806. #: doc/classes/Engine.xml
  19807. msgid "Returns the frames per second of the running game."
  19808. msgstr ""
  19809. #: doc/classes/Engine.xml
  19810. msgid ""
  19811. "Returns the total number of frames passed since engine initialization which "
  19812. "is advanced on each [b]idle frame[/b], regardless of whether the render loop "
  19813. "is enabled. See also [method get_frames_drawn] and [method "
  19814. "get_physics_frames].\n"
  19815. "[method get_idle_frames] can be used to run expensive logic less often "
  19816. "without relying on a [Timer]:\n"
  19817. "[codeblock]\n"
  19818. "func _process(_delta):\n"
  19819. " if Engine.get_idle_frames() % 2 == 0:\n"
  19820. " pass # Run expensive logic only once every 2 idle (render) frames "
  19821. "here.\n"
  19822. "[/codeblock]"
  19823. msgstr ""
  19824. #: doc/classes/Engine.xml
  19825. msgid ""
  19826. "Returns Dictionary of licenses used by Godot and included third party "
  19827. "components."
  19828. msgstr ""
  19829. #: doc/classes/Engine.xml
  19830. msgid "Returns Godot license text."
  19831. msgstr ""
  19832. #: doc/classes/Engine.xml
  19833. msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
  19834. msgstr ""
  19835. #: doc/classes/Engine.xml
  19836. msgid ""
  19837. "Returns the total number of frames passed since engine initialization which "
  19838. "is advanced on each [b]physics frame[/b]. See also [method "
  19839. "get_idle_frames].\n"
  19840. "[method get_physics_frames] can be used to run expensive logic less often "
  19841. "without relying on a [Timer]:\n"
  19842. "[codeblock]\n"
  19843. "func _physics_process(_delta):\n"
  19844. " if Engine.get_physics_frames() % 2 == 0:\n"
  19845. " pass # Run expensive logic only once every 2 physics frames here.\n"
  19846. "[/codeblock]"
  19847. msgstr ""
  19848. #: doc/classes/Engine.xml
  19849. msgid ""
  19850. "Returns the fraction through the current physics tick we are at the time of "
  19851. "rendering the frame. This can be used to implement fixed timestep "
  19852. "interpolation."
  19853. msgstr ""
  19854. #: doc/classes/Engine.xml
  19855. msgid ""
  19856. "Returns a global singleton with given [code]name[/code]. Often used for "
  19857. "plugins, e.g. [code]GodotPayment[/code] on Android."
  19858. msgstr ""
  19859. #: doc/classes/Engine.xml
  19860. msgid ""
  19861. "Returns the current engine version information in a Dictionary.\n"
  19862. "[code]major[/code] - Holds the major version number as an int\n"
  19863. "[code]minor[/code] - Holds the minor version number as an int\n"
  19864. "[code]patch[/code] - Holds the patch version number as an int\n"
  19865. "[code]hex[/code] - Holds the full version number encoded as a "
  19866. "hexadecimal int with one byte (2 places) per number (see example below)\n"
  19867. "[code]status[/code] - Holds the status (e.g. \"beta\", \"rc1\", "
  19868. "\"rc2\", ... \"stable\") as a String\n"
  19869. "[code]build[/code] - Holds the build name (e.g. \"custom_build\") as a "
  19870. "String\n"
  19871. "[code]hash[/code] - Holds the full Git commit hash as a String\n"
  19872. "[code]year[/code] - Holds the year the version was released in as an "
  19873. "int\n"
  19874. "[code]string[/code] - [code]major[/code] + [code]minor[/code] + "
  19875. "[code]patch[/code] + [code]status[/code] + [code]build[/code] in a single "
  19876. "String\n"
  19877. "The [code]hex[/code] value is encoded as follows, from left to right: one "
  19878. "byte for the major, one byte for the minor, one byte for the patch version. "
  19879. "For example, \"3.1.12\" would be [code]0x03010C[/code]. [b]Note:[/b] It's "
  19880. "still an int internally, and printing it will give you its decimal "
  19881. "representation, which is not particularly meaningful. Use hexadecimal "
  19882. "literals for easy version comparisons from code:\n"
  19883. "[codeblock]\n"
  19884. "if Engine.get_version_info().hex >= 0x030200:\n"
  19885. " # Do things specific to version 3.2 or later\n"
  19886. "else:\n"
  19887. " # Do things specific to versions before 3.2\n"
  19888. "[/codeblock]"
  19889. msgstr ""
  19890. #: doc/classes/Engine.xml
  19891. msgid ""
  19892. "Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
  19893. "in global scope."
  19894. msgstr ""
  19895. #: doc/classes/Engine.xml
  19896. msgid ""
  19897. "Returns [code]true[/code] if the game is inside the fixed process and "
  19898. "physics phase of the game loop."
  19899. msgstr ""
  19900. #: doc/classes/Engine.xml
  19901. msgid ""
  19902. "If [code]true[/code], the script is currently running inside the editor. "
  19903. "This is useful for [code]tool[/code] scripts to conditionally draw editor "
  19904. "helpers, or prevent accidentally running \"game\" code that would affect the "
  19905. "scene state while in the editor:\n"
  19906. "[codeblock]\n"
  19907. "if Engine.editor_hint:\n"
  19908. " draw_gizmos()\n"
  19909. "else:\n"
  19910. " simulate_physics()\n"
  19911. "[/codeblock]\n"
  19912. "See [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]Running "
  19913. "code in the editor[/url] in the documentation for more information.\n"
  19914. "[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] "
  19915. "(e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the "
  19916. "[code]\"editor\"[/code] argument instead. [code]OS.has_feature(\"editor\")[/"
  19917. "code] will evaluate to [code]true[/code] both when the code is running in "
  19918. "the editor and when running the project from the editor, but it will "
  19919. "evaluate to [code]false[/code] when the code is run from an exported project."
  19920. msgstr ""
  19921. #: doc/classes/Engine.xml
  19922. msgid ""
  19923. "The number of fixed iterations per second. This controls how often physics "
  19924. "simulation and [method Node._physics_process] methods are run. This value "
  19925. "should generally always be set to [code]60[/code] or above, as Godot doesn't "
  19926. "interpolate the physics step. As a result, values lower than [code]60[/code] "
  19927. "will look stuttery. This value can be increased to make input more reactive "
  19928. "or work around collision tunneling issues, but keep in mind doing so will "
  19929. "increase CPU usage. See also [member target_fps] and [member ProjectSettings."
  19930. "physics/common/physics_fps].\n"
  19931. "[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at "
  19932. "most. If more than 8 physics ticks have to be simulated per rendered frame "
  19933. "to keep up with rendering, the game will appear to slow down (even if "
  19934. "[code]delta[/code] is used consistently in physics calculations). Therefore, "
  19935. "it is recommended not to increase [member Engine.iterations_per_second] "
  19936. "above 240. Otherwise, the game will slow down when the rendering framerate "
  19937. "goes below 30 FPS."
  19938. msgstr ""
  19939. #: doc/classes/Engine.xml
  19940. msgid ""
  19941. "Controls how much physics ticks are synchronized with real time. For 0 or "
  19942. "less, the ticks are synchronized. Such values are recommended for network "
  19943. "games, where clock synchronization matters. Higher values cause higher "
  19944. "deviation of the in-game clock and real clock but smooth out framerate "
  19945. "jitters. The default value of 0.5 should be fine for most; values above 2 "
  19946. "could cause the game to react to dropped frames with a noticeable delay and "
  19947. "are not recommended.\n"
  19948. "[b]Note:[/b] For best results, when using a custom physics interpolation "
  19949. "solution, the physics jitter fix should be disabled by setting [member "
  19950. "physics_jitter_fix] to [code]0[/code]."
  19951. msgstr ""
  19952. #: doc/classes/Engine.xml
  19953. msgid ""
  19954. "If [code]false[/code], stops printing error and warning messages to the "
  19955. "console and editor Output log. This can be used to hide error and warning "
  19956. "messages during unit test suite runs. This property is equivalent to the "
  19957. "[member ProjectSettings.application/run/disable_stderr] project setting.\n"
  19958. "[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
  19959. "project, important error messages may be hidden even if they are emitted "
  19960. "from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
  19961. "code] script, this will also impact the editor itself. Do [i]not[/i] report "
  19962. "bugs before ensuring error messages are enabled (as they are by default).\n"
  19963. "[b]Note:[/b] This property does not impact the editor's Errors tab when "
  19964. "running a project from the editor."
  19965. msgstr ""
  19966. #: doc/classes/Engine.xml
  19967. msgid ""
  19968. "The desired frames per second. If the hardware cannot keep up, this setting "
  19969. "may not be respected. A value of 0 means no limit."
  19970. msgstr ""
  19971. #: doc/classes/Engine.xml
  19972. msgid ""
  19973. "Controls how fast or slow the in-game clock ticks versus the real life one. "
  19974. "It defaults to 1.0. A value of 2.0 means the game moves twice as fast as "
  19975. "real life, whilst a value of 0.5 means the game moves at half the regular "
  19976. "speed."
  19977. msgstr ""
  19978. #: doc/classes/Environment.xml
  19979. msgid ""
  19980. "Resource for environment nodes (like [WorldEnvironment]) that define "
  19981. "multiple rendering options."
  19982. msgstr ""
  19983. #: doc/classes/Environment.xml
  19984. msgid ""
  19985. "Resource for environment nodes (like [WorldEnvironment]) that define "
  19986. "multiple environment operations (such as background [Sky] or [Color], "
  19987. "ambient light, fog, depth-of-field...). These parameters affect the final "
  19988. "render of the scene. The order of these operations is:\n"
  19989. "- Depth of Field Blur\n"
  19990. "- Glow\n"
  19991. "- Tonemap (Auto Exposure)\n"
  19992. "- Adjustments\n"
  19993. "If the target [Viewport] is set to \"2D Without Sampling\", all post-"
  19994. "processing effects will be unavailable. With \"3D Without Effects\", the "
  19995. "following options will be unavailable:\n"
  19996. "- Ssao\n"
  19997. "- Ss Reflections\n"
  19998. "This can be configured for the root Viewport with [member ProjectSettings."
  19999. "rendering/quality/intended_usage/framebuffer_allocation], or for specific "
  20000. "Viewports via the [member Viewport.usage] property.\n"
  20001. "Note that [member ProjectSettings.rendering/quality/intended_usage/"
  20002. "framebuffer_allocation] has a mobile platform override to use \"3D Without "
  20003. "Effects\" by default. It improves the performance on mobile devices, but at "
  20004. "the same time affects the screen display on mobile devices."
  20005. msgstr ""
  20006. #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
  20007. msgid "Environment and post-processing"
  20008. msgstr ""
  20009. #: doc/classes/Environment.xml
  20010. msgid "Light transport in game engines"
  20011. msgstr ""
  20012. #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
  20013. #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
  20014. msgid "3D Material Testers Demo"
  20015. msgstr ""
  20016. #: doc/classes/Environment.xml
  20017. msgid ""
  20018. "Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
  20019. "[code]false[/code] otherwise."
  20020. msgstr ""
  20021. #: doc/classes/Environment.xml
  20022. msgid ""
  20023. "Enables or disables the glow level at index [code]idx[/code]. Each level "
  20024. "relies on the previous level. This means that enabling higher glow levels "
  20025. "will slow down the glow effect rendering, even if previous levels aren't "
  20026. "enabled."
  20027. msgstr ""
  20028. #: doc/classes/Environment.xml
  20029. msgid ""
  20030. "The global brightness value of the rendered scene. Effective only if "
  20031. "[code]adjustment_enabled[/code] is [code]true[/code]."
  20032. msgstr ""
  20033. #: doc/classes/Environment.xml
  20034. msgid ""
  20035. "Applies the provided [Texture] resource to affect the global color aspect of "
  20036. "the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
  20037. "[code]true[/code]."
  20038. msgstr ""
  20039. #: doc/classes/Environment.xml
  20040. msgid ""
  20041. "The global contrast value of the rendered scene (default value is 1). "
  20042. "Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
  20043. msgstr ""
  20044. #: doc/classes/Environment.xml
  20045. msgid ""
  20046. "If [code]true[/code], enables the [code]adjustment_*[/code] properties "
  20047. "provided by this resource. If [code]false[/code], modifications to the "
  20048. "[code]adjustment_*[/code] properties will have no effect on the rendered "
  20049. "scene."
  20050. msgstr ""
  20051. #: doc/classes/Environment.xml
  20052. msgid ""
  20053. "The global color saturation value of the rendered scene (default value is "
  20054. "1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
  20055. msgstr ""
  20056. #: doc/classes/Environment.xml
  20057. msgid "The ambient light's [Color]."
  20058. msgstr ""
  20059. #: doc/classes/Environment.xml
  20060. msgid ""
  20061. "The ambient light's energy. The higher the value, the stronger the light."
  20062. msgstr ""
  20063. #: doc/classes/Environment.xml
  20064. msgid ""
  20065. "Defines the amount of light that the sky brings on the scene. A value of "
  20066. "[code]0.0[/code] means that the sky's light emission has no effect on the "
  20067. "scene illumination, thus all ambient illumination is provided by the ambient "
  20068. "light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
  20069. "the light that affects the scene is provided by the sky, thus the ambient "
  20070. "light parameter has no effect on the scene.\n"
  20071. "[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
  20072. "between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
  20073. msgstr ""
  20074. #: doc/classes/Environment.xml
  20075. msgid ""
  20076. "If [code]true[/code], enables the tonemapping auto exposure mode of the "
  20077. "scene renderer. If [code]true[/code], the renderer will automatically "
  20078. "determine the exposure setting to adapt to the scene's illumination and the "
  20079. "observed light."
  20080. msgstr ""
  20081. #: doc/classes/Environment.xml
  20082. msgid "The maximum luminance value for the auto exposure."
  20083. msgstr ""
  20084. #: doc/classes/Environment.xml
  20085. msgid "The minimum luminance value for the auto exposure."
  20086. msgstr ""
  20087. #: doc/classes/Environment.xml
  20088. msgid ""
  20089. "The scale of the auto exposure effect. Affects the intensity of auto "
  20090. "exposure."
  20091. msgstr ""
  20092. #: doc/classes/Environment.xml
  20093. msgid ""
  20094. "The speed of the auto exposure effect. Affects the time needed for the "
  20095. "camera to perform auto exposure."
  20096. msgstr ""
  20097. #: doc/classes/Environment.xml
  20098. msgid "The ID of the camera feed to show in the background."
  20099. msgstr ""
  20100. #: doc/classes/Environment.xml
  20101. msgid ""
  20102. "The maximum layer ID to display. Only effective when using the [constant "
  20103. "BG_CANVAS] background mode."
  20104. msgstr ""
  20105. #: doc/classes/Environment.xml
  20106. msgid ""
  20107. "The [Color] displayed for clear areas of the scene. Only effective when "
  20108. "using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."
  20109. msgstr ""
  20110. #: doc/classes/Environment.xml
  20111. msgid "The power of the light emitted by the background."
  20112. msgstr ""
  20113. #: doc/classes/Environment.xml
  20114. msgid "The background mode. See [enum BGMode] for possible values."
  20115. msgstr ""
  20116. #: doc/classes/Environment.xml
  20117. msgid "The [Sky] resource defined as background."
  20118. msgstr ""
  20119. #: doc/classes/Environment.xml
  20120. msgid "The [Sky] resource's custom field of view."
  20121. msgstr ""
  20122. #: doc/classes/Environment.xml
  20123. msgid "The [Sky] resource's rotation expressed as a [Basis]."
  20124. msgstr ""
  20125. #: doc/classes/Environment.xml
  20126. msgid "The [Sky] resource's rotation expressed as Euler angles in radians."
  20127. msgstr ""
  20128. #: doc/classes/Environment.xml
  20129. msgid "The [Sky] resource's rotation expressed as Euler angles in degrees."
  20130. msgstr ""
  20131. #: doc/classes/Environment.xml
  20132. msgid "The amount of far blur for the depth-of-field effect."
  20133. msgstr ""
  20134. #: doc/classes/Environment.xml
  20135. msgid ""
  20136. "The distance from the camera where the far blur effect affects the rendering."
  20137. msgstr ""
  20138. #: doc/classes/Environment.xml
  20139. #, fuzzy
  20140. msgid "If [code]true[/code], enables the depth-of-field far blur effect."
  20141. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  20142. #: doc/classes/Environment.xml
  20143. msgid ""
  20144. "The depth-of-field far blur's quality. Higher values can mitigate the "
  20145. "visible banding effect seen at higher strengths, but are much slower."
  20146. msgstr ""
  20147. #: doc/classes/Environment.xml
  20148. msgid "The length of the transition between the no-blur area and far blur."
  20149. msgstr ""
  20150. #: doc/classes/Environment.xml
  20151. msgid "The amount of near blur for the depth-of-field effect."
  20152. msgstr ""
  20153. #: doc/classes/Environment.xml
  20154. msgid ""
  20155. "Distance from the camera where the near blur effect affects the rendering."
  20156. msgstr ""
  20157. #: doc/classes/Environment.xml
  20158. #, fuzzy
  20159. msgid "If [code]true[/code], enables the depth-of-field near blur effect."
  20160. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  20161. #: doc/classes/Environment.xml
  20162. msgid ""
  20163. "The depth-of-field near blur's quality. Higher values can mitigate the "
  20164. "visible banding effect seen at higher strengths, but are much slower."
  20165. msgstr ""
  20166. #: doc/classes/Environment.xml
  20167. msgid "The length of the transition between the near blur and no-blur area."
  20168. msgstr ""
  20169. #: doc/classes/Environment.xml
  20170. msgid "The fog's [Color]."
  20171. msgstr ""
  20172. #: doc/classes/Environment.xml
  20173. msgid "The fog's depth starting distance from the camera."
  20174. msgstr ""
  20175. #: doc/classes/Environment.xml
  20176. msgid ""
  20177. "The fog depth's intensity curve. A number of presets are available in the "
  20178. "[b]Inspector[/b] by right-clicking the curve."
  20179. msgstr ""
  20180. #: doc/classes/Environment.xml
  20181. msgid ""
  20182. "If [code]true[/code], the depth fog effect is enabled. When enabled, fog "
  20183. "will appear in the distance (relative to the camera)."
  20184. msgstr ""
  20185. #: doc/classes/Environment.xml
  20186. msgid ""
  20187. "The fog's depth end distance from the camera. If this value is set to 0, it "
  20188. "will be equal to the current camera's [member Camera.far] value."
  20189. msgstr ""
  20190. #: doc/classes/Environment.xml
  20191. msgid ""
  20192. "If [code]true[/code], fog effects are enabled. [member fog_height_enabled] "
  20193. "and/or [member fog_depth_enabled] must be set to [code]true[/code] to "
  20194. "actually display fog."
  20195. msgstr ""
  20196. #: doc/classes/Environment.xml
  20197. msgid ""
  20198. "The height fog's intensity. A number of presets are available in the "
  20199. "[b]Inspector[/b] by right-clicking the curve."
  20200. msgstr ""
  20201. #: doc/classes/Environment.xml
  20202. msgid ""
  20203. "If [code]true[/code], the height fog effect is enabled. When enabled, fog "
  20204. "will appear in a defined height range, regardless of the distance from the "
  20205. "camera. This can be used to simulate \"deep water\" effects with a lower "
  20206. "performance cost compared to a dedicated shader."
  20207. msgstr ""
  20208. #: doc/classes/Environment.xml
  20209. msgid ""
  20210. "The Y coordinate where the height fog will be the most intense. If this "
  20211. "value is greater than [member fog_height_min], fog will be displayed from "
  20212. "bottom to top. Otherwise, it will be displayed from top to bottom."
  20213. msgstr ""
  20214. #: doc/classes/Environment.xml
  20215. msgid ""
  20216. "The Y coordinate where the height fog will be the least intense. If this "
  20217. "value is greater than [member fog_height_max], fog will be displayed from "
  20218. "top to bottom. Otherwise, it will be displayed from bottom to top."
  20219. msgstr ""
  20220. #: doc/classes/Environment.xml
  20221. msgid ""
  20222. "The intensity of the depth fog color transition when looking towards the "
  20223. "sun. The sun's direction is determined automatically using the "
  20224. "DirectionalLight node in the scene."
  20225. msgstr ""
  20226. #: doc/classes/Environment.xml
  20227. msgid "The depth fog's [Color] when looking towards the sun."
  20228. msgstr ""
  20229. #: doc/classes/Environment.xml
  20230. msgid ""
  20231. "The intensity of the fog light transmittance effect. Amount of light that "
  20232. "the fog transmits."
  20233. msgstr ""
  20234. #: doc/classes/Environment.xml
  20235. msgid ""
  20236. "Enables fog's light transmission effect. If [code]true[/code], light will be "
  20237. "more visible in the fog to simulate light scattering as in real life."
  20238. msgstr ""
  20239. #: doc/classes/Environment.xml
  20240. msgid ""
  20241. "Smooths out the blockiness created by sampling higher levels, at the cost of "
  20242. "performance.\n"
  20243. "[b]Note:[/b] When using the GLES2 renderer, this is only available if the "
  20244. "GPU supports the [code]GL_EXT_gpu_shader4[/code] extension."
  20245. msgstr ""
  20246. #: doc/classes/Environment.xml
  20247. msgid "The glow blending mode."
  20248. msgstr ""
  20249. #: doc/classes/Environment.xml
  20250. msgid ""
  20251. "The bloom's intensity. If set to a value higher than [code]0[/code], this "
  20252. "will make glow visible in areas darker than the [member glow_hdr_threshold]."
  20253. msgstr ""
  20254. #: doc/classes/Environment.xml
  20255. msgid ""
  20256. "If [code]true[/code], the glow effect is enabled.\n"
  20257. "[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
  20258. "intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
  20259. "Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
  20260. "intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
  20261. "by default, so its [code].mobile[/code] override needs to be changed to "
  20262. "[b]3D[/b].\n"
  20263. "[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
  20264. "default for performance reasons. This means glow will only be visible if "
  20265. "[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
  20266. "[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
  20267. "increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
  20268. "behave on mobile like it does on desktop (at a performance cost), enable "
  20269. "[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
  20270. "override."
  20271. msgstr ""
  20272. #: doc/classes/Environment.xml
  20273. msgid ""
  20274. "The higher threshold of the HDR glow. Areas brighter than this threshold "
  20275. "will be clamped for the purposes of the glow effect."
  20276. msgstr ""
  20277. #: doc/classes/Environment.xml
  20278. msgid "The bleed scale of the HDR glow."
  20279. msgstr ""
  20280. #: doc/classes/Environment.xml
  20281. msgid ""
  20282. "The lower threshold of the HDR glow. When using the GLES2 renderer (which "
  20283. "doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
  20284. "visible. A value of [code]0.9[/code] works well in this case."
  20285. msgstr ""
  20286. #: doc/classes/Environment.xml
  20287. msgid ""
  20288. "Takes more samples during downsample pass of glow. This ensures that single "
  20289. "pixels are captured by glow which makes the glow look smoother and more "
  20290. "stable during movement. However, it is very expensive and makes the glow "
  20291. "post process take twice as long."
  20292. msgstr ""
  20293. #: doc/classes/Environment.xml
  20294. msgid ""
  20295. "The glow intensity. When using the GLES2 renderer, this should be increased "
  20296. "to 1.5 to compensate for the lack of HDR rendering."
  20297. msgstr ""
  20298. #: doc/classes/Environment.xml
  20299. msgid ""
  20300. "If [code]true[/code], the 1st level of glow is enabled. This is the most "
  20301. "\"local\" level (least blurry)."
  20302. msgstr ""
  20303. #: doc/classes/Environment.xml
  20304. msgid "If [code]true[/code], the 2th level of glow is enabled."
  20305. msgstr ""
  20306. #: doc/classes/Environment.xml
  20307. msgid "If [code]true[/code], the 3th level of glow is enabled."
  20308. msgstr ""
  20309. #: doc/classes/Environment.xml
  20310. msgid "If [code]true[/code], the 4th level of glow is enabled."
  20311. msgstr ""
  20312. #: doc/classes/Environment.xml
  20313. msgid "If [code]true[/code], the 5th level of glow is enabled."
  20314. msgstr ""
  20315. #: doc/classes/Environment.xml
  20316. msgid "If [code]true[/code], the 6th level of glow is enabled."
  20317. msgstr ""
  20318. #: doc/classes/Environment.xml
  20319. msgid ""
  20320. "If [code]true[/code], the 7th level of glow is enabled. This is the most "
  20321. "\"global\" level (blurriest)."
  20322. msgstr ""
  20323. #: doc/classes/Environment.xml
  20324. msgid ""
  20325. "The glow strength. When using the GLES2 renderer, this should be increased "
  20326. "to 1.3 to compensate for the lack of HDR rendering."
  20327. msgstr ""
  20328. #: doc/classes/Environment.xml
  20329. msgid "The depth tolerance for screen-space reflections."
  20330. msgstr ""
  20331. #: doc/classes/Environment.xml
  20332. msgid ""
  20333. "If [code]true[/code], screen-space reflections are enabled. Screen-space "
  20334. "reflections are more accurate than reflections from [GIProbe]s or "
  20335. "[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
  20336. "others."
  20337. msgstr ""
  20338. #: doc/classes/Environment.xml
  20339. msgid ""
  20340. "The fade-in distance for screen-space reflections. Affects the area from the "
  20341. "reflected material to the screen-space reflection)."
  20342. msgstr ""
  20343. #: doc/classes/Environment.xml
  20344. msgid ""
  20345. "The fade-out distance for screen-space reflections. Affects the area from "
  20346. "the screen-space reflection to the \"global\" reflection."
  20347. msgstr ""
  20348. #: doc/classes/Environment.xml
  20349. msgid ""
  20350. "The maximum number of steps for screen-space reflections. Higher values are "
  20351. "slower."
  20352. msgstr ""
  20353. #: doc/classes/Environment.xml
  20354. msgid ""
  20355. "If [code]true[/code], screen-space reflections will take the material "
  20356. "roughness into account."
  20357. msgstr ""
  20358. #: doc/classes/Environment.xml
  20359. msgid ""
  20360. "The screen-space ambient occlusion intensity on materials that have an AO "
  20361. "texture defined. Values higher than [code]0[/code] will make the SSAO effect "
  20362. "visible in areas darkened by AO textures."
  20363. msgstr ""
  20364. #: doc/classes/Environment.xml
  20365. msgid ""
  20366. "The screen-space ambient occlusion bias. This should be kept high enough to "
  20367. "prevent \"smooth\" curves from being affected by ambient occlusion."
  20368. msgstr ""
  20369. #: doc/classes/Environment.xml
  20370. msgid ""
  20371. "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
  20372. "possible values."
  20373. msgstr ""
  20374. #: doc/classes/Environment.xml
  20375. msgid "The screen-space ambient occlusion color."
  20376. msgstr ""
  20377. #: doc/classes/Environment.xml
  20378. msgid "The screen-space ambient occlusion edge sharpness."
  20379. msgstr ""
  20380. #: doc/classes/Environment.xml
  20381. msgid ""
  20382. "If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
  20383. "This darkens objects' corners and cavities to simulate ambient light not "
  20384. "reaching the entire object as in real life. This works well for small, "
  20385. "dynamic objects, but baked lighting or ambient occlusion textures will do a "
  20386. "better job at displaying ambient occlusion on large static objects. This is "
  20387. "a costly effect and should be disabled first when running into performance "
  20388. "issues."
  20389. msgstr ""
  20390. #: doc/classes/Environment.xml
  20391. msgid ""
  20392. "The primary screen-space ambient occlusion intensity. See also [member "
  20393. "ssao_radius]."
  20394. msgstr ""
  20395. #: doc/classes/Environment.xml
  20396. msgid ""
  20397. "The secondary screen-space ambient occlusion intensity. See also [member "
  20398. "ssao_radius2]."
  20399. msgstr ""
  20400. #: doc/classes/Environment.xml
  20401. msgid ""
  20402. "The screen-space ambient occlusion intensity in direct light. In real life, "
  20403. "ambient occlusion only applies to indirect light, which means its effects "
  20404. "can't be seen in direct light. Values higher than [code]0[/code] will make "
  20405. "the SSAO effect visible in direct light."
  20406. msgstr ""
  20407. #: doc/classes/Environment.xml
  20408. msgid ""
  20409. "The screen-space ambient occlusion quality. Higher qualities will make "
  20410. "better use of small objects for ambient occlusion, but are slower."
  20411. msgstr ""
  20412. #: doc/classes/Environment.xml
  20413. msgid "The primary screen-space ambient occlusion radius."
  20414. msgstr ""
  20415. #: doc/classes/Environment.xml
  20416. msgid ""
  20417. "The secondary screen-space ambient occlusion radius. If set to a value "
  20418. "higher than [code]0[/code], enables the secondary screen-space ambient "
  20419. "occlusion effect which can be used to improve the effect's appearance (at "
  20420. "the cost of performance)."
  20421. msgstr ""
  20422. #: doc/classes/Environment.xml
  20423. msgid "The default exposure used for tonemapping."
  20424. msgstr ""
  20425. #: doc/classes/Environment.xml
  20426. msgid ""
  20427. "The tonemapping mode to use. Tonemapping is the process that \"converts\" "
  20428. "HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
  20429. "support rendering on HDR displays yet.)"
  20430. msgstr ""
  20431. #: doc/classes/Environment.xml
  20432. msgid ""
  20433. "The white reference value for tonemapping. Only effective if the [member "
  20434. "tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
  20435. msgstr ""
  20436. #: doc/classes/Environment.xml
  20437. msgid ""
  20438. "Keeps on screen every pixel drawn in the background. Only select this mode "
  20439. "if you really need to keep the old data. On modern GPUs it will generally "
  20440. "not be faster than clearing the background, and can be significantly slower, "
  20441. "particularly on mobile.\n"
  20442. "It can only be safely used in fully-interior scenes (no visible sky or sky "
  20443. "reflections). If enabled in a scene where the background is visible, \"ghost "
  20444. "trail\" artifacts will be visible when moving the camera."
  20445. msgstr ""
  20446. #: doc/classes/Environment.xml
  20447. msgid ""
  20448. "Clears the background using the clear color defined in [member "
  20449. "ProjectSettings.rendering/environment/default_clear_color]."
  20450. msgstr ""
  20451. #: doc/classes/Environment.xml
  20452. msgid "Clears the background using a custom clear color."
  20453. msgstr ""
  20454. #: doc/classes/Environment.xml
  20455. msgid "Displays a user-defined sky in the background."
  20456. msgstr ""
  20457. #: doc/classes/Environment.xml
  20458. msgid ""
  20459. "Clears the background using a custom clear color and allows defining a sky "
  20460. "for shading and reflection. This mode is slightly faster than [constant "
  20461. "BG_SKY] and should be preferred in scenes where reflections can be visible, "
  20462. "but the sky itself never is (e.g. top-down camera)."
  20463. msgstr ""
  20464. #: doc/classes/Environment.xml
  20465. msgid "Displays a [CanvasLayer] in the background."
  20466. msgstr ""
  20467. #: doc/classes/Environment.xml
  20468. msgid "Displays a camera feed in the background."
  20469. msgstr ""
  20470. #: doc/classes/Environment.xml
  20471. msgid "Represents the size of the [enum BGMode] enum."
  20472. msgstr ""
  20473. #: doc/classes/Environment.xml
  20474. msgid ""
  20475. "Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
  20476. "flare, bright sources."
  20477. msgstr ""
  20478. #: doc/classes/Environment.xml
  20479. msgid ""
  20480. "Screen glow blending mode. Increases brightness, used frequently with bloom."
  20481. msgstr ""
  20482. #: doc/classes/Environment.xml
  20483. msgid ""
  20484. "Soft light glow blending mode. Modifies contrast, exposes shadows and "
  20485. "highlights (vivid bloom)."
  20486. msgstr ""
  20487. #: doc/classes/Environment.xml
  20488. msgid ""
  20489. "Replace glow blending mode. Replaces all pixels' color by the glow value. "
  20490. "This can be used to simulate a full-screen blur effect by tweaking the glow "
  20491. "parameters to match the original image's brightness."
  20492. msgstr ""
  20493. #: doc/classes/Environment.xml
  20494. msgid ""
  20495. "Linear tonemapper operator. Reads the linear data and passes it on "
  20496. "unmodified. This can cause bright lighting to look blown out, with "
  20497. "noticeable clipping in the output colors."
  20498. msgstr ""
  20499. #: doc/classes/Environment.xml
  20500. msgid ""
  20501. "Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
  20502. "colors by this formula: [code]color = color / (1 + color)[/code]. This "
  20503. "avoids clipping bright highlights, but the resulting image can look a bit "
  20504. "dull."
  20505. msgstr ""
  20506. #: doc/classes/Environment.xml
  20507. msgid ""
  20508. "Filmic tonemapper operator. This avoids clipping bright highlights, with a "
  20509. "resulting image that usually looks more vivid than [constant "
  20510. "TONE_MAPPER_REINHARDT]."
  20511. msgstr ""
  20512. #: doc/classes/Environment.xml
  20513. msgid ""
  20514. "Use the legacy Godot version of the Academy Color Encoding System "
  20515. "tonemapper. Unlike [constant TONE_MAPPER_ACES_FITTED], this version of ACES "
  20516. "does not handle bright lighting in a physically accurate way. ACES typically "
  20517. "has a more contrasted output compared to [constant TONE_MAPPER_REINHARDT] "
  20518. "and [constant TONE_MAPPER_FILMIC].\n"
  20519. "[b]Note:[/b] This tonemapping operator will be removed in Godot 4.0 in favor "
  20520. "of the more accurate [constant TONE_MAPPER_ACES_FITTED]."
  20521. msgstr ""
  20522. #: doc/classes/Environment.xml
  20523. msgid ""
  20524. "Use the Academy Color Encoding System tonemapper. ACES is slightly more "
  20525. "expensive than other options, but it handles bright lighting in a more "
  20526. "realistic fashion by desaturating it as it becomes brighter. ACES typically "
  20527. "has a more contrasted output compared to [constant TONE_MAPPER_REINHARDT] "
  20528. "and [constant TONE_MAPPER_FILMIC]."
  20529. msgstr ""
  20530. #: doc/classes/Environment.xml
  20531. msgid "Low depth-of-field blur quality (fastest)."
  20532. msgstr ""
  20533. #: doc/classes/Environment.xml
  20534. msgid "Medium depth-of-field blur quality."
  20535. msgstr ""
  20536. #: doc/classes/Environment.xml
  20537. msgid "High depth-of-field blur quality (slowest)."
  20538. msgstr ""
  20539. #: doc/classes/Environment.xml
  20540. msgid "No blur for the screen-space ambient occlusion effect (fastest)."
  20541. msgstr ""
  20542. #: doc/classes/Environment.xml
  20543. msgid "1×1 blur for the screen-space ambient occlusion effect."
  20544. msgstr ""
  20545. #: doc/classes/Environment.xml
  20546. msgid "2×2 blur for the screen-space ambient occlusion effect."
  20547. msgstr ""
  20548. #: doc/classes/Environment.xml
  20549. msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
  20550. msgstr ""
  20551. #: doc/classes/Environment.xml
  20552. msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
  20553. msgstr ""
  20554. #: doc/classes/Environment.xml
  20555. msgid "Medium quality for the screen-space ambient occlusion effect."
  20556. msgstr ""
  20557. #: doc/classes/Environment.xml
  20558. msgid "High quality for the screen-space ambient occlusion effect (slowest)."
  20559. msgstr ""
  20560. #: doc/classes/Expression.xml
  20561. msgid "A class that stores an expression you can execute."
  20562. msgstr ""
  20563. #: doc/classes/Expression.xml
  20564. msgid ""
  20565. "An expression can be made of any arithmetic operation, built-in math "
  20566. "function call, method call of a passed instance, or built-in type "
  20567. "construction call.\n"
  20568. "An example expression text using the built-in math functions could be "
  20569. "[code]sqrt(pow(3,2) + pow(4,2))[/code].\n"
  20570. "In the following example we use a [LineEdit] node to write our expression "
  20571. "and show the result.\n"
  20572. "[codeblock]\n"
  20573. "onready var expression = Expression.new()\n"
  20574. "\n"
  20575. "func _ready():\n"
  20576. " $LineEdit.connect(\"text_entered\", self, \"_on_text_entered\")\n"
  20577. "\n"
  20578. "func _on_text_entered(command):\n"
  20579. " var error = expression.parse(command, [])\n"
  20580. " if error != OK:\n"
  20581. " print(expression.get_error_text())\n"
  20582. " return\n"
  20583. " var result = expression.execute([], null, true)\n"
  20584. " if not expression.has_execute_failed():\n"
  20585. " $LineEdit.text = str(result)\n"
  20586. "[/codeblock]"
  20587. msgstr ""
  20588. #: doc/classes/Expression.xml
  20589. msgid ""
  20590. "Executes the expression that was previously parsed by [method parse] and "
  20591. "returns the result. Before you use the returned object, you should check if "
  20592. "the method failed by calling [method has_execute_failed].\n"
  20593. "If you defined input variables in [method parse], you can specify their "
  20594. "values in the inputs array, in the same order."
  20595. msgstr ""
  20596. #: doc/classes/Expression.xml
  20597. msgid "Returns the error text if [method parse] has failed."
  20598. msgstr ""
  20599. #: doc/classes/Expression.xml
  20600. msgid "Returns [code]true[/code] if [method execute] has failed."
  20601. msgstr ""
  20602. #: doc/classes/Expression.xml
  20603. msgid ""
  20604. "Parses the expression and returns an [enum Error] code.\n"
  20605. "You can optionally specify names of variables that may appear in the "
  20606. "expression with [code]input_names[/code], so that you can bind them when it "
  20607. "gets executed."
  20608. msgstr ""
  20609. #: doc/classes/ExternalTexture.xml
  20610. msgid "Enable OpenGL ES external texture extension."
  20611. msgstr ""
  20612. #: doc/classes/ExternalTexture.xml
  20613. msgid ""
  20614. "Enable support for the OpenGL ES external texture extension as defined by "
  20615. "[url=https://www.khronos.org/registry/OpenGL/extensions/OES/"
  20616. "OES_EGL_image_external.txt]OES_EGL_image_external[/url].\n"
  20617. "[b]Note:[/b] This is only supported for Android platforms."
  20618. msgstr ""
  20619. #: doc/classes/ExternalTexture.xml
  20620. #, fuzzy
  20621. msgid "Returns the external texture name."
  20622. msgstr "Trả về tan của tham số."
  20623. #: doc/classes/ExternalTexture.xml
  20624. msgid "External texture size."
  20625. msgstr ""
  20626. #: doc/classes/File.xml
  20627. msgid "Type to handle file reading and writing operations."
  20628. msgstr ""
  20629. #: doc/classes/File.xml
  20630. msgid ""
  20631. "File type. This is used to permanently store data into the user device's "
  20632. "file system and to read from it. This can be used to store game save data or "
  20633. "player configuration files, for example.\n"
  20634. "Here's a sample on how to write and read from a file:\n"
  20635. "[codeblock]\n"
  20636. "func save(content):\n"
  20637. " var file = File.new()\n"
  20638. " file.open(\"user://save_game.dat\", File.WRITE)\n"
  20639. " file.store_string(content)\n"
  20640. " file.close()\n"
  20641. "\n"
  20642. "func load():\n"
  20643. " var file = File.new()\n"
  20644. " file.open(\"user://save_game.dat\", File.READ)\n"
  20645. " var content = file.get_as_text()\n"
  20646. " file.close()\n"
  20647. " return content\n"
  20648. "[/codeblock]\n"
  20649. "In the example above, the file will be saved in the user data folder as "
  20650. "specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/"
  20651. "url] documentation.\n"
  20652. "[b]Note:[/b] To access project resources once exported, it is recommended to "
  20653. "use [ResourceLoader] instead of the [File] API, as some files are converted "
  20654. "to engine-specific formats and their original source files might not be "
  20655. "present in the exported PCK package.\n"
  20656. "[b]Note:[/b] Files are automatically closed only if the process exits "
  20657. "\"normally\" (such as by clicking the window manager's close button or "
  20658. "pressing [b]Alt + F4[/b]). If you stop the project execution by pressing "
  20659. "[b]F8[/b] while the project is running, the file won't be closed as the game "
  20660. "process will be killed. You can work around this by calling [method flush] "
  20661. "at regular intervals."
  20662. msgstr ""
  20663. #: doc/classes/File.xml
  20664. msgid "File system"
  20665. msgstr ""
  20666. #: doc/classes/File.xml
  20667. msgid ""
  20668. "Closes the currently opened file and prevents subsequent read/write "
  20669. "operations. Use [method flush] to persist the data to disk without closing "
  20670. "the file."
  20671. msgstr ""
  20672. #: doc/classes/File.xml
  20673. msgid ""
  20674. "Returns [code]true[/code] if the file cursor has already read past the end "
  20675. "of the file.\n"
  20676. "[b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check "
  20677. "whether there is more data available. To loop while there is more data "
  20678. "available, use:\n"
  20679. "[codeblock]\n"
  20680. "while file.get_position() < file.get_len():\n"
  20681. " # Read data\n"
  20682. "[/codeblock]"
  20683. msgstr ""
  20684. #: doc/classes/File.xml
  20685. msgid ""
  20686. "Returns [code]true[/code] if the file exists in the given path.\n"
  20687. "[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
  20688. "files), and their source asset will not be included in the exported game, as "
  20689. "only the imported version is used. See [method ResourceLoader.exists] for an "
  20690. "alternative approach that takes resource remapping into account."
  20691. msgstr ""
  20692. #: doc/classes/File.xml
  20693. msgid ""
  20694. "Writes the file's buffer to disk. Flushing is automatically performed when "
  20695. "the file is closed. This means you don't need to call [method flush] "
  20696. "manually before closing a file using [method close]. Still, calling [method "
  20697. "flush] can be used to ensure the data is safe even if the project crashes "
  20698. "instead of being closed gracefully.\n"
  20699. "[b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, "
  20700. "it will decrease performance due to constant disk writes."
  20701. msgstr ""
  20702. #: doc/classes/File.xml
  20703. msgid ""
  20704. "Returns the next 16 bits from the file as an integer. See [method store_16] "
  20705. "for details on what values can be stored and retrieved this way."
  20706. msgstr ""
  20707. #: doc/classes/File.xml
  20708. msgid ""
  20709. "Returns the next 32 bits from the file as an integer. See [method store_32] "
  20710. "for details on what values can be stored and retrieved this way."
  20711. msgstr ""
  20712. #: doc/classes/File.xml
  20713. msgid ""
  20714. "Returns the next 64 bits from the file as an integer. See [method store_64] "
  20715. "for details on what values can be stored and retrieved this way."
  20716. msgstr ""
  20717. #: doc/classes/File.xml
  20718. msgid ""
  20719. "Returns the next 8 bits from the file as an integer. See [method store_8] "
  20720. "for details on what values can be stored and retrieved this way."
  20721. msgstr ""
  20722. #: doc/classes/File.xml
  20723. msgid ""
  20724. "Returns the whole file as a [String]. Text is interpreted as being UTF-8 "
  20725. "encoded.\n"
  20726. "If [code]skip_cr[/code] is [code]true[/code], carriage return characters "
  20727. "([code]\\r[/code], CR) will be ignored when parsing the UTF-8, so that only "
  20728. "line feed characters ([code]\\n[/code], LF) represent a new line (Unix "
  20729. "convention)."
  20730. msgstr ""
  20731. #: doc/classes/File.xml
  20732. msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
  20733. msgstr ""
  20734. #: doc/classes/File.xml
  20735. msgid ""
  20736. "Returns the next value of the file in CSV (Comma-Separated Values) format. "
  20737. "You can pass a different delimiter [code]delim[/code] to use other than the "
  20738. "default [code]\",\"[/code] (comma). This delimiter must be one-character "
  20739. "long, and cannot be a double quotation mark.\n"
  20740. "Text is interpreted as being UTF-8 encoded. Text values must be enclosed in "
  20741. "double quotes if they include the delimiter character. Double quotes within "
  20742. "a text value can be escaped by doubling their occurrence.\n"
  20743. "For example, the following CSV lines are valid and will be properly parsed "
  20744. "as two strings each:\n"
  20745. "[codeblock]\n"
  20746. "Alice,\"Hello, Bob!\"\n"
  20747. "Bob,Alice! What a surprise!\n"
  20748. "Alice,\"I thought you'd reply with \"\"Hello, world\"\".\"\n"
  20749. "[/codeblock]\n"
  20750. "Note how the second line can omit the enclosing quotes as it does not "
  20751. "include the delimiter. However it [i]could[/i] very well use quotes, it was "
  20752. "only written without for demonstration purposes. The third line must use "
  20753. "[code]\"\"[/code] for each quotation mark that needs to be interpreted as "
  20754. "such instead of the end of a text value."
  20755. msgstr ""
  20756. #: doc/classes/File.xml
  20757. msgid "Returns the next 64 bits from the file as a floating-point number."
  20758. msgstr ""
  20759. #: doc/classes/File.xml
  20760. msgid ""
  20761. "Returns the last error that happened when trying to perform operations. "
  20762. "Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
  20763. msgstr ""
  20764. #: doc/classes/File.xml
  20765. msgid "Returns the next 32 bits from the file as a floating-point number."
  20766. msgstr ""
  20767. #: doc/classes/File.xml
  20768. msgid "Returns the size of the file in bytes."
  20769. msgstr ""
  20770. #: doc/classes/File.xml
  20771. msgid ""
  20772. "Returns the next line of the file as a [String].\n"
  20773. "Text is interpreted as being UTF-8 encoded."
  20774. msgstr ""
  20775. #: doc/classes/File.xml
  20776. msgid ""
  20777. "Returns an MD5 String representing the file at the given path or an empty "
  20778. "[String] on failure."
  20779. msgstr ""
  20780. #: doc/classes/File.xml
  20781. msgid ""
  20782. "Returns the last time the [code]file[/code] was modified in unix timestamp "
  20783. "format or returns a [String] \"ERROR IN [code]file[/code]\". This unix "
  20784. "timestamp can be converted to datetime by using [method OS."
  20785. "get_datetime_from_unix_time]."
  20786. msgstr ""
  20787. #: doc/classes/File.xml
  20788. msgid ""
  20789. "Returns a [String] saved in Pascal format from the file.\n"
  20790. "Text is interpreted as being UTF-8 encoded."
  20791. msgstr ""
  20792. #: doc/classes/File.xml
  20793. msgid "Returns the path as a [String] for the current open file."
  20794. msgstr ""
  20795. #: doc/classes/File.xml
  20796. msgid "Returns the absolute path as a [String] for the current open file."
  20797. msgstr ""
  20798. #: doc/classes/File.xml
  20799. msgid "Returns the file cursor's position."
  20800. msgstr ""
  20801. #: doc/classes/File.xml
  20802. msgid "Returns the next bits from the file as a floating-point number."
  20803. msgstr ""
  20804. #: doc/classes/File.xml
  20805. msgid ""
  20806. "Returns a SHA-256 [String] representing the file at the given path or an "
  20807. "empty [String] on failure."
  20808. msgstr ""
  20809. #: doc/classes/File.xml
  20810. msgid ""
  20811. "Returns the next [Variant] value from the file. If [code]allow_objects[/"
  20812. "code] is [code]true[/code], decoding objects is allowed.\n"
  20813. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  20814. "Do not use this option if the serialized object comes from untrusted sources "
  20815. "to avoid potential security threats such as remote code execution."
  20816. msgstr ""
  20817. #: doc/classes/File.xml
  20818. msgid "Returns [code]true[/code] if the file is currently opened."
  20819. msgstr ""
  20820. #: doc/classes/File.xml
  20821. msgid "Opens the file for writing or reading, depending on the flags."
  20822. msgstr ""
  20823. #: doc/classes/File.xml
  20824. msgid ""
  20825. "Opens a compressed file for reading or writing.\n"
  20826. "[b]Note:[/b] [method open_compressed] can only read files that were saved by "
  20827. "Godot, not third-party compression formats. See [url=https://github.com/"
  20828. "godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround."
  20829. msgstr ""
  20830. #: doc/classes/File.xml
  20831. msgid ""
  20832. "Opens an encrypted file in write or read mode. You need to pass a binary key "
  20833. "to encrypt/decrypt it.\n"
  20834. "[b]Note:[/b] The provided key must be 32 bytes long."
  20835. msgstr ""
  20836. #: doc/classes/File.xml
  20837. msgid ""
  20838. "Opens an encrypted file in write or read mode. You need to pass a password "
  20839. "to encrypt/decrypt it."
  20840. msgstr ""
  20841. #: doc/classes/File.xml
  20842. msgid ""
  20843. "Changes the file reading/writing cursor to the specified position (in bytes "
  20844. "from the beginning of the file)."
  20845. msgstr ""
  20846. #: doc/classes/File.xml
  20847. msgid ""
  20848. "Changes the file reading/writing cursor to the specified position (in bytes "
  20849. "from the end of the file).\n"
  20850. "[b]Note:[/b] This is an offset, so you should use negative numbers or the "
  20851. "cursor will be at the end of the file."
  20852. msgstr ""
  20853. #: doc/classes/File.xml
  20854. msgid ""
  20855. "Stores an integer as 16 bits in the file.\n"
  20856. "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
  20857. "2^16 - 1][/code]. Any other value will overflow and wrap around.\n"
  20858. "To store a signed integer, use [method store_64] or store a signed integer "
  20859. "from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for "
  20860. "the signedness) and compute its sign manually when reading. For example:\n"
  20861. "[codeblock]\n"
  20862. "const MAX_15B = 1 << 15\n"
  20863. "const MAX_16B = 1 << 16\n"
  20864. "\n"
  20865. "func unsigned16_to_signed(unsigned):\n"
  20866. " return (unsigned + MAX_15B) % MAX_16B - MAX_15B\n"
  20867. "\n"
  20868. "func _ready():\n"
  20869. " var f = File.new()\n"
  20870. " f.open(\"user://file.dat\", File.WRITE_READ)\n"
  20871. " f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).\n"
  20872. " f.store_16(121) # In bounds, will store 121.\n"
  20873. " f.seek(0) # Go back to start to read the stored value.\n"
  20874. " var read1 = f.get_16() # 65494\n"
  20875. " var read2 = f.get_16() # 121\n"
  20876. " var converted1 = unsigned16_to_signed(read1) # -42\n"
  20877. " var converted2 = unsigned16_to_signed(read2) # 121\n"
  20878. "[/codeblock]"
  20879. msgstr ""
  20880. #: doc/classes/File.xml
  20881. msgid ""
  20882. "Stores an integer as 32 bits in the file.\n"
  20883. "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
  20884. "2^32 - 1][/code]. Any other value will overflow and wrap around.\n"
  20885. "To store a signed integer, use [method store_64], or convert it manually "
  20886. "(see [method store_16] for an example)."
  20887. msgstr ""
  20888. #: doc/classes/File.xml
  20889. msgid ""
  20890. "Stores an integer as 64 bits in the file.\n"
  20891. "[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
  20892. "2^63 - 1][/code] (i.e. be a valid [int] value)."
  20893. msgstr ""
  20894. #: doc/classes/File.xml
  20895. msgid ""
  20896. "Stores an integer as 8 bits in the file.\n"
  20897. "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]"
  20898. "[/code]. Any other value will overflow and wrap around.\n"
  20899. "To store a signed integer, use [method store_64], or convert it manually "
  20900. "(see [method store_16] for an example)."
  20901. msgstr ""
  20902. #: doc/classes/File.xml
  20903. msgid "Stores the given array of bytes in the file."
  20904. msgstr ""
  20905. #: doc/classes/File.xml
  20906. msgid ""
  20907. "Store the given [PoolStringArray] in the file as a line formatted in the CSV "
  20908. "(Comma-Separated Values) format. You can pass a different delimiter "
  20909. "[code]delim[/code] to use other than the default [code]\",\"[/code] (comma). "
  20910. "This delimiter must be one-character long.\n"
  20911. "Text will be encoded as UTF-8."
  20912. msgstr ""
  20913. #: doc/classes/File.xml
  20914. msgid "Stores a floating-point number as 64 bits in the file."
  20915. msgstr ""
  20916. #: doc/classes/File.xml
  20917. msgid "Stores a floating-point number as 32 bits in the file."
  20918. msgstr ""
  20919. #: doc/classes/File.xml
  20920. msgid ""
  20921. "Appends [code]line[/code] to the file followed by a line return character "
  20922. "([code]\\n[/code]), encoding the text as UTF-8."
  20923. msgstr ""
  20924. #: doc/classes/File.xml
  20925. msgid ""
  20926. "Stores the given [String] as a line in the file in Pascal format (i.e. also "
  20927. "store the length of the string).\n"
  20928. "Text will be encoded as UTF-8."
  20929. msgstr ""
  20930. #: doc/classes/File.xml
  20931. msgid "Stores a floating-point number in the file."
  20932. msgstr ""
  20933. #: doc/classes/File.xml
  20934. msgid ""
  20935. "Appends [code]string[/code] to the file without a line return, encoding the "
  20936. "text as UTF-8.\n"
  20937. "[b]Note:[/b] This method is intended to be used to write text files. The "
  20938. "string is stored as a UTF-8 encoded buffer without string length or "
  20939. "terminating zero, which means that it can't be loaded back easily. If you "
  20940. "want to store a retrievable string in a binary file, consider using [method "
  20941. "store_pascal_string] instead. For retrieving strings from a text file, you "
  20942. "can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
  20943. "the length) or [method get_as_text]."
  20944. msgstr ""
  20945. #: doc/classes/File.xml
  20946. msgid ""
  20947. "Stores any Variant value in the file. If [code]full_objects[/code] is "
  20948. "[code]true[/code], encoding objects is allowed (and can potentially include "
  20949. "code).\n"
  20950. "[b]Note:[/b] Not all properties are included. Only properties that are "
  20951. "configured with the [constant PROPERTY_USAGE_STORAGE] flag set will be "
  20952. "serialized. You can add a new usage flag to a property by overriding the "
  20953. "[method Object._get_property_list] method in your class. You can also check "
  20954. "how property usage is configured by calling [method Object."
  20955. "_get_property_list]. See [enum PropertyUsageFlags] for the possible usage "
  20956. "flags."
  20957. msgstr ""
  20958. #: doc/classes/File.xml
  20959. msgid ""
  20960. "If [code]true[/code], the file is read with big-endian [url=https://en."
  20961. "wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
  20962. "file is read with little-endian endianness. If in doubt, leave this to "
  20963. "[code]false[/code] as most files are written with little-endian endianness.\n"
  20964. "[b]Note:[/b] [member endian_swap] is only about the file format, not the CPU "
  20965. "type. The CPU endianness doesn't affect the default endianness for files "
  20966. "written.\n"
  20967. "[b]Note:[/b] This is always reset to [code]false[/code] whenever you open "
  20968. "the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
  20969. "the file, not before."
  20970. msgstr ""
  20971. #: doc/classes/File.xml
  20972. msgid ""
  20973. "Opens the file for read operations. The cursor is positioned at the "
  20974. "beginning of the file."
  20975. msgstr ""
  20976. #: doc/classes/File.xml
  20977. msgid ""
  20978. "Opens the file for write operations. The file is created if it does not "
  20979. "exist, and truncated if it does."
  20980. msgstr ""
  20981. #: doc/classes/File.xml
  20982. msgid ""
  20983. "Opens the file for read and write operations. Does not truncate the file. "
  20984. "The cursor is positioned at the beginning of the file."
  20985. msgstr ""
  20986. #: doc/classes/File.xml
  20987. msgid ""
  20988. "Opens the file for read and write operations. The file is created if it does "
  20989. "not exist, and truncated if it does. The cursor is positioned at the "
  20990. "beginning of the file."
  20991. msgstr ""
  20992. #: doc/classes/File.xml
  20993. msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
  20994. msgstr ""
  20995. #: doc/classes/File.xml
  20996. msgid ""
  20997. "Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
  20998. "compression method."
  20999. msgstr ""
  21000. #: doc/classes/File.xml
  21001. msgid ""
  21002. "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
  21003. "method."
  21004. msgstr ""
  21005. #: doc/classes/File.xml
  21006. msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
  21007. msgstr ""
  21008. #: doc/classes/FileDialog.xml
  21009. msgid "Dialog for selecting files or directories in the filesystem."
  21010. msgstr ""
  21011. #: doc/classes/FileDialog.xml
  21012. msgid ""
  21013. "FileDialog is a preset dialog used to choose files and directories in the "
  21014. "filesystem. It supports filter masks. The FileDialog automatically sets its "
  21015. "window title according to the [member mode]. If you want to use a custom "
  21016. "title, disable this by setting [member mode_overrides_title] to [code]false[/"
  21017. "code]."
  21018. msgstr ""
  21019. #: doc/classes/FileDialog.xml
  21020. msgid ""
  21021. "Adds [code]filter[/code] to the list of filters, which restricts what files "
  21022. "can be picked.\n"
  21023. "A [code]filter[/code] should be of the form [code]\"filename.extension ; "
  21024. "Description\"[/code], where filename and extension can be [code]*[/code] to "
  21025. "match any string. Filters starting with [code].[/code] (i.e. empty "
  21026. "filenames) are not allowed.\n"
  21027. "Example filters: [code]\"*.png ; PNG Images\"[/code], [code]\"project."
  21028. "godot ; Godot Project\"[/code]."
  21029. msgstr ""
  21030. #: doc/classes/FileDialog.xml
  21031. msgid "Clear all the added filters in the dialog."
  21032. msgstr ""
  21033. #: doc/classes/FileDialog.xml
  21034. msgid "Clear currently selected items in the dialog."
  21035. msgstr ""
  21036. #: doc/classes/FileDialog.xml
  21037. msgid ""
  21038. "Returns the LineEdit for the selected file.\n"
  21039. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  21040. "may cause a crash. If you wish to hide it or any of its children, use their "
  21041. "[member CanvasItem.visible] property."
  21042. msgstr ""
  21043. #: doc/classes/FileDialog.xml
  21044. msgid ""
  21045. "Returns the vertical box container of the dialog, custom controls can be "
  21046. "added to it.\n"
  21047. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  21048. "may cause a crash. If you wish to hide it or any of its children, use their "
  21049. "[member CanvasItem.visible] property."
  21050. msgstr ""
  21051. #: doc/classes/FileDialog.xml
  21052. msgid "Invalidate and update the current dialog content list."
  21053. msgstr ""
  21054. #: doc/classes/FileDialog.xml
  21055. msgid ""
  21056. "The file system access scope. See enum [code]Access[/code] constants.\n"
  21057. "[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or "
  21058. "sandboxed macOS apps, FileDialog cannot access the host file system. See "
  21059. "[url=https://github.com/godotengine/godot-proposals/issues/1123]godot-"
  21060. "proposals#1123[/url]."
  21061. msgstr ""
  21062. #: doc/classes/FileDialog.xml
  21063. msgid "The current working directory of the file dialog."
  21064. msgstr ""
  21065. #: doc/classes/FileDialog.xml
  21066. msgid "The currently selected file of the file dialog."
  21067. msgstr ""
  21068. #: doc/classes/FileDialog.xml
  21069. msgid "The currently selected file path of the file dialog."
  21070. msgstr ""
  21071. #: doc/classes/FileDialog.xml
  21072. msgid ""
  21073. "The available file type filters. For example, this shows only [code].png[/"
  21074. "code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
  21075. "png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types "
  21076. "can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; "
  21077. "Supported Images\"[/code] will show both PNG and JPEG files when selected."
  21078. msgstr ""
  21079. #: doc/classes/FileDialog.xml
  21080. msgid ""
  21081. "The dialog's open or save mode, which affects the selection behavior. See "
  21082. "enum [code]Mode[/code] constants."
  21083. msgstr ""
  21084. #: doc/classes/FileDialog.xml
  21085. msgid ""
  21086. "If [code]true[/code], changing the [code]Mode[/code] property will set the "
  21087. "window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
  21088. "will change the window title to \"Open a File\")."
  21089. msgstr ""
  21090. #: doc/classes/FileDialog.xml
  21091. msgid "If [code]true[/code], the dialog will show hidden files."
  21092. msgstr ""
  21093. #: doc/classes/FileDialog.xml
  21094. msgid "Emitted when the user selects a directory."
  21095. msgstr ""
  21096. #: doc/classes/FileDialog.xml
  21097. msgid ""
  21098. "Emitted when the user selects a file by double-clicking it or pressing the "
  21099. "[b]OK[/b] button."
  21100. msgstr ""
  21101. #: doc/classes/FileDialog.xml
  21102. msgid "Emitted when the user selects multiple files."
  21103. msgstr ""
  21104. #: doc/classes/FileDialog.xml
  21105. msgid "The dialog allows selecting one, and only one file."
  21106. msgstr ""
  21107. #: doc/classes/FileDialog.xml
  21108. msgid "The dialog allows selecting multiple files."
  21109. msgstr ""
  21110. #: doc/classes/FileDialog.xml
  21111. msgid ""
  21112. "The dialog only allows selecting a directory, disallowing the selection of "
  21113. "any file."
  21114. msgstr ""
  21115. #: doc/classes/FileDialog.xml
  21116. msgid "The dialog allows selecting one file or directory."
  21117. msgstr ""
  21118. #: doc/classes/FileDialog.xml
  21119. msgid "The dialog will warn when a file exists."
  21120. msgstr ""
  21121. #: doc/classes/FileDialog.xml
  21122. msgid ""
  21123. "The dialog only allows accessing files under the [Resource] path "
  21124. "([code]res://[/code])."
  21125. msgstr ""
  21126. #: doc/classes/FileDialog.xml
  21127. msgid ""
  21128. "The dialog only allows accessing files under user data path ([code]user://[/"
  21129. "code])."
  21130. msgstr ""
  21131. #: doc/classes/FileDialog.xml
  21132. msgid "The dialog allows accessing files on the whole file system."
  21133. msgstr ""
  21134. #: doc/classes/FileDialog.xml
  21135. msgid "The color modulation applied to the file icon."
  21136. msgstr ""
  21137. #: doc/classes/FileDialog.xml
  21138. msgid ""
  21139. "The color tint for disabled files (when the [FileDialog] is used in open "
  21140. "folder mode)."
  21141. msgstr ""
  21142. #: doc/classes/FileDialog.xml
  21143. msgid "The color modulation applied to the folder icon."
  21144. msgstr ""
  21145. #: doc/classes/FileDialog.xml
  21146. msgid "Custom icon for files."
  21147. msgstr ""
  21148. #: doc/classes/FileDialog.xml
  21149. msgid "Custom icon for folders."
  21150. msgstr ""
  21151. #: doc/classes/FileDialog.xml
  21152. msgid "Custom icon for the parent folder arrow."
  21153. msgstr ""
  21154. #: doc/classes/FileDialog.xml
  21155. msgid "Custom icon for the reload button."
  21156. msgstr ""
  21157. #: doc/classes/FileDialog.xml
  21158. msgid "Custom icon for the toggle hidden button."
  21159. msgstr ""
  21160. #: doc/classes/float.xml
  21161. msgid "Float built-in type."
  21162. msgstr ""
  21163. #: doc/classes/float.xml
  21164. msgid ""
  21165. "The [float] built-in type is a 64-bit double-precision floating-point "
  21166. "number, equivalent to [code]double[/code] in C++. This type has 14 reliable "
  21167. "decimal digits of precision. The [float] type can be stored in [Variant], "
  21168. "which is the generic type used by the engine. The maximum value of [float] "
  21169. "is approximately [code]1.79769e308[/code], and the minimum is approximately "
  21170. "[code]-1.79769e308[/code].\n"
  21171. "Most methods and properties in the engine use 32-bit single-precision "
  21172. "floating-point numbers instead, equivalent to [code]float[/code] in C++, "
  21173. "which have 6 reliable decimal digits of precision. For data structures such "
  21174. "as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers.\n"
  21175. "Math done using the [float] type is not guaranteed to be exact or "
  21176. "deterministic, and will often result in small errors. You should usually use "
  21177. "the [method @GDScript.is_equal_approx] and [method @GDScript.is_zero_approx] "
  21178. "methods instead of [code]==[/code] to compare [float] values for equality."
  21179. msgstr ""
  21180. #: doc/classes/float.xml
  21181. msgid "Wikipedia: Double-precision floating-point format"
  21182. msgstr ""
  21183. #: doc/classes/float.xml
  21184. msgid "Wikipedia: Single-precision floating-point format"
  21185. msgstr ""
  21186. #: doc/classes/float.xml
  21187. msgid ""
  21188. "Cast a [bool] value to a floating-point value, [code]float(true)[/code] will "
  21189. "be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0."
  21190. msgstr ""
  21191. #: doc/classes/float.xml
  21192. msgid ""
  21193. "Cast an [int] value to a floating-point value, [code]float(1)[/code] will be "
  21194. "equal to 1.0."
  21195. msgstr ""
  21196. #: doc/classes/float.xml
  21197. msgid ""
  21198. "Cast a [String] value to a floating-point value. This method accepts float "
  21199. "value strings like [code]\"1.23\"[/code] and exponential notation strings "
  21200. "for its parameter so calling [code]float(\"1e3\")[/code] will return 1000.0 "
  21201. "and calling [code]float(\"1e-3\")[/code] will return 0.001. Calling this "
  21202. "method with an invalid float string will return 0. This method stops parsing "
  21203. "at the first invalid character and will return the parsed result so far, so "
  21204. "calling [code]float(\"1a3\")[/code] will return 1 while calling "
  21205. "[code]float(\"1e3a2\")[/code] will return 1000.0."
  21206. msgstr ""
  21207. #: doc/classes/FlowContainer.xml
  21208. msgid "Base class for flow containers."
  21209. msgstr ""
  21210. #: doc/classes/FlowContainer.xml
  21211. msgid ""
  21212. "Arranges child [Control] nodes vertically or horizontally in a left-to-right "
  21213. "or top-to-bottom flow.\n"
  21214. "A line is filled with [Control] nodes until no more fit on the same line, "
  21215. "similar to text in an autowrapped label."
  21216. msgstr ""
  21217. #: doc/classes/FlowContainer.xml
  21218. #, fuzzy
  21219. msgid "Returns the current line count."
  21220. msgstr "Trả về [Texture2D] của khung hình được cho."
  21221. #: doc/classes/Font.xml
  21222. msgid "Internationalized font and text drawing support."
  21223. msgstr ""
  21224. #: doc/classes/Font.xml
  21225. msgid ""
  21226. "Font contains a Unicode-compatible character set, as well as the ability to "
  21227. "draw it with variable width, ascent, descent and kerning. For creating fonts "
  21228. "from TTF files (or other font formats), see the editor support for fonts.\n"
  21229. "[b]Note:[/b] If a [DynamicFont] doesn't contain a character used in a "
  21230. "string, the character in question will be replaced with codepoint "
  21231. "[code]0xfffd[/code] if it's available in the [DynamicFont]. If this "
  21232. "replacement character isn't available in the DynamicFont, the character will "
  21233. "be hidden without displaying any replacement character in the string.\n"
  21234. "[b]Note:[/b] If a [BitmapFont] doesn't contain a character used in a string, "
  21235. "the character in question will be hidden without displaying any replacement "
  21236. "character in the string.\n"
  21237. "[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
  21238. "emoji) are [i]not[/i] supported on Windows. They will display as unknown "
  21239. "characters instead. This will be resolved in Godot 4.0."
  21240. msgstr ""
  21241. #: doc/classes/Font.xml
  21242. msgid ""
  21243. "Draw [code]string[/code] into a canvas item using the font at a given "
  21244. "position, with [code]modulate[/code] color, and optionally clipping the "
  21245. "width. [code]position[/code] specifies the baseline, not the top. To draw "
  21246. "from the top, [i]ascent[/i] must be added to the Y axis.\n"
  21247. "See also [method CanvasItem.draw_string]."
  21248. msgstr ""
  21249. #: doc/classes/Font.xml
  21250. msgid ""
  21251. "Draw character [code]char[/code] into a canvas item using the font at a "
  21252. "given position, with [code]modulate[/code] color, and optionally kerning if "
  21253. "[code]next[/code] is passed. clipping the width. [code]position[/code] "
  21254. "specifies the baseline, not the top. To draw from the top, [i]ascent[/i] "
  21255. "must be added to the Y axis. The width used by the character is returned, "
  21256. "making this function useful for drawing strings character by character.\n"
  21257. "If [code]outline[/code] is [code]true[/code], the outline of the character "
  21258. "is drawn instead of the character itself."
  21259. msgstr ""
  21260. #: doc/classes/Font.xml
  21261. msgid "Returns the font ascent (number of pixels above the baseline)."
  21262. msgstr ""
  21263. #: doc/classes/Font.xml
  21264. msgid ""
  21265. "Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
  21266. "following contents:\n"
  21267. "[code]points[/code] - [PoolVector3Array], containing outline points. "
  21268. "[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
  21269. "the type of the point, using the [enum ContourPointTag] values.\n"
  21270. "[code]contours[/code] - [PoolIntArray], containing indices the end "
  21271. "points of each contour.\n"
  21272. "[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
  21273. "code], clockwise contours must be filled."
  21274. msgstr ""
  21275. #: doc/classes/Font.xml
  21276. msgid ""
  21277. "Returns the size of a character, optionally taking kerning into account if "
  21278. "the next character is provided. Note that the height returned is the font "
  21279. "height (see [method get_height]) and has no relation to the glyph height."
  21280. msgstr ""
  21281. #: doc/classes/Font.xml
  21282. #, fuzzy
  21283. msgid "Returns resource id of the cache texture containing the char."
  21284. msgstr "Trả về phần dư của hai vector."
  21285. #: doc/classes/Font.xml
  21286. #, fuzzy
  21287. msgid "Returns size of the cache texture containing the char."
  21288. msgstr "Trả về sin của tham số."
  21289. #: doc/classes/Font.xml
  21290. #, fuzzy
  21291. msgid "Returns char offset from the baseline."
  21292. msgstr "Trả về côsin của tham số."
  21293. #: doc/classes/Font.xml
  21294. #, fuzzy
  21295. msgid "Returns size of the char."
  21296. msgstr "Trả về sin của tham số."
  21297. #: doc/classes/Font.xml
  21298. msgid "Returns rectangle in the cache texture containing the char."
  21299. msgstr ""
  21300. #: doc/classes/Font.xml
  21301. msgid "Returns the font descent (number of pixels below the baseline)."
  21302. msgstr ""
  21303. #: doc/classes/Font.xml
  21304. msgid "Returns the total font height (ascent plus descent) in pixels."
  21305. msgstr ""
  21306. #: doc/classes/Font.xml
  21307. msgid ""
  21308. "Returns the size of a string, taking kerning and advance into account. Note "
  21309. "that the height returned is the font height (see [method get_height]) and "
  21310. "has no relation to the string."
  21311. msgstr ""
  21312. #: doc/classes/Font.xml
  21313. msgid ""
  21314. "Returns the size that the string would have with word wrapping enabled with "
  21315. "a fixed [code]width[/code]."
  21316. msgstr ""
  21317. #: doc/classes/Font.xml
  21318. msgid "Returns [code]true[/code] if the font has an outline."
  21319. msgstr ""
  21320. #: doc/classes/Font.xml
  21321. msgid ""
  21322. "After editing a font (changing size, ascent, char rects, etc.). Call this "
  21323. "function to propagate changes to controls that might use it."
  21324. msgstr ""
  21325. #: doc/classes/Font.xml
  21326. msgid "Contour point is on the curve."
  21327. msgstr ""
  21328. #: doc/classes/Font.xml
  21329. msgid ""
  21330. "Contour point isn't on the curve, but serves as a control point for a conic "
  21331. "(quadratic) Bézier arc."
  21332. msgstr ""
  21333. #: doc/classes/Font.xml
  21334. msgid ""
  21335. "Contour point isn't on the curve, but serves as a control point for a cubic "
  21336. "Bézier arc."
  21337. msgstr ""
  21338. #: doc/classes/FuncRef.xml
  21339. msgid "Reference to a function in an object."
  21340. msgstr ""
  21341. #: doc/classes/FuncRef.xml
  21342. msgid ""
  21343. "In GDScript, functions are not [i]first-class objects[/i]. This means it is "
  21344. "impossible to store them directly as variables, return them from another "
  21345. "function, or pass them as arguments.\n"
  21346. "However, by creating a [FuncRef] using the [method @GDScript.funcref] "
  21347. "function, a reference to a function in a given object can be created, passed "
  21348. "around and called."
  21349. msgstr ""
  21350. #: doc/classes/FuncRef.xml
  21351. msgid ""
  21352. "Calls the referenced function previously set in [member function] or [method "
  21353. "@GDScript.funcref]."
  21354. msgstr ""
  21355. #: doc/classes/FuncRef.xml
  21356. msgid ""
  21357. "Calls the referenced function previously set in [member function] or [method "
  21358. "@GDScript.funcref]. Contrarily to [method call_func], this method does not "
  21359. "support a variable number of arguments but expects all parameters to be "
  21360. "passed via a single [Array]."
  21361. msgstr ""
  21362. #: doc/classes/FuncRef.xml
  21363. msgid "Returns whether the object still exists and has the function assigned."
  21364. msgstr ""
  21365. #: doc/classes/FuncRef.xml
  21366. msgid ""
  21367. "The object containing the referenced function. This object must be of a type "
  21368. "actually inheriting from [Object], not a built-in type such as [int], "
  21369. "[Vector2] or [Dictionary]."
  21370. msgstr ""
  21371. #: doc/classes/FuncRef.xml
  21372. msgid "The name of the referenced function."
  21373. msgstr ""
  21374. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21375. msgid ""
  21376. "An external library containing functions or script classes to use in Godot."
  21377. msgstr ""
  21378. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21379. msgid ""
  21380. "A GDNative library can implement [NativeScript]s, global functions to call "
  21381. "with the [GDNative] class, or low-level engine extensions through interfaces "
  21382. "such as [ARVRInterfaceGDNative]. The library must be compiled for each "
  21383. "platform and architecture that the project will run on."
  21384. msgstr ""
  21385. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21386. msgid ""
  21387. "Returns paths to all dependency libraries for the current platform and "
  21388. "architecture."
  21389. msgstr ""
  21390. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21391. msgid ""
  21392. "Returns the path to the dynamic library file for the current platform and "
  21393. "architecture."
  21394. msgstr ""
  21395. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21396. msgid ""
  21397. "This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
  21398. "files."
  21399. msgstr ""
  21400. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21401. msgid ""
  21402. "If [code]true[/code], Godot loads only one copy of the library and each "
  21403. "script that references the library will share static data like static or "
  21404. "global variables.\n"
  21405. "If [code]false[/code], Godot loads a separate copy of the library into "
  21406. "memory for each script that references it."
  21407. msgstr ""
  21408. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21409. msgid ""
  21410. "If [code]true[/code], the editor will temporarily unload the library "
  21411. "whenever the user switches away from the editor window, allowing the user to "
  21412. "recompile the library without restarting Godot.\n"
  21413. "[b]Note:[/b] If the library defines tool scripts that run inside the editor, "
  21414. "[code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor "
  21415. "will attempt to unload the tool scripts while they're in use and crash."
  21416. msgstr ""
  21417. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21418. msgid ""
  21419. "If [code]true[/code], Godot loads the library at startup rather than the "
  21420. "first time a script uses the library, calling [code]{prefix}"
  21421. "gdnative_singleton[/code] after initializing the library (where [code]"
  21422. "{prefix}[/code] is the value of [member symbol_prefix]). The library remains "
  21423. "loaded as long as Godot is running.\n"
  21424. "[b]Note:[/b] A singleton library cannot be [member reloadable]."
  21425. msgstr ""
  21426. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21427. msgid ""
  21428. "The prefix this library's entry point functions begin with. For example, a "
  21429. "GDNativeLibrary would declare its [code]gdnative_init[/code] function as "
  21430. "[code]godot_gdnative_init[/code] by default.\n"
  21431. "On platforms that require statically linking libraries (currently only iOS), "
  21432. "each library must have a different [code]symbol_prefix[/code]."
  21433. msgstr ""
  21434. #: modules/gdscript/doc_classes/GDScript.xml
  21435. msgid "A script implemented in the GDScript programming language."
  21436. msgstr ""
  21437. #: modules/gdscript/doc_classes/GDScript.xml
  21438. msgid ""
  21439. "A script implemented in the GDScript programming language. The script "
  21440. "extends the functionality of all objects that instance it.\n"
  21441. "[method new] creates a new instance of the script. [method Object."
  21442. "set_script] extends an existing object, if that object's class matches one "
  21443. "of the script's base classes."
  21444. msgstr ""
  21445. #: modules/gdscript/doc_classes/GDScript.xml
  21446. msgid "Returns byte code for the script source code."
  21447. msgstr ""
  21448. #: modules/gdscript/doc_classes/GDScript.xml
  21449. msgid ""
  21450. "Returns a new instance of the script.\n"
  21451. "For example:\n"
  21452. "[codeblock]\n"
  21453. "var MyClass = load(\"myclass.gd\")\n"
  21454. "var instance = MyClass.new()\n"
  21455. "assert(instance.get_script() == MyClass)\n"
  21456. "[/codeblock]"
  21457. msgstr ""
  21458. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21459. msgid "State of a function call after yielding."
  21460. msgstr ""
  21461. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21462. msgid ""
  21463. "Calling [method @GDScript.yield] within a function will cause that function "
  21464. "to yield and return its current state as an object of this type. The yielded "
  21465. "function call can then be resumed later by calling [method resume] on this "
  21466. "state object."
  21467. msgstr ""
  21468. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21469. msgid ""
  21470. "Check whether the function call may be resumed. This is not the case if the "
  21471. "function state was already resumed.\n"
  21472. "If [code]extended_check[/code] is enabled, it also checks if the associated "
  21473. "script and object still exist. The extended check is done in debug mode as "
  21474. "part of [method GDScriptFunctionState.resume], but you can use this if you "
  21475. "know you may be trying to resume without knowing for sure the object and/or "
  21476. "script have survived up to that point."
  21477. msgstr ""
  21478. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21479. msgid ""
  21480. "Resume execution of the yielded function call.\n"
  21481. "If handed an argument, return the argument from the [method @GDScript.yield] "
  21482. "call in the yielded function call. You can pass e.g. an [Array] to hand "
  21483. "multiple arguments.\n"
  21484. "This function returns what the resumed function call returns, possibly "
  21485. "another function state if yielded again."
  21486. msgstr ""
  21487. #: doc/classes/Generic6DOFJoint.xml
  21488. msgid ""
  21489. "The generic 6-degrees-of-freedom joint can implement a variety of joint "
  21490. "types by locking certain axes' rotation or translation."
  21491. msgstr ""
  21492. #: doc/classes/Generic6DOFJoint.xml
  21493. msgid ""
  21494. "The first 3 DOF axes are linear axes, which represent translation of Bodies, "
  21495. "and the latter 3 DOF axes represent the angular motion. Each axis can be "
  21496. "either locked, or limited."
  21497. msgstr ""
  21498. #: doc/classes/Generic6DOFJoint.xml
  21499. msgid ""
  21500. "The amount of rotational damping across the X axis.\n"
  21501. "The lower, the longer an impulse from one side takes to travel to the other "
  21502. "side."
  21503. msgstr ""
  21504. #: doc/classes/Generic6DOFJoint.xml
  21505. msgid "If [code]true[/code], rotation across the X axis is limited."
  21506. msgstr ""
  21507. #: doc/classes/Generic6DOFJoint.xml
  21508. msgid ""
  21509. "When rotating across the X axis, this error tolerance factor defines how "
  21510. "much the correction gets slowed down. The lower, the slower."
  21511. msgstr ""
  21512. #: doc/classes/Generic6DOFJoint.xml
  21513. msgid ""
  21514. "The maximum amount of force that can occur, when rotating around the X axis."
  21515. msgstr ""
  21516. #: doc/classes/Generic6DOFJoint.xml
  21517. msgid ""
  21518. "The minimum rotation in negative direction to break loose and rotate around "
  21519. "the X axis."
  21520. msgstr ""
  21521. #: doc/classes/Generic6DOFJoint.xml
  21522. msgid ""
  21523. "The amount of rotational restitution across the X axis. The lower, the more "
  21524. "restitution occurs."
  21525. msgstr ""
  21526. #: doc/classes/Generic6DOFJoint.xml
  21527. msgid "The speed of all rotations across the X axis."
  21528. msgstr ""
  21529. #: doc/classes/Generic6DOFJoint.xml
  21530. msgid ""
  21531. "The minimum rotation in positive direction to break loose and rotate around "
  21532. "the X axis."
  21533. msgstr ""
  21534. #: doc/classes/Generic6DOFJoint.xml
  21535. msgid ""
  21536. "The amount of rotational damping across the Y axis. The lower, the more "
  21537. "dampening occurs."
  21538. msgstr ""
  21539. #: doc/classes/Generic6DOFJoint.xml
  21540. msgid "If [code]true[/code], rotation across the Y axis is limited."
  21541. msgstr ""
  21542. #: doc/classes/Generic6DOFJoint.xml
  21543. msgid ""
  21544. "When rotating across the Y axis, this error tolerance factor defines how "
  21545. "much the correction gets slowed down. The lower, the slower."
  21546. msgstr ""
  21547. #: doc/classes/Generic6DOFJoint.xml
  21548. msgid ""
  21549. "The maximum amount of force that can occur, when rotating around the Y axis."
  21550. msgstr ""
  21551. #: doc/classes/Generic6DOFJoint.xml
  21552. msgid ""
  21553. "The minimum rotation in negative direction to break loose and rotate around "
  21554. "the Y axis."
  21555. msgstr ""
  21556. #: doc/classes/Generic6DOFJoint.xml
  21557. msgid ""
  21558. "The amount of rotational restitution across the Y axis. The lower, the more "
  21559. "restitution occurs."
  21560. msgstr ""
  21561. #: doc/classes/Generic6DOFJoint.xml
  21562. msgid "The speed of all rotations across the Y axis."
  21563. msgstr ""
  21564. #: doc/classes/Generic6DOFJoint.xml
  21565. msgid ""
  21566. "The minimum rotation in positive direction to break loose and rotate around "
  21567. "the Y axis."
  21568. msgstr ""
  21569. #: doc/classes/Generic6DOFJoint.xml
  21570. msgid ""
  21571. "The amount of rotational damping across the Z axis. The lower, the more "
  21572. "dampening occurs."
  21573. msgstr ""
  21574. #: doc/classes/Generic6DOFJoint.xml
  21575. msgid "If [code]true[/code], rotation across the Z axis is limited."
  21576. msgstr ""
  21577. #: doc/classes/Generic6DOFJoint.xml
  21578. msgid ""
  21579. "When rotating across the Z axis, this error tolerance factor defines how "
  21580. "much the correction gets slowed down. The lower, the slower."
  21581. msgstr ""
  21582. #: doc/classes/Generic6DOFJoint.xml
  21583. msgid ""
  21584. "The maximum amount of force that can occur, when rotating around the Z axis."
  21585. msgstr ""
  21586. #: doc/classes/Generic6DOFJoint.xml
  21587. msgid ""
  21588. "The minimum rotation in negative direction to break loose and rotate around "
  21589. "the Z axis."
  21590. msgstr ""
  21591. #: doc/classes/Generic6DOFJoint.xml
  21592. msgid ""
  21593. "The amount of rotational restitution across the Z axis. The lower, the more "
  21594. "restitution occurs."
  21595. msgstr ""
  21596. #: doc/classes/Generic6DOFJoint.xml
  21597. msgid "The speed of all rotations across the Z axis."
  21598. msgstr ""
  21599. #: doc/classes/Generic6DOFJoint.xml
  21600. msgid ""
  21601. "The minimum rotation in positive direction to break loose and rotate around "
  21602. "the Z axis."
  21603. msgstr ""
  21604. #: doc/classes/Generic6DOFJoint.xml
  21605. msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
  21606. msgstr ""
  21607. #: doc/classes/Generic6DOFJoint.xml
  21608. msgid "Maximum acceleration for the motor at the X axis."
  21609. msgstr ""
  21610. #: doc/classes/Generic6DOFJoint.xml
  21611. msgid "Target speed for the motor at the X axis."
  21612. msgstr ""
  21613. #: doc/classes/Generic6DOFJoint.xml
  21614. msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
  21615. msgstr ""
  21616. #: doc/classes/Generic6DOFJoint.xml
  21617. msgid "Maximum acceleration for the motor at the Y axis."
  21618. msgstr ""
  21619. #: doc/classes/Generic6DOFJoint.xml
  21620. msgid "Target speed for the motor at the Y axis."
  21621. msgstr ""
  21622. #: doc/classes/Generic6DOFJoint.xml
  21623. msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
  21624. msgstr ""
  21625. #: doc/classes/Generic6DOFJoint.xml
  21626. msgid "Maximum acceleration for the motor at the Z axis."
  21627. msgstr ""
  21628. #: doc/classes/Generic6DOFJoint.xml
  21629. msgid "Target speed for the motor at the Z axis."
  21630. msgstr ""
  21631. #: doc/classes/Generic6DOFJoint.xml
  21632. msgid "The amount of damping that happens at the X motion."
  21633. msgstr ""
  21634. #: doc/classes/Generic6DOFJoint.xml
  21635. msgid "If [code]true[/code], the linear motion across the X axis is limited."
  21636. msgstr ""
  21637. #: doc/classes/Generic6DOFJoint.xml
  21638. msgid "The minimum difference between the pivot points' X axis."
  21639. msgstr ""
  21640. #: doc/classes/Generic6DOFJoint.xml
  21641. msgid ""
  21642. "The amount of restitution on the X axis movement. The lower, the more "
  21643. "momentum gets lost."
  21644. msgstr ""
  21645. #: doc/classes/Generic6DOFJoint.xml
  21646. msgid ""
  21647. "A factor applied to the movement across the X axis. The lower, the slower "
  21648. "the movement."
  21649. msgstr ""
  21650. #: doc/classes/Generic6DOFJoint.xml
  21651. msgid "The maximum difference between the pivot points' X axis."
  21652. msgstr ""
  21653. #: doc/classes/Generic6DOFJoint.xml
  21654. msgid "The amount of damping that happens at the Y motion."
  21655. msgstr ""
  21656. #: doc/classes/Generic6DOFJoint.xml
  21657. msgid "If [code]true[/code], the linear motion across the Y axis is limited."
  21658. msgstr ""
  21659. #: doc/classes/Generic6DOFJoint.xml
  21660. msgid "The minimum difference between the pivot points' Y axis."
  21661. msgstr ""
  21662. #: doc/classes/Generic6DOFJoint.xml
  21663. msgid ""
  21664. "The amount of restitution on the Y axis movement. The lower, the more "
  21665. "momentum gets lost."
  21666. msgstr ""
  21667. #: doc/classes/Generic6DOFJoint.xml
  21668. msgid ""
  21669. "A factor applied to the movement across the Y axis. The lower, the slower "
  21670. "the movement."
  21671. msgstr ""
  21672. #: doc/classes/Generic6DOFJoint.xml
  21673. msgid "The maximum difference between the pivot points' Y axis."
  21674. msgstr ""
  21675. #: doc/classes/Generic6DOFJoint.xml
  21676. msgid "The amount of damping that happens at the Z motion."
  21677. msgstr ""
  21678. #: doc/classes/Generic6DOFJoint.xml
  21679. msgid "If [code]true[/code], the linear motion across the Z axis is limited."
  21680. msgstr ""
  21681. #: doc/classes/Generic6DOFJoint.xml
  21682. msgid "The minimum difference between the pivot points' Z axis."
  21683. msgstr ""
  21684. #: doc/classes/Generic6DOFJoint.xml
  21685. msgid ""
  21686. "The amount of restitution on the Z axis movement. The lower, the more "
  21687. "momentum gets lost."
  21688. msgstr ""
  21689. #: doc/classes/Generic6DOFJoint.xml
  21690. msgid ""
  21691. "A factor applied to the movement across the Z axis. The lower, the slower "
  21692. "the movement."
  21693. msgstr ""
  21694. #: doc/classes/Generic6DOFJoint.xml
  21695. msgid "The maximum difference between the pivot points' Z axis."
  21696. msgstr ""
  21697. #: doc/classes/Generic6DOFJoint.xml
  21698. msgid ""
  21699. "If [code]true[/code], then there is a linear motor on the X axis. It will "
  21700. "attempt to reach the target velocity while staying within the force limits."
  21701. msgstr ""
  21702. #: doc/classes/Generic6DOFJoint.xml
  21703. msgid ""
  21704. "The maximum force the linear motor can apply on the X axis while trying to "
  21705. "reach the target velocity."
  21706. msgstr ""
  21707. #: doc/classes/Generic6DOFJoint.xml
  21708. msgid "The speed that the linear motor will attempt to reach on the X axis."
  21709. msgstr ""
  21710. #: doc/classes/Generic6DOFJoint.xml
  21711. msgid ""
  21712. "If [code]true[/code], then there is a linear motor on the Y axis. It will "
  21713. "attempt to reach the target velocity while staying within the force limits."
  21714. msgstr ""
  21715. #: doc/classes/Generic6DOFJoint.xml
  21716. msgid ""
  21717. "The maximum force the linear motor can apply on the Y axis while trying to "
  21718. "reach the target velocity."
  21719. msgstr ""
  21720. #: doc/classes/Generic6DOFJoint.xml
  21721. msgid "The speed that the linear motor will attempt to reach on the Y axis."
  21722. msgstr ""
  21723. #: doc/classes/Generic6DOFJoint.xml
  21724. msgid ""
  21725. "If [code]true[/code], then there is a linear motor on the Z axis. It will "
  21726. "attempt to reach the target velocity while staying within the force limits."
  21727. msgstr ""
  21728. #: doc/classes/Generic6DOFJoint.xml
  21729. msgid ""
  21730. "The maximum force the linear motor can apply on the Z axis while trying to "
  21731. "reach the target velocity."
  21732. msgstr ""
  21733. #: doc/classes/Generic6DOFJoint.xml
  21734. msgid "The speed that the linear motor will attempt to reach on the Z axis."
  21735. msgstr ""
  21736. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21737. msgid "The minimum difference between the pivot points' axes."
  21738. msgstr ""
  21739. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21740. msgid "The maximum difference between the pivot points' axes."
  21741. msgstr ""
  21742. #: doc/classes/Generic6DOFJoint.xml
  21743. msgid ""
  21744. "A factor applied to the movement across the axes. The lower, the slower the "
  21745. "movement."
  21746. msgstr ""
  21747. #: doc/classes/Generic6DOFJoint.xml
  21748. msgid ""
  21749. "The amount of restitution on the axes' movement. The lower, the more "
  21750. "momentum gets lost."
  21751. msgstr ""
  21752. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21753. msgid ""
  21754. "The amount of damping that happens at the linear motion across the axes."
  21755. msgstr ""
  21756. #: doc/classes/Generic6DOFJoint.xml
  21757. msgid "The velocity the linear motor will try to reach."
  21758. msgstr ""
  21759. #: doc/classes/Generic6DOFJoint.xml
  21760. msgid ""
  21761. "The maximum force the linear motor will apply while trying to reach the "
  21762. "velocity target."
  21763. msgstr ""
  21764. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21765. msgid ""
  21766. "The minimum rotation in negative direction to break loose and rotate around "
  21767. "the axes."
  21768. msgstr ""
  21769. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21770. msgid ""
  21771. "The minimum rotation in positive direction to break loose and rotate around "
  21772. "the axes."
  21773. msgstr ""
  21774. #: doc/classes/Generic6DOFJoint.xml
  21775. msgid "The speed of all rotations across the axes."
  21776. msgstr ""
  21777. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21778. msgid ""
  21779. "The amount of rotational damping across the axes. The lower, the more "
  21780. "dampening occurs."
  21781. msgstr ""
  21782. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21783. msgid ""
  21784. "The amount of rotational restitution across the axes. The lower, the more "
  21785. "restitution occurs."
  21786. msgstr ""
  21787. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21788. msgid ""
  21789. "The maximum amount of force that can occur, when rotating around the axes."
  21790. msgstr ""
  21791. #: doc/classes/Generic6DOFJoint.xml
  21792. msgid ""
  21793. "When rotating across the axes, this error tolerance factor defines how much "
  21794. "the correction gets slowed down. The lower, the slower."
  21795. msgstr ""
  21796. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21797. msgid "Target speed for the motor at the axes."
  21798. msgstr ""
  21799. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21800. msgid "Maximum acceleration for the motor at the axes."
  21801. msgstr ""
  21802. #: doc/classes/Generic6DOFJoint.xml
  21803. msgid "If enabled, linear motion is possible within the given limits."
  21804. msgstr ""
  21805. #: doc/classes/Generic6DOFJoint.xml
  21806. msgid "If enabled, rotational motion is possible within the given limits."
  21807. msgstr ""
  21808. #: doc/classes/Generic6DOFJoint.xml
  21809. msgid "If enabled, there is a rotational motor across these axes."
  21810. msgstr ""
  21811. #: doc/classes/Generic6DOFJoint.xml
  21812. msgid "If enabled, there is a linear motor across these axes."
  21813. msgstr ""
  21814. #: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml
  21815. msgid "Represents the size of the [enum Flag] enum."
  21816. msgstr ""
  21817. #: doc/classes/Geometry.xml
  21818. msgid "Helper node to calculate generic geometry operations."
  21819. msgstr ""
  21820. #: doc/classes/Geometry.xml
  21821. msgid ""
  21822. "Geometry provides users with a set of helper functions to create geometric "
  21823. "shapes, compute intersections between shapes, and process various other "
  21824. "geometric operations."
  21825. msgstr ""
  21826. #: doc/classes/Geometry.xml
  21827. msgid ""
  21828. "Returns an array with 6 [Plane]s that describe the sides of a box centered "
  21829. "at the origin. The box size is defined by [code]extents[/code], which "
  21830. "represents one (positive) corner of the box (i.e. half its actual size)."
  21831. msgstr ""
  21832. #: doc/classes/Geometry.xml
  21833. msgid ""
  21834. "Returns an array of [Plane]s closely bounding a faceted capsule centered at "
  21835. "the origin with radius [code]radius[/code] and height [code]height[/code]. "
  21836. "The parameter [code]sides[/code] defines how many planes will be generated "
  21837. "for the side part of the capsule, whereas [code]lats[/code] gives the number "
  21838. "of latitudinal steps at the bottom and top of the capsule. The parameter "
  21839. "[code]axis[/code] describes the axis along which the capsule is oriented (0 "
  21840. "for X, 1 for Y, 2 for Z)."
  21841. msgstr ""
  21842. #: doc/classes/Geometry.xml
  21843. msgid ""
  21844. "Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
  21845. "the origin with radius [code]radius[/code] and height [code]height[/code]. "
  21846. "The parameter [code]sides[/code] defines how many planes will be generated "
  21847. "for the round part of the cylinder. The parameter [code]axis[/code] "
  21848. "describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
  21849. "for Z)."
  21850. msgstr ""
  21851. #: doc/classes/Geometry.xml
  21852. msgid ""
  21853. "Clips the polygon defined by the points in [code]points[/code] against the "
  21854. "[code]plane[/code] and returns the points of the clipped polygon."
  21855. msgstr ""
  21856. #: doc/classes/Geometry.xml
  21857. msgid ""
  21858. "Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an "
  21859. "array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] "
  21860. "between polygons. Returns an empty array if [code]polygon_b[/code] "
  21861. "completely overlaps [code]polygon_a[/code].\n"
  21862. "If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an "
  21863. "outer polygon (boundary) and inner polygon (hole) which could be "
  21864. "distinguished by calling [method is_polygon_clockwise]."
  21865. msgstr ""
  21866. #: doc/classes/Geometry.xml
  21867. msgid ""
  21868. "Clips [code]polyline[/code] against [code]polygon[/code] and returns an "
  21869. "array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] "
  21870. "between the polyline and the polygon. This operation can be thought of as "
  21871. "cutting a line with a closed shape."
  21872. msgstr ""
  21873. #: doc/classes/Geometry.xml
  21874. msgid ""
  21875. "Given an array of [Vector2]s, returns the convex hull as a list of points in "
  21876. "counterclockwise order. The last point is the same as the first one."
  21877. msgstr ""
  21878. #: doc/classes/Geometry.xml
  21879. msgid ""
  21880. "Mutually excludes common area defined by intersection of [code]polygon_a[/"
  21881. "code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and "
  21882. "returns an array of excluded polygons. This performs [constant "
  21883. "OPERATION_XOR] between polygons. In other words, returns all but common area "
  21884. "between polygons.\n"
  21885. "The operation may result in an outer polygon (boundary) and inner polygon "
  21886. "(hole) produced which could be distinguished by calling [method "
  21887. "is_polygon_clockwise]."
  21888. msgstr ""
  21889. #: doc/classes/Geometry.xml
  21890. msgid ""
  21891. "Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
  21892. "that is closest to [code]point[/code]. The returned point will always be "
  21893. "inside the specified segment."
  21894. msgstr ""
  21895. #: doc/classes/Geometry.xml
  21896. msgid ""
  21897. "Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) "
  21898. "that is closest to [code]point[/code]. The returned point will always be "
  21899. "inside the specified segment."
  21900. msgstr ""
  21901. #: doc/classes/Geometry.xml
  21902. msgid ""
  21903. "Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
  21904. "code]) that is closest to [code]point[/code]. The returned point can be "
  21905. "inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
  21906. "somewhere on the line extending from the segment."
  21907. msgstr ""
  21908. #: doc/classes/Geometry.xml
  21909. msgid ""
  21910. "Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/"
  21911. "code]) that is closest to [code]point[/code]. The returned point can be "
  21912. "inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
  21913. "somewhere on the line extending from the segment."
  21914. msgstr ""
  21915. #: doc/classes/Geometry.xml
  21916. msgid ""
  21917. "Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
  21918. "code], [code]q2[/code]), finds those two points on the two segments that are "
  21919. "closest to each other. Returns a [PoolVector3Array] that contains this point "
  21920. "on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on "
  21921. "([code]q1[/code], [code]q2[/code])."
  21922. msgstr ""
  21923. #: doc/classes/Geometry.xml
  21924. msgid ""
  21925. "Given the two 2D segments ([code]p1[/code], [code]q1[/code]) and ([code]p2[/"
  21926. "code], [code]q2[/code]), finds those two points on the two segments that are "
  21927. "closest to each other. Returns a [PoolVector2Array] that contains this point "
  21928. "on ([code]p1[/code], [code]q1[/code]) as well the accompanying point on "
  21929. "([code]p2[/code], [code]q2[/code])."
  21930. msgstr ""
  21931. #: doc/classes/Geometry.xml
  21932. msgid "Used internally by the engine."
  21933. msgstr ""
  21934. #: doc/classes/Geometry.xml
  21935. msgid ""
  21936. "Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an "
  21937. "array of intersected polygons. This performs [constant "
  21938. "OPERATION_INTERSECTION] between polygons. In other words, returns common "
  21939. "area shared by polygons. Returns an empty array if no intersection occurs.\n"
  21940. "The operation may result in an outer polygon (boundary) and inner polygon "
  21941. "(hole) produced which could be distinguished by calling [method "
  21942. "is_polygon_clockwise]."
  21943. msgstr ""
  21944. #: doc/classes/Geometry.xml
  21945. msgid ""
  21946. "Intersects [code]polyline[/code] with [code]polygon[/code] and returns an "
  21947. "array of intersected polylines. This performs [constant "
  21948. "OPERATION_INTERSECTION] between the polyline and the polygon. This operation "
  21949. "can be thought of as chopping a line with a closed shape."
  21950. msgstr ""
  21951. #: doc/classes/Geometry.xml
  21952. msgid ""
  21953. "Returns [code]true[/code] if [code]point[/code] is inside the circle or if "
  21954. "it's located exactly [i]on[/i] the circle's boundary, otherwise returns "
  21955. "[code]false[/code]."
  21956. msgstr ""
  21957. #: doc/classes/Geometry.xml
  21958. msgid ""
  21959. "Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/"
  21960. "code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise "
  21961. "returns [code]false[/code]."
  21962. msgstr ""
  21963. #: doc/classes/Geometry.xml
  21964. msgid ""
  21965. "Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
  21966. "clockwise order, otherwise returns [code]false[/code]."
  21967. msgstr ""
  21968. #: doc/classes/Geometry.xml
  21969. msgid ""
  21970. "Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
  21971. "([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
  21972. "point of intersection as [Vector2]. If no intersection takes place, returns "
  21973. "[code]null[/code].\n"
  21974. "[b]Note:[/b] The lines are specified using direction vectors, not end points."
  21975. msgstr ""
  21976. #: doc/classes/Geometry.xml
  21977. msgid ""
  21978. "Given an array of [Vector2]s representing tiles, builds an atlas. The "
  21979. "returned dictionary has two keys: [code]points[/code] is an array of "
  21980. "[Vector2] that specifies the positions of each tile, [code]size[/code] "
  21981. "contains the overall size of the whole atlas as [Vector2]."
  21982. msgstr ""
  21983. #: doc/classes/Geometry.xml
  21984. msgid ""
  21985. "Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and "
  21986. "returns an array of merged polygons. This performs [constant "
  21987. "OPERATION_UNION] between polygons.\n"
  21988. "The operation may result in an outer polygon (boundary) and multiple inner "
  21989. "polygons (holes) produced which could be distinguished by calling [method "
  21990. "is_polygon_clockwise]."
  21991. msgstr ""
  21992. #: doc/classes/Geometry.xml
  21993. msgid ""
  21994. "Inflates or deflates [code]polygon[/code] by [code]delta[/code] units "
  21995. "(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. "
  21996. "If [code]delta[/code] is negative, shrinks the polygon inward. Returns an "
  21997. "array of polygons because inflating/deflating may result in multiple "
  21998. "discrete polygons. Returns an empty array if [code]delta[/code] is negative "
  21999. "and the absolute value of it approximately exceeds the minimum bounding "
  22000. "rectangle dimensions of the polygon.\n"
  22001. "Each polygon's vertices will be rounded as determined by [code]join_type[/"
  22002. "code], see [enum PolyJoinType].\n"
  22003. "The operation may result in an outer polygon (boundary) and inner polygon "
  22004. "(hole) produced which could be distinguished by calling [method "
  22005. "is_polygon_clockwise].\n"
  22006. "[b]Note:[/b] To translate the polygon's vertices specifically, use the "
  22007. "[method Transform2D.xform] method:\n"
  22008. "[codeblock]\n"
  22009. "var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, "
  22010. "100), Vector2(0, 100)])\n"
  22011. "var offset = Vector2(50, 50)\n"
  22012. "polygon = Transform2D(0, offset).xform(polygon)\n"
  22013. "print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, "
  22014. "150), Vector2(50, 150)]\n"
  22015. "[/codeblock]"
  22016. msgstr ""
  22017. #: doc/classes/Geometry.xml
  22018. msgid ""
  22019. "Inflates or deflates [code]polyline[/code] by [code]delta[/code] units "
  22020. "(pixels), producing polygons. If [code]delta[/code] is positive, makes the "
  22021. "polyline grow outward. Returns an array of polygons because inflating/"
  22022. "deflating may result in multiple discrete polygons. If [code]delta[/code] is "
  22023. "negative, returns an empty array.\n"
  22024. "Each polygon's vertices will be rounded as determined by [code]join_type[/"
  22025. "code], see [enum PolyJoinType].\n"
  22026. "Each polygon's endpoints will be rounded as determined by [code]end_type[/"
  22027. "code], see [enum PolyEndType].\n"
  22028. "The operation may result in an outer polygon (boundary) and inner polygon "
  22029. "(hole) produced which could be distinguished by calling [method "
  22030. "is_polygon_clockwise]."
  22031. msgstr ""
  22032. #: doc/classes/Geometry.xml
  22033. msgid ""
  22034. "Returns if [code]point[/code] is inside the triangle specified by [code]a[/"
  22035. "code], [code]b[/code] and [code]c[/code]."
  22036. msgstr ""
  22037. #: doc/classes/Geometry.xml
  22038. msgid ""
  22039. "Tests if the 3D ray starting at [code]from[/code] with the direction of "
  22040. "[code]dir[/code] intersects the triangle specified by [code]a[/code], "
  22041. "[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
  22042. "as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
  22043. msgstr ""
  22044. #: doc/classes/Geometry.xml
  22045. msgid ""
  22046. "Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), "
  22047. "returns the position on the segment (as a number between 0 and 1) at which "
  22048. "the segment hits the circle that is located at position "
  22049. "[code]circle_position[/code] and has radius [code]circle_radius[/code]. If "
  22050. "the segment does not intersect the circle, -1 is returned (this is also the "
  22051. "case if the line extending the segment would intersect the circle, but the "
  22052. "segment does not)."
  22053. msgstr ""
  22054. #: doc/classes/Geometry.xml
  22055. msgid ""
  22056. "Given a convex hull defined though the [Plane]s in the array [code]planes[/"
  22057. "code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
  22058. "with that hull. If an intersection is found, returns a [PoolVector3Array] "
  22059. "containing the point the intersection and the hull's normal. If no "
  22060. "intersecion is found, an the returned array is empty."
  22061. msgstr ""
  22062. #: doc/classes/Geometry.xml
  22063. msgid ""
  22064. "Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
  22065. "cylinder with height [code]height[/code] that is centered at the origin and "
  22066. "has radius [code]radius[/code]. If no, returns an empty [PoolVector3Array]. "
  22067. "If an intersection takes place, the returned array contains the point of "
  22068. "intersection and the cylinder's normal at the point of intersection."
  22069. msgstr ""
  22070. #: doc/classes/Geometry.xml
  22071. msgid ""
  22072. "Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
  22073. "([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
  22074. "of intersection as [Vector2]. If no intersection takes place, returns "
  22075. "[code]null[/code]."
  22076. msgstr ""
  22077. #: doc/classes/Geometry.xml
  22078. msgid ""
  22079. "Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
  22080. "sphere that is located at [code]sphere_position[/code] and has radius "
  22081. "[code]sphere_radius[/code]. If no, returns an empty [PoolVector3Array]. If "
  22082. "yes, returns a [PoolVector3Array] containing the point of intersection and "
  22083. "the sphere's normal at the point of intersection."
  22084. msgstr ""
  22085. #: doc/classes/Geometry.xml
  22086. msgid ""
  22087. "Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
  22088. "triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
  22089. "point of intersection as [Vector3]. If no intersection takes place, an empty "
  22090. "[Variant] is returned."
  22091. msgstr ""
  22092. #: doc/classes/Geometry.xml
  22093. msgid ""
  22094. "Triangulates the area specified by discrete set of [code]points[/code] such "
  22095. "that no point is inside the circumcircle of any resulting triangle. Returns "
  22096. "a [PoolIntArray] where each triangle consists of three consecutive point "
  22097. "indices into [code]points[/code] (i.e. the returned array will have [code]n "
  22098. "* 3[/code] elements, with [code]n[/code] being the number of found "
  22099. "triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
  22100. "returned."
  22101. msgstr ""
  22102. #: doc/classes/Geometry.xml
  22103. msgid ""
  22104. "Triangulates the polygon specified by the points in [code]polygon[/code]. "
  22105. "Returns a [PoolIntArray] where each triangle consists of three consecutive "
  22106. "point indices into [code]polygon[/code] (i.e. the returned array will have "
  22107. "[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
  22108. "triangles). Output triangles will always be counter clockwise, and the "
  22109. "contour will be flipped if it's clockwise. If the triangulation did not "
  22110. "succeed, an empty [PoolIntArray] is returned."
  22111. msgstr ""
  22112. #: doc/classes/Geometry.xml
  22113. msgid ""
  22114. "Create regions where either subject or clip polygons (or both) are filled."
  22115. msgstr ""
  22116. #: doc/classes/Geometry.xml
  22117. msgid ""
  22118. "Create regions where subject polygons are filled except where clip polygons "
  22119. "are filled."
  22120. msgstr ""
  22121. #: doc/classes/Geometry.xml
  22122. msgid "Create regions where both subject and clip polygons are filled."
  22123. msgstr ""
  22124. #: doc/classes/Geometry.xml
  22125. msgid ""
  22126. "Create regions where either subject or clip polygons are filled but not "
  22127. "where both are filled."
  22128. msgstr ""
  22129. #: doc/classes/Geometry.xml
  22130. msgid ""
  22131. "Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/"
  22132. "code]."
  22133. msgstr ""
  22134. #: doc/classes/Geometry.xml
  22135. msgid ""
  22136. "While flattened paths can never perfectly trace an arc, they are "
  22137. "approximated by a series of arc chords."
  22138. msgstr ""
  22139. #: doc/classes/Geometry.xml
  22140. msgid ""
  22141. "There's a necessary limit to mitered joins since offsetting edges that join "
  22142. "at very acute angles will produce excessively long and narrow \"spikes\". "
  22143. "For any given edge join, when miter offsetting would exceed that maximum "
  22144. "distance, \"square\" joining is applied."
  22145. msgstr ""
  22146. #: doc/classes/Geometry.xml
  22147. msgid ""
  22148. "Endpoints are joined using the [enum PolyJoinType] value and the path filled "
  22149. "as a polygon."
  22150. msgstr ""
  22151. #: doc/classes/Geometry.xml
  22152. msgid ""
  22153. "Endpoints are joined using the [enum PolyJoinType] value and the path filled "
  22154. "as a polyline."
  22155. msgstr ""
  22156. #: doc/classes/Geometry.xml
  22157. msgid "Endpoints are squared off with no extension."
  22158. msgstr ""
  22159. #: doc/classes/Geometry.xml
  22160. msgid "Endpoints are squared off and extended by [code]delta[/code] units."
  22161. msgstr ""
  22162. #: doc/classes/Geometry.xml
  22163. msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
  22164. msgstr ""
  22165. #: doc/classes/GeometryInstance.xml
  22166. msgid "Base node for geometry-based visual instances."
  22167. msgstr ""
  22168. #: doc/classes/GeometryInstance.xml
  22169. msgid ""
  22170. "Base node for geometry-based visual instances. Shares some common "
  22171. "functionality like visibility and custom materials."
  22172. msgstr ""
  22173. #: doc/classes/GeometryInstance.xml
  22174. msgid ""
  22175. "Returns the [enum GeometryInstance.Flags] that have been set for this object."
  22176. msgstr ""
  22177. #: doc/classes/GeometryInstance.xml
  22178. msgid ""
  22179. "Overrides the bounding box of this node with a custom one. To remove it, set "
  22180. "an [AABB] with all fields set to zero."
  22181. msgstr ""
  22182. #: doc/classes/GeometryInstance.xml
  22183. msgid ""
  22184. "Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance."
  22185. "Flags] for options."
  22186. msgstr ""
  22187. #: doc/classes/GeometryInstance.xml
  22188. msgid ""
  22189. "The selected shadow casting flag. See [enum ShadowCastingSetting] for "
  22190. "possible values."
  22191. msgstr ""
  22192. #: doc/classes/GeometryInstance.xml
  22193. msgid ""
  22194. "The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
  22195. "increase its cull box."
  22196. msgstr ""
  22197. #: doc/classes/GeometryInstance.xml
  22198. msgid ""
  22199. "When disabled, the mesh will be taken into account when computing indirect "
  22200. "lighting, but the resulting lightmap will not be saved. Useful for emissive "
  22201. "only materials or shadow casters."
  22202. msgstr ""
  22203. #: doc/classes/GeometryInstance.xml
  22204. msgid ""
  22205. "Scale factor for the generated baked lightmap. Useful for adding detail to "
  22206. "certain mesh instances."
  22207. msgstr ""
  22208. #: doc/classes/GeometryInstance.xml
  22209. msgid ""
  22210. "The GeometryInstance's max LOD distance.\n"
  22211. "[b]Note:[/b] This property currently has no effect."
  22212. msgstr ""
  22213. #: doc/classes/GeometryInstance.xml
  22214. msgid ""
  22215. "The GeometryInstance's max LOD margin.\n"
  22216. "[b]Note:[/b] This property currently has no effect."
  22217. msgstr ""
  22218. #: doc/classes/GeometryInstance.xml
  22219. msgid ""
  22220. "The GeometryInstance's min LOD distance.\n"
  22221. "[b]Note:[/b] This property currently has no effect."
  22222. msgstr ""
  22223. #: doc/classes/GeometryInstance.xml
  22224. msgid ""
  22225. "The GeometryInstance's min LOD margin.\n"
  22226. "[b]Note:[/b] This property currently has no effect."
  22227. msgstr ""
  22228. #: doc/classes/GeometryInstance.xml
  22229. msgid ""
  22230. "The material overlay for the whole geometry.\n"
  22231. "If a material is assigned to this property, it will be rendered on top of "
  22232. "any other active material for all the surfaces."
  22233. msgstr ""
  22234. #: doc/classes/GeometryInstance.xml
  22235. msgid ""
  22236. "The material override for the whole geometry.\n"
  22237. "If a material is assigned to this property, it will be used instead of any "
  22238. "material set in any material slot of the mesh."
  22239. msgstr ""
  22240. #: doc/classes/GeometryInstance.xml
  22241. msgid ""
  22242. "If [code]true[/code], this GeometryInstance will be used when baking lights "
  22243. "using a [GIProbe] or [BakedLightmap]."
  22244. msgstr ""
  22245. #: doc/classes/GeometryInstance.xml
  22246. msgid "The generated lightmap texture will have the original size."
  22247. msgstr ""
  22248. #: doc/classes/GeometryInstance.xml
  22249. msgid "The generated lightmap texture will be twice as large, on each axis."
  22250. msgstr ""
  22251. #: doc/classes/GeometryInstance.xml
  22252. msgid "The generated lightmap texture will be 4 times as large, on each axis."
  22253. msgstr ""
  22254. #: doc/classes/GeometryInstance.xml
  22255. msgid "The generated lightmap texture will be 8 times as large, on each axis."
  22256. msgstr ""
  22257. #: doc/classes/GeometryInstance.xml
  22258. msgid "Will not cast any shadows."
  22259. msgstr ""
  22260. #: doc/classes/GeometryInstance.xml
  22261. msgid ""
  22262. "Will cast shadows from all visible faces in the GeometryInstance.\n"
  22263. "Will take culling into account, so faces not being rendered will not be "
  22264. "taken into account when shadow casting."
  22265. msgstr ""
  22266. #: doc/classes/GeometryInstance.xml
  22267. msgid ""
  22268. "Will cast shadows from all visible faces in the GeometryInstance.\n"
  22269. "Will not take culling into account, so all faces will be taken into account "
  22270. "when shadow casting."
  22271. msgstr ""
  22272. #: doc/classes/GeometryInstance.xml
  22273. msgid ""
  22274. "Will only show the shadows casted from this object.\n"
  22275. "In other words, the actual mesh will not be visible, only the shadows casted "
  22276. "from the mesh will be."
  22277. msgstr ""
  22278. #: doc/classes/GeometryInstance.xml
  22279. msgid ""
  22280. "Will allow the GeometryInstance to be used when baking lights using a "
  22281. "[GIProbe] or [BakedLightmap]."
  22282. msgstr ""
  22283. #: doc/classes/GeometryInstance.xml
  22284. msgid ""
  22285. "Unused in this class, exposed for consistency with [enum VisualServer."
  22286. "InstanceFlags]."
  22287. msgstr ""
  22288. #: doc/classes/GIProbe.xml
  22289. msgid "Real-time global illumination (GI) probe."
  22290. msgstr ""
  22291. #: doc/classes/GIProbe.xml
  22292. msgid ""
  22293. "[GIProbe]s are used to provide high-quality real-time indirect light to "
  22294. "scenes. They precompute the effect of objects that emit light and the effect "
  22295. "of static geometry to simulate the behavior of complex light in real-time. "
  22296. "[GIProbe]s need to be baked before using, however, once baked, dynamic "
  22297. "objects will receive light from them. Further, lights can be fully dynamic "
  22298. "or baked.\n"
  22299. "Having [GIProbe]s in a scene can be expensive, the quality of the probe can "
  22300. "be turned down in exchange for better performance in the [ProjectSettings] "
  22301. "using [member ProjectSettings.rendering/quality/voxel_cone_tracing/"
  22302. "high_quality].\n"
  22303. "[b]Procedural generation:[/b] [GIProbe] can be baked in an exported project, "
  22304. "which makes it suitable for procedurally generated or user-built levels as "
  22305. "long as all the geometry is generated in advance.\n"
  22306. "[b]Performance:[/b] [GIProbe] is relatively demanding on the GPU and is not "
  22307. "suited to low-end hardware such as integrated graphics (consider "
  22308. "[BakedLightmap] instead). To provide a fallback for low-end hardware, "
  22309. "consider adding an option to disable [GIProbe] in your project's options "
  22310. "menus. A [GIProbe] node can be disabled by hiding it.\n"
  22311. "[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light "
  22312. "leaks (avoid one-sided walls). For interior levels, enclose your level "
  22313. "geometry in a sufficiently large box and bridge the loops to close the mesh. "
  22314. "To further prevent light leaks, you can also strategically place temporary "
  22315. "[MeshInstance] nodes with [member GeometryInstance.use_in_baked_light] "
  22316. "enabled. These temporary nodes can then be hidden after baking the [GIProbe] "
  22317. "node.\n"
  22318. "[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
  22319. "emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
  22320. "emit light in a [GIProbe]."
  22321. msgstr ""
  22322. #: doc/classes/GIProbe.xml
  22323. msgid "GI probes"
  22324. msgstr ""
  22325. #: doc/classes/GIProbe.xml
  22326. msgid ""
  22327. "Bakes the effect from all [GeometryInstance]s marked with [member "
  22328. "GeometryInstance.use_in_baked_light] and [Light]s marked with either "
  22329. "[constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If "
  22330. "[code]create_visual_debug[/code] is [code]true[/code], after baking the "
  22331. "light, this will generate a [MultiMesh] that has a cube representing each "
  22332. "solid cell with each cube colored to the cell's albedo color. This can be "
  22333. "used to visualize the [GIProbe]'s data and debug any issues that may be "
  22334. "occurring.\n"
  22335. "[b]Note:[/b] [method bake] works from the editor and in exported projects. "
  22336. "This makes it suitable for procedurally generated or user-built levels. "
  22337. "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
  22338. "Reducing [member subdiv] can speed up baking.\n"
  22339. "[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
  22340. "[method bake] is called. If you are procedurally creating those and some "
  22341. "meshes or lights are missing from your baked [GIProbe], use "
  22342. "[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
  22343. "directly."
  22344. msgstr ""
  22345. #: doc/classes/GIProbe.xml
  22346. msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
  22347. msgstr ""
  22348. #: doc/classes/GIProbe.xml
  22349. msgid ""
  22350. "Offsets the lookup of the light contribution from the [GIProbe]. This can be "
  22351. "used to avoid self-shadowing, but may introduce light leaking at higher "
  22352. "values. This and [member normal_bias] should be played around with to "
  22353. "minimize self-shadowing and light leaking.\n"
  22354. "[b]Note:[/b] [code]bias[/code] should usually be above 1.0 as that is the "
  22355. "size of the voxels."
  22356. msgstr ""
  22357. #: doc/classes/GIProbe.xml
  22358. msgid ""
  22359. "[i]Deprecated.[/i] This property has been deprecated due to known bugs and "
  22360. "no longer has any effect when enabled."
  22361. msgstr ""
  22362. #: doc/classes/GIProbe.xml
  22363. msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
  22364. msgstr ""
  22365. #: doc/classes/GIProbe.xml
  22366. msgid ""
  22367. "The maximum brightness that the [GIProbe] will recognize. Brightness will be "
  22368. "scaled within this range."
  22369. msgstr ""
  22370. #: doc/classes/GIProbe.xml
  22371. msgid ""
  22372. "Energy multiplier. Makes the lighting contribution from the [GIProbe] "
  22373. "brighter."
  22374. msgstr ""
  22375. #: doc/classes/GIProbe.xml
  22376. msgid ""
  22377. "The size of the area covered by the [GIProbe]. If you make the extents "
  22378. "larger without increasing the subdivisions with [member subdiv], the size of "
  22379. "each cell will increase and result in lower detailed lighting."
  22380. msgstr ""
  22381. #: doc/classes/GIProbe.xml
  22382. msgid ""
  22383. "If [code]true[/code], ignores the sky contribution when calculating lighting."
  22384. msgstr ""
  22385. #: doc/classes/GIProbe.xml
  22386. msgid ""
  22387. "Offsets the lookup into the [GIProbe] based on the object's normal "
  22388. "direction. Can be used to reduce some self-shadowing artifacts."
  22389. msgstr ""
  22390. #: doc/classes/GIProbe.xml
  22391. msgid ""
  22392. "How much light propagates through the probe internally. A higher value "
  22393. "allows light to spread further."
  22394. msgstr ""
  22395. #: doc/classes/GIProbe.xml
  22396. msgid ""
  22397. "Number of times to subdivide the grid that the [GIProbe] operates on. A "
  22398. "higher number results in finer detail and thus higher visual quality, while "
  22399. "lower numbers result in better performance."
  22400. msgstr ""
  22401. #: doc/classes/GIProbe.xml
  22402. msgid ""
  22403. "Use 64 subdivisions. This is the lowest quality setting, but the fastest. "
  22404. "Use it if you can, but especially use it on lower-end hardware."
  22405. msgstr ""
  22406. #: doc/classes/GIProbe.xml
  22407. msgid "Use 128 subdivisions. This is the default quality setting."
  22408. msgstr ""
  22409. #: doc/classes/GIProbe.xml
  22410. msgid "Use 256 subdivisions."
  22411. msgstr ""
  22412. #: doc/classes/GIProbe.xml
  22413. msgid ""
  22414. "Use 512 subdivisions. This is the highest quality setting, but the slowest. "
  22415. "On lower-end hardware, this could cause the GPU to stall."
  22416. msgstr ""
  22417. #: doc/classes/GIProbe.xml
  22418. msgid "Represents the size of the [enum Subdiv] enum."
  22419. msgstr ""
  22420. #: modules/gltf/doc_classes/GLTFAccessor.xml
  22421. msgid ""
  22422. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22423. "loading and saving is [i]not[/i] available in exported projects. References "
  22424. "to [GLTFAccessor] within a script will cause an error in an exported project."
  22425. msgstr ""
  22426. #: modules/gltf/doc_classes/GLTFAnimation.xml
  22427. msgid ""
  22428. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22429. "loading and saving is [i]not[/i] available in exported projects. References "
  22430. "to [GLTFAnimation] within a script will cause an error in an exported "
  22431. "project."
  22432. msgstr ""
  22433. #: modules/gltf/doc_classes/GLTFBufferView.xml
  22434. msgid ""
  22435. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22436. "loading and saving is [i]not[/i] available in exported projects. References "
  22437. "to [GLTFBufferView] within a script will cause an error in an exported "
  22438. "project."
  22439. msgstr ""
  22440. #: modules/gltf/doc_classes/GLTFCamera.xml
  22441. msgid ""
  22442. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22443. "loading and saving is [i]not[/i] available in exported projects. References "
  22444. "to [GLTFCamera] within a script will cause an error in an exported project."
  22445. msgstr ""
  22446. #: modules/gltf/doc_classes/GLTFDocument.xml
  22447. msgid ""
  22448. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22449. "loading and saving is [i]not[/i] available in exported projects. References "
  22450. "to [GLTFDocument] within a script will cause an error in an exported project."
  22451. msgstr ""
  22452. #: modules/gltf/doc_classes/GLTFLight.xml
  22453. msgid ""
  22454. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22455. "loading and saving is [i]not[/i] available in exported projects. References "
  22456. "to [GLTFLight] within a script will cause an error in an exported project."
  22457. msgstr ""
  22458. #: modules/gltf/doc_classes/GLTFLight.xml
  22459. msgid ""
  22460. "The [Color] of the light. Defaults to white. A black color causes the light "
  22461. "to have no effect."
  22462. msgstr ""
  22463. #: modules/gltf/doc_classes/GLTFLight.xml
  22464. msgid ""
  22465. "The inner angle of the cone in a spotlight. Must be less than or equal to "
  22466. "the outer cone angle.\n"
  22467. "Within this angle, the light is at full brightness. Between the inner and "
  22468. "outer cone angles, there is a transition from full brightness to zero "
  22469. "brightness. When creating a Godot [SpotLight], the ratio between the inner "
  22470. "and outer cone angles is used to calculate the attenuation of the light."
  22471. msgstr ""
  22472. #: modules/gltf/doc_classes/GLTFLight.xml
  22473. msgid ""
  22474. "The intensity of the light. This is expressed in candelas (lumens per "
  22475. "steradian) for point and spot lights, and lux (lumens per m²) for "
  22476. "directional lights. When creating a Godot light, this value is converted to "
  22477. "a unitless multiplier."
  22478. msgstr ""
  22479. #: modules/gltf/doc_classes/GLTFLight.xml
  22480. msgid ""
  22481. "The outer angle of the cone in a spotlight. Must be greater than or equal to "
  22482. "the inner angle.\n"
  22483. "At this angle, the light drops off to zero brightness. Between the inner and "
  22484. "outer cone angles, there is a transition from full brightness to zero "
  22485. "brightness. If this angle is a half turn, then the spotlight emits in all "
  22486. "directions. When creating a Godot [SpotLight], the outer cone angle is used "
  22487. "as the angle of the spotlight."
  22488. msgstr ""
  22489. #: modules/gltf/doc_classes/GLTFLight.xml
  22490. msgid ""
  22491. "The range of the light, beyond which the light has no effect. GLTF lights "
  22492. "with no range defined behave like physical lights (which have infinite "
  22493. "range). When creating a Godot light, the range is clamped to 4096."
  22494. msgstr ""
  22495. #: modules/gltf/doc_classes/GLTFLight.xml
  22496. msgid ""
  22497. "The type of the light. The values accepted by Godot are \"point\", \"spot\", "
  22498. "and \"directional\", which correspond to Godot's [OmniLight], [SpotLight], "
  22499. "and [DirectionalLight] respectively."
  22500. msgstr ""
  22501. #: modules/gltf/doc_classes/GLTFMesh.xml
  22502. msgid ""
  22503. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22504. "loading and saving is [i]not[/i] available in exported projects. References "
  22505. "to [GLTFMesh] within a script will cause an error in an exported project."
  22506. msgstr ""
  22507. #: modules/gltf/doc_classes/GLTFNode.xml
  22508. msgid ""
  22509. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22510. "loading and saving is [i]not[/i] available in exported projects. References "
  22511. "to [GLTFNode] within a script will cause an error in an exported project."
  22512. msgstr ""
  22513. #: modules/gltf/doc_classes/GLTFSkeleton.xml
  22514. msgid ""
  22515. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22516. "loading and saving is [i]not[/i] available in exported projects. References "
  22517. "to [GLTFSkeleton] within a script will cause an error in an exported project."
  22518. msgstr ""
  22519. #: modules/gltf/doc_classes/GLTFSpecGloss.xml
  22520. msgid ""
  22521. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22522. "loading and saving is [i]not[/i] available in exported projects. References "
  22523. "to [GLTFSpecGloss] within a script will cause an error in an exported "
  22524. "project."
  22525. msgstr ""
  22526. #: modules/gltf/doc_classes/GLTFState.xml
  22527. msgid ""
  22528. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22529. "loading and saving is [i]not[/i] available in exported projects. References "
  22530. "to [GLTFState] within a script will cause an error in an exported project."
  22531. msgstr ""
  22532. #: modules/gltf/doc_classes/GLTFTexture.xml
  22533. msgid ""
  22534. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22535. "loading and saving is [i]not[/i] available in exported projects. References "
  22536. "to [GLTFTexture] within a script will cause an error in an exported project."
  22537. msgstr ""
  22538. #: modules/mono/doc_classes/GodotSharp.xml
  22539. msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
  22540. msgstr ""
  22541. #: modules/mono/doc_classes/GodotSharp.xml
  22542. msgid ""
  22543. "This class is a bridge between Godot and the Mono runtime. It exposes "
  22544. "several low-level operations and is only available in Mono-enabled Godot "
  22545. "builds.\n"
  22546. "See also [CSharpScript]."
  22547. msgstr ""
  22548. #: modules/mono/doc_classes/GodotSharp.xml
  22549. msgid "Attaches the current thread to the Mono runtime."
  22550. msgstr ""
  22551. #: modules/mono/doc_classes/GodotSharp.xml
  22552. msgid "Detaches the current thread from the Mono runtime."
  22553. msgstr ""
  22554. #: modules/mono/doc_classes/GodotSharp.xml
  22555. msgid ""
  22556. "Returns the current MonoDomain ID.\n"
  22557. "[b]Note:[/b] The Mono runtime must be initialized for this method to work "
  22558. "(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
  22559. "initialized at the time this method is called, the engine will crash."
  22560. msgstr ""
  22561. #: modules/mono/doc_classes/GodotSharp.xml
  22562. msgid ""
  22563. "Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as "
  22564. "[method get_domain_id], unless the scripts domain isn't loaded.\n"
  22565. "[b]Note:[/b] The Mono runtime must be initialized for this method to work "
  22566. "(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
  22567. "initialized at the time this method is called, the engine will crash."
  22568. msgstr ""
  22569. #: modules/mono/doc_classes/GodotSharp.xml
  22570. msgid ""
  22571. "Returns [code]true[/code] if the domain is being finalized, [code]false[/"
  22572. "code] otherwise."
  22573. msgstr ""
  22574. #: modules/mono/doc_classes/GodotSharp.xml
  22575. msgid ""
  22576. "Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/"
  22577. "code] otherwise."
  22578. msgstr ""
  22579. #: modules/mono/doc_classes/GodotSharp.xml
  22580. msgid ""
  22581. "Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/"
  22582. "code] otherwise."
  22583. msgstr ""
  22584. #: modules/mono/doc_classes/GodotSharp.xml
  22585. msgid ""
  22586. "Returns [code]true[/code] if the scripts domain is loaded, [code]false[/"
  22587. "code] otherwise."
  22588. msgstr ""
  22589. #: doc/classes/Gradient.xml
  22590. msgid ""
  22591. "A color interpolator resource which can be used to generate colors between "
  22592. "user-defined color points."
  22593. msgstr ""
  22594. #: doc/classes/Gradient.xml
  22595. msgid ""
  22596. "Given a set of colors, this resource will interpolate them in order. This "
  22597. "means that if you have color 1, color 2 and color 3, the gradient will "
  22598. "interpolate from color 1 to color 2 and from color 2 to color 3. The "
  22599. "gradient will initially have 2 colors (black and white), one (black) at "
  22600. "gradient lower offset 0 and the other (white) at the gradient higher offset "
  22601. "1.\n"
  22602. "See also [Curve] which supports more complex easing methods, but does not "
  22603. "support colors."
  22604. msgstr ""
  22605. #: doc/classes/Gradient.xml
  22606. msgid ""
  22607. "Adds the specified color to the end of the ramp, with the specified offset."
  22608. msgstr ""
  22609. #: doc/classes/Gradient.xml
  22610. msgid "Returns the color of the ramp color at index [code]point[/code]."
  22611. msgstr ""
  22612. #: doc/classes/Gradient.xml
  22613. msgid "Returns the offset of the ramp color at index [code]point[/code]."
  22614. msgstr ""
  22615. #: doc/classes/Gradient.xml
  22616. msgid "Returns the number of colors in the ramp."
  22617. msgstr ""
  22618. #: doc/classes/Gradient.xml
  22619. msgid "Returns the interpolated color specified by [code]offset[/code]."
  22620. msgstr ""
  22621. #: doc/classes/Gradient.xml
  22622. msgid "Removes the color at the index [code]point[/code]."
  22623. msgstr ""
  22624. #: doc/classes/Gradient.xml
  22625. msgid "Sets the color of the ramp color at index [code]point[/code]."
  22626. msgstr ""
  22627. #: doc/classes/Gradient.xml
  22628. msgid "Sets the offset for the ramp color at index [code]point[/code]."
  22629. msgstr ""
  22630. #: doc/classes/Gradient.xml
  22631. msgid "Gradient's colors returned as a [PoolColorArray]."
  22632. msgstr ""
  22633. #: doc/classes/Gradient.xml
  22634. msgid ""
  22635. "Defines how the colors between points of the gradient are interpolated. See "
  22636. "[enum InterpolationMode] for available modes."
  22637. msgstr ""
  22638. #: doc/classes/Gradient.xml
  22639. msgid "Gradient's offsets returned as a [PoolRealArray]."
  22640. msgstr ""
  22641. #: doc/classes/Gradient.xml
  22642. msgid ""
  22643. "Constant interpolation, color changes abruptly at each point and stays "
  22644. "uniform between. This might cause visible aliasing when used for a gradient "
  22645. "texture in some cases."
  22646. msgstr ""
  22647. #: doc/classes/GradientTexture.xml
  22648. msgid "Gradient-filled texture."
  22649. msgstr ""
  22650. #: doc/classes/GradientTexture.xml
  22651. msgid ""
  22652. "GradientTexture uses a [Gradient] to fill the texture data. The gradient "
  22653. "will be filled from left to right using colors obtained from the gradient. "
  22654. "This means the texture does not necessarily represent an exact copy of the "
  22655. "gradient, but instead an interpolation of samples obtained from the gradient "
  22656. "at fixed steps (see [member width]). See also [GradientTexture2D] and "
  22657. "[CurveTexture]."
  22658. msgstr ""
  22659. #: doc/classes/GradientTexture.xml
  22660. msgid "The [Gradient] that will be used to fill the texture."
  22661. msgstr ""
  22662. #: doc/classes/GradientTexture.xml
  22663. msgid "The number of color samples that will be obtained from the [Gradient]."
  22664. msgstr ""
  22665. #: doc/classes/GradientTexture2D.xml
  22666. msgid "Gradient-filled 2D texture."
  22667. msgstr ""
  22668. #: doc/classes/GradientTexture2D.xml
  22669. msgid ""
  22670. "The texture uses a [Gradient] to fill the texture data in 2D space. The "
  22671. "gradient is filled according to the specified [member fill] and [member "
  22672. "repeat] types using colors obtained from the gradient. The texture does not "
  22673. "necessarily represent an exact copy of the gradient, but instead an "
  22674. "interpolation of samples obtained from the gradient at fixed steps (see "
  22675. "[member width] and [member height]). See also [GradientTexture] and "
  22676. "[CurveTexture]."
  22677. msgstr ""
  22678. #: doc/classes/GradientTexture2D.xml
  22679. msgid ""
  22680. "The gradient fill type, one of the [enum Fill] values. The texture is filled "
  22681. "by interpolating colors starting from [member fill_from] to [member fill_to] "
  22682. "offsets."
  22683. msgstr ""
  22684. #: doc/classes/GradientTexture2D.xml
  22685. msgid ""
  22686. "The initial offset used to fill the texture specified in UV coordinates."
  22687. msgstr ""
  22688. #: doc/classes/GradientTexture2D.xml
  22689. msgid "The final offset used to fill the texture specified in UV coordinates."
  22690. msgstr ""
  22691. #: doc/classes/GradientTexture2D.xml
  22692. #, fuzzy
  22693. msgid "The [Gradient] used to fill the texture."
  22694. msgstr "Trả về sin của tham số."
  22695. #: doc/classes/GradientTexture2D.xml
  22696. msgid ""
  22697. "The number of vertical color samples that will be obtained from the "
  22698. "[Gradient], which also represents the texture's height."
  22699. msgstr ""
  22700. #: doc/classes/GradientTexture2D.xml
  22701. msgid ""
  22702. "The gradient repeat type, one of the [enum Repeat] values. The texture is "
  22703. "filled starting from [member fill_from] to [member fill_to] offsets by "
  22704. "default, but the gradient fill can be repeated to cover the entire texture."
  22705. msgstr ""
  22706. #: doc/classes/GradientTexture2D.xml
  22707. msgid ""
  22708. "If [code]true[/code], the generated texture will support high dynamic range "
  22709. "([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work "
  22710. "if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/"
  22711. "code], the generated texture will use low dynamic range; overbright colors "
  22712. "will be clamped ([constant Image.FORMAT_RGBA8] format)."
  22713. msgstr ""
  22714. #: doc/classes/GradientTexture2D.xml
  22715. msgid ""
  22716. "The number of horizontal color samples that will be obtained from the "
  22717. "[Gradient], which also represents the texture's width."
  22718. msgstr ""
  22719. #: doc/classes/GradientTexture2D.xml
  22720. msgid "The colors are linearly interpolated in a straight line."
  22721. msgstr ""
  22722. #: doc/classes/GradientTexture2D.xml
  22723. msgid "The colors are linearly interpolated in a circular pattern."
  22724. msgstr ""
  22725. #: doc/classes/GradientTexture2D.xml
  22726. msgid ""
  22727. "The gradient fill is restricted to the range defined by [member fill_from] "
  22728. "to [member fill_to] offsets."
  22729. msgstr ""
  22730. #: doc/classes/GradientTexture2D.xml
  22731. msgid ""
  22732. "The texture is filled starting from [member fill_from] to [member fill_to] "
  22733. "offsets, repeating the same pattern in both directions."
  22734. msgstr ""
  22735. #: doc/classes/GradientTexture2D.xml
  22736. msgid ""
  22737. "The texture is filled starting from [member fill_from] to [member fill_to] "
  22738. "offsets, mirroring the pattern in both directions."
  22739. msgstr ""
  22740. #: doc/classes/GraphEdit.xml
  22741. msgid ""
  22742. "GraphEdit is an area capable of showing various GraphNodes. It manages "
  22743. "connection events between them."
  22744. msgstr ""
  22745. #: doc/classes/GraphEdit.xml
  22746. msgid ""
  22747. "GraphEdit manages the showing of GraphNodes it contains, as well as "
  22748. "connections and disconnections between them. Signals are sent for each of "
  22749. "these two events. Disconnection between GraphNode slots is disabled by "
  22750. "default.\n"
  22751. "It is greatly advised to enable low-processor usage mode (see [member OS."
  22752. "low_processor_usage_mode]) when using GraphEdits."
  22753. msgstr ""
  22754. #: doc/classes/GraphEdit.xml
  22755. msgid ""
  22756. "Makes possible the connection between two different slot types. The type is "
  22757. "defined with the [method GraphNode.set_slot] method."
  22758. msgstr ""
  22759. #: doc/classes/GraphEdit.xml
  22760. msgid ""
  22761. "Makes possible to disconnect nodes when dragging from the slot at the left "
  22762. "if it has the specified type."
  22763. msgstr ""
  22764. #: doc/classes/GraphEdit.xml
  22765. msgid ""
  22766. "Makes possible to disconnect nodes when dragging from the slot at the right "
  22767. "if it has the specified type."
  22768. msgstr ""
  22769. #: doc/classes/GraphEdit.xml
  22770. msgid "Removes all connections between nodes."
  22771. msgstr ""
  22772. #: doc/classes/GraphEdit.xml
  22773. msgid ""
  22774. "Create a connection between the [code]from_port[/code] slot of the "
  22775. "[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
  22776. "[code]to[/code] GraphNode. If the connection already exists, no connection "
  22777. "is created."
  22778. msgstr ""
  22779. #: doc/classes/GraphEdit.xml
  22780. msgid ""
  22781. "Removes the connection between the [code]from_port[/code] slot of the "
  22782. "[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
  22783. "[code]to[/code] GraphNode. If the connection does not exist, no connection "
  22784. "is removed."
  22785. msgstr ""
  22786. #: doc/classes/GraphEdit.xml
  22787. msgid ""
  22788. "Returns an Array containing the list of connections. A connection consists "
  22789. "in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
  22790. "to_port: 1, to: \"GraphNode name 1\" }[/code]."
  22791. msgstr ""
  22792. #: doc/classes/GraphEdit.xml
  22793. msgid ""
  22794. "Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
  22795. "the top left of the graph. You can use this method to reposition the toolbar "
  22796. "or to add your own custom controls to it.\n"
  22797. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  22798. "may cause a crash. If you wish to hide it or any of its children, use their "
  22799. "[member CanvasItem.visible] property."
  22800. msgstr ""
  22801. #: doc/classes/GraphEdit.xml
  22802. msgid ""
  22803. "Returns [code]true[/code] if the [code]from_port[/code] slot of the "
  22804. "[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
  22805. "the [code]to[/code] GraphNode."
  22806. msgstr ""
  22807. #: doc/classes/GraphEdit.xml
  22808. msgid "Returns whether it's possible to connect slots of the specified types."
  22809. msgstr ""
  22810. #: doc/classes/GraphEdit.xml
  22811. msgid ""
  22812. "Makes it not possible to connect between two different slot types. The type "
  22813. "is defined with the [method GraphNode.set_slot] method."
  22814. msgstr ""
  22815. #: doc/classes/GraphEdit.xml
  22816. msgid ""
  22817. "Removes the possibility to disconnect nodes when dragging from the slot at "
  22818. "the left if it has the specified type."
  22819. msgstr ""
  22820. #: doc/classes/GraphEdit.xml
  22821. msgid ""
  22822. "Removes the possibility to disconnect nodes when dragging from the slot at "
  22823. "the right if it has the specified type."
  22824. msgstr ""
  22825. #: doc/classes/GraphEdit.xml
  22826. msgid ""
  22827. "Sets the coloration of the connection between [code]from[/code]'s "
  22828. "[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the "
  22829. "color provided in the [code]activity[/code] theme property."
  22830. msgstr ""
  22831. #: doc/classes/GraphEdit.xml
  22832. msgid "Sets the specified [code]node[/code] as the one selected."
  22833. msgstr ""
  22834. #: doc/classes/GraphEdit.xml
  22835. #, fuzzy
  22836. msgid "If [code]true[/code], the minimap is visible."
  22837. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  22838. #: doc/classes/GraphEdit.xml
  22839. msgid "The opacity of the minimap rectangle."
  22840. msgstr ""
  22841. #: doc/classes/GraphEdit.xml
  22842. msgid ""
  22843. "The size of the minimap rectangle. The map itself is based on the size of "
  22844. "the grid area and is scaled to fit this rectangle."
  22845. msgstr ""
  22846. #: doc/classes/GraphEdit.xml
  22847. msgid ""
  22848. "If [code]true[/code], enables disconnection of existing connections in the "
  22849. "GraphEdit by dragging the right end."
  22850. msgstr ""
  22851. #: doc/classes/GraphEdit.xml
  22852. msgid "The scroll offset."
  22853. msgstr ""
  22854. #: doc/classes/GraphEdit.xml
  22855. msgid ""
  22856. "If [code]true[/code], makes a label with the current zoom level visible. The "
  22857. "zoom value is displayed in percents."
  22858. msgstr ""
  22859. #: doc/classes/GraphEdit.xml
  22860. msgid "The snapping distance in pixels."
  22861. msgstr ""
  22862. #: doc/classes/GraphEdit.xml
  22863. msgid "If [code]true[/code], enables snapping."
  22864. msgstr ""
  22865. #: doc/classes/GraphEdit.xml
  22866. msgid "The current zoom value."
  22867. msgstr ""
  22868. #: doc/classes/GraphEdit.xml
  22869. msgid "The upper zoom limit."
  22870. msgstr ""
  22871. #: doc/classes/GraphEdit.xml
  22872. msgid "The lower zoom limit."
  22873. msgstr ""
  22874. #: doc/classes/GraphEdit.xml
  22875. msgid "The step of each zoom level."
  22876. msgstr ""
  22877. #: doc/classes/GraphEdit.xml
  22878. msgid "Emitted at the beginning of a GraphNode movement."
  22879. msgstr ""
  22880. #: doc/classes/GraphEdit.xml
  22881. msgid "Emitted at the end of a GraphNode movement."
  22882. msgstr ""
  22883. #: doc/classes/GraphEdit.xml
  22884. msgid ""
  22885. "Emitted when user dragging connection from input port into empty space of "
  22886. "the graph."
  22887. msgstr ""
  22888. #: doc/classes/GraphEdit.xml
  22889. msgid ""
  22890. "Emitted to the GraphEdit when the connection between the [code]from_slot[/"
  22891. "code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
  22892. "slot of the [code]to[/code] GraphNode is attempted to be created."
  22893. msgstr ""
  22894. #: doc/classes/GraphEdit.xml
  22895. msgid ""
  22896. "Emitted when user dragging connection from output port into empty space of "
  22897. "the graph."
  22898. msgstr ""
  22899. #: doc/classes/GraphEdit.xml
  22900. msgid "Emitted when the user presses [code]Ctrl + C[/code]."
  22901. msgstr ""
  22902. #: doc/classes/GraphEdit.xml
  22903. msgid ""
  22904. "Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
  22905. "Provides a list of node names to be removed (all selected nodes, excluding "
  22906. "nodes without closing button)."
  22907. msgstr ""
  22908. #: doc/classes/GraphEdit.xml
  22909. msgid ""
  22910. "Emitted to the GraphEdit when the connection between [code]from_slot[/code] "
  22911. "slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of "
  22912. "[code]to[/code] GraphNode is attempted to be removed."
  22913. msgstr ""
  22914. #: doc/classes/GraphEdit.xml
  22915. msgid ""
  22916. "Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
  22917. msgstr ""
  22918. #: doc/classes/GraphEdit.xml
  22919. msgid "Emitted when a GraphNode is selected."
  22920. msgstr ""
  22921. #: doc/classes/GraphEdit.xml
  22922. msgid "Emitted when the user presses [code]Ctrl + V[/code]."
  22923. msgstr ""
  22924. #: doc/classes/GraphEdit.xml
  22925. msgid ""
  22926. "Emitted when a popup is requested. Happens on right-clicking in the "
  22927. "GraphEdit. [code]position[/code] is the position of the mouse pointer when "
  22928. "the signal is sent."
  22929. msgstr ""
  22930. #: doc/classes/GraphEdit.xml
  22931. msgid ""
  22932. "Emitted when the scroll offset is changed by the user. It will not be "
  22933. "emitted when changed in code."
  22934. msgstr ""
  22935. #: doc/classes/GraphEdit.xml
  22936. msgid "Color of major grid lines."
  22937. msgstr ""
  22938. #: doc/classes/GraphEdit.xml
  22939. msgid "Color of minor grid lines."
  22940. msgstr ""
  22941. #: doc/classes/GraphEdit.xml
  22942. msgid "The fill color of the selection rectangle."
  22943. msgstr ""
  22944. #: doc/classes/GraphEdit.xml
  22945. msgid "The outline color of the selection rectangle."
  22946. msgstr ""
  22947. #: doc/classes/GraphEdit.xml
  22948. msgid ""
  22949. "The horizontal range within which a port can be grabbed (on both sides)."
  22950. msgstr ""
  22951. #: doc/classes/GraphEdit.xml
  22952. msgid "The vertical range within which a port can be grabbed (on both sides)."
  22953. msgstr ""
  22954. #: doc/classes/GraphEdit.xml
  22955. msgid "The icon for the zoom out button."
  22956. msgstr ""
  22957. #: doc/classes/GraphEdit.xml
  22958. msgid "The icon for the zoom in button."
  22959. msgstr ""
  22960. #: doc/classes/GraphEdit.xml
  22961. msgid "The icon for the zoom reset button."
  22962. msgstr ""
  22963. #: doc/classes/GraphEdit.xml
  22964. msgid "The icon for the snap toggle button."
  22965. msgstr ""
  22966. #: doc/classes/GraphEdit.xml
  22967. msgid "The background drawn under the grid."
  22968. msgstr ""
  22969. #: doc/classes/GraphNode.xml
  22970. msgid ""
  22971. "A GraphNode is a container with potentially several input and output slots "
  22972. "allowing connections between GraphNodes. Slots can have different, "
  22973. "incompatible types."
  22974. msgstr ""
  22975. #: doc/classes/GraphNode.xml
  22976. msgid ""
  22977. "A GraphNode is a container. Each GraphNode can have several input and output "
  22978. "slots, sometimes referred to as ports, allowing connections between "
  22979. "GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node "
  22980. "to it.\n"
  22981. "After adding at least one child to GraphNode new sections will be "
  22982. "automatically created in the Inspector called 'Slot'. When 'Slot' is "
  22983. "expanded you will see list with index number for each slot. You can click on "
  22984. "each of them to expand further.\n"
  22985. "In the Inspector you can enable (show) or disable (hide) slots. By default, "
  22986. "all slots are disabled so you may not see any slots on your GraphNode "
  22987. "initially. You can assign a type to each slot. Only slots of the same type "
  22988. "will be able to connect to each other. You can also assign colors to slots. "
  22989. "A tuple of input and output slots is defined for each GUI element included "
  22990. "in the GraphNode. Input connections are on the left and output connections "
  22991. "are on the right side of GraphNode. Only enabled slots are counted as "
  22992. "connections."
  22993. msgstr ""
  22994. #: doc/classes/GraphNode.xml
  22995. msgid "Disables all input and output slots of the GraphNode."
  22996. msgstr ""
  22997. #: doc/classes/GraphNode.xml
  22998. msgid "Disables input and output slot whose index is [code]idx[/code]."
  22999. msgstr ""
  23000. #: doc/classes/GraphNode.xml
  23001. msgid "Returns the [Color] of the input connection [code]idx[/code]."
  23002. msgstr ""
  23003. #: doc/classes/GraphNode.xml
  23004. msgid ""
  23005. "Returns the number of enabled input slots (connections) to the GraphNode."
  23006. msgstr ""
  23007. #: doc/classes/GraphNode.xml
  23008. msgid "Returns the position of the input connection [code]idx[/code]."
  23009. msgstr ""
  23010. #: doc/classes/GraphNode.xml
  23011. msgid "Returns the type of the input connection [code]idx[/code]."
  23012. msgstr ""
  23013. #: doc/classes/GraphNode.xml
  23014. msgid "Returns the [Color] of the output connection [code]idx[/code]."
  23015. msgstr ""
  23016. #: doc/classes/GraphNode.xml
  23017. msgid ""
  23018. "Returns the number of enabled output slots (connections) of the GraphNode."
  23019. msgstr ""
  23020. #: doc/classes/GraphNode.xml
  23021. msgid "Returns the position of the output connection [code]idx[/code]."
  23022. msgstr ""
  23023. #: doc/classes/GraphNode.xml
  23024. msgid "Returns the type of the output connection [code]idx[/code]."
  23025. msgstr ""
  23026. #: doc/classes/GraphNode.xml
  23027. msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
  23028. msgstr ""
  23029. #: doc/classes/GraphNode.xml
  23030. msgid "Returns the right (output) [Color] of the slot [code]idx[/code]."
  23031. msgstr ""
  23032. #: doc/classes/GraphNode.xml
  23033. #, fuzzy
  23034. msgid "Returns the left (input) type of the slot [code]idx[/code]."
  23035. msgstr "Trả về phần dư của hai vector."
  23036. #: doc/classes/GraphNode.xml
  23037. msgid "Returns the right (output) type of the slot [code]idx[/code]."
  23038. msgstr ""
  23039. #: doc/classes/GraphNode.xml
  23040. msgid ""
  23041. "Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] "
  23042. "is enabled."
  23043. msgstr ""
  23044. #: doc/classes/GraphNode.xml
  23045. msgid ""
  23046. "Returns [code]true[/code] if right (output) side of the slot [code]idx[/"
  23047. "code] is enabled."
  23048. msgstr ""
  23049. #: doc/classes/GraphNode.xml
  23050. msgid ""
  23051. "Sets properties of the slot with ID [code]idx[/code].\n"
  23052. "If [code]enable_left[/code]/[code]right[/code], a port will appear and the "
  23053. "slot will be able to be connected from this side.\n"
  23054. "[code]type_left[/code]/[code]right[/code] is an arbitrary type of the port. "
  23055. "Only ports with the same type values can be connected.\n"
  23056. "[code]color_left[/code]/[code]right[/code] is the tint of the port's icon on "
  23057. "this side.\n"
  23058. "[code]custom_left[/code]/[code]right[/code] is a custom texture for this "
  23059. "side's port.\n"
  23060. "[b]Note:[/b] This method only sets properties of the slot. To create the "
  23061. "slot, add a [Control]-derived child to the GraphNode.\n"
  23062. "Individual properties can be set using one of the [code]set_slot_*[/code] "
  23063. "methods. You must enable at least one side of the slot to do so."
  23064. msgstr ""
  23065. #: doc/classes/GraphNode.xml
  23066. msgid ""
  23067. "Sets the [Color] of the left (input) side of the slot [code]idx[/code] to "
  23068. "[code]color_left[/code]."
  23069. msgstr ""
  23070. #: doc/classes/GraphNode.xml
  23071. msgid ""
  23072. "Sets the [Color] of the right (output) side of the slot [code]idx[/code] to "
  23073. "[code]color_right[/code]."
  23074. msgstr ""
  23075. #: doc/classes/GraphNode.xml
  23076. msgid ""
  23077. "Toggles the left (input) side of the slot [code]idx[/code]. If "
  23078. "[code]enable_left[/code] is [code]true[/code], a port will appear on the "
  23079. "left side and the slot will be able to be connected from this side."
  23080. msgstr ""
  23081. #: doc/classes/GraphNode.xml
  23082. msgid ""
  23083. "Toggles the right (output) side of the slot [code]idx[/code]. If "
  23084. "[code]enable_right[/code] is [code]true[/code], a port will appear on the "
  23085. "right side and the slot will be able to be connected from this side."
  23086. msgstr ""
  23087. #: doc/classes/GraphNode.xml
  23088. msgid ""
  23089. "Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
  23090. "code]."
  23091. msgstr ""
  23092. #: doc/classes/GraphNode.xml
  23093. msgid ""
  23094. "Sets the right (output) type of the slot [code]idx[/code] to "
  23095. "[code]type_right[/code]."
  23096. msgstr ""
  23097. #: doc/classes/GraphNode.xml
  23098. msgid "If [code]true[/code], the GraphNode is a comment node."
  23099. msgstr ""
  23100. #: doc/classes/GraphNode.xml
  23101. msgid ""
  23102. "The offset of the GraphNode, relative to the scroll offset of the "
  23103. "[GraphEdit].\n"
  23104. "[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a "
  23105. "[Container]."
  23106. msgstr ""
  23107. #: doc/classes/GraphNode.xml
  23108. msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
  23109. msgstr ""
  23110. #: doc/classes/GraphNode.xml
  23111. msgid ""
  23112. "If [code]true[/code], the user can resize the GraphNode.\n"
  23113. "[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] "
  23114. "signal, the GraphNode needs to be resized manually."
  23115. msgstr ""
  23116. #: doc/classes/GraphNode.xml
  23117. msgid "If [code]true[/code], the GraphNode is selected."
  23118. msgstr ""
  23119. #: doc/classes/GraphNode.xml
  23120. msgid ""
  23121. "If [code]true[/code], the close button will be visible.\n"
  23122. "[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, "
  23123. "the GraphNode needs to be removed manually."
  23124. msgstr ""
  23125. #: doc/classes/GraphNode.xml
  23126. msgid "The text displayed in the GraphNode's title bar."
  23127. msgstr ""
  23128. #: doc/classes/GraphNode.xml
  23129. msgid ""
  23130. "Emitted when the GraphNode is requested to be closed. Happens on clicking "
  23131. "the close button (see [member show_close])."
  23132. msgstr ""
  23133. #: doc/classes/GraphNode.xml
  23134. msgid "Emitted when the GraphNode is dragged."
  23135. msgstr ""
  23136. #: doc/classes/GraphNode.xml
  23137. msgid "Emitted when the GraphNode is moved."
  23138. msgstr ""
  23139. #: doc/classes/GraphNode.xml
  23140. msgid ""
  23141. "Emitted when the GraphNode is requested to be displayed over other ones. "
  23142. "Happens on focusing (clicking into) the GraphNode."
  23143. msgstr ""
  23144. #: doc/classes/GraphNode.xml
  23145. msgid ""
  23146. "Emitted when the GraphNode is requested to be resized. Happens on dragging "
  23147. "the resizer handle (see [member resizable])."
  23148. msgstr ""
  23149. #: doc/classes/GraphNode.xml
  23150. msgid "Emitted when any GraphNode's slot is updated."
  23151. msgstr ""
  23152. #: doc/classes/GraphNode.xml
  23153. msgid "No overlay is shown."
  23154. msgstr ""
  23155. #: doc/classes/GraphNode.xml
  23156. msgid "Show overlay set in the [code]breakpoint[/code] theme property."
  23157. msgstr ""
  23158. #: doc/classes/GraphNode.xml
  23159. msgid "Show overlay set in the [code]position[/code] theme property."
  23160. msgstr ""
  23161. #: doc/classes/GraphNode.xml
  23162. msgid "The color modulation applied to the close button icon."
  23163. msgstr ""
  23164. #: doc/classes/GraphNode.xml
  23165. msgid "The color modulation applied to the resizer icon."
  23166. msgstr ""
  23167. #: doc/classes/GraphNode.xml
  23168. msgid "Color of the title text."
  23169. msgstr ""
  23170. #: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml
  23171. msgid "The vertical offset of the close button."
  23172. msgstr ""
  23173. #: doc/classes/GraphNode.xml
  23174. msgid "Horizontal offset for the ports."
  23175. msgstr ""
  23176. #: doc/classes/GraphNode.xml
  23177. msgid "The vertical distance between ports."
  23178. msgstr ""
  23179. #: doc/classes/GraphNode.xml
  23180. msgid "Vertical offset of the title text."
  23181. msgstr ""
  23182. #: doc/classes/GraphNode.xml
  23183. msgid "Font used for the title text."
  23184. msgstr ""
  23185. #: doc/classes/GraphNode.xml
  23186. msgid ""
  23187. "The icon for the close button, visible when [member show_close] is enabled."
  23188. msgstr ""
  23189. #: doc/classes/GraphNode.xml
  23190. msgid "The icon used for representing ports."
  23191. msgstr ""
  23192. #: doc/classes/GraphNode.xml
  23193. msgid "The icon used for resizer, visible when [member resizable] is enabled."
  23194. msgstr ""
  23195. #: doc/classes/GraphNode.xml
  23196. msgid ""
  23197. "The background used when [member overlay] is set to [constant "
  23198. "OVERLAY_BREAKPOINT]."
  23199. msgstr ""
  23200. #: doc/classes/GraphNode.xml
  23201. msgid "The [StyleBox] used when [member comment] is enabled."
  23202. msgstr ""
  23203. #: doc/classes/GraphNode.xml
  23204. msgid ""
  23205. "The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
  23206. "focused."
  23207. msgstr ""
  23208. #: doc/classes/GraphNode.xml
  23209. msgid "The default background for [GraphNode]."
  23210. msgstr ""
  23211. #: doc/classes/GraphNode.xml
  23212. msgid ""
  23213. "The background used when [member overlay] is set to [constant "
  23214. "OVERLAY_POSITION]."
  23215. msgstr ""
  23216. #: doc/classes/GraphNode.xml
  23217. msgid "The background used when the [GraphNode] is selected."
  23218. msgstr ""
  23219. #: doc/classes/GridContainer.xml
  23220. msgid ""
  23221. "Grid container used to arrange Control-derived children in a grid like "
  23222. "layout."
  23223. msgstr ""
  23224. #: doc/classes/GridContainer.xml
  23225. msgid ""
  23226. "GridContainer will arrange its Control-derived children in a grid like "
  23227. "structure, the grid columns are specified using the [member columns] "
  23228. "property and the number of rows will be equal to the number of children in "
  23229. "the container divided by the number of columns. For example, if the "
  23230. "container has 5 children, and 2 columns, there will be 3 rows in the "
  23231. "container.\n"
  23232. "Notice that grid layout will preserve the columns and rows for every size of "
  23233. "the container, and that empty columns will be expanded automatically.\n"
  23234. "[b]Note:[/b] GridContainer only works with child nodes inheriting from "
  23235. "Control. It won't rearrange child nodes inheriting from Node2D."
  23236. msgstr ""
  23237. #: doc/classes/GridContainer.xml
  23238. msgid ""
  23239. "The number of columns in the [GridContainer]. If modified, [GridContainer] "
  23240. "reorders its Control-derived children to accommodate the new layout."
  23241. msgstr ""
  23242. #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
  23243. #: doc/classes/VFlowContainer.xml
  23244. msgid "The horizontal separation of children nodes."
  23245. msgstr ""
  23246. #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
  23247. #: doc/classes/VFlowContainer.xml
  23248. msgid "The vertical separation of children nodes."
  23249. msgstr ""
  23250. #: modules/gridmap/doc_classes/GridMap.xml
  23251. msgid "Node for 3D tile-based maps."
  23252. msgstr ""
  23253. #: modules/gridmap/doc_classes/GridMap.xml
  23254. msgid ""
  23255. "GridMap lets you place meshes on a grid interactively. It works both from "
  23256. "the editor and from scripts, which can help you create in-game level "
  23257. "editors.\n"
  23258. "GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a "
  23259. "mesh with materials plus optional collision and navigation shapes.\n"
  23260. "A GridMap contains a collection of cells. Each grid cell refers to a tile in "
  23261. "the [MeshLibrary]. All cells in the map have the same dimensions.\n"
  23262. "Internally, a GridMap is split into a sparse collection of octants for "
  23263. "efficient rendering and physics processing. Every octant has the same "
  23264. "dimensions and can contain several cells.\n"
  23265. "[b]Note:[/b] GridMap doesn't extend [VisualInstance] and therefore can't be "
  23266. "hidden or cull masked based on [member VisualInstance.layers]. If you make a "
  23267. "light not affect the first layer, the whole GridMap won't be lit by the "
  23268. "light in question."
  23269. msgstr ""
  23270. #: modules/gridmap/doc_classes/GridMap.xml
  23271. msgid "Using gridmaps"
  23272. msgstr ""
  23273. #: modules/gridmap/doc_classes/GridMap.xml
  23274. msgid "Clear all cells."
  23275. msgstr ""
  23276. #: modules/gridmap/doc_classes/GridMap.xml
  23277. msgid ""
  23278. "Returns an array of [ArrayMesh]es and [Transform] references of all bake "
  23279. "meshes that exist within the current GridMap."
  23280. msgstr ""
  23281. #: modules/gridmap/doc_classes/GridMap.xml
  23282. msgid ""
  23283. "The [MeshLibrary] item index located at the grid-based X, Y and Z "
  23284. "coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be "
  23285. "returned."
  23286. msgstr ""
  23287. #: modules/gridmap/doc_classes/GridMap.xml
  23288. msgid ""
  23289. "The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is "
  23290. "returned if the cell is empty."
  23291. msgstr ""
  23292. #: modules/gridmap/doc_classes/GridMap.xml
  23293. msgid "Returns an individual bit on the [member collision_layer]."
  23294. msgstr ""
  23295. #: modules/gridmap/doc_classes/GridMap.xml
  23296. msgid "Returns an individual bit on the [member collision_mask]."
  23297. msgstr ""
  23298. #: modules/gridmap/doc_classes/GridMap.xml
  23299. msgid ""
  23300. "Returns an array of [Transform] and [Mesh] references corresponding to the "
  23301. "non-empty cells in the grid. The transforms are specified in world space."
  23302. msgstr ""
  23303. #: modules/gridmap/doc_classes/GridMap.xml
  23304. msgid ""
  23305. "Returns an array of [Vector3] with the non-empty cell coordinates in the "
  23306. "grid map."
  23307. msgstr ""
  23308. #: modules/gridmap/doc_classes/GridMap.xml
  23309. msgid ""
  23310. "Returns an array of all cells with the given item index specified in "
  23311. "[code]item[/code]."
  23312. msgstr ""
  23313. #: modules/gridmap/doc_classes/GridMap.xml
  23314. msgid ""
  23315. "Returns the position of a grid cell in the GridMap's local coordinate space."
  23316. msgstr ""
  23317. #: modules/gridmap/doc_classes/GridMap.xml
  23318. msgid ""
  23319. "Sets the mesh index for the cell referenced by its grid-based X, Y and Z "
  23320. "coordinates.\n"
  23321. "A negative item index such as [constant INVALID_CELL_ITEM] will clear the "
  23322. "cell.\n"
  23323. "Optionally, the item's orientation can be passed. For valid orientation "
  23324. "values, see [method Basis.get_orthogonal_index]."
  23325. msgstr ""
  23326. #: modules/gridmap/doc_classes/GridMap.xml
  23327. msgid "Sets an individual bit on the [member collision_layer]."
  23328. msgstr ""
  23329. #: modules/gridmap/doc_classes/GridMap.xml
  23330. msgid "Sets an individual bit on the [member collision_mask]."
  23331. msgstr ""
  23332. #: modules/gridmap/doc_classes/GridMap.xml
  23333. msgid ""
  23334. "Returns the coordinates of the grid cell containing the given point.\n"
  23335. "[code]pos[/code] should be in the GridMap's local coordinate space."
  23336. msgstr ""
  23337. #: modules/gridmap/doc_classes/GridMap.xml
  23338. #, fuzzy
  23339. msgid ""
  23340. "If [code]true[/code], this GridMap uses cell navmesh resources to create "
  23341. "navigation regions."
  23342. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  23343. #: modules/gridmap/doc_classes/GridMap.xml
  23344. msgid "If [code]true[/code], grid items are centered on the X axis."
  23345. msgstr ""
  23346. #: modules/gridmap/doc_classes/GridMap.xml
  23347. msgid "If [code]true[/code], grid items are centered on the Y axis."
  23348. msgstr ""
  23349. #: modules/gridmap/doc_classes/GridMap.xml
  23350. msgid "If [code]true[/code], grid items are centered on the Z axis."
  23351. msgstr ""
  23352. #: modules/gridmap/doc_classes/GridMap.xml
  23353. msgid ""
  23354. "The size of each octant measured in number of cells. This applies to all "
  23355. "three axis."
  23356. msgstr ""
  23357. #: modules/gridmap/doc_classes/GridMap.xml
  23358. msgid ""
  23359. "The scale of the cell items.\n"
  23360. "This does not affect the size of the grid cells themselves, only the items "
  23361. "in them. This can be used to make cell items overlap their neighbors."
  23362. msgstr ""
  23363. #: modules/gridmap/doc_classes/GridMap.xml
  23364. msgid ""
  23365. "The dimensions of the grid's cells.\n"
  23366. "This does not affect the size of the meshes. See [member cell_scale]."
  23367. msgstr ""
  23368. #: modules/gridmap/doc_classes/GridMap.xml
  23369. msgid ""
  23370. "The physics layers this GridMap is in.\n"
  23371. "GridMaps act as static bodies, meaning they aren't affected by gravity or "
  23372. "other forces. They only affect other physics bodies that collide with them."
  23373. msgstr ""
  23374. #: modules/gridmap/doc_classes/GridMap.xml
  23375. msgid ""
  23376. "The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/"
  23377. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  23378. "masks]Collision layers and masks[/url] in the documentation for more "
  23379. "information."
  23380. msgstr ""
  23381. #: modules/gridmap/doc_classes/GridMap.xml
  23382. msgid "The assigned [MeshLibrary]."
  23383. msgstr ""
  23384. #: modules/gridmap/doc_classes/GridMap.xml
  23385. msgid "The navigation layers the GridMap generates its navigation regions in."
  23386. msgstr ""
  23387. #: modules/gridmap/doc_classes/GridMap.xml
  23388. msgid ""
  23389. "Overrides the default friction and bounce physics properties for the whole "
  23390. "[GridMap]."
  23391. msgstr ""
  23392. #: modules/gridmap/doc_classes/GridMap.xml
  23393. msgid ""
  23394. "Controls whether this GridMap will be baked in a [BakedLightmap] or not."
  23395. msgstr ""
  23396. #: modules/gridmap/doc_classes/GridMap.xml
  23397. msgid "Emitted when [member cell_size] changes."
  23398. msgstr ""
  23399. #: modules/gridmap/doc_classes/GridMap.xml
  23400. msgid ""
  23401. "Invalid cell item that can be used in [method set_cell_item] to clear cells "
  23402. "(or represent an empty cell in [method get_cell_item])."
  23403. msgstr ""
  23404. #: doc/classes/GrooveJoint2D.xml
  23405. msgid "Groove constraint for 2D physics."
  23406. msgstr ""
  23407. #: doc/classes/GrooveJoint2D.xml
  23408. msgid ""
  23409. "Groove constraint for 2D physics. This is useful for making a body \"slide\" "
  23410. "through a segment placed in another."
  23411. msgstr ""
  23412. #: doc/classes/GrooveJoint2D.xml
  23413. msgid ""
  23414. "The body B's initial anchor position defined by the joint's origin and a "
  23415. "local offset [member initial_offset] along the joint's Y axis (along the "
  23416. "groove)."
  23417. msgstr ""
  23418. #: doc/classes/GrooveJoint2D.xml
  23419. msgid ""
  23420. "The groove's length. The groove is from the joint's origin towards [member "
  23421. "length] along the joint's local Y axis."
  23422. msgstr ""
  23423. #: doc/classes/HashingContext.xml
  23424. msgid "Context to compute cryptographic hashes over multiple iterations."
  23425. msgstr ""
  23426. #: doc/classes/HashingContext.xml
  23427. msgid ""
  23428. "The HashingContext class provides an interface for computing cryptographic "
  23429. "hashes over multiple iterations. This is useful for example when computing "
  23430. "hashes of big files (so you don't have to load them all in memory), network "
  23431. "streams, and data streams in general (so you don't have to hold buffers).\n"
  23432. "The [enum HashType] enum shows the supported hashing algorithms.\n"
  23433. "[codeblock]\n"
  23434. "const CHUNK_SIZE = 1024\n"
  23435. "\n"
  23436. "func hash_file(path):\n"
  23437. " var ctx = HashingContext.new()\n"
  23438. " var file = File.new()\n"
  23439. " # Start a SHA-256 context.\n"
  23440. " ctx.start(HashingContext.HASH_SHA256)\n"
  23441. " # Check that file exists.\n"
  23442. " if not file.file_exists(path):\n"
  23443. " return\n"
  23444. " # Open the file to hash.\n"
  23445. " file.open(path, File.READ)\n"
  23446. " # Update the context after reading each chunk.\n"
  23447. " while not file.eof_reached():\n"
  23448. " ctx.update(file.get_buffer(CHUNK_SIZE))\n"
  23449. " # Get the computed hash.\n"
  23450. " var res = ctx.finish()\n"
  23451. " # Print the result as hex string and array.\n"
  23452. " printt(res.hex_encode(), Array(res))\n"
  23453. "[/codeblock]"
  23454. msgstr ""
  23455. #: doc/classes/HashingContext.xml
  23456. msgid "Closes the current context, and return the computed hash."
  23457. msgstr ""
  23458. #: doc/classes/HashingContext.xml
  23459. msgid ""
  23460. "Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
  23461. "HASH_SHA256] to start computation of a SHA-256)."
  23462. msgstr ""
  23463. #: doc/classes/HashingContext.xml
  23464. msgid "Updates the computation with the given [code]chunk[/code] of data."
  23465. msgstr ""
  23466. #: doc/classes/HashingContext.xml
  23467. msgid "Hashing algorithm: MD5."
  23468. msgstr ""
  23469. #: doc/classes/HashingContext.xml
  23470. msgid "Hashing algorithm: SHA-1."
  23471. msgstr ""
  23472. #: doc/classes/HashingContext.xml
  23473. msgid "Hashing algorithm: SHA-256."
  23474. msgstr ""
  23475. #: doc/classes/HBoxContainer.xml
  23476. msgid "Horizontal box container."
  23477. msgstr ""
  23478. #: doc/classes/HBoxContainer.xml
  23479. msgid "Horizontal box container. See [BoxContainer]."
  23480. msgstr ""
  23481. #: doc/classes/HBoxContainer.xml
  23482. msgid "The horizontal space between the [HBoxContainer]'s elements."
  23483. msgstr ""
  23484. #: doc/classes/HeightMapShape.xml
  23485. msgid "Height map shape for 3D physics."
  23486. msgstr ""
  23487. #: doc/classes/HeightMapShape.xml
  23488. msgid ""
  23489. "Height map shape resource, which can be added to a [PhysicsBody] or [Area]."
  23490. msgstr ""
  23491. #: doc/classes/HeightMapShape.xml
  23492. msgid ""
  23493. "Height map data, pool array must be of [member map_width] * [member "
  23494. "map_depth] size."
  23495. msgstr ""
  23496. #: doc/classes/HeightMapShape.xml
  23497. msgid ""
  23498. "Number of vertices in the depth of the height map. Changing this will resize "
  23499. "the [member map_data]."
  23500. msgstr ""
  23501. #: doc/classes/HeightMapShape.xml
  23502. msgid ""
  23503. "Number of vertices in the width of the height map. Changing this will resize "
  23504. "the [member map_data]."
  23505. msgstr ""
  23506. #: doc/classes/HFlowContainer.xml
  23507. msgid "Horizontal flow container."
  23508. msgstr ""
  23509. #: doc/classes/HFlowContainer.xml
  23510. msgid "Horizontal version of [FlowContainer]."
  23511. msgstr ""
  23512. #: doc/classes/HingeJoint.xml
  23513. msgid "A hinge between two 3D PhysicsBodies."
  23514. msgstr ""
  23515. #: doc/classes/HingeJoint.xml
  23516. msgid ""
  23517. "A HingeJoint normally uses the Z axis of body A as the hinge axis, another "
  23518. "axis can be specified when adding it manually though. See also "
  23519. "[Generic6DOFJoint]."
  23520. msgstr ""
  23521. #: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
  23522. #: doc/classes/SpriteBase3D.xml
  23523. msgid "Returns the value of the specified flag."
  23524. msgstr ""
  23525. #: doc/classes/HingeJoint.xml doc/classes/ParticlesMaterial.xml
  23526. #: doc/classes/PinJoint.xml
  23527. msgid "Returns the value of the specified parameter."
  23528. msgstr ""
  23529. #: doc/classes/HingeJoint.xml
  23530. msgid "If [code]true[/code], enables the specified flag."
  23531. msgstr ""
  23532. #: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml
  23533. msgid "Sets the value of the specified parameter."
  23534. msgstr ""
  23535. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23536. msgid ""
  23537. "The speed with which the rotation across the axis perpendicular to the hinge "
  23538. "gets corrected."
  23539. msgstr ""
  23540. #: doc/classes/HingeJoint.xml
  23541. msgid ""
  23542. "If [code]true[/code], the hinges maximum and minimum rotation, defined by "
  23543. "[member angular_limit/lower] and [member angular_limit/upper] has effects."
  23544. msgstr ""
  23545. #: doc/classes/HingeJoint.xml
  23546. msgid ""
  23547. "The minimum rotation. Only active if [member angular_limit/enable] is "
  23548. "[code]true[/code]."
  23549. msgstr ""
  23550. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23551. msgid "The lower this value, the more the rotation gets slowed down."
  23552. msgstr ""
  23553. #: doc/classes/HingeJoint.xml
  23554. msgid ""
  23555. "The maximum rotation. Only active if [member angular_limit/enable] is "
  23556. "[code]true[/code]."
  23557. msgstr ""
  23558. #: doc/classes/HingeJoint.xml
  23559. msgid "When activated, a motor turns the hinge."
  23560. msgstr ""
  23561. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23562. msgid "Maximum acceleration for the motor."
  23563. msgstr ""
  23564. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23565. msgid "Target speed for the motor."
  23566. msgstr ""
  23567. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23568. msgid ""
  23569. "The speed with which the two bodies get pulled together when they move in "
  23570. "different directions."
  23571. msgstr ""
  23572. #: doc/classes/HMACContext.xml
  23573. msgid "Used to create an HMAC for a message using a key."
  23574. msgstr ""
  23575. #: doc/classes/HMACContext.xml
  23576. msgid ""
  23577. "The HMACContext class is useful for advanced HMAC use cases, such as "
  23578. "streaming the message as it supports creating the message over time rather "
  23579. "than providing it all at once.\n"
  23580. "[codeblock]\n"
  23581. "extends Node\n"
  23582. "var ctx = HMACContext.new()\n"
  23583. "\n"
  23584. "func _ready():\n"
  23585. " var key = \"supersecret\".to_utf8()\n"
  23586. " var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
  23587. " assert(err == OK)\n"
  23588. " var msg1 = \"this is \".to_utf8()\n"
  23589. " var msg2 = \"super duper secret\".to_utf8()\n"
  23590. " err = ctx.update(msg1)\n"
  23591. " assert(err == OK)\n"
  23592. " err = ctx.update(msg2)\n"
  23593. " assert(err == OK)\n"
  23594. " var hmac = ctx.finish()\n"
  23595. " print(hmac.hex_encode())\n"
  23596. "[/codeblock]\n"
  23597. "And in C# we can use the following.\n"
  23598. "[codeblock]\n"
  23599. "using Godot;\n"
  23600. "using System;\n"
  23601. "using System.Diagnostics;\n"
  23602. "\n"
  23603. "public class CryptoNode : Node\n"
  23604. "{\n"
  23605. " private HMACContext ctx = new HMACContext();\n"
  23606. " public override void _Ready()\n"
  23607. " {\n"
  23608. " PoolByteArray key = String(\"supersecret\").to_utf8();\n"
  23609. " Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
  23610. " GD.Assert(err == OK);\n"
  23611. " PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
  23612. " PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
  23613. " err = ctx.Update(msg1);\n"
  23614. " GD.Assert(err == OK);\n"
  23615. " err = ctx.Update(msg2);\n"
  23616. " GD.Assert(err == OK);\n"
  23617. " PoolByteArray hmac = ctx.Finish();\n"
  23618. " GD.Print(hmac.HexEncode());\n"
  23619. " }\n"
  23620. "}\n"
  23621. "[/codeblock]\n"
  23622. "[b]Note:[/b] Not available in HTML5 exports."
  23623. msgstr ""
  23624. #: doc/classes/HMACContext.xml
  23625. msgid ""
  23626. "Returns the resulting HMAC. If the HMAC failed, an empty [PoolByteArray] is "
  23627. "returned."
  23628. msgstr ""
  23629. #: doc/classes/HMACContext.xml
  23630. msgid ""
  23631. "Initializes the HMACContext. This method cannot be called again on the same "
  23632. "HMACContext until [method finish] has been called."
  23633. msgstr ""
  23634. #: doc/classes/HMACContext.xml
  23635. msgid ""
  23636. "Updates the message to be HMACed. This can be called multiple times before "
  23637. "[method finish] is called to append [code]data[/code] to the message, but "
  23638. "cannot be called until [method start] has been called."
  23639. msgstr ""
  23640. #: doc/classes/HScrollBar.xml
  23641. msgid "Horizontal scroll bar."
  23642. msgstr ""
  23643. #: doc/classes/HScrollBar.xml
  23644. msgid ""
  23645. "Horizontal version of [ScrollBar], which goes from left (min) to right (max)."
  23646. msgstr ""
  23647. #: doc/classes/HScrollBar.xml
  23648. msgid ""
  23649. "Icon used as a button to scroll the [ScrollBar] left. Supports custom step "
  23650. "using the [member ScrollBar.custom_step] property."
  23651. msgstr ""
  23652. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23653. msgid "Displayed when the mouse cursor hovers over the decrement button."
  23654. msgstr ""
  23655. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23656. msgid "Displayed when the decrement button is being pressed."
  23657. msgstr ""
  23658. #: doc/classes/HScrollBar.xml
  23659. msgid ""
  23660. "Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
  23661. "using the [member ScrollBar.custom_step] property."
  23662. msgstr ""
  23663. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23664. msgid "Displayed when the mouse cursor hovers over the increment button."
  23665. msgstr ""
  23666. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23667. msgid "Displayed when the increment button is being pressed."
  23668. msgstr ""
  23669. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23670. msgid ""
  23671. "Used as texture for the grabber, the draggable element representing current "
  23672. "scroll."
  23673. msgstr ""
  23674. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23675. msgid "Used when the mouse hovers over the grabber."
  23676. msgstr ""
  23677. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23678. msgid "Used when the grabber is being dragged."
  23679. msgstr ""
  23680. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23681. msgid "Used as background of this [ScrollBar]."
  23682. msgstr ""
  23683. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23684. msgid "Used as background when the [ScrollBar] has the GUI focus."
  23685. msgstr ""
  23686. #: doc/classes/HSeparator.xml
  23687. msgid "Horizontal separator."
  23688. msgstr ""
  23689. #: doc/classes/HSeparator.xml
  23690. msgid ""
  23691. "Horizontal separator. See [Separator]. Even though it looks horizontal, it "
  23692. "is used to separate objects vertically."
  23693. msgstr ""
  23694. #: doc/classes/HSeparator.xml
  23695. msgid ""
  23696. "The height of the area covered by the separator. Effectively works like a "
  23697. "minimum height."
  23698. msgstr ""
  23699. #: doc/classes/HSeparator.xml
  23700. msgid "The style for the separator line. Works best with [StyleBoxLine]."
  23701. msgstr ""
  23702. #: doc/classes/HSlider.xml
  23703. msgid "Horizontal slider."
  23704. msgstr ""
  23705. #: doc/classes/HSlider.xml
  23706. msgid ""
  23707. "Horizontal slider. See [Slider]. This one goes from left (min) to right "
  23708. "(max).\n"
  23709. "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
  23710. "signals are part of the [Range] class which this class inherits from."
  23711. msgstr ""
  23712. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23713. msgid "The texture for the grabber (the draggable element)."
  23714. msgstr ""
  23715. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23716. msgid "The texture for the grabber when it's disabled."
  23717. msgstr ""
  23718. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23719. msgid "The texture for the grabber when it's focused."
  23720. msgstr ""
  23721. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23722. msgid ""
  23723. "The texture for the ticks, visible when [member Slider.tick_count] is "
  23724. "greater than 0."
  23725. msgstr ""
  23726. #: doc/classes/HSlider.xml
  23727. msgid "The background of the area to the left of the grabber."
  23728. msgstr ""
  23729. #: doc/classes/HSlider.xml
  23730. msgid ""
  23731. "The background for the whole slider. Determines the height of the "
  23732. "[code]grabber_area[/code]."
  23733. msgstr ""
  23734. #: doc/classes/HSplitContainer.xml
  23735. msgid "Horizontal split container."
  23736. msgstr ""
  23737. #: doc/classes/HSplitContainer.xml
  23738. msgid ""
  23739. "Horizontal split container. See [SplitContainer]. This goes from left to "
  23740. "right."
  23741. msgstr ""
  23742. #: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
  23743. msgid ""
  23744. "Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically "
  23745. "when it isn't under the cursor. If 0 ([code]false[/code]), it's always "
  23746. "visible."
  23747. msgstr ""
  23748. #: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
  23749. msgid "The space between sides of the container."
  23750. msgstr ""
  23751. #: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
  23752. msgid "The icon used for the grabber drawn in the middle area."
  23753. msgstr ""
  23754. #: doc/classes/HTTPClient.xml
  23755. msgid "Low-level hyper-text transfer protocol client."
  23756. msgstr ""
  23757. #: doc/classes/HTTPClient.xml
  23758. msgid ""
  23759. "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used "
  23760. "to make HTTP requests to download web content, upload files and other data "
  23761. "or to communicate with various services, among other use cases.\n"
  23762. "See the [HTTPRequest] node for a higher-level alternative.\n"
  23763. "[b]Note:[/b] This client only needs to connect to a host once (see [method "
  23764. "connect_to_host]) to send multiple requests. Because of this, methods that "
  23765. "take URLs usually take just the part after the host instead of the full URL, "
  23766. "as the client is already connected to a host. See [method request] for a "
  23767. "full example and to get started.\n"
  23768. "A [HTTPClient] should be reused between multiple requests or to connect to "
  23769. "different hosts instead of creating one client per request. Supports SSL and "
  23770. "SSL server certificate verification. HTTP status codes in the 2xx range "
  23771. "indicate success, 3xx redirection (i.e. \"try again, but over here\"), 4xx "
  23772. "something was wrong with the request, and 5xx something went wrong on the "
  23773. "server's side.\n"
  23774. "For more information on HTTP, see https://developer.mozilla.org/en-US/docs/"
  23775. "Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools."
  23776. "ietf.org/html/rfc2616).\n"
  23777. "[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, "
  23778. "keep in mind the remote server may not allow requests from foreign origins "
  23779. "due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/"
  23780. "url]. If you host the server in question, you should modify its backend to "
  23781. "allow requests from foreign origins by adding the [code]Access-Control-Allow-"
  23782. "Origin: *[/code] HTTP header.\n"
  23783. "[b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and "
  23784. "TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an "
  23785. "error.\n"
  23786. "[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
  23787. "currently not supported. Revoked certificates are accepted as long as they "
  23788. "are otherwise valid. If this is a concern, you may want to use automatically "
  23789. "managed certificates with a short validity period."
  23790. msgstr ""
  23791. #: doc/classes/HTTPClient.xml
  23792. msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
  23793. msgstr ""
  23794. #: doc/classes/HTTPClient.xml
  23795. msgid ""
  23796. "Connects to a host. This needs to be done before any requests are sent.\n"
  23797. "The host should not have http:// prepended but will strip the protocol "
  23798. "identifier if provided.\n"
  23799. "If no [code]port[/code] is specified (or [code]-1[/code] is used), it is "
  23800. "automatically set to 80 for HTTP and 443 for HTTPS (if [code]use_ssl[/code] "
  23801. "is enabled).\n"
  23802. "[code]verify_host[/code] will check the SSL identity of the host if set to "
  23803. "[code]true[/code]."
  23804. msgstr ""
  23805. #: doc/classes/HTTPClient.xml
  23806. msgid ""
  23807. "Returns the response's body length.\n"
  23808. "[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
  23809. "value returned will be [code]-1[/code]. If using chunked transfer encoding, "
  23810. "the body length will also be [code]-1[/code]."
  23811. msgstr ""
  23812. #: doc/classes/HTTPClient.xml
  23813. msgid "Returns the response's HTTP status code."
  23814. msgstr ""
  23815. #: doc/classes/HTTPClient.xml
  23816. msgid "Returns the response headers."
  23817. msgstr ""
  23818. #: doc/classes/HTTPClient.xml
  23819. msgid ""
  23820. "Returns all response headers as a Dictionary of structure [code]{ \"key\": "
  23821. "\"value1; value2\" }[/code] where the case-sensitivity of the keys and "
  23822. "values is kept like the server delivers it. A value is a simple String, this "
  23823. "string can have more than one value where \"; \" is used as separator.\n"
  23824. "[b]Example:[/b]\n"
  23825. "[codeblock]\n"
  23826. "{\n"
  23827. " \"content-length\": 12,\n"
  23828. " \"Content-Type\": \"application/json; charset=UTF-8\",\n"
  23829. "}\n"
  23830. "[/codeblock]"
  23831. msgstr ""
  23832. #: doc/classes/HTTPClient.xml
  23833. msgid ""
  23834. "Returns a [enum Status] constant. Need to call [method poll] in order to get "
  23835. "status updates."
  23836. msgstr ""
  23837. #: doc/classes/HTTPClient.xml
  23838. msgid "If [code]true[/code], this [HTTPClient] has a response available."
  23839. msgstr ""
  23840. #: doc/classes/HTTPClient.xml
  23841. msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
  23842. msgstr ""
  23843. #: doc/classes/HTTPClient.xml
  23844. msgid ""
  23845. "This needs to be called in order to have any request processed. Check "
  23846. "results with [method get_status]."
  23847. msgstr ""
  23848. #: doc/classes/HTTPClient.xml
  23849. msgid ""
  23850. "Generates a GET/POST application/x-www-form-urlencoded style query string "
  23851. "from a provided dictionary, e.g.:\n"
  23852. "[codeblock]\n"
  23853. "var fields = {\"username\": \"user\", \"password\": \"pass\"}\n"
  23854. "var query_string = http_client.query_string_from_dict(fields)\n"
  23855. "# Returns \"username=user&password=pass\"\n"
  23856. "[/codeblock]\n"
  23857. "Furthermore, if a key has a [code]null[/code] value, only the key itself is "
  23858. "added, without equal sign and value. If the value is an array, for each "
  23859. "value in it a pair with the same key is added.\n"
  23860. "[codeblock]\n"
  23861. "var fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, "
  23862. "44]}\n"
  23863. "var query_string = http_client.query_string_from_dict(fields)\n"
  23864. "# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n"
  23865. "[/codeblock]"
  23866. msgstr ""
  23867. #: doc/classes/HTTPClient.xml
  23868. msgid "Reads one chunk from the response."
  23869. msgstr ""
  23870. #: doc/classes/HTTPClient.xml
  23871. msgid ""
  23872. "Sends a request to the connected host.\n"
  23873. "The URL parameter is usually just the part after the host, so for "
  23874. "[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
  23875. "When sending requests to an HTTP proxy server, it should be an absolute URL. "
  23876. "For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
  23877. "allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
  23878. "authority component ([code]host:port[/code]).\n"
  23879. "Headers are HTTP request headers. For available HTTP methods, see [enum "
  23880. "Method].\n"
  23881. "To create a POST request with query strings to push to the server, do:\n"
  23882. "[codeblock]\n"
  23883. "var fields = {\"username\" : \"user\", \"password\" : \"pass\"}\n"
  23884. "var query_string = http_client.query_string_from_dict(fields)\n"
  23885. "var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
  23886. "\"Content-Length: \" + str(query_string.length())]\n"
  23887. "var result = http_client.request(http_client.METHOD_POST, \"/index.php\", "
  23888. "headers, query_string)\n"
  23889. "[/codeblock]\n"
  23890. "[b]Note:[/b] The [code]request_data[/code] parameter is ignored if "
  23891. "[code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET "
  23892. "methods can't contain request data. As a workaround, you can pass request "
  23893. "data as a query string in the URL. See [method String.http_escape] for an "
  23894. "example."
  23895. msgstr ""
  23896. #: doc/classes/HTTPClient.xml
  23897. msgid ""
  23898. "Sends a raw request to the connected host.\n"
  23899. "The URL parameter is usually just the part after the host, so for "
  23900. "[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
  23901. "When sending requests to an HTTP proxy server, it should be an absolute URL. "
  23902. "For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
  23903. "allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
  23904. "authority component ([code]host:port[/code]).\n"
  23905. "Headers are HTTP request headers. For available HTTP methods, see [enum "
  23906. "Method].\n"
  23907. "Sends the body data raw, as a byte array and does not encode it in any way."
  23908. msgstr ""
  23909. #: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
  23910. msgid ""
  23911. "Sets the proxy server for HTTP requests.\n"
  23912. "The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
  23913. "is -1."
  23914. msgstr ""
  23915. #: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
  23916. msgid ""
  23917. "Sets the proxy server for HTTPS requests.\n"
  23918. "The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
  23919. "is -1."
  23920. msgstr ""
  23921. #: doc/classes/HTTPClient.xml
  23922. msgid ""
  23923. "If [code]true[/code], execution will block until all data is read from the "
  23924. "response."
  23925. msgstr ""
  23926. #: doc/classes/HTTPClient.xml
  23927. msgid "The connection to use for this client."
  23928. msgstr ""
  23929. #: doc/classes/HTTPClient.xml
  23930. msgid ""
  23931. "The size of the buffer used and maximum bytes to read per iteration. See "
  23932. "[method read_response_body_chunk]."
  23933. msgstr ""
  23934. #: doc/classes/HTTPClient.xml
  23935. msgid ""
  23936. "HTTP GET method. The GET method requests a representation of the specified "
  23937. "resource. Requests using GET should only retrieve data."
  23938. msgstr ""
  23939. #: doc/classes/HTTPClient.xml
  23940. msgid ""
  23941. "HTTP HEAD method. The HEAD method asks for a response identical to that of a "
  23942. "GET request, but without the response body. This is useful to request "
  23943. "metadata like HTTP headers or to check if a resource exists."
  23944. msgstr ""
  23945. #: doc/classes/HTTPClient.xml
  23946. msgid ""
  23947. "HTTP POST method. The POST method is used to submit an entity to the "
  23948. "specified resource, often causing a change in state or side effects on the "
  23949. "server. This is often used for forms and submitting data or uploading files."
  23950. msgstr ""
  23951. #: doc/classes/HTTPClient.xml
  23952. msgid ""
  23953. "HTTP PUT method. The PUT method asks to replace all current representations "
  23954. "of the target resource with the request payload. (You can think of POST as "
  23955. "\"create or update\" and PUT as \"update\", although many services tend to "
  23956. "not make a clear distinction or change their meaning)."
  23957. msgstr ""
  23958. #: doc/classes/HTTPClient.xml
  23959. msgid ""
  23960. "HTTP DELETE method. The DELETE method requests to delete the specified "
  23961. "resource."
  23962. msgstr ""
  23963. #: doc/classes/HTTPClient.xml
  23964. msgid ""
  23965. "HTTP OPTIONS method. The OPTIONS method asks for a description of the "
  23966. "communication options for the target resource. Rarely used."
  23967. msgstr ""
  23968. #: doc/classes/HTTPClient.xml
  23969. msgid ""
  23970. "HTTP TRACE method. The TRACE method performs a message loop-back test along "
  23971. "the path to the target resource. Returns the entire HTTP request received in "
  23972. "the response body. Rarely used."
  23973. msgstr ""
  23974. #: doc/classes/HTTPClient.xml
  23975. msgid ""
  23976. "HTTP CONNECT method. The CONNECT method establishes a tunnel to the server "
  23977. "identified by the target resource. Rarely used."
  23978. msgstr ""
  23979. #: doc/classes/HTTPClient.xml
  23980. msgid ""
  23981. "HTTP PATCH method. The PATCH method is used to apply partial modifications "
  23982. "to a resource."
  23983. msgstr ""
  23984. #: doc/classes/HTTPClient.xml
  23985. msgid "Represents the size of the [enum Method] enum."
  23986. msgstr ""
  23987. #: doc/classes/HTTPClient.xml
  23988. msgid "Status: Disconnected from the server."
  23989. msgstr ""
  23990. #: doc/classes/HTTPClient.xml
  23991. msgid "Status: Currently resolving the hostname for the given URL into an IP."
  23992. msgstr ""
  23993. #: doc/classes/HTTPClient.xml
  23994. msgid "Status: DNS failure: Can't resolve the hostname for the given URL."
  23995. msgstr ""
  23996. #: doc/classes/HTTPClient.xml
  23997. msgid "Status: Currently connecting to server."
  23998. msgstr ""
  23999. #: doc/classes/HTTPClient.xml
  24000. msgid "Status: Can't connect to the server."
  24001. msgstr ""
  24002. #: doc/classes/HTTPClient.xml
  24003. msgid "Status: Connection established."
  24004. msgstr ""
  24005. #: doc/classes/HTTPClient.xml
  24006. msgid "Status: Currently sending request."
  24007. msgstr ""
  24008. #: doc/classes/HTTPClient.xml
  24009. msgid "Status: HTTP body received."
  24010. msgstr ""
  24011. #: doc/classes/HTTPClient.xml
  24012. msgid "Status: Error in HTTP connection."
  24013. msgstr ""
  24014. #: doc/classes/HTTPClient.xml
  24015. msgid "Status: Error in SSL handshake."
  24016. msgstr ""
  24017. #: doc/classes/HTTPClient.xml
  24018. msgid ""
  24019. "HTTP status code [code]100 Continue[/code]. Interim response that indicates "
  24020. "everything so far is OK and that the client should continue with the request "
  24021. "(or ignore this status if already finished)."
  24022. msgstr ""
  24023. #: doc/classes/HTTPClient.xml
  24024. msgid ""
  24025. "HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an "
  24026. "[code]Upgrade[/code] request header by the client. Indicates the protocol "
  24027. "the server is switching to."
  24028. msgstr ""
  24029. #: doc/classes/HTTPClient.xml
  24030. msgid ""
  24031. "HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the "
  24032. "server has received and is processing the request, but no response is "
  24033. "available yet."
  24034. msgstr ""
  24035. #: doc/classes/HTTPClient.xml
  24036. msgid ""
  24037. "HTTP status code [code]200 OK[/code]. The request has succeeded. Default "
  24038. "response for successful requests. Meaning varies depending on the request. "
  24039. "GET: The resource has been fetched and is transmitted in the message body. "
  24040. "HEAD: The entity headers are in the message body. POST: The resource "
  24041. "describing the result of the action is transmitted in the message body. "
  24042. "TRACE: The message body contains the request message as received by the "
  24043. "server."
  24044. msgstr ""
  24045. #: doc/classes/HTTPClient.xml
  24046. msgid ""
  24047. "HTTP status code [code]201 Created[/code]. The request has succeeded and a "
  24048. "new resource has been created as a result of it. This is typically the "
  24049. "response sent after a PUT request."
  24050. msgstr ""
  24051. #: doc/classes/HTTPClient.xml
  24052. msgid ""
  24053. "HTTP status code [code]202 Accepted[/code]. The request has been received "
  24054. "but not yet acted upon. It is non-committal, meaning that there is no way in "
  24055. "HTTP to later send an asynchronous response indicating the outcome of "
  24056. "processing the request. It is intended for cases where another process or "
  24057. "server handles the request, or for batch processing."
  24058. msgstr ""
  24059. #: doc/classes/HTTPClient.xml
  24060. msgid ""
  24061. "HTTP status code [code]203 Non-Authoritative Information[/code]. This "
  24062. "response code means returned meta-information set is not exact set as "
  24063. "available from the origin server, but collected from a local or a third "
  24064. "party copy. Except this condition, 200 OK response should be preferred "
  24065. "instead of this response."
  24066. msgstr ""
  24067. #: doc/classes/HTTPClient.xml
  24068. msgid ""
  24069. "HTTP status code [code]204 No Content[/code]. There is no content to send "
  24070. "for this request, but the headers may be useful. The user-agent may update "
  24071. "its cached headers for this resource with the new ones."
  24072. msgstr ""
  24073. #: doc/classes/HTTPClient.xml
  24074. msgid ""
  24075. "HTTP status code [code]205 Reset Content[/code]. The server has fulfilled "
  24076. "the request and desires that the client resets the \"document view\" that "
  24077. "caused the request to be sent to its original state as received from the "
  24078. "origin server."
  24079. msgstr ""
  24080. #: doc/classes/HTTPClient.xml
  24081. msgid ""
  24082. "HTTP status code [code]206 Partial Content[/code]. This response code is "
  24083. "used because of a range header sent by the client to separate download into "
  24084. "multiple streams."
  24085. msgstr ""
  24086. #: doc/classes/HTTPClient.xml
  24087. msgid ""
  24088. "HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status "
  24089. "response conveys information about multiple resources in situations where "
  24090. "multiple status codes might be appropriate."
  24091. msgstr ""
  24092. #: doc/classes/HTTPClient.xml
  24093. msgid ""
  24094. "HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a "
  24095. "DAV: propstat response element to avoid enumerating the internal members of "
  24096. "multiple bindings to the same collection repeatedly."
  24097. msgstr ""
  24098. #: doc/classes/HTTPClient.xml
  24099. msgid ""
  24100. "HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled "
  24101. "a GET request for the resource, and the response is a representation of the "
  24102. "result of one or more instance-manipulations applied to the current instance."
  24103. msgstr ""
  24104. #: doc/classes/HTTPClient.xml
  24105. msgid ""
  24106. "HTTP status code [code]300 Multiple Choice[/code]. The request has more than "
  24107. "one possible responses and there is no standardized way to choose one of the "
  24108. "responses. User-agent or user should choose one of them."
  24109. msgstr ""
  24110. #: doc/classes/HTTPClient.xml
  24111. msgid ""
  24112. "HTTP status code [code]301 Moved Permanently[/code]. Redirection. This "
  24113. "response code means the URI of requested resource has been changed. The new "
  24114. "URI is usually included in the response."
  24115. msgstr ""
  24116. #: doc/classes/HTTPClient.xml
  24117. msgid ""
  24118. "HTTP status code [code]302 Found[/code]. Temporary redirection. This "
  24119. "response code means the URI of requested resource has been changed "
  24120. "temporarily. New changes in the URI might be made in the future. Therefore, "
  24121. "this same URI should be used by the client in future requests."
  24122. msgstr ""
  24123. #: doc/classes/HTTPClient.xml
  24124. msgid ""
  24125. "HTTP status code [code]303 See Other[/code]. The server is redirecting the "
  24126. "user agent to a different resource, as indicated by a URI in the Location "
  24127. "header field, which is intended to provide an indirect response to the "
  24128. "original request."
  24129. msgstr ""
  24130. #: doc/classes/HTTPClient.xml
  24131. msgid ""
  24132. "HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD "
  24133. "request has been received and would have resulted in a 200 OK response if it "
  24134. "were not for the fact that the condition evaluated to [code]false[/code]."
  24135. msgstr ""
  24136. #: doc/classes/HTTPClient.xml
  24137. msgid ""
  24138. "HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]"
  24139. msgstr ""
  24140. #: doc/classes/HTTPClient.xml
  24141. msgid ""
  24142. "HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/"
  24143. "i]"
  24144. msgstr ""
  24145. #: doc/classes/HTTPClient.xml
  24146. msgid ""
  24147. "HTTP status code [code]307 Temporary Redirect[/code]. The target resource "
  24148. "resides temporarily under a different URI and the user agent MUST NOT change "
  24149. "the request method if it performs an automatic redirection to that URI."
  24150. msgstr ""
  24151. #: doc/classes/HTTPClient.xml
  24152. msgid ""
  24153. "HTTP status code [code]308 Permanent Redirect[/code]. The target resource "
  24154. "has been assigned a new permanent URI and any future references to this "
  24155. "resource ought to use one of the enclosed URIs."
  24156. msgstr ""
  24157. #: doc/classes/HTTPClient.xml
  24158. msgid ""
  24159. "HTTP status code [code]400 Bad Request[/code]. The request was invalid. The "
  24160. "server cannot or will not process the request due to something that is "
  24161. "perceived to be a client error (e.g., malformed request syntax, invalid "
  24162. "request message framing, invalid request contents, or deceptive request "
  24163. "routing)."
  24164. msgstr ""
  24165. #: doc/classes/HTTPClient.xml
  24166. msgid ""
  24167. "HTTP status code [code]401 Unauthorized[/code]. Credentials required. The "
  24168. "request has not been applied because it lacks valid authentication "
  24169. "credentials for the target resource."
  24170. msgstr ""
  24171. #: doc/classes/HTTPClient.xml
  24172. msgid ""
  24173. "HTTP status code [code]402 Payment Required[/code]. This response code is "
  24174. "reserved for future use. Initial aim for creating this code was using it for "
  24175. "digital payment systems, however this is not currently used."
  24176. msgstr ""
  24177. #: doc/classes/HTTPClient.xml
  24178. msgid ""
  24179. "HTTP status code [code]403 Forbidden[/code]. The client does not have access "
  24180. "rights to the content, i.e. they are unauthorized, so server is rejecting to "
  24181. "give proper response. Unlike [code]401[/code], the client's identity is "
  24182. "known to the server."
  24183. msgstr ""
  24184. #: doc/classes/HTTPClient.xml
  24185. msgid ""
  24186. "HTTP status code [code]404 Not Found[/code]. The server can not find "
  24187. "requested resource. Either the URL is not recognized or the endpoint is "
  24188. "valid but the resource itself does not exist. May also be sent instead of "
  24189. "403 to hide existence of a resource if the client is not authorized."
  24190. msgstr ""
  24191. #: doc/classes/HTTPClient.xml
  24192. msgid ""
  24193. "HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP "
  24194. "method is known by the server but has been disabled and cannot be used. For "
  24195. "example, an API may forbid DELETE-ing a resource. The two mandatory methods, "
  24196. "GET and HEAD, must never be disabled and should not return this error code."
  24197. msgstr ""
  24198. #: doc/classes/HTTPClient.xml
  24199. msgid ""
  24200. "HTTP status code [code]406 Not Acceptable[/code]. The target resource does "
  24201. "not have a current representation that would be acceptable to the user "
  24202. "agent, according to the proactive negotiation header fields received in the "
  24203. "request. Used when negotiation content."
  24204. msgstr ""
  24205. #: doc/classes/HTTPClient.xml
  24206. msgid ""
  24207. "HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to "
  24208. "401 Unauthorized, but it indicates that the client needs to authenticate "
  24209. "itself in order to use a proxy."
  24210. msgstr ""
  24211. #: doc/classes/HTTPClient.xml
  24212. msgid ""
  24213. "HTTP status code [code]408 Request Timeout[/code]. The server did not "
  24214. "receive a complete request message within the time that it was prepared to "
  24215. "wait."
  24216. msgstr ""
  24217. #: doc/classes/HTTPClient.xml
  24218. msgid ""
  24219. "HTTP status code [code]409 Conflict[/code]. The request could not be "
  24220. "completed due to a conflict with the current state of the target resource. "
  24221. "This code is used in situations where the user might be able to resolve the "
  24222. "conflict and resubmit the request."
  24223. msgstr ""
  24224. #: doc/classes/HTTPClient.xml
  24225. msgid ""
  24226. "HTTP status code [code]410 Gone[/code]. The target resource is no longer "
  24227. "available at the origin server and this condition is likely permanent."
  24228. msgstr ""
  24229. #: doc/classes/HTTPClient.xml
  24230. msgid ""
  24231. "HTTP status code [code]411 Length Required[/code]. The server refuses to "
  24232. "accept the request without a defined Content-Length header."
  24233. msgstr ""
  24234. #: doc/classes/HTTPClient.xml
  24235. msgid ""
  24236. "HTTP status code [code]412 Precondition Failed[/code]. One or more "
  24237. "conditions given in the request header fields evaluated to [code]false[/"
  24238. "code] when tested on the server."
  24239. msgstr ""
  24240. #: doc/classes/HTTPClient.xml
  24241. msgid ""
  24242. "HTTP status code [code]413 Entity Too Large[/code]. The server is refusing "
  24243. "to process a request because the request payload is larger than the server "
  24244. "is willing or able to process."
  24245. msgstr ""
  24246. #: doc/classes/HTTPClient.xml
  24247. msgid ""
  24248. "HTTP status code [code]414 Request-URI Too Long[/code]. The server is "
  24249. "refusing to service the request because the request-target is longer than "
  24250. "the server is willing to interpret."
  24251. msgstr ""
  24252. #: doc/classes/HTTPClient.xml
  24253. msgid ""
  24254. "HTTP status code [code]415 Unsupported Media Type[/code]. The origin server "
  24255. "is refusing to service the request because the payload is in a format not "
  24256. "supported by this method on the target resource."
  24257. msgstr ""
  24258. #: doc/classes/HTTPClient.xml
  24259. msgid ""
  24260. "HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of "
  24261. "the ranges in the request's Range header field overlap the current extent of "
  24262. "the selected resource or the set of ranges requested has been rejected due "
  24263. "to invalid ranges or an excessive request of small or overlapping ranges."
  24264. msgstr ""
  24265. #: doc/classes/HTTPClient.xml
  24266. msgid ""
  24267. "HTTP status code [code]417 Expectation Failed[/code]. The expectation given "
  24268. "in the request's Expect header field could not be met by at least one of the "
  24269. "inbound servers."
  24270. msgstr ""
  24271. #: doc/classes/HTTPClient.xml
  24272. msgid ""
  24273. "HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee "
  24274. "with a teapot should result in the error code \"418 I'm a teapot\". The "
  24275. "resulting entity body MAY be short and stout."
  24276. msgstr ""
  24277. #: doc/classes/HTTPClient.xml
  24278. msgid ""
  24279. "HTTP status code [code]421 Misdirected Request[/code]. The request was "
  24280. "directed at a server that is not able to produce a response. This can be "
  24281. "sent by a server that is not configured to produce responses for the "
  24282. "combination of scheme and authority that are included in the request URI."
  24283. msgstr ""
  24284. #: doc/classes/HTTPClient.xml
  24285. msgid ""
  24286. "HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server "
  24287. "understands the content type of the request entity (hence a 415 Unsupported "
  24288. "Media Type status code is inappropriate), and the syntax of the request "
  24289. "entity is correct (thus a 400 Bad Request status code is inappropriate) but "
  24290. "was unable to process the contained instructions."
  24291. msgstr ""
  24292. #: doc/classes/HTTPClient.xml
  24293. msgid ""
  24294. "HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination "
  24295. "resource of a method is locked."
  24296. msgstr ""
  24297. #: doc/classes/HTTPClient.xml
  24298. msgid ""
  24299. "HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method "
  24300. "could not be performed on the resource because the requested action depended "
  24301. "on another action and that action failed."
  24302. msgstr ""
  24303. #: doc/classes/HTTPClient.xml
  24304. msgid ""
  24305. "HTTP status code [code]426 Upgrade Required[/code]. The server refuses to "
  24306. "perform the request using the current protocol but might be willing to do so "
  24307. "after the client upgrades to a different protocol."
  24308. msgstr ""
  24309. #: doc/classes/HTTPClient.xml
  24310. msgid ""
  24311. "HTTP status code [code]428 Precondition Required[/code]. The origin server "
  24312. "requires the request to be conditional."
  24313. msgstr ""
  24314. #: doc/classes/HTTPClient.xml
  24315. msgid ""
  24316. "HTTP status code [code]429 Too Many Requests[/code]. The user has sent too "
  24317. "many requests in a given amount of time (see \"rate limiting\"). Back off "
  24318. "and increase time between requests or try again later."
  24319. msgstr ""
  24320. #: doc/classes/HTTPClient.xml
  24321. msgid ""
  24322. "HTTP status code [code]431 Request Header Fields Too Large[/code]. The "
  24323. "server is unwilling to process the request because its header fields are too "
  24324. "large. The request MAY be resubmitted after reducing the size of the request "
  24325. "header fields."
  24326. msgstr ""
  24327. #: doc/classes/HTTPClient.xml
  24328. msgid ""
  24329. "HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. "
  24330. "The server is denying access to the resource as a consequence of a legal "
  24331. "demand."
  24332. msgstr ""
  24333. #: doc/classes/HTTPClient.xml
  24334. msgid ""
  24335. "HTTP status code [code]500 Internal Server Error[/code]. The server "
  24336. "encountered an unexpected condition that prevented it from fulfilling the "
  24337. "request."
  24338. msgstr ""
  24339. #: doc/classes/HTTPClient.xml
  24340. msgid ""
  24341. "HTTP status code [code]501 Not Implemented[/code]. The server does not "
  24342. "support the functionality required to fulfill the request."
  24343. msgstr ""
  24344. #: doc/classes/HTTPClient.xml
  24345. msgid ""
  24346. "HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a "
  24347. "gateway or proxy, received an invalid response from an inbound server it "
  24348. "accessed while attempting to fulfill the request. Usually returned by load "
  24349. "balancers or proxies."
  24350. msgstr ""
  24351. #: doc/classes/HTTPClient.xml
  24352. msgid ""
  24353. "HTTP status code [code]503 Service Unavailable[/code]. The server is "
  24354. "currently unable to handle the request due to a temporary overload or "
  24355. "scheduled maintenance, which will likely be alleviated after some delay. Try "
  24356. "again later."
  24357. msgstr ""
  24358. #: doc/classes/HTTPClient.xml
  24359. msgid ""
  24360. "HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting "
  24361. "as a gateway or proxy, did not receive a timely response from an upstream "
  24362. "server it needed to access in order to complete the request. Usually "
  24363. "returned by load balancers or proxies."
  24364. msgstr ""
  24365. #: doc/classes/HTTPClient.xml
  24366. msgid ""
  24367. "HTTP status code [code]505 HTTP Version Not Supported[/code]. The server "
  24368. "does not support, or refuses to support, the major version of HTTP that was "
  24369. "used in the request message."
  24370. msgstr ""
  24371. #: doc/classes/HTTPClient.xml
  24372. msgid ""
  24373. "HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an "
  24374. "internal configuration error: the chosen variant resource is configured to "
  24375. "engage in transparent content negotiation itself, and is therefore not a "
  24376. "proper end point in the negotiation process."
  24377. msgstr ""
  24378. #: doc/classes/HTTPClient.xml
  24379. msgid ""
  24380. "HTTP status code [code]507 Insufficient Storage[/code]. The method could not "
  24381. "be performed on the resource because the server is unable to store the "
  24382. "representation needed to successfully complete the request."
  24383. msgstr ""
  24384. #: doc/classes/HTTPClient.xml
  24385. msgid ""
  24386. "HTTP status code [code]508 Loop Detected[/code]. The server terminated an "
  24387. "operation because it encountered an infinite loop while processing a request "
  24388. "with \"Depth: infinity\". This status indicates that the entire operation "
  24389. "failed."
  24390. msgstr ""
  24391. #: doc/classes/HTTPClient.xml
  24392. msgid ""
  24393. "HTTP status code [code]510 Not Extended[/code]. The policy for accessing the "
  24394. "resource has not been met in the request. The server should send back all "
  24395. "the information necessary for the client to issue an extended request."
  24396. msgstr ""
  24397. #: doc/classes/HTTPClient.xml
  24398. msgid ""
  24399. "HTTP status code [code]511 Network Authentication Required[/code]. The "
  24400. "client needs to authenticate to gain network access."
  24401. msgstr ""
  24402. #: doc/classes/HTTPRequest.xml
  24403. msgid "A node with the ability to send HTTP(S) requests."
  24404. msgstr ""
  24405. #: doc/classes/HTTPRequest.xml
  24406. msgid ""
  24407. "A node with the ability to send HTTP requests. Uses [HTTPClient] "
  24408. "internally.\n"
  24409. "Can be used to make HTTP requests, i.e. download or upload files or web "
  24410. "content via HTTP.\n"
  24411. "[b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, "
  24412. "especially regarding SSL security.\n"
  24413. "[b]Example of contacting a REST API and printing one of its returned fields:"
  24414. "[/b]\n"
  24415. "[codeblock]\n"
  24416. "func _ready():\n"
  24417. " # Create an HTTP request node and connect its completion signal.\n"
  24418. " var http_request = HTTPRequest.new()\n"
  24419. " add_child(http_request)\n"
  24420. " http_request.connect(\"request_completed\", self, "
  24421. "\"_http_request_completed\")\n"
  24422. "\n"
  24423. " # Perform a GET request. The URL below returns JSON as of writing.\n"
  24424. " var error = http_request.request(\"https://httpbin.org/get\")\n"
  24425. " if error != OK:\n"
  24426. " push_error(\"An error occurred in the HTTP request.\")\n"
  24427. "\n"
  24428. " # Perform a POST request. The URL below returns JSON as of writing.\n"
  24429. " # Note: Don't make simultaneous requests using a single HTTPRequest "
  24430. "node.\n"
  24431. " # The snippet below is provided for reference only.\n"
  24432. " var body = to_json({\"name\": \"Godette\"})\n"
  24433. " error = http_request.request(\"https://httpbin.org/post\", [], true, "
  24434. "HTTPClient.METHOD_POST, body)\n"
  24435. " if error != OK:\n"
  24436. " push_error(\"An error occurred in the HTTP request.\")\n"
  24437. "\n"
  24438. "\n"
  24439. "# Called when the HTTP request is completed.\n"
  24440. "func _http_request_completed(result, response_code, headers, body):\n"
  24441. " var response = parse_json(body.get_string_from_utf8())\n"
  24442. "\n"
  24443. " # Will print the user agent string used by the HTTPRequest node (as "
  24444. "recognized by httpbin.org).\n"
  24445. " print(response.headers[\"User-Agent\"])\n"
  24446. "[/codeblock]\n"
  24447. "[b]Example of loading and displaying an image using HTTPRequest:[/b]\n"
  24448. "[codeblock]\n"
  24449. "func _ready():\n"
  24450. " # Create an HTTP request node and connect its completion signal.\n"
  24451. " var http_request = HTTPRequest.new()\n"
  24452. " add_child(http_request)\n"
  24453. " http_request.connect(\"request_completed\", self, "
  24454. "\"_http_request_completed\")\n"
  24455. "\n"
  24456. " # Perform the HTTP request. The URL below returns a PNG image as of "
  24457. "writing.\n"
  24458. " var error = http_request.request(\"https://via.placeholder.com/512\")\n"
  24459. " if error != OK:\n"
  24460. " push_error(\"An error occurred in the HTTP request.\")\n"
  24461. "\n"
  24462. "\n"
  24463. "# Called when the HTTP request is completed.\n"
  24464. "func _http_request_completed(result, response_code, headers, body):\n"
  24465. " var image = Image.new()\n"
  24466. " var error = image.load_png_from_buffer(body)\n"
  24467. " if error != OK:\n"
  24468. " push_error(\"Couldn't load the image.\")\n"
  24469. "\n"
  24470. " var texture = ImageTexture.new()\n"
  24471. " texture.create_from_image(image)\n"
  24472. "\n"
  24473. " # Display the image in a TextureRect node.\n"
  24474. " var texture_rect = TextureRect.new()\n"
  24475. " add_child(texture_rect)\n"
  24476. " texture_rect.texture = texture\n"
  24477. "[/codeblock]"
  24478. msgstr ""
  24479. #: doc/classes/HTTPRequest.xml
  24480. msgid "Cancels the current request."
  24481. msgstr ""
  24482. #: doc/classes/HTTPRequest.xml
  24483. msgid ""
  24484. "Returns the response body length.\n"
  24485. "[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
  24486. "value returned will be [code]-1[/code]. If using chunked transfer encoding, "
  24487. "the body length will also be [code]-1[/code]."
  24488. msgstr ""
  24489. #: doc/classes/HTTPRequest.xml
  24490. msgid "Returns the amount of bytes this HTTPRequest downloaded."
  24491. msgstr ""
  24492. #: doc/classes/HTTPRequest.xml
  24493. msgid ""
  24494. "Returns the current status of the underlying [HTTPClient]. See [enum "
  24495. "HTTPClient.Status]."
  24496. msgstr ""
  24497. #: doc/classes/HTTPRequest.xml
  24498. msgid ""
  24499. "Creates request on the underlying [HTTPClient]. If there is no configuration "
  24500. "errors, it tries to connect using [method HTTPClient.connect_to_host] and "
  24501. "passes parameters onto [method HTTPClient.request].\n"
  24502. "Returns [constant OK] if request is successfully created. (Does not imply "
  24503. "that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
  24504. "tree, [constant ERR_BUSY] if still processing previous request, [constant "
  24505. "ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
  24506. "[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
  24507. "connect to host.\n"
  24508. "[b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], "
  24509. "the payload sent via [code]request_data[/code] might be ignored by the "
  24510. "server or even cause the server to reject the request (check [url=https://"
  24511. "datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/"
  24512. "url] for more details). As a workaround, you can send data as a query string "
  24513. "in the URL. See [method String.http_escape] for an example."
  24514. msgstr ""
  24515. #: doc/classes/HTTPRequest.xml
  24516. msgid ""
  24517. "Creates request on the underlying [HTTPClient] using a raw array of bytes "
  24518. "for the request body. If there is no configuration errors, it tries to "
  24519. "connect using [method HTTPClient.connect_to_host] and passes parameters onto "
  24520. "[method HTTPClient.request].\n"
  24521. "Returns [constant OK] if request is successfully created. (Does not imply "
  24522. "that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
  24523. "tree, [constant ERR_BUSY] if still processing previous request, [constant "
  24524. "ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
  24525. "[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
  24526. "connect to host."
  24527. msgstr ""
  24528. #: doc/classes/HTTPRequest.xml
  24529. msgid ""
  24530. "Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
  24531. "When only small files are expected, this can be used to prevent disallow "
  24532. "receiving files that are too large, preventing potential denial of service "
  24533. "attacks."
  24534. msgstr ""
  24535. #: doc/classes/HTTPRequest.xml
  24536. msgid ""
  24537. "The size of the buffer used and maximum bytes to read per iteration. See "
  24538. "[member HTTPClient.read_chunk_size].\n"
  24539. "Set this to a lower value (e.g. 4096 for 4 KiB) when downloading small files "
  24540. "to decrease memory usage at the cost of download speeds."
  24541. msgstr ""
  24542. #: doc/classes/HTTPRequest.xml
  24543. msgid ""
  24544. "The file to download into. If set to a non-empty string, the request output "
  24545. "will be written to the file located at the path. If a file already exists at "
  24546. "the specified location, it will be overwritten as soon as body data begins "
  24547. "to be received.\n"
  24548. "[b]Note:[/b] Folders are not automatically created when the file is created. "
  24549. "If [member download_file] points to a subfolder, it's recommended to create "
  24550. "the necessary folders beforehand using [method Directory.make_dir_recursive] "
  24551. "to ensure the file can be written."
  24552. msgstr ""
  24553. #: doc/classes/HTTPRequest.xml
  24554. msgid ""
  24555. "Maximum number of allowed redirects. This is used to prevent endless "
  24556. "redirect loops."
  24557. msgstr ""
  24558. #: doc/classes/HTTPRequest.xml
  24559. msgid ""
  24560. "If set to a value greater than [code]0.0[/code] before the request starts, "
  24561. "the HTTP request will time out after [code]timeout[/code] seconds have "
  24562. "passed and the request is not [i]completed[/i] yet. For small HTTP requests "
  24563. "such as REST API usage, set [member timeout] to a value between [code]10.0[/"
  24564. "code] and [code]30.0[/code] to prevent the application from getting stuck if "
  24565. "the request fails to get a response in a timely manner. For file downloads, "
  24566. "leave this to [code]0.0[/code] to prevent the download from failing if it "
  24567. "takes too much time."
  24568. msgstr ""
  24569. #: doc/classes/HTTPRequest.xml
  24570. msgid "If [code]true[/code], multithreading is used to improve performance."
  24571. msgstr ""
  24572. #: doc/classes/HTTPRequest.xml
  24573. msgid "Emitted when a request is completed."
  24574. msgstr ""
  24575. #: doc/classes/HTTPRequest.xml
  24576. msgid "Request successful."
  24577. msgstr ""
  24578. #: doc/classes/HTTPRequest.xml
  24579. msgid "Request failed while connecting."
  24580. msgstr ""
  24581. #: doc/classes/HTTPRequest.xml
  24582. msgid "Request failed while resolving."
  24583. msgstr ""
  24584. #: doc/classes/HTTPRequest.xml
  24585. msgid "Request failed due to connection (read/write) error."
  24586. msgstr ""
  24587. #: doc/classes/HTTPRequest.xml
  24588. msgid "Request failed on SSL handshake."
  24589. msgstr ""
  24590. #: doc/classes/HTTPRequest.xml
  24591. msgid "Request does not have a response (yet)."
  24592. msgstr ""
  24593. #: doc/classes/HTTPRequest.xml
  24594. msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
  24595. msgstr ""
  24596. #: doc/classes/HTTPRequest.xml
  24597. msgid "Request failed (currently unused)."
  24598. msgstr ""
  24599. #: doc/classes/HTTPRequest.xml
  24600. msgid "HTTPRequest couldn't open the download file."
  24601. msgstr ""
  24602. #: doc/classes/HTTPRequest.xml
  24603. msgid "HTTPRequest couldn't write to the download file."
  24604. msgstr ""
  24605. #: doc/classes/HTTPRequest.xml
  24606. msgid "Request reached its maximum redirect limit, see [member max_redirects]."
  24607. msgstr ""
  24608. #: doc/classes/Image.xml
  24609. msgid "Image datatype."
  24610. msgstr ""
  24611. #: doc/classes/Image.xml
  24612. msgid ""
  24613. "Native image datatype. Contains image data which can be converted to an "
  24614. "[ImageTexture] and provides commonly used [i]image processing[/i] methods. "
  24615. "The maximum width and height for an [Image] are [constant MAX_WIDTH] and "
  24616. "[constant MAX_HEIGHT].\n"
  24617. "An [Image] cannot be assigned to a [code]texture[/code] property of an "
  24618. "object directly (such as [Sprite]), and has to be converted manually to an "
  24619. "[ImageTexture] first.\n"
  24620. "[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
  24621. "hardware limitations. Larger images may fail to import."
  24622. msgstr ""
  24623. #: doc/classes/Image.xml doc/classes/ImageTexture.xml
  24624. msgid "Importing images"
  24625. msgstr ""
  24626. #: doc/classes/Image.xml
  24627. msgid ""
  24628. "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
  24629. "at coordinates [code]dest[/code], clipped accordingly to both image bounds. "
  24630. "This image and [code]src[/code] image [b]must[/b] have the same format. "
  24631. "[code]src_rect[/code] with not positive size is treated as empty."
  24632. msgstr ""
  24633. #: doc/classes/Image.xml
  24634. msgid ""
  24635. "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
  24636. "using [code]mask[/code] image at coordinates [code]dst[/code], clipped "
  24637. "accordingly to both image bounds. Alpha channels are required for both "
  24638. "[code]src[/code] and [code]mask[/code]. [code]dst[/code] pixels and "
  24639. "[code]src[/code] pixels will blend if the corresponding mask pixel's alpha "
  24640. "value is not 0. This image and [code]src[/code] image [b]must[/b] have the "
  24641. "same format. [code]src[/code] image and [code]mask[/code] image [b]must[/b] "
  24642. "have the same size (width and height) but they can have different formats. "
  24643. "[code]src_rect[/code] with not positive size is treated as empty."
  24644. msgstr ""
  24645. #: doc/classes/Image.xml
  24646. msgid ""
  24647. "Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
  24648. "coordinates [code]dst[/code], clipped accordingly to both image bounds. This "
  24649. "image and [code]src[/code] image [b]must[/b] have the same format. "
  24650. "[code]src_rect[/code] with not positive size is treated as empty."
  24651. msgstr ""
  24652. #: doc/classes/Image.xml
  24653. msgid ""
  24654. "Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
  24655. "at the coordinates given by [code]dst[/code], clipped accordingly to both "
  24656. "image bounds. [code]src[/code] pixel is copied onto [code]dst[/code] if the "
  24657. "corresponding [code]mask[/code] pixel's alpha value is not 0. This image and "
  24658. "[code]src[/code] image [b]must[/b] have the same format. [code]src[/code] "
  24659. "image and [code]mask[/code] image [b]must[/b] have the same size (width and "
  24660. "height) but they can have different formats. [code]src_rect[/code] with not "
  24661. "positive size is treated as empty."
  24662. msgstr ""
  24663. #: doc/classes/Image.xml
  24664. msgid ""
  24665. "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
  24666. "pixel, while a normalmap provides a normal direction per pixel."
  24667. msgstr ""
  24668. #: doc/classes/Image.xml
  24669. msgid "Removes the image's mipmaps."
  24670. msgstr ""
  24671. #: doc/classes/Image.xml
  24672. msgid ""
  24673. "Compresses the image to use less memory. Can not directly access pixel data "
  24674. "while the image is compressed. Returns error if the chosen compression mode "
  24675. "is not available. See [enum CompressMode] and [enum CompressSource] "
  24676. "constants."
  24677. msgstr ""
  24678. #: doc/classes/Image.xml
  24679. msgid "Converts the image's format. See [enum Format] constants."
  24680. msgstr ""
  24681. #: doc/classes/Image.xml
  24682. msgid "Copies [code]src[/code] image to this image."
  24683. msgstr ""
  24684. #: doc/classes/Image.xml
  24685. msgid ""
  24686. "Creates an empty image of given size and format. See [enum Format] "
  24687. "constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
  24688. "mipmaps for this image. See the [method generate_mipmaps]."
  24689. msgstr ""
  24690. #: doc/classes/Image.xml
  24691. msgid ""
  24692. "Creates a new image of given size and format. See [enum Format] constants. "
  24693. "Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
  24694. "[code]true[/code] then loads mipmaps for this image from [code]data[/code]. "
  24695. "See [method generate_mipmaps]."
  24696. msgstr ""
  24697. #: doc/classes/Image.xml
  24698. msgid ""
  24699. "Crops the image to the given [code]width[/code] and [code]height[/code]. If "
  24700. "the specified size is larger than the current size, the extra area is filled "
  24701. "with black pixels."
  24702. msgstr ""
  24703. #: doc/classes/Image.xml
  24704. msgid ""
  24705. "Decompresses the image if it is compressed. Returns an error if decompress "
  24706. "function is not available."
  24707. msgstr ""
  24708. #: doc/classes/Image.xml
  24709. msgid ""
  24710. "Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
  24711. "Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
  24712. "bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
  24713. msgstr ""
  24714. #: doc/classes/Image.xml
  24715. msgid ""
  24716. "Stretches the image and enlarges it by a factor of 2. No interpolation is "
  24717. "done."
  24718. msgstr ""
  24719. #: doc/classes/Image.xml
  24720. #, fuzzy
  24721. msgid "Fills the image with [code]color[/code]."
  24722. msgstr "Biến [code]null[/code] (rỗng)."
  24723. #: doc/classes/Image.xml
  24724. msgid "Fills [code]rect[/code] with [code]color[/code]."
  24725. msgstr ""
  24726. #: doc/classes/Image.xml
  24727. msgid "Blends low-alpha pixels with nearby pixels."
  24728. msgstr ""
  24729. #: doc/classes/Image.xml
  24730. msgid "Flips the image horizontally."
  24731. msgstr ""
  24732. #: doc/classes/Image.xml
  24733. msgid "Flips the image vertically."
  24734. msgstr ""
  24735. #: doc/classes/Image.xml
  24736. msgid ""
  24737. "Generates mipmaps for the image. Mipmaps are precalculated lower-resolution "
  24738. "copies of the image that are automatically used if the image needs to be "
  24739. "scaled down when rendered. They help improve image quality and performance "
  24740. "when rendering. This method returns an error if the image is compressed, in "
  24741. "a custom format, or if the image's width/height is [code]0[/code].\n"
  24742. "[b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is "
  24743. "[i]always[/i] done on the main thread. This means generating mipmaps will "
  24744. "result in noticeable stuttering during gameplay, even if [method "
  24745. "generate_mipmaps] is called from a [Thread]."
  24746. msgstr ""
  24747. #: doc/classes/Image.xml
  24748. #, fuzzy
  24749. msgid "Returns a copy of the image's raw data."
  24750. msgstr "Trả về côsin của tham số."
  24751. #: doc/classes/Image.xml
  24752. msgid "Returns the image's format. See [enum Format] constants."
  24753. msgstr ""
  24754. #: doc/classes/Image.xml
  24755. msgid "Returns the image's height."
  24756. msgstr ""
  24757. #: doc/classes/Image.xml
  24758. msgid ""
  24759. "Returns the offset where the image's mipmap with index [code]mipmap[/code] "
  24760. "is stored in the [code]data[/code] dictionary."
  24761. msgstr ""
  24762. #: doc/classes/Image.xml
  24763. msgid ""
  24764. "Returns the color of the pixel at [code](x, y)[/code] if the image is "
  24765. "locked. If the image is unlocked, it always returns a [Color] with the value "
  24766. "[code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but "
  24767. "two integer arguments instead of a Vector2 argument."
  24768. msgstr ""
  24769. #: doc/classes/Image.xml
  24770. msgid ""
  24771. "Returns the color of the pixel at [code]src[/code] if the image is locked. "
  24772. "If the image is unlocked, it always returns a [Color] with the value [code]"
  24773. "(0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a "
  24774. "Vector2 argument instead of two integer arguments."
  24775. msgstr ""
  24776. #: doc/classes/Image.xml
  24777. msgid ""
  24778. "Returns a new image that is a copy of the image's area specified with "
  24779. "[code]rect[/code]."
  24780. msgstr ""
  24781. #: doc/classes/Image.xml
  24782. msgid "Returns the image's size (width and height)."
  24783. msgstr ""
  24784. #: doc/classes/Image.xml
  24785. msgid ""
  24786. "Returns a [Rect2] enclosing the visible portion of the image, considering "
  24787. "each pixel with a non-zero alpha channel as visible."
  24788. msgstr ""
  24789. #: doc/classes/Image.xml
  24790. msgid "Returns the image's width."
  24791. msgstr ""
  24792. #: doc/classes/Image.xml
  24793. msgid "Returns [code]true[/code] if the image has generated mipmaps."
  24794. msgstr ""
  24795. #: doc/classes/Image.xml
  24796. msgid "Returns [code]true[/code] if the image is compressed."
  24797. msgstr ""
  24798. #: doc/classes/Image.xml
  24799. msgid "Returns [code]true[/code] if the image has no data."
  24800. msgstr ""
  24801. #: doc/classes/Image.xml
  24802. msgid ""
  24803. "Returns [code]true[/code] if all the image's pixels have an alpha value of "
  24804. "0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
  24805. msgstr ""
  24806. #: doc/classes/Image.xml
  24807. msgid ""
  24808. "Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/"
  24809. "assets_pipeline/importing_images.html#supported-image-formats]Supported "
  24810. "image formats[/url] for a list of supported image formats and limitations.\n"
  24811. "[b]Warning:[/b] This method should only be used in the editor or in cases "
  24812. "when you need to load external images at run-time, such as images located at "
  24813. "the [code]user://[/code] directory, and may not work in exported projects.\n"
  24814. "See also [ImageTexture] description for usage examples."
  24815. msgstr ""
  24816. #: doc/classes/Image.xml
  24817. msgid ""
  24818. "Loads an image from the binary contents of a BMP file.\n"
  24819. "[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. "
  24820. "Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported."
  24821. msgstr ""
  24822. #: doc/classes/Image.xml
  24823. msgid "Loads an image from the binary contents of a JPEG file."
  24824. msgstr ""
  24825. #: doc/classes/Image.xml
  24826. msgid "Loads an image from the binary contents of a PNG file."
  24827. msgstr ""
  24828. #: doc/classes/Image.xml
  24829. msgid "Loads an image from the binary contents of a TGA file."
  24830. msgstr ""
  24831. #: doc/classes/Image.xml
  24832. msgid "Loads an image from the binary contents of a WebP file."
  24833. msgstr ""
  24834. #: doc/classes/Image.xml
  24835. msgid ""
  24836. "Locks the data for reading and writing access. Sends an error to the console "
  24837. "if the image is not locked when reading or writing a pixel."
  24838. msgstr ""
  24839. #: doc/classes/Image.xml
  24840. msgid ""
  24841. "Converts the image's data to represent coordinates on a 3D plane. This is "
  24842. "used when the image represents a normalmap. A normalmap can add lots of "
  24843. "detail to a 3D surface without increasing the polygon count."
  24844. msgstr ""
  24845. #: doc/classes/Image.xml
  24846. msgid ""
  24847. "Multiplies color values with alpha values. Resulting color values for a "
  24848. "pixel are [code](color * alpha)/256[/code]."
  24849. msgstr ""
  24850. #: doc/classes/Image.xml
  24851. msgid ""
  24852. "Resizes the image to the given [code]width[/code] and [code]height[/code]. "
  24853. "New pixels are calculated using the [code]interpolation[/code] mode defined "
  24854. "via [enum Interpolation] constants."
  24855. msgstr ""
  24856. #: doc/classes/Image.xml
  24857. msgid ""
  24858. "Resizes the image to the nearest power of 2 for the width and height. If "
  24859. "[code]square[/code] is [code]true[/code] then set width and height to be the "
  24860. "same. New pixels are calculated using the [code]interpolation[/code] mode "
  24861. "defined via [enum Interpolation] constants."
  24862. msgstr ""
  24863. #: doc/classes/Image.xml
  24864. msgid ""
  24865. "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
  24866. msgstr ""
  24867. #: doc/classes/Image.xml
  24868. msgid ""
  24869. "Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
  24870. "code] is [code]true[/code] and the image has only one channel, it will be "
  24871. "saved explicitly as monochrome rather than one red channel. This function "
  24872. "will return [constant ERR_UNAVAILABLE] if Godot was compiled without the "
  24873. "TinyEXR module.\n"
  24874. "[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which "
  24875. "means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is "
  24876. "called from an exported project."
  24877. msgstr ""
  24878. #: doc/classes/Image.xml
  24879. msgid "Saves the image as a PNG file to [code]path[/code]."
  24880. msgstr ""
  24881. #: doc/classes/Image.xml
  24882. msgid ""
  24883. "Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. "
  24884. "Example:\n"
  24885. "[codeblock]\n"
  24886. "var img = Image.new()\n"
  24887. "img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
  24888. "img.lock()\n"
  24889. "img.set_pixel(x, y, color) # Works\n"
  24890. "img.unlock()\n"
  24891. "img.set_pixel(x, y, color) # Does not have an effect\n"
  24892. "[/codeblock]"
  24893. msgstr ""
  24894. #: doc/classes/Image.xml
  24895. msgid ""
  24896. "Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is "
  24897. "locked. Note that the [code]dst[/code] values must be integers. Example:\n"
  24898. "[codeblock]\n"
  24899. "var img = Image.new()\n"
  24900. "img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
  24901. "img.lock()\n"
  24902. "img.set_pixelv(Vector2(x, y), color) # Works\n"
  24903. "img.unlock()\n"
  24904. "img.set_pixelv(Vector2(x, y), color) # Does not have an effect\n"
  24905. "[/codeblock]"
  24906. msgstr ""
  24907. #: doc/classes/Image.xml
  24908. msgid "Shrinks the image by a factor of 2."
  24909. msgstr ""
  24910. #: doc/classes/Image.xml
  24911. msgid "Converts the raw data from the sRGB colorspace to a linear scale."
  24912. msgstr ""
  24913. #: doc/classes/Image.xml
  24914. msgid "Unlocks the data and prevents changes."
  24915. msgstr ""
  24916. #: doc/classes/Image.xml
  24917. msgid ""
  24918. "Holds all the image's color data in a given format. See [enum Format] "
  24919. "constants."
  24920. msgstr ""
  24921. #: doc/classes/Image.xml
  24922. msgid "The maximal width allowed for [Image] resources."
  24923. msgstr ""
  24924. #: doc/classes/Image.xml
  24925. msgid "The maximal height allowed for [Image] resources."
  24926. msgstr ""
  24927. #: doc/classes/Image.xml
  24928. msgid "Texture format with a single 8-bit depth representing luminance."
  24929. msgstr ""
  24930. #: doc/classes/Image.xml
  24931. msgid ""
  24932. "OpenGL texture format with two values, luminance and alpha each stored with "
  24933. "8 bits."
  24934. msgstr ""
  24935. #: doc/classes/Image.xml
  24936. msgid ""
  24937. "OpenGL texture format [code]RED[/code] with a single component and a "
  24938. "bitdepth of 8.\n"
  24939. "[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
  24940. "instead of the red channel for storage."
  24941. msgstr ""
  24942. #: doc/classes/Image.xml
  24943. msgid ""
  24944. "OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
  24945. "8 for each."
  24946. msgstr ""
  24947. #: doc/classes/Image.xml
  24948. msgid ""
  24949. "OpenGL texture format [code]RGB[/code] with three components, each with a "
  24950. "bitdepth of 8.\n"
  24951. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24952. "conversion is performed."
  24953. msgstr ""
  24954. #: doc/classes/Image.xml
  24955. msgid ""
  24956. "OpenGL texture format [code]RGBA[/code] with four components, each with a "
  24957. "bitdepth of 8.\n"
  24958. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24959. "conversion is performed."
  24960. msgstr ""
  24961. #: doc/classes/Image.xml
  24962. msgid ""
  24963. "OpenGL texture format [code]RGBA[/code] with four components, each with a "
  24964. "bitdepth of 4."
  24965. msgstr ""
  24966. #: doc/classes/Image.xml
  24967. msgid ""
  24968. "OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
  24969. "component of RGB and one bit for alpha."
  24970. msgstr ""
  24971. #: doc/classes/Image.xml
  24972. msgid ""
  24973. "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
  24974. "bit floating-point value."
  24975. msgstr ""
  24976. #: doc/classes/Image.xml
  24977. msgid ""
  24978. "OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
  24979. "each a 32-bit floating-point values."
  24980. msgstr ""
  24981. #: doc/classes/Image.xml
  24982. msgid ""
  24983. "OpenGL texture format [code]GL_RGB32F[/code] where there are three "
  24984. "components, each a 32-bit floating-point values."
  24985. msgstr ""
  24986. #: doc/classes/Image.xml
  24987. msgid ""
  24988. "OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
  24989. "components, each a 32-bit floating-point values."
  24990. msgstr ""
  24991. #: doc/classes/Image.xml
  24992. msgid ""
  24993. "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
  24994. "bit \"half-precision\" floating-point value."
  24995. msgstr ""
  24996. #: doc/classes/Image.xml
  24997. msgid ""
  24998. "OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
  24999. "each a 16-bit \"half-precision\" floating-point value."
  25000. msgstr ""
  25001. #: doc/classes/Image.xml
  25002. msgid ""
  25003. "OpenGL texture format [code]GL_RGB32F[/code] where there are three "
  25004. "components, each a 16-bit \"half-precision\" floating-point value."
  25005. msgstr ""
  25006. #: doc/classes/Image.xml
  25007. msgid ""
  25008. "OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
  25009. "components, each a 16-bit \"half-precision\" floating-point value."
  25010. msgstr ""
  25011. #: doc/classes/Image.xml
  25012. msgid ""
  25013. "A special OpenGL texture format where the three color components have 9 bits "
  25014. "of precision and all three share a single 5-bit exponent."
  25015. msgstr ""
  25016. #: doc/classes/Image.xml
  25017. msgid ""
  25018. "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
  25019. "texture format that uses Block Compression 1, and is the smallest variation "
  25020. "of S3TC, only providing 1 bit of alpha and color data being premultiplied "
  25021. "with alpha.\n"
  25022. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25023. "conversion is performed."
  25024. msgstr ""
  25025. #: doc/classes/Image.xml
  25026. msgid ""
  25027. "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
  25028. "texture format that uses Block Compression 2, and color data is interpreted "
  25029. "as not having been premultiplied by alpha. Well suited for images with sharp "
  25030. "alpha transitions between translucent and opaque areas.\n"
  25031. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25032. "conversion is performed."
  25033. msgstr ""
  25034. #: doc/classes/Image.xml
  25035. msgid ""
  25036. "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
  25037. "texture format also known as Block Compression 3 or BC3 that contains 64 "
  25038. "bits of alpha channel data followed by 64 bits of DXT1-encoded color data. "
  25039. "Color data is not premultiplied by alpha, same as DXT3. DXT5 generally "
  25040. "produces superior results for transparent gradients compared to DXT3.\n"
  25041. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25042. "conversion is performed."
  25043. msgstr ""
  25044. #: doc/classes/Image.xml
  25045. msgid ""
  25046. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  25047. "Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
  25048. "normalizing the red channel data using the same compression algorithm that "
  25049. "DXT5 uses for the alpha channel."
  25050. msgstr ""
  25051. #: doc/classes/Image.xml
  25052. msgid ""
  25053. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  25054. "Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
  25055. "normalizing the red and green channel data using the same compression "
  25056. "algorithm that DXT5 uses for the alpha channel."
  25057. msgstr ""
  25058. #: doc/classes/Image.xml
  25059. msgid ""
  25060. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  25061. "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
  25062. "RGBA components.\n"
  25063. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25064. "conversion is performed."
  25065. msgstr ""
  25066. #: doc/classes/Image.xml
  25067. msgid ""
  25068. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  25069. "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
  25070. "RGB components."
  25071. msgstr ""
  25072. #: doc/classes/Image.xml
  25073. msgid ""
  25074. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  25075. "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
  25076. "RGB components."
  25077. msgstr ""
  25078. #: doc/classes/Image.xml
  25079. msgid ""
  25080. "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
  25081. "depth with no alpha. More information can be found [url=https://en.wikipedia."
  25082. "org/wiki/PVRTC]here[/url].\n"
  25083. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25084. "conversion is performed."
  25085. msgstr ""
  25086. #: doc/classes/Image.xml
  25087. msgid ""
  25088. "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
  25089. "alpha component."
  25090. msgstr ""
  25091. #: doc/classes/Image.xml
  25092. msgid ""
  25093. "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
  25094. "bit color depth and no alpha."
  25095. msgstr ""
  25096. #: doc/classes/Image.xml
  25097. msgid ""
  25098. "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
  25099. "alpha component."
  25100. msgstr ""
  25101. #: doc/classes/Image.xml
  25102. msgid ""
  25103. "[url=https://en.wikipedia.org/wiki/"
  25104. "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
  25105. "url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
  25106. "standard. This format cannot store an alpha channel."
  25107. msgstr ""
  25108. #: doc/classes/Image.xml
  25109. msgid ""
  25110. "[url=https://en.wikipedia.org/wiki/"
  25111. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25112. "format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
  25113. "unsigned data."
  25114. msgstr ""
  25115. #: doc/classes/Image.xml
  25116. msgid ""
  25117. "[url=https://en.wikipedia.org/wiki/"
  25118. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25119. "format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
  25120. "channel of signed data."
  25121. msgstr ""
  25122. #: doc/classes/Image.xml
  25123. msgid ""
  25124. "[url=https://en.wikipedia.org/wiki/"
  25125. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25126. "format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
  25127. "of unsigned data."
  25128. msgstr ""
  25129. #: doc/classes/Image.xml
  25130. msgid ""
  25131. "[url=https://en.wikipedia.org/wiki/"
  25132. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25133. "format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
  25134. "channels of signed data."
  25135. msgstr ""
  25136. #: doc/classes/Image.xml
  25137. msgid ""
  25138. "[url=https://en.wikipedia.org/wiki/"
  25139. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25140. "format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and "
  25141. "compresses RGB888 data.\n"
  25142. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25143. "conversion is performed."
  25144. msgstr ""
  25145. #: doc/classes/Image.xml
  25146. msgid ""
  25147. "[url=https://en.wikipedia.org/wiki/"
  25148. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25149. "format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data "
  25150. "with full alpha support.\n"
  25151. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25152. "conversion is performed."
  25153. msgstr ""
  25154. #: doc/classes/Image.xml
  25155. msgid ""
  25156. "[url=https://en.wikipedia.org/wiki/"
  25157. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25158. "format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which "
  25159. "compresses RGBA data to make alpha either fully transparent or fully "
  25160. "opaque.\n"
  25161. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25162. "conversion is performed."
  25163. msgstr ""
  25164. #: doc/classes/Image.xml
  25165. msgid "Represents the size of the [enum Format] enum."
  25166. msgstr ""
  25167. #: doc/classes/Image.xml
  25168. msgid ""
  25169. "Performs nearest-neighbor interpolation. If the image is resized, it will be "
  25170. "pixelated."
  25171. msgstr ""
  25172. #: doc/classes/Image.xml
  25173. msgid ""
  25174. "Performs bilinear interpolation. If the image is resized, it will be blurry. "
  25175. "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
  25176. "lower quality."
  25177. msgstr ""
  25178. #: doc/classes/Image.xml
  25179. msgid ""
  25180. "Performs cubic interpolation. If the image is resized, it will be blurry. "
  25181. "This mode often gives better results compared to [constant "
  25182. "INTERPOLATE_BILINEAR], at the cost of being slower."
  25183. msgstr ""
  25184. #: doc/classes/Image.xml
  25185. msgid ""
  25186. "Performs bilinear separately on the two most-suited mipmap levels, then "
  25187. "linearly interpolates between them.\n"
  25188. "It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-"
  25189. "quality results with far fewer aliasing artifacts.\n"
  25190. "If the image does not have mipmaps, they will be generated and used "
  25191. "internally, but no mipmaps will be generated on the resulting image.\n"
  25192. "[b]Note:[/b] If you intend to scale multiple copies of the original image, "
  25193. "it's better to call [method generate_mipmaps]] on it in advance, to avoid "
  25194. "wasting processing power in generating them again and again.\n"
  25195. "On the other hand, if the image already has mipmaps, they will be used, and "
  25196. "a new set will be generated for the resulting image."
  25197. msgstr ""
  25198. #: doc/classes/Image.xml
  25199. msgid ""
  25200. "Performs Lanczos interpolation. This is the slowest image resizing mode, but "
  25201. "it typically gives the best results, especially when downscalng images."
  25202. msgstr ""
  25203. #: doc/classes/Image.xml
  25204. msgid "Image does not have alpha."
  25205. msgstr ""
  25206. #: doc/classes/Image.xml
  25207. msgid "Image stores alpha in a single bit."
  25208. msgstr ""
  25209. #: doc/classes/Image.xml
  25210. msgid "Image uses alpha."
  25211. msgstr ""
  25212. #: doc/classes/Image.xml
  25213. msgid "Use S3TC compression."
  25214. msgstr ""
  25215. #: doc/classes/Image.xml
  25216. msgid "Use PVRTC2 compression."
  25217. msgstr ""
  25218. #: doc/classes/Image.xml
  25219. msgid "Use PVRTC4 compression."
  25220. msgstr ""
  25221. #: doc/classes/Image.xml
  25222. msgid "Use ETC compression."
  25223. msgstr ""
  25224. #: doc/classes/Image.xml
  25225. msgid "Use ETC2 compression."
  25226. msgstr ""
  25227. #: doc/classes/Image.xml
  25228. msgid ""
  25229. "Source texture (before compression) is a regular texture. Default for all "
  25230. "textures."
  25231. msgstr ""
  25232. #: doc/classes/Image.xml
  25233. msgid "Source texture (before compression) is in sRGB space."
  25234. msgstr ""
  25235. #: doc/classes/Image.xml
  25236. msgid ""
  25237. "Source texture (before compression) is a normal texture (e.g. it can be "
  25238. "compressed into two channels)."
  25239. msgstr ""
  25240. #: doc/classes/Image.xml
  25241. msgid "Source texture (before compression) is a [TextureLayered]."
  25242. msgstr ""
  25243. #: doc/classes/ImageTexture.xml
  25244. msgid "A [Texture] based on an [Image]."
  25245. msgstr ""
  25246. #: doc/classes/ImageTexture.xml
  25247. msgid ""
  25248. "A [Texture] based on an [Image]. For an image to be displayed, an "
  25249. "[ImageTexture] has to be created from it using the [method "
  25250. "create_from_image] method:\n"
  25251. "[codeblock]\n"
  25252. "var texture = ImageTexture.new()\n"
  25253. "var image = Image.new()\n"
  25254. "image.load(\"res://icon.png\")\n"
  25255. "texture.create_from_image(image)\n"
  25256. "$Sprite.texture = texture\n"
  25257. "[/codeblock]\n"
  25258. "This way, textures can be created at run-time by loading images both from "
  25259. "within the editor and externally.\n"
  25260. "[b]Warning:[/b] Prefer to load imported textures with [method @GDScript."
  25261. "load] over loading them from within the filesystem dynamically with [method "
  25262. "Image.load], as it may not work in exported projects:\n"
  25263. "[codeblock]\n"
  25264. "var texture = load(\"res://icon.png\")\n"
  25265. "$Sprite.texture = texture\n"
  25266. "[/codeblock]\n"
  25267. "This is because images have to be imported as [StreamTexture] first to be "
  25268. "loaded with [method @GDScript.load]. If you'd still like to load an image "
  25269. "file just like any other [Resource], import it as an [Image] resource "
  25270. "instead, and then load it normally using the [method @GDScript.load] "
  25271. "method.\n"
  25272. "But do note that the image data can still be retrieved from an imported "
  25273. "texture as well using the [method Texture.get_data] method, which returns a "
  25274. "copy of the data:\n"
  25275. "[codeblock]\n"
  25276. "var texture = load(\"res://icon.png\")\n"
  25277. "var image : Image = texture.get_data()\n"
  25278. "[/codeblock]\n"
  25279. "An [ImageTexture] is not meant to be operated from within the editor "
  25280. "interface directly, and is mostly useful for rendering images on screen "
  25281. "dynamically via code. If you need to generate images procedurally from "
  25282. "within the editor, consider saving and importing images as custom texture "
  25283. "resources implementing a new [EditorImportPlugin].\n"
  25284. "[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
  25285. "hardware limitations."
  25286. msgstr ""
  25287. #: doc/classes/ImageTexture.xml
  25288. msgid ""
  25289. "Create a new [ImageTexture] with [code]width[/code] and [code]height[/"
  25290. "code].\n"
  25291. "[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] "
  25292. "is any combination of [enum Texture.Flags]."
  25293. msgstr ""
  25294. #: doc/classes/ImageTexture.xml
  25295. msgid ""
  25296. "Initializes the texture by allocating and setting the data from an [Image] "
  25297. "with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color "
  25298. "space conversion can take place, according to [enum Image.Format]."
  25299. msgstr ""
  25300. #: doc/classes/ImageTexture.xml
  25301. #, fuzzy
  25302. msgid "Returns the format of the texture, one of [enum Image.Format]."
  25303. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  25304. #: doc/classes/ImageTexture.xml
  25305. msgid ""
  25306. "Loads an image from a file path and creates a texture from it.\n"
  25307. "[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use "
  25308. "[method Image.load] and [method create_from_image] instead."
  25309. msgstr ""
  25310. #: doc/classes/ImageTexture.xml
  25311. msgid ""
  25312. "Replaces the texture's data with a new [Image].\n"
  25313. "[b]Note:[/b] The texture has to be initialized first with the [method "
  25314. "create_from_image] method before it can be updated. The new image "
  25315. "dimensions, format, and mipmaps configuration should match the existing "
  25316. "texture's image configuration, otherwise it has to be re-created with the "
  25317. "[method create_from_image] method.\n"
  25318. "Use this method over [method create_from_image] if you need to update the "
  25319. "texture frequently, which is faster than allocating additional memory for a "
  25320. "new texture each time."
  25321. msgstr ""
  25322. #: doc/classes/ImageTexture.xml doc/classes/VisualServer.xml
  25323. msgid "Resizes the texture to the specified dimensions."
  25324. msgstr ""
  25325. #: doc/classes/ImageTexture.xml
  25326. msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."
  25327. msgstr ""
  25328. #: doc/classes/ImageTexture.xml
  25329. msgid "The storage type (raw, lossy, or compressed)."
  25330. msgstr ""
  25331. #: doc/classes/ImageTexture.xml
  25332. msgid "[Image] data is stored raw and unaltered."
  25333. msgstr ""
  25334. #: doc/classes/ImageTexture.xml
  25335. msgid ""
  25336. "[Image] data is compressed with a lossy algorithm. You can set the storage "
  25337. "quality with [member lossy_quality]."
  25338. msgstr ""
  25339. #: doc/classes/ImageTexture.xml
  25340. msgid "[Image] data is compressed with a lossless algorithm."
  25341. msgstr ""
  25342. #: doc/classes/ImmediateGeometry.xml
  25343. msgid "Draws simple geometry from code."
  25344. msgstr ""
  25345. #: doc/classes/ImmediateGeometry.xml
  25346. msgid ""
  25347. "Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n"
  25348. "See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural "
  25349. "geometry generation.\n"
  25350. "[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh "
  25351. "data that change every frame. It will be slow when handling large amounts of "
  25352. "mesh data. If mesh data doesn't change often, use [ArrayMesh], "
  25353. "[MeshDataTool] or [SurfaceTool] instead.\n"
  25354. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  25355. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  25356. "primitive modes.\n"
  25357. "[b]Note:[/b] In case of missing points when handling large amounts of mesh "
  25358. "data, try increasing its buffer size limit under [member ProjectSettings."
  25359. "rendering/limits/buffers/immediate_buffer_size_kb]."
  25360. msgstr ""
  25361. #: doc/classes/ImmediateGeometry.xml
  25362. msgid ""
  25363. "Simple helper to draw an UV sphere with given latitude, longitude and radius."
  25364. msgstr ""
  25365. #: doc/classes/ImmediateGeometry.xml
  25366. msgid ""
  25367. "Adds a vertex in local coordinate space with the currently set color/uv/etc."
  25368. msgstr ""
  25369. #: doc/classes/ImmediateGeometry.xml
  25370. msgid ""
  25371. "Begin drawing (and optionally pass a texture override). When done call "
  25372. "[method end]. For more information on how this works, search for "
  25373. "[code]glBegin()[/code] and [code]glEnd()[/code] references.\n"
  25374. "For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
  25375. msgstr ""
  25376. #: doc/classes/ImmediateGeometry.xml
  25377. msgid "Clears everything that was drawn using begin/end."
  25378. msgstr ""
  25379. #: doc/classes/ImmediateGeometry.xml
  25380. msgid "Ends a drawing context and displays the results."
  25381. msgstr ""
  25382. #: doc/classes/ImmediateGeometry.xml
  25383. msgid "The current drawing color."
  25384. msgstr ""
  25385. #: doc/classes/ImmediateGeometry.xml
  25386. msgid "The next vertex's normal."
  25387. msgstr ""
  25388. #: doc/classes/ImmediateGeometry.xml
  25389. msgid "The next vertex's tangent (and binormal facing)."
  25390. msgstr ""
  25391. #: doc/classes/ImmediateGeometry.xml
  25392. msgid "The next vertex's UV."
  25393. msgstr ""
  25394. #: doc/classes/ImmediateGeometry.xml
  25395. msgid "The next vertex's second layer UV."
  25396. msgstr ""
  25397. #: doc/classes/Input.xml
  25398. msgid "A singleton that deals with inputs."
  25399. msgstr ""
  25400. #: doc/classes/Input.xml
  25401. msgid ""
  25402. "A singleton that deals with inputs. This includes key presses, mouse buttons "
  25403. "and movement, joypads, and input actions. Actions and their events can be "
  25404. "set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
  25405. "with the [InputMap] class."
  25406. msgstr ""
  25407. #: doc/classes/Input.xml
  25408. msgid "Inputs tutorial index"
  25409. msgstr ""
  25410. #: doc/classes/Input.xml
  25411. msgid ""
  25412. "This will simulate pressing the specified action.\n"
  25413. "The strength can be used for non-boolean actions, it's ranged between 0 and "
  25414. "1 representing the intensity of the given action.\n"
  25415. "[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
  25416. "is intended to be used with [method is_action_pressed] and [method "
  25417. "is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
  25418. "[method parse_input_event] instead."
  25419. msgstr ""
  25420. #: doc/classes/Input.xml
  25421. msgid "If the specified action is already pressed, this will release it."
  25422. msgstr ""
  25423. #: doc/classes/Input.xml
  25424. msgid ""
  25425. "Adds a new mapping entry (in SDL2 format) to the mapping database. "
  25426. "Optionally update already connected devices."
  25427. msgstr ""
  25428. #: doc/classes/Input.xml
  25429. msgid ""
  25430. "Sends all input events which are in the current buffer to the game loop. "
  25431. "These events may have been buffered as a result of accumulated input "
  25432. "([member use_accumulated_input]) or agile input flushing ([member "
  25433. "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
  25434. "The engine will already do this itself at key execution points (at least "
  25435. "once per frame). However, this can be useful in advanced cases where you "
  25436. "want precise control over the timing of event handling."
  25437. msgstr ""
  25438. #: doc/classes/Input.xml
  25439. msgid ""
  25440. "Returns the acceleration of the device's accelerometer sensor, if the device "
  25441. "has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
  25442. "Note this method returns an empty [Vector3] when running from the editor "
  25443. "even when your device has an accelerometer. You must export your project to "
  25444. "a supported device to read values from the accelerometer.\n"
  25445. "[b]Note:[/b] This method only works on iOS, Android, and UWP. On other "
  25446. "platforms, it always returns [constant Vector3.ZERO]. On Android the unit of "
  25447. "measurement for each axis is m/s² while on iOS and UWP it's a multiple of "
  25448. "the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
  25449. msgstr ""
  25450. #: doc/classes/Input.xml
  25451. msgid ""
  25452. "Returns a value between 0 and 1 representing the raw intensity of the given "
  25453. "action, ignoring the action's deadzone. In most cases, you should use "
  25454. "[method get_action_strength] instead.\n"
  25455. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25456. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25457. "direction for [InputEventJoypadMotion] events."
  25458. msgstr ""
  25459. #: doc/classes/Input.xml
  25460. msgid ""
  25461. "Returns a value between 0 and 1 representing the intensity of the given "
  25462. "action. In a joypad, for example, the further away the axis (analog sticks "
  25463. "or L2, R2 triggers) is from the dead zone, the closer the value will be to "
  25464. "1. If the action is mapped to a control that has no axis as the keyboard, "
  25465. "the value returned will be 0 or 1.\n"
  25466. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25467. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25468. "direction for [InputEventJoypadMotion] events."
  25469. msgstr ""
  25470. #: doc/classes/Input.xml
  25471. msgid ""
  25472. "Get axis input by specifying two actions, one negative and one positive.\n"
  25473. "This is a shorthand for writing [code]Input."
  25474. "get_action_strength(\"positive_action\") - Input."
  25475. "get_action_strength(\"negative_action\")[/code]."
  25476. msgstr ""
  25477. #: doc/classes/Input.xml
  25478. msgid ""
  25479. "Returns an [Array] containing the device IDs of all currently connected "
  25480. "joypads."
  25481. msgstr ""
  25482. #: doc/classes/Input.xml
  25483. msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
  25484. msgstr ""
  25485. #: doc/classes/Input.xml
  25486. msgid ""
  25487. "Returns the gravity of the device's accelerometer sensor, if the device has "
  25488. "one. Otherwise, the method returns [constant Vector3.ZERO].\n"
  25489. "[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
  25490. "it always returns [constant Vector3.ZERO]. On Android the unit of "
  25491. "measurement for each axis is m/s² while on iOS it's a multiple of the "
  25492. "Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
  25493. msgstr ""
  25494. #: doc/classes/Input.xml
  25495. msgid ""
  25496. "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
  25497. "gyroscope sensor, if the device has one. Otherwise, the method returns "
  25498. "[constant Vector3.ZERO].\n"
  25499. "[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
  25500. "it always returns [constant Vector3.ZERO]."
  25501. msgstr ""
  25502. #: doc/classes/Input.xml
  25503. msgid ""
  25504. "Returns the current value of the joypad axis at given index (see [enum "
  25505. "JoystickList])."
  25506. msgstr ""
  25507. #: doc/classes/Input.xml
  25508. msgid "Returns the index of the provided axis name."
  25509. msgstr ""
  25510. #: doc/classes/Input.xml
  25511. msgid ""
  25512. "Receives a [enum JoystickList] axis and returns its equivalent name as a "
  25513. "string."
  25514. msgstr ""
  25515. #: doc/classes/Input.xml
  25516. msgid "Returns the index of the provided button name."
  25517. msgstr ""
  25518. #: doc/classes/Input.xml
  25519. msgid ""
  25520. "Receives a gamepad button from [enum JoystickList] and returns its "
  25521. "equivalent name as a string."
  25522. msgstr ""
  25523. #: doc/classes/Input.xml
  25524. msgid ""
  25525. "Returns a SDL2-compatible device GUID on platforms that use gamepad "
  25526. "remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
  25527. msgstr ""
  25528. #: doc/classes/Input.xml
  25529. msgid "Returns the name of the joypad at the specified device index."
  25530. msgstr ""
  25531. #: doc/classes/Input.xml
  25532. msgid "Returns the duration of the current vibration effect in seconds."
  25533. msgstr ""
  25534. #: doc/classes/Input.xml
  25535. msgid ""
  25536. "Returns the strength of the joypad vibration: x is the strength of the weak "
  25537. "motor, and y is the strength of the strong motor."
  25538. msgstr ""
  25539. #: doc/classes/Input.xml
  25540. msgid ""
  25541. "Returns the mouse speed for the last time the cursor was moved, and this "
  25542. "until the next frame where the mouse moves. This means that even if the "
  25543. "mouse is not moving, this function will still return the value of the last "
  25544. "motion."
  25545. msgstr ""
  25546. #: doc/classes/Input.xml
  25547. msgid ""
  25548. "Returns the magnetic field strength in micro-Tesla for all axes of the "
  25549. "device's magnetometer sensor, if the device has one. Otherwise, the method "
  25550. "returns [constant Vector3.ZERO].\n"
  25551. "[b]Note:[/b] This method only works on Android, iOS and UWP. On other "
  25552. "platforms, it always returns [constant Vector3.ZERO]."
  25553. msgstr ""
  25554. #: doc/classes/Input.xml
  25555. msgid ""
  25556. "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
  25557. "the same time, the bits are added together."
  25558. msgstr ""
  25559. #: doc/classes/Input.xml
  25560. msgid ""
  25561. "Gets an input vector by specifying four actions for the positive and "
  25562. "negative X and Y axes.\n"
  25563. "This method is useful when getting vector input, such as from a joystick, "
  25564. "directional pad, arrows, or WASD. The vector has its length limited to 1 and "
  25565. "has a circular deadzone, which is useful for using vector input as "
  25566. "movement.\n"
  25567. "By default, the deadzone is automatically calculated from the average of the "
  25568. "action deadzones. However, you can override the deadzone to be whatever you "
  25569. "want (on the range of 0 to 1)."
  25570. msgstr ""
  25571. #: doc/classes/Input.xml
  25572. msgid ""
  25573. "Returns [code]true[/code] when the user starts pressing the action event, "
  25574. "meaning it's [code]true[/code] only on the frame that the user pressed down "
  25575. "the button.\n"
  25576. "This is useful for code that needs to run only once when an action is "
  25577. "pressed, instead of every frame while it's pressed.\n"
  25578. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25579. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25580. "direction for [InputEventJoypadMotion] events.\n"
  25581. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
  25582. "return [code]false[/code] even if one of the action's keys is pressed. See "
  25583. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25584. "examples[/url] in the documentation for more information."
  25585. msgstr ""
  25586. #: doc/classes/Input.xml
  25587. msgid ""
  25588. "Returns [code]true[/code] when the user stops pressing the action event, "
  25589. "meaning it's [code]true[/code] only on the frame that the user released the "
  25590. "button.\n"
  25591. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25592. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25593. "direction for [InputEventJoypadMotion] events."
  25594. msgstr ""
  25595. #: doc/classes/Input.xml
  25596. msgid ""
  25597. "Returns [code]true[/code] if you are pressing the action event. Note that if "
  25598. "an action has multiple buttons assigned and more than one of them is "
  25599. "pressed, releasing one button will release the action, even if some other "
  25600. "button assigned to this action is still pressed.\n"
  25601. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25602. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25603. "direction for [InputEventJoypadMotion] events.\n"
  25604. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
  25605. "[code]false[/code] even if one of the action's keys is pressed. See "
  25606. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25607. "examples[/url] in the documentation for more information."
  25608. msgstr ""
  25609. #: doc/classes/Input.xml
  25610. msgid ""
  25611. "Returns [code]true[/code] if you are pressing the joypad button (see [enum "
  25612. "JoystickList])."
  25613. msgstr ""
  25614. #: doc/classes/Input.xml
  25615. msgid ""
  25616. "Returns [code]true[/code] if the system knows the specified device. This "
  25617. "means that it sets all button and axis indices exactly as defined in [enum "
  25618. "JoystickList]. Unknown joypads are not expected to match these constants, "
  25619. "but you can still retrieve events from them."
  25620. msgstr ""
  25621. #: doc/classes/Input.xml
  25622. msgid ""
  25623. "Returns [code]true[/code] if you are pressing the key in the current "
  25624. "keyboard layout. You can pass a [enum KeyList] constant.\n"
  25625. "[method is_key_pressed] is only recommended over [method "
  25626. "is_physical_key_pressed] in non-game applications. This ensures that "
  25627. "shortcut keys behave as expected depending on the user's keyboard layout, as "
  25628. "keyboard shortcuts are generally dependent on the keyboard layout in non-"
  25629. "game applications. If in doubt, use [method is_physical_key_pressed].\n"
  25630. "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
  25631. "[code]false[/code] even if one of the action's keys is pressed. See "
  25632. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25633. "examples[/url] in the documentation for more information."
  25634. msgstr ""
  25635. #: doc/classes/Input.xml
  25636. msgid ""
  25637. "Returns [code]true[/code] if you are pressing the mouse button specified "
  25638. "with [enum ButtonList]."
  25639. msgstr ""
  25640. #: doc/classes/Input.xml
  25641. msgid ""
  25642. "Returns [code]true[/code] if you are pressing the key in the physical "
  25643. "location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
  25644. "KeyList] constant.\n"
  25645. "[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
  25646. "for in-game actions, as it will make W/A/S/D layouts work regardless of the "
  25647. "user's keyboard layout. [method is_physical_key_pressed] will also ensure "
  25648. "that the top row number keys work on any keyboard layout. If in doubt, use "
  25649. "[method is_physical_key_pressed].\n"
  25650. "[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
  25651. "return [code]false[/code] even if one of the action's keys is pressed. See "
  25652. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25653. "examples[/url] in the documentation for more information."
  25654. msgstr ""
  25655. #: doc/classes/Input.xml
  25656. msgid ""
  25657. "Notifies the [Input] singleton that a connection has changed, to update the "
  25658. "state for the [code]device[/code] index.\n"
  25659. "This is used internally and should not have to be called from user scripts. "
  25660. "See [signal joy_connection_changed] for the signal emitted when this is "
  25661. "triggered internally."
  25662. msgstr ""
  25663. #: doc/classes/Input.xml
  25664. msgid ""
  25665. "Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
  25666. "events from code. Also generates [method Node._input] calls.\n"
  25667. "Example:\n"
  25668. "[codeblock]\n"
  25669. "var a = InputEventAction.new()\n"
  25670. "a.action = \"ui_cancel\"\n"
  25671. "a.pressed = true\n"
  25672. "Input.parse_input_event(a)\n"
  25673. "[/codeblock]"
  25674. msgstr ""
  25675. #: doc/classes/Input.xml
  25676. msgid ""
  25677. "Removes all mappings from the internal database that match the given GUID."
  25678. msgstr ""
  25679. #: doc/classes/Input.xml
  25680. msgid ""
  25681. "Sets the acceleration value of the accelerometer sensor. Can be used for "
  25682. "debugging on devices without a hardware sensor, for example in an editor on "
  25683. "a PC.\n"
  25684. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25685. "sensor value on Android and iOS."
  25686. msgstr ""
  25687. #: doc/classes/Input.xml
  25688. msgid ""
  25689. "Sets a custom mouse cursor image, which is only visible inside the game "
  25690. "window. The hotspot can also be specified. Passing [code]null[/code] to the "
  25691. "image parameter resets to the system cursor. See [enum CursorShape] for the "
  25692. "list of shapes.\n"
  25693. "[code]image[/code]'s size must be lower than 256×256.\n"
  25694. "[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
  25695. "[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
  25696. "using an [AnimatedTexture], only the first frame will be displayed.\n"
  25697. "[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
  25698. "[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
  25699. "compression mode can't be used for custom cursors.\n"
  25700. "[b]Note:[/b] On the web platform, the maximum allowed cursor image size is "
  25701. "128×128. Cursor images larger than 32×32 will also only be displayed if the "
  25702. "mouse cursor image is entirely located within the page for [url=https://"
  25703. "chromestatus.com/feature/5825971391299584]security reasons[/url]."
  25704. msgstr ""
  25705. #: doc/classes/Input.xml
  25706. msgid ""
  25707. "Sets the default cursor shape to be used in the viewport instead of "
  25708. "[constant CURSOR_ARROW].\n"
  25709. "[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
  25710. "nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
  25711. "[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
  25712. "cursor immediately."
  25713. msgstr ""
  25714. #: doc/classes/Input.xml
  25715. msgid ""
  25716. "Sets the gravity value of the accelerometer sensor. Can be used for "
  25717. "debugging on devices without a hardware sensor, for example in an editor on "
  25718. "a PC.\n"
  25719. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25720. "sensor value on Android and iOS."
  25721. msgstr ""
  25722. #: doc/classes/Input.xml
  25723. msgid ""
  25724. "Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
  25725. "debugging on devices without a hardware sensor, for example in an editor on "
  25726. "a PC.\n"
  25727. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25728. "sensor value on Android and iOS."
  25729. msgstr ""
  25730. #: doc/classes/Input.xml
  25731. msgid ""
  25732. "Sets the value of the magnetic field of the magnetometer sensor. Can be used "
  25733. "for debugging on devices without a hardware sensor, for example in an editor "
  25734. "on a PC.\n"
  25735. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25736. "sensor value on Android and iOS."
  25737. msgstr ""
  25738. #: doc/classes/Input.xml
  25739. msgid ""
  25740. "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
  25741. "strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
  25742. "weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
  25743. "strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
  25744. "duration of the effect in seconds (a duration of 0 will try to play the "
  25745. "vibration indefinitely).\n"
  25746. "[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
  25747. "is recommended to restart an effect if it has to be played for more than a "
  25748. "few seconds."
  25749. msgstr ""
  25750. #: doc/classes/Input.xml
  25751. msgid "Stops the vibration of the joypad."
  25752. msgstr ""
  25753. #: doc/classes/Input.xml
  25754. msgid ""
  25755. "Vibrate handheld devices.\n"
  25756. "[b]Note:[/b] This method is implemented on Android, iOS, and HTML5.\n"
  25757. "[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] "
  25758. "permission in the export preset.\n"
  25759. "[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and "
  25760. "later.\n"
  25761. "[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not "
  25762. "support this method."
  25763. msgstr ""
  25764. #: doc/classes/Input.xml
  25765. msgid ""
  25766. "Sets the mouse position to the specified vector, provided in pixels and "
  25767. "relative to an origin at the upper left corner of the game window.\n"
  25768. "Mouse position is clipped to the limits of the screen resolution, or to the "
  25769. "limits of the game window if [enum MouseMode] is set to [constant "
  25770. "MOUSE_MODE_CONFINED]."
  25771. msgstr ""
  25772. #: doc/classes/Input.xml
  25773. msgid "Controls the mouse mode. See [enum MouseMode] for more information."
  25774. msgstr ""
  25775. #: doc/classes/Input.xml
  25776. msgid ""
  25777. "If [code]true[/code], similar input events sent by the operating system are "
  25778. "accumulated. When input accumulation is enabled, all input events generated "
  25779. "during a frame will be merged and emitted when the frame is done rendering. "
  25780. "Therefore, this limits the number of input method calls per second to the "
  25781. "rendering FPS.\n"
  25782. "Input accumulation can be disabled to get slightly more precise/reactive "
  25783. "input at the cost of increased CPU usage. In applications where drawing "
  25784. "freehand lines is required, input accumulation should generally be disabled "
  25785. "while the user is drawing the line to get results that closely follow the "
  25786. "actual input.\n"
  25787. "[b]Note:[/b] Input accumulation is [i]enabled[/i] by default. It is "
  25788. "recommended to keep it enabled for games which don't require very reactive "
  25789. "input, as this will decrease CPU usage."
  25790. msgstr ""
  25791. #: doc/classes/Input.xml
  25792. msgid "Emitted when a joypad device has been connected or disconnected."
  25793. msgstr ""
  25794. #: doc/classes/Input.xml
  25795. msgid "Makes the mouse cursor visible if it is hidden."
  25796. msgstr ""
  25797. #: doc/classes/Input.xml
  25798. msgid "Makes the mouse cursor hidden if it is visible."
  25799. msgstr ""
  25800. #: doc/classes/Input.xml
  25801. msgid ""
  25802. "Captures the mouse. The mouse will be hidden and its position locked at the "
  25803. "center of the screen.\n"
  25804. "[b]Note:[/b] If you want to process the mouse's movement in this mode, you "
  25805. "need to use [member InputEventMouseMotion.relative]."
  25806. msgstr ""
  25807. #: doc/classes/Input.xml
  25808. msgid "Makes the mouse cursor visible but confines it to the game window."
  25809. msgstr ""
  25810. #: doc/classes/Input.xml
  25811. msgid "Arrow cursor. Standard, default pointing cursor."
  25812. msgstr ""
  25813. #: doc/classes/Input.xml
  25814. msgid ""
  25815. "I-beam cursor. Usually used to show where the text cursor will appear when "
  25816. "the mouse is clicked."
  25817. msgstr ""
  25818. #: doc/classes/Input.xml
  25819. msgid ""
  25820. "Pointing hand cursor. Usually used to indicate the pointer is over a link or "
  25821. "other interactable item."
  25822. msgstr ""
  25823. #: doc/classes/Input.xml
  25824. msgid ""
  25825. "Cross cursor. Typically appears over regions in which a drawing operation "
  25826. "can be performed or for selections."
  25827. msgstr ""
  25828. #: doc/classes/Input.xml
  25829. msgid ""
  25830. "Wait cursor. Indicates that the application is busy performing an operation. "
  25831. "This cursor shape denotes that the application isn't usable during the "
  25832. "operation (e.g. something is blocking its main thread)."
  25833. msgstr ""
  25834. #: doc/classes/Input.xml
  25835. msgid ""
  25836. "Busy cursor. Indicates that the application is busy performing an operation. "
  25837. "This cursor shape denotes that the application is still usable during the "
  25838. "operation."
  25839. msgstr ""
  25840. #: doc/classes/Input.xml
  25841. msgid "Drag cursor. Usually displayed when dragging something."
  25842. msgstr ""
  25843. #: doc/classes/Input.xml
  25844. msgid ""
  25845. "Can drop cursor. Usually displayed when dragging something to indicate that "
  25846. "it can be dropped at the current position."
  25847. msgstr ""
  25848. #: doc/classes/Input.xml
  25849. msgid ""
  25850. "Forbidden cursor. Indicates that the current action is forbidden (for "
  25851. "example, when dragging something) or that the control at a position is "
  25852. "disabled."
  25853. msgstr ""
  25854. #: doc/classes/Input.xml
  25855. msgid ""
  25856. "Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
  25857. "user they can resize the window or the panel vertically."
  25858. msgstr ""
  25859. #: doc/classes/Input.xml
  25860. msgid ""
  25861. "Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
  25862. "the user they can resize the window or the panel horizontally."
  25863. msgstr ""
  25864. #: doc/classes/Input.xml
  25865. msgid ""
  25866. "Window resize mouse cursor. The cursor is a double-headed arrow that goes "
  25867. "from the bottom left to the top right. It tells the user they can resize the "
  25868. "window or the panel both horizontally and vertically."
  25869. msgstr ""
  25870. #: doc/classes/Input.xml
  25871. msgid ""
  25872. "Window resize mouse cursor. The cursor is a double-headed arrow that goes "
  25873. "from the top left to the bottom right, the opposite of [constant "
  25874. "CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
  25875. "both horizontally and vertically."
  25876. msgstr ""
  25877. #: doc/classes/Input.xml
  25878. msgid "Move cursor. Indicates that something can be moved."
  25879. msgstr ""
  25880. #: doc/classes/Input.xml
  25881. msgid ""
  25882. "Vertical split mouse cursor. On Windows, it's the same as [constant "
  25883. "CURSOR_VSIZE]."
  25884. msgstr ""
  25885. #: doc/classes/Input.xml
  25886. msgid ""
  25887. "Horizontal split mouse cursor. On Windows, it's the same as [constant "
  25888. "CURSOR_HSIZE]."
  25889. msgstr ""
  25890. #: doc/classes/Input.xml
  25891. msgid "Help cursor. Usually a question mark."
  25892. msgstr ""
  25893. #: doc/classes/InputEvent.xml
  25894. msgid "Generic input event."
  25895. msgstr ""
  25896. #: doc/classes/InputEvent.xml
  25897. msgid "Base class of all sort of input event. See [method Node._input]."
  25898. msgstr ""
  25899. #: doc/classes/InputEvent.xml
  25900. msgid "InputEvent"
  25901. msgstr ""
  25902. #: doc/classes/InputEvent.xml
  25903. msgid ""
  25904. "Returns [code]true[/code] if the given input event and this input event can "
  25905. "be added together (only for events of type [InputEventMouseMotion]).\n"
  25906. "The given input event's position, global position and speed will be copied. "
  25907. "The resulting [code]relative[/code] is a sum of both events. Both events' "
  25908. "modifiers have to be identical."
  25909. msgstr ""
  25910. #: doc/classes/InputEvent.xml
  25911. msgid "Returns a [String] representation of the event."
  25912. msgstr ""
  25913. #: doc/classes/InputEvent.xml
  25914. msgid ""
  25915. "Returns a value between 0.0 and 1.0 depending on the given actions' state. "
  25916. "Useful for getting the value of events of type [InputEventJoypadMotion].\n"
  25917. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25918. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25919. "the direction for [InputEventJoypadMotion] events."
  25920. msgstr ""
  25921. #: doc/classes/InputEvent.xml
  25922. msgid ""
  25923. "Returns [code]true[/code] if this input event matches a pre-defined action "
  25924. "of any type.\n"
  25925. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25926. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25927. "the direction for [InputEventJoypadMotion] events."
  25928. msgstr ""
  25929. #: doc/classes/InputEvent.xml
  25930. msgid ""
  25931. "Returns [code]true[/code] if the given action is being pressed (and is not "
  25932. "an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
  25933. "[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
  25934. "or [InputEventScreenDrag].\n"
  25935. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25936. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25937. "the direction for [InputEventJoypadMotion] events.\n"
  25938. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
  25939. "[code]false[/code] even if one of the action's keys is pressed. See "
  25940. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25941. "examples[/url] in the documentation for more information."
  25942. msgstr ""
  25943. #: doc/classes/InputEvent.xml
  25944. msgid ""
  25945. "Returns [code]true[/code] if the given action is released (i.e. not "
  25946. "pressed). Not relevant for events of type [InputEventMouseMotion] or "
  25947. "[InputEventScreenDrag].\n"
  25948. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25949. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25950. "the direction for [InputEventJoypadMotion] events."
  25951. msgstr ""
  25952. #: doc/classes/InputEvent.xml
  25953. msgid ""
  25954. "Returns [code]true[/code] if this input event's type is one that can be "
  25955. "assigned to an input action."
  25956. msgstr ""
  25957. #: doc/classes/InputEvent.xml
  25958. msgid ""
  25959. "Returns [code]true[/code] if this input event is an echo event (only for "
  25960. "events of type [InputEventKey])."
  25961. msgstr ""
  25962. #: doc/classes/InputEvent.xml
  25963. msgid ""
  25964. "Returns [code]true[/code] if this input event is pressed. Not relevant for "
  25965. "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
  25966. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
  25967. "[code]false[/code] even if one of the action's keys is pressed. See "
  25968. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25969. "examples[/url] in the documentation for more information."
  25970. msgstr ""
  25971. #: doc/classes/InputEvent.xml
  25972. msgid ""
  25973. "Returns [code]true[/code] if the specified [code]event[/code] matches this "
  25974. "event. Only valid for action events i.e key ([InputEventKey]), button "
  25975. "([InputEventMouseButton] or [InputEventJoypadButton]), axis "
  25976. "[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
  25977. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25978. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25979. "the direction for [InputEventJoypadMotion] events."
  25980. msgstr ""
  25981. #: doc/classes/InputEvent.xml
  25982. msgid ""
  25983. "Returns a copy of the given input event which has been offset by "
  25984. "[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for "
  25985. "events of type [InputEventMouseButton], [InputEventMouseMotion], "
  25986. "[InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] "
  25987. "and [InputEventPanGesture]."
  25988. msgstr ""
  25989. #: doc/classes/InputEvent.xml
  25990. msgid ""
  25991. "The event's device ID.\n"
  25992. "[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated "
  25993. "mouse input from a touchscreen. This can be used to distinguish emulated "
  25994. "mouse input from physical mouse input."
  25995. msgstr ""
  25996. #: doc/classes/InputEventAction.xml
  25997. msgid "Input event type for actions."
  25998. msgstr ""
  25999. #: doc/classes/InputEventAction.xml
  26000. msgid ""
  26001. "Contains a generic action which can be targeted from several types of "
  26002. "inputs. Actions can be created from the [b]Input Map[/b] tab in the "
  26003. "[b]Project > Project Settings[/b] menu. See [method Node._input]."
  26004. msgstr ""
  26005. #: doc/classes/InputEventAction.xml
  26006. msgid "InputEvent: Actions"
  26007. msgstr ""
  26008. #: doc/classes/InputEventAction.xml
  26009. msgid "The action's name. Actions are accessed via this [String]."
  26010. msgstr ""
  26011. #: doc/classes/InputEventAction.xml
  26012. msgid ""
  26013. "If [code]true[/code], the action's state is pressed. If [code]false[/code], "
  26014. "the action's state is released."
  26015. msgstr ""
  26016. #: doc/classes/InputEventAction.xml
  26017. msgid ""
  26018. "The action's strength between 0 and 1. This value is considered as equal to "
  26019. "0 if pressed is [code]false[/code]. The event strength allows faking analog "
  26020. "joypad motion events, by specifying how strongly the joypad axis is bent or "
  26021. "pressed."
  26022. msgstr ""
  26023. #: doc/classes/InputEventGesture.xml
  26024. msgid "Base class for touch control gestures."
  26025. msgstr ""
  26026. #: doc/classes/InputEventGesture.xml
  26027. msgid ""
  26028. "The local gesture position relative to the [Viewport]. If used in [method "
  26029. "Control._gui_input], the position is relative to the current [Control] that "
  26030. "received this gesture."
  26031. msgstr ""
  26032. #: doc/classes/InputEventJoypadButton.xml
  26033. msgid "Input event for gamepad buttons."
  26034. msgstr ""
  26035. #: doc/classes/InputEventJoypadButton.xml
  26036. msgid ""
  26037. "Input event type for gamepad buttons. For gamepad analog sticks and "
  26038. "joysticks, see [InputEventJoypadMotion]."
  26039. msgstr ""
  26040. #: doc/classes/InputEventJoypadButton.xml
  26041. msgid "Button identifier. One of the [enum JoystickList] button constants."
  26042. msgstr ""
  26043. #: doc/classes/InputEventJoypadButton.xml
  26044. msgid ""
  26045. "If [code]true[/code], the button's state is pressed. If [code]false[/code], "
  26046. "the button's state is released."
  26047. msgstr ""
  26048. #: doc/classes/InputEventJoypadButton.xml
  26049. msgid ""
  26050. "Represents the pressure the user puts on the button with their finger, if "
  26051. "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
  26052. msgstr ""
  26053. #: doc/classes/InputEventJoypadMotion.xml
  26054. msgid ""
  26055. "Input event type for gamepad joysticks and other motions. For buttons, see "
  26056. "[code]InputEventJoypadButton[/code]."
  26057. msgstr ""
  26058. #: doc/classes/InputEventJoypadMotion.xml
  26059. msgid ""
  26060. "Stores information about joystick motions. One [InputEventJoypadMotion] "
  26061. "represents one axis at a time."
  26062. msgstr ""
  26063. #: doc/classes/InputEventJoypadMotion.xml
  26064. msgid "Axis identifier. Use one of the [enum JoystickList] axis constants."
  26065. msgstr ""
  26066. #: doc/classes/InputEventJoypadMotion.xml
  26067. msgid ""
  26068. "Current position of the joystick on the given axis. The value ranges from "
  26069. "[code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the "
  26070. "axis is in its resting position."
  26071. msgstr ""
  26072. #: doc/classes/InputEventKey.xml
  26073. msgid "Input event type for keyboard events."
  26074. msgstr ""
  26075. #: doc/classes/InputEventKey.xml
  26076. msgid ""
  26077. "Stores key presses on the keyboard. Supports key presses, key releases and "
  26078. "[member echo] events."
  26079. msgstr ""
  26080. #: doc/classes/InputEventKey.xml
  26081. msgid ""
  26082. "Returns the physical scancode combined with modifier keys such as "
  26083. "[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
  26084. "To get a human-readable representation of the [InputEventKey] with "
  26085. "modifiers, use [code]OS.get_scancode_string(event."
  26086. "get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is "
  26087. "the [InputEventKey]."
  26088. msgstr ""
  26089. #: doc/classes/InputEventKey.xml
  26090. msgid ""
  26091. "Returns the scancode combined with modifier keys such as [code]Shift[/code] "
  26092. "or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
  26093. "To get a human-readable representation of the [InputEventKey] with "
  26094. "modifiers, use [code]OS.get_scancode_string(event."
  26095. "get_scancode_with_modifiers())[/code] where [code]event[/code] is the "
  26096. "[InputEventKey]."
  26097. msgstr ""
  26098. #: doc/classes/InputEventKey.xml
  26099. msgid ""
  26100. "If [code]true[/code], the key was already pressed before this event. It "
  26101. "means the user is holding the key down."
  26102. msgstr ""
  26103. #: doc/classes/InputEventKey.xml
  26104. msgid ""
  26105. "Key physical scancode, which corresponds to one of the [enum KeyList] "
  26106. "constants. Represent the physical location of a key on the 101/102-key US "
  26107. "QWERTY keyboard.\n"
  26108. "To get a human-readable representation of the [InputEventKey], use [code]OS."
  26109. "get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] "
  26110. "is the [InputEventKey]."
  26111. msgstr ""
  26112. #: doc/classes/InputEventKey.xml
  26113. msgid ""
  26114. "If [code]true[/code], the key's state is pressed. If [code]false[/code], the "
  26115. "key's state is released."
  26116. msgstr ""
  26117. #: doc/classes/InputEventKey.xml
  26118. msgid ""
  26119. "The key scancode, which corresponds to one of the [enum KeyList] constants. "
  26120. "Represent key in the current keyboard layout.\n"
  26121. "To get a human-readable representation of the [InputEventKey], use [code]OS."
  26122. "get_scancode_string(event.scancode)[/code] where [code]event[/code] is the "
  26123. "[InputEventKey]."
  26124. msgstr ""
  26125. #: doc/classes/InputEventKey.xml
  26126. msgid ""
  26127. "The key Unicode identifier (when relevant). Unicode identifiers for the "
  26128. "composite characters and complex scripts may not be available unless IME "
  26129. "input mode is active. See [method OS.set_ime_active] for more information."
  26130. msgstr ""
  26131. #: doc/classes/InputEventMIDI.xml
  26132. msgid "Input event for MIDI inputs."
  26133. msgstr ""
  26134. #: doc/classes/InputEventMIDI.xml
  26135. msgid ""
  26136. "InputEventMIDI allows receiving input events from MIDI devices such as a "
  26137. "piano. MIDI stands for Musical Instrument Digital Interface.\n"
  26138. "MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
  26139. "device supports both be sure to check the settings in the device to see "
  26140. "which output it's using.\n"
  26141. "To receive input events from MIDI devices, you need to call [method OS."
  26142. "open_midi_inputs]. You can check which devices are detected using [method OS."
  26143. "get_connected_midi_inputs].\n"
  26144. "Note that Godot does not currently support MIDI output, so there is no way "
  26145. "to emit MIDI signals from Godot. Only MIDI input works."
  26146. msgstr ""
  26147. #: doc/classes/InputEventMIDI.xml
  26148. msgid "MIDI Message Status Byte List"
  26149. msgstr ""
  26150. #: doc/classes/InputEventMIDI.xml
  26151. msgid "Wikipedia General MIDI Instrument List"
  26152. msgstr ""
  26153. #: doc/classes/InputEventMIDI.xml
  26154. msgid "Wikipedia Piano Key Frequencies List"
  26155. msgstr ""
  26156. #: doc/classes/InputEventMIDI.xml
  26157. msgid ""
  26158. "The MIDI channel of this input event. There are 16 channels, so this value "
  26159. "ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
  26160. "instruments, the rest of the channels are for non-percussion instruments."
  26161. msgstr ""
  26162. #: doc/classes/InputEventMIDI.xml
  26163. msgid ""
  26164. "If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
  26165. "the controller number, otherwise this is zero. Controllers include devices "
  26166. "such as pedals and levers."
  26167. msgstr ""
  26168. #: doc/classes/InputEventMIDI.xml
  26169. msgid ""
  26170. "If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
  26171. "the controller value, otherwise this is zero. Controllers include devices "
  26172. "such as pedals and levers."
  26173. msgstr ""
  26174. #: doc/classes/InputEventMIDI.xml
  26175. msgid ""
  26176. "The instrument of this input event. This value ranges from 0 to 127. Refer "
  26177. "to the instrument list on the General MIDI wikipedia article to see a list "
  26178. "of instruments, except that this value is 0-index, so subtract one from "
  26179. "every number on that chart. A standard piano will have an instrument number "
  26180. "of 0."
  26181. msgstr ""
  26182. #: doc/classes/InputEventMIDI.xml
  26183. msgid ""
  26184. "Returns a value indicating the type of message for this MIDI signal. This is "
  26185. "a member of the [enum @GlobalScope.MidiMessageList] enum.\n"
  26186. "For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
  26187. "returned as this value, as the other part is the channel (ex: 0x94 becomes "
  26188. "0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
  26189. "Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
  26190. "might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
  26191. "therefore your code should treat the input as stopped if some period of time "
  26192. "has passed.\n"
  26193. "For more information, see the MIDI message status byte list chart linked "
  26194. "above."
  26195. msgstr ""
  26196. #: doc/classes/InputEventMIDI.xml
  26197. msgid ""
  26198. "The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
  26199. "On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
  26200. "the piano key frequency chart on Wikipedia for more information."
  26201. msgstr ""
  26202. #: doc/classes/InputEventMIDI.xml
  26203. msgid ""
  26204. "The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
  26205. "devices, this value is always zero."
  26206. msgstr ""
  26207. #: doc/classes/InputEventMIDI.xml
  26208. msgid ""
  26209. "The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
  26210. "piano, this corresponds to how quickly the key was pressed, and is rarely "
  26211. "above about 110 in practice."
  26212. msgstr ""
  26213. #: doc/classes/InputEventMouse.xml
  26214. msgid "Base input event type for mouse events."
  26215. msgstr ""
  26216. #: doc/classes/InputEventMouse.xml
  26217. msgid "Stores general mouse events information."
  26218. msgstr ""
  26219. #: doc/classes/InputEventMouse.xml
  26220. msgid ""
  26221. "The mouse button mask identifier, one of or a bitwise combination of the "
  26222. "[enum ButtonList] button masks."
  26223. msgstr ""
  26224. #: doc/classes/InputEventMouse.xml
  26225. msgid ""
  26226. "When received in [method Node._input] or [method Node._unhandled_input], "
  26227. "returns the mouse's position in the root [Viewport] using the coordinate "
  26228. "system of the root [Viewport].\n"
  26229. "When received in [method Control._gui_input], returns the mouse's position "
  26230. "in the [CanvasLayer] that the [Control] is in using the coordinate system of "
  26231. "the [CanvasLayer]."
  26232. msgstr ""
  26233. #: doc/classes/InputEventMouse.xml
  26234. msgid ""
  26235. "When received in [method Node._input] or [method Node._unhandled_input], "
  26236. "returns the mouse's position in the [Viewport] this [Node] is in using the "
  26237. "coordinate system of this [Viewport].\n"
  26238. "When received in [method Control._gui_input], returns the mouse's position "
  26239. "in the [Control] using the local coordinate system of the [Control]."
  26240. msgstr ""
  26241. #: doc/classes/InputEventMouseButton.xml
  26242. msgid "Input event type for mouse button events."
  26243. msgstr ""
  26244. #: doc/classes/InputEventMouseButton.xml
  26245. msgid "Contains mouse click information. See [method Node._input]."
  26246. msgstr ""
  26247. #: doc/classes/InputEventMouseButton.xml
  26248. msgid ""
  26249. "The mouse button identifier, one of the [enum ButtonList] button or button "
  26250. "wheel constants."
  26251. msgstr ""
  26252. #: doc/classes/InputEventMouseButton.xml
  26253. msgid "If [code]true[/code], the mouse button's state is a double-click."
  26254. msgstr ""
  26255. #: doc/classes/InputEventMouseButton.xml
  26256. msgid ""
  26257. "The amount (or delta) of the event. When used for high-precision scroll "
  26258. "events, this indicates the scroll amount (vertical or horizontal). This is "
  26259. "only supported on some platforms; the reported sensitivity varies depending "
  26260. "on the platform. May be [code]0[/code] if not supported."
  26261. msgstr ""
  26262. #: doc/classes/InputEventMouseButton.xml
  26263. msgid ""
  26264. "If [code]true[/code], the mouse button's state is pressed. If [code]false[/"
  26265. "code], the mouse button's state is released."
  26266. msgstr ""
  26267. #: doc/classes/InputEventMouseMotion.xml
  26268. msgid "Input event type for mouse motion events."
  26269. msgstr ""
  26270. #: doc/classes/InputEventMouseMotion.xml
  26271. msgid ""
  26272. "Contains mouse and pen motion information. Supports relative, absolute "
  26273. "positions and speed. See [method Node._input].\n"
  26274. "[b]Note:[/b] The behavior of this event is affected by the value of [member "
  26275. "Input.use_accumulated_input]. When set to [code]true[/code] (default), mouse/"
  26276. "pen motion events received from the OS will be merged to emit an accumulated "
  26277. "event only once per frame rendered at most. When set to [code]false[/code], "
  26278. "the events will be emitted as received, which means that they can be emitted "
  26279. "multiple times per frame rendered, allowing for precise input reporting at "
  26280. "the expense of CPU usage.\n"
  26281. "[b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider "
  26282. "implementing [url=https://en.wikipedia.org/wiki/"
  26283. "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
  26284. "avoid visible gaps in lines if the user is moving the mouse quickly."
  26285. msgstr ""
  26286. #: doc/classes/InputEventMouseMotion.xml
  26287. msgid "Mouse and input coordinates"
  26288. msgstr ""
  26289. #: doc/classes/InputEventMouseMotion.xml
  26290. msgid ""
  26291. "Returns [code]true[/code] when using the eraser end of a stylus pen.\n"
  26292. "[b]Note:[/b] This property is implemented on Linux, macOS and Windows."
  26293. msgstr ""
  26294. #: doc/classes/InputEventMouseMotion.xml
  26295. msgid ""
  26296. "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
  26297. "code] to [code]1.0[/code]."
  26298. msgstr ""
  26299. #: doc/classes/InputEventMouseMotion.xml
  26300. msgid ""
  26301. "The mouse position relative to the previous position (position at the last "
  26302. "frame).\n"
  26303. "[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse "
  26304. "moves, the last event won't have a relative position of [code]Vector2(0, 0)[/"
  26305. "code] when the user stops moving the mouse."
  26306. msgstr ""
  26307. #: doc/classes/InputEventMouseMotion.xml
  26308. msgid "The mouse speed in pixels per second."
  26309. msgstr ""
  26310. #: doc/classes/InputEventMouseMotion.xml
  26311. msgid ""
  26312. "Represents the angles of tilt of the pen. Positive X-coordinate value "
  26313. "indicates a tilt to the right. Positive Y-coordinate value indicates a tilt "
  26314. "toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both "
  26315. "axes."
  26316. msgstr ""
  26317. #: doc/classes/InputEventScreenDrag.xml
  26318. msgid ""
  26319. "Input event type for screen drag events. Only available on mobile devices."
  26320. msgstr ""
  26321. #: doc/classes/InputEventScreenDrag.xml
  26322. msgid "Contains screen drag information. See [method Node._input]."
  26323. msgstr ""
  26324. #: doc/classes/InputEventScreenDrag.xml
  26325. msgid "The drag event index in the case of a multi-drag event."
  26326. msgstr ""
  26327. #: doc/classes/InputEventScreenDrag.xml
  26328. msgid "The drag position."
  26329. msgstr ""
  26330. #: doc/classes/InputEventScreenDrag.xml
  26331. msgid ""
  26332. "The drag position relative to the previous position (position at the last "
  26333. "frame)."
  26334. msgstr ""
  26335. #: doc/classes/InputEventScreenDrag.xml
  26336. msgid "The drag speed."
  26337. msgstr ""
  26338. #: doc/classes/InputEventScreenTouch.xml
  26339. msgid ""
  26340. "Input event type for screen touch events.\n"
  26341. "(only available on mobile devices)"
  26342. msgstr ""
  26343. #: doc/classes/InputEventScreenTouch.xml
  26344. msgid ""
  26345. "Stores multi-touch press/release information. Supports touch press, touch "
  26346. "release and [member index] for multi-touch count and order."
  26347. msgstr ""
  26348. #: doc/classes/InputEventScreenTouch.xml
  26349. msgid ""
  26350. "The touch index in the case of a multi-touch event. One index = one finger."
  26351. msgstr ""
  26352. #: doc/classes/InputEventScreenTouch.xml
  26353. msgid "The touch position."
  26354. msgstr ""
  26355. #: doc/classes/InputEventScreenTouch.xml
  26356. msgid ""
  26357. "If [code]true[/code], the touch's state is pressed. If [code]false[/code], "
  26358. "the touch's state is released."
  26359. msgstr ""
  26360. #: doc/classes/InputEventWithModifiers.xml
  26361. msgid "Base class for keys events with modifiers."
  26362. msgstr ""
  26363. #: doc/classes/InputEventWithModifiers.xml
  26364. msgid ""
  26365. "Contains keys events information with modifiers support like [code]Shift[/"
  26366. "code] or [code]Alt[/code]. See [method Node._input]."
  26367. msgstr ""
  26368. #: doc/classes/InputEventWithModifiers.xml
  26369. msgid "State of the [code]Alt[/code] modifier."
  26370. msgstr ""
  26371. #: doc/classes/InputEventWithModifiers.xml
  26372. msgid "State of the [code]Command[/code] modifier."
  26373. msgstr ""
  26374. #: doc/classes/InputEventWithModifiers.xml
  26375. msgid "State of the [code]Ctrl[/code] modifier."
  26376. msgstr ""
  26377. #: doc/classes/InputEventWithModifiers.xml
  26378. msgid "State of the [code]Meta[/code] modifier."
  26379. msgstr ""
  26380. #: doc/classes/InputEventWithModifiers.xml
  26381. msgid "State of the [code]Shift[/code] modifier."
  26382. msgstr ""
  26383. #: doc/classes/InputMap.xml
  26384. msgid "Singleton that manages [InputEventAction]."
  26385. msgstr ""
  26386. #: doc/classes/InputMap.xml
  26387. msgid ""
  26388. "Manages all [InputEventAction] which can be created/modified from the "
  26389. "project settings menu [b]Project > Project Settings > Input Map[/b] or in "
  26390. "code with [method add_action] and [method action_add_event]. See [method "
  26391. "Node._input]."
  26392. msgstr ""
  26393. #: doc/classes/InputMap.xml
  26394. msgid ""
  26395. "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
  26396. msgstr ""
  26397. #: doc/classes/InputMap.xml
  26398. msgid "Removes an [InputEvent] from an action."
  26399. msgstr ""
  26400. #: doc/classes/InputMap.xml
  26401. msgid "Removes all events from an action."
  26402. msgstr ""
  26403. #: doc/classes/InputMap.xml
  26404. #, fuzzy
  26405. msgid "Returns a deadzone value for the action."
  26406. msgstr "Trả về giá trị tuyệt đối của tham số."
  26407. #: doc/classes/InputMap.xml
  26408. msgid ""
  26409. "Returns [code]true[/code] if the action has the given [InputEvent] "
  26410. "associated with it."
  26411. msgstr ""
  26412. #: doc/classes/InputMap.xml
  26413. msgid "Sets a deadzone value for the action."
  26414. msgstr ""
  26415. #: doc/classes/InputMap.xml
  26416. msgid ""
  26417. "Adds an empty action to the [InputMap] with a configurable [code]deadzone[/"
  26418. "code].\n"
  26419. "An [InputEvent] can then be added to this action with [method "
  26420. "action_add_event]."
  26421. msgstr ""
  26422. #: doc/classes/InputMap.xml
  26423. msgid "Removes an action from the [InputMap]."
  26424. msgstr ""
  26425. #: doc/classes/InputMap.xml
  26426. msgid ""
  26427. "Returns [code]true[/code] if the given event is part of an existing action. "
  26428. "This method ignores keyboard modifiers if the given [InputEvent] is not "
  26429. "pressed (for proper release detection). See [method action_has_event] if you "
  26430. "don't want this behavior.\n"
  26431. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  26432. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  26433. "the direction for [InputEventJoypadMotion] events."
  26434. msgstr ""
  26435. #: doc/classes/InputMap.xml
  26436. msgid ""
  26437. "Returns an array of [InputEvent]s associated with a given action.\n"
  26438. "[b]Note:[/b] When used in the editor (e.g. a tool script or [EditorPlugin]), "
  26439. "this method will return events for the editor action. If you want to access "
  26440. "your project's input binds from the editor, read the [code]input/*[/code] "
  26441. "settings from [ProjectSettings]."
  26442. msgstr ""
  26443. #: doc/classes/InputMap.xml
  26444. msgid "Returns an array of all actions in the [InputMap]."
  26445. msgstr ""
  26446. #: doc/classes/InputMap.xml
  26447. msgid ""
  26448. "Returns [code]true[/code] if the [InputMap] has a registered action with the "
  26449. "given name."
  26450. msgstr ""
  26451. #: doc/classes/InputMap.xml
  26452. msgid ""
  26453. "Clears all [InputEventAction] in the [InputMap] and load it anew from "
  26454. "[ProjectSettings]."
  26455. msgstr ""
  26456. #: doc/classes/InstancePlaceholder.xml
  26457. msgid "Placeholder for the root [Node] of a [PackedScene]."
  26458. msgstr ""
  26459. #: doc/classes/InstancePlaceholder.xml
  26460. msgid ""
  26461. "Turning on the option [b]Load As Placeholder[/b] for an instanced scene in "
  26462. "the editor causes it to be replaced by an InstancePlaceholder when running "
  26463. "the game. This makes it possible to delay actually loading the scene until "
  26464. "calling [method replace_by_instance]. This is useful to avoid loading large "
  26465. "scenes all at once by loading parts of it selectively.\n"
  26466. "The InstancePlaceholder does not have a transform. This causes any child "
  26467. "nodes to be positioned relatively to the Viewport from point (0,0), rather "
  26468. "than their parent as displayed in the editor. Replacing the placeholder with "
  26469. "a scene with a transform will transform children relatively to their parent "
  26470. "again."
  26471. msgstr ""
  26472. #: doc/classes/InstancePlaceholder.xml
  26473. msgid ""
  26474. "Call this method to actually load in the node. The created node will be "
  26475. "placed as a sibling [i]above[/i] the [InstancePlaceholder] in the scene "
  26476. "tree. The [Node]'s reference is also returned for convenience.\n"
  26477. "[b]Note:[/b] [method create_instance] is not thread-safe. Use [method Object."
  26478. "call_deferred] if calling from a thread."
  26479. msgstr ""
  26480. #: doc/classes/InstancePlaceholder.xml
  26481. msgid ""
  26482. "Gets the path to the [PackedScene] resource file that is loaded by default "
  26483. "when calling [method replace_by_instance]. Not thread-safe. Use [method "
  26484. "Object.call_deferred] if calling from a thread."
  26485. msgstr ""
  26486. #: doc/classes/InstancePlaceholder.xml
  26487. msgid ""
  26488. "Returns the list of properties that will be applied to the node when [method "
  26489. "create_instance] is called.\n"
  26490. "If [code]with_order[/code] is [code]true[/code], a key named [code].order[/"
  26491. "code] (note the leading period) is added to the dictionary. This [code]."
  26492. "order[/code] key is an [Array] of [String] property names specifying the "
  26493. "order in which properties will be applied (with index 0 being the first)."
  26494. msgstr ""
  26495. #: doc/classes/InstancePlaceholder.xml
  26496. msgid ""
  26497. "Replaces this placeholder by the scene handed as an argument, or the "
  26498. "original scene if no argument is given. As for all resources, the scene is "
  26499. "loaded only if it's not loaded already. By manually loading the scene "
  26500. "beforehand, delays caused by this function can be avoided."
  26501. msgstr ""
  26502. #: doc/classes/int.xml
  26503. msgid "Integer built-in type."
  26504. msgstr ""
  26505. #: doc/classes/int.xml
  26506. msgid ""
  26507. "Signed 64-bit integer type.\n"
  26508. "It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. "
  26509. "[code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
  26510. "bounds will wrap around.\n"
  26511. "[int] is a [Variant] type, and will thus be used when assigning an integer "
  26512. "value to a [Variant]. It can also be enforced with the [code]: int[/code] "
  26513. "type hint.\n"
  26514. "[codeblock]\n"
  26515. "var my_variant = 0 # int, value 0.\n"
  26516. "my_variant += 4.2 # float, value 4.2.\n"
  26517. "var my_int: int = 1 # int, value 1.\n"
  26518. "my_int = 4.2 # int, value 4, the right value is implicitly cast to int.\n"
  26519. "my_int = int(\"6.7\") # int, value 6, the String is explicitly cast with "
  26520. "int.\n"
  26521. "\n"
  26522. "var max_int = 9223372036854775807\n"
  26523. "print(max_int) # 9223372036854775807, OK.\n"
  26524. "max_int += 1\n"
  26525. "print(max_int) # -9223372036854775808, we overflowed and wrapped around.\n"
  26526. "[/codeblock]"
  26527. msgstr ""
  26528. #: doc/classes/int.xml
  26529. msgid ""
  26530. "Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
  26531. "equals to 1 and [code]int(false)[/code] will be equals to 0."
  26532. msgstr ""
  26533. #: doc/classes/int.xml
  26534. msgid ""
  26535. "Cast a float value to an integer value, this method simply removes the "
  26536. "number fractions (i.e. rounds [code]from[/code] towards zero), so for "
  26537. "example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] "
  26538. "will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This "
  26539. "operation is also called truncation."
  26540. msgstr ""
  26541. #: doc/classes/int.xml
  26542. msgid ""
  26543. "Cast a [String] value to an integer value, this method is an integer parser "
  26544. "from a string, so calling this method with an invalid integer string will "
  26545. "return 0, a valid string will be something like [code]'1.7'[/code]. This "
  26546. "method will ignore all non-number characters, so calling [code]int('1e3')[/"
  26547. "code] will return 13."
  26548. msgstr ""
  26549. #: doc/classes/InterpolatedCamera.xml
  26550. msgid "[i]Deprecated.[/i] Camera which moves toward another node."
  26551. msgstr ""
  26552. #: doc/classes/InterpolatedCamera.xml
  26553. msgid ""
  26554. "[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a "
  26555. "[Camera] which smoothly moves to match a target node's position and "
  26556. "rotation.\n"
  26557. "If it is not [member enabled] or does not have a valid target set, "
  26558. "InterpolatedCamera acts like a normal Camera."
  26559. msgstr ""
  26560. #: doc/classes/InterpolatedCamera.xml
  26561. msgid "Sets the node to move toward and orient with."
  26562. msgstr ""
  26563. #: doc/classes/InterpolatedCamera.xml
  26564. #, fuzzy
  26565. msgid ""
  26566. "If [code]true[/code], and a target is set, the camera will move "
  26567. "automatically."
  26568. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  26569. #: doc/classes/InterpolatedCamera.xml
  26570. msgid ""
  26571. "The camera's process callback. See [enum InterpolatedCameraProcessMode]."
  26572. msgstr ""
  26573. #: doc/classes/InterpolatedCamera.xml
  26574. msgid ""
  26575. "How quickly the camera moves toward its target. Higher values will result in "
  26576. "tighter camera motion."
  26577. msgstr ""
  26578. #: doc/classes/InterpolatedCamera.xml
  26579. msgid "The target's [NodePath]."
  26580. msgstr ""
  26581. #: doc/classes/IntervalTweener.xml
  26582. msgid "Creates an idle interval in a [SceneTreeTween] animation."
  26583. msgstr ""
  26584. #: doc/classes/IntervalTweener.xml
  26585. msgid ""
  26586. "[IntervalTweener] is used to make delays in a tweening sequence. See [method "
  26587. "SceneTreeTween.tween_interval] for more usage information.\n"
  26588. "[b]Note:[/b] [method SceneTreeTween.tween_interval] is the only correct way "
  26589. "to create [IntervalTweener]. Any [IntervalTweener] created manually will not "
  26590. "function correctly."
  26591. msgstr ""
  26592. #: doc/classes/IP.xml
  26593. msgid "Internet protocol (IP) support functions such as DNS resolution."
  26594. msgstr ""
  26595. #: doc/classes/IP.xml
  26596. msgid ""
  26597. "IP contains support functions for the Internet Protocol (IP). TCP/IP support "
  26598. "is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides "
  26599. "DNS hostname resolution support, both blocking and threaded."
  26600. msgstr ""
  26601. #: doc/classes/IP.xml
  26602. msgid ""
  26603. "Removes all of a [code]hostname[/code]'s cached references. If no "
  26604. "[code]hostname[/code] is given, all cached IP addresses are removed."
  26605. msgstr ""
  26606. #: doc/classes/IP.xml
  26607. msgid ""
  26608. "Removes a given item [code]id[/code] from the queue. This should be used to "
  26609. "free a queue after it has completed to enable more queries to happen."
  26610. msgstr ""
  26611. #: doc/classes/IP.xml
  26612. msgid "Returns all the user's current IPv4 and IPv6 addresses as an array."
  26613. msgstr ""
  26614. #: doc/classes/IP.xml
  26615. msgid ""
  26616. "Returns all network adapters as an array.\n"
  26617. "Each adapter is a dictionary of the form:\n"
  26618. "[codeblock]\n"
  26619. "{\n"
  26620. " \"index\": \"1\", # Interface index.\n"
  26621. " \"name\": \"eth0\", # Interface name.\n"
  26622. " \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n"
  26623. " \"addresses\": [\"192.168.1.101\"], # An array of IP addresses "
  26624. "associated to this interface.\n"
  26625. "}\n"
  26626. "[/codeblock]"
  26627. msgstr ""
  26628. #: doc/classes/IP.xml
  26629. msgid ""
  26630. "Returns a queued hostname's IP address, given its queue [code]id[/code]. "
  26631. "Returns an empty string on error or if resolution hasn't happened yet (see "
  26632. "[method get_resolve_item_status])."
  26633. msgstr ""
  26634. #: doc/classes/IP.xml
  26635. msgid ""
  26636. "Return resolved addresses, or an empty array if an error happened or "
  26637. "resolution didn't happen yet (see [method get_resolve_item_status])."
  26638. msgstr ""
  26639. #: doc/classes/IP.xml
  26640. msgid ""
  26641. "Returns a queued hostname's status as a [enum ResolverStatus] constant, "
  26642. "given its queue [code]id[/code]."
  26643. msgstr ""
  26644. #: doc/classes/IP.xml
  26645. msgid ""
  26646. "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type "
  26647. "method). The address type returned depends on the [enum Type] constant given "
  26648. "as [code]ip_type[/code]."
  26649. msgstr ""
  26650. #: doc/classes/IP.xml
  26651. msgid ""
  26652. "Resolves a given hostname in a blocking way. Addresses are returned as an "
  26653. "[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]."
  26654. msgstr ""
  26655. #: doc/classes/IP.xml
  26656. msgid ""
  26657. "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address "
  26658. "depending on the [enum Type] constant given as [code]ip_type[/code]. Returns "
  26659. "the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error."
  26660. msgstr ""
  26661. #: doc/classes/IP.xml
  26662. msgid "DNS hostname resolver status: No status."
  26663. msgstr ""
  26664. #: doc/classes/IP.xml
  26665. msgid "DNS hostname resolver status: Waiting."
  26666. msgstr ""
  26667. #: doc/classes/IP.xml
  26668. msgid "DNS hostname resolver status: Done."
  26669. msgstr ""
  26670. #: doc/classes/IP.xml
  26671. msgid "DNS hostname resolver status: Error."
  26672. msgstr ""
  26673. #: doc/classes/IP.xml
  26674. msgid ""
  26675. "Maximum number of concurrent DNS resolver queries allowed, [constant "
  26676. "RESOLVER_INVALID_ID] is returned if exceeded."
  26677. msgstr ""
  26678. #: doc/classes/IP.xml
  26679. msgid ""
  26680. "Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded."
  26681. msgstr ""
  26682. #: doc/classes/IP.xml
  26683. msgid "Address type: None."
  26684. msgstr ""
  26685. #: doc/classes/IP.xml
  26686. msgid "Address type: Internet protocol version 4 (IPv4)."
  26687. msgstr ""
  26688. #: doc/classes/IP.xml
  26689. msgid "Address type: Internet protocol version 6 (IPv6)."
  26690. msgstr ""
  26691. #: doc/classes/IP.xml
  26692. msgid "Address type: Any."
  26693. msgstr ""
  26694. #: doc/classes/ItemList.xml
  26695. msgid ""
  26696. "Control that provides a list of selectable items (and/or icons) in a single "
  26697. "column, or optionally in multiple columns."
  26698. msgstr ""
  26699. #: doc/classes/ItemList.xml
  26700. msgid ""
  26701. "This control provides a selectable list of items that may be in a single (or "
  26702. "multiple columns) with option of text, icons, or both text and icon. "
  26703. "Tooltips are supported and may be different for every item in the list.\n"
  26704. "Selectable items in the list may be selected or deselected and multiple "
  26705. "selection may be enabled. Selection with right mouse button may also be "
  26706. "enabled to allow use of popup context menus. Items may also be \"activated\" "
  26707. "by double-clicking them or by pressing Enter.\n"
  26708. "Item text only supports single-line strings, newline characters (e.g. "
  26709. "[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
  26710. "enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
  26711. "fully fit its content by default. You need to set [member "
  26712. "fixed_column_width] greater than zero to wrap the text.\n"
  26713. "[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
  26714. "searching within the list while the control is focused. Press a key that "
  26715. "matches the first letter of an item's name to select the first item starting "
  26716. "with the given letter. After that point, there are two ways to perform "
  26717. "incremental search: 1) Press the same key again before the timeout duration "
  26718. "to select the next item starting with the same letter. 2) Press letter keys "
  26719. "that match the rest of the word before the timeout duration to match to "
  26720. "select the item in question directly. Both of these actions will be reset to "
  26721. "the beginning of the list if the timeout duration has passed since the last "
  26722. "keystroke was registered. You can adjust the timeout duration by changing "
  26723. "[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
  26724. msgstr ""
  26725. #: doc/classes/ItemList.xml
  26726. msgid "Adds an item to the item list with no text, only an icon."
  26727. msgstr ""
  26728. #: doc/classes/ItemList.xml
  26729. msgid ""
  26730. "Adds an item to the item list with specified text. Specify an [code]icon[/"
  26731. "code], or use [code]null[/code] as the [code]icon[/code] for a list item "
  26732. "with no icon.\n"
  26733. "If selectable is [code]true[/code], the list item will be selectable."
  26734. msgstr ""
  26735. #: doc/classes/ItemList.xml
  26736. msgid "Removes all items from the list."
  26737. msgstr ""
  26738. #: doc/classes/ItemList.xml
  26739. msgid ""
  26740. "Ensure current selection is visible, adjusting the scroll position as "
  26741. "necessary."
  26742. msgstr ""
  26743. #: doc/classes/ItemList.xml
  26744. msgid ""
  26745. "Returns the item index at the given [code]position[/code].\n"
  26746. "When there is no item at that point, -1 will be returned if [code]exact[/"
  26747. "code] is [code]true[/code], and the closest item index will be returned "
  26748. "otherwise."
  26749. msgstr ""
  26750. #: doc/classes/ItemList.xml
  26751. msgid "Returns the number of items currently in the list."
  26752. msgstr ""
  26753. #: doc/classes/ItemList.xml
  26754. msgid ""
  26755. "Returns the custom background color of the item specified by [code]idx[/"
  26756. "code] index."
  26757. msgstr ""
  26758. #: doc/classes/ItemList.xml
  26759. msgid ""
  26760. "Returns the custom foreground color of the item specified by [code]idx[/"
  26761. "code] index."
  26762. msgstr ""
  26763. #: doc/classes/ItemList.xml
  26764. msgid "Returns the icon associated with the specified index."
  26765. msgstr ""
  26766. #: doc/classes/ItemList.xml
  26767. msgid "Returns a [Color] modulating item's icon at the specified index."
  26768. msgstr ""
  26769. #: doc/classes/ItemList.xml
  26770. msgid ""
  26771. "Returns the region of item's icon used. The whole icon will be used if the "
  26772. "region has no area."
  26773. msgstr ""
  26774. #: doc/classes/ItemList.xml
  26775. msgid "Returns the metadata value of the specified index."
  26776. msgstr ""
  26777. #: doc/classes/ItemList.xml
  26778. msgid "Returns the text associated with the specified index."
  26779. msgstr ""
  26780. #: doc/classes/ItemList.xml
  26781. msgid "Returns the tooltip hint associated with the specified index."
  26782. msgstr ""
  26783. #: doc/classes/ItemList.xml
  26784. msgid "Returns an array with the indexes of the selected items."
  26785. msgstr ""
  26786. #: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
  26787. msgid ""
  26788. "Returns the vertical scrollbar.\n"
  26789. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  26790. "may cause a crash. If you wish to hide it or any of its children, use their "
  26791. "[member CanvasItem.visible] property."
  26792. msgstr ""
  26793. #: doc/classes/ItemList.xml
  26794. msgid "Returns [code]true[/code] if one or more items are selected."
  26795. msgstr ""
  26796. #: doc/classes/ItemList.xml
  26797. msgid ""
  26798. "Returns [code]true[/code] if the item at the specified index is disabled."
  26799. msgstr ""
  26800. #: doc/classes/ItemList.xml
  26801. msgid ""
  26802. "Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
  26803. "the X and Y axes are swapped."
  26804. msgstr ""
  26805. #: doc/classes/ItemList.xml
  26806. msgid ""
  26807. "Returns [code]true[/code] if the item at the specified index is selectable."
  26808. msgstr ""
  26809. #: doc/classes/ItemList.xml
  26810. msgid ""
  26811. "Returns [code]true[/code] if the tooltip is enabled for specified item index."
  26812. msgstr ""
  26813. #: doc/classes/ItemList.xml
  26814. msgid ""
  26815. "Returns [code]true[/code] if the item at the specified index is currently "
  26816. "selected."
  26817. msgstr ""
  26818. #: doc/classes/ItemList.xml
  26819. msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
  26820. msgstr ""
  26821. #: doc/classes/ItemList.xml
  26822. msgid "Removes the item specified by [code]idx[/code] index from the list."
  26823. msgstr ""
  26824. #: doc/classes/ItemList.xml
  26825. msgid ""
  26826. "Select the item at the specified index.\n"
  26827. "[b]Note:[/b] This method does not trigger the item selection signal."
  26828. msgstr ""
  26829. #: doc/classes/ItemList.xml
  26830. msgid ""
  26831. "Sets the background color of the item specified by [code]idx[/code] index to "
  26832. "the specified [Color]."
  26833. msgstr ""
  26834. #: doc/classes/ItemList.xml
  26835. msgid ""
  26836. "Sets the foreground color of the item specified by [code]idx[/code] index to "
  26837. "the specified [Color]."
  26838. msgstr ""
  26839. #: doc/classes/ItemList.xml
  26840. msgid ""
  26841. "Disables (or enables) the item at the specified index.\n"
  26842. "Disabled items cannot be selected and do not trigger activation signals "
  26843. "(when double-clicking or pressing Enter)."
  26844. msgstr ""
  26845. #: doc/classes/ItemList.xml
  26846. msgid ""
  26847. "Sets (or replaces) the icon's [Texture] associated with the specified index."
  26848. msgstr ""
  26849. #: doc/classes/ItemList.xml
  26850. msgid ""
  26851. "Sets a modulating [Color] of the item associated with the specified index."
  26852. msgstr ""
  26853. #: doc/classes/ItemList.xml
  26854. msgid ""
  26855. "Sets the region of item's icon used. The whole icon will be used if the "
  26856. "region has no area."
  26857. msgstr ""
  26858. #: doc/classes/ItemList.xml
  26859. msgid "Sets whether the item icon will be drawn transposed."
  26860. msgstr ""
  26861. #: doc/classes/ItemList.xml
  26862. msgid ""
  26863. "Sets a value (of any type) to be stored with the item associated with the "
  26864. "specified index."
  26865. msgstr ""
  26866. #: doc/classes/ItemList.xml
  26867. msgid ""
  26868. "Allows or disallows selection of the item associated with the specified "
  26869. "index."
  26870. msgstr ""
  26871. #: doc/classes/ItemList.xml
  26872. msgid "Sets text of the item associated with the specified index."
  26873. msgstr ""
  26874. #: doc/classes/ItemList.xml
  26875. msgid "Sets the tooltip hint for the item associated with the specified index."
  26876. msgstr ""
  26877. #: doc/classes/ItemList.xml
  26878. msgid "Sets whether the tooltip hint is enabled for specified item index."
  26879. msgstr ""
  26880. #: doc/classes/ItemList.xml
  26881. msgid "Sorts items in the list by their text."
  26882. msgstr ""
  26883. #: doc/classes/ItemList.xml
  26884. msgid "Ensures the item associated with the specified index is not selected."
  26885. msgstr ""
  26886. #: doc/classes/ItemList.xml
  26887. msgid "Ensures there are no items selected."
  26888. msgstr ""
  26889. #: doc/classes/ItemList.xml
  26890. msgid ""
  26891. "If [code]true[/code], the currently selected item can be selected again."
  26892. msgstr ""
  26893. #: doc/classes/ItemList.xml
  26894. msgid "If [code]true[/code], right mouse button click can select items."
  26895. msgstr ""
  26896. #: doc/classes/ItemList.xml
  26897. msgid ""
  26898. "If [code]true[/code], the control will automatically resize the height to "
  26899. "fit its content."
  26900. msgstr ""
  26901. #: doc/classes/ItemList.xml
  26902. msgid ""
  26903. "The width all columns will be adjusted to.\n"
  26904. "A value of zero disables the adjustment, each item will have a width equal "
  26905. "to the width of its content and the columns will have an uneven width."
  26906. msgstr ""
  26907. #: doc/classes/ItemList.xml
  26908. msgid ""
  26909. "The size all icons will be adjusted to.\n"
  26910. "If either X or Y component is not greater than zero, icon size won't be "
  26911. "affected."
  26912. msgstr ""
  26913. #: doc/classes/ItemList.xml
  26914. msgid ""
  26915. "The icon position, whether above or to the left of the text. See the [enum "
  26916. "IconMode] constants."
  26917. msgstr ""
  26918. #: doc/classes/ItemList.xml
  26919. msgid ""
  26920. "The scale of icon applied after [member fixed_icon_size] and transposing "
  26921. "takes effect."
  26922. msgstr ""
  26923. #: doc/classes/ItemList.xml
  26924. msgid ""
  26925. "Maximum columns the list will have.\n"
  26926. "If greater than zero, the content will be split among the specified "
  26927. "columns.\n"
  26928. "A value of zero means unlimited columns, i.e. all items will be put in the "
  26929. "same row."
  26930. msgstr ""
  26931. #: doc/classes/ItemList.xml
  26932. msgid ""
  26933. "Maximum lines of text allowed in each item. Space will be reserved even when "
  26934. "there is not enough lines of text to display.\n"
  26935. "[b]Note:[/b] This property takes effect only when [member icon_mode] is "
  26936. "[constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] "
  26937. "should be greater than zero."
  26938. msgstr ""
  26939. #: doc/classes/ItemList.xml
  26940. msgid ""
  26941. "Whether all columns will have the same width.\n"
  26942. "If [code]true[/code], the width is equal to the largest column width of all "
  26943. "columns."
  26944. msgstr ""
  26945. #: doc/classes/ItemList.xml
  26946. msgid ""
  26947. "Allows single or multiple item selection. See the [enum SelectMode] "
  26948. "constants."
  26949. msgstr ""
  26950. #: doc/classes/ItemList.xml
  26951. msgid ""
  26952. "Triggered when specified list item is activated via double-clicking or by "
  26953. "pressing Enter."
  26954. msgstr ""
  26955. #: doc/classes/ItemList.xml
  26956. msgid ""
  26957. "Triggered when specified list item has been selected via right mouse "
  26958. "clicking.\n"
  26959. "The click position is also provided to allow appropriate popup of context "
  26960. "menus at the correct location.\n"
  26961. "[member allow_rmb_select] must be enabled."
  26962. msgstr ""
  26963. #: doc/classes/ItemList.xml
  26964. msgid ""
  26965. "Triggered when specified item has been selected.\n"
  26966. "[member allow_reselect] must be enabled to reselect an item."
  26967. msgstr ""
  26968. #: doc/classes/ItemList.xml
  26969. msgid ""
  26970. "Triggered when a multiple selection is altered on a list allowing multiple "
  26971. "selection."
  26972. msgstr ""
  26973. #: doc/classes/ItemList.xml
  26974. msgid ""
  26975. "Triggered when a left mouse click is issued within the rect of the list but "
  26976. "on empty space."
  26977. msgstr ""
  26978. #: doc/classes/ItemList.xml
  26979. msgid ""
  26980. "Triggered when a right mouse click is issued within the rect of the list but "
  26981. "on empty space.\n"
  26982. "[member allow_rmb_select] must be enabled."
  26983. msgstr ""
  26984. #: doc/classes/ItemList.xml
  26985. msgid "Icon is drawn above the text."
  26986. msgstr ""
  26987. #: doc/classes/ItemList.xml
  26988. msgid "Icon is drawn to the left of the text."
  26989. msgstr ""
  26990. #: doc/classes/ItemList.xml
  26991. msgid "Only allow selecting a single item."
  26992. msgstr ""
  26993. #: doc/classes/ItemList.xml
  26994. msgid "Allows selecting multiple items by holding Ctrl or Shift."
  26995. msgstr ""
  26996. #: doc/classes/ItemList.xml doc/classes/Tree.xml
  26997. msgid "Default text [Color] of the item."
  26998. msgstr ""
  26999. #: doc/classes/ItemList.xml doc/classes/Tree.xml
  27000. msgid "Text [Color] used when the item is selected."
  27001. msgstr ""
  27002. #: doc/classes/ItemList.xml
  27003. msgid ""
  27004. "[Color] of the guideline. The guideline is a line drawn between each row of "
  27005. "items."
  27006. msgstr ""
  27007. #: doc/classes/ItemList.xml
  27008. msgid "The horizontal spacing between items."
  27009. msgstr ""
  27010. #: doc/classes/ItemList.xml
  27011. msgid "The spacing between item's icon and text."
  27012. msgstr ""
  27013. #: doc/classes/ItemList.xml
  27014. msgid "The vertical spacing between each line of text."
  27015. msgstr ""
  27016. #: doc/classes/ItemList.xml
  27017. msgid "The vertical spacing between items."
  27018. msgstr ""
  27019. #: doc/classes/ItemList.xml doc/classes/Tree.xml
  27020. msgid "[Font] of the item's text."
  27021. msgstr ""
  27022. #: doc/classes/ItemList.xml
  27023. msgid ""
  27024. "Default [StyleBox] for the [ItemList], i.e. used when the control is not "
  27025. "being focused."
  27026. msgstr ""
  27027. #: doc/classes/ItemList.xml
  27028. msgid "[StyleBox] used when the [ItemList] is being focused."
  27029. msgstr ""
  27030. #: doc/classes/ItemList.xml
  27031. msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
  27032. msgstr ""
  27033. #: doc/classes/ItemList.xml
  27034. msgid ""
  27035. "[StyleBox] used for the cursor, when the [ItemList] is not being focused."
  27036. msgstr ""
  27037. #: doc/classes/ItemList.xml
  27038. msgid ""
  27039. "[StyleBox] for the selected items, used when the [ItemList] is not being "
  27040. "focused."
  27041. msgstr ""
  27042. #: doc/classes/ItemList.xml
  27043. msgid ""
  27044. "[StyleBox] for the selected items, used when the [ItemList] is being focused."
  27045. msgstr ""
  27046. #: doc/classes/JavaScript.xml
  27047. msgid ""
  27048. "Singleton that connects the engine with the browser's JavaScript context in "
  27049. "HTML5 export."
  27050. msgstr ""
  27051. #: doc/classes/JavaScript.xml
  27052. msgid ""
  27053. "The JavaScript singleton is implemented only in the HTML5 export. It's used "
  27054. "to access the browser's JavaScript context. This allows interaction with "
  27055. "embedding pages or calling third-party JavaScript APIs.\n"
  27056. "[b]Note:[/b] This singleton can be disabled at build-time to improve "
  27057. "security. By default, the JavaScript singleton is enabled. Official export "
  27058. "templates also have the JavaScript singleton enabled. See [url=$DOCS_URL/"
  27059. "development/compiling/compiling_for_web.html]Compiling for the Web[/url] in "
  27060. "the documentation for more information."
  27061. msgstr ""
  27062. #: doc/classes/JavaScript.xml
  27063. msgid ""
  27064. "Creates a reference to a script function that can be used as a callback by "
  27065. "JavaScript. The reference must be kept until the callback happens, or it "
  27066. "won't be called at all. See [JavaScriptObject] for usage."
  27067. msgstr ""
  27068. #: doc/classes/JavaScript.xml
  27069. msgid ""
  27070. "Creates a new JavaScript object using the [code]new[/code] constructor. The "
  27071. "[code]object[/code] must a valid property of the JavaScript [code]window[/"
  27072. "code]. See [JavaScriptObject] for usage."
  27073. msgstr ""
  27074. #: doc/classes/JavaScript.xml
  27075. msgid ""
  27076. "Prompts the user to download a file containing the specified [code]buffer[/"
  27077. "code]. The file will have the given [code]name[/code] and [code]mime[/code] "
  27078. "type.\n"
  27079. "[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/"
  27080. "Media_type]MIME type[/url] provided based on the file [code]name[/code]'s "
  27081. "extension.\n"
  27082. "[b]Note:[/b] Browsers might block the download if [method download_buffer] "
  27083. "is not being called from a user interaction (e.g. button click).\n"
  27084. "[b]Note:[/b] Browsers might ask the user for permission or block the "
  27085. "download if multiple download requests are made in a quick succession."
  27086. msgstr ""
  27087. #: doc/classes/JavaScript.xml
  27088. msgid ""
  27089. "Execute the string [code]code[/code] as JavaScript code within the browser "
  27090. "window. This is a call to the actual global JavaScript function [code]eval()"
  27091. "[/code].\n"
  27092. "If [code]use_global_execution_context[/code] is [code]true[/code], the code "
  27093. "will be evaluated in the global execution context. Otherwise, it is "
  27094. "evaluated in the execution context of a function within the engine's runtime "
  27095. "environment."
  27096. msgstr ""
  27097. #: doc/classes/JavaScript.xml
  27098. msgid ""
  27099. "Returns an interface to a JavaScript object that can be used by scripts. The "
  27100. "[code]interface[/code] must be a valid property of the JavaScript "
  27101. "[code]window[/code]. The callback must accept a single [Array] argument, "
  27102. "which will contain the JavaScript [code]arguments[/code]. See "
  27103. "[JavaScriptObject] for usage."
  27104. msgstr ""
  27105. #: doc/classes/JavaScript.xml
  27106. msgid ""
  27107. "Returns [code]true[/code] if a new version of the progressive web app is "
  27108. "waiting to be activated.\n"
  27109. "[b]Note:[/b] Only relevant when exported as a Progressive Web App."
  27110. msgstr ""
  27111. #: doc/classes/JavaScript.xml
  27112. msgid ""
  27113. "Performs the live update of the progressive web app. Forcing the new version "
  27114. "to be installed and the page to be reloaded.\n"
  27115. "[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
  27116. "[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
  27117. "[method pwa_needs_update] returns [code]true[/code]."
  27118. msgstr ""
  27119. #: doc/classes/JavaScript.xml
  27120. msgid ""
  27121. "Emitted when an update for this progressive web app has been detected but is "
  27122. "waiting to be activated because a previous version is active. See [method "
  27123. "pwa_update] to force the update to take place immediately."
  27124. msgstr ""
  27125. #: doc/classes/JavaScriptObject.xml
  27126. msgid "A wrapper class for native JavaScript objects."
  27127. msgstr ""
  27128. #: doc/classes/JavaScriptObject.xml
  27129. msgid ""
  27130. "JavaScriptObject is used to interact with JavaScript objects retrieved or "
  27131. "created via [method JavaScript.get_interface], [method JavaScript."
  27132. "create_object], or [method JavaScript.create_callback].\n"
  27133. "Example:\n"
  27134. "[codeblock]\n"
  27135. "extends Node\n"
  27136. "\n"
  27137. "var _my_js_callback = JavaScript.create_callback(self, \"myCallback\") # "
  27138. "This reference must be kept\n"
  27139. "var console = JavaScript.get_interface(\"console\")\n"
  27140. "\n"
  27141. "func _init():\n"
  27142. " var buf = JavaScript.create_object(\"ArrayBuffer\", 10) # new "
  27143. "ArrayBuffer(10)\n"
  27144. " print(buf) # prints [JavaScriptObject:OBJECT_ID]\n"
  27145. " var uint8arr = JavaScript.create_object(\"Uint8Array\", buf) # new "
  27146. "Uint8Array(buf)\n"
  27147. " uint8arr[1] = 255\n"
  27148. " prints(uint8arr[1], uint8arr.byteLength) # prints 255 10\n"
  27149. " console.log(uint8arr) # prints in browser console \"Uint8Array(10) [ 0, "
  27150. "255, 0, 0, 0, 0, 0, 0, 0, 0 ]\"\n"
  27151. "\n"
  27152. " # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)\n"
  27153. " JavaScript.get_interface(\"Array\").from(uint8arr)."
  27154. "forEach(_my_js_callback)\n"
  27155. "\n"
  27156. "func myCallback(args):\n"
  27157. " # Will be called with the parameters passed to the \"forEach\" callback\n"
  27158. " # [0, 0, [JavaScriptObject:1173]]\n"
  27159. " # [255, 1, [JavaScriptObject:1173]]\n"
  27160. " # ...\n"
  27161. " # [0, 9, [JavaScriptObject:1180]]\n"
  27162. " print(args)\n"
  27163. "[/codeblock]\n"
  27164. "[b]Note:[/b] Only available in the HTML5 platform."
  27165. msgstr ""
  27166. #: doc/classes/JNISingleton.xml
  27167. msgid ""
  27168. "Singleton that connects the engine with Android plugins to interface with "
  27169. "native Android code."
  27170. msgstr ""
  27171. #: doc/classes/JNISingleton.xml
  27172. msgid ""
  27173. "The JNISingleton is implemented only in the Android export. It's used to "
  27174. "call methods and connect signals from an Android plugin written in Java or "
  27175. "Kotlin. Methods and signals can be called and connected to the JNISingleton "
  27176. "as if it is a Node. See [url=https://en.wikipedia.org/wiki/"
  27177. "Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more "
  27178. "information."
  27179. msgstr ""
  27180. #: doc/classes/JNISingleton.xml
  27181. msgid "Creating Android plugins"
  27182. msgstr ""
  27183. #: doc/classes/Joint.xml
  27184. msgid "Base class for all 3D joints."
  27185. msgstr ""
  27186. #: doc/classes/Joint.xml
  27187. msgid ""
  27188. "Joints are used to bind together two physics bodies. They have a solver "
  27189. "priority and can define if the bodies of the two attached nodes should be "
  27190. "able to collide with each other."
  27191. msgstr ""
  27192. #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
  27193. #: doc/classes/VehicleWheel.xml
  27194. msgid "3D Truck Town Demo"
  27195. msgstr ""
  27196. #: doc/classes/Joint.xml
  27197. msgid ""
  27198. "If [code]true[/code], the two bodies of the nodes are not able to collide "
  27199. "with each other."
  27200. msgstr ""
  27201. #: doc/classes/Joint.xml
  27202. msgid "The node attached to the first side (A) of the joint."
  27203. msgstr ""
  27204. #: doc/classes/Joint.xml
  27205. msgid "The node attached to the second side (B) of the joint."
  27206. msgstr ""
  27207. #: doc/classes/Joint.xml
  27208. msgid ""
  27209. "The priority used to define which solver is executed first for multiple "
  27210. "joints. The lower the value, the higher the priority."
  27211. msgstr ""
  27212. #: doc/classes/Joint2D.xml
  27213. msgid "Base node for all joint constraints in 2D physics."
  27214. msgstr ""
  27215. #: doc/classes/Joint2D.xml
  27216. msgid ""
  27217. "Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
  27218. "apply a custom constraint."
  27219. msgstr ""
  27220. #: doc/classes/Joint2D.xml
  27221. msgid ""
  27222. "When [member node_a] and [member node_b] move in different directions the "
  27223. "[code]bias[/code] controls how fast the joint pulls them back to their "
  27224. "original position. The lower the [code]bias[/code] the more the two bodies "
  27225. "can pull on the joint."
  27226. msgstr ""
  27227. #: doc/classes/Joint2D.xml
  27228. msgid ""
  27229. "If [code]true[/code], [member node_a] and [member node_b] can not collide."
  27230. msgstr ""
  27231. #: doc/classes/Joint2D.xml
  27232. msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
  27233. msgstr ""
  27234. #: doc/classes/Joint2D.xml
  27235. msgid ""
  27236. "The second body attached to the joint. Must derive from [PhysicsBody2D]."
  27237. msgstr ""
  27238. #: doc/classes/JSON.xml
  27239. msgid "Helper class for parsing JSON data."
  27240. msgstr ""
  27241. #: doc/classes/JSON.xml
  27242. msgid ""
  27243. "Helper class for parsing JSON data. For usage example and other important "
  27244. "hints, see [JSONParseResult]."
  27245. msgstr ""
  27246. #: doc/classes/JSON.xml
  27247. msgid ""
  27248. "Parses a JSON-encoded string and returns a [JSONParseResult] containing the "
  27249. "result."
  27250. msgstr ""
  27251. #: doc/classes/JSON.xml
  27252. msgid ""
  27253. "Converts a [Variant] var to JSON text and returns the result. Useful for "
  27254. "serializing data to store or send over the network.\n"
  27255. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  27256. "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
  27257. "will convert all numerical values to [float] types.\n"
  27258. "The [code]indent[/code] parameter controls if and how something is indented, "
  27259. "the string used for this parameter will be used where there should be an "
  27260. "indent in the output, even spaces like [code]\" \"[/code] will work. "
  27261. "[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
  27262. "to make a newline for each indent respectively.\n"
  27263. "[b]Example output:[/b]\n"
  27264. "[codeblock]\n"
  27265. "## JSON.print(my_dictionary)\n"
  27266. "{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":"
  27267. "\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":"
  27268. "\"value_1\"}]}\n"
  27269. "\n"
  27270. "## JSON.print(my_dictionary, \"\\t\")\n"
  27271. "{\n"
  27272. " \"name\": \"my_dictionary\",\n"
  27273. " \"version\": \"1.0.0\",\n"
  27274. " \"entities\": [\n"
  27275. " {\n"
  27276. " \"name\": \"entity_0\",\n"
  27277. " \"value\": \"value_0\"\n"
  27278. " },\n"
  27279. " {\n"
  27280. " \"name\": \"entity_1\",\n"
  27281. " \"value\": \"value_1\"\n"
  27282. " }\n"
  27283. " ]\n"
  27284. "}\n"
  27285. "\n"
  27286. "## JSON.print(my_dictionary, \"...\")\n"
  27287. "{\n"
  27288. "...\"name\": \"my_dictionary\",\n"
  27289. "...\"version\": \"1.0.0\",\n"
  27290. "...\"entities\": [\n"
  27291. "......{\n"
  27292. ".........\"name\": \"entity_0\",\n"
  27293. ".........\"value\": \"value_0\"\n"
  27294. "......},\n"
  27295. "......{\n"
  27296. ".........\"name\": \"entity_1\",\n"
  27297. ".........\"value\": \"value_1\"\n"
  27298. "......}\n"
  27299. "...]\n"
  27300. "}\n"
  27301. "[/codeblock]"
  27302. msgstr ""
  27303. #: doc/classes/JSONParseResult.xml
  27304. msgid "Data class wrapper for decoded JSON."
  27305. msgstr ""
  27306. #: doc/classes/JSONParseResult.xml
  27307. msgid ""
  27308. "Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON "
  27309. "or error information if the JSON source wasn't successfully parsed. You can "
  27310. "check if the JSON source was successfully parsed with [code]if json_result."
  27311. "error == OK[/code]."
  27312. msgstr ""
  27313. #: doc/classes/JSONParseResult.xml
  27314. msgid ""
  27315. "The error type if the JSON source was not successfully parsed. See the [enum "
  27316. "Error] constants."
  27317. msgstr ""
  27318. #: doc/classes/JSONParseResult.xml
  27319. msgid ""
  27320. "The line number where the error occurred if the JSON source was not "
  27321. "successfully parsed."
  27322. msgstr ""
  27323. #: doc/classes/JSONParseResult.xml
  27324. msgid ""
  27325. "The error message if the JSON source was not successfully parsed. See the "
  27326. "[enum Error] constants."
  27327. msgstr ""
  27328. #: doc/classes/JSONParseResult.xml
  27329. msgid ""
  27330. "A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the "
  27331. "[code]is[/code] keyword to check if it is what you expect. For example, if "
  27332. "the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] "
  27333. "will be returned. If the JSON source starts with brackets ([code][][/code]), "
  27334. "an [Array] will be returned.\n"
  27335. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  27336. "but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
  27337. "all numerical values to [float] types.\n"
  27338. "[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
  27339. "thus, you should not rely on keys being in a certain order if a dictionary "
  27340. "is constructed from JSON. In contrast, JSON arrays retain the order of their "
  27341. "elements:\n"
  27342. "[codeblock]\n"
  27343. "var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
  27344. "if typeof(p.result) == TYPE_ARRAY:\n"
  27345. " print(p.result[0]) # Prints \"hello\"\n"
  27346. "else:\n"
  27347. " push_error(\"Unexpected results.\")\n"
  27348. "[/codeblock]"
  27349. msgstr ""
  27350. #: doc/classes/JSONRPC.xml
  27351. msgid "A helper to handle dictionaries which look like JSONRPC documents."
  27352. msgstr ""
  27353. #: doc/classes/JSONRPC.xml
  27354. msgid ""
  27355. "[url=https://www.jsonrpc.org/]JSON-RPC[/url] is a standard which wraps a "
  27356. "method call in a [JSON] object. The object has a particular structure and "
  27357. "identifies which method is called, the parameters to that function, and "
  27358. "carries an ID to keep track of responses. This class implements that "
  27359. "standard on top of [Dictionary]; you will have to convert between a "
  27360. "[Dictionary] and [JSON] with other functions."
  27361. msgstr ""
  27362. #: doc/classes/JSONRPC.xml
  27363. msgid ""
  27364. "Returns a dictionary in the form of a JSON-RPC notification. Notifications "
  27365. "are one-shot messages which do not expect a response.\n"
  27366. "- [code]method[/code]: Name of the method being called.\n"
  27367. "- [code]params[/code]: An array or dictionary of parameters being passed to "
  27368. "the method."
  27369. msgstr ""
  27370. #: doc/classes/JSONRPC.xml
  27371. msgid ""
  27372. "Returns a dictionary in the form of a JSON-RPC request. Requests are sent to "
  27373. "a server with the expectation of a response. The ID field is used for the "
  27374. "server to specify which exact request it is responding to.\n"
  27375. "- [code]method[/code]: Name of the method being called.\n"
  27376. "- [code]params[/code]: An array or dictionary of parameters being passed to "
  27377. "the method.\n"
  27378. "- [code]id[/code]: Uniquely identifies this request. The server is expected "
  27379. "to send a response with the same ID."
  27380. msgstr ""
  27381. #: doc/classes/JSONRPC.xml
  27382. msgid ""
  27383. "When a server has received and processed a request, it is expected to send a "
  27384. "response. If you did not want a response then you need to have sent a "
  27385. "Notification instead.\n"
  27386. "- [code]result[/code]: The return value of the function which was called.\n"
  27387. "- [code]id[/code]: The ID of the request this response is targeted to."
  27388. msgstr ""
  27389. #: doc/classes/JSONRPC.xml
  27390. msgid ""
  27391. "Creates a response which indicates a previous reply has failed in some way.\n"
  27392. "- [code]code[/code]: The error code corresponding to what kind of error this "
  27393. "is. See the [enum ErrorCode] constants.\n"
  27394. "- [code]message[/code]: A custom message about this error.\n"
  27395. "- [code]id[/code]: The request this error is a response to."
  27396. msgstr ""
  27397. #: doc/classes/JSONRPC.xml
  27398. msgid ""
  27399. "Given a Dictionary which takes the form of a JSON-RPC request: unpack the "
  27400. "request and run it. Methods are resolved by looking at the field called "
  27401. "\"method\" and looking for an equivalently named function in the JSONRPC "
  27402. "object. If one is found that method is called.\n"
  27403. "To add new supported methods extend the JSONRPC class and call [method "
  27404. "process_action] on your subclass.\n"
  27405. "[code]action[/code]: The action to be run, as a Dictionary in the form of a "
  27406. "JSON-RPC request or notification."
  27407. msgstr ""
  27408. #: doc/classes/JSONRPC.xml
  27409. msgid ""
  27410. "A method call was requested but no function of that name existed in the "
  27411. "JSONRPC subclass."
  27412. msgstr ""
  27413. #: doc/classes/KinematicBody.xml
  27414. msgid "Kinematic body 3D node."
  27415. msgstr ""
  27416. #: doc/classes/KinematicBody.xml
  27417. msgid ""
  27418. "Kinematic bodies are special types of bodies that are meant to be user-"
  27419. "controlled. They are not affected by physics at all; to other types of "
  27420. "bodies, such as a character or a rigid body, these are the same as a static "
  27421. "body. However, they have two main uses:\n"
  27422. "[b]Simulated motion:[/b] When these bodies are moved manually, either from "
  27423. "code or from an [AnimationPlayer] (with [member AnimationPlayer."
  27424. "playback_process_mode] set to \"physics\"), the physics will automatically "
  27425. "compute an estimate of their linear and angular velocity. This makes them "
  27426. "very useful for moving platforms or other AnimationPlayer-controlled objects "
  27427. "(like a door, a bridge that opens, etc).\n"
  27428. "[b]Kinematic characters:[/b] KinematicBody also has an API for moving "
  27429. "objects (the [method move_and_collide] and [method move_and_slide] methods) "
  27430. "while performing collision tests. This makes them really useful to implement "
  27431. "characters that collide against a world, but don't require advanced physics."
  27432. msgstr ""
  27433. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27434. msgid "Kinematic character (2D)"
  27435. msgstr ""
  27436. #: doc/classes/KinematicBody.xml
  27437. msgid ""
  27438. "Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
  27439. "also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
  27440. msgstr ""
  27441. #: doc/classes/KinematicBody.xml
  27442. msgid ""
  27443. "Returns the floor's collision angle at the last collision point according to "
  27444. "[code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This "
  27445. "value is always positive and only valid after calling [method "
  27446. "move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
  27447. msgstr ""
  27448. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27449. msgid ""
  27450. "Returns the surface normal of the floor at the last collision point. Only "
  27451. "valid after calling [method move_and_slide] or [method "
  27452. "move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
  27453. "code]."
  27454. msgstr ""
  27455. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27456. msgid ""
  27457. "Returns the linear velocity of the floor at the last collision point. Only "
  27458. "valid after calling [method move_and_slide] or [method "
  27459. "move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
  27460. "code]."
  27461. msgstr ""
  27462. #: doc/classes/KinematicBody.xml
  27463. msgid ""
  27464. "Returns a [KinematicCollision], which contains information about the latest "
  27465. "collision that occurred during the last call to [method move_and_slide]."
  27466. msgstr ""
  27467. #: doc/classes/KinematicBody.xml
  27468. msgid ""
  27469. "Returns a [KinematicCollision], which contains information about a collision "
  27470. "that occurred during the last call to [method move_and_slide] or [method "
  27471. "move_and_slide_with_snap]. Since the body can collide several times in a "
  27472. "single call to [method move_and_slide], you must specify the index of the "
  27473. "collision in the range 0 to ([method get_slide_count] - 1)."
  27474. msgstr ""
  27475. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27476. msgid ""
  27477. "Returns the number of times the body collided and changed direction during "
  27478. "the last call to [method move_and_slide] or [method "
  27479. "move_and_slide_with_snap]."
  27480. msgstr ""
  27481. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27482. msgid ""
  27483. "Returns [code]true[/code] if the body collided with the ceiling on the last "
  27484. "call of [method move_and_slide] or [method move_and_slide_with_snap]. "
  27485. "Otherwise, returns [code]false[/code]."
  27486. msgstr ""
  27487. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27488. msgid ""
  27489. "Returns [code]true[/code] if the body collided with the floor on the last "
  27490. "call of [method move_and_slide] or [method move_and_slide_with_snap]. "
  27491. "Otherwise, returns [code]false[/code]."
  27492. msgstr ""
  27493. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27494. msgid ""
  27495. "Returns [code]true[/code] if the body collided with a wall on the last call "
  27496. "of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, "
  27497. "returns [code]false[/code]."
  27498. msgstr ""
  27499. #: doc/classes/KinematicBody.xml
  27500. msgid ""
  27501. "Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
  27502. "it collides. Returns a [KinematicCollision], which contains information "
  27503. "about the collision when stopped, or when touching another body along the "
  27504. "motion.\n"
  27505. "If [code]test_only[/code] is [code]true[/code], the body does not move but "
  27506. "the would-be collision information is given."
  27507. msgstr ""
  27508. #: doc/classes/KinematicBody.xml
  27509. msgid ""
  27510. "Moves the body along a vector. If the body collides with another, it will "
  27511. "slide along the other body rather than stop immediately. If the other body "
  27512. "is a [KinematicBody] or [RigidBody], it will also be affected by the motion "
  27513. "of the other body. You can use this to make moving and rotating platforms, "
  27514. "or to make nodes push other nodes.\n"
  27515. "This method should be used in [method Node._physics_process] (or in a method "
  27516. "called by [method Node._physics_process]), as it uses the physics step's "
  27517. "[code]delta[/code] value automatically in calculations. Otherwise, the "
  27518. "simulation will run at an incorrect speed.\n"
  27519. "[code]linear_velocity[/code] is the velocity vector (typically meters per "
  27520. "second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
  27521. "it by [code]delta[/code] — the physics engine handles applying the "
  27522. "velocity.\n"
  27523. "[code]up_direction[/code] is the up direction, used to determine what is a "
  27524. "wall and what is a floor or a ceiling. If set to the default value of "
  27525. "[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
  27526. "If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
  27527. "slopes when you include gravity in [code]linear_velocity[/code] and the body "
  27528. "is standing still.\n"
  27529. "If the body collides, it will change direction a maximum of "
  27530. "[code]max_slides[/code] times before it stops.\n"
  27531. "[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
  27532. "is still considered a floor (or a ceiling), rather than a wall. The default "
  27533. "value equals 45 degrees.\n"
  27534. "If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
  27535. "push [RigidBody] nodes, but it won't also detect any collisions with them. "
  27536. "If [code]false[/code], it will interact with [RigidBody] nodes like with "
  27537. "[StaticBody].\n"
  27538. "Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
  27539. "slide collision occurred. To get detailed information about collisions that "
  27540. "occurred, use [method get_slide_collision].\n"
  27541. "When the body touches a moving platform, the platform's velocity is "
  27542. "automatically added to the body motion. If a collision occurs due to the "
  27543. "platform's motion, it will always be first in the slide collisions."
  27544. msgstr ""
  27545. #: doc/classes/KinematicBody.xml
  27546. msgid ""
  27547. "Moves the body while keeping it attached to slopes. Similar to [method "
  27548. "move_and_slide].\n"
  27549. "As long as the [code]snap[/code] vector is in contact with the ground, the "
  27550. "body will remain attached to the surface. This means you must disable snap "
  27551. "in order to jump, for example. You can do this by setting [code]snap[/code] "
  27552. "to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
  27553. msgstr ""
  27554. #: doc/classes/KinematicBody.xml
  27555. msgid ""
  27556. "Locks or unlocks the specified [code]axis[/code] depending on the value of "
  27557. "[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
  27558. "[member move_lock_z]."
  27559. msgstr ""
  27560. #: doc/classes/KinematicBody.xml
  27561. msgid ""
  27562. "Checks for collisions without moving the body. Virtually sets the node's "
  27563. "position, scale and rotation to that of the given [Transform], then tries to "
  27564. "move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
  27565. "code] if a collision would stop the body from moving along the whole path.\n"
  27566. "Use [method move_and_collide] instead for detecting collision with touching "
  27567. "bodies."
  27568. msgstr ""
  27569. #: doc/classes/KinematicBody.xml
  27570. msgid "Lock the body's X axis movement."
  27571. msgstr ""
  27572. #: doc/classes/KinematicBody.xml
  27573. msgid "Lock the body's Y axis movement."
  27574. msgstr ""
  27575. #: doc/classes/KinematicBody.xml
  27576. msgid "Lock the body's Z axis movement."
  27577. msgstr ""
  27578. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27579. msgid ""
  27580. "Extra margin used for collision recovery in motion functions (see [method "
  27581. "move_and_collide], [method move_and_slide], [method "
  27582. "move_and_slide_with_snap]).\n"
  27583. "If the body is at least this close to another body, it will consider them to "
  27584. "be colliding and will be pushed away before performing the actual motion.\n"
  27585. "A higher value means it's more flexible for detecting collision, which helps "
  27586. "with consistently detecting walls and floors.\n"
  27587. "A lower value forces the collision algorithm to use more exact detection, so "
  27588. "it can be used in cases that specifically require precision, e.g at very low "
  27589. "scale to avoid visible jittering, or for stability with a stack of kinematic "
  27590. "bodies."
  27591. msgstr ""
  27592. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27593. msgid ""
  27594. "If [code]true[/code], the body's movement will be synchronized to the "
  27595. "physics frame. This is useful when animating movement via [AnimationPlayer], "
  27596. "for example on moving platforms. Do [b]not[/b] use together with [method "
  27597. "move_and_slide] or [method move_and_collide] functions."
  27598. msgstr ""
  27599. #: doc/classes/KinematicBody.xml
  27600. msgid ""
  27601. "Lock the body's X axis movement. Deprecated alias for [member "
  27602. "axis_lock_motion_x]."
  27603. msgstr ""
  27604. #: doc/classes/KinematicBody.xml
  27605. msgid ""
  27606. "Lock the body's Y axis movement. Deprecated alias for [member "
  27607. "axis_lock_motion_y]."
  27608. msgstr ""
  27609. #: doc/classes/KinematicBody.xml
  27610. msgid ""
  27611. "Lock the body's Z axis movement. Deprecated alias for [member "
  27612. "axis_lock_motion_z]."
  27613. msgstr ""
  27614. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27615. msgid ""
  27616. "Sets the behavior to apply when you leave a moving platform. By default, to "
  27617. "be physically accurate, when you leave the last platform velocity is "
  27618. "applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
  27619. "available behavior."
  27620. msgstr ""
  27621. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27622. msgid "Add the last platform velocity when you leave a moving platform."
  27623. msgstr ""
  27624. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27625. msgid ""
  27626. "Add the last platform velocity when you leave a moving platform, but any "
  27627. "downward motion is ignored. It's useful to keep full jump height even when "
  27628. "the platform is moving down."
  27629. msgstr ""
  27630. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27631. msgid "Do nothing when leaving a platform."
  27632. msgstr ""
  27633. #: doc/classes/KinematicBody2D.xml
  27634. msgid "Kinematic body 2D node."
  27635. msgstr ""
  27636. #: doc/classes/KinematicBody2D.xml
  27637. msgid ""
  27638. "Kinematic bodies are special types of bodies that are meant to be user-"
  27639. "controlled. They are not affected by physics at all; to other types of "
  27640. "bodies, such as a character or a rigid body, these are the same as a static "
  27641. "body. However, they have two main uses:\n"
  27642. "[b]Simulated motion:[/b] When these bodies are moved manually, either from "
  27643. "code or from an [AnimationPlayer] (with [member AnimationPlayer."
  27644. "playback_process_mode] set to \"physics\"), the physics will automatically "
  27645. "compute an estimate of their linear and angular velocity. This makes them "
  27646. "very useful for moving platforms or other AnimationPlayer-controlled objects "
  27647. "(like a door, a bridge that opens, etc).\n"
  27648. "[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
  27649. "objects (the [method move_and_collide] and [method move_and_slide] methods) "
  27650. "while performing collision tests. This makes them really useful to implement "
  27651. "characters that collide against a world, but don't require advanced physics."
  27652. msgstr ""
  27653. #: doc/classes/KinematicBody2D.xml
  27654. msgid "Using KinematicBody2D"
  27655. msgstr ""
  27656. #: doc/classes/KinematicBody2D.xml
  27657. msgid ""
  27658. "Returns the floor's collision angle at the last collision point according to "
  27659. "[code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This "
  27660. "value is always positive and only valid after calling [method "
  27661. "move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
  27662. msgstr ""
  27663. #: doc/classes/KinematicBody2D.xml
  27664. msgid ""
  27665. "Returns a [KinematicCollision2D], which contains information about the "
  27666. "latest collision that occurred during the last call to [method "
  27667. "move_and_slide]."
  27668. msgstr ""
  27669. #: doc/classes/KinematicBody2D.xml
  27670. msgid ""
  27671. "Returns a [KinematicCollision2D], which contains information about a "
  27672. "collision that occurred during the last call to [method move_and_slide] or "
  27673. "[method move_and_slide_with_snap]. Since the body can collide several times "
  27674. "in a single call to [method move_and_slide], you must specify the index of "
  27675. "the collision in the range 0 to ([method get_slide_count] - 1).\n"
  27676. "[b]Example usage:[/b]\n"
  27677. "[codeblock]\n"
  27678. "for i in get_slide_count():\n"
  27679. " var collision = get_slide_collision(i)\n"
  27680. " print(\"Collided with: \", collision.collider.name)\n"
  27681. "[/codeblock]"
  27682. msgstr ""
  27683. #: doc/classes/KinematicBody2D.xml
  27684. msgid ""
  27685. "Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
  27686. "it collides. Returns a [KinematicCollision2D], which contains information "
  27687. "about the collision when stopped, or when touching another body along the "
  27688. "motion.\n"
  27689. "If [code]test_only[/code] is [code]true[/code], the body does not move but "
  27690. "the would-be collision information is given."
  27691. msgstr ""
  27692. #: doc/classes/KinematicBody2D.xml
  27693. msgid ""
  27694. "Moves the body along a vector. If the body collides with another, it will "
  27695. "slide along the other body rather than stop immediately. If the other body "
  27696. "is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
  27697. "motion of the other body. You can use this to make moving and rotating "
  27698. "platforms, or to make nodes push other nodes.\n"
  27699. "This method should be used in [method Node._physics_process] (or in a method "
  27700. "called by [method Node._physics_process]), as it uses the physics step's "
  27701. "[code]delta[/code] value automatically in calculations. Otherwise, the "
  27702. "simulation will run at an incorrect speed.\n"
  27703. "[code]linear_velocity[/code] is the velocity vector in pixels per second. "
  27704. "Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
  27705. "[code]delta[/code] — the physics engine handles applying the velocity.\n"
  27706. "[code]up_direction[/code] is the up direction, used to determine what is a "
  27707. "wall and what is a floor or a ceiling. If set to the default value of "
  27708. "[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
  27709. "for topdown games.\n"
  27710. "If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
  27711. "slopes when you include gravity in [code]linear_velocity[/code] and the body "
  27712. "is standing still.\n"
  27713. "If the body collides, it will change direction a maximum of "
  27714. "[code]max_slides[/code] times before it stops.\n"
  27715. "[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
  27716. "is still considered a floor (or a ceiling), rather than a wall. The default "
  27717. "value equals 45 degrees.\n"
  27718. "If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
  27719. "push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
  27720. "If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
  27721. "[StaticBody2D].\n"
  27722. "Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
  27723. "slide collision occurred. To get detailed information about collisions that "
  27724. "occurred, use [method get_slide_collision].\n"
  27725. "When the body touches a moving platform, the platform's velocity is "
  27726. "automatically added to the body motion. If a collision occurs due to the "
  27727. "platform's motion, it will always be first in the slide collisions."
  27728. msgstr ""
  27729. #: doc/classes/KinematicBody2D.xml
  27730. msgid ""
  27731. "Moves the body while keeping it attached to slopes. Similar to [method "
  27732. "move_and_slide].\n"
  27733. "As long as the [code]snap[/code] vector is in contact with the ground, the "
  27734. "body will remain attached to the surface. This means you must disable snap "
  27735. "in order to jump, for example. You can do this by setting [code]snap[/code] "
  27736. "to [code](0, 0)[/code] or by using [method move_and_slide] instead."
  27737. msgstr ""
  27738. #: doc/classes/KinematicBody2D.xml
  27739. msgid ""
  27740. "Checks for collisions without moving the body. Virtually sets the node's "
  27741. "position, scale and rotation to that of the given [Transform2D], then tries "
  27742. "to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
  27743. "code] if a collision would stop the body from moving along the whole path.\n"
  27744. "Use [method move_and_collide] instead for detecting collision with touching "
  27745. "bodies."
  27746. msgstr ""
  27747. #: doc/classes/KinematicCollision.xml
  27748. msgid "Collision data for [KinematicBody] collisions."
  27749. msgstr ""
  27750. #: doc/classes/KinematicCollision.xml
  27751. msgid ""
  27752. "Contains collision data for [KinematicBody] collisions. When a "
  27753. "[KinematicBody] is moved using [method KinematicBody.move_and_collide], it "
  27754. "stops if it detects a collision with another body. If a collision is "
  27755. "detected, a KinematicCollision object is returned.\n"
  27756. "This object contains information about the collision, including the "
  27757. "colliding object, the remaining motion, and the collision position. This "
  27758. "information can be used to calculate a collision response."
  27759. msgstr ""
  27760. #: doc/classes/KinematicCollision.xml
  27761. msgid ""
  27762. "The collision angle according to [code]up_direction[/code], which is "
  27763. "[code]Vector3.UP[/code] by default. This value is always positive."
  27764. msgstr ""
  27765. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27766. msgid "The colliding body."
  27767. msgstr ""
  27768. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27769. msgid ""
  27770. "The colliding body's unique instance ID. See [method Object.get_instance_id]."
  27771. msgstr ""
  27772. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27773. msgid "The colliding body's metadata. See [Object]."
  27774. msgstr ""
  27775. #: doc/classes/KinematicCollision.xml
  27776. msgid "The colliding body's [RID] used by the [PhysicsServer]."
  27777. msgstr ""
  27778. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27779. msgid "The colliding body's shape."
  27780. msgstr ""
  27781. #: doc/classes/KinematicCollision.xml
  27782. msgid "The colliding shape's index. See [CollisionObject]."
  27783. msgstr ""
  27784. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27785. msgid "The colliding object's velocity."
  27786. msgstr ""
  27787. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27788. msgid "The moving object's colliding shape."
  27789. msgstr ""
  27790. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27791. msgid "The colliding body's shape's normal at the point of collision."
  27792. msgstr ""
  27793. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27794. msgid "The point of collision, in global coordinates."
  27795. msgstr ""
  27796. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27797. msgid "The moving object's remaining movement vector."
  27798. msgstr ""
  27799. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27800. msgid "The distance the moving object traveled before collision."
  27801. msgstr ""
  27802. #: doc/classes/KinematicCollision2D.xml
  27803. msgid "Collision data for [KinematicBody2D] collisions."
  27804. msgstr ""
  27805. #: doc/classes/KinematicCollision2D.xml
  27806. msgid ""
  27807. "Contains collision data for [KinematicBody2D] collisions. When a "
  27808. "[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
  27809. "it stops if it detects a collision with another body. If a collision is "
  27810. "detected, a KinematicCollision2D object is returned.\n"
  27811. "This object contains information about the collision, including the "
  27812. "colliding object, the remaining motion, and the collision position. This "
  27813. "information can be used to calculate a collision response."
  27814. msgstr ""
  27815. #: doc/classes/KinematicCollision2D.xml
  27816. msgid ""
  27817. "The collision angle according to [code]up_direction[/code], which is "
  27818. "[code]Vector2.UP[/code] by default. This value is always positive."
  27819. msgstr ""
  27820. #: doc/classes/KinematicCollision2D.xml
  27821. msgid "The colliding body's [RID] used by the [Physics2DServer]."
  27822. msgstr ""
  27823. #: doc/classes/KinematicCollision2D.xml
  27824. msgid "The colliding shape's index. See [CollisionObject2D]."
  27825. msgstr ""
  27826. #: doc/classes/Label.xml
  27827. msgid ""
  27828. "Displays plain text in a line or wrapped inside a rectangle. For formatted "
  27829. "text, use [RichTextLabel]."
  27830. msgstr ""
  27831. #: doc/classes/Label.xml
  27832. msgid ""
  27833. "Label displays plain text on the screen. It gives you control over the "
  27834. "horizontal and vertical alignment and can wrap the text inside the node's "
  27835. "bounding rectangle. It doesn't support bold, italics, or other formatting. "
  27836. "For that, use [RichTextLabel] instead.\n"
  27837. "[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control."
  27838. "mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it "
  27839. "doesn't react to mouse input events). This implies that a label won't "
  27840. "display any configured [member Control.hint_tooltip], unless you change its "
  27841. "mouse filter.\n"
  27842. "[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
  27843. "emoji) are [i]not[/i] supported on Windows. They will display as unknown "
  27844. "characters instead. This will be resolved in Godot 4.0."
  27845. msgstr ""
  27846. #: doc/classes/Label.xml
  27847. msgid "Returns the amount of lines of text the Label has."
  27848. msgstr ""
  27849. #: doc/classes/Label.xml
  27850. msgid "Returns the font size in pixels."
  27851. msgstr ""
  27852. #: doc/classes/Label.xml
  27853. msgid ""
  27854. "Returns the total number of printable characters in the text (excluding "
  27855. "spaces and newlines)."
  27856. msgstr ""
  27857. #: doc/classes/Label.xml
  27858. msgid ""
  27859. "Returns the number of lines shown. Useful if the [Label]'s height cannot "
  27860. "currently display all lines."
  27861. msgstr ""
  27862. #: doc/classes/Label.xml
  27863. msgid ""
  27864. "Controls the text's horizontal align. Supports left, center, right, and "
  27865. "fill, or justify. Set it to one of the [enum Align] constants."
  27866. msgstr ""
  27867. #: doc/classes/Label.xml
  27868. msgid ""
  27869. "If [code]true[/code], wraps the text inside the node's bounding rectangle. "
  27870. "If you resize the node, it will change its height automatically to show all "
  27871. "the text."
  27872. msgstr ""
  27873. #: doc/classes/Label.xml
  27874. msgid ""
  27875. "If [code]true[/code], the Label only shows the text that fits inside its "
  27876. "bounding rectangle and will clip text horizontally."
  27877. msgstr ""
  27878. #: doc/classes/Label.xml
  27879. msgid ""
  27880. "The node ignores the first [code]lines_skipped[/code] lines before it starts "
  27881. "to display text."
  27882. msgstr ""
  27883. #: doc/classes/Label.xml
  27884. msgid "Limits the lines of text the node shows on screen."
  27885. msgstr ""
  27886. #: doc/classes/Label.xml
  27887. msgid ""
  27888. "Limits the amount of visible characters. If you set [code]percent_visible[/"
  27889. "code] to 0.5, only up to half of the text's characters will display on "
  27890. "screen. Useful to animate the text in a dialog box."
  27891. msgstr ""
  27892. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27893. msgid "The text to display on screen."
  27894. msgstr ""
  27895. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27896. msgid "If [code]true[/code], all the text displays as UPPERCASE."
  27897. msgstr ""
  27898. #: doc/classes/Label.xml
  27899. msgid ""
  27900. "Controls the text's vertical align. Supports top, center, bottom, and fill. "
  27901. "Set it to one of the [enum VAlign] constants."
  27902. msgstr ""
  27903. #: doc/classes/Label.xml
  27904. msgid "Restricts the number of characters to display. Set to -1 to disable."
  27905. msgstr ""
  27906. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27907. msgid "Align rows to the left (default)."
  27908. msgstr ""
  27909. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27910. msgid "Align rows centered."
  27911. msgstr ""
  27912. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27913. msgid "Align rows to the right."
  27914. msgstr ""
  27915. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27916. msgid "Expand row whitespaces to fit the width."
  27917. msgstr ""
  27918. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27919. msgid "Align the whole text to the top."
  27920. msgstr ""
  27921. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27922. msgid "Align the whole text to the center."
  27923. msgstr ""
  27924. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27925. msgid "Align the whole text to the bottom."
  27926. msgstr ""
  27927. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27928. msgid "Align the whole text by spreading the rows."
  27929. msgstr ""
  27930. #: doc/classes/Label.xml
  27931. msgid "Default text [Color] of the [Label]."
  27932. msgstr ""
  27933. #: doc/classes/Label.xml
  27934. msgid "[Color] of the text's shadow effect."
  27935. msgstr ""
  27936. #: doc/classes/Label.xml
  27937. msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
  27938. msgstr ""
  27939. #: doc/classes/Label.xml
  27940. msgid "Vertical space between lines in multiline [Label]."
  27941. msgstr ""
  27942. #: doc/classes/Label.xml
  27943. msgid ""
  27944. "Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
  27945. "around the whole text as an outline."
  27946. msgstr ""
  27947. #: doc/classes/Label.xml
  27948. msgid "The horizontal offset of the text's shadow."
  27949. msgstr ""
  27950. #: doc/classes/Label.xml
  27951. msgid "The vertical offset of the text's shadow."
  27952. msgstr ""
  27953. #: doc/classes/Label.xml
  27954. msgid "[Font] used for the [Label]'s text."
  27955. msgstr ""
  27956. #: doc/classes/Label.xml
  27957. msgid "Background [StyleBox] for the [Label]."
  27958. msgstr ""
  27959. #: doc/classes/Label3D.xml
  27960. msgid "Displays plain text in a 3D world."
  27961. msgstr ""
  27962. #: doc/classes/Label3D.xml
  27963. msgid ""
  27964. "Label3D displays plain text in a 3D world. It gives you control over the "
  27965. "horizontal and vertical alignment."
  27966. msgstr ""
  27967. #: doc/classes/Label3D.xml
  27968. msgid ""
  27969. "Returns a [TriangleMesh] with the label's vertices following its current "
  27970. "configuration (such as its [member pixel_size])."
  27971. msgstr ""
  27972. #: doc/classes/Label3D.xml
  27973. #, fuzzy
  27974. msgid ""
  27975. "If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
  27976. "DrawFlags] for a list of flags."
  27977. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  27978. #: doc/classes/Label3D.xml
  27979. msgid ""
  27980. "The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
  27981. "possible values."
  27982. msgstr ""
  27983. #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
  27984. msgid "Threshold at which the alpha scissor will discard values."
  27985. msgstr ""
  27986. #: doc/classes/Label3D.xml
  27987. #, fuzzy
  27988. msgid "If [code]true[/code], wraps the text to the [member width]."
  27989. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  27990. #: doc/classes/Label3D.xml
  27991. msgid ""
  27992. "The billboard mode to use for the label. See [enum SpatialMaterial."
  27993. "BillboardMode] for possible values."
  27994. msgstr ""
  27995. #: doc/classes/Label3D.xml
  27996. msgid ""
  27997. "If [code]true[/code], text can be seen from the back as well, if "
  27998. "[code]false[/code], it is invisible when looking at it from behind."
  27999. msgstr ""
  28000. #: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
  28001. #, fuzzy
  28002. msgid ""
  28003. "If [code]true[/code], the label is rendered at the same size regardless of "
  28004. "distance."
  28005. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  28006. #: doc/classes/Label3D.xml
  28007. msgid "[Font] used for the [Label3D]'s text."
  28008. msgstr ""
  28009. #: doc/classes/Label3D.xml
  28010. msgid ""
  28011. "Controls the text's horizontal alignment. Supports left, center, right. Set "
  28012. "it to one of the [enum Align] constants."
  28013. msgstr ""
  28014. #: doc/classes/Label3D.xml
  28015. msgid "Vertical space between lines in multiline [Label3D]."
  28016. msgstr ""
  28017. #: doc/classes/Label3D.xml
  28018. msgid "Text [Color] of the [Label3D]."
  28019. msgstr ""
  28020. #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
  28021. #: doc/classes/SpriteBase3D.xml
  28022. msgid ""
  28023. "If [code]true[/code], depth testing is disabled and the object will be drawn "
  28024. "in render order."
  28025. msgstr ""
  28026. #: doc/classes/Label3D.xml
  28027. msgid "The text drawing offset (in pixels)."
  28028. msgstr ""
  28029. #: doc/classes/Label3D.xml
  28030. msgid "The tint of [Font]'s outline."
  28031. msgstr ""
  28032. #: doc/classes/Label3D.xml
  28033. msgid ""
  28034. "Sets the render priority for the text outline. Higher priority objects will "
  28035. "be sorted in front of lower priority objects.\n"
  28036. "[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
  28037. "ALPHA_CUT_DISABLED] (default value).\n"
  28038. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  28039. "not impact how transparent objects are sorted relative to opaque objects. "
  28040. "This is because opaque objects are not sorted, while transparent objects are "
  28041. "sorted from back to front (subject to priority)."
  28042. msgstr ""
  28043. #: doc/classes/Label3D.xml
  28044. msgid "The size of one pixel's width on the label to scale it in 3D."
  28045. msgstr ""
  28046. #: doc/classes/Label3D.xml
  28047. msgid ""
  28048. "Sets the render priority for the text. Higher priority objects will be "
  28049. "sorted in front of lower priority objects.\n"
  28050. "[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
  28051. "ALPHA_CUT_DISABLED] (default value).\n"
  28052. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  28053. "not impact how transparent objects are sorted relative to opaque objects. "
  28054. "This is because opaque objects are not sorted, while transparent objects are "
  28055. "sorted from back to front (subject to priority)."
  28056. msgstr ""
  28057. #: doc/classes/Label3D.xml
  28058. #, fuzzy
  28059. msgid ""
  28060. "If [code]true[/code], the [Light] in the [Environment] has effects on the "
  28061. "label."
  28062. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  28063. #: doc/classes/Label3D.xml
  28064. msgid ""
  28065. "Controls the text's vertical alignment. Supports top, center, bottom. Set it "
  28066. "to one of the [enum VAlign] constants."
  28067. msgstr ""
  28068. #: doc/classes/Label3D.xml
  28069. msgid "Text width (in pixels), used for autowrap and fill alignment."
  28070. msgstr ""
  28071. #: doc/classes/Label3D.xml
  28072. msgid "If set, lights in the environment affect the label."
  28073. msgstr ""
  28074. #: doc/classes/Label3D.xml
  28075. msgid ""
  28076. "If set, text can be seen from the back as well. If not, the text is "
  28077. "invisible when looking at it from behind."
  28078. msgstr ""
  28079. #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
  28080. #: doc/classes/SpriteBase3D.xml
  28081. msgid ""
  28082. "Disables the depth test, so this object is drawn on top of all others. "
  28083. "However, objects drawn after it in the draw order may cover it."
  28084. msgstr ""
  28085. #: doc/classes/Label3D.xml
  28086. msgid ""
  28087. "Label is scaled by depth so that it always appears the same size on screen."
  28088. msgstr ""
  28089. #: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
  28090. msgid "Represents the size of the [enum DrawFlags] enum."
  28091. msgstr ""
  28092. #: doc/classes/Label3D.xml
  28093. msgid ""
  28094. "This mode performs standard alpha blending. It can display translucent "
  28095. "areas, but transparency sorting issues may be visible when multiple "
  28096. "transparent materials are overlapping."
  28097. msgstr ""
  28098. #: doc/classes/Label3D.xml
  28099. msgid ""
  28100. "This mode only allows fully transparent or fully opaque pixels. This mode is "
  28101. "also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
  28102. "[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
  28103. "outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
  28104. "[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
  28105. "scripts), this mode might have transparency sorting issues between the main "
  28106. "text and the outline."
  28107. msgstr ""
  28108. #: doc/classes/Label3D.xml
  28109. msgid ""
  28110. "This mode draws fully opaque pixels in the depth prepass. This is slower "
  28111. "than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
  28112. "allows displaying translucent areas and smooth edges while using proper "
  28113. "sorting.\n"
  28114. "[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
  28115. "scripts), this mode might have transparency sorting issues between the main "
  28116. "text and the outline."
  28117. msgstr ""
  28118. #: doc/classes/LargeTexture.xml
  28119. msgid ""
  28120. "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
  28121. "offsets."
  28122. msgstr ""
  28123. #: doc/classes/LargeTexture.xml
  28124. msgid ""
  28125. "[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of "
  28126. "storing many smaller textures with offsets.\n"
  28127. "You can dynamically add pieces ([Texture]s) to this [LargeTexture] using "
  28128. "different offsets."
  28129. msgstr ""
  28130. #: doc/classes/LargeTexture.xml
  28131. msgid ""
  28132. "Adds [code]texture[/code] to this [LargeTexture], starting on offset "
  28133. "[code]ofs[/code]."
  28134. msgstr ""
  28135. #: doc/classes/LargeTexture.xml
  28136. msgid "Clears the [LargeTexture]."
  28137. msgstr ""
  28138. #: doc/classes/LargeTexture.xml
  28139. msgid "Returns the number of pieces currently in this [LargeTexture]."
  28140. msgstr ""
  28141. #: doc/classes/LargeTexture.xml
  28142. msgid "Returns the offset of the piece with the index [code]idx[/code]."
  28143. msgstr ""
  28144. #: doc/classes/LargeTexture.xml
  28145. msgid "Returns the [Texture] of the piece with the index [code]idx[/code]."
  28146. msgstr ""
  28147. #: doc/classes/LargeTexture.xml
  28148. msgid ""
  28149. "Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/"
  28150. "code]."
  28151. msgstr ""
  28152. #: doc/classes/LargeTexture.xml
  28153. msgid ""
  28154. "Sets the [Texture] of the piece with index [code]idx[/code] to "
  28155. "[code]texture[/code]."
  28156. msgstr ""
  28157. #: doc/classes/LargeTexture.xml
  28158. msgid "Sets the size of this [LargeTexture]."
  28159. msgstr ""
  28160. #: doc/classes/Light.xml
  28161. msgid "Provides a base class for different kinds of light nodes."
  28162. msgstr ""
  28163. #: doc/classes/Light.xml
  28164. msgid ""
  28165. "Light is the [i]abstract[/i] base class for light nodes. As it can't be "
  28166. "instanced, it shouldn't be used directly. Other types of light nodes inherit "
  28167. "from it. Light contains the common variables and parameters used for "
  28168. "lighting."
  28169. msgstr ""
  28170. #: doc/classes/Light.xml doc/classes/SpotLight.xml
  28171. msgid "3D lights and shadows"
  28172. msgstr ""
  28173. #: doc/classes/Light.xml
  28174. #, fuzzy
  28175. msgid "Returns the value of the specified [enum Light.Param] parameter."
  28176. msgstr "Trả về giá trị đối của tham số."
  28177. #: doc/classes/Light.xml
  28178. msgid "Sets the value of the specified [enum Light.Param] parameter."
  28179. msgstr ""
  28180. #: doc/classes/Light.xml
  28181. msgid ""
  28182. "If [code]true[/code], the light only appears in the editor and will not be "
  28183. "visible at runtime."
  28184. msgstr ""
  28185. #: doc/classes/Light.xml
  28186. msgid "The light's bake mode. See [enum BakeMode]."
  28187. msgstr ""
  28188. #: doc/classes/Light.xml
  28189. msgid ""
  28190. "The light's color. An [i]overbright[/i] color can be used to achieve a "
  28191. "result equivalent to increasing the light's [member light_energy]."
  28192. msgstr ""
  28193. #: doc/classes/Light.xml
  28194. msgid "The light will affect objects in the selected layers."
  28195. msgstr ""
  28196. #: doc/classes/Light.xml
  28197. msgid ""
  28198. "The light's strength multiplier (this is not a physical unit). For "
  28199. "[OmniLight] and [SpotLight], changing this value will only change the light "
  28200. "color's intensity, not the light's radius."
  28201. msgstr ""
  28202. #: doc/classes/Light.xml
  28203. msgid ""
  28204. "Secondary multiplier used with indirect light (light bounces). This works on "
  28205. "both [BakedLightmap] and [GIProbe]."
  28206. msgstr ""
  28207. #: doc/classes/Light.xml
  28208. msgid ""
  28209. "If [code]true[/code], the light's effect is reversed, darkening areas and "
  28210. "casting bright shadows."
  28211. msgstr ""
  28212. #: doc/classes/Light.xml
  28213. msgid ""
  28214. "The size of the light in Godot units. Only considered in baked lightmaps and "
  28215. "only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing "
  28216. "this value will make the shadows appear blurrier. This can be used to "
  28217. "simulate area lights to an extent.\n"
  28218. "[b]Note:[/b] [member light_size] is not affected by [member Spatial.scale] "
  28219. "(the light's scale or its parent's scale)."
  28220. msgstr ""
  28221. #: doc/classes/Light.xml
  28222. msgid ""
  28223. "The intensity of the specular blob in objects affected by the light. At "
  28224. "[code]0[/code], the light becomes a pure diffuse light. When not baking "
  28225. "emission, this can be used to avoid unrealistic reflections when placing "
  28226. "lights above an emissive surface."
  28227. msgstr ""
  28228. #: doc/classes/Light.xml
  28229. msgid ""
  28230. "Used to adjust shadow appearance. Too small a value results in self-"
  28231. "shadowing (\"shadow acne\"), while too large a value causes shadows to "
  28232. "separate from casters (\"peter-panning\"). Adjust as needed."
  28233. msgstr ""
  28234. #: doc/classes/Light.xml
  28235. msgid "The color of shadows cast by this light."
  28236. msgstr ""
  28237. #: doc/classes/Light.xml
  28238. msgid ""
  28239. "Attempts to reduce [member shadow_bias] gap by rendering screen-space "
  28240. "contact shadows. This has a performance impact, especially at higher "
  28241. "values.\n"
  28242. "[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
  28243. "[code]0.0[/code] is recommended."
  28244. msgstr ""
  28245. #: doc/classes/Light.xml
  28246. msgid "If [code]true[/code], the light will cast shadows."
  28247. msgstr ""
  28248. #: doc/classes/Light.xml
  28249. msgid ""
  28250. "If [code]true[/code], reverses the backface culling of the mesh. This can be "
  28251. "useful when you have a flat mesh that has a light behind it. If you need to "
  28252. "cast a shadow on both sides of the mesh, set the mesh to use double-sided "
  28253. "shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
  28254. msgstr ""
  28255. #: doc/classes/Light.xml
  28256. msgid "Constant for accessing [member light_energy]."
  28257. msgstr ""
  28258. #: doc/classes/Light.xml
  28259. msgid "Constant for accessing [member light_indirect_energy]."
  28260. msgstr ""
  28261. #: doc/classes/Light.xml
  28262. msgid "Constant for accessing [member light_size]."
  28263. msgstr ""
  28264. #: doc/classes/Light.xml
  28265. msgid "Constant for accessing [member light_specular]."
  28266. msgstr ""
  28267. #: doc/classes/Light.xml
  28268. msgid ""
  28269. "Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
  28270. "spot_range]."
  28271. msgstr ""
  28272. #: doc/classes/Light.xml
  28273. msgid ""
  28274. "Constant for accessing [member OmniLight.omni_attenuation] or [member "
  28275. "SpotLight.spot_attenuation]."
  28276. msgstr ""
  28277. #: doc/classes/Light.xml
  28278. msgid "Constant for accessing [member SpotLight.spot_angle]."
  28279. msgstr ""
  28280. #: doc/classes/Light.xml
  28281. msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]."
  28282. msgstr ""
  28283. #: doc/classes/Light.xml
  28284. msgid "Constant for accessing [member shadow_contact]."
  28285. msgstr ""
  28286. #: doc/classes/Light.xml
  28287. msgid ""
  28288. "Constant for accessing [member DirectionalLight."
  28289. "directional_shadow_max_distance]."
  28290. msgstr ""
  28291. #: doc/classes/Light.xml
  28292. msgid ""
  28293. "Constant for accessing [member DirectionalLight.directional_shadow_split_1]."
  28294. msgstr ""
  28295. #: doc/classes/Light.xml
  28296. msgid ""
  28297. "Constant for accessing [member DirectionalLight.directional_shadow_split_2]."
  28298. msgstr ""
  28299. #: doc/classes/Light.xml
  28300. msgid ""
  28301. "Constant for accessing [member DirectionalLight.directional_shadow_split_3]."
  28302. msgstr ""
  28303. #: doc/classes/Light.xml
  28304. msgid ""
  28305. "Constant for accessing [member DirectionalLight."
  28306. "directional_shadow_normal_bias]."
  28307. msgstr ""
  28308. #: doc/classes/Light.xml
  28309. msgid "Constant for accessing [member shadow_bias]."
  28310. msgstr ""
  28311. #: doc/classes/Light.xml
  28312. msgid ""
  28313. "Constant for accessing [member DirectionalLight."
  28314. "directional_shadow_bias_split_scale]."
  28315. msgstr ""
  28316. #: doc/classes/Light.xml
  28317. msgid ""
  28318. "Light is ignored when baking.\n"
  28319. "[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
  28320. msgstr ""
  28321. #: doc/classes/Light.xml
  28322. msgid "Only indirect lighting will be baked (default)."
  28323. msgstr ""
  28324. #: doc/classes/Light.xml
  28325. msgid ""
  28326. "Both direct and indirect light will be baked.\n"
  28327. "[b]Note:[/b] You should hide the light if you don't want it to appear twice "
  28328. "(dynamic and baked)."
  28329. msgstr ""
  28330. #: doc/classes/Light2D.xml
  28331. msgid "Casts light in a 2D environment."
  28332. msgstr ""
  28333. #: doc/classes/Light2D.xml
  28334. msgid ""
  28335. "Casts light in a 2D environment. Light is defined by a (usually grayscale) "
  28336. "texture, a color, an energy value, a mode (see constants), and various other "
  28337. "parameters (range and shadows-related).\n"
  28338. "[b]Note:[/b] Light2D can also be used as a mask."
  28339. msgstr ""
  28340. #: doc/classes/Light2D.xml
  28341. msgid "The Light2D's [Color]."
  28342. msgstr ""
  28343. #: doc/classes/Light2D.xml
  28344. msgid "If [code]true[/code], Light2D will only appear when editing the scene."
  28345. msgstr ""
  28346. #: doc/classes/Light2D.xml
  28347. msgid "If [code]true[/code], Light2D will emit light."
  28348. msgstr ""
  28349. #: doc/classes/Light2D.xml
  28350. msgid ""
  28351. "The Light2D's energy value. The larger the value, the stronger the light."
  28352. msgstr ""
  28353. #: doc/classes/Light2D.xml
  28354. msgid "The Light2D's mode. See [enum Mode] constants for values."
  28355. msgstr ""
  28356. #: doc/classes/Light2D.xml
  28357. msgid "The offset of the Light2D's [code]texture[/code]."
  28358. msgstr ""
  28359. #: doc/classes/Light2D.xml
  28360. msgid "The height of the Light2D. Used with 2D normal mapping."
  28361. msgstr ""
  28362. #: doc/classes/Light2D.xml
  28363. msgid ""
  28364. "The layer mask. Only objects with a matching mask will be affected by the "
  28365. "Light2D."
  28366. msgstr ""
  28367. #: doc/classes/Light2D.xml
  28368. msgid "Maximum layer value of objects that are affected by the Light2D."
  28369. msgstr ""
  28370. #: doc/classes/Light2D.xml
  28371. msgid "Minimum layer value of objects that are affected by the Light2D."
  28372. msgstr ""
  28373. #: doc/classes/Light2D.xml
  28374. msgid ""
  28375. "Maximum [code]z[/code] value of objects that are affected by the Light2D."
  28376. msgstr ""
  28377. #: doc/classes/Light2D.xml
  28378. msgid ""
  28379. "Minimum [code]z[/code] value of objects that are affected by the Light2D."
  28380. msgstr ""
  28381. #: doc/classes/Light2D.xml
  28382. msgid "Shadow buffer size."
  28383. msgstr ""
  28384. #: doc/classes/Light2D.xml
  28385. msgid "[Color] of shadows cast by the Light2D."
  28386. msgstr ""
  28387. #: doc/classes/Light2D.xml
  28388. msgid "If [code]true[/code], the Light2D will cast shadows."
  28389. msgstr ""
  28390. #: doc/classes/Light2D.xml
  28391. msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
  28392. msgstr ""
  28393. #: doc/classes/Light2D.xml
  28394. msgid "Smoothing value for shadows."
  28395. msgstr ""
  28396. #: doc/classes/Light2D.xml
  28397. msgid "Smooth shadow gradient length."
  28398. msgstr ""
  28399. #: doc/classes/Light2D.xml
  28400. msgid ""
  28401. "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
  28402. "with a matching light mask will cast shadows."
  28403. msgstr ""
  28404. #: doc/classes/Light2D.xml
  28405. msgid "[Texture] used for the Light2D's appearance."
  28406. msgstr ""
  28407. #: doc/classes/Light2D.xml
  28408. msgid "The [code]texture[/code]'s scale factor."
  28409. msgstr ""
  28410. #: doc/classes/Light2D.xml
  28411. msgid ""
  28412. "Adds the value of pixels corresponding to the Light2D to the values of "
  28413. "pixels under it. This is the common behavior of a light."
  28414. msgstr ""
  28415. #: doc/classes/Light2D.xml
  28416. msgid ""
  28417. "Subtracts the value of pixels corresponding to the Light2D to the values of "
  28418. "pixels under it, resulting in inversed light effect."
  28419. msgstr ""
  28420. #: doc/classes/Light2D.xml
  28421. msgid ""
  28422. "Mix the value of pixels corresponding to the Light2D to the values of pixels "
  28423. "under it by linear interpolation."
  28424. msgstr ""
  28425. #: doc/classes/Light2D.xml
  28426. msgid ""
  28427. "The light texture of the Light2D is used as a mask, hiding or revealing "
  28428. "parts of the screen underneath depending on the value of each pixel of the "
  28429. "light (mask) texture."
  28430. msgstr ""
  28431. #: doc/classes/Light2D.xml
  28432. msgid "No filter applies to the shadow map. See [member shadow_filter]."
  28433. msgstr ""
  28434. #: doc/classes/Light2D.xml
  28435. msgid ""
  28436. "Percentage closer filtering (3 samples) applies to the shadow map. See "
  28437. "[member shadow_filter]."
  28438. msgstr ""
  28439. #: doc/classes/Light2D.xml
  28440. msgid ""
  28441. "Percentage closer filtering (5 samples) applies to the shadow map. See "
  28442. "[member shadow_filter]."
  28443. msgstr ""
  28444. #: doc/classes/Light2D.xml
  28445. msgid ""
  28446. "Percentage closer filtering (7 samples) applies to the shadow map. See "
  28447. "[member shadow_filter]."
  28448. msgstr ""
  28449. #: doc/classes/Light2D.xml
  28450. msgid ""
  28451. "Percentage closer filtering (9 samples) applies to the shadow map. See "
  28452. "[member shadow_filter]."
  28453. msgstr ""
  28454. #: doc/classes/Light2D.xml
  28455. msgid ""
  28456. "Percentage closer filtering (13 samples) applies to the shadow map. See "
  28457. "[member shadow_filter]."
  28458. msgstr ""
  28459. #: doc/classes/LightOccluder2D.xml
  28460. msgid "Occludes light cast by a Light2D, casting shadows."
  28461. msgstr ""
  28462. #: doc/classes/LightOccluder2D.xml
  28463. msgid ""
  28464. "Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must "
  28465. "be provided with an [OccluderPolygon2D] in order for the shadow to be "
  28466. "computed."
  28467. msgstr ""
  28468. #: doc/classes/LightOccluder2D.xml
  28469. msgid ""
  28470. "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only "
  28471. "from Light2D(s) that have the same light mask(s)."
  28472. msgstr ""
  28473. #: doc/classes/LightOccluder2D.xml
  28474. msgid "The [OccluderPolygon2D] used to compute the shadow."
  28475. msgstr ""
  28476. #: doc/classes/Line2D.xml
  28477. msgid "A 2D line."
  28478. msgstr ""
  28479. #: doc/classes/Line2D.xml
  28480. msgid ""
  28481. "A line through several points in 2D space. Supports varying width and color "
  28482. "over the line's length, texturing, and several cap/joint types.\n"
  28483. "[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
  28484. "time. To increase this limit, open the Project Settings and increase [member "
  28485. "ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
  28486. "[member ProjectSettings.rendering/limits/buffers/"
  28487. "canvas_polygon_index_buffer_size_kb]."
  28488. msgstr ""
  28489. #: doc/classes/Line2D.xml
  28490. msgid ""
  28491. "Adds a point with the specified [code]position[/code] relative to the line's "
  28492. "own position. Appends the new point at the end of the point list.\n"
  28493. "If [code]index[/code] is given, the new point is inserted before the "
  28494. "existing point identified by index [code]index[/code]. Every existing point "
  28495. "starting from [code]index[/code] is shifted further down the list of points. "
  28496. "The index must be greater than or equal to [code]0[/code] and must not "
  28497. "exceed the number of existing points in the line. See [method "
  28498. "get_point_count]."
  28499. msgstr ""
  28500. #: doc/classes/Line2D.xml
  28501. msgid "Removes all points from the line."
  28502. msgstr ""
  28503. #: doc/classes/Line2D.xml
  28504. #, fuzzy
  28505. msgid "Returns the amount of points in the line."
  28506. msgstr "Trả về sin của tham số."
  28507. #: doc/classes/Line2D.xml
  28508. #, fuzzy
  28509. msgid "Returns the position of the point at index [code]index[/code]."
  28510. msgstr "Trả về sin của tham số."
  28511. #: doc/classes/Line2D.xml
  28512. #, fuzzy
  28513. msgid "Removes the point at index [code]index[/code] from the line."
  28514. msgstr "Trả về sin của tham số."
  28515. #: doc/classes/Line2D.xml
  28516. #, fuzzy
  28517. msgid ""
  28518. "Overwrites the position of the point at index [code]index[/code] with the "
  28519. "supplied [code]position[/code]."
  28520. msgstr "Trả về sin của tham số."
  28521. #: doc/classes/Line2D.xml
  28522. msgid ""
  28523. "If [code]true[/code], the line's border will attempt to perform antialiasing "
  28524. "by drawing thin OpenGL smooth lines on the line's edges.\n"
  28525. "[b]Note:[/b] Line2D is not accelerated by batching if [member antialiased] "
  28526. "is [code]true[/code].\n"
  28527. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  28528. "correct for translucent lines and may not work on certain platforms. As a "
  28529. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  28530. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  28531. "AntialiasedLine2D node. That node relies on a texture with custom mipmaps to "
  28532. "perform antialiasing. 2D batching is also still supported with those "
  28533. "antialiased lines."
  28534. msgstr ""
  28535. #: doc/classes/Line2D.xml
  28536. msgid ""
  28537. "Controls the style of the line's first point. Use [enum LineCapMode] "
  28538. "constants."
  28539. msgstr ""
  28540. #: doc/classes/Line2D.xml
  28541. msgid "The line's color. Will not be used if a gradient is set."
  28542. msgstr ""
  28543. #: doc/classes/Line2D.xml
  28544. msgid ""
  28545. "Controls the style of the line's last point. Use [enum LineCapMode] "
  28546. "constants."
  28547. msgstr ""
  28548. #: doc/classes/Line2D.xml
  28549. msgid ""
  28550. "The gradient is drawn through the whole line from start to finish. The "
  28551. "default color will not be used if a gradient is set."
  28552. msgstr ""
  28553. #: doc/classes/Line2D.xml
  28554. msgid "The style for the points between the start and the end."
  28555. msgstr ""
  28556. #: doc/classes/Line2D.xml
  28557. msgid ""
  28558. "The points that form the lines. The line is drawn between every point set in "
  28559. "this array. Points are interpreted as local vectors."
  28560. msgstr ""
  28561. #: doc/classes/Line2D.xml
  28562. msgid ""
  28563. "The smoothness of the rounded joints and caps. Higher values result in "
  28564. "smoother corners, but are more demanding to render and update. This is only "
  28565. "used if a cap or joint is set as round.\n"
  28566. "[b]Note:[/b] The default value is tuned for lines with the default [member "
  28567. "width]. For thin lines, this value should be reduced to a number between "
  28568. "[code]2[/code] and [code]4[/code] to improve performance."
  28569. msgstr ""
  28570. #: doc/classes/Line2D.xml
  28571. msgid ""
  28572. "The direction difference in radians between vector points. This value is "
  28573. "only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]."
  28574. msgstr ""
  28575. #: doc/classes/Line2D.xml
  28576. msgid ""
  28577. "The texture used for the line's texture. Uses [code]texture_mode[/code] for "
  28578. "drawing style."
  28579. msgstr ""
  28580. #: doc/classes/Line2D.xml
  28581. msgid ""
  28582. "The style to render the [code]texture[/code] on the line. Use [enum "
  28583. "LineTextureMode] constants."
  28584. msgstr ""
  28585. #: doc/classes/Line2D.xml
  28586. msgid "The line's width."
  28587. msgstr ""
  28588. #: doc/classes/Line2D.xml
  28589. msgid ""
  28590. "The line's width varies with the curve. The original width is simply "
  28591. "multiply by the value of the Curve."
  28592. msgstr ""
  28593. #: doc/classes/Line2D.xml
  28594. msgid ""
  28595. "The line's joints will be pointy. If [code]sharp_limit[/code] is greater "
  28596. "than the rotation of a joint, it becomes a bevel joint instead."
  28597. msgstr ""
  28598. #: doc/classes/Line2D.xml
  28599. msgid "The line's joints will be bevelled/chamfered."
  28600. msgstr ""
  28601. #: doc/classes/Line2D.xml
  28602. msgid "The line's joints will be rounded."
  28603. msgstr ""
  28604. #: doc/classes/Line2D.xml
  28605. msgid "Don't draw a line cap."
  28606. msgstr ""
  28607. #: doc/classes/Line2D.xml
  28608. msgid "Draws the line cap as a box."
  28609. msgstr ""
  28610. #: doc/classes/Line2D.xml
  28611. msgid "Draws the line cap as a circle."
  28612. msgstr ""
  28613. #: doc/classes/Line2D.xml
  28614. msgid ""
  28615. "Takes the left pixels of the texture and renders it over the whole line."
  28616. msgstr ""
  28617. #: doc/classes/Line2D.xml
  28618. msgid ""
  28619. "Tiles the texture over the line. The texture must be imported with "
  28620. "[b]Repeat[/b] enabled for it to work properly."
  28621. msgstr ""
  28622. #: doc/classes/Line2D.xml
  28623. msgid ""
  28624. "Stretches the texture across the line. Import the texture with [b]Repeat[/b] "
  28625. "disabled for best results."
  28626. msgstr ""
  28627. #: doc/classes/LineEdit.xml
  28628. msgid "Control that provides single-line string editing."
  28629. msgstr ""
  28630. #: doc/classes/LineEdit.xml
  28631. msgid ""
  28632. "LineEdit provides a single-line string editor, used for text fields.\n"
  28633. "It features many built-in shortcuts which will always be available "
  28634. "([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
  28635. "- Ctrl + C: Copy\n"
  28636. "- Ctrl + X: Cut\n"
  28637. "- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
  28638. "- Ctrl + Z: Undo\n"
  28639. "- Ctrl + Shift + Z: Redo\n"
  28640. "- Ctrl + U: Delete text from the cursor position to the beginning of the "
  28641. "line\n"
  28642. "- Ctrl + K: Delete text from the cursor position to the end of the line\n"
  28643. "- Ctrl + A: Select all text\n"
  28644. "- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
  28645. "On macOS, some extra keyboard shortcuts are available:\n"
  28646. "- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
  28647. "- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
  28648. "- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
  28649. "- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
  28650. "- Ctrl + D: Like the Delete key, delete the character on the right side of "
  28651. "cursor\n"
  28652. "- Ctrl + H: Like the Backspace key, delete the character on the left side of "
  28653. "the cursor\n"
  28654. "- Command + Left arrow: Like the Home key, move the cursor to the beginning "
  28655. "of the line\n"
  28656. "- Command + Right arrow: Like the End key, move the cursor to the end of the "
  28657. "line"
  28658. msgstr ""
  28659. #: doc/classes/LineEdit.xml
  28660. msgid ""
  28661. "Adds [code]text[/code] after the cursor. If the resulting value is longer "
  28662. "than [member max_length], nothing happens."
  28663. msgstr ""
  28664. #: doc/classes/LineEdit.xml
  28665. msgid "Erases the [LineEdit]'s [member text]."
  28666. msgstr ""
  28667. #: doc/classes/LineEdit.xml
  28668. msgid ""
  28669. "Deletes one character at the cursor's current position (equivalent to "
  28670. "pressing the [code]Delete[/code] key)."
  28671. msgstr ""
  28672. #: doc/classes/LineEdit.xml
  28673. msgid ""
  28674. "Deletes a section of the [member text] going from position "
  28675. "[code]from_column[/code] to [code]to_column[/code]. Both parameters should "
  28676. "be within the text's length."
  28677. msgstr ""
  28678. #: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
  28679. msgid "Clears the current selection."
  28680. msgstr ""
  28681. #: doc/classes/LineEdit.xml
  28682. msgid ""
  28683. "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
  28684. "displayed when right-clicking on the [LineEdit].\n"
  28685. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  28686. "may cause a crash. If you wish to hide it or any of its children, use their "
  28687. "[member CanvasItem.visible] property."
  28688. msgstr ""
  28689. #: doc/classes/LineEdit.xml
  28690. msgid ""
  28691. "Returns the scroll offset due to [member caret_position], as a number of "
  28692. "characters."
  28693. msgstr ""
  28694. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28695. msgid "Returns the selection begin column."
  28696. msgstr ""
  28697. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28698. msgid "Returns the selection end column."
  28699. msgstr ""
  28700. #: doc/classes/LineEdit.xml
  28701. #, fuzzy
  28702. msgid "Returns [code]true[/code] if the user has selected text."
  28703. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  28704. #: doc/classes/LineEdit.xml
  28705. msgid "Executes a given action as defined in the [enum MenuItems] enum."
  28706. msgstr ""
  28707. #: doc/classes/LineEdit.xml
  28708. msgid ""
  28709. "Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
  28710. "code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
  28711. "at the end.\n"
  28712. "[codeblock]\n"
  28713. "text = \"Welcome\"\n"
  28714. "select() # Will select \"Welcome\".\n"
  28715. "select(4) # Will select \"ome\".\n"
  28716. "select(2, 5) # Will select \"lco\".\n"
  28717. "[/codeblock]"
  28718. msgstr ""
  28719. #: doc/classes/LineEdit.xml
  28720. msgid "Selects the whole [String]."
  28721. msgstr ""
  28722. #: doc/classes/LineEdit.xml
  28723. msgid "Text alignment as defined in the [enum Align] enum."
  28724. msgstr ""
  28725. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28726. msgid "If [code]true[/code], the caret (visual cursor) blinks."
  28727. msgstr ""
  28728. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28729. msgid "Duration (in seconds) of a caret's blinking cycle."
  28730. msgstr ""
  28731. #: doc/classes/LineEdit.xml
  28732. msgid ""
  28733. "The cursor's position inside the [LineEdit]. When set, the text may scroll "
  28734. "to accommodate it."
  28735. msgstr ""
  28736. #: doc/classes/LineEdit.xml
  28737. msgid ""
  28738. "If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
  28739. "code] is not empty, which can be used to clear the text quickly."
  28740. msgstr ""
  28741. #: doc/classes/LineEdit.xml
  28742. msgid "If [code]true[/code], the context menu will appear when right-clicked."
  28743. msgstr ""
  28744. #: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
  28745. #: doc/classes/TextEdit.xml
  28746. #, fuzzy
  28747. msgid ""
  28748. "If [code]true[/code], the selected text will be deselected when focus is "
  28749. "lost."
  28750. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  28751. #: doc/classes/LineEdit.xml
  28752. msgid ""
  28753. "If [code]false[/code], existing text cannot be modified and new text cannot "
  28754. "be added."
  28755. msgstr ""
  28756. #: doc/classes/LineEdit.xml
  28757. msgid ""
  28758. "If [code]true[/code], the [LineEdit] width will increase to stay longer than "
  28759. "the [member text]. It will [b]not[/b] compress if the [member text] is "
  28760. "shortened."
  28761. msgstr ""
  28762. #: doc/classes/LineEdit.xml
  28763. msgid ""
  28764. "Maximum amount of characters that can be entered inside the [LineEdit]. If "
  28765. "[code]0[/code], there is no limit.\n"
  28766. "When a limit is defined, characters that would exceed [member max_length] "
  28767. "are truncated. This happens both for existing [member text] contents when "
  28768. "setting the max length, or for new text inserted in the [LineEdit], "
  28769. "including pasting. If any input text is truncated, the [signal "
  28770. "text_change_rejected] signal is emitted with the truncated substring as "
  28771. "parameter.\n"
  28772. "[b]Example:[/b]\n"
  28773. "[codeblock]\n"
  28774. "text = \"Hello world\"\n"
  28775. "max_length = 5\n"
  28776. "# `text` becomes \"Hello\".\n"
  28777. "max_length = 10\n"
  28778. "text += \" goodbye\"\n"
  28779. "# `text` becomes \"Hello good\".\n"
  28780. "# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
  28781. "[/codeblock]"
  28782. msgstr ""
  28783. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28784. msgid ""
  28785. "If [code]false[/code], using middle mouse button to paste clipboard will be "
  28786. "disabled.\n"
  28787. "[b]Note:[/b] This method is only implemented on Linux."
  28788. msgstr ""
  28789. #: doc/classes/LineEdit.xml
  28790. msgid ""
  28791. "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
  28792. "code]."
  28793. msgstr ""
  28794. #: doc/classes/LineEdit.xml
  28795. msgid ""
  28796. "Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
  28797. "default value (see [member text])."
  28798. msgstr ""
  28799. #: doc/classes/LineEdit.xml
  28800. msgid ""
  28801. "Sets the icon that will appear in the right end of the [LineEdit] if there's "
  28802. "no [member text], or always, if [member clear_button_enabled] is set to "
  28803. "[code]false[/code]."
  28804. msgstr ""
  28805. #: doc/classes/LineEdit.xml
  28806. msgid ""
  28807. "If [code]true[/code], every character is replaced with the secret character "
  28808. "(see [member secret_character])."
  28809. msgstr ""
  28810. #: doc/classes/LineEdit.xml
  28811. msgid ""
  28812. "The character to use to mask secret input (defaults to \"*\"). Only a single "
  28813. "character can be used as the secret character."
  28814. msgstr ""
  28815. #: doc/classes/LineEdit.xml
  28816. msgid ""
  28817. "If [code]false[/code], it's impossible to select the text using mouse nor "
  28818. "keyboard."
  28819. msgstr ""
  28820. #: doc/classes/LineEdit.xml
  28821. msgid "If [code]false[/code], using shortcuts will be disabled."
  28822. msgstr ""
  28823. #: doc/classes/LineEdit.xml
  28824. msgid ""
  28825. "String value of the [LineEdit].\n"
  28826. "[b]Note:[/b] Changing text using this property won't emit the [signal "
  28827. "text_changed] signal."
  28828. msgstr ""
  28829. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28830. msgid ""
  28831. "If [code]true[/code], the native virtual keyboard is shown when focused on "
  28832. "platforms that support it."
  28833. msgstr ""
  28834. #: doc/classes/LineEdit.xml
  28835. msgid ""
  28836. "Emitted when appending text that overflows the [member max_length]. The "
  28837. "appended text is truncated to fit [member max_length], and the part that "
  28838. "couldn't fit is passed as the [code]rejected_substring[/code] argument."
  28839. msgstr ""
  28840. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28841. msgid "Emitted when the text changes."
  28842. msgstr ""
  28843. #: doc/classes/LineEdit.xml
  28844. msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
  28845. msgstr ""
  28846. #: doc/classes/LineEdit.xml
  28847. msgid "Aligns the text on the left-hand side of the [LineEdit]."
  28848. msgstr ""
  28849. #: doc/classes/LineEdit.xml
  28850. msgid "Centers the text in the middle of the [LineEdit]."
  28851. msgstr ""
  28852. #: doc/classes/LineEdit.xml
  28853. msgid "Aligns the text on the right-hand side of the [LineEdit]."
  28854. msgstr ""
  28855. #: doc/classes/LineEdit.xml
  28856. msgid "Stretches whitespaces to fit the [LineEdit]'s width."
  28857. msgstr ""
  28858. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28859. msgid "Cuts (copies and clears) the selected text."
  28860. msgstr ""
  28861. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28862. msgid "Copies the selected text."
  28863. msgstr ""
  28864. #: doc/classes/LineEdit.xml
  28865. msgid ""
  28866. "Pastes the clipboard text over the selected text (or at the cursor's "
  28867. "position).\n"
  28868. "Non-printable escape characters are automatically stripped from the OS "
  28869. "clipboard via [method String.strip_escapes]."
  28870. msgstr ""
  28871. #: doc/classes/LineEdit.xml
  28872. msgid "Erases the whole [LineEdit] text."
  28873. msgstr ""
  28874. #: doc/classes/LineEdit.xml
  28875. msgid "Selects the whole [LineEdit] text."
  28876. msgstr ""
  28877. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28878. msgid "Undoes the previous action."
  28879. msgstr ""
  28880. #: doc/classes/LineEdit.xml
  28881. msgid "Reverse the last undo action."
  28882. msgstr ""
  28883. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28884. msgid "Represents the size of the [enum MenuItems] enum."
  28885. msgstr ""
  28886. #: doc/classes/LineEdit.xml
  28887. msgid "Color used as default tint for the clear button."
  28888. msgstr ""
  28889. #: doc/classes/LineEdit.xml
  28890. msgid "Color used for the clear button when it's pressed."
  28891. msgstr ""
  28892. #: doc/classes/LineEdit.xml
  28893. msgid "Color of the [LineEdit]'s visual cursor (caret)."
  28894. msgstr ""
  28895. #: doc/classes/LineEdit.xml
  28896. msgid "Default font color."
  28897. msgstr ""
  28898. #: doc/classes/LineEdit.xml
  28899. msgid "Font color for selected text (inside the selection rectangle)."
  28900. msgstr ""
  28901. #: doc/classes/LineEdit.xml
  28902. msgid "Font color when editing is disabled."
  28903. msgstr ""
  28904. #: doc/classes/LineEdit.xml
  28905. msgid "Color of the selection rectangle."
  28906. msgstr ""
  28907. #: doc/classes/LineEdit.xml
  28908. msgid ""
  28909. "Minimum horizontal space for the text (not counting the clear button and "
  28910. "content margins). This value is measured in count of space characters (i.e. "
  28911. "this amount of space characters can be displayed without scrolling)."
  28912. msgstr ""
  28913. #: doc/classes/LineEdit.xml
  28914. msgid "Font used for the text."
  28915. msgstr ""
  28916. #: doc/classes/LineEdit.xml
  28917. msgid "Texture for the clear button. See [member clear_button_enabled]."
  28918. msgstr ""
  28919. #: doc/classes/LineEdit.xml
  28920. msgid "Background used when [LineEdit] has GUI focus."
  28921. msgstr ""
  28922. #: doc/classes/LineEdit.xml
  28923. msgid "Default background for the [LineEdit]."
  28924. msgstr ""
  28925. #: doc/classes/LineEdit.xml
  28926. msgid ""
  28927. "Background used when [LineEdit] is in read-only mode ([member editable] is "
  28928. "set to [code]false[/code])."
  28929. msgstr ""
  28930. #: doc/classes/LineShape2D.xml
  28931. msgid "Line shape for 2D collisions."
  28932. msgstr ""
  28933. #: doc/classes/LineShape2D.xml
  28934. msgid ""
  28935. "Line shape for 2D collisions. It works like a 2D plane and will not allow "
  28936. "any physics body to go to the negative side. Not recommended for rigid "
  28937. "bodies, and usually not recommended for static bodies either because it "
  28938. "forces checks against it on every frame."
  28939. msgstr ""
  28940. #: doc/classes/LineShape2D.xml
  28941. msgid "The line's distance from the origin."
  28942. msgstr ""
  28943. #: doc/classes/LineShape2D.xml
  28944. msgid "The line's normal."
  28945. msgstr ""
  28946. #: doc/classes/LinkButton.xml
  28947. msgid "Simple button used to represent a link to some resource."
  28948. msgstr ""
  28949. #: doc/classes/LinkButton.xml
  28950. msgid ""
  28951. "This kind of button is primarily used when the interaction with the button "
  28952. "causes a context change (like linking to a web page).\n"
  28953. "See also [BaseButton] which contains common properties and methods "
  28954. "associated with this node."
  28955. msgstr ""
  28956. #: doc/classes/LinkButton.xml
  28957. msgid ""
  28958. "Determines when to show the underline. See [enum UnderlineMode] for options."
  28959. msgstr ""
  28960. #: doc/classes/LinkButton.xml
  28961. msgid "The LinkButton will always show an underline at the bottom of its text."
  28962. msgstr ""
  28963. #: doc/classes/LinkButton.xml
  28964. msgid ""
  28965. "The LinkButton will show an underline at the bottom of its text when the "
  28966. "mouse cursor is over it."
  28967. msgstr ""
  28968. #: doc/classes/LinkButton.xml
  28969. msgid "The LinkButton will never show an underline at the bottom of its text."
  28970. msgstr ""
  28971. #: doc/classes/LinkButton.xml
  28972. msgid "Default text [Color] of the [LinkButton]."
  28973. msgstr ""
  28974. #: doc/classes/LinkButton.xml
  28975. msgid ""
  28976. "Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
  28977. "text color of the button. Disabled, hovered, and pressed states take "
  28978. "precedence over this color."
  28979. msgstr ""
  28980. #: doc/classes/LinkButton.xml
  28981. msgid "Text [Color] used when the [LinkButton] is being hovered."
  28982. msgstr ""
  28983. #: doc/classes/LinkButton.xml
  28984. msgid "Text [Color] used when the [LinkButton] is being pressed."
  28985. msgstr ""
  28986. #: doc/classes/LinkButton.xml
  28987. msgid "The vertical space between the baseline of text and the underline."
  28988. msgstr ""
  28989. #: doc/classes/LinkButton.xml
  28990. msgid "[Font] of the [LinkButton]'s text."
  28991. msgstr ""
  28992. #: doc/classes/LinkButton.xml
  28993. msgid ""
  28994. "[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
  28995. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  28996. "visual effect."
  28997. msgstr ""
  28998. #: doc/classes/Listener.xml doc/classes/Listener2D.xml
  28999. msgid "Overrides the location sounds are heard from."
  29000. msgstr ""
  29001. #: doc/classes/Listener.xml
  29002. msgid ""
  29003. "Once added to the scene tree and enabled using [method make_current], this "
  29004. "node will override the location sounds are heard from. This can be used to "
  29005. "listen from a location different from the [Camera]."
  29006. msgstr ""
  29007. #: doc/classes/Listener.xml
  29008. msgid "Disables the listener to use the current camera's listener instead."
  29009. msgstr ""
  29010. #: doc/classes/Listener.xml
  29011. msgid "Returns the listener's global orthonormalized [Transform]."
  29012. msgstr ""
  29013. #: doc/classes/Listener.xml
  29014. msgid ""
  29015. "Returns [code]true[/code] if the listener was made current using [method "
  29016. "make_current], [code]false[/code] otherwise.\n"
  29017. "[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
  29018. "the scene tree, but only the one that was made current last will be used."
  29019. msgstr ""
  29020. #: doc/classes/Listener.xml
  29021. msgid "Enables the listener. This will override the current camera's listener."
  29022. msgstr ""
  29023. #: doc/classes/Listener2D.xml
  29024. msgid ""
  29025. "Once added to the scene tree and enabled using [method make_current], this "
  29026. "node will override the location sounds are heard from. Only one [Listener2D] "
  29027. "can be current. Using [method make_current] will disable the previous "
  29028. "[Listener2D].\n"
  29029. "If there is no active [Listener2D] in the current [Viewport], center of the "
  29030. "screen will be used as a hearing point for the audio. [Listener2D] needs to "
  29031. "be inside [SceneTree] to function."
  29032. msgstr ""
  29033. #: doc/classes/Listener2D.xml
  29034. msgid ""
  29035. "Disables the [Listener2D]. If it's not set as current, this method will have "
  29036. "no effect."
  29037. msgstr ""
  29038. #: doc/classes/Listener2D.xml
  29039. msgid "Returns [code]true[/code] if this [Listener2D] is currently active."
  29040. msgstr ""
  29041. #: doc/classes/Listener2D.xml
  29042. msgid ""
  29043. "Makes the [Listener2D] active, setting it as the hearing point for the "
  29044. "sounds. If there is already another active [Listener2D], it will be "
  29045. "disabled.\n"
  29046. "This method will have no effect if the [Listener2D] is not added to "
  29047. "[SceneTree]."
  29048. msgstr ""
  29049. #: doc/classes/MainLoop.xml
  29050. msgid "Abstract base class for the game's main loop."
  29051. msgstr ""
  29052. #: doc/classes/MainLoop.xml
  29053. msgid ""
  29054. "[MainLoop] is the abstract base class for a Godot project's game loop. It is "
  29055. "inherited by [SceneTree], which is the default game loop implementation used "
  29056. "in Godot projects, though it is also possible to write and use one's own "
  29057. "[MainLoop] subclass instead of the scene tree.\n"
  29058. "Upon the application start, a [MainLoop] implementation must be provided to "
  29059. "the OS; otherwise, the application will exit. This happens automatically "
  29060. "(and a [SceneTree] is created) unless a main [Script] is provided from the "
  29061. "command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
  29062. "be a [MainLoop] implementation.\n"
  29063. "Here is an example script implementing a simple [MainLoop]:\n"
  29064. "[codeblock]\n"
  29065. "extends MainLoop\n"
  29066. "\n"
  29067. "var time_elapsed = 0\n"
  29068. "var keys_typed = []\n"
  29069. "var quit = false\n"
  29070. "\n"
  29071. "func _initialize():\n"
  29072. " print(\"Initialized:\")\n"
  29073. " print(\" Starting time: %s\" % str(time_elapsed))\n"
  29074. "\n"
  29075. "func _idle(delta):\n"
  29076. " time_elapsed += delta\n"
  29077. " # Return true to end the main loop.\n"
  29078. " return quit\n"
  29079. "\n"
  29080. "func _input_event(event):\n"
  29081. " # Record keys.\n"
  29082. " if event is InputEventKey and event.pressed and !event.echo:\n"
  29083. " keys_typed.append(OS.get_scancode_string(event.scancode))\n"
  29084. " # Quit on Escape press.\n"
  29085. " if event.scancode == KEY_ESCAPE:\n"
  29086. " quit = true\n"
  29087. " # Quit on any mouse click.\n"
  29088. " if event is InputEventMouseButton:\n"
  29089. " quit = true\n"
  29090. "\n"
  29091. "func _finalize():\n"
  29092. " print(\"Finalized:\")\n"
  29093. " print(\" End time: %s\" % str(time_elapsed))\n"
  29094. " print(\" Keys typed: %s\" % var2str(keys_typed))\n"
  29095. "[/codeblock]"
  29096. msgstr ""
  29097. #: doc/classes/MainLoop.xml
  29098. msgid ""
  29099. "Called when files are dragged from the OS file manager and dropped in the "
  29100. "game window. The arguments are a list of file paths and the identifier of "
  29101. "the screen where the drag originated."
  29102. msgstr ""
  29103. #: doc/classes/MainLoop.xml
  29104. msgid "Called before the program exits."
  29105. msgstr ""
  29106. #: doc/classes/MainLoop.xml
  29107. msgid ""
  29108. "Called when the user performs an action in the system global menu (e.g. the "
  29109. "Mac OS menu bar)."
  29110. msgstr ""
  29111. #: doc/classes/MainLoop.xml
  29112. msgid ""
  29113. "Called each idle frame with the time since the last idle frame as argument "
  29114. "(in seconds). Equivalent to [method Node._process].\n"
  29115. "If implemented, the method must return a boolean value. [code]true[/code] "
  29116. "ends the main loop, while [code]false[/code] lets it proceed to the next "
  29117. "frame."
  29118. msgstr ""
  29119. #: doc/classes/MainLoop.xml
  29120. msgid "Called once during initialization."
  29121. msgstr ""
  29122. #: doc/classes/MainLoop.xml
  29123. msgid "Called whenever an [InputEvent] is received by the main loop."
  29124. msgstr ""
  29125. #: doc/classes/MainLoop.xml
  29126. msgid ""
  29127. "Deprecated callback, does not do anything. Use [method _input_event] to "
  29128. "parse text input. Will be removed in Godot 4.0."
  29129. msgstr ""
  29130. #: doc/classes/MainLoop.xml
  29131. msgid ""
  29132. "Called each physics frame with the time since the last physics frame as "
  29133. "argument ([code]delta[/code], in seconds). Equivalent to [method Node."
  29134. "_physics_process].\n"
  29135. "If implemented, the method must return a boolean value. [code]true[/code] "
  29136. "ends the main loop, while [code]false[/code] lets it proceed to the next "
  29137. "frame."
  29138. msgstr ""
  29139. #: doc/classes/MainLoop.xml
  29140. msgid ""
  29141. "Should not be called manually, override [method _finalize] instead. Will be "
  29142. "removed in Godot 4.0."
  29143. msgstr ""
  29144. #: doc/classes/MainLoop.xml
  29145. msgid ""
  29146. "Should not be called manually, override [method _idle] instead. Will be "
  29147. "removed in Godot 4.0."
  29148. msgstr ""
  29149. #: doc/classes/MainLoop.xml
  29150. msgid ""
  29151. "Should not be called manually, override [method _initialize] instead. Will "
  29152. "be removed in Godot 4.0."
  29153. msgstr ""
  29154. #: doc/classes/MainLoop.xml
  29155. msgid ""
  29156. "Should not be called manually, override [method _input_event] instead. Will "
  29157. "be removed in Godot 4.0."
  29158. msgstr ""
  29159. #: doc/classes/MainLoop.xml
  29160. msgid ""
  29161. "Should not be called manually, override [method _input_text] instead. Will "
  29162. "be removed in Godot 4.0."
  29163. msgstr ""
  29164. #: doc/classes/MainLoop.xml
  29165. msgid ""
  29166. "Should not be called manually, override [method _iteration] instead. Will be "
  29167. "removed in Godot 4.0."
  29168. msgstr ""
  29169. #: doc/classes/MainLoop.xml
  29170. msgid "Emitted when a user responds to a permission request."
  29171. msgstr ""
  29172. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29173. msgid ""
  29174. "Notification received from the OS when the mouse enters the game window.\n"
  29175. "Implemented on desktop and web platforms."
  29176. msgstr ""
  29177. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29178. msgid ""
  29179. "Notification received from the OS when the mouse leaves the game window.\n"
  29180. "Implemented on desktop and web platforms."
  29181. msgstr ""
  29182. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29183. msgid ""
  29184. "Notification received from the OS when the game window is focused.\n"
  29185. "Implemented on all platforms."
  29186. msgstr ""
  29187. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29188. msgid ""
  29189. "Notification received from the OS when the game window is unfocused.\n"
  29190. "Implemented on all platforms."
  29191. msgstr ""
  29192. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29193. msgid ""
  29194. "Notification received from the OS when a quit request is sent (e.g. closing "
  29195. "the window with a \"Close\" button or Alt+F4).\n"
  29196. "Implemented on desktop platforms."
  29197. msgstr ""
  29198. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29199. msgid ""
  29200. "Notification received from the OS when a go back request is sent (e.g. "
  29201. "pressing the \"Back\" button on Android).\n"
  29202. "Specific to the Android platform."
  29203. msgstr ""
  29204. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29205. msgid ""
  29206. "Notification received from the OS when an unfocus request is sent (e.g. "
  29207. "another OS window wants to take the focus).\n"
  29208. "No supported platforms currently send this notification."
  29209. msgstr ""
  29210. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29211. msgid ""
  29212. "Notification received from the OS when the application is exceeding its "
  29213. "allocated memory.\n"
  29214. "Specific to the iOS platform."
  29215. msgstr ""
  29216. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29217. msgid ""
  29218. "Notification received when translations may have changed. Can be triggered "
  29219. "by the user changing the locale. Can be used to respond to language changes, "
  29220. "for example to change the UI strings on the fly. Useful when working with "
  29221. "the built-in translation support, like [method Object.tr]."
  29222. msgstr ""
  29223. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29224. msgid ""
  29225. "Notification received from the OS when a request for \"About\" information "
  29226. "is sent.\n"
  29227. "Specific to the macOS platform."
  29228. msgstr ""
  29229. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29230. msgid ""
  29231. "Notification received from Godot's crash handler when the engine is about to "
  29232. "crash.\n"
  29233. "Implemented on desktop platforms if the crash handler is enabled."
  29234. msgstr ""
  29235. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29236. msgid ""
  29237. "Notification received from the OS when an update of the Input Method Engine "
  29238. "occurs (e.g. change of IME cursor position or composition string).\n"
  29239. "Specific to the macOS platform."
  29240. msgstr ""
  29241. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29242. msgid ""
  29243. "Notification received from the OS when the app is resumed.\n"
  29244. "Specific to the Android platform."
  29245. msgstr ""
  29246. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29247. msgid ""
  29248. "Notification received from the OS when the app is paused.\n"
  29249. "Specific to the Android platform."
  29250. msgstr ""
  29251. #: doc/classes/MarginContainer.xml
  29252. msgid "Simple margin container."
  29253. msgstr ""
  29254. #: doc/classes/MarginContainer.xml
  29255. msgid ""
  29256. "Adds a top, left, bottom, and right margin to all [Control] nodes that are "
  29257. "direct children of the container. To control the [MarginContainer]'s margin, "
  29258. "use the [code]margin_*[/code] theme properties listed below.\n"
  29259. "[b]Note:[/b] Be careful, [Control] margin values are different than the "
  29260. "constant margin values. If you want to change the custom margin values of "
  29261. "the [MarginContainer] by code, you should use the following examples:\n"
  29262. "[codeblock]\n"
  29263. "# This code sample assumes the current script is extending MarginContainer.\n"
  29264. "var margin_value = 100\n"
  29265. "add_constant_override(\"margin_top\", margin_value)\n"
  29266. "add_constant_override(\"margin_left\", margin_value)\n"
  29267. "add_constant_override(\"margin_bottom\", margin_value)\n"
  29268. "add_constant_override(\"margin_right\", margin_value)\n"
  29269. "[/codeblock]"
  29270. msgstr ""
  29271. #: doc/classes/MarginContainer.xml
  29272. msgid ""
  29273. "All direct children of [MarginContainer] will have a bottom margin of "
  29274. "[code]margin_bottom[/code] pixels."
  29275. msgstr ""
  29276. #: doc/classes/MarginContainer.xml
  29277. msgid ""
  29278. "All direct children of [MarginContainer] will have a left margin of "
  29279. "[code]margin_left[/code] pixels."
  29280. msgstr ""
  29281. #: doc/classes/MarginContainer.xml
  29282. msgid ""
  29283. "All direct children of [MarginContainer] will have a right margin of "
  29284. "[code]margin_right[/code] pixels."
  29285. msgstr ""
  29286. #: doc/classes/MarginContainer.xml
  29287. msgid ""
  29288. "All direct children of [MarginContainer] will have a top margin of "
  29289. "[code]margin_top[/code] pixels."
  29290. msgstr ""
  29291. #: doc/classes/Marshalls.xml
  29292. msgid "Data transformation (marshalling) and encoding helpers."
  29293. msgstr ""
  29294. #: doc/classes/Marshalls.xml
  29295. msgid "Provides data transformation and encoding utility functions."
  29296. msgstr ""
  29297. #: doc/classes/Marshalls.xml
  29298. msgid ""
  29299. "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string "
  29300. "[code]base64_str[/code]."
  29301. msgstr ""
  29302. #: doc/classes/Marshalls.xml
  29303. msgid ""
  29304. "Returns a decoded string corresponding to the Base64-encoded string "
  29305. "[code]base64_str[/code]."
  29306. msgstr ""
  29307. #: doc/classes/Marshalls.xml
  29308. msgid ""
  29309. "Returns a decoded [Variant] corresponding to the Base64-encoded string "
  29310. "[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], "
  29311. "decoding objects is allowed.\n"
  29312. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  29313. "Do not use this option if the serialized object comes from untrusted sources "
  29314. "to avoid potential security threats such as remote code execution."
  29315. msgstr ""
  29316. #: doc/classes/Marshalls.xml
  29317. msgid "Returns a Base64-encoded string of a given [PoolByteArray]."
  29318. msgstr ""
  29319. #: doc/classes/Marshalls.xml
  29320. msgid ""
  29321. "Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]."
  29322. msgstr ""
  29323. #: doc/classes/Marshalls.xml
  29324. msgid ""
  29325. "Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If "
  29326. "[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
  29327. "(and can potentially include code)."
  29328. msgstr ""
  29329. #: doc/classes/Material.xml
  29330. msgid "Abstract base [Resource] for coloring and shading geometry."
  29331. msgstr ""
  29332. #: doc/classes/Material.xml
  29333. msgid ""
  29334. "Material is a base [Resource] used for coloring and shading geometry. All "
  29335. "materials inherit from it and almost all [VisualInstance] derived nodes "
  29336. "carry a Material. A few flags and parameters are shared between all material "
  29337. "types and are configured here."
  29338. msgstr ""
  29339. #: doc/classes/Material.xml
  29340. msgid ""
  29341. "Sets the [Material] to be used for the next pass. This renders the object "
  29342. "again using a different material.\n"
  29343. "[b]Note:[/b] This only applies to [SpatialMaterial]s and [ShaderMaterial]s "
  29344. "with type \"Spatial\"."
  29345. msgstr ""
  29346. #: doc/classes/Material.xml
  29347. msgid ""
  29348. "Sets the render priority for transparent objects in 3D scenes. Higher "
  29349. "priority objects will be sorted in front of lower priority objects.\n"
  29350. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  29351. "not impact how transparent objects are sorted relative to opaque objects. "
  29352. "This is because opaque objects are not sorted, while transparent objects are "
  29353. "sorted from back to front (subject to priority)."
  29354. msgstr ""
  29355. #: doc/classes/Material.xml
  29356. msgid "Maximum value for the [member render_priority] parameter."
  29357. msgstr ""
  29358. #: doc/classes/Material.xml
  29359. msgid "Minimum value for the [member render_priority] parameter."
  29360. msgstr ""
  29361. #: doc/classes/MenuButton.xml
  29362. msgid "Special button that brings up a [PopupMenu] when clicked."
  29363. msgstr ""
  29364. #: doc/classes/MenuButton.xml
  29365. msgid ""
  29366. "Special button that brings up a [PopupMenu] when clicked.\n"
  29367. "New items can be created inside this [PopupMenu] using [code]get_popup()."
  29368. "add_item(\"My Item Name\")[/code]. You can also create them directly from "
  29369. "the editor. To do so, select the [MenuButton] node, then in the toolbar at "
  29370. "the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the "
  29371. "popup. You will be able to give each item new properties.\n"
  29372. "See also [BaseButton] which contains common properties and methods "
  29373. "associated with this node."
  29374. msgstr ""
  29375. #: doc/classes/MenuButton.xml doc/classes/OptionButton.xml
  29376. msgid ""
  29377. "Returns the [PopupMenu] contained in this button.\n"
  29378. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  29379. "may cause a crash. If you wish to hide it or any of its children, use their "
  29380. "[member CanvasItem.visible] property."
  29381. msgstr ""
  29382. #: doc/classes/MenuButton.xml
  29383. msgid ""
  29384. "If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
  29385. "the button."
  29386. msgstr ""
  29387. #: doc/classes/MenuButton.xml
  29388. msgid ""
  29389. "If [code]true[/code], when the cursor hovers above another [MenuButton] "
  29390. "within the same parent which also has [code]switch_on_hover[/code] enabled, "
  29391. "it will close the current [MenuButton] and open the other one."
  29392. msgstr ""
  29393. #: doc/classes/MenuButton.xml
  29394. msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
  29395. msgstr ""
  29396. #: doc/classes/MenuButton.xml
  29397. msgid "Default text [Color] of the [MenuButton]."
  29398. msgstr ""
  29399. #: doc/classes/MenuButton.xml
  29400. msgid "Text [Color] used when the [MenuButton] is disabled."
  29401. msgstr ""
  29402. #: doc/classes/MenuButton.xml
  29403. msgid ""
  29404. "Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
  29405. "text color of the button. Disabled, hovered, and pressed states take "
  29406. "precedence over this color."
  29407. msgstr ""
  29408. #: doc/classes/MenuButton.xml
  29409. msgid "Text [Color] used when the [MenuButton] is being hovered."
  29410. msgstr ""
  29411. #: doc/classes/MenuButton.xml
  29412. msgid "Text [Color] used when the [MenuButton] is being pressed."
  29413. msgstr ""
  29414. #: doc/classes/MenuButton.xml
  29415. msgid "The horizontal space between [MenuButton]'s icon and text."
  29416. msgstr ""
  29417. #: doc/classes/MenuButton.xml
  29418. msgid "[Font] of the [MenuButton]'s text."
  29419. msgstr ""
  29420. #: doc/classes/MenuButton.xml
  29421. msgid "[StyleBox] used when the [MenuButton] is disabled."
  29422. msgstr ""
  29423. #: doc/classes/MenuButton.xml
  29424. msgid ""
  29425. "[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
  29426. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  29427. "visual effect."
  29428. msgstr ""
  29429. #: doc/classes/MenuButton.xml
  29430. msgid "[StyleBox] used when the [MenuButton] is being hovered."
  29431. msgstr ""
  29432. #: doc/classes/MenuButton.xml
  29433. msgid "Default [StyleBox] for the [MenuButton]."
  29434. msgstr ""
  29435. #: doc/classes/MenuButton.xml
  29436. msgid "[StyleBox] used when the [MenuButton] is being pressed."
  29437. msgstr ""
  29438. #: doc/classes/Mesh.xml
  29439. msgid "A [Resource] that contains vertex array-based geometry."
  29440. msgstr ""
  29441. #: doc/classes/Mesh.xml
  29442. msgid ""
  29443. "Mesh is a type of [Resource] that contains vertex array-based geometry, "
  29444. "divided in [i]surfaces[/i]. Each surface contains a completely separate "
  29445. "array and a material used to draw it. Design wise, a mesh with multiple "
  29446. "surfaces is preferred to a single surface, because objects created in 3D "
  29447. "editing software commonly contain multiple materials."
  29448. msgstr ""
  29449. #: doc/classes/Mesh.xml
  29450. msgid ""
  29451. "Calculate a [ConvexPolygonShape] from the mesh.\n"
  29452. "If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
  29453. "vertices are removed automatically. You can set it to [code]false[/code] to "
  29454. "make the process faster if not needed.\n"
  29455. "If [code]simplify[/code] is [code]true[/code], the geometry can be further "
  29456. "simplified to reduce the amount of vertices. Disabled by default."
  29457. msgstr ""
  29458. #: doc/classes/Mesh.xml
  29459. msgid ""
  29460. "Calculate an outline mesh at a defined offset (margin) from the original "
  29461. "mesh.\n"
  29462. "[b]Note:[/b] This method typically returns the vertices in reverse order (e."
  29463. "g. clockwise to counterclockwise)."
  29464. msgstr ""
  29465. #: doc/classes/Mesh.xml
  29466. msgid "Calculate a [ConcavePolygonShape] from the mesh."
  29467. msgstr ""
  29468. #: doc/classes/Mesh.xml
  29469. msgid "Generate a [TriangleMesh] from the mesh."
  29470. msgstr ""
  29471. #: doc/classes/Mesh.xml
  29472. msgid ""
  29473. "Returns the smallest [AABB] enclosing this mesh in local space. Not affected "
  29474. "by [code]custom_aabb[/code]. See also [method VisualInstance."
  29475. "get_transformed_aabb].\n"
  29476. "[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]."
  29477. msgstr ""
  29478. #: doc/classes/Mesh.xml
  29479. msgid ""
  29480. "Returns all the vertices that make up the faces of the mesh. Each three "
  29481. "vertices represent one triangle."
  29482. msgstr ""
  29483. #: doc/classes/Mesh.xml
  29484. msgid "Returns the amount of surfaces that the [Mesh] holds."
  29485. msgstr ""
  29486. #: doc/classes/Mesh.xml
  29487. msgid ""
  29488. "Returns the arrays for the vertices, normals, uvs, etc. that make up the "
  29489. "requested surface (see [method ArrayMesh.add_surface_from_arrays])."
  29490. msgstr ""
  29491. #: doc/classes/Mesh.xml
  29492. msgid "Returns the blend shape arrays for the requested surface."
  29493. msgstr ""
  29494. #: doc/classes/Mesh.xml
  29495. msgid ""
  29496. "Returns a [Material] in a given surface. Surface is rendered using this "
  29497. "material."
  29498. msgstr ""
  29499. #: doc/classes/Mesh.xml
  29500. msgid ""
  29501. "Sets a [Material] for a given surface. Surface will be rendered using this "
  29502. "material."
  29503. msgstr ""
  29504. #: doc/classes/Mesh.xml
  29505. msgid ""
  29506. "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides "
  29507. "[member BakedLightmap.default_texels_per_unit]."
  29508. msgstr ""
  29509. #: doc/classes/Mesh.xml
  29510. msgid "Render array as points (one vertex equals one point)."
  29511. msgstr ""
  29512. #: doc/classes/Mesh.xml
  29513. msgid "Render array as lines (every two vertices a line is created)."
  29514. msgstr ""
  29515. #: doc/classes/Mesh.xml
  29516. msgid "Render array as line strip."
  29517. msgstr ""
  29518. #: doc/classes/Mesh.xml
  29519. msgid "Render array as line loop (like line strip, but closed)."
  29520. msgstr ""
  29521. #: doc/classes/Mesh.xml
  29522. msgid "Render array as triangles (every three vertices a triangle is created)."
  29523. msgstr ""
  29524. #: doc/classes/Mesh.xml
  29525. msgid "Render array as triangle strips."
  29526. msgstr ""
  29527. #: doc/classes/Mesh.xml
  29528. msgid "Render array as triangle fans."
  29529. msgstr ""
  29530. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29531. msgid "Blend shapes are normalized."
  29532. msgstr ""
  29533. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29534. msgid "Blend shapes are relative to base weight."
  29535. msgstr ""
  29536. #: doc/classes/Mesh.xml
  29537. msgid ""
  29538. "Mesh array contains vertices. All meshes require a vertex array so this "
  29539. "should always be present."
  29540. msgstr ""
  29541. #: doc/classes/Mesh.xml
  29542. msgid "Mesh array contains normals."
  29543. msgstr ""
  29544. #: doc/classes/Mesh.xml
  29545. msgid "Mesh array contains tangents."
  29546. msgstr ""
  29547. #: doc/classes/Mesh.xml
  29548. msgid "Mesh array contains colors."
  29549. msgstr ""
  29550. #: doc/classes/Mesh.xml
  29551. msgid "Mesh array contains UVs."
  29552. msgstr ""
  29553. #: doc/classes/Mesh.xml
  29554. msgid "Mesh array contains second UV."
  29555. msgstr ""
  29556. #: doc/classes/Mesh.xml
  29557. msgid "Mesh array contains bones."
  29558. msgstr ""
  29559. #: doc/classes/Mesh.xml
  29560. msgid "Mesh array contains bone weights."
  29561. msgstr ""
  29562. #: doc/classes/Mesh.xml
  29563. msgid "Mesh array uses indices."
  29564. msgstr ""
  29565. #: doc/classes/Mesh.xml
  29566. msgid ""
  29567. "Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum "
  29568. "values. Do not use."
  29569. msgstr ""
  29570. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29571. msgid "Flag used to mark a compressed (half float) vertex array."
  29572. msgstr ""
  29573. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29574. msgid "Flag used to mark a compressed (half float) normal array."
  29575. msgstr ""
  29576. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29577. msgid "Flag used to mark a compressed (half float) tangent array."
  29578. msgstr ""
  29579. #: doc/classes/Mesh.xml
  29580. msgid ""
  29581. "Flag used to mark a compressed (half float) color array.\n"
  29582. "[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
  29583. "unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
  29584. "1)[/code] and reduce colors' precision."
  29585. msgstr ""
  29586. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29587. msgid "Flag used to mark a compressed (half float) UV coordinates array."
  29588. msgstr ""
  29589. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29590. msgid ""
  29591. "Flag used to mark a compressed (half float) UV coordinates array for the "
  29592. "second UV coordinates."
  29593. msgstr ""
  29594. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29595. msgid "Flag used to mark a compressed bone array."
  29596. msgstr ""
  29597. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29598. msgid "Flag used to mark a compressed (half float) weight array."
  29599. msgstr ""
  29600. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29601. msgid "Flag used to mark a compressed index array."
  29602. msgstr ""
  29603. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29604. msgid "Flag used to mark that the array contains 2D vertices."
  29605. msgstr ""
  29606. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29607. msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
  29608. msgstr ""
  29609. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29610. msgid ""
  29611. "Flag used to mark that the array uses an octahedral representation of normal "
  29612. "and tangent vectors rather than cartesian."
  29613. msgstr ""
  29614. #: doc/classes/Mesh.xml
  29615. msgid ""
  29616. "Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant "
  29617. "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
  29618. "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
  29619. "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
  29620. "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
  29621. "[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
  29622. "colors will be stored as 8-bit unsigned integers. This will clamp overbright "
  29623. "colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
  29624. msgstr ""
  29625. #: doc/classes/Mesh.xml
  29626. msgid "Array of vertices."
  29627. msgstr ""
  29628. #: doc/classes/Mesh.xml
  29629. msgid "Array of normals."
  29630. msgstr ""
  29631. #: doc/classes/Mesh.xml
  29632. msgid "Array of tangents as an array of floats, 4 floats per tangent."
  29633. msgstr ""
  29634. #: doc/classes/Mesh.xml
  29635. msgid "Array of colors."
  29636. msgstr ""
  29637. #: doc/classes/Mesh.xml
  29638. msgid "Array of UV coordinates."
  29639. msgstr ""
  29640. #: doc/classes/Mesh.xml
  29641. msgid "Array of second set of UV coordinates."
  29642. msgstr ""
  29643. #: doc/classes/Mesh.xml
  29644. msgid "Array of bone data."
  29645. msgstr ""
  29646. #: doc/classes/Mesh.xml
  29647. msgid "Array of weights."
  29648. msgstr ""
  29649. #: doc/classes/Mesh.xml
  29650. msgid "Array of indices."
  29651. msgstr ""
  29652. #: doc/classes/MeshDataTool.xml
  29653. msgid "Helper tool to access and edit [Mesh] data."
  29654. msgstr ""
  29655. #: doc/classes/MeshDataTool.xml
  29656. msgid ""
  29657. "MeshDataTool provides access to individual vertices in a [Mesh]. It allows "
  29658. "users to read and edit vertex data of meshes. It also creates an array of "
  29659. "faces and edges.\n"
  29660. "To use MeshDataTool, load a mesh with [method create_from_surface]. When you "
  29661. "are finished editing the data commit the data to a mesh with [method "
  29662. "commit_to_surface].\n"
  29663. "Below is an example of how MeshDataTool may be used.\n"
  29664. "[codeblock]\n"
  29665. "var mesh = ArrayMesh.new()\n"
  29666. "mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new()."
  29667. "get_mesh_arrays())\n"
  29668. "var mdt = MeshDataTool.new()\n"
  29669. "mdt.create_from_surface(mesh, 0)\n"
  29670. "for i in range(mdt.get_vertex_count()):\n"
  29671. " var vertex = mdt.get_vertex(i)\n"
  29672. " # In this example we extend the mesh by one unit, which results in "
  29673. "separated faces as it is flat shaded.\n"
  29674. " vertex += mdt.get_vertex_normal(i)\n"
  29675. " # Save your change.\n"
  29676. " mdt.set_vertex(i, vertex)\n"
  29677. "mesh.surface_remove(0)\n"
  29678. "mdt.commit_to_surface(mesh)\n"
  29679. "var mi = MeshInstance.new()\n"
  29680. "mi.mesh = mesh\n"
  29681. "add_child(mi)\n"
  29682. "[/codeblock]\n"
  29683. "See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural "
  29684. "geometry generation.\n"
  29685. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  29686. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  29687. "primitive modes."
  29688. msgstr ""
  29689. #: doc/classes/MeshDataTool.xml
  29690. msgid "Clears all data currently in MeshDataTool."
  29691. msgstr ""
  29692. #: doc/classes/MeshDataTool.xml
  29693. msgid "Adds a new surface to specified [Mesh] with edited data."
  29694. msgstr ""
  29695. #: doc/classes/MeshDataTool.xml
  29696. msgid ""
  29697. "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
  29698. "Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
  29699. msgstr ""
  29700. #: doc/classes/MeshDataTool.xml
  29701. msgid "Returns the number of edges in this [Mesh]."
  29702. msgstr ""
  29703. #: doc/classes/MeshDataTool.xml
  29704. msgid "Returns array of faces that touch given edge."
  29705. msgstr ""
  29706. #: doc/classes/MeshDataTool.xml
  29707. msgid "Returns meta information assigned to given edge."
  29708. msgstr ""
  29709. #: doc/classes/MeshDataTool.xml
  29710. msgid ""
  29711. "Returns index of specified vertex connected to given edge.\n"
  29712. "Vertex argument can only be 0 or 1 because edges are comprised of two "
  29713. "vertices."
  29714. msgstr ""
  29715. #: doc/classes/MeshDataTool.xml
  29716. msgid "Returns the number of faces in this [Mesh]."
  29717. msgstr ""
  29718. #: doc/classes/MeshDataTool.xml
  29719. msgid ""
  29720. "Returns specified edge associated with given face.\n"
  29721. "Edge argument must be either 0, 1, or 2 because a face only has three edges."
  29722. msgstr ""
  29723. #: doc/classes/MeshDataTool.xml
  29724. msgid "Returns the metadata associated with the given face."
  29725. msgstr ""
  29726. #: doc/classes/MeshDataTool.xml
  29727. msgid "Calculates and returns the face normal of the given face."
  29728. msgstr ""
  29729. #: doc/classes/MeshDataTool.xml
  29730. msgid ""
  29731. "Returns the specified vertex of the given face.\n"
  29732. "Vertex argument must be either 0, 1, or 2 because faces contain three "
  29733. "vertices."
  29734. msgstr ""
  29735. #: doc/classes/MeshDataTool.xml
  29736. msgid ""
  29737. "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
  29738. "flags combined together. For example, a mesh containing both vertices and "
  29739. "normals would return a format of [code]3[/code] because [constant ArrayMesh."
  29740. "ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh."
  29741. "ARRAY_FORMAT_NORMAL] is [code]2[/code].\n"
  29742. "See [enum ArrayMesh.ArrayFormat] for a list of format flags."
  29743. msgstr ""
  29744. #: doc/classes/MeshDataTool.xml
  29745. msgid "Returns the material assigned to the [Mesh]."
  29746. msgstr ""
  29747. #: doc/classes/MeshDataTool.xml
  29748. msgid "Returns the vertex at given index."
  29749. msgstr ""
  29750. #: doc/classes/MeshDataTool.xml
  29751. msgid "Returns the bones of the given vertex."
  29752. msgstr ""
  29753. #: doc/classes/MeshDataTool.xml
  29754. msgid "Returns the color of the given vertex."
  29755. msgstr ""
  29756. #: doc/classes/MeshDataTool.xml
  29757. msgid "Returns the total number of vertices in [Mesh]."
  29758. msgstr ""
  29759. #: doc/classes/MeshDataTool.xml
  29760. msgid "Returns an array of edges that share the given vertex."
  29761. msgstr ""
  29762. #: doc/classes/MeshDataTool.xml
  29763. msgid "Returns an array of faces that share the given vertex."
  29764. msgstr ""
  29765. #: doc/classes/MeshDataTool.xml
  29766. msgid "Returns the metadata associated with the given vertex."
  29767. msgstr ""
  29768. #: doc/classes/MeshDataTool.xml
  29769. msgid "Returns the normal of the given vertex."
  29770. msgstr ""
  29771. #: doc/classes/MeshDataTool.xml
  29772. msgid "Returns the tangent of the given vertex."
  29773. msgstr ""
  29774. #: doc/classes/MeshDataTool.xml
  29775. msgid "Returns the UV of the given vertex."
  29776. msgstr ""
  29777. #: doc/classes/MeshDataTool.xml
  29778. msgid "Returns the UV2 of the given vertex."
  29779. msgstr ""
  29780. #: doc/classes/MeshDataTool.xml
  29781. msgid "Returns bone weights of the given vertex."
  29782. msgstr ""
  29783. #: doc/classes/MeshDataTool.xml
  29784. msgid "Sets the metadata of the given edge."
  29785. msgstr ""
  29786. #: doc/classes/MeshDataTool.xml
  29787. msgid "Sets the metadata of the given face."
  29788. msgstr ""
  29789. #: doc/classes/MeshDataTool.xml
  29790. msgid "Sets the material to be used by newly-constructed [Mesh]."
  29791. msgstr ""
  29792. #: doc/classes/MeshDataTool.xml
  29793. msgid "Sets the position of the given vertex."
  29794. msgstr ""
  29795. #: doc/classes/MeshDataTool.xml
  29796. msgid "Sets the bones of the given vertex."
  29797. msgstr ""
  29798. #: doc/classes/MeshDataTool.xml
  29799. msgid "Sets the color of the given vertex."
  29800. msgstr ""
  29801. #: doc/classes/MeshDataTool.xml
  29802. msgid "Sets the metadata associated with the given vertex."
  29803. msgstr ""
  29804. #: doc/classes/MeshDataTool.xml
  29805. msgid "Sets the normal of the given vertex."
  29806. msgstr ""
  29807. #: doc/classes/MeshDataTool.xml
  29808. msgid "Sets the tangent of the given vertex."
  29809. msgstr ""
  29810. #: doc/classes/MeshDataTool.xml
  29811. msgid "Sets the UV of the given vertex."
  29812. msgstr ""
  29813. #: doc/classes/MeshDataTool.xml
  29814. msgid "Sets the UV2 of the given vertex."
  29815. msgstr ""
  29816. #: doc/classes/MeshDataTool.xml
  29817. msgid "Sets the bone weights of the given vertex."
  29818. msgstr ""
  29819. #: doc/classes/MeshInstance.xml
  29820. msgid "Node that instances meshes into a scenario."
  29821. msgstr ""
  29822. #: doc/classes/MeshInstance.xml
  29823. msgid ""
  29824. "MeshInstance is a node that takes a [Mesh] resource and adds it to the "
  29825. "current scenario by creating an instance of it. This is the class most often "
  29826. "used to get 3D geometry rendered and can be used to instance a single [Mesh] "
  29827. "in many places. This allows reusing geometry, which can save on resources. "
  29828. "When a [Mesh] has to be instanced more than thousands of times at close "
  29829. "proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead."
  29830. msgstr ""
  29831. #: doc/classes/MeshInstance.xml
  29832. msgid ""
  29833. "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] "
  29834. "collision shape calculated from the mesh geometry. It's mainly used for "
  29835. "testing.\n"
  29836. "If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
  29837. "vertices are removed automatically. You can set it to [code]false[/code] to "
  29838. "make the process faster if not needed.\n"
  29839. "If [code]simplify[/code] is [code]true[/code], the geometry can be further "
  29840. "simplified to reduce the amount of vertices. Disabled by default."
  29841. msgstr ""
  29842. #: doc/classes/MeshInstance.xml
  29843. msgid ""
  29844. "This helper creates a [MeshInstance] child node with gizmos at every vertex "
  29845. "calculated from the mesh geometry. It's mainly used for testing."
  29846. msgstr ""
  29847. #: doc/classes/MeshInstance.xml
  29848. msgid ""
  29849. "This helper creates a [StaticBody] child node with multiple "
  29850. "[ConvexPolygonShape] collision shapes calculated from the mesh geometry via "
  29851. "convex decomposition. It's mainly used for testing."
  29852. msgstr ""
  29853. #: doc/classes/MeshInstance.xml
  29854. msgid ""
  29855. "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] "
  29856. "collision shape calculated from the mesh geometry. It's mainly used for "
  29857. "testing."
  29858. msgstr ""
  29859. #: doc/classes/MeshInstance.xml
  29860. msgid ""
  29861. "Returns the [Material] that will be used by the [Mesh] when drawing. This "
  29862. "can return the [member GeometryInstance.material_override], the surface "
  29863. "override [Material] defined in this [MeshInstance], or the surface "
  29864. "[Material] defined in the [Mesh]. For example, if [member GeometryInstance."
  29865. "material_override] is used, all surfaces will return the override material."
  29866. msgstr ""
  29867. #: doc/classes/MeshInstance.xml
  29868. msgid ""
  29869. "Returns the override [Material] for a surface of the [Mesh] resource.\n"
  29870. "[b]Note:[/b] This function only returns [i]override[/i] materials associated "
  29871. "with this [MeshInstance]. Consider using [method get_active_material] or "
  29872. "[method Mesh.surface_get_material] to get materials associated with the "
  29873. "[Mesh] resource."
  29874. msgstr ""
  29875. #: doc/classes/MeshInstance.xml
  29876. #, fuzzy
  29877. msgid "Returns the number of surface override materials."
  29878. msgstr "Trả về phần dư của hai vector."
  29879. #: doc/classes/MeshInstance.xml
  29880. msgid ""
  29881. "Returns [code]true[/code] if this [MeshInstance] can be merged with the "
  29882. "specified [code]other_mesh_instance[/code], using the [method MeshInstance."
  29883. "merge_meshes] function.\n"
  29884. "In order to be mergeable, properties of the [MeshInstance] must match, and "
  29885. "each surface must match, in terms of material, attributes and vertex format."
  29886. msgstr ""
  29887. #: doc/classes/MeshInstance.xml
  29888. msgid ""
  29889. "This function can merge together the data from several source "
  29890. "[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance "
  29891. "the function is called from). This is primarily useful for improving "
  29892. "performance by reducing the number of drawcalls and [Node]s.\n"
  29893. "Merging should only be attempted for simple meshes that do not contain "
  29894. "animation.\n"
  29895. "The final vertices can either be returned in global space, or in local space "
  29896. "relative to the destination [MeshInstance] global transform (the destination "
  29897. "Node must be inside the [SceneTree] for local space to work).\n"
  29898. "The function will make a final check for compatibility between the "
  29899. "[MeshInstance]s by default, this should always be used unless you have "
  29900. "previously checked for compatibility using [method MeshInstance."
  29901. "is_mergeable_with]. If the compatibility check is omitted and the meshes are "
  29902. "merged, you may see rendering errors.\n"
  29903. "[b]Note:[/b] The requirements for similarity between meshes are quite "
  29904. "stringent. They can be checked using the [method MeshInstance."
  29905. "is_mergeable_with] function prior to calling [method MeshInstance."
  29906. "merge_meshes].\n"
  29907. "Also note that any initial data in the destination [MeshInstance] data will "
  29908. "be discarded."
  29909. msgstr ""
  29910. #: doc/classes/MeshInstance.xml
  29911. msgid ""
  29912. "Sets the override [Material] for the specified surface of the [Mesh] "
  29913. "resource. This material is associated with this [MeshInstance] rather than "
  29914. "with the [Mesh] resource."
  29915. msgstr ""
  29916. #: doc/classes/MeshInstance.xml
  29917. msgid "The [Mesh] resource for the instance."
  29918. msgstr ""
  29919. #: doc/classes/MeshInstance.xml
  29920. msgid "[NodePath] to the [Skeleton] associated with the instance."
  29921. msgstr ""
  29922. #: doc/classes/MeshInstance.xml
  29923. msgid "Sets the skin to be used by this instance."
  29924. msgstr ""
  29925. #: doc/classes/MeshInstance.xml
  29926. msgid ""
  29927. "If [code]true[/code], normals are transformed when software skinning is "
  29928. "used. Set to [code]false[/code] when normals are not needed for better "
  29929. "performance.\n"
  29930. "See [member ProjectSettings.rendering/quality/skinning/"
  29931. "software_skinning_fallback] for details about how software skinning is "
  29932. "enabled."
  29933. msgstr ""
  29934. #: doc/classes/MeshInstance2D.xml
  29935. msgid "Node used for displaying a [Mesh] in 2D."
  29936. msgstr ""
  29937. #: doc/classes/MeshInstance2D.xml
  29938. msgid ""
  29939. "Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be "
  29940. "automatically created from an existing [Sprite] via a tool in the editor "
  29941. "toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to "
  29942. "MeshInstance2D[/b] at the top of the 2D editor viewport."
  29943. msgstr ""
  29944. #: doc/classes/MeshInstance2D.xml
  29945. msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
  29946. msgstr ""
  29947. #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
  29948. msgid ""
  29949. "The normal map that will be used if using the default [CanvasItemMaterial].\n"
  29950. "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
  29951. "See [url=http://wiki.polycount.com/wiki/"
  29952. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  29953. "a comparison of normal map coordinates expected by popular engines."
  29954. msgstr ""
  29955. #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
  29956. msgid ""
  29957. "The [Texture] that will be used if using the default [CanvasItemMaterial]. "
  29958. "Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
  29959. msgstr ""
  29960. #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
  29961. msgid "Emitted when the [member texture] is changed."
  29962. msgstr ""
  29963. #: doc/classes/MeshLibrary.xml
  29964. msgid "Library of meshes."
  29965. msgstr ""
  29966. #: doc/classes/MeshLibrary.xml
  29967. msgid ""
  29968. "A library of meshes. Contains a list of [Mesh] resources, each with a name "
  29969. "and ID. Each item can also include collision and navigation shapes. This "
  29970. "resource is used in [GridMap]."
  29971. msgstr ""
  29972. #: doc/classes/MeshLibrary.xml
  29973. msgid "Clears the library."
  29974. msgstr ""
  29975. #: doc/classes/MeshLibrary.xml
  29976. msgid ""
  29977. "Creates a new item in the library with the given ID.\n"
  29978. "You can get an unused ID from [method get_last_unused_item_id]."
  29979. msgstr ""
  29980. #: doc/classes/MeshLibrary.xml
  29981. msgid "Returns the first item with the given name."
  29982. msgstr ""
  29983. #: doc/classes/MeshLibrary.xml
  29984. msgid "Returns the list of item IDs in use."
  29985. msgstr ""
  29986. #: doc/classes/MeshLibrary.xml
  29987. msgid "Returns the item's mesh."
  29988. msgstr ""
  29989. #: doc/classes/MeshLibrary.xml
  29990. #, fuzzy
  29991. msgid "Returns the transform applied to the item's mesh."
  29992. msgstr "Trả về phần dư của hai vector."
  29993. #: doc/classes/MeshLibrary.xml
  29994. msgid "Returns the item's name."
  29995. msgstr ""
  29996. #: doc/classes/MeshLibrary.xml
  29997. msgid "Returns the item's navigation mesh."
  29998. msgstr ""
  29999. #: doc/classes/MeshLibrary.xml
  30000. msgid "Returns the transform applied to the item's navigation mesh."
  30001. msgstr ""
  30002. #: doc/classes/MeshLibrary.xml
  30003. msgid ""
  30004. "When running in the editor, returns a generated item preview (a 3D rendering "
  30005. "in isometric perspective). When used in a running project, returns the "
  30006. "manually-defined item preview which can be set using [method "
  30007. "set_item_preview]. Returns an empty [Texture] if no preview was manually set "
  30008. "in a running project."
  30009. msgstr ""
  30010. #: doc/classes/MeshLibrary.xml
  30011. msgid ""
  30012. "Returns an item's collision shapes.\n"
  30013. "The array consists of each [Shape] followed by its [Transform]."
  30014. msgstr ""
  30015. #: doc/classes/MeshLibrary.xml
  30016. msgid "Gets an unused ID for a new item."
  30017. msgstr ""
  30018. #: doc/classes/MeshLibrary.xml
  30019. msgid "Removes the item."
  30020. msgstr ""
  30021. #: doc/classes/MeshLibrary.xml
  30022. msgid "Sets the item's mesh."
  30023. msgstr ""
  30024. #: doc/classes/MeshLibrary.xml
  30025. msgid "Sets the transform to apply to the item's mesh."
  30026. msgstr ""
  30027. #: doc/classes/MeshLibrary.xml
  30028. msgid ""
  30029. "Sets the item's name.\n"
  30030. "This name is shown in the editor. It can also be used to look up the item "
  30031. "later using [method find_item_by_name]."
  30032. msgstr ""
  30033. #: doc/classes/MeshLibrary.xml
  30034. msgid "Sets the item's navigation mesh."
  30035. msgstr ""
  30036. #: doc/classes/MeshLibrary.xml
  30037. msgid "Sets the transform to apply to the item's navigation mesh."
  30038. msgstr ""
  30039. #: doc/classes/MeshLibrary.xml
  30040. msgid "Sets a texture to use as the item's preview icon in the editor."
  30041. msgstr ""
  30042. #: doc/classes/MeshLibrary.xml
  30043. msgid ""
  30044. "Sets an item's collision shapes.\n"
  30045. "The array should consist of [Shape] objects, each followed by a [Transform] "
  30046. "that will be applied to it. For shapes that should not have a transform, use "
  30047. "[constant Transform.IDENTITY]."
  30048. msgstr ""
  30049. #: doc/classes/MeshTexture.xml
  30050. msgid "Simple texture that uses a mesh to draw itself."
  30051. msgstr ""
  30052. #: doc/classes/MeshTexture.xml
  30053. msgid ""
  30054. "Simple texture that uses a mesh to draw itself. It's limited because flags "
  30055. "can't be changed and region drawing is not supported."
  30056. msgstr ""
  30057. #: doc/classes/MeshTexture.xml
  30058. msgid "Sets the base texture that the Mesh will use to draw."
  30059. msgstr ""
  30060. #: doc/classes/MeshTexture.xml
  30061. msgid "Sets the size of the image, needed for reference."
  30062. msgstr ""
  30063. #: doc/classes/MeshTexture.xml
  30064. msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices."
  30065. msgstr ""
  30066. #: doc/classes/MethodTweener.xml
  30067. msgid ""
  30068. "Interpolates an abstract value and supplies it to a method called over time."
  30069. msgstr ""
  30070. #: doc/classes/MethodTweener.xml
  30071. msgid ""
  30072. "[MethodTweener] is similar to a combination of [CallbackTweener] and "
  30073. "[PropertyTweener]. It calls a method providing an interpolated value as a "
  30074. "parameter. See [method SceneTreeTween.tween_method] for more usage "
  30075. "information.\n"
  30076. "[b]Note:[/b] [method SceneTreeTween.tween_method] is the only correct way to "
  30077. "create [MethodTweener]. Any [MethodTweener] created manually will not "
  30078. "function correctly."
  30079. msgstr ""
  30080. #: doc/classes/MethodTweener.xml
  30081. msgid ""
  30082. "Sets the time in seconds after which the [MethodTweener] will start "
  30083. "interpolating. By default there's no delay."
  30084. msgstr ""
  30085. #: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
  30086. msgid ""
  30087. "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
  30088. "default easing is used from the [SceneTreeTween] that contains this Tweener."
  30089. msgstr ""
  30090. #: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
  30091. msgid ""
  30092. "Sets the type of used transition from [enum Tween.TransitionType]. If not "
  30093. "set, the default transition is used from the [SceneTreeTween] that contains "
  30094. "this Tweener."
  30095. msgstr ""
  30096. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30097. msgid "Generic mobile VR implementation."
  30098. msgstr ""
  30099. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30100. msgid ""
  30101. "This is a generic mobile VR implementation where you need to provide details "
  30102. "about the phone and HMD used. It does not rely on any existing framework. "
  30103. "This is the most basic interface we have. For the best effect, you need a "
  30104. "mobile phone with a gyroscope and accelerometer.\n"
  30105. "Note that even though there is no positional tracking, the camera will "
  30106. "assume the headset is at a height of 1.85 meters. You can change this by "
  30107. "setting [member eye_height].\n"
  30108. "You can initialise this interface as follows:\n"
  30109. "[codeblock]\n"
  30110. "var interface = ARVRServer.find_interface(\"Native mobile\")\n"
  30111. "if interface and interface.initialize():\n"
  30112. " get_viewport().arvr = true\n"
  30113. "[/codeblock]"
  30114. msgstr ""
  30115. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30116. msgid ""
  30117. "The distance between the display and the lenses inside of the device in "
  30118. "centimeters."
  30119. msgstr ""
  30120. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30121. msgid "The width of the display in centimeters."
  30122. msgstr ""
  30123. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30124. msgid ""
  30125. "The height at which the camera is placed in relation to the ground (i.e. "
  30126. "[ARVROrigin] node)."
  30127. msgstr ""
  30128. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30129. msgid ""
  30130. "The interocular distance, also known as the interpupillary distance. The "
  30131. "distance between the pupils of the left and right eye."
  30132. msgstr ""
  30133. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30134. msgid ""
  30135. "The k1 lens factor is one of the two constants that define the strength of "
  30136. "the lens used and directly influences the lens distortion effect."
  30137. msgstr ""
  30138. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30139. msgid "The k2 lens factor, see k1."
  30140. msgstr ""
  30141. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30142. msgid ""
  30143. "The oversample setting. Because of the lens distortion we have to render our "
  30144. "buffers at a higher resolution then the screen can natively handle. A value "
  30145. "between 1.5 and 2.0 often provides good results but at the cost of "
  30146. "performance."
  30147. msgstr ""
  30148. #: doc/classes/MultiMesh.xml
  30149. msgid "Provides high-performance mesh instancing."
  30150. msgstr ""
  30151. #: doc/classes/MultiMesh.xml
  30152. msgid ""
  30153. "MultiMesh provides low-level mesh instancing. Drawing thousands of "
  30154. "[MeshInstance] nodes can be slow, since each object is submitted to the GPU "
  30155. "then drawn individually.\n"
  30156. "MultiMesh is much faster as it can draw thousands of instances with a single "
  30157. "draw call, resulting in less API overhead.\n"
  30158. "As a drawback, if the instances are too far away from each other, "
  30159. "performance may be reduced as every single instance will always render (they "
  30160. "are spatially indexed as one, for the whole object).\n"
  30161. "Since instances may have any behavior, the AABB used for visibility must be "
  30162. "provided by the user."
  30163. msgstr ""
  30164. #: doc/classes/MultiMesh.xml
  30165. msgid ""
  30166. "Returns the visibility axis-aligned bounding box in local space. See also "
  30167. "[method VisualInstance.get_transformed_aabb]."
  30168. msgstr ""
  30169. #: doc/classes/MultiMesh.xml
  30170. msgid "Gets a specific instance's color."
  30171. msgstr ""
  30172. #: doc/classes/MultiMesh.xml
  30173. msgid "Returns the custom data that has been set for a specific instance."
  30174. msgstr ""
  30175. #: doc/classes/MultiMesh.xml
  30176. msgid "Returns the [Transform] of a specific instance."
  30177. msgstr ""
  30178. #: doc/classes/MultiMesh.xml
  30179. msgid "Returns the [Transform2D] of a specific instance."
  30180. msgstr ""
  30181. #: doc/classes/MultiMesh.xml
  30182. msgid ""
  30183. "When using [i]physics interpolation[/i], this function allows you to prevent "
  30184. "interpolation on an instance in the current physics tick.\n"
  30185. "This allows you to move instances instantaneously, and should usually be "
  30186. "used when initially placing an instance such as a bullet to prevent "
  30187. "graphical glitches."
  30188. msgstr ""
  30189. #: doc/classes/MultiMesh.xml
  30190. msgid ""
  30191. "Sets all data related to the instances in one go. This is especially useful "
  30192. "when loading the data from disk or preparing the data from GDNative.\n"
  30193. "All data is packed in one large float array. An array may look like this: "
  30194. "Transform for instance 1, color data for instance 1, custom data for "
  30195. "instance 1, transform for instance 2, color data for instance 2, etc...\n"
  30196. "[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
  30197. "[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
  30198. "(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
  30199. "code] is stored as 4 floats."
  30200. msgstr ""
  30201. #: doc/classes/MultiMesh.xml
  30202. msgid ""
  30203. "An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
  30204. "used with [i]physics interpolation[/i]. This method takes two arrays, and "
  30205. "can set the data for the current and previous tick in one go. The renderer "
  30206. "will automatically interpolate the data at each frame.\n"
  30207. "This is useful for situations where the order of instances may change from "
  30208. "physics tick to tick, such as particle systems.\n"
  30209. "When the order of instances is coherent, the simpler [method MultiMesh."
  30210. "set_as_bulk_array] can still be used with interpolation."
  30211. msgstr ""
  30212. #: doc/classes/MultiMesh.xml
  30213. msgid ""
  30214. "Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
  30215. "existing vertex colors.\n"
  30216. "For the color to take effect, ensure that [member color_format] is non-"
  30217. "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial."
  30218. "vertex_color_use_as_albedo] is [code]true[/code] on the material. If the "
  30219. "color doesn't look as expected, make sure the material's albedo color is set "
  30220. "to pure white ([code]Color(1, 1, 1)[/code])."
  30221. msgstr ""
  30222. #: doc/classes/MultiMesh.xml
  30223. msgid ""
  30224. "Sets custom data for a specific instance. Although [Color] is used, it is "
  30225. "just a container for 4 floating point numbers. The format of the number can "
  30226. "change depending on the [enum CustomDataFormat] used."
  30227. msgstr ""
  30228. #: doc/classes/MultiMesh.xml
  30229. msgid "Sets the [Transform] for a specific instance."
  30230. msgstr ""
  30231. #: doc/classes/MultiMesh.xml
  30232. msgid "Sets the [Transform2D] for a specific instance."
  30233. msgstr ""
  30234. #: doc/classes/MultiMesh.xml
  30235. msgid "Format of colors in color array that gets passed to shader."
  30236. msgstr ""
  30237. #: doc/classes/MultiMesh.xml
  30238. msgid "Format of custom data in custom data array that gets passed to shader."
  30239. msgstr ""
  30240. #: doc/classes/MultiMesh.xml
  30241. msgid ""
  30242. "Number of instances that will get drawn. This clears and (re)sizes the "
  30243. "buffers. By default, all instances are drawn but you can limit this with "
  30244. "[member visible_instance_count]."
  30245. msgstr ""
  30246. #: doc/classes/MultiMesh.xml
  30247. msgid "Mesh to be drawn."
  30248. msgstr ""
  30249. #: doc/classes/MultiMesh.xml
  30250. msgid ""
  30251. "Choose whether to use an interpolation method that favors speed or quality.\n"
  30252. "When using low physics tick rates (typically below 20) or high rates of "
  30253. "object rotation, you may get better results from the high quality setting.\n"
  30254. "[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
  30255. "special cases mentioned above, the quality should be comparable to high "
  30256. "quality."
  30257. msgstr ""
  30258. #: doc/classes/MultiMesh.xml
  30259. msgid "Format of transform used to transform mesh, either 2D or 3D."
  30260. msgstr ""
  30261. #: doc/classes/MultiMesh.xml
  30262. msgid ""
  30263. "Limits the number of instances drawn, -1 draws all instances. Changing this "
  30264. "does not change the sizes of the buffers."
  30265. msgstr ""
  30266. #: doc/classes/MultiMesh.xml
  30267. msgid "Use this when using 2D transforms."
  30268. msgstr ""
  30269. #: doc/classes/MultiMesh.xml
  30270. msgid "Use this when using 3D transforms."
  30271. msgstr ""
  30272. #: doc/classes/MultiMesh.xml
  30273. msgid "Use when you are not using per-instance [Color]s."
  30274. msgstr ""
  30275. #: doc/classes/MultiMesh.xml
  30276. msgid ""
  30277. "Compress [Color] data into 8 bits when passing to shader. This uses less "
  30278. "memory and can be faster, but the [Color] loses precision."
  30279. msgstr ""
  30280. #: doc/classes/MultiMesh.xml
  30281. msgid ""
  30282. "The [Color] passed into [method set_instance_color] will use 4 floats. Use "
  30283. "this for highest precision [Color]."
  30284. msgstr ""
  30285. #: doc/classes/MultiMesh.xml
  30286. msgid "Use when you are not using per-instance custom data."
  30287. msgstr ""
  30288. #: doc/classes/MultiMesh.xml
  30289. msgid ""
  30290. "Compress custom_data into 8 bits when passing to shader. This uses less "
  30291. "memory and can be faster, but loses precision and range. Floats packed into "
  30292. "8 bits can only represent values between 0 and 1, numbers outside that range "
  30293. "will be clamped."
  30294. msgstr ""
  30295. #: doc/classes/MultiMesh.xml
  30296. msgid ""
  30297. "The [Color] passed into [method set_instance_custom_data] will use 4 floats. "
  30298. "Use this for highest precision."
  30299. msgstr ""
  30300. #: doc/classes/MultiMesh.xml
  30301. msgid ""
  30302. "Always interpolate using Basis lerping, which can produce warping artifacts "
  30303. "in some situations."
  30304. msgstr ""
  30305. #: doc/classes/MultiMesh.xml
  30306. msgid ""
  30307. "Attempt to interpolate using Basis slerping (spherical linear interpolation) "
  30308. "where possible, otherwise fall back to lerping."
  30309. msgstr ""
  30310. #: doc/classes/MultiMeshInstance.xml
  30311. msgid "Node that instances a [MultiMesh]."
  30312. msgstr ""
  30313. #: doc/classes/MultiMeshInstance.xml
  30314. msgid ""
  30315. "[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s "
  30316. "based on a [MultiMesh] resource.\n"
  30317. "This is useful to optimize the rendering of a high amount of instances of a "
  30318. "given mesh (for example trees in a forest or grass strands)."
  30319. msgstr ""
  30320. #: doc/classes/MultiMeshInstance.xml
  30321. msgid ""
  30322. "The [MultiMesh] resource that will be used and shared among all instances of "
  30323. "the [MultiMeshInstance]."
  30324. msgstr ""
  30325. #: doc/classes/MultiMeshInstance2D.xml
  30326. msgid "Node that instances a [MultiMesh] in 2D."
  30327. msgstr ""
  30328. #: doc/classes/MultiMeshInstance2D.xml
  30329. msgid ""
  30330. "[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
  30331. "resource in 2D.\n"
  30332. "Usage is the same as [MultiMeshInstance]."
  30333. msgstr ""
  30334. #: doc/classes/MultiMeshInstance2D.xml
  30335. msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
  30336. msgstr ""
  30337. #: doc/classes/MultiplayerAPI.xml
  30338. msgid "High-level multiplayer API."
  30339. msgstr ""
  30340. #: doc/classes/MultiplayerAPI.xml
  30341. msgid ""
  30342. "This class implements most of the logic behind the high-level multiplayer "
  30343. "API. See also [NetworkedMultiplayerPeer].\n"
  30344. "By default, [SceneTree] has a reference to this class that is used to "
  30345. "provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.\n"
  30346. "It is possible to override the MultiplayerAPI instance used by specific "
  30347. "Nodes by setting the [member Node.custom_multiplayer] property, effectively "
  30348. "allowing to run both client and server in the same scene.\n"
  30349. "[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
  30350. "detail and isn't meant to be used by non-Godot servers. It may change "
  30351. "without notice."
  30352. msgstr ""
  30353. #: doc/classes/MultiplayerAPI.xml
  30354. msgid ""
  30355. "Clears the current MultiplayerAPI network state (you shouldn't call this "
  30356. "unless you know what you are doing)."
  30357. msgstr ""
  30358. #: doc/classes/MultiplayerAPI.xml
  30359. msgid ""
  30360. "Returns the peer IDs of all connected peers of this MultiplayerAPI's [member "
  30361. "network_peer]."
  30362. msgstr ""
  30363. #: doc/classes/MultiplayerAPI.xml
  30364. msgid ""
  30365. "Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."
  30366. msgstr ""
  30367. #: doc/classes/MultiplayerAPI.xml
  30368. msgid ""
  30369. "Returns the sender's peer ID for the RPC currently being executed.\n"
  30370. "[b]Note:[/b] If not inside an RPC this method will return 0."
  30371. msgstr ""
  30372. #: doc/classes/MultiplayerAPI.xml doc/classes/SceneTree.xml
  30373. msgid "Returns [code]true[/code] if there is a [member network_peer] set."
  30374. msgstr ""
  30375. #: doc/classes/MultiplayerAPI.xml
  30376. msgid ""
  30377. "Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is "
  30378. "in server mode (listening for connections)."
  30379. msgstr ""
  30380. #: doc/classes/MultiplayerAPI.xml
  30381. msgid ""
  30382. "Method used for polling the MultiplayerAPI. You only need to worry about "
  30383. "this if you are using [member Node.custom_multiplayer] override or you set "
  30384. "[member SceneTree.multiplayer_poll] to [code]false[/code]. By default, "
  30385. "[SceneTree] will poll its MultiplayerAPI for you.\n"
  30386. "[b]Note:[/b] This method results in RPCs and RSETs being called, so they "
  30387. "will be executed in the same context of this function (e.g. [code]_process[/"
  30388. "code], [code]physics[/code], [Thread])."
  30389. msgstr ""
  30390. #: doc/classes/MultiplayerAPI.xml
  30391. msgid ""
  30392. "Sends the given raw [code]bytes[/code] to a specific peer identified by "
  30393. "[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). "
  30394. "Default ID is [code]0[/code], i.e. broadcast to all peers."
  30395. msgstr ""
  30396. #: doc/classes/MultiplayerAPI.xml
  30397. #, fuzzy
  30398. msgid ""
  30399. "If [code]true[/code] (or if the [member network_peer] has [member PacketPeer."
  30400. "allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will "
  30401. "allow encoding and decoding of object during RPCs/RSETs.\n"
  30402. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  30403. "Do not use this option if the serialized object comes from untrusted sources "
  30404. "to avoid potential security threats such as remote code execution."
  30405. msgstr ""
  30406. "Giải mã một mảng byte thành một giá trị. Nếu [code]cho_phep_doi_tuong[/code] "
  30407. "là [code]đúng[/code] giải mã đối tượng được cho phép.\n"
  30408. "[b]CẢNH BÁO:[/b] Đối tượng được giải mã có thể chứa đoạn lệnh sẽ được thực "
  30409. "thi. Đừng dùng lựa chọn này nếu đối tượng cần giải mã đến từ nguồn không tin "
  30410. "cậy để tránh lỗi an ninh tiềm ẩn (thực thi mã từ xa)."
  30411. #: doc/classes/MultiplayerAPI.xml
  30412. msgid ""
  30413. "The peer object to handle the RPC system (effectively enabling networking "
  30414. "when set). Depending on the peer itself, the MultiplayerAPI will become a "
  30415. "network server (check with [method is_network_server]) and will set root "
  30416. "node's network mode to master, or it will become a regular peer with root "
  30417. "node set to puppet. All child nodes are set to inherit the network mode by "
  30418. "default. Handling of networking-related events (connection, disconnection, "
  30419. "new clients) is done by connecting to MultiplayerAPI's signals."
  30420. msgstr ""
  30421. #: doc/classes/MultiplayerAPI.xml
  30422. msgid ""
  30423. "If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new "
  30424. "incoming connections."
  30425. msgstr ""
  30426. #: doc/classes/MultiplayerAPI.xml
  30427. msgid ""
  30428. "The root node to use for RPCs. Instead of an absolute path, a relative path "
  30429. "will be used to find the node upon which the RPC should be executed.\n"
  30430. "This effectively allows to have different branches of the scene tree to be "
  30431. "managed by different MultiplayerAPI, allowing for example to run both client "
  30432. "and server in the same scene."
  30433. msgstr ""
  30434. #: doc/classes/MultiplayerAPI.xml
  30435. msgid ""
  30436. "Emitted when this MultiplayerAPI's [member network_peer] successfully "
  30437. "connected to a server. Only emitted on clients."
  30438. msgstr ""
  30439. #: doc/classes/MultiplayerAPI.xml
  30440. msgid ""
  30441. "Emitted when this MultiplayerAPI's [member network_peer] fails to establish "
  30442. "a connection to a server. Only emitted on clients."
  30443. msgstr ""
  30444. #: doc/classes/MultiplayerAPI.xml
  30445. msgid ""
  30446. "Emitted when this MultiplayerAPI's [member network_peer] connects with a new "
  30447. "peer. ID is the peer ID of the new peer. Clients get notified when other "
  30448. "clients connect to the same server. Upon connecting to a server, a client "
  30449. "also receives this signal for the server (with ID being 1)."
  30450. msgstr ""
  30451. #: doc/classes/MultiplayerAPI.xml
  30452. msgid ""
  30453. "Emitted when this MultiplayerAPI's [member network_peer] disconnects from a "
  30454. "peer. Clients get notified when other clients disconnect from the same "
  30455. "server."
  30456. msgstr ""
  30457. #: doc/classes/MultiplayerAPI.xml
  30458. msgid ""
  30459. "Emitted when this MultiplayerAPI's [member network_peer] receive a "
  30460. "[code]packet[/code] with custom data (see [method send_bytes]). ID is the "
  30461. "peer ID of the peer that sent the packet."
  30462. msgstr ""
  30463. #: doc/classes/MultiplayerAPI.xml
  30464. msgid ""
  30465. "Emitted when this MultiplayerAPI's [member network_peer] disconnects from "
  30466. "server. Only emitted on clients."
  30467. msgstr ""
  30468. #: doc/classes/MultiplayerAPI.xml
  30469. msgid ""
  30470. "Used with [method Node.rpc_config] or [method Node.rset_config] to disable a "
  30471. "method or property for all RPC calls, making it unavailable. Default for all "
  30472. "methods."
  30473. msgstr ""
  30474. #: doc/classes/MultiplayerAPI.xml
  30475. msgid ""
  30476. "Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
  30477. "method to be called or a property to be changed only on the remote end, not "
  30478. "locally. Analogous to the [code]remote[/code] keyword. Calls and property "
  30479. "changes are accepted from all remote peers, no matter if they are node's "
  30480. "master or puppets."
  30481. msgstr ""
  30482. #: doc/classes/MultiplayerAPI.xml
  30483. msgid ""
  30484. "Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
  30485. "method to be called or a property to be changed only on the network master "
  30486. "for this node. Analogous to the [code]master[/code] keyword. Only accepts "
  30487. "calls or property changes from the node's network puppets, see [method Node."
  30488. "set_network_master]."
  30489. msgstr ""
  30490. #: doc/classes/MultiplayerAPI.xml
  30491. msgid ""
  30492. "Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
  30493. "method to be called or a property to be changed only on puppets for this "
  30494. "node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or "
  30495. "property changes from the node's network master, see [method Node."
  30496. "set_network_master]."
  30497. msgstr ""
  30498. #: doc/classes/MultiplayerAPI.xml
  30499. msgid ""
  30500. "[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the "
  30501. "[code]slave[/code] keyword."
  30502. msgstr ""
  30503. #: doc/classes/MultiplayerAPI.xml
  30504. msgid ""
  30505. "Behave like [constant RPC_MODE_REMOTE] but also make the call or property "
  30506. "change locally. Analogous to the [code]remotesync[/code] keyword."
  30507. msgstr ""
  30508. #: doc/classes/MultiplayerAPI.xml
  30509. msgid ""
  30510. "[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to "
  30511. "the [code]sync[/code] keyword."
  30512. msgstr ""
  30513. #: doc/classes/MultiplayerAPI.xml
  30514. msgid ""
  30515. "Behave like [constant RPC_MODE_MASTER] but also make the call or property "
  30516. "change locally. Analogous to the [code]mastersync[/code] keyword."
  30517. msgstr ""
  30518. #: doc/classes/MultiplayerAPI.xml
  30519. msgid ""
  30520. "Behave like [constant RPC_MODE_PUPPET] but also make the call or property "
  30521. "change locally. Analogous to the [code]puppetsync[/code] keyword."
  30522. msgstr ""
  30523. #: doc/classes/Mutex.xml
  30524. msgid "A synchronization mutex (mutual exclusion)."
  30525. msgstr ""
  30526. #: doc/classes/Mutex.xml
  30527. msgid ""
  30528. "A synchronization mutex (mutual exclusion). This is used to synchronize "
  30529. "multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees "
  30530. "that only one thread can ever acquire the lock at a time. A mutex can be "
  30531. "used to protect a critical section; however, be careful to avoid deadlocks."
  30532. msgstr ""
  30533. #: doc/classes/Mutex.xml
  30534. msgid ""
  30535. "Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
  30536. "[b]Note:[/b] This function returns without blocking if the thread already "
  30537. "has ownership of the mutex."
  30538. msgstr ""
  30539. #: doc/classes/Mutex.xml
  30540. msgid ""
  30541. "Tries locking this [Mutex], but does not block. Returns [constant OK] on "
  30542. "success, [constant ERR_BUSY] otherwise.\n"
  30543. "[b]Note:[/b] This function returns [constant OK] if the thread already has "
  30544. "ownership of the mutex."
  30545. msgstr ""
  30546. #: doc/classes/Mutex.xml
  30547. msgid ""
  30548. "Unlocks this [Mutex], leaving it to other threads.\n"
  30549. "[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple "
  30550. "times while already having ownership of the mutex, it must also call [method "
  30551. "unlock] the same number of times in order to unlock it correctly."
  30552. msgstr ""
  30553. #: modules/gdnative/doc_classes/NativeScript.xml
  30554. msgid ""
  30555. "Returns the documentation string that was previously set with "
  30556. "[code]godot_nativescript_set_class_documentation[/code]."
  30557. msgstr ""
  30558. #: modules/gdnative/doc_classes/NativeScript.xml
  30559. msgid ""
  30560. "Returns the documentation string that was previously set with "
  30561. "[code]godot_nativescript_set_method_documentation[/code]."
  30562. msgstr ""
  30563. #: modules/gdnative/doc_classes/NativeScript.xml
  30564. msgid ""
  30565. "Returns the documentation string that was previously set with "
  30566. "[code]godot_nativescript_set_property_documentation[/code]."
  30567. msgstr ""
  30568. #: modules/gdnative/doc_classes/NativeScript.xml
  30569. msgid ""
  30570. "Returns the documentation string that was previously set with "
  30571. "[code]godot_nativescript_set_signal_documentation[/code]."
  30572. msgstr ""
  30573. #: modules/gdnative/doc_classes/NativeScript.xml
  30574. msgid ""
  30575. "Constructs a new object of the base type with a script of this type already "
  30576. "attached.\n"
  30577. "[b]Note:[/b] Any arguments passed to this function will be ignored and not "
  30578. "passed to the native constructor function. This will change with in a future "
  30579. "API extension."
  30580. msgstr ""
  30581. #: doc/classes/Navigation.xml
  30582. msgid "Mesh-based navigation and pathfinding node."
  30583. msgstr ""
  30584. #: doc/classes/Navigation.xml
  30585. msgid ""
  30586. "[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
  30587. "deprecated and will be removed in a future version. Use [method "
  30588. "NavigationServer.map_get_path] instead.\n"
  30589. "Provides navigation and pathfinding within a collection of "
  30590. "[NavigationMesh]es. By default, these will be automatically collected from "
  30591. "child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
  30592. "class also assists with aligning navigation agents with the meshes they are "
  30593. "navigating on."
  30594. msgstr ""
  30595. #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
  30596. #: doc/classes/NavigationServer.xml
  30597. msgid "3D Navmesh Demo"
  30598. msgstr ""
  30599. #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
  30600. msgid ""
  30601. "Returns the navigation point closest to the point given. Points are in local "
  30602. "coordinate space."
  30603. msgstr ""
  30604. #: doc/classes/Navigation.xml
  30605. msgid ""
  30606. "Returns the surface normal at the navigation point closest to the point "
  30607. "given. Useful for rotating a navigation agent according to the navigation "
  30608. "mesh it moves on."
  30609. msgstr ""
  30610. #: doc/classes/Navigation.xml
  30611. msgid ""
  30612. "Returns the owner of the [NavigationMesh] which contains the navigation "
  30613. "point closest to the point given. This is usually a [NavigationMeshInstance]."
  30614. msgstr ""
  30615. #: doc/classes/Navigation.xml
  30616. msgid ""
  30617. "Returns the navigation point closest to the given line segment. When "
  30618. "enabling [code]use_collision[/code], only considers intersection points "
  30619. "between segment and navigation meshes. If multiple intersection points are "
  30620. "found, the one closest to the segment start point is returned."
  30621. msgstr ""
  30622. #: doc/classes/Navigation.xml
  30623. #, fuzzy
  30624. msgid "Returns the [RID] of the navigation map on the [NavigationServer]."
  30625. msgstr "Trả về sin của tham số."
  30626. #: doc/classes/Navigation.xml
  30627. msgid ""
  30628. "[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
  30629. "deprecated and will be removed in a future version. Use [method "
  30630. "NavigationServer.map_get_path] instead.\n"
  30631. "Returns the path between two given points. Points are in local coordinate "
  30632. "space. If [code]optimize[/code] is [code]true[/code] (the default), the "
  30633. "agent properties associated with each [NavigationMesh] (radius, height, "
  30634. "etc.) are considered in the path calculation, otherwise they are ignored."
  30635. msgstr ""
  30636. #: doc/classes/Navigation.xml
  30637. msgid "The cell height to use for fields."
  30638. msgstr ""
  30639. #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
  30640. msgid "The XZ plane cell size to use for fields."
  30641. msgstr ""
  30642. #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
  30643. msgid ""
  30644. "This value is used to detect the near edges to connect compatible regions."
  30645. msgstr ""
  30646. #: doc/classes/Navigation.xml
  30647. msgid ""
  30648. "A bitfield determining all navigation map layers the navigation can use on a "
  30649. "[method Navigation.get_simple_path] path query."
  30650. msgstr ""
  30651. #: doc/classes/Navigation.xml
  30652. msgid ""
  30653. "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
  30654. "which is the world's \"up\" direction."
  30655. msgstr ""
  30656. #: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml
  30657. #: doc/classes/NavigationServer.xml
  30658. msgid ""
  30659. "Emitted when a navigation map is updated, when a region moves or is modified."
  30660. msgstr ""
  30661. #: doc/classes/Navigation2D.xml
  30662. msgid "2D navigation and pathfinding node."
  30663. msgstr ""
  30664. #: doc/classes/Navigation2D.xml
  30665. msgid ""
  30666. "[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
  30667. "deprecated and will be removed in a future version. Use [method "
  30668. "Navigation2DServer.map_get_path] instead.\n"
  30669. "Navigation2D provides navigation and pathfinding within a 2D area, specified "
  30670. "as a collection of [NavigationPolygon] resources. By default, these are "
  30671. "automatically collected from child [NavigationPolygonInstance] nodes."
  30672. msgstr ""
  30673. #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
  30674. #: doc/classes/NavigationPolygon.xml
  30675. msgid "2D Navigation Demo"
  30676. msgstr ""
  30677. #: doc/classes/Navigation2D.xml
  30678. msgid ""
  30679. "Returns the owner of the [NavigationPolygon] which contains the navigation "
  30680. "point closest to the point given. This is usually a "
  30681. "[NavigationPolygonInstance]."
  30682. msgstr ""
  30683. #: doc/classes/Navigation2D.xml
  30684. msgid ""
  30685. "[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
  30686. "deprecated and will be removed in a future version. Use [method "
  30687. "Navigation2DServer.map_get_path] instead.\n"
  30688. "Returns the path between two given points. Points are in local coordinate "
  30689. "space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
  30690. "is smoothed by merging path segments where possible."
  30691. msgstr ""
  30692. #: doc/classes/Navigation2D.xml
  30693. msgid "The XY plane cell size to use for fields."
  30694. msgstr ""
  30695. #: doc/classes/Navigation2D.xml
  30696. msgid ""
  30697. "A bitfield determining all navigation map layers the navigation can use on a "
  30698. "[method Navigation2D.get_simple_path] path query."
  30699. msgstr ""
  30700. #: doc/classes/Navigation2DServer.xml
  30701. msgid "Server interface for low-level 2D navigation access."
  30702. msgstr ""
  30703. #: doc/classes/Navigation2DServer.xml
  30704. msgid ""
  30705. "Navigation2DServer is the server responsible for all 2D navigation. It "
  30706. "handles several objects, namely maps, regions and agents.\n"
  30707. "Maps are made up of regions, which are made of navigation polygons. "
  30708. "Together, they define the navigable areas in the 2D world.\n"
  30709. "[b]Note:[/b] Most NavigationServer changes take effect after the next "
  30710. "physics frame and not immediately. This includes all changes made to maps, "
  30711. "regions or agents by navigation related Nodes in the SceneTree or made "
  30712. "through scripts.\n"
  30713. "For two regions to be connected to each other, they must share a similar "
  30714. "edge. An edge is considered connected to another if both of its two vertices "
  30715. "are at a distance less than navigation map [code]edge_connection_margin[/"
  30716. "code] to the respective other edge's vertex.\n"
  30717. "You may assign navigation layers to regions with [method Navigation2DServer."
  30718. "region_set_navigation_layers], which then can be checked upon when "
  30719. "requesting a path with [method Navigation2DServer.map_get_path]. This allows "
  30720. "allowing or forbidding some areas to 2D objects.\n"
  30721. "To use the collision avoidance system, you may use agents. You can set an "
  30722. "agent's target velocity, then the servers will emit a callback with a "
  30723. "modified velocity.\n"
  30724. "[b]Note:[/b] The collision avoidance system ignores regions. Using the "
  30725. "modified velocity as-is might lead to pushing and agent outside of a "
  30726. "navigable area. This is a limitation of the collision avoidance system, any "
  30727. "more complex situation may require the use of the physics engine.\n"
  30728. "This server keeps tracks of any call and executes them during the sync "
  30729. "phase. This means that you can request any change to the map, using any "
  30730. "thread, without worrying."
  30731. msgstr ""
  30732. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30733. msgid "Creates the agent."
  30734. msgstr ""
  30735. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30736. msgid ""
  30737. "Returns the navigation map [RID] the requested [code]agent[/code] is "
  30738. "currently assigned to."
  30739. msgstr ""
  30740. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30741. #, fuzzy
  30742. msgid "Returns [code]true[/code] if the map got changed the previous frame."
  30743. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  30744. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30745. msgid ""
  30746. "Callback called at the end of the RVO process. If a callback is created "
  30747. "manually and the agent is placed on a navigation map it will calculate "
  30748. "avoidance for the agent and dispatch the calculated [code]safe_velocity[/"
  30749. "code] to the [code]receiver[/code] object with a signal to the chosen "
  30750. "[code]method[/code] name.\n"
  30751. "[b]Note:[/b] Created callbacks are always processed independently of the "
  30752. "SceneTree state as long as the agent is on a navigation map and not freed. "
  30753. "To disable the dispatch of a callback from an agent use [method "
  30754. "agent_set_callback] again with a [code]null[/code] object as the "
  30755. "[code]receiver[/code]."
  30756. msgstr ""
  30757. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30758. #, fuzzy
  30759. msgid "Puts the agent in the map."
  30760. msgstr "Trả về tan của tham số."
  30761. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30762. msgid ""
  30763. "Sets the maximum number of other agents the agent takes into account in the "
  30764. "navigation. The larger this number, the longer the running time of the "
  30765. "simulation. If the number is too low, the simulation will not be safe."
  30766. msgstr ""
  30767. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30768. #, fuzzy
  30769. msgid "Sets the maximum speed of the agent. Must be positive."
  30770. msgstr "Trả về sin của tham số."
  30771. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30772. msgid ""
  30773. "Sets the maximum distance to other agents this agent takes into account in "
  30774. "the navigation. The larger this number, the longer the running time of the "
  30775. "simulation. If the number is too low, the simulation will not be safe."
  30776. msgstr ""
  30777. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30778. #, fuzzy
  30779. msgid "Sets the position of the agent in world space."
  30780. msgstr "Trả về giá trị đối của tham số."
  30781. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30782. #, fuzzy
  30783. msgid "Sets the radius of the agent."
  30784. msgstr "Trả về giá trị đối của tham số."
  30785. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30786. #, fuzzy
  30787. msgid "Sets the new target velocity."
  30788. msgstr "Trả về sin của tham số."
  30789. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30790. msgid ""
  30791. "The minimal amount of time for which the agent's velocities that are "
  30792. "computed by the simulation are safe with respect to other agents. The larger "
  30793. "this number, the sooner this agent will respond to the presence of other "
  30794. "agents, but the less freedom this agent has in choosing its velocities. Must "
  30795. "be positive."
  30796. msgstr ""
  30797. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30798. #, fuzzy
  30799. msgid "Sets the current velocity of the agent."
  30800. msgstr "Trả về giá trị đối của tham số."
  30801. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30802. msgid "Destroys the given RID."
  30803. msgstr ""
  30804. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30805. msgid ""
  30806. "Returns all created navigation map [RID]s on the NavigationServer. This "
  30807. "returns both 2D and 3D created navigation maps as there is technically no "
  30808. "distinction between them."
  30809. msgstr ""
  30810. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30811. msgid "Create a new map."
  30812. msgstr ""
  30813. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30814. msgid ""
  30815. "This function immediately forces synchronization of the specified navigation "
  30816. "[code]map[/code] [RID]. By default navigation maps are only synchronized at "
  30817. "the end of each physics frame. This function can be used to immediately "
  30818. "(re)calculate all the navigation meshes and region connections of the "
  30819. "navigation map. This makes it possible to query a navigation path for a "
  30820. "changed map immediately and in the same frame (multiple times if needed).\n"
  30821. "Due to technical restrictions the current NavigationServer command queue "
  30822. "will be flushed. This means all already queued update commands for this "
  30823. "physics frame will be executed, even those intended for other maps, regions "
  30824. "and agents not part of the specified map. The expensive computation of the "
  30825. "navigation meshes and region connections of a map will only be done for the "
  30826. "specified map. Other maps will receive the normal synchronization at the end "
  30827. "of the physics frame. Should the specified map receive changes after the "
  30828. "forced update it will update again as well when the other maps receive their "
  30829. "update.\n"
  30830. "Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
  30831. "is untouched by this function and continues to happen for all maps and "
  30832. "agents at the end of the physics frame.\n"
  30833. "[b]Note:[/b] With great power comes great responsibility. This function "
  30834. "should only be used by users that really know what they are doing and have a "
  30835. "good reason for it. Forcing an immediate update of a navigation map requires "
  30836. "locking the NavigationServer and flushing the entire NavigationServer "
  30837. "command queue. Not only can this severely impact the performance of a game "
  30838. "but it can also introduce bugs if used inappropriately without much "
  30839. "foresight."
  30840. msgstr ""
  30841. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30842. msgid ""
  30843. "Returns all navigation agents [RID]s that are currently assigned to the "
  30844. "requested navigation [code]map[/code]."
  30845. msgstr ""
  30846. #: doc/classes/Navigation2DServer.xml
  30847. msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented."
  30848. msgstr ""
  30849. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30850. #, fuzzy
  30851. msgid "Returns the map cell size."
  30852. msgstr "Trả về [Texture2D] của khung hình được cho."
  30853. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30854. msgid ""
  30855. "Returns the point closest to the provided [code]to_point[/code] on the "
  30856. "navigation mesh surface."
  30857. msgstr ""
  30858. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30859. msgid ""
  30860. "Returns the owner region RID for the point returned by [method "
  30861. "map_get_closest_point]."
  30862. msgstr ""
  30863. #: doc/classes/Navigation2DServer.xml
  30864. msgid ""
  30865. "Returns the edge connection margin of the map. The edge connection margin is "
  30866. "a distance used to connect two regions."
  30867. msgstr ""
  30868. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30869. msgid ""
  30870. "Returns the navigation path to reach the destination from the origin. "
  30871. "[code]navigation_layers[/code] is a bitmask of all region layers that are "
  30872. "allowed to be in the path."
  30873. msgstr ""
  30874. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30875. msgid ""
  30876. "Returns all navigation regions [RID]s that are currently assigned to the "
  30877. "requested navigation [code]map[/code]."
  30878. msgstr ""
  30879. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30880. #, fuzzy
  30881. msgid "Returns [code]true[/code] if the map is active."
  30882. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  30883. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30884. #, fuzzy
  30885. msgid "Sets the map active."
  30886. msgstr "Trả về [Texture2D] của khung hình được cho."
  30887. #: doc/classes/Navigation2DServer.xml
  30888. msgid ""
  30889. "Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/"
  30890. "b] Currently not implemented."
  30891. msgstr ""
  30892. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30893. msgid "Set the map cell size used to weld the navigation mesh polygons."
  30894. msgstr ""
  30895. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30896. msgid ""
  30897. "Set the map edge connection margin used to weld the compatible region edges."
  30898. msgstr ""
  30899. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30900. msgid "Creates a new region."
  30901. msgstr ""
  30902. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30903. msgid ""
  30904. "Returns the ending point of a connection door. [code]connection[/code] is an "
  30905. "index between 0 and the return value of [method "
  30906. "region_get_connections_count]."
  30907. msgstr ""
  30908. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30909. msgid ""
  30910. "Returns the starting point of a connection door. [code]connection[/code] is "
  30911. "an index between 0 and the return value of [method "
  30912. "region_get_connections_count]."
  30913. msgstr ""
  30914. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30915. msgid ""
  30916. "Returns how many connections this [code]region[/code] has with other regions "
  30917. "in the map."
  30918. msgstr ""
  30919. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30920. #, fuzzy
  30921. msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]."
  30922. msgstr "Trả về phần dư của hai vector."
  30923. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30924. msgid ""
  30925. "Returns the navigation map [RID] the requested [code]region[/code] is "
  30926. "currently assigned to."
  30927. msgstr ""
  30928. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30929. #, fuzzy
  30930. msgid "Returns the region's navigation layers."
  30931. msgstr "Trả về sin của tham số."
  30932. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30933. #, fuzzy
  30934. msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
  30935. msgstr "Trả về sin của tham số."
  30936. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30937. msgid ""
  30938. "Returns [code]true[/code] if the provided [code]point[/code] in world space "
  30939. "is currently owned by the provided navigation [code]region[/code]. Owned in "
  30940. "this context means that one of the region's navigation mesh polygon faces "
  30941. "has a possible position at the closest distance to this point compared to "
  30942. "all other navigation meshes from other navigation regions that are also "
  30943. "registered on the navigation map of the provided region.\n"
  30944. "If multiple navigation meshes have positions at equal distance the "
  30945. "navigation region whose polygons are processed first wins the ownership. "
  30946. "Polygons are processed in the same order that navigation regions were "
  30947. "registered on the NavigationServer.\n"
  30948. "[b]Note:[/b] If navigation meshes from different navigation regions overlap "
  30949. "(which should be avoided in general) the result might not be what is "
  30950. "expected."
  30951. msgstr ""
  30952. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30953. #, fuzzy
  30954. msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
  30955. msgstr "Trả về sin của tham số."
  30956. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30957. #, fuzzy
  30958. msgid "Sets the map for the region."
  30959. msgstr "Trả về sin của tham số."
  30960. #: doc/classes/Navigation2DServer.xml
  30961. msgid ""
  30962. "Set the region's navigation layers. This allows selecting regions from a "
  30963. "path request (when using [method Navigation2DServer.map_get_path])."
  30964. msgstr ""
  30965. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30966. #, fuzzy
  30967. msgid "Sets the navigation mesh for the region."
  30968. msgstr "Đơn Nhất [NavigationMeshGenerator]."
  30969. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30970. msgid "Sets the global transformation for the region."
  30971. msgstr ""
  30972. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30973. #, fuzzy
  30974. msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]."
  30975. msgstr "Trả về sin của tham số."
  30976. #: doc/classes/NavigationAgent.xml
  30977. msgid "3D agent used in navigation for collision avoidance."
  30978. msgstr ""
  30979. #: doc/classes/NavigationAgent.xml
  30980. msgid ""
  30981. "3D agent that is used in navigation to reach a location while avoiding "
  30982. "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
  30983. "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
  30984. "navigation data to work correctly. By default this node will register to the "
  30985. "default [World] navigation map. If this node is a child of a [Navigation] "
  30986. "node it will register to the navigation map of the navigation node or the "
  30987. "function [method set_navigation] can be used to set the navigation node "
  30988. "directly. [NavigationAgent] is physics safe.\n"
  30989. "[b]Note:[/b] After [method set_target_location] is used it is required to "
  30990. "use the [method get_next_location] function once every physics frame to "
  30991. "update the internal path logic of the NavigationAgent. The returned vector "
  30992. "position from this function should be used as the next movement position for "
  30993. "the agent's parent Node.\n"
  30994. "[b]Note:[/b] By default, the expensive calculations for avoidance are done "
  30995. "in a thread. In HTML5 exports without thread support, they will be done on "
  30996. "the main thread, which can lead to performance issues."
  30997. msgstr ""
  30998. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30999. msgid ""
  31000. "Returns the distance to the target location, using the agent's global "
  31001. "position. The user must set the target location with [method "
  31002. "set_target_location] in order for this to be accurate."
  31003. msgstr ""
  31004. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31005. msgid ""
  31006. "Returns the reachable final location in global coordinates. This can change "
  31007. "if the navigation path is altered in any way. Because of this, it would be "
  31008. "best to check this each frame."
  31009. msgstr ""
  31010. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31011. msgid ""
  31012. "Returns this agent's current path from start to finish in global "
  31013. "coordinates. The path only updates when the target location is changed or "
  31014. "the agent requires a repath. The path array is not intended to be used in "
  31015. "direct path movement as the agent has its own internal path logic that would "
  31016. "get corrupted by changing the path array manually. Use the intended [method "
  31017. "get_next_location] once every physics frame to receive the next path point "
  31018. "for the agents movement as this function also updates the internal path "
  31019. "logic."
  31020. msgstr ""
  31021. #: doc/classes/NavigationAgent.xml
  31022. #, fuzzy
  31023. msgid ""
  31024. "Returns which index the agent is currently on in the navigation path's "
  31025. "[PoolVector3Array]."
  31026. msgstr "Trả về sin nghịch đảo của tham số."
  31027. #: doc/classes/NavigationAgent.xml
  31028. msgid ""
  31029. "Returns the [Navigation] node that the agent is using for its navigation "
  31030. "system."
  31031. msgstr ""
  31032. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31033. msgid ""
  31034. "Returns the [RID] of the navigation map for this NavigationAgent node. This "
  31035. "function returns always the map set on the NavigationAgent node and not the "
  31036. "map of the abstract agent on the NavigationServer. If the agent map is "
  31037. "changed directly with the NavigationServer API the NavigationAgent node will "
  31038. "not be aware of the map change. Use [method set_navigation_map] to change "
  31039. "the navigation map for the NavigationAgent and also update the agent on the "
  31040. "NavigationServer."
  31041. msgstr ""
  31042. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31043. msgid ""
  31044. "Returns the next location in global coordinates that can be moved to, making "
  31045. "sure that there are no static objects in the way. If the agent does not have "
  31046. "a navigation path, it will return the position of the agent's parent. The "
  31047. "use of this function once every physics frame is required to update the "
  31048. "internal path logic of the NavigationAgent."
  31049. msgstr ""
  31050. #: doc/classes/NavigationAgent.xml
  31051. #, fuzzy
  31052. msgid "Returns the [RID] of this agent on the [NavigationServer]."
  31053. msgstr "Trả về sin của tham số."
  31054. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31055. msgid ""
  31056. "Returns the user-defined target location (set with [method "
  31057. "set_target_location])."
  31058. msgstr ""
  31059. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31060. #, fuzzy
  31061. msgid ""
  31062. "Returns [code]true[/code] if the navigation path's final location has been "
  31063. "reached."
  31064. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  31065. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31066. msgid ""
  31067. "Returns [code]true[/code] if the target location is reachable. The target "
  31068. "location is set using [method set_target_location]."
  31069. msgstr ""
  31070. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31071. msgid ""
  31072. "Returns [code]true[/code] if the target location is reached. The target "
  31073. "location is set using [method set_target_location]. It may not always be "
  31074. "possible to reach the target location. It should always be possible to reach "
  31075. "the final location though. See [method get_final_location]."
  31076. msgstr ""
  31077. #: doc/classes/NavigationAgent.xml
  31078. msgid ""
  31079. "Sets the [Navigation] node used by the agent. Useful when you don't want to "
  31080. "make the agent a child of a [Navigation] node."
  31081. msgstr ""
  31082. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31083. msgid ""
  31084. "Sets the [RID] of the navigation map this NavigationAgent node should use "
  31085. "and also updates the [code]agent[/code] on the NavigationServer."
  31086. msgstr ""
  31087. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31088. msgid ""
  31089. "Sets the user desired final location. This will clear the current navigation "
  31090. "path."
  31091. msgstr ""
  31092. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31093. msgid ""
  31094. "Sends the passed in velocity to the collision avoidance algorithm. It will "
  31095. "adjust the velocity to avoid collisions. Once the adjustment to the velocity "
  31096. "is complete, it will emit the [signal velocity_computed] signal."
  31097. msgstr ""
  31098. #: doc/classes/NavigationAgent.xml
  31099. msgid ""
  31100. "The NavigationAgent height offset is subtracted from the y-axis value of any "
  31101. "vector path position for this NavigationAgent. The NavigationAgent height "
  31102. "offset does not change or influence the navigation mesh or pathfinding query "
  31103. "result. Additional navigation maps that use regions with navigation meshes "
  31104. "that the developer baked with appropriate agent radius or height values are "
  31105. "required to support different-sized agents."
  31106. msgstr ""
  31107. #: doc/classes/NavigationAgent.xml
  31108. msgid ""
  31109. "If [code]true[/code] the agent is registered for an RVO avoidance callback "
  31110. "on the [NavigationServer]. When [method set_velocity] is used and the "
  31111. "processing is completed a [code]safe_velocity[/code] Vector3 is received "
  31112. "with a signal connection to [signal velocity_computed]. Avoidance processing "
  31113. "with many registered agents has a significant performance cost and should "
  31114. "only be enabled on agents that currently require it."
  31115. msgstr ""
  31116. #: doc/classes/NavigationAgent.xml
  31117. msgid ""
  31118. "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
  31119. "horizontal plane."
  31120. msgstr ""
  31121. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31122. msgid "The maximum number of neighbors for the agent to consider."
  31123. msgstr ""
  31124. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31125. msgid "The maximum speed that an agent can move."
  31126. msgstr ""
  31127. #: doc/classes/NavigationAgent.xml
  31128. msgid ""
  31129. "A bitfield determining all navigation map layers the [NavigationAgent] "
  31130. "belongs to. On path requests the agent will ignore navmeshes without at "
  31131. "least one matching layer."
  31132. msgstr ""
  31133. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31134. msgid "The distance to search for other agents."
  31135. msgstr ""
  31136. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31137. msgid ""
  31138. "The distance threshold before a path point is considered to be reached. This "
  31139. "will allow an agent to not have to hit a path point on the path exactly, but "
  31140. "in the area. If this value is set to high the NavigationAgent will skip "
  31141. "points on the path which can lead to leaving the navigation mesh. If this "
  31142. "value is set to low the NavigationAgent will be stuck in a repath loop cause "
  31143. "it will constantly overshoot or undershoot the distance to the next point on "
  31144. "each physics frame update."
  31145. msgstr ""
  31146. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31147. msgid ""
  31148. "The maximum distance the agent is allowed away from the ideal path to the "
  31149. "final location. This can happen due to trying to avoid collisions. When the "
  31150. "maximum distance is exceeded, it recalculates the ideal path."
  31151. msgstr ""
  31152. #: doc/classes/NavigationAgent.xml
  31153. msgid ""
  31154. "The radius of the avoidance agent. This is the \"body\" of the avoidance "
  31155. "agent and not the avoidance maneuver starting radius (which is controlled by "
  31156. "[member neighbor_dist]).\n"
  31157. "Does not affect normal pathfinding. To change an actor's pathfinding radius "
  31158. "bake [NavigationMesh] resources with a different [member NavigationMesh."
  31159. "agent_radius] property and use different navigation maps for each actor size."
  31160. msgstr ""
  31161. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31162. msgid ""
  31163. "The distance threshold before the final target point is considered to be "
  31164. "reached. This will allow an agent to not have to hit the point of the final "
  31165. "target exactly, but only the area. If this value is set to low the "
  31166. "NavigationAgent will be stuck in a repath loop cause it will constantly "
  31167. "overshoot or undershoot the distance to the final target point on each "
  31168. "physics frame update."
  31169. msgstr ""
  31170. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31171. msgid ""
  31172. "The minimal amount of time for which this agent's velocities, that are "
  31173. "computed with the collision avoidance algorithm, are safe with respect to "
  31174. "other agents. The larger the number, the sooner the agent will respond to "
  31175. "other agents, but the less freedom in choosing its velocities. Must be "
  31176. "positive."
  31177. msgstr ""
  31178. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31179. msgid "Notifies when the final location is reached."
  31180. msgstr ""
  31181. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31182. msgid ""
  31183. "Notifies when the navigation path changes. This can be triggered by the "
  31184. "navigation system or by the user changing the path."
  31185. msgstr ""
  31186. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31187. msgid ""
  31188. "Notifies when the player-defined target, set with [method "
  31189. "set_target_location], is reached."
  31190. msgstr ""
  31191. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31192. msgid ""
  31193. "Notifies when the collision avoidance velocity is calculated after a call to "
  31194. "[method set_velocity]. Only emitted when [member avoidance_enabled] is true."
  31195. msgstr ""
  31196. #: doc/classes/NavigationAgent2D.xml
  31197. msgid "2D agent used in navigation for collision avoidance."
  31198. msgstr ""
  31199. #: doc/classes/NavigationAgent2D.xml
  31200. msgid ""
  31201. "2D agent that is used in navigation to reach a location while avoiding "
  31202. "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
  31203. "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
  31204. "navigation data to work correctly. By default this node will register to the "
  31205. "default [World2D] navigation map. If this node is a child of a "
  31206. "[Navigation2D] node it will register to the navigation map of the navigation "
  31207. "node or the function [method set_navigation] can be used to set the "
  31208. "navigation node directly. [NavigationAgent2D] is physics safe.\n"
  31209. "[b]Note:[/b] After [method set_target_location] is used it is required to "
  31210. "use the [method get_next_location] function once every physics frame to "
  31211. "update the internal path logic of the NavigationAgent. The returned vector "
  31212. "position from this function should be used as the next movement position for "
  31213. "the agent's parent Node.\n"
  31214. "[b]Note:[/b] By default, the expensive calculations for avoidance are done "
  31215. "in a thread. In HTML5 exports without thread support, they will be done on "
  31216. "the main thread, which can lead to performance issues."
  31217. msgstr ""
  31218. #: doc/classes/NavigationAgent2D.xml
  31219. #, fuzzy
  31220. msgid ""
  31221. "Returns which index the agent is currently on in the navigation path's "
  31222. "[PoolVector2Array]."
  31223. msgstr "Trả về sin nghịch đảo của tham số."
  31224. #: doc/classes/NavigationAgent2D.xml
  31225. msgid ""
  31226. "Returns the [Navigation2D] node that the agent is using for its navigation "
  31227. "system."
  31228. msgstr ""
  31229. #: doc/classes/NavigationAgent2D.xml
  31230. #, fuzzy
  31231. msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
  31232. msgstr "Trả về sin của tham số."
  31233. #: doc/classes/NavigationAgent2D.xml
  31234. msgid ""
  31235. "Sets the [Navigation2D] node used by the agent. Useful when you don't want "
  31236. "to make the agent a child of a [Navigation2D] node."
  31237. msgstr ""
  31238. #: doc/classes/NavigationAgent2D.xml
  31239. msgid ""
  31240. "If [code]true[/code] the agent is registered for an RVO avoidance callback "
  31241. "on the [Navigation2DServer]. When [method set_velocity] is used and the "
  31242. "processing is completed a [code]safe_velocity[/code] Vector2 is received "
  31243. "with a signal connection to [signal velocity_computed]. Avoidance processing "
  31244. "with many registered agents has a significant performance cost and should "
  31245. "only be enabled on agents that currently require it."
  31246. msgstr ""
  31247. #: doc/classes/NavigationAgent2D.xml
  31248. msgid ""
  31249. "A bitfield determining all navigation map layers the [NavigationAgent2D] "
  31250. "belongs to. On path requests the agent will ignore navmeshes without at "
  31251. "least one matching layer."
  31252. msgstr ""
  31253. #: doc/classes/NavigationAgent2D.xml
  31254. msgid ""
  31255. "The radius of the avoidance agent. This is the \"body\" of the avoidance "
  31256. "agent and not the avoidance maneuver starting radius (which is controlled by "
  31257. "[member neighbor_dist]).\n"
  31258. "Does not affect normal pathfinding."
  31259. msgstr ""
  31260. #: doc/classes/NavigationMesh.xml
  31261. msgid "A mesh to approximate the walkable areas and obstacles."
  31262. msgstr ""
  31263. #: doc/classes/NavigationMesh.xml
  31264. msgid ""
  31265. "A navigation mesh is a collection of polygons that define which areas of an "
  31266. "environment are traversable to aid agents in pathfinding through complicated "
  31267. "spaces."
  31268. msgstr ""
  31269. #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
  31270. msgid ""
  31271. "Adds a polygon using the indices of the vertices you get when calling "
  31272. "[method get_vertices]."
  31273. msgstr ""
  31274. #: doc/classes/NavigationMesh.xml
  31275. msgid ""
  31276. "Clears the array of polygons, but it doesn't clear the array of vertices."
  31277. msgstr ""
  31278. #: doc/classes/NavigationMesh.xml
  31279. msgid ""
  31280. "Initializes the navigation mesh by setting the vertices and indices "
  31281. "according to a [Mesh]."
  31282. msgstr ""
  31283. #: doc/classes/NavigationMesh.xml
  31284. msgid ""
  31285. "Returns whether the specified [code]bit[/code] of the [member "
  31286. "geometry_collision_mask] is set."
  31287. msgstr ""
  31288. #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
  31289. msgid ""
  31290. "Returns a [PoolIntArray] containing the indices of the vertices of a created "
  31291. "polygon."
  31292. msgstr ""
  31293. #: doc/classes/NavigationMesh.xml
  31294. #, fuzzy
  31295. msgid "Returns the number of polygons in the navigation mesh."
  31296. msgstr "Trả về sin của tham số."
  31297. #: doc/classes/NavigationMesh.xml
  31298. msgid ""
  31299. "Returns a [PoolVector3Array] containing all the vertices being used to "
  31300. "create the polygons."
  31301. msgstr ""
  31302. #: doc/classes/NavigationMesh.xml
  31303. msgid ""
  31304. "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
  31305. "code] in the [member geometry_collision_mask].\n"
  31306. "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
  31307. "code] in the [member geometry_collision_mask]."
  31308. msgstr ""
  31309. #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
  31310. msgid ""
  31311. "Sets the vertices that can be then indexed to create polygons with the "
  31312. "[method add_polygon] method."
  31313. msgstr ""
  31314. #: doc/classes/NavigationMesh.xml
  31315. msgid ""
  31316. "The minimum floor to ceiling height that will still allow the floor area to "
  31317. "be considered walkable.\n"
  31318. "[b]Note:[/b] While baking, this value will be rounded up to the nearest "
  31319. "multiple of [member cell_height]."
  31320. msgstr ""
  31321. #: doc/classes/NavigationMesh.xml
  31322. msgid ""
  31323. "The minimum ledge height that is considered to still be traversable.\n"
  31324. "[b]Note:[/b] While baking, this value will be rounded down to the nearest "
  31325. "multiple of [member cell_height]."
  31326. msgstr ""
  31327. #: doc/classes/NavigationMesh.xml
  31328. msgid "The maximum slope that is considered walkable, in degrees."
  31329. msgstr ""
  31330. #: doc/classes/NavigationMesh.xml
  31331. msgid ""
  31332. "The distance to erode/shrink the walkable area of the heightfield away from "
  31333. "obstructions.\n"
  31334. "[b]Note:[/b] While baking, this value will be rounded up to the nearest "
  31335. "multiple of [member cell_size]."
  31336. msgstr ""
  31337. #: doc/classes/NavigationMesh.xml
  31338. msgid "The Y axis cell size to use for fields."
  31339. msgstr ""
  31340. #: doc/classes/NavigationMesh.xml
  31341. msgid ""
  31342. "The sampling distance to use when generating the detail mesh, in cell unit."
  31343. msgstr ""
  31344. #: doc/classes/NavigationMesh.xml
  31345. msgid ""
  31346. "The maximum distance the detail mesh surface should deviate from "
  31347. "heightfield, in cell unit."
  31348. msgstr ""
  31349. #: doc/classes/NavigationMesh.xml
  31350. msgid ""
  31351. "The maximum distance a simplfied contour's border edges should deviate the "
  31352. "original raw contour."
  31353. msgstr ""
  31354. #: doc/classes/NavigationMesh.xml
  31355. msgid ""
  31356. "The maximum allowed length for contour edges along the border of the mesh.\n"
  31357. "[b]Note:[/b] While baking, this value will be rounded up to the nearest "
  31358. "multiple of [member cell_size]."
  31359. msgstr ""
  31360. #: doc/classes/NavigationMesh.xml
  31361. msgid ""
  31362. "If the baking [AABB] has a volume the navigation mesh baking will be "
  31363. "restricted to its enclosing area."
  31364. msgstr ""
  31365. #: doc/classes/NavigationMesh.xml
  31366. msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
  31367. msgstr ""
  31368. #: doc/classes/NavigationMesh.xml
  31369. #, fuzzy
  31370. msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
  31371. msgstr "Nếu [code]true[/code] thì lật ngang họa tiết."
  31372. #: doc/classes/NavigationMesh.xml
  31373. msgid ""
  31374. "If [code]true[/code], marks non-walkable spans as walkable if their maximum "
  31375. "is within [member agent_max_climb] of a walkable neighbor."
  31376. msgstr ""
  31377. #: doc/classes/NavigationMesh.xml
  31378. msgid ""
  31379. "If [code]true[/code], marks walkable spans as not walkable if the clearance "
  31380. "above the span is less than [member agent_height]."
  31381. msgstr ""
  31382. #: doc/classes/NavigationMesh.xml
  31383. msgid ""
  31384. "The physics layers to scan for static colliders.\n"
  31385. "Only used when [member geometry_parsed_geometry_type] is [constant "
  31386. "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]."
  31387. msgstr ""
  31388. #: doc/classes/NavigationMesh.xml
  31389. msgid ""
  31390. "Determines which type of nodes will be parsed as geometry. See [enum "
  31391. "ParsedGeometryType] for possible values."
  31392. msgstr ""
  31393. #: doc/classes/NavigationMesh.xml
  31394. msgid ""
  31395. "The source of the geometry used when baking. See [enum SourceGeometryMode] "
  31396. "for possible values."
  31397. msgstr ""
  31398. #: doc/classes/NavigationMesh.xml
  31399. msgid ""
  31400. "The name of the group to scan for geometry.\n"
  31401. "Only used when [member geometry_source_geometry_mode] is [constant "
  31402. "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant "
  31403. "SOURCE_GEOMETRY_GROUPS_EXPLICIT]."
  31404. msgstr ""
  31405. #: doc/classes/NavigationMesh.xml
  31406. msgid ""
  31407. "The maximum number of vertices allowed for polygons generated during the "
  31408. "contour to polygon conversion process."
  31409. msgstr ""
  31410. #: doc/classes/NavigationMesh.xml
  31411. msgid ""
  31412. "Any regions with a size smaller than this will be merged with larger regions "
  31413. "if possible.\n"
  31414. "[b]Note:[/b] This value will be squared to calculate the number of cells. "
  31415. "For example, a value of 20 will set the number of cells to 400."
  31416. msgstr ""
  31417. #: doc/classes/NavigationMesh.xml
  31418. msgid ""
  31419. "The minimum size of a region for it to be created.\n"
  31420. "[b]Note:[/b] This value will be squared to calculate the minimum number of "
  31421. "cells allowed to form isolated island areas. For example, a value of 8 will "
  31422. "set the number of cells to 64."
  31423. msgstr ""
  31424. #: doc/classes/NavigationMesh.xml
  31425. msgid ""
  31426. "Partitioning algorithm for creating the navigation mesh polys. See [enum "
  31427. "SamplePartitionType] for possible values."
  31428. msgstr ""
  31429. #: doc/classes/NavigationMesh.xml
  31430. msgid ""
  31431. "Watershed partitioning. Generally the best choice if you precompute the "
  31432. "navigation mesh, use this if you have large open areas."
  31433. msgstr ""
  31434. #: doc/classes/NavigationMesh.xml
  31435. msgid ""
  31436. "Monotone partitioning. Use this if you want fast navigation mesh generation."
  31437. msgstr ""
  31438. #: doc/classes/NavigationMesh.xml
  31439. msgid ""
  31440. "Layer partitioning. Good choice to use for tiled navigation mesh with medium "
  31441. "and small sized tiles."
  31442. msgstr ""
  31443. #: doc/classes/NavigationMesh.xml
  31444. msgid "Represents the size of the [enum SamplePartitionType] enum."
  31445. msgstr ""
  31446. #: doc/classes/NavigationMesh.xml
  31447. msgid ""
  31448. "Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], "
  31449. "and [GridMap] nodes."
  31450. msgstr ""
  31451. #: doc/classes/NavigationMesh.xml
  31452. msgid ""
  31453. "Parses [StaticBody] colliders as geometry. The collider should be in any of "
  31454. "the layers specified by [member geometry_collision_mask]."
  31455. msgstr ""
  31456. #: doc/classes/NavigationMesh.xml
  31457. msgid ""
  31458. "Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant "
  31459. "PARSED_GEOMETRY_STATIC_COLLIDERS]."
  31460. msgstr ""
  31461. #: doc/classes/NavigationMesh.xml
  31462. #, fuzzy
  31463. msgid "Represents the size of the [enum ParsedGeometryType] enum."
  31464. msgstr "Trả về sin của tham số."
  31465. #: doc/classes/NavigationMesh.xml
  31466. msgid ""
  31467. "Scans the child nodes of [NavigationMeshInstance] recursively for geometry."
  31468. msgstr ""
  31469. #: doc/classes/NavigationMesh.xml
  31470. msgid ""
  31471. "Scans nodes in a group and their child nodes recursively for geometry. The "
  31472. "group is specified by [member geometry_source_group_name]."
  31473. msgstr ""
  31474. #: doc/classes/NavigationMesh.xml
  31475. msgid ""
  31476. "Uses nodes in a group for geometry. The group is specified by [member "
  31477. "geometry_source_group_name]."
  31478. msgstr ""
  31479. #: doc/classes/NavigationMesh.xml
  31480. msgid "Represents the size of the [enum SourceGeometryMode] enum."
  31481. msgstr ""
  31482. #: doc/classes/NavigationMeshGenerator.xml
  31483. msgid "Helper class for creating and clearing navigation meshes."
  31484. msgstr ""
  31485. #: doc/classes/NavigationMeshGenerator.xml
  31486. msgid ""
  31487. "This class is responsible for creating and clearing 3D navigation meshes "
  31488. "used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
  31489. "[NavigationMeshGenerator] has very limited to no use for 2D as the "
  31490. "navigation mesh baking process expects 3D node types and 3D source geometry "
  31491. "to parse.\n"
  31492. "The entire navigation mesh baking is best done in a separate thread as the "
  31493. "voxelization, collision tests and mesh optimization steps involved are very "
  31494. "performance and time hungry operations.\n"
  31495. "Navigation mesh baking happens in multiple steps and the result depends on "
  31496. "3D source geometry and properties of the [NavigationMesh] resource. In the "
  31497. "first step, starting from a root node and depending on [NavigationMesh] "
  31498. "properties all valid 3D source geometry nodes are collected from the "
  31499. "[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
  31500. "geometry data and a combined 3D mesh is build. Due to the many different "
  31501. "types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
  31502. "various [CollisionObject]s, some operations to collect geometry data can "
  31503. "trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
  31504. "synchronization can have a negative effect on baking time or framerate as it "
  31505. "often involves [Mutex] locking for thread security. Many parsable objects "
  31506. "and the continuous synchronization with other threaded Servers can increase "
  31507. "the baking time significantly. On the other hand only a few but very large "
  31508. "and complex objects will take some time to prepare for the Servers which can "
  31509. "noticeably stall the next frame render. As a general rule the total amount "
  31510. "of parsable objects and their individual size and complexity should be "
  31511. "balanced to avoid framerate issues or very long baking times. The combined "
  31512. "mesh is then passed to the Recast Navigation Object to test the source "
  31513. "geometry for walkable terrain suitable to [NavigationMesh] agent properties "
  31514. "by creating a voxel world around the meshes bounding area.\n"
  31515. "The finalized navigation mesh is then returned and stored inside the "
  31516. "[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
  31517. "nodes.\n"
  31518. "[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
  31519. "obstruct navigation baking does not always work. The navigation baking has "
  31520. "no concept of what is a geometry \"inside\" when dealing with mesh source "
  31521. "geometry and this is intentional. Depending on current baking parameters, as "
  31522. "soon as the obstructing mesh is large enough to fit a navigation mesh area "
  31523. "inside, the baking will generate navigation mesh areas that are inside the "
  31524. "obstructing source geometry mesh."
  31525. msgstr ""
  31526. #: doc/classes/NavigationMeshGenerator.xml
  31527. msgid ""
  31528. "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
  31529. "nodes under the provided [code]root_node[/code] or a specific group of nodes "
  31530. "for potential source geometry. The parse behavior can be controlled with the "
  31531. "[member NavigationMesh.geometry_parsed_geometry_type] and [member "
  31532. "NavigationMesh.geometry_source_geometry_mode] properties on the "
  31533. "[NavigationMesh] resource."
  31534. msgstr ""
  31535. #: doc/classes/NavigationMeshGenerator.xml
  31536. #, fuzzy
  31537. msgid ""
  31538. "Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
  31539. "resource."
  31540. msgstr "Trả về sin của tham số."
  31541. #: doc/classes/NavigationMeshInstance.xml
  31542. msgid "An instance of a [NavigationMesh]."
  31543. msgstr ""
  31544. #: doc/classes/NavigationMeshInstance.xml
  31545. msgid ""
  31546. "An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
  31547. "be navigated and what cannot, based on the [NavigationMesh] resource.\n"
  31548. "By default this node will register to the default [World] navigation map. If "
  31549. "this node is a child of a [Navigation] node it will register to the "
  31550. "navigation map of the navigation node.\n"
  31551. "Two regions can be connected to each other if they share a similar edge. You "
  31552. "can set the minimum distance between two vertices required to connect two "
  31553. "edges by using [method NavigationServer.map_set_edge_connection_margin].\n"
  31554. "[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting "
  31555. "two regions. They must share a similar edge.\n"
  31556. "The cost of entering this region from another region can be controlled with "
  31557. "the [member enter_cost] value.\n"
  31558. "[b]Note:[/b] This value is not added to the path cost when the start "
  31559. "position is already inside this region.\n"
  31560. "The cost of traveling distances inside this region can be controlled with "
  31561. "the [member travel_cost] multiplier."
  31562. msgstr ""
  31563. #: doc/classes/NavigationMeshInstance.xml
  31564. msgid ""
  31565. "Bakes the [NavigationMesh]. If [code]on_thread[/code] is set to [code]true[/"
  31566. "code] (default), the baking is done on a separate thread. Baking on separate "
  31567. "thread is useful because navigation baking is not a cheap operation. When it "
  31568. "is completed, it automatically sets the new [NavigationMesh]. Please note "
  31569. "that baking on separate thread may be very slow if geometry is parsed from "
  31570. "meshes as async access to each mesh involves heavy synchronization. Also, "
  31571. "please note that baking on a separate thread is automatically disabled on "
  31572. "operating systems that cannot use threads (such as HTML5 with threads "
  31573. "disabled)."
  31574. msgstr ""
  31575. #: doc/classes/NavigationMeshInstance.xml
  31576. msgid ""
  31577. "Returns the [RID] of this region on the [NavigationServer]. Combined with "
  31578. "[method NavigationServer.map_get_closest_point_owner] can be used to "
  31579. "identify the [NavigationMeshInstance] closest to a point on the merged "
  31580. "navigation map."
  31581. msgstr ""
  31582. #: doc/classes/NavigationMeshInstance.xml
  31583. msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
  31584. msgstr ""
  31585. #: doc/classes/NavigationMeshInstance.xml
  31586. #: doc/classes/NavigationPolygonInstance.xml
  31587. msgid ""
  31588. "When pathfinding enters this region's navmesh from another regions navmesh "
  31589. "the [code]enter_cost[/code] value is added to the path distance for "
  31590. "determining the shortest path."
  31591. msgstr ""
  31592. #: doc/classes/NavigationMeshInstance.xml
  31593. msgid ""
  31594. "A bitfield determining all navigation map layers the [NavigationMesh] "
  31595. "belongs to. On path requests with [method NavigationServer.map_get_path] "
  31596. "navmeshes without matching layers will be ignored and the navigation map "
  31597. "will only proximity merge different navmeshes with matching layers."
  31598. msgstr ""
  31599. #: doc/classes/NavigationMeshInstance.xml
  31600. #, fuzzy
  31601. msgid "The [NavigationMesh] resource to use."
  31602. msgstr "Đơn Nhất [NavigationMeshGenerator]."
  31603. #: doc/classes/NavigationMeshInstance.xml
  31604. #: doc/classes/NavigationPolygonInstance.xml
  31605. msgid ""
  31606. "When pathfinding moves inside this region's navmesh the traveled distances "
  31607. "are multiplied with [code]travel_cost[/code] for determining the shortest "
  31608. "path."
  31609. msgstr ""
  31610. #: doc/classes/NavigationMeshInstance.xml
  31611. msgid "Notifies when the navigation mesh bake operation is completed."
  31612. msgstr ""
  31613. #: doc/classes/NavigationMeshInstance.xml
  31614. msgid "Notifies when the [NavigationMesh] has changed."
  31615. msgstr ""
  31616. #: doc/classes/NavigationObstacle.xml
  31617. msgid "3D obstacle used in navigation for collision avoidance."
  31618. msgstr ""
  31619. #: doc/classes/NavigationObstacle.xml
  31620. msgid ""
  31621. "3D obstacle used in navigation for collision avoidance. The obstacle needs "
  31622. "navigation data to work correctly. This can be done by having the obstacle "
  31623. "as a child of a [Navigation] node, or using [method set_navigation]. "
  31624. "[NavigationObstacle] is physics safe.\n"
  31625. "[b]Note:[/b] Obstacles are intended as a last resort option for constantly "
  31626. "moving objects that cannot be (re)baked to a navigation mesh efficiently."
  31627. msgstr ""
  31628. #: doc/classes/NavigationObstacle.xml
  31629. msgid ""
  31630. "Returns the [Navigation] node that the obstacle is using for its navigation "
  31631. "system."
  31632. msgstr ""
  31633. #: doc/classes/NavigationObstacle.xml
  31634. #, fuzzy
  31635. msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
  31636. msgstr "Trả về sin của tham số."
  31637. #: doc/classes/NavigationObstacle.xml
  31638. msgid ""
  31639. "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
  31640. "to make the obstacle a child of a [Navigation] node."
  31641. msgstr ""
  31642. #: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
  31643. msgid ""
  31644. "Enables radius estimation algorithm which uses parent's collision shapes to "
  31645. "determine the obstacle radius."
  31646. msgstr ""
  31647. #: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
  31648. msgid ""
  31649. "The radius of the agent. Used only if [member estimate_radius] is set to "
  31650. "[code]false[/code]."
  31651. msgstr ""
  31652. #: doc/classes/NavigationObstacle2D.xml
  31653. msgid "2D obstacle used in navigation for collision avoidance."
  31654. msgstr ""
  31655. #: doc/classes/NavigationObstacle2D.xml
  31656. msgid ""
  31657. "2D obstacle used in navigation for collision avoidance. The obstacle needs "
  31658. "navigation data to work correctly. This can be done by having the obstacle "
  31659. "as a child of a [Navigation2D] node, or using [method set_navigation]. "
  31660. "[NavigationObstacle2D] is physics safe.\n"
  31661. "[b]Note:[/b] Obstacles are intended as a last resort option for constantly "
  31662. "moving objects that cannot be (re)baked to a navigation mesh efficiently."
  31663. msgstr ""
  31664. #: doc/classes/NavigationObstacle2D.xml
  31665. msgid ""
  31666. "Returns the [Navigation2D] node that the obstacle is using for its "
  31667. "navigation system."
  31668. msgstr ""
  31669. #: doc/classes/NavigationObstacle2D.xml
  31670. #, fuzzy
  31671. msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
  31672. msgstr "Trả về sin của tham số."
  31673. #: doc/classes/NavigationObstacle2D.xml
  31674. msgid ""
  31675. "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
  31676. "want to make the obstacle a child of a [Navigation2D] node."
  31677. msgstr ""
  31678. #: doc/classes/NavigationPolygon.xml
  31679. msgid ""
  31680. "A node that has methods to draw outlines or use indices of vertices to "
  31681. "create navigation polygons."
  31682. msgstr ""
  31683. #: doc/classes/NavigationPolygon.xml
  31684. msgid ""
  31685. "There are two ways to create polygons. Either by using the [method "
  31686. "add_outline] method, or using the [method add_polygon] method.\n"
  31687. "Using [method add_outline]:\n"
  31688. "[codeblock]\n"
  31689. "var polygon = NavigationPolygon.new()\n"
  31690. "var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
  31691. "50), Vector2(50, 0)])\n"
  31692. "polygon.add_outline(outline)\n"
  31693. "polygon.make_polygons_from_outlines()\n"
  31694. "$NavigationPolygonInstance.navpoly = polygon\n"
  31695. "[/codeblock]\n"
  31696. "Using [method add_polygon] and indices of the vertices array.\n"
  31697. "[codeblock]\n"
  31698. "var polygon = NavigationPolygon.new()\n"
  31699. "var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
  31700. "50), Vector2(50, 0)])\n"
  31701. "polygon.set_vertices(vertices)\n"
  31702. "var indices = PoolIntArray([0, 1, 2, 3])\n"
  31703. "polygon.add_polygon(indices)\n"
  31704. "$NavigationPolygonInstance.navpoly = polygon\n"
  31705. "[/codeblock]"
  31706. msgstr ""
  31707. #: doc/classes/NavigationPolygon.xml
  31708. msgid ""
  31709. "Appends a [PoolVector2Array] that contains the vertices of an outline to the "
  31710. "internal array that contains all the outlines. You have to call [method "
  31711. "make_polygons_from_outlines] in order for this array to be converted to "
  31712. "polygons that the engine will use."
  31713. msgstr ""
  31714. #: doc/classes/NavigationPolygon.xml
  31715. msgid ""
  31716. "Adds a [PoolVector2Array] that contains the vertices of an outline to the "
  31717. "internal array that contains all the outlines at a fixed position. You have "
  31718. "to call [method make_polygons_from_outlines] in order for this array to be "
  31719. "converted to polygons that the engine will use."
  31720. msgstr ""
  31721. #: doc/classes/NavigationPolygon.xml
  31722. msgid ""
  31723. "Clears the array of the outlines, but it doesn't clear the vertices and the "
  31724. "polygons that were created by them."
  31725. msgstr ""
  31726. #: doc/classes/NavigationPolygon.xml
  31727. msgid ""
  31728. "Clears the array of polygons, but it doesn't clear the array of outlines and "
  31729. "vertices."
  31730. msgstr ""
  31731. #: doc/classes/NavigationPolygon.xml
  31732. msgid ""
  31733. "Returns the [NavigationMesh] resulting from this navigation polygon. This "
  31734. "navmesh can be used to update the navmesh of a region with the [method "
  31735. "NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server "
  31736. "behind the scene)."
  31737. msgstr ""
  31738. #: doc/classes/NavigationPolygon.xml
  31739. msgid ""
  31740. "Returns a [PoolVector2Array] containing the vertices of an outline that was "
  31741. "created in the editor or by script."
  31742. msgstr ""
  31743. #: doc/classes/NavigationPolygon.xml
  31744. msgid ""
  31745. "Returns the number of outlines that were created in the editor or by script."
  31746. msgstr ""
  31747. #: doc/classes/NavigationPolygon.xml
  31748. msgid "Returns the count of all polygons."
  31749. msgstr ""
  31750. #: doc/classes/NavigationPolygon.xml
  31751. msgid ""
  31752. "Returns a [PoolVector2Array] containing all the vertices being used to "
  31753. "create the polygons."
  31754. msgstr ""
  31755. #: doc/classes/NavigationPolygon.xml
  31756. msgid "Creates polygons from the outlines added in the editor or by script."
  31757. msgstr ""
  31758. #: doc/classes/NavigationPolygon.xml
  31759. msgid ""
  31760. "Removes an outline created in the editor or by script. You have to call "
  31761. "[method make_polygons_from_outlines] for the polygons to update."
  31762. msgstr ""
  31763. #: doc/classes/NavigationPolygon.xml
  31764. msgid ""
  31765. "Changes an outline created in the editor or by script. You have to call "
  31766. "[method make_polygons_from_outlines] for the polygons to update."
  31767. msgstr ""
  31768. #: doc/classes/NavigationPolygonInstance.xml
  31769. msgid "A region of the 2D navigation map."
  31770. msgstr ""
  31771. #: doc/classes/NavigationPolygonInstance.xml
  31772. msgid ""
  31773. "A region of the navigation map. It tells the [Navigation2DServer] what can "
  31774. "be navigated and what cannot, based on its [NavigationPolygon] resource.\n"
  31775. "By default this node will register to the default [World2D] navigation map. "
  31776. "If this node is a child of a [Navigation2D] node it will register to the "
  31777. "navigation map of the navigation node.\n"
  31778. "Two regions can be connected to each other if they share a similar edge. You "
  31779. "can set the minimum distance between two vertices required to connect two "
  31780. "edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n"
  31781. "[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting "
  31782. "two regions. They must share a similar edge.\n"
  31783. "The pathfinding cost of entering this region from another region can be "
  31784. "controlled with the [member enter_cost] value.\n"
  31785. "[b]Note:[/b] This value is not added to the path cost when the start "
  31786. "position is already inside this region.\n"
  31787. "The pathfinding cost of traveling distances inside this region can be "
  31788. "controlled with the [member travel_cost] multiplier."
  31789. msgstr ""
  31790. #: doc/classes/NavigationPolygonInstance.xml
  31791. msgid ""
  31792. "Returns the [RID] of this region on the [Navigation2DServer]. Combined with "
  31793. "[method Navigation2DServer.map_get_closest_point_owner] can be used to "
  31794. "identify the [NavigationPolygonInstance] closest to a point on the merged "
  31795. "navigation map."
  31796. msgstr ""
  31797. #: doc/classes/NavigationPolygonInstance.xml
  31798. msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled."
  31799. msgstr ""
  31800. #: doc/classes/NavigationPolygonInstance.xml
  31801. msgid ""
  31802. "A bitfield determining all navigation map layers the [NavigationPolygon] "
  31803. "belongs to. On path requests with [method Navigation2DServer.map_get_path] "
  31804. "navmeshes without matching layers will be ignored and the navigation map "
  31805. "will only proximity merge different navmeshes with matching layers."
  31806. msgstr ""
  31807. #: doc/classes/NavigationPolygonInstance.xml
  31808. #, fuzzy
  31809. msgid "The [NavigationPolygon] resource to use."
  31810. msgstr "Đơn Nhất [NavigationMeshGenerator]."
  31811. #: doc/classes/NavigationServer.xml
  31812. msgid "Server interface for low-level 3D navigation access."
  31813. msgstr ""
  31814. #: doc/classes/NavigationServer.xml
  31815. msgid ""
  31816. "NavigationServer is the server responsible for all 3D navigation. It handles "
  31817. "several objects, namely maps, regions and agents.\n"
  31818. "Maps are made up of regions, which are made of navigation meshes. Together, "
  31819. "they define the navigable areas in the 3D world.\n"
  31820. "[b]Note:[/b] Most NavigationServer changes take effect after the next "
  31821. "physics frame and not immediately. This includes all changes made to maps, "
  31822. "regions or agents by navigation related Nodes in the SceneTree or made "
  31823. "through scripts.\n"
  31824. "For two regions to be connected to each other, they must share a similar "
  31825. "edge. An edge is considered connected to another if both of its two vertices "
  31826. "are at a distance less than [member Navigation.edge_connection_margin] to "
  31827. "the respective other edge's vertex.\n"
  31828. "To use the collision avoidance system, you may use agents. You can set an "
  31829. "agent's target velocity, then the servers will emit a callback with a "
  31830. "modified velocity.\n"
  31831. "[b]Note:[/b] The collision avoidance system ignores regions. Using the "
  31832. "modified velocity as-is might lead to pushing and agent outside of a "
  31833. "navigable area. This is a limitation of the collision avoidance system, any "
  31834. "more complex situation may require the use of the physics engine.\n"
  31835. "[b]Note:[/b] By default, the expensive calculations for avoidance are done "
  31836. "in a thread. In HTML5 exports without thread support, they will be done on "
  31837. "the main thread, which can lead to performance issues.\n"
  31838. "This server keeps tracks of any call and executes them during the sync "
  31839. "phase. This means that you can request any change to the map, using any "
  31840. "thread, without worrying."
  31841. msgstr ""
  31842. #: doc/classes/NavigationServer.xml
  31843. #, fuzzy
  31844. msgid "Returns the map cell height."
  31845. msgstr "Trả về [Texture2D] của khung hình được cho."
  31846. #: doc/classes/NavigationServer.xml
  31847. #, fuzzy
  31848. msgid ""
  31849. "Returns the normal for the point returned by [method map_get_closest_point]."
  31850. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  31851. #: doc/classes/NavigationServer.xml
  31852. msgid ""
  31853. "Returns the closest point between the navigation surface and the segment."
  31854. msgstr ""
  31855. #: doc/classes/NavigationServer.xml
  31856. msgid ""
  31857. "Returns the edge connection margin of the map. This distance is the minimum "
  31858. "vertex distance needed to connect two edges from different regions."
  31859. msgstr ""
  31860. #: doc/classes/NavigationServer.xml
  31861. #, fuzzy
  31862. msgid "Returns the map's up direction."
  31863. msgstr "Trả về [Texture2D] của khung hình được cho."
  31864. #: doc/classes/NavigationServer.xml
  31865. msgid "Set the map cell height used to weld the navigation mesh polygons."
  31866. msgstr ""
  31867. #: doc/classes/NavigationServer.xml
  31868. #, fuzzy
  31869. msgid "Sets the map up direction."
  31870. msgstr "Trả về sin của tham số."
  31871. #: doc/classes/NavigationServer.xml
  31872. msgid ""
  31873. "Process the collision avoidance agents.\n"
  31874. "The result of this process is needed by the physics server, so this must be "
  31875. "called in the main thread.\n"
  31876. "[b]Note:[/b] This function is not thread safe."
  31877. msgstr ""
  31878. #: doc/classes/NavigationServer.xml
  31879. msgid "Bakes the navigation mesh."
  31880. msgstr ""
  31881. #: doc/classes/NavigationServer.xml
  31882. msgid ""
  31883. "Set the region's navigation layers. This allows selecting regions from a "
  31884. "path request (when using [method NavigationServer.map_get_path])."
  31885. msgstr ""
  31886. #: doc/classes/NavigationServer.xml
  31887. msgid "Control activation of this server."
  31888. msgstr ""
  31889. #: doc/classes/NetworkedMultiplayerCustom.xml
  31890. msgid ""
  31891. "A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
  31892. "script."
  31893. msgstr ""
  31894. #: doc/classes/NetworkedMultiplayerCustom.xml
  31895. msgid ""
  31896. "A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
  31897. "MultiplayerAPI.network_peer] and controlled from a script.\n"
  31898. "Its purpose is to allow adding a new backend for the high-Level multiplayer "
  31899. "API without needing to use GDNative."
  31900. msgstr ""
  31901. #: doc/classes/NetworkedMultiplayerCustom.xml
  31902. msgid ""
  31903. "Deliver a packet to the local [MultiplayerAPI].\n"
  31904. "When your script receives a packet from other peers over the network "
  31905. "(originating from the [signal packet_generated] signal on the sending peer), "
  31906. "passing it to this method will deliver it locally."
  31907. msgstr ""
  31908. #: doc/classes/NetworkedMultiplayerCustom.xml
  31909. msgid ""
  31910. "Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
  31911. "and 2147483647).\n"
  31912. "Can only be called if the connection status is [constant "
  31913. "NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method "
  31914. "set_connection_status]."
  31915. msgstr ""
  31916. #: doc/classes/NetworkedMultiplayerCustom.xml
  31917. msgid ""
  31918. "Set the state of the connection. See [enum NetworkedMultiplayerPeer."
  31919. "ConnectionStatus].\n"
  31920. "This will emit the [signal NetworkedMultiplayerPeer.connection_succeeded], "
  31921. "[signal NetworkedMultiplayerPeer.connection_failed] or [signal "
  31922. "NetworkedMultiplayerPeer.server_disconnected] signals depending on the "
  31923. "status and if the peer has the unique network id of [code]1[/code].\n"
  31924. "You can only change to [constant NetworkedMultiplayerPeer."
  31925. "CONNECTION_CONNECTING] from [constant NetworkedMultiplayerPeer."
  31926. "CONNECTION_DISCONNECTED] and to [constant NetworkedMultiplayerPeer."
  31927. "CONNECTION_CONNECTED] from [constant NetworkedMultiplayerPeer."
  31928. "CONNECTION_CONNECTING]."
  31929. msgstr ""
  31930. #: doc/classes/NetworkedMultiplayerCustom.xml
  31931. msgid "Set the max packet size that this peer can handle."
  31932. msgstr ""
  31933. #: doc/classes/NetworkedMultiplayerCustom.xml
  31934. msgid ""
  31935. "Emitted when the local [MultiplayerAPI] generates a packet.\n"
  31936. "Your script should take this packet and send it to the requested peer over "
  31937. "the network (which should call [method deliver_packet] with the data when "
  31938. "it's received)."
  31939. msgstr ""
  31940. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31941. msgid ""
  31942. "PacketPeer implementation using the [url=http://enet.bespin.org/index."
  31943. "html]ENet[/url] library."
  31944. msgstr ""
  31945. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31946. msgid ""
  31947. "A PacketPeer implementation that should be passed to [member SceneTree."
  31948. "network_peer] after being initialized as either a client or server. Events "
  31949. "can then be handled by connecting to [SceneTree] signals.\n"
  31950. "ENet's purpose is to provide a relatively thin, simple and robust network "
  31951. "communication layer on top of UDP (User Datagram Protocol).\n"
  31952. "[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to "
  31953. "make your server accessible on the public Internet, you only need to forward "
  31954. "the server port in UDP. You can use the [UPNP] class to try to forward the "
  31955. "server port automatically when starting the server."
  31956. msgstr ""
  31957. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31958. msgid ""
  31959. "Closes the connection. Ignored if no connection is currently established. If "
  31960. "this is a server it tries to notify all clients before forcibly "
  31961. "disconnecting them. If this is a client it simply closes the connection to "
  31962. "the server."
  31963. msgstr ""
  31964. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31965. msgid ""
  31966. "Create client that connects to a server at [code]address[/code] using "
  31967. "specified [code]port[/code]. The given address needs to be either a fully "
  31968. "qualified domain name (e.g. [code]\"www.example.com\"[/code]) or an IP "
  31969. "address in IPv4 or IPv6 format (e.g. [code]\"192.168.1.1\"[/code]). The "
  31970. "[code]port[/code] is the port the server is listening on. The "
  31971. "[code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be "
  31972. "used to limit the incoming and outgoing bandwidth to the given number of "
  31973. "bytes per second. The default of 0 means unlimited bandwidth. Note that ENet "
  31974. "will strategically drop packets on specific sides of a connection between "
  31975. "peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth "
  31976. "parameters also determine the window size of a connection which limits the "
  31977. "amount of reliable packets that may be in transit at any given time. Returns "
  31978. "[constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this "
  31979. "NetworkedMultiplayerENet instance already has an open connection (in which "
  31980. "case you need to call [method close_connection] first) or [constant "
  31981. "ERR_CANT_CREATE] if the client could not be created. If [code]client_port[/"
  31982. "code] is specified, the client will also listen to the given port; this is "
  31983. "useful for some NAT traversal techniques."
  31984. msgstr ""
  31985. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31986. msgid ""
  31987. "Create server that listens to connections via [code]port[/code]. The port "
  31988. "needs to be an available, unused port between 0 and 65535. Note that ports "
  31989. "below 1024 are privileged and may require elevated permissions depending on "
  31990. "the platform. To change the interface the server listens on, use [method "
  31991. "set_bind_ip]. The default IP is the wildcard [code]\"*\"[/code], which "
  31992. "listens on all available interfaces. [code]max_clients[/code] is the maximum "
  31993. "number of clients that are allowed at once, any number up to 4095 may be "
  31994. "used, although the achievable number of simultaneous clients may be far "
  31995. "lower and depends on the application. For additional details on the "
  31996. "bandwidth parameters, see [method create_client]. Returns [constant OK] if a "
  31997. "server was created, [constant ERR_ALREADY_IN_USE] if this "
  31998. "NetworkedMultiplayerENet instance already has an open connection (in which "
  31999. "case you need to call [method close_connection] first) or [constant "
  32000. "ERR_CANT_CREATE] if the server could not be created."
  32001. msgstr ""
  32002. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32003. msgid ""
  32004. "Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
  32005. "connection will be closed immediately without flushing queued messages."
  32006. msgstr ""
  32007. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32008. msgid ""
  32009. "Returns the channel of the last packet fetched via [method PacketPeer."
  32010. "get_packet]."
  32011. msgstr ""
  32012. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32013. msgid ""
  32014. "Returns the channel of the next packet that will be retrieved via [method "
  32015. "PacketPeer.get_packet]."
  32016. msgstr ""
  32017. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32018. #: modules/websocket/doc_classes/WebSocketServer.xml
  32019. msgid "Returns the IP address of the given peer."
  32020. msgstr ""
  32021. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32022. #: modules/websocket/doc_classes/WebSocketServer.xml
  32023. msgid "Returns the remote port of the given peer."
  32024. msgstr ""
  32025. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32026. msgid ""
  32027. "The IP used when creating a server. This is set to the wildcard [code]\"*\"[/"
  32028. "code] by default, which binds to all available interfaces. The given IP "
  32029. "needs to be in IPv4 or IPv6 address format, for example: "
  32030. "[code]\"192.168.1.1\"[/code]."
  32031. msgstr ""
  32032. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32033. msgid ""
  32034. "Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/"
  32035. "code]. For servers, you must also setup the [CryptoKey] via [method "
  32036. "set_dtls_key]."
  32037. msgstr ""
  32038. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32039. msgid ""
  32040. "Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/"
  32041. "code]. Remember to also call [method set_dtls_certificate] to setup your "
  32042. "[X509Certificate]."
  32043. msgstr ""
  32044. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32045. msgid ""
  32046. "Sets the timeout parameters for a peer.The timeout parameters control how "
  32047. "and when a peer will timeout from a failure to acknowledge reliable traffic. "
  32048. "Timeout values are expressed in milliseconds.\n"
  32049. "The [code]timeout_limit[/code] is a factor that, multiplied by a value based "
  32050. "on the average round trip time, will determine the timeout limit for a "
  32051. "reliable packet. When that limit is reached, the timeout will be doubled, "
  32052. "and the peer will be disconnected if that limit has reached "
  32053. "[code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the "
  32054. "other hand, defines a fixed timeout for which any packet must be "
  32055. "acknowledged or the peer will be dropped."
  32056. msgstr ""
  32057. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32058. msgid ""
  32059. "Enforce ordered packets when using [constant NetworkedMultiplayerPeer."
  32060. "TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant "
  32061. "NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the "
  32062. "only way to use ordering with the RPC system."
  32063. msgstr ""
  32064. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32065. msgid ""
  32066. "The number of channels to be used by ENet. Channels are used to separate "
  32067. "different kinds of data. In reliable or ordered mode, for example, the "
  32068. "packet delivery order is ensured on a per-channel basis. This is done to "
  32069. "combat latency and reduces ordering restrictions on packets. The delivery "
  32070. "status of a packet in one channel won't stall the delivery of other packets "
  32071. "in another channel."
  32072. msgstr ""
  32073. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32074. msgid ""
  32075. "The compression method used for network packets. These have different "
  32076. "tradeoffs of compression speed versus bandwidth, you may need to test which "
  32077. "one works best for your use case if you use compression at all.\n"
  32078. "[b]Note:[/b] Most games' network design involve sending many small packets "
  32079. "frequently (smaller than 4 KB each). If in doubt, it is recommended to keep "
  32080. "the default compression algorithm as it works best on these small packets.\n"
  32081. "[b]Note:[/b] [member compression_mode] must be set to the same value on both "
  32082. "the server and all its clients. Clients will fail to connect if the [member "
  32083. "compression_mode] set on the client differs from the one set on the server. "
  32084. "Prior to Godot 3.4, the default [member compression_mode] was [constant "
  32085. "COMPRESS_NONE]. Nonetheless, mixing engine versions between clients and "
  32086. "server is not recommended and not officially supported."
  32087. msgstr ""
  32088. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32089. msgid ""
  32090. "The hostname used for DTLS verification, to be compared against the \"CN\" "
  32091. "value in the certificate provided by the server.\n"
  32092. "When set to an empty string, the [code]address[/code] parameter passed to "
  32093. "[method create_client] is used instead."
  32094. msgstr ""
  32095. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32096. msgid ""
  32097. "Enable or disable certificate verification when [member use_dtls] is "
  32098. "[code]true[/code]."
  32099. msgstr ""
  32100. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32101. msgid ""
  32102. "Enable or disable the server feature that notifies clients of other peers' "
  32103. "connection/disconnection, and relays messages between them. When this option "
  32104. "is [code]false[/code], clients won't be automatically notified of other "
  32105. "peers and won't be able to send them packets through the server."
  32106. msgstr ""
  32107. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32108. msgid ""
  32109. "Set the default channel to be used to transfer data. By default, this value "
  32110. "is [code]-1[/code] which means that ENet will only use 2 channels: one for "
  32111. "reliable packets, and one for unreliable packets. The channel [code]0[/code] "
  32112. "is reserved and cannot be used. Setting this member to any value between "
  32113. "[code]0[/code] and [member channel_count] (excluded) will force ENet to use "
  32114. "that channel for sending data. See [member channel_count] for more "
  32115. "information about ENet channels."
  32116. msgstr ""
  32117. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32118. msgid ""
  32119. "When enabled, the client or server created by this peer, will use "
  32120. "[PacketPeerDTLS] instead of raw UDP sockets for communicating with the "
  32121. "remote peer. This will make the communication encrypted with DTLS at the "
  32122. "cost of higher resource usage and potentially larger packet size.\n"
  32123. "[b]Note:[/b] When creating a DTLS server, make sure you setup the key/"
  32124. "certificate pair via [method set_dtls_key] and [method "
  32125. "set_dtls_certificate]. For DTLS clients, have a look at the [member "
  32126. "dtls_verify] option, and configure the certificate accordingly via [method "
  32127. "set_dtls_certificate]."
  32128. msgstr ""
  32129. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32130. msgid ""
  32131. "No compression. This uses the most bandwidth, but has the upside of "
  32132. "requiring the fewest CPU resources. This option may also be used to make "
  32133. "network debugging using tools like Wireshark easier."
  32134. msgstr ""
  32135. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32136. msgid ""
  32137. "ENet's built-in range encoding. Works well on small packets, but is not the "
  32138. "most efficient algorithm on packets larger than 4 KB."
  32139. msgstr ""
  32140. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32141. msgid ""
  32142. "[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU "
  32143. "resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
  32144. "bandwidth."
  32145. msgstr ""
  32146. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32147. msgid ""
  32148. "[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less "
  32149. "bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using "
  32150. "more CPU resources. Note that this algorithm is not very efficient on "
  32151. "packets smaller than 4 KB. Therefore, it's recommended to use other "
  32152. "compression algorithms in most cases."
  32153. msgstr ""
  32154. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32155. msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
  32156. msgstr ""
  32157. #: doc/classes/NetworkedMultiplayerPeer.xml
  32158. msgid "A high-level network interface to simplify multiplayer interactions."
  32159. msgstr ""
  32160. #: doc/classes/NetworkedMultiplayerPeer.xml
  32161. msgid ""
  32162. "Manages the connection to network peers. Assigns unique IDs to each client "
  32163. "connected to the server. See also [MultiplayerAPI].\n"
  32164. "[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
  32165. "detail and isn't meant to be used by non-Godot servers. It may change "
  32166. "without notice."
  32167. msgstr ""
  32168. #: doc/classes/NetworkedMultiplayerPeer.xml
  32169. msgid "High-level multiplayer"
  32170. msgstr ""
  32171. #: doc/classes/NetworkedMultiplayerPeer.xml
  32172. msgid "WebRTC Signaling Demo"
  32173. msgstr ""
  32174. #: doc/classes/NetworkedMultiplayerPeer.xml
  32175. msgid ""
  32176. "Returns the current state of the connection. See [enum ConnectionStatus]."
  32177. msgstr ""
  32178. #: doc/classes/NetworkedMultiplayerPeer.xml
  32179. msgid ""
  32180. "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent "
  32181. "packet."
  32182. msgstr ""
  32183. #: doc/classes/NetworkedMultiplayerPeer.xml
  32184. msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
  32185. msgstr ""
  32186. #: doc/classes/NetworkedMultiplayerPeer.xml
  32187. msgid "Waits up to 1 second to receive a new network event."
  32188. msgstr ""
  32189. #: doc/classes/NetworkedMultiplayerPeer.xml
  32190. msgid ""
  32191. "Sets the peer to which packets will be sent.\n"
  32192. "The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send "
  32193. "to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer "
  32194. "acting as server, a valid peer ID to send to that specific peer, a negative "
  32195. "peer ID to send to all peers except that one. By default, the target peer is "
  32196. "[constant TARGET_PEER_BROADCAST]."
  32197. msgstr ""
  32198. #: doc/classes/NetworkedMultiplayerPeer.xml
  32199. msgid ""
  32200. "If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
  32201. "connections."
  32202. msgstr ""
  32203. #: doc/classes/NetworkedMultiplayerPeer.xml
  32204. msgid ""
  32205. "The manner in which to send packets to the [code]target_peer[/code]. See "
  32206. "[enum TransferMode]."
  32207. msgstr ""
  32208. #: doc/classes/NetworkedMultiplayerPeer.xml
  32209. msgid "Emitted when a connection attempt fails."
  32210. msgstr ""
  32211. #: doc/classes/NetworkedMultiplayerPeer.xml
  32212. msgid "Emitted when a connection attempt succeeds."
  32213. msgstr ""
  32214. #: doc/classes/NetworkedMultiplayerPeer.xml
  32215. msgid "Emitted by the server when a client connects."
  32216. msgstr ""
  32217. #: doc/classes/NetworkedMultiplayerPeer.xml
  32218. msgid "Emitted by the server when a client disconnects."
  32219. msgstr ""
  32220. #: doc/classes/NetworkedMultiplayerPeer.xml
  32221. msgid "Emitted by clients when the server disconnects."
  32222. msgstr ""
  32223. #: doc/classes/NetworkedMultiplayerPeer.xml
  32224. msgid ""
  32225. "Packets are not acknowledged, no resend attempts are made for lost packets. "
  32226. "Packets may arrive in any order. Potentially faster than [constant "
  32227. "TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always "
  32228. "consider whether the order matters."
  32229. msgstr ""
  32230. #: doc/classes/NetworkedMultiplayerPeer.xml
  32231. msgid ""
  32232. "Packets are not acknowledged, no resend attempts are made for lost packets. "
  32233. "Packets are received in the order they were sent in. Potentially faster than "
  32234. "[constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that "
  32235. "would be outdated if received late due to resend attempt(s) anyway, for "
  32236. "example movement and positional data."
  32237. msgstr ""
  32238. #: doc/classes/NetworkedMultiplayerPeer.xml
  32239. msgid ""
  32240. "Packets must be received and resend attempts should be made until the "
  32241. "packets are acknowledged. Packets must be received in the order they were "
  32242. "sent in. Most reliable transfer mode, but potentially the slowest due to the "
  32243. "overhead. Use for critical data that must be transmitted and arrive in "
  32244. "order, for example an ability being triggered or a chat message. Consider "
  32245. "carefully if the information really is critical, and use sparingly."
  32246. msgstr ""
  32247. #: doc/classes/NetworkedMultiplayerPeer.xml
  32248. msgid "The ongoing connection disconnected."
  32249. msgstr ""
  32250. #: doc/classes/NetworkedMultiplayerPeer.xml
  32251. msgid "A connection attempt is ongoing."
  32252. msgstr ""
  32253. #: doc/classes/NetworkedMultiplayerPeer.xml
  32254. msgid "The connection attempt succeeded."
  32255. msgstr ""
  32256. #: doc/classes/NetworkedMultiplayerPeer.xml
  32257. msgid "Packets are sent to the server and then redistributed to other peers."
  32258. msgstr ""
  32259. #: doc/classes/NetworkedMultiplayerPeer.xml
  32260. msgid "Packets are sent to the server alone."
  32261. msgstr ""
  32262. #: doc/classes/NinePatchRect.xml
  32263. msgid ""
  32264. "Scalable texture-based frame that tiles the texture's centers and sides, but "
  32265. "keeps the corners' original size. Perfect for panels and dialog boxes."
  32266. msgstr ""
  32267. #: doc/classes/NinePatchRect.xml
  32268. msgid ""
  32269. "Also known as 9-slice panels, NinePatchRect produces clean panels of any "
  32270. "size, based on a small texture. To do so, it splits the texture in a 3×3 "
  32271. "grid. When you scale the node, it tiles the texture's sides horizontally or "
  32272. "vertically, the center on both axes but it doesn't scale or tile the corners."
  32273. msgstr ""
  32274. #: doc/classes/NinePatchRect.xml
  32275. msgid ""
  32276. "Returns the size of the margin identified by the given [enum Margin] "
  32277. "constant."
  32278. msgstr ""
  32279. #: doc/classes/NinePatchRect.xml
  32280. msgid ""
  32281. "Sets the size of the margin identified by the given [enum Margin] constant "
  32282. "to [code]value[/code] in pixels."
  32283. msgstr ""
  32284. #: doc/classes/NinePatchRect.xml
  32285. msgid ""
  32286. "The stretch mode to use for horizontal stretching/tiling. See [enum "
  32287. "NinePatchRect.AxisStretchMode] for possible values."
  32288. msgstr ""
  32289. #: doc/classes/NinePatchRect.xml
  32290. msgid ""
  32291. "The stretch mode to use for vertical stretching/tiling. See [enum "
  32292. "NinePatchRect.AxisStretchMode] for possible values."
  32293. msgstr ""
  32294. #: doc/classes/NinePatchRect.xml
  32295. msgid ""
  32296. "If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's "
  32297. "borders."
  32298. msgstr ""
  32299. #: doc/classes/NinePatchRect.xml
  32300. msgid ""
  32301. "The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's "
  32302. "bottom corners and side will have a height of 16 pixels. You can set all 4 "
  32303. "margin values individually to create panels with non-uniform borders."
  32304. msgstr ""
  32305. #: doc/classes/NinePatchRect.xml
  32306. msgid ""
  32307. "The width of the 9-slice's left column. A margin of 16 means the 9-slice's "
  32308. "left corners and side will have a width of 16 pixels. You can set all 4 "
  32309. "margin values individually to create panels with non-uniform borders."
  32310. msgstr ""
  32311. #: doc/classes/NinePatchRect.xml
  32312. msgid ""
  32313. "The width of the 9-slice's right column. A margin of 16 means the 9-slice's "
  32314. "right corners and side will have a width of 16 pixels. You can set all 4 "
  32315. "margin values individually to create panels with non-uniform borders."
  32316. msgstr ""
  32317. #: doc/classes/NinePatchRect.xml
  32318. msgid ""
  32319. "The height of the 9-slice's top row. A margin of 16 means the 9-slice's top "
  32320. "corners and side will have a height of 16 pixels. You can set all 4 margin "
  32321. "values individually to create panels with non-uniform borders."
  32322. msgstr ""
  32323. #: doc/classes/NinePatchRect.xml
  32324. msgid ""
  32325. "Rectangular region of the texture to sample from. If you're working with an "
  32326. "atlas, use this property to define the area the 9-slice should use. All "
  32327. "other properties are relative to this one. If the rect is empty, "
  32328. "NinePatchRect will use the whole texture."
  32329. msgstr ""
  32330. #: doc/classes/NinePatchRect.xml
  32331. msgid "The node's texture resource."
  32332. msgstr ""
  32333. #: doc/classes/NinePatchRect.xml
  32334. msgid "Emitted when the node's texture changes."
  32335. msgstr ""
  32336. #: doc/classes/NinePatchRect.xml
  32337. msgid ""
  32338. "Stretches the center texture across the NinePatchRect. This may cause the "
  32339. "texture to be distorted."
  32340. msgstr ""
  32341. #: doc/classes/NinePatchRect.xml
  32342. msgid ""
  32343. "Repeats the center texture across the NinePatchRect. This won't cause any "
  32344. "visible distortion. The texture must be seamless for this to work without "
  32345. "displaying artifacts between edges.\n"
  32346. "[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
  32347. "GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
  32348. msgstr ""
  32349. #: doc/classes/NinePatchRect.xml
  32350. msgid ""
  32351. "Repeats the center texture across the NinePatchRect, but will also stretch "
  32352. "the texture to make sure each tile is visible in full. This may cause the "
  32353. "texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. "
  32354. "The texture must be seamless for this to work without displaying artifacts "
  32355. "between edges.\n"
  32356. "[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
  32357. "GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
  32358. msgstr ""
  32359. #: doc/classes/Node.xml
  32360. msgid "Base class for all [i]scene[/i] objects."
  32361. msgstr ""
  32362. #: doc/classes/Node.xml
  32363. msgid ""
  32364. "Nodes are Godot's building blocks. They can be assigned as the child of "
  32365. "another node, resulting in a tree arrangement. A given node can contain any "
  32366. "number of nodes as children with the requirement that all siblings (direct "
  32367. "children of a node) should have unique names.\n"
  32368. "A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk "
  32369. "and then instanced into other scenes. This allows for very high flexibility "
  32370. "in the architecture and data model of Godot projects.\n"
  32371. "[b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a "
  32372. "node is added to the scene tree, it receives the [constant "
  32373. "NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback "
  32374. "is triggered. Child nodes are always added [i]after[/i] their parent node, i."
  32375. "e. the [method _enter_tree] callback of a parent node will be triggered "
  32376. "before its child's.\n"
  32377. "Once all nodes have been added in the scene tree, they receive the [constant "
  32378. "NOTIFICATION_READY] notification and their respective [method _ready] "
  32379. "callbacks are triggered. For groups of nodes, the [method _ready] callback "
  32380. "is called in reverse order, starting with the children and moving up to the "
  32381. "parent nodes.\n"
  32382. "This means that when adding a node to the scene tree, the following order "
  32383. "will be used for the callbacks: [method _enter_tree] of the parent, [method "
  32384. "_enter_tree] of the children, [method _ready] of the children and finally "
  32385. "[method _ready] of the parent (recursively for the entire scene tree).\n"
  32386. "[b]Processing:[/b] Nodes can override the \"process\" state, so that they "
  32387. "receive a callback on each frame requesting them to process (do something). "
  32388. "Normal processing (callback [method _process], toggled with [method "
  32389. "set_process]) happens as fast as possible and is dependent on the frame "
  32390. "rate, so the processing time [i]delta[/i] (in seconds) is passed as an "
  32391. "argument. Physics processing (callback [method _physics_process], toggled "
  32392. "with [method set_physics_process]) happens a fixed number of times per "
  32393. "second (60 by default) and is useful for code related to the physics "
  32394. "engine.\n"
  32395. "Nodes can also process input events. When present, the [method _input] "
  32396. "function will be called for each input that the program receives. In many "
  32397. "cases, this can be overkill (unless used for simple projects), and the "
  32398. "[method _unhandled_input] function might be preferred; it is called when the "
  32399. "input event was not handled by anyone else (typically, GUI [Control] nodes), "
  32400. "ensuring that the node only receives the events that were meant for it.\n"
  32401. "To keep track of the scene hierarchy (especially when instancing scenes into "
  32402. "other scenes), an \"owner\" can be set for the node with the [member owner] "
  32403. "property. This keeps track of who instanced what. This is mostly useful when "
  32404. "writing editors and tools, though.\n"
  32405. "Finally, when a node is freed with [method Object.free] or [method "
  32406. "queue_free], it will also free all its children.\n"
  32407. "[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy "
  32408. "to manage, you could create groups like \"enemies\" or \"collectables\" for "
  32409. "example, depending on your game. See [method add_to_group], [method "
  32410. "is_in_group] and [method remove_from_group]. You can then retrieve all nodes "
  32411. "in these groups, iterate them and even call methods on groups via the "
  32412. "methods on [SceneTree].\n"
  32413. "[b]Networking with nodes:[/b] After connecting to a server (or making one, "
  32414. "see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC "
  32415. "(remote procedure call) system to communicate over the network. By calling "
  32416. "[method rpc] with a method name, it will be called locally and in all "
  32417. "connected peers (peers = clients and the server that accepts connections). "
  32418. "To identify which node receives the RPC call, Godot will use its [NodePath] "
  32419. "(make sure node names are the same on all peers). Also, take a look at the "
  32420. "high-level networking tutorial and corresponding demos."
  32421. msgstr ""
  32422. #: doc/classes/Node.xml
  32423. msgid "Nodes and Scenes"
  32424. msgstr ""
  32425. #: doc/classes/Node.xml
  32426. msgid "All Demos"
  32427. msgstr ""
  32428. #: doc/classes/Node.xml
  32429. msgid ""
  32430. "Called when the node enters the [SceneTree] (e.g. upon instancing, scene "
  32431. "changing, or after calling [method add_child] in a script). If the node has "
  32432. "children, its [method _enter_tree] callback will be called first, and then "
  32433. "that of the children.\n"
  32434. "Corresponds to the [constant NOTIFICATION_ENTER_TREE] notification in "
  32435. "[method Object._notification]."
  32436. msgstr ""
  32437. #: doc/classes/Node.xml
  32438. msgid ""
  32439. "Called when the node is about to leave the [SceneTree] (e.g. upon freeing, "
  32440. "scene changing, or after calling [method remove_child] in a script). If the "
  32441. "node has children, its [method _exit_tree] callback will be called last, "
  32442. "after all its children have left the tree.\n"
  32443. "Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method "
  32444. "Object._notification] and signal [signal tree_exiting]. To get notified when "
  32445. "the node has already left the active tree, connect to the [signal "
  32446. "tree_exited]."
  32447. msgstr ""
  32448. #: doc/classes/Node.xml
  32449. msgid ""
  32450. "The string returned from this method is displayed as a warning in the Scene "
  32451. "Dock if the script that overrides it is a [code]tool[/code] script.\n"
  32452. "Returning an empty string produces no warning.\n"
  32453. "Call [method update_configuration_warning] when the warning needs to be "
  32454. "updated for this node."
  32455. msgstr ""
  32456. #: doc/classes/Node.xml
  32457. msgid ""
  32458. "Called when there is an input event. The input event propagates up through "
  32459. "the node tree until a node consumes it.\n"
  32460. "It is only called if input processing is enabled, which is done "
  32461. "automatically if this method is overridden, and can be toggled with [method "
  32462. "set_process_input].\n"
  32463. "To consume the input event and stop it propagating further to other nodes, "
  32464. "[method SceneTree.set_input_as_handled] can be called.\n"
  32465. "For gameplay input, [method _unhandled_input] and [method "
  32466. "_unhandled_key_input] are usually a better fit as they allow the GUI to "
  32467. "intercept the events first.\n"
  32468. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32469. "tree (i.e. if it's not an orphan)."
  32470. msgstr ""
  32471. #: doc/classes/Node.xml
  32472. msgid ""
  32473. "Called during the physics processing step of the main loop. Physics "
  32474. "processing means that the frame rate is synced to the physics, i.e. the "
  32475. "[code]delta[/code] variable should be constant. [code]delta[/code] is in "
  32476. "seconds.\n"
  32477. "It is only called if physics processing is enabled, which is done "
  32478. "automatically if this method is overridden, and can be toggled with [method "
  32479. "set_physics_process].\n"
  32480. "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
  32481. "[method Object._notification].\n"
  32482. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32483. "tree (i.e. if it's not an orphan)."
  32484. msgstr ""
  32485. #: doc/classes/Node.xml
  32486. msgid ""
  32487. "Called during the processing step of the main loop. Processing happens at "
  32488. "every frame and as fast as possible, so the [code]delta[/code] time since "
  32489. "the previous frame is not constant. [code]delta[/code] is in seconds.\n"
  32490. "It is only called if processing is enabled, which is done automatically if "
  32491. "this method is overridden, and can be toggled with [method set_process].\n"
  32492. "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
  32493. "Object._notification].\n"
  32494. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32495. "tree (i.e. if it's not an orphan)."
  32496. msgstr ""
  32497. #: doc/classes/Node.xml
  32498. msgid ""
  32499. "Called when the node is \"ready\", i.e. when both the node and its children "
  32500. "have entered the scene tree. If the node has children, their [method _ready] "
  32501. "callbacks get triggered first, and the parent node will receive the ready "
  32502. "notification afterwards.\n"
  32503. "Corresponds to the [constant NOTIFICATION_READY] notification in [method "
  32504. "Object._notification]. See also the [code]onready[/code] keyword for "
  32505. "variables.\n"
  32506. "Usually used for initialization. For even earlier initialization, [method "
  32507. "Object._init] may be used. See also [method _enter_tree].\n"
  32508. "[b]Note:[/b] [method _ready] may be called only once for each node. After "
  32509. "removing a node from the scene tree and adding it again, [code]_ready[/code] "
  32510. "will not be called a second time. This can be bypassed by requesting another "
  32511. "call with [method request_ready], which may be called anywhere before adding "
  32512. "the node again."
  32513. msgstr ""
  32514. #: doc/classes/Node.xml
  32515. msgid ""
  32516. "Called when an [InputEvent] hasn't been consumed by [method _input] or any "
  32517. "GUI [Control] item. The input event propagates up through the node tree "
  32518. "until a node consumes it.\n"
  32519. "It is only called if unhandled input processing is enabled, which is done "
  32520. "automatically if this method is overridden, and can be toggled with [method "
  32521. "set_process_unhandled_input].\n"
  32522. "To consume the input event and stop it propagating further to other nodes, "
  32523. "[method SceneTree.set_input_as_handled] can be called.\n"
  32524. "For gameplay input, this and [method _unhandled_key_input] are usually a "
  32525. "better fit than [method _input] as they allow the GUI to intercept the "
  32526. "events first.\n"
  32527. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32528. "tree (i.e. if it's not an orphan)."
  32529. msgstr ""
  32530. #: doc/classes/Node.xml
  32531. msgid ""
  32532. "Called when an [InputEventKey] hasn't been consumed by [method _input] or "
  32533. "any GUI [Control] item. The input event propagates up through the node tree "
  32534. "until a node consumes it.\n"
  32535. "It is only called if unhandled key input processing is enabled, which is "
  32536. "done automatically if this method is overridden, and can be toggled with "
  32537. "[method set_process_unhandled_key_input].\n"
  32538. "To consume the input event and stop it propagating further to other nodes, "
  32539. "[method SceneTree.set_input_as_handled] can be called.\n"
  32540. "For gameplay input, this and [method _unhandled_input] are usually a better "
  32541. "fit than [method _input] as they allow the GUI to intercept the events "
  32542. "first.\n"
  32543. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32544. "tree (i.e. if it's not an orphan)."
  32545. msgstr ""
  32546. #: doc/classes/Node.xml
  32547. msgid ""
  32548. "Adds a child node. Nodes can have any number of children, but every child "
  32549. "must have a unique name. Child nodes are automatically deleted when the "
  32550. "parent node is deleted, so an entire scene can be removed by deleting its "
  32551. "topmost node.\n"
  32552. "If [code]legible_unique_name[/code] is [code]true[/code], the child node "
  32553. "will have a human-readable name based on the name of the node being "
  32554. "instanced instead of its type.\n"
  32555. "[b]Note:[/b] If the child node already has a parent, the function will fail. "
  32556. "Use [method remove_child] first to remove the node from its current parent. "
  32557. "For example:\n"
  32558. "[codeblock]\n"
  32559. "if child_node.get_parent():\n"
  32560. " child_node.get_parent().remove_child(child_node)\n"
  32561. "add_child(child_node)\n"
  32562. "[/codeblock]\n"
  32563. "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
  32564. "must set [member owner] in addition to calling [method add_child]. This is "
  32565. "typically relevant for [url=$DOCS_URL/tutorials/plugins/"
  32566. "running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
  32567. "tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
  32568. "add_child] is called without setting [member owner], the newly added [Node] "
  32569. "will not be visible in the scene tree, though it will be visible in the "
  32570. "2D/3D view."
  32571. msgstr ""
  32572. #: doc/classes/Node.xml
  32573. msgid ""
  32574. "Adds [code]child_node[/code] as a child. The child is placed below the given "
  32575. "[code]node[/code] in the list of children.\n"
  32576. "If [code]legible_unique_name[/code] is [code]true[/code], the child node "
  32577. "will have a human-readable name based on the name of the node being "
  32578. "instanced instead of its type."
  32579. msgstr ""
  32580. #: doc/classes/Node.xml
  32581. msgid ""
  32582. "Adds the node to a group. Groups are helpers to name and organize a subset "
  32583. "of nodes, for example \"enemies\" or \"collectables\". A node can be in any "
  32584. "number of groups. Nodes can be assigned a group at any time, but will not be "
  32585. "added until they are inside the scene tree (see [method is_inside_tree]). "
  32586. "See notes in the description, and the group methods in [SceneTree].\n"
  32587. "The [code]persistent[/code] option is used when packing node to "
  32588. "[PackedScene] and saving to file. Non-persistent groups aren't stored.\n"
  32589. "[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
  32590. "guaranteed. The order of node groups should not be relied upon as it can "
  32591. "vary across project runs."
  32592. msgstr ""
  32593. #: doc/classes/Node.xml
  32594. msgid ""
  32595. "Returns [code]true[/code] if the node can process while the scene tree is "
  32596. "paused (see [member pause_mode]). Always returns [code]true[/code] if the "
  32597. "scene tree is not paused, and [code]false[/code] if the node is not in the "
  32598. "tree."
  32599. msgstr ""
  32600. #: doc/classes/Node.xml
  32601. msgid ""
  32602. "Creates a new [SceneTreeTween] and binds it to this node. This is equivalent "
  32603. "of doing:\n"
  32604. "[codeblock]\n"
  32605. "get_tree().create_tween().bind_node(self)\n"
  32606. "[/codeblock]"
  32607. msgstr ""
  32608. #: doc/classes/Node.xml
  32609. msgid ""
  32610. "Duplicates the node, returning a new node.\n"
  32611. "You can fine-tune the behavior using the [code]flags[/code] (see [enum "
  32612. "DuplicateFlags]).\n"
  32613. "[b]Note:[/b] It will not work properly if the node contains a script with "
  32614. "constructor arguments (i.e. needs to supply arguments to [method Object."
  32615. "_init] method). In that case, the node will be duplicated without a script."
  32616. msgstr ""
  32617. #: doc/classes/Node.xml
  32618. msgid ""
  32619. "Finds a descendant of this node whose name matches [code]mask[/code] as in "
  32620. "[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
  32621. "zero or more characters and [code]\"?\"[/code] matches any single character "
  32622. "except [code]\".\"[/code]). Returns [code]null[/code] if no matching [Node] "
  32623. "is found.\n"
  32624. "[b]Note:[/b] It does not match against the full path, just against "
  32625. "individual node names.\n"
  32626. "If [code]owned[/code] is [code]true[/code], this method only finds nodes "
  32627. "whose owner is this node. This is especially important for scenes "
  32628. "instantiated through a script, because those scenes don't have an owner.\n"
  32629. "[b]Note:[/b] As this method walks through all the descendants of the node, "
  32630. "it is the slowest way to get a reference to another node. Whenever possible, "
  32631. "consider using [method get_node] instead. To avoid using [method find_node] "
  32632. "too often, consider caching the node reference into a variable."
  32633. msgstr ""
  32634. #: doc/classes/Node.xml
  32635. msgid ""
  32636. "Finds the first parent of the current node whose name matches [code]mask[/"
  32637. "code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
  32638. "code] matches zero or more characters and [code]\"?\"[/code] matches any "
  32639. "single character except [code]\".\"[/code]).\n"
  32640. "[b]Note:[/b] It does not match against the full path, just against "
  32641. "individual node names.\n"
  32642. "[b]Note:[/b] As this method walks upwards in the scene tree, it can be slow "
  32643. "in large, deeply nested scene trees. Whenever possible, consider using "
  32644. "[method get_node] instead. To avoid using [method find_parent] too often, "
  32645. "consider caching the node reference into a variable."
  32646. msgstr ""
  32647. #: doc/classes/Node.xml
  32648. msgid ""
  32649. "Returns a child node by its index (see [method get_child_count]). This "
  32650. "method is often used for iterating all children of a node.\n"
  32651. "To access a child node via its name, use [method get_node]."
  32652. msgstr ""
  32653. #: doc/classes/Node.xml
  32654. msgid "Returns the number of child nodes."
  32655. msgstr ""
  32656. #: doc/classes/Node.xml
  32657. msgid "Returns an array of references to node's children."
  32658. msgstr ""
  32659. #: doc/classes/Node.xml
  32660. msgid ""
  32661. "Returns an array listing the groups that the node is a member of.\n"
  32662. "[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
  32663. "guaranteed. The order of node groups should not be relied upon as it can "
  32664. "vary across project runs.\n"
  32665. "[b]Note:[/b] The engine uses some group names internally (all starting with "
  32666. "an underscore). To avoid conflicts with internal groups, do not add custom "
  32667. "groups whose name starts with an underscore. To exclude internal groups "
  32668. "while looping over [method get_groups], use the following snippet:\n"
  32669. "[codeblock]\n"
  32670. "# Stores the node's non-internal groups only (as an array of Strings).\n"
  32671. "var non_internal_groups = []\n"
  32672. "for group in get_groups():\n"
  32673. " if not group.begins_with(\"_\"):\n"
  32674. " non_internal_groups.push_back(group)\n"
  32675. "[/codeblock]"
  32676. msgstr ""
  32677. #: doc/classes/Node.xml
  32678. msgid ""
  32679. "Returns the node's index, i.e. its position among the siblings of its parent."
  32680. msgstr ""
  32681. #: doc/classes/Node.xml
  32682. msgid ""
  32683. "Returns the peer ID of the network master for this node. See [method "
  32684. "set_network_master]."
  32685. msgstr ""
  32686. #: doc/classes/Node.xml
  32687. msgid ""
  32688. "Fetches a node. The [NodePath] can be either a relative path (from the "
  32689. "current node) or an absolute path (in the scene tree) to a node. If the path "
  32690. "does not exist, [code]null[/code] is returned and an error is logged. "
  32691. "Attempts to access methods on the return value will result in an \"Attempt "
  32692. "to call <method> on a null instance.\" error.\n"
  32693. "[b]Note:[/b] Fetching absolute paths only works when the node is inside the "
  32694. "scene tree (see [method is_inside_tree]).\n"
  32695. "[b]Example:[/b] Assume your current node is Character and the following "
  32696. "tree:\n"
  32697. "[codeblock]\n"
  32698. "/root\n"
  32699. "/root/Character\n"
  32700. "/root/Character/Sword\n"
  32701. "/root/Character/Backpack/Dagger\n"
  32702. "/root/MyGame\n"
  32703. "/root/Swamp/Alligator\n"
  32704. "/root/Swamp/Mosquito\n"
  32705. "/root/Swamp/Goblin\n"
  32706. "[/codeblock]\n"
  32707. "Possible paths are:\n"
  32708. "[codeblock]\n"
  32709. "get_node(\"Sword\")\n"
  32710. "get_node(\"Backpack/Dagger\")\n"
  32711. "get_node(\"../Swamp/Alligator\")\n"
  32712. "get_node(\"/root/MyGame\")\n"
  32713. "[/codeblock]"
  32714. msgstr ""
  32715. #: doc/classes/Node.xml
  32716. msgid ""
  32717. "Fetches a node and one of its resources as specified by the [NodePath]'s "
  32718. "subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
  32719. "resources are specified in the [NodePath], the last one will be fetched.\n"
  32720. "The return value is an array of size 3: the first index points to the [Node] "
  32721. "(or [code]null[/code] if not found), the second index points to the "
  32722. "[Resource] (or [code]null[/code] if not found), and the third index is the "
  32723. "remaining [NodePath], if any.\n"
  32724. "For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid "
  32725. "node and that its [code]shape[/code] property has been assigned a "
  32726. "[RectangleShape2D] resource, one could have this kind of output:\n"
  32727. "[codeblock]\n"
  32728. "print(get_node_and_resource(\"Area2D/CollisionShape2D\")) # "
  32729. "[[CollisionShape2D:1161], Null, ]\n"
  32730. "print(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # "
  32731. "[[CollisionShape2D:1161], [RectangleShape2D:1156], ]\n"
  32732. "print(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # "
  32733. "[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
  32734. "[/codeblock]"
  32735. msgstr ""
  32736. #: doc/classes/Node.xml
  32737. msgid ""
  32738. "Similar to [method get_node], but does not log an error if [code]path[/code] "
  32739. "does not point to a valid [Node]."
  32740. msgstr ""
  32741. #: doc/classes/Node.xml
  32742. msgid ""
  32743. "Returns the parent node of the current node, or [code]null[/code] if the "
  32744. "node lacks a parent."
  32745. msgstr ""
  32746. #: doc/classes/Node.xml
  32747. msgid ""
  32748. "Returns the absolute path of the current node. This only works if the "
  32749. "current node is inside the scene tree (see [method is_inside_tree])."
  32750. msgstr ""
  32751. #: doc/classes/Node.xml
  32752. msgid ""
  32753. "Returns the relative [NodePath] from this node to the specified [code]node[/"
  32754. "code]. Both nodes must be in the same scene or the function will fail."
  32755. msgstr ""
  32756. #: doc/classes/Node.xml
  32757. msgid ""
  32758. "Returns the time elapsed (in seconds) since the last physics-bound frame "
  32759. "(see [method _physics_process]). This is always a constant value in physics "
  32760. "processing unless the frames per second is changed via [member Engine."
  32761. "iterations_per_second]."
  32762. msgstr ""
  32763. #: doc/classes/Node.xml
  32764. msgid ""
  32765. "Returns the node's order in the scene tree branch. For example, if called on "
  32766. "the first child node the position is [code]0[/code]."
  32767. msgstr ""
  32768. #: doc/classes/Node.xml
  32769. msgid ""
  32770. "Returns the time elapsed (in seconds) since the last process callback. This "
  32771. "value may vary from frame to frame."
  32772. msgstr ""
  32773. #: doc/classes/Node.xml
  32774. msgid ""
  32775. "Returns [code]true[/code] if this is an instance load placeholder. See "
  32776. "[InstancePlaceholder]."
  32777. msgstr ""
  32778. #: doc/classes/Node.xml
  32779. msgid "Returns the [SceneTree] that contains this node."
  32780. msgstr ""
  32781. #: doc/classes/Node.xml
  32782. msgid "Returns the node's [Viewport]."
  32783. msgstr ""
  32784. #: doc/classes/Node.xml
  32785. msgid ""
  32786. "Returns [code]true[/code] if the node that the [NodePath] points to exists."
  32787. msgstr ""
  32788. #: doc/classes/Node.xml
  32789. msgid ""
  32790. "Returns [code]true[/code] if the [NodePath] points to a valid node and its "
  32791. "subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
  32792. "shape[/code]. Properties with a non-[Resource] type (e.g. nodes or primitive "
  32793. "math types) are not considered resources."
  32794. msgstr ""
  32795. #: doc/classes/Node.xml
  32796. msgid ""
  32797. "Returns [code]true[/code] if the given node is a direct or indirect child of "
  32798. "the current node."
  32799. msgstr ""
  32800. #: doc/classes/Node.xml
  32801. msgid ""
  32802. "Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
  32803. "dock."
  32804. msgstr ""
  32805. #: doc/classes/Node.xml
  32806. msgid ""
  32807. "Returns [code]true[/code] if the given node occurs later in the scene "
  32808. "hierarchy than the current node."
  32809. msgstr ""
  32810. #: doc/classes/Node.xml
  32811. msgid ""
  32812. "Returns [code]true[/code] if this node is in the specified group. See notes "
  32813. "in the description, and the group methods in [SceneTree]."
  32814. msgstr ""
  32815. #: doc/classes/Node.xml
  32816. msgid ""
  32817. "Returns [code]true[/code] if this node is currently inside a [SceneTree]."
  32818. msgstr ""
  32819. #: doc/classes/Node.xml
  32820. msgid ""
  32821. "Returns [code]true[/code] if the local system is the master of this node."
  32822. msgstr ""
  32823. #: doc/classes/Node.xml
  32824. msgid ""
  32825. "Returns [code]true[/code] if the physics interpolated flag is set for this "
  32826. "Node (see [member physics_interpolation_mode]).\n"
  32827. "[b]Note:[/b] Interpolation will only be active if both the flag is set "
  32828. "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
  32829. "be tested using [method is_physics_interpolated_and_enabled]."
  32830. msgstr ""
  32831. #: doc/classes/Node.xml
  32832. msgid ""
  32833. "Returns [code]true[/code] if physics interpolation is enabled (see [member "
  32834. "physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
  32835. "This is a convenience version of [method is_physics_interpolated] that also "
  32836. "checks whether physics interpolation is enabled globally.\n"
  32837. "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
  32838. "physics/common/physics_interpolation]."
  32839. msgstr ""
  32840. #: doc/classes/Node.xml
  32841. msgid ""
  32842. "Returns [code]true[/code] if physics processing is enabled (see [method "
  32843. "set_physics_process])."
  32844. msgstr ""
  32845. #: doc/classes/Node.xml
  32846. msgid ""
  32847. "Returns [code]true[/code] if internal physics processing is enabled (see "
  32848. "[method set_physics_process_internal])."
  32849. msgstr ""
  32850. #: doc/classes/Node.xml
  32851. msgid ""
  32852. "Returns [code]true[/code] if processing is enabled (see [method "
  32853. "set_process])."
  32854. msgstr ""
  32855. #: doc/classes/Node.xml
  32856. msgid ""
  32857. "Returns [code]true[/code] if the node is processing input (see [method "
  32858. "set_process_input])."
  32859. msgstr ""
  32860. #: doc/classes/Node.xml
  32861. msgid ""
  32862. "Returns [code]true[/code] if internal processing is enabled (see [method "
  32863. "set_process_internal])."
  32864. msgstr ""
  32865. #: doc/classes/Node.xml
  32866. msgid ""
  32867. "Returns [code]true[/code] if the node is processing unhandled input (see "
  32868. "[method set_process_unhandled_input])."
  32869. msgstr ""
  32870. #: doc/classes/Node.xml
  32871. msgid ""
  32872. "Returns [code]true[/code] if the node is processing unhandled key input (see "
  32873. "[method set_process_unhandled_key_input])."
  32874. msgstr ""
  32875. #: doc/classes/Node.xml
  32876. msgid ""
  32877. "Moves a child node to a different position (order) among the other children. "
  32878. "Since calls, signals, etc are performed by tree order, changing the order of "
  32879. "children nodes may be useful."
  32880. msgstr ""
  32881. #: doc/classes/Node.xml
  32882. msgid ""
  32883. "Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
  32884. "Works only in debug builds."
  32885. msgstr ""
  32886. #: doc/classes/Node.xml
  32887. msgid ""
  32888. "Prints the tree to stdout. Used mainly for debugging purposes. This version "
  32889. "displays the path relative to the current node, and is good for copy/pasting "
  32890. "into the [method get_node] function.\n"
  32891. "[b]Example output:[/b]\n"
  32892. "[codeblock]\n"
  32893. "TheGame\n"
  32894. "TheGame/Menu\n"
  32895. "TheGame/Menu/Label\n"
  32896. "TheGame/Menu/Camera2D\n"
  32897. "TheGame/SplashScreen\n"
  32898. "TheGame/SplashScreen/Camera2D\n"
  32899. "[/codeblock]"
  32900. msgstr ""
  32901. #: doc/classes/Node.xml
  32902. msgid ""
  32903. "Similar to [method print_tree], this prints the tree to stdout. This version "
  32904. "displays a more graphical representation similar to what is displayed in the "
  32905. "scene inspector. It is useful for inspecting larger trees.\n"
  32906. "[b]Example output:[/b]\n"
  32907. "[codeblock]\n"
  32908. " ┖╴TheGame\n"
  32909. " ┠╴Menu\n"
  32910. " ┃ ┠╴Label\n"
  32911. " ┃ ┖╴Camera2D\n"
  32912. " ┖╴SplashScreen\n"
  32913. " ┖╴Camera2D\n"
  32914. "[/codeblock]"
  32915. msgstr ""
  32916. #: doc/classes/Node.xml
  32917. msgid ""
  32918. "Calls the given method (if present) with the arguments given in [code]args[/"
  32919. "code] on this node and recursively on all its children. If the "
  32920. "[code]parent_first[/code] argument is [code]true[/code], the method will be "
  32921. "called on the current node first, then on all its children. If "
  32922. "[code]parent_first[/code] is [code]false[/code], the children will be called "
  32923. "first."
  32924. msgstr ""
  32925. #: doc/classes/Node.xml
  32926. msgid ""
  32927. "Notifies the current node and all its children recursively by calling "
  32928. "[method Object.notification] on all of them."
  32929. msgstr ""
  32930. #: doc/classes/Node.xml
  32931. msgid ""
  32932. "Queues a node for deletion at the end of the current frame. When deleted, "
  32933. "all of its child nodes will be deleted as well. This method ensures it's "
  32934. "safe to delete the node, contrary to [method Object.free]. Use [method "
  32935. "Object.is_queued_for_deletion] to check whether a node will be deleted at "
  32936. "the end of the frame.\n"
  32937. "[b]Important:[/b] If you have a variable pointing to a node, it will [i]not[/"
  32938. "i] be assigned to [code]null[/code] once the node is freed. Instead, it will "
  32939. "point to a [i]previously freed instance[/i] and you should validate it with "
  32940. "[method @GDScript.is_instance_valid] before attempting to call its methods "
  32941. "or access its properties."
  32942. msgstr ""
  32943. #: doc/classes/Node.xml
  32944. msgid ""
  32945. "Moves this node to the bottom of parent node's children hierarchy. This is "
  32946. "often useful in GUIs ([Control] nodes), because their order of drawing "
  32947. "depends on their order in the tree. The top Node is drawn first, then any "
  32948. "siblings below the top Node in the hierarchy are successively drawn on top "
  32949. "of it. After using [code]raise[/code], a Control will be drawn on top of its "
  32950. "siblings."
  32951. msgstr ""
  32952. #: doc/classes/Node.xml
  32953. msgid ""
  32954. "Removes a node and sets all its children as children of the parent node (if "
  32955. "it exists). All event subscriptions that pass by the removed node will be "
  32956. "unsubscribed."
  32957. msgstr ""
  32958. #: doc/classes/Node.xml
  32959. msgid ""
  32960. "Removes a child node. The node is NOT deleted and must be deleted manually.\n"
  32961. "[b]Note:[/b] This function may set the [member owner] of the removed Node "
  32962. "(or its descendants) to be [code]null[/code], if that [member owner] is no "
  32963. "longer a parent or ancestor."
  32964. msgstr ""
  32965. #: doc/classes/Node.xml
  32966. msgid ""
  32967. "Removes a node from a group. See notes in the description, and the group "
  32968. "methods in [SceneTree]."
  32969. msgstr ""
  32970. #: doc/classes/Node.xml
  32971. msgid ""
  32972. "Replaces a node in a scene by the given one. Subscriptions that pass through "
  32973. "this node will be lost.\n"
  32974. "[b]Note:[/b] The given node will become the new parent of any child nodes "
  32975. "that the replaced node had.\n"
  32976. "[b]Note:[/b] The replaced node is not automatically freed, so you either "
  32977. "need to keep it in a variable for later use or free it using [method Object."
  32978. "free]."
  32979. msgstr ""
  32980. #: doc/classes/Node.xml
  32981. msgid ""
  32982. "Requests that [code]_ready[/code] be called again. Note that the method "
  32983. "won't be called immediately, but is scheduled for when the node is added to "
  32984. "the scene tree again (see [method _ready]). [code]_ready[/code] is called "
  32985. "only for the node which requested it, which means that you need to request "
  32986. "ready for each child if you want them to call [code]_ready[/code] too (in "
  32987. "which case, [code]_ready[/code] will be called in the same order as it would "
  32988. "normally)."
  32989. msgstr ""
  32990. #: doc/classes/Node.xml
  32991. msgid ""
  32992. "When physics interpolation is active, moving a node to a radically different "
  32993. "transform (such as placement within a level) can result in a visible glitch "
  32994. "as the object is rendered moving from the old to new position over the "
  32995. "physics tick.\n"
  32996. "This glitch can be prevented by calling [code]reset_physics_interpolation[/"
  32997. "code], which temporarily turns off interpolation until the physics tick is "
  32998. "complete.\n"
  32999. "[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
  33000. "node and all children recursively.\n"
  33001. "[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
  33002. "rather than before."
  33003. msgstr ""
  33004. #: doc/classes/Node.xml
  33005. msgid ""
  33006. "Sends a remote procedure call request for the given [code]method[/code] to "
  33007. "peers on the network (and locally), optionally sending all additional "
  33008. "arguments as arguments to the method called by the RPC. The call request "
  33009. "will only be received by nodes with the same [NodePath], including the exact "
  33010. "same node name. Behaviour depends on the RPC configuration for the given "
  33011. "method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
  33012. "See also [method rset] and [method rset_config] for properties. Returns "
  33013. "[code]null[/code].\n"
  33014. "[b]Note:[/b] You can only safely use RPCs on clients after you received the "
  33015. "[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
  33016. "to keep track of the connection state, either by the [SceneTree] signals "
  33017. "like [code]server_disconnected[/code] or by checking [code]SceneTree."
  33018. "network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
  33019. msgstr ""
  33020. #: doc/classes/Node.xml
  33021. msgid ""
  33022. "Changes the RPC mode for the given [code]method[/code] to the given "
  33023. "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
  33024. "annotating methods and properties with the corresponding keywords "
  33025. "([code]remote[/code], [code]master[/code], [code]puppet[/code], "
  33026. "[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
  33027. "By default, methods are not exposed to networking (and RPCs). See also "
  33028. "[method rset] and [method rset_config] for properties."
  33029. msgstr ""
  33030. #: doc/classes/Node.xml
  33031. msgid ""
  33032. "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
  33033. "(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
  33034. "code]."
  33035. msgstr ""
  33036. #: doc/classes/Node.xml
  33037. msgid ""
  33038. "Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
  33039. msgstr ""
  33040. #: doc/classes/Node.xml
  33041. msgid ""
  33042. "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
  33043. "using an unreliable protocol (see [method NetworkedMultiplayerPeer."
  33044. "set_target_peer]). Returns [code]null[/code]."
  33045. msgstr ""
  33046. #: doc/classes/Node.xml
  33047. msgid ""
  33048. "Remotely changes a property's value on other peers (and locally). Behaviour "
  33049. "depends on the RPC configuration for the given property, see [method "
  33050. "rset_config]. See also [method rpc] for RPCs for methods, most information "
  33051. "applies to this method as well."
  33052. msgstr ""
  33053. #: doc/classes/Node.xml
  33054. msgid ""
  33055. "Changes the RPC mode for the given [code]property[/code] to the given "
  33056. "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
  33057. "annotating methods and properties with the corresponding keywords "
  33058. "([code]remote[/code], [code]master[/code], [code]puppet[/code], "
  33059. "[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
  33060. "By default, properties are not exposed to networking (and RPCs). See also "
  33061. "[method rpc] and [method rpc_config] for methods."
  33062. msgstr ""
  33063. #: doc/classes/Node.xml
  33064. msgid ""
  33065. "Remotely changes the property's value on a specific peer identified by "
  33066. "[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
  33067. msgstr ""
  33068. #: doc/classes/Node.xml
  33069. msgid ""
  33070. "Remotely changes the property's value on other peers (and locally) using an "
  33071. "unreliable protocol."
  33072. msgstr ""
  33073. #: doc/classes/Node.xml
  33074. msgid ""
  33075. "Remotely changes property's value on a specific peer identified by "
  33076. "[code]peer_id[/code] using an unreliable protocol (see [method "
  33077. "NetworkedMultiplayerPeer.set_target_peer])."
  33078. msgstr ""
  33079. #: doc/classes/Node.xml
  33080. msgid "Sets the folded state of the node in the Scene dock."
  33081. msgstr ""
  33082. #: doc/classes/Node.xml
  33083. msgid ""
  33084. "Sets the node's network master to the peer with the given peer ID. The "
  33085. "network master is the peer that has authority over the node on the network. "
  33086. "Useful in conjunction with the [code]master[/code] and [code]puppet[/code] "
  33087. "keywords. Inherited from the parent node by default, which ultimately "
  33088. "defaults to peer ID 1 (the server). If [code]recursive[/code], the given "
  33089. "peer is recursively set as the master for all children of this node."
  33090. msgstr ""
  33091. #: doc/classes/Node.xml
  33092. msgid ""
  33093. "Enables or disables physics (i.e. fixed framerate) processing. When a node "
  33094. "is being processed, it will receive a [constant "
  33095. "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
  33096. "iterations_per_second] to change) interval (and the [method "
  33097. "_physics_process] callback will be called if exists). Enabled automatically "
  33098. "if [method _physics_process] is overridden. Any calls to this before [method "
  33099. "_ready] will be ignored."
  33100. msgstr ""
  33101. #: doc/classes/Node.xml
  33102. msgid ""
  33103. "Enables or disables internal physics for this node. Internal physics "
  33104. "processing happens in isolation from the normal [method _physics_process] "
  33105. "calls and is used by some nodes internally to guarantee proper functioning "
  33106. "even if the node is paused or physics processing is disabled for scripting "
  33107. "([method set_physics_process]). Only useful for advanced uses to manipulate "
  33108. "built-in nodes' behavior.\n"
  33109. "[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
  33110. "logic, so changing this value from your code may lead to unexpected "
  33111. "behavior. Script access to this internal logic is provided for specific "
  33112. "advanced uses, but is unsafe and not supported."
  33113. msgstr ""
  33114. #: doc/classes/Node.xml
  33115. msgid ""
  33116. "Enables or disables processing. When a node is being processed, it will "
  33117. "receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
  33118. "[method _process] callback will be called if exists). Enabled automatically "
  33119. "if [method _process] is overridden. Any calls to this before [method _ready] "
  33120. "will be ignored."
  33121. msgstr ""
  33122. #: doc/classes/Node.xml
  33123. msgid ""
  33124. "Enables or disables input processing. This is not required for GUI controls! "
  33125. "Enabled automatically if [method _input] is overridden. Any calls to this "
  33126. "before [method _ready] will be ignored."
  33127. msgstr ""
  33128. #: doc/classes/Node.xml
  33129. msgid ""
  33130. "Enables or disabled internal processing for this node. Internal processing "
  33131. "happens in isolation from the normal [method _process] calls and is used by "
  33132. "some nodes internally to guarantee proper functioning even if the node is "
  33133. "paused or processing is disabled for scripting ([method set_process]). Only "
  33134. "useful for advanced uses to manipulate built-in nodes' behavior.\n"
  33135. "[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
  33136. "logic, so changing this value from your code may lead to unexpected "
  33137. "behavior. Script access to this internal logic is provided for specific "
  33138. "advanced uses, but is unsafe and not supported."
  33139. msgstr ""
  33140. #: doc/classes/Node.xml
  33141. msgid ""
  33142. "Enables unhandled input processing. This is not required for GUI controls! "
  33143. "It enables the node to receive all input that was not previously handled "
  33144. "(usually by a [Control]). Enabled automatically if [method _unhandled_input] "
  33145. "is overridden. Any calls to this before [method _ready] will be ignored."
  33146. msgstr ""
  33147. #: doc/classes/Node.xml
  33148. msgid ""
  33149. "Enables unhandled key input processing. Enabled automatically if [method "
  33150. "_unhandled_key_input] is overridden. Any calls to this before [method "
  33151. "_ready] will be ignored."
  33152. msgstr ""
  33153. #: doc/classes/Node.xml
  33154. msgid ""
  33155. "Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
  33156. msgstr ""
  33157. #: doc/classes/Node.xml
  33158. msgid ""
  33159. "Updates the warning displayed for this node in the Scene Dock.\n"
  33160. "Use [method _get_configuration_warning] to setup the warning message to "
  33161. "display."
  33162. msgstr ""
  33163. #: doc/classes/Node.xml
  33164. msgid ""
  33165. "The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
  33166. "use the default [SceneTree] one."
  33167. msgstr ""
  33168. #: doc/classes/Node.xml
  33169. msgid ""
  33170. "If a scene is instantiated from a file, its topmost node contains the "
  33171. "absolute file path from which it was loaded in [member filename] (e.g. "
  33172. "[code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an "
  33173. "empty string."
  33174. msgstr ""
  33175. #: doc/classes/Node.xml
  33176. msgid ""
  33177. "The [MultiplayerAPI] instance associated with this node. Either the [member "
  33178. "custom_multiplayer], or the default SceneTree one (if inside tree)."
  33179. msgstr ""
  33180. #: doc/classes/Node.xml
  33181. msgid ""
  33182. "The name of the node. This name is unique among the siblings (other child "
  33183. "nodes from the same parent). When set to an existing name, the node will be "
  33184. "automatically renamed.\n"
  33185. "[b]Note:[/b] Auto-generated names might include the [code]@[/code] "
  33186. "character, which is reserved for unique names when using [method add_child]. "
  33187. "When setting the name manually, any [code]@[/code] will be removed."
  33188. msgstr ""
  33189. #: doc/classes/Node.xml
  33190. msgid ""
  33191. "The node owner. A node can have any other node as owner (as long as it is a "
  33192. "valid parent, grandparent, etc. ascending in the tree). When saving a node "
  33193. "(using [PackedScene]), all the nodes it owns will be saved with it. This "
  33194. "allows for the creation of complex [SceneTree]s, with instancing and "
  33195. "subinstancing.\n"
  33196. "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
  33197. "must set [member owner] in addition to calling [method add_child]. This is "
  33198. "typically relevant for [url=$DOCS_URL/tutorials/plugins/"
  33199. "running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
  33200. "tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
  33201. "add_child] is called without setting [member owner], the newly added [Node] "
  33202. "will not be visible in the scene tree, though it will be visible in the "
  33203. "2D/3D view."
  33204. msgstr ""
  33205. #: doc/classes/Node.xml
  33206. msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
  33207. msgstr ""
  33208. #: doc/classes/Node.xml
  33209. msgid ""
  33210. "Allows enabling or disabling physics interpolation per node, offering a "
  33211. "finer grain of control than turning physics interpolation on and off "
  33212. "globally.\n"
  33213. "[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
  33214. "interpolation can sometimes give superior results."
  33215. msgstr ""
  33216. #: doc/classes/Node.xml
  33217. msgid ""
  33218. "The node's priority in the execution order of the enabled processing "
  33219. "callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
  33220. "NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose "
  33221. "process priority value is [i]lower[/i] will have their processing callbacks "
  33222. "executed first."
  33223. msgstr ""
  33224. #: doc/classes/Node.xml
  33225. msgid ""
  33226. "Sets this node's name as a unique name in its [member owner]. This allows "
  33227. "the node to be accessed as [code]%Name[/code] instead of the full path, from "
  33228. "any node within that scene.\n"
  33229. "If another node with the same owner already had that name declared as "
  33230. "unique, that other node's name will no longer be set as having a unique name."
  33231. msgstr ""
  33232. #: doc/classes/Node.xml
  33233. msgid ""
  33234. "Emitted when a child node enters the scene tree, either because it entered "
  33235. "on its own or because this node entered with it.\n"
  33236. "This signal is emitted [i]after[/i] the child node's own [constant "
  33237. "NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
  33238. msgstr ""
  33239. #: doc/classes/Node.xml
  33240. msgid ""
  33241. "Emitted when a child node is about to exit the scene tree, either because it "
  33242. "is being removed or freed directly, or because this node is exiting the "
  33243. "tree.\n"
  33244. "When this signal is received, the child [code]node[/code] is still in the "
  33245. "tree and valid. This signal is emitted [i]after[/i] the child node's own "
  33246. "[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
  33247. msgstr ""
  33248. #: doc/classes/Node.xml
  33249. msgid "Emitted when the node is ready."
  33250. msgstr ""
  33251. #: doc/classes/Node.xml
  33252. msgid "Emitted when the node is renamed."
  33253. msgstr ""
  33254. #: doc/classes/Node.xml
  33255. msgid ""
  33256. "Emitted when the node enters the tree.\n"
  33257. "This signal is emitted [i]after[/i] the related [constant "
  33258. "NOTIFICATION_ENTER_TREE] notification."
  33259. msgstr ""
  33260. #: doc/classes/Node.xml
  33261. msgid "Emitted after the node exits the tree and is no longer active."
  33262. msgstr ""
  33263. #: doc/classes/Node.xml
  33264. msgid ""
  33265. "Emitted when the node is still active but about to exit the tree. This is "
  33266. "the right place for de-initialization (or a \"destructor\", if you will).\n"
  33267. "This signal is emitted [i]before[/i] the related [constant "
  33268. "NOTIFICATION_EXIT_TREE] notification."
  33269. msgstr ""
  33270. #: doc/classes/Node.xml
  33271. msgid ""
  33272. "Notification received when the node enters a [SceneTree].\n"
  33273. "This notification is emitted [i]before[/i] the related [signal tree_entered]."
  33274. msgstr ""
  33275. #: doc/classes/Node.xml
  33276. msgid ""
  33277. "Notification received when the node is about to exit a [SceneTree].\n"
  33278. "This notification is emitted [i]after[/i] the related [signal tree_exiting]."
  33279. msgstr ""
  33280. #: doc/classes/Node.xml
  33281. msgid "Notification received when the node is moved in the parent."
  33282. msgstr ""
  33283. #: doc/classes/Node.xml
  33284. msgid "Notification received when the node is ready. See [method _ready]."
  33285. msgstr ""
  33286. #: doc/classes/Node.xml
  33287. msgid "Notification received when the node is paused."
  33288. msgstr ""
  33289. #: doc/classes/Node.xml
  33290. msgid "Notification received when the node is unpaused."
  33291. msgstr ""
  33292. #: doc/classes/Node.xml
  33293. msgid ""
  33294. "Notification received every frame when the physics process flag is set (see "
  33295. "[method set_physics_process])."
  33296. msgstr ""
  33297. #: doc/classes/Node.xml
  33298. msgid ""
  33299. "Notification received every frame when the process flag is set (see [method "
  33300. "set_process])."
  33301. msgstr ""
  33302. #: doc/classes/Node.xml
  33303. msgid ""
  33304. "Notification received when a node is set as a child of another node.\n"
  33305. "[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
  33306. msgstr ""
  33307. #: doc/classes/Node.xml
  33308. msgid ""
  33309. "Notification received when a node is unparented (parent removed it from the "
  33310. "list of children)."
  33311. msgstr ""
  33312. #: doc/classes/Node.xml
  33313. msgid "Notification received when the node is instanced."
  33314. msgstr ""
  33315. #: doc/classes/Node.xml
  33316. msgid ""
  33317. "Notification received when a drag operation begins. All nodes receive this "
  33318. "notification, not only the dragged one.\n"
  33319. "Can be triggered either by dragging a [Control] that provides drag data (see "
  33320. "[method Control.get_drag_data]) or using [method Control.force_drag].\n"
  33321. "Use [method Viewport.gui_get_drag_data] to get the dragged data."
  33322. msgstr ""
  33323. #: doc/classes/Node.xml
  33324. msgid ""
  33325. "Notification received when a drag operation ends.\n"
  33326. "Use [method Viewport.gui_is_drag_successful] to check if the drag succeeded."
  33327. msgstr ""
  33328. #: doc/classes/Node.xml
  33329. msgid "Notification received when the node's [NodePath] changed."
  33330. msgstr ""
  33331. #: doc/classes/Node.xml
  33332. msgid ""
  33333. "Notification received every frame when the internal process flag is set (see "
  33334. "[method set_process_internal])."
  33335. msgstr ""
  33336. #: doc/classes/Node.xml
  33337. msgid ""
  33338. "Notification received every frame when the internal physics process flag is "
  33339. "set (see [method set_physics_process_internal])."
  33340. msgstr ""
  33341. #: doc/classes/Node.xml
  33342. msgid ""
  33343. "Notification received when the node is ready, just before [constant "
  33344. "NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
  33345. "node enters tree, instead of only once."
  33346. msgstr ""
  33347. #: doc/classes/Node.xml
  33348. msgid ""
  33349. "Notification received when [method reset_physics_interpolation] is called on "
  33350. "the node or parent nodes."
  33351. msgstr ""
  33352. #: doc/classes/Node.xml
  33353. msgid ""
  33354. "Inherits pause mode from the node's parent. For the root node, it is "
  33355. "equivalent to [constant PAUSE_MODE_STOP]. Default."
  33356. msgstr ""
  33357. #: doc/classes/Node.xml
  33358. msgid "Stops processing when the [SceneTree] is paused."
  33359. msgstr ""
  33360. #: doc/classes/Node.xml
  33361. msgid "Continue to process regardless of the [SceneTree] pause state."
  33362. msgstr ""
  33363. #: doc/classes/Node.xml
  33364. msgid ""
  33365. "Inherits physics interpolation mode from the node's parent. For the root "
  33366. "node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
  33367. msgstr ""
  33368. #: doc/classes/Node.xml
  33369. msgid ""
  33370. "Turn off physics interpolation in this node and children set to [constant "
  33371. "PHYSICS_INTERPOLATION_MODE_INHERIT]."
  33372. msgstr ""
  33373. #: doc/classes/Node.xml
  33374. msgid ""
  33375. "Turn on physics interpolation in this node and children set to [constant "
  33376. "PHYSICS_INTERPOLATION_MODE_INHERIT]."
  33377. msgstr ""
  33378. #: doc/classes/Node.xml
  33379. msgid "Duplicate the node's signals."
  33380. msgstr ""
  33381. #: doc/classes/Node.xml
  33382. msgid "Duplicate the node's groups."
  33383. msgstr ""
  33384. #: doc/classes/Node.xml
  33385. msgid "Duplicate the node's scripts."
  33386. msgstr ""
  33387. #: doc/classes/Node.xml
  33388. msgid ""
  33389. "Duplicate using instancing.\n"
  33390. "An instance stays linked to the original so when the original changes, the "
  33391. "instance changes too."
  33392. msgstr ""
  33393. #: doc/classes/Node2D.xml
  33394. msgid ""
  33395. "A 2D game object, inherited by all 2D-related nodes. Has a position, "
  33396. "rotation, scale, and Z index."
  33397. msgstr ""
  33398. #: doc/classes/Node2D.xml
  33399. msgid ""
  33400. "A 2D game object, with a transform (position, rotation, and scale). All 2D "
  33401. "nodes, including physics objects and sprites, inherit from Node2D. Use "
  33402. "Node2D as a parent node to move, scale and rotate children in a 2D project. "
  33403. "Also gives control of the node's render order."
  33404. msgstr ""
  33405. #: doc/classes/Node2D.xml doc/classes/Vector2.xml
  33406. msgid "All 2D Demos"
  33407. msgstr ""
  33408. #: doc/classes/Node2D.xml
  33409. msgid "Multiplies the current scale by the [code]ratio[/code] vector."
  33410. msgstr ""
  33411. #: doc/classes/Node2D.xml
  33412. msgid ""
  33413. "Returns the angle between the node and the [code]point[/code] in radians.\n"
  33414. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  33415. "node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
  33416. msgstr ""
  33417. #: doc/classes/Node2D.xml
  33418. msgid "Returns the [Transform2D] relative to this node's parent."
  33419. msgstr ""
  33420. #: doc/classes/Node2D.xml
  33421. msgid "Adds the [code]offset[/code] vector to the node's global position."
  33422. msgstr ""
  33423. #: doc/classes/Node2D.xml
  33424. msgid ""
  33425. "Rotates the node so it points towards the [code]point[/code], which is "
  33426. "expected to use global coordinates."
  33427. msgstr ""
  33428. #: doc/classes/Node2D.xml
  33429. msgid ""
  33430. "Applies a local translation on the node's X axis based on the [method Node."
  33431. "_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
  33432. "code], normalizes the movement."
  33433. msgstr ""
  33434. #: doc/classes/Node2D.xml
  33435. msgid ""
  33436. "Applies a local translation on the node's Y axis based on the [method Node."
  33437. "_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
  33438. "code], normalizes the movement."
  33439. msgstr ""
  33440. #: doc/classes/Node2D.xml
  33441. msgid ""
  33442. "Applies a rotation to the node, in radians, starting from its current "
  33443. "rotation."
  33444. msgstr ""
  33445. #: doc/classes/Node2D.xml
  33446. msgid ""
  33447. "Transforms the provided local position into a position in global coordinate "
  33448. "space. The input is expected to be local relative to the [Node2D] it is "
  33449. "called on. e.g. Applying this method to the positions of child nodes will "
  33450. "correctly transform their positions into the global coordinate space, but "
  33451. "applying it to a node's own position will give an incorrect result, as it "
  33452. "will incorporate the node's own transformation into its global position."
  33453. msgstr ""
  33454. #: doc/classes/Node2D.xml
  33455. msgid ""
  33456. "Transforms the provided global position into a position in local coordinate "
  33457. "space. The output will be local relative to the [Node2D] it is called on. e."
  33458. "g. It is appropriate for determining the positions of child nodes, but it is "
  33459. "not appropriate for determining its own position relative to its parent."
  33460. msgstr ""
  33461. #: doc/classes/Node2D.xml
  33462. msgid ""
  33463. "Translates the node by the given [code]offset[/code] in local coordinates."
  33464. msgstr ""
  33465. #: doc/classes/Node2D.xml
  33466. msgid "Global position."
  33467. msgstr ""
  33468. #: doc/classes/Node2D.xml
  33469. msgid "Global rotation in radians."
  33470. msgstr ""
  33471. #: doc/classes/Node2D.xml
  33472. msgid "Global rotation in degrees."
  33473. msgstr ""
  33474. #: doc/classes/Node2D.xml
  33475. msgid "Global scale."
  33476. msgstr ""
  33477. #: doc/classes/Node2D.xml
  33478. msgid "Global [Transform2D]."
  33479. msgstr ""
  33480. #: doc/classes/Node2D.xml
  33481. msgid "Position, relative to the node's parent."
  33482. msgstr ""
  33483. #: doc/classes/Node2D.xml
  33484. msgid "Rotation in radians, relative to the node's parent."
  33485. msgstr ""
  33486. #: doc/classes/Node2D.xml
  33487. msgid "Rotation in degrees, relative to the node's parent."
  33488. msgstr ""
  33489. #: doc/classes/Node2D.xml
  33490. msgid ""
  33491. "The node's scale. Unscaled value: [code](1, 1)[/code].\n"
  33492. "[b]Note:[/b] Negative X scales in 2D are not decomposable from the "
  33493. "transformation matrix. Due to the way scale is represented with "
  33494. "transformation matrices in Godot, negative scales on the X axis will be "
  33495. "changed to negative scales on the Y axis and a rotation of 180 degrees when "
  33496. "decomposed."
  33497. msgstr ""
  33498. #: doc/classes/Node2D.xml
  33499. msgid "Local [Transform2D]."
  33500. msgstr ""
  33501. #: doc/classes/Node2D.xml
  33502. msgid ""
  33503. "If [code]true[/code], the node's Z index is relative to its parent's Z "
  33504. "index. If this node's Z index is 2 and its parent's effective Z index is 3, "
  33505. "then this node's effective Z index will be 2 + 3 = 5."
  33506. msgstr ""
  33507. #: doc/classes/Node2D.xml
  33508. msgid ""
  33509. "Z index. Controls the order in which the nodes render. A node with a higher "
  33510. "Z index will display in front of others. Must be between [constant "
  33511. "VisualServer.CANVAS_ITEM_Z_MIN] and [constant VisualServer."
  33512. "CANVAS_ITEM_Z_MAX] (inclusive)."
  33513. msgstr ""
  33514. #: doc/classes/NodePath.xml
  33515. msgid "Pre-parsed scene tree path."
  33516. msgstr ""
  33517. #: doc/classes/NodePath.xml
  33518. msgid ""
  33519. "A pre-parsed relative or absolute path in a scene tree, for use with [method "
  33520. "Node.get_node] and similar functions. It can reference a node, a resource "
  33521. "within a node, or a property of a node or resource. For instance, "
  33522. "[code]\"Path2D/PathFollow2D/Sprite:texture:size\"[/code] would refer to the "
  33523. "[code]size[/code] property of the [code]texture[/code] resource on the node "
  33524. "named [code]\"Sprite\"[/code] which is a child of the other named nodes in "
  33525. "the path.\n"
  33526. "You will usually just pass a string to [method Node.get_node] and it will be "
  33527. "automatically converted, but you may occasionally want to parse a path ahead "
  33528. "of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
  33529. "Exporting a [NodePath] variable will give you a node selection widget in the "
  33530. "properties panel of the editor, which can often be useful.\n"
  33531. "A [NodePath] is composed of a list of slash-separated node names (like a "
  33532. "filesystem path) and an optional colon-separated list of \"subnames\" which "
  33533. "can be resources or properties.\n"
  33534. "Some examples of NodePaths include the following:\n"
  33535. "[codeblock]\n"
  33536. "# No leading slash means it is relative to the current node.\n"
  33537. "@\"A\" # Immediate child A\n"
  33538. "@\"A/B\" # A's child B\n"
  33539. "@\".\" # The current node.\n"
  33540. "@\"..\" # The parent node.\n"
  33541. "@\"../C\" # A sibling node C.\n"
  33542. "# A leading slash means it is absolute from the SceneTree.\n"
  33543. "@\"/root\" # Equivalent to get_tree().get_root().\n"
  33544. "@\"/root/Main\" # If your main scene's root node were named \"Main\".\n"
  33545. "@\"/root/MyAutoload\" # If you have an autoloaded node or scene.\n"
  33546. "[/codeblock]\n"
  33547. "[b]Note:[/b] In the editor, [NodePath] properties are automatically updated "
  33548. "when moving, renaming or deleting a node in the scene tree, but they are "
  33549. "never updated at runtime."
  33550. msgstr ""
  33551. #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
  33552. #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
  33553. #: doc/classes/TileSet.xml
  33554. msgid "2D Role Playing Game Demo"
  33555. msgstr ""
  33556. #: doc/classes/NodePath.xml
  33557. msgid ""
  33558. "Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:"
  33559. "texture:size\"[/code]. A path is absolute if it starts with a slash. "
  33560. "Absolute paths are only valid in the global scene tree, not within "
  33561. "individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
  33562. "code] indicate the current node and its parent.\n"
  33563. "The \"subnames\" optionally included after the path to the target node can "
  33564. "point to resources or properties, and can also be nested.\n"
  33565. "Examples of valid NodePaths (assuming that those nodes exist and have the "
  33566. "referenced resources or properties):\n"
  33567. "[codeblock]\n"
  33568. "# Points to the Sprite node\n"
  33569. "\"Path2D/PathFollow2D/Sprite\"\n"
  33570. "# Points to the Sprite node and its \"texture\" resource.\n"
  33571. "# get_node() would retrieve \"Sprite\", while get_node_and_resource()\n"
  33572. "# would retrieve both the Sprite node and the \"texture\" resource.\n"
  33573. "\"Path2D/PathFollow2D/Sprite:texture\"\n"
  33574. "# Points to the Sprite node and its \"position\" property.\n"
  33575. "\"Path2D/PathFollow2D/Sprite:position\"\n"
  33576. "# Points to the Sprite node and the \"x\" component of its \"position\" "
  33577. "property.\n"
  33578. "\"Path2D/PathFollow2D/Sprite:position:x\"\n"
  33579. "# Absolute path (from \"root\")\n"
  33580. "\"/root/Level/Path2D\"\n"
  33581. "[/codeblock]"
  33582. msgstr ""
  33583. #: doc/classes/NodePath.xml
  33584. msgid ""
  33585. "Returns a node path with a colon character ([code]:[/code]) prepended, "
  33586. "transforming it to a pure property path with no node name (defaults to "
  33587. "resolving from the current node).\n"
  33588. "[codeblock]\n"
  33589. "# This will be parsed as a node path to the \"x\" property in the "
  33590. "\"position\" node\n"
  33591. "var node_path = NodePath(\"position:x\")\n"
  33592. "# This will be parsed as a node path to the \"x\" component of the "
  33593. "\"position\" property in the current node\n"
  33594. "var property_path = node_path.get_as_property_path()\n"
  33595. "print(property_path) # :position:x\n"
  33596. "[/codeblock]"
  33597. msgstr ""
  33598. #: doc/classes/NodePath.xml
  33599. msgid ""
  33600. "Returns all subnames concatenated with a colon character ([code]:[/code]) as "
  33601. "separator, i.e. the right side of the first colon in a node path.\n"
  33602. "[codeblock]\n"
  33603. "var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
  33604. "print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
  33605. "[/codeblock]"
  33606. msgstr ""
  33607. #: doc/classes/NodePath.xml
  33608. msgid ""
  33609. "Gets the node name indicated by [code]idx[/code] (0 to [method "
  33610. "get_name_count] - 1).\n"
  33611. "[codeblock]\n"
  33612. "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
  33613. "print(node_path.get_name(0)) # Path2D\n"
  33614. "print(node_path.get_name(1)) # PathFollow2D\n"
  33615. "print(node_path.get_name(2)) # Sprite\n"
  33616. "[/codeblock]"
  33617. msgstr ""
  33618. #: doc/classes/NodePath.xml
  33619. msgid ""
  33620. "Gets the number of node names which make up the path. Subnames (see [method "
  33621. "get_subname_count]) are not included.\n"
  33622. "For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names."
  33623. msgstr ""
  33624. #: doc/classes/NodePath.xml
  33625. msgid ""
  33626. "Gets the resource or property name indicated by [code]idx[/code] (0 to "
  33627. "[method get_subname_count]).\n"
  33628. "[codeblock]\n"
  33629. "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
  33630. "print(node_path.get_subname(0)) # texture\n"
  33631. "print(node_path.get_subname(1)) # load_path\n"
  33632. "[/codeblock]"
  33633. msgstr ""
  33634. #: doc/classes/NodePath.xml
  33635. msgid ""
  33636. "Gets the number of resource or property names (\"subnames\") in the path. "
  33637. "Each subname is listed after a colon character ([code]:[/code]) in the node "
  33638. "path.\n"
  33639. "For example, [code]\"Path2D/PathFollow2D/Sprite:texture:load_path\"[/code] "
  33640. "has 2 subnames."
  33641. msgstr ""
  33642. #: doc/classes/NodePath.xml
  33643. msgid ""
  33644. "Returns [code]true[/code] if the node path is absolute (as opposed to "
  33645. "relative), which means that it starts with a slash character ([code]/[/"
  33646. "code]). Absolute node paths can be used to access the root node ([code]\"/"
  33647. "root\"[/code]) or autoloads (e.g. [code]\"/global\"[/code] if a \"global\" "
  33648. "autoload was registered)."
  33649. msgstr ""
  33650. #: doc/classes/NodePath.xml
  33651. msgid "Returns [code]true[/code] if the node path is empty."
  33652. msgstr ""
  33653. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33654. msgid "[OpenSimplexNoise] filled texture."
  33655. msgstr ""
  33656. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33657. msgid ""
  33658. "Uses an [OpenSimplexNoise] to fill the texture data. You can specify the "
  33659. "texture size but keep in mind that larger textures will take longer to "
  33660. "generate and seamless noise only works with square sized textures.\n"
  33661. "NoiseTexture can also generate normalmap textures.\n"
  33662. "The class uses [Thread]s to generate the texture data internally, so [method "
  33663. "Texture.get_data] may return [code]null[/code] if the generation process has "
  33664. "not completed yet. In that case, you need to wait for the texture to be "
  33665. "generated before accessing the data:\n"
  33666. "[codeblock]\n"
  33667. "var texture = preload(\"res://noise.tres\")\n"
  33668. "yield(texture, \"changed\")\n"
  33669. "var image = texture.get_data()\n"
  33670. "[/codeblock]"
  33671. msgstr ""
  33672. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33673. msgid ""
  33674. "If [code]true[/code], the resulting texture contains a normal map created "
  33675. "from the original noise interpreted as a bump map."
  33676. msgstr ""
  33677. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33678. msgid ""
  33679. "Strength of the bump maps used in this texture. A higher value will make the "
  33680. "bump maps appear larger while a lower value will make them appear softer."
  33681. msgstr ""
  33682. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33683. msgid "Height of the generated texture."
  33684. msgstr ""
  33685. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33686. msgid "The [OpenSimplexNoise] instance used to generate the noise."
  33687. msgstr ""
  33688. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33689. msgid ""
  33690. "An offset used to specify the noise space coordinate of the top left corner "
  33691. "of the generated noise. This value is ignored if [member seamless] is "
  33692. "enabled."
  33693. msgstr ""
  33694. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33695. msgid ""
  33696. "Whether the texture can be tiled without visible seams or not. Seamless "
  33697. "textures take longer to generate.\n"
  33698. "[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
  33699. "noise. This is due to the way noise uses higher dimensions for generating "
  33700. "seamless noise."
  33701. msgstr ""
  33702. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33703. msgid "Width of the generated texture."
  33704. msgstr ""
  33705. #: doc/classes/Object.xml
  33706. msgid "Base class for all non-built-in types."
  33707. msgstr ""
  33708. #: doc/classes/Object.xml
  33709. msgid ""
  33710. "Every class which is not a built-in type inherits from this class.\n"
  33711. "You can construct Objects from scripting languages, using [code]Object.new()"
  33712. "[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
  33713. "Object\" node in VisualScript.\n"
  33714. "Objects do not manage memory. If a class inherits from Object, you will have "
  33715. "to delete instances of it manually. To do so, call the [method free] method "
  33716. "from your script or delete the instance from C++.\n"
  33717. "Some classes that extend Object add memory management. This is the case of "
  33718. "[Reference], which counts references and deletes itself automatically when "
  33719. "no longer referenced. [Node], another fundamental type, deletes all its "
  33720. "children when freed from memory.\n"
  33721. "Objects export properties, which are mainly useful for storage and editing, "
  33722. "but not really so much in programming. Properties are exported in [method "
  33723. "_get_property_list] and handled in [method _get] and [method _set]. However, "
  33724. "scripting languages and C++ have simpler means to export them.\n"
  33725. "Property membership can be tested directly in GDScript using [code]in[/"
  33726. "code]:\n"
  33727. "[codeblock]\n"
  33728. "var n = Node2D.new()\n"
  33729. "print(\"position\" in n) # Prints \"True\".\n"
  33730. "print(\"other_property\" in n) # Prints \"False\".\n"
  33731. "[/codeblock]\n"
  33732. "The [code]in[/code] operator will evaluate to [code]true[/code] as long as "
  33733. "the key exists, even if the value is [code]null[/code].\n"
  33734. "Objects also receive notifications. Notifications are a simple way to notify "
  33735. "the object about different events, so they can all be handled together. See "
  33736. "[method _notification].\n"
  33737. "[b]Note:[/b] Unlike references to a [Reference], references to an Object "
  33738. "stored in a variable can become invalid without warning. Therefore, it's "
  33739. "recommended to use [Reference] for data classes instead of [Object].\n"
  33740. "[b]Note:[/b] Due to a bug, you can't create a \"plain\" Object using "
  33741. "[code]Object.new()[/code]. Instead, use [code]ClassDB.instance(\"Object\")[/"
  33742. "code]. This bug only applies to Object itself, not any of its descendents "
  33743. "like [Reference]."
  33744. msgstr ""
  33745. #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
  33746. msgid "When and how to avoid using nodes for everything"
  33747. msgstr ""
  33748. #: doc/classes/Object.xml
  33749. msgid "Advanced exports using _get_property_list()"
  33750. msgstr ""
  33751. #: doc/classes/Object.xml
  33752. msgid ""
  33753. "Virtual method which can be overridden to customize the return value of "
  33754. "[method get].\n"
  33755. "Returns the given property. Returns [code]null[/code] if the [code]property[/"
  33756. "code] does not exist."
  33757. msgstr ""
  33758. #: doc/classes/Object.xml
  33759. msgid ""
  33760. "Virtual method which can be overridden to customize the return value of "
  33761. "[method get_property_list].\n"
  33762. "Returns the object's property list as an [Array] of dictionaries.\n"
  33763. "Each property's [Dictionary] must contain at least [code]name: String[/code] "
  33764. "and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it "
  33765. "can also include [code]hint: int[/code] (see [enum PropertyHint]), "
  33766. "[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
  33767. "PropertyUsageFlags])."
  33768. msgstr ""
  33769. #: doc/classes/Object.xml
  33770. msgid ""
  33771. "Called when the object is initialized in memory. Can be defined to take in "
  33772. "parameters, that are passed in when constructing.\n"
  33773. "[b]Note:[/b] If [method _init] is defined with required parameters, then "
  33774. "explicit construction is the only valid means of creating an Object of the "
  33775. "class. If any other means (such as [method PackedScene.instance]) is used, "
  33776. "then initialization will fail."
  33777. msgstr ""
  33778. #: doc/classes/Object.xml
  33779. msgid ""
  33780. "Called whenever the object receives a notification, which is identified in "
  33781. "[code]what[/code] by a constant. The base [Object] has two constants "
  33782. "[constant NOTIFICATION_POSTINITIALIZE] and [constant "
  33783. "NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more "
  33784. "notifications which are also received by this method."
  33785. msgstr ""
  33786. #: doc/classes/Object.xml
  33787. msgid ""
  33788. "Virtual method which can be overridden to customize the return value of "
  33789. "[method set].\n"
  33790. "Sets a property. Returns [code]true[/code] if the [code]property[/code] "
  33791. "exists."
  33792. msgstr ""
  33793. #: doc/classes/Object.xml
  33794. msgid ""
  33795. "Virtual method which can be overridden to customize the return value of "
  33796. "[method to_string], and thus the object's representation where it is "
  33797. "converted to a string, e.g. with [code]print(obj)[/code].\n"
  33798. "Returns a [String] representing the object. If not overridden, defaults to "
  33799. "[code]\"[ClassName:RID]\"[/code]."
  33800. msgstr ""
  33801. #: doc/classes/Object.xml
  33802. msgid ""
  33803. "Adds a user-defined [code]signal[/code]. Arguments are optional, but can be "
  33804. "added as an [Array] of dictionaries, each containing [code]name: String[/"
  33805. "code] and [code]type: int[/code] (see [enum Variant.Type]) entries."
  33806. msgstr ""
  33807. #: doc/classes/Object.xml
  33808. msgid ""
  33809. "Calls the [code]method[/code] on the object and returns the result. This "
  33810. "method supports a variable number of arguments, so parameters are passed as "
  33811. "a comma separated list. Example:\n"
  33812. "[codeblock]\n"
  33813. "call(\"set\", \"position\", Vector2(42.0, 0.0))\n"
  33814. "[/codeblock]\n"
  33815. "[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
  33816. "defined by a built-in Godot node. This doesn't apply to user-defined methods "
  33817. "where you should use the same convention as in the C# source (typically "
  33818. "PascalCase)."
  33819. msgstr ""
  33820. #: doc/classes/Object.xml
  33821. msgid ""
  33822. "Calls the [code]method[/code] on the object during idle time. This method "
  33823. "supports a variable number of arguments, so parameters are passed as a comma "
  33824. "separated list. Example:\n"
  33825. "[codeblock]\n"
  33826. "call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n"
  33827. "[/codeblock]\n"
  33828. "[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
  33829. "defined by a built-in Godot node. This doesn't apply to user-defined methods "
  33830. "where you should use the same convention as in the C# source (typically "
  33831. "PascalCase)."
  33832. msgstr ""
  33833. #: doc/classes/Object.xml
  33834. msgid ""
  33835. "Calls the [code]method[/code] on the object and returns the result. "
  33836. "Contrarily to [method call], this method does not support a variable number "
  33837. "of arguments but expects all parameters to be via a single [Array].\n"
  33838. "[codeblock]\n"
  33839. "callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n"
  33840. "[/codeblock]"
  33841. msgstr ""
  33842. #: doc/classes/Object.xml
  33843. msgid ""
  33844. "Returns [code]true[/code] if the object can translate strings. See [method "
  33845. "set_message_translation] and [method tr]."
  33846. msgstr ""
  33847. #: doc/classes/Object.xml
  33848. msgid ""
  33849. "Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/"
  33850. "code] object. Pass optional [code]binds[/code] to the call as an [Array] of "
  33851. "parameters. These parameters will be passed to the method after any "
  33852. "parameter used in the call to [method emit_signal]. Use [code]flags[/code] "
  33853. "to set deferred or one-shot connections. See [enum ConnectFlags] constants.\n"
  33854. "A [code]signal[/code] can only be connected once to a [code]method[/code]. "
  33855. "It will print an error if already connected, unless the signal was connected "
  33856. "with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method "
  33857. "is_connected] to check for existing connections.\n"
  33858. "If the [code]target[/code] is destroyed in the game's lifecycle, the "
  33859. "connection will be lost.\n"
  33860. "Examples:\n"
  33861. "[codeblock]\n"
  33862. "connect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\n"
  33863. "connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit "
  33864. "signal\n"
  33865. "connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-"
  33866. "defined signal\n"
  33867. "[/codeblock]\n"
  33868. "An example of the relationship between [code]binds[/code] passed to [method "
  33869. "connect] and parameters used when calling [method emit_signal]:\n"
  33870. "[codeblock]\n"
  33871. "connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # "
  33872. "weapon_type and damage are passed last\n"
  33873. "emit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed "
  33874. "first\n"
  33875. "func _on_Player_hit(hit_by, level, weapon_type, damage):\n"
  33876. " print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, "
  33877. "level, weapon_type, damage])\n"
  33878. "[/codeblock]"
  33879. msgstr ""
  33880. #: doc/classes/Object.xml
  33881. msgid ""
  33882. "Disconnects a [code]signal[/code] from a [code]method[/code] on the given "
  33883. "[code]target[/code].\n"
  33884. "If you try to disconnect a connection that does not exist, the method will "
  33885. "print an error. Use [method is_connected] to ensure that the connection "
  33886. "exists."
  33887. msgstr ""
  33888. #: doc/classes/Object.xml
  33889. msgid ""
  33890. "Emits the given [code]signal[/code]. The signal must exist, so it should be "
  33891. "a built-in signal of this class or one of its parent classes, or a user-"
  33892. "defined signal. This method supports a variable number of arguments, so "
  33893. "parameters are passed as a comma separated list. Example:\n"
  33894. "[codeblock]\n"
  33895. "emit_signal(\"hit\", weapon_type, damage)\n"
  33896. "emit_signal(\"game_over\")\n"
  33897. "[/codeblock]"
  33898. msgstr ""
  33899. #: doc/classes/Object.xml
  33900. msgid ""
  33901. "Deletes the object from memory immediately. For [Node]s, you may want to use "
  33902. "[method Node.queue_free] to queue the node for safe deletion at the end of "
  33903. "the current frame.\n"
  33904. "[b]Important:[/b] If you have a variable pointing to an object, it will "
  33905. "[i]not[/i] be assigned to [code]null[/code] once the object is freed. "
  33906. "Instead, it will point to a [i]previously freed instance[/i] and you should "
  33907. "validate it with [method @GDScript.is_instance_valid] before attempting to "
  33908. "call its methods or access its properties."
  33909. msgstr ""
  33910. #: doc/classes/Object.xml
  33911. msgid ""
  33912. "Returns the [Variant] value of the given [code]property[/code]. If the "
  33913. "[code]property[/code] doesn't exist, this will return [code]null[/code].\n"
  33914. "[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
  33915. "is defined by a built-in Godot node. This doesn't apply to user-defined "
  33916. "properties where you should use the same convention as in the C# source "
  33917. "(typically PascalCase)."
  33918. msgstr ""
  33919. #: doc/classes/Object.xml
  33920. msgid ""
  33921. "Returns the object's class as a [String]. See also [method is_class].\n"
  33922. "[b]Note:[/b] [method get_class] does not take [code]class_name[/code] "
  33923. "declarations into account. If the object has a [code]class_name[/code] "
  33924. "defined, the base class name will be returned instead."
  33925. msgstr ""
  33926. #: doc/classes/Object.xml
  33927. msgid ""
  33928. "Returns an [Array] of dictionaries with information about signals that are "
  33929. "connected to the object.\n"
  33930. "Each [Dictionary] contains three String entries:\n"
  33931. "- [code]source[/code] is a reference to the signal emitter.\n"
  33932. "- [code]signal_name[/code] is the name of the connected signal.\n"
  33933. "- [code]method_name[/code] is the name of the method to which the signal is "
  33934. "connected."
  33935. msgstr ""
  33936. #: doc/classes/Object.xml
  33937. msgid ""
  33938. "Gets the object's property indexed by the given [NodePath]. The node path "
  33939. "should be relative to the current object and can use the colon character "
  33940. "([code]:[/code]) to access nested properties. Examples: [code]\"position:"
  33941. "x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
  33942. "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
  33943. "support actual paths to [Node]s in the scene tree, only colon-separated sub-"
  33944. "property paths. For the purpose of nodes, use [method Node."
  33945. "get_node_and_resource] instead."
  33946. msgstr ""
  33947. #: doc/classes/Object.xml
  33948. msgid ""
  33949. "Returns the object's unique instance ID.\n"
  33950. "This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
  33951. "object instance with [method @GDScript.instance_from_id]."
  33952. msgstr ""
  33953. #: doc/classes/Object.xml
  33954. msgid ""
  33955. "Returns the object's metadata entry for the given [code]name[/code].\n"
  33956. "Throws error if the entry does not exist, unless [code]default[/code] is not "
  33957. "[code]null[/code] (in which case the default value will be returned)."
  33958. msgstr ""
  33959. #: doc/classes/Object.xml
  33960. msgid "Returns the object's metadata as a [PoolStringArray]."
  33961. msgstr ""
  33962. #: doc/classes/Object.xml
  33963. msgid "Returns the object's methods and their signatures as an [Array]."
  33964. msgstr ""
  33965. #: doc/classes/Object.xml
  33966. msgid ""
  33967. "Returns the object's property list as an [Array] of dictionaries.\n"
  33968. "Each property's [Dictionary] contain at least [code]name: String[/code] and "
  33969. "[code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can "
  33970. "also include [code]hint: int[/code] (see [enum PropertyHint]), "
  33971. "[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
  33972. "PropertyUsageFlags])."
  33973. msgstr ""
  33974. #: doc/classes/Object.xml
  33975. msgid ""
  33976. "Returns the object's [Script] instance, or [code]null[/code] if none is "
  33977. "assigned."
  33978. msgstr ""
  33979. #: doc/classes/Object.xml
  33980. msgid "Returns an [Array] of connections for the given [code]signal[/code]."
  33981. msgstr ""
  33982. #: doc/classes/Object.xml
  33983. msgid "Returns the list of signals as an [Array] of dictionaries."
  33984. msgstr ""
  33985. #: doc/classes/Object.xml
  33986. msgid ""
  33987. "Returns [code]true[/code] if a metadata entry is found with the given "
  33988. "[code]name[/code]."
  33989. msgstr ""
  33990. #: doc/classes/Object.xml
  33991. msgid ""
  33992. "Returns [code]true[/code] if the object contains the given [code]method[/"
  33993. "code]."
  33994. msgstr ""
  33995. #: doc/classes/Object.xml
  33996. msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
  33997. msgstr ""
  33998. #: doc/classes/Object.xml
  33999. msgid ""
  34000. "Returns [code]true[/code] if the given user-defined [code]signal[/code] "
  34001. "exists. Only signals added using [method add_user_signal] are taken into "
  34002. "account."
  34003. msgstr ""
  34004. #: doc/classes/Object.xml
  34005. msgid "Returns [code]true[/code] if signal emission blocking is enabled."
  34006. msgstr ""
  34007. #: doc/classes/Object.xml
  34008. msgid ""
  34009. "Returns [code]true[/code] if the object inherits from the given [code]class[/"
  34010. "code]. See also [method get_class].\n"
  34011. "[b]Note:[/b] [method is_class] does not take [code]class_name[/code] "
  34012. "declarations into account. If the object has a [code]class_name[/code] "
  34013. "defined, [method is_class] will return [code]false[/code] for that name."
  34014. msgstr ""
  34015. #: doc/classes/Object.xml
  34016. msgid ""
  34017. "Returns [code]true[/code] if a connection exists for a given [code]signal[/"
  34018. "code], [code]target[/code], and [code]method[/code]."
  34019. msgstr ""
  34020. #: doc/classes/Object.xml
  34021. msgid ""
  34022. "Returns [code]true[/code] if the [method Node.queue_free] method was called "
  34023. "for the object."
  34024. msgstr ""
  34025. #: doc/classes/Object.xml
  34026. msgid ""
  34027. "Send a given notification to the object, which will also trigger a call to "
  34028. "the [method _notification] method of all classes that the object inherits "
  34029. "from.\n"
  34030. "If [code]reversed[/code] is [code]true[/code], [method _notification] is "
  34031. "called first on the object's own class, and then up to its successive parent "
  34032. "classes. If [code]reversed[/code] is [code]false[/code], [method "
  34033. "_notification] is called first on the highest ancestor ([Object] itself), "
  34034. "and then down to its successive inheriting classes."
  34035. msgstr ""
  34036. #: doc/classes/Object.xml
  34037. msgid ""
  34038. "Notify the editor that the property list has changed, so that editor plugins "
  34039. "can take the new values into account. Does nothing on export builds."
  34040. msgstr ""
  34041. #: doc/classes/Object.xml
  34042. msgid ""
  34043. "Removes a given entry from the object's metadata. See also [method set_meta]."
  34044. msgstr ""
  34045. #: doc/classes/Object.xml
  34046. msgid ""
  34047. "Assigns a new value to the given property. If the [code]property[/code] does "
  34048. "not exist or the given value's type doesn't match, nothing will happen.\n"
  34049. "[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
  34050. "is defined by a built-in Godot node. This doesn't apply to user-defined "
  34051. "properties where you should use the same convention as in the C# source "
  34052. "(typically PascalCase)."
  34053. msgstr ""
  34054. #: doc/classes/Object.xml
  34055. msgid "If set to [code]true[/code], signal emission is blocked."
  34056. msgstr ""
  34057. #: doc/classes/Object.xml
  34058. msgid ""
  34059. "Assigns a new value to the given property, after the current frame's physics "
  34060. "step. This is equivalent to calling [method set] via [method call_deferred], "
  34061. "i.e. [code]call_deferred(\"set\", property, value)[/code].\n"
  34062. "[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
  34063. "is defined by a built-in Godot node. This doesn't apply to user-defined "
  34064. "properties where you should use the same convention as in the C# source "
  34065. "(typically PascalCase)."
  34066. msgstr ""
  34067. #: doc/classes/Object.xml
  34068. msgid ""
  34069. "Assigns a new value to the property identified by the [NodePath]. The node "
  34070. "path should be relative to the current object and can use the colon "
  34071. "character ([code]:[/code]) to access nested properties. Example:\n"
  34072. "[codeblock]\n"
  34073. "set_indexed(\"position\", Vector2(42, 0))\n"
  34074. "set_indexed(\"position:y\", -10)\n"
  34075. "print(position) # (42, -10)\n"
  34076. "[/codeblock]"
  34077. msgstr ""
  34078. #: doc/classes/Object.xml
  34079. msgid ""
  34080. "Defines whether the object can translate strings (with calls to [method "
  34081. "tr]). Enabled by default."
  34082. msgstr ""
  34083. #: doc/classes/Object.xml
  34084. msgid ""
  34085. "Adds, changes or removes a given entry in the object's metadata. Metadata "
  34086. "are serialized and can take any [Variant] value.\n"
  34087. "To remove a given entry from the object's metadata, use [method "
  34088. "remove_meta]. Metadata is also removed if its value is set to [code]null[/"
  34089. "code]. This means you can also use [code]set_meta(\"name\", null)[/code] to "
  34090. "remove metadata for [code]\"name\"[/code]."
  34091. msgstr ""
  34092. #: doc/classes/Object.xml
  34093. msgid ""
  34094. "Assigns a script to the object. Each object can have a single script "
  34095. "assigned to it, which are used to extend its functionality.\n"
  34096. "If the object already had a script, the previous script instance will be "
  34097. "freed and its variables and state will be lost. The new script's [method "
  34098. "_init] method will be called."
  34099. msgstr ""
  34100. #: doc/classes/Object.xml
  34101. msgid ""
  34102. "Returns a [String] representing the object. If not overridden, defaults to "
  34103. "[code]\"[ClassName:RID]\"[/code].\n"
  34104. "Override the method [method _to_string] to customize the [String] "
  34105. "representation."
  34106. msgstr ""
  34107. #: doc/classes/Object.xml
  34108. msgid ""
  34109. "Translates a message using translation catalogs configured in the Project "
  34110. "Settings.\n"
  34111. "Only works if message translation is enabled (which it is by default), "
  34112. "otherwise it returns the [code]message[/code] unchanged. See [method "
  34113. "set_message_translation]."
  34114. msgstr ""
  34115. #: doc/classes/Object.xml
  34116. msgid "Emitted whenever the object's script is changed."
  34117. msgstr ""
  34118. #: doc/classes/Object.xml
  34119. msgid "Called right when the object is initialized. Not available in script."
  34120. msgstr ""
  34121. #: doc/classes/Object.xml
  34122. msgid "Called before the object is about to be deleted."
  34123. msgstr ""
  34124. #: doc/classes/Object.xml
  34125. msgid ""
  34126. "Connects a signal in deferred mode. This way, signal emissions are stored in "
  34127. "a queue, then set on idle time."
  34128. msgstr ""
  34129. #: doc/classes/Object.xml
  34130. msgid "Persisting connections are saved when the object is serialized to file."
  34131. msgstr ""
  34132. #: doc/classes/Object.xml
  34133. msgid "One-shot connections disconnect themselves after emission."
  34134. msgstr ""
  34135. #: doc/classes/Object.xml
  34136. msgid ""
  34137. "Connect a signal as reference-counted. This means that a given signal can be "
  34138. "connected several times to the same target, and will only be fully "
  34139. "disconnected once no references are left."
  34140. msgstr ""
  34141. #: doc/classes/Occluder.xml
  34142. msgid "Allows [OccluderShape]s to be used for occlusion culling."
  34143. msgstr ""
  34144. #: doc/classes/Occluder.xml
  34145. msgid ""
  34146. "[Occluder]s that are placed within your scene will automatically cull "
  34147. "objects that are hidden from view by the occluder. This can increase "
  34148. "performance by decreasing the amount of objects drawn.\n"
  34149. "[Occluder]s are totally dynamic, you can move them as you wish. This means "
  34150. "you can for example, place occluders on a moving spaceship, and have it "
  34151. "occlude objects as it flies past.\n"
  34152. "You can place a large number of [Occluder]s within a scene. As it would be "
  34153. "counterproductive to cull against hundreds of occluders, the system will "
  34154. "automatically choose a selection of these for active use during any given "
  34155. "frame, based a screen space metric. Larger occluders are favored, as well as "
  34156. "those close to the camera. Note that a small occluder close to the camera "
  34157. "may be a better occluder in terms of screen space than a large occluder far "
  34158. "in the distance.\n"
  34159. "The type of occlusion primitive is determined by the [OccluderShape] that "
  34160. "you add to the [Occluder]. Some [OccluderShape]s may allow more than one "
  34161. "primitive in a single, node, for greater efficiency.\n"
  34162. "Although [Occluder]s work in general use, they also become even more "
  34163. "powerful when used in conjunction with the portal system. Occluders are "
  34164. "placed in rooms (based on their origin), and can block portals (and thus "
  34165. "entire rooms) as well as objects from rendering."
  34166. msgstr ""
  34167. #: doc/classes/OccluderPolygon2D.xml
  34168. msgid "Defines a 2D polygon for LightOccluder2D."
  34169. msgstr ""
  34170. #: doc/classes/OccluderPolygon2D.xml
  34171. msgid ""
  34172. "Editor facility that helps you draw a 2D polygon used as resource for "
  34173. "[LightOccluder2D]."
  34174. msgstr ""
  34175. #: doc/classes/OccluderPolygon2D.xml
  34176. msgid ""
  34177. "If [code]true[/code], closes the polygon. A closed OccluderPolygon2D "
  34178. "occludes the light coming from any direction. An opened OccluderPolygon2D "
  34179. "occludes the light only at its outline's direction."
  34180. msgstr ""
  34181. #: doc/classes/OccluderPolygon2D.xml
  34182. msgid "The culling mode to use."
  34183. msgstr ""
  34184. #: doc/classes/OccluderPolygon2D.xml
  34185. msgid ""
  34186. "A [Vector2] array with the index for polygon's vertices positions.\n"
  34187. "[b]Note:[/b] The returned value is a copy of the underlying array, rather "
  34188. "than a reference."
  34189. msgstr ""
  34190. #: doc/classes/OccluderPolygon2D.xml
  34191. msgid "Culling is disabled. See [member cull_mode]."
  34192. msgstr ""
  34193. #: doc/classes/OccluderPolygon2D.xml
  34194. msgid ""
  34195. "Culling is performed in the clockwise direction. See [member cull_mode]."
  34196. msgstr ""
  34197. #: doc/classes/OccluderPolygon2D.xml
  34198. msgid ""
  34199. "Culling is performed in the counterclockwise direction. See [member "
  34200. "cull_mode]."
  34201. msgstr ""
  34202. #: doc/classes/OccluderShape.xml
  34203. msgid ""
  34204. "Base class for shapes used for occlusion culling by the [Occluder] node."
  34205. msgstr ""
  34206. #: doc/classes/OccluderShape.xml
  34207. msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
  34208. msgstr ""
  34209. #: doc/classes/OccluderShapePolygon.xml
  34210. msgid "Polygon occlusion primitive for use with the [Occluder] node."
  34211. msgstr ""
  34212. #: doc/classes/OccluderShapePolygon.xml
  34213. msgid ""
  34214. "[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
  34215. "occlusion culling.\n"
  34216. "The polygon must be a convex polygon. The polygon points can be created and "
  34217. "deleted either in the Editor inspector or by calling "
  34218. "[code]set_polygon_points[/code]. The points of the edges can be set by "
  34219. "dragging the handles in the Editor viewport.\n"
  34220. "Additionally each polygon occluder can optionally support a single hole. If "
  34221. "you add at least three points in the Editor inspector to the hole, you can "
  34222. "drag the edge points of the hole in the Editor viewport.\n"
  34223. "In general, the lower the number of edges in polygons and holes, the faster "
  34224. "the system will operate at runtime, so in most cases you will want to use 4 "
  34225. "points for each."
  34226. msgstr ""
  34227. #: doc/classes/OccluderShapePolygon.xml
  34228. msgid "Sets an individual hole point position."
  34229. msgstr ""
  34230. #: doc/classes/OccluderShapePolygon.xml
  34231. msgid "Sets an individual polygon point position."
  34232. msgstr ""
  34233. #: doc/classes/OccluderShapePolygon.xml
  34234. msgid "Allows changing the hole geometry from code."
  34235. msgstr ""
  34236. #: doc/classes/OccluderShapePolygon.xml
  34237. msgid "Allows changing the polygon geometry from code."
  34238. msgstr ""
  34239. #: doc/classes/OccluderShapePolygon.xml
  34240. msgid ""
  34241. "Specifies whether the occluder should operate from both sides. If "
  34242. "[code]false[/code], the occluder will operate one way only."
  34243. msgstr ""
  34244. #: doc/classes/OccluderShapeSphere.xml
  34245. msgid "Spherical occlusion primitive for use with the [Occluder] node."
  34246. msgstr ""
  34247. #: doc/classes/OccluderShapeSphere.xml
  34248. msgid ""
  34249. "[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
  34250. "occlusion culling.\n"
  34251. "This shape can include multiple spheres. These can be created and deleted "
  34252. "either in the Editor inspector or by calling [code]set_spheres[/code]. The "
  34253. "sphere positions can be set by dragging the handle in the Editor viewport. "
  34254. "The radius can be set with the smaller handle."
  34255. msgstr ""
  34256. #: doc/classes/OccluderShapeSphere.xml
  34257. msgid "Sets an individual sphere's position."
  34258. msgstr ""
  34259. #: doc/classes/OccluderShapeSphere.xml
  34260. msgid "Sets an individual sphere's radius."
  34261. msgstr ""
  34262. #: doc/classes/OccluderShapeSphere.xml
  34263. msgid ""
  34264. "The sphere data can be accessed as an array of [Plane]s. The position of "
  34265. "each sphere is stored in the [code]normal[/code], and the radius is stored "
  34266. "in the [code]d[/code] value of the plane."
  34267. msgstr ""
  34268. #: doc/classes/OmniLight.xml
  34269. msgid "Omnidirectional light, such as a light bulb or a candle."
  34270. msgstr ""
  34271. #: doc/classes/OmniLight.xml
  34272. msgid ""
  34273. "An Omnidirectional light is a type of [Light] that emits light in all "
  34274. "directions. The light is attenuated by distance and this attenuation can be "
  34275. "configured by changing its energy, radius, and attenuation parameters.\n"
  34276. "[b]Note:[/b] By default, only 32 OmniLights may affect a single mesh "
  34277. "[i]resource[/i] at once. Consider splitting your level into several meshes "
  34278. "to decrease the likelihood that more than 32 lights will affect the same "
  34279. "mesh resource. Splitting the level mesh will also improve frustum culling "
  34280. "effectiveness, leading to greater performance. If you need to use more "
  34281. "lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
  34282. "rendering/max_lights_per_object] at the cost of shader compilation times."
  34283. msgstr ""
  34284. #: doc/classes/OmniLight.xml
  34285. msgid ""
  34286. "The light's attenuation (drop-off) curve. A number of presets are available "
  34287. "in the [b]Inspector[/b] by right-clicking the curve."
  34288. msgstr ""
  34289. #: doc/classes/OmniLight.xml
  34290. msgid ""
  34291. "The light's radius. Note that the effectively lit area may appear to be "
  34292. "smaller depending on the [member omni_attenuation] in use. No matter the "
  34293. "[member omni_attenuation] in use, the light will never reach anything "
  34294. "outside this radius.\n"
  34295. "[b]Note:[/b] [member omni_range] is not affected by [member Spatial.scale] "
  34296. "(the light's scale or its parent's scale)."
  34297. msgstr ""
  34298. #: doc/classes/OmniLight.xml
  34299. msgid "See [enum ShadowDetail]."
  34300. msgstr ""
  34301. #: doc/classes/OmniLight.xml
  34302. msgid ""
  34303. "The shadow rendering mode to use for this [OmniLight]. See [enum "
  34304. "ShadowMode].\n"
  34305. "[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
  34306. "feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
  34307. "series don't support cubemap shadows and will fall back to dual paraboloid "
  34308. "shadows as a result."
  34309. msgstr ""
  34310. #: doc/classes/OmniLight.xml
  34311. msgid ""
  34312. "Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
  34313. "SHADOW_CUBE], but lower-quality."
  34314. msgstr ""
  34315. #: doc/classes/OmniLight.xml
  34316. msgid ""
  34317. "Shadows are rendered to a cubemap. Slower than [constant "
  34318. "SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
  34319. "feature support for depth cubemaps."
  34320. msgstr ""
  34321. #: doc/classes/OmniLight.xml
  34322. msgid "Use more detail vertically when computing the shadow."
  34323. msgstr ""
  34324. #: doc/classes/OmniLight.xml
  34325. msgid "Use more detail horizontally when computing the shadow."
  34326. msgstr ""
  34327. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34328. msgid "Noise generator based on Open Simplex."
  34329. msgstr ""
  34330. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34331. msgid ""
  34332. "This resource allows you to configure and sample a fractal noise space. Here "
  34333. "is a brief usage example that configures an OpenSimplexNoise and gets "
  34334. "samples at various positions and dimensions:\n"
  34335. "[codeblock]\n"
  34336. "var noise = OpenSimplexNoise.new()\n"
  34337. "\n"
  34338. "# Configure\n"
  34339. "noise.seed = randi()\n"
  34340. "noise.octaves = 4\n"
  34341. "noise.period = 20.0\n"
  34342. "noise.persistence = 0.8\n"
  34343. "\n"
  34344. "# Sample\n"
  34345. "print(\"Values:\")\n"
  34346. "print(noise.get_noise_2d(1.0, 1.0))\n"
  34347. "print(noise.get_noise_3d(0.5, 3.0, 15.0))\n"
  34348. "print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))\n"
  34349. "[/codeblock]"
  34350. msgstr ""
  34351. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34352. msgid ""
  34353. "Generate a noise image in [constant Image.FORMAT_L8] format with the "
  34354. "requested [code]width[/code] and [code]height[/code], based on the current "
  34355. "noise parameters. If [code]noise_offset[/code] is specified, then the offset "
  34356. "value is used as the coordinates of the top-left corner of the generated "
  34357. "noise."
  34358. msgstr ""
  34359. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34360. msgid ""
  34361. "Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n"
  34362. "[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/"
  34363. "code] with fixed y-coordinate value 0.0."
  34364. msgstr ""
  34365. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34366. msgid "Returns the 2D noise value [code][-1,1][/code] at the given position."
  34367. msgstr ""
  34368. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34369. msgid "Returns the 3D noise value [code][-1,1][/code] at the given position."
  34370. msgstr ""
  34371. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34372. msgid "Returns the 4D noise value [code][-1,1][/code] at the given position."
  34373. msgstr ""
  34374. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34375. msgid ""
  34376. "Generate a tileable noise image in [constant Image.FORMAT_L8] format, based "
  34377. "on the current noise parameters. Generated seamless images are always square "
  34378. "([code]size[/code] × [code]size[/code]).\n"
  34379. "[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
  34380. "noise. This is due to the way noise uses higher dimensions for generating "
  34381. "seamless noise."
  34382. msgstr ""
  34383. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34384. msgid "Difference in period between [member octaves]."
  34385. msgstr ""
  34386. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34387. msgid ""
  34388. "Number of OpenSimplex noise layers that are sampled to get the fractal "
  34389. "noise. Higher values result in more detailed noise but take more time to "
  34390. "generate.\n"
  34391. "[b]Note:[/b] The maximum allowed value is 9."
  34392. msgstr ""
  34393. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34394. msgid ""
  34395. "Period of the base octave. A lower period results in a higher-frequency "
  34396. "noise (more value changes across the same distance)."
  34397. msgstr ""
  34398. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34399. msgid ""
  34400. "Contribution factor of the different octaves. A [code]persistence[/code] "
  34401. "value of 1 means all the octaves have the same contribution, a value of 0.5 "
  34402. "means each octave contributes half as much as the previous one."
  34403. msgstr ""
  34404. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34405. msgid ""
  34406. "Seed used to generate random values, different seeds will generate different "
  34407. "noise maps."
  34408. msgstr ""
  34409. #: doc/classes/OptionButton.xml
  34410. msgid "Button control that provides selectable options when pressed."
  34411. msgstr ""
  34412. #: doc/classes/OptionButton.xml
  34413. msgid ""
  34414. "OptionButton is a type button that provides a selectable list of items when "
  34415. "pressed. The item selected becomes the \"current\" item and is displayed as "
  34416. "the button text.\n"
  34417. "See also [BaseButton] which contains common properties and methods "
  34418. "associated with this node."
  34419. msgstr ""
  34420. #: doc/classes/OptionButton.xml
  34421. msgid ""
  34422. "Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and "
  34423. "(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item "
  34424. "index will be used as the item's ID. New items are appended at the end."
  34425. msgstr ""
  34426. #: doc/classes/OptionButton.xml
  34427. msgid ""
  34428. "Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. "
  34429. "If no [code]id[/code] is passed, the item index will be used as the item's "
  34430. "ID. New items are appended at the end."
  34431. msgstr ""
  34432. #: doc/classes/OptionButton.xml
  34433. msgid ""
  34434. "Adds a separator to the list of items. Separators help to group items. "
  34435. "Separator also takes up an index and is appended at the end."
  34436. msgstr ""
  34437. #: doc/classes/OptionButton.xml
  34438. msgid "Clears all the items in the [OptionButton]."
  34439. msgstr ""
  34440. #: doc/classes/OptionButton.xml
  34441. msgid "Returns the amount of items in the OptionButton, including separators."
  34442. msgstr ""
  34443. #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
  34444. msgid "Returns the icon of the item at index [code]idx[/code]."
  34445. msgstr ""
  34446. #: doc/classes/OptionButton.xml
  34447. msgid "Returns the ID of the item at index [code]idx[/code]."
  34448. msgstr ""
  34449. #: doc/classes/OptionButton.xml
  34450. msgid "Returns the index of the item with the given [code]id[/code]."
  34451. msgstr ""
  34452. #: doc/classes/OptionButton.xml
  34453. msgid ""
  34454. "Retrieves the metadata of an item. Metadata may be any type and can be used "
  34455. "to store extra information about an item, such as an external string ID."
  34456. msgstr ""
  34457. #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
  34458. msgid "Returns the text of the item at index [code]idx[/code]."
  34459. msgstr ""
  34460. #: doc/classes/OptionButton.xml
  34461. #, fuzzy
  34462. msgid "Returns the tooltip of the item at index [code]idx[/code]."
  34463. msgstr "Trả về sin của tham số."
  34464. #: doc/classes/OptionButton.xml
  34465. msgid ""
  34466. "Returns the ID of the selected item, or [code]-1[/code] if no item is "
  34467. "selected."
  34468. msgstr ""
  34469. #: doc/classes/OptionButton.xml
  34470. msgid ""
  34471. "Gets the metadata of the selected item. Metadata for items can be set using "
  34472. "[method set_item_metadata]."
  34473. msgstr ""
  34474. #: doc/classes/OptionButton.xml
  34475. msgid ""
  34476. "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
  34477. msgstr ""
  34478. #: doc/classes/OptionButton.xml
  34479. msgid "Removes the item at index [code]idx[/code]."
  34480. msgstr ""
  34481. #: doc/classes/OptionButton.xml
  34482. msgid ""
  34483. "Selects an item by index and makes it the current item. This will work even "
  34484. "if the item is disabled.\n"
  34485. "Passing [code]-1[/code] as the index deselects any currently selected item."
  34486. msgstr ""
  34487. #: doc/classes/OptionButton.xml
  34488. msgid ""
  34489. "Sets whether the item at index [code]idx[/code] is disabled.\n"
  34490. "Disabled items are drawn differently in the dropdown and are not selectable "
  34491. "by the user. If the current selected item is set as disabled, it will remain "
  34492. "selected."
  34493. msgstr ""
  34494. #: doc/classes/OptionButton.xml
  34495. msgid "Sets the icon of the item at index [code]idx[/code]."
  34496. msgstr ""
  34497. #: doc/classes/OptionButton.xml
  34498. msgid "Sets the ID of the item at index [code]idx[/code]."
  34499. msgstr ""
  34500. #: doc/classes/OptionButton.xml
  34501. msgid ""
  34502. "Sets the metadata of an item. Metadata may be of any type and can be used to "
  34503. "store extra information about an item, such as an external string ID."
  34504. msgstr ""
  34505. #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
  34506. msgid "Sets the text of the item at index [code]idx[/code]."
  34507. msgstr ""
  34508. #: doc/classes/OptionButton.xml
  34509. #, fuzzy
  34510. msgid "Sets the tooltip of the item at index [code]idx[/code]."
  34511. msgstr "Trả về sin của tham số."
  34512. #: doc/classes/OptionButton.xml
  34513. msgid ""
  34514. "The index of the currently selected item, or [code]-1[/code] if no item is "
  34515. "selected."
  34516. msgstr ""
  34517. #: doc/classes/OptionButton.xml
  34518. msgid ""
  34519. "Emitted when the user navigates to an item using the [code]ui_up[/code] or "
  34520. "[code]ui_down[/code] actions. The index of the item selected is passed as "
  34521. "argument."
  34522. msgstr ""
  34523. #: doc/classes/OptionButton.xml
  34524. msgid ""
  34525. "Emitted when the current item has been changed by the user. The index of the "
  34526. "item selected is passed as argument."
  34527. msgstr ""
  34528. #: doc/classes/OptionButton.xml
  34529. msgid "Default text [Color] of the [OptionButton]."
  34530. msgstr ""
  34531. #: doc/classes/OptionButton.xml
  34532. msgid "Text [Color] used when the [OptionButton] is disabled."
  34533. msgstr ""
  34534. #: doc/classes/OptionButton.xml
  34535. msgid ""
  34536. "Text [Color] used when the [OptionButton] is focused. Only replaces the "
  34537. "normal text color of the button. Disabled, hovered, and pressed states take "
  34538. "precedence over this color."
  34539. msgstr ""
  34540. #: doc/classes/OptionButton.xml
  34541. msgid "Text [Color] used when the [OptionButton] is being hovered."
  34542. msgstr ""
  34543. #: doc/classes/OptionButton.xml
  34544. msgid "Text [Color] used when the [OptionButton] is being pressed."
  34545. msgstr ""
  34546. #: doc/classes/OptionButton.xml
  34547. msgid ""
  34548. "The horizontal space between the arrow icon and the right edge of the button."
  34549. msgstr ""
  34550. #: doc/classes/OptionButton.xml
  34551. msgid "The horizontal space between [OptionButton]'s icon and text."
  34552. msgstr ""
  34553. #: doc/classes/OptionButton.xml
  34554. msgid "[Font] of the [OptionButton]'s text."
  34555. msgstr ""
  34556. #: doc/classes/OptionButton.xml
  34557. msgid "The arrow icon to be drawn on the right end of the button."
  34558. msgstr ""
  34559. #: doc/classes/OptionButton.xml
  34560. msgid "[StyleBox] used when the [OptionButton] is disabled."
  34561. msgstr ""
  34562. #: doc/classes/OptionButton.xml
  34563. msgid ""
  34564. "[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
  34565. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  34566. "visual effect."
  34567. msgstr ""
  34568. #: doc/classes/OptionButton.xml
  34569. msgid "[StyleBox] used when the [OptionButton] is being hovered."
  34570. msgstr ""
  34571. #: doc/classes/OptionButton.xml
  34572. msgid "Default [StyleBox] for the [OptionButton]."
  34573. msgstr ""
  34574. #: doc/classes/OptionButton.xml
  34575. msgid "[StyleBox] used when the [OptionButton] is being pressed."
  34576. msgstr ""
  34577. #: doc/classes/OS.xml
  34578. msgid "Operating System functions."
  34579. msgstr ""
  34580. #: doc/classes/OS.xml
  34581. msgid ""
  34582. "Operating System functions. OS wraps the most common functionality to "
  34583. "communicate with the host operating system, such as the clipboard, video "
  34584. "driver, date and time, timers, environment variables, execution of binaries, "
  34585. "command line, etc."
  34586. msgstr ""
  34587. #: doc/classes/OS.xml
  34588. msgid ""
  34589. "Displays a modal dialog box using the host OS' facilities. Execution is "
  34590. "blocked until the dialog is closed."
  34591. msgstr ""
  34592. #: doc/classes/OS.xml
  34593. msgid "Returns [code]true[/code] if the host OS allows drawing."
  34594. msgstr ""
  34595. #: doc/classes/OS.xml
  34596. msgid ""
  34597. "Returns [code]true[/code] if the current host platform is using multiple "
  34598. "threads."
  34599. msgstr ""
  34600. #: doc/classes/OS.xml
  34601. msgid "Centers the window on the screen if in windowed mode."
  34602. msgstr ""
  34603. #: doc/classes/OS.xml
  34604. msgid ""
  34605. "Shuts down system MIDI driver.\n"
  34606. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34607. msgstr ""
  34608. #: doc/classes/OS.xml
  34609. msgid ""
  34610. "Crashes the engine (or the editor if called within a [code]tool[/code] "
  34611. "script). This should [i]only[/i] be used for testing the system's crash "
  34612. "handler, not for any other purpose. For general error reporting, use (in "
  34613. "order of preference) [method @GDScript.assert], [method @GDScript."
  34614. "push_error] or [method alert]. See also [method kill]."
  34615. msgstr ""
  34616. #: doc/classes/OS.xml
  34617. msgid ""
  34618. "Delays execution of the current thread by [code]msec[/code] milliseconds. "
  34619. "[code]msec[/code] must be greater than or equal to [code]0[/code]. "
  34620. "Otherwise, [method delay_msec] will do nothing and will print an error "
  34621. "message.\n"
  34622. "[b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code "
  34623. "execution. To delay code execution in a non-blocking way, see [method "
  34624. "SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
  34625. "delay the execution of code placed below the [code]yield[/code] without "
  34626. "affecting the rest of the project (or editor, for [EditorPlugin]s and "
  34627. "[EditorScript]s).\n"
  34628. "[b]Note:[/b] When [method delay_msec] is called on the main thread, it will "
  34629. "freeze the project and will prevent it from redrawing and registering input "
  34630. "until the delay has passed. When using [method delay_msec] as part of an "
  34631. "[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
  34632. "the project if it is currently running (since the project is an independent "
  34633. "child process)."
  34634. msgstr ""
  34635. #: doc/classes/OS.xml
  34636. msgid ""
  34637. "Delays execution of the current thread by [code]usec[/code] microseconds. "
  34638. "[code]usec[/code] must be greater than or equal to [code]0[/code]. "
  34639. "Otherwise, [method delay_usec] will do nothing and will print an error "
  34640. "message.\n"
  34641. "[b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code "
  34642. "execution. To delay code execution in a non-blocking way, see [method "
  34643. "SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
  34644. "delay the execution of code placed below the [code]yield[/code] without "
  34645. "affecting the rest of the project (or editor, for [EditorPlugin]s and "
  34646. "[EditorScript]s).\n"
  34647. "[b]Note:[/b] When [method delay_usec] is called on the main thread, it will "
  34648. "freeze the project and will prevent it from redrawing and registering input "
  34649. "until the delay has passed. When using [method delay_usec] as part of an "
  34650. "[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
  34651. "the project if it is currently running (since the project is an independent "
  34652. "child process)."
  34653. msgstr ""
  34654. #: doc/classes/OS.xml
  34655. msgid ""
  34656. "Dumps the memory allocation ringlist to a file (only works in debug).\n"
  34657. "Entry format per line: \"Address - Size - Description\"."
  34658. msgstr ""
  34659. #: doc/classes/OS.xml
  34660. msgid ""
  34661. "Dumps all used resources to file (only works in debug).\n"
  34662. "Entry format per line: \"Resource Type : Resource Location\".\n"
  34663. "At the end of the file is a statistic of all used Resource Types."
  34664. msgstr ""
  34665. #: doc/classes/OS.xml
  34666. msgid ""
  34667. "Execute the file at the given path with the arguments passed as an array of "
  34668. "strings. Platform path resolution will take place. The resolved file must "
  34669. "exist and be executable.\n"
  34670. "The arguments are used in the given order and separated by a space, so "
  34671. "[code]OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)[/"
  34672. "code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's "
  34673. "shell.\n"
  34674. "This method has slightly different behavior based on whether the "
  34675. "[code]blocking[/code] mode is enabled.\n"
  34676. "If [code]blocking[/code] is [code]true[/code], the Godot thread will pause "
  34677. "its execution while waiting for the process to terminate. The shell output "
  34678. "of the process will be written to the [code]output[/code] array as a single "
  34679. "string. When the process terminates, the Godot thread will resume "
  34680. "execution.\n"
  34681. "If [code]blocking[/code] is [code]false[/code], the Godot thread will "
  34682. "continue while the new process runs. It is not possible to retrieve the "
  34683. "shell output in non-blocking mode, so [code]output[/code] will be empty.\n"
  34684. "On Windows, if [code]open_console[/code] is [code]true[/code] and process is "
  34685. "console app, new terminal window will be opened, it's ignored on other "
  34686. "platforms.\n"
  34687. "The return value also depends on the blocking mode. When blocking, the "
  34688. "method will return an exit code of the process. When non-blocking, the "
  34689. "method returns a process ID, which you can use to monitor the process (and "
  34690. "potentially terminate it with [method kill]). If the process forking (non-"
  34691. "blocking) or opening (blocking) fails, the method will return [code]-1[/"
  34692. "code] or another exit code.\n"
  34693. "Example of blocking mode and retrieving the shell output:\n"
  34694. "[codeblock]\n"
  34695. "var output = []\n"
  34696. "var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n"
  34697. "[/codeblock]\n"
  34698. "Example of non-blocking mode, running another instance of the project and "
  34699. "storing its process ID:\n"
  34700. "[codeblock]\n"
  34701. "var pid = OS.execute(OS.get_executable_path(), [], false)\n"
  34702. "[/codeblock]\n"
  34703. "If you wish to access a shell built-in or perform a composite command, a "
  34704. "platform-specific shell can be invoked. For example:\n"
  34705. "[codeblock]\n"
  34706. "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
  34707. "[/codeblock]\n"
  34708. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  34709. "Windows.\n"
  34710. "[b]Note:[/b] To execute a Windows command interpreter built-in command, "
  34711. "specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
  34712. "first argument, and the desired command as the second argument.\n"
  34713. "[b]Note:[/b] To execute a PowerShell built-in command, specify "
  34714. "[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
  34715. "the first argument, and the desired command as the second argument.\n"
  34716. "[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
  34717. "executable name in [code]path[/code], [code]-c[/code] as the first argument, "
  34718. "and the desired command as the second argument."
  34719. msgstr ""
  34720. #: doc/classes/OS.xml
  34721. #, fuzzy
  34722. msgid "Returns the scancode of the given string (e.g. \"Escape\")."
  34723. msgstr "Trả về phần dư của hai vector."
  34724. #: doc/classes/OS.xml
  34725. #, fuzzy
  34726. msgid "Returns the total number of available audio drivers."
  34727. msgstr "Trả về phần dư của hai vector."
  34728. #: doc/classes/OS.xml
  34729. #, fuzzy
  34730. msgid "Returns the audio driver name for the given index."
  34731. msgstr "Trả về sin nghịch đảo của tham số."
  34732. #: doc/classes/OS.xml
  34733. msgid ""
  34734. "Returns the [i]global[/i] cache data directory according to the operating "
  34735. "system's standards. On Linux, this path can be overridden by setting the "
  34736. "[code]XDG_CACHE_HOME[/code] environment variable before starting the "
  34737. "project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot "
  34738. "projects[/url] in the documentation for more information. See also [method "
  34739. "get_config_dir] and [method get_data_dir].\n"
  34740. "Not to be confused with [method get_user_data_dir], which returns the "
  34741. "[i]project-specific[/i] user data path."
  34742. msgstr ""
  34743. #: doc/classes/OS.xml
  34744. msgid ""
  34745. "Returns the command-line arguments passed to the engine.\n"
  34746. "Command-line arguments can be written in any form, including both [code]--"
  34747. "key value[/code] and [code]--key=value[/code] forms so they can be properly "
  34748. "parsed, as long as custom command-line arguments do not conflict with engine "
  34749. "arguments.\n"
  34750. "You can also incorporate environment variables using the [method "
  34751. "get_environment] method.\n"
  34752. "You can set [member ProjectSettings.editor/main_run_args] to define command-"
  34753. "line arguments to be passed by the editor when running the project.\n"
  34754. "Here's a minimal example on how to parse command-line arguments into a "
  34755. "dictionary using the [code]--key=value[/code] form for arguments:\n"
  34756. "[codeblock]\n"
  34757. "var arguments = {}\n"
  34758. "for argument in OS.get_cmdline_args():\n"
  34759. " if argument.find(\"=\") > -1:\n"
  34760. " var key_value = argument.split(\"=\")\n"
  34761. " arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
  34762. " else:\n"
  34763. " # Options without an argument will be present in the dictionary,\n"
  34764. " # with the value set to an empty string.\n"
  34765. " arguments[argument.lstrip(\"--\")] = \"\"\n"
  34766. "[/codeblock]"
  34767. msgstr ""
  34768. #: doc/classes/OS.xml
  34769. msgid ""
  34770. "Returns the [i]global[/i] user configuration directory according to the "
  34771. "operating system's standards. On Linux, this path can be overridden by "
  34772. "setting the [code]XDG_CONFIG_HOME[/code] environment variable before "
  34773. "starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File "
  34774. "paths in Godot projects[/url] in the documentation for more information. See "
  34775. "also [method get_cache_dir] and [method get_data_dir].\n"
  34776. "Not to be confused with [method get_user_data_dir], which returns the "
  34777. "[i]project-specific[/i] user data path."
  34778. msgstr ""
  34779. #: doc/classes/OS.xml
  34780. msgid ""
  34781. "Returns an array of MIDI device names.\n"
  34782. "The returned array will be empty if the system MIDI driver has not "
  34783. "previously been initialised with [method open_midi_inputs].\n"
  34784. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34785. msgstr ""
  34786. #: doc/classes/OS.xml
  34787. msgid ""
  34788. "Returns the currently used video driver, using one of the values from [enum "
  34789. "VideoDriver]."
  34790. msgstr ""
  34791. #: doc/classes/OS.xml
  34792. msgid ""
  34793. "Returns the [i]global[/i] user data directory according to the operating "
  34794. "system's standards. On Linux, this path can be overridden by setting the "
  34795. "[code]XDG_DATA_HOME[/code] environment variable before starting the project. "
  34796. "See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot "
  34797. "projects[/url] in the documentation for more information. See also [method "
  34798. "get_cache_dir] and [method get_config_dir].\n"
  34799. "Not to be confused with [method get_user_data_dir], which returns the "
  34800. "[i]project-specific[/i] user data path."
  34801. msgstr ""
  34802. #: doc/classes/OS.xml
  34803. msgid ""
  34804. "Deprecated, use [method Time.get_date_dict_from_system] instead.\n"
  34805. "Returns current date as a dictionary of keys: [code]year[/code], "
  34806. "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
  34807. "(Daylight Savings Time)."
  34808. msgstr ""
  34809. #: doc/classes/OS.xml
  34810. msgid ""
  34811. "Deprecated, use [method Time.get_datetime_dict_from_system] instead.\n"
  34812. "Returns current datetime as a dictionary of keys: [code]year[/code], "
  34813. "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
  34814. "(Daylight Savings Time), [code]hour[/code], [code]minute[/code], "
  34815. "[code]second[/code]."
  34816. msgstr ""
  34817. #: doc/classes/OS.xml
  34818. msgid ""
  34819. "Deprecated, use [method Time.get_datetime_dict_from_unix_time] instead.\n"
  34820. "Gets a dictionary of time values corresponding to the given UNIX epoch time "
  34821. "(in seconds).\n"
  34822. "The returned Dictionary's values will be the same as [method get_datetime], "
  34823. "with the exception of Daylight Savings Time as it cannot be determined from "
  34824. "the epoch."
  34825. msgstr ""
  34826. #: doc/classes/OS.xml
  34827. msgid ""
  34828. "Returns an [Array] of [Rect2], each of which is the bounding rectangle for a "
  34829. "display cutout or notch. These are non-functional areas on edge-to-edge "
  34830. "screens used by cameras and sensors. Returns an empty array if the device "
  34831. "does not have cutouts. See also [method get_window_safe_area].\n"
  34832. "[b]Note:[/b] Currently only implemented on Android. Other platforms will "
  34833. "return an empty array even if they do have display cutouts or notches."
  34834. msgstr ""
  34835. #: doc/classes/OS.xml
  34836. msgid "Returns the total amount of dynamic memory used (only works in debug)."
  34837. msgstr ""
  34838. #: doc/classes/OS.xml
  34839. msgid ""
  34840. "Returns the value of an environment variable. Returns an empty string if the "
  34841. "environment variable doesn't exist.\n"
  34842. "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
  34843. "variable names are case-sensitive on all platforms except Windows."
  34844. msgstr ""
  34845. #: doc/classes/OS.xml
  34846. msgid "Returns the path to the current engine executable."
  34847. msgstr ""
  34848. #: doc/classes/OS.xml
  34849. msgid ""
  34850. "With this function, you can get the list of dangerous permissions that have "
  34851. "been granted to the Android application.\n"
  34852. "[b]Note:[/b] This method is implemented on Android."
  34853. msgstr ""
  34854. #: doc/classes/OS.xml
  34855. msgid ""
  34856. "Returns the IME cursor position (the currently-edited portion of the string) "
  34857. "relative to the characters in the composition string.\n"
  34858. "[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
  34859. "notify it of changes to the IME cursor position.\n"
  34860. "[b]Note:[/b] This method is implemented on macOS."
  34861. msgstr ""
  34862. #: doc/classes/OS.xml
  34863. msgid ""
  34864. "Returns the IME intermediate composition string.\n"
  34865. "[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
  34866. "notify it of changes to the IME composition string.\n"
  34867. "[b]Note:[/b] This method is implemented on macOS."
  34868. msgstr ""
  34869. #: doc/classes/OS.xml
  34870. msgid ""
  34871. "Returns the current latin keyboard variant as a String.\n"
  34872. "Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/"
  34873. "code], [code]\"QZERTY\"[/code], [code]\"DVORAK\"[/code], [code]\"NEO\"[/"
  34874. "code], [code]\"COLEMAK\"[/code] or [code]\"ERROR\"[/code].\n"
  34875. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns "
  34876. "[code]\"QWERTY\"[/code] on unsupported platforms."
  34877. msgstr ""
  34878. #: doc/classes/OS.xml
  34879. msgid ""
  34880. "Returns the host OS locale as a string of the form "
  34881. "[code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the "
  34882. "language code and not the fully specified locale from the OS, you can use "
  34883. "[method get_locale_language].\n"
  34884. "[code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/"
  34885. "List_of_ISO_639-1_codes]language code[/url], in lower case.\n"
  34886. "[code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/"
  34887. "ISO_15924]script code[/url], in title case.\n"
  34888. "[code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/"
  34889. "wiki/ISO_3166-1]country code[/url], in upper case.\n"
  34890. "[code]VARIANT[/code] - optional, language variant, region and sort order. "
  34891. "Variant can have any number of underscored keywords.\n"
  34892. "[code]extra[/code] - optional, semicolon separated list of additional key "
  34893. "words. Currency, calendar, sort order and numbering system information."
  34894. msgstr ""
  34895. #: doc/classes/OS.xml
  34896. msgid ""
  34897. "Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/"
  34898. "wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be "
  34899. "consistent on all platforms. This is equivalent to extracting the "
  34900. "[code]language[/code] part of the [method get_locale] string.\n"
  34901. "This can be used to narrow down fully specified locale strings to only the "
  34902. "\"common\" language code, when you don't need the additional information "
  34903. "about country code or variants. For example, for a French Canadian user with "
  34904. "[code]fr_CA[/code] locale, this would return [code]fr[/code]."
  34905. msgstr ""
  34906. #: doc/classes/OS.xml
  34907. msgid ""
  34908. "Returns the ID of the main thread. See [method get_thread_caller_id].\n"
  34909. "[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
  34910. "application restarts."
  34911. msgstr ""
  34912. #: doc/classes/OS.xml
  34913. msgid ""
  34914. "Returns the model name of the current device.\n"
  34915. "[b]Note:[/b] This method is implemented on Android and iOS. Returns "
  34916. "[code]\"GenericDevice\"[/code] on unsupported platforms."
  34917. msgstr ""
  34918. #: doc/classes/OS.xml
  34919. msgid ""
  34920. "Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
  34921. "code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], "
  34922. "[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], "
  34923. "[code]\"X11\"[/code]."
  34924. msgstr ""
  34925. #: doc/classes/OS.xml
  34926. msgid ""
  34927. "Returns internal structure pointers for use in GDNative plugins.\n"
  34928. "[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will "
  34929. "soon be supported)."
  34930. msgstr ""
  34931. #: doc/classes/OS.xml
  34932. msgid ""
  34933. "Returns the amount of battery left in the device as a percentage. Returns "
  34934. "[code]-1[/code] if power state is unknown.\n"
  34935. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34936. msgstr ""
  34937. #: doc/classes/OS.xml
  34938. msgid ""
  34939. "Returns an estimate of the time left in seconds before the device runs out "
  34940. "of battery. Returns [code]-1[/code] if power state is unknown.\n"
  34941. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34942. msgstr ""
  34943. #: doc/classes/OS.xml
  34944. msgid ""
  34945. "Returns the current state of the device regarding battery and power. See "
  34946. "[enum PowerState] constants.\n"
  34947. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34948. msgstr ""
  34949. #: doc/classes/OS.xml
  34950. msgid ""
  34951. "Returns the project's process ID.\n"
  34952. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  34953. "Windows."
  34954. msgstr ""
  34955. #: doc/classes/OS.xml
  34956. msgid ""
  34957. "Returns the number of [i]logical[/i] CPU cores available on the host "
  34958. "machine. On CPUs with HyperThreading enabled, this number will be greater "
  34959. "than the number of [i]physical[/i] CPU cores."
  34960. msgstr ""
  34961. #: doc/classes/OS.xml
  34962. msgid ""
  34963. "Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
  34964. "Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
  34965. "[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
  34966. "iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
  34967. "string."
  34968. msgstr ""
  34969. #: doc/classes/OS.xml
  34970. msgid "Returns the window size including decorations like window borders."
  34971. msgstr ""
  34972. #: doc/classes/OS.xml
  34973. msgid ""
  34974. "Returns the given scancode as a string (e.g. Return values: "
  34975. "[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
  34976. "See also [member InputEventKey.scancode] and [method InputEventKey."
  34977. "get_scancode_with_modifiers]."
  34978. msgstr ""
  34979. #: doc/classes/OS.xml
  34980. msgid "Returns the number of displays attached to the host machine."
  34981. msgstr ""
  34982. #: doc/classes/OS.xml
  34983. msgid ""
  34984. "Returns the dots per inch density of the specified screen. If [code]screen[/"
  34985. "code] is [code]-1[/code] (the default value), the current screen will be "
  34986. "used.\n"
  34987. "[b]Note:[/b] On macOS, returned value is inaccurate if fractional display "
  34988. "scaling mode is used.\n"
  34989. "[b]Note:[/b] On Android devices, the actual screen densities are grouped "
  34990. "into six generalized densities:\n"
  34991. "[codeblock]\n"
  34992. " ldpi - 120 dpi\n"
  34993. " mdpi - 160 dpi\n"
  34994. " hdpi - 240 dpi\n"
  34995. " xhdpi - 320 dpi\n"
  34996. " xxhdpi - 480 dpi\n"
  34997. "xxxhdpi - 640 dpi\n"
  34998. "[/codeblock]\n"
  34999. "[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
  35000. "Windows. Returns [code]72[/code] on unsupported platforms."
  35001. msgstr ""
  35002. #: doc/classes/OS.xml
  35003. msgid ""
  35004. "Return the greatest scale factor of all screens.\n"
  35005. "[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at "
  35006. "least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all "
  35007. "other cases.\n"
  35008. "[b]Note:[/b] This method is implemented on macOS."
  35009. msgstr ""
  35010. #: doc/classes/OS.xml
  35011. msgid ""
  35012. "Returns the position of the specified screen by index. If [code]screen[/"
  35013. "code] is [code]-1[/code] (the default value), the current screen will be "
  35014. "used."
  35015. msgstr ""
  35016. #: doc/classes/OS.xml
  35017. msgid ""
  35018. "Returns the current refresh rate of the specified screen. If [code]screen[/"
  35019. "code] is [code]-1[/code] (the default value), the current screen will be "
  35020. "used.\n"
  35021. "[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
  35022. "rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
  35023. "will always return [code]-1.0[/code] as there is no way to retrieve the "
  35024. "refresh rate on that platform.\n"
  35025. "To fallback to a default refresh rate if the method fails, try:\n"
  35026. "[codeblock]\n"
  35027. "var refresh_rate = OS.get_screen_refresh_rate()\n"
  35028. "if refresh_rate < 0:\n"
  35029. " refresh_rate = 60.0\n"
  35030. "[/codeblock]"
  35031. msgstr ""
  35032. #: doc/classes/OS.xml
  35033. msgid ""
  35034. "Return the scale factor of the specified screen by index. If [code]screen[/"
  35035. "code] is [code]-1[/code] (the default value), the current screen will be "
  35036. "used.\n"
  35037. "[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) "
  35038. "screen, and [code]1.0[/code] for all other cases.\n"
  35039. "[b]Note:[/b] This method is implemented on macOS."
  35040. msgstr ""
  35041. #: doc/classes/OS.xml
  35042. msgid ""
  35043. "Returns the dimensions in pixels of the specified screen. If [code]screen[/"
  35044. "code] is [code]-1[/code] (the default value), the current screen will be "
  35045. "used."
  35046. msgstr ""
  35047. #: doc/classes/OS.xml
  35048. msgid ""
  35049. "Returns the amount of time in milliseconds it took for the boot logo to "
  35050. "appear."
  35051. msgstr ""
  35052. #: doc/classes/OS.xml
  35053. msgid "Returns the maximum amount of static memory used (only works in debug)."
  35054. msgstr ""
  35055. #: doc/classes/OS.xml
  35056. msgid ""
  35057. "Returns the amount of static memory being used by the program in bytes (only "
  35058. "works in debug)."
  35059. msgstr ""
  35060. #: doc/classes/OS.xml
  35061. msgid ""
  35062. "Returns the actual path to commonly used folders across different platforms. "
  35063. "Available locations are specified in [enum SystemDir].\n"
  35064. "[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
  35065. "Windows.\n"
  35066. "[b]Note:[/b] Shared storage is implemented on Android and allows to "
  35067. "differentiate between app specific and shared directories. Shared "
  35068. "directories have additional restrictions on Android."
  35069. msgstr ""
  35070. #: doc/classes/OS.xml
  35071. msgid "Returns the epoch time of the operating system in milliseconds."
  35072. msgstr ""
  35073. #: doc/classes/OS.xml
  35074. #, fuzzy
  35075. msgid "Returns the epoch time of the operating system in seconds."
  35076. msgstr "Trả về sin hyperbol của tham số."
  35077. #: doc/classes/OS.xml
  35078. msgid ""
  35079. "Returns the total number of available tablet drivers.\n"
  35080. "[b]Note:[/b] This method is implemented on Windows."
  35081. msgstr ""
  35082. #: doc/classes/OS.xml
  35083. msgid ""
  35084. "Returns the tablet driver name for the given index.\n"
  35085. "[b]Note:[/b] This method is implemented on Windows."
  35086. msgstr ""
  35087. #: doc/classes/OS.xml
  35088. msgid ""
  35089. "Returns the ID of the current thread. This can be used in logs to ease "
  35090. "debugging of multi-threaded applications.\n"
  35091. "[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
  35092. "application restarts."
  35093. msgstr ""
  35094. #: doc/classes/OS.xml
  35095. msgid ""
  35096. "Deprecated, use [method Time.get_ticks_msec] instead.\n"
  35097. "Returns the amount of time passed in milliseconds since the engine started."
  35098. msgstr ""
  35099. #: doc/classes/OS.xml
  35100. msgid ""
  35101. "Deprecated, use [method Time.get_ticks_usec] instead.\n"
  35102. "Returns the amount of time passed in microseconds since the engine started."
  35103. msgstr ""
  35104. #: doc/classes/OS.xml
  35105. msgid ""
  35106. "Deprecated, use [method Time.get_time_dict_from_system] instead.\n"
  35107. "Returns current time as a dictionary of keys: hour, minute, second."
  35108. msgstr ""
  35109. #: doc/classes/OS.xml
  35110. msgid ""
  35111. "Returns the current time zone as a dictionary with the keys: bias and name."
  35112. msgstr ""
  35113. #: doc/classes/OS.xml
  35114. msgid ""
  35115. "Returns a string that is unique to the device.\n"
  35116. "[b]Note:[/b] This string may change without notice if the user reinstalls/"
  35117. "upgrades their operating system or changes their hardware. This means it "
  35118. "should generally not be used to encrypt persistent data as the data saved "
  35119. "before an unexpected ID change would become inaccessible. The returned "
  35120. "string may also be falsified using external programs, so do not rely on the "
  35121. "string returned by [method get_unique_id] for security purposes.\n"
  35122. "[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
  35123. "implemented on those platforms yet."
  35124. msgstr ""
  35125. #: doc/classes/OS.xml
  35126. msgid ""
  35127. "Returns the current UNIX epoch timestamp in seconds.\n"
  35128. "[b]Important:[/b] This is the system clock that the user can manually set. "
  35129. "[b]Never use[/b] this method for precise time calculation since its results "
  35130. "are also subject to automatic adjustments by the operating system. [b]Always "
  35131. "use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time "
  35132. "calculation instead, since they are guaranteed to be monotonic (i.e. never "
  35133. "decrease).\n"
  35134. "[b]Note:[/b] To get a floating point timestamp with sub-second precision, "
  35135. "use [method Time.get_unix_time_from_system]."
  35136. msgstr ""
  35137. #: doc/classes/OS.xml
  35138. msgid ""
  35139. "Gets an epoch time value from a dictionary of time values.\n"
  35140. "[code]datetime[/code] must be populated with the following keys: [code]year[/"
  35141. "code], [code]month[/code], [code]day[/code], [code]hour[/code], "
  35142. "[code]minute[/code], [code]second[/code].\n"
  35143. "If the dictionary is empty [code]0[/code] is returned. If some keys are "
  35144. "omitted, they default to the equivalent values for the UNIX epoch timestamp "
  35145. "0 (1970-01-01 at 00:00:00 UTC).\n"
  35146. "You can pass the output from [method get_datetime_from_unix_time] directly "
  35147. "into this function. Daylight Savings Time ([code]dst[/code]), if present, is "
  35148. "ignored."
  35149. msgstr ""
  35150. #: doc/classes/OS.xml
  35151. msgid ""
  35152. "Returns the absolute directory path where user data is written ([code]user://"
  35153. "[/code]).\n"
  35154. "On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/"
  35155. "code], or [code]~/.local/share/[custom_name][/code] if "
  35156. "[code]use_custom_user_dir[/code] is set.\n"
  35157. "On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/"
  35158. "[project_name][/code], or [code]~/Library/Application Support/[custom_name][/"
  35159. "code] if [code]use_custom_user_dir[/code] is set.\n"
  35160. "On Windows, this is [code]%APPDATA%\\Godot\\app_userdata\\[project_name][/"
  35161. "code], or [code]%APPDATA%\\[custom_name][/code] if "
  35162. "[code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to "
  35163. "[code]%USERPROFILE%\\AppData\\Roaming[/code].\n"
  35164. "If the project name is empty, [code]user://[/code] falls back to [code]res://"
  35165. "[/code].\n"
  35166. "Not to be confused with [method get_data_dir], which returns the [i]global[/"
  35167. "i] (non-project-specific) user data directory."
  35168. msgstr ""
  35169. #: doc/classes/OS.xml
  35170. #, fuzzy
  35171. msgid "Returns the number of video drivers supported on the current platform."
  35172. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  35173. #: doc/classes/OS.xml
  35174. msgid ""
  35175. "Returns the name of the video driver matching the given [code]driver[/code] "
  35176. "index. This index is a value from [enum VideoDriver], and you can use "
  35177. "[method get_current_video_driver] to get the current backend's index."
  35178. msgstr ""
  35179. #: doc/classes/OS.xml
  35180. msgid ""
  35181. "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
  35182. "keyboard or if it is currently hidden."
  35183. msgstr ""
  35184. #: doc/classes/OS.xml
  35185. msgid ""
  35186. "Returns unobscured area of the window where interactive controls should be "
  35187. "rendered."
  35188. msgstr ""
  35189. #: doc/classes/OS.xml
  35190. msgid ""
  35191. "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add "
  35192. "item to the macOS dock icon menu.\n"
  35193. "[b]Note:[/b] This method is implemented on macOS."
  35194. msgstr ""
  35195. #: doc/classes/OS.xml
  35196. msgid ""
  35197. "Add a separator between items. Separators also occupy an index.\n"
  35198. "[b]Note:[/b] This method is implemented on macOS."
  35199. msgstr ""
  35200. #: doc/classes/OS.xml
  35201. msgid ""
  35202. "Clear the global menu, in effect removing all items.\n"
  35203. "[b]Note:[/b] This method is implemented on macOS."
  35204. msgstr ""
  35205. #: doc/classes/OS.xml
  35206. msgid ""
  35207. "Removes the item at index \"idx\" from the global menu. Note that the "
  35208. "indexes of items after the removed item are going to be shifted by one.\n"
  35209. "[b]Note:[/b] This method is implemented on macOS."
  35210. msgstr ""
  35211. #: doc/classes/OS.xml
  35212. #, fuzzy
  35213. msgid "Returns [code]true[/code] if there is content on the clipboard."
  35214. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  35215. #: doc/classes/OS.xml
  35216. msgid ""
  35217. "Returns [code]true[/code] if the environment variable with the name "
  35218. "[code]variable[/code] exists.\n"
  35219. "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
  35220. "variable names are case-sensitive on all platforms except Windows."
  35221. msgstr ""
  35222. #: doc/classes/OS.xml
  35223. msgid ""
  35224. "Returns [code]true[/code] if the feature for the given feature tag is "
  35225. "supported in the currently running instance, depending on the platform, "
  35226. "build etc. Can be used to check whether you're currently running a debug "
  35227. "build, on a certain platform or arch, etc. Refer to the [url=$DOCS_URL/"
  35228. "tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more "
  35229. "details.\n"
  35230. "[b]Note:[/b] Tag names are case-sensitive."
  35231. msgstr ""
  35232. #: doc/classes/OS.xml
  35233. msgid ""
  35234. "Returns [code]true[/code] if the device has a touchscreen or emulates one."
  35235. msgstr ""
  35236. #: doc/classes/OS.xml
  35237. msgid ""
  35238. "Returns [code]true[/code] if the platform has a virtual keyboard, "
  35239. "[code]false[/code] otherwise."
  35240. msgstr ""
  35241. #: doc/classes/OS.xml
  35242. msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
  35243. msgstr ""
  35244. #: doc/classes/OS.xml
  35245. msgid ""
  35246. "Returns [code]true[/code] if the Godot binary used to run the project is a "
  35247. "[i]debug[/i] export template, or when running in the editor.\n"
  35248. "Returns [code]false[/code] if the Godot binary used to run the project is a "
  35249. "[i]release[/i] export template.\n"
  35250. "To check whether the Godot binary used to run the project is an export "
  35251. "template (debug or release), use [code]OS.has_feature(\"standalone\")[/code] "
  35252. "instead."
  35253. msgstr ""
  35254. #: doc/classes/OS.xml
  35255. msgid ""
  35256. "Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
  35257. "and [b]Cancel[/b] on the right."
  35258. msgstr ""
  35259. #: doc/classes/OS.xml
  35260. msgid ""
  35261. "Returns [code]true[/code] if the child process ID ([code]pid[/code]) is "
  35262. "still running or [code]false[/code] if it has terminated.\n"
  35263. "Must be a valid ID generated from [method execute].\n"
  35264. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  35265. "Windows."
  35266. msgstr ""
  35267. #: doc/classes/OS.xml
  35268. msgid ""
  35269. "Returns [code]true[/code] if the input scancode corresponds to a Unicode "
  35270. "character."
  35271. msgstr ""
  35272. #: doc/classes/OS.xml
  35273. msgid ""
  35274. "Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
  35275. "(verbose stdout)."
  35276. msgstr ""
  35277. #: doc/classes/OS.xml
  35278. msgid ""
  35279. "If [code]true[/code], the [code]user://[/code] file system is persistent, so "
  35280. "that its state is the same after a player quits and starts the game again. "
  35281. "Relevant to the HTML5 platform, where this persistence may be unavailable."
  35282. msgstr ""
  35283. #: doc/classes/OS.xml
  35284. msgid ""
  35285. "Returns [code]true[/code] if the window should always be on top of other "
  35286. "windows."
  35287. msgstr ""
  35288. #: doc/classes/OS.xml
  35289. msgid ""
  35290. "Returns [code]true[/code] if the window is currently focused.\n"
  35291. "[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it "
  35292. "will always return [code]true[/code]."
  35293. msgstr ""
  35294. #: doc/classes/OS.xml
  35295. msgid ""
  35296. "Returns active keyboard layout index.\n"
  35297. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35298. msgstr ""
  35299. #: doc/classes/OS.xml
  35300. msgid ""
  35301. "Returns the number of keyboard layouts.\n"
  35302. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35303. msgstr ""
  35304. #: doc/classes/OS.xml
  35305. msgid ""
  35306. "Returns the ISO-639/BCP-47 language code of the keyboard layout at position "
  35307. "[code]index[/code].\n"
  35308. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35309. msgstr ""
  35310. #: doc/classes/OS.xml
  35311. msgid ""
  35312. "Returns the localized name of the keyboard layout at position [code]index[/"
  35313. "code].\n"
  35314. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35315. msgstr ""
  35316. #: doc/classes/OS.xml
  35317. msgid ""
  35318. "Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
  35319. "keyboard layout.\n"
  35320. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35321. msgstr ""
  35322. #: doc/classes/OS.xml
  35323. msgid ""
  35324. "Sets active keyboard layout.\n"
  35325. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35326. msgstr ""
  35327. #: doc/classes/OS.xml
  35328. msgid ""
  35329. "Kill (terminate) the process identified by the given process ID ([code]pid[/"
  35330. "code]), e.g. the one returned by [method execute] in non-blocking mode. See "
  35331. "also [method crash].\n"
  35332. "[b]Note:[/b] This method can also be used to kill processes that were not "
  35333. "spawned by the game.\n"
  35334. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  35335. "Windows."
  35336. msgstr ""
  35337. #: doc/classes/OS.xml
  35338. msgid ""
  35339. "Moves the file or directory to the system's recycle bin. See also [method "
  35340. "Directory.remove].\n"
  35341. "The method takes only global paths, so you may need to use [method "
  35342. "ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/"
  35343. "code] as it will not work in exported project.\n"
  35344. "[b]Note:[/b] If the user has disabled the recycle bin on their system, the "
  35345. "file will be permanently deleted instead.\n"
  35346. "[codeblock]\n"
  35347. "var file_to_remove = \"user://slot1.sav\"\n"
  35348. "OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n"
  35349. "[/codeblock]"
  35350. msgstr ""
  35351. #: doc/classes/OS.xml
  35352. msgid ""
  35353. "Moves the window to the front.\n"
  35354. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35355. msgstr ""
  35356. #: doc/classes/OS.xml
  35357. msgid ""
  35358. "Returns [code]true[/code] if native video is playing.\n"
  35359. "[b]Note:[/b] This method is only implemented on iOS."
  35360. msgstr ""
  35361. #: doc/classes/OS.xml
  35362. msgid ""
  35363. "Pauses native video playback.\n"
  35364. "[b]Note:[/b] This method is only implemented on iOS."
  35365. msgstr ""
  35366. #: doc/classes/OS.xml
  35367. msgid ""
  35368. "Plays native video from the specified path, at the given volume and with "
  35369. "audio and subtitle tracks.\n"
  35370. "[b]Note:[/b] This method is only implemented on iOS."
  35371. msgstr ""
  35372. #: doc/classes/OS.xml
  35373. msgid ""
  35374. "Stops native video playback.\n"
  35375. "[b]Note:[/b] This method is implemented on iOS."
  35376. msgstr ""
  35377. #: doc/classes/OS.xml
  35378. msgid ""
  35379. "Resumes native video playback.\n"
  35380. "[b]Note:[/b] This method is implemented on iOS."
  35381. msgstr ""
  35382. #: doc/classes/OS.xml
  35383. msgid ""
  35384. "Initialises the singleton for the system MIDI driver.\n"
  35385. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35386. msgstr ""
  35387. #: doc/classes/OS.xml
  35388. msgid ""
  35389. "Shows all resources in the game. Optionally, the list can be written to a "
  35390. "file by specifying a file path in [code]tofile[/code]."
  35391. msgstr ""
  35392. #: doc/classes/OS.xml
  35393. msgid "Shows the list of loaded textures sorted by size in memory."
  35394. msgstr ""
  35395. #: doc/classes/OS.xml
  35396. msgid "Shows the number of resources loaded by the game of the given types."
  35397. msgstr ""
  35398. #: doc/classes/OS.xml
  35399. msgid "Shows all resources currently used by the game."
  35400. msgstr ""
  35401. #: doc/classes/OS.xml
  35402. msgid ""
  35403. "Request the user attention to the window. It'll flash the taskbar button on "
  35404. "Windows or bounce the dock icon on OSX.\n"
  35405. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35406. msgstr ""
  35407. #: doc/classes/OS.xml
  35408. msgid ""
  35409. "At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
  35410. "to request permission for [code]RECORD_AUDIO[/code] on Android."
  35411. msgstr ""
  35412. #: doc/classes/OS.xml
  35413. msgid ""
  35414. "With this function, you can request dangerous permissions since normal "
  35415. "permissions are automatically granted at install time in Android "
  35416. "applications.\n"
  35417. "[b]Note:[/b] This method is implemented on Android."
  35418. msgstr ""
  35419. #: doc/classes/OS.xml
  35420. msgid ""
  35421. "Sets the value of the environment variable [code]variable[/code] to "
  35422. "[code]value[/code]. The environment variable will be set for the Godot "
  35423. "process and any process executed with [method execute] after running [method "
  35424. "set_environment]. The environment variable will [i]not[/i] persist to "
  35425. "processes run after the Godot process was terminated.\n"
  35426. "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
  35427. "variable names are case-sensitive on all platforms except Windows."
  35428. msgstr ""
  35429. #: doc/classes/OS.xml
  35430. msgid ""
  35431. "Sets the game's icon using an [Image] resource.\n"
  35432. "The same image is used for window caption, taskbar/dock and window selection "
  35433. "dialog. Image is scaled as needed.\n"
  35434. "[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
  35435. msgstr ""
  35436. #: doc/classes/OS.xml
  35437. msgid ""
  35438. "Sets whether IME input mode should be enabled.\n"
  35439. "If active IME handles key events before the application and creates an "
  35440. "composition string and suggestion list.\n"
  35441. "Application can retrieve the composition status by using [method "
  35442. "get_ime_selection] and [method get_ime_text] functions.\n"
  35443. "Completed composition string is committed when input is finished.\n"
  35444. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35445. msgstr ""
  35446. #: doc/classes/OS.xml
  35447. msgid ""
  35448. "Sets position of IME suggestion list popup (in window coordinates).\n"
  35449. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35450. msgstr ""
  35451. #: doc/classes/OS.xml
  35452. msgid ""
  35453. "Sets the game's icon using a multi-size platform-specific icon file ([code]*."
  35454. "ico[/code] on Windows and [code]*.icns[/code] on macOS).\n"
  35455. "Appropriate size sub-icons are used for window caption, taskbar/dock and "
  35456. "window selection dialog.\n"
  35457. "[b]Note:[/b] This method is implemented on macOS and Windows."
  35458. msgstr ""
  35459. #: doc/classes/OS.xml
  35460. msgid "Sets the name of the current thread."
  35461. msgstr ""
  35462. #: doc/classes/OS.xml
  35463. msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
  35464. msgstr ""
  35465. #: doc/classes/OS.xml
  35466. msgid ""
  35467. "Sets whether the window should always be on top.\n"
  35468. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35469. msgstr ""
  35470. #: doc/classes/OS.xml
  35471. msgid ""
  35472. "Sets a polygonal region of the window which accepts mouse events. Mouse "
  35473. "events outside the region will be passed through.\n"
  35474. "Passing an empty array will disable passthrough support (all mouse events "
  35475. "will be intercepted by the window, which is the default behavior).\n"
  35476. "[codeblock]\n"
  35477. "# Set region, using Path2D node.\n"
  35478. "OS.set_window_mouse_passthrough($Path2D.curve.get_baked_points())\n"
  35479. "\n"
  35480. "# Set region, using Polygon2D node.\n"
  35481. "OS.set_window_mouse_passthrough($Polygon2D.polygon)\n"
  35482. "\n"
  35483. "# Reset region to default.\n"
  35484. "OS.set_window_mouse_passthrough([])\n"
  35485. "[/codeblock]\n"
  35486. "[b]Note:[/b] On Windows, the portion of a window that lies outside the "
  35487. "region is not drawn, while on Linux and macOS it is.\n"
  35488. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35489. msgstr ""
  35490. #: doc/classes/OS.xml
  35491. msgid ""
  35492. "Sets the window title to the specified string.\n"
  35493. "[b]Note:[/b] This should be used sporadically. Don't set this every frame, "
  35494. "as that will negatively affect performance on some window managers.\n"
  35495. "[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
  35496. msgstr ""
  35497. #: doc/classes/OS.xml
  35498. msgid ""
  35499. "Requests the OS to open a resource with the most appropriate program. For "
  35500. "example:\n"
  35501. "- [code]OS.shell_open(\"C:\\\\Users\\name\\Downloads\")[/code] on Windows "
  35502. "opens the file explorer at the user's Downloads folder.\n"
  35503. "- [code]OS.shell_open(\"https://godotengine.org\")[/code] opens the default "
  35504. "web browser on the official Godot website.\n"
  35505. "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
  35506. "default email client with the \"To\" field set to [code]example@example.com[/"
  35507. "code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
  35508. "[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
  35509. "added.\n"
  35510. "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
  35511. "or [code]user://[/code] path into a system path for use with this method.\n"
  35512. "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
  35513. "and Windows."
  35514. msgstr ""
  35515. #: doc/classes/OS.xml
  35516. msgid ""
  35517. "Shows the virtual keyboard if the platform has one.\n"
  35518. "The [code]existing_text[/code] parameter is useful for implementing your own "
  35519. "[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has "
  35520. "already been typed (the virtual keyboard uses it for auto-correct and "
  35521. "predictions).\n"
  35522. "The [code]multiline[/code] parameter needs to be set to [code]true[/code] to "
  35523. "be able to enter multiple lines of text, as in [TextEdit].\n"
  35524. "[b]Note:[/b] This method is implemented on Android, iOS and UWP."
  35525. msgstr ""
  35526. #: doc/classes/OS.xml
  35527. msgid "The clipboard from the host OS. Might be unavailable on some platforms."
  35528. msgstr ""
  35529. #: doc/classes/OS.xml
  35530. msgid "The current screen index (starting from 0)."
  35531. msgstr ""
  35532. #: doc/classes/OS.xml
  35533. msgid ""
  35534. "If [code]true[/code], the engine filters the time delta measured between "
  35535. "each frame, and attempts to compensate for random variation. This will only "
  35536. "operate on systems where V-Sync is active."
  35537. msgstr ""
  35538. #: doc/classes/OS.xml
  35539. msgid ""
  35540. "The exit code passed to the OS when the main loop exits. By convention, an "
  35541. "exit code of [code]0[/code] indicates success whereas a non-zero exit code "
  35542. "indicates an error. For portability reasons, the exit code should be set "
  35543. "between 0 and 125 (inclusive).\n"
  35544. "[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] "
  35545. "with an [code]exit_code[/code] argument passed."
  35546. msgstr ""
  35547. #: doc/classes/OS.xml
  35548. msgid ""
  35549. "If [code]true[/code], the engine tries to keep the screen on while the game "
  35550. "is running. Useful on mobile."
  35551. msgstr ""
  35552. #: doc/classes/OS.xml
  35553. msgid ""
  35554. "If [code]true[/code], the engine optimizes for low processor usage by only "
  35555. "refreshing the screen if needed. Can improve battery consumption on mobile."
  35556. msgstr ""
  35557. #: doc/classes/OS.xml
  35558. msgid ""
  35559. "The amount of sleeping between frames when the low-processor usage mode is "
  35560. "enabled (in microseconds). Higher values will result in lower CPU usage."
  35561. msgstr ""
  35562. #: doc/classes/OS.xml
  35563. msgid ""
  35564. "The maximum size of the window (without counting window manager "
  35565. "decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
  35566. "reset to the system default value."
  35567. msgstr ""
  35568. #: doc/classes/OS.xml
  35569. msgid ""
  35570. "The minimum size of the window in pixels (without counting window manager "
  35571. "decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
  35572. "reset to the system's default value.\n"
  35573. "[b]Note:[/b] By default, the project window has a minimum size of "
  35574. "[code]Vector2(64, 64)[/code]. This prevents issues that can arise when the "
  35575. "window is resized to a near-zero size."
  35576. msgstr ""
  35577. #: doc/classes/OS.xml
  35578. msgid "The current screen orientation."
  35579. msgstr ""
  35580. #: doc/classes/OS.xml
  35581. msgid "The current tablet driver in use."
  35582. msgstr ""
  35583. #: doc/classes/OS.xml
  35584. #, fuzzy
  35585. msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
  35586. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  35587. #: doc/classes/OS.xml
  35588. msgid ""
  35589. "If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating "
  35590. "system's window compositor will be used for vsync when the compositor is "
  35591. "enabled and the game is in windowed mode.\n"
  35592. "[b]Note:[/b] This option is experimental and meant to alleviate stutter "
  35593. "experienced by some users. However, some users have experienced a Vsync "
  35594. "framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
  35595. "[b]Note:[/b] This property is only implemented on Windows."
  35596. msgstr ""
  35597. #: doc/classes/OS.xml
  35598. msgid ""
  35599. "If [code]true[/code], removes the window frame.\n"
  35600. "[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
  35601. "disables per-pixel transparency."
  35602. msgstr ""
  35603. #: doc/classes/OS.xml
  35604. #, fuzzy
  35605. msgid "If [code]true[/code], the window is fullscreen."
  35606. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  35607. #: doc/classes/OS.xml
  35608. #, fuzzy
  35609. msgid "If [code]true[/code], the window is maximized."
  35610. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  35611. #: doc/classes/OS.xml
  35612. #, fuzzy
  35613. msgid "If [code]true[/code], the window is minimized."
  35614. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  35615. #: doc/classes/OS.xml
  35616. msgid ""
  35617. "If [code]true[/code], the window background is transparent and the window "
  35618. "frame is removed.\n"
  35619. "Use [code]get_tree().get_root().set_transparent_background(true)[/code] to "
  35620. "disable main viewport background rendering.\n"
  35621. "[b]Note:[/b] This property has no effect if [member ProjectSettings.display/"
  35622. "window/per_pixel_transparency/allowed] setting is disabled.\n"
  35623. "[b]Note:[/b] This property is implemented on HTML5, Linux, macOS, Windows, "
  35624. "and Android. It can't be changed at runtime for Android. Use [member "
  35625. "ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at "
  35626. "startup instead."
  35627. msgstr ""
  35628. #: doc/classes/OS.xml
  35629. msgid ""
  35630. "The window position relative to the screen, the origin is the top left "
  35631. "corner, +Y axis goes to the bottom and +X axis goes to the right."
  35632. msgstr ""
  35633. #: doc/classes/OS.xml
  35634. #, fuzzy
  35635. msgid "If [code]true[/code], the window is resizable by the user."
  35636. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  35637. #: doc/classes/OS.xml
  35638. msgid "The size of the window (without counting window manager decorations)."
  35639. msgstr ""
  35640. #: doc/classes/OS.xml
  35641. msgid ""
  35642. "The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
  35643. "2.1 on desktop platforms and WebGL 1.0 on the web."
  35644. msgstr ""
  35645. #: doc/classes/OS.xml
  35646. msgid ""
  35647. "The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL "
  35648. "3.3 on desktop platforms and WebGL 2.0 on the web."
  35649. msgstr ""
  35650. #: doc/classes/OS.xml
  35651. msgid "Sunday."
  35652. msgstr ""
  35653. #: doc/classes/OS.xml
  35654. msgid "Monday."
  35655. msgstr ""
  35656. #: doc/classes/OS.xml
  35657. msgid "Tuesday."
  35658. msgstr ""
  35659. #: doc/classes/OS.xml
  35660. msgid "Wednesday."
  35661. msgstr ""
  35662. #: doc/classes/OS.xml
  35663. msgid "Thursday."
  35664. msgstr ""
  35665. #: doc/classes/OS.xml
  35666. msgid "Friday."
  35667. msgstr ""
  35668. #: doc/classes/OS.xml
  35669. msgid "Saturday."
  35670. msgstr ""
  35671. #: doc/classes/OS.xml
  35672. msgid "January."
  35673. msgstr ""
  35674. #: doc/classes/OS.xml
  35675. msgid "February."
  35676. msgstr ""
  35677. #: doc/classes/OS.xml
  35678. msgid "March."
  35679. msgstr ""
  35680. #: doc/classes/OS.xml
  35681. msgid "April."
  35682. msgstr ""
  35683. #: doc/classes/OS.xml
  35684. msgid "May."
  35685. msgstr ""
  35686. #: doc/classes/OS.xml
  35687. msgid "June."
  35688. msgstr ""
  35689. #: doc/classes/OS.xml
  35690. msgid "July."
  35691. msgstr ""
  35692. #: doc/classes/OS.xml
  35693. msgid "August."
  35694. msgstr ""
  35695. #: doc/classes/OS.xml
  35696. msgid "September."
  35697. msgstr ""
  35698. #: doc/classes/OS.xml
  35699. msgid "October."
  35700. msgstr ""
  35701. #: doc/classes/OS.xml
  35702. msgid "November."
  35703. msgstr ""
  35704. #: doc/classes/OS.xml
  35705. msgid "December."
  35706. msgstr ""
  35707. #: doc/classes/OS.xml
  35708. msgid ""
  35709. "Application handle:\n"
  35710. "- Windows: [code]HINSTANCE[/code] of the application\n"
  35711. "- MacOS: [code]NSApplication*[/code] of the application (not yet "
  35712. "implemented)\n"
  35713. "- Android: [code]JNIEnv*[/code] of the application (not yet implemented)"
  35714. msgstr ""
  35715. #: doc/classes/OS.xml
  35716. msgid ""
  35717. "Display handle:\n"
  35718. "- Linux: [code]X11::Display*[/code] for the display"
  35719. msgstr ""
  35720. #: doc/classes/OS.xml
  35721. msgid ""
  35722. "Window handle:\n"
  35723. "- Windows: [code]HWND[/code] of the main window\n"
  35724. "- Linux: [code]X11::Window*[/code] of the main window\n"
  35725. "- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)\n"
  35726. "- Android: [code]jObject[/code] the main android activity (not yet "
  35727. "implemented)"
  35728. msgstr ""
  35729. #: doc/classes/OS.xml
  35730. msgid ""
  35731. "Window view:\n"
  35732. "- Windows: [code]HDC[/code] of the main window drawing context\n"
  35733. "- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
  35734. msgstr ""
  35735. #: doc/classes/OS.xml
  35736. msgid ""
  35737. "OpenGL Context:\n"
  35738. "- Windows: [code]HGLRC[/code]\n"
  35739. "- Linux: [code]X11::GLXContext[/code]\n"
  35740. "- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
  35741. msgstr ""
  35742. #: doc/classes/OS.xml
  35743. msgid "Landscape screen orientation."
  35744. msgstr ""
  35745. #: doc/classes/OS.xml
  35746. msgid "Portrait screen orientation."
  35747. msgstr ""
  35748. #: doc/classes/OS.xml
  35749. msgid "Reverse landscape screen orientation."
  35750. msgstr ""
  35751. #: doc/classes/OS.xml
  35752. msgid "Reverse portrait screen orientation."
  35753. msgstr ""
  35754. #: doc/classes/OS.xml
  35755. msgid "Uses landscape or reverse landscape based on the hardware sensor."
  35756. msgstr ""
  35757. #: doc/classes/OS.xml
  35758. msgid "Uses portrait or reverse portrait based on the hardware sensor."
  35759. msgstr ""
  35760. #: doc/classes/OS.xml
  35761. msgid "Uses most suitable orientation based on the hardware sensor."
  35762. msgstr ""
  35763. #: doc/classes/OS.xml
  35764. msgid "Desktop directory path."
  35765. msgstr ""
  35766. #: doc/classes/OS.xml
  35767. msgid "DCIM (Digital Camera Images) directory path."
  35768. msgstr ""
  35769. #: doc/classes/OS.xml
  35770. msgid "Documents directory path."
  35771. msgstr ""
  35772. #: doc/classes/OS.xml
  35773. msgid "Downloads directory path."
  35774. msgstr ""
  35775. #: doc/classes/OS.xml
  35776. msgid "Movies directory path."
  35777. msgstr ""
  35778. #: doc/classes/OS.xml
  35779. msgid "Music directory path."
  35780. msgstr ""
  35781. #: doc/classes/OS.xml
  35782. msgid "Pictures directory path."
  35783. msgstr ""
  35784. #: doc/classes/OS.xml
  35785. msgid "Ringtones directory path."
  35786. msgstr ""
  35787. #: doc/classes/OS.xml
  35788. #, fuzzy
  35789. msgid "Unknown powerstate."
  35790. msgstr "Phím chưa biết."
  35791. #: doc/classes/OS.xml
  35792. msgid "Unplugged, running on battery."
  35793. msgstr ""
  35794. #: doc/classes/OS.xml
  35795. msgid "Plugged in, no battery available."
  35796. msgstr ""
  35797. #: doc/classes/OS.xml
  35798. msgid "Plugged in, battery charging."
  35799. msgstr ""
  35800. #: doc/classes/OS.xml
  35801. msgid "Plugged in, battery fully charged."
  35802. msgstr ""
  35803. #: doc/classes/PackedDataContainerRef.xml
  35804. msgid "Reference version of [PackedDataContainer]."
  35805. msgstr ""
  35806. #: doc/classes/PackedScene.xml
  35807. msgid "An abstraction of a serialized scene."
  35808. msgstr ""
  35809. #: doc/classes/PackedScene.xml
  35810. msgid ""
  35811. "A simplified interface to a scene file. Provides access to operations and "
  35812. "checks that can be performed on the scene resource itself.\n"
  35813. "Can be used to save a node to a file. When saving, the node as well as all "
  35814. "the nodes it owns get saved (see [code]owner[/code] property on [Node]).\n"
  35815. "[b]Note:[/b] The node doesn't need to own itself.\n"
  35816. "[b]Example of loading a saved scene:[/b]\n"
  35817. "[codeblock]\n"
  35818. "# Use `load()` instead of `preload()` if the path isn't known at compile-"
  35819. "time.\n"
  35820. "var scene = preload(\"res://scene.tscn\").instance()\n"
  35821. "# Add the node as a child of the node the script is attached to.\n"
  35822. "add_child(scene)\n"
  35823. "[/codeblock]\n"
  35824. "[b]Example of saving a node with different owners:[/b] The following example "
  35825. "creates 3 objects: [code]Node2D[/code] ([code]node[/code]), "
  35826. "[code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/"
  35827. "code] ([code]collision[/code]). [code]collision[/code] is a child of "
  35828. "[code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/"
  35829. "code] is owned by [code]node[/code] and [code]pack[/code] will therefore "
  35830. "only save those two nodes, but not [code]collision[/code].\n"
  35831. "[codeblock]\n"
  35832. "# Create the objects.\n"
  35833. "var node = Node2D.new()\n"
  35834. "var rigid = RigidBody2D.new()\n"
  35835. "var collision = CollisionShape2D.new()\n"
  35836. "\n"
  35837. "# Create the object hierarchy.\n"
  35838. "rigid.add_child(collision)\n"
  35839. "node.add_child(rigid)\n"
  35840. "\n"
  35841. "# Change owner of `rigid`, but not of `collision`.\n"
  35842. "rigid.owner = node\n"
  35843. "\n"
  35844. "var scene = PackedScene.new()\n"
  35845. "# Only `node` and `rigid` are now packed.\n"
  35846. "var result = scene.pack(node)\n"
  35847. "if result == OK:\n"
  35848. " var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or "
  35849. "\"user://...\"\n"
  35850. " if error != OK:\n"
  35851. " push_error(\"An error occurred while saving the scene to disk.\")\n"
  35852. "[/codeblock]"
  35853. msgstr ""
  35854. #: doc/classes/PackedScene.xml
  35855. msgid "Returns [code]true[/code] if the scene file has nodes."
  35856. msgstr ""
  35857. #: doc/classes/PackedScene.xml
  35858. msgid ""
  35859. "Returns the [code]SceneState[/code] representing the scene file contents."
  35860. msgstr ""
  35861. #: doc/classes/PackedScene.xml
  35862. msgid ""
  35863. "Instantiates the scene's node hierarchy. Triggers child scene "
  35864. "instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
  35865. "notification on the root node."
  35866. msgstr ""
  35867. #: doc/classes/PackedScene.xml
  35868. msgid ""
  35869. "Pack will ignore any sub-nodes not owned by given node. See [member Node."
  35870. "owner]."
  35871. msgstr ""
  35872. #: doc/classes/PackedScene.xml
  35873. msgid ""
  35874. "A dictionary representation of the scene contents.\n"
  35875. "Available keys include \"rnames\" and \"variants\" for resources, "
  35876. "\"node_count\", \"nodes\", \"node_paths\" for nodes, \"editable_instances\" "
  35877. "for base scene children overrides, \"conn_count\" and \"conns\" for signal "
  35878. "connections, and \"version\" for the format style of the PackedScene."
  35879. msgstr ""
  35880. #: doc/classes/PackedScene.xml
  35881. msgid "If passed to [method instance], blocks edits to the scene state."
  35882. msgstr ""
  35883. #: doc/classes/PackedScene.xml
  35884. msgid ""
  35885. "If passed to [method instance], provides local scene resources to the local "
  35886. "scene.\n"
  35887. "[b]Note:[/b] Only available in editor builds."
  35888. msgstr ""
  35889. #: doc/classes/PackedScene.xml
  35890. msgid ""
  35891. "If passed to [method instance], provides local scene resources to the local "
  35892. "scene. Only the main scene should receive the main edit state.\n"
  35893. "[b]Note:[/b] Only available in editor builds."
  35894. msgstr ""
  35895. #: doc/classes/PackedScene.xml
  35896. msgid ""
  35897. "It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the "
  35898. "scene is being instantiated to be the base of another one.\n"
  35899. "[b]Note:[/b] Only available in editor builds."
  35900. msgstr ""
  35901. #: modules/gltf/doc_classes/PackedSceneGLTF.xml
  35902. msgid ""
  35903. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  35904. "loading and saving is [i]not[/i] available in exported projects. References "
  35905. "to [PackedSceneGLTF] within a script will cause an error in an exported "
  35906. "project."
  35907. msgstr ""
  35908. #: doc/classes/PacketPeer.xml
  35909. msgid "Abstraction and base class for packet-based protocols."
  35910. msgstr ""
  35911. #: doc/classes/PacketPeer.xml
  35912. msgid ""
  35913. "PacketPeer is an abstraction and base class for packet-based protocols (such "
  35914. "as UDP). It provides an API for sending and receiving packets both as raw "
  35915. "data or variables. This makes it easy to transfer data over a protocol, "
  35916. "without having to encode data as low-level bytes or having to worry about "
  35917. "network ordering."
  35918. msgstr ""
  35919. #: doc/classes/PacketPeer.xml
  35920. msgid "Returns the number of packets currently available in the ring-buffer."
  35921. msgstr ""
  35922. #: doc/classes/PacketPeer.xml
  35923. msgid "Gets a raw packet."
  35924. msgstr ""
  35925. #: doc/classes/PacketPeer.xml
  35926. msgid ""
  35927. "Returns the error state of the last packet received (via [method get_packet] "
  35928. "and [method get_var])."
  35929. msgstr ""
  35930. #: doc/classes/PacketPeer.xml
  35931. #, fuzzy
  35932. msgid ""
  35933. "Gets a Variant. If [code]allow_objects[/code] (or [member "
  35934. "allow_object_decoding]) is [code]true[/code], decoding objects is allowed.\n"
  35935. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  35936. "Do not use this option if the serialized object comes from untrusted sources "
  35937. "to avoid potential security threats such as remote code execution."
  35938. msgstr ""
  35939. "Giải mã một mảng byte thành một giá trị. Nếu [code]cho_phep_doi_tuong[/code] "
  35940. "là [code]đúng[/code] giải mã đối tượng được cho phép.\n"
  35941. "[b]CẢNH BÁO:[/b] Đối tượng được giải mã có thể chứa đoạn lệnh sẽ được thực "
  35942. "thi. Đừng dùng lựa chọn này nếu đối tượng cần giải mã đến từ nguồn không tin "
  35943. "cậy để tránh lỗi an ninh tiềm ẩn (thực thi mã từ xa)."
  35944. #: doc/classes/PacketPeer.xml
  35945. msgid "Sends a raw packet."
  35946. msgstr ""
  35947. #: doc/classes/PacketPeer.xml
  35948. msgid ""
  35949. "Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member "
  35950. "allow_object_decoding]) is [code]true[/code], encoding objects is allowed "
  35951. "(and can potentially include code)."
  35952. msgstr ""
  35953. #: doc/classes/PacketPeer.xml
  35954. #, fuzzy
  35955. msgid ""
  35956. "[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
  35957. "parameters instead.\n"
  35958. "If [code]true[/code], the PacketPeer will allow encoding and decoding of "
  35959. "object via [method get_var] and [method put_var].\n"
  35960. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  35961. "Do not use this option if the serialized object comes from untrusted sources "
  35962. "to avoid potential security threats such as remote code execution."
  35963. msgstr ""
  35964. "Giải mã một mảng byte thành một giá trị. Nếu [code]cho_phep_doi_tuong[/code] "
  35965. "là [code]đúng[/code] giải mã đối tượng được cho phép.\n"
  35966. "[b]CẢNH BÁO:[/b] Đối tượng được giải mã có thể chứa đoạn lệnh sẽ được thực "
  35967. "thi. Đừng dùng lựa chọn này nếu đối tượng cần giải mã đến từ nguồn không tin "
  35968. "cậy để tránh lỗi an ninh tiềm ẩn (thực thi mã từ xa)."
  35969. #: doc/classes/PacketPeer.xml
  35970. msgid ""
  35971. "Maximum buffer size allowed when encoding [Variant]s. Raise this value to "
  35972. "support heavier memory allocations.\n"
  35973. "The [method put_var] method allocates memory on the stack, and the buffer "
  35974. "used will grow automatically to the closest power of two to match the size "
  35975. "of the [Variant]. If the [Variant] is bigger than "
  35976. "[code]encode_buffer_max_size[/code], the method will error out with "
  35977. "[constant ERR_OUT_OF_MEMORY]."
  35978. msgstr ""
  35979. #: doc/classes/PacketPeerDTLS.xml
  35980. msgid "DTLS packet peer."
  35981. msgstr ""
  35982. #: doc/classes/PacketPeerDTLS.xml
  35983. msgid ""
  35984. "This class represents a DTLS peer connection. It can be used to connect to a "
  35985. "DTLS server, and is returned by [method DTLSServer.take_connection].\n"
  35986. "[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
  35987. "currently not supported. Revoked certificates are accepted as long as they "
  35988. "are otherwise valid. If this is a concern, you may want to use automatically "
  35989. "managed certificates with a short validity period."
  35990. msgstr ""
  35991. #: doc/classes/PacketPeerDTLS.xml
  35992. msgid ""
  35993. "Connects a [code]peer[/code] beginning the DTLS handshake using the "
  35994. "underlying [PacketPeerUDP] which must be connected (see [method "
  35995. "PacketPeerUDP.connect_to_host]). If [code]validate_certs[/code] is "
  35996. "[code]true[/code], [PacketPeerDTLS] will validate that the certificate "
  35997. "presented by the remote peer and match it with the [code]for_hostname[/code] "
  35998. "argument. You can specify a custom [X509Certificate] to use for validation "
  35999. "via the [code]valid_certificate[/code] argument."
  36000. msgstr ""
  36001. #: doc/classes/PacketPeerDTLS.xml
  36002. msgid "Disconnects this peer, terminating the DTLS session."
  36003. msgstr ""
  36004. #: doc/classes/PacketPeerDTLS.xml doc/classes/StreamPeerSSL.xml
  36005. msgid "Returns the status of the connection. See [enum Status] for values."
  36006. msgstr ""
  36007. #: doc/classes/PacketPeerDTLS.xml
  36008. msgid ""
  36009. "Poll the connection to check for incoming packets. Call this frequently to "
  36010. "update the status and keep the connection working."
  36011. msgstr ""
  36012. #: doc/classes/PacketPeerDTLS.xml
  36013. msgid "A status representing a [PacketPeerDTLS] that is disconnected."
  36014. msgstr ""
  36015. #: doc/classes/PacketPeerDTLS.xml
  36016. msgid ""
  36017. "A status representing a [PacketPeerDTLS] that is currently performing the "
  36018. "handshake with a remote peer."
  36019. msgstr ""
  36020. #: doc/classes/PacketPeerDTLS.xml
  36021. msgid ""
  36022. "A status representing a [PacketPeerDTLS] that is connected to a remote peer."
  36023. msgstr ""
  36024. #: doc/classes/PacketPeerDTLS.xml
  36025. msgid "A status representing a [PacketPeerDTLS] in a generic error state."
  36026. msgstr ""
  36027. #: doc/classes/PacketPeerDTLS.xml
  36028. msgid ""
  36029. "An error status that shows a mismatch in the DTLS certificate domain "
  36030. "presented by the host and the domain requested for validation."
  36031. msgstr ""
  36032. #: doc/classes/PacketPeerStream.xml
  36033. msgid "Wrapper to use a PacketPeer over a StreamPeer."
  36034. msgstr ""
  36035. #: doc/classes/PacketPeerStream.xml
  36036. msgid ""
  36037. "PacketStreamPeer provides a wrapper for working using packets over a stream. "
  36038. "This allows for using packet based code with StreamPeers. PacketPeerStream "
  36039. "implements a custom protocol over the StreamPeer, so the user should not "
  36040. "read or write to the wrapped StreamPeer directly."
  36041. msgstr ""
  36042. #: doc/classes/PacketPeerStream.xml
  36043. msgid "The wrapped [StreamPeer] object."
  36044. msgstr ""
  36045. #: doc/classes/PacketPeerUDP.xml
  36046. msgid "UDP packet peer."
  36047. msgstr ""
  36048. #: doc/classes/PacketPeerUDP.xml
  36049. msgid ""
  36050. "UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s."
  36051. msgstr ""
  36052. #: doc/classes/PacketPeerUDP.xml
  36053. msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on."
  36054. msgstr ""
  36055. #: doc/classes/PacketPeerUDP.xml
  36056. msgid ""
  36057. "Calling this method connects this UDP peer to the given [code]host[/code]/"
  36058. "[code]port[/code] pair. UDP is in reality connectionless, so this option "
  36059. "only means that incoming packets from different addresses are automatically "
  36060. "discarded, and that outgoing packets are always sent to the connected "
  36061. "address (future calls to [method set_dest_address] are not allowed). This "
  36062. "method does not send any data to the remote peer, to do that, use [method "
  36063. "PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also "
  36064. "[UDPServer].\n"
  36065. "[b]Note:[/b] Connecting to the remote peer does not help to protect from "
  36066. "malicious attacks like IP spoofing, etc. Think about using an encryption "
  36067. "technique like SSL or DTLS if you feel like your application is transferring "
  36068. "sensitive information."
  36069. msgstr ""
  36070. #: doc/classes/PacketPeerUDP.xml
  36071. msgid ""
  36072. "Returns the IP of the remote peer that sent the last packet(that was "
  36073. "received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
  36074. msgstr ""
  36075. #: doc/classes/PacketPeerUDP.xml
  36076. msgid ""
  36077. "Returns the port of the remote peer that sent the last packet(that was "
  36078. "received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
  36079. msgstr ""
  36080. #: doc/classes/PacketPeerUDP.xml
  36081. msgid ""
  36082. "Returns [code]true[/code] if the UDP socket is open and has been connected "
  36083. "to a remote address. See [method connect_to_host]."
  36084. msgstr ""
  36085. #: doc/classes/PacketPeerUDP.xml
  36086. msgid "Returns whether this [PacketPeerUDP] is listening."
  36087. msgstr ""
  36088. #: doc/classes/PacketPeerUDP.xml
  36089. msgid ""
  36090. "Joins the multicast group specified by [code]multicast_address[/code] using "
  36091. "the interface identified by [code]interface_name[/code].\n"
  36092. "You can join the same multicast group with multiple interfaces. Use [method "
  36093. "IP.get_local_interfaces] to know which are available.\n"
  36094. "[b]Note:[/b] Some Android devices might require the "
  36095. "[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
  36096. msgstr ""
  36097. #: doc/classes/PacketPeerUDP.xml
  36098. msgid ""
  36099. "Removes the interface identified by [code]interface_name[/code] from the "
  36100. "multicast group specified by [code]multicast_address[/code]."
  36101. msgstr ""
  36102. #: doc/classes/PacketPeerUDP.xml
  36103. msgid ""
  36104. "Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to "
  36105. "[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n"
  36106. "If [code]bind_address[/code] is set to [code]\"*\"[/code] (default), the "
  36107. "peer will listen on all available addresses (both IPv4 and IPv6).\n"
  36108. "If [code]bind_address[/code] is set to [code]\"0.0.0.0\"[/code] (for IPv4) "
  36109. "or [code]\"::\"[/code] (for IPv6), the peer will listen on all available "
  36110. "addresses matching that IP type.\n"
  36111. "If [code]bind_address[/code] is set to any valid address (e.g. "
  36112. "[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the peer will "
  36113. "only listen on the interface with that addresses (or fail if no interface "
  36114. "with the given address exists)."
  36115. msgstr ""
  36116. #: doc/classes/PacketPeerUDP.xml
  36117. msgid ""
  36118. "Enable or disable sending of broadcast packets (e.g. "
  36119. "[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is "
  36120. "disabled by default.\n"
  36121. "[b]Note:[/b] Some Android devices might require the "
  36122. "[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be "
  36123. "enabled to receive broadcast packets too."
  36124. msgstr ""
  36125. #: doc/classes/PacketPeerUDP.xml
  36126. msgid ""
  36127. "Sets the destination address and port for sending packets and variables. A "
  36128. "hostname will be resolved using DNS if needed.\n"
  36129. "[b]Note:[/b] [method set_broadcast_enabled] must be enabled before sending "
  36130. "packets to a broadcast address (e.g. [code]255.255.255.255[/code])."
  36131. msgstr ""
  36132. #: doc/classes/PacketPeerUDP.xml
  36133. msgid ""
  36134. "Waits for a packet to arrive on the listening port. See [method listen].\n"
  36135. "[b]Note:[/b] [method wait] can't be interrupted once it has been called. "
  36136. "This can be worked around by allowing the other party to send a specific "
  36137. "\"death pill\" packet like this:\n"
  36138. "[codeblock]\n"
  36139. "# Server\n"
  36140. "socket.set_dest_address(\"127.0.0.1\", 789)\n"
  36141. "socket.put_packet(\"Time to stop\".to_ascii())\n"
  36142. "\n"
  36143. "# Client\n"
  36144. "while socket.wait() == OK:\n"
  36145. " var data = socket.get_packet().get_string_from_ascii()\n"
  36146. " if data == \"Time to stop\":\n"
  36147. " return\n"
  36148. "[/codeblock]"
  36149. msgstr ""
  36150. #: doc/classes/Panel.xml
  36151. msgid "Provides an opaque background for [Control] children."
  36152. msgstr ""
  36153. #: doc/classes/Panel.xml
  36154. msgid ""
  36155. "Panel is a [Control] that displays an opaque background. It's commonly used "
  36156. "as a parent and container for other types of [Control] nodes."
  36157. msgstr ""
  36158. #: doc/classes/Panel.xml
  36159. msgid "2D Finite State Machine Demo"
  36160. msgstr ""
  36161. #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
  36162. msgid "3D Inverse Kinematics Demo"
  36163. msgstr ""
  36164. #: doc/classes/Panel.xml
  36165. msgid "The style of this [Panel]."
  36166. msgstr ""
  36167. #: doc/classes/PanelContainer.xml
  36168. msgid "Panel container type."
  36169. msgstr ""
  36170. #: doc/classes/PanelContainer.xml
  36171. msgid ""
  36172. "Panel container type. This container fits controls inside of the delimited "
  36173. "area of a stylebox. It's useful for giving controls an outline."
  36174. msgstr ""
  36175. #: doc/classes/PanelContainer.xml
  36176. msgid "The style of [PanelContainer]'s background."
  36177. msgstr ""
  36178. #: doc/classes/PanoramaSky.xml
  36179. msgid "A type of [Sky] used to draw a background texture."
  36180. msgstr ""
  36181. #: doc/classes/PanoramaSky.xml
  36182. msgid ""
  36183. "A resource referenced in an [Environment] that is used to draw a background. "
  36184. "The Panorama sky functions similar to skyboxes in other engines, except it "
  36185. "uses an equirectangular sky map instead of a cube map.\n"
  36186. "Using an HDR panorama is strongly recommended for accurate, high-quality "
  36187. "reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
  36188. "([code].exr[/code]) image formats for this purpose.\n"
  36189. "You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/"
  36190. "cubemap_to_panorama.html]this tool[/url] to convert a cube map to an "
  36191. "equirectangular sky map."
  36192. msgstr ""
  36193. #: doc/classes/PanoramaSky.xml
  36194. msgid "[Texture] to be applied to the PanoramaSky."
  36195. msgstr ""
  36196. #: doc/classes/ParallaxBackground.xml
  36197. msgid "A node used to create a parallax scrolling background."
  36198. msgstr ""
  36199. #: doc/classes/ParallaxBackground.xml
  36200. msgid ""
  36201. "A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create "
  36202. "a parallax effect. Each [ParallaxLayer] can move at a different speed using "
  36203. "[member ParallaxLayer.motion_offset]. This creates an illusion of depth in a "
  36204. "2D game. If not used with a [Camera2D], you must manually calculate the "
  36205. "[member scroll_offset]."
  36206. msgstr ""
  36207. #: doc/classes/ParallaxBackground.xml
  36208. msgid "The base position offset for all [ParallaxLayer] children."
  36209. msgstr ""
  36210. #: doc/classes/ParallaxBackground.xml
  36211. msgid "The base motion scale for all [ParallaxLayer] children."
  36212. msgstr ""
  36213. #: doc/classes/ParallaxBackground.xml
  36214. msgid ""
  36215. "If [code]true[/code], elements in [ParallaxLayer] child aren't affected by "
  36216. "the zoom level of the camera."
  36217. msgstr ""
  36218. #: doc/classes/ParallaxBackground.xml
  36219. msgid ""
  36220. "Top-left limits for scrolling to begin. If the camera is outside of this "
  36221. "limit, the background will stop scrolling. Must be lower than [member "
  36222. "scroll_limit_end] to work."
  36223. msgstr ""
  36224. #: doc/classes/ParallaxBackground.xml
  36225. msgid ""
  36226. "Bottom-right limits for scrolling to end. If the camera is outside of this "
  36227. "limit, the background will stop scrolling. Must be higher than [member "
  36228. "scroll_limit_begin] to work."
  36229. msgstr ""
  36230. #: doc/classes/ParallaxBackground.xml
  36231. msgid ""
  36232. "The ParallaxBackground's scroll value. Calculated automatically when using a "
  36233. "[Camera2D], but can be used to manually manage scrolling when no camera is "
  36234. "present."
  36235. msgstr ""
  36236. #: doc/classes/ParallaxLayer.xml
  36237. msgid "A parallax scrolling layer to be used with [ParallaxBackground]."
  36238. msgstr ""
  36239. #: doc/classes/ParallaxLayer.xml
  36240. msgid ""
  36241. "A ParallaxLayer must be the child of a [ParallaxBackground] node. Each "
  36242. "ParallaxLayer can be set to move at different speeds relative to the camera "
  36243. "movement or the [member ParallaxBackground.scroll_offset] value.\n"
  36244. "This node's children will be affected by its scroll offset.\n"
  36245. "[b]Note:[/b] Any changes to this node's position and scale made after it "
  36246. "enters the scene will be ignored."
  36247. msgstr ""
  36248. #: doc/classes/ParallaxLayer.xml
  36249. msgid ""
  36250. "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite "
  36251. "scrolling background. If an axis is set to [code]0[/code], the [Texture] "
  36252. "will not be mirrored."
  36253. msgstr ""
  36254. #: doc/classes/ParallaxLayer.xml
  36255. msgid ""
  36256. "The ParallaxLayer's offset relative to the parent ParallaxBackground's "
  36257. "[member ParallaxBackground.scroll_offset]."
  36258. msgstr ""
  36259. #: doc/classes/ParallaxLayer.xml
  36260. msgid ""
  36261. "Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], "
  36262. "it will not scroll."
  36263. msgstr ""
  36264. #: doc/classes/Particles.xml
  36265. msgid "GPU-based 3D particle emitter."
  36266. msgstr ""
  36267. #: doc/classes/Particles.xml
  36268. msgid ""
  36269. "3D particle node used to create a variety of particle systems and effects. "
  36270. "[Particles] features an emitter that generates some number of particles at a "
  36271. "given rate.\n"
  36272. "Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
  36273. "to configure particle appearance and behavior. Alternatively, you can add a "
  36274. "[ShaderMaterial] which will be applied to all particles.\n"
  36275. "[b]Note:[/b] [Particles] only work when using the GLES3 renderer. If using "
  36276. "the GLES2 renderer, use [CPUParticles] instead. You can convert [Particles] "
  36277. "to [CPUParticles] by selecting the node, clicking the [b]Particles[/b] menu "
  36278. "at the top of the 3D editor viewport then choosing [b]Convert to "
  36279. "CPUParticles[/b].\n"
  36280. "[b]Note:[/b] On macOS, [Particles] rendering is much slower than "
  36281. "[CPUParticles] due to transform feedback being implemented on the CPU "
  36282. "instead of the GPU. Consider using [CPUParticles] instead when targeting "
  36283. "macOS.\n"
  36284. "[b]Note:[/b] After working on a Particles node, remember to update its "
  36285. "[member visibility_aabb] by selecting it, clicking the [b]Particles[/b] menu "
  36286. "at the top of the 3D editor viewport then choose [b]Generate Visibility "
  36287. "AABB[/b]. Otherwise, particles may suddenly disappear depending on the "
  36288. "camera position and angle."
  36289. msgstr ""
  36290. #: doc/classes/Particles.xml
  36291. msgid "Controlling thousands of fish with Particles"
  36292. msgstr ""
  36293. #: doc/classes/Particles.xml
  36294. msgid ""
  36295. "Returns the axis-aligned bounding box that contains all the particles that "
  36296. "are active in the current frame."
  36297. msgstr ""
  36298. #: doc/classes/Particles.xml
  36299. msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
  36300. msgstr ""
  36301. #: doc/classes/Particles.xml
  36302. msgid "Restarts the particle emission, clearing existing particles."
  36303. msgstr ""
  36304. #: doc/classes/Particles.xml
  36305. msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
  36306. msgstr ""
  36307. #: doc/classes/Particles.xml
  36308. msgid "[Mesh] that is drawn for the first draw pass."
  36309. msgstr ""
  36310. #: doc/classes/Particles.xml
  36311. msgid "[Mesh] that is drawn for the second draw pass."
  36312. msgstr ""
  36313. #: doc/classes/Particles.xml
  36314. msgid "[Mesh] that is drawn for the third draw pass."
  36315. msgstr ""
  36316. #: doc/classes/Particles.xml
  36317. msgid "[Mesh] that is drawn for the fourth draw pass."
  36318. msgstr ""
  36319. #: doc/classes/Particles.xml
  36320. msgid "The number of draw passes when rendering particles."
  36321. msgstr ""
  36322. #: doc/classes/Particles.xml
  36323. msgid ""
  36324. "Time ratio between each emission. If [code]0[/code], particles are emitted "
  36325. "continuously. If [code]1[/code], all particles are emitted simultaneously."
  36326. msgstr ""
  36327. #: doc/classes/Particles.xml
  36328. msgid ""
  36329. "If [code]true[/code], only [code]amount[/code] particles will be emitted."
  36330. msgstr ""
  36331. #: doc/classes/Particles.xml
  36332. msgid ""
  36333. "Amount of time to preprocess the particles before animation starts. Lets you "
  36334. "start the animation some time after particles have started emitting."
  36335. msgstr ""
  36336. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  36337. msgid ""
  36338. "[Material] for processing particles. Can be a [ParticlesMaterial] or a "
  36339. "[ShaderMaterial]."
  36340. msgstr ""
  36341. #: doc/classes/Particles.xml
  36342. msgid "Emission randomness ratio."
  36343. msgstr ""
  36344. #: doc/classes/Particles.xml
  36345. msgid ""
  36346. "Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
  36347. "particles."
  36348. msgstr ""
  36349. #: doc/classes/Particles.xml
  36350. msgid ""
  36351. "The [AABB] that determines the node's region which needs to be visible on "
  36352. "screen for the particle system to be active.\n"
  36353. "Grow the box if particles suddenly appear/disappear when the node enters/"
  36354. "exits the screen. The [AABB] can be grown via code or with the [b]Particles "
  36355. "→ Generate AABB[/b] editor tool.\n"
  36356. "[b]Note:[/b] If the [ParticlesMaterial] in use is configured to cast "
  36357. "shadows, you may want to enlarge this AABB to ensure the shadow is updated "
  36358. "when particles are off-screen."
  36359. msgstr ""
  36360. #: doc/classes/Particles.xml
  36361. msgid "Maximum number of draw passes supported."
  36362. msgstr ""
  36363. #: doc/classes/Particles2D.xml
  36364. msgid "GPU-based 2D particle emitter."
  36365. msgstr ""
  36366. #: doc/classes/Particles2D.xml
  36367. msgid ""
  36368. "2D particle node used to create a variety of particle systems and effects. "
  36369. "[Particles2D] features an emitter that generates some number of particles at "
  36370. "a given rate.\n"
  36371. "Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
  36372. "to configure particle appearance and behavior. Alternatively, you can add a "
  36373. "[ShaderMaterial] which will be applied to all particles.\n"
  36374. "[b]Note:[/b] [Particles2D] only work when using the GLES3 renderer. If using "
  36375. "the GLES2 renderer, use [CPUParticles2D] instead. You can convert "
  36376. "[Particles2D] to [CPUParticles2D] by selecting the node, clicking the "
  36377. "[b]Particles[/b] menu at the top of the 2D editor viewport then choosing "
  36378. "[b]Convert to CPUParticles2D[/b].\n"
  36379. "[b]Note:[/b] On macOS, [Particles2D] rendering is much slower than "
  36380. "[CPUParticles2D] due to transform feedback being implemented on the CPU "
  36381. "instead of the GPU. Consider using [CPUParticles2D] instead when targeting "
  36382. "macOS.\n"
  36383. "[b]Note:[/b] After working on a Particles node, remember to update its "
  36384. "[member visibility_rect] by selecting it, clicking the [b]Particles[/b] menu "
  36385. "at the top of the 2D editor viewport then choose [b]Generate Visibility "
  36386. "Rect[/b]. Otherwise, particles may suddenly disappear depending on the "
  36387. "camera position and angle.\n"
  36388. "[b]Note:[/b] Unlike [CPUParticles2D], [Particles2D] currently ignore the "
  36389. "texture region defined in [AtlasTexture]s."
  36390. msgstr ""
  36391. #: doc/classes/Particles2D.xml
  36392. msgid "Particle systems (2D)"
  36393. msgstr ""
  36394. #: doc/classes/Particles2D.xml
  36395. msgid "2D Particles Demo"
  36396. msgstr ""
  36397. #: doc/classes/Particles2D.xml
  36398. msgid ""
  36399. "2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the "
  36400. "player)"
  36401. msgstr ""
  36402. #: doc/classes/Particles2D.xml
  36403. msgid "Returns a rectangle containing the positions of all existing particles."
  36404. msgstr ""
  36405. #: doc/classes/Particles2D.xml
  36406. msgid "Restarts all the existing particles."
  36407. msgstr ""
  36408. #: doc/classes/Particles2D.xml
  36409. msgid ""
  36410. "The [Rect2] that determines the node's region which needs to be visible on "
  36411. "screen for the particle system to be active.\n"
  36412. "Grow the rect if particles suddenly appear/disappear when the node enters/"
  36413. "exits the screen. The [Rect2] can be grown via code or with the [b]Particles "
  36414. "→ Generate Visibility Rect[/b] editor tool."
  36415. msgstr ""
  36416. #: doc/classes/ParticlesMaterial.xml
  36417. msgid "Particle properties for [Particles] and [Particles2D] nodes."
  36418. msgstr ""
  36419. #: doc/classes/ParticlesMaterial.xml
  36420. msgid ""
  36421. "ParticlesMaterial defines particle properties and behavior. It is used in "
  36422. "the [code]process_material[/code] of [Particles] and [Particles2D] emitter "
  36423. "nodes.\n"
  36424. "Some of this material's properties are applied to each particle when "
  36425. "emitted, while others can have a [CurveTexture] applied to vary values over "
  36426. "the lifetime of the particle.\n"
  36427. "When a randomness ratio is applied to a property it is used to scale that "
  36428. "property by a random amount. The random ratio is used to interpolate between "
  36429. "[code]1.0[/code] and a random number less than one, the result is multiplied "
  36430. "by the property to obtain the randomized property. For example a random "
  36431. "ratio of [code]0.4[/code] would scale the original property between "
  36432. "[code]0.4-1.0[/code] of its original value."
  36433. msgstr ""
  36434. #: doc/classes/ParticlesMaterial.xml
  36435. msgid "Returns [code]true[/code] if the specified flag is enabled."
  36436. msgstr ""
  36437. #: doc/classes/ParticlesMaterial.xml
  36438. msgid "Returns the randomness ratio associated with the specified parameter."
  36439. msgstr ""
  36440. #: doc/classes/ParticlesMaterial.xml
  36441. #, fuzzy
  36442. msgid "Returns the [Texture] used by the specified parameter."
  36443. msgstr "Trả về sin của tham số."
  36444. #: doc/classes/ParticlesMaterial.xml
  36445. msgid ""
  36446. "If [code]true[/code], enables the specified flag. See [enum Flags] for "
  36447. "options."
  36448. msgstr ""
  36449. #: doc/classes/ParticlesMaterial.xml
  36450. msgid "Sets the specified [enum Parameter]."
  36451. msgstr ""
  36452. #: doc/classes/ParticlesMaterial.xml
  36453. msgid "Sets the randomness ratio for the specified [enum Parameter]."
  36454. msgstr ""
  36455. #: doc/classes/ParticlesMaterial.xml
  36456. #, fuzzy
  36457. msgid "Sets the [Texture] for the specified [enum Parameter]."
  36458. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  36459. #: doc/classes/ParticlesMaterial.xml
  36460. msgid ""
  36461. "Initial rotation applied to each particle, in degrees.\n"
  36462. "[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
  36463. "flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
  36464. "draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
  36465. msgstr ""
  36466. #: doc/classes/ParticlesMaterial.xml
  36467. msgid "Each particle's rotation will be animated along this [CurveTexture]."
  36468. msgstr ""
  36469. #: doc/classes/ParticlesMaterial.xml
  36470. msgid ""
  36471. "Initial angular velocity applied to each particle in [i]degrees[/i] per "
  36472. "second. Sets the speed of rotation of the particle.\n"
  36473. "[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
  36474. "flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
  36475. "draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
  36476. msgstr ""
  36477. #: doc/classes/ParticlesMaterial.xml
  36478. msgid "Each particle's angular velocity will vary along this [CurveTexture]."
  36479. msgstr ""
  36480. #: doc/classes/ParticlesMaterial.xml
  36481. msgid "Each particle's animation offset will vary along this [CurveTexture]."
  36482. msgstr ""
  36483. #: doc/classes/ParticlesMaterial.xml
  36484. msgid "Each particle's animation speed will vary along this [CurveTexture]."
  36485. msgstr ""
  36486. #: doc/classes/ParticlesMaterial.xml
  36487. msgid ""
  36488. "Each particle's initial color. If the [Particles2D]'s [code]texture[/code] "
  36489. "is defined, it will be multiplied by this color. To have particle display "
  36490. "color in a [SpatialMaterial] make sure to set [member SpatialMaterial."
  36491. "vertex_color_use_as_albedo] to [code]true[/code]."
  36492. msgstr ""
  36493. #: doc/classes/ParticlesMaterial.xml
  36494. msgid "Damping will vary along this [CurveTexture]."
  36495. msgstr ""
  36496. #: doc/classes/ParticlesMaterial.xml
  36497. msgid ""
  36498. "The box's extents if [code]emission_shape[/code] is set to [constant "
  36499. "EMISSION_SHAPE_BOX]."
  36500. msgstr ""
  36501. #: doc/classes/ParticlesMaterial.xml
  36502. msgid ""
  36503. "Particle color will be modulated by color determined by sampling this "
  36504. "texture at the same point as the [member emission_point_texture]."
  36505. msgstr ""
  36506. #: doc/classes/ParticlesMaterial.xml
  36507. msgid ""
  36508. "Particle velocity and rotation will be set by sampling this texture at the "
  36509. "same point as the [member emission_point_texture]. Used only in [constant "
  36510. "EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or "
  36511. "node by selecting \"Create Emission Points from Mesh/Node\" under the "
  36512. "\"Particles\" tool in the toolbar."
  36513. msgstr ""
  36514. #: doc/classes/ParticlesMaterial.xml
  36515. msgid ""
  36516. "The number of emission points if [code]emission_shape[/code] is set to "
  36517. "[constant EMISSION_SHAPE_POINTS] or [constant "
  36518. "EMISSION_SHAPE_DIRECTED_POINTS]."
  36519. msgstr ""
  36520. #: doc/classes/ParticlesMaterial.xml
  36521. msgid ""
  36522. "Particles will be emitted at positions determined by sampling this texture "
  36523. "at a random position. Used with [constant EMISSION_SHAPE_POINTS] and "
  36524. "[constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from "
  36525. "mesh or node by selecting \"Create Emission Points from Mesh/Node\" under "
  36526. "the \"Particles\" tool in the toolbar."
  36527. msgstr ""
  36528. #: doc/classes/ParticlesMaterial.xml
  36529. msgid ""
  36530. "The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
  36531. msgstr ""
  36532. #: doc/classes/ParticlesMaterial.xml
  36533. msgid ""
  36534. "The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
  36535. msgstr ""
  36536. #: doc/classes/ParticlesMaterial.xml
  36537. msgid ""
  36538. "The inner radius of the ring when using the emitter [constant "
  36539. "EMISSION_SHAPE_RING]."
  36540. msgstr ""
  36541. #: doc/classes/ParticlesMaterial.xml
  36542. msgid ""
  36543. "The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
  36544. msgstr ""
  36545. #: doc/classes/ParticlesMaterial.xml
  36546. msgid ""
  36547. "Particles will be emitted inside this region. Use [enum EmissionShape] "
  36548. "constants for values."
  36549. msgstr ""
  36550. #: doc/classes/ParticlesMaterial.xml
  36551. msgid ""
  36552. "The sphere's radius if [code]emission_shape[/code] is set to [constant "
  36553. "EMISSION_SHAPE_SPHERE]."
  36554. msgstr ""
  36555. #: doc/classes/ParticlesMaterial.xml
  36556. msgid "Amount of [member spread] along the Y axis."
  36557. msgstr ""
  36558. #: doc/classes/ParticlesMaterial.xml
  36559. msgid "Each particle's hue will vary along this [CurveTexture]."
  36560. msgstr ""
  36561. #: doc/classes/ParticlesMaterial.xml
  36562. msgid ""
  36563. "Each particle's linear acceleration will vary along this [CurveTexture]."
  36564. msgstr ""
  36565. #: doc/classes/ParticlesMaterial.xml
  36566. msgid ""
  36567. "Orbital velocity applied to each particle. Makes the particles circle around "
  36568. "origin. Specified in number of full rotations around origin per second.\n"
  36569. "[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
  36570. "code]."
  36571. msgstr ""
  36572. #: doc/classes/ParticlesMaterial.xml
  36573. msgid "Each particle's orbital velocity will vary along this [CurveTexture]."
  36574. msgstr ""
  36575. #: doc/classes/ParticlesMaterial.xml
  36576. msgid ""
  36577. "Each particle's radial acceleration will vary along this [CurveTexture]."
  36578. msgstr ""
  36579. #: doc/classes/ParticlesMaterial.xml
  36580. msgid "Each particle's scale will vary along this [CurveTexture]."
  36581. msgstr ""
  36582. #: doc/classes/ParticlesMaterial.xml
  36583. msgid ""
  36584. "Each particle's tangential acceleration will vary along this [CurveTexture]."
  36585. msgstr ""
  36586. #: doc/classes/ParticlesMaterial.xml
  36587. msgid "Trail particles' color will vary along this [GradientTexture]."
  36588. msgstr ""
  36589. #: doc/classes/ParticlesMaterial.xml
  36590. msgid ""
  36591. "Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] "
  36592. "particles. The remaining particles will be used as trail(s)."
  36593. msgstr ""
  36594. #: doc/classes/ParticlesMaterial.xml
  36595. msgid "Trail particles' size will vary along this [CurveTexture]."
  36596. msgstr ""
  36597. #: doc/classes/ParticlesMaterial.xml
  36598. msgid ""
  36599. "Use with [method set_param], [method set_param_randomness], and [method "
  36600. "set_param_texture] to set initial velocity properties."
  36601. msgstr ""
  36602. #: doc/classes/ParticlesMaterial.xml
  36603. msgid ""
  36604. "Use with [method set_param], [method set_param_randomness], and [method "
  36605. "set_param_texture] to set angular velocity properties."
  36606. msgstr ""
  36607. #: doc/classes/ParticlesMaterial.xml
  36608. msgid ""
  36609. "Use with [method set_param], [method set_param_randomness], and [method "
  36610. "set_param_texture] to set orbital velocity properties."
  36611. msgstr ""
  36612. #: doc/classes/ParticlesMaterial.xml
  36613. msgid ""
  36614. "Use with [method set_param], [method set_param_randomness], and [method "
  36615. "set_param_texture] to set linear acceleration properties."
  36616. msgstr ""
  36617. #: doc/classes/ParticlesMaterial.xml
  36618. msgid ""
  36619. "Use with [method set_param], [method set_param_randomness], and [method "
  36620. "set_param_texture] to set radial acceleration properties."
  36621. msgstr ""
  36622. #: doc/classes/ParticlesMaterial.xml
  36623. msgid ""
  36624. "Use with [method set_param], [method set_param_randomness], and [method "
  36625. "set_param_texture] to set tangential acceleration properties."
  36626. msgstr ""
  36627. #: doc/classes/ParticlesMaterial.xml
  36628. msgid ""
  36629. "Use with [method set_param], [method set_param_randomness], and [method "
  36630. "set_param_texture] to set damping properties."
  36631. msgstr ""
  36632. #: doc/classes/ParticlesMaterial.xml
  36633. msgid ""
  36634. "Use with [method set_param], [method set_param_randomness], and [method "
  36635. "set_param_texture] to set angle properties."
  36636. msgstr ""
  36637. #: doc/classes/ParticlesMaterial.xml
  36638. msgid ""
  36639. "Use with [method set_param], [method set_param_randomness], and [method "
  36640. "set_param_texture] to set scale properties."
  36641. msgstr ""
  36642. #: doc/classes/ParticlesMaterial.xml
  36643. msgid ""
  36644. "Use with [method set_param], [method set_param_randomness], and [method "
  36645. "set_param_texture] to set hue variation properties."
  36646. msgstr ""
  36647. #: doc/classes/ParticlesMaterial.xml
  36648. msgid ""
  36649. "Use with [method set_param], [method set_param_randomness], and [method "
  36650. "set_param_texture] to set animation speed properties."
  36651. msgstr ""
  36652. #: doc/classes/ParticlesMaterial.xml
  36653. msgid ""
  36654. "Use with [method set_param], [method set_param_randomness], and [method "
  36655. "set_param_texture] to set animation offset properties."
  36656. msgstr ""
  36657. #: doc/classes/ParticlesMaterial.xml
  36658. msgid "Use with [method set_flag] to set [member flag_align_y]."
  36659. msgstr ""
  36660. #: doc/classes/ParticlesMaterial.xml
  36661. msgid "Use with [method set_flag] to set [member flag_rotate_y]."
  36662. msgstr ""
  36663. #: doc/classes/ParticlesMaterial.xml
  36664. msgid "Use with [method set_flag] to set [member flag_disable_z]."
  36665. msgstr ""
  36666. #: doc/classes/ParticlesMaterial.xml
  36667. msgid ""
  36668. "Particles will be emitted at a position determined by sampling a random "
  36669. "point on the [member emission_point_texture]. Particle color will be "
  36670. "modulated by [member emission_color_texture]."
  36671. msgstr ""
  36672. #: doc/classes/ParticlesMaterial.xml
  36673. msgid ""
  36674. "Particles will be emitted at a position determined by sampling a random "
  36675. "point on the [member emission_point_texture]. Particle velocity and rotation "
  36676. "will be set based on [member emission_normal_texture]. Particle color will "
  36677. "be modulated by [member emission_color_texture]."
  36678. msgstr ""
  36679. #: doc/classes/Path.xml
  36680. msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow."
  36681. msgstr ""
  36682. #: doc/classes/Path.xml
  36683. msgid ""
  36684. "Can have [PathFollow] child nodes moving along the [Curve3D]. See "
  36685. "[PathFollow] for more information on the usage.\n"
  36686. "Note that the path is considered as relative to the moved nodes (children of "
  36687. "[PathFollow]). As such, the curve should usually start with a zero vector "
  36688. "[code](0, 0, 0)[/code]."
  36689. msgstr ""
  36690. #: doc/classes/Path.xml
  36691. msgid "A [Curve3D] describing the path."
  36692. msgstr ""
  36693. #: doc/classes/Path.xml
  36694. msgid "Emitted when the [member curve] changes."
  36695. msgstr ""
  36696. #: doc/classes/Path2D.xml
  36697. msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
  36698. msgstr ""
  36699. #: doc/classes/Path2D.xml
  36700. msgid ""
  36701. "Can have [PathFollow2D] child nodes moving along the [Curve2D]. See "
  36702. "[PathFollow2D] for more information on usage.\n"
  36703. "[b]Note:[/b] The path is considered as relative to the moved nodes (children "
  36704. "of [PathFollow2D]). As such, the curve should usually start with a zero "
  36705. "vector ([code](0, 0)[/code])."
  36706. msgstr ""
  36707. #: doc/classes/Path2D.xml
  36708. msgid "A [Curve2D] describing the path."
  36709. msgstr ""
  36710. #: doc/classes/PathFollow.xml
  36711. msgid "Point sampler for a [Path]."
  36712. msgstr ""
  36713. #: doc/classes/PathFollow.xml
  36714. msgid ""
  36715. "This node takes its parent [Path], and returns the coordinates of a point "
  36716. "within it, given a distance from the first vertex.\n"
  36717. "It is useful for making other nodes follow a path, without coding the "
  36718. "movement pattern. For that, the nodes must be children of this node. The "
  36719. "descendant nodes will then move accordingly when setting an offset in this "
  36720. "node."
  36721. msgstr ""
  36722. #: doc/classes/PathFollow.xml
  36723. msgid ""
  36724. "If [code]true[/code], the position between two cached points is interpolated "
  36725. "cubically, and linearly otherwise.\n"
  36726. "The points along the [Curve3D] of the [Path] are precomputed before use, for "
  36727. "faster calculations. The point at the requested offset is then calculated "
  36728. "interpolating between two adjacent cached points. This may present a problem "
  36729. "if the curve makes sharp turns, as the cached points may not follow the "
  36730. "curve closely enough.\n"
  36731. "There are two answers to this problem: either increase the number of cached "
  36732. "points and increase memory consumption, or make a cubic interpolation "
  36733. "between two points at the cost of (slightly) slower calculations."
  36734. msgstr ""
  36735. #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
  36736. msgid "The node's offset along the curve."
  36737. msgstr ""
  36738. #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
  36739. msgid ""
  36740. "If [code]true[/code], any offset outside the path's length will wrap around, "
  36741. "instead of stopping at the ends. Use it for cyclic paths."
  36742. msgstr ""
  36743. #: doc/classes/PathFollow.xml
  36744. msgid ""
  36745. "The distance from the first vertex, measured in 3D units along the path. "
  36746. "This sets this node's position to a point within the path."
  36747. msgstr ""
  36748. #: doc/classes/PathFollow.xml
  36749. msgid ""
  36750. "Allows or forbids rotation on one or more axes, depending on the [enum "
  36751. "RotationMode] constants being used."
  36752. msgstr ""
  36753. #: doc/classes/PathFollow.xml
  36754. msgid ""
  36755. "The distance from the first vertex, considering 0.0 as the first vertex and "
  36756. "1.0 as the last. This is just another way of expressing the offset within "
  36757. "the path, as the offset supplied is multiplied internally by the path's "
  36758. "length."
  36759. msgstr ""
  36760. #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
  36761. msgid "The node's offset perpendicular to the curve."
  36762. msgstr ""
  36763. #: doc/classes/PathFollow.xml
  36764. msgid "Forbids the PathFollow to rotate."
  36765. msgstr ""
  36766. #: doc/classes/PathFollow.xml
  36767. msgid "Allows the PathFollow to rotate in the Y axis only."
  36768. msgstr ""
  36769. #: doc/classes/PathFollow.xml
  36770. msgid "Allows the PathFollow to rotate in both the X, and Y axes."
  36771. msgstr ""
  36772. #: doc/classes/PathFollow.xml
  36773. msgid "Allows the PathFollow to rotate in any axis."
  36774. msgstr ""
  36775. #: doc/classes/PathFollow.xml
  36776. msgid ""
  36777. "Uses the up vector information in a [Curve3D] to enforce orientation. This "
  36778. "rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] "
  36779. "property to be set to [code]true[/code]."
  36780. msgstr ""
  36781. #: doc/classes/PathFollow2D.xml
  36782. msgid "Point sampler for a [Path2D]."
  36783. msgstr ""
  36784. #: doc/classes/PathFollow2D.xml
  36785. msgid ""
  36786. "This node takes its parent [Path2D], and returns the coordinates of a point "
  36787. "within it, given a distance from the first vertex.\n"
  36788. "It is useful for making other nodes follow a path, without coding the "
  36789. "movement pattern. For that, the nodes must be children of this node. The "
  36790. "descendant nodes will then move accordingly when setting an offset in this "
  36791. "node."
  36792. msgstr ""
  36793. #: doc/classes/PathFollow2D.xml
  36794. msgid ""
  36795. "If [code]true[/code], the position between two cached points is interpolated "
  36796. "cubically, and linearly otherwise.\n"
  36797. "The points along the [Curve2D] of the [Path2D] are precomputed before use, "
  36798. "for faster calculations. The point at the requested offset is then "
  36799. "calculated interpolating between two adjacent cached points. This may "
  36800. "present a problem if the curve makes sharp turns, as the cached points may "
  36801. "not follow the curve closely enough.\n"
  36802. "There are two answers to this problem: either increase the number of cached "
  36803. "points and increase memory consumption, or make a cubic interpolation "
  36804. "between two points at the cost of (slightly) slower calculations."
  36805. msgstr ""
  36806. #: doc/classes/PathFollow2D.xml
  36807. msgid ""
  36808. "How far to look ahead of the curve to calculate the tangent if the node is "
  36809. "rotating. E.g. shorter lookaheads will lead to faster rotations."
  36810. msgstr ""
  36811. #: doc/classes/PathFollow2D.xml
  36812. msgid "The distance along the path in pixels."
  36813. msgstr ""
  36814. #: doc/classes/PathFollow2D.xml
  36815. msgid ""
  36816. "If [code]true[/code], this node rotates to follow the path, making its "
  36817. "descendants rotate."
  36818. msgstr ""
  36819. #: doc/classes/PathFollow2D.xml
  36820. msgid ""
  36821. "The distance along the path as a number in the range 0.0 (for the first "
  36822. "vertex) to 1.0 (for the last). This is just another way of expressing the "
  36823. "offset within the path, as the offset supplied is multiplied internally by "
  36824. "the path's length."
  36825. msgstr ""
  36826. #: doc/classes/PCKPacker.xml
  36827. msgid "Creates packages that can be loaded into a running project."
  36828. msgstr ""
  36829. #: doc/classes/PCKPacker.xml
  36830. msgid ""
  36831. "The [PCKPacker] is used to create packages that can be loaded into a running "
  36832. "project using [method ProjectSettings.load_resource_pack].\n"
  36833. "[codeblock]\n"
  36834. "var packer = PCKPacker.new()\n"
  36835. "packer.pck_start(\"test.pck\")\n"
  36836. "packer.add_file(\"res://text.txt\", \"text.txt\")\n"
  36837. "packer.flush()\n"
  36838. "[/codeblock]\n"
  36839. "The above [PCKPacker] creates package [code]test.pck[/code], then adds a "
  36840. "file named [code]text.txt[/code] at the root of the package."
  36841. msgstr ""
  36842. #: doc/classes/PCKPacker.xml
  36843. msgid ""
  36844. "Adds the [code]source_path[/code] file to the current PCK package at the "
  36845. "[code]pck_path[/code] internal path (should start with [code]res://[/code])."
  36846. msgstr ""
  36847. #: doc/classes/PCKPacker.xml
  36848. msgid ""
  36849. "Writes the files specified using all [method add_file] calls since the last "
  36850. "flush. If [code]verbose[/code] is [code]true[/code], a list of files added "
  36851. "will be printed to the console for easier debugging."
  36852. msgstr ""
  36853. #: doc/classes/PCKPacker.xml
  36854. msgid ""
  36855. "Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/"
  36856. "code] file extension isn't added automatically, so it should be part of "
  36857. "[code]pck_name[/code] (even though it's not required)."
  36858. msgstr ""
  36859. #: doc/classes/Performance.xml
  36860. msgid "Exposes performance-related data."
  36861. msgstr ""
  36862. #: doc/classes/Performance.xml
  36863. msgid ""
  36864. "This class provides access to a number of different monitors related to "
  36865. "performance, such as memory usage, draw calls, and FPS. These are the same "
  36866. "as the values displayed in the [b]Monitor[/b] tab in the editor's "
  36867. "[b]Debugger[/b] panel. By using the [method get_monitor] method of this "
  36868. "class, you can access this data from your code.\n"
  36869. "[b]Note:[/b] A few of these monitors are only available in debug mode and "
  36870. "will always return 0 when used in a release build.\n"
  36871. "[b]Note:[/b] Many of these monitors are not updated in real-time, so there "
  36872. "may be a short delay between changes."
  36873. msgstr ""
  36874. #: doc/classes/Performance.xml
  36875. msgid ""
  36876. "Returns the value of one of the available monitors. You should provide one "
  36877. "of the [enum Monitor] constants as the argument, like this:\n"
  36878. "[codeblock]\n"
  36879. "print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the "
  36880. "console\n"
  36881. "[/codeblock]"
  36882. msgstr ""
  36883. #: doc/classes/Performance.xml
  36884. msgid "Number of frames per second."
  36885. msgstr ""
  36886. #: doc/classes/Performance.xml
  36887. msgid "Time it took to complete one frame, in seconds."
  36888. msgstr ""
  36889. #: doc/classes/Performance.xml
  36890. msgid "Time it took to complete one physics frame, in seconds."
  36891. msgstr ""
  36892. #: doc/classes/Performance.xml
  36893. msgid ""
  36894. "Static memory currently used, in bytes. Not available in release builds."
  36895. msgstr ""
  36896. #: doc/classes/Performance.xml
  36897. msgid ""
  36898. "Dynamic memory currently used, in bytes. Not available in release builds."
  36899. msgstr ""
  36900. #: doc/classes/Performance.xml
  36901. msgid "Available static memory. Not available in release builds."
  36902. msgstr ""
  36903. #: doc/classes/Performance.xml
  36904. msgid "Available dynamic memory. Not available in release builds."
  36905. msgstr ""
  36906. #: doc/classes/Performance.xml
  36907. msgid ""
  36908. "Largest amount of memory the message queue buffer has used, in bytes. The "
  36909. "message queue is used for deferred functions calls and notifications."
  36910. msgstr ""
  36911. #: doc/classes/Performance.xml
  36912. msgid "Number of objects currently instanced (including nodes)."
  36913. msgstr ""
  36914. #: doc/classes/Performance.xml
  36915. msgid "Number of resources currently used."
  36916. msgstr ""
  36917. #: doc/classes/Performance.xml
  36918. msgid ""
  36919. "Number of nodes currently instanced in the scene tree. This also includes "
  36920. "the root node."
  36921. msgstr ""
  36922. #: doc/classes/Performance.xml
  36923. msgid ""
  36924. "Number of orphan nodes, i.e. nodes which are not parented to a node of the "
  36925. "scene tree."
  36926. msgstr ""
  36927. #: doc/classes/Performance.xml
  36928. msgid "3D objects drawn per frame."
  36929. msgstr ""
  36930. #: doc/classes/Performance.xml
  36931. msgid "Vertices drawn per frame. 3D only."
  36932. msgstr ""
  36933. #: doc/classes/Performance.xml
  36934. msgid "Material changes per frame. 3D only."
  36935. msgstr ""
  36936. #: doc/classes/Performance.xml
  36937. msgid "Shader changes per frame. 3D only."
  36938. msgstr ""
  36939. #: doc/classes/Performance.xml
  36940. msgid "Render surface changes per frame. 3D only."
  36941. msgstr ""
  36942. #: doc/classes/Performance.xml
  36943. msgid "Draw calls per frame. 3D only."
  36944. msgstr ""
  36945. #: doc/classes/Performance.xml
  36946. msgid "Items or joined items drawn per frame."
  36947. msgstr ""
  36948. #: doc/classes/Performance.xml
  36949. msgid "Draw calls per frame."
  36950. msgstr ""
  36951. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36952. msgid ""
  36953. "The amount of video memory used, i.e. texture and vertex memory combined."
  36954. msgstr ""
  36955. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36956. msgid "The amount of texture memory used."
  36957. msgstr ""
  36958. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36959. msgid "The amount of vertex memory used."
  36960. msgstr ""
  36961. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36962. msgid ""
  36963. "Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0."
  36964. msgstr ""
  36965. #: doc/classes/Performance.xml
  36966. msgid "Number of active [RigidBody2D] nodes in the game."
  36967. msgstr ""
  36968. #: doc/classes/Performance.xml
  36969. msgid "Number of collision pairs in the 2D physics engine."
  36970. msgstr ""
  36971. #: doc/classes/Performance.xml
  36972. msgid "Number of islands in the 2D physics engine."
  36973. msgstr ""
  36974. #: doc/classes/Performance.xml
  36975. msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
  36976. msgstr ""
  36977. #: doc/classes/Performance.xml
  36978. msgid "Number of collision pairs in the 3D physics engine."
  36979. msgstr ""
  36980. #: doc/classes/Performance.xml
  36981. msgid "Number of islands in the 3D physics engine."
  36982. msgstr ""
  36983. #: doc/classes/Performance.xml
  36984. msgid "Output latency of the [AudioServer]."
  36985. msgstr ""
  36986. #: doc/classes/Performance.xml
  36987. msgid "Represents the size of the [enum Monitor] enum."
  36988. msgstr ""
  36989. #: doc/classes/PHashTranslation.xml
  36990. msgid "Optimized translation."
  36991. msgstr ""
  36992. #: doc/classes/PHashTranslation.xml
  36993. msgid ""
  36994. "Optimized translation. Uses real-time compressed translations, which results "
  36995. "in very small dictionaries."
  36996. msgstr ""
  36997. #: doc/classes/PHashTranslation.xml
  36998. msgid ""
  36999. "Generates and sets an optimized translation from the given [Translation] "
  37000. "resource."
  37001. msgstr ""
  37002. #: doc/classes/Physics2DDirectBodyState.xml
  37003. msgid "Direct access object to a physics body in the [Physics2DServer]."
  37004. msgstr ""
  37005. #: doc/classes/Physics2DDirectBodyState.xml
  37006. msgid ""
  37007. "Provides direct access to a physics body in the [Physics2DServer], allowing "
  37008. "safe changes to physics properties. This object is passed via the direct "
  37009. "state callback of rigid/character bodies, and is intended for changing the "
  37010. "direct state of that body. See [method RigidBody2D._integrate_forces]."
  37011. msgstr ""
  37012. #: doc/classes/Physics2DDirectBodyState.xml
  37013. #: doc/classes/Physics2DDirectSpaceState.xml
  37014. #: doc/classes/PhysicsDirectBodyState.xml
  37015. #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
  37016. msgid "Ray-casting"
  37017. msgstr ""
  37018. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  37019. msgid "Adds a constant directional force without affecting rotation."
  37020. msgstr ""
  37021. #: doc/classes/Physics2DDirectBodyState.xml
  37022. #: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody2D.xml
  37023. msgid ""
  37024. "Adds a positioned force to the body. Both the force and the offset from the "
  37025. "body origin are in global coordinates."
  37026. msgstr ""
  37027. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  37028. msgid "Adds a constant rotational force."
  37029. msgstr ""
  37030. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  37031. msgid "Applies a directional impulse without affecting rotation."
  37032. msgstr ""
  37033. #: doc/classes/Physics2DDirectBodyState.xml
  37034. msgid ""
  37035. "Applies a positioned impulse to the body. An impulse is time-independent! "
  37036. "Applying an impulse every frame would result in a framerate-dependent force. "
  37037. "For this reason, it should only be used when simulating one-time impacts "
  37038. "(use the \"_force\" functions otherwise). The offset uses the rotation of "
  37039. "the global coordinate system, but is centered at the object's origin."
  37040. msgstr ""
  37041. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  37042. msgid "Applies a rotational impulse to the body."
  37043. msgstr ""
  37044. #: doc/classes/Physics2DDirectBodyState.xml
  37045. #: doc/classes/PhysicsDirectBodyState.xml
  37046. msgid "Returns the collider's [RID]."
  37047. msgstr ""
  37048. #: doc/classes/Physics2DDirectBodyState.xml
  37049. #: doc/classes/PhysicsDirectBodyState.xml
  37050. msgid "Returns the collider's object id."
  37051. msgstr ""
  37052. #: doc/classes/Physics2DDirectBodyState.xml
  37053. msgid ""
  37054. "Returns the collider object. This depends on how it was created (will return "
  37055. "a scene node if such was used to create it)."
  37056. msgstr ""
  37057. #: doc/classes/Physics2DDirectBodyState.xml
  37058. #: doc/classes/PhysicsDirectBodyState.xml
  37059. msgid "Returns the contact position in the collider."
  37060. msgstr ""
  37061. #: doc/classes/Physics2DDirectBodyState.xml
  37062. #: doc/classes/PhysicsDirectBodyState.xml
  37063. msgid "Returns the collider's shape index."
  37064. msgstr ""
  37065. #: doc/classes/Physics2DDirectBodyState.xml
  37066. msgid ""
  37067. "Returns the collided shape's metadata. This metadata is different from "
  37068. "[method Object.get_meta], and is set with [method Physics2DServer."
  37069. "shape_set_data]."
  37070. msgstr ""
  37071. #: doc/classes/Physics2DDirectBodyState.xml
  37072. #: doc/classes/PhysicsDirectBodyState.xml
  37073. msgid "Returns the linear velocity vector at the collider's contact point."
  37074. msgstr ""
  37075. #: doc/classes/Physics2DDirectBodyState.xml
  37076. msgid ""
  37077. "Returns the number of contacts this body has with other bodies.\n"
  37078. "[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
  37079. "monitor contacts. See [member RigidBody2D.contact_monitor]."
  37080. msgstr ""
  37081. #: doc/classes/Physics2DDirectBodyState.xml
  37082. #: doc/classes/PhysicsDirectBodyState.xml
  37083. msgid "Returns the local normal at the contact point."
  37084. msgstr ""
  37085. #: doc/classes/Physics2DDirectBodyState.xml
  37086. #: doc/classes/PhysicsDirectBodyState.xml
  37087. msgid "Returns the local position of the contact point."
  37088. msgstr ""
  37089. #: doc/classes/Physics2DDirectBodyState.xml
  37090. #: doc/classes/PhysicsDirectBodyState.xml
  37091. msgid "Returns the local shape index of the collision."
  37092. msgstr ""
  37093. #: doc/classes/Physics2DDirectBodyState.xml
  37094. #: doc/classes/PhysicsDirectBodyState.xml
  37095. msgid "Returns the current state of the space, useful for queries."
  37096. msgstr ""
  37097. #: doc/classes/Physics2DDirectBodyState.xml
  37098. #: doc/classes/PhysicsDirectBodyState.xml
  37099. msgid ""
  37100. "Returns the body's velocity at the given relative position, including both "
  37101. "translation and rotation."
  37102. msgstr ""
  37103. #: doc/classes/Physics2DDirectBodyState.xml
  37104. #: doc/classes/PhysicsDirectBodyState.xml
  37105. msgid "Calls the built-in force integration code."
  37106. msgstr ""
  37107. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  37108. msgid "The body's rotational velocity in [i]radians[/i] per second."
  37109. msgstr ""
  37110. #: doc/classes/Physics2DDirectBodyState.xml
  37111. #: doc/classes/PhysicsDirectBodyState.xml
  37112. msgid "The inverse of the inertia of the body."
  37113. msgstr ""
  37114. #: doc/classes/Physics2DDirectBodyState.xml
  37115. #: doc/classes/PhysicsDirectBodyState.xml
  37116. msgid "The inverse of the mass of the body."
  37117. msgstr ""
  37118. #: doc/classes/Physics2DDirectBodyState.xml
  37119. msgid "The body's linear velocity in pixels per second."
  37120. msgstr ""
  37121. #: doc/classes/Physics2DDirectBodyState.xml
  37122. #: doc/classes/PhysicsDirectBodyState.xml
  37123. msgid "If [code]true[/code], this body is currently sleeping (not active)."
  37124. msgstr ""
  37125. #: doc/classes/Physics2DDirectBodyState.xml
  37126. #: doc/classes/PhysicsDirectBodyState.xml
  37127. msgid "The timestep (delta) used for the simulation."
  37128. msgstr ""
  37129. #: doc/classes/Physics2DDirectBodyState.xml
  37130. #: doc/classes/PhysicsDirectBodyState.xml
  37131. msgid ""
  37132. "The rate at which the body stops rotating, if there are not any other forces "
  37133. "moving it."
  37134. msgstr ""
  37135. #: doc/classes/Physics2DDirectBodyState.xml
  37136. #: doc/classes/PhysicsDirectBodyState.xml
  37137. msgid "The total gravity vector being currently applied to this body."
  37138. msgstr ""
  37139. #: doc/classes/Physics2DDirectBodyState.xml
  37140. #: doc/classes/PhysicsDirectBodyState.xml
  37141. msgid ""
  37142. "The rate at which the body stops moving, if there are not any other forces "
  37143. "moving it."
  37144. msgstr ""
  37145. #: doc/classes/Physics2DDirectBodyState.xml
  37146. #: doc/classes/PhysicsDirectBodyState.xml
  37147. msgid "The body's transformation matrix."
  37148. msgstr ""
  37149. #: doc/classes/Physics2DDirectSpaceState.xml
  37150. msgid "Direct access object to a space in the [Physics2DServer]."
  37151. msgstr ""
  37152. #: doc/classes/Physics2DDirectSpaceState.xml
  37153. msgid ""
  37154. "Direct access object to a space in the [Physics2DServer]. It's used mainly "
  37155. "to do queries against objects and areas residing in a given space."
  37156. msgstr ""
  37157. #: doc/classes/Physics2DDirectSpaceState.xml
  37158. msgid ""
  37159. "Checks how far a [Shape2D] can move without colliding. All the parameters "
  37160. "for the query, including the shape and the motion, are supplied through a "
  37161. "[Physics2DShapeQueryParameters] object.\n"
  37162. "Returns an array with the safe and unsafe proportions (between 0 and 1) of "
  37163. "the motion. The safe proportion is the maximum fraction of the motion that "
  37164. "can be made without a collision. The unsafe proportion is the minimum "
  37165. "fraction of the distance that must be moved for a collision. If no collision "
  37166. "is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
  37167. "[b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. "
  37168. "inside of, will be ignored. Use [method collide_shape] to determine the "
  37169. "[Shape2D]s that the shape is already colliding with."
  37170. msgstr ""
  37171. #: doc/classes/Physics2DDirectSpaceState.xml
  37172. msgid ""
  37173. "Checks the intersections of a shape, given through a "
  37174. "[Physics2DShapeQueryParameters] object, against the space. The resulting "
  37175. "array contains a list of points where the shape intersects another. Like "
  37176. "with [method intersect_shape], the number of returned results can be limited "
  37177. "to save processing time."
  37178. msgstr ""
  37179. #: doc/classes/Physics2DDirectSpaceState.xml
  37180. msgid ""
  37181. "Checks the intersections of a shape, given through a "
  37182. "[Physics2DShapeQueryParameters] object, against the space. If it collides "
  37183. "with more than one shape, the nearest one is selected. If the shape did not "
  37184. "intersect anything, then an empty dictionary is returned instead.\n"
  37185. "[b]Note:[/b] This method does not take into account the [code]motion[/code] "
  37186. "property of the object. The returned object is a dictionary containing the "
  37187. "following fields:\n"
  37188. "[code]collider_id[/code]: The colliding object's ID.\n"
  37189. "[code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If "
  37190. "the object is an [Area2D], the result is [code](0, 0)[/code].\n"
  37191. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37192. "different from [method Object.get_meta], and is set with [method "
  37193. "Physics2DServer.shape_set_data].\n"
  37194. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  37195. "[code]point[/code]: The intersection point.\n"
  37196. "[code]rid[/code]: The intersecting object's [RID].\n"
  37197. "[code]shape[/code]: The shape index of the colliding shape."
  37198. msgstr ""
  37199. #: doc/classes/Physics2DDirectSpaceState.xml
  37200. msgid ""
  37201. "Checks whether a point is inside any solid shape. The shapes the point is "
  37202. "inside of are returned in an array containing dictionaries with the "
  37203. "following fields:\n"
  37204. "[code]collider[/code]: The colliding object.\n"
  37205. "[code]collider_id[/code]: The colliding object's ID.\n"
  37206. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37207. "different from [method Object.get_meta], and is set with [method "
  37208. "Physics2DServer.shape_set_data].\n"
  37209. "[code]rid[/code]: The intersecting object's [RID].\n"
  37210. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37211. "The number of intersections can be limited with the [code]max_results[/code] "
  37212. "parameter, to reduce the processing time.\n"
  37213. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37214. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37215. "code] bitmask representing the physics layers to check in, or booleans to "
  37216. "determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
  37217. "respectively.\n"
  37218. "[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
  37219. "[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
  37220. "not be detected."
  37221. msgstr ""
  37222. #: doc/classes/Physics2DDirectSpaceState.xml
  37223. msgid ""
  37224. "Checks whether a point is inside any solid shape, in a specific canvas layer "
  37225. "given by [code]canvas_instance_id[/code]. The shapes the point is inside of "
  37226. "are returned in an array containing dictionaries with the following fields:\n"
  37227. "[code]collider[/code]: The colliding object.\n"
  37228. "[code]collider_id[/code]: The colliding object's ID.\n"
  37229. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37230. "different from [method Object.get_meta], and is set with [method "
  37231. "Physics2DServer.shape_set_data].\n"
  37232. "[code]rid[/code]: The intersecting object's [RID].\n"
  37233. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37234. "The number of intersections can be limited with the [code]max_results[/code] "
  37235. "parameter, to reduce the processing time.\n"
  37236. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37237. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37238. "code] bitmask representing the physics layers to check in, or booleans to "
  37239. "determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
  37240. "respectively.\n"
  37241. "[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
  37242. "[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
  37243. "not be detected."
  37244. msgstr ""
  37245. #: doc/classes/Physics2DDirectSpaceState.xml
  37246. msgid ""
  37247. "Intersects a ray in a given space. The returned object is a dictionary with "
  37248. "the following fields:\n"
  37249. "[code]collider[/code]: The colliding object.\n"
  37250. "[code]collider_id[/code]: The colliding object's ID.\n"
  37251. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37252. "different from [method Object.get_meta], and is set with [method "
  37253. "Physics2DServer.shape_set_data].\n"
  37254. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  37255. "[code]position[/code]: The intersection point.\n"
  37256. "[code]rid[/code]: The intersecting object's [RID].\n"
  37257. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37258. "If the ray did not intersect anything, then an empty dictionary is returned "
  37259. "instead.\n"
  37260. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37261. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37262. "code] bitmask representing the physics layers to check in, or booleans to "
  37263. "determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
  37264. "respectively."
  37265. msgstr ""
  37266. #: doc/classes/Physics2DDirectSpaceState.xml
  37267. msgid ""
  37268. "Checks the intersections of a shape, given through a "
  37269. "[Physics2DShapeQueryParameters] object, against the space. The intersected "
  37270. "shapes are returned in an array containing dictionaries with the following "
  37271. "fields:\n"
  37272. "[code]collider[/code]: The colliding object.\n"
  37273. "[code]collider_id[/code]: The colliding object's ID.\n"
  37274. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37275. "different from [method Object.get_meta], and is set with [method "
  37276. "Physics2DServer.shape_set_data].\n"
  37277. "[code]rid[/code]: The intersecting object's [RID].\n"
  37278. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37279. "The number of intersections can be limited with the [code]max_results[/code] "
  37280. "parameter, to reduce the processing time."
  37281. msgstr ""
  37282. #: doc/classes/Physics2DServer.xml
  37283. msgid "Server interface for low-level 2D physics access."
  37284. msgstr ""
  37285. #: doc/classes/Physics2DServer.xml
  37286. msgid ""
  37287. "Physics2DServer is the server responsible for all 2D physics. It can create "
  37288. "many kinds of physics objects, but does not insert them on the node tree."
  37289. msgstr ""
  37290. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37291. msgid ""
  37292. "Adds a shape to the area, along with a transform matrix. Shapes are usually "
  37293. "referenced by their index, so you should track which shape has a given index."
  37294. msgstr ""
  37295. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37296. msgid ""
  37297. "Assigns the area to a descendant of [Object], so it can exist in the node "
  37298. "tree."
  37299. msgstr ""
  37300. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37301. msgid ""
  37302. "Removes all shapes from an area. It does not delete the shapes, so they can "
  37303. "be reassigned later."
  37304. msgstr ""
  37305. #: doc/classes/Physics2DServer.xml
  37306. msgid ""
  37307. "Creates an [Area2D]. After creating an [Area2D] with this method, assign it "
  37308. "to a space using [method area_set_space] to use the created [Area2D] in the "
  37309. "physics world."
  37310. msgstr ""
  37311. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37312. msgid "Gets the instance ID of the object the area is assigned to."
  37313. msgstr ""
  37314. #: doc/classes/Physics2DServer.xml
  37315. msgid ""
  37316. "Returns an area parameter value. See [enum AreaParameter] for a list of "
  37317. "available parameters."
  37318. msgstr ""
  37319. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37320. msgid "Returns the [RID] of the nth shape of an area."
  37321. msgstr ""
  37322. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37323. msgid "Returns the number of shapes assigned to an area."
  37324. msgstr ""
  37325. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37326. msgid "Returns the transform matrix of a shape within an area."
  37327. msgstr ""
  37328. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37329. msgid "Returns the space assigned to the area."
  37330. msgstr ""
  37331. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37332. msgid "Returns the space override mode for the area."
  37333. msgstr ""
  37334. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37335. msgid "Returns the transform matrix for an area."
  37336. msgstr ""
  37337. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37338. msgid ""
  37339. "Removes a shape from an area. It does not delete the shape, so it can be "
  37340. "reassigned later."
  37341. msgstr ""
  37342. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37343. msgid "Assigns the area to one or many physics layers."
  37344. msgstr ""
  37345. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37346. msgid "Sets which physics layers the area will monitor."
  37347. msgstr ""
  37348. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37349. msgid ""
  37350. "Sets the function to call when any body/area enters or exits the area. This "
  37351. "callback will be called for any object interacting with the area, and takes "
  37352. "five parameters:\n"
  37353. "1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on "
  37354. "whether the object entered or exited the area.\n"
  37355. "2: [RID] of the object that entered/exited the area.\n"
  37356. "3: Instance ID of the object that entered/exited the area.\n"
  37357. "4: The shape index of the object that entered/exited the area.\n"
  37358. "5: The shape index of the area where the object entered/exited."
  37359. msgstr ""
  37360. #: doc/classes/Physics2DServer.xml
  37361. msgid ""
  37362. "Sets the value for an area parameter. See [enum AreaParameter] for a list of "
  37363. "available parameters."
  37364. msgstr ""
  37365. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37366. msgid ""
  37367. "Substitutes a given area shape by another. The old shape is selected by its "
  37368. "index, the new one by its [RID]."
  37369. msgstr ""
  37370. #: doc/classes/Physics2DServer.xml
  37371. msgid "Disables a given shape in an area."
  37372. msgstr ""
  37373. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37374. msgid "Sets the transform matrix for an area shape."
  37375. msgstr ""
  37376. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37377. msgid "Assigns a space to the area."
  37378. msgstr ""
  37379. #: doc/classes/Physics2DServer.xml
  37380. msgid ""
  37381. "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
  37382. "for a list of available modes."
  37383. msgstr ""
  37384. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37385. msgid "Sets the transform matrix for an area."
  37386. msgstr ""
  37387. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37388. msgid "Adds a body to the list of bodies exempt from collisions."
  37389. msgstr ""
  37390. #: doc/classes/Physics2DServer.xml
  37391. msgid ""
  37392. "Adds a positioned force to the applied force and torque. As with [method "
  37393. "body_apply_impulse], both the force and the offset from the body origin are "
  37394. "in global coordinates. A force differs from an impulse in that, while the "
  37395. "two are forces, the impulse clears itself after being applied."
  37396. msgstr ""
  37397. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37398. msgid ""
  37399. "Adds a shape to the body, along with a transform matrix. Shapes are usually "
  37400. "referenced by their index, so you should track which shape has a given index."
  37401. msgstr ""
  37402. #: doc/classes/Physics2DServer.xml
  37403. msgid ""
  37404. "Adds a positioned impulse to the applied force and torque. Both the force "
  37405. "and the offset from the body origin are in global coordinates."
  37406. msgstr ""
  37407. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37408. msgid "Removes all shapes from a body."
  37409. msgstr ""
  37410. #: doc/classes/Physics2DServer.xml
  37411. msgid "Creates a physics body."
  37412. msgstr ""
  37413. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37414. msgid "Returns the physics layer or layers a body belongs to."
  37415. msgstr ""
  37416. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37417. msgid "Returns the physics layer or layers a body can collide with."
  37418. msgstr ""
  37419. #: doc/classes/Physics2DServer.xml
  37420. msgid "Returns the continuous collision detection mode."
  37421. msgstr ""
  37422. #: doc/classes/Physics2DServer.xml
  37423. msgid ""
  37424. "Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/"
  37425. "code] if the body is destroyed or removed from the physics space."
  37426. msgstr ""
  37427. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37428. msgid ""
  37429. "Returns the maximum contacts that can be reported. See [method "
  37430. "body_set_max_contacts_reported]."
  37431. msgstr ""
  37432. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37433. msgid "Returns the body mode."
  37434. msgstr ""
  37435. #: doc/classes/Physics2DServer.xml
  37436. msgid ""
  37437. "Returns the value of a body parameter. See [enum BodyParameter] for a list "
  37438. "of available parameters."
  37439. msgstr ""
  37440. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37441. msgid "Returns the [RID] of the nth shape of a body."
  37442. msgstr ""
  37443. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37444. msgid "Returns the number of shapes assigned to a body."
  37445. msgstr ""
  37446. #: doc/classes/Physics2DServer.xml
  37447. msgid "Returns the metadata of a shape of a body."
  37448. msgstr ""
  37449. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37450. msgid "Returns the transform matrix of a body shape."
  37451. msgstr ""
  37452. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37453. msgid "Returns the [RID] of the space assigned to a body."
  37454. msgstr ""
  37455. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37456. msgid "Returns a body state."
  37457. msgstr ""
  37458. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37459. msgid ""
  37460. "Returns whether a body uses a callback function to calculate its own physics "
  37461. "(see [method body_set_force_integration_callback])."
  37462. msgstr ""
  37463. #: doc/classes/Physics2DServer.xml
  37464. msgid "Removes a body from the list of bodies exempt from collisions."
  37465. msgstr ""
  37466. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37467. msgid ""
  37468. "Removes a shape from a body. The shape is not deleted, so it can be reused "
  37469. "afterwards."
  37470. msgstr ""
  37471. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37472. #: doc/classes/RigidBody.xml
  37473. msgid ""
  37474. "Sets an axis velocity. The velocity in the given vector axis will be set as "
  37475. "the given vector length. This is useful for jumping behavior."
  37476. msgstr ""
  37477. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37478. msgid "Sets the physics layer or layers a body belongs to."
  37479. msgstr ""
  37480. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37481. msgid "Sets the physics layer or layers a body can collide with."
  37482. msgstr ""
  37483. #: doc/classes/Physics2DServer.xml
  37484. msgid ""
  37485. "Sets the continuous collision detection mode using one of the [enum CCDMode] "
  37486. "constants.\n"
  37487. "Continuous collision detection tries to predict where a moving body will "
  37488. "collide, instead of moving it and correcting its movement if it collided."
  37489. msgstr ""
  37490. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37491. msgid ""
  37492. "Sets the function used to calculate physics for an object, if that object "
  37493. "allows it (see [method body_set_omit_force_integration])."
  37494. msgstr ""
  37495. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37496. msgid ""
  37497. "Sets the maximum contacts to report. Bodies can keep a log of the contacts "
  37498. "with other bodies, this is enabled by setting the maximum amount of contacts "
  37499. "reported to a number greater than 0."
  37500. msgstr ""
  37501. #: doc/classes/Physics2DServer.xml
  37502. msgid "Sets the body mode using one of the [enum BodyMode] constants."
  37503. msgstr ""
  37504. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37505. msgid ""
  37506. "Sets whether a body uses a callback function to calculate its own physics "
  37507. "(see [method body_set_force_integration_callback])."
  37508. msgstr ""
  37509. #: doc/classes/Physics2DServer.xml
  37510. msgid ""
  37511. "Sets a body parameter. See [enum BodyParameter] for a list of available "
  37512. "parameters."
  37513. msgstr ""
  37514. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37515. msgid ""
  37516. "Substitutes a given body shape by another. The old shape is selected by its "
  37517. "index, the new one by its [RID]."
  37518. msgstr ""
  37519. #: doc/classes/Physics2DServer.xml
  37520. msgid ""
  37521. "Enables one way collision on body if [code]enable[/code] is [code]true[/"
  37522. "code]."
  37523. msgstr ""
  37524. #: doc/classes/Physics2DServer.xml
  37525. msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
  37526. msgstr ""
  37527. #: doc/classes/Physics2DServer.xml
  37528. msgid ""
  37529. "Sets metadata of a shape within a body. This metadata is different from "
  37530. "[method Object.set_meta], and can be retrieved on shape queries."
  37531. msgstr ""
  37532. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37533. msgid "Sets the transform matrix for a body shape."
  37534. msgstr ""
  37535. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37536. msgid "Assigns a space to the body (see [method space_create])."
  37537. msgstr ""
  37538. #: doc/classes/Physics2DServer.xml
  37539. msgid ""
  37540. "Sets a body state using one of the [enum BodyState] constants.\n"
  37541. "Note that the method doesn't take effect immediately. The state will change "
  37542. "on the next physics frame."
  37543. msgstr ""
  37544. #: doc/classes/Physics2DServer.xml
  37545. msgid ""
  37546. "Returns [code]true[/code] if a collision would result from moving in the "
  37547. "given direction from a given point in space. Margin increases the size of "
  37548. "the shapes involved in the collision detection. [Physics2DTestMotionResult] "
  37549. "can be passed to return additional information in."
  37550. msgstr ""
  37551. #: doc/classes/Physics2DServer.xml
  37552. msgid ""
  37553. "Creates a damped spring joint between two bodies. If not specified, the "
  37554. "second body is assumed to be the joint itself."
  37555. msgstr ""
  37556. #: doc/classes/Physics2DServer.xml
  37557. #, fuzzy
  37558. msgid "Returns the value of a damped spring joint parameter."
  37559. msgstr "Trả về giá trị đối của tham số."
  37560. #: doc/classes/Physics2DServer.xml
  37561. msgid ""
  37562. "Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
  37563. "list of available parameters."
  37564. msgstr ""
  37565. #: doc/classes/Physics2DServer.xml
  37566. msgid ""
  37567. "Destroys any of the objects created by Physics2DServer. If the [RID] passed "
  37568. "is not one of the objects that can be created by Physics2DServer, an error "
  37569. "will be sent to the console."
  37570. msgstr ""
  37571. #: doc/classes/Physics2DServer.xml
  37572. msgid ""
  37573. "Returns information about the current state of the 2D physics engine. See "
  37574. "[enum ProcessInfo] for a list of available states."
  37575. msgstr ""
  37576. #: doc/classes/Physics2DServer.xml
  37577. msgid ""
  37578. "Creates a groove joint between two bodies. If not specified, the bodies are "
  37579. "assumed to be the joint itself."
  37580. msgstr ""
  37581. #: doc/classes/Physics2DServer.xml
  37582. msgid "Returns the value of a joint parameter."
  37583. msgstr ""
  37584. #: doc/classes/Physics2DServer.xml
  37585. msgid "Returns a joint's type (see [enum JointType])."
  37586. msgstr ""
  37587. #: doc/classes/Physics2DServer.xml
  37588. msgid ""
  37589. "Sets a joint parameter. See [enum JointParam] for a list of available "
  37590. "parameters."
  37591. msgstr ""
  37592. #: doc/classes/Physics2DServer.xml
  37593. msgid ""
  37594. "Creates a pin joint between two bodies. If not specified, the second body is "
  37595. "assumed to be the joint itself."
  37596. msgstr ""
  37597. #: doc/classes/Physics2DServer.xml
  37598. msgid "Activates or deactivates the 2D physics engine."
  37599. msgstr ""
  37600. #: doc/classes/Physics2DServer.xml
  37601. msgid ""
  37602. "Sets the amount of iterations for calculating velocities of colliding "
  37603. "bodies. The greater the amount of iterations, the more accurate the "
  37604. "collisions will be. However, a greater amount of iterations requires more "
  37605. "CPU power, which can decrease performance. The default value is [code]8[/"
  37606. "code]."
  37607. msgstr ""
  37608. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37609. msgid "Returns the shape data."
  37610. msgstr ""
  37611. #: doc/classes/Physics2DServer.xml
  37612. msgid "Returns a shape's type (see [enum ShapeType])."
  37613. msgstr ""
  37614. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37615. msgid ""
  37616. "Sets the shape data that defines its shape and size. The data to be passed "
  37617. "depends on the kind of shape created [method shape_get_type]."
  37618. msgstr ""
  37619. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37620. msgid ""
  37621. "Creates a space. A space is a collection of parameters for the physics "
  37622. "engine that can be assigned to an area or a body. It can be assigned to an "
  37623. "area with [method area_set_space], or to a body with [method body_set_space]."
  37624. msgstr ""
  37625. #: doc/classes/Physics2DServer.xml
  37626. msgid ""
  37627. "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can "
  37628. "be used to make collision/intersection queries."
  37629. msgstr ""
  37630. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37631. msgid "Returns the value of a space parameter."
  37632. msgstr ""
  37633. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37634. msgid "Returns whether the space is active."
  37635. msgstr ""
  37636. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37637. msgid ""
  37638. "Marks a space as active. It will not have an effect, unless it is assigned "
  37639. "to an area or body."
  37640. msgstr ""
  37641. #: doc/classes/Physics2DServer.xml
  37642. msgid ""
  37643. "Sets the value for a space parameter. See [enum SpaceParameter] for a list "
  37644. "of available parameters."
  37645. msgstr ""
  37646. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37647. msgid ""
  37648. "Constant to set/get the maximum distance a pair of bodies has to move before "
  37649. "their collision status has to be recalculated."
  37650. msgstr ""
  37651. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37652. msgid ""
  37653. "Constant to set/get the maximum distance a shape can be from another before "
  37654. "they are considered separated."
  37655. msgstr ""
  37656. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37657. msgid ""
  37658. "Constant to set/get the maximum distance a shape can penetrate another shape "
  37659. "before it is considered a collision."
  37660. msgstr ""
  37661. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37662. msgid ""
  37663. "Constant to set/get the threshold linear velocity of activity. A body marked "
  37664. "as potentially inactive for both linear and angular velocity will be put to "
  37665. "sleep after the time given."
  37666. msgstr ""
  37667. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37668. msgid ""
  37669. "Constant to set/get the threshold angular velocity of activity. A body "
  37670. "marked as potentially inactive for both linear and angular velocity will be "
  37671. "put to sleep after the time given."
  37672. msgstr ""
  37673. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37674. msgid ""
  37675. "Constant to set/get the maximum time of activity. A body marked as "
  37676. "potentially inactive for both linear and angular velocity will be put to "
  37677. "sleep after this time."
  37678. msgstr ""
  37679. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37680. msgid ""
  37681. "Constant to set/get the default solver bias for all physics constraints. A "
  37682. "solver bias is a factor controlling how much two objects \"rebound\", after "
  37683. "violating a constraint, to avoid leaving them in that state because of "
  37684. "numerical imprecision."
  37685. msgstr ""
  37686. #: doc/classes/Physics2DServer.xml
  37687. msgid ""
  37688. "This is the constant for creating line shapes. A line shape is an infinite "
  37689. "line with an origin point, and a normal. Thus, it can be used for front/"
  37690. "behind checks."
  37691. msgstr ""
  37692. #: doc/classes/Physics2DServer.xml
  37693. msgid ""
  37694. "This is the constant for creating segment shapes. A segment shape is a line "
  37695. "from a point A to a point B. It can be checked for intersections."
  37696. msgstr ""
  37697. #: doc/classes/Physics2DServer.xml
  37698. msgid ""
  37699. "This is the constant for creating circle shapes. A circle shape only has a "
  37700. "radius. It can be used for intersections and inside/outside checks."
  37701. msgstr ""
  37702. #: doc/classes/Physics2DServer.xml
  37703. msgid ""
  37704. "This is the constant for creating rectangle shapes. A rectangle shape is "
  37705. "defined by a width and a height. It can be used for intersections and inside/"
  37706. "outside checks."
  37707. msgstr ""
  37708. #: doc/classes/Physics2DServer.xml
  37709. msgid ""
  37710. "This is the constant for creating capsule shapes. A capsule shape is defined "
  37711. "by a radius and a length. It can be used for intersections and inside/"
  37712. "outside checks."
  37713. msgstr ""
  37714. #: doc/classes/Physics2DServer.xml
  37715. msgid ""
  37716. "This is the constant for creating convex polygon shapes. A polygon is "
  37717. "defined by a list of points. It can be used for intersections and inside/"
  37718. "outside checks. Unlike the [member CollisionPolygon2D.polygon] property, "
  37719. "polygons modified with [method shape_set_data] do not verify that the points "
  37720. "supplied form is a convex polygon."
  37721. msgstr ""
  37722. #: doc/classes/Physics2DServer.xml
  37723. msgid ""
  37724. "This is the constant for creating concave polygon shapes. A polygon is "
  37725. "defined by a list of points. It can be used for intersections checks, but "
  37726. "not for inside/outside checks."
  37727. msgstr ""
  37728. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37729. msgid ""
  37730. "This constant is used internally by the engine. Any attempt to create this "
  37731. "kind of shape results in an error."
  37732. msgstr ""
  37733. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37734. msgid "Constant to set/get gravity strength in an area."
  37735. msgstr ""
  37736. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37737. msgid "Constant to set/get gravity vector/center in an area."
  37738. msgstr ""
  37739. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37740. msgid ""
  37741. "Constant to set/get whether the gravity vector of an area is a direction, or "
  37742. "a center point."
  37743. msgstr ""
  37744. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37745. msgid ""
  37746. "Constant to set/get the falloff factor for point gravity of an area. The "
  37747. "greater this value is, the faster the strength of gravity decreases with the "
  37748. "square of distance."
  37749. msgstr ""
  37750. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37751. msgid ""
  37752. "This constant was used to set/get the falloff factor for point gravity. It "
  37753. "has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
  37754. msgstr ""
  37755. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37756. msgid "Constant to set/get the linear dampening factor of an area."
  37757. msgstr ""
  37758. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37759. msgid "Constant to set/get the angular dampening factor of an area."
  37760. msgstr ""
  37761. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37762. msgid "Constant to set/get the priority (order of processing) of an area."
  37763. msgstr ""
  37764. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37765. msgid ""
  37766. "This area does not affect gravity/damp. These are generally areas that exist "
  37767. "only to detect collisions, and objects entering or exiting them."
  37768. msgstr ""
  37769. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37770. msgid ""
  37771. "This area adds its gravity/damp values to whatever has been calculated so "
  37772. "far. This way, many overlapping areas can combine their physics to make "
  37773. "interesting effects."
  37774. msgstr ""
  37775. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37776. msgid ""
  37777. "This area adds its gravity/damp values to whatever has been calculated so "
  37778. "far. Then stops taking into account the rest of the areas, even the default "
  37779. "one."
  37780. msgstr ""
  37781. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37782. msgid ""
  37783. "This area replaces any gravity/damp, even the default one, and stops taking "
  37784. "into account the rest of the areas."
  37785. msgstr ""
  37786. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37787. msgid ""
  37788. "This area replaces any gravity/damp calculated so far, but keeps calculating "
  37789. "the rest of the areas, down to the default one."
  37790. msgstr ""
  37791. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37792. msgid "Constant for static bodies."
  37793. msgstr ""
  37794. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37795. msgid "Constant for kinematic bodies."
  37796. msgstr ""
  37797. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37798. msgid "Constant for rigid bodies."
  37799. msgstr ""
  37800. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37801. msgid ""
  37802. "Constant for rigid bodies in character mode. In this mode, a body can not "
  37803. "rotate, and only its linear velocity is affected by physics."
  37804. msgstr ""
  37805. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37806. msgid "Constant to set/get a body's bounce factor."
  37807. msgstr ""
  37808. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37809. msgid "Constant to set/get a body's friction."
  37810. msgstr ""
  37811. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37812. msgid "Constant to set/get a body's mass."
  37813. msgstr ""
  37814. #: doc/classes/Physics2DServer.xml
  37815. msgid "Constant to set/get a body's inertia."
  37816. msgstr ""
  37817. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37818. msgid "Constant to set/get a body's gravity multiplier."
  37819. msgstr ""
  37820. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37821. msgid "Constant to set/get a body's linear dampening factor."
  37822. msgstr ""
  37823. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37824. msgid "Constant to set/get a body's angular dampening factor."
  37825. msgstr ""
  37826. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37827. msgid "Represents the size of the [enum BodyParameter] enum."
  37828. msgstr ""
  37829. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37830. msgid "Constant to set/get the current transform matrix of the body."
  37831. msgstr ""
  37832. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37833. msgid "Constant to set/get the current linear velocity of the body."
  37834. msgstr ""
  37835. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37836. msgid "Constant to set/get the current angular velocity of the body."
  37837. msgstr ""
  37838. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37839. msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
  37840. msgstr ""
  37841. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37842. msgid "Constant to set/get whether the body can sleep."
  37843. msgstr ""
  37844. #: doc/classes/Physics2DServer.xml
  37845. msgid "Constant to create pin joints."
  37846. msgstr ""
  37847. #: doc/classes/Physics2DServer.xml
  37848. msgid "Constant to create groove joints."
  37849. msgstr ""
  37850. #: doc/classes/Physics2DServer.xml
  37851. msgid "Constant to create damped spring joints."
  37852. msgstr ""
  37853. #: doc/classes/Physics2DServer.xml
  37854. msgid ""
  37855. "Sets the resting length of the spring joint. The joint will always try to go "
  37856. "to back this length when pulled apart."
  37857. msgstr ""
  37858. #: doc/classes/Physics2DServer.xml
  37859. msgid ""
  37860. "Sets the stiffness of the spring joint. The joint applies a force equal to "
  37861. "the stiffness times the distance from its resting length."
  37862. msgstr ""
  37863. #: doc/classes/Physics2DServer.xml
  37864. msgid ""
  37865. "Sets the damping ratio of the spring joint. A value of 0 indicates an "
  37866. "undamped spring, while 1 causes the system to reach equilibrium as fast as "
  37867. "possible (critical damping)."
  37868. msgstr ""
  37869. #: doc/classes/Physics2DServer.xml
  37870. msgid ""
  37871. "Disables continuous collision detection. This is the fastest way to detect "
  37872. "body collisions, but can miss small, fast-moving objects."
  37873. msgstr ""
  37874. #: doc/classes/Physics2DServer.xml
  37875. msgid ""
  37876. "Enables continuous collision detection by raycasting. It is faster than "
  37877. "shapecasting, but less precise."
  37878. msgstr ""
  37879. #: doc/classes/Physics2DServer.xml
  37880. msgid ""
  37881. "Enables continuous collision detection by shapecasting. It is the slowest "
  37882. "CCD method, and the most precise."
  37883. msgstr ""
  37884. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37885. msgid ""
  37886. "The value of the first parameter and area callback function receives, when "
  37887. "an object enters one of its shapes."
  37888. msgstr ""
  37889. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37890. msgid ""
  37891. "The value of the first parameter and area callback function receives, when "
  37892. "an object exits one of its shapes."
  37893. msgstr ""
  37894. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37895. msgid "Constant to get the number of objects that are not sleeping."
  37896. msgstr ""
  37897. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37898. msgid "Constant to get the number of possible collisions."
  37899. msgstr ""
  37900. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37901. msgid ""
  37902. "Constant to get the number of space regions where a collision could occur."
  37903. msgstr ""
  37904. #: doc/classes/Physics2DShapeQueryParameters.xml
  37905. msgid "Parameters to be sent to a 2D shape physics query."
  37906. msgstr ""
  37907. #: doc/classes/Physics2DShapeQueryParameters.xml
  37908. msgid ""
  37909. "This class contains the shape and other parameters for 2D intersection/"
  37910. "collision queries."
  37911. msgstr ""
  37912. #: doc/classes/Physics2DShapeQueryParameters.xml
  37913. msgid ""
  37914. "Sets the [Shape2D] that will be used for collision/intersection queries."
  37915. msgstr ""
  37916. #: doc/classes/Physics2DShapeQueryParameters.xml
  37917. msgid "If [code]true[/code], the query will take [Area2D]s into account."
  37918. msgstr ""
  37919. #: doc/classes/Physics2DShapeQueryParameters.xml
  37920. msgid ""
  37921. "If [code]true[/code], the query will take [PhysicsBody2D]s into account."
  37922. msgstr ""
  37923. #: doc/classes/Physics2DShapeQueryParameters.xml
  37924. #: doc/classes/PhysicsShapeQueryParameters.xml
  37925. msgid ""
  37926. "The physics layer(s) the query will take into account (as a bitmask). See "
  37927. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  37928. "and-masks]Collision layers and masks[/url] in the documentation for more "
  37929. "information."
  37930. msgstr ""
  37931. #: doc/classes/Physics2DShapeQueryParameters.xml
  37932. #: doc/classes/PhysicsShapeQueryParameters.xml
  37933. msgid ""
  37934. "The list of objects or object [RID]s that will be excluded from collisions."
  37935. msgstr ""
  37936. #: doc/classes/Physics2DShapeQueryParameters.xml
  37937. #: doc/classes/PhysicsShapeQueryParameters.xml
  37938. msgid "The collision margin for the shape."
  37939. msgstr ""
  37940. #: doc/classes/Physics2DShapeQueryParameters.xml
  37941. msgid "The motion of the shape being queried for."
  37942. msgstr ""
  37943. #: doc/classes/Physics2DShapeQueryParameters.xml
  37944. #: doc/classes/PhysicsShapeQueryParameters.xml
  37945. msgid "The queried shape's [RID]. See also [method set_shape]."
  37946. msgstr ""
  37947. #: doc/classes/Physics2DShapeQueryParameters.xml
  37948. #: doc/classes/PhysicsShapeQueryParameters.xml
  37949. msgid "The queried shape's transform matrix."
  37950. msgstr ""
  37951. #: doc/classes/PhysicsBody.xml
  37952. msgid "Base class for all objects affected by physics in 3D space."
  37953. msgstr ""
  37954. #: doc/classes/PhysicsBody.xml
  37955. msgid ""
  37956. "PhysicsBody is an abstract base class for implementing a physics body. All "
  37957. "*Body types inherit from it."
  37958. msgstr ""
  37959. #: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
  37960. #: doc/classes/SoftBody.xml
  37961. msgid "Adds a body to the list of bodies that this body can't collide with."
  37962. msgstr ""
  37963. #: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
  37964. #: doc/classes/SoftBody.xml
  37965. msgid ""
  37966. "Returns an array of nodes that were added as collision exceptions for this "
  37967. "body."
  37968. msgstr ""
  37969. #: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
  37970. #: doc/classes/SoftBody.xml
  37971. msgid ""
  37972. "Removes a body from the list of bodies that this body can't collide with."
  37973. msgstr ""
  37974. #: doc/classes/PhysicsBody2D.xml
  37975. msgid "Base class for all objects affected by physics in 2D space."
  37976. msgstr ""
  37977. #: doc/classes/PhysicsBody2D.xml
  37978. msgid ""
  37979. "PhysicsBody2D is an abstract base class for implementing a physics body. All "
  37980. "*Body2D types inherit from it."
  37981. msgstr ""
  37982. #: doc/classes/PhysicsBody2D.xml
  37983. msgid ""
  37984. "Both collision_layer and collision_mask. Returns collision_layer when "
  37985. "accessed. Updates collision_layer and collision_mask when modified."
  37986. msgstr ""
  37987. #: doc/classes/PhysicsDirectBodyState.xml
  37988. msgid "Direct access object to a physics body in the [PhysicsServer]."
  37989. msgstr ""
  37990. #: doc/classes/PhysicsDirectBodyState.xml
  37991. msgid ""
  37992. "Provides direct access to a physics body in the [PhysicsServer], allowing "
  37993. "safe changes to physics properties. This object is passed via the direct "
  37994. "state callback of rigid/character bodies, and is intended for changing the "
  37995. "direct state of that body. See [method RigidBody._integrate_forces]."
  37996. msgstr ""
  37997. #: doc/classes/PhysicsDirectBodyState.xml
  37998. msgid ""
  37999. "Adds a constant directional force without affecting rotation.\n"
  38000. "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
  38001. msgstr ""
  38002. #: doc/classes/PhysicsDirectBodyState.xml
  38003. msgid "Adds a constant rotational force without affecting position."
  38004. msgstr ""
  38005. #: doc/classes/PhysicsDirectBodyState.xml
  38006. msgid ""
  38007. "Applies a single directional impulse without affecting rotation.\n"
  38008. "This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
  38009. msgstr ""
  38010. #: doc/classes/PhysicsDirectBodyState.xml
  38011. msgid ""
  38012. "Applies a positioned impulse to the body. An impulse is time-independent! "
  38013. "Applying an impulse every frame would result in a framerate-dependent force. "
  38014. "For this reason it should only be used when simulating one-time impacts. The "
  38015. "position uses the rotation of the global coordinate system, but is centered "
  38016. "at the object's origin."
  38017. msgstr ""
  38018. #: doc/classes/PhysicsDirectBodyState.xml
  38019. msgid ""
  38020. "Apply a torque impulse (which will be affected by the body mass and shape). "
  38021. "This will rotate the body around the vector [code]j[/code] passed as "
  38022. "parameter."
  38023. msgstr ""
  38024. #: doc/classes/PhysicsDirectBodyState.xml
  38025. msgid "Returns the collider object."
  38026. msgstr ""
  38027. #: doc/classes/PhysicsDirectBodyState.xml
  38028. msgid ""
  38029. "Returns the number of contacts this body has with other bodies.\n"
  38030. "[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
  38031. "monitor contacts. See [member RigidBody.contact_monitor]."
  38032. msgstr ""
  38033. #: doc/classes/PhysicsDirectBodyState.xml
  38034. msgid "Impulse created by the contact. Only implemented for Bullet physics."
  38035. msgstr ""
  38036. #: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody.xml
  38037. msgid ""
  38038. "The body's rotational velocity in axis-angle format. The magnitude of the "
  38039. "vector is the rotation rate in [i]radians[/i] per second."
  38040. msgstr ""
  38041. #: doc/classes/PhysicsDirectBodyState.xml
  38042. msgid "The body's linear velocity in units per second."
  38043. msgstr ""
  38044. #: doc/classes/PhysicsDirectSpaceState.xml
  38045. msgid "Direct access object to a space in the [PhysicsServer]."
  38046. msgstr ""
  38047. #: doc/classes/PhysicsDirectSpaceState.xml
  38048. msgid ""
  38049. "Direct access object to a space in the [PhysicsServer]. It's used mainly to "
  38050. "do queries against objects and areas residing in a given space."
  38051. msgstr ""
  38052. #: doc/classes/PhysicsDirectSpaceState.xml
  38053. msgid ""
  38054. "Checks how far a [Shape] can move without colliding. All the parameters for "
  38055. "the query, including the shape, are supplied through a "
  38056. "[PhysicsShapeQueryParameters] object.\n"
  38057. "Returns an array with the safe and unsafe proportions (between 0 and 1) of "
  38058. "the motion. The safe proportion is the maximum fraction of the motion that "
  38059. "can be made without a collision. The unsafe proportion is the minimum "
  38060. "fraction of the distance that must be moved for a collision. If no collision "
  38061. "is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
  38062. "[b]Note:[/b] Any [Shape]s that the shape is already colliding with e.g. "
  38063. "inside of, will be ignored. Use [method collide_shape] to determine the "
  38064. "[Shape]s that the shape is already colliding with."
  38065. msgstr ""
  38066. #: doc/classes/PhysicsDirectSpaceState.xml
  38067. msgid ""
  38068. "Checks the intersections of a shape, given through a "
  38069. "[PhysicsShapeQueryParameters] object, against the space. The resulting array "
  38070. "contains a list of points where the shape intersects another. Like with "
  38071. "[method intersect_shape], the number of returned results can be limited to "
  38072. "save processing time."
  38073. msgstr ""
  38074. #: doc/classes/PhysicsDirectSpaceState.xml
  38075. msgid ""
  38076. "Checks the intersections of a shape, given through a "
  38077. "[PhysicsShapeQueryParameters] object, against the space. If it collides with "
  38078. "more than one shape, the nearest one is selected. The returned object is a "
  38079. "dictionary containing the following fields:\n"
  38080. "[code]collider_id[/code]: The colliding object's ID.\n"
  38081. "[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
  38082. "the object is an [Area], the result is [code](0, 0, 0)[/code].\n"
  38083. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  38084. "[code]point[/code]: The intersection point.\n"
  38085. "[code]rid[/code]: The intersecting object's [RID].\n"
  38086. "[code]shape[/code]: The shape index of the colliding shape.\n"
  38087. "If the shape did not intersect anything, then an empty dictionary is "
  38088. "returned instead."
  38089. msgstr ""
  38090. #: doc/classes/PhysicsDirectSpaceState.xml
  38091. msgid ""
  38092. "Checks whether a point is inside any solid shape. The shapes the point is "
  38093. "inside of are returned in an array containing dictionaries with the "
  38094. "following fields:\n"
  38095. "[code]collider[/code]: The colliding object.\n"
  38096. "[code]collider_id[/code]: The colliding object's ID.\n"
  38097. "[code]rid[/code]: The intersecting object's [RID].\n"
  38098. "[code]shape[/code]: The shape index of the colliding shape.\n"
  38099. "The number of intersections can be limited with the [code]max_results[/code] "
  38100. "parameter, to reduce the processing time.\n"
  38101. "Additionally, the method can take an [code]exclude[/code] array of objects "
  38102. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  38103. "code] bitmask representing the physics layers to check in, or booleans to "
  38104. "determine if the ray should collide with [PhysicsBody]s or [Area]s, "
  38105. "respectively."
  38106. msgstr ""
  38107. #: doc/classes/PhysicsDirectSpaceState.xml
  38108. msgid ""
  38109. "Intersects a ray in a given space. The returned object is a dictionary with "
  38110. "the following fields:\n"
  38111. "[code]collider[/code]: The colliding object.\n"
  38112. "[code]collider_id[/code]: The colliding object's ID.\n"
  38113. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  38114. "[code]position[/code]: The intersection point.\n"
  38115. "[code]rid[/code]: The intersecting object's [RID].\n"
  38116. "[code]shape[/code]: The shape index of the colliding shape.\n"
  38117. "If the ray did not intersect anything, then an empty dictionary is returned "
  38118. "instead.\n"
  38119. "Additionally, the method can take an [code]exclude[/code] array of objects "
  38120. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  38121. "code] bitmask representing the physics layers to check in, or booleans to "
  38122. "determine if the ray should collide with [PhysicsBody]s or [Area]s, "
  38123. "respectively."
  38124. msgstr ""
  38125. #: doc/classes/PhysicsDirectSpaceState.xml
  38126. msgid ""
  38127. "Checks the intersections of a shape, given through a "
  38128. "[PhysicsShapeQueryParameters] object, against the space. The intersected "
  38129. "shapes are returned in an array containing dictionaries with the following "
  38130. "fields:\n"
  38131. "[code]collider[/code]: The colliding object.\n"
  38132. "[code]collider_id[/code]: The colliding object's ID.\n"
  38133. "[code]rid[/code]: The intersecting object's [RID].\n"
  38134. "[code]shape[/code]: The shape index of the colliding shape.\n"
  38135. "The number of intersections can be limited with the [code]max_results[/code] "
  38136. "parameter, to reduce the processing time."
  38137. msgstr ""
  38138. #: doc/classes/PhysicsMaterial.xml
  38139. msgid "A material for physics properties."
  38140. msgstr ""
  38141. #: doc/classes/PhysicsMaterial.xml
  38142. msgid ""
  38143. "Provides a means of modifying the collision properties of a [PhysicsBody]."
  38144. msgstr ""
  38145. #: doc/classes/PhysicsMaterial.xml
  38146. msgid ""
  38147. "If [code]true[/code], subtracts the bounciness from the colliding object's "
  38148. "bounciness instead of adding it."
  38149. msgstr ""
  38150. #: doc/classes/PhysicsMaterial.xml
  38151. msgid ""
  38152. "The body's bounciness. Values range from [code]0[/code] (no bounce) to "
  38153. "[code]1[/code] (full bounciness)."
  38154. msgstr ""
  38155. #: doc/classes/PhysicsMaterial.xml
  38156. msgid ""
  38157. "The body's friction. Values range from [code]0[/code] (frictionless) to "
  38158. "[code]1[/code] (maximum friction)."
  38159. msgstr ""
  38160. #: doc/classes/PhysicsMaterial.xml
  38161. msgid ""
  38162. "If [code]true[/code], the physics engine will use the friction of the object "
  38163. "marked as \"rough\" when two objects collide. If [code]false[/code], the "
  38164. "physics engine will use the lowest friction of all colliding objects "
  38165. "instead. If [code]true[/code] for both colliding objects, the physics engine "
  38166. "will use the highest friction."
  38167. msgstr ""
  38168. #: doc/classes/PhysicsServer.xml
  38169. msgid "Server interface for low-level physics access."
  38170. msgstr ""
  38171. #: doc/classes/PhysicsServer.xml
  38172. msgid ""
  38173. "PhysicsServer is the server responsible for all 3D physics. It can create "
  38174. "many kinds of physics objects, but does not insert them on the node tree."
  38175. msgstr ""
  38176. #: doc/classes/PhysicsServer.xml
  38177. msgid "Creates an [Area]."
  38178. msgstr ""
  38179. #: doc/classes/PhysicsServer.xml
  38180. msgid ""
  38181. "Returns an area parameter value. A list of available parameters is on the "
  38182. "[enum AreaParameter] constants."
  38183. msgstr ""
  38184. #: doc/classes/PhysicsServer.xml
  38185. msgid "If [code]true[/code], area collides with rays."
  38186. msgstr ""
  38187. #: doc/classes/PhysicsServer.xml
  38188. msgid ""
  38189. "Sets the value for an area parameter. A list of available parameters is on "
  38190. "the [enum AreaParameter] constants."
  38191. msgstr ""
  38192. #: doc/classes/PhysicsServer.xml
  38193. msgid "Sets object pickable with rays."
  38194. msgstr ""
  38195. #: doc/classes/PhysicsServer.xml
  38196. msgid ""
  38197. "Sets the space override mode for the area. The modes are described in the "
  38198. "[enum AreaSpaceOverrideMode] constants."
  38199. msgstr ""
  38200. #: doc/classes/PhysicsServer.xml
  38201. msgid ""
  38202. "Gives the body a push at a [code]position[/code] in the direction of the "
  38203. "[code]impulse[/code]."
  38204. msgstr ""
  38205. #: doc/classes/PhysicsServer.xml
  38206. msgid "Gives the body a push to rotate it."
  38207. msgstr ""
  38208. #: doc/classes/PhysicsServer.xml
  38209. msgid ""
  38210. "Creates a physics body. The first parameter can be any value from [enum "
  38211. "BodyMode] constants, for the type of body created. Additionally, the body "
  38212. "can be created in sleeping state to save processing time."
  38213. msgstr ""
  38214. #: doc/classes/PhysicsServer.xml
  38215. msgid ""
  38216. "Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] "
  38217. "if the body is destroyed or removed from the physics space."
  38218. msgstr ""
  38219. #: doc/classes/PhysicsServer.xml
  38220. msgid ""
  38221. "Returns the value of a body parameter. A list of available parameters is on "
  38222. "the [enum BodyParameter] constants."
  38223. msgstr ""
  38224. #: doc/classes/PhysicsServer.xml
  38225. msgid ""
  38226. "If [code]true[/code], the continuous collision detection mode is enabled."
  38227. msgstr ""
  38228. #: doc/classes/PhysicsServer.xml
  38229. msgid "If [code]true[/code], the body can be detected by rays."
  38230. msgstr ""
  38231. #: doc/classes/PhysicsServer.xml
  38232. msgid ""
  38233. "Removes a body from the list of bodies exempt from collisions.\n"
  38234. "Continuous collision detection tries to predict where a moving body will "
  38235. "collide, instead of moving it and correcting its movement if it collided."
  38236. msgstr ""
  38237. #: doc/classes/PhysicsServer.xml
  38238. msgid ""
  38239. "If [code]true[/code], the continuous collision detection mode is enabled.\n"
  38240. "Continuous collision detection tries to predict where a moving body will "
  38241. "collide, instead of moving it and correcting its movement if it collided."
  38242. msgstr ""
  38243. #: doc/classes/PhysicsServer.xml
  38244. msgid "Sets the body mode, from one of the [enum BodyMode] constants."
  38245. msgstr ""
  38246. #: doc/classes/PhysicsServer.xml
  38247. msgid ""
  38248. "Sets a body parameter. A list of available parameters is on the [enum "
  38249. "BodyParameter] constants."
  38250. msgstr ""
  38251. #: doc/classes/PhysicsServer.xml
  38252. msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
  38253. msgstr ""
  38254. #: doc/classes/PhysicsServer.xml
  38255. msgid "Sets a body state (see [enum BodyState] constants)."
  38256. msgstr ""
  38257. #: doc/classes/PhysicsServer.xml
  38258. msgid ""
  38259. "Returns [code]true[/code] if a collision would result from moving in the "
  38260. "given direction from a given point in space. [PhysicsTestMotionResult] can "
  38261. "be passed to return additional information in."
  38262. msgstr ""
  38263. #: doc/classes/PhysicsServer.xml
  38264. msgid ""
  38265. "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
  38266. msgstr ""
  38267. #: doc/classes/PhysicsServer.xml
  38268. msgid ""
  38269. "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
  38270. msgstr ""
  38271. #: doc/classes/PhysicsServer.xml
  38272. msgid ""
  38273. "Destroys any of the objects created by PhysicsServer. If the [RID] passed is "
  38274. "not one of the objects that can be created by PhysicsServer, an error will "
  38275. "be sent to the console."
  38276. msgstr ""
  38277. #: doc/classes/PhysicsServer.xml
  38278. msgid ""
  38279. "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
  38280. msgstr ""
  38281. #: doc/classes/PhysicsServer.xml
  38282. msgid ""
  38283. "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
  38284. "constants)."
  38285. msgstr ""
  38286. #: doc/classes/PhysicsServer.xml
  38287. msgid ""
  38288. "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
  38289. msgstr ""
  38290. #: doc/classes/PhysicsServer.xml
  38291. msgid ""
  38292. "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
  38293. "constants)."
  38294. msgstr ""
  38295. #: doc/classes/PhysicsServer.xml
  38296. msgid ""
  38297. "Returns information about the current state of the 3D physics engine. See "
  38298. "[enum ProcessInfo] for a list of available states. Only implemented for "
  38299. "Godot Physics."
  38300. msgstr ""
  38301. #: doc/classes/PhysicsServer.xml
  38302. msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
  38303. msgstr ""
  38304. #: doc/classes/PhysicsServer.xml
  38305. msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
  38306. msgstr ""
  38307. #: doc/classes/PhysicsServer.xml
  38308. msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
  38309. msgstr ""
  38310. #: doc/classes/PhysicsServer.xml
  38311. msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
  38312. msgstr ""
  38313. #: doc/classes/PhysicsServer.xml
  38314. msgid "Creates a [ConeTwistJoint]."
  38315. msgstr ""
  38316. #: doc/classes/PhysicsServer.xml
  38317. msgid "Creates a [Generic6DOFJoint]."
  38318. msgstr ""
  38319. #: doc/classes/PhysicsServer.xml
  38320. msgid "Creates a [HingeJoint]."
  38321. msgstr ""
  38322. #: doc/classes/PhysicsServer.xml
  38323. msgid "Creates a [PinJoint]."
  38324. msgstr ""
  38325. #: doc/classes/PhysicsServer.xml
  38326. msgid "Creates a [SliderJoint]."
  38327. msgstr ""
  38328. #: doc/classes/PhysicsServer.xml
  38329. #, fuzzy
  38330. msgid "Gets the priority value of the Joint."
  38331. msgstr "Trả về giá trị đối của tham số."
  38332. #: doc/classes/PhysicsServer.xml
  38333. #, fuzzy
  38334. msgid "Returns the type of the Joint."
  38335. msgstr "Trả về sin của tham số."
  38336. #: doc/classes/PhysicsServer.xml
  38337. #, fuzzy
  38338. msgid "Sets the priority value of the Joint."
  38339. msgstr "Trả về giá trị đối của tham số."
  38340. #: doc/classes/PhysicsServer.xml
  38341. msgid ""
  38342. "Returns position of the joint in the local space of body a of the joint."
  38343. msgstr ""
  38344. #: doc/classes/PhysicsServer.xml
  38345. msgid ""
  38346. "Returns position of the joint in the local space of body b of the joint."
  38347. msgstr ""
  38348. #: doc/classes/PhysicsServer.xml
  38349. msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
  38350. msgstr ""
  38351. #: doc/classes/PhysicsServer.xml
  38352. msgid "Sets position of the joint in the local space of body a of the joint."
  38353. msgstr ""
  38354. #: doc/classes/PhysicsServer.xml
  38355. msgid "Sets position of the joint in the local space of body b of the joint."
  38356. msgstr ""
  38357. #: doc/classes/PhysicsServer.xml
  38358. msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
  38359. msgstr ""
  38360. #: doc/classes/PhysicsServer.xml
  38361. msgid "Activates or deactivates the 3D physics engine."
  38362. msgstr ""
  38363. #: doc/classes/PhysicsServer.xml
  38364. msgid ""
  38365. "Sets the amount of iterations for calculating velocities of colliding "
  38366. "bodies. The greater the amount of iterations, the more accurate the "
  38367. "collisions will be. However, a greater amount of iterations requires more "
  38368. "CPU power, which can decrease performance. The default value is [code]8[/"
  38369. "code].\n"
  38370. "[b]Note:[/b] Only has an effect when using the GodotPhysics engine, not the "
  38371. "default Bullet physics engine."
  38372. msgstr ""
  38373. #: doc/classes/PhysicsServer.xml
  38374. msgid ""
  38375. "Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
  38376. "body or an area. To do so, you must use [method area_set_shape] or [method "
  38377. "body_set_shape]."
  38378. msgstr ""
  38379. #: doc/classes/PhysicsServer.xml
  38380. msgid "Returns the type of shape (see [enum ShapeType] constants)."
  38381. msgstr ""
  38382. #: doc/classes/PhysicsServer.xml
  38383. msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
  38384. msgstr ""
  38385. #: doc/classes/PhysicsServer.xml
  38386. msgid ""
  38387. "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can "
  38388. "be used to make collision/intersection queries."
  38389. msgstr ""
  38390. #: doc/classes/PhysicsServer.xml
  38391. msgid ""
  38392. "Sets the value for a space parameter. A list of available parameters is on "
  38393. "the [enum SpaceParameter] constants."
  38394. msgstr ""
  38395. #: doc/classes/PhysicsServer.xml
  38396. #, fuzzy
  38397. msgid "The [Joint] is a [PinJoint]."
  38398. msgstr "Đơn Nhất [Input]."
  38399. #: doc/classes/PhysicsServer.xml
  38400. #, fuzzy
  38401. msgid "The [Joint] is a [HingeJoint]."
  38402. msgstr "Đơn Nhất [Input]."
  38403. #: doc/classes/PhysicsServer.xml
  38404. msgid "The [Joint] is a [SliderJoint]."
  38405. msgstr ""
  38406. #: doc/classes/PhysicsServer.xml
  38407. msgid "The [Joint] is a [ConeTwistJoint]."
  38408. msgstr ""
  38409. #: doc/classes/PhysicsServer.xml
  38410. msgid "The [Joint] is a [Generic6DOFJoint]."
  38411. msgstr ""
  38412. #: doc/classes/PhysicsServer.xml
  38413. msgid ""
  38414. "The strength with which the pinned objects try to stay in positional "
  38415. "relation to each other.\n"
  38416. "The higher, the stronger."
  38417. msgstr ""
  38418. #: doc/classes/PhysicsServer.xml
  38419. msgid ""
  38420. "The strength with which the pinned objects try to stay in velocity relation "
  38421. "to each other.\n"
  38422. "The higher, the stronger."
  38423. msgstr ""
  38424. #: doc/classes/PhysicsServer.xml
  38425. msgid ""
  38426. "If above 0, this value is the maximum value for an impulse that this Joint "
  38427. "puts on its ends."
  38428. msgstr ""
  38429. #: doc/classes/PhysicsServer.xml
  38430. msgid "The maximum rotation across the Hinge."
  38431. msgstr ""
  38432. #: doc/classes/PhysicsServer.xml
  38433. msgid "The minimum rotation across the Hinge."
  38434. msgstr ""
  38435. #: doc/classes/PhysicsServer.xml
  38436. msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
  38437. msgstr ""
  38438. #: doc/classes/PhysicsServer.xml
  38439. msgid "If [code]true[/code], a motor turns the Hinge."
  38440. msgstr ""
  38441. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38442. msgid ""
  38443. "The maximum difference between the pivot points on their X axis before "
  38444. "damping happens."
  38445. msgstr ""
  38446. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38447. msgid ""
  38448. "The minimum difference between the pivot points on their X axis before "
  38449. "damping happens."
  38450. msgstr ""
  38451. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38452. msgid ""
  38453. "A factor applied to the movement across the slider axis once the limits get "
  38454. "surpassed. The lower, the slower the movement."
  38455. msgstr ""
  38456. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38457. msgid ""
  38458. "The amount of restitution once the limits are surpassed. The lower, the more "
  38459. "velocityenergy gets lost."
  38460. msgstr ""
  38461. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38462. msgid "The amount of damping once the slider limits are surpassed."
  38463. msgstr ""
  38464. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38465. msgid ""
  38466. "A factor applied to the movement across the slider axis as long as the "
  38467. "slider is in the limits. The lower, the slower the movement."
  38468. msgstr ""
  38469. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38470. msgid "The amount of restitution inside the slider limits."
  38471. msgstr ""
  38472. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38473. msgid "The amount of damping inside the slider limits."
  38474. msgstr ""
  38475. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38476. msgid "A factor applied to the movement across axes orthogonal to the slider."
  38477. msgstr ""
  38478. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38479. msgid ""
  38480. "The amount of restitution when movement is across axes orthogonal to the "
  38481. "slider."
  38482. msgstr ""
  38483. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38484. msgid ""
  38485. "The amount of damping when movement is across axes orthogonal to the slider."
  38486. msgstr ""
  38487. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38488. msgid "The upper limit of rotation in the slider."
  38489. msgstr ""
  38490. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38491. msgid "The lower limit of rotation in the slider."
  38492. msgstr ""
  38493. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38494. msgid "A factor applied to the all rotation once the limit is surpassed."
  38495. msgstr ""
  38496. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38497. msgid "The amount of restitution of the rotation when the limit is surpassed."
  38498. msgstr ""
  38499. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38500. msgid "The amount of damping of the rotation when the limit is surpassed."
  38501. msgstr ""
  38502. #: doc/classes/PhysicsServer.xml
  38503. msgid "A factor that gets applied to the all rotation in the limits."
  38504. msgstr ""
  38505. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38506. msgid "The amount of restitution of the rotation in the limits."
  38507. msgstr ""
  38508. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38509. msgid "The amount of damping of the rotation in the limits."
  38510. msgstr ""
  38511. #: doc/classes/PhysicsServer.xml
  38512. msgid ""
  38513. "A factor that gets applied to the all rotation across axes orthogonal to the "
  38514. "slider."
  38515. msgstr ""
  38516. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38517. msgid ""
  38518. "The amount of restitution of the rotation across axes orthogonal to the "
  38519. "slider."
  38520. msgstr ""
  38521. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38522. msgid ""
  38523. "The amount of damping of the rotation across axes orthogonal to the slider."
  38524. msgstr ""
  38525. #: doc/classes/PhysicsServer.xml
  38526. msgid "Represents the size of the [enum SliderJointParam] enum."
  38527. msgstr ""
  38528. #: doc/classes/PhysicsServer.xml
  38529. msgid ""
  38530. "The ease with which the Joint twists, if it's too low, it takes more force "
  38531. "to twist the joint."
  38532. msgstr ""
  38533. #: doc/classes/PhysicsServer.xml
  38534. msgid ""
  38535. "A factor that gets applied to the movement across the axes. The lower, the "
  38536. "slower the movement."
  38537. msgstr ""
  38538. #: doc/classes/PhysicsServer.xml
  38539. msgid ""
  38540. "The amount of restitution on the axes movement. The lower, the more velocity-"
  38541. "energy gets lost."
  38542. msgstr ""
  38543. #: doc/classes/PhysicsServer.xml
  38544. msgid "The velocity that the joint's linear motor will attempt to reach."
  38545. msgstr ""
  38546. #: doc/classes/PhysicsServer.xml
  38547. msgid ""
  38548. "The maximum force that the linear motor can apply while trying to reach the "
  38549. "target velocity."
  38550. msgstr ""
  38551. #: doc/classes/PhysicsServer.xml
  38552. msgid "A factor that gets multiplied onto all rotations across the axes."
  38553. msgstr ""
  38554. #: doc/classes/PhysicsServer.xml
  38555. msgid ""
  38556. "When correcting the crossing of limits in rotation across the axes, this "
  38557. "error tolerance factor defines how much the correction gets slowed down. The "
  38558. "lower, the slower."
  38559. msgstr ""
  38560. #: doc/classes/PhysicsServer.xml
  38561. msgid "If set, linear motion is possible within the given limits."
  38562. msgstr ""
  38563. #: doc/classes/PhysicsServer.xml
  38564. msgid "If set, rotational motion is possible."
  38565. msgstr ""
  38566. #: doc/classes/PhysicsServer.xml
  38567. msgid "If set, there is a rotational motor across these axes."
  38568. msgstr ""
  38569. #: doc/classes/PhysicsServer.xml
  38570. msgid ""
  38571. "If set, there is a linear motor on this axis that targets a specific "
  38572. "velocity."
  38573. msgstr ""
  38574. #: doc/classes/PhysicsServer.xml
  38575. msgid "The [Shape] is a [PlaneShape]."
  38576. msgstr ""
  38577. #: doc/classes/PhysicsServer.xml
  38578. msgid "The [Shape] is a [RayShape]."
  38579. msgstr ""
  38580. #: doc/classes/PhysicsServer.xml
  38581. msgid "The [Shape] is a [SphereShape]."
  38582. msgstr ""
  38583. #: doc/classes/PhysicsServer.xml
  38584. msgid "The [Shape] is a [BoxShape]."
  38585. msgstr ""
  38586. #: doc/classes/PhysicsServer.xml
  38587. msgid "The [Shape] is a [CapsuleShape]."
  38588. msgstr ""
  38589. #: doc/classes/PhysicsServer.xml
  38590. msgid "The [Shape] is a [CylinderShape]."
  38591. msgstr ""
  38592. #: doc/classes/PhysicsServer.xml
  38593. msgid "The [Shape] is a [ConvexPolygonShape]."
  38594. msgstr ""
  38595. #: doc/classes/PhysicsServer.xml
  38596. msgid "The [Shape] is a [ConcavePolygonShape]."
  38597. msgstr ""
  38598. #: doc/classes/PhysicsServer.xml
  38599. msgid "The [Shape] is a [HeightMapShape]."
  38600. msgstr ""
  38601. #: doc/classes/PhysicsShapeQueryParameters.xml
  38602. msgid "Parameters to be sent to a 3D shape physics query."
  38603. msgstr ""
  38604. #: doc/classes/PhysicsShapeQueryParameters.xml
  38605. msgid ""
  38606. "This class contains the shape and other parameters for 3D intersection/"
  38607. "collision queries."
  38608. msgstr ""
  38609. #: doc/classes/PhysicsShapeQueryParameters.xml
  38610. msgid "Sets the [Shape] that will be used for collision/intersection queries."
  38611. msgstr ""
  38612. #: doc/classes/PhysicsShapeQueryParameters.xml
  38613. #, fuzzy
  38614. msgid "If [code]true[/code], the query will take [Area]s into account."
  38615. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  38616. #: doc/classes/PhysicsShapeQueryParameters.xml
  38617. #, fuzzy
  38618. msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
  38619. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  38620. #: doc/classes/PinJoint.xml
  38621. msgid "Pin joint for 3D PhysicsBodies."
  38622. msgstr ""
  38623. #: doc/classes/PinJoint.xml
  38624. msgid ""
  38625. "Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. "
  38626. "See also [Generic6DOFJoint]."
  38627. msgstr ""
  38628. #: doc/classes/PinJoint.xml
  38629. msgid ""
  38630. "The force with which the pinned objects stay in positional relation to each "
  38631. "other. The higher, the stronger."
  38632. msgstr ""
  38633. #: doc/classes/PinJoint.xml
  38634. msgid ""
  38635. "The force with which the pinned objects stay in velocity relation to each "
  38636. "other. The higher, the stronger."
  38637. msgstr ""
  38638. #: doc/classes/PinJoint.xml
  38639. msgid ""
  38640. "If above 0, this value is the maximum value for an impulse that this Joint "
  38641. "produces."
  38642. msgstr ""
  38643. #: doc/classes/PinJoint2D.xml
  38644. msgid "Pin Joint for 2D shapes."
  38645. msgstr ""
  38646. #: doc/classes/PinJoint2D.xml
  38647. msgid ""
  38648. "Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
  38649. msgstr ""
  38650. #: doc/classes/PinJoint2D.xml
  38651. msgid ""
  38652. "The higher this value, the more the bond to the pinned partner can flex."
  38653. msgstr ""
  38654. #: doc/classes/Plane.xml
  38655. msgid "Plane in hessian form."
  38656. msgstr ""
  38657. #: doc/classes/Plane.xml
  38658. msgid ""
  38659. "Plane represents a normalized plane equation. Basically, \"normal\" is the "
  38660. "normal of the plane (a,b,c normalized), and \"d\" is the distance from the "
  38661. "origin to the plane (in the direction of \"normal\"). \"Over\" or \"Above\" "
  38662. "the plane is considered the side of the plane towards where the normal is "
  38663. "pointing."
  38664. msgstr ""
  38665. #: doc/classes/Plane.xml
  38666. msgid ""
  38667. "Creates a plane from the four parameters. The three components of the "
  38668. "resulting plane's [member normal] are [code]a[/code], [code]b[/code] and "
  38669. "[code]c[/code], and the plane has a distance of [code]d[/code] from the "
  38670. "origin."
  38671. msgstr ""
  38672. #: doc/classes/Plane.xml
  38673. msgid "Creates a plane from the three points, given in clockwise order."
  38674. msgstr ""
  38675. #: doc/classes/Plane.xml
  38676. msgid "Creates a plane from the normal and the plane's distance to the origin."
  38677. msgstr ""
  38678. #: doc/classes/Plane.xml
  38679. msgid "Returns the center of the plane."
  38680. msgstr ""
  38681. #: doc/classes/Plane.xml
  38682. msgid ""
  38683. "Returns the shortest distance from the plane to the position [code]point[/"
  38684. "code]."
  38685. msgstr ""
  38686. #: doc/classes/Plane.xml
  38687. msgid ""
  38688. "Returns the center of the plane.\n"
  38689. "This method is deprecated, please use [method center] instead."
  38690. msgstr ""
  38691. #: doc/classes/Plane.xml
  38692. msgid ""
  38693. "Returns [code]true[/code] if [code]point[/code] is inside the plane. "
  38694. "Comparison uses a custom minimum [code]epsilon[/code] threshold."
  38695. msgstr ""
  38696. #: doc/classes/Plane.xml
  38697. msgid ""
  38698. "Returns the intersection point of the three planes [code]b[/code], [code]c[/"
  38699. "code] and this plane. If no intersection is found, [code]null[/code] is "
  38700. "returned."
  38701. msgstr ""
  38702. #: doc/classes/Plane.xml
  38703. msgid ""
  38704. "Returns the intersection point of a ray consisting of the position "
  38705. "[code]from[/code] and the direction normal [code]dir[/code] with this plane. "
  38706. "If no intersection is found, [code]null[/code] is returned."
  38707. msgstr ""
  38708. #: doc/classes/Plane.xml
  38709. msgid ""
  38710. "Returns the intersection point of a segment from position [code]begin[/code] "
  38711. "to position [code]end[/code] with this plane. If no intersection is found, "
  38712. "[code]null[/code] is returned."
  38713. msgstr ""
  38714. #: doc/classes/Plane.xml
  38715. msgid ""
  38716. "Returns [code]true[/code] if this plane and [code]plane[/code] are "
  38717. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  38718. "component."
  38719. msgstr ""
  38720. #: doc/classes/Plane.xml
  38721. msgid ""
  38722. "Returns [code]true[/code] if [code]point[/code] is located above the plane."
  38723. msgstr ""
  38724. #: doc/classes/Plane.xml
  38725. msgid "Returns a copy of the plane, normalized."
  38726. msgstr ""
  38727. #: doc/classes/Plane.xml
  38728. msgid ""
  38729. "Returns the orthogonal projection of [code]point[/code] into a point in the "
  38730. "plane."
  38731. msgstr ""
  38732. #: doc/classes/Plane.xml
  38733. msgid ""
  38734. "The distance from the origin to the plane, in the direction of [member "
  38735. "normal]. This value is typically non-negative.\n"
  38736. "In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
  38737. "[code]d[/code], while the [code](a, b, c)[/code] coordinates are represented "
  38738. "by the [member normal] property."
  38739. msgstr ""
  38740. #: doc/classes/Plane.xml
  38741. msgid ""
  38742. "The normal of the plane, which must be normalized.\n"
  38743. "In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
  38744. "the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] "
  38745. "property."
  38746. msgstr ""
  38747. #: doc/classes/Plane.xml
  38748. msgid "The X component of the plane's [member normal] vector."
  38749. msgstr ""
  38750. #: doc/classes/Plane.xml
  38751. msgid "The Y component of the plane's [member normal] vector."
  38752. msgstr ""
  38753. #: doc/classes/Plane.xml
  38754. msgid "The Z component of the plane's [member normal] vector."
  38755. msgstr ""
  38756. #: doc/classes/Plane.xml
  38757. msgid "A plane that extends in the Y and Z axes (normal vector points +X)."
  38758. msgstr ""
  38759. #: doc/classes/Plane.xml
  38760. msgid "A plane that extends in the X and Z axes (normal vector points +Y)."
  38761. msgstr ""
  38762. #: doc/classes/Plane.xml
  38763. msgid "A plane that extends in the X and Y axes (normal vector points +Z)."
  38764. msgstr ""
  38765. #: doc/classes/PlaneMesh.xml
  38766. msgid "Class representing a planar [PrimitiveMesh]."
  38767. msgstr ""
  38768. #: doc/classes/PlaneMesh.xml
  38769. msgid ""
  38770. "Class representing a planar [PrimitiveMesh]. This flat mesh does not have a "
  38771. "thickness. By default, this mesh is aligned on the X and Z axes; this "
  38772. "default rotation isn't suited for use with billboarded materials. For "
  38773. "billboarded materials, use [QuadMesh] instead.\n"
  38774. "[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you "
  38775. "may stumble upon UV jittering issues depending on the camera angle. To solve "
  38776. "this, increase [member subdivide_depth] and [member subdivide_width] until "
  38777. "you no longer notice UV jittering."
  38778. msgstr ""
  38779. #: doc/classes/PlaneMesh.xml
  38780. msgid "Offset from the origin of the generated plane. Useful for particles."
  38781. msgstr ""
  38782. #: doc/classes/PlaneMesh.xml
  38783. msgid "Size of the generated plane."
  38784. msgstr ""
  38785. #: doc/classes/PlaneMesh.xml
  38786. msgid "Number of subdivision along the Z axis."
  38787. msgstr ""
  38788. #: doc/classes/PlaneMesh.xml
  38789. msgid "Number of subdivision along the X axis."
  38790. msgstr ""
  38791. #: doc/classes/PlaneShape.xml
  38792. msgid "Infinite plane shape for 3D collisions."
  38793. msgstr ""
  38794. #: doc/classes/PlaneShape.xml
  38795. msgid ""
  38796. "An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
  38797. "matters; anything \"below\" the plane will collide with it. If the "
  38798. "[PlaneShape] is used in a [PhysicsBody], it will cause colliding objects "
  38799. "placed \"below\" it to teleport \"above\" the plane."
  38800. msgstr ""
  38801. #: doc/classes/PlaneShape.xml
  38802. msgid "The [Plane] used by the [PlaneShape] for collision."
  38803. msgstr ""
  38804. #: doc/classes/PointMesh.xml
  38805. msgid "Mesh with a single Point primitive."
  38806. msgstr ""
  38807. #: doc/classes/PointMesh.xml
  38808. msgid ""
  38809. "The PointMesh is made from a single point. Instead of relying on triangles, "
  38810. "points are rendered as a single rectangle on the screen with a constant "
  38811. "size. They are intended to be used with Particle systems, but can be used as "
  38812. "a cheap way to render constant size billboarded sprites (for example in a "
  38813. "point cloud).\n"
  38814. "PointMeshes, must be used with a material that has a point size. Point size "
  38815. "can be accessed in a shader with [code]POINT_SIZE[/code], or in a "
  38816. "[SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] "
  38817. "and the variable [member SpatialMaterial.params_point_size].\n"
  38818. "When using PointMeshes, properties that normally alter vertices will be "
  38819. "ignored, including billboard mode, grow, and cull face."
  38820. msgstr ""
  38821. #: doc/classes/Polygon2D.xml
  38822. msgid "A 2D polygon."
  38823. msgstr ""
  38824. #: doc/classes/Polygon2D.xml
  38825. msgid ""
  38826. "A Polygon2D is defined by a set of points. Each point is connected to the "
  38827. "next, with the final point being connected to the first, resulting in a "
  38828. "closed polygon. Polygon2Ds can be filled with color (solid or gradient) or "
  38829. "filled with a given texture.\n"
  38830. "[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
  38831. "time. To increase this limit, open the Project Settings and increase [member "
  38832. "ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
  38833. "[member ProjectSettings.rendering/limits/buffers/"
  38834. "canvas_polygon_index_buffer_size_kb]."
  38835. msgstr ""
  38836. #: doc/classes/Polygon2D.xml
  38837. msgid ""
  38838. "Adds a bone with the specified [code]path[/code] and [code]weights[/code]."
  38839. msgstr ""
  38840. #: doc/classes/Polygon2D.xml
  38841. msgid "Removes all bones from this [Polygon2D]."
  38842. msgstr ""
  38843. #: doc/classes/Polygon2D.xml
  38844. msgid "Removes the specified bone from this [Polygon2D]."
  38845. msgstr ""
  38846. #: doc/classes/Polygon2D.xml
  38847. msgid "Returns the number of bones in this [Polygon2D]."
  38848. msgstr ""
  38849. #: doc/classes/Polygon2D.xml
  38850. msgid "Returns the path to the node associated with the specified bone."
  38851. msgstr ""
  38852. #: doc/classes/Polygon2D.xml
  38853. msgid "Returns the height values of the specified bone."
  38854. msgstr ""
  38855. #: doc/classes/Polygon2D.xml
  38856. msgid "Sets the path to the node associated with the specified bone."
  38857. msgstr ""
  38858. #: doc/classes/Polygon2D.xml
  38859. msgid "Sets the weight values for the specified bone."
  38860. msgstr ""
  38861. #: doc/classes/Polygon2D.xml
  38862. msgid ""
  38863. "If [code]true[/code], attempts to perform antialiasing for polygon edges by "
  38864. "drawing a thin OpenGL smooth line on the edges.\n"
  38865. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  38866. "correct for translucent polygons and may not work on certain platforms. As a "
  38867. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  38868. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  38869. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  38870. "to perform antialiasing."
  38871. msgstr ""
  38872. #: doc/classes/Polygon2D.xml
  38873. msgid ""
  38874. "The polygon's fill color. If [code]texture[/code] is defined, it will be "
  38875. "multiplied by this color. It will also be the default color for vertices not "
  38876. "set in [code]vertex_colors[/code]."
  38877. msgstr ""
  38878. #: doc/classes/Polygon2D.xml
  38879. msgid ""
  38880. "Added padding applied to the bounding box when using [code]invert[/code]. "
  38881. "Setting this value too small may result in a \"Bad Polygon\" error."
  38882. msgstr ""
  38883. #: doc/classes/Polygon2D.xml
  38884. msgid ""
  38885. "If [code]true[/code], polygon will be inverted, containing the area outside "
  38886. "the defined points and extending to the [code]invert_border[/code]."
  38887. msgstr ""
  38888. #: doc/classes/Polygon2D.xml
  38889. msgid "The offset applied to each vertex."
  38890. msgstr ""
  38891. #: doc/classes/Polygon2D.xml
  38892. msgid ""
  38893. "The polygon's list of vertices. The final point will be connected to the "
  38894. "first.\n"
  38895. "[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a "
  38896. "reference."
  38897. msgstr ""
  38898. #: doc/classes/Polygon2D.xml
  38899. msgid ""
  38900. "The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
  38901. msgstr ""
  38902. #: doc/classes/Polygon2D.xml
  38903. msgid ""
  38904. "Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] "
  38905. "the texture's origin (its top-left corner) will be placed at the polygon's "
  38906. "[code]position[/code]."
  38907. msgstr ""
  38908. #: doc/classes/Polygon2D.xml
  38909. msgid "The texture's rotation in radians."
  38910. msgstr ""
  38911. #: doc/classes/Polygon2D.xml
  38912. msgid "The texture's rotation in degrees."
  38913. msgstr ""
  38914. #: doc/classes/Polygon2D.xml
  38915. msgid ""
  38916. "Amount to multiply the [code]uv[/code] coordinates when using a "
  38917. "[code]texture[/code]. Larger values make the texture smaller, and vice versa."
  38918. msgstr ""
  38919. #: doc/classes/Polygon2D.xml
  38920. msgid ""
  38921. "Texture coordinates for each vertex of the polygon. There should be one "
  38922. "[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
  38923. "will use [code](0, 0)[/code]."
  38924. msgstr ""
  38925. #: doc/classes/Polygon2D.xml
  38926. msgid ""
  38927. "Color for each vertex. Colors are interpolated between vertices, resulting "
  38928. "in smooth gradients. There should be one per polygon vertex. If there are "
  38929. "fewer, undefined vertices will use [code]color[/code]."
  38930. msgstr ""
  38931. #: doc/classes/PoolByteArray.xml
  38932. msgid "A pooled array of bytes."
  38933. msgstr ""
  38934. #: doc/classes/PoolByteArray.xml
  38935. msgid ""
  38936. "An array specifically designed to hold bytes. Optimized for memory usage, "
  38937. "does not fragment the memory.\n"
  38938. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  38939. "that when [i]mutating[/i] a class property of type [PoolByteArray] or "
  38940. "mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
  38941. "be lost:\n"
  38942. "[codeblock]\n"
  38943. "var array = [PoolByteArray()]\n"
  38944. "array[0].push_back(123)\n"
  38945. "print(array) # [[]] (empty PoolByteArray within an Array)\n"
  38946. "[/codeblock]\n"
  38947. "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
  38948. "[code]=[/code] for it to be changed:\n"
  38949. "[codeblock]\n"
  38950. "var array = [PoolByteArray()]\n"
  38951. "var pool_array = array[0]\n"
  38952. "pool_array.push_back(123)\n"
  38953. "array[0] = pool_array\n"
  38954. "print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
  38955. "[/codeblock]"
  38956. msgstr ""
  38957. #: doc/classes/PoolByteArray.xml
  38958. msgid ""
  38959. "Constructs a new [PoolByteArray]. Optionally, you can pass in a generic "
  38960. "[Array] that will be converted."
  38961. msgstr ""
  38962. #: doc/classes/PoolByteArray.xml
  38963. msgid "Appends a [PoolByteArray] at the end of this array."
  38964. msgstr ""
  38965. #: doc/classes/PoolByteArray.xml
  38966. msgid ""
  38967. "Returns a new [PoolByteArray] with the data compressed. Set the compression "
  38968. "mode using one of [enum File.CompressionMode]'s constants."
  38969. msgstr ""
  38970. #: doc/classes/PoolByteArray.xml
  38971. msgid ""
  38972. "Returns a new [PoolByteArray] with the data decompressed. Set "
  38973. "[code]buffer_size[/code] to the size of the uncompressed data. Set the "
  38974. "compression mode using one of [enum File.CompressionMode]'s constants."
  38975. msgstr ""
  38976. #: doc/classes/PoolByteArray.xml
  38977. msgid ""
  38978. "Returns a new [PoolByteArray] with the data decompressed. Set the "
  38979. "compression mode using one of [enum File.CompressionMode]'s constants. "
  38980. "[b]This method only accepts gzip and deflate compression modes.[/b]\n"
  38981. "This method is potentially slower than [code]decompress[/code], as it may "
  38982. "have to re-allocate its output buffer multiple times while decompressing, "
  38983. "where as [code]decompress[/code] knows its output buffer size from the "
  38984. "beginning.\n"
  38985. "\n"
  38986. "GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
  38987. "for a small compressed payload to decompress to a potentially very large "
  38988. "output. To guard against this, you may provide a maximum size this function "
  38989. "is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
  38990. "will allow for unbounded output. If any positive value is passed, and the "
  38991. "decompression exceeds that amount in bytes, then an error will be returned."
  38992. msgstr ""
  38993. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  38994. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  38995. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  38996. #: doc/classes/PoolVector3Array.xml
  38997. msgid ""
  38998. "Assigns the given value to all elements in the array. This can typically be "
  38999. "used together with [method resize] to create an array with a given size and "
  39000. "initialized elements."
  39001. msgstr ""
  39002. #: doc/classes/PoolByteArray.xml
  39003. msgid ""
  39004. "Returns a copy of the array's contents as [String]. Fast alternative to "
  39005. "[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
  39006. "function this function maps every byte to a character in the array. "
  39007. "Multibyte sequences will not be interpreted correctly. For parsing user "
  39008. "input always use [method get_string_from_utf8]."
  39009. msgstr ""
  39010. #: doc/classes/PoolByteArray.xml
  39011. msgid ""
  39012. "Returns a copy of the array's contents as [String]. Slower than [method "
  39013. "get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
  39014. "you are unsure about the source of the data. For user input this function "
  39015. "should always be preferred."
  39016. msgstr ""
  39017. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  39018. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  39019. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  39020. #: doc/classes/PoolVector3Array.xml
  39021. msgid ""
  39022. "Returns [code]true[/code] if the array contains the given value.\n"
  39023. "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
  39024. msgstr ""
  39025. #: doc/classes/PoolByteArray.xml
  39026. msgid ""
  39027. "Returns a hexadecimal representation of this array as a [String].\n"
  39028. "[codeblock]\n"
  39029. "var array = PoolByteArray([11, 46, 255])\n"
  39030. "print(array.hex_encode()) # Prints: 0b2eff\n"
  39031. "[/codeblock]"
  39032. msgstr ""
  39033. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  39034. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  39035. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  39036. msgid ""
  39037. "Inserts a new element at a given position in the array. The position must be "
  39038. "valid, or at the end of the array ([code]idx == size()[/code])."
  39039. msgstr ""
  39040. #: doc/classes/PoolByteArray.xml doc/classes/PoolRealArray.xml
  39041. msgid "Appends an element at the end of the array."
  39042. msgstr ""
  39043. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  39044. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  39045. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  39046. #: doc/classes/PoolVector3Array.xml
  39047. msgid "Removes an element from the array by index."
  39048. msgstr ""
  39049. #: doc/classes/PoolByteArray.xml doc/classes/PoolIntArray.xml
  39050. #: doc/classes/PoolRealArray.xml
  39051. msgid ""
  39052. "Sets the size of the array. If the array is grown, reserves elements at the "
  39053. "end of the array. If the array is shrunk, truncates the array to the new "
  39054. "size.\n"
  39055. "[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
  39056. "contain garbage, i.e. indeterminate values."
  39057. msgstr ""
  39058. #: doc/classes/PoolByteArray.xml
  39059. msgid "Changes the byte at the given index."
  39060. msgstr ""
  39061. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  39062. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  39063. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  39064. #: doc/classes/PoolVector3Array.xml
  39065. msgid "Sorts the elements of the array in ascending order."
  39066. msgstr ""
  39067. #: doc/classes/PoolByteArray.xml
  39068. msgid ""
  39069. "Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
  39070. "new [PoolByteArray]. Any negative index is considered to be from the end of "
  39071. "the array."
  39072. msgstr ""
  39073. #: doc/classes/PoolColorArray.xml
  39074. msgid "A pooled array of [Color]s."
  39075. msgstr ""
  39076. #: doc/classes/PoolColorArray.xml
  39077. msgid ""
  39078. "An array specifically designed to hold [Color]. Optimized for memory usage, "
  39079. "does not fragment the memory.\n"
  39080. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39081. "that when [i]mutating[/i] a class property of type [PoolColorArray] or "
  39082. "mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
  39083. "be lost:\n"
  39084. "[codeblock]\n"
  39085. "var array = [PoolColorArray()]\n"
  39086. "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
  39087. "print(array) # [[]] (empty PoolColorArray within an Array)\n"
  39088. "[/codeblock]\n"
  39089. "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
  39090. "[code]=[/code] for it to be changed:\n"
  39091. "[codeblock]\n"
  39092. "var array = [PoolColorArray()]\n"
  39093. "var pool_array = array[0]\n"
  39094. "pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
  39095. "array[0] = pool_array\n"
  39096. "print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
  39097. "inside an Array)\n"
  39098. "[/codeblock]"
  39099. msgstr ""
  39100. #: doc/classes/PoolColorArray.xml
  39101. msgid ""
  39102. "Constructs a new [PoolColorArray]. Optionally, you can pass in a generic "
  39103. "[Array] that will be converted."
  39104. msgstr ""
  39105. #: doc/classes/PoolColorArray.xml
  39106. msgid "Appends a [PoolColorArray] at the end of this array."
  39107. msgstr ""
  39108. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  39109. msgid "Appends a value to the array."
  39110. msgstr ""
  39111. #: doc/classes/PoolColorArray.xml doc/classes/PoolStringArray.xml
  39112. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  39113. msgid ""
  39114. "Sets the size of the array. If the array is grown, reserves elements at the "
  39115. "end of the array. If the array is shrunk, truncates the array to the new "
  39116. "size."
  39117. msgstr ""
  39118. #: doc/classes/PoolColorArray.xml
  39119. msgid "Changes the [Color] at the given index."
  39120. msgstr ""
  39121. #: doc/classes/PoolIntArray.xml
  39122. msgid "A pooled array of integers ([int])."
  39123. msgstr ""
  39124. #: doc/classes/PoolIntArray.xml
  39125. msgid ""
  39126. "An array specifically designed to hold integer values ([int]). Optimized for "
  39127. "memory usage, does not fragment the memory.\n"
  39128. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39129. "that when [i]mutating[/i] a class property of type [PoolIntArray] or "
  39130. "mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
  39131. "lost:\n"
  39132. "[codeblock]\n"
  39133. "var array = [PoolIntArray()]\n"
  39134. "array[0].push_back(1234)\n"
  39135. "print(array) # [[]] (empty PoolIntArray within an Array)\n"
  39136. "[/codeblock]\n"
  39137. "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
  39138. "[code]=[/code] for it to be changed:\n"
  39139. "[codeblock]\n"
  39140. "var array = [PoolIntArray()]\n"
  39141. "var pool_array = array[0]\n"
  39142. "pool_array.push_back(1234)\n"
  39143. "array[0] = pool_array\n"
  39144. "print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
  39145. "[/codeblock]\n"
  39146. "[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
  39147. "can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
  39148. "[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
  39149. "around. In comparison, [int] uses signed 64-bit integers which can hold much "
  39150. "larger values."
  39151. msgstr ""
  39152. #: doc/classes/PoolIntArray.xml
  39153. msgid ""
  39154. "Constructs a new [PoolIntArray]. Optionally, you can pass in a generic "
  39155. "[Array] that will be converted."
  39156. msgstr ""
  39157. #: doc/classes/PoolIntArray.xml
  39158. msgid "Appends a [PoolIntArray] at the end of this array."
  39159. msgstr ""
  39160. #: doc/classes/PoolIntArray.xml
  39161. msgid ""
  39162. "Inserts a new int at a given position in the array. The position must be "
  39163. "valid, or at the end of the array ([code]idx == size()[/code])."
  39164. msgstr ""
  39165. #: doc/classes/PoolIntArray.xml
  39166. msgid "Changes the int at the given index."
  39167. msgstr ""
  39168. #: doc/classes/PoolRealArray.xml
  39169. msgid "A pooled array of real numbers ([float])."
  39170. msgstr ""
  39171. #: doc/classes/PoolRealArray.xml
  39172. msgid ""
  39173. "An array specifically designed to hold floating-point values. Optimized for "
  39174. "memory usage, does not fragment the memory.\n"
  39175. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39176. "that when [i]mutating[/i] a class property of type [PoolRealArray] or "
  39177. "mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
  39178. "be lost:\n"
  39179. "[codeblock]\n"
  39180. "var array = [PoolRealArray()]\n"
  39181. "array[0].push_back(12.34)\n"
  39182. "print(array) # [[]] (empty PoolRealArray within an Array)\n"
  39183. "[/codeblock]\n"
  39184. "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
  39185. "[code]=[/code] for it to be changed:\n"
  39186. "[codeblock]\n"
  39187. "var array = [PoolRealArray()]\n"
  39188. "var pool_array = array[0]\n"
  39189. "pool_array.push_back(12.34)\n"
  39190. "array[0] = pool_array\n"
  39191. "print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
  39192. "[/codeblock]\n"
  39193. "[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
  39194. "[PoolRealArray] are 32-bit floats. This means values stored in "
  39195. "[PoolRealArray] have lower precision compared to primitive [float]s. If you "
  39196. "need to store 64-bit floats in an array, use a generic [Array] with [float] "
  39197. "elements as these will still be 64-bit. However, using a generic [Array] to "
  39198. "store [float]s will use roughly 6 times more memory compared to a "
  39199. "[PoolRealArray]."
  39200. msgstr ""
  39201. #: doc/classes/PoolRealArray.xml
  39202. msgid ""
  39203. "Constructs a new [PoolRealArray]. Optionally, you can pass in a generic "
  39204. "[Array] that will be converted."
  39205. msgstr ""
  39206. #: doc/classes/PoolRealArray.xml
  39207. msgid "Appends a [PoolRealArray] at the end of this array."
  39208. msgstr ""
  39209. #: doc/classes/PoolRealArray.xml
  39210. msgid "Changes the float at the given index."
  39211. msgstr ""
  39212. #: doc/classes/PoolStringArray.xml
  39213. msgid "A pooled array of [String]s."
  39214. msgstr ""
  39215. #: doc/classes/PoolStringArray.xml
  39216. msgid ""
  39217. "An array specifically designed to hold [String]s. Optimized for memory "
  39218. "usage, does not fragment the memory.\n"
  39219. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39220. "that when [i]mutating[/i] a class property of type [PoolStringArray] or "
  39221. "mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
  39222. "be lost:\n"
  39223. "[codeblock]\n"
  39224. "var array = [PoolStringArray()]\n"
  39225. "array[0].push_back(\"hello\")\n"
  39226. "print(array) # [[]] (empty PoolStringArray within an Array)\n"
  39227. "[/codeblock]\n"
  39228. "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
  39229. "with [code]=[/code] for it to be changed:\n"
  39230. "[codeblock]\n"
  39231. "var array = [PoolStringArray()]\n"
  39232. "var pool_array = array[0]\n"
  39233. "pool_array.push_back(\"hello\")\n"
  39234. "array[0] = pool_array\n"
  39235. "print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
  39236. "[/codeblock]"
  39237. msgstr ""
  39238. #: doc/classes/PoolStringArray.xml
  39239. msgid ""
  39240. "Constructs a new [PoolStringArray]. Optionally, you can pass in a generic "
  39241. "[Array] that will be converted."
  39242. msgstr ""
  39243. #: doc/classes/PoolStringArray.xml
  39244. msgid "Appends a [PoolStringArray] at the end of this array."
  39245. msgstr ""
  39246. #: doc/classes/PoolStringArray.xml
  39247. msgid ""
  39248. "Returns a [String] with each element of the array joined with the given "
  39249. "[code]delimiter[/code]."
  39250. msgstr ""
  39251. #: doc/classes/PoolStringArray.xml
  39252. msgid "Appends a string element at end of the array."
  39253. msgstr ""
  39254. #: doc/classes/PoolStringArray.xml
  39255. msgid "Changes the [String] at the given index."
  39256. msgstr ""
  39257. #: doc/classes/PoolVector2Array.xml
  39258. msgid "A pooled array of [Vector2]s."
  39259. msgstr ""
  39260. #: doc/classes/PoolVector2Array.xml
  39261. msgid ""
  39262. "An array specifically designed to hold [Vector2]. Optimized for memory "
  39263. "usage, does not fragment the memory.\n"
  39264. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39265. "that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
  39266. "mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
  39267. "will be lost:\n"
  39268. "[codeblock]\n"
  39269. "var array = [PoolVector2Array()]\n"
  39270. "array[0].push_back(Vector2(12, 34))\n"
  39271. "print(array) # [[]] (empty PoolVector2Array within an Array)\n"
  39272. "[/codeblock]\n"
  39273. "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
  39274. "with [code]=[/code] for it to be changed:\n"
  39275. "[codeblock]\n"
  39276. "var array = [PoolVector2Array()]\n"
  39277. "var pool_array = array[0]\n"
  39278. "pool_array.push_back(Vector2(12, 34))\n"
  39279. "array[0] = pool_array\n"
  39280. "print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
  39281. "Array)\n"
  39282. "[/codeblock]"
  39283. msgstr ""
  39284. #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
  39285. #: doc/classes/TileSet.xml
  39286. msgid "2D Navigation Astar Demo"
  39287. msgstr ""
  39288. #: doc/classes/PoolVector2Array.xml
  39289. msgid ""
  39290. "Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic "
  39291. "[Array] that will be converted."
  39292. msgstr ""
  39293. #: doc/classes/PoolVector2Array.xml
  39294. msgid "Appends a [PoolVector2Array] at the end of this array."
  39295. msgstr ""
  39296. #: doc/classes/PoolVector2Array.xml
  39297. msgid "Inserts a [Vector2] at the end."
  39298. msgstr ""
  39299. #: doc/classes/PoolVector2Array.xml
  39300. msgid "Changes the [Vector2] at the given index."
  39301. msgstr ""
  39302. #: doc/classes/PoolVector3Array.xml
  39303. msgid "A pooled array of [Vector3]."
  39304. msgstr ""
  39305. #: doc/classes/PoolVector3Array.xml
  39306. msgid ""
  39307. "An array specifically designed to hold [Vector3]. Optimized for memory "
  39308. "usage, does not fragment the memory.\n"
  39309. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39310. "that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
  39311. "mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
  39312. "will be lost:\n"
  39313. "[codeblock]\n"
  39314. "var array = [PoolVector3Array()]\n"
  39315. "array[0].push_back(Vector3(12, 34, 56))\n"
  39316. "print(array) # [[]] (empty PoolVector3Array within an Array)\n"
  39317. "[/codeblock]\n"
  39318. "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
  39319. "with [code]=[/code] for it to be changed:\n"
  39320. "[codeblock]\n"
  39321. "var array = [PoolVector3Array()]\n"
  39322. "var pool_array = array[0]\n"
  39323. "pool_array.push_back(Vector3(12, 34, 56))\n"
  39324. "array[0] = pool_array\n"
  39325. "print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
  39326. "Array)\n"
  39327. "[/codeblock]"
  39328. msgstr ""
  39329. #: doc/classes/PoolVector3Array.xml
  39330. msgid ""
  39331. "Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic "
  39332. "[Array] that will be converted."
  39333. msgstr ""
  39334. #: doc/classes/PoolVector3Array.xml
  39335. msgid "Appends a [PoolVector3Array] at the end of this array."
  39336. msgstr ""
  39337. #: doc/classes/PoolVector3Array.xml
  39338. msgid "Inserts a [Vector3] at the end."
  39339. msgstr ""
  39340. #: doc/classes/PoolVector3Array.xml
  39341. msgid "Changes the [Vector3] at the given index."
  39342. msgstr ""
  39343. #: doc/classes/Popup.xml
  39344. msgid "Base container control for popups and dialogs."
  39345. msgstr ""
  39346. #: doc/classes/Popup.xml
  39347. msgid ""
  39348. "Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
  39349. "and modal by default (see [Control]) and has helpers for custom popup "
  39350. "behavior. All popup methods ensure correct placement within the viewport."
  39351. msgstr ""
  39352. #: doc/classes/Popup.xml
  39353. msgid "Popup (show the control in modal form)."
  39354. msgstr ""
  39355. #: doc/classes/Popup.xml
  39356. msgid ""
  39357. "Popup (show the control in modal form) in the center of the screen relative "
  39358. "to its current canvas transform, at the current size, or at a size "
  39359. "determined by [code]size[/code]."
  39360. msgstr ""
  39361. #: doc/classes/Popup.xml
  39362. msgid ""
  39363. "Popup (show the control in modal form) in the center of the screen relative "
  39364. "to the current canvas transform, clamping the size to [code]size[/code], "
  39365. "then ensuring the popup is no larger than the viewport size multiplied by "
  39366. "[code]fallback_ratio[/code]."
  39367. msgstr ""
  39368. #: doc/classes/Popup.xml
  39369. msgid ""
  39370. "Popup (show the control in modal form) in the center of the screen relative "
  39371. "to the current canvas transform, ensuring the size is never smaller than "
  39372. "[code]minsize[/code]."
  39373. msgstr ""
  39374. #: doc/classes/Popup.xml
  39375. msgid ""
  39376. "Popup (show the control in modal form) in the center of the screen relative "
  39377. "to the current canvas transform, scaled at a ratio of size of the screen."
  39378. msgstr ""
  39379. #: doc/classes/Popup.xml
  39380. msgid "Shrink popup to keep to the minimum size of content."
  39381. msgstr ""
  39382. #: doc/classes/Popup.xml
  39383. msgid ""
  39384. "If [code]true[/code], the popup will not be hidden when a click event occurs "
  39385. "outside of it, or when it receives the [code]ui_cancel[/code] action event.\n"
  39386. "[b]Note:[/b] Enabling this property doesn't affect the Close or Cancel "
  39387. "buttons' behavior in dialogs that inherit from this class. As a workaround, "
  39388. "you can use [method WindowDialog.get_close_button] or [method "
  39389. "ConfirmationDialog.get_cancel] and hide the buttons in question by setting "
  39390. "their [member CanvasItem.visible] property to [code]false[/code]."
  39391. msgstr ""
  39392. #: doc/classes/Popup.xml
  39393. msgid ""
  39394. "Emitted when a popup is about to be shown. This is often used in [PopupMenu] "
  39395. "to clear the list of options then create a new one according to the current "
  39396. "context."
  39397. msgstr ""
  39398. #: doc/classes/Popup.xml
  39399. msgid "Emitted when a popup is hidden."
  39400. msgstr ""
  39401. #: doc/classes/Popup.xml
  39402. msgid "Notification sent right after the popup is shown."
  39403. msgstr ""
  39404. #: doc/classes/Popup.xml
  39405. msgid "Notification sent right after the popup is hidden."
  39406. msgstr ""
  39407. #: doc/classes/PopupDialog.xml
  39408. msgid "Base class for popup dialogs."
  39409. msgstr ""
  39410. #: doc/classes/PopupDialog.xml
  39411. msgid ""
  39412. "PopupDialog is a base class for popup dialogs, along with [WindowDialog]."
  39413. msgstr ""
  39414. #: doc/classes/PopupDialog.xml
  39415. msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]."
  39416. msgstr ""
  39417. #: doc/classes/PopupMenu.xml
  39418. msgid "PopupMenu displays a list of options."
  39419. msgstr ""
  39420. #: doc/classes/PopupMenu.xml
  39421. msgid ""
  39422. "[PopupMenu] is a [Control] that displays a list of options. They are popular "
  39423. "in toolbars or context menus.\n"
  39424. "[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
  39425. "searching within the list while the control is focused. Press a key that "
  39426. "matches the first letter of an item's name to select the first item starting "
  39427. "with the given letter. After that point, there are two ways to perform "
  39428. "incremental search: 1) Press the same key again before the timeout duration "
  39429. "to select the next item starting with the same letter. 2) Press letter keys "
  39430. "that match the rest of the word before the timeout duration to match to "
  39431. "select the item in question directly. Both of these actions will be reset to "
  39432. "the beginning of the list if the timeout duration has passed since the last "
  39433. "keystroke was registered. You can adjust the timeout duration by changing "
  39434. "[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
  39435. msgstr ""
  39436. #: doc/classes/PopupMenu.xml
  39437. msgid ""
  39438. "Adds a new checkable item with text [code]label[/code].\n"
  39439. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39440. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39441. "from the index. If no [code]accel[/code] is provided then the default "
  39442. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39443. "more info on accelerators.\n"
  39444. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39445. "built-in checking behavior and must be checked/unchecked manually. See "
  39446. "[method set_item_checked] for more info on how to control it."
  39447. msgstr ""
  39448. #: doc/classes/PopupMenu.xml
  39449. msgid ""
  39450. "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets "
  39451. "the label of the checkbox to the [ShortCut]'s name.\n"
  39452. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39453. "provided, one will be created from the index.\n"
  39454. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39455. "built-in checking behavior and must be checked/unchecked manually. See "
  39456. "[method set_item_checked] for more info on how to control it."
  39457. msgstr ""
  39458. #: doc/classes/PopupMenu.xml
  39459. msgid ""
  39460. "Adds a new checkable item with text [code]label[/code] and icon "
  39461. "[code]texture[/code].\n"
  39462. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39463. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39464. "from the index. If no [code]accel[/code] is provided then the default "
  39465. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39466. "more info on accelerators.\n"
  39467. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39468. "built-in checking behavior and must be checked/unchecked manually. See "
  39469. "[method set_item_checked] for more info on how to control it."
  39470. msgstr ""
  39471. #: doc/classes/PopupMenu.xml
  39472. msgid ""
  39473. "Adds a new checkable item and assigns the specified [ShortCut] and icon "
  39474. "[code]texture[/code] to it. Sets the label of the checkbox to the "
  39475. "[ShortCut]'s name.\n"
  39476. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39477. "provided, one will be created from the index.\n"
  39478. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39479. "built-in checking behavior and must be checked/unchecked manually. See "
  39480. "[method set_item_checked] for more info on how to control it."
  39481. msgstr ""
  39482. #: doc/classes/PopupMenu.xml
  39483. msgid ""
  39484. "Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n"
  39485. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39486. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39487. "from the index. If no [code]accel[/code] is provided then the default "
  39488. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39489. "more info on accelerators."
  39490. msgstr ""
  39491. #: doc/classes/PopupMenu.xml
  39492. msgid "Same as [method add_icon_check_item], but uses a radio check button."
  39493. msgstr ""
  39494. #: doc/classes/PopupMenu.xml
  39495. msgid ""
  39496. "Same as [method add_icon_check_shortcut], but uses a radio check button."
  39497. msgstr ""
  39498. #: doc/classes/PopupMenu.xml
  39499. msgid ""
  39500. "Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/"
  39501. "code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n"
  39502. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39503. "provided, one will be created from the index."
  39504. msgstr ""
  39505. #: doc/classes/PopupMenu.xml
  39506. msgid ""
  39507. "Adds a new item with text [code]label[/code].\n"
  39508. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39509. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39510. "from the index. If no [code]accel[/code] is provided then the default "
  39511. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39512. "more info on accelerators."
  39513. msgstr ""
  39514. #: doc/classes/PopupMenu.xml
  39515. msgid ""
  39516. "Adds a new multistate item with text [code]label[/code].\n"
  39517. "Contrarily to normal binary items, multistate items can have more than two "
  39518. "states, as defined by [code]max_states[/code]. Each press or activate of the "
  39519. "item will increase the state by one. The default value is defined by "
  39520. "[code]default_state[/code].\n"
  39521. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39522. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39523. "from the index. If no [code]accel[/code] is provided then the default "
  39524. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39525. "more info on accelerators."
  39526. msgstr ""
  39527. #: doc/classes/PopupMenu.xml
  39528. msgid ""
  39529. "Adds a new radio check button with text [code]label[/code].\n"
  39530. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39531. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39532. "from the index. If no [code]accel[/code] is provided then the default "
  39533. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39534. "more info on accelerators.\n"
  39535. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39536. "built-in checking behavior and must be checked/unchecked manually. See "
  39537. "[method set_item_checked] for more info on how to control it."
  39538. msgstr ""
  39539. #: doc/classes/PopupMenu.xml
  39540. msgid ""
  39541. "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label "
  39542. "of the checkbox to the [ShortCut]'s name.\n"
  39543. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39544. "provided, one will be created from the index.\n"
  39545. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39546. "built-in checking behavior and must be checked/unchecked manually. See "
  39547. "[method set_item_checked] for more info on how to control it."
  39548. msgstr ""
  39549. #: doc/classes/PopupMenu.xml
  39550. msgid ""
  39551. "Adds a separator between items. Separators also occupy an index, which you "
  39552. "can set by using the [code]id[/code] parameter.\n"
  39553. "A [code]label[/code] can optionally be provided, which will appear at the "
  39554. "center of the separator."
  39555. msgstr ""
  39556. #: doc/classes/PopupMenu.xml
  39557. msgid ""
  39558. "Adds a [ShortCut].\n"
  39559. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39560. "provided, one will be created from the index."
  39561. msgstr ""
  39562. #: doc/classes/PopupMenu.xml
  39563. msgid ""
  39564. "Adds an item that will act as a submenu of the parent [PopupMenu] node when "
  39565. "clicked. The [code]submenu[/code] argument is the name of the child "
  39566. "[PopupMenu] node that will be shown when the item is clicked.\n"
  39567. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39568. "provided, one will be created from the index."
  39569. msgstr ""
  39570. #: doc/classes/PopupMenu.xml
  39571. msgid "Removes all items from the [PopupMenu]."
  39572. msgstr ""
  39573. #: doc/classes/PopupMenu.xml
  39574. msgid ""
  39575. "Returns the index of the currently focused item. Returns [code]-1[/code] if "
  39576. "no item is focused."
  39577. msgstr ""
  39578. #: doc/classes/PopupMenu.xml
  39579. msgid ""
  39580. "Returns the accelerator of the item at index [code]idx[/code]. Accelerators "
  39581. "are special combinations of keys that activate the item, no matter which "
  39582. "control is focused."
  39583. msgstr ""
  39584. #: doc/classes/PopupMenu.xml
  39585. msgid "Returns the number of items in the [PopupMenu]."
  39586. msgstr ""
  39587. #: doc/classes/PopupMenu.xml
  39588. msgid ""
  39589. "Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be "
  39590. "manually assigned, while index can not."
  39591. msgstr ""
  39592. #: doc/classes/PopupMenu.xml
  39593. msgid ""
  39594. "Returns the index of the item containing the specified [code]id[/code]. "
  39595. "Index is automatically assigned to each item by the engine. Index can not be "
  39596. "set manually."
  39597. msgstr ""
  39598. #: doc/classes/PopupMenu.xml
  39599. msgid ""
  39600. "Returns the metadata of the specified item, which might be of any type. You "
  39601. "can set it with [method set_item_metadata], which provides a simple way of "
  39602. "assigning context data to items."
  39603. msgstr ""
  39604. #: doc/classes/PopupMenu.xml
  39605. msgid ""
  39606. "Returns the [ShortCut] associated with the specified [code]idx[/code] item."
  39607. msgstr ""
  39608. #: doc/classes/PopupMenu.xml
  39609. msgid ""
  39610. "Returns the submenu name of the item at index [code]idx[/code]. See [method "
  39611. "add_submenu_item] for more info on how to add a submenu."
  39612. msgstr ""
  39613. #: doc/classes/PopupMenu.xml
  39614. #, fuzzy
  39615. msgid ""
  39616. "Returns the tooltip associated with the specified index [code]idx[/code]."
  39617. msgstr "Trả về sin của tham số."
  39618. #: doc/classes/PopupMenu.xml
  39619. msgid ""
  39620. "Returns [code]true[/code] if the popup will be hidden when the window loses "
  39621. "focus or not."
  39622. msgstr ""
  39623. #: doc/classes/PopupMenu.xml
  39624. msgid ""
  39625. "Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
  39626. "in some way, i.e. if it has a checkbox or radio button.\n"
  39627. "[b]Note:[/b] Checkable items just display a checkmark or radio button, but "
  39628. "don't have any built-in checking behavior and must be checked/unchecked "
  39629. "manually."
  39630. msgstr ""
  39631. #: doc/classes/PopupMenu.xml
  39632. msgid ""
  39633. "Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
  39634. msgstr ""
  39635. #: doc/classes/PopupMenu.xml
  39636. msgid ""
  39637. "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
  39638. "When it is disabled it can't be selected, or its action invoked.\n"
  39639. "See [method set_item_disabled] for more info on how to disable an item."
  39640. msgstr ""
  39641. #: doc/classes/PopupMenu.xml
  39642. msgid ""
  39643. "Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
  39644. "button-style checkability.\n"
  39645. "[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/"
  39646. "unchecking items in radio groups."
  39647. msgstr ""
  39648. #: doc/classes/PopupMenu.xml
  39649. msgid ""
  39650. "Returns [code]true[/code] if the item is a separator. If it is, it will be "
  39651. "displayed as a line. See [method add_separator] for more info on how to add "
  39652. "a separator."
  39653. msgstr ""
  39654. #: doc/classes/PopupMenu.xml
  39655. msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
  39656. msgstr ""
  39657. #: doc/classes/PopupMenu.xml
  39658. msgid ""
  39659. "Removes the item at index [code]idx[/code] from the menu.\n"
  39660. "[b]Note:[/b] The indices of items after the removed item will be shifted by "
  39661. "one."
  39662. msgstr ""
  39663. #: doc/classes/PopupMenu.xml
  39664. #, fuzzy
  39665. msgid ""
  39666. "Sets the currently focused item as the given [code]index[/code].\n"
  39667. "Passing [code]-1[/code] as the index makes so that no item is focused."
  39668. msgstr "Trả về sin của tham số."
  39669. #: doc/classes/PopupMenu.xml
  39670. msgid "Hides the [PopupMenu] when the window loses focus."
  39671. msgstr ""
  39672. #: doc/classes/PopupMenu.xml
  39673. msgid ""
  39674. "Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
  39675. "special combinations of keys that activate the item, no matter which control "
  39676. "is focused."
  39677. msgstr ""
  39678. #: doc/classes/PopupMenu.xml
  39679. msgid ""
  39680. "Sets whether the item at index [code]idx[/code] has a checkbox. If "
  39681. "[code]false[/code], sets the type of the item to plain text.\n"
  39682. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39683. "built-in checking behavior and must be checked/unchecked manually."
  39684. msgstr ""
  39685. #: doc/classes/PopupMenu.xml
  39686. msgid ""
  39687. "Sets the type of the item at the specified index [code]idx[/code] to radio "
  39688. "button. If [code]false[/code], sets the type of the item to plain text."
  39689. msgstr ""
  39690. #: doc/classes/PopupMenu.xml
  39691. msgid ""
  39692. "Mark the item at index [code]idx[/code] as a separator, which means that it "
  39693. "would be displayed as a line. If [code]false[/code], sets the type of the "
  39694. "item to plain text."
  39695. msgstr ""
  39696. #: doc/classes/PopupMenu.xml
  39697. msgid "Sets the checkstate status of the item at index [code]idx[/code]."
  39698. msgstr ""
  39699. #: doc/classes/PopupMenu.xml
  39700. msgid ""
  39701. "Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
  39702. "can't be selected and its action can't be invoked."
  39703. msgstr ""
  39704. #: doc/classes/PopupMenu.xml
  39705. msgid "Replaces the [Texture] icon of the specified [code]idx[/code]."
  39706. msgstr ""
  39707. #: doc/classes/PopupMenu.xml
  39708. msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
  39709. msgstr ""
  39710. #: doc/classes/PopupMenu.xml
  39711. msgid ""
  39712. "Sets the metadata of an item, which may be of any type. You can later get it "
  39713. "with [method get_item_metadata], which provides a simple way of assigning "
  39714. "context data to items."
  39715. msgstr ""
  39716. #: doc/classes/PopupMenu.xml
  39717. msgid ""
  39718. "Sets the state of a multistate item. See [method add_multistate_item] for "
  39719. "details."
  39720. msgstr ""
  39721. #: doc/classes/PopupMenu.xml
  39722. msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
  39723. msgstr ""
  39724. #: doc/classes/PopupMenu.xml
  39725. msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
  39726. msgstr ""
  39727. #: doc/classes/PopupMenu.xml
  39728. msgid ""
  39729. "Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
  39730. "name of a child [PopupMenu] node that would be shown when the item is "
  39731. "clicked."
  39732. msgstr ""
  39733. #: doc/classes/PopupMenu.xml
  39734. msgid ""
  39735. "Sets the [String] tooltip of the item at the specified index [code]idx[/"
  39736. "code]."
  39737. msgstr ""
  39738. #: doc/classes/PopupMenu.xml
  39739. msgid ""
  39740. "Toggles the check state of the item of the specified index [code]idx[/code]."
  39741. msgstr ""
  39742. #: doc/classes/PopupMenu.xml
  39743. msgid ""
  39744. "Cycle to the next state of a multistate item. See [method "
  39745. "add_multistate_item] for details."
  39746. msgstr ""
  39747. #: doc/classes/PopupMenu.xml
  39748. #, fuzzy
  39749. msgid "If [code]true[/code], allows navigating [PopupMenu] with letter keys."
  39750. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  39751. #: doc/classes/PopupMenu.xml
  39752. msgid ""
  39753. "If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
  39754. "is selected."
  39755. msgstr ""
  39756. #: doc/classes/PopupMenu.xml
  39757. msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
  39758. msgstr ""
  39759. #: doc/classes/PopupMenu.xml
  39760. msgid ""
  39761. "If [code]true[/code], hides the [PopupMenu] when a state item is selected."
  39762. msgstr ""
  39763. #: doc/classes/PopupMenu.xml
  39764. msgid ""
  39765. "Sets the delay time in seconds for the submenu item to popup on mouse "
  39766. "hovering. If the popup menu is added as a child of another (acting as a "
  39767. "submenu), it will inherit the delay time of the parent menu item."
  39768. msgstr ""
  39769. #: doc/classes/PopupMenu.xml
  39770. msgid ""
  39771. "Emitted when user navigated to an item of some [code]id[/code] using "
  39772. "[code]ui_up[/code] or [code]ui_down[/code] action."
  39773. msgstr ""
  39774. #: doc/classes/PopupMenu.xml
  39775. msgid ""
  39776. "Emitted when an item of some [code]id[/code] is pressed or its accelerator "
  39777. "is activated."
  39778. msgstr ""
  39779. #: doc/classes/PopupMenu.xml
  39780. msgid ""
  39781. "Emitted when an item of some [code]index[/code] is pressed or its "
  39782. "accelerator is activated."
  39783. msgstr ""
  39784. #: doc/classes/PopupMenu.xml
  39785. msgid "The default text [Color] for menu items' names."
  39786. msgstr ""
  39787. #: doc/classes/PopupMenu.xml
  39788. msgid ""
  39789. "The text [Color] used for shortcuts and accelerators that show next to the "
  39790. "menu item name when defined. See [method get_item_accelerator] for more info "
  39791. "on accelerators."
  39792. msgstr ""
  39793. #: doc/classes/PopupMenu.xml
  39794. msgid "[Color] used for disabled menu items' text."
  39795. msgstr ""
  39796. #: doc/classes/PopupMenu.xml
  39797. msgid "[Color] used for the hovered text."
  39798. msgstr ""
  39799. #: doc/classes/PopupMenu.xml
  39800. msgid "[Color] used for labeled separators' text. See [method add_separator]."
  39801. msgstr ""
  39802. #: doc/classes/PopupMenu.xml
  39803. msgid ""
  39804. "The horizontal space between the item's name and the shortcut text/submenu "
  39805. "arrow."
  39806. msgstr ""
  39807. #: doc/classes/PopupMenu.xml
  39808. msgid "The vertical space between each menu item."
  39809. msgstr ""
  39810. #: doc/classes/PopupMenu.xml
  39811. msgid "[Font] used for the menu items."
  39812. msgstr ""
  39813. #: doc/classes/PopupMenu.xml
  39814. msgid "[Font] used for the labeled separator."
  39815. msgstr ""
  39816. #: doc/classes/PopupMenu.xml
  39817. msgid "[Texture] icon for the checked checkbox items."
  39818. msgstr ""
  39819. #: doc/classes/PopupMenu.xml
  39820. msgid "[Texture] icon for the checked radio button items."
  39821. msgstr ""
  39822. #: doc/classes/PopupMenu.xml
  39823. msgid "[Texture] icon for the unchecked radio button items."
  39824. msgstr ""
  39825. #: doc/classes/PopupMenu.xml
  39826. msgid "[Texture] icon for the submenu arrow."
  39827. msgstr ""
  39828. #: doc/classes/PopupMenu.xml
  39829. msgid "[Texture] icon for the unchecked checkbox items."
  39830. msgstr ""
  39831. #: doc/classes/PopupMenu.xml
  39832. msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
  39833. msgstr ""
  39834. #: doc/classes/PopupMenu.xml
  39835. msgid ""
  39836. "[StyleBox] for the left side of labeled separator. See [method "
  39837. "add_separator]."
  39838. msgstr ""
  39839. #: doc/classes/PopupMenu.xml
  39840. msgid ""
  39841. "[StyleBox] for the right side of labeled separator. See [method "
  39842. "add_separator]."
  39843. msgstr ""
  39844. #: doc/classes/PopupMenu.xml
  39845. msgid "Default [StyleBox] of the [PopupMenu] items."
  39846. msgstr ""
  39847. #: doc/classes/PopupMenu.xml
  39848. msgid "[StyleBox] used when the [PopupMenu] item is disabled."
  39849. msgstr ""
  39850. #: doc/classes/PopupMenu.xml
  39851. msgid "[StyleBox] used for the separators. See [method add_separator]."
  39852. msgstr ""
  39853. #: doc/classes/PopupPanel.xml
  39854. msgid "Class for displaying popups with a panel background."
  39855. msgstr ""
  39856. #: doc/classes/PopupPanel.xml
  39857. msgid ""
  39858. "Class for displaying popups with a panel background. In some cases it might "
  39859. "be simpler to use than [Popup], since it provides a configurable background. "
  39860. "If you are making windows, better check [WindowDialog].\n"
  39861. "If any [Control] node is added as a child of this [PopupPanel], it will be "
  39862. "stretched to fit the panel's size (similar to how [PanelContainer] works)."
  39863. msgstr ""
  39864. #: doc/classes/PopupPanel.xml
  39865. msgid "The background panel style of this [PopupPanel]."
  39866. msgstr ""
  39867. #: doc/classes/Portal.xml
  39868. msgid "Portal nodes are used to enable visibility between [Room]s."
  39869. msgstr ""
  39870. #: doc/classes/Portal.xml
  39871. msgid ""
  39872. "[Portal]s are a special type of [MeshInstance] that allow the portal culling "
  39873. "system to 'see' from one room to the next. They often correspond to doors "
  39874. "and windows in level geometry. By only allowing [Camera]s to see through "
  39875. "portals, this allows the system to cull out all the objects in rooms that "
  39876. "cannot be seen through portals. This is a form of [b]occlusion culling[/b], "
  39877. "and can greatly increase performance.\n"
  39878. "There are some limitations to the form of portals:\n"
  39879. "They must be single sided convex polygons, and usually you would orientate "
  39880. "their front faces [b]outward[/b] from the [Room] they are placed in. The "
  39881. "vertices should be positioned on a single plane (although their positioning "
  39882. "does not have to be perfect).\n"
  39883. "There is no need to place an opposite portal in an adjacent room, links are "
  39884. "made two-way automatically."
  39885. msgstr ""
  39886. #: doc/classes/Portal.xml doc/classes/Room.xml
  39887. msgid "Sets individual points. Primarily for use by the editor."
  39888. msgstr ""
  39889. #: doc/classes/Portal.xml
  39890. msgid ""
  39891. "This is a shortcut for setting the linked [Room] in the name of the [Portal] "
  39892. "(the name is used during conversion)."
  39893. msgstr ""
  39894. #: doc/classes/Portal.xml
  39895. msgid ""
  39896. "The points defining the shape of the [Portal] polygon (which should be "
  39897. "convex).\n"
  39898. "These are defined in 2D, with [code]0,0[/code] being the origin of the "
  39899. "[Portal] node's [member Spatial.global_transform].\n"
  39900. "[b]Note:[/b] These raw points are sanitized for winding order internally."
  39901. msgstr ""
  39902. #: doc/classes/Portal.xml
  39903. msgid ""
  39904. "Visibility through [Portal]s can be turned on and off at runtime - this is "
  39905. "useful for having closable doors."
  39906. msgstr ""
  39907. #: doc/classes/Portal.xml
  39908. msgid ""
  39909. "Some objects are so big that they may be present in more than one [Room] "
  39910. "('sprawling'). As we often don't want objects that *just* breach the edges "
  39911. "to be assigned to neighbouring rooms, you can assign an extra margin through "
  39912. "the [Portal] to allow objects to breach without sprawling."
  39913. msgstr ""
  39914. #: doc/classes/Portal.xml
  39915. msgid ""
  39916. "Portals default to being two way - see through in both directions, however "
  39917. "you can make them one way, visible from the source room only."
  39918. msgstr ""
  39919. #: doc/classes/Portal.xml
  39920. msgid ""
  39921. "In most cases you will want to use the default [Portal] margin in your "
  39922. "portals (this is set in the [RoomManager]).\n"
  39923. "If you want to override this default, set this value to [code]false[/code], "
  39924. "and the local [member portal_margin] will take effect."
  39925. msgstr ""
  39926. #: doc/classes/Position2D.xml
  39927. msgid "Generic 2D position hint for editing."
  39928. msgstr ""
  39929. #: doc/classes/Position2D.xml
  39930. msgid ""
  39931. "Generic 2D position hint for editing. It's just like a plain [Node2D], but "
  39932. "it displays as a cross in the 2D editor at all times. You can set cross' "
  39933. "visual size by using the gizmo in the 2D editor while the node is selected."
  39934. msgstr ""
  39935. #: doc/classes/Position3D.xml
  39936. msgid "Generic 3D position hint for editing."
  39937. msgstr ""
  39938. #: doc/classes/Position3D.xml
  39939. msgid ""
  39940. "Generic 3D position hint for editing. It's just like a plain [Spatial], but "
  39941. "it displays as a cross in the 3D editor at all times."
  39942. msgstr ""
  39943. #: doc/classes/PrimitiveMesh.xml
  39944. msgid ""
  39945. "Base class for all primitive meshes. Handles applying a [Material] to a "
  39946. "primitive mesh."
  39947. msgstr ""
  39948. #: doc/classes/PrimitiveMesh.xml
  39949. msgid ""
  39950. "Base class for all primitive meshes. Handles applying a [Material] to a "
  39951. "primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], "
  39952. "[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
  39953. msgstr ""
  39954. #: doc/classes/PrimitiveMesh.xml
  39955. msgid ""
  39956. "Returns mesh arrays used to constitute surface of [Mesh]. The result can be "
  39957. "passed to [method ArrayMesh.add_surface_from_arrays] to create a new "
  39958. "surface. For example:\n"
  39959. "[codeblock]\n"
  39960. "var c := CylinderMesh.new()\n"
  39961. "var arr_mesh := ArrayMesh.new()\n"
  39962. "arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c."
  39963. "get_mesh_arrays())\n"
  39964. "[/codeblock]"
  39965. msgstr ""
  39966. #: doc/classes/PrimitiveMesh.xml
  39967. msgid ""
  39968. "If set, the order of the vertices in each triangle are reversed resulting in "
  39969. "the backside of the mesh being drawn.\n"
  39970. "This gives the same result as using [constant SpatialMaterial.CULL_BACK] in "
  39971. "[member SpatialMaterial.params_cull_mode]."
  39972. msgstr ""
  39973. #: doc/classes/PrimitiveMesh.xml
  39974. msgid "The current [Material] of the primitive mesh."
  39975. msgstr ""
  39976. #: doc/classes/PrismMesh.xml
  39977. msgid "Class representing a prism-shaped [PrimitiveMesh]."
  39978. msgstr ""
  39979. #: doc/classes/PrismMesh.xml
  39980. msgid ""
  39981. "Displacement of the upper edge along the X axis. 0.0 positions edge straight "
  39982. "above the bottom-left edge."
  39983. msgstr ""
  39984. #: doc/classes/PrismMesh.xml
  39985. msgid "Size of the prism."
  39986. msgstr ""
  39987. #: doc/classes/PrismMesh.xml
  39988. msgid "Number of added edge loops along the Z axis."
  39989. msgstr ""
  39990. #: doc/classes/PrismMesh.xml
  39991. msgid "Number of added edge loops along the Y axis."
  39992. msgstr ""
  39993. #: doc/classes/PrismMesh.xml
  39994. msgid "Number of added edge loops along the X axis."
  39995. msgstr ""
  39996. #: doc/classes/ProceduralSky.xml
  39997. msgid ""
  39998. "Type of [Sky] that is generated procedurally based on user input parameters."
  39999. msgstr ""
  40000. #: doc/classes/ProceduralSky.xml
  40001. msgid ""
  40002. "ProceduralSky provides a way to create an effective background quickly by "
  40003. "defining procedural parameters for the sun, the sky and the ground. The sky "
  40004. "and ground are very similar, they are defined by a color at the horizon, "
  40005. "another color, and finally an easing curve to interpolate between these two "
  40006. "colors. Similarly, the sun is described by a position in the sky, a color, "
  40007. "and an easing curve. However, the sun also defines a minimum and maximum "
  40008. "angle, these two values define at what distance the easing curve begins and "
  40009. "ends from the sun, and thus end up defining the size of the sun in the sky.\n"
  40010. "The ProceduralSky is updated on the CPU after the parameters change. It is "
  40011. "stored in a texture and then displayed as a background in the scene. This "
  40012. "makes it relatively unsuitable for real-time updates during gameplay. "
  40013. "However, with a small enough texture size, it can still be updated "
  40014. "relatively frequently, as it is updated on a background thread when multi-"
  40015. "threading is available."
  40016. msgstr ""
  40017. #: doc/classes/ProceduralSky.xml
  40018. msgid "Color of the ground at the bottom."
  40019. msgstr ""
  40020. #: doc/classes/ProceduralSky.xml
  40021. msgid ""
  40022. "How quickly the [member ground_horizon_color] fades into the [member "
  40023. "ground_bottom_color]."
  40024. msgstr ""
  40025. #: doc/classes/ProceduralSky.xml
  40026. msgid "Amount of energy contribution from the ground."
  40027. msgstr ""
  40028. #: doc/classes/ProceduralSky.xml
  40029. msgid "Color of the ground at the horizon."
  40030. msgstr ""
  40031. #: doc/classes/ProceduralSky.xml
  40032. msgid ""
  40033. "How quickly the [member sky_horizon_color] fades into the [member "
  40034. "sky_top_color]."
  40035. msgstr ""
  40036. #: doc/classes/ProceduralSky.xml
  40037. msgid "Amount of energy contribution from the sky."
  40038. msgstr ""
  40039. #: doc/classes/ProceduralSky.xml
  40040. msgid "Color of the sky at the horizon."
  40041. msgstr ""
  40042. #: doc/classes/ProceduralSky.xml
  40043. msgid "Color of the sky at the top."
  40044. msgstr ""
  40045. #: doc/classes/ProceduralSky.xml
  40046. msgid "Distance from center of sun where it fades out completely."
  40047. msgstr ""
  40048. #: doc/classes/ProceduralSky.xml
  40049. msgid "Distance from sun where it goes from solid to starting to fade."
  40050. msgstr ""
  40051. #: doc/classes/ProceduralSky.xml
  40052. msgid "The sun's color."
  40053. msgstr ""
  40054. #: doc/classes/ProceduralSky.xml
  40055. msgid ""
  40056. "How quickly the sun fades away between [member sun_angle_min] and [member "
  40057. "sun_angle_max]."
  40058. msgstr ""
  40059. #: doc/classes/ProceduralSky.xml
  40060. msgid "Amount of energy contribution from the sun."
  40061. msgstr ""
  40062. #: doc/classes/ProceduralSky.xml
  40063. msgid "The sun's height using polar coordinates."
  40064. msgstr ""
  40065. #: doc/classes/ProceduralSky.xml
  40066. msgid "The direction of the sun using polar coordinates."
  40067. msgstr ""
  40068. #: doc/classes/ProceduralSky.xml
  40069. msgid ""
  40070. "Size of [Texture] that the ProceduralSky will generate. The size is set "
  40071. "using [enum TextureSize]."
  40072. msgstr ""
  40073. #: doc/classes/ProceduralSky.xml
  40074. msgid "Sky texture will be 256x128."
  40075. msgstr ""
  40076. #: doc/classes/ProceduralSky.xml
  40077. msgid "Sky texture will be 512x256."
  40078. msgstr ""
  40079. #: doc/classes/ProceduralSky.xml
  40080. msgid "Sky texture will be 1024x512. This is the default size."
  40081. msgstr ""
  40082. #: doc/classes/ProceduralSky.xml
  40083. msgid "Sky texture will be 2048x1024."
  40084. msgstr ""
  40085. #: doc/classes/ProceduralSky.xml
  40086. msgid "Sky texture will be 4096x2048."
  40087. msgstr ""
  40088. #: doc/classes/ProceduralSky.xml
  40089. #, fuzzy
  40090. msgid "Represents the size of the [enum TextureSize] enum."
  40091. msgstr "Trả về sin của tham số."
  40092. #: doc/classes/ProgressBar.xml
  40093. msgid "General-purpose progress bar."
  40094. msgstr ""
  40095. #: doc/classes/ProgressBar.xml
  40096. msgid "General-purpose progress bar. Shows fill percentage from right to left."
  40097. msgstr ""
  40098. #: doc/classes/ProgressBar.xml
  40099. msgid "If [code]true[/code], the fill percentage is displayed on the bar."
  40100. msgstr ""
  40101. #: doc/classes/ProgressBar.xml
  40102. msgid "The color of the text."
  40103. msgstr ""
  40104. #: doc/classes/ProgressBar.xml
  40105. msgid "The color of the text's shadow."
  40106. msgstr ""
  40107. #: doc/classes/ProgressBar.xml
  40108. msgid ""
  40109. "Font used to draw the fill percentage if [member percent_visible] is "
  40110. "[code]true[/code]."
  40111. msgstr ""
  40112. #: doc/classes/ProgressBar.xml
  40113. msgid "The style of the background."
  40114. msgstr ""
  40115. #: doc/classes/ProgressBar.xml
  40116. msgid "The style of the progress (i.e. the part that fills the bar)."
  40117. msgstr ""
  40118. #: doc/classes/ProjectSettings.xml
  40119. msgid "Contains global variables accessible from everywhere."
  40120. msgstr ""
  40121. #: doc/classes/ProjectSettings.xml
  40122. msgid ""
  40123. "Contains global variables accessible from everywhere. Use [method "
  40124. "get_setting], [method set_setting] or [method has_setting] to access them. "
  40125. "Variables stored in [code]project.godot[/code] are also loaded into "
  40126. "ProjectSettings, making this object very useful for reading custom game "
  40127. "configuration options.\n"
  40128. "When naming a Project Settings property, use the full path to the setting "
  40129. "including the category. For example, [code]\"application/config/name\"[/"
  40130. "code] for the project name. Category and property names can be viewed in the "
  40131. "Project Settings dialog.\n"
  40132. "[b]Feature tags:[/b] Project settings can be overridden for specific "
  40133. "platforms and configurations (debug, release, ...) using [url=$DOCS_URL/"
  40134. "tutorials/export/feature_tags.html]feature tags[/url].\n"
  40135. "[b]Overriding:[/b] Any project setting can be overridden by creating a file "
  40136. "named [code]override.cfg[/code] in the project's root directory. This can "
  40137. "also be used in exported projects by placing this file in the same directory "
  40138. "as the project binary. Overriding will still take the base project "
  40139. "settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/"
  40140. "url] in account. Therefore, make sure to [i]also[/i] override the setting "
  40141. "with the desired feature tags if you want them to override base project "
  40142. "settings on all platforms and configurations."
  40143. msgstr ""
  40144. #: doc/classes/ProjectSettings.xml
  40145. msgid ""
  40146. "Adds a custom property info to a property. The dictionary must contain:\n"
  40147. "- [code]name[/code]: [String] (the property's name)\n"
  40148. "- [code]type[/code]: [int] (see [enum Variant.Type])\n"
  40149. "- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
  40150. "[code]hint_string[/code]: [String]\n"
  40151. "[b]Example:[/b]\n"
  40152. "[codeblock]\n"
  40153. "ProjectSettings.set(\"category/property_name\", 0)\n"
  40154. "\n"
  40155. "var property_info = {\n"
  40156. " \"name\": \"category/property_name\",\n"
  40157. " \"type\": TYPE_INT,\n"
  40158. " \"hint\": PROPERTY_HINT_ENUM,\n"
  40159. " \"hint_string\": \"one,two,three\"\n"
  40160. "}\n"
  40161. "\n"
  40162. "ProjectSettings.add_property_info(property_info)\n"
  40163. "[/codeblock]"
  40164. msgstr ""
  40165. #: doc/classes/ProjectSettings.xml
  40166. msgid "Clears the whole configuration (not recommended, may break things)."
  40167. msgstr ""
  40168. #: doc/classes/ProjectSettings.xml
  40169. msgid ""
  40170. "Returns the order of a configuration value (influences when saved to the "
  40171. "config file)."
  40172. msgstr ""
  40173. #: doc/classes/ProjectSettings.xml
  40174. msgid ""
  40175. "Returns the value of a setting.\n"
  40176. "[b]Example:[/b]\n"
  40177. "[codeblock]\n"
  40178. "print(ProjectSettings.get_setting(\"application/config/name\"))\n"
  40179. "[/codeblock]"
  40180. msgstr ""
  40181. #: doc/classes/ProjectSettings.xml
  40182. msgid ""
  40183. "Returns the absolute, native OS path corresponding to the localized "
  40184. "[code]path[/code] (starting with [code]res://[/code] or [code]user://[/"
  40185. "code]). The returned path will vary depending on the operating system and "
  40186. "user preferences. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths "
  40187. "in Godot projects[/url] to see what those paths convert to. See also [method "
  40188. "localize_path].\n"
  40189. "[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work "
  40190. "in an exported project. Instead, prepend the executable's base directory to "
  40191. "the path when running from an exported project:\n"
  40192. "[codeblock]\n"
  40193. "var path = \"\"\n"
  40194. "if OS.has_feature(\"editor\"):\n"
  40195. " # Running from an editor binary.\n"
  40196. " # `path` will contain the absolute path to `hello.txt` located in the "
  40197. "project root.\n"
  40198. " path = ProjectSettings.globalize_path(\"res://hello.txt\")\n"
  40199. "else:\n"
  40200. " # Running from an exported project.\n"
  40201. " # `path` will contain the absolute path to `hello.txt` next to the "
  40202. "executable.\n"
  40203. " # This is *not* identical to using `ProjectSettings.globalize_path()` "
  40204. "with a `res://` path,\n"
  40205. " # but is close enough in spirit.\n"
  40206. " path = OS.get_executable_path().get_base_dir().plus_file(\"hello.txt\")\n"
  40207. "[/codeblock]"
  40208. msgstr ""
  40209. #: doc/classes/ProjectSettings.xml
  40210. msgid "Returns [code]true[/code] if a configuration value is present."
  40211. msgstr ""
  40212. #: doc/classes/ProjectSettings.xml
  40213. msgid ""
  40214. "Loads the contents of the .pck or .zip file specified by [code]pack[/code] "
  40215. "into the resource filesystem ([code]res://[/code]). Returns [code]true[/"
  40216. "code] on success.\n"
  40217. "[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file "
  40218. "already in the resource filesystem, any attempts to load that file will use "
  40219. "the file from [code]pack[/code] unless [code]replace_files[/code] is set to "
  40220. "[code]false[/code].\n"
  40221. "[b]Note:[/b] The optional [code]offset[/code] parameter can be used to "
  40222. "specify the offset in bytes to the start of the resource pack. This is only "
  40223. "supported for .pck files."
  40224. msgstr ""
  40225. #: doc/classes/ProjectSettings.xml
  40226. msgid ""
  40227. "Returns the localized path (starting with [code]res://[/code]) corresponding "
  40228. "to the absolute, native OS [code]path[/code]. See also [method "
  40229. "globalize_path]."
  40230. msgstr ""
  40231. #: doc/classes/ProjectSettings.xml
  40232. msgid ""
  40233. "Returns [code]true[/code] if the specified property exists and its initial "
  40234. "value differs from the current value."
  40235. msgstr ""
  40236. #: doc/classes/ProjectSettings.xml
  40237. msgid ""
  40238. "Returns the specified property's initial value. Returns [code]null[/code] if "
  40239. "the property does not exist."
  40240. msgstr ""
  40241. #: doc/classes/ProjectSettings.xml
  40242. msgid ""
  40243. "Saves the configuration to the [code]project.godot[/code] file.\n"
  40244. "[b]Note:[/b] This method is intended to be used by editor plugins, as "
  40245. "modified [ProjectSettings] can't be loaded back in the running app. If you "
  40246. "want to change project settings in exported projects, use [method "
  40247. "save_custom] to save [code]override.cfg[/code] file."
  40248. msgstr ""
  40249. #: doc/classes/ProjectSettings.xml
  40250. msgid ""
  40251. "Saves the configuration to a custom file. The file extension must be [code]."
  40252. "godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/"
  40253. "code] (to save in binary format). You can also save [code]override.cfg[/"
  40254. "code] file, which is also text, but can be used in exported projects unlike "
  40255. "other formats."
  40256. msgstr ""
  40257. #: doc/classes/ProjectSettings.xml
  40258. msgid ""
  40259. "Sets the specified property's initial value. This is the value the property "
  40260. "reverts to."
  40261. msgstr ""
  40262. #: doc/classes/ProjectSettings.xml
  40263. msgid ""
  40264. "Sets the order of a configuration value (influences when saved to the config "
  40265. "file)."
  40266. msgstr ""
  40267. #: doc/classes/ProjectSettings.xml
  40268. msgid ""
  40269. "Sets the value of a setting.\n"
  40270. "[b]Example:[/b]\n"
  40271. "[codeblock]\n"
  40272. "ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
  40273. "[/codeblock]\n"
  40274. "This can also be used to erase custom project settings. To do this change "
  40275. "the setting value to [code]null[/code]."
  40276. msgstr ""
  40277. #: doc/classes/ProjectSettings.xml
  40278. msgid ""
  40279. "Comma-separated list of custom Android modules (which must have been built "
  40280. "in the Android export templates) using their Java package path, e.g. "
  40281. "[code]\"org/godotengine/godot/MyCustomSingleton,com/example/foo/"
  40282. "FrenchFriesFactory\"[/code].\n"
  40283. "[b]Note:[/b] Since Godot 3.2.2, the [code]org/godotengine/godot/"
  40284. "GodotPaymentV3[/code] module was deprecated and replaced by the "
  40285. "[code]GodotPayment[/code] plugin which should be enabled in the Android "
  40286. "export preset under [code]Plugins[/code] section. The singleton to access in "
  40287. "code was also renamed to [code]GodotPayment[/code]."
  40288. msgstr ""
  40289. #: doc/classes/ProjectSettings.xml
  40290. msgid "Background color for the boot splash."
  40291. msgstr ""
  40292. #: doc/classes/ProjectSettings.xml
  40293. msgid ""
  40294. "If [code]true[/code], scale the boot splash image to the full window size "
  40295. "(preserving the aspect ratio) when the engine starts. If [code]false[/code], "
  40296. "the engine will leave it at the default pixel size."
  40297. msgstr ""
  40298. #: doc/classes/ProjectSettings.xml
  40299. msgid ""
  40300. "Path to an image used as the boot splash. If left empty, the default Godot "
  40301. "Engine splash will be displayed instead.\n"
  40302. "[b]Note:[/b] Only effective if [member application/boot_splash/show_image] "
  40303. "is [code]true[/code]."
  40304. msgstr ""
  40305. #: doc/classes/ProjectSettings.xml
  40306. msgid ""
  40307. "If [code]true[/code], displays the image specified in [member application/"
  40308. "boot_splash/image] when the engine starts. If [code]false[/code], only "
  40309. "displays the plain color specified in [member application/boot_splash/"
  40310. "bg_color]."
  40311. msgstr ""
  40312. #: doc/classes/ProjectSettings.xml
  40313. msgid ""
  40314. "If [code]true[/code], applies linear filtering when scaling the image "
  40315. "(recommended for high-resolution artwork). If [code]false[/code], uses "
  40316. "nearest-neighbor interpolation (recommended for pixel art)."
  40317. msgstr ""
  40318. #: doc/classes/ProjectSettings.xml
  40319. msgid ""
  40320. "This user directory is used for storing persistent data ([code]user://[/"
  40321. "code] filesystem). If left empty, [code]user://[/code] resolves to a project-"
  40322. "specific folder in Godot's own configuration folder (see [method OS."
  40323. "get_user_data_dir]). If a custom directory name is defined, this name will "
  40324. "be used instead and appended to the system-specific user data directory "
  40325. "(same parent folder as the Godot configuration folder documented in [method "
  40326. "OS.get_user_data_dir]).\n"
  40327. "The [member application/config/use_custom_user_dir] setting must be enabled "
  40328. "for this to take effect."
  40329. msgstr ""
  40330. #: doc/classes/ProjectSettings.xml
  40331. msgid ""
  40332. "The project's description, displayed as a tooltip in the Project Manager "
  40333. "when hovering the project."
  40334. msgstr ""
  40335. #: doc/classes/ProjectSettings.xml
  40336. msgid ""
  40337. "Icon used for the project, set when project loads. Exporters will also use "
  40338. "this icon when possible."
  40339. msgstr ""
  40340. #: doc/classes/ProjectSettings.xml
  40341. msgid ""
  40342. "Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
  40343. "This is done automatically on start by calling [method OS.set_native_icon]."
  40344. msgstr ""
  40345. #: doc/classes/ProjectSettings.xml
  40346. msgid ""
  40347. "The project's name. It is used both by the Project Manager and by exporters. "
  40348. "The project name can be translated by translating its value in localization "
  40349. "files. The window title will be set to match the project name automatically "
  40350. "on startup.\n"
  40351. "[b]Note:[/b] Changing this value will also change the user data folder's "
  40352. "path if [member application/config/use_custom_user_dir] is [code]false[/"
  40353. "code]. After renaming the project, you will no longer be able to access "
  40354. "existing data in [code]user://[/code] unless you rename the old folder to "
  40355. "match the new project name. See [url=$DOCS_URL/tutorials/io/data_paths."
  40356. "html]Data paths[/url] in the documentation for more information."
  40357. msgstr ""
  40358. #: doc/classes/ProjectSettings.xml
  40359. msgid ""
  40360. "Specifies a file to override project settings. For example: [code]user://"
  40361. "custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
  40362. "class description at the top for more information.\n"
  40363. "[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/"
  40364. "code] will still be read to override the project settings."
  40365. msgstr ""
  40366. #: doc/classes/ProjectSettings.xml
  40367. msgid ""
  40368. "If [code]true[/code], the project will save user data to its own user "
  40369. "directory (see [member application/config/custom_user_dir_name]). This "
  40370. "setting is only effective on desktop platforms. A name must be set in the "
  40371. "[member application/config/custom_user_dir_name] setting for this to take "
  40372. "effect. If [code]false[/code], the project will save user data to [code](OS "
  40373. "user data directory)/Godot/app_userdata/(project name)[/code]."
  40374. msgstr ""
  40375. #: doc/classes/ProjectSettings.xml
  40376. msgid ""
  40377. "If [code]true[/code], the project will use a hidden directory ([code]."
  40378. "import[/code]) for storing project-specific data (metadata, shader cache, "
  40379. "etc.).\n"
  40380. "If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
  40381. "used instead.\n"
  40382. "[b]Note:[/b] Restart the application after changing this setting.\n"
  40383. "[b]Note:[/b] Changing this value can help on platforms or with third-party "
  40384. "tools where hidden directory patterns are disallowed. Only modify this "
  40385. "setting if you know that your environment requires it, as changing the "
  40386. "default can impact compatibility with some external tools or plugins which "
  40387. "expect the default [code].import[/code] folder."
  40388. msgstr ""
  40389. #: doc/classes/ProjectSettings.xml
  40390. msgid ""
  40391. "Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
  40392. "This is done automatically on start by calling [method OS.set_native_icon]."
  40393. msgstr ""
  40394. #: doc/classes/ProjectSettings.xml
  40395. msgid ""
  40396. "Time samples for frame deltas are subject to random variation introduced by "
  40397. "the platform, even when frames are displayed at regular intervals thanks to "
  40398. "V-Sync. This can lead to jitter. Delta smoothing can often give a better "
  40399. "result by filtering the input deltas to correct for minor fluctuations from "
  40400. "the refresh rate.\n"
  40401. "[b]Note:[/b] Delta smoothing is only attempted when [member display/window/"
  40402. "vsync/use_vsync] is switched on, as it does not work well without V-Sync.\n"
  40403. "It may take several seconds at a stable frame rate before the smoothing is "
  40404. "initially activated. It will only be active on machines where performance is "
  40405. "adequate to render frames at the refresh rate."
  40406. msgstr ""
  40407. #: doc/classes/ProjectSettings.xml
  40408. msgid ""
  40409. "[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
  40410. "just after the drawing has taken place. This may lead to more consistent "
  40411. "deltas and a reduction in frame stutters."
  40412. msgstr ""
  40413. #: doc/classes/ProjectSettings.xml
  40414. msgid ""
  40415. "If [code]true[/code], disables printing to standard error. If [code]true[/"
  40416. "code], this also hides error and warning messages printed by [method "
  40417. "@GDScript.push_error] and [method @GDScript.push_warning]. See also [member "
  40418. "application/run/disable_stdout].\n"
  40419. "Changes to this setting will only be applied upon restarting the application."
  40420. msgstr ""
  40421. #: doc/classes/ProjectSettings.xml
  40422. msgid ""
  40423. "If [code]true[/code], disables printing to standard output. This is "
  40424. "equivalent to starting the editor or project with the [code]--quiet[/code] "
  40425. "command line argument. See also [member application/run/disable_stderr].\n"
  40426. "Changes to this setting will only be applied upon restarting the application."
  40427. msgstr ""
  40428. #: doc/classes/ProjectSettings.xml
  40429. msgid ""
  40430. "If [code]true[/code], flushes the standard output stream every time a line "
  40431. "is printed. This affects both terminal logging and file logging.\n"
  40432. "When running a project, this setting must be enabled if you want logs to be "
  40433. "collected by service managers such as systemd/journalctl. This setting is "
  40434. "disabled by default on release builds, since flushing on every printed line "
  40435. "will negatively affect performance if lots of lines are printed in a rapid "
  40436. "succession. Also, if this setting is enabled, logged files will still be "
  40437. "written successfully if the application crashes or is otherwise killed by "
  40438. "the user (without being closed \"normally\").\n"
  40439. "[b]Note:[/b] Regardless of this setting, the standard error stream "
  40440. "([code]stderr[/code]) is always flushed when a line is printed to it.\n"
  40441. "Changes to this setting will only be applied upon restarting the application."
  40442. msgstr ""
  40443. #: doc/classes/ProjectSettings.xml
  40444. msgid ""
  40445. "Debug build override for [member application/run/flush_stdout_on_print], as "
  40446. "performance is less important during debugging.\n"
  40447. "Changes to this setting will only be applied upon restarting the application."
  40448. msgstr ""
  40449. #: doc/classes/ProjectSettings.xml
  40450. msgid ""
  40451. "Forces a delay between frames in the main loop (in milliseconds). This may "
  40452. "be useful if you plan to disable vertical synchronization."
  40453. msgstr ""
  40454. #: doc/classes/ProjectSettings.xml
  40455. msgid ""
  40456. "If [code]true[/code], enables low-processor usage mode. This setting only "
  40457. "works on desktop platforms. The screen is not redrawn if nothing changes "
  40458. "visually. This is meant for writing applications and editors, but is pretty "
  40459. "useless (and can hurt performance) in most games."
  40460. msgstr ""
  40461. #: doc/classes/ProjectSettings.xml
  40462. msgid ""
  40463. "Amount of sleeping between frames when the low-processor usage mode is "
  40464. "enabled (in microseconds). Higher values will result in lower CPU usage."
  40465. msgstr ""
  40466. #: doc/classes/ProjectSettings.xml
  40467. msgid "Path to the main scene file that will be loaded when the project runs."
  40468. msgstr ""
  40469. #: doc/classes/ProjectSettings.xml
  40470. msgid ""
  40471. "Audio buses will disable automatically when sound goes below a given dB "
  40472. "threshold for a given time. This saves CPU as effects assigned to that bus "
  40473. "will no longer do any processing."
  40474. msgstr ""
  40475. #: doc/classes/ProjectSettings.xml
  40476. msgid ""
  40477. "Default [AudioBusLayout] resource file to use in the project, unless "
  40478. "overridden by the scene."
  40479. msgstr ""
  40480. #: doc/classes/ProjectSettings.xml
  40481. msgid ""
  40482. "Specifies the audio driver to use. This setting is platform-dependent as "
  40483. "each platform supports different audio drivers. If left empty, the default "
  40484. "audio driver will be used."
  40485. msgstr ""
  40486. #: doc/classes/ProjectSettings.xml
  40487. msgid ""
  40488. "If [code]true[/code], microphone input will be allowed. This requires "
  40489. "appropriate permissions to be set when exporting to Android or iOS.\n"
  40490. "[b]Note:[/b] If the operating system blocks access to audio input devices "
  40491. "(due to the user's privacy settings), audio capture will only return "
  40492. "silence. On Windows 10 and later, make sure that apps are allowed to access "
  40493. "the microphone in the OS' privacy settings."
  40494. msgstr ""
  40495. #: doc/classes/ProjectSettings.xml
  40496. msgid ""
  40497. "The mixing rate used for audio (in Hz). In general, it's better to not touch "
  40498. "this and leave it to the host operating system."
  40499. msgstr ""
  40500. #: doc/classes/ProjectSettings.xml
  40501. msgid ""
  40502. "Safer override for [member audio/mix_rate] in the Web platform. Here "
  40503. "[code]0[/code] means \"let the browser choose\" (since some browsers do not "
  40504. "like forcing the mix rate)."
  40505. msgstr ""
  40506. #: doc/classes/ProjectSettings.xml
  40507. msgid ""
  40508. "Specifies the preferred output latency in milliseconds for audio. Lower "
  40509. "values will result in lower audio latency at the cost of increased CPU "
  40510. "usage. Low values may result in audible cracking on slower hardware.\n"
  40511. "Audio output latency may be constrained by the host operating system and "
  40512. "audio hardware drivers. If the host can not provide the specified audio "
  40513. "output latency then Godot will attempt to use the nearest latency allowed by "
  40514. "the host. As such you should always use [method AudioServer."
  40515. "get_output_latency] to determine the actual audio output latency.\n"
  40516. "[b]Note:[/b] This setting is ignored on Windows."
  40517. msgstr ""
  40518. #: doc/classes/ProjectSettings.xml
  40519. msgid ""
  40520. "Safer override for [member audio/output_latency] in the Web platform, to "
  40521. "avoid audio issues especially on mobile devices."
  40522. msgstr ""
  40523. #: doc/classes/ProjectSettings.xml
  40524. msgid ""
  40525. "Setting to hardcode audio delay when playing video. Best to leave this "
  40526. "untouched unless you know what you are doing."
  40527. msgstr ""
  40528. #: doc/classes/ProjectSettings.xml
  40529. msgid ""
  40530. "The default compression level for gzip. Affects compressed scenes and "
  40531. "resources. Higher levels result in smaller files at the cost of compression "
  40532. "speed. Decompression speed is mostly unaffected by the compression level. "
  40533. "[code]-1[/code] uses the default gzip compression level, which is identical "
  40534. "to [code]6[/code] but could change in the future due to underlying zlib "
  40535. "updates."
  40536. msgstr ""
  40537. #: doc/classes/ProjectSettings.xml
  40538. msgid ""
  40539. "The default compression level for Zlib. Affects compressed scenes and "
  40540. "resources. Higher levels result in smaller files at the cost of compression "
  40541. "speed. Decompression speed is mostly unaffected by the compression level. "
  40542. "[code]-1[/code] uses the default gzip compression level, which is identical "
  40543. "to [code]6[/code] but could change in the future due to underlying zlib "
  40544. "updates."
  40545. msgstr ""
  40546. #: doc/classes/ProjectSettings.xml
  40547. msgid ""
  40548. "The default compression level for Zstandard. Affects compressed scenes and "
  40549. "resources. Higher levels result in smaller files at the cost of compression "
  40550. "speed. Decompression speed is mostly unaffected by the compression level."
  40551. msgstr ""
  40552. #: doc/classes/ProjectSettings.xml
  40553. msgid ""
  40554. "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
  40555. "distance matching[/url] in Zstandard."
  40556. msgstr ""
  40557. #: doc/classes/ProjectSettings.xml
  40558. msgid ""
  40559. "Largest size limit (in power of 2) allowed when compressing using long-"
  40560. "distance matching with Zstandard. Higher values can result in better "
  40561. "compression, but will require more memory when compressing and decompressing."
  40562. msgstr ""
  40563. #: doc/classes/ProjectSettings.xml
  40564. msgid ""
  40565. "If [code]true[/code], displays getters and setters in autocompletion results "
  40566. "in the script editor. This setting is meant to be used when porting old "
  40567. "projects (Godot 2), as using member variables is the preferred style from "
  40568. "Godot 3 onwards."
  40569. msgstr ""
  40570. #: doc/classes/ProjectSettings.xml
  40571. msgid ""
  40572. "If [code]true[/code], enables warnings when a constant is used as a function."
  40573. msgstr ""
  40574. #: doc/classes/ProjectSettings.xml
  40575. msgid ""
  40576. "If [code]true[/code], enables warnings when deprecated keywords such as "
  40577. "[code]slave[/code] are used."
  40578. msgstr ""
  40579. #: doc/classes/ProjectSettings.xml
  40580. msgid ""
  40581. "If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
  40582. "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
  40583. "GDScript warnings."
  40584. msgstr ""
  40585. #: doc/classes/ProjectSettings.xml
  40586. msgid ""
  40587. "If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
  40588. "not generate warnings."
  40589. msgstr ""
  40590. #: doc/classes/ProjectSettings.xml
  40591. #, fuzzy
  40592. msgid ""
  40593. "If [code]true[/code], enables warnings when the type of the default value "
  40594. "set to an exported variable is different than the specified export type."
  40595. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  40596. #: doc/classes/ProjectSettings.xml
  40597. msgid ""
  40598. "If [code]true[/code], enables warnings when a function is declared with the "
  40599. "same name as a constant."
  40600. msgstr ""
  40601. #: doc/classes/ProjectSettings.xml
  40602. msgid ""
  40603. "If [code]true[/code], enables warnings when a function is declared with the "
  40604. "same name as a variable. This will turn into an error in a future version "
  40605. "when first-class functions become supported in GDScript."
  40606. msgstr ""
  40607. #: doc/classes/ProjectSettings.xml
  40608. msgid ""
  40609. "If [code]true[/code], enables warnings when a function assigned to a "
  40610. "variable may yield and return a function state instead of a value."
  40611. msgstr ""
  40612. #: doc/classes/ProjectSettings.xml
  40613. msgid ""
  40614. "If [code]true[/code], enables warnings when using a function as if it was a "
  40615. "property."
  40616. msgstr ""
  40617. #: doc/classes/ProjectSettings.xml
  40618. msgid ""
  40619. "If [code]true[/code], enables warnings when a ternary operator may emit "
  40620. "values with incompatible types."
  40621. msgstr ""
  40622. #: doc/classes/ProjectSettings.xml
  40623. msgid ""
  40624. "If [code]true[/code], enables warnings when dividing an integer by another "
  40625. "integer (the decimal part will be discarded)."
  40626. msgstr ""
  40627. #: doc/classes/ProjectSettings.xml
  40628. msgid ""
  40629. "If [code]true[/code], enables warnings when passing a floating-point value "
  40630. "to a function that expects an integer (it will be converted and lose "
  40631. "precision)."
  40632. msgstr ""
  40633. #: doc/classes/ProjectSettings.xml
  40634. msgid ""
  40635. "If [code]true[/code], enables warnings when using a property as if it was a "
  40636. "function."
  40637. msgstr ""
  40638. #: doc/classes/ProjectSettings.xml
  40639. msgid ""
  40640. "If [code]true[/code], enables warnings when calling a function without using "
  40641. "its return value (by assigning it to a variable or using it as a function "
  40642. "argument). Such return values are sometimes used to denote possible errors "
  40643. "using the [enum Error] enum."
  40644. msgstr ""
  40645. #: doc/classes/ProjectSettings.xml
  40646. msgid ""
  40647. "If [code]true[/code], enables warnings when defining a local or subclass "
  40648. "member variable that would shadow a variable at an upper level (such as a "
  40649. "member variable)."
  40650. msgstr ""
  40651. #: doc/classes/ProjectSettings.xml
  40652. msgid ""
  40653. "If [code]true[/code], enables warnings when calling an expression that has "
  40654. "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
  40655. "statement."
  40656. msgstr ""
  40657. #: doc/classes/ProjectSettings.xml
  40658. msgid ""
  40659. "If [code]true[/code], enables warnings when calling a ternary expression "
  40660. "that has no effect on the surrounding code, such as writing [code]42 if "
  40661. "active else 0[/code] as a statement."
  40662. msgstr ""
  40663. #: doc/classes/ProjectSettings.xml
  40664. msgid ""
  40665. "If [code]true[/code], all warnings will be reported as if they were errors."
  40666. msgstr ""
  40667. #: doc/classes/ProjectSettings.xml
  40668. msgid ""
  40669. "If [code]true[/code], enables warnings when using a variable that wasn't "
  40670. "previously assigned."
  40671. msgstr ""
  40672. #: doc/classes/ProjectSettings.xml
  40673. msgid ""
  40674. "If [code]true[/code], enables warnings when assigning a variable using an "
  40675. "assignment operator like [code]+=[/code] if the variable wasn't previously "
  40676. "assigned."
  40677. msgstr ""
  40678. #: doc/classes/ProjectSettings.xml
  40679. msgid ""
  40680. "If [code]true[/code], enables warnings when unreachable code is detected "
  40681. "(such as after a [code]return[/code] statement that will always be executed)."
  40682. msgstr ""
  40683. #: doc/classes/ProjectSettings.xml
  40684. msgid ""
  40685. "If [code]true[/code], enables warnings when using an expression whose type "
  40686. "may not be compatible with the function parameter expected."
  40687. msgstr ""
  40688. #: doc/classes/ProjectSettings.xml
  40689. msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
  40690. msgstr ""
  40691. #: doc/classes/ProjectSettings.xml
  40692. msgid ""
  40693. "If [code]true[/code], enables warnings when calling a method whose presence "
  40694. "is not guaranteed at compile-time in the class."
  40695. msgstr ""
  40696. #: doc/classes/ProjectSettings.xml
  40697. msgid ""
  40698. "If [code]true[/code], enables warnings when accessing a property whose "
  40699. "presence is not guaranteed at compile-time in the class."
  40700. msgstr ""
  40701. #: doc/classes/ProjectSettings.xml
  40702. #, fuzzy
  40703. msgid ""
  40704. "If [code]true[/code], enables warnings when a function parameter is unused."
  40705. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  40706. #: doc/classes/ProjectSettings.xml
  40707. #, fuzzy
  40708. msgid ""
  40709. "If [code]true[/code], enables warnings when a member variable is unused."
  40710. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  40711. #: doc/classes/ProjectSettings.xml
  40712. msgid "If [code]true[/code], enables warnings when a signal is unused."
  40713. msgstr ""
  40714. #: doc/classes/ProjectSettings.xml
  40715. msgid "If [code]true[/code], enables warnings when a local variable is unused."
  40716. msgstr ""
  40717. #: doc/classes/ProjectSettings.xml
  40718. msgid ""
  40719. "If [code]true[/code], enables warnings when a variable is declared with the "
  40720. "same name as a function. This will turn into an error in a future version "
  40721. "when first-class functions become supported in GDScript."
  40722. msgstr ""
  40723. #: doc/classes/ProjectSettings.xml
  40724. msgid ""
  40725. "If [code]true[/code], enables warnings when assigning the result of a "
  40726. "function that returns [code]void[/code] to a variable."
  40727. msgstr ""
  40728. #: doc/classes/ProjectSettings.xml
  40729. msgid ""
  40730. "Message to be displayed before the backtrace when the engine crashes. By "
  40731. "default, this message is only used in exported projects due to the editor-"
  40732. "only override applied to this setting."
  40733. msgstr ""
  40734. #: doc/classes/ProjectSettings.xml
  40735. msgid ""
  40736. "Editor-only override for [member debug/settings/crash_handler/message]. Does "
  40737. "not affect exported projects in debug or release mode."
  40738. msgstr ""
  40739. #: doc/classes/ProjectSettings.xml
  40740. msgid ""
  40741. "Maximum number of frames per second allowed. The actual number of frames per "
  40742. "second may still be below this value if the game is lagging. See also "
  40743. "[member physics/common/physics_fps].\n"
  40744. "If [member display/window/vsync/use_vsync] is enabled, it takes precedence "
  40745. "and the forced FPS number cannot exceed the monitor's refresh rate.\n"
  40746. "This setting is therefore mostly relevant for lowering the maximum FPS below "
  40747. "VSync, e.g. to perform non-real-time rendering of static frames, or test the "
  40748. "project under lag conditions.\n"
  40749. "[b]Note:[/b] This property is only read when the project starts. To change "
  40750. "the rendering FPS cap at runtime, set [member Engine.target_fps] instead."
  40751. msgstr ""
  40752. #: doc/classes/ProjectSettings.xml
  40753. msgid "Maximum call stack allowed for debugging GDScript."
  40754. msgstr ""
  40755. #: doc/classes/ProjectSettings.xml
  40756. msgid ""
  40757. "If [code]true[/code], enables warnings which can help pinpoint where nodes "
  40758. "are being incorrectly updated, which will result in incorrect interpolation "
  40759. "and visual glitches.\n"
  40760. "When a node is being interpolated, it is essential that the transform is set "
  40761. "during [method Node._physics_process] (during a physics tick) rather than "
  40762. "[method Node._process] (during a frame)."
  40763. msgstr ""
  40764. #: doc/classes/ProjectSettings.xml
  40765. msgid "Maximum amount of functions per frame allowed when profiling."
  40766. msgstr ""
  40767. #: doc/classes/ProjectSettings.xml
  40768. msgid "Print frames per second to standard output every second."
  40769. msgstr ""
  40770. #: doc/classes/ProjectSettings.xml
  40771. msgid ""
  40772. "Print more information to standard output when running. It displays "
  40773. "information such as memory leaks, which scenes and resources are being "
  40774. "loaded, etc."
  40775. msgstr ""
  40776. #: doc/classes/ProjectSettings.xml
  40777. msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
  40778. msgstr ""
  40779. #: doc/classes/ProjectSettings.xml
  40780. msgid ""
  40781. "Color of the contact points between collision shapes, visible when \"Visible "
  40782. "Collision Shapes\" is enabled in the Debug menu."
  40783. msgstr ""
  40784. #: doc/classes/ProjectSettings.xml
  40785. msgid ""
  40786. "Sets whether 2D physics will display collision outlines in game when "
  40787. "\"Visible Collision Shapes\" is enabled in the Debug menu."
  40788. msgstr ""
  40789. #: doc/classes/ProjectSettings.xml
  40790. msgid ""
  40791. "Maximum number of contact points between collision shapes to display when "
  40792. "\"Visible Collision Shapes\" is enabled in the Debug menu."
  40793. msgstr ""
  40794. #: doc/classes/ProjectSettings.xml
  40795. msgid ""
  40796. "Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
  40797. "enabled in the Debug menu."
  40798. msgstr ""
  40799. #: doc/classes/ProjectSettings.xml
  40800. msgid ""
  40801. "Color of the disabled navigation geometry, visible when \"Visible "
  40802. "Navigation\" is enabled in the Debug menu."
  40803. msgstr ""
  40804. #: doc/classes/ProjectSettings.xml
  40805. msgid ""
  40806. "Color of the navigation geometry, visible when \"Visible Navigation\" is "
  40807. "enabled in the Debug menu."
  40808. msgstr ""
  40809. #: doc/classes/ProjectSettings.xml
  40810. msgid "Custom image for the mouse cursor (limited to 256×256)."
  40811. msgstr ""
  40812. #: doc/classes/ProjectSettings.xml
  40813. msgid "Hotspot for the custom mouse cursor image."
  40814. msgstr ""
  40815. #: doc/classes/ProjectSettings.xml
  40816. msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
  40817. msgstr ""
  40818. #: doc/classes/ProjectSettings.xml
  40819. msgid ""
  40820. "If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
  40821. "platform. This setting has no effect on desktop Linux, as DPI-awareness "
  40822. "fallbacks are not supported there."
  40823. msgstr ""
  40824. #: doc/classes/ProjectSettings.xml
  40825. msgid ""
  40826. "If [code]true[/code], keeps the screen on (even in case of inactivity), so "
  40827. "the screensaver does not take over. Works on desktop and mobile platforms."
  40828. msgstr ""
  40829. #: doc/classes/ProjectSettings.xml
  40830. msgid ""
  40831. "The default screen orientation to use on mobile devices.\n"
  40832. "[b]Note:[/b] When set to a portrait orientation, this project setting does "
  40833. "not flip the project resolution's width and height automatically. Instead, "
  40834. "you have to set [member display/window/size/width] and [member display/"
  40835. "window/size/height] accordingly."
  40836. msgstr ""
  40837. #: doc/classes/ProjectSettings.xml
  40838. msgid ""
  40839. "If [code]true[/code], the home indicator is hidden automatically. This only "
  40840. "affects iOS devices without a physical home button."
  40841. msgstr ""
  40842. #: doc/classes/ProjectSettings.xml
  40843. msgid ""
  40844. "If [code]true[/code], allows per-pixel transparency for the window "
  40845. "background. This affects performance, so leave it on [code]false[/code] "
  40846. "unless you need it.\n"
  40847. "See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
  40848. "[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
  40849. "and Android."
  40850. msgstr ""
  40851. #: doc/classes/ProjectSettings.xml
  40852. msgid ""
  40853. "Sets the window background to transparent when it starts.\n"
  40854. "See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
  40855. "[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
  40856. "and Android."
  40857. msgstr ""
  40858. #: doc/classes/ProjectSettings.xml
  40859. msgid ""
  40860. "Forces the main window to be always on top.\n"
  40861. "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
  40862. msgstr ""
  40863. #: doc/classes/ProjectSettings.xml
  40864. msgid ""
  40865. "Forces the main window to be borderless.\n"
  40866. "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
  40867. msgstr ""
  40868. #: doc/classes/ProjectSettings.xml
  40869. msgid ""
  40870. "Sets the main window to full screen when the project starts. Note that this "
  40871. "is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
  40872. "window is used to emulate fullscreen. On macOS, a new desktop is used to "
  40873. "display the running project.\n"
  40874. "Regardless of the platform, enabling fullscreen will change the window size "
  40875. "to match the monitor's size. Therefore, make sure your project supports "
  40876. "[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
  40877. "resolutions[/url] when enabling fullscreen mode.\n"
  40878. "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
  40879. msgstr ""
  40880. #: doc/classes/ProjectSettings.xml
  40881. msgid ""
  40882. "Sets the game's main viewport height. On desktop platforms, this is the "
  40883. "default window size. Stretch mode settings also use this as a reference when "
  40884. "enabled."
  40885. msgstr ""
  40886. #: doc/classes/ProjectSettings.xml
  40887. msgid ""
  40888. "Allows the window to be resizable by default.\n"
  40889. "[b]Note:[/b] This setting is ignored on iOS."
  40890. msgstr ""
  40891. #: doc/classes/ProjectSettings.xml
  40892. msgid ""
  40893. "If greater than zero, overrides the window height when running the game. "
  40894. "Useful for testing stretch modes."
  40895. msgstr ""
  40896. #: doc/classes/ProjectSettings.xml
  40897. msgid ""
  40898. "If greater than zero, overrides the window width when running the game. "
  40899. "Useful for testing stretch modes."
  40900. msgstr ""
  40901. #: doc/classes/ProjectSettings.xml
  40902. msgid ""
  40903. "Sets the game's main viewport width. On desktop platforms, this is the "
  40904. "default window size. Stretch mode settings also use this as a reference when "
  40905. "enabled."
  40906. msgstr ""
  40907. #: doc/classes/ProjectSettings.xml
  40908. msgid ""
  40909. "Specifies the tablet driver to use. If left empty, the default driver will "
  40910. "be used."
  40911. msgstr ""
  40912. #: doc/classes/ProjectSettings.xml
  40913. msgid ""
  40914. "If [code]true[/code], enables vertical synchronization. This eliminates "
  40915. "tearing that may appear in moving scenes, at the cost of higher input "
  40916. "latency and stuttering at lower framerates. If [code]false[/code], vertical "
  40917. "synchronization will be disabled, however, many platforms will enforce it "
  40918. "regardless (such as mobile platforms and HTML5)."
  40919. msgstr ""
  40920. #: doc/classes/ProjectSettings.xml
  40921. msgid ""
  40922. "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
  40923. "enables vertical synchronization via the operating system's window "
  40924. "compositor when in windowed mode and the compositor is enabled. This will "
  40925. "prevent stutter in certain situations. (Windows only.)\n"
  40926. "[b]Note:[/b] This option is experimental and meant to alleviate stutter "
  40927. "experienced by some users. However, some users have experienced a Vsync "
  40928. "framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
  40929. msgstr ""
  40930. #: doc/classes/ProjectSettings.xml
  40931. msgid ""
  40932. "The command-line arguments to append to Godot's own command line when "
  40933. "running the project. This doesn't affect the editor itself.\n"
  40934. "It is possible to make another executable run Godot by using the "
  40935. "[code]%command%[/code] placeholder. The placeholder will be replaced with "
  40936. "Godot's own command line. Program-specific arguments should be placed "
  40937. "[i]before[/i] the placeholder, whereas Godot-specific arguments should be "
  40938. "placed [i]after[/i] the placeholder.\n"
  40939. "For example, this can be used to force the project to run on the dedicated "
  40940. "GPU in a NVIDIA Optimus system on Linux:\n"
  40941. "[codeblock]\n"
  40942. "prime-run %command%\n"
  40943. "[/codeblock]"
  40944. msgstr ""
  40945. #: doc/classes/ProjectSettings.xml
  40946. msgid ""
  40947. "Default naming style for scene files to infer from their root nodes. "
  40948. "Possible options are:\n"
  40949. "- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
  40950. "casing.\n"
  40951. "- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
  40952. "casing.\n"
  40953. "- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
  40954. "casing."
  40955. msgstr ""
  40956. #: doc/classes/ProjectSettings.xml
  40957. msgid ""
  40958. "Search path for project-specific script templates. Godot will search for "
  40959. "script templates both in the editor-specific path and in this project-"
  40960. "specific path."
  40961. msgstr ""
  40962. #: doc/classes/ProjectSettings.xml
  40963. msgid ""
  40964. "Text-based file extensions to include in the script editor's \"Find in "
  40965. "Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
  40966. "parse your scene files, especially if you use built-in scripts which are "
  40967. "serialized in the scene files."
  40968. msgstr ""
  40969. #: doc/classes/ProjectSettings.xml
  40970. msgid ""
  40971. "Load the previously opened VCS plugin when the editor starts up. This is set "
  40972. "to [code]true[/code] whenever a new VCS plugin is initialized."
  40973. msgstr ""
  40974. #: doc/classes/ProjectSettings.xml
  40975. msgid ""
  40976. "Last loaded VCS plugin name. Used to autoload the plugin when the editor "
  40977. "starts up."
  40978. msgstr ""
  40979. #: doc/classes/ProjectSettings.xml
  40980. msgid ""
  40981. "Default value for [member ScrollContainer.scroll_deadzone], which will be "
  40982. "used for all [ScrollContainer]s unless overridden."
  40983. msgstr ""
  40984. #: doc/classes/ProjectSettings.xml
  40985. msgid ""
  40986. "If enabled, the moment [member Viewport.gui_disable_input] is set to "
  40987. "[code]false[/code] to disable GUI input in a viewport, current mouse over "
  40988. "and mouse focus will be dropped.\n"
  40989. "That behavior helps to keep a robust GUI state, with no surprises when input "
  40990. "is resumed regardless what has happened in the meantime.\n"
  40991. "If disabled, the legacy behavior is used, which consists in just not doing "
  40992. "anything besides the GUI input disable itself.\n"
  40993. "[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
  40994. "and is the recommended setting."
  40995. msgstr ""
  40996. #: doc/classes/ProjectSettings.xml
  40997. msgid ""
  40998. "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
  40999. "UWP to follow interface conventions."
  41000. msgstr ""
  41001. #: doc/classes/ProjectSettings.xml
  41002. msgid ""
  41003. "Path to a custom [Theme] resource file to use for the project ([code]theme[/"
  41004. "code] or generic [code]tres[/code]/[code]res[/code] extension)."
  41005. msgstr ""
  41006. #: doc/classes/ProjectSettings.xml
  41007. msgid ""
  41008. "Path to a custom [Font] resource to use as default for all GUI elements of "
  41009. "the project."
  41010. msgstr ""
  41011. #: doc/classes/ProjectSettings.xml
  41012. msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
  41013. msgstr ""
  41014. #: doc/classes/ProjectSettings.xml
  41015. msgid ""
  41016. "Timer setting for incremental search in [Tree], [ItemList], etc. controls "
  41017. "(in milliseconds)."
  41018. msgstr ""
  41019. #: doc/classes/ProjectSettings.xml
  41020. msgid "Timer for detecting idle in [TextEdit] (in seconds)."
  41021. msgstr ""
  41022. #: doc/classes/ProjectSettings.xml
  41023. msgid "Default delay for tooltips (in seconds)."
  41024. msgstr ""
  41025. #: doc/classes/ProjectSettings.xml
  41026. msgid ""
  41027. "Default [InputEventAction] to confirm a focused button, menu or list item, "
  41028. "or validate input.\n"
  41029. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41030. "necessary for the internal logic of several [Control]s. The events assigned "
  41031. "to the action can however be modified."
  41032. msgstr ""
  41033. #: doc/classes/ProjectSettings.xml
  41034. msgid ""
  41035. "Default [InputEventAction] to discard a modal or pending input.\n"
  41036. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41037. "necessary for the internal logic of several [Control]s. The events assigned "
  41038. "to the action can however be modified."
  41039. msgstr ""
  41040. #: doc/classes/ProjectSettings.xml
  41041. msgid ""
  41042. "Default [InputEventAction] to move down in the UI.\n"
  41043. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41044. "necessary for the internal logic of several [Control]s. The events assigned "
  41045. "to the action can however be modified."
  41046. msgstr ""
  41047. #: doc/classes/ProjectSettings.xml
  41048. msgid ""
  41049. "Default [InputEventAction] to go to the end position of a [Control] (e.g. "
  41050. "last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
  41051. "KEY_END] on typical desktop UI systems.\n"
  41052. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41053. "necessary for the internal logic of several [Control]s. The events assigned "
  41054. "to the action can however be modified."
  41055. msgstr ""
  41056. #: doc/classes/ProjectSettings.xml
  41057. msgid ""
  41058. "Default [InputEventAction] to focus the next [Control] in the scene. The "
  41059. "focus behavior can be configured via [member Control.focus_next].\n"
  41060. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41061. "necessary for the internal logic of several [Control]s. The events assigned "
  41062. "to the action can however be modified."
  41063. msgstr ""
  41064. #: doc/classes/ProjectSettings.xml
  41065. msgid ""
  41066. "Default [InputEventAction] to focus the previous [Control] in the scene. The "
  41067. "focus behavior can be configured via [member Control.focus_previous].\n"
  41068. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41069. "necessary for the internal logic of several [Control]s. The events assigned "
  41070. "to the action can however be modified."
  41071. msgstr ""
  41072. #: doc/classes/ProjectSettings.xml
  41073. msgid ""
  41074. "Default [InputEventAction] to go to the start position of a [Control] (e.g. "
  41075. "first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
  41076. "KEY_HOME] on typical desktop UI systems.\n"
  41077. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41078. "necessary for the internal logic of several [Control]s. The events assigned "
  41079. "to the action can however be modified."
  41080. msgstr ""
  41081. #: doc/classes/ProjectSettings.xml
  41082. msgid ""
  41083. "Default [InputEventAction] to move left in the UI.\n"
  41084. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41085. "necessary for the internal logic of several [Control]s. The events assigned "
  41086. "to the action can however be modified."
  41087. msgstr ""
  41088. #: doc/classes/ProjectSettings.xml
  41089. msgid ""
  41090. "Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
  41091. "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
  41092. "typical desktop UI systems.\n"
  41093. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41094. "necessary for the internal logic of several [Control]s. The events assigned "
  41095. "to the action can however be modified."
  41096. msgstr ""
  41097. #: doc/classes/ProjectSettings.xml
  41098. msgid ""
  41099. "Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
  41100. "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
  41101. "typical desktop UI systems.\n"
  41102. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41103. "necessary for the internal logic of several [Control]s. The events assigned "
  41104. "to the action can however be modified."
  41105. msgstr ""
  41106. #: doc/classes/ProjectSettings.xml
  41107. msgid ""
  41108. "Default [InputEventAction] to move right in the UI.\n"
  41109. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41110. "necessary for the internal logic of several [Control]s. The events assigned "
  41111. "to the action can however be modified."
  41112. msgstr ""
  41113. #: doc/classes/ProjectSettings.xml
  41114. msgid ""
  41115. "Default [InputEventAction] to select an item in a [Control] (e.g. in an "
  41116. "[ItemList] or a [Tree]).\n"
  41117. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41118. "necessary for the internal logic of several [Control]s. The events assigned "
  41119. "to the action can however be modified."
  41120. msgstr ""
  41121. #: doc/classes/ProjectSettings.xml
  41122. msgid ""
  41123. "Default [InputEventAction] to move up in the UI.\n"
  41124. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  41125. "necessary for the internal logic of several [Control]s. The events assigned "
  41126. "to the action can however be modified."
  41127. msgstr ""
  41128. #: doc/classes/ProjectSettings.xml
  41129. msgid ""
  41130. "If [code]true[/code], key/touch/joystick events will be flushed just before "
  41131. "every idle and physics frame.\n"
  41132. "If [code]false[/code], such events will be flushed only once per idle frame, "
  41133. "between iterations of the engine.\n"
  41134. "Enabling this can greatly improve the responsiveness to input, specially in "
  41135. "devices that need to run multiple physics frames per visible (idle) frame, "
  41136. "because they can't run at the target frame rate.\n"
  41137. "[b]Note:[/b] Currently implemented only in Android."
  41138. msgstr ""
  41139. #: doc/classes/ProjectSettings.xml
  41140. msgid ""
  41141. "If [code]true[/code], sends mouse input events when tapping or swiping on "
  41142. "the touchscreen."
  41143. msgstr ""
  41144. #: doc/classes/ProjectSettings.xml
  41145. msgid ""
  41146. "If [code]true[/code], sends touch input events when clicking or dragging the "
  41147. "mouse."
  41148. msgstr ""
  41149. #: doc/classes/ProjectSettings.xml
  41150. msgid "Default delay for touch events. This only affects iOS devices."
  41151. msgstr ""
  41152. #: doc/classes/ProjectSettings.xml
  41153. msgid ""
  41154. "Optional name for the 2D navigation layer 1. If left empty, the layer will "
  41155. "display as \"Layer 1\"."
  41156. msgstr ""
  41157. #: doc/classes/ProjectSettings.xml
  41158. msgid ""
  41159. "Optional name for the 2D navigation layer 10. If left empty, the layer will "
  41160. "display as \"Layer 10\"."
  41161. msgstr ""
  41162. #: doc/classes/ProjectSettings.xml
  41163. msgid ""
  41164. "Optional name for the 2D navigation layer 11. If left empty, the layer will "
  41165. "display as \"Layer 11\"."
  41166. msgstr ""
  41167. #: doc/classes/ProjectSettings.xml
  41168. msgid ""
  41169. "Optional name for the 2D navigation layer 12. If left empty, the layer will "
  41170. "display as \"Layer 12\"."
  41171. msgstr ""
  41172. #: doc/classes/ProjectSettings.xml
  41173. msgid ""
  41174. "Optional name for the 2D navigation layer 13. If left empty, the layer will "
  41175. "display as \"Layer 13\"."
  41176. msgstr ""
  41177. #: doc/classes/ProjectSettings.xml
  41178. msgid ""
  41179. "Optional name for the 2D navigation layer 14. If left empty, the layer will "
  41180. "display as \"Layer 14\"."
  41181. msgstr ""
  41182. #: doc/classes/ProjectSettings.xml
  41183. msgid ""
  41184. "Optional name for the 2D navigation layer 15. If left empty, the layer will "
  41185. "display as \"Layer 15\"."
  41186. msgstr ""
  41187. #: doc/classes/ProjectSettings.xml
  41188. msgid ""
  41189. "Optional name for the 2D navigation layer 16. If left empty, the layer will "
  41190. "display as \"Layer 16\"."
  41191. msgstr ""
  41192. #: doc/classes/ProjectSettings.xml
  41193. msgid ""
  41194. "Optional name for the 2D navigation layer 17. If left empty, the layer will "
  41195. "display as \"Layer 17\"."
  41196. msgstr ""
  41197. #: doc/classes/ProjectSettings.xml
  41198. msgid ""
  41199. "Optional name for the 2D navigation layer 18. If left empty, the layer will "
  41200. "display as \"Layer 18\"."
  41201. msgstr ""
  41202. #: doc/classes/ProjectSettings.xml
  41203. msgid ""
  41204. "Optional name for the 2D navigation layer 19. If left empty, the layer will "
  41205. "display as \"Layer 19\"."
  41206. msgstr ""
  41207. #: doc/classes/ProjectSettings.xml
  41208. msgid ""
  41209. "Optional name for the 2D navigation layer 2. If left empty, the layer will "
  41210. "display as \"Layer 2\"."
  41211. msgstr ""
  41212. #: doc/classes/ProjectSettings.xml
  41213. msgid ""
  41214. "Optional name for the 2D navigation layer 20. If left empty, the layer will "
  41215. "display as \"Layer 20\"."
  41216. msgstr ""
  41217. #: doc/classes/ProjectSettings.xml
  41218. msgid ""
  41219. "Optional name for the 2D navigation layer 21. If left empty, the layer will "
  41220. "display as \"Layer 21\"."
  41221. msgstr ""
  41222. #: doc/classes/ProjectSettings.xml
  41223. msgid ""
  41224. "Optional name for the 2D navigation layer 22. If left empty, the layer will "
  41225. "display as \"Layer 22\"."
  41226. msgstr ""
  41227. #: doc/classes/ProjectSettings.xml
  41228. msgid ""
  41229. "Optional name for the 2D navigation layer 23. If left empty, the layer will "
  41230. "display as \"Layer 23\"."
  41231. msgstr ""
  41232. #: doc/classes/ProjectSettings.xml
  41233. msgid ""
  41234. "Optional name for the 2D navigation layer 24. If left empty, the layer will "
  41235. "display as \"Layer 24\"."
  41236. msgstr ""
  41237. #: doc/classes/ProjectSettings.xml
  41238. msgid ""
  41239. "Optional name for the 2D navigation layer 25. If left empty, the layer will "
  41240. "display as \"Layer 25\"."
  41241. msgstr ""
  41242. #: doc/classes/ProjectSettings.xml
  41243. msgid ""
  41244. "Optional name for the 2D navigation layer 26. If left empty, the layer will "
  41245. "display as \"Layer 26\"."
  41246. msgstr ""
  41247. #: doc/classes/ProjectSettings.xml
  41248. msgid ""
  41249. "Optional name for the 2D navigation layer 27. If left empty, the layer will "
  41250. "display as \"Layer 27\"."
  41251. msgstr ""
  41252. #: doc/classes/ProjectSettings.xml
  41253. msgid ""
  41254. "Optional name for the 2D navigation layer 28. If left empty, the layer will "
  41255. "display as \"Layer 28\"."
  41256. msgstr ""
  41257. #: doc/classes/ProjectSettings.xml
  41258. msgid ""
  41259. "Optional name for the 2D navigation layer 29. If left empty, the layer will "
  41260. "display as \"Layer 29\"."
  41261. msgstr ""
  41262. #: doc/classes/ProjectSettings.xml
  41263. msgid ""
  41264. "Optional name for the 2D navigation layer 3. If left empty, the layer will "
  41265. "display as \"Layer 3\"."
  41266. msgstr ""
  41267. #: doc/classes/ProjectSettings.xml
  41268. msgid ""
  41269. "Optional name for the 2D navigation layer 30. If left empty, the layer will "
  41270. "display as \"Layer 30\"."
  41271. msgstr ""
  41272. #: doc/classes/ProjectSettings.xml
  41273. msgid ""
  41274. "Optional name for the 2D navigation layer 31. If left empty, the layer will "
  41275. "display as \"Layer 31\"."
  41276. msgstr ""
  41277. #: doc/classes/ProjectSettings.xml
  41278. msgid ""
  41279. "Optional name for the 2D navigation layer 32. If left empty, the layer will "
  41280. "display as \"Layer 32\"."
  41281. msgstr ""
  41282. #: doc/classes/ProjectSettings.xml
  41283. msgid ""
  41284. "Optional name for the 2D navigation layer 4. If left empty, the layer will "
  41285. "display as \"Layer 4\"."
  41286. msgstr ""
  41287. #: doc/classes/ProjectSettings.xml
  41288. msgid ""
  41289. "Optional name for the 2D navigation layer 5. If left empty, the layer will "
  41290. "display as \"Layer 5\"."
  41291. msgstr ""
  41292. #: doc/classes/ProjectSettings.xml
  41293. msgid ""
  41294. "Optional name for the 2D navigation layer 6. If left empty, the layer will "
  41295. "display as \"Layer 6\"."
  41296. msgstr ""
  41297. #: doc/classes/ProjectSettings.xml
  41298. msgid ""
  41299. "Optional name for the 2D navigation layer 7. If left empty, the layer will "
  41300. "display as \"Layer 7\"."
  41301. msgstr ""
  41302. #: doc/classes/ProjectSettings.xml
  41303. msgid ""
  41304. "Optional name for the 2D navigation layer 8. If left empty, the layer will "
  41305. "display as \"Layer 8\"."
  41306. msgstr ""
  41307. #: doc/classes/ProjectSettings.xml
  41308. msgid ""
  41309. "Optional name for the 2D navigation layer 9. If left empty, the layer will "
  41310. "display as \"Layer 9\"."
  41311. msgstr ""
  41312. #: doc/classes/ProjectSettings.xml
  41313. msgid "Optional name for the 2D physics layer 1."
  41314. msgstr ""
  41315. #: doc/classes/ProjectSettings.xml
  41316. msgid "Optional name for the 2D physics layer 10."
  41317. msgstr ""
  41318. #: doc/classes/ProjectSettings.xml
  41319. msgid "Optional name for the 2D physics layer 11."
  41320. msgstr ""
  41321. #: doc/classes/ProjectSettings.xml
  41322. msgid "Optional name for the 2D physics layer 12."
  41323. msgstr ""
  41324. #: doc/classes/ProjectSettings.xml
  41325. msgid "Optional name for the 2D physics layer 13."
  41326. msgstr ""
  41327. #: doc/classes/ProjectSettings.xml
  41328. msgid "Optional name for the 2D physics layer 14."
  41329. msgstr ""
  41330. #: doc/classes/ProjectSettings.xml
  41331. msgid "Optional name for the 2D physics layer 15."
  41332. msgstr ""
  41333. #: doc/classes/ProjectSettings.xml
  41334. msgid "Optional name for the 2D physics layer 16."
  41335. msgstr ""
  41336. #: doc/classes/ProjectSettings.xml
  41337. msgid "Optional name for the 2D physics layer 17."
  41338. msgstr ""
  41339. #: doc/classes/ProjectSettings.xml
  41340. msgid "Optional name for the 2D physics layer 18."
  41341. msgstr ""
  41342. #: doc/classes/ProjectSettings.xml
  41343. msgid "Optional name for the 2D physics layer 19."
  41344. msgstr ""
  41345. #: doc/classes/ProjectSettings.xml
  41346. msgid "Optional name for the 2D physics layer 2."
  41347. msgstr ""
  41348. #: doc/classes/ProjectSettings.xml
  41349. msgid "Optional name for the 2D physics layer 20."
  41350. msgstr ""
  41351. #: doc/classes/ProjectSettings.xml
  41352. msgid "Optional name for the 2D physics layer 21."
  41353. msgstr ""
  41354. #: doc/classes/ProjectSettings.xml
  41355. msgid "Optional name for the 2D physics layer 22."
  41356. msgstr ""
  41357. #: doc/classes/ProjectSettings.xml
  41358. msgid "Optional name for the 2D physics layer 23."
  41359. msgstr ""
  41360. #: doc/classes/ProjectSettings.xml
  41361. msgid "Optional name for the 2D physics layer 24."
  41362. msgstr ""
  41363. #: doc/classes/ProjectSettings.xml
  41364. msgid "Optional name for the 2D physics layer 25."
  41365. msgstr ""
  41366. #: doc/classes/ProjectSettings.xml
  41367. msgid "Optional name for the 2D physics layer 26."
  41368. msgstr ""
  41369. #: doc/classes/ProjectSettings.xml
  41370. msgid "Optional name for the 2D physics layer 27."
  41371. msgstr ""
  41372. #: doc/classes/ProjectSettings.xml
  41373. msgid "Optional name for the 2D physics layer 28."
  41374. msgstr ""
  41375. #: doc/classes/ProjectSettings.xml
  41376. msgid "Optional name for the 2D physics layer 29."
  41377. msgstr ""
  41378. #: doc/classes/ProjectSettings.xml
  41379. msgid "Optional name for the 2D physics layer 3."
  41380. msgstr ""
  41381. #: doc/classes/ProjectSettings.xml
  41382. msgid "Optional name for the 2D physics layer 30."
  41383. msgstr ""
  41384. #: doc/classes/ProjectSettings.xml
  41385. msgid "Optional name for the 2D physics layer 31."
  41386. msgstr ""
  41387. #: doc/classes/ProjectSettings.xml
  41388. msgid "Optional name for the 2D physics layer 32."
  41389. msgstr ""
  41390. #: doc/classes/ProjectSettings.xml
  41391. msgid "Optional name for the 2D physics layer 4."
  41392. msgstr ""
  41393. #: doc/classes/ProjectSettings.xml
  41394. msgid "Optional name for the 2D physics layer 5."
  41395. msgstr ""
  41396. #: doc/classes/ProjectSettings.xml
  41397. msgid "Optional name for the 2D physics layer 6."
  41398. msgstr ""
  41399. #: doc/classes/ProjectSettings.xml
  41400. msgid "Optional name for the 2D physics layer 7."
  41401. msgstr ""
  41402. #: doc/classes/ProjectSettings.xml
  41403. msgid "Optional name for the 2D physics layer 8."
  41404. msgstr ""
  41405. #: doc/classes/ProjectSettings.xml
  41406. msgid "Optional name for the 2D physics layer 9."
  41407. msgstr ""
  41408. #: doc/classes/ProjectSettings.xml
  41409. msgid "Optional name for the 2D render layer 1."
  41410. msgstr ""
  41411. #: doc/classes/ProjectSettings.xml
  41412. msgid "Optional name for the 2D render layer 10."
  41413. msgstr ""
  41414. #: doc/classes/ProjectSettings.xml
  41415. msgid "Optional name for the 2D render layer 11."
  41416. msgstr ""
  41417. #: doc/classes/ProjectSettings.xml
  41418. msgid "Optional name for the 2D render layer 12."
  41419. msgstr ""
  41420. #: doc/classes/ProjectSettings.xml
  41421. msgid "Optional name for the 2D render layer 13."
  41422. msgstr ""
  41423. #: doc/classes/ProjectSettings.xml
  41424. msgid "Optional name for the 2D render layer 14."
  41425. msgstr ""
  41426. #: doc/classes/ProjectSettings.xml
  41427. msgid "Optional name for the 2D render layer 15."
  41428. msgstr ""
  41429. #: doc/classes/ProjectSettings.xml
  41430. msgid "Optional name for the 2D render layer 16."
  41431. msgstr ""
  41432. #: doc/classes/ProjectSettings.xml
  41433. msgid "Optional name for the 2D render layer 17."
  41434. msgstr ""
  41435. #: doc/classes/ProjectSettings.xml
  41436. msgid "Optional name for the 2D render layer 18."
  41437. msgstr ""
  41438. #: doc/classes/ProjectSettings.xml
  41439. msgid "Optional name for the 2D render layer 19."
  41440. msgstr ""
  41441. #: doc/classes/ProjectSettings.xml
  41442. msgid "Optional name for the 2D render layer 2."
  41443. msgstr ""
  41444. #: doc/classes/ProjectSettings.xml
  41445. msgid "Optional name for the 2D render layer 20."
  41446. msgstr ""
  41447. #: doc/classes/ProjectSettings.xml
  41448. msgid "Optional name for the 2D render layer 3."
  41449. msgstr ""
  41450. #: doc/classes/ProjectSettings.xml
  41451. msgid "Optional name for the 2D render layer 4."
  41452. msgstr ""
  41453. #: doc/classes/ProjectSettings.xml
  41454. msgid "Optional name for the 2D render layer 5."
  41455. msgstr ""
  41456. #: doc/classes/ProjectSettings.xml
  41457. msgid "Optional name for the 2D render layer 6."
  41458. msgstr ""
  41459. #: doc/classes/ProjectSettings.xml
  41460. msgid "Optional name for the 2D render layer 7."
  41461. msgstr ""
  41462. #: doc/classes/ProjectSettings.xml
  41463. msgid "Optional name for the 2D render layer 8."
  41464. msgstr ""
  41465. #: doc/classes/ProjectSettings.xml
  41466. msgid "Optional name for the 2D render layer 9."
  41467. msgstr ""
  41468. #: doc/classes/ProjectSettings.xml
  41469. msgid ""
  41470. "Optional name for the 3D navigation layer 1. If left empty, the layer will "
  41471. "display as \"Layer 1\"."
  41472. msgstr ""
  41473. #: doc/classes/ProjectSettings.xml
  41474. msgid ""
  41475. "Optional name for the 3D navigation layer 10. If left empty, the layer will "
  41476. "display as \"Layer 10\"."
  41477. msgstr ""
  41478. #: doc/classes/ProjectSettings.xml
  41479. msgid ""
  41480. "Optional name for the 3D navigation layer 11. If left empty, the layer will "
  41481. "display as \"Layer 11\"."
  41482. msgstr ""
  41483. #: doc/classes/ProjectSettings.xml
  41484. msgid ""
  41485. "Optional name for the 3D navigation layer 12. If left empty, the layer will "
  41486. "display as \"Layer 12\"."
  41487. msgstr ""
  41488. #: doc/classes/ProjectSettings.xml
  41489. msgid ""
  41490. "Optional name for the 3D navigation layer 13. If left empty, the layer will "
  41491. "display as \"Layer 13\"."
  41492. msgstr ""
  41493. #: doc/classes/ProjectSettings.xml
  41494. msgid ""
  41495. "Optional name for the 3D navigation layer 14. If left empty, the layer will "
  41496. "display as \"Layer 14\"."
  41497. msgstr ""
  41498. #: doc/classes/ProjectSettings.xml
  41499. msgid ""
  41500. "Optional name for the 3D navigation layer 15. If left empty, the layer will "
  41501. "display as \"Layer 15\"."
  41502. msgstr ""
  41503. #: doc/classes/ProjectSettings.xml
  41504. msgid ""
  41505. "Optional name for the 3D navigation layer 16. If left empty, the layer will "
  41506. "display as \"Layer 16\"."
  41507. msgstr ""
  41508. #: doc/classes/ProjectSettings.xml
  41509. msgid ""
  41510. "Optional name for the 3D navigation layer 17. If left empty, the layer will "
  41511. "display as \"Layer 17\"."
  41512. msgstr ""
  41513. #: doc/classes/ProjectSettings.xml
  41514. msgid ""
  41515. "Optional name for the 3D navigation layer 18. If left empty, the layer will "
  41516. "display as \"Layer 18\"."
  41517. msgstr ""
  41518. #: doc/classes/ProjectSettings.xml
  41519. msgid ""
  41520. "Optional name for the 3D navigation layer 19. If left empty, the layer will "
  41521. "display as \"Layer 19\"."
  41522. msgstr ""
  41523. #: doc/classes/ProjectSettings.xml
  41524. msgid ""
  41525. "Optional name for the 3D navigation layer 2. If left empty, the layer will "
  41526. "display as \"Layer 2\"."
  41527. msgstr ""
  41528. #: doc/classes/ProjectSettings.xml
  41529. msgid ""
  41530. "Optional name for the 3D navigation layer 20. If left empty, the layer will "
  41531. "display as \"Layer 20\"."
  41532. msgstr ""
  41533. #: doc/classes/ProjectSettings.xml
  41534. msgid ""
  41535. "Optional name for the 3D navigation layer 21. If left empty, the layer will "
  41536. "display as \"Layer 21\"."
  41537. msgstr ""
  41538. #: doc/classes/ProjectSettings.xml
  41539. msgid ""
  41540. "Optional name for the 3D navigation layer 22. If left empty, the layer will "
  41541. "display as \"Layer 22\"."
  41542. msgstr ""
  41543. #: doc/classes/ProjectSettings.xml
  41544. msgid ""
  41545. "Optional name for the 3D navigation layer 23. If left empty, the layer will "
  41546. "display as \"Layer 23\"."
  41547. msgstr ""
  41548. #: doc/classes/ProjectSettings.xml
  41549. msgid ""
  41550. "Optional name for the 3D navigation layer 24. If left empty, the layer will "
  41551. "display as \"Layer 24\"."
  41552. msgstr ""
  41553. #: doc/classes/ProjectSettings.xml
  41554. msgid ""
  41555. "Optional name for the 3D navigation layer 25. If left empty, the layer will "
  41556. "display as \"Layer 25\"."
  41557. msgstr ""
  41558. #: doc/classes/ProjectSettings.xml
  41559. msgid ""
  41560. "Optional name for the 3D navigation layer 26. If left empty, the layer will "
  41561. "display as \"Layer 26\"."
  41562. msgstr ""
  41563. #: doc/classes/ProjectSettings.xml
  41564. msgid ""
  41565. "Optional name for the 3D navigation layer 27. If left empty, the layer will "
  41566. "display as \"Layer 27\"."
  41567. msgstr ""
  41568. #: doc/classes/ProjectSettings.xml
  41569. msgid ""
  41570. "Optional name for the 3D navigation layer 28. If left empty, the layer will "
  41571. "display as \"Layer 28\"."
  41572. msgstr ""
  41573. #: doc/classes/ProjectSettings.xml
  41574. msgid ""
  41575. "Optional name for the 3D navigation layer 29. If left empty, the layer will "
  41576. "display as \"Layer 29\"."
  41577. msgstr ""
  41578. #: doc/classes/ProjectSettings.xml
  41579. msgid ""
  41580. "Optional name for the 3D navigation layer 3. If left empty, the layer will "
  41581. "display as \"Layer 3\"."
  41582. msgstr ""
  41583. #: doc/classes/ProjectSettings.xml
  41584. msgid ""
  41585. "Optional name for the 3D navigation layer 30. If left empty, the layer will "
  41586. "display as \"Layer 30\"."
  41587. msgstr ""
  41588. #: doc/classes/ProjectSettings.xml
  41589. msgid ""
  41590. "Optional name for the 3D navigation layer 31. If left empty, the layer will "
  41591. "display as \"Layer 31\"."
  41592. msgstr ""
  41593. #: doc/classes/ProjectSettings.xml
  41594. msgid ""
  41595. "Optional name for the 3D navigation layer 32. If left empty, the layer will "
  41596. "display as \"Layer 32\"."
  41597. msgstr ""
  41598. #: doc/classes/ProjectSettings.xml
  41599. msgid ""
  41600. "Optional name for the 3D navigation layer 4. If left empty, the layer will "
  41601. "display as \"Layer 4\"."
  41602. msgstr ""
  41603. #: doc/classes/ProjectSettings.xml
  41604. msgid ""
  41605. "Optional name for the 3D navigation layer 5. If left empty, the layer will "
  41606. "display as \"Layer 5\"."
  41607. msgstr ""
  41608. #: doc/classes/ProjectSettings.xml
  41609. msgid ""
  41610. "Optional name for the 3D navigation layer 6. If left empty, the layer will "
  41611. "display as \"Layer 6\"."
  41612. msgstr ""
  41613. #: doc/classes/ProjectSettings.xml
  41614. msgid ""
  41615. "Optional name for the 3D navigation layer 7. If left empty, the layer will "
  41616. "display as \"Layer 7\"."
  41617. msgstr ""
  41618. #: doc/classes/ProjectSettings.xml
  41619. msgid ""
  41620. "Optional name for the 3D navigation layer 8. If left empty, the layer will "
  41621. "display as \"Layer 8\"."
  41622. msgstr ""
  41623. #: doc/classes/ProjectSettings.xml
  41624. msgid ""
  41625. "Optional name for the 3D navigation layer 9. If left empty, the layer will "
  41626. "display as \"Layer 9\"."
  41627. msgstr ""
  41628. #: doc/classes/ProjectSettings.xml
  41629. msgid "Optional name for the 3D physics layer 1."
  41630. msgstr ""
  41631. #: doc/classes/ProjectSettings.xml
  41632. msgid "Optional name for the 3D physics layer 10."
  41633. msgstr ""
  41634. #: doc/classes/ProjectSettings.xml
  41635. msgid "Optional name for the 3D physics layer 11."
  41636. msgstr ""
  41637. #: doc/classes/ProjectSettings.xml
  41638. msgid "Optional name for the 3D physics layer 12."
  41639. msgstr ""
  41640. #: doc/classes/ProjectSettings.xml
  41641. msgid "Optional name for the 3D physics layer 13."
  41642. msgstr ""
  41643. #: doc/classes/ProjectSettings.xml
  41644. msgid "Optional name for the 3D physics layer 14."
  41645. msgstr ""
  41646. #: doc/classes/ProjectSettings.xml
  41647. msgid "Optional name for the 3D physics layer 15."
  41648. msgstr ""
  41649. #: doc/classes/ProjectSettings.xml
  41650. msgid "Optional name for the 3D physics layer 16."
  41651. msgstr ""
  41652. #: doc/classes/ProjectSettings.xml
  41653. msgid "Optional name for the 3D physics layer 17."
  41654. msgstr ""
  41655. #: doc/classes/ProjectSettings.xml
  41656. msgid "Optional name for the 3D physics layer 18."
  41657. msgstr ""
  41658. #: doc/classes/ProjectSettings.xml
  41659. msgid "Optional name for the 3D physics layer 19."
  41660. msgstr ""
  41661. #: doc/classes/ProjectSettings.xml
  41662. msgid "Optional name for the 3D physics layer 2."
  41663. msgstr ""
  41664. #: doc/classes/ProjectSettings.xml
  41665. msgid "Optional name for the 3D physics layer 20."
  41666. msgstr ""
  41667. #: doc/classes/ProjectSettings.xml
  41668. msgid "Optional name for the 3D physics layer 21."
  41669. msgstr ""
  41670. #: doc/classes/ProjectSettings.xml
  41671. msgid "Optional name for the 3D physics layer 22."
  41672. msgstr ""
  41673. #: doc/classes/ProjectSettings.xml
  41674. msgid "Optional name for the 3D physics layer 23."
  41675. msgstr ""
  41676. #: doc/classes/ProjectSettings.xml
  41677. msgid "Optional name for the 3D physics layer 24."
  41678. msgstr ""
  41679. #: doc/classes/ProjectSettings.xml
  41680. msgid "Optional name for the 3D physics layer 25."
  41681. msgstr ""
  41682. #: doc/classes/ProjectSettings.xml
  41683. msgid "Optional name for the 3D physics layer 26."
  41684. msgstr ""
  41685. #: doc/classes/ProjectSettings.xml
  41686. msgid "Optional name for the 3D physics layer 27."
  41687. msgstr ""
  41688. #: doc/classes/ProjectSettings.xml
  41689. msgid "Optional name for the 3D physics layer 28."
  41690. msgstr ""
  41691. #: doc/classes/ProjectSettings.xml
  41692. msgid "Optional name for the 3D physics layer 29."
  41693. msgstr ""
  41694. #: doc/classes/ProjectSettings.xml
  41695. msgid "Optional name for the 3D physics layer 3."
  41696. msgstr ""
  41697. #: doc/classes/ProjectSettings.xml
  41698. msgid "Optional name for the 3D physics layer 30."
  41699. msgstr ""
  41700. #: doc/classes/ProjectSettings.xml
  41701. msgid "Optional name for the 3D physics layer 31."
  41702. msgstr ""
  41703. #: doc/classes/ProjectSettings.xml
  41704. msgid "Optional name for the 3D physics layer 32."
  41705. msgstr ""
  41706. #: doc/classes/ProjectSettings.xml
  41707. msgid "Optional name for the 3D physics layer 4."
  41708. msgstr ""
  41709. #: doc/classes/ProjectSettings.xml
  41710. msgid "Optional name for the 3D physics layer 5."
  41711. msgstr ""
  41712. #: doc/classes/ProjectSettings.xml
  41713. msgid "Optional name for the 3D physics layer 6."
  41714. msgstr ""
  41715. #: doc/classes/ProjectSettings.xml
  41716. msgid "Optional name for the 3D physics layer 7."
  41717. msgstr ""
  41718. #: doc/classes/ProjectSettings.xml
  41719. msgid "Optional name for the 3D physics layer 8."
  41720. msgstr ""
  41721. #: doc/classes/ProjectSettings.xml
  41722. msgid "Optional name for the 3D physics layer 9."
  41723. msgstr ""
  41724. #: doc/classes/ProjectSettings.xml
  41725. msgid "Optional name for the 3D render layer 1."
  41726. msgstr ""
  41727. #: doc/classes/ProjectSettings.xml
  41728. msgid "Optional name for the 3D render layer 10."
  41729. msgstr ""
  41730. #: doc/classes/ProjectSettings.xml
  41731. msgid "Optional name for the 3D render layer 11."
  41732. msgstr ""
  41733. #: doc/classes/ProjectSettings.xml
  41734. msgid "Optional name for the 3D render layer 12."
  41735. msgstr ""
  41736. #: doc/classes/ProjectSettings.xml
  41737. msgid "Optional name for the 3D render layer 13."
  41738. msgstr ""
  41739. #: doc/classes/ProjectSettings.xml
  41740. msgid "Optional name for the 3D render layer 14."
  41741. msgstr ""
  41742. #: doc/classes/ProjectSettings.xml
  41743. msgid "Optional name for the 3D render layer 15."
  41744. msgstr ""
  41745. #: doc/classes/ProjectSettings.xml
  41746. msgid "Optional name for the 3D render layer 16."
  41747. msgstr ""
  41748. #: doc/classes/ProjectSettings.xml
  41749. msgid "Optional name for the 3D render layer 17."
  41750. msgstr ""
  41751. #: doc/classes/ProjectSettings.xml
  41752. msgid "Optional name for the 3D render layer 18."
  41753. msgstr ""
  41754. #: doc/classes/ProjectSettings.xml
  41755. msgid "Optional name for the 3D render layer 19."
  41756. msgstr ""
  41757. #: doc/classes/ProjectSettings.xml
  41758. msgid "Optional name for the 3D render layer 2."
  41759. msgstr ""
  41760. #: doc/classes/ProjectSettings.xml
  41761. msgid "Optional name for the 3D render layer 20."
  41762. msgstr ""
  41763. #: doc/classes/ProjectSettings.xml
  41764. msgid "Optional name for the 3D render layer 3."
  41765. msgstr ""
  41766. #: doc/classes/ProjectSettings.xml
  41767. msgid "Optional name for the 3D render layer 4."
  41768. msgstr ""
  41769. #: doc/classes/ProjectSettings.xml
  41770. msgid "Optional name for the 3D render layer 5."
  41771. msgstr ""
  41772. #: doc/classes/ProjectSettings.xml
  41773. msgid "Optional name for the 3D render layer 6."
  41774. msgstr ""
  41775. #: doc/classes/ProjectSettings.xml
  41776. msgid "Optional name for the 3D render layer 7."
  41777. msgstr ""
  41778. #: doc/classes/ProjectSettings.xml
  41779. msgid "Optional name for the 3D render layer 8."
  41780. msgstr ""
  41781. #: doc/classes/ProjectSettings.xml
  41782. msgid "Optional name for the 3D render layer 9."
  41783. msgstr ""
  41784. #: doc/classes/ProjectSettings.xml
  41785. msgid ""
  41786. "The locale to fall back to if a translation isn't available in a given "
  41787. "language. If left empty, [code]en[/code] (English) will be used."
  41788. msgstr ""
  41789. #: doc/classes/ProjectSettings.xml
  41790. msgid ""
  41791. "If non-empty, this locale will be used when running the project from the "
  41792. "editor."
  41793. msgstr ""
  41794. #: doc/classes/ProjectSettings.xml
  41795. msgid "If [code]true[/code], logs all output to files."
  41796. msgstr ""
  41797. #: doc/classes/ProjectSettings.xml
  41798. msgid ""
  41799. "Desktop override for [member logging/file_logging/enable_file_logging], as "
  41800. "log files are not readily accessible on mobile/Web platforms."
  41801. msgstr ""
  41802. #: doc/classes/ProjectSettings.xml
  41803. msgid ""
  41804. "Path to logs within the project. Using an [code]user://[/code] path is "
  41805. "recommended."
  41806. msgstr ""
  41807. #: doc/classes/ProjectSettings.xml
  41808. msgid "Specifies the maximum amount of log files allowed (used for rotation)."
  41809. msgstr ""
  41810. #: doc/classes/ProjectSettings.xml
  41811. msgid ""
  41812. "Godot uses a message queue to defer some function calls. If you run out of "
  41813. "space on it (you will see an error), you can increase the size here."
  41814. msgstr ""
  41815. #: doc/classes/ProjectSettings.xml
  41816. msgid ""
  41817. "This is used by servers when used in multi-threading mode (servers and "
  41818. "visual). RIDs are preallocated to avoid stalling the server requesting them "
  41819. "on threads. If servers get stalled too often when loading resources in a "
  41820. "thread, increase this number."
  41821. msgstr ""
  41822. #: doc/classes/ProjectSettings.xml
  41823. msgid ""
  41824. "The policy to use for unhandled Mono (C#) exceptions. The default "
  41825. "\"Terminate Application\" exits the project as soon as an unhandled "
  41826. "exception is thrown. \"Log Error\" logs an error message to the console "
  41827. "instead, and will not interrupt the project execution when an unhandled "
  41828. "exception is thrown.\n"
  41829. "[b]Note:[/b] The unhandled exception policy is always set to \"Log Error\" "
  41830. "in the editor, which also includes C# [code]tool[/code] scripts running "
  41831. "within the editor as well as editor plugin code."
  41832. msgstr ""
  41833. #: doc/classes/ProjectSettings.xml
  41834. msgid ""
  41835. "Default cell height for 2D navigation maps. See [method Navigation2DServer."
  41836. "map_set_cell_height].\n"
  41837. "[b]Note:[/b] Currently not implemented."
  41838. msgstr ""
  41839. #: doc/classes/ProjectSettings.xml
  41840. msgid ""
  41841. "Default cell size for 2D navigation maps. See [method Navigation2DServer."
  41842. "map_set_cell_size]."
  41843. msgstr ""
  41844. #: doc/classes/ProjectSettings.xml
  41845. msgid ""
  41846. "Default edge connection margin for 2D navigation maps. See [method "
  41847. "Navigation2DServer.map_set_edge_connection_margin]."
  41848. msgstr ""
  41849. #: doc/classes/ProjectSettings.xml
  41850. msgid ""
  41851. "Default cell height for 3D navigation maps. See [method NavigationServer."
  41852. "map_set_cell_height]."
  41853. msgstr ""
  41854. #: doc/classes/ProjectSettings.xml
  41855. msgid ""
  41856. "Default cell size for 3D navigation maps. See [method NavigationServer."
  41857. "map_set_cell_size]."
  41858. msgstr ""
  41859. #: doc/classes/ProjectSettings.xml
  41860. msgid ""
  41861. "Default edge connection margin for 3D navigation maps. See [method "
  41862. "NavigationServer.map_set_edge_connection_margin]."
  41863. msgstr ""
  41864. #: doc/classes/ProjectSettings.xml
  41865. msgid ""
  41866. "Default map up vector for 3D navigation maps. See [method NavigationServer."
  41867. "map_set_up]."
  41868. msgstr ""
  41869. #: doc/classes/ProjectSettings.xml
  41870. msgid ""
  41871. "Maximum amount of characters allowed to send as output from the debugger. "
  41872. "Over this value, content is dropped. This helps not to stall the debugger "
  41873. "connection."
  41874. msgstr ""
  41875. #: doc/classes/ProjectSettings.xml
  41876. msgid ""
  41877. "Maximum number of errors allowed to be sent as output from the debugger. "
  41878. "Over this value, content is dropped. This helps not to stall the debugger "
  41879. "connection."
  41880. msgstr ""
  41881. #: doc/classes/ProjectSettings.xml
  41882. msgid ""
  41883. "Maximum amount of messages allowed to send as output from the debugger. Over "
  41884. "this value, content is dropped. This helps not to stall the debugger "
  41885. "connection."
  41886. msgstr ""
  41887. #: doc/classes/ProjectSettings.xml
  41888. msgid ""
  41889. "Maximum number of warnings allowed to be sent as output from the debugger. "
  41890. "Over this value, content is dropped. This helps not to stall the debugger "
  41891. "connection."
  41892. msgstr ""
  41893. #: doc/classes/ProjectSettings.xml
  41894. msgid ""
  41895. "Default size of packet peer stream for deserializing Godot data (in bytes, "
  41896. "specified as a power of two). The default value [code]16[/code] is equal to "
  41897. "65,536 bytes. Over this size, data is dropped."
  41898. msgstr ""
  41899. #: doc/classes/ProjectSettings.xml
  41900. msgid "Timeout (in seconds) for connection attempts using TCP."
  41901. msgstr ""
  41902. #: doc/classes/ProjectSettings.xml
  41903. msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
  41904. msgstr ""
  41905. #: doc/classes/ProjectSettings.xml
  41906. msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
  41907. msgstr ""
  41908. #: doc/classes/ProjectSettings.xml
  41909. msgid "Maximum number of concurrent input packets for [WebSocketClient]."
  41910. msgstr ""
  41911. #: doc/classes/ProjectSettings.xml
  41912. msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
  41913. msgstr ""
  41914. #: doc/classes/ProjectSettings.xml
  41915. msgid "Maximum number of concurrent output packets for [WebSocketClient]."
  41916. msgstr ""
  41917. #: doc/classes/ProjectSettings.xml
  41918. msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
  41919. msgstr ""
  41920. #: doc/classes/ProjectSettings.xml
  41921. msgid "Maximum number of concurrent input packets for [WebSocketServer]."
  41922. msgstr ""
  41923. #: doc/classes/ProjectSettings.xml
  41924. msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
  41925. msgstr ""
  41926. #: doc/classes/ProjectSettings.xml
  41927. msgid "Maximum number of concurrent output packets for [WebSocketServer]."
  41928. msgstr ""
  41929. #: doc/classes/ProjectSettings.xml
  41930. msgid ""
  41931. "Amount of read ahead used by remote filesystem. Higher values decrease the "
  41932. "effects of latency at the cost of higher bandwidth usage."
  41933. msgstr ""
  41934. #: doc/classes/ProjectSettings.xml
  41935. msgid "Page size used by remote filesystem (in bytes)."
  41936. msgstr ""
  41937. #: doc/classes/ProjectSettings.xml
  41938. msgid ""
  41939. "The CA certificates bundle to use for SSL connections. If this is set to a "
  41940. "non-empty value, this will [i]override[/i] Godot's default [url=https://"
  41941. "github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates."
  41942. "crt]Mozilla certificate bundle[/url]. If left empty, the default certificate "
  41943. "bundle will be used.\n"
  41944. "If in doubt, leave this setting empty."
  41945. msgstr ""
  41946. #: doc/classes/ProjectSettings.xml
  41947. msgid ""
  41948. "When creating node names automatically, set the type of casing in this "
  41949. "project. This is mostly an editor setting."
  41950. msgstr ""
  41951. #: doc/classes/ProjectSettings.xml
  41952. msgid ""
  41953. "What to use to separate node name from number. This is mostly an editor "
  41954. "setting."
  41955. msgstr ""
  41956. #: doc/classes/ProjectSettings.xml
  41957. msgid ""
  41958. "Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
  41959. "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
  41960. "enabled."
  41961. msgstr ""
  41962. #: doc/classes/ProjectSettings.xml
  41963. msgid ""
  41964. "Additional expansion applied to object bounds in the 2D physics bounding "
  41965. "volume hierarchy. This can reduce BVH processing at the cost of a slightly "
  41966. "coarser broadphase, which can stress the physics more in some situations.\n"
  41967. "The default value will work well in most situations. A value of 0.0 will "
  41968. "turn this optimization off, and larger values may work better for larger, "
  41969. "faster moving objects.\n"
  41970. "[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
  41971. "enabled."
  41972. msgstr ""
  41973. #: doc/classes/ProjectSettings.xml
  41974. msgid ""
  41975. "Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
  41976. "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
  41977. "enabled."
  41978. msgstr ""
  41979. #: doc/classes/ProjectSettings.xml
  41980. msgid ""
  41981. "The default angular damp in 2D.\n"
  41982. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  41983. "At value [code]0[/code] objects will keep moving with the same velocity. "
  41984. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  41985. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  41986. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  41987. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  41988. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  41989. "stop in one iteration."
  41990. msgstr ""
  41991. #: doc/classes/ProjectSettings.xml
  41992. msgid ""
  41993. "The default gravity strength in 2D (in pixels per second squared).\n"
  41994. "[b]Note:[/b] This property is only read when the project starts. To change "
  41995. "the default gravity at runtime, use the following code sample:\n"
  41996. "[codeblock]\n"
  41997. "# Set the default gravity strength to 98.\n"
  41998. "Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
  41999. "Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
  42000. "[/codeblock]"
  42001. msgstr ""
  42002. #: doc/classes/ProjectSettings.xml
  42003. msgid ""
  42004. "The default gravity direction in 2D.\n"
  42005. "[b]Note:[/b] This property is only read when the project starts. To change "
  42006. "the default gravity vector at runtime, use the following code sample:\n"
  42007. "[codeblock]\n"
  42008. "# Set the default gravity direction to `Vector2(0, 1)`.\n"
  42009. "Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
  42010. "Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
  42011. "[/codeblock]"
  42012. msgstr ""
  42013. #: doc/classes/ProjectSettings.xml
  42014. msgid ""
  42015. "The default linear damp in 2D.\n"
  42016. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  42017. "At value [code]0[/code] objects will keep moving with the same velocity. "
  42018. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  42019. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  42020. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  42021. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  42022. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  42023. "stop in one iteration."
  42024. msgstr ""
  42025. #: doc/classes/ProjectSettings.xml
  42026. msgid ""
  42027. "Threshold defining the surface size that constitutes a large object with "
  42028. "regard to cells in the broad-phase 2D hash grid algorithm.\n"
  42029. "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
  42030. "enabled."
  42031. msgstr ""
  42032. #: doc/classes/ProjectSettings.xml
  42033. msgid ""
  42034. "Sets which physics engine to use for 2D physics.\n"
  42035. "\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
  42036. "alternative 2D physics server implemented."
  42037. msgstr ""
  42038. #: doc/classes/ProjectSettings.xml
  42039. msgid ""
  42040. "Threshold angular velocity under which a 2D physics body will be considered "
  42041. "inactive. See [constant Physics2DServer."
  42042. "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
  42043. msgstr ""
  42044. #: doc/classes/ProjectSettings.xml
  42045. msgid ""
  42046. "Threshold linear velocity under which a 2D physics body will be considered "
  42047. "inactive. See [constant Physics2DServer."
  42048. "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
  42049. msgstr ""
  42050. #: doc/classes/ProjectSettings.xml
  42051. msgid ""
  42052. "Sets whether physics is run on the main thread or a separate one. Running "
  42053. "the server on a thread increases performance, but restricts API access to "
  42054. "only physics process.\n"
  42055. "[b]Warning:[/b] As of Godot 3.2, there are mixed reports about the use of a "
  42056. "Multi-Threaded thread model for physics. Be sure to assess whether it does "
  42057. "give you extra performance and no regressions when using it."
  42058. msgstr ""
  42059. #: doc/classes/ProjectSettings.xml
  42060. msgid ""
  42061. "Time (in seconds) of inactivity before which a 2D physics body will put to "
  42062. "sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
  42063. msgstr ""
  42064. #: doc/classes/ProjectSettings.xml
  42065. msgid ""
  42066. "Enables the use of bounding volume hierarchy instead of hash grid for 2D "
  42067. "physics spatial partitioning. This may give better performance."
  42068. msgstr ""
  42069. #: doc/classes/ProjectSettings.xml
  42070. msgid ""
  42071. "Sets whether the 3D physics world will be created with support for "
  42072. "[SoftBody] physics. Only applies to the Bullet physics engine."
  42073. msgstr ""
  42074. #: doc/classes/ProjectSettings.xml
  42075. msgid ""
  42076. "The default angular damp in 3D.\n"
  42077. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  42078. "At value [code]0[/code] objects will keep moving with the same velocity. "
  42079. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  42080. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  42081. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  42082. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  42083. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  42084. "stop in one iteration."
  42085. msgstr ""
  42086. #: doc/classes/ProjectSettings.xml
  42087. msgid ""
  42088. "The default gravity strength in 3D (in meters per second squared).\n"
  42089. "[b]Note:[/b] This property is only read when the project starts. To change "
  42090. "the default gravity at runtime, use the following code sample:\n"
  42091. "[codeblock]\n"
  42092. "# Set the default gravity strength to 9.8.\n"
  42093. "PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
  42094. "PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
  42095. "[/codeblock]"
  42096. msgstr ""
  42097. #: doc/classes/ProjectSettings.xml
  42098. msgid ""
  42099. "The default gravity direction in 3D.\n"
  42100. "[b]Note:[/b] This property is only read when the project starts. To change "
  42101. "the default gravity vector at runtime, use the following code sample:\n"
  42102. "[codeblock]\n"
  42103. "# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
  42104. "PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
  42105. "PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
  42106. "[/codeblock]"
  42107. msgstr ""
  42108. #: doc/classes/ProjectSettings.xml
  42109. msgid ""
  42110. "The default linear damp in 3D.\n"
  42111. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  42112. "At value [code]0[/code] objects will keep moving with the same velocity. "
  42113. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  42114. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  42115. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  42116. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  42117. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  42118. "stop in one iteration."
  42119. msgstr ""
  42120. #: doc/classes/ProjectSettings.xml
  42121. msgid ""
  42122. "Additional expansion applied to object bounds in the 3D physics bounding "
  42123. "volume hierarchy. This can reduce BVH processing at the cost of a slightly "
  42124. "coarser broadphase, which can stress the physics more in some situations.\n"
  42125. "The default value will work well in most situations. A value of 0.0 will "
  42126. "turn this optimization off, and larger values may work better for larger, "
  42127. "faster moving objects.\n"
  42128. "[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
  42129. "use_bvh] is enabled."
  42130. msgstr ""
  42131. #: doc/classes/ProjectSettings.xml
  42132. msgid ""
  42133. "Enables the use of bounding volume hierarchy instead of octree for 3D "
  42134. "physics spatial partitioning. This may give better performance."
  42135. msgstr ""
  42136. #: doc/classes/ProjectSettings.xml
  42137. msgid ""
  42138. "Sets which physics engine to use for 3D physics.\n"
  42139. "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
  42140. "physics engine. The \"GodotPhysics\" engine is still supported as an "
  42141. "alternative."
  42142. msgstr ""
  42143. #: doc/classes/ProjectSettings.xml
  42144. msgid ""
  42145. "If [code]true[/code], smooths out collision with trimesh shapes "
  42146. "([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
  42147. "internal edge information for every trimesh shape created.\n"
  42148. "[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
  42149. "[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
  42150. "code]."
  42151. msgstr ""
  42152. #: doc/classes/ProjectSettings.xml
  42153. msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
  42154. msgstr ""
  42155. #: doc/classes/ProjectSettings.xml
  42156. msgid ""
  42157. "If enabled, 2D and 3D physics picking behaves this way in relation to "
  42158. "pause:\n"
  42159. "- When pause is started, every collision object that is hovered or captured "
  42160. "(3D only) is released from that condition, getting the relevant mouse-exit "
  42161. "callback, unless its pause mode makes it immune to pause.\n"
  42162. "- During pause, picking only considers collision objects immune to pause, "
  42163. "sending input events and enter/exit callbacks to them as expected.\n"
  42164. "If disabled, the legacy behavior is used, which consists in queuing the "
  42165. "picking input events during pause (so nodes won't get them) and flushing "
  42166. "that queue on resume, against the state of the 2D/3D world at that point."
  42167. msgstr ""
  42168. #: doc/classes/ProjectSettings.xml
  42169. msgid ""
  42170. "The number of fixed iterations per second. This controls how often physics "
  42171. "simulation and [method Node._physics_process] methods are run. See also "
  42172. "[member debug/settings/fps/force_fps].\n"
  42173. "[b]Note:[/b] This property is only read when the project starts. To change "
  42174. "the physics FPS at runtime, set [member Engine.iterations_per_second] "
  42175. "instead.\n"
  42176. "[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at "
  42177. "most. If more than 8 physics ticks have to be simulated per rendered frame "
  42178. "to keep up with rendering, the game will appear to slow down (even if "
  42179. "[code]delta[/code] is used consistently in physics calculations). Therefore, "
  42180. "it is recommended not to increase [member physics/common/physics_fps] above "
  42181. "240. Otherwise, the game will slow down when the rendering framerate goes "
  42182. "below 30 FPS."
  42183. msgstr ""
  42184. #: doc/classes/ProjectSettings.xml
  42185. msgid ""
  42186. "If [code]true[/code], the renderer will interpolate the transforms of "
  42187. "physics objects between the last two transforms, such that smooth motion is "
  42188. "seen when physics ticks do not coincide with rendered frames.\n"
  42189. "[b]Note:[/b] When moving objects to new positions (rather than the usual "
  42190. "physics motion) you may want to temporarily turn off interpolation to "
  42191. "prevent a visible glitch. You can do this using the [method Node."
  42192. "reset_physics_interpolation] function."
  42193. msgstr ""
  42194. #: doc/classes/ProjectSettings.xml
  42195. msgid ""
  42196. "Controls how much physics ticks are synchronized with real time. For 0 or "
  42197. "less, the ticks are synchronized. Such values are recommended for network "
  42198. "games, where clock synchronization matters. Higher values cause higher "
  42199. "deviation of in-game clock and real clock, but allows smoothing out "
  42200. "framerate jitters. The default value of 0.5 should be fine for most; values "
  42201. "above 2 could cause the game to react to dropped frames with a noticeable "
  42202. "delay and are not recommended.\n"
  42203. "[b]Note:[/b] For best results, when using a custom physics interpolation "
  42204. "solution, the physics jitter fix should be disabled by setting [member "
  42205. "physics/common/physics_jitter_fix] to [code]0[/code].\n"
  42206. "[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
  42207. "physics/common/physics_interpolation] is enabled.\n"
  42208. "[b]Note:[/b] This property is only read when the project starts. To change "
  42209. "the value at runtime, set [member Engine.physics_jitter_fix] instead."
  42210. msgstr ""
  42211. #: doc/classes/ProjectSettings.xml
  42212. msgid ""
  42213. "[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
  42214. "uploading batching data. This may not be necessary but can be used for "
  42215. "safety.\n"
  42216. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42217. "exports. A non-default setting that works better on your machine may "
  42218. "adversely affect performance for end users."
  42219. msgstr ""
  42220. #: doc/classes/ProjectSettings.xml
  42221. msgid ""
  42222. "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
  42223. "for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
  42224. "flag.\n"
  42225. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42226. "exports. A non-default setting that works better on your machine may "
  42227. "adversely affect performance for end users."
  42228. msgstr ""
  42229. #: doc/classes/ProjectSettings.xml
  42230. msgid ""
  42231. "[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
  42232. "[code]glBufferData[/code] is called with NULL data and the full buffer size "
  42233. "prior to uploading new data. This can be important to avoid stalling on some "
  42234. "hardware.\n"
  42235. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42236. "exports. A non-default setting that works better on your machine may "
  42237. "adversely affect performance for end users."
  42238. msgstr ""
  42239. #: doc/classes/ProjectSettings.xml
  42240. msgid ""
  42241. "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
  42242. "for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
  42243. "flag.\n"
  42244. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42245. "exports. A non-default setting that works better on your machine may "
  42246. "adversely affect performance for end users."
  42247. msgstr ""
  42248. #: doc/classes/ProjectSettings.xml
  42249. msgid ""
  42250. "Choose between fixed mode where corner scalings are preserved matching the "
  42251. "artwork, and scaling mode.\n"
  42252. "Not available in GLES3 when [member rendering/batching/options/use_batching] "
  42253. "is off."
  42254. msgstr ""
  42255. #: doc/classes/ProjectSettings.xml
  42256. msgid ""
  42257. "Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
  42258. "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
  42259. "[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
  42260. "url] for details.\n"
  42261. "If [code]true[/code], this option enables a \"safe\" code path for such "
  42262. "NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 "
  42263. "rendering, but only on desktop platforms."
  42264. msgstr ""
  42265. #: doc/classes/ProjectSettings.xml
  42266. msgid ""
  42267. "If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
  42268. "This provides greater compatibility with a wide range of hardware, and also "
  42269. "may be faster in some circumstances.\n"
  42270. "Currently only available when [member rendering/batching/options/"
  42271. "use_batching] is active.\n"
  42272. "[b]Note:[/b] Antialiased software skinned polys are not supported, and will "
  42273. "be rendered without antialiasing.\n"
  42274. "[b]Note:[/b] Custom shaders that use the [code]VERTEX[/code] built-in "
  42275. "operate with [code]VERTEX[/code] position [i]after[/i] skinning, whereas "
  42276. "with hardware skinning, [code]VERTEX[/code] is the position [i]before[/i] "
  42277. "skinning."
  42278. msgstr ""
  42279. #: doc/classes/ProjectSettings.xml
  42280. msgid ""
  42281. "If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
  42282. "May help in some pixel art styles.\n"
  42283. "This snapping is performed on the GPU in the vertex shader.\n"
  42284. "Consider using the project setting [member rendering/batching/precision/"
  42285. "uv_contract] to prevent artifacts."
  42286. msgstr ""
  42287. #: doc/classes/ProjectSettings.xml
  42288. msgid ""
  42289. "When batching is on, this regularly prints a frame diagnosis log. Note that "
  42290. "this will degrade performance."
  42291. msgstr ""
  42292. #: doc/classes/ProjectSettings.xml
  42293. msgid ""
  42294. "[b]Experimental.[/b] For regression testing against the old renderer. If "
  42295. "this is switched on, and [code]use_batching[/code] is set, the renderer will "
  42296. "swap alternately between using the old renderer, and the batched renderer, "
  42297. "on each frame. This makes it easy to identify visual differences. "
  42298. "Performance will be degraded."
  42299. msgstr ""
  42300. #: doc/classes/ProjectSettings.xml
  42301. msgid ""
  42302. "Lights have the potential to prevent joining items, and break many of the "
  42303. "performance benefits of batching. This setting enables some complex logic to "
  42304. "allow joining items if their lighting is similar, and overlap tests pass. "
  42305. "This can significantly improve performance in some games. Set to 0 to switch "
  42306. "off. With large values the cost of overlap tests may lead to diminishing "
  42307. "returns."
  42308. msgstr ""
  42309. #: doc/classes/ProjectSettings.xml
  42310. msgid ""
  42311. "Sets the proportion of the total screen area (in pixels) that must be saved "
  42312. "by a scissor operation in order to activate light scissoring. This can "
  42313. "prevent parts of items being rendered outside the light area. Lower values "
  42314. "scissor more aggressively. A value of 1 scissors none of the items, a value "
  42315. "of 0 scissors every item. The power of 4 of the value is used, in order to "
  42316. "emphasize the lower range, and multiplied by the total screen area in pixels "
  42317. "to give the threshold. This can reduce fill rate requirements in scenes with "
  42318. "a lot of lighting."
  42319. msgstr ""
  42320. #: doc/classes/ProjectSettings.xml
  42321. msgid ""
  42322. "Enabling this setting uses the legacy method to draw batches containing only "
  42323. "one rect. The legacy method is faster (approx twice as fast), but can cause "
  42324. "flicker on some systems. In order to directly compare performance with the "
  42325. "non-batching renderer you can set this to true, but it is recommended to "
  42326. "turn this off unless you can guarantee your target hardware will work with "
  42327. "this method."
  42328. msgstr ""
  42329. #: doc/classes/ProjectSettings.xml
  42330. msgid ""
  42331. "Turns 2D batching on and off. Batching increases performance by reducing the "
  42332. "amount of graphics API drawcalls."
  42333. msgstr ""
  42334. #: doc/classes/ProjectSettings.xml
  42335. msgid "Switches on 2D batching within the editor."
  42336. msgstr ""
  42337. #: doc/classes/ProjectSettings.xml
  42338. msgid ""
  42339. "Size of buffer reserved for batched vertices. Larger size enables larger "
  42340. "batches, but there are diminishing returns for the memory used. This should "
  42341. "only have a minor effect on performance."
  42342. msgstr ""
  42343. #: doc/classes/ProjectSettings.xml
  42344. msgid ""
  42345. "Including color in the vertex format has a cost, however, not including "
  42346. "color prevents batching across color changes. This threshold determines the "
  42347. "ratio of [code]number of vertex color changes / total number of vertices[/"
  42348. "code] above which vertices will be translated to colored format. A value of "
  42349. "0 will always use colored vertices, 1 will never use colored vertices."
  42350. msgstr ""
  42351. #: doc/classes/ProjectSettings.xml
  42352. msgid ""
  42353. "In certain circumstances, the batcher can reorder items in order to better "
  42354. "join them. This may result in better performance. An overlap test is needed "
  42355. "however for each item lookahead, so there is a trade off, with diminishing "
  42356. "returns. If you are getting no benefit, setting this to 0 will switch it off."
  42357. msgstr ""
  42358. #: doc/classes/ProjectSettings.xml
  42359. msgid ""
  42360. "Sets the number of commands to lookahead to determine whether to batch "
  42361. "render items. A value of 1 can join items consisting of single commands, 0 "
  42362. "turns off joining. Higher values are in theory more likely to join, however "
  42363. "this has diminishing returns and has a runtime cost so a small value is "
  42364. "recommended."
  42365. msgstr ""
  42366. #: doc/classes/ProjectSettings.xml
  42367. msgid ""
  42368. "On some platforms (especially mobile), precision issues in shaders can lead "
  42369. "to reading 1 texel outside of bounds, particularly where rects are scaled. "
  42370. "This can particularly lead to border artifacts around tiles in tilemaps.\n"
  42371. "This adjustment corrects for this by making a small contraction to the UV "
  42372. "coordinates used. Note that this can result in a slight squashing of border "
  42373. "texels."
  42374. msgstr ""
  42375. #: doc/classes/ProjectSettings.xml
  42376. msgid ""
  42377. "The amount of UV contraction. This figure is divided by 1000000, and is a "
  42378. "proportion of the total texture dimensions, where the width and height are "
  42379. "both ranged from 0.0 to 1.0.\n"
  42380. "Use the default unless correcting for a problem on particular hardware."
  42381. msgstr ""
  42382. #: doc/classes/ProjectSettings.xml
  42383. msgid ""
  42384. "Amount of light samples taken when using [constant BakedLightmap."
  42385. "BAKE_QUALITY_HIGH]."
  42386. msgstr ""
  42387. #: doc/classes/ProjectSettings.xml
  42388. msgid ""
  42389. "Amount of light samples taken when using [constant BakedLightmap."
  42390. "BAKE_QUALITY_LOW]."
  42391. msgstr ""
  42392. #: doc/classes/ProjectSettings.xml
  42393. msgid ""
  42394. "Amount of light samples taken when using [constant BakedLightmap."
  42395. "BAKE_QUALITY_MEDIUM]."
  42396. msgstr ""
  42397. #: doc/classes/ProjectSettings.xml
  42398. msgid ""
  42399. "Amount of light samples taken when using [constant BakedLightmap."
  42400. "BAKE_QUALITY_ULTRA]."
  42401. msgstr ""
  42402. #: doc/classes/ProjectSettings.xml
  42403. msgid ""
  42404. "Default background clear color. Overridable per [Viewport] using its "
  42405. "[Environment]. See [member Environment.background_mode] and [member "
  42406. "Environment.background_color] in particular. To change this default color "
  42407. "programmatically, use [method VisualServer.set_default_clear_color]."
  42408. msgstr ""
  42409. #: doc/classes/ProjectSettings.xml
  42410. msgid ""
  42411. "[Environment] that will be used as a fallback environment in case a scene "
  42412. "does not specify its own environment. The default environment is loaded in "
  42413. "at scene load time regardless of whether you have set an environment or not. "
  42414. "If you do not rely on the fallback environment, it is best to delete "
  42415. "[code]default_env.tres[/code], or to specify a different default environment "
  42416. "here."
  42417. msgstr ""
  42418. #: doc/classes/ProjectSettings.xml
  42419. msgid ""
  42420. "The use of half-float vertex compression may be producing rendering errors "
  42421. "on some platforms (especially iOS). These have been seen particularly in "
  42422. "particles. Disabling half-float may resolve these problems."
  42423. msgstr ""
  42424. #: doc/classes/ProjectSettings.xml
  42425. msgid ""
  42426. "iOS specific override for [member rendering/gles2/compatibility/"
  42427. "disable_half_float], due to poor support for half-float vertex compression "
  42428. "on many devices."
  42429. msgstr ""
  42430. #: doc/classes/ProjectSettings.xml
  42431. msgid ""
  42432. "If [code]true[/code] and available on the target Android device, enables "
  42433. "high floating point precision for all shader computations in GLES2.\n"
  42434. "[b]Warning:[/b] High floating point precision can be extremely slow on older "
  42435. "devices and is often not available at all. Use with caution."
  42436. msgstr ""
  42437. #: doc/classes/ProjectSettings.xml
  42438. msgid ""
  42439. "If [code]true[/code], every time an asynchronous shader compilation or an "
  42440. "asynchronous shader reconstruction from cache starts or finishes, a line "
  42441. "will be logged telling how many of those are happening.\n"
  42442. "If the platform doesn't support parallel shader compile, but only the "
  42443. "compile queue via a secondary GL context, what the message will tell is the "
  42444. "number of shader compiles currently queued.\n"
  42445. "[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
  42446. "shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
  42447. "code]."
  42448. msgstr ""
  42449. #: doc/classes/ProjectSettings.xml
  42450. msgid ""
  42451. "This is the maximum number of shaders that can be compiled (or reconstructed "
  42452. "from cache) at the same time.\n"
  42453. "At runtime, while that count is reached, other shaders that can be "
  42454. "asynchronously compiled will just use their fallback, without their setup "
  42455. "being started until the count gets lower.\n"
  42456. "This is a way to balance the CPU work between running the game and compiling "
  42457. "the shaders. The goal is to have as many asynchronous compiles in flight as "
  42458. "possible without impacting the responsiveness of the game, which beyond some "
  42459. "point would destroy the benefits of asynchronous compilation. In other "
  42460. "words, you may be able to afford that the FPS lowers a bit, and that will "
  42461. "already be better than the stalling that synchronous compilation could "
  42462. "cause.\n"
  42463. "The default value is a conservative one, so you are advised to tweak it "
  42464. "according to the hardware you are targeting.\n"
  42465. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42466. "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
  42467. msgstr ""
  42468. #: doc/classes/ProjectSettings.xml
  42469. msgid ""
  42470. "The default is a very conservative override for [member rendering/gles3/"
  42471. "shaders/max_simultaneous_compiles].\n"
  42472. "Depending on the specific devices you are targeting, you may want to raise "
  42473. "it.\n"
  42474. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42475. "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
  42476. msgstr ""
  42477. #: doc/classes/ProjectSettings.xml
  42478. msgid ""
  42479. "The default is a very conservative override for [member rendering/gles3/"
  42480. "shaders/max_simultaneous_compiles].\n"
  42481. "Depending on the specific browsers you are targeting, you may want to raise "
  42482. "it.\n"
  42483. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42484. "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
  42485. msgstr ""
  42486. #: doc/classes/ProjectSettings.xml
  42487. msgid ""
  42488. "The maximum size, in megabytes, that the ubershader cache can grow up to. On "
  42489. "startup, the least recently used entries will be deleted until the total "
  42490. "size is within bounds.\n"
  42491. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42492. "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
  42493. msgstr ""
  42494. #: doc/classes/ProjectSettings.xml
  42495. msgid ""
  42496. "An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
  42497. "smaller maximum size can be configured for mobile platforms, where storage "
  42498. "space is more limited.\n"
  42499. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42500. "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
  42501. msgstr ""
  42502. #: doc/classes/ProjectSettings.xml
  42503. msgid ""
  42504. "An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
  42505. "smaller maximum size can be configured for web platforms, where storage "
  42506. "space is more limited.\n"
  42507. "[b]Note:[/b] Currently, shader caching is generally unavailable on web "
  42508. "platforms.\n"
  42509. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42510. "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
  42511. msgstr ""
  42512. #: doc/classes/ProjectSettings.xml
  42513. msgid ""
  42514. "If set to [code]Asynchronous[/code] and available on the target device, "
  42515. "asynchronous compilation of shaders is enabled (in contrast to "
  42516. "[code]Asynchronous[/code]).\n"
  42517. "That means that when a shader is first used under some new rendering "
  42518. "situation, the game won't stall while such shader is being compiled. "
  42519. "Instead, a fallback will be used and the real shader will be compiled in the "
  42520. "background. Once the actual shader is compiled, it will be used the next "
  42521. "times it's used to draw a frame.\n"
  42522. "Depending on the async mode configured for a given material/shader, the "
  42523. "fallback will be an \"ubershader\" (the default) or just skip rendering any "
  42524. "item it is applied to.\n"
  42525. "An ubershader is a very complex shader, slow but suited to any rendering "
  42526. "situation, that the engine generates internally so it can be used from the "
  42527. "beginning while the traditional conditioned, optimized version of it is "
  42528. "being compiled.\n"
  42529. "To reduce loading times after the project has been launched at least once, "
  42530. "you can use [code]Asynchronous + Cache[/code]. This also causes the "
  42531. "ubershaders to be cached into storage so they can be ready faster next time "
  42532. "they are used (provided the platform provides support for it).\n"
  42533. "[b]Note:[/b] Asynchronous compilation is currently only supported for "
  42534. "spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
  42535. "not use asynchronous compilation even if this setting is set to "
  42536. "[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
  42537. msgstr ""
  42538. #: doc/classes/ProjectSettings.xml
  42539. msgid ""
  42540. "An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
  42541. "asynchronous compilation can be disabled on mobile platforms.\n"
  42542. "You may want to do that since mobile GPUs generally won't support "
  42543. "ubershaders due to their complexity."
  42544. msgstr ""
  42545. #: doc/classes/ProjectSettings.xml
  42546. msgid ""
  42547. "An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
  42548. "asynchronous compilation can be disabled on web platforms.\n"
  42549. "You may want to do that since certain browsers (especially on mobile "
  42550. "platforms) generally won't support ubershaders due to their complexity."
  42551. msgstr ""
  42552. #: doc/classes/ProjectSettings.xml
  42553. msgid ""
  42554. "Max buffer size for blend shapes. Any blend shape bigger than this will not "
  42555. "work."
  42556. msgstr ""
  42557. #: doc/classes/ProjectSettings.xml
  42558. msgid ""
  42559. "Max buffer size for drawing polygons. Any polygon bigger than this will not "
  42560. "work."
  42561. msgstr ""
  42562. #: doc/classes/ProjectSettings.xml
  42563. msgid ""
  42564. "Max index buffer size for drawing polygons. Any polygon bigger than this "
  42565. "will not work."
  42566. msgstr ""
  42567. #: doc/classes/ProjectSettings.xml
  42568. msgid ""
  42569. "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
  42570. "Nodes using more than this size will not work."
  42571. msgstr ""
  42572. #: doc/classes/ProjectSettings.xml
  42573. msgid ""
  42574. "Max number of lights renderable per object. This is further limited by "
  42575. "hardware support. Most devices only support 409 lights, while many devices "
  42576. "(especially mobile) only support 102. Setting this low will slightly reduce "
  42577. "memory usage and may decrease shader compile times."
  42578. msgstr ""
  42579. #: doc/classes/ProjectSettings.xml
  42580. msgid ""
  42581. "Max amount of elements renderable in a frame. If more elements than this are "
  42582. "visible per frame, they will not be drawn. Keep in mind elements refer to "
  42583. "mesh surfaces and not meshes themselves. Setting this low will slightly "
  42584. "reduce memory usage and may decrease shader compile times, particularly on "
  42585. "web. For most uses, the default value is suitable, but consider lowering as "
  42586. "much as possible on web export."
  42587. msgstr ""
  42588. #: doc/classes/ProjectSettings.xml
  42589. msgid ""
  42590. "Max number of lights renderable in a frame. If more lights than this number "
  42591. "are used, they will be ignored. Setting this low will slightly reduce memory "
  42592. "usage and may decrease shader compile times, particularly on web. For most "
  42593. "uses, the default value is suitable, but consider lowering as much as "
  42594. "possible on web export."
  42595. msgstr ""
  42596. #: doc/classes/ProjectSettings.xml
  42597. msgid ""
  42598. "Max number of reflection probes renderable in a frame. If more reflection "
  42599. "probes than this number are used, they will be ignored. Setting this low "
  42600. "will slightly reduce memory usage and may decrease shader compile times, "
  42601. "particularly on web. For most uses, the default value is suitable, but "
  42602. "consider lowering as much as possible on web export."
  42603. msgstr ""
  42604. #: doc/classes/ProjectSettings.xml
  42605. msgid ""
  42606. "Shaders have a time variable that constantly increases. At some point, it "
  42607. "needs to be rolled back to zero to avoid precision errors on shader "
  42608. "animations. This setting specifies when (in seconds)."
  42609. msgstr ""
  42610. #: doc/classes/ProjectSettings.xml
  42611. msgid ""
  42612. "If [code]true[/code], the texture importer will import lossless textures "
  42613. "using the PNG format. Otherwise, it will default to using WebP."
  42614. msgstr ""
  42615. #: doc/classes/ProjectSettings.xml
  42616. msgid ""
  42617. "The default compression level for lossless WebP. Higher levels result in "
  42618. "smaller files at the cost of compression speed. Decompression speed is "
  42619. "mostly unaffected by the compression level. Supported values are 0 to 9. "
  42620. "Note that compression levels above 6 are very slow and offer very little "
  42621. "savings."
  42622. msgstr ""
  42623. #: doc/classes/ProjectSettings.xml
  42624. msgid ""
  42625. "On import, mesh vertex data will be split into two streams within a single "
  42626. "vertex buffer, one for position data and the other for interleaved "
  42627. "attributes data. Recommended to be enabled if targeting mobile devices. "
  42628. "Requires manual reimport of meshes after toggling."
  42629. msgstr ""
  42630. #: doc/classes/ProjectSettings.xml
  42631. msgid ""
  42632. "Determines the maximum number of polygon occluders that will be used at any "
  42633. "one time.\n"
  42634. "Although you can have many occluders in a scene, each frame the system will "
  42635. "choose from these the most relevant based on a screen space metric, in order "
  42636. "to give the best overall performance.\n"
  42637. "A greater number of polygons can potentially cull more objects, however the "
  42638. "cost of culling calculations scales with the number of occluders."
  42639. msgstr ""
  42640. #: doc/classes/ProjectSettings.xml
  42641. msgid ""
  42642. "Determines the maximum number of sphere occluders that will be used at any "
  42643. "one time.\n"
  42644. "Although you can have many occluders in a scene, each frame the system will "
  42645. "choose from these the most relevant based on a screen space metric, in order "
  42646. "to give the best overall performance."
  42647. msgstr ""
  42648. #: doc/classes/ProjectSettings.xml
  42649. msgid ""
  42650. "The default convention is for portal normals to point outward (face outward) "
  42651. "from the source room.\n"
  42652. "If you accidentally build your level with portals facing the wrong way, this "
  42653. "setting can fix the problem.\n"
  42654. "It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
  42655. "conversion to [Portal] nodes."
  42656. msgstr ""
  42657. #: doc/classes/ProjectSettings.xml
  42658. msgid ""
  42659. "Show conversion logs.\n"
  42660. "[b]Note:[/b] This will automatically be disabled in exports."
  42661. msgstr ""
  42662. #: doc/classes/ProjectSettings.xml
  42663. msgid ""
  42664. "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
  42665. "code]. If [code]false[/code], they will be sent as [code]notifications[/"
  42666. "code]."
  42667. msgstr ""
  42668. #: doc/classes/ProjectSettings.xml
  42669. msgid ""
  42670. "If enabled, while merging meshes, the system will also attempt to remove "
  42671. "[Spatial] nodes that no longer have any children.\n"
  42672. "Reducing the number of [Node]s in the scene tree can make traversal more "
  42673. "efficient, but can be switched off in case you wish to use empty [Spatial]s "
  42674. "for markers or some other purpose."
  42675. msgstr ""
  42676. #: doc/classes/ProjectSettings.xml
  42677. msgid ""
  42678. "Show logs during PVS generation.\n"
  42679. "[b]Note:[/b] This will automatically be disabled in exports."
  42680. msgstr ""
  42681. #: doc/classes/ProjectSettings.xml
  42682. msgid ""
  42683. "Uses a simplified method of generating PVS (potentially visible set) data. "
  42684. "The results may not be accurate where more than one portal join adjacent "
  42685. "rooms.\n"
  42686. "[b]Note:[/b] Generally you should only use this option if you encounter bugs "
  42687. "when it is set to [code]false[/code], i.e. there are problems with the "
  42688. "default method."
  42689. msgstr ""
  42690. #: doc/classes/ProjectSettings.xml
  42691. msgid ""
  42692. "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
  42693. "dynamic range. High dynamic range allows the use of [Color] values greater "
  42694. "than 1. This must be set to [code]true[/code] for glow rendering to work if "
  42695. "[member Environment.glow_hdr_threshold] is greater than or equal to "
  42696. "[code]1.0[/code].\n"
  42697. "[b]Note:[/b] Only available on the GLES3 backend."
  42698. msgstr ""
  42699. #: doc/classes/ProjectSettings.xml
  42700. msgid ""
  42701. "Lower-end override for [member rendering/quality/depth/hdr] on mobile "
  42702. "devices, due to performance concerns or driver support. This must be set to "
  42703. "[code]true[/code] for glow rendering to work if [member Environment."
  42704. "glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
  42705. "[b]Note:[/b] Only available on the GLES3 backend."
  42706. msgstr ""
  42707. #: doc/classes/ProjectSettings.xml
  42708. msgid ""
  42709. "If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
  42710. "floating-point precision (32-bit) instead of half floating-point precision "
  42711. "(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
  42712. "enabled.\n"
  42713. "[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
  42714. "full floating-point precision is slower, and is generally only needed for "
  42715. "advanced shaders that require a high level of precision. To reduce banding, "
  42716. "enable [member rendering/quality/filters/use_debanding] instead.\n"
  42717. "[b]Note:[/b] Only available on the GLES3 backend."
  42718. msgstr ""
  42719. #: doc/classes/ProjectSettings.xml
  42720. msgid ""
  42721. "Disables depth pre-pass for some GPU vendors (usually mobile), as their "
  42722. "architecture already does this."
  42723. msgstr ""
  42724. #: doc/classes/ProjectSettings.xml
  42725. msgid ""
  42726. "If [code]true[/code], performs a previous depth pass before rendering "
  42727. "materials. This increases performance in scenes with high overdraw, when "
  42728. "complex materials and lighting are used."
  42729. msgstr ""
  42730. #: doc/classes/ProjectSettings.xml
  42731. msgid ""
  42732. "The directional shadow's size in pixels. Higher values will result in "
  42733. "sharper shadows, at the cost of performance. The value will be rounded up to "
  42734. "the nearest power of 2. This setting can be changed at run-time; the change "
  42735. "will be applied immediately."
  42736. msgstr ""
  42737. #: doc/classes/ProjectSettings.xml
  42738. msgid ""
  42739. "Lower-end override for [member rendering/quality/directional_shadow/size] on "
  42740. "mobile devices, due to performance concerns or driver support."
  42741. msgstr ""
  42742. #: doc/classes/ProjectSettings.xml
  42743. msgid ""
  42744. "The video driver to use (\"GLES2\" or \"GLES3\").\n"
  42745. "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
  42746. "video-driver[/code] command line argument, or by the [member rendering/"
  42747. "quality/driver/fallback_to_gles2] option if the target system does not "
  42748. "support GLES3 and falls back to GLES2. In such cases, this property is not "
  42749. "updated, so use [method OS.get_current_video_driver] to query it at run-time."
  42750. msgstr ""
  42751. #: doc/classes/ProjectSettings.xml
  42752. msgid ""
  42753. "If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
  42754. "driver is not supported.\n"
  42755. "[b]Note:[/b] The two video drivers are not drop-in replacements for each "
  42756. "other, so a game designed for GLES3 might not work properly when falling "
  42757. "back to GLES2. In particular, some features of the GLES3 backend are not "
  42758. "available in GLES2. Enabling this setting also means that both ETC and ETC2 "
  42759. "VRAM-compressed textures will be exported on Android and iOS, increasing the "
  42760. "data pack's size."
  42761. msgstr ""
  42762. #: doc/classes/ProjectSettings.xml
  42763. msgid ""
  42764. "Maximum anisotropic filter level used for textures with anisotropy enabled. "
  42765. "Higher values will result in sharper textures when viewed from oblique "
  42766. "angles, at the cost of performance. With the exception of [code]1[/code], "
  42767. "only power-of-two values are valid ([code]2[/code], [code]4[/code], [code]8[/"
  42768. "code], [code]16[/code]). A value of [code]1[/code] forcibly disables "
  42769. "anisotropic filtering, even on textures where it is enabled.\n"
  42770. "[b]Note:[/b] For performance reasons, anisotropic filtering [i]is not "
  42771. "enabled by default[/i] on textures. For this setting to have an effect, "
  42772. "anisotropic texture filtering can be enabled by selecting a texture in the "
  42773. "FileSystem dock, going to the Import dock, checking the [b]Anisotropic[/b] "
  42774. "checkbox then clicking [b]Reimport[/b]. However, anisotropic filtering is "
  42775. "rarely useful in 2D, so only enable it for textures in 2D if it makes a "
  42776. "meaningful visual difference.\n"
  42777. "[b]Note:[/b] This property is only read when the project starts. There is "
  42778. "currently no way to change this setting at run-time."
  42779. msgstr ""
  42780. #: doc/classes/ProjectSettings.xml
  42781. msgid ""
  42782. "Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
  42783. "around the edges of polygons. A higher MSAA value results in smoother edges "
  42784. "but can be significantly slower on some hardware.\n"
  42785. "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
  42786. msgstr ""
  42787. #: doc/classes/ProjectSettings.xml
  42788. msgid ""
  42789. "If set to a value greater than [code]0.0[/code], contrast-adaptive "
  42790. "sharpening will be applied to the 3D viewport. This has a low performance "
  42791. "cost and can be used to recover some of the sharpness lost from using FXAA. "
  42792. "Values around [code]0.5[/code] generally give the best results. See also "
  42793. "[member rendering/quality/filters/use_fxaa]."
  42794. msgstr ""
  42795. #: doc/classes/ProjectSettings.xml
  42796. msgid ""
  42797. "If [code]true[/code], uses a fast post-processing filter to make banding "
  42798. "significantly less visible in 3D. 2D rendering is [i]not[/i] affected by "
  42799. "debanding unless the [member Environment.background_mode] is [constant "
  42800. "Environment.BG_CANVAS]. In this case, [member rendering/quality/"
  42801. "intended_usage/framebuffer_allocation] must also be set to [b]3D[/b].\n"
  42802. "In some cases, debanding may introduce a slightly noticeable dithering "
  42803. "pattern. It's recommended to enable debanding only when actually needed "
  42804. "since the dithering pattern will make lossless-compressed screenshots "
  42805. "larger.\n"
  42806. "[b]Note:[/b] Only available on the GLES3 backend. [member rendering/quality/"
  42807. "depth/hdr] must also be [code]true[/code] for debanding to be effective.\n"
  42808. "[b]Note:[/b] There are known issues with debanding breaking rendering on "
  42809. "mobile platforms. Due to this, it is recommended to leave this option "
  42810. "disabled when targeting mobile platforms.\n"
  42811. "[b]Note:[/b] This property is only read when the project starts. To set "
  42812. "debanding at run-time, set [member Viewport.debanding] on the root "
  42813. "[Viewport] instead."
  42814. msgstr ""
  42815. #: doc/classes/ProjectSettings.xml
  42816. msgid ""
  42817. "Enables FXAA in the root Viewport. FXAA is a popular screen-space "
  42818. "antialiasing method, which is fast but will make the image look blurry, "
  42819. "especially at lower resolutions. It can still work relatively well at large "
  42820. "resolutions such as 1440p and 4K. Some of the lost sharpness can be "
  42821. "recovered by enabling contrast-adaptive sharpening (see [member rendering/"
  42822. "quality/filters/sharpen_intensity])."
  42823. msgstr ""
  42824. #: doc/classes/ProjectSettings.xml
  42825. msgid ""
  42826. "If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
  42827. "mipmaps (also called \"bilinear filtering\"), which will result in visible "
  42828. "seams appearing between mipmap stages. This may increase performance in "
  42829. "mobile as less memory bandwidth is used. If [code]false[/code], linear "
  42830. "mipmap filtering (also called \"trilinear filtering\") is used."
  42831. msgstr ""
  42832. #: doc/classes/ProjectSettings.xml
  42833. msgid ""
  42834. "Strategy used for framebuffer allocation. The simpler it is, the less "
  42835. "resources it uses (but the less features it supports). If set to \"2D "
  42836. "Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
  42837. "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
  42838. "code] will not be available in shaders and post-processing effects such as "
  42839. "glow will not be available in [Environment]."
  42840. msgstr ""
  42841. #: doc/classes/ProjectSettings.xml
  42842. msgid ""
  42843. "Lower-end override for [member rendering/quality/intended_usage/"
  42844. "framebuffer_allocation] on mobile devices, due to performance concerns or "
  42845. "driver support."
  42846. msgstr ""
  42847. #: doc/classes/ProjectSettings.xml
  42848. msgid ""
  42849. "Enable usage of bicubic sampling in baked lightmaps. This results in "
  42850. "smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
  42851. "changes to this setting will only be applied upon restarting the application."
  42852. msgstr ""
  42853. #: doc/classes/ProjectSettings.xml
  42854. msgid ""
  42855. "Lower-end override for [member rendering/quality/lightmapping/"
  42856. "use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
  42857. msgstr ""
  42858. #: doc/classes/ProjectSettings.xml
  42859. msgid ""
  42860. "Size of the atlas used by reflection probes. A larger size can result in "
  42861. "higher visual quality, while a smaller size will be faster and take up less "
  42862. "memory."
  42863. msgstr ""
  42864. #: doc/classes/ProjectSettings.xml
  42865. msgid ""
  42866. "Number of subdivisions to use for the reflection atlas. A higher number "
  42867. "lowers the quality of each atlas, but allows you to use more."
  42868. msgstr ""
  42869. #: doc/classes/ProjectSettings.xml
  42870. msgid ""
  42871. "If [code]true[/code], uses a high amount of samples to create blurred "
  42872. "variants of reflection probes and panorama backgrounds (sky). Those blurred "
  42873. "variants are used by rough materials."
  42874. msgstr ""
  42875. #: doc/classes/ProjectSettings.xml
  42876. msgid ""
  42877. "Lower-end override for [member rendering/quality/reflections/"
  42878. "high_quality_ggx] on mobile devices, due to performance concerns or driver "
  42879. "support."
  42880. msgstr ""
  42881. #: doc/classes/ProjectSettings.xml
  42882. msgid ""
  42883. "Limits the size of the irradiance map which is normally determined by "
  42884. "[member Sky.radiance_size]. A higher size results in a higher quality "
  42885. "irradiance map similarly to [member rendering/quality/reflections/"
  42886. "high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, "
  42887. "otherwise keep this as low as possible.\n"
  42888. "[b]Note:[/b] Low and mid range hardware do not support complex irradiance "
  42889. "maps well and may crash if this is set too high."
  42890. msgstr ""
  42891. #: doc/classes/ProjectSettings.xml
  42892. msgid ""
  42893. "If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
  42894. "probes and panorama backgrounds (sky). This reduces jitter noise on "
  42895. "reflections, but costs more performance and memory."
  42896. msgstr ""
  42897. #: doc/classes/ProjectSettings.xml
  42898. msgid ""
  42899. "Lower-end override for [member rendering/quality/reflections/"
  42900. "texture_array_reflections] on mobile devices, due to performance concerns or "
  42901. "driver support."
  42902. msgstr ""
  42903. #: doc/classes/ProjectSettings.xml
  42904. msgid ""
  42905. "If [code]true[/code], uses faster but lower-quality Blinn model to generate "
  42906. "blurred reflections instead of the GGX model."
  42907. msgstr ""
  42908. #: doc/classes/ProjectSettings.xml
  42909. msgid ""
  42910. "Lower-end override for [member rendering/quality/shading/"
  42911. "force_blinn_over_ggx] on mobile devices, due to performance concerns or "
  42912. "driver support."
  42913. msgstr ""
  42914. #: doc/classes/ProjectSettings.xml
  42915. msgid ""
  42916. "If [code]true[/code], uses faster but lower-quality Lambert material "
  42917. "lighting model instead of Burley."
  42918. msgstr ""
  42919. #: doc/classes/ProjectSettings.xml
  42920. msgid ""
  42921. "Lower-end override for [member rendering/quality/shading/"
  42922. "force_lambert_over_burley] on mobile devices, due to performance concerns or "
  42923. "driver support."
  42924. msgstr ""
  42925. #: doc/classes/ProjectSettings.xml
  42926. msgid ""
  42927. "If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
  42928. "[ShaderMaterial] rendering. This can be used to improve performance on low-"
  42929. "end mobile devices. The downside is that shading becomes much less accurate, "
  42930. "with visible linear interpolation between vertices that are joined together. "
  42931. "This can be compensated by ensuring meshes have a sufficient level of "
  42932. "subdivision (but not too much, to avoid reducing performance). Some material "
  42933. "features are also not supported when vertex shading is enabled.\n"
  42934. "See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
  42935. "enable vertex shading on specific materials only.\n"
  42936. "[b]Note:[/b] This setting does not affect unshaded materials."
  42937. msgstr ""
  42938. #: doc/classes/ProjectSettings.xml
  42939. msgid ""
  42940. "Lower-end override for [member rendering/quality/shading/"
  42941. "force_vertex_shading] on mobile devices, due to performance concerns or "
  42942. "driver support. If lighting looks broken after exporting the project to a "
  42943. "mobile platform, try disabling this setting."
  42944. msgstr ""
  42945. #: doc/classes/ProjectSettings.xml
  42946. msgid ""
  42947. "If [code]true[/code], enables new physical light attenuation for "
  42948. "[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
  42949. "appearance with a very small performance cost. When physical light "
  42950. "attenuation is enabled, lights will appear to be darker as a result of the "
  42951. "new attenuation formula. This can be compensated by adjusting the lights' "
  42952. "energy or attenuation values.\n"
  42953. "Changes to this setting will only be applied upon restarting the application."
  42954. msgstr ""
  42955. #: doc/classes/ProjectSettings.xml
  42956. msgid ""
  42957. "Size for cubemap into which the shadow is rendered before being copied into "
  42958. "the shadow atlas. A higher number can result in higher resolution shadows "
  42959. "when used with a higher [member rendering/quality/shadow_atlas/size]. "
  42960. "Setting higher than a quarter of the [member rendering/quality/shadow_atlas/"
  42961. "size] will not result in a perceptible increase in visual quality."
  42962. msgstr ""
  42963. #: doc/classes/ProjectSettings.xml
  42964. msgid ""
  42965. "Subdivision quadrant size for shadow mapping. See shadow mapping "
  42966. "documentation."
  42967. msgstr ""
  42968. #: doc/classes/ProjectSettings.xml
  42969. msgid ""
  42970. "Size for shadow atlas (used for OmniLights and SpotLights). The value will "
  42971. "be rounded up to the nearest power of 2. See shadow mapping documentation."
  42972. msgstr ""
  42973. #: doc/classes/ProjectSettings.xml
  42974. msgid ""
  42975. "Lower-end override for [member rendering/quality/shadow_atlas/size] on "
  42976. "mobile devices, due to performance concerns or driver support."
  42977. msgstr ""
  42978. #: doc/classes/ProjectSettings.xml
  42979. msgid ""
  42980. "Shadow filter mode. Higher-quality settings result in smoother shadows that "
  42981. "flicker less when moving. \"Disabled\" is the fastest option, but also has "
  42982. "the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
  42983. "the smoothest option, but is also the slowest.\n"
  42984. "[b]Note:[/b] When using the GLES2 backend, the \"PCF13\" option actually "
  42985. "uses 16 samples to emulate linear filtering in the shader. This results in a "
  42986. "shadow appearance similar to the one produced by the GLES3 backend."
  42987. msgstr ""
  42988. #: doc/classes/ProjectSettings.xml
  42989. msgid ""
  42990. "Lower-end override for [member rendering/quality/shadows/filter_mode] on "
  42991. "mobile devices, due to performance concerns or driver support."
  42992. msgstr ""
  42993. #: doc/classes/ProjectSettings.xml
  42994. msgid ""
  42995. "Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
  42996. "GLES2 and GLES3).\n"
  42997. "See also [member rendering/quality/skinning/software_skinning_fallback]."
  42998. msgstr ""
  42999. #: doc/classes/ProjectSettings.xml
  43000. msgid ""
  43001. "Allows [MeshInstance] to perform skinning on the CPU when the hardware "
  43002. "doesn't support the default GPU skinning process with GLES2.\n"
  43003. "If [code]false[/code], an alternative skinning process on the GPU is used in "
  43004. "this case (slower in most cases).\n"
  43005. "See also [member rendering/quality/skinning/force_software_skinning].\n"
  43006. "[b]Note:[/b] When the software skinning fallback is triggered, custom vertex "
  43007. "shaders will behave in a different way, because the bone transform will be "
  43008. "already applied to the modelview matrix."
  43009. msgstr ""
  43010. #: doc/classes/ProjectSettings.xml
  43011. msgid ""
  43012. "Additional expansion applied to object bounds in the 3D rendering bounding "
  43013. "volume hierarchy. This can reduce BVH processing at the cost of a slightly "
  43014. "reduced accuracy.\n"
  43015. "The default value will work well in most situations. A value of 0.0 will "
  43016. "turn this optimization off, and larger values may work better for larger, "
  43017. "faster moving objects.\n"
  43018. "[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
  43019. "spatial_partitioning/use_bvh] is enabled."
  43020. msgstr ""
  43021. #: doc/classes/ProjectSettings.xml
  43022. msgid ""
  43023. "The rendering octree balance can be changed to favor smaller ([code]0[/"
  43024. "code]), or larger ([code]1[/code]) branches.\n"
  43025. "Larger branches can increase performance significantly in some projects.\n"
  43026. "[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
  43027. "spatial_partitioning/use_bvh] is enabled."
  43028. msgstr ""
  43029. #: doc/classes/ProjectSettings.xml
  43030. msgid ""
  43031. "Enables the use of bounding volume hierarchy instead of octree for rendering "
  43032. "spatial partitioning. This may give better performance."
  43033. msgstr ""
  43034. #: doc/classes/ProjectSettings.xml
  43035. msgid ""
  43036. "Improves quality of subsurface scattering, but cost significantly increases."
  43037. msgstr ""
  43038. #: doc/classes/ProjectSettings.xml
  43039. msgid "Quality setting for subsurface scattering (samples taken)."
  43040. msgstr ""
  43041. #: doc/classes/ProjectSettings.xml
  43042. msgid "Max radius used for subsurface scattering samples."
  43043. msgstr ""
  43044. #: doc/classes/ProjectSettings.xml
  43045. msgid ""
  43046. "Weight subsurface scattering samples. Helps to avoid reading samples from "
  43047. "unrelated parts of the screen."
  43048. msgstr ""
  43049. #: doc/classes/ProjectSettings.xml
  43050. msgid ""
  43051. "Use high-quality voxel cone tracing. This results in better-looking "
  43052. "reflections, but is much more expensive on the GPU."
  43053. msgstr ""
  43054. #: doc/classes/ProjectSettings.xml
  43055. msgid ""
  43056. "Thread model for rendering. Rendering on a thread can vastly improve "
  43057. "performance, but synchronizing to the main thread can cause a bit more "
  43058. "jitter."
  43059. msgstr ""
  43060. #: doc/classes/ProjectSettings.xml
  43061. msgid ""
  43062. "If [code]true[/code], a thread safe version of BVH (bounding volume "
  43063. "hierarchy) will be used in rendering and Godot physics.\n"
  43064. "Try enabling this option if you see any visual anomalies in 3D (such as "
  43065. "incorrect object visibility)."
  43066. msgstr ""
  43067. #: doc/classes/ProjectSettings.xml
  43068. msgid ""
  43069. "If [code]true[/code], the texture importer will import VRAM-compressed "
  43070. "textures using the BPTC algorithm. This texture compression algorithm is "
  43071. "only supported on desktop platforms, and only when using the GLES3 "
  43072. "renderer.\n"
  43073. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  43074. "already imported before. To make this setting apply to textures that were "
  43075. "already imported, exit the editor, remove the [code].import/[/code] folder "
  43076. "located inside the project folder then restart the editor (see [member "
  43077. "application/config/use_hidden_project_data_directory])."
  43078. msgstr ""
  43079. #: doc/classes/ProjectSettings.xml
  43080. msgid ""
  43081. "If [code]true[/code], the texture importer will import VRAM-compressed "
  43082. "textures using the Ericsson Texture Compression algorithm. This algorithm "
  43083. "doesn't support alpha channels in textures.\n"
  43084. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  43085. "already imported before. To make this setting apply to textures that were "
  43086. "already imported, exit the editor, remove the [code].import/[/code] folder "
  43087. "located inside the project folder then restart the editor (see [member "
  43088. "application/config/use_hidden_project_data_directory])."
  43089. msgstr ""
  43090. #: doc/classes/ProjectSettings.xml
  43091. msgid ""
  43092. "If [code]true[/code], the texture importer will import VRAM-compressed "
  43093. "textures using the Ericsson Texture Compression 2 algorithm. This texture "
  43094. "compression algorithm is only supported when using the GLES3 renderer.\n"
  43095. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  43096. "already imported before. To make this setting apply to textures that were "
  43097. "already imported, exit the editor, remove the [code].import/[/code] folder "
  43098. "located inside the project folder then restart the editor (see [member "
  43099. "application/config/use_hidden_project_data_directory])."
  43100. msgstr ""
  43101. #: doc/classes/ProjectSettings.xml
  43102. msgid ""
  43103. "If [code]true[/code], the texture importer will import VRAM-compressed "
  43104. "textures using the PowerVR Texture Compression algorithm. This texture "
  43105. "compression algorithm is only supported on iOS.\n"
  43106. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  43107. "already imported before. To make this setting apply to textures that were "
  43108. "already imported, exit the editor, remove the [code].import/[/code] folder "
  43109. "located inside the project folder then restart the editor (see [member "
  43110. "application/config/use_hidden_project_data_directory])."
  43111. msgstr ""
  43112. #: doc/classes/ProjectSettings.xml
  43113. msgid ""
  43114. "If [code]true[/code], the texture importer will import VRAM-compressed "
  43115. "textures using the S3 Texture Compression algorithm. This algorithm is only "
  43116. "supported on desktop platforms and consoles.\n"
  43117. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  43118. "already imported before. To make this setting apply to textures that were "
  43119. "already imported, exit the editor, remove the [code].import/[/code] folder "
  43120. "located inside the project folder then restart the editor (see [member "
  43121. "application/config/use_hidden_project_data_directory])."
  43122. msgstr ""
  43123. #: doc/classes/ProjectSettings.xml
  43124. msgid ""
  43125. "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
  43126. "pixels)."
  43127. msgstr ""
  43128. #: doc/classes/ProjectSettings.xml
  43129. msgid ""
  43130. "Objects can use this signal to restrict reading of settings only to "
  43131. "situations where a change has been made."
  43132. msgstr ""
  43133. #: doc/classes/PropertyTweener.xml
  43134. msgid "Interpolates an [Object]'s property over time."
  43135. msgstr ""
  43136. #: doc/classes/PropertyTweener.xml
  43137. msgid ""
  43138. "[PropertyTweener] is used to interpolate a property in an object. See "
  43139. "[method SceneTreeTween.tween_property] for more usage information.\n"
  43140. "[b]Note:[/b] [method SceneTreeTween.tween_property] is the only correct way "
  43141. "to create [PropertyTweener]. Any [PropertyTweener] created manually will not "
  43142. "function correctly."
  43143. msgstr ""
  43144. #: doc/classes/PropertyTweener.xml
  43145. msgid ""
  43146. "When called, the final value will be used as a relative value instead. "
  43147. "Example:\n"
  43148. "[codeblock]\n"
  43149. "var tween = get_tree().create_tween()\n"
  43150. "tween.tween_property(self, \"position\", Vector2.RIGHT * 100, 1)."
  43151. "as_relative() #the node will move by 100 pixels to the right\n"
  43152. "[/codeblock]"
  43153. msgstr ""
  43154. #: doc/classes/PropertyTweener.xml
  43155. msgid ""
  43156. "Sets a custom initial value to the [PropertyTweener]. Example:\n"
  43157. "[codeblock]\n"
  43158. "var tween = get_tree().create_tween()\n"
  43159. "tween.tween_property(self, \"position\", Vector2(200, 100), 1)."
  43160. "from(Vector2(100, 100) #this will move the node from position (100, 100) to "
  43161. "(200, 100)\n"
  43162. "[/codeblock]"
  43163. msgstr ""
  43164. #: doc/classes/PropertyTweener.xml
  43165. msgid ""
  43166. "Makes the [PropertyTweener] use the current property value (i.e. at the time "
  43167. "of creating this [PropertyTweener]) as a starting point. This is equivalent "
  43168. "of using [method from] with the current value. These two calls will do the "
  43169. "same:\n"
  43170. "[codeblock]\n"
  43171. "tween.tween_property(self, \"position\", Vector2(200, 100), 1)."
  43172. "from(position)\n"
  43173. "tween.tween_property(self, \"position\", Vector2(200, 100), 1)."
  43174. "from_current()\n"
  43175. "[/codeblock]"
  43176. msgstr ""
  43177. #: doc/classes/PropertyTweener.xml
  43178. msgid ""
  43179. "Sets the time in seconds after which the [PropertyTweener] will start "
  43180. "interpolating. By default there's no delay."
  43181. msgstr ""
  43182. #: doc/classes/ProximityGroup.xml
  43183. msgid "General-purpose 3D proximity detection node."
  43184. msgstr ""
  43185. #: doc/classes/ProximityGroup.xml
  43186. msgid ""
  43187. "General-purpose proximity detection node. [ProximityGroup] can be used for "
  43188. "[i]approximate[/i] distance checks, which are faster than exact distance "
  43189. "checks using [method Vector3.distance_to] or [method Vector3."
  43190. "distance_squared_to].\n"
  43191. "[ProximityGroup] nodes are automatically grouped together, as long as they "
  43192. "share the same [member group_name] and intersect with each other. By calling "
  43193. "the [method broadcast], you can invoke a specified method with various "
  43194. "parameters to all intersecting members.\n"
  43195. "[ProximityGroup] is cuboid-shaped and consists of a cluster of [Vector3] "
  43196. "coordinates. The coordinates are automatically calculated by calling [member "
  43197. "grid_radius]. To allow [ProximityGroup] to find its peers (and perform "
  43198. "automatic grouping), you need to define its [member group_name] to a non-"
  43199. "empty [String]. As soon as this object's shape intersects with another "
  43200. "[ProximityGroup] object' shape, and both share the same [member group_name], "
  43201. "they will belong together for as long as they intersect.\n"
  43202. "Since [ProximityGroup] doesn't rely the physics engine, you don't need to "
  43203. "add any other node as a child (unlike [PhysicsBody]).\n"
  43204. "The [ProximityGroup] uses the [SceneTree] groups in the background by "
  43205. "calling the method [method Node.add_to_group] internally. The [SceneTree] "
  43206. "group names are constructed by combining the [member group_name] with its "
  43207. "coordinates, which are calculated using the [member grid_radius] you defined "
  43208. "beforehand.\n"
  43209. "[b]Example:[/b] A [ProximityGroup] node named [code]\"PlanetEarth\"[/code] "
  43210. "at position [code]Vector3(6, 6, 6)[/code] with a [member group_name] set to "
  43211. "[code]\"planets\"[/code] and a [member grid_radius] of [code]Vector3(1, 2, 3)"
  43212. "[/code] will create the following [SceneTree] group names:\n"
  43213. "[codeblock]\n"
  43214. "- \"planets|5|4|3\"\n"
  43215. "- \"planets|5|4|4\"\n"
  43216. "- \"planets|5|4|5\"\n"
  43217. "- \"planets|5|4|6\"\n"
  43218. "- \"planets|5|4|7\"\n"
  43219. "- \"planets|5|4|8\"\n"
  43220. "- \"planets|5|4|9\"\n"
  43221. "- ...\n"
  43222. "[/codeblock]\n"
  43223. "If there is another [ProximityGroup] named [code]\"PlanetMars\"[/code] with "
  43224. "group name [code]\"planets\"[/code], and one of its coordinates is "
  43225. "[code]Vector3(5, 4, 7)[/code], it would normally create the [SceneTree] "
  43226. "group called [code]\"planets|5|4|7\"[/code]. However, since this group name "
  43227. "already exists, this [ProximityGroup] object will be [i]added[/i] to the "
  43228. "existing one. [code]\"PlanetEarth\"[/code] is already in this group. As long "
  43229. "as both nodes don't change their transform and stop intersecting (or exit "
  43230. "the scene tree), they are grouped together. As long as this intersection "
  43231. "exists, any call to [method broadcast] will affect [i]both[/i] "
  43232. "[ProximityGroup] nodes.\n"
  43233. "There are 3 caveats to keep in mind when using [ProximityGroup]:\n"
  43234. "- The larger the grid radius, the more coordinates and the more [SceneTree] "
  43235. "groups are created. This can have a performance impact if too many groups "
  43236. "are created.\n"
  43237. "- If the [ProximityGroup] node is transformed in any way (or is removed from "
  43238. "the scene tree), the groupings will have to be recalculated. This can also "
  43239. "have a performance impact.\n"
  43240. "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/"
  43241. "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, "
  43242. "small grid radius values may lead to unwanted groupings.\n"
  43243. "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more "
  43244. "effective and faster [VisibilityNotifier] functionality. For most use cases, "
  43245. "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are "
  43246. "fast enough too, especially if you call them less often using a [Timer] node."
  43247. msgstr ""
  43248. #: doc/classes/ProximityGroup.xml
  43249. msgid ""
  43250. "Calls on all intersecting [ProximityGroup] the given method and parameters.\n"
  43251. "If the [member dispatch_mode] is set to [constant MODE_PROXY] (the default), "
  43252. "all calls are delegated to their respective parent [Node]."
  43253. msgstr ""
  43254. #: doc/classes/ProximityGroup.xml
  43255. msgid ""
  43256. "Specifies which node gets contacted on a call of method [method broadcast]."
  43257. msgstr ""
  43258. #: doc/classes/ProximityGroup.xml
  43259. msgid ""
  43260. "The size of the space in 3D units. This also sets the amount of coordinates "
  43261. "required to calculate whether two [ProximityGroup] nodes are intersecting or "
  43262. "not. Smaller [member grid_radius] values can be used for more precise "
  43263. "proximity checks at the cost of performance, since more groups will be "
  43264. "created."
  43265. msgstr ""
  43266. #: doc/classes/ProximityGroup.xml
  43267. msgid ""
  43268. "Specify the common group name, to let other [ProximityGroup] nodes know, if "
  43269. "they should be auto-grouped with this node in case they intersect with each "
  43270. "other.\n"
  43271. "For example, if you have a [ProximityGroup] node named [code]\"Earth\"[/"
  43272. "code] and another called [code]\"Mars\"[/code], with both nodes having "
  43273. "[code]\"planet\"[/code] as their [member group_name]. Give both planets a "
  43274. "significantly larger [member grid_radius] than their actual radius, position "
  43275. "them close enough and they'll be automatically grouped."
  43276. msgstr ""
  43277. #: doc/classes/ProximityGroup.xml
  43278. msgid ""
  43279. "Emitted when the user calls the [method broadcast] method and has set "
  43280. "[member dispatch_mode] to [constant MODE_SIGNAL].\n"
  43281. "The given method and its parameters are passed on to the listeners who "
  43282. "connected to this signal of this object, as well as any [ProximityGroup] "
  43283. "node this node is grouped together with.\n"
  43284. "[b]Note:[/b] This signal is [i]not[/i] emitted by default, as the default "
  43285. "[member dispatch_mode] is [constant MODE_PROXY]."
  43286. msgstr ""
  43287. #: doc/classes/ProximityGroup.xml
  43288. msgid "This [ProximityGroup]'s parent will be target of [method broadcast]."
  43289. msgstr ""
  43290. #: doc/classes/ProximityGroup.xml
  43291. msgid ""
  43292. "This [ProximityGroup] will emit the [signal broadcast] [i]signal[/i] when "
  43293. "calling the [method broadcast] [i]method[/i]."
  43294. msgstr ""
  43295. #: doc/classes/QuadMesh.xml
  43296. msgid "Class representing a square mesh."
  43297. msgstr ""
  43298. #: doc/classes/QuadMesh.xml
  43299. msgid ""
  43300. "Class representing a square [PrimitiveMesh]. This flat mesh does not have a "
  43301. "thickness. By default, this mesh is aligned on the X and Y axes; this "
  43302. "default rotation is more suited for use with billboarded materials. Unlike "
  43303. "[PlaneMesh], this mesh doesn't provide subdivision options."
  43304. msgstr ""
  43305. #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
  43306. #: doc/classes/ViewportTexture.xml
  43307. msgid "2D in 3D Demo"
  43308. msgstr ""
  43309. #: doc/classes/QuadMesh.xml
  43310. msgid "Offset of the generated Quad. Useful for particles."
  43311. msgstr ""
  43312. #: doc/classes/QuadMesh.xml
  43313. msgid "Size on the X and Y axes."
  43314. msgstr ""
  43315. #: doc/classes/Quat.xml
  43316. msgid "Quaternion."
  43317. msgstr ""
  43318. #: doc/classes/Quat.xml
  43319. msgid ""
  43320. "A unit quaternion used for representing 3D rotations. Quaternions need to be "
  43321. "normalized to be used for rotation.\n"
  43322. "It is similar to Basis, which implements matrix representation of rotations, "
  43323. "and can be parametrized using both an axis-angle pair or Euler angles. Basis "
  43324. "stores rotation, scale, and shearing, while Quat only stores rotation.\n"
  43325. "Due to its compactness and the way it is stored in memory, certain "
  43326. "operations (obtaining axis-angle and performing SLERP, in particular) are "
  43327. "more efficient and robust against floating-point errors."
  43328. msgstr ""
  43329. #: doc/classes/Quat.xml
  43330. msgid "Constructs a quaternion from the given [Basis]."
  43331. msgstr ""
  43332. #: doc/classes/Quat.xml
  43333. msgid ""
  43334. "Constructs a quaternion that will perform a rotation specified by Euler "
  43335. "angles (in the YXZ convention: when decomposing, first Z, then X, and Y "
  43336. "last), given in the vector format as (X angle, Y angle, Z angle)."
  43337. msgstr ""
  43338. #: doc/classes/Quat.xml
  43339. msgid ""
  43340. "Constructs a quaternion that will rotate around the given axis by the "
  43341. "specified angle. The axis must be a normalized vector."
  43342. msgstr ""
  43343. #: doc/classes/Quat.xml
  43344. msgid "Constructs a quaternion defined by the given values."
  43345. msgstr ""
  43346. #: doc/classes/Quat.xml
  43347. msgid ""
  43348. "Returns the angle between this quaternion and [code]to[/code]. This is the "
  43349. "magnitude of the angle you would need to rotate by to get from one to the "
  43350. "other.\n"
  43351. "[b]Note:[/b] This method has an abnormally high amount of floating-point "
  43352. "error, so methods such as [method @GDScript.is_zero_approx] will not work "
  43353. "reliably."
  43354. msgstr ""
  43355. #: doc/classes/Quat.xml
  43356. msgid ""
  43357. "Performs a cubic spherical interpolation between quaternions [code]pre_a[/"
  43358. "code], this vector, [code]b[/code], and [code]post_b[/code], by the given "
  43359. "amount [code]weight[/code]."
  43360. msgstr ""
  43361. #: doc/classes/Quat.xml
  43362. msgid "Returns the dot product of two quaternions."
  43363. msgstr ""
  43364. #: doc/classes/Quat.xml
  43365. msgid ""
  43366. "Returns Euler angles (in the YXZ convention: when decomposing, first Z, then "
  43367. "X, and Y last) corresponding to the rotation represented by the unit "
  43368. "quaternion. Returned vector contains the rotation angles in the format (X "
  43369. "angle, Y angle, Z angle)."
  43370. msgstr ""
  43371. #: doc/classes/Quat.xml
  43372. msgid "Returns the inverse of the quaternion."
  43373. msgstr ""
  43374. #: doc/classes/Quat.xml
  43375. #, fuzzy
  43376. msgid ""
  43377. "Returns [code]true[/code] if this quaternion and [code]quat[/code] are "
  43378. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  43379. "component."
  43380. msgstr ""
  43381. "Trả về [code]đúng[/code] nếu [code]s[/code] bằng 0 hoặc gần bằng 0.\n"
  43382. "Dùng cách này nhanh hơn [method is_equal_approx] với một tham số là 0."
  43383. #: doc/classes/Quat.xml
  43384. msgid "Returns whether the quaternion is normalized or not."
  43385. msgstr ""
  43386. #: doc/classes/Quat.xml
  43387. msgid "Returns the length of the quaternion."
  43388. msgstr ""
  43389. #: doc/classes/Quat.xml
  43390. msgid "Returns the length of the quaternion, squared."
  43391. msgstr ""
  43392. #: doc/classes/Quat.xml
  43393. msgid "Returns a copy of the quaternion, normalized to unit length."
  43394. msgstr ""
  43395. #: doc/classes/Quat.xml
  43396. msgid ""
  43397. "Sets the quaternion to a rotation which rotates around axis by the specified "
  43398. "angle, in radians. The axis must be a normalized vector."
  43399. msgstr ""
  43400. #: doc/classes/Quat.xml
  43401. msgid ""
  43402. "Sets the quaternion to a rotation specified by Euler angles (in the YXZ "
  43403. "convention: when decomposing, first Z, then X, and Y last), given in the "
  43404. "vector format as (X angle, Y angle, Z angle)."
  43405. msgstr ""
  43406. #: doc/classes/Quat.xml
  43407. msgid ""
  43408. "Returns the result of the spherical linear interpolation between this "
  43409. "quaternion and [code]to[/code] by amount [code]weight[/code].\n"
  43410. "[b]Note:[/b] Both quaternions must be normalized."
  43411. msgstr ""
  43412. #: doc/classes/Quat.xml
  43413. msgid ""
  43414. "Returns the result of the spherical linear interpolation between this "
  43415. "quaternion and [code]to[/code] by amount [code]weight[/code], but without "
  43416. "checking if the rotation path is not bigger than 90 degrees."
  43417. msgstr ""
  43418. #: doc/classes/Quat.xml
  43419. msgid "Returns a vector transformed (multiplied) by this quaternion."
  43420. msgstr ""
  43421. #: doc/classes/Quat.xml
  43422. msgid ""
  43423. "W component of the quaternion (real part).\n"
  43424. "Quaternion components should usually not be manipulated directly."
  43425. msgstr ""
  43426. #: doc/classes/Quat.xml
  43427. msgid ""
  43428. "X component of the quaternion (imaginary [code]i[/code] axis part).\n"
  43429. "Quaternion components should usually not be manipulated directly."
  43430. msgstr ""
  43431. #: doc/classes/Quat.xml
  43432. msgid ""
  43433. "Y component of the quaternion (imaginary [code]j[/code] axis part).\n"
  43434. "Quaternion components should usually not be manipulated directly."
  43435. msgstr ""
  43436. #: doc/classes/Quat.xml
  43437. msgid ""
  43438. "Z component of the quaternion (imaginary [code]k[/code] axis part).\n"
  43439. "Quaternion components should usually not be manipulated directly."
  43440. msgstr ""
  43441. #: doc/classes/Quat.xml
  43442. msgid ""
  43443. "The identity quaternion, representing no rotation. Equivalent to an identity "
  43444. "[Basis] matrix. If a vector is transformed by an identity quaternion, it "
  43445. "will not change."
  43446. msgstr ""
  43447. #: doc/classes/RandomNumberGenerator.xml
  43448. msgid "A class for generating pseudo-random numbers."
  43449. msgstr ""
  43450. #: doc/classes/RandomNumberGenerator.xml
  43451. msgid ""
  43452. "RandomNumberGenerator is a class for generating pseudo-random numbers. It "
  43453. "currently uses [url=http://www.pcg-random.org/]PCG32[/url].\n"
  43454. "[b]Note:[/b] The underlying algorithm is an implementation detail. As a "
  43455. "result, it should not be depended upon for reproducible random streams "
  43456. "across Godot versions.\n"
  43457. "To generate a random float number (within a given range) based on a time-"
  43458. "dependant seed:\n"
  43459. "[codeblock]\n"
  43460. "var rng = RandomNumberGenerator.new()\n"
  43461. "func _ready():\n"
  43462. " rng.randomize()\n"
  43463. " var my_random_number = rng.randf_range(-10.0, 10.0)\n"
  43464. "[/codeblock]\n"
  43465. "[b]Note:[/b] The default values of [member seed] and [member state] "
  43466. "properties are pseudo-random, and changes when calling [method randomize]. "
  43467. "The [code]0[/code] value documented here is a placeholder, and not the "
  43468. "actual default seed."
  43469. msgstr ""
  43470. #: doc/classes/RandomNumberGenerator.xml
  43471. msgid "Random number generation"
  43472. msgstr ""
  43473. #: doc/classes/RandomNumberGenerator.xml
  43474. msgid ""
  43475. "Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
  43476. "code] (inclusive)."
  43477. msgstr ""
  43478. #: doc/classes/RandomNumberGenerator.xml
  43479. msgid ""
  43480. "Generates a pseudo-random float between [code]from[/code] and [code]to[/"
  43481. "code] (inclusive)."
  43482. msgstr ""
  43483. #: doc/classes/RandomNumberGenerator.xml
  43484. msgid ""
  43485. "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-"
  43486. "distributed[/url] pseudo-random number, using Box-Muller transform with the "
  43487. "specified [code]mean[/code] and a standard [code]deviation[/code]. This is "
  43488. "also called Gaussian distribution."
  43489. msgstr ""
  43490. #: doc/classes/RandomNumberGenerator.xml
  43491. msgid ""
  43492. "Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
  43493. "[code]4294967295[/code] (inclusive)."
  43494. msgstr ""
  43495. #: doc/classes/RandomNumberGenerator.xml
  43496. msgid ""
  43497. "Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
  43498. "and [code]to[/code] (inclusive)."
  43499. msgstr ""
  43500. #: doc/classes/RandomNumberGenerator.xml
  43501. msgid "Setups a time-based seed to generator."
  43502. msgstr ""
  43503. #: doc/classes/RandomNumberGenerator.xml
  43504. msgid ""
  43505. "Initializes the random number generator state based on the given seed value. "
  43506. "A given seed will give a reproducible sequence of pseudo-random numbers.\n"
  43507. "[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
  43508. "similar random streams given similar seeds. Consider using a hash function "
  43509. "to improve your seed quality if they're sourced externally.\n"
  43510. "[b]Note:[/b] Setting this property produces a side effect of changing the "
  43511. "internal [member state], so make sure to initialize the seed [i]before[/i] "
  43512. "modifying the [member state]:\n"
  43513. "[codeblock]\n"
  43514. "var rng = RandomNumberGenerator.new()\n"
  43515. "rng.seed = hash(\"Godot\")\n"
  43516. "rng.state = 100 # Restore to some previously saved state.\n"
  43517. "[/codeblock]\n"
  43518. "[b]Warning:[/b] the getter of this property returns the previous [member "
  43519. "state], and not the initial seed value, which is going to be fixed in Godot "
  43520. "4.0."
  43521. msgstr ""
  43522. #: doc/classes/RandomNumberGenerator.xml
  43523. msgid ""
  43524. "The current state of the random number generator. Save and restore this "
  43525. "property to restore the generator to a previous state:\n"
  43526. "[codeblock]\n"
  43527. "var rng = RandomNumberGenerator.new()\n"
  43528. "print(rng.randf())\n"
  43529. "var saved_state = rng.state # Store current state.\n"
  43530. "print(rng.randf()) # Advance internal state.\n"
  43531. "rng.state = saved_state # Restore the state.\n"
  43532. "print(rng.randf()) # Prints the same value as in previous.\n"
  43533. "[/codeblock]\n"
  43534. "[b]Note:[/b] Do not set state to arbitrary values, since the random number "
  43535. "generator requires the state to have certain qualities to behave properly. "
  43536. "It should only be set to values that came from the state property itself. To "
  43537. "initialize the random number generator with arbitrary input, use [member "
  43538. "seed] instead."
  43539. msgstr ""
  43540. #: doc/classes/Range.xml
  43541. msgid "Abstract base class for range-based controls."
  43542. msgstr ""
  43543. #: doc/classes/Range.xml
  43544. msgid ""
  43545. "Range is a base class for [Control] nodes that change a floating-point "
  43546. "[member value] between a [member min_value] and [member max_value], using a "
  43547. "configured [member step] and [member page] size. See e.g. [ScrollBar] and "
  43548. "[Slider] for examples of higher level nodes using Range."
  43549. msgstr ""
  43550. #: doc/classes/Range.xml
  43551. msgid ""
  43552. "Binds two [Range]s together along with any ranges previously grouped with "
  43553. "either of them. When any of range's member variables change, it will share "
  43554. "the new value with all other ranges in its group."
  43555. msgstr ""
  43556. #: doc/classes/Range.xml
  43557. msgid "Stops the [Range] from sharing its member variables with any other."
  43558. msgstr ""
  43559. #: doc/classes/Range.xml
  43560. msgid ""
  43561. "If [code]true[/code], [member value] may be greater than [member max_value]."
  43562. msgstr ""
  43563. #: doc/classes/Range.xml
  43564. msgid ""
  43565. "If [code]true[/code], [member value] may be less than [member min_value]."
  43566. msgstr ""
  43567. #: doc/classes/Range.xml
  43568. msgid ""
  43569. "If [code]true[/code], and [code]min_value[/code] is greater than 0, "
  43570. "[code]value[/code] will be represented exponentially rather than linearly."
  43571. msgstr ""
  43572. #: doc/classes/Range.xml
  43573. msgid ""
  43574. "Maximum value. Range is clamped if [code]value[/code] is greater than "
  43575. "[code]max_value[/code]."
  43576. msgstr ""
  43577. #: doc/classes/Range.xml
  43578. msgid ""
  43579. "Minimum value. Range is clamped if [code]value[/code] is less than "
  43580. "[code]min_value[/code]."
  43581. msgstr ""
  43582. #: doc/classes/Range.xml
  43583. msgid ""
  43584. "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size "
  43585. "multiplied by [code]page[/code] over the difference between [code]min_value[/"
  43586. "code] and [code]max_value[/code]."
  43587. msgstr ""
  43588. #: doc/classes/Range.xml
  43589. msgid "The value mapped between 0 and 1."
  43590. msgstr ""
  43591. #: doc/classes/Range.xml
  43592. msgid ""
  43593. "If [code]true[/code], [code]value[/code] will always be rounded to the "
  43594. "nearest integer."
  43595. msgstr ""
  43596. #: doc/classes/Range.xml
  43597. msgid ""
  43598. "If greater than 0, [code]value[/code] will always be rounded to a multiple "
  43599. "of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], "
  43600. "[code]value[/code] will first be rounded to a multiple of [code]step[/code] "
  43601. "then rounded to the nearest integer."
  43602. msgstr ""
  43603. #: doc/classes/Range.xml
  43604. msgid "Range's current value."
  43605. msgstr ""
  43606. #: doc/classes/Range.xml
  43607. msgid ""
  43608. "Emitted when [member min_value], [member max_value], [member page], or "
  43609. "[member step] change."
  43610. msgstr ""
  43611. #: doc/classes/Range.xml
  43612. msgid ""
  43613. "Emitted when [member value] changes. When used on a [Slider], this is called "
  43614. "continuously while dragging (potentially every frame). If you are performing "
  43615. "an expensive operation in a function connected to [signal value_changed], "
  43616. "consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
  43617. "[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
  43618. "value_changed] is also emitted when [code]value[/code] is set directly via "
  43619. "code."
  43620. msgstr ""
  43621. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43622. msgid "Query the closest object intersecting a ray."
  43623. msgstr ""
  43624. #: doc/classes/RayCast.xml
  43625. msgid ""
  43626. "A RayCast represents a line from its origin to its destination position, "
  43627. "[code]cast_to[/code]. It is used to query the 3D space in order to find the "
  43628. "closest object along the path of the ray.\n"
  43629. "RayCast can ignore some objects by adding them to the exception list via "
  43630. "[code]add_exception[/code] or by setting proper filtering with collision "
  43631. "layers and masks.\n"
  43632. "RayCast can be configured to report collisions with [Area]s ([member "
  43633. "collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).\n"
  43634. "Only enabled raycasts will be able to query the space and report "
  43635. "collisions.\n"
  43636. "RayCast calculates intersection every physics frame (see [Node]), and the "
  43637. "result is cached so it can be used later until the next frame. If multiple "
  43638. "queries are required between physics frames (or during the same frame), use "
  43639. "[method force_raycast_update] after adjusting the raycast."
  43640. msgstr ""
  43641. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43642. msgid ""
  43643. "Adds a collision exception so the ray does not report collisions with the "
  43644. "specified node."
  43645. msgstr ""
  43646. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43647. msgid ""
  43648. "Adds a collision exception so the ray does not report collisions with the "
  43649. "specified [RID]."
  43650. msgstr ""
  43651. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43652. msgid "Removes all collision exceptions for this ray."
  43653. msgstr ""
  43654. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43655. msgid ""
  43656. "Updates the collision information for the ray. Use this method to update the "
  43657. "collision information immediately instead of waiting for the next "
  43658. "[code]_physics_process[/code] call, for example if the ray or its parent has "
  43659. "changed state.\n"
  43660. "[b]Note:[/b] [code]enabled[/code] is not required for this to work."
  43661. msgstr ""
  43662. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43663. msgid ""
  43664. "Returns the first object that the ray intersects, or [code]null[/code] if no "
  43665. "object is intersecting the ray (i.e. [method is_colliding] returns "
  43666. "[code]false[/code])."
  43667. msgstr ""
  43668. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43669. msgid ""
  43670. "Returns the shape ID of the first object that the ray intersects, or "
  43671. "[code]0[/code] if no object is intersecting the ray (i.e. [method "
  43672. "is_colliding] returns [code]false[/code])."
  43673. msgstr ""
  43674. #: doc/classes/RayCast.xml
  43675. msgid ""
  43676. "Returns [code]true[/code] if the bit index passed is turned on.\n"
  43677. "[b]Note:[/b] Bit indices range from 0-19."
  43678. msgstr ""
  43679. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43680. msgid ""
  43681. "Returns the normal of the intersecting object's shape at the collision point."
  43682. msgstr ""
  43683. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43684. msgid ""
  43685. "Returns the collision point at which the ray intersects the closest object.\n"
  43686. "[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
  43687. msgstr ""
  43688. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43689. msgid ""
  43690. "Returns whether any object is intersecting with the ray's vector "
  43691. "(considering the vector length)."
  43692. msgstr ""
  43693. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43694. msgid ""
  43695. "Removes a collision exception so the ray does report collisions with the "
  43696. "specified node."
  43697. msgstr ""
  43698. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43699. msgid ""
  43700. "Removes a collision exception so the ray does report collisions with the "
  43701. "specified [RID]."
  43702. msgstr ""
  43703. #: doc/classes/RayCast.xml
  43704. msgid ""
  43705. "Sets the bit index passed to the [code]value[/code] passed.\n"
  43706. "[b]Note:[/b] Bit indexes range from 0-19."
  43707. msgstr ""
  43708. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43709. msgid ""
  43710. "The ray's destination point, relative to the RayCast's [code]position[/code]."
  43711. msgstr ""
  43712. #: doc/classes/RayCast.xml
  43713. #, fuzzy
  43714. msgid "If [code]true[/code], collision with [Area]s will be reported."
  43715. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  43716. #: doc/classes/RayCast.xml
  43717. #, fuzzy
  43718. msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
  43719. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  43720. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43721. msgid ""
  43722. "The ray's collision mask. Only objects in at least one collision layer "
  43723. "enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
  43724. "physics_introduction.html#collision-layers-and-masks]Collision layers and "
  43725. "masks[/url] in the documentation for more information."
  43726. msgstr ""
  43727. #: doc/classes/RayCast.xml
  43728. msgid ""
  43729. "The custom color to use to draw the shape in the editor and at run-time if "
  43730. "[b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This "
  43731. "color will be highlighted at run-time if the [RayCast] is colliding with "
  43732. "something.\n"
  43733. "If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in "
  43734. "[member ProjectSettings.debug/shapes/collision/shape_color] is used."
  43735. msgstr ""
  43736. #: doc/classes/RayCast.xml
  43737. msgid ""
  43738. "If set to [code]1[/code], a line is used as the debug shape. Otherwise, a "
  43739. "truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible "
  43740. "Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug "
  43741. "shape to be visible at run-time."
  43742. msgstr ""
  43743. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43744. msgid "If [code]true[/code], collisions will be reported."
  43745. msgstr ""
  43746. #: doc/classes/RayCast.xml
  43747. msgid ""
  43748. "If [code]true[/code], collisions will be ignored for this RayCast's "
  43749. "immediate parent."
  43750. msgstr ""
  43751. #: doc/classes/RayCast2D.xml
  43752. msgid ""
  43753. "A RayCast represents a line from its origin to its destination position, "
  43754. "[code]cast_to[/code]. It is used to query the 2D space in order to find the "
  43755. "closest object along the path of the ray.\n"
  43756. "RayCast2D can ignore some objects by adding them to the exception list via "
  43757. "[code]add_exception[/code], by setting proper filtering with collision "
  43758. "layers, or by filtering object types with type masks.\n"
  43759. "RayCast2D can be configured to report collisions with [Area2D]s ([member "
  43760. "collide_with_areas]) and/or [PhysicsBody2D]s ([member "
  43761. "collide_with_bodies]).\n"
  43762. "Only enabled raycasts will be able to query the space and report "
  43763. "collisions.\n"
  43764. "RayCast2D calculates intersection every physics frame (see [Node]), and the "
  43765. "result is cached so it can be used later until the next frame. If multiple "
  43766. "queries are required between physics frames (or during the same frame) use "
  43767. "[method force_raycast_update] after adjusting the raycast."
  43768. msgstr ""
  43769. #: doc/classes/RayCast2D.xml
  43770. msgid ""
  43771. "Sets or clears individual bits on the collision mask. This makes selecting "
  43772. "the areas scanned easier."
  43773. msgstr ""
  43774. #: doc/classes/RayCast2D.xml
  43775. msgid "If [code]true[/code], collision with [Area2D]s will be reported."
  43776. msgstr ""
  43777. #: doc/classes/RayCast2D.xml
  43778. msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
  43779. msgstr ""
  43780. #: doc/classes/RayCast2D.xml
  43781. msgid ""
  43782. "If [code]true[/code], the parent node will be excluded from collision "
  43783. "detection."
  43784. msgstr ""
  43785. #: doc/classes/RayShape.xml
  43786. msgid "Ray shape for 3D collisions."
  43787. msgstr ""
  43788. #: doc/classes/RayShape.xml
  43789. msgid ""
  43790. "Ray shape for 3D collisions, which can be set into a [PhysicsBody] or "
  43791. "[Area]. A ray is not really a collision body; instead, it tries to separate "
  43792. "itself from whatever is touching its far endpoint. It's often useful for "
  43793. "characters."
  43794. msgstr ""
  43795. #: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
  43796. msgid "The ray's length."
  43797. msgstr ""
  43798. #: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
  43799. msgid "If [code]true[/code], allow the shape to return the correct normal."
  43800. msgstr ""
  43801. #: doc/classes/RayShape2D.xml
  43802. msgid "Ray shape for 2D collisions."
  43803. msgstr ""
  43804. #: doc/classes/RayShape2D.xml
  43805. msgid ""
  43806. "Ray shape for 2D collisions. A ray is not really a collision body; instead, "
  43807. "it tries to separate itself from whatever is touching its far endpoint. It's "
  43808. "often useful for characters."
  43809. msgstr ""
  43810. #: doc/classes/Rect2.xml
  43811. msgid "2D axis-aligned bounding box."
  43812. msgstr ""
  43813. #: doc/classes/Rect2.xml
  43814. msgid ""
  43815. "[Rect2] consists of a position, a size, and several utility functions. It is "
  43816. "typically used for fast overlap tests.\n"
  43817. "It uses floating-point coordinates.\n"
  43818. "The 3D counterpart to [Rect2] is [AABB]."
  43819. msgstr ""
  43820. #: doc/classes/Rect2.xml
  43821. msgid "Constructs a [Rect2] by position and size."
  43822. msgstr ""
  43823. #: doc/classes/Rect2.xml
  43824. msgid "Constructs a [Rect2] by x, y, width, and height."
  43825. msgstr ""
  43826. #: doc/classes/Rect2.xml
  43827. msgid ""
  43828. "Returns a [Rect2] with equivalent position and area, modified so that the "
  43829. "top-left corner is the origin and [code]width[/code] and [code]height[/code] "
  43830. "are positive."
  43831. msgstr ""
  43832. #: doc/classes/Rect2.xml
  43833. msgid "Returns the intersection of this [Rect2] and b."
  43834. msgstr ""
  43835. #: doc/classes/Rect2.xml
  43836. msgid ""
  43837. "Returns [code]true[/code] if this [Rect2] completely encloses another one."
  43838. msgstr ""
  43839. #: doc/classes/Rect2.xml
  43840. msgid ""
  43841. "Returns a copy of this [Rect2] expanded to include a given point.\n"
  43842. "[b]Example:[/b]\n"
  43843. "[codeblock]\n"
  43844. "# position (-3, 2), size (1, 1)\n"
  43845. "var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n"
  43846. "# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)\n"
  43847. "var rect2 = rect.expand(Vector2(0, -1))\n"
  43848. "[/codeblock]"
  43849. msgstr ""
  43850. #: doc/classes/Rect2.xml
  43851. #, fuzzy
  43852. msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
  43853. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  43854. #: doc/classes/Rect2.xml
  43855. msgid ""
  43856. "Returns the center of the [Rect2], which is equal to [member position] + "
  43857. "([member size] / 2)."
  43858. msgstr ""
  43859. #: doc/classes/Rect2.xml
  43860. msgid ""
  43861. "Returns a copy of the [Rect2] grown a given amount of units towards all the "
  43862. "sides."
  43863. msgstr ""
  43864. #: doc/classes/Rect2.xml
  43865. msgid ""
  43866. "Returns a copy of the [Rect2] grown a given amount of units towards each "
  43867. "direction individually."
  43868. msgstr ""
  43869. #: doc/classes/Rect2.xml
  43870. msgid ""
  43871. "Returns a copy of the [Rect2] grown a given amount of units towards the "
  43872. "[enum Margin] direction."
  43873. msgstr ""
  43874. #: doc/classes/Rect2.xml
  43875. msgid ""
  43876. "Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
  43877. "code] otherwise. See also [method get_area].\n"
  43878. "[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
  43879. "[method has_no_area] will return [code]true[/code]."
  43880. msgstr ""
  43881. #: doc/classes/Rect2.xml
  43882. msgid ""
  43883. "Returns [code]true[/code] if the [Rect2] contains a point. By convention, "
  43884. "the right and bottom edges of the [Rect2] are considered exclusive, so "
  43885. "points on these edges are [b]not[/b] included.\n"
  43886. "[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative "
  43887. "size[/i]. Use [method abs] to get a positive sized equivalent rectangle to "
  43888. "check for contained points."
  43889. msgstr ""
  43890. #: doc/classes/Rect2.xml
  43891. msgid ""
  43892. "Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. "
  43893. "they have at least one point in common).\n"
  43894. "If [code]include_borders[/code] is [code]true[/code], they will also be "
  43895. "considered overlapping if their borders touch, even without intersection."
  43896. msgstr ""
  43897. #: doc/classes/Rect2.xml
  43898. msgid ""
  43899. "Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are "
  43900. "approximately equal, by calling [code]is_equal_approx[/code] on each "
  43901. "component."
  43902. msgstr ""
  43903. #: doc/classes/Rect2.xml
  43904. msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
  43905. msgstr ""
  43906. #: doc/classes/RectangleShape2D.xml
  43907. msgid "Rectangle shape for 2D collisions."
  43908. msgstr ""
  43909. #: doc/classes/RectangleShape2D.xml
  43910. msgid ""
  43911. "Rectangle shape for 2D collisions. This shape is useful for modeling box-"
  43912. "like 2D objects."
  43913. msgstr ""
  43914. #: doc/classes/RectangleShape2D.xml
  43915. msgid ""
  43916. "The rectangle's half extents. The width and height of this shape is twice "
  43917. "the half extents."
  43918. msgstr ""
  43919. #: doc/classes/Reference.xml
  43920. msgid "Base class for reference-counted objects."
  43921. msgstr ""
  43922. #: doc/classes/Reference.xml
  43923. msgid ""
  43924. "Base class for any object that keeps a reference count. [Resource] and many "
  43925. "other helper objects inherit this class.\n"
  43926. "Unlike other [Object] types, References keep an internal reference counter "
  43927. "so that they are automatically released when no longer in use, and only "
  43928. "then. References therefore do not need to be freed manually with [method "
  43929. "Object.free].\n"
  43930. "In the vast majority of use cases, instantiating and using [Reference]-"
  43931. "derived types is all you need to do. The methods provided in this class are "
  43932. "only for advanced users, and can cause issues if misused.\n"
  43933. "[b]Note:[/b] In C#, references will not be freed instantly after they are no "
  43934. "longer in use. Instead, garbage collection will run periodically and will "
  43935. "free references that are no longer in use. This means that unused references "
  43936. "will linger on for a while before being removed."
  43937. msgstr ""
  43938. #: doc/classes/Reference.xml
  43939. msgid ""
  43940. "Initializes the internal reference counter. Use this only if you really know "
  43941. "what you are doing.\n"
  43942. "Returns whether the initialization was successful."
  43943. msgstr ""
  43944. #: doc/classes/Reference.xml
  43945. msgid ""
  43946. "Increments the internal reference counter. Use this only if you really know "
  43947. "what you are doing.\n"
  43948. "Returns [code]true[/code] if the increment was successful, [code]false[/"
  43949. "code] otherwise."
  43950. msgstr ""
  43951. #: doc/classes/Reference.xml
  43952. msgid ""
  43953. "Decrements the internal reference counter. Use this only if you really know "
  43954. "what you are doing.\n"
  43955. "Returns [code]true[/code] if the decrement was successful, [code]false[/"
  43956. "code] otherwise."
  43957. msgstr ""
  43958. #: doc/classes/ReferenceRect.xml
  43959. msgid "Reference frame for GUI."
  43960. msgstr ""
  43961. #: doc/classes/ReferenceRect.xml
  43962. msgid ""
  43963. "A rectangle box that displays only a [member border_color] border color "
  43964. "around its rectangle. [ReferenceRect] has no fill [Color]. If you need to "
  43965. "display a rectangle filled with a solid color, consider using [ColorRect] "
  43966. "instead."
  43967. msgstr ""
  43968. #: doc/classes/ReferenceRect.xml
  43969. msgid "Sets the border [Color] of the [ReferenceRect]."
  43970. msgstr ""
  43971. #: doc/classes/ReferenceRect.xml
  43972. msgid ""
  43973. "Sets the border width of the [ReferenceRect]. The border grows both inwards "
  43974. "and outwards with respect to the rectangle box."
  43975. msgstr ""
  43976. #: doc/classes/ReferenceRect.xml
  43977. msgid ""
  43978. "If set to [code]true[/code], the [ReferenceRect] will only be visible while "
  43979. "in editor. Otherwise, [ReferenceRect] will be visible in game."
  43980. msgstr ""
  43981. #: doc/classes/ReflectionProbe.xml
  43982. msgid ""
  43983. "Captures its surroundings to create fast, accurate reflections from a given "
  43984. "point."
  43985. msgstr ""
  43986. #: doc/classes/ReflectionProbe.xml
  43987. msgid ""
  43988. "Capture its surroundings as a dual paraboloid image, and stores versions of "
  43989. "it with increasing levels of blur to simulate different material "
  43990. "roughnesses.\n"
  43991. "The [ReflectionProbe] is used to create high-quality reflections at a low "
  43992. "performance cost (when [member update_mode] is [constant UPDATE_ONCE]). "
  43993. "[ReflectionProbe]s can be blended together and with the rest of the scene "
  43994. "smoothly. [ReflectionProbe]s can also be combined with [GIProbe] and screen-"
  43995. "space reflections ([member Environment.ss_reflections_enabled]) to get more "
  43996. "accurate reflections in specific areas. [ReflectionProbe]s render all "
  43997. "objects within their [member cull_mask], so updating them can be quite "
  43998. "expensive. It is best to update them once with the important static objects "
  43999. "and then leave them as-is.\n"
  44000. "[b]Note:[/b] Unlike [GIProbe], [ReflectionProbe]s only source their "
  44001. "environment from a [WorldEnvironment] node. If you specify an [Environment] "
  44002. "resource within a [Camera] node, it will be ignored by the "
  44003. "[ReflectionProbe]. This can lead to incorrect lighting within the "
  44004. "[ReflectionProbe].\n"
  44005. "[b]Note:[/b] By default, Godot will only render 16 reflection probes. If you "
  44006. "need more, increase the number of atlas subdivisions. This setting can be "
  44007. "found in [member ProjectSettings.rendering/quality/reflections/"
  44008. "atlas_subdiv].\n"
  44009. "[b]Note:[/b] The GLES2 backend will only display two reflection probes at "
  44010. "the same time for a single mesh. If possible, split up large meshes that "
  44011. "span over multiple reflection probes into smaller ones."
  44012. msgstr ""
  44013. #: doc/classes/ReflectionProbe.xml
  44014. msgid ""
  44015. "If [code]true[/code], enables box projection. This makes reflections look "
  44016. "more correct in rectangle-shaped rooms by offsetting the reflection center "
  44017. "depending on the camera's location.\n"
  44018. "[b]Note:[/b] To better fit rectangle-shaped rooms that are not aligned to "
  44019. "the grid, you can rotate the [ReflectionProbe] node."
  44020. msgstr ""
  44021. #: doc/classes/ReflectionProbe.xml
  44022. msgid ""
  44023. "Sets the cull mask which determines what objects are drawn by this probe. "
  44024. "Every [VisualInstance] with a layer included in this cull mask will be "
  44025. "rendered by the probe. To improve performance, it is best to only include "
  44026. "large objects which are likely to take up a lot of space in the reflection."
  44027. msgstr ""
  44028. #: doc/classes/ReflectionProbe.xml
  44029. msgid ""
  44030. "If [code]true[/code], computes shadows in the reflection probe. This makes "
  44031. "the reflection probe slower to render; you may want to disable this if using "
  44032. "the [constant UPDATE_ALWAYS] [member update_mode]."
  44033. msgstr ""
  44034. #: doc/classes/ReflectionProbe.xml
  44035. msgid ""
  44036. "The size of the reflection probe. The larger the extents the more space "
  44037. "covered by the probe which will lower the perceived resolution. It is best "
  44038. "to keep the extents only as large as you need them.\n"
  44039. "[b]Note:[/b] To better fit areas that are not aligned to the grid, you can "
  44040. "rotate the [ReflectionProbe] node."
  44041. msgstr ""
  44042. #: doc/classes/ReflectionProbe.xml
  44043. msgid ""
  44044. "Defines the reflection intensity. Intensity modulates the strength of the "
  44045. "reflection."
  44046. msgstr ""
  44047. #: doc/classes/ReflectionProbe.xml
  44048. msgid ""
  44049. "Sets the ambient light color to be used when this probe is set to [member "
  44050. "interior_enable]."
  44051. msgstr ""
  44052. #: doc/classes/ReflectionProbe.xml
  44053. msgid ""
  44054. "Sets the contribution value for how much the reflection affects the ambient "
  44055. "light for this reflection probe when set to [member interior_enable]. Useful "
  44056. "so that ambient light matches the color of the room."
  44057. msgstr ""
  44058. #: doc/classes/ReflectionProbe.xml
  44059. msgid ""
  44060. "Sets the energy multiplier for this reflection probe's ambient light "
  44061. "contribution when set to [member interior_enable]."
  44062. msgstr ""
  44063. #: doc/classes/ReflectionProbe.xml
  44064. msgid ""
  44065. "If [code]true[/code], reflections will ignore sky contribution. Ambient "
  44066. "lighting is then controlled by the [code]interior_ambient_*[/code] "
  44067. "properties."
  44068. msgstr ""
  44069. #: doc/classes/ReflectionProbe.xml
  44070. msgid ""
  44071. "The maximum distance away from the [ReflectionProbe] an object can be before "
  44072. "it is culled. Decrease this to improve performance, especially when using "
  44073. "the [constant UPDATE_ALWAYS] [member update_mode].\n"
  44074. "[b]Note:[/b] The maximum reflection distance is always at least equal to the "
  44075. "[member extents]. This means that decreasing [member max_distance] will not "
  44076. "always cull objects from reflections, especially if the reflection probe's "
  44077. "[member extents] are already large."
  44078. msgstr ""
  44079. #: doc/classes/ReflectionProbe.xml
  44080. msgid ""
  44081. "Sets the origin offset to be used when this [ReflectionProbe] is in [member "
  44082. "box_projection] mode. This can be set to a non-zero value to ensure a "
  44083. "reflection fits a rectangle-shaped room, while reducing the amount of "
  44084. "objects that \"get in the way\" of the reflection."
  44085. msgstr ""
  44086. #: doc/classes/ReflectionProbe.xml
  44087. msgid ""
  44088. "Sets how frequently the [ReflectionProbe] is updated. Can be [constant "
  44089. "UPDATE_ONCE] or [constant UPDATE_ALWAYS]."
  44090. msgstr ""
  44091. #: doc/classes/ReflectionProbe.xml
  44092. msgid ""
  44093. "Update the probe once on the next frame (recommended for most objects). The "
  44094. "corresponding radiance map will be generated over the following six frames. "
  44095. "This takes more time to update than [constant UPDATE_ALWAYS], but it has a "
  44096. "lower performance cost and can result in higher-quality reflections. The "
  44097. "ReflectionProbe is updated when its transform changes, but not when nearby "
  44098. "geometry changes. You can force a [ReflectionProbe] update by moving the "
  44099. "[ReflectionProbe] slightly in any direction."
  44100. msgstr ""
  44101. #: doc/classes/ReflectionProbe.xml
  44102. msgid ""
  44103. "Update the probe every frame. This provides better results for fast-moving "
  44104. "dynamic objects (such as cars). However, it has a significant performance "
  44105. "cost. Due to the cost, it's recommended to only use one ReflectionProbe with "
  44106. "[constant UPDATE_ALWAYS] at most per scene. For all other use cases, use "
  44107. "[constant UPDATE_ONCE]."
  44108. msgstr ""
  44109. #: modules/regex/doc_classes/RegEx.xml
  44110. msgid "Class for searching text for patterns using regular expressions."
  44111. msgstr ""
  44112. #: modules/regex/doc_classes/RegEx.xml
  44113. msgid ""
  44114. "A regular expression (or regex) is a compact language that can be used to "
  44115. "recognise strings that follow a specific pattern, such as URLs, email "
  44116. "addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/"
  44117. "code] would find any string that is [code]ab[/code] followed by any number "
  44118. "from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can "
  44119. "easily find various tutorials and detailed explanations on the Internet.\n"
  44120. "To begin, the RegEx object needs to be compiled with the search pattern "
  44121. "using [method compile] before it can be used.\n"
  44122. "[codeblock]\n"
  44123. "var regex = RegEx.new()\n"
  44124. "regex.compile(\"\\\\w-(\\\\d+)\")\n"
  44125. "[/codeblock]\n"
  44126. "The search pattern must be escaped first for GDScript before it is escaped "
  44127. "for the expression. For example, [code]compile(\"\\\\d+\")[/code] would be "
  44128. "read by RegEx as [code]\\d+[/code]. Similarly, [code]compile(\"\\\"(?:\\\\\\"
  44129. "\\.|[^\\\"])*\\\"\")[/code] would be read as [code]\"(?:\\\\.|[^\"])*\"[/"
  44130. "code].\n"
  44131. "Using [method search], you can find the pattern within the given text. If a "
  44132. "pattern is found, [RegExMatch] is returned and you can retrieve details of "
  44133. "the results using methods such as [method RegExMatch.get_string] and [method "
  44134. "RegExMatch.get_start].\n"
  44135. "[codeblock]\n"
  44136. "var regex = RegEx.new()\n"
  44137. "regex.compile(\"\\\\w-(\\\\d+)\")\n"
  44138. "var result = regex.search(\"abc n-0123\")\n"
  44139. "if result:\n"
  44140. " print(result.get_string()) # Would print n-0123\n"
  44141. "[/codeblock]\n"
  44142. "The results of capturing groups [code]()[/code] can be retrieved by passing "
  44143. "the group number to the various methods in [RegExMatch]. Group 0 is the "
  44144. "default and will always refer to the entire pattern. In the above example, "
  44145. "calling [code]result.get_string(1)[/code] would give you [code]0123[/code].\n"
  44146. "This version of RegEx also supports named capturing groups, and the names "
  44147. "can be used to retrieve the results. If two or more groups have the same "
  44148. "name, the name would only refer to the first one with a match.\n"
  44149. "[codeblock]\n"
  44150. "var regex = RegEx.new()\n"
  44151. "regex.compile(\"d(?<digit>[0-9]+)|x(?<digit>[0-9a-f]+)\")\n"
  44152. "var result = regex.search(\"the number is x2f\")\n"
  44153. "if result:\n"
  44154. " print(result.get_string(\"digit\")) # Would print 2f\n"
  44155. "[/codeblock]\n"
  44156. "If you need to process multiple results, [method search_all] generates a "
  44157. "list of all non-overlapping results. This can be combined with a [code]for[/"
  44158. "code] loop for convenience.\n"
  44159. "[codeblock]\n"
  44160. "for result in regex.search_all(\"d01, d03, d0c, x3f and x42\"):\n"
  44161. " print(result.get_string(\"digit\"))\n"
  44162. "# Would print 01 03 0 3f 42\n"
  44163. "[/codeblock]\n"
  44164. "[b]Example of splitting a string using a RegEx:[/b]\n"
  44165. "[codeblock]\n"
  44166. "var regex = RegEx.new()\n"
  44167. "regex.compile(\"\\\\S+\") # Negated whitespace character class.\n"
  44168. "var results = []\n"
  44169. "for result in regex.search_all(\"One Two \\n\\tThree\"):\n"
  44170. " results.push_back(result.get_string())\n"
  44171. "# The `results` array now contains \"One\", \"Two\", \"Three\".\n"
  44172. "[/codeblock]\n"
  44173. "[b]Note:[/b] Godot's regex implementation is based on the [url=https://www."
  44174. "pcre.org/]PCRE2[/url] library. You can view the full pattern reference "
  44175. "[url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].\n"
  44176. "[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test "
  44177. "regular expressions online."
  44178. msgstr ""
  44179. #: modules/regex/doc_classes/RegEx.xml
  44180. msgid ""
  44181. "This method resets the state of the object, as if it was freshly created. "
  44182. "Namely, it unassigns the regular expression of this object."
  44183. msgstr ""
  44184. #: modules/regex/doc_classes/RegEx.xml
  44185. msgid ""
  44186. "Compiles and assign the search pattern to use. Returns [constant OK] if the "
  44187. "compilation is successful. If an error is encountered, details are printed "
  44188. "to standard output and an error is returned."
  44189. msgstr ""
  44190. #: modules/regex/doc_classes/RegEx.xml
  44191. msgid "Returns the number of capturing groups in compiled pattern."
  44192. msgstr ""
  44193. #: modules/regex/doc_classes/RegEx.xml
  44194. msgid ""
  44195. "Returns an array of names of named capturing groups in the compiled pattern. "
  44196. "They are ordered by appearance."
  44197. msgstr ""
  44198. #: modules/regex/doc_classes/RegEx.xml
  44199. msgid "Returns the original search pattern that was compiled."
  44200. msgstr ""
  44201. #: modules/regex/doc_classes/RegEx.xml
  44202. msgid "Returns whether this object has a valid search pattern assigned."
  44203. msgstr ""
  44204. #: modules/regex/doc_classes/RegEx.xml
  44205. msgid ""
  44206. "Searches the text for the compiled pattern. Returns a [RegExMatch] container "
  44207. "of the first matching result if found, otherwise [code]null[/code].\n"
  44208. "The region to search within can be specified with [code]offset[/code] and "
  44209. "[code]end[/code]. This is useful when searching for another match in the "
  44210. "same [code]subject[/code] by calling this method again after a previous "
  44211. "success. Setting these parameters differs from passing over a shortened "
  44212. "string. For example, the start anchor [code]^[/code] is not affected by "
  44213. "[code]offset[/code], and the character before [code]offset[/code] will be "
  44214. "checked for the word boundary [code]\\b[/code]."
  44215. msgstr ""
  44216. #: modules/regex/doc_classes/RegEx.xml
  44217. msgid ""
  44218. "Searches the text for the compiled pattern. Returns an array of [RegExMatch] "
  44219. "containers for each non-overlapping result. If no results were found, an "
  44220. "empty array is returned instead.\n"
  44221. "The region to search within can be specified with [code]offset[/code] and "
  44222. "[code]end[/code]. This is useful when searching for another match in the "
  44223. "same [code]subject[/code] by calling this method again after a previous "
  44224. "success. Setting these parameters differs from passing over a shortened "
  44225. "string. For example, the start anchor [code]^[/code] is not affected by "
  44226. "[code]offset[/code], and the character before [code]offset[/code] will be "
  44227. "checked for the word boundary [code]\\b[/code]."
  44228. msgstr ""
  44229. #: modules/regex/doc_classes/RegEx.xml
  44230. msgid ""
  44231. "Searches the text for the compiled pattern and replaces it with the "
  44232. "specified string. Escapes and backreferences such as [code]$1[/code] and "
  44233. "[code]$name[/code] are expanded and resolved. By default, only the first "
  44234. "instance is replaced, but it can be changed for all instances (global "
  44235. "replacement).\n"
  44236. "The region to search within can be specified with [code]offset[/code] and "
  44237. "[code]end[/code]. This is useful when searching for another match in the "
  44238. "same [code]subject[/code] by calling this method again after a previous "
  44239. "success. Setting these parameters differs from passing over a shortened "
  44240. "string. For example, the start anchor [code]^[/code] is not affected by "
  44241. "[code]offset[/code], and the character before [code]offset[/code] will be "
  44242. "checked for the word boundary [code]\\b[/code]."
  44243. msgstr ""
  44244. #: modules/regex/doc_classes/RegExMatch.xml
  44245. msgid "Contains the results of a [RegEx] search."
  44246. msgstr ""
  44247. #: modules/regex/doc_classes/RegExMatch.xml
  44248. msgid ""
  44249. "Contains the results of a single [RegEx] match returned by [method RegEx."
  44250. "search] and [method RegEx.search_all]. It can be used to find the position "
  44251. "and range of the match and its capturing groups, and it can extract its "
  44252. "substring for you."
  44253. msgstr ""
  44254. #: modules/regex/doc_classes/RegExMatch.xml
  44255. msgid ""
  44256. "Returns the end position of the match within the source string. The end "
  44257. "position of capturing groups can be retrieved by providing its group number "
  44258. "as an integer or its string name (if it's a named group). The default value "
  44259. "of 0 refers to the whole pattern.\n"
  44260. "Returns -1 if the group did not match or doesn't exist."
  44261. msgstr ""
  44262. #: modules/regex/doc_classes/RegExMatch.xml
  44263. msgid "Returns the number of capturing groups."
  44264. msgstr ""
  44265. #: modules/regex/doc_classes/RegExMatch.xml
  44266. msgid ""
  44267. "Returns the starting position of the match within the source string. The "
  44268. "starting position of capturing groups can be retrieved by providing its "
  44269. "group number as an integer or its string name (if it's a named group). The "
  44270. "default value of 0 refers to the whole pattern.\n"
  44271. "Returns -1 if the group did not match or doesn't exist."
  44272. msgstr ""
  44273. #: modules/regex/doc_classes/RegExMatch.xml
  44274. msgid ""
  44275. "Returns the substring of the match from the source string. Capturing groups "
  44276. "can be retrieved by providing its group number as an integer or its string "
  44277. "name (if it's a named group). The default value of 0 refers to the whole "
  44278. "pattern.\n"
  44279. "Returns an empty string if the group did not match or doesn't exist."
  44280. msgstr ""
  44281. #: modules/regex/doc_classes/RegExMatch.xml
  44282. msgid ""
  44283. "A dictionary of named groups and its corresponding group number. Only groups "
  44284. "that were matched are included. If multiple groups have the same name, that "
  44285. "name would refer to the first matching one."
  44286. msgstr ""
  44287. #: modules/regex/doc_classes/RegExMatch.xml
  44288. msgid "An [Array] of the match and its capturing groups."
  44289. msgstr ""
  44290. #: modules/regex/doc_classes/RegExMatch.xml
  44291. msgid ""
  44292. "The source string used with the search pattern to find this matching result."
  44293. msgstr ""
  44294. #: doc/classes/RemoteTransform.xml
  44295. msgid ""
  44296. "RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
  44297. "in the scene."
  44298. msgstr ""
  44299. #: doc/classes/RemoteTransform.xml
  44300. msgid ""
  44301. "RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
  44302. "(called the remote node) in the scene.\n"
  44303. "It can be set to update another Node's position, rotation and/or scale. It "
  44304. "can use either global or local coordinates."
  44305. msgstr ""
  44306. #: doc/classes/RemoteTransform.xml
  44307. msgid ""
  44308. "[RemoteTransform] caches the remote node. It may not notice if the remote "
  44309. "node disappears; [method force_update_cache] forces it to update the cache "
  44310. "again."
  44311. msgstr ""
  44312. #: doc/classes/RemoteTransform.xml
  44313. msgid ""
  44314. "The [NodePath] to the remote node, relative to the RemoteTransform's "
  44315. "position in the scene."
  44316. msgstr ""
  44317. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44318. msgid "If [code]true[/code], the remote node's position is updated."
  44319. msgstr ""
  44320. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44321. msgid "If [code]true[/code], the remote node's rotation is updated."
  44322. msgstr ""
  44323. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44324. msgid "If [code]true[/code], the remote node's scale is updated."
  44325. msgstr ""
  44326. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44327. msgid ""
  44328. "If [code]true[/code], global coordinates are used. If [code]false[/code], "
  44329. "local coordinates are used."
  44330. msgstr ""
  44331. #: doc/classes/RemoteTransform2D.xml
  44332. msgid ""
  44333. "RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
  44334. "derived Node in the scene."
  44335. msgstr ""
  44336. #: doc/classes/RemoteTransform2D.xml
  44337. msgid ""
  44338. "RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
  44339. "derived Node (called the remote node) in the scene.\n"
  44340. "It can be set to update another Node's position, rotation and/or scale. It "
  44341. "can use either global or local coordinates."
  44342. msgstr ""
  44343. #: doc/classes/RemoteTransform2D.xml
  44344. msgid ""
  44345. "[RemoteTransform2D] caches the remote node. It may not notice if the remote "
  44346. "node disappears; [method force_update_cache] forces it to update the cache "
  44347. "again."
  44348. msgstr ""
  44349. #: doc/classes/RemoteTransform2D.xml
  44350. msgid ""
  44351. "The [NodePath] to the remote node, relative to the RemoteTransform2D's "
  44352. "position in the scene."
  44353. msgstr ""
  44354. #: doc/classes/Resource.xml
  44355. msgid "Base class for all resources."
  44356. msgstr ""
  44357. #: doc/classes/Resource.xml
  44358. msgid ""
  44359. "Resource is the base class for all Godot-specific resource types, serving "
  44360. "primarily as data containers. Since they inherit from [Reference], resources "
  44361. "are reference-counted and freed when no longer in use. They are also cached "
  44362. "once loaded from disk, so that any further attempts to load a resource from "
  44363. "a given path will return the same reference (all this in contrast to a "
  44364. "[Node], which is not reference-counted and can be instanced from disk as "
  44365. "many times as desired). Resources can be saved externally on disk or bundled "
  44366. "into another object, such as a [Node] or another resource.\n"
  44367. "[b]Note:[/b] In C#, resources will not be freed instantly after they are no "
  44368. "longer in use. Instead, garbage collection will run periodically and will "
  44369. "free resources that are no longer in use. This means that unused resources "
  44370. "will linger on for a while before being removed."
  44371. msgstr ""
  44372. #: doc/classes/Resource.xml
  44373. msgid "Resources"
  44374. msgstr ""
  44375. #: doc/classes/Resource.xml
  44376. msgid ""
  44377. "Virtual function which can be overridden to customize the behavior value of "
  44378. "[method setup_local_to_scene]."
  44379. msgstr ""
  44380. #: doc/classes/Resource.xml
  44381. msgid ""
  44382. "Duplicates the resource, returning a new resource with the exported members "
  44383. "copied. [b]Note:[/b] To duplicate the resource the constructor is called "
  44384. "without arguments. This method will error when the constructor doesn't have "
  44385. "default values.\n"
  44386. "By default, sub-resources are shared between resource copies for efficiency. "
  44387. "This can be changed by passing [code]true[/code] to the [code]subresources[/"
  44388. "code] argument which will copy the subresources.\n"
  44389. "[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method "
  44390. "will only perform a shallow copy. Nested resources within subresources will "
  44391. "not be duplicated and will still be shared.\n"
  44392. "[b]Note:[/b] When duplicating a resource, only [code]export[/code]ed "
  44393. "properties are copied. Other properties will be set to their default value "
  44394. "in the new resource."
  44395. msgstr ""
  44396. #: doc/classes/Resource.xml
  44397. msgid ""
  44398. "Emits the [signal changed] signal.\n"
  44399. "If external objects which depend on this resource should be updated, this "
  44400. "method must be called manually whenever the state of this resource has "
  44401. "changed (such as modification of properties).\n"
  44402. "The method is equivalent to:\n"
  44403. "[codeblock]\n"
  44404. "emit_signal(\"changed\")\n"
  44405. "[/codeblock]\n"
  44406. "[b]Note:[/b] This method is called automatically for built-in resources."
  44407. msgstr ""
  44408. #: doc/classes/Resource.xml
  44409. msgid ""
  44410. "If [member resource_local_to_scene] is enabled and the resource was loaded "
  44411. "from a [PackedScene] instantiation, returns the local scene where this "
  44412. "resource's unique copy is in use. Otherwise, returns [code]null[/code]."
  44413. msgstr ""
  44414. #: doc/classes/Resource.xml
  44415. msgid ""
  44416. "Returns the RID of the resource (or an empty RID). Many resources (such as "
  44417. "[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
  44418. "server, so this function will return the original RID."
  44419. msgstr ""
  44420. #: doc/classes/Resource.xml
  44421. msgid ""
  44422. "This method is called when a resource with [member resource_local_to_scene] "
  44423. "enabled is loaded from a [PackedScene] instantiation. Its behavior can be "
  44424. "customized by overriding [method _setup_local_to_scene] from script.\n"
  44425. "For most resources, this method performs no base logic. [ViewportTexture] "
  44426. "performs custom logic to properly set the proxy texture and flags in the "
  44427. "local viewport."
  44428. msgstr ""
  44429. #: doc/classes/Resource.xml
  44430. msgid ""
  44431. "Sets the path of the resource, potentially overriding an existing cache "
  44432. "entry for this path. This differs from setting [member resource_path], as "
  44433. "the latter would error out if another resource was already cached for the "
  44434. "given path."
  44435. msgstr ""
  44436. #: doc/classes/Resource.xml
  44437. msgid ""
  44438. "If [code]true[/code], the resource will be made unique in each instance of "
  44439. "its local scene. It can thus be modified in a scene instance without "
  44440. "impacting other instances of that same scene."
  44441. msgstr ""
  44442. #: doc/classes/Resource.xml
  44443. msgid ""
  44444. "The name of the resource. This is an optional identifier. If [member "
  44445. "resource_name] is not empty, its value will be displayed to represent the "
  44446. "current resource in the editor inspector. For built-in scripts, the [member "
  44447. "resource_name] will be displayed as the tab name in the script editor."
  44448. msgstr ""
  44449. #: doc/classes/Resource.xml
  44450. msgid ""
  44451. "The path to the resource. In case it has its own file, it will return its "
  44452. "filepath. If it's tied to the scene, it will return the scene's path, "
  44453. "followed by the resource's index."
  44454. msgstr ""
  44455. #: doc/classes/Resource.xml
  44456. msgid ""
  44457. "Emitted whenever the resource changes.\n"
  44458. "[b]Note:[/b] This signal is not emitted automatically for custom resources, "
  44459. "which means that you need to create a setter and emit the signal yourself."
  44460. msgstr ""
  44461. #: doc/classes/ResourceFormatLoader.xml
  44462. msgid "Loads a specific resource type from a file."
  44463. msgstr ""
  44464. #: doc/classes/ResourceFormatLoader.xml
  44465. msgid ""
  44466. "Godot loads resources in the editor or in exported games using "
  44467. "ResourceFormatLoaders. They are queried automatically via the "
  44468. "[ResourceLoader] singleton, or when a resource with internal dependencies is "
  44469. "loaded. Each file type may load as a different resource type, so multiple "
  44470. "ResourceFormatLoaders are registered in the engine.\n"
  44471. "Extending this class allows you to define your own loader. Be sure to "
  44472. "respect the documented return types and values. You should give it a global "
  44473. "class name with [code]class_name[/code] for it to be registered. Like built-"
  44474. "in ResourceFormatLoaders, it will be called automatically when loading "
  44475. "resources of its handled type(s). You may also implement a "
  44476. "[ResourceFormatSaver].\n"
  44477. "[b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type "
  44478. "you need exists but Godot is unable to load its format. Choosing one way "
  44479. "over another depends on if the format is suitable or not for the final "
  44480. "exported game. For example, it's better to import [code].png[/code] textures "
  44481. "as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with "
  44482. "better efficiency on the graphics card."
  44483. msgstr ""
  44484. #: doc/classes/ResourceFormatLoader.xml
  44485. msgid ""
  44486. "If implemented, gets the dependencies of a given resource. If "
  44487. "[code]add_types[/code] is [code]true[/code], paths should be appended "
  44488. "[code]::TypeName[/code], where [code]TypeName[/code] is the class name of "
  44489. "the dependency.\n"
  44490. "[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
  44491. "[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
  44492. msgstr ""
  44493. #: doc/classes/ResourceFormatLoader.xml
  44494. msgid "Gets the list of extensions for files this loader is able to read."
  44495. msgstr ""
  44496. #: doc/classes/ResourceFormatLoader.xml
  44497. msgid ""
  44498. "Gets the class name of the resource associated with the given path. If the "
  44499. "loader cannot handle it, it should return [code]\"\"[/code].\n"
  44500. "[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
  44501. "[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
  44502. msgstr ""
  44503. #: doc/classes/ResourceFormatLoader.xml
  44504. msgid ""
  44505. "Tells which resource class this loader can load.\n"
  44506. "[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
  44507. "[ClassDB], so you might just handle [code]\"Resource\"[/code] for them."
  44508. msgstr ""
  44509. #: doc/classes/ResourceFormatLoader.xml
  44510. msgid ""
  44511. "Loads a resource when the engine finds this loader to be compatible. If the "
  44512. "loaded resource is the result of an import, [code]original_path[/code] will "
  44513. "target the source file. Returns a [Resource] object on success, or an [enum "
  44514. "Error] constant in case of failure."
  44515. msgstr ""
  44516. #: doc/classes/ResourceFormatLoader.xml
  44517. msgid ""
  44518. "If implemented, renames dependencies within the given resource and saves it. "
  44519. "[code]renames[/code] is a dictionary [code]{ String => String }[/code] "
  44520. "mapping old dependency paths to new paths.\n"
  44521. "Returns [constant OK] on success, or an [enum Error] constant in case of "
  44522. "failure."
  44523. msgstr ""
  44524. #: doc/classes/ResourceFormatSaver.xml
  44525. msgid "Saves a specific resource type to a file."
  44526. msgstr ""
  44527. #: doc/classes/ResourceFormatSaver.xml
  44528. msgid ""
  44529. "The engine can save resources when you do it from the editor, or when you "
  44530. "use the [ResourceSaver] singleton. This is accomplished thanks to multiple "
  44531. "[ResourceFormatSaver]s, each handling its own format and called "
  44532. "automatically by the engine.\n"
  44533. "By default, Godot saves resources as [code].tres[/code] (text-based), [code]."
  44534. "res[/code] (binary) or another built-in format, but you can choose to create "
  44535. "your own format by extending this class. Be sure to respect the documented "
  44536. "return types and values. You should give it a global class name with "
  44537. "[code]class_name[/code] for it to be registered. Like built-in "
  44538. "ResourceFormatSavers, it will be called automatically when saving resources "
  44539. "of its recognized type(s). You may also implement a [ResourceFormatLoader]."
  44540. msgstr ""
  44541. #: doc/classes/ResourceFormatSaver.xml
  44542. msgid ""
  44543. "Returns the list of extensions available for saving the resource object, "
  44544. "provided it is recognized (see [method recognize])."
  44545. msgstr ""
  44546. #: doc/classes/ResourceFormatSaver.xml
  44547. msgid "Returns whether the given resource object can be saved by this saver."
  44548. msgstr ""
  44549. #: doc/classes/ResourceFormatSaver.xml
  44550. msgid ""
  44551. "Saves the given resource object to a file at the target [code]path[/code]. "
  44552. "[code]flags[/code] is a bitmask composed with [enum ResourceSaver."
  44553. "SaverFlags] constants.\n"
  44554. "Returns [constant OK] on success, or an [enum Error] constant in case of "
  44555. "failure."
  44556. msgstr ""
  44557. #: doc/classes/ResourceImporter.xml
  44558. msgid "Base class for the implementation of core resource importers."
  44559. msgstr ""
  44560. #: doc/classes/ResourceImporter.xml
  44561. msgid ""
  44562. "This is the base class for the resource importers implemented in core. To "
  44563. "implement your own resource importers using editor plugins, see "
  44564. "[EditorImportPlugin]."
  44565. msgstr ""
  44566. #: doc/classes/ResourceImporter.xml
  44567. msgid "Import plugins"
  44568. msgstr ""
  44569. #: doc/classes/ResourceImporter.xml
  44570. msgid "The default import order."
  44571. msgstr ""
  44572. #: doc/classes/ResourceImporter.xml
  44573. msgid ""
  44574. "The import order for scenes, which ensures scenes are imported [i]after[/i] "
  44575. "all other core resources such as textures. Custom importers should generally "
  44576. "have an import order lower than [code]100[/code] to avoid issues when "
  44577. "importing scenes that rely on custom resources."
  44578. msgstr ""
  44579. #: doc/classes/ResourceInteractiveLoader.xml
  44580. msgid "Interactive [Resource] loader."
  44581. msgstr ""
  44582. #: doc/classes/ResourceInteractiveLoader.xml
  44583. msgid ""
  44584. "Interactive [Resource] loader. This object is returned by [ResourceLoader] "
  44585. "when performing an interactive load. It allows loading resources with high "
  44586. "granularity, which makes it mainly useful for displaying loading bars or "
  44587. "percentages."
  44588. msgstr ""
  44589. #: doc/classes/ResourceInteractiveLoader.xml
  44590. msgid ""
  44591. "Returns the loaded resource if the load operation completed successfully, "
  44592. "[code]null[/code] otherwise."
  44593. msgstr ""
  44594. #: doc/classes/ResourceInteractiveLoader.xml
  44595. msgid ""
  44596. "Returns the load stage. The total amount of stages can be queried with "
  44597. "[method get_stage_count]."
  44598. msgstr ""
  44599. #: doc/classes/ResourceInteractiveLoader.xml
  44600. msgid ""
  44601. "Returns the total amount of stages (calls to [method poll]) needed to "
  44602. "completely load this resource."
  44603. msgstr ""
  44604. #: doc/classes/ResourceInteractiveLoader.xml
  44605. msgid ""
  44606. "Polls the loading operation, i.e. loads a data chunk up to the next stage.\n"
  44607. "Returns [constant OK] if the poll is successful but the load operation has "
  44608. "not finished yet (intermediate stage). This means [method poll] will have to "
  44609. "be called again until the last stage is completed.\n"
  44610. "Returns [constant ERR_FILE_EOF] if the load operation has completed "
  44611. "successfully. The loaded resource can be obtained by calling [method "
  44612. "get_resource].\n"
  44613. "Returns another [enum Error] code if the poll has failed."
  44614. msgstr ""
  44615. #: doc/classes/ResourceInteractiveLoader.xml
  44616. msgid ""
  44617. "Polls the loading operation successively until the resource is completely "
  44618. "loaded or a [method poll] fails.\n"
  44619. "Returns [constant ERR_FILE_EOF] if the load operation has completed "
  44620. "successfully. The loaded resource can be obtained by calling [method "
  44621. "get_resource].\n"
  44622. "Returns another [enum Error] code if a poll has failed, aborting the "
  44623. "operation."
  44624. msgstr ""
  44625. #: doc/classes/ResourceLoader.xml
  44626. msgid "Singleton used to load resource files."
  44627. msgstr ""
  44628. #: doc/classes/ResourceLoader.xml
  44629. msgid ""
  44630. "Singleton used to load resource files from the filesystem.\n"
  44631. "It uses the many [ResourceFormatLoader] classes registered in the engine "
  44632. "(either built-in or from a plugin) to load files into memory and convert "
  44633. "them to a format that can be used by the engine."
  44634. msgstr ""
  44635. #: doc/classes/ResourceLoader.xml
  44636. msgid ""
  44637. "Returns whether a recognized resource exists for the given [code]path[/"
  44638. "code].\n"
  44639. "An optional [code]type_hint[/code] can be used to further specify the "
  44640. "[Resource] type that should be handled by the [ResourceFormatLoader]."
  44641. msgstr ""
  44642. #: doc/classes/ResourceLoader.xml
  44643. msgid ""
  44644. "Returns the dependencies for the resource at the given [code]path[/code]."
  44645. msgstr ""
  44646. #: doc/classes/ResourceLoader.xml
  44647. msgid "Returns the list of recognized extensions for a resource type."
  44648. msgstr ""
  44649. #: doc/classes/ResourceLoader.xml
  44650. msgid ""
  44651. "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."
  44652. msgstr ""
  44653. #: doc/classes/ResourceLoader.xml
  44654. msgid ""
  44655. "Returns whether a cached resource is available for the given [code]path[/"
  44656. "code].\n"
  44657. "Once a resource has been loaded by the engine, it is cached in memory for "
  44658. "faster access, and future calls to the [method load] or [method "
  44659. "load_interactive] methods will use the cached version. The cached resource "
  44660. "can be overridden by using [method Resource.take_over_path] on a new "
  44661. "resource for that same path."
  44662. msgstr ""
  44663. #: doc/classes/ResourceLoader.xml
  44664. msgid ""
  44665. "Loads a resource at the given [code]path[/code], caching the result for "
  44666. "further access.\n"
  44667. "The registered [ResourceFormatLoader]s are queried sequentially to find the "
  44668. "first one which can handle the file's extension, and then attempt loading. "
  44669. "If loading fails, the remaining ResourceFormatLoaders are also attempted.\n"
  44670. "An optional [code]type_hint[/code] can be used to further specify the "
  44671. "[Resource] type that should be handled by the [ResourceFormatLoader]. "
  44672. "Anything that inherits from [Resource] can be used as a type hint, for "
  44673. "example [Image].\n"
  44674. "If [code]no_cache[/code] is [code]true[/code], the resource cache will be "
  44675. "bypassed and the resource will be loaded anew. Otherwise, the cached "
  44676. "resource will be returned if it exists.\n"
  44677. "Returns an empty resource if no [ResourceFormatLoader] could handle the "
  44678. "file.\n"
  44679. "GDScript has a simplified [method @GDScript.load] built-in method which can "
  44680. "be used in most situations, leaving the use of [ResourceLoader] for more "
  44681. "advanced scenarios."
  44682. msgstr ""
  44683. #: doc/classes/ResourceLoader.xml
  44684. msgid ""
  44685. "Starts loading a resource interactively. The returned "
  44686. "[ResourceInteractiveLoader] object allows to load with high granularity, "
  44687. "calling its [method ResourceInteractiveLoader.poll] method successively to "
  44688. "load chunks.\n"
  44689. "An optional [code]type_hint[/code] can be used to further specify the "
  44690. "[Resource] type that should be handled by the [ResourceFormatLoader]. "
  44691. "Anything that inherits from [Resource] can be used as a type hint, for "
  44692. "example [Image]."
  44693. msgstr ""
  44694. #: doc/classes/ResourceLoader.xml
  44695. msgid ""
  44696. "Changes the behavior on missing sub-resources. The default behavior is to "
  44697. "abort loading."
  44698. msgstr ""
  44699. #: doc/classes/ResourcePreloader.xml
  44700. msgid "Resource Preloader Node."
  44701. msgstr ""
  44702. #: doc/classes/ResourcePreloader.xml
  44703. msgid ""
  44704. "This node is used to preload sub-resources inside a scene, so when the scene "
  44705. "is loaded, all the resources are ready to use and can be retrieved from the "
  44706. "preloader.\n"
  44707. "GDScript has a simplified [method @GDScript.preload] built-in method which "
  44708. "can be used in most situations, leaving the use of [ResourcePreloader] for "
  44709. "more advanced scenarios."
  44710. msgstr ""
  44711. #: doc/classes/ResourcePreloader.xml
  44712. msgid ""
  44713. "Adds a resource to the preloader with the given [code]name[/code]. If a "
  44714. "resource with the given [code]name[/code] already exists, the new resource "
  44715. "will be renamed to \"[code]name[/code] N\" where N is an incrementing number "
  44716. "starting from 2."
  44717. msgstr ""
  44718. #: doc/classes/ResourcePreloader.xml
  44719. msgid "Returns the resource associated to [code]name[/code]."
  44720. msgstr ""
  44721. #: doc/classes/ResourcePreloader.xml
  44722. msgid "Returns the list of resources inside the preloader."
  44723. msgstr ""
  44724. #: doc/classes/ResourcePreloader.xml
  44725. msgid ""
  44726. "Returns [code]true[/code] if the preloader contains a resource associated to "
  44727. "[code]name[/code]."
  44728. msgstr ""
  44729. #: doc/classes/ResourcePreloader.xml
  44730. msgid ""
  44731. "Removes the resource associated to [code]name[/code] from the preloader."
  44732. msgstr ""
  44733. #: doc/classes/ResourcePreloader.xml
  44734. msgid ""
  44735. "Renames a resource inside the preloader from [code]name[/code] to "
  44736. "[code]newname[/code]."
  44737. msgstr ""
  44738. #: doc/classes/ResourceSaver.xml
  44739. msgid "Singleton for saving Godot-specific resource types."
  44740. msgstr ""
  44741. #: doc/classes/ResourceSaver.xml
  44742. msgid ""
  44743. "Singleton for saving Godot-specific resource types to the filesystem.\n"
  44744. "It uses the many [ResourceFormatSaver] classes registered in the engine "
  44745. "(either built-in or from a plugin) to save engine-specific resource data to "
  44746. "text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files "
  44747. "(e.g. [code].res[/code] or [code].scn[/code])."
  44748. msgstr ""
  44749. #: doc/classes/ResourceSaver.xml
  44750. msgid ""
  44751. "Returns the list of extensions available for saving a resource of a given "
  44752. "type."
  44753. msgstr ""
  44754. #: doc/classes/ResourceSaver.xml
  44755. msgid ""
  44756. "Saves a resource to disk to the given path, using a [ResourceFormatSaver] "
  44757. "that recognizes the resource object.\n"
  44758. "The [code]flags[/code] bitmask can be specified to customize the save "
  44759. "behavior.\n"
  44760. "Returns [constant OK] on success."
  44761. msgstr ""
  44762. #: doc/classes/ResourceSaver.xml
  44763. msgid "Save the resource with a path relative to the scene which uses it."
  44764. msgstr ""
  44765. #: doc/classes/ResourceSaver.xml
  44766. msgid "Bundles external resources."
  44767. msgstr ""
  44768. #: doc/classes/ResourceSaver.xml
  44769. msgid ""
  44770. "Changes the [member Resource.resource_path] of the saved resource to match "
  44771. "its new location."
  44772. msgstr ""
  44773. #: doc/classes/ResourceSaver.xml
  44774. msgid ""
  44775. "Do not save editor-specific metadata (identified by their [code]__editor[/"
  44776. "code] prefix)."
  44777. msgstr ""
  44778. #: doc/classes/ResourceSaver.xml
  44779. msgid "Save as big endian (see [member File.endian_swap])."
  44780. msgstr ""
  44781. #: doc/classes/ResourceSaver.xml
  44782. msgid ""
  44783. "Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only "
  44784. "available for binary resource types."
  44785. msgstr ""
  44786. #: doc/classes/ResourceSaver.xml
  44787. msgid ""
  44788. "Take over the paths of the saved subresources (see [method Resource."
  44789. "take_over_path])."
  44790. msgstr ""
  44791. #: doc/classes/RichTextEffect.xml
  44792. msgid "A custom effect for use with [RichTextLabel]."
  44793. msgstr ""
  44794. #: doc/classes/RichTextEffect.xml
  44795. msgid ""
  44796. "A custom effect for use with [RichTextLabel].\n"
  44797. "[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be "
  44798. "defined as a member variable called [code]bbcode[/code] in the script.\n"
  44799. "[codeblock]\n"
  44800. "# The RichTextEffect will be usable like this: `[example]Some text[/"
  44801. "example]`\n"
  44802. "var bbcode = \"example\"\n"
  44803. "[/codeblock]\n"
  44804. "[b]Note:[/b] As soon as a [RichTextLabel] contains at least one "
  44805. "[RichTextEffect], it will continuously process the effect unless the project "
  44806. "is paused. This may impact battery life negatively."
  44807. msgstr ""
  44808. #: doc/classes/RichTextEffect.xml
  44809. msgid ""
  44810. "Override this method to modify properties in [code]char_fx[/code]. The "
  44811. "method must return [code]true[/code] if the character could be transformed "
  44812. "successfully. If the method returns [code]false[/code], it will skip "
  44813. "transformation to avoid displaying broken text."
  44814. msgstr ""
  44815. #: doc/classes/RichTextLabel.xml
  44816. msgid "Label that displays rich text."
  44817. msgstr ""
  44818. #: doc/classes/RichTextLabel.xml
  44819. msgid ""
  44820. "Rich text can contain custom text, fonts, images and some basic formatting. "
  44821. "The label manages these as an internal tag stack. It also adapts itself to "
  44822. "given width/heights.\n"
  44823. "[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
  44824. "reconstruct it from the property's contents. Any edits made to [member "
  44825. "bbcode_text] will erase previous edits made from other manual sources such "
  44826. "as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
  44827. "methods.\n"
  44828. "[b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For "
  44829. "example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], "
  44830. "use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code].\n"
  44831. "[b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode.\n"
  44832. "[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to "
  44833. "horizontally align text to the center. Instead, enable [member "
  44834. "bbcode_enabled] and surround the text in a [code][center][/code] tag as "
  44835. "follows: [code][center]Example[/center][/code]. There is currently no built-"
  44836. "in way to vertically align text either, but this can be emulated by relying "
  44837. "on anchors/containers and the [member fit_content_height] property.\n"
  44838. "[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
  44839. "emoji) are [i]not[/i] supported on Windows. They will display as unknown "
  44840. "characters instead. This will be resolved in Godot 4.0."
  44841. msgstr ""
  44842. #: doc/classes/RichTextLabel.xml
  44843. msgid "BBCode in RichTextLabel"
  44844. msgstr ""
  44845. #: doc/classes/RichTextLabel.xml
  44846. msgid "GUI Rich Text/BBcode Demo"
  44847. msgstr ""
  44848. #: doc/classes/RichTextLabel.xml
  44849. msgid ""
  44850. "Adds an image's opening and closing tags to the tag stack, optionally "
  44851. "providing a [code]width[/code] and [code]height[/code] to resize the image.\n"
  44852. "If [code]width[/code] or [code]height[/code] is set to 0, the image size "
  44853. "will be adjusted in order to keep the original aspect ratio."
  44854. msgstr ""
  44855. #: doc/classes/RichTextLabel.xml
  44856. msgid "Adds raw non-BBCode-parsed text to the tag stack."
  44857. msgstr ""
  44858. #: doc/classes/RichTextLabel.xml
  44859. msgid ""
  44860. "Parses [code]bbcode[/code] and adds tags to the tag stack as needed.\n"
  44861. "[b]Note:[/b] Using this method, you can't close a tag that was opened in a "
  44862. "previous [method append_bbcode] call. This is done to improve performance, "
  44863. "especially when updating large RichTextLabels since rebuilding the whole "
  44864. "BBCode every time would be slower. If you absolutely need to close a tag in "
  44865. "a future method call, append the [member bbcode_text] instead of using "
  44866. "[method append_bbcode].\n"
  44867. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  44868. "is returned for backwards compatibility, which will always be [constant OK]."
  44869. msgstr ""
  44870. #: doc/classes/RichTextLabel.xml
  44871. msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
  44872. msgstr ""
  44873. #: doc/classes/RichTextLabel.xml
  44874. msgid "Returns the height of the content."
  44875. msgstr ""
  44876. #: doc/classes/RichTextLabel.xml
  44877. msgid ""
  44878. "Returns the total number of newlines in the tag stack's text tags. Considers "
  44879. "wrapped text as one line."
  44880. msgstr ""
  44881. #: doc/classes/RichTextLabel.xml
  44882. #, fuzzy
  44883. msgid "Returns the current selection text. Does not include BBCodes."
  44884. msgstr "Trả về [Texture2D] của khung hình được cho."
  44885. #: doc/classes/RichTextLabel.xml
  44886. msgid ""
  44887. "Returns the total number of characters from text tags. Does not include "
  44888. "BBCodes."
  44889. msgstr ""
  44890. #: doc/classes/RichTextLabel.xml
  44891. msgid "Returns the number of visible lines."
  44892. msgstr ""
  44893. #: doc/classes/RichTextLabel.xml
  44894. msgid ""
  44895. "Installs a custom effect. [code]effect[/code] should be a valid "
  44896. "[RichTextEffect]."
  44897. msgstr ""
  44898. #: doc/classes/RichTextLabel.xml
  44899. msgid "Adds a newline tag to the tag stack."
  44900. msgstr ""
  44901. #: doc/classes/RichTextLabel.xml
  44902. msgid ""
  44903. "The assignment version of [method append_bbcode]. Clears the tag stack and "
  44904. "inserts the new content.\n"
  44905. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  44906. "is returned for backwards compatibility, which will always be [constant OK]."
  44907. msgstr ""
  44908. #: doc/classes/RichTextLabel.xml
  44909. msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
  44910. msgstr ""
  44911. #: doc/classes/RichTextLabel.xml
  44912. msgid ""
  44913. "Terminates the current tag. Use after [code]push_*[/code] methods to close "
  44914. "BBCodes manually. Does not need to follow [code]add_*[/code] methods."
  44915. msgstr ""
  44916. #: doc/classes/RichTextLabel.xml
  44917. msgid ""
  44918. "Adds an [code][align][/code] tag based on the given [code]align[/code] "
  44919. "value. See [enum Align] for possible values."
  44920. msgstr ""
  44921. #: doc/classes/RichTextLabel.xml
  44922. msgid ""
  44923. "Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
  44924. "the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
  44925. "code] tag."
  44926. msgstr ""
  44927. #: doc/classes/RichTextLabel.xml
  44928. msgid ""
  44929. "Adds a [code][font][/code] tag with a bold italics font to the tag stack."
  44930. msgstr ""
  44931. #: doc/classes/RichTextLabel.xml
  44932. msgid ""
  44933. "Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
  44934. "[table][/code] tag. See [method push_table] for details."
  44935. msgstr ""
  44936. #: doc/classes/RichTextLabel.xml
  44937. msgid "Adds a [code][color][/code] tag to the tag stack."
  44938. msgstr ""
  44939. #: doc/classes/RichTextLabel.xml
  44940. msgid ""
  44941. "Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
  44942. "its duration."
  44943. msgstr ""
  44944. #: doc/classes/RichTextLabel.xml
  44945. msgid ""
  44946. "Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
  44947. "code] by current [member tab_size] to determine new margin length."
  44948. msgstr ""
  44949. #: doc/classes/RichTextLabel.xml
  44950. msgid ""
  44951. "Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
  44952. "the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
  44953. "code] tag."
  44954. msgstr ""
  44955. #: doc/classes/RichTextLabel.xml
  44956. msgid ""
  44957. "Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
  44958. "[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
  44959. "fully implemented!"
  44960. msgstr ""
  44961. #: doc/classes/RichTextLabel.xml
  44962. msgid ""
  44963. "Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
  44964. "[url=something]{text}[/url][/code], but supports non-[String] metadata types."
  44965. msgstr ""
  44966. #: doc/classes/RichTextLabel.xml
  44967. msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
  44968. msgstr ""
  44969. #: doc/classes/RichTextLabel.xml
  44970. msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
  44971. msgstr ""
  44972. #: doc/classes/RichTextLabel.xml
  44973. msgid "Adds a [code][s][/code] tag to the tag stack."
  44974. msgstr ""
  44975. #: doc/classes/RichTextLabel.xml
  44976. msgid "Adds a [code][table=columns][/code] tag to the tag stack."
  44977. msgstr ""
  44978. #: doc/classes/RichTextLabel.xml
  44979. msgid "Adds a [code][u][/code] tag to the tag stack."
  44980. msgstr ""
  44981. #: doc/classes/RichTextLabel.xml
  44982. msgid ""
  44983. "Removes a line of content from the label. Returns [code]true[/code] if the "
  44984. "line exists.\n"
  44985. "The [code]line[/code] argument is the index of the line to remove, it can "
  44986. "take values in the interval [code][0, get_line_count() - 1][/code]."
  44987. msgstr ""
  44988. #: doc/classes/RichTextLabel.xml
  44989. msgid "Scrolls the window's top line to match [code]line[/code]."
  44990. msgstr ""
  44991. #: doc/classes/RichTextLabel.xml
  44992. msgid ""
  44993. "Edits the selected column's expansion options. If [code]expand[/code] is "
  44994. "[code]true[/code], the column expands in proportion to its expansion ratio "
  44995. "versus the other columns' ratios.\n"
  44996. "For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width "
  44997. "would expand 30 and 40 pixels, respectively.\n"
  44998. "If [code]expand[/code] is [code]false[/code], the column will not contribute "
  44999. "to the total ratio."
  45000. msgstr ""
  45001. #: doc/classes/RichTextLabel.xml
  45002. msgid ""
  45003. "If [code]true[/code], the label uses BBCode formatting.\n"
  45004. "[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method "
  45005. "add_text] will reset this to [code]false[/code]. Use instead [method "
  45006. "append_bbcode] to preserve BBCode formatting."
  45007. msgstr ""
  45008. #: doc/classes/RichTextLabel.xml
  45009. msgid ""
  45010. "The label's text in BBCode format. Is not representative of manual "
  45011. "modifications to the internal tag stack. Erases changes made by other "
  45012. "methods when edited.\n"
  45013. "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
  45014. "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
  45015. "as it replaces the whole text and can cause slowdowns. It will also erase "
  45016. "all BBCode that was added to stack using [code]push_*[/code] methods. Use "
  45017. "[method append_bbcode] for adding text instead, unless you absolutely need "
  45018. "to close a tag that was opened in an earlier method call."
  45019. msgstr ""
  45020. #: doc/classes/RichTextLabel.xml
  45021. msgid ""
  45022. "The currently installed custom effects. This is an array of "
  45023. "[RichTextEffect]s.\n"
  45024. "To add a custom effect, it's more convenient to use [method install_effect]."
  45025. msgstr ""
  45026. #: doc/classes/RichTextLabel.xml
  45027. msgid ""
  45028. "If [code]true[/code], the label's height will be automatically updated to "
  45029. "fit its content.\n"
  45030. "[b]Note:[/b] This property is used as a workaround to fix issues with "
  45031. "[RichTextLabel] in [Container]s, but it's unreliable in some cases and will "
  45032. "be removed in future versions."
  45033. msgstr ""
  45034. #: doc/classes/RichTextLabel.xml
  45035. msgid ""
  45036. "If [code]true[/code], the label underlines meta tags such as [code][url]"
  45037. "{text}[/url][/code]."
  45038. msgstr ""
  45039. #: doc/classes/RichTextLabel.xml
  45040. msgid "If [code]true[/code], the label uses the custom font color."
  45041. msgstr ""
  45042. #: doc/classes/RichTextLabel.xml
  45043. msgid ""
  45044. "The range of characters to display, as a [float] between 0.0 and 1.0. When "
  45045. "assigned an out of range value, it's the same as assigning 1.0.\n"
  45046. "[b]Note:[/b] Setting this property updates [member visible_characters] based "
  45047. "on current [method get_total_character_count]."
  45048. msgstr ""
  45049. #: doc/classes/RichTextLabel.xml
  45050. msgid ""
  45051. "If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
  45052. "code] does not block scrolling completely. See [method scroll_to_line]."
  45053. msgstr ""
  45054. #: doc/classes/RichTextLabel.xml
  45055. msgid ""
  45056. "If [code]true[/code], the window scrolls down to display new content "
  45057. "automatically."
  45058. msgstr ""
  45059. #: doc/classes/RichTextLabel.xml
  45060. msgid "If [code]true[/code], the label allows text selection."
  45061. msgstr ""
  45062. #: doc/classes/RichTextLabel.xml
  45063. msgid ""
  45064. "The number of spaces associated with a single tab length. Does not affect "
  45065. "[code]\\t[/code] in text tags, only indent tags."
  45066. msgstr ""
  45067. #: doc/classes/RichTextLabel.xml
  45068. msgid ""
  45069. "The raw text of the label.\n"
  45070. "When set, clears the tag stack and adds a raw text tag to the top of it. "
  45071. "Does not parse BBCodes. Does not modify [member bbcode_text]."
  45072. msgstr ""
  45073. #: doc/classes/RichTextLabel.xml
  45074. msgid ""
  45075. "The restricted number of characters to display in the label. If [code]-1[/"
  45076. "code], all characters will be displayed.\n"
  45077. "[b]Note:[/b] Setting this property updates [member percent_visible] based on "
  45078. "current [method get_total_character_count]."
  45079. msgstr ""
  45080. #: doc/classes/RichTextLabel.xml
  45081. msgid ""
  45082. "Triggered when the user clicks on content between meta tags. If the meta is "
  45083. "defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
  45084. "parameter for this signal will be a [String] type. If a particular type or "
  45085. "an object is desired, the [method push_meta] method must be used to manually "
  45086. "insert the data into the tag stack."
  45087. msgstr ""
  45088. #: doc/classes/RichTextLabel.xml
  45089. msgid "Triggers when the mouse exits a meta tag."
  45090. msgstr ""
  45091. #: doc/classes/RichTextLabel.xml
  45092. msgid "Triggers when the mouse enters a meta tag."
  45093. msgstr ""
  45094. #: doc/classes/RichTextLabel.xml
  45095. msgid "Makes text left aligned."
  45096. msgstr ""
  45097. #: doc/classes/RichTextLabel.xml
  45098. msgid "Makes text centered."
  45099. msgstr ""
  45100. #: doc/classes/RichTextLabel.xml
  45101. msgid "Makes text right aligned."
  45102. msgstr ""
  45103. #: doc/classes/RichTextLabel.xml
  45104. msgid "Makes text fill width."
  45105. msgstr ""
  45106. #: doc/classes/RichTextLabel.xml
  45107. msgid "Aligns top of the inline image to the top of the text."
  45108. msgstr ""
  45109. #: doc/classes/RichTextLabel.xml
  45110. msgid "Aligns center of the inline image to the center of the text."
  45111. msgstr ""
  45112. #: doc/classes/RichTextLabel.xml
  45113. msgid "Aligns bottom of the inline image to the baseline of the text."
  45114. msgstr ""
  45115. #: doc/classes/RichTextLabel.xml
  45116. msgid "Aligns bottom of the inline image to the bottom of the text."
  45117. msgstr ""
  45118. #: doc/classes/RichTextLabel.xml
  45119. msgid "Each list item has a number marker."
  45120. msgstr ""
  45121. #: doc/classes/RichTextLabel.xml
  45122. msgid "Each list item has a letter marker."
  45123. msgstr ""
  45124. #: doc/classes/RichTextLabel.xml
  45125. msgid "Each list item has a filled circle marker."
  45126. msgstr ""
  45127. #: doc/classes/RichTextLabel.xml
  45128. msgid "The default text color."
  45129. msgstr ""
  45130. #: doc/classes/RichTextLabel.xml
  45131. msgid ""
  45132. "The color of selected text, used when [member selection_enabled] is "
  45133. "[code]true[/code]."
  45134. msgstr ""
  45135. #: doc/classes/RichTextLabel.xml
  45136. msgid "The color of the font's shadow."
  45137. msgstr ""
  45138. #: doc/classes/RichTextLabel.xml
  45139. msgid "The color of the selection box."
  45140. msgstr ""
  45141. #: doc/classes/RichTextLabel.xml
  45142. msgid "The vertical space between lines."
  45143. msgstr ""
  45144. #: doc/classes/RichTextLabel.xml
  45145. msgid ""
  45146. "Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
  45147. "the whole text as an outline."
  45148. msgstr ""
  45149. #: doc/classes/RichTextLabel.xml
  45150. msgid "The horizontal offset of the font's shadow."
  45151. msgstr ""
  45152. #: doc/classes/RichTextLabel.xml
  45153. msgid "The vertical offset of the font's shadow."
  45154. msgstr ""
  45155. #: doc/classes/RichTextLabel.xml
  45156. msgid "The horizontal separation of elements in a table."
  45157. msgstr ""
  45158. #: doc/classes/RichTextLabel.xml
  45159. msgid "The vertical separation of elements in a table."
  45160. msgstr ""
  45161. #: doc/classes/RichTextLabel.xml
  45162. msgid "The font used for bold text."
  45163. msgstr ""
  45164. #: doc/classes/RichTextLabel.xml
  45165. msgid "The font used for bold italics text."
  45166. msgstr ""
  45167. #: doc/classes/RichTextLabel.xml
  45168. msgid "The font used for italics text."
  45169. msgstr ""
  45170. #: doc/classes/RichTextLabel.xml
  45171. msgid "The font used for monospace text."
  45172. msgstr ""
  45173. #: doc/classes/RichTextLabel.xml
  45174. msgid "The default text font."
  45175. msgstr ""
  45176. #: doc/classes/RichTextLabel.xml
  45177. msgid "The background used when the [RichTextLabel] is focused."
  45178. msgstr ""
  45179. #: doc/classes/RichTextLabel.xml
  45180. msgid "The normal background for the [RichTextLabel]."
  45181. msgstr ""
  45182. #: doc/classes/RID.xml
  45183. msgid "Handle for a [Resource]'s unique ID."
  45184. msgstr ""
  45185. #: doc/classes/RID.xml
  45186. msgid ""
  45187. "The RID type is used to access the unique integer ID of a resource. They are "
  45188. "opaque, which means they do not grant access to the associated resource by "
  45189. "themselves. They are used by and with the low-level Server classes such as "
  45190. "[VisualServer]."
  45191. msgstr ""
  45192. #: doc/classes/RID.xml
  45193. msgid ""
  45194. "Creates a new RID instance with the ID of a given resource. When not handed "
  45195. "a valid resource, silently stores the unused ID 0."
  45196. msgstr ""
  45197. #: doc/classes/RID.xml
  45198. msgid "Returns the ID of the referenced resource."
  45199. msgstr ""
  45200. #: doc/classes/RigidBody.xml
  45201. msgid ""
  45202. "Physics Body whose position is determined through physics simulation in 3D "
  45203. "space."
  45204. msgstr ""
  45205. #: doc/classes/RigidBody.xml
  45206. msgid ""
  45207. "This is the node that implements full 3D physics. This means that you do not "
  45208. "control a RigidBody directly. Instead, you can apply forces to it (gravity, "
  45209. "impulses, etc.), and the physics simulation will calculate the resulting "
  45210. "movement, collision, bouncing, rotating, etc.\n"
  45211. "A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and "
  45212. "Kinematic.\n"
  45213. "[b]Note:[/b] Don't change a RigidBody's position every frame or very often. "
  45214. "Sporadic changes work fine, but physics runs at a different granularity "
  45215. "(fixed Hz) than usual rendering (process callback) and maybe even in a "
  45216. "separate thread, so changing this from a process loop may result in strange "
  45217. "behavior. If you need to directly affect the body's state, use [method "
  45218. "_integrate_forces], which allows you to directly access the physics state.\n"
  45219. "If you need to override the default physics behavior, you can write a custom "
  45220. "force integration function. See [member custom_integrator].\n"
  45221. "With Bullet physics (the default), the center of mass is the RigidBody3D "
  45222. "center. With GodotPhysics, the center of mass is the average of the "
  45223. "[CollisionShape] centers."
  45224. msgstr ""
  45225. #: doc/classes/RigidBody.xml
  45226. msgid ""
  45227. "Called during physics processing, allowing you to read and safely modify the "
  45228. "simulation state for the object. By default, it works in addition to the "
  45229. "usual physics behavior, but the [member custom_integrator] property allows "
  45230. "you to disable the default behavior and do fully custom force integration "
  45231. "for a body."
  45232. msgstr ""
  45233. #: doc/classes/RigidBody.xml
  45234. msgid ""
  45235. "Adds a constant directional force (i.e. acceleration) without affecting "
  45236. "rotation.\n"
  45237. "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
  45238. msgstr ""
  45239. #: doc/classes/RigidBody.xml
  45240. msgid ""
  45241. "Adds a constant directional force (i.e. acceleration).\n"
  45242. "The position uses the rotation of the global coordinate system, but is "
  45243. "centered at the object's origin."
  45244. msgstr ""
  45245. #: doc/classes/RigidBody.xml
  45246. msgid ""
  45247. "Adds a constant rotational force (i.e. a motor) without affecting position."
  45248. msgstr ""
  45249. #: doc/classes/RigidBody.xml
  45250. msgid ""
  45251. "Applies a directional impulse without affecting rotation.\n"
  45252. "This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
  45253. msgstr ""
  45254. #: doc/classes/RigidBody.xml
  45255. msgid ""
  45256. "Applies a positioned impulse to the body. An impulse is time independent! "
  45257. "Applying an impulse every frame would result in a framerate-dependent force. "
  45258. "For this reason it should only be used when simulating one-time impacts. The "
  45259. "position uses the rotation of the global coordinate system, but is centered "
  45260. "at the object's origin."
  45261. msgstr ""
  45262. #: doc/classes/RigidBody.xml
  45263. msgid ""
  45264. "Applies a torque impulse which will be affected by the body mass and shape. "
  45265. "This will rotate the body around the [code]impulse[/code] vector passed."
  45266. msgstr ""
  45267. #: doc/classes/RigidBody.xml
  45268. msgid ""
  45269. "Returns [code]true[/code] if the specified linear or rotational axis is "
  45270. "locked."
  45271. msgstr ""
  45272. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45273. msgid ""
  45274. "Returns a list of the bodies colliding with this one. Requires [member "
  45275. "contact_monitor] to be set to [code]true[/code] and [member "
  45276. "contacts_reported] to be set high enough to detect all the collisions.\n"
  45277. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  45278. "For performance, list of collisions is updated once per frame and before the "
  45279. "physics step. Consider using signals instead."
  45280. msgstr ""
  45281. #: doc/classes/RigidBody.xml
  45282. msgid ""
  45283. "Returns the inverse inertia tensor basis. This is used to calculate the "
  45284. "angular acceleration resulting from a torque applied to the RigidBody."
  45285. msgstr ""
  45286. #: doc/classes/RigidBody.xml
  45287. msgid "Locks the specified linear or rotational axis."
  45288. msgstr ""
  45289. #: doc/classes/RigidBody.xml
  45290. msgid ""
  45291. "Damps the body's rotational forces. If this value is different from -1.0 it "
  45292. "will be added to any angular damp derived from the world or areas.\n"
  45293. "See [member ProjectSettings.physics/3d/default_angular_damp] for more "
  45294. "details about damping."
  45295. msgstr ""
  45296. #: doc/classes/RigidBody.xml
  45297. msgid "Lock the body's rotation in the X axis."
  45298. msgstr ""
  45299. #: doc/classes/RigidBody.xml
  45300. msgid "Lock the body's rotation in the Y axis."
  45301. msgstr ""
  45302. #: doc/classes/RigidBody.xml
  45303. msgid "Lock the body's rotation in the Z axis."
  45304. msgstr ""
  45305. #: doc/classes/RigidBody.xml
  45306. msgid "Lock the body's movement in the X axis."
  45307. msgstr ""
  45308. #: doc/classes/RigidBody.xml
  45309. msgid "Lock the body's movement in the Y axis."
  45310. msgstr ""
  45311. #: doc/classes/RigidBody.xml
  45312. msgid "Lock the body's movement in the Z axis."
  45313. msgstr ""
  45314. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45315. #: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
  45316. msgid ""
  45317. "The body's bounciness. Values range from [code]0[/code] (no bounce) to "
  45318. "[code]1[/code] (full bounciness).\n"
  45319. "Deprecated, use [member PhysicsMaterial.bounce] instead via [member "
  45320. "physics_material_override]."
  45321. msgstr ""
  45322. #: doc/classes/RigidBody.xml
  45323. msgid ""
  45324. "If [code]true[/code], the body can enter sleep mode when there is no "
  45325. "movement. See [member sleeping].\n"
  45326. "[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its "
  45327. "[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
  45328. "manually by setting its [member sleeping] property to [code]true[/code]."
  45329. msgstr ""
  45330. #: doc/classes/RigidBody.xml
  45331. msgid ""
  45332. "If [code]true[/code], the RigidBody will emit signals when it collides with "
  45333. "another RigidBody. See also [member contacts_reported]."
  45334. msgstr ""
  45335. #: doc/classes/RigidBody.xml
  45336. msgid ""
  45337. "The maximum number of contacts that will be recorded. Requires [member "
  45338. "contact_monitor] to be set to [code]true[/code].\n"
  45339. "[b]Note:[/b] The number of contacts is different from the number of "
  45340. "collisions. Collisions between parallel edges will result in two contacts "
  45341. "(one at each end), and collisions between parallel faces will result in four "
  45342. "contacts (one at each corner)."
  45343. msgstr ""
  45344. #: doc/classes/RigidBody.xml
  45345. msgid ""
  45346. "If [code]true[/code], continuous collision detection is used.\n"
  45347. "Continuous collision detection tries to predict where a moving body will "
  45348. "collide, instead of moving it and correcting its movement if it collided. "
  45349. "Continuous collision detection is more precise, and misses fewer impacts by "
  45350. "small, fast-moving objects. Not using continuous collision detection is "
  45351. "faster to compute, but can miss small, fast-moving objects."
  45352. msgstr ""
  45353. #: doc/classes/RigidBody.xml
  45354. msgid ""
  45355. "If [code]true[/code], internal force integration will be disabled (like "
  45356. "gravity or air friction) for this body. Other than collision response, the "
  45357. "body will only move as determined by the [method _integrate_forces] "
  45358. "function, if defined."
  45359. msgstr ""
  45360. #: doc/classes/RigidBody.xml
  45361. msgid ""
  45362. "The body's friction, from 0 (frictionless) to 1 (max friction).\n"
  45363. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  45364. "physics_material_override]."
  45365. msgstr ""
  45366. #: doc/classes/RigidBody.xml
  45367. msgid ""
  45368. "This is multiplied by the global 3D gravity setting found in [b]Project > "
  45369. "Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For "
  45370. "example, a value of 1 will be normal gravity, 2 will apply double gravity, "
  45371. "and 0.5 will apply half gravity to this object."
  45372. msgstr ""
  45373. #: doc/classes/RigidBody.xml
  45374. msgid ""
  45375. "The body's linear damp. Cannot be less than -1.0. If this value is different "
  45376. "from -1.0 it will be added to any linear damp derived from the world or "
  45377. "areas.\n"
  45378. "See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
  45379. "about damping."
  45380. msgstr ""
  45381. #: doc/classes/RigidBody.xml
  45382. msgid ""
  45383. "The body's linear velocity in units per second. Can be used sporadically, "
  45384. "but [b]don't set this every frame[/b], because physics may run in another "
  45385. "thread and runs at a different granularity. Use [method _integrate_forces] "
  45386. "as your process loop for precise control of the body state."
  45387. msgstr ""
  45388. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45389. msgid "The body's mass."
  45390. msgstr ""
  45391. #: doc/classes/RigidBody.xml
  45392. msgid "The body mode. See [enum Mode] for possible values."
  45393. msgstr ""
  45394. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45395. #: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
  45396. msgid ""
  45397. "The physics material override for the body.\n"
  45398. "If a material is assigned to this property, it will be used instead of any "
  45399. "other physics material, such as an inherited one."
  45400. msgstr ""
  45401. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45402. msgid ""
  45403. "If [code]true[/code], the body will not move and will not calculate forces "
  45404. "until woken up by another body through, for example, a collision, or by "
  45405. "using the [method apply_impulse] or [method add_force] methods."
  45406. msgstr ""
  45407. #: doc/classes/RigidBody.xml
  45408. msgid ""
  45409. "The body's weight based on its mass and the global 3D gravity. Global values "
  45410. "are set in [b]Project > Project Settings > Physics > 3d[/b]."
  45411. msgstr ""
  45412. #: doc/classes/RigidBody.xml
  45413. msgid ""
  45414. "Emitted when a collision with another [PhysicsBody] or [GridMap] occurs. "
  45415. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45416. "contacts_reported] to be set high enough to detect all the collisions. "
  45417. "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  45418. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45419. "[PhysicsBody] or [GridMap]."
  45420. msgstr ""
  45421. #: doc/classes/RigidBody.xml
  45422. msgid ""
  45423. "Emitted when the collision with another [PhysicsBody] or [GridMap] ends. "
  45424. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45425. "contacts_reported] to be set high enough to detect all the collisions. "
  45426. "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  45427. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45428. "[PhysicsBody] or [GridMap]."
  45429. msgstr ""
  45430. #: doc/classes/RigidBody.xml
  45431. msgid ""
  45432. "Emitted when one of this RigidBody's [Shape]s collides with another "
  45433. "[PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to "
  45434. "be set to [code]true[/code] and [member contacts_reported] to be set high "
  45435. "enough to detect all the collisions. [GridMap]s are detected if the "
  45436. "[MeshLibrary] has Collision [Shape]s.\n"
  45437. "[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
  45438. "[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n"
  45439. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45440. "[PhysicsBody] or [GridMap].\n"
  45441. "[code]body_shape_index[/code] the index of the [Shape] of the other "
  45442. "[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
  45443. "[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
  45444. "[/code].\n"
  45445. "[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
  45446. "used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  45447. "shape_owner_get_owner(local_shape_index)[/code].\n"
  45448. "[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
  45449. "[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
  45450. "[ConcavePolygonShape] with Bullet physics if you need shape indices."
  45451. msgstr ""
  45452. #: doc/classes/RigidBody.xml
  45453. msgid ""
  45454. "Emitted when the collision between one of this RigidBody's [Shape]s and "
  45455. "another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member "
  45456. "contact_monitor] to be set to [code]true[/code] and [member "
  45457. "contacts_reported] to be set high enough to detect all the collisions. "
  45458. "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  45459. "[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
  45460. "[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s "
  45461. "are detected if the Meshes have [Shape]s.\n"
  45462. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45463. "[PhysicsBody] or [GridMap].\n"
  45464. "[code]body_shape_index[/code] the index of the [Shape] of the other "
  45465. "[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
  45466. "[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
  45467. "[/code].\n"
  45468. "[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
  45469. "used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  45470. "shape_owner_get_owner(local_shape_index)[/code].\n"
  45471. "[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
  45472. "[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
  45473. "[ConcavePolygonShape] with Bullet physics if you need shape indices."
  45474. msgstr ""
  45475. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45476. msgid ""
  45477. "Emitted when the physics engine changes the body's sleeping state.\n"
  45478. "[b]Note:[/b] Changing the value [member sleeping] will not trigger this "
  45479. "signal. It is only emitted if the sleeping state is changed by the physics "
  45480. "engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used."
  45481. msgstr ""
  45482. #: doc/classes/RigidBody.xml
  45483. msgid ""
  45484. "Rigid body mode. This is the \"natural\" state of a rigid body. It is "
  45485. "affected by forces, and can move, rotate, and be affected by user code."
  45486. msgstr ""
  45487. #: doc/classes/RigidBody.xml
  45488. msgid ""
  45489. "Static mode. The body behaves like a [StaticBody], and can only move by user "
  45490. "code."
  45491. msgstr ""
  45492. #: doc/classes/RigidBody.xml
  45493. msgid ""
  45494. "Character body mode. This behaves like a rigid body, but can not rotate."
  45495. msgstr ""
  45496. #: doc/classes/RigidBody.xml
  45497. msgid ""
  45498. "Kinematic body mode. The body behaves like a [KinematicBody], and can only "
  45499. "move by user code."
  45500. msgstr ""
  45501. #: doc/classes/RigidBody2D.xml
  45502. msgid "A body that is controlled by the 2D physics engine."
  45503. msgstr ""
  45504. #: doc/classes/RigidBody2D.xml
  45505. msgid ""
  45506. "This node implements simulated 2D physics. You do not control a RigidBody2D "
  45507. "directly. Instead, you apply forces to it (gravity, impulses, etc.) and the "
  45508. "physics simulation calculates the resulting movement based on its mass, "
  45509. "friction, and other physical properties.\n"
  45510. "A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and "
  45511. "Kinematic.\n"
  45512. "[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or "
  45513. "[code]linear_velocity[/code] every frame or even very often. If you need to "
  45514. "directly affect the body's state, use [method _integrate_forces], which "
  45515. "allows you to directly access the physics state.\n"
  45516. "Please also keep in mind that physics bodies manage their own transform "
  45517. "which overwrites the ones you set. So any direct or indirect transformation "
  45518. "(including scaling of the node or its parent) will be visible in the editor "
  45519. "only, and immediately reset at runtime.\n"
  45520. "If you need to override the default physics behavior or add a transformation "
  45521. "at runtime, you can write a custom force integration. See [member "
  45522. "custom_integrator].\n"
  45523. "The center of mass is always located at the node's origin without taking "
  45524. "into account the [CollisionShape2D] centroid offsets."
  45525. msgstr ""
  45526. #: doc/classes/RigidBody2D.xml
  45527. msgid "2D Physics Platformer Demo"
  45528. msgstr ""
  45529. #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
  45530. msgid "Instancing Demo"
  45531. msgstr ""
  45532. #: doc/classes/RigidBody2D.xml
  45533. msgid ""
  45534. "Allows you to read and safely modify the simulation state for the object. "
  45535. "Use this instead of [method Node._physics_process] if you need to directly "
  45536. "change the body's [code]position[/code] or other physics properties. By "
  45537. "default, it works in addition to the usual physics behavior, but [member "
  45538. "custom_integrator] allows you to disable the default behavior and write "
  45539. "custom force integration for a body."
  45540. msgstr ""
  45541. #: doc/classes/RigidBody2D.xml
  45542. msgid ""
  45543. "Applies a positioned impulse to the body. An impulse is time-independent! "
  45544. "Applying an impulse every frame would result in a framerate-dependent force. "
  45545. "For this reason it should only be used when simulating one-time impacts (use "
  45546. "the \"_force\" functions otherwise). The position uses the rotation of the "
  45547. "global coordinate system, but is centered at the object's origin."
  45548. msgstr ""
  45549. #: doc/classes/RigidBody2D.xml
  45550. msgid ""
  45551. "Sets the body's velocity on the given axis. The velocity in the given vector "
  45552. "axis will be set as the given vector length. This is useful for jumping "
  45553. "behavior."
  45554. msgstr ""
  45555. #: doc/classes/RigidBody2D.xml
  45556. msgid ""
  45557. "Returns [code]true[/code] if a collision would result from moving in the "
  45558. "given vector. [code]margin[/code] increases the size of the shapes involved "
  45559. "in the collision detection, and [code]result[/code] is an object of type "
  45560. "[Physics2DTestMotionResult], which contains additional information about the "
  45561. "collision (should there be one)."
  45562. msgstr ""
  45563. #: doc/classes/RigidBody2D.xml
  45564. msgid ""
  45565. "Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
  45566. "will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
  45567. "Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
  45568. "added to the default project value.\n"
  45569. "See [member ProjectSettings.physics/2d/default_angular_damp] for more "
  45570. "details about damping."
  45571. msgstr ""
  45572. #: doc/classes/RigidBody2D.xml
  45573. msgid "The body's total applied force."
  45574. msgstr ""
  45575. #: doc/classes/RigidBody2D.xml
  45576. msgid "The body's total applied torque."
  45577. msgstr ""
  45578. #: doc/classes/RigidBody2D.xml
  45579. msgid ""
  45580. "If [code]true[/code], the body can enter sleep mode when there is no "
  45581. "movement. See [member sleeping].\n"
  45582. "[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its "
  45583. "[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
  45584. "manually by setting its [member sleeping] property to [code]true[/code]."
  45585. msgstr ""
  45586. #: doc/classes/RigidBody2D.xml
  45587. msgid ""
  45588. "If [code]true[/code], the body will emit signals when it collides with "
  45589. "another RigidBody2D. See also [member contacts_reported]."
  45590. msgstr ""
  45591. #: doc/classes/RigidBody2D.xml
  45592. msgid ""
  45593. "The maximum number of contacts that will be recorded. Requires [member "
  45594. "contact_monitor] to be set to [code]true[/code].\n"
  45595. "[b]Note:[/b] The number of contacts is different from the number of "
  45596. "collisions. Collisions between parallel edges will result in two contacts "
  45597. "(one at each end)."
  45598. msgstr ""
  45599. #: doc/classes/RigidBody2D.xml
  45600. msgid ""
  45601. "Continuous collision detection mode.\n"
  45602. "Continuous collision detection tries to predict where a moving body will "
  45603. "collide instead of moving it and correcting its movement after collision. "
  45604. "Continuous collision detection is slower, but more precise and misses fewer "
  45605. "collisions with small, fast-moving objects. Raycasting and shapecasting "
  45606. "methods are available. See [enum CCDMode] for details."
  45607. msgstr ""
  45608. #: doc/classes/RigidBody2D.xml
  45609. msgid ""
  45610. "If [code]true[/code], internal force integration is disabled for this body. "
  45611. "Aside from collision response, the body will only move as determined by the "
  45612. "[method _integrate_forces] function."
  45613. msgstr ""
  45614. #: doc/classes/RigidBody2D.xml
  45615. msgid ""
  45616. "The body's friction. Values range from [code]0[/code] (frictionless) to "
  45617. "[code]1[/code] (maximum friction).\n"
  45618. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  45619. "physics_material_override]."
  45620. msgstr ""
  45621. #: doc/classes/RigidBody2D.xml
  45622. msgid ""
  45623. "Multiplies the gravity applied to the body. The body's gravity is calculated "
  45624. "from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
  45625. "Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
  45626. msgstr ""
  45627. #: doc/classes/RigidBody2D.xml
  45628. msgid ""
  45629. "The body's moment of inertia. This is like mass, but for rotation: it "
  45630. "determines how much torque it takes to rotate the body. The moment of "
  45631. "inertia is usually computed automatically from the mass and the shapes, but "
  45632. "this function allows you to set a custom value. Set 0 inertia to return to "
  45633. "automatically computing it."
  45634. msgstr ""
  45635. #: doc/classes/RigidBody2D.xml
  45636. msgid ""
  45637. "Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
  45638. "use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
  45639. "Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
  45640. "default project value.\n"
  45641. "See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
  45642. "about damping."
  45643. msgstr ""
  45644. #: doc/classes/RigidBody2D.xml
  45645. msgid ""
  45646. "The body's linear velocity in pixels per second. Can be used sporadically, "
  45647. "but [b]don't set this every frame[/b], because physics may run in another "
  45648. "thread and runs at a different granularity. Use [method _integrate_forces] "
  45649. "as your process loop for precise control of the body state."
  45650. msgstr ""
  45651. #: doc/classes/RigidBody2D.xml
  45652. msgid "The body's mode. See [enum Mode] for possible values."
  45653. msgstr ""
  45654. #: doc/classes/RigidBody2D.xml
  45655. msgid ""
  45656. "The body's weight based on its mass and the [b]Default Gravity[/b] value in "
  45657. "[b]Project > Project Settings > Physics > 2d[/b]."
  45658. msgstr ""
  45659. #: doc/classes/RigidBody2D.xml
  45660. msgid ""
  45661. "Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. "
  45662. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45663. "contacts_reported] to be set high enough to detect all the collisions. "
  45664. "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
  45665. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45666. "[PhysicsBody2D] or [TileMap]."
  45667. msgstr ""
  45668. #: doc/classes/RigidBody2D.xml
  45669. msgid ""
  45670. "Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. "
  45671. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45672. "contacts_reported] to be set high enough to detect all the collisions. "
  45673. "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
  45674. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45675. "[PhysicsBody2D] or [TileMap]."
  45676. msgstr ""
  45677. #: doc/classes/RigidBody2D.xml
  45678. msgid ""
  45679. "Emitted when one of this RigidBody2D's [Shape2D]s collides with another "
  45680. "[PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] "
  45681. "to be set to [code]true[/code] and [member contacts_reported] to be set high "
  45682. "enough to detect all the collisions. [TileMap]s are detected if the "
  45683. "[TileSet] has Collision [Shape2D]s.\n"
  45684. "[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
  45685. "[CollisionObject2D] used by the [Physics2DServer].\n"
  45686. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45687. "[PhysicsBody2D] or [TileMap].\n"
  45688. "[code]body_shape_index[/code] the index of the [Shape2D] of the other "
  45689. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  45690. "[CollisionShape2D] node with [code]body."
  45691. "shape_owner_get_owner(body_shape_index)[/code].\n"
  45692. "[code]local_shape_index[/code] the index of the [Shape2D] of this "
  45693. "RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
  45694. "with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
  45695. msgstr ""
  45696. #: doc/classes/RigidBody2D.xml
  45697. msgid ""
  45698. "Emitted when the collision between one of this RigidBody2D's [Shape2D]s and "
  45699. "another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member "
  45700. "contact_monitor] to be set to [code]true[/code] and [member "
  45701. "contacts_reported] to be set high enough to detect all the collisions. "
  45702. "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
  45703. "[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
  45704. "[CollisionObject2D] used by the [Physics2DServer].\n"
  45705. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45706. "[PhysicsBody2D] or [TileMap].\n"
  45707. "[code]body_shape_index[/code] the index of the [Shape2D] of the other "
  45708. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  45709. "[CollisionShape2D] node with [code]body."
  45710. "shape_owner_get_owner(body_shape_index)[/code].\n"
  45711. "[code]local_shape_index[/code] the index of the [Shape2D] of this "
  45712. "RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
  45713. "with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
  45714. msgstr ""
  45715. #: doc/classes/RigidBody2D.xml
  45716. msgid ""
  45717. "Rigid mode. The body behaves as a physical object. It collides with other "
  45718. "bodies and responds to forces applied to it. This is the default mode."
  45719. msgstr ""
  45720. #: doc/classes/RigidBody2D.xml
  45721. msgid "Static mode. The body behaves like a [StaticBody2D] and does not move."
  45722. msgstr ""
  45723. #: doc/classes/RigidBody2D.xml
  45724. msgid ""
  45725. "Character mode. Similar to [constant MODE_RIGID], but the body can not "
  45726. "rotate."
  45727. msgstr ""
  45728. #: doc/classes/RigidBody2D.xml
  45729. msgid ""
  45730. "Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved "
  45731. "by code."
  45732. msgstr ""
  45733. #: doc/classes/RigidBody2D.xml
  45734. msgid ""
  45735. "Continuous collision detection disabled. This is the fastest way to detect "
  45736. "body collisions, but can miss small, fast-moving objects."
  45737. msgstr ""
  45738. #: doc/classes/RigidBody2D.xml
  45739. msgid ""
  45740. "Continuous collision detection enabled using raycasting. This is faster than "
  45741. "shapecasting but less precise."
  45742. msgstr ""
  45743. #: doc/classes/RigidBody2D.xml
  45744. msgid ""
  45745. "Continuous collision detection enabled using shapecasting. This is the "
  45746. "slowest CCD method and the most precise."
  45747. msgstr ""
  45748. #: doc/classes/Room.xml
  45749. msgid "Room node, used to group objects together locally for [Portal] culling."
  45750. msgstr ""
  45751. #: doc/classes/Room.xml
  45752. msgid ""
  45753. "The [Portal] culling system requires levels to be built using objects "
  45754. "grouped together by location in areas called [Room]s. In many cases these "
  45755. "will correspond to actual rooms in buildings, but not necessarily (a canyon "
  45756. "area may be treated as a room).\n"
  45757. "Any [VisualInstance] that is a child or grandchild of a [Room] will be "
  45758. "assigned to that room, if the [code]portal_mode[/code] of that "
  45759. "[VisualInstance] is set to [code]STATIC[/code] (does not move) or "
  45760. "[code]DYNAMIC[/code] (moves only within the room).\n"
  45761. "Internally the room boundary must form a [b]convex hull[/b], and by default "
  45762. "this is determined automatically by the geometry of the objects you place "
  45763. "within the room.\n"
  45764. "You can alternatively precisely specify a [b]manual bound[/b]. If you place "
  45765. "a [MeshInstance] with a name prefixed by [code]Bound_[/code], it will turn "
  45766. "off the bound generation from geometry, and instead use the vertices of this "
  45767. "MeshInstance to directly calculate a convex hull during the conversion stage "
  45768. "(see [RoomManager]).\n"
  45769. "In order to see from one room into an adjacent room, [Portal]s must be "
  45770. "placed over non-occluded openings between rooms. These will often be placed "
  45771. "over doors and windows."
  45772. msgstr ""
  45773. #: doc/classes/Room.xml
  45774. msgid ""
  45775. "If [code]points[/code] are set, the [Room] bounding convex hull will be "
  45776. "built from these points. If no points are set, the room bound will either be "
  45777. "derived from a manual bound ([MeshInstance] with name prefix [code]Bound_[/"
  45778. "code]), or from the geometry within the room.\n"
  45779. "Note that you can use the [code]Generate Points[/code] editor button to get "
  45780. "started. This will use either the geometry or manual bound to generate the "
  45781. "room hull, and save the resulting points, allowing you to edit them to "
  45782. "further refine the bound."
  45783. msgstr ""
  45784. #: doc/classes/Room.xml
  45785. msgid ""
  45786. "The [code]simplify[/code] value determines to what degree room hulls "
  45787. "(bounds) are simplified, by removing similar planes. A value of 0 gives no "
  45788. "simplification, 1 gives maximum simplification."
  45789. msgstr ""
  45790. #: doc/classes/Room.xml
  45791. msgid ""
  45792. "The room hull simplification can either use the default value set in the "
  45793. "[RoomManager], or override this and use the per room setting."
  45794. msgstr ""
  45795. #: doc/classes/RoomGroup.xml
  45796. msgid "Groups [Room]s together to allow common functionality."
  45797. msgstr ""
  45798. #: doc/classes/RoomGroup.xml
  45799. msgid ""
  45800. "Although [Room] behavior can be specified individually, sometimes it is "
  45801. "faster and more convenient to write functionality for a group of rooms.\n"
  45802. "[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
  45803. "parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
  45804. "children of a [RoomGroup] in order to assign them to the RoomGroup.\n"
  45805. "A [RoomGroup] can for example be used to specify [Room]s that are "
  45806. "[b]outside[/b], and switch on or off a directional light, sky, or rain "
  45807. "effect as the player enters / exits the area.\n"
  45808. "[RoomGroup]s receive [b]gameplay callbacks[/b] when the "
  45809. "[code]gameplay_monitor[/code] is switched on, as [code]signal[/code]s or "
  45810. "[code]notification[/code]s as they enter and exit the [b]gameplay area[/b] "
  45811. "(see [RoomManager] for details)."
  45812. msgstr ""
  45813. #: doc/classes/RoomGroup.xml
  45814. msgid ""
  45815. "This priority will be applied to [Room]s within the group. The [Room] "
  45816. "priority allows the use of [b]internal rooms[/b], rooms [i]within[/i] "
  45817. "another room or rooms.\n"
  45818. "When the [Camera] is within more than one room (regular and internal), the "
  45819. "higher priority room will take precedence. So with for example, a house "
  45820. "inside a terrain 'room', you would make the house higher priority, so that "
  45821. "when the camera is within the house, the house is used as the source room, "
  45822. "but outside the house, the terrain room would be used instead."
  45823. msgstr ""
  45824. #: doc/classes/RoomManager.xml
  45825. msgid "The RoomManager node is used to control the portal culling system."
  45826. msgstr ""
  45827. #: doc/classes/RoomManager.xml
  45828. msgid ""
  45829. "In order to utilize the portal occlusion culling system, you must build your "
  45830. "level using [Room]s and [Portal]s. Before these can be used at runtime, they "
  45831. "must undergo a short conversion process to build the [code]room graph[/"
  45832. "code], runtime data needed for portal culling. The [code]room graph[/code] "
  45833. "is controlled by the [RoomManager] node, and the [RoomManager] also contains "
  45834. "settings that are common throughout the portal system."
  45835. msgstr ""
  45836. #: doc/classes/RoomManager.xml
  45837. msgid ""
  45838. "This function clears all converted data from the [b]room graph[/b]. Use this "
  45839. "before unloading a level, when transitioning from level to level, or "
  45840. "returning to a main menu."
  45841. msgstr ""
  45842. #: doc/classes/RoomManager.xml
  45843. msgid ""
  45844. "This is the most important function in the whole portal culling system. "
  45845. "Without it, the system cannot function.\n"
  45846. "First it goes through every [Room] that is a child of the [code]room list[/"
  45847. "code] node (and [RoomGroup]s within) and converts and adds it to the "
  45848. "[code]room graph[/code].\n"
  45849. "This works for both [Room] nodes, and [Spatial] nodes that follow a special "
  45850. "naming convention. They should begin with the prefix [i]'Room_'[/i], "
  45851. "followed by the name you wish to give the room, e.g. [i]'Room_lounge'[/i]. "
  45852. "This will automatically convert such [Spatial]s to [Room] nodes for you. "
  45853. "This is useful if you want to build you entire room system in e.g. Blender, "
  45854. "and reimport multiple times as you work on the level.\n"
  45855. "The conversion will try to assign [VisualInstance]s that are children and "
  45856. "grandchildren of the [Room] to the room. These should be given a suitable "
  45857. "[code]portal mode[/code] (see the [CullInstance] documentation). The default "
  45858. "[code]portal mode[/code] is [code]STATIC[/code] - objects which are not "
  45859. "expected to move while the level is played, which will typically be most "
  45860. "objects.\n"
  45861. "The conversion will usually use the geometry of these [VisualInstance]s (and "
  45862. "the [Portal]s) to calculate a convex hull bound for the room. These bounds "
  45863. "will be shown in the editor with a wireframe. Alternatively you can specify "
  45864. "a manual custom bound for any room, see the [Room] documentation.\n"
  45865. "By definition, [Camera]s within a room can see everything else within the "
  45866. "room (that is one advantage to using convex hulls). However, in order to see "
  45867. "from one room into adjacent rooms, you must place [Portal]s, which represent "
  45868. "openings that the camera can see through, like windows and doors.\n"
  45869. "[Portal]s are really just specialized [MeshInstance]s. In fact you will "
  45870. "usually first create a portal by creating a [MeshInstance], especially a "
  45871. "[code]plane[/code] mesh instance. You would move the plane in the editor to "
  45872. "cover a window or doorway, with the front face pointing outward from the "
  45873. "room. To let the conversion process know you want this mesh to be a portal, "
  45874. "again we use a special naming convention. [MeshInstance]s to be converted to "
  45875. "a [Portal] should start with the prefix [i]'Portal_'[/i].\n"
  45876. "You now have a choice - you can leave the name as [i]'Portal_'[/i] and allow "
  45877. "the system to automatically detect the nearest [Room] to link. In most cases "
  45878. "this will work fine.\n"
  45879. "An alternative method is to specify the [Room] to link to manually, "
  45880. "appending a suffix to the portal name, which should be the name of the room "
  45881. "you intend to link to. For example [i]'Portal_lounge'[/i] will attempt to "
  45882. "link to the room named [i]'Room_lounge'[/i].\n"
  45883. "There is a special case here - Godot does not allow two nodes to share the "
  45884. "same name. What if you want to manually have more than one portal leading "
  45885. "into the same room? Surely they will need to both be called, e.g. "
  45886. "[i]'Portal_lounge'[/i]?\n"
  45887. "The solution is a wildcard character. After the room name, if you use the "
  45888. "character [i]'*'[/i], this character and anything following it will be "
  45889. "ignored. So you can use for example [i]'Portal_lounge*0'[/i], "
  45890. "[i]'Portal_lounge*1'[/i] etc.\n"
  45891. "Note that [Portal]s that have already been converted to [Portal] nodes "
  45892. "(rather than [MeshInstance]s) still need to follow the same naming "
  45893. "convention, as they will be relinked each time during conversion.\n"
  45894. "It is recommended that you only place objects in rooms that are desired to "
  45895. "stay within those rooms - i.e. [code]portal mode[/code]s [code]STATIC[/code] "
  45896. "or [code]DYNAMIC[/code] (not crossing portals). [code]GLOBAL[/code] and "
  45897. "[code]ROAMING[/code] objects are best placed in another part of the scene "
  45898. "tree, to avoid confusion. See [CullInstance] for a full description of "
  45899. "portal modes."
  45900. msgstr ""
  45901. #: doc/classes/RoomManager.xml
  45902. msgid ""
  45903. "Switches the portal culling system on and off.\n"
  45904. "It is important to note that when portal culling is active, it is "
  45905. "responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
  45906. "helpers may not be available when active, so switching the active flag is "
  45907. "intended to be used to ensure your [Room] / [Portal] layout works within the "
  45908. "editor.\n"
  45909. "Switching to [code]active[/code] will have no effect when the [code]room "
  45910. "graph[/code] is unloaded (the rooms have not yet been converted).\n"
  45911. "[b]Note:[/b] For efficiency, the portal system is designed to work with only "
  45912. "the core visual object types. In particular, only nodes derived from "
  45913. "[VisualInstance] are expected to show when the system is active."
  45914. msgstr ""
  45915. #: doc/classes/RoomManager.xml
  45916. msgid ""
  45917. "Large objects can 'sprawl' over (be present in) more than one room. It can "
  45918. "be useful to visualize which objects are sprawling outside the current "
  45919. "room.\n"
  45920. "Toggling this setting turns this debug view on and off."
  45921. msgstr ""
  45922. #: doc/classes/RoomManager.xml
  45923. msgid ""
  45924. "Usually we don't want objects that only [b]just[/b] cross a boundary into an "
  45925. "adjacent [Room] to sprawl into that room. To prevent this, each [Portal] has "
  45926. "an extra margin, or tolerance zone where objects can enter without sprawling "
  45927. "to a neighbouring room.\n"
  45928. "In most cases you can set this here for all portals. It is possible to "
  45929. "override the margin for each portal."
  45930. msgstr ""
  45931. #: doc/classes/RoomManager.xml
  45932. msgid ""
  45933. "When using a partial or full PVS, the gameplay monitor allows you to receive "
  45934. "callbacks when roaming objects or rooms enter or exit the [b]gameplay area[/"
  45935. "b]. The gameplay area is defined as either the primary, or secondary PVS.\n"
  45936. "These callbacks allow you to, for example, reduce processing for objects "
  45937. "that are far from the player, or turn on and off AI.\n"
  45938. "You can either choose to receive callbacks as notifications through the "
  45939. "[code]_notification[/code] function, or as signals.\n"
  45940. "[code]NOTIFICATION_ENTER_GAMEPLAY[/code]\n"
  45941. "[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
  45942. "Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
  45943. msgstr ""
  45944. #: doc/classes/RoomManager.xml
  45945. msgid ""
  45946. "If enabled, the system will attempt to merge similar meshes (particularly in "
  45947. "terms of materials) within [Room]s during conversion. This can significantly "
  45948. "reduce the number of drawcalls and state changes required during rendering, "
  45949. "albeit at a cost of reduced culling granularity.\n"
  45950. "[b]Note:[/b] This operates at runtime during the conversion process, and "
  45951. "will only operate on exported or running projects, in order to prevent "
  45952. "accidental alteration to the scene and loss of data."
  45953. msgstr ""
  45954. #: doc/classes/RoomManager.xml
  45955. msgid ""
  45956. "When converting rooms, the editor will warn you if overlap is detected "
  45957. "between rooms. Overlap can interfere with determining the room that cameras "
  45958. "and objects are within. A small amount can be acceptable, depending on your "
  45959. "level. Here you can alter the threshold at which the editor warning appears. "
  45960. "There are no other side effects."
  45961. msgstr ""
  45962. #: doc/classes/RoomManager.xml
  45963. msgid ""
  45964. "Portal rendering is recursive - each time a portal is seen through an "
  45965. "earlier portal there is some cost. For this reason, and to prevent the "
  45966. "possibility of infinite loops, this setting provides a hard limit on the "
  45967. "recursion depth.\n"
  45968. "[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode."
  45969. msgstr ""
  45970. #: doc/classes/RoomManager.xml
  45971. msgid ""
  45972. "Portal culling normally operates using the current [Camera] / [Camera]s, "
  45973. "however for debugging purposes within the editor, you can use this setting "
  45974. "to override this behavior and force it to use a particular camera to get a "
  45975. "better idea of what the occlusion culling is doing."
  45976. msgstr ""
  45977. #: doc/classes/RoomManager.xml
  45978. msgid ""
  45979. "Optionally during conversion the potentially visible set (PVS) of rooms that "
  45980. "are potentially visible from each room can be calculated. This can be used "
  45981. "either to aid in dynamic portal culling, or to totally replace portal "
  45982. "culling.\n"
  45983. "In [code]Full[/code] PVS Mode, all objects within the potentially visible "
  45984. "rooms will be frustum culled, and rendered if they are within the view "
  45985. "frustum."
  45986. msgstr ""
  45987. #: doc/classes/RoomManager.xml
  45988. msgid ""
  45989. "In order to reduce processing for roaming objects, an expansion is applied "
  45990. "to their AABB as they move. This expanded volume is used to calculate which "
  45991. "rooms the roaming object is within. If the object's exact AABB is still "
  45992. "within this expanded volume on the next move, there is no need to reprocess "
  45993. "the object, which can save considerable CPU.\n"
  45994. "The downside is that if the expansion is too much, the object may end up "
  45995. "unexpectedly sprawling into neighbouring rooms and showing up where it might "
  45996. "otherwise be culled.\n"
  45997. "In order to balance roaming performance against culling accuracy, this "
  45998. "expansion margin can be customized by the user. It will typically depend on "
  45999. "your room and object sizes, and movement speeds. The default value should "
  46000. "work reasonably in most circumstances."
  46001. msgstr ""
  46002. #: doc/classes/RoomManager.xml
  46003. msgid ""
  46004. "During the conversion process, the geometry of objects within [Room]s, or a "
  46005. "custom specified manual bound, are used to generate a [b]convex hull bound[/"
  46006. "b].\n"
  46007. "This convex hull is [b]required[/b] in the visibility system, and is used "
  46008. "for many purposes. Most importantly, it is used to decide whether the "
  46009. "[Camera] (or an object) is within a [Room]. The convex hull generating "
  46010. "algorithm is good, but occasionally it can create too many (or too few) "
  46011. "planes to give a good representation of the room volume.\n"
  46012. "The [code]room_simplify[/code] value can be used to gain fine control over "
  46013. "this process. It determines how similar planes can be for them to be "
  46014. "considered the same (and duplicates removed). The value can be set between 0 "
  46015. "(no simplification) and 1 (maximum simplification).\n"
  46016. "The value set here is the default for all rooms, but individual rooms can "
  46017. "override this value if desired.\n"
  46018. "The room convex hulls are shown as a wireframe in the editor."
  46019. msgstr ""
  46020. #: doc/classes/RoomManager.xml
  46021. msgid ""
  46022. "For the [Room] conversion process to succeed, you must point the "
  46023. "[RoomManager] to the parent [Node] of your [Room]s and [RoomGroup]s, which "
  46024. "we refer to as the [code]roomlist[/code] (the roomlist is not a special node "
  46025. "type, it is normally just a [Spatial])."
  46026. msgstr ""
  46027. #: doc/classes/RoomManager.xml
  46028. msgid "Shows the [Portal] margins when the portal gizmo is used in the editor."
  46029. msgstr ""
  46030. #: doc/classes/RoomManager.xml
  46031. msgid ""
  46032. "When receiving gameplay callbacks when objects enter and exit gameplay, the "
  46033. "[b]gameplay area[/b] can be defined by either the primary PVS (potentially "
  46034. "visible set) of [Room]s, or the secondary PVS (the primary PVS and their "
  46035. "neighbouring [Room]s).\n"
  46036. "Sometimes using the larger gameplay area of the secondary PVS may be "
  46037. "preferable."
  46038. msgstr ""
  46039. #: doc/classes/RoomManager.xml
  46040. msgid ""
  46041. "Use only [Portal]s at runtime to determine visibility. PVS will not be "
  46042. "generated at [Room]s conversion, and gameplay notifications cannot be used."
  46043. msgstr ""
  46044. #: doc/classes/RoomManager.xml
  46045. msgid ""
  46046. "Use a combination of PVS and [Portal]s to determine visibility (this is "
  46047. "usually fastest and most accurate)."
  46048. msgstr ""
  46049. #: doc/classes/RoomManager.xml
  46050. msgid ""
  46051. "Use only the PVS (potentially visible set) of [Room]s to determine "
  46052. "visibility."
  46053. msgstr ""
  46054. #: doc/classes/RootMotionView.xml
  46055. msgid "Editor-only helper for setting up root motion in [AnimationTree]."
  46056. msgstr ""
  46057. #: doc/classes/RootMotionView.xml
  46058. msgid ""
  46059. "[i]Root motion[/i] refers to an animation technique where a mesh's skeleton "
  46060. "is used to give impulse to a character. When working with 3D animations, a "
  46061. "popular technique is for animators to use the root skeleton bone to give "
  46062. "motion to the rest of the skeleton. This allows animating characters in a "
  46063. "way where steps actually match the floor below. It also allows precise "
  46064. "interaction with objects during cinematics. See also [AnimationTree].\n"
  46065. "[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be "
  46066. "hidden automatically in the running project, and will also be converted to a "
  46067. "plain [Node] in the running project. This means a script attached to a "
  46068. "[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
  46069. "[code]extends RootMotionView[/code]. Additionally, it must not be a "
  46070. "[code]tool[/code] script."
  46071. msgstr ""
  46072. #: doc/classes/RootMotionView.xml
  46073. msgid "Using AnimationTree - Root motion"
  46074. msgstr ""
  46075. #: doc/classes/RootMotionView.xml
  46076. msgid "Path to an [AnimationTree] node to use as a basis for root motion."
  46077. msgstr ""
  46078. #: doc/classes/RootMotionView.xml
  46079. msgid "The grid's cell size in 3D units."
  46080. msgstr ""
  46081. #: doc/classes/RootMotionView.xml
  46082. msgid "The grid's color."
  46083. msgstr ""
  46084. #: doc/classes/RootMotionView.xml
  46085. msgid ""
  46086. "The grid's radius in 3D units. The grid's opacity will fade gradually as the "
  46087. "distance from the origin increases until this [member radius] is reached."
  46088. msgstr ""
  46089. #: doc/classes/RootMotionView.xml
  46090. msgid ""
  46091. "If [code]true[/code], the grid's points will all be on the same Y coordinate "
  46092. "([i]local[/i] Y = 0). If [code]false[/code], the points' original Y "
  46093. "coordinate is preserved."
  46094. msgstr ""
  46095. #: doc/classes/SceneState.xml
  46096. msgid "A script interface to a scene file's data."
  46097. msgstr ""
  46098. #: doc/classes/SceneState.xml
  46099. msgid ""
  46100. "Maintains a list of resources, nodes, exported, and overridden properties, "
  46101. "and built-in scripts associated with a scene.\n"
  46102. "This class cannot be instantiated directly, it is retrieved for a given "
  46103. "scene as the result of [method PackedScene.get_state]."
  46104. msgstr ""
  46105. #: doc/classes/SceneState.xml
  46106. msgid ""
  46107. "Returns the list of bound parameters for the signal at [code]idx[/code]."
  46108. msgstr ""
  46109. #: doc/classes/SceneState.xml
  46110. msgid ""
  46111. "Returns the number of signal connections in the scene.\n"
  46112. "The [code]idx[/code] argument used to query connection metadata in other "
  46113. "[code]get_connection_*[/code] methods in the interval [code][0, "
  46114. "get_connection_count() - 1][/code]."
  46115. msgstr ""
  46116. #: doc/classes/SceneState.xml
  46117. msgid ""
  46118. "Returns the connection flags for the signal at [code]idx[/code]. See [enum "
  46119. "Object.ConnectFlags] constants."
  46120. msgstr ""
  46121. #: doc/classes/SceneState.xml
  46122. msgid "Returns the method connected to the signal at [code]idx[/code]."
  46123. msgstr ""
  46124. #: doc/classes/SceneState.xml
  46125. msgid "Returns the name of the signal at [code]idx[/code]."
  46126. msgstr ""
  46127. #: doc/classes/SceneState.xml
  46128. msgid ""
  46129. "Returns the path to the node that owns the signal at [code]idx[/code], "
  46130. "relative to the root node."
  46131. msgstr ""
  46132. #: doc/classes/SceneState.xml
  46133. msgid ""
  46134. "Returns the path to the node that owns the method connected to the signal at "
  46135. "[code]idx[/code], relative to the root node."
  46136. msgstr ""
  46137. #: doc/classes/SceneState.xml
  46138. msgid ""
  46139. "Returns the number of nodes in the scene.\n"
  46140. "The [code]idx[/code] argument used to query node data in other "
  46141. "[code]get_node_*[/code] methods in the interval [code][0, get_node_count() - "
  46142. "1][/code]."
  46143. msgstr ""
  46144. #: doc/classes/SceneState.xml
  46145. msgid ""
  46146. "Returns the list of group names associated with the node at [code]idx[/code]."
  46147. msgstr ""
  46148. #: doc/classes/SceneState.xml
  46149. msgid ""
  46150. "Returns the node's index, which is its position relative to its siblings. "
  46151. "This is only relevant and saved in scenes for cases where new nodes are "
  46152. "added to an instanced or inherited scene among siblings from the base scene. "
  46153. "Despite the name, this index is not related to the [code]idx[/code] argument "
  46154. "used here and in other methods."
  46155. msgstr ""
  46156. #: doc/classes/SceneState.xml
  46157. msgid ""
  46158. "Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole "
  46159. "branch starting at this node, with its child nodes and resources), or "
  46160. "[code]null[/code] if the node is not an instance."
  46161. msgstr ""
  46162. #: doc/classes/SceneState.xml
  46163. msgid ""
  46164. "Returns the path to the represented scene file if the node at [code]idx[/"
  46165. "code] is an [InstancePlaceholder]."
  46166. msgstr ""
  46167. #: doc/classes/SceneState.xml
  46168. msgid "Returns the name of the node at [code]idx[/code]."
  46169. msgstr ""
  46170. #: doc/classes/SceneState.xml
  46171. msgid ""
  46172. "Returns the path to the owner of the node at [code]idx[/code], relative to "
  46173. "the root node."
  46174. msgstr ""
  46175. #: doc/classes/SceneState.xml
  46176. msgid ""
  46177. "Returns the path to the node at [code]idx[/code].\n"
  46178. "If [code]for_parent[/code] is [code]true[/code], returns the path of the "
  46179. "[code]idx[/code] node's parent instead."
  46180. msgstr ""
  46181. #: doc/classes/SceneState.xml
  46182. msgid ""
  46183. "Returns the number of exported or overridden properties for the node at "
  46184. "[code]idx[/code].\n"
  46185. "The [code]prop_idx[/code] argument used to query node property data in other "
  46186. "[code]get_node_property_*[/code] methods in the interval [code][0, "
  46187. "get_node_property_count() - 1][/code]."
  46188. msgstr ""
  46189. #: doc/classes/SceneState.xml
  46190. msgid ""
  46191. "Returns the name of the property at [code]prop_idx[/code] for the node at "
  46192. "[code]idx[/code]."
  46193. msgstr ""
  46194. #: doc/classes/SceneState.xml
  46195. msgid ""
  46196. "Returns the value of the property at [code]prop_idx[/code] for the node at "
  46197. "[code]idx[/code]."
  46198. msgstr ""
  46199. #: doc/classes/SceneState.xml
  46200. msgid "Returns the type of the node at [code]idx[/code]."
  46201. msgstr ""
  46202. #: doc/classes/SceneState.xml
  46203. msgid ""
  46204. "Returns [code]true[/code] if the node at [code]idx[/code] is an "
  46205. "[InstancePlaceholder]."
  46206. msgstr ""
  46207. #: doc/classes/SceneState.xml
  46208. msgid ""
  46209. "If passed to [method PackedScene.instance], blocks edits to the scene state."
  46210. msgstr ""
  46211. #: doc/classes/SceneState.xml
  46212. msgid ""
  46213. "If passed to [method PackedScene.instance], provides inherited scene "
  46214. "resources to the local scene.\n"
  46215. "[b]Note:[/b] Only available in editor builds."
  46216. msgstr ""
  46217. #: doc/classes/SceneState.xml
  46218. msgid ""
  46219. "If passed to [method PackedScene.instance], provides local scene resources "
  46220. "to the local scene. Only the main scene should receive the main edit state.\n"
  46221. "[b]Note:[/b] Only available in editor builds."
  46222. msgstr ""
  46223. #: doc/classes/SceneState.xml
  46224. msgid ""
  46225. "If passed to [method PackedScene.instance], it's similar to [constant "
  46226. "GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated "
  46227. "to be the base of another one.\n"
  46228. "[b]Note:[/b] Only available in editor builds."
  46229. msgstr ""
  46230. #: doc/classes/SceneTree.xml
  46231. msgid "Manages the game loop via a hierarchy of nodes."
  46232. msgstr ""
  46233. #: doc/classes/SceneTree.xml
  46234. msgid ""
  46235. "As one of the most important classes, the [SceneTree] manages the hierarchy "
  46236. "of nodes in a scene as well as scenes themselves. Nodes can be added, "
  46237. "retrieved and removed. The whole scene tree (and thus the current scene) can "
  46238. "be paused. Scenes can be loaded, switched and reloaded.\n"
  46239. "You can also use the [SceneTree] to organize your nodes into groups: every "
  46240. "node can be assigned as many groups as you want to create, e.g. an \"enemy\" "
  46241. "group. You can then iterate these groups or even call methods and set "
  46242. "properties on all the group's members at once.\n"
  46243. "[SceneTree] is the default [MainLoop] implementation used by scenes, and is "
  46244. "thus in charge of the game loop."
  46245. msgstr ""
  46246. #: doc/classes/SceneTree.xml
  46247. msgid ""
  46248. "Calls [code]method[/code] on each member of the given group. You can pass "
  46249. "arguments to [code]method[/code] by specifying them at the end of the method "
  46250. "call. This method is equivalent of calling [method call_group_flags] with "
  46251. "[constant GROUP_CALL_DEFAULT] flag.\n"
  46252. "[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 "
  46253. "arguments passed to this method in total).\n"
  46254. "[b]Note:[/b] Due to design limitations, [method call_group] will fail "
  46255. "silently if one of the arguments is [code]null[/code].\n"
  46256. "[b]Note:[/b] [method call_group] will always call methods with an one-frame "
  46257. "delay, in a way similar to [method Object.call_deferred]. To call methods "
  46258. "immediately, use [method call_group_flags] with the [constant "
  46259. "GROUP_CALL_REALTIME] flag."
  46260. msgstr ""
  46261. #: doc/classes/SceneTree.xml
  46262. msgid ""
  46263. "Calls [code]method[/code] on each member of the given group, respecting the "
  46264. "given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] "
  46265. "by specifying them at the end of the method call.\n"
  46266. "[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 "
  46267. "arguments passed to this method in total).\n"
  46268. "[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail "
  46269. "silently if one of the arguments is [code]null[/code].\n"
  46270. "[codeblock]\n"
  46271. "# Call the method immediately and in reverse order.\n"
  46272. "get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree."
  46273. "GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n"
  46274. "[/codeblock]"
  46275. msgstr ""
  46276. #: doc/classes/SceneTree.xml
  46277. msgid ""
  46278. "Changes the running scene to the one at the given [code]path[/code], after "
  46279. "loading it into a [PackedScene] and creating a new instance.\n"
  46280. "Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the "
  46281. "[code]path[/code] cannot be loaded into a [PackedScene], or [constant "
  46282. "ERR_CANT_CREATE] if that scene cannot be instantiated.\n"
  46283. "[b]Note:[/b] The scene change is deferred, which means that the new scene "
  46284. "node is added on the next idle frame. You won't be able to access it "
  46285. "immediately after the [method change_scene] call."
  46286. msgstr ""
  46287. #: doc/classes/SceneTree.xml
  46288. msgid ""
  46289. "Changes the running scene to a new instance of the given [PackedScene].\n"
  46290. "Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
  46291. "cannot be instantiated.\n"
  46292. "[b]Note:[/b] The scene change is deferred, which means that the new scene "
  46293. "node is added on the next idle frame. You won't be able to access it "
  46294. "immediately after the [method change_scene_to] call.\n"
  46295. "[b]Note:[/b] Passing a value of [code]null[/code] into the method will "
  46296. "unload the current scene without loading a new one."
  46297. msgstr ""
  46298. #: doc/classes/SceneTree.xml
  46299. msgid ""
  46300. "Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
  46301. "the given time in seconds elapsed in this [SceneTree]. If "
  46302. "[code]pause_mode_process[/code] is set to [code]false[/code], pausing the "
  46303. "[SceneTree] will also pause the timer.\n"
  46304. "Commonly used to create a one-shot delay timer as in the following example:\n"
  46305. "[codeblock]\n"
  46306. "func some_function():\n"
  46307. " print(\"start\")\n"
  46308. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  46309. " print(\"end\")\n"
  46310. "[/codeblock]\n"
  46311. "The timer will be automatically freed after its time elapses."
  46312. msgstr ""
  46313. #: doc/classes/SceneTree.xml
  46314. msgid "Creates and returns a new [SceneTreeTween]."
  46315. msgstr ""
  46316. #: doc/classes/SceneTree.xml
  46317. msgid ""
  46318. "Returns the current frame number, i.e. the total frame count since the "
  46319. "application started."
  46320. msgstr ""
  46321. #: doc/classes/SceneTree.xml
  46322. msgid ""
  46323. "Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
  46324. "network_peer]."
  46325. msgstr ""
  46326. #: doc/classes/SceneTree.xml
  46327. msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
  46328. msgstr ""
  46329. #: doc/classes/SceneTree.xml
  46330. msgid "Returns the number of nodes in this [SceneTree]."
  46331. msgstr ""
  46332. #: doc/classes/SceneTree.xml
  46333. msgid "Returns a list of all nodes assigned to the given group."
  46334. msgstr ""
  46335. #: doc/classes/SceneTree.xml
  46336. msgid ""
  46337. "Returns an array of currently existing [SceneTreeTween]s in the [SceneTree] "
  46338. "(both running and paused)."
  46339. msgstr ""
  46340. #: doc/classes/SceneTree.xml
  46341. msgid "Returns the sender's peer ID for the most recently received RPC call."
  46342. msgstr ""
  46343. #: doc/classes/SceneTree.xml
  46344. msgid "Returns [code]true[/code] if the given group exists."
  46345. msgstr ""
  46346. #: doc/classes/SceneTree.xml
  46347. msgid ""
  46348. "Returns [code]true[/code] if the most recent [InputEvent] was marked as "
  46349. "handled with [method set_input_as_handled]."
  46350. msgstr ""
  46351. #: doc/classes/SceneTree.xml
  46352. msgid ""
  46353. "Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
  46354. "server mode (listening for connections)."
  46355. msgstr ""
  46356. #: doc/classes/SceneTree.xml
  46357. msgid "Sends the given notification to all members of the [code]group[/code]."
  46358. msgstr ""
  46359. #: doc/classes/SceneTree.xml
  46360. msgid ""
  46361. "Sends the given notification to all members of the [code]group[/code], "
  46362. "respecting the given [enum GroupCallFlags]."
  46363. msgstr ""
  46364. #: doc/classes/SceneTree.xml
  46365. msgid ""
  46366. "Queues the given object for deletion, delaying the call to [method Object."
  46367. "free] to after the current frame."
  46368. msgstr ""
  46369. #: doc/classes/SceneTree.xml
  46370. msgid ""
  46371. "Quits the application at the end of the current iteration. A process "
  46372. "[code]exit_code[/code] can optionally be passed as an argument. If this "
  46373. "argument is [code]0[/code] or greater, it will override the [member OS."
  46374. "exit_code] defined before quitting the application.\n"
  46375. "[b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the "
  46376. "iOS Human Interface Guidelines, the user is expected to close apps via the "
  46377. "Home button."
  46378. msgstr ""
  46379. #: doc/classes/SceneTree.xml
  46380. msgid ""
  46381. "Reloads the currently active scene.\n"
  46382. "Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
  46383. "current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member "
  46384. "current_scene] cannot be loaded into a [PackedScene], or [constant "
  46385. "ERR_CANT_CREATE] if the scene cannot be instantiated."
  46386. msgstr ""
  46387. #: doc/classes/SceneTree.xml
  46388. msgid ""
  46389. "Sets the given [code]property[/code] to [code]value[/code] on all members of "
  46390. "the given group."
  46391. msgstr ""
  46392. #: doc/classes/SceneTree.xml
  46393. msgid ""
  46394. "Sets the given [code]property[/code] to [code]value[/code] on all members of "
  46395. "the given group, respecting the given [enum GroupCallFlags]."
  46396. msgstr ""
  46397. #: doc/classes/SceneTree.xml
  46398. msgid "Marks the most recent [InputEvent] as handled."
  46399. msgstr ""
  46400. #: doc/classes/SceneTree.xml
  46401. msgid ""
  46402. "Configures screen stretching to the given [enum StretchMode], [enum "
  46403. "StretchAspect], minimum size and [code]scale[/code]."
  46404. msgstr ""
  46405. #: doc/classes/SceneTree.xml
  46406. msgid ""
  46407. "If [code]true[/code], the application automatically accepts quitting.\n"
  46408. "For mobile platforms, see [member quit_on_go_back]."
  46409. msgstr ""
  46410. #: doc/classes/SceneTree.xml
  46411. msgid "The current scene."
  46412. msgstr ""
  46413. #: doc/classes/SceneTree.xml
  46414. msgid ""
  46415. "If [code]true[/code], collision shapes will be visible when running the game "
  46416. "from the editor for debugging purposes.\n"
  46417. "[b]Note:[/b] This property is not designed to be changed at run-time. "
  46418. "Changing the value of [member debug_collisions_hint] while the project is "
  46419. "running will not have the desired effect."
  46420. msgstr ""
  46421. #: doc/classes/SceneTree.xml
  46422. msgid ""
  46423. "If [code]true[/code], navigation polygons will be visible when running the "
  46424. "game from the editor for debugging purposes.\n"
  46425. "[b]Note:[/b] This property is not designed to be changed at run-time. "
  46426. "Changing the value of [member debug_navigation_hint] while the project is "
  46427. "running will not have the desired effect."
  46428. msgstr ""
  46429. #: doc/classes/SceneTree.xml
  46430. msgid "The root of the edited scene."
  46431. msgstr ""
  46432. #: doc/classes/SceneTree.xml
  46433. msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
  46434. msgstr ""
  46435. #: doc/classes/SceneTree.xml
  46436. msgid ""
  46437. "If [code]true[/code] (default value), enables automatic polling of the "
  46438. "[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
  46439. "If [code]false[/code], you need to manually call [method MultiplayerAPI."
  46440. "poll] to process network packets and deliver RPCs/RSETs. This allows running "
  46441. "RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) "
  46442. "and for manual [Mutex] protection when accessing the [MultiplayerAPI] from "
  46443. "threads."
  46444. msgstr ""
  46445. #: doc/classes/SceneTree.xml
  46446. msgid ""
  46447. "The peer object to handle the RPC system (effectively enabling networking "
  46448. "when set). Depending on the peer itself, the [SceneTree] will become a "
  46449. "network server (check with [method is_network_server]) and will set the root "
  46450. "node's network mode to master, or it will become a regular peer with the "
  46451. "root node set to puppet. All child nodes are set to inherit the network mode "
  46452. "by default. Handling of networking-related events (connection, "
  46453. "disconnection, new clients) is done by connecting to [SceneTree]'s signals."
  46454. msgstr ""
  46455. #: doc/classes/SceneTree.xml
  46456. msgid ""
  46457. "If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
  46458. "following behavior:\n"
  46459. "- 2D and 3D physics will be stopped. This includes signals and collision "
  46460. "detection.\n"
  46461. "- [method Node._process], [method Node._physics_process] and [method Node."
  46462. "_input] will not be called anymore in nodes."
  46463. msgstr ""
  46464. #: doc/classes/SceneTree.xml
  46465. msgid ""
  46466. "Although physics interpolation would normally be globally turned on and off "
  46467. "using [member ProjectSettings.physics/common/physics_interpolation], this "
  46468. "property allows control over interpolation at runtime."
  46469. msgstr ""
  46470. #: doc/classes/SceneTree.xml
  46471. msgid ""
  46472. "If [code]true[/code], the application quits automatically on going back (e."
  46473. "g. on Android).\n"
  46474. "To handle 'Go Back' button when this option is disabled, use [constant "
  46475. "MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
  46476. msgstr ""
  46477. #: doc/classes/SceneTree.xml
  46478. msgid ""
  46479. "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
  46480. "incoming connections."
  46481. msgstr ""
  46482. #: doc/classes/SceneTree.xml
  46483. msgid "The [SceneTree]'s root [Viewport]."
  46484. msgstr ""
  46485. #: doc/classes/SceneTree.xml
  46486. msgid ""
  46487. "If [code]true[/code], font oversampling is enabled. This means that "
  46488. "[DynamicFont]s will be rendered at higher or lower size than configured "
  46489. "based on the viewport's scaling ratio. For example, in a viewport scaled "
  46490. "with a factor 1.5, a font configured with size 14 would be rendered with "
  46491. "size 21 ([code]14 * 1.5[/code]).\n"
  46492. "[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is "
  46493. "[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is "
  46494. "different from [constant STRETCH_ASPECT_IGNORE].\n"
  46495. "[b]Note:[/b] This property is set automatically for the active [SceneTree] "
  46496. "when the project starts based on the configuration of [code]rendering/"
  46497. "quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The "
  46498. "property can however be overridden at runtime as needed."
  46499. msgstr ""
  46500. #: doc/classes/SceneTree.xml
  46501. msgid ""
  46502. "Emitted whenever this [SceneTree]'s [member network_peer] successfully "
  46503. "connected to a server. Only emitted on clients."
  46504. msgstr ""
  46505. #: doc/classes/SceneTree.xml
  46506. msgid ""
  46507. "Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
  46508. "a connection to a server. Only emitted on clients."
  46509. msgstr ""
  46510. #: doc/classes/SceneTree.xml
  46511. msgid ""
  46512. "Emitted when files are dragged from the OS file manager and dropped in the "
  46513. "game window. The arguments are a list of file paths and the identifier of "
  46514. "the screen where the drag originated."
  46515. msgstr ""
  46516. #: doc/classes/SceneTree.xml
  46517. msgid "Emitted whenever global menu item is clicked."
  46518. msgstr ""
  46519. #: doc/classes/SceneTree.xml
  46520. msgid ""
  46521. "Emitted immediately before [method Node._process] is called on every node in "
  46522. "the [SceneTree]."
  46523. msgstr ""
  46524. #: doc/classes/SceneTree.xml
  46525. msgid ""
  46526. "Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
  46527. "new peer. ID is the peer ID of the new peer. Clients get notified when other "
  46528. "clients connect to the same server. Upon connecting to a server, a client "
  46529. "also receives this signal for the server (with ID being 1)."
  46530. msgstr ""
  46531. #: doc/classes/SceneTree.xml
  46532. msgid ""
  46533. "Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
  46534. "peer. Clients get notified when other clients disconnect from the same "
  46535. "server."
  46536. msgstr ""
  46537. #: doc/classes/SceneTree.xml
  46538. msgid "Emitted whenever a node is added to the [SceneTree]."
  46539. msgstr ""
  46540. #: doc/classes/SceneTree.xml
  46541. msgid ""
  46542. "Emitted when a node's configuration changed. Only emitted in [code]tool[/"
  46543. "code] mode."
  46544. msgstr ""
  46545. #: doc/classes/SceneTree.xml
  46546. msgid "Emitted whenever a node is removed from the [SceneTree]."
  46547. msgstr ""
  46548. #: doc/classes/SceneTree.xml
  46549. msgid "Emitted whenever a node is renamed."
  46550. msgstr ""
  46551. #: doc/classes/SceneTree.xml
  46552. msgid ""
  46553. "Emitted immediately before [method Node._physics_process] is called on every "
  46554. "node in the [SceneTree]."
  46555. msgstr ""
  46556. #: doc/classes/SceneTree.xml
  46557. msgid ""
  46558. "Emitted when the screen resolution (fullscreen) or window size (windowed) "
  46559. "changes."
  46560. msgstr ""
  46561. #: doc/classes/SceneTree.xml
  46562. msgid ""
  46563. "Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
  46564. "server. Only emitted on clients."
  46565. msgstr ""
  46566. #: doc/classes/SceneTree.xml
  46567. msgid ""
  46568. "Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
  46569. "renamed, etc.)."
  46570. msgstr ""
  46571. #: doc/classes/SceneTree.xml
  46572. msgid "Call a group with no flags (default)."
  46573. msgstr ""
  46574. #: doc/classes/SceneTree.xml
  46575. msgid "Call a group in reverse scene order."
  46576. msgstr ""
  46577. #: doc/classes/SceneTree.xml
  46578. msgid "Call a group immediately (calls are normally made on idle)."
  46579. msgstr ""
  46580. #: doc/classes/SceneTree.xml
  46581. msgid ""
  46582. "Call a group only once even if the call is executed many times.\n"
  46583. "[b]Note:[/b] Arguments are not taken into account when deciding whether the "
  46584. "call is unique or not. Therefore when the same method is called with "
  46585. "different arguments, only the first call will be performed."
  46586. msgstr ""
  46587. #: doc/classes/SceneTree.xml
  46588. msgid "No stretching."
  46589. msgstr ""
  46590. #: doc/classes/SceneTree.xml
  46591. msgid "Render stretching in higher resolution (interpolated)."
  46592. msgstr ""
  46593. #: doc/classes/SceneTree.xml
  46594. msgid ""
  46595. "Keep the specified display resolution. No interpolation. Content may appear "
  46596. "pixelated."
  46597. msgstr ""
  46598. #: doc/classes/SceneTree.xml
  46599. msgid ""
  46600. "Fill the window with the content stretched to cover excessive space. Content "
  46601. "may appear stretched."
  46602. msgstr ""
  46603. #: doc/classes/SceneTree.xml
  46604. msgid ""
  46605. "Retain the same aspect ratio by padding with black bars on either axis. This "
  46606. "prevents distortion."
  46607. msgstr ""
  46608. #: doc/classes/SceneTree.xml
  46609. msgid ""
  46610. "Expand vertically. Left/right black bars may appear if the window is too "
  46611. "wide."
  46612. msgstr ""
  46613. #: doc/classes/SceneTree.xml
  46614. msgid ""
  46615. "Expand horizontally. Top/bottom black bars may appear if the window is too "
  46616. "tall."
  46617. msgstr ""
  46618. #: doc/classes/SceneTree.xml
  46619. msgid ""
  46620. "Expand in both directions, retaining the same aspect ratio. This prevents "
  46621. "distortion while avoiding black bars."
  46622. msgstr ""
  46623. #: doc/classes/SceneTreeTimer.xml
  46624. msgid "One-shot timer."
  46625. msgstr ""
  46626. #: doc/classes/SceneTreeTimer.xml
  46627. msgid ""
  46628. "A one-shot timer managed by the scene tree, which emits [signal timeout] on "
  46629. "completion. See also [method SceneTree.create_timer].\n"
  46630. "As opposed to [Timer], it does not require the instantiation of a node. "
  46631. "Commonly used to create a one-shot delay timer as in the following example:\n"
  46632. "[codeblock]\n"
  46633. "func some_function():\n"
  46634. " print(\"Timer started.\")\n"
  46635. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  46636. " print(\"Timer ended.\")\n"
  46637. "[/codeblock]\n"
  46638. "The timer will be dereferenced after its time elapses. To preserve the "
  46639. "timer, you can keep a reference to it. See [Reference]."
  46640. msgstr ""
  46641. #: doc/classes/SceneTreeTimer.xml
  46642. msgid "The time remaining (in seconds)."
  46643. msgstr ""
  46644. #: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml
  46645. msgid "Emitted when the timer reaches 0."
  46646. msgstr ""
  46647. #: doc/classes/SceneTreeTween.xml
  46648. msgid ""
  46649. "Lightweight object used for general-purpose animation via script, using "
  46650. "[Tweener]s."
  46651. msgstr ""
  46652. #: doc/classes/SceneTreeTween.xml
  46653. msgid ""
  46654. "[SceneTreeTween] is a tween managed by the scene tree. As opposed to "
  46655. "[Tween], it does not require the instantiation of a node.\n"
  46656. "[SceneTreeTween]s are more light-weight than [AnimationPlayer], so they are "
  46657. "very much suited for simple animations or general tasks that don't require "
  46658. "visual tweaking provided by the editor. They can be used in a fire-and-"
  46659. "forget manner for some logic that normally would be done by code. You can e."
  46660. "g. make something shoot periodically by using a looped [CallbackTweener] "
  46661. "with a delay.\n"
  46662. "A [SceneTreeTween] can be created by using either [method SceneTree."
  46663. "create_tween] or [method Node.create_tween]. [SceneTreeTween]s created "
  46664. "manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
  46665. "used for tweening values, but you can do manual interpolation with [method "
  46666. "interpolate_value].\n"
  46667. "A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
  46668. "object, using [method tween_property], [method tween_interval], [method "
  46669. "tween_callback] or [method tween_method]:\n"
  46670. "[codeblock]\n"
  46671. "var tween = get_tree().create_tween()\n"
  46672. "tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
  46673. "tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
  46674. "tween.tween_callback($Sprite, \"queue_free\")\n"
  46675. "[/codeblock]\n"
  46676. "This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
  46677. "before finally calling [method Node.queue_free] to free the sprite. "
  46678. "[Tweener]s are executed one after another by default. This behavior can be "
  46679. "changed using [method parallel] and [method set_parallel].\n"
  46680. "When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
  46681. "chained method call can be used to tweak the properties of this [Tweener]. "
  46682. "For example, if you want to set a different transition type in the above "
  46683. "example, you can use [method set_trans]:\n"
  46684. "[codeblock]\n"
  46685. "var tween = get_tree().create_tween()\n"
  46686. "tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
  46687. "TRANS_SINE)\n"
  46688. "tween.tween_property($Sprite, \"scale\", Vector2(), 1).set_trans(Tween."
  46689. "TRANS_BOUNCE)\n"
  46690. "tween.tween_callback($Sprite, \"queue_free\")\n"
  46691. "[/codeblock]\n"
  46692. "Most of the [SceneTreeTween] methods can be chained this way too. In the "
  46693. "following example the [SceneTreeTween] is bound to the running script's node "
  46694. "and a default transition is set for its [Tweener]s:\n"
  46695. "[codeblock]\n"
  46696. "var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
  46697. "TRANS_ELASTIC)\n"
  46698. "tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
  46699. "tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
  46700. "tween.tween_callback($Sprite, \"queue_free\")\n"
  46701. "[/codeblock]\n"
  46702. "Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
  46703. "objects:\n"
  46704. "[codeblock]\n"
  46705. "var tween = create_tween()\n"
  46706. "for sprite in get_children():\n"
  46707. " tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
  46708. "[/codeblock]\n"
  46709. "In the example above, all children of a node are moved one after another to "
  46710. "position (0, 0).\n"
  46711. "You should avoid using more than one [SceneTreeTween] per object's property. "
  46712. "If two or more tweens animate one property at the same time, the last one "
  46713. "created will take priority and assign the final value. If you want to "
  46714. "interrupt and restart an animation, consider assigning the [SceneTreeTween] "
  46715. "to a variable:\n"
  46716. "[codeblock]\n"
  46717. "var tween\n"
  46718. "func animate():\n"
  46719. " if tween:\n"
  46720. " tween.kill() # Abort the previous animation.\n"
  46721. " tween = create_tween()\n"
  46722. "[/codeblock]\n"
  46723. "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
  46724. "TransitionType] constant, and refers to the way the timing of the animation "
  46725. "is handled (see [url=https://easings.net/]easings.net[/url] for some "
  46726. "examples). The second accepts an [enum Tween.EaseType] constant, and "
  46727. "controls where the [code]trans_type[/code] is applied to the interpolation "
  46728. "(in the beginning, the end, or both). If you don't know which transition and "
  46729. "easing to pick, you can try different [enum Tween.TransitionType] constants "
  46730. "with [constant Tween.EASE_IN_OUT], and use the one that looks best.\n"
  46731. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  46732. "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
  46733. "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
  46734. "prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
  46735. "immediately after it is created.\n"
  46736. "[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
  46737. "current frame, i.e. after [method Node._process] or [method Node."
  46738. "_physics_process] (depending on [enum Tween.TweenProcessMode])."
  46739. msgstr ""
  46740. #: doc/classes/SceneTreeTween.xml
  46741. msgid ""
  46742. "Binds this [SceneTreeTween] with the given [code]node[/code]. "
  46743. "[SceneTreeTween]s are processed directly by the [SceneTree], so they run "
  46744. "independently of the animated nodes. When you bind a [Node] with the "
  46745. "[SceneTreeTween], the [SceneTreeTween] will halt the animation when the "
  46746. "object is not inside tree and the [SceneTreeTween] will be automatically "
  46747. "killed when the bound object is freed. Also [constant TWEEN_PAUSE_BOUND] "
  46748. "will make the pausing behavior dependent on the bound node.\n"
  46749. "For a shorter way to create and bind a [SceneTreeTween], you can use [method "
  46750. "Node.create_tween]."
  46751. msgstr ""
  46752. #: doc/classes/SceneTreeTween.xml
  46753. msgid ""
  46754. "Used to chain two [Tweener]s after [method set_parallel] is called with "
  46755. "[code]true[/code].\n"
  46756. "[codeblock]\n"
  46757. "var tween = create_tween().set_parallel(true)\n"
  46758. "tween.tween_property(...)\n"
  46759. "tween.tween_property(...) # Will run parallelly with above.\n"
  46760. "tween.chain().tween_property(...) # Will run after two above are finished.\n"
  46761. "[/codeblock]"
  46762. msgstr ""
  46763. #: doc/classes/SceneTreeTween.xml
  46764. msgid ""
  46765. "Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
  46766. "seconds. This is mostly useful for manual control when the [SceneTreeTween] "
  46767. "is paused. It can also be used to end the [SceneTreeTween] animation "
  46768. "immediately, by setting [code]delta[/code] longer than the whole duration of "
  46769. "the [SceneTreeTween] animation.\n"
  46770. "Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
  46771. "haven't finished.\n"
  46772. "[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
  46773. "frame after its animation finishes. Calling [method stop] after performing "
  46774. "[method custom_step] instead keeps and resets the [SceneTreeTween]."
  46775. msgstr ""
  46776. #: doc/classes/SceneTreeTween.xml
  46777. msgid ""
  46778. "Returns the total time in seconds the [SceneTreeTween] has been animating (i."
  46779. "e. the time since it started, not counting pauses etc.). The time is "
  46780. "affected by [method set_speed_scale], and [method stop] will reset it to "
  46781. "[code]0[/code].\n"
  46782. "[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
  46783. "after the [SceneTreeTween] has finished animating will be slightly greater "
  46784. "than the actual [SceneTreeTween] duration."
  46785. msgstr ""
  46786. #: doc/classes/SceneTreeTween.xml
  46787. msgid ""
  46788. "This method can be used for manual interpolation of a value, when you don't "
  46789. "want [SceneTreeTween] to do animating for you. It's similar to [method "
  46790. "@GDScript.lerp], but with support for custom transition and easing.\n"
  46791. "[code]initial_value[/code] is the starting value of the interpolation.\n"
  46792. "[code]delta_value[/code] is the change of the value in the interpolation, i."
  46793. "e. it's equal to [code]final_value - initial_value[/code].\n"
  46794. "[code]elapsed_time[/code] is the time in seconds that passed after the "
  46795. "interpolation started and it's used to control the position of the "
  46796. "interpolation. E.g. when it's equal to half of the [code]duration[/code], "
  46797. "the interpolated value will be halfway between initial and final values. "
  46798. "This value can also be greater than [code]duration[/code] or lower than 0, "
  46799. "which will extrapolate the value.\n"
  46800. "[code]duration[/code] is the total time of the interpolation.\n"
  46801. "[b]Note:[/b] If [code]duration[/code] is equal to [code]0[/code], the method "
  46802. "will always return the final value, regardless of [code]elapsed_time[/code] "
  46803. "provided."
  46804. msgstr ""
  46805. #: doc/classes/SceneTreeTween.xml
  46806. msgid ""
  46807. "Returns whether the [SceneTreeTween] is currently running, i.e. it wasn't "
  46808. "paused and it's not finished."
  46809. msgstr ""
  46810. #: doc/classes/SceneTreeTween.xml
  46811. msgid ""
  46812. "Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
  46813. "[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
  46814. "SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
  46815. "[SceneTreeTween] might become invalid when it has finished tweening, is "
  46816. "killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
  46817. "[SceneTreeTween]s can't have [Tweener]s appended. You can however still use "
  46818. "[method interpolate_value]."
  46819. msgstr ""
  46820. #: doc/classes/SceneTreeTween.xml
  46821. msgid "Aborts all tweening operations and invalidates the [SceneTreeTween]."
  46822. msgstr ""
  46823. #: doc/classes/SceneTreeTween.xml
  46824. msgid ""
  46825. "Makes the next [Tweener] run parallelly to the previous one. Example:\n"
  46826. "[codeblock]\n"
  46827. "var tween = create_tween()\n"
  46828. "tween.tween_property(...)\n"
  46829. "tween.parallel().tween_property(...)\n"
  46830. "tween.parallel().tween_property(...)\n"
  46831. "[/codeblock]\n"
  46832. "All [Tweener]s in the example will run at the same time.\n"
  46833. "You can make the [SceneTreeTween] parallel by default by using [method "
  46834. "set_parallel]."
  46835. msgstr ""
  46836. #: doc/classes/SceneTreeTween.xml
  46837. msgid ""
  46838. "Pauses the tweening. The animation can be resumed by using [method play]."
  46839. msgstr ""
  46840. #: doc/classes/SceneTreeTween.xml
  46841. msgid "Resumes a paused or stopped [SceneTreeTween]."
  46842. msgstr ""
  46843. #: doc/classes/SceneTreeTween.xml
  46844. msgid ""
  46845. "Sets the default ease type for [PropertyTweener]s and [MethodTweener]s "
  46846. "animated by this [SceneTreeTween]."
  46847. msgstr ""
  46848. #: doc/classes/SceneTreeTween.xml
  46849. msgid ""
  46850. "Sets the number of times the tweening sequence will be repeated, i.e. "
  46851. "[code]set_loops(2)[/code] will run the animation twice.\n"
  46852. "Calling this method without arguments will make the [SceneTreeTween] run "
  46853. "infinitely, until either it is killed with [method kill], the "
  46854. "[SceneTreeTween]'s bound node is freed, or all the animated objects have "
  46855. "been freed (which makes further animation impossible).\n"
  46856. "[b]Warning:[/b] Make sure to always add some duration/delay when using "
  46857. "infinite loops. To prevent the game freezing, 0-duration looped animations "
  46858. "(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
  46859. "number of loops, which may produce unexpected results. If a "
  46860. "[SceneTreeTween]'s lifetime depends on some node, always use [method "
  46861. "bind_node]."
  46862. msgstr ""
  46863. #: doc/classes/SceneTreeTween.xml
  46864. msgid ""
  46865. "If [code]parallel[/code] is [code]true[/code], the [Tweener]s appended after "
  46866. "this method will by default run simultaneously, as opposed to sequentially."
  46867. msgstr ""
  46868. #: doc/classes/SceneTreeTween.xml
  46869. msgid ""
  46870. "Determines the behavior of the [SceneTreeTween] when the [SceneTree] is "
  46871. "paused. Check [enum TweenPauseMode] for options.\n"
  46872. "Default value is [constant TWEEN_PAUSE_BOUND]."
  46873. msgstr ""
  46874. #: doc/classes/SceneTreeTween.xml
  46875. msgid ""
  46876. "Determines whether the [SceneTreeTween] should run during idle frame (see "
  46877. "[method Node._process]) or physics frame (see [method Node."
  46878. "_physics_process].\n"
  46879. "Default value is [constant Tween.TWEEN_PROCESS_IDLE]."
  46880. msgstr ""
  46881. #: doc/classes/SceneTreeTween.xml
  46882. msgid ""
  46883. "Scales the speed of tweening. This affects all [Tweener]s and their delays."
  46884. msgstr ""
  46885. #: doc/classes/SceneTreeTween.xml
  46886. msgid ""
  46887. "Sets the default transition type for [PropertyTweener]s and [MethodTweener]s "
  46888. "animated by this [SceneTreeTween]."
  46889. msgstr ""
  46890. #: doc/classes/SceneTreeTween.xml
  46891. msgid ""
  46892. "Stops the tweening and resets the [SceneTreeTween] to its initial state. "
  46893. "This will not remove any appended [Tweener]s."
  46894. msgstr ""
  46895. #: doc/classes/SceneTreeTween.xml
  46896. msgid ""
  46897. "Creates and appends a [CallbackTweener]. This method can be used to call an "
  46898. "arbitrary method in any object. Use [code]binds[/code] to bind additional "
  46899. "arguments for the call.\n"
  46900. "Example: object that keeps shooting every 1 second.\n"
  46901. "[codeblock]\n"
  46902. "var tween = get_tree().create_tween().set_loops()\n"
  46903. "tween.tween_callback(self, \"shoot\").set_delay(1)\n"
  46904. "[/codeblock]\n"
  46905. "Example: turning a sprite red and then blue, with 2 second delay.\n"
  46906. "[codeblock]\n"
  46907. "var tween = get_tree().create_tween()\n"
  46908. "tween.tween_callback($Sprite, \"set_modulate\", [Color.red]).set_delay(2)\n"
  46909. "tween.tween_callback($Sprite, \"set_modulate\", [Color.blue]).set_delay(2)\n"
  46910. "[/codeblock]"
  46911. msgstr ""
  46912. #: doc/classes/SceneTreeTween.xml
  46913. msgid ""
  46914. "Creates and appends an [IntervalTweener]. This method can be used to create "
  46915. "delays in the tween animation, as an alternative to using the delay in other "
  46916. "[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
  46917. "acts as a timer). [code]time[/code] is the length of the interval, in "
  46918. "seconds.\n"
  46919. "Example: creating an interval in code execution.\n"
  46920. "[codeblock]\n"
  46921. "# ... some code\n"
  46922. "yield(create_tween().tween_interval(2), \"finished\")\n"
  46923. "# ... more code\n"
  46924. "[/codeblock]\n"
  46925. "Example: creating an object that moves back and forth and jumps every few "
  46926. "seconds.\n"
  46927. "[codeblock]\n"
  46928. "var tween = create_tween().set_loops()\n"
  46929. "tween.tween_property($Sprite, \"position:x\", 200.0, 1).as_relative()\n"
  46930. "tween.tween_callback(self, \"jump\")\n"
  46931. "tween.tween_interval(2)\n"
  46932. "tween.tween_property($Sprite, \"position:x\", -200.0, 1).as_relative()\n"
  46933. "tween.tween_callback(self, \"jump\")\n"
  46934. "tween.tween_interval(2)\n"
  46935. "[/codeblock]"
  46936. msgstr ""
  46937. #: doc/classes/SceneTreeTween.xml
  46938. msgid ""
  46939. "Creates and appends a [MethodTweener]. This method is similar to a "
  46940. "combination of [method tween_callback] and [method tween_property]. It calls "
  46941. "a method over time with a tweened value provided as an argument. The value "
  46942. "is tweened between [code]from[/code] and [code]to[/code] over the time "
  46943. "specified by [code]duration[/code], in seconds. Use [code]binds[/code] to "
  46944. "bind additional arguments for the call. You can use [method MethodTweener."
  46945. "set_ease] and [method MethodTweener.set_trans] to tweak the easing and "
  46946. "transition of the value or [method MethodTweener.set_delay] to delay the "
  46947. "tweening.\n"
  46948. "Example: making a 3D object look from one point to another point.\n"
  46949. "[codeblock]\n"
  46950. "var tween = create_tween()\n"
  46951. "tween.tween_method(self, \"look_at\", Vector3(-1, 0, -1), Vector3(1, 0, -1), "
  46952. "1, [Vector3.UP]) # The look_at() method takes up vector as second argument.\n"
  46953. "[/codeblock]\n"
  46954. "Example: setting a text of a [Label], using an intermediate method and after "
  46955. "a delay.\n"
  46956. "[codeblock]\n"
  46957. "func _ready():\n"
  46958. " var tween = create_tween()\n"
  46959. " tween.tween_method(self, \"set_label_text\", 0, 10, 1).set_delay(1)\n"
  46960. "\n"
  46961. "func set_label_text(value: int):\n"
  46962. " $Label.text = \"Counting \" + str(value)\n"
  46963. "[/codeblock]"
  46964. msgstr ""
  46965. #: doc/classes/SceneTreeTween.xml
  46966. msgid ""
  46967. "Creates and appends a [PropertyTweener]. This method tweens a "
  46968. "[code]property[/code] of an [code]object[/code] between an initial value and "
  46969. "[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
  46970. "seconds. The initial value by default is the property's value at the time "
  46971. "the tweening of the [PropertyTweener] starts. For example:\n"
  46972. "[codeblock]\n"
  46973. "var tween = create_tween()\n"
  46974. "tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
  46975. "tween.tween_property($Sprite, \"position\", Vector2(200, 300), 1)\n"
  46976. "[/codeblock]\n"
  46977. "will move the sprite to position (100, 200) and then to (200, 300). If you "
  46978. "use [method PropertyTweener.from] or [method PropertyTweener.from_current], "
  46979. "the starting position will be overwritten by the given value instead. See "
  46980. "other methods in [PropertyTweener] to see how the tweening can be tweaked "
  46981. "further.\n"
  46982. "[b]Note:[/b] You can find the correct property name by hovering over the "
  46983. "property in the Inspector. You can also provide the components of a property "
  46984. "directly by using [code]\"property:component\"[/code] (eg. [code]position:x[/"
  46985. "code]), where it would only apply to that particular component.\n"
  46986. "Example: moving object twice from the same position, with different "
  46987. "transition types.\n"
  46988. "[codeblock]\n"
  46989. "var tween = create_tween()\n"
  46990. "tween.tween_property($Sprite, \"position\", Vector2.RIGHT * 300, 1)."
  46991. "as_relative().set_trans(Tween.TRANS_SINE)\n"
  46992. "tween.tween_property($Sprite, \"position\", Vector2.RIGHT * 300, 1)."
  46993. "as_relative().from_current().set_trans(Tween.TRANS_EXPO)\n"
  46994. "[/codeblock]"
  46995. msgstr ""
  46996. #: doc/classes/SceneTreeTween.xml
  46997. msgid ""
  46998. "Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
  46999. "when the [SceneTreeTween] is set to infinite looping (see [method "
  47000. "set_loops]).\n"
  47001. "[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
  47002. "processing frame after this signal is emitted. Calling [method stop] inside "
  47003. "the signal callback will prevent the [SceneTreeTween] from being removed."
  47004. msgstr ""
  47005. #: doc/classes/SceneTreeTween.xml
  47006. msgid ""
  47007. "Emitted when a full loop is complete (see [method set_loops]), providing the "
  47008. "loop index. This signal is not emitted after the final loop, use [signal "
  47009. "finished] instead for this case."
  47010. msgstr ""
  47011. #: doc/classes/SceneTreeTween.xml
  47012. msgid ""
  47013. "Emitted when one step of the [SceneTreeTween] is complete, providing the "
  47014. "step index. One step is either a single [Tweener] or a group of [Tweener]s "
  47015. "running in parallel."
  47016. msgstr ""
  47017. #: doc/classes/SceneTreeTween.xml
  47018. msgid ""
  47019. "If the [SceneTreeTween] has a bound node, it will process when that node can "
  47020. "process (see [member Node.pause_mode]). Otherwise it's the same as [constant "
  47021. "TWEEN_PAUSE_STOP]."
  47022. msgstr ""
  47023. #: doc/classes/SceneTreeTween.xml
  47024. msgid "If [SceneTree] is paused, the [SceneTreeTween] will also pause."
  47025. msgstr ""
  47026. #: doc/classes/SceneTreeTween.xml
  47027. msgid ""
  47028. "The [SceneTreeTween] will process regardless of whether [SceneTree] is "
  47029. "paused."
  47030. msgstr ""
  47031. #: doc/classes/Script.xml
  47032. msgid "A class stored as a resource."
  47033. msgstr ""
  47034. #: doc/classes/Script.xml
  47035. msgid ""
  47036. "A class stored as a resource. A script extends the functionality of all "
  47037. "objects that instance it.\n"
  47038. "The [code]new[/code] method of a script subclass creates a new instance. "
  47039. "[method Object.set_script] extends an existing object, if that object's "
  47040. "class matches one of the script's base classes."
  47041. msgstr ""
  47042. #: doc/classes/Script.xml
  47043. msgid "Returns [code]true[/code] if the script can be instanced."
  47044. msgstr ""
  47045. #: doc/classes/Script.xml
  47046. msgid "Returns the script directly inherited by this script."
  47047. msgstr ""
  47048. #: doc/classes/Script.xml
  47049. msgid "Returns the script's base type."
  47050. msgstr ""
  47051. #: doc/classes/Script.xml
  47052. msgid "Returns the default value of the specified property."
  47053. msgstr ""
  47054. #: doc/classes/Script.xml
  47055. msgid "Returns a dictionary containing constant names and their values."
  47056. msgstr ""
  47057. #: doc/classes/Script.xml
  47058. msgid "Returns the list of methods in this [Script]."
  47059. msgstr ""
  47060. #: doc/classes/Script.xml
  47061. msgid "Returns the list of properties in this [Script]."
  47062. msgstr ""
  47063. #: doc/classes/Script.xml
  47064. msgid "Returns the list of user signals defined in this [Script]."
  47065. msgstr ""
  47066. #: doc/classes/Script.xml
  47067. msgid ""
  47068. "Returns [code]true[/code] if the script, or a base class, defines a signal "
  47069. "with the given name."
  47070. msgstr ""
  47071. #: doc/classes/Script.xml
  47072. msgid "Returns [code]true[/code] if the script contains non-empty source code."
  47073. msgstr ""
  47074. #: doc/classes/Script.xml
  47075. msgid ""
  47076. "Returns [code]true[/code] if [code]base_object[/code] is an instance of this "
  47077. "script."
  47078. msgstr ""
  47079. #: doc/classes/Script.xml
  47080. msgid ""
  47081. "Returns [code]true[/code] if the script is a tool script. A tool script can "
  47082. "run in the editor."
  47083. msgstr ""
  47084. #: doc/classes/Script.xml
  47085. msgid "Reloads the script's class implementation. Returns an error code."
  47086. msgstr ""
  47087. #: doc/classes/Script.xml
  47088. msgid ""
  47089. "The script source code or an empty string if source code is not available. "
  47090. "When set, does not reload the class implementation automatically."
  47091. msgstr ""
  47092. #: doc/classes/ScriptCreateDialog.xml
  47093. msgid "The Editor's popup dialog for creating new [Script] files."
  47094. msgstr ""
  47095. #: doc/classes/ScriptCreateDialog.xml
  47096. msgid ""
  47097. "The [ScriptCreateDialog] creates script files according to a given template "
  47098. "for a given scripting language. The standard use is to configure its fields "
  47099. "prior to calling one of the [method Popup.popup] methods.\n"
  47100. "[codeblock]\n"
  47101. "func _ready():\n"
  47102. " dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
  47103. " dialog.config(\"\\\"res://base_node.gd\\\"\", \"res://derived_node.gd\") "
  47104. "# For script types\n"
  47105. " dialog.popup_centered()\n"
  47106. "[/codeblock]"
  47107. msgstr ""
  47108. #: doc/classes/ScriptCreateDialog.xml
  47109. msgid "Prefills required fields to configure the ScriptCreateDialog for use."
  47110. msgstr ""
  47111. #: doc/classes/ScriptCreateDialog.xml
  47112. msgid "Emitted when the user clicks the OK button."
  47113. msgstr ""
  47114. #: doc/classes/ScriptEditor.xml
  47115. msgid "Godot editor's script editor."
  47116. msgstr ""
  47117. #: doc/classes/ScriptEditor.xml
  47118. msgid ""
  47119. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  47120. "the singleton using [method EditorInterface.get_script_editor]."
  47121. msgstr ""
  47122. #: doc/classes/ScriptEditor.xml
  47123. msgid "Returns a [Script] that is currently active in editor."
  47124. msgstr ""
  47125. #: doc/classes/ScriptEditor.xml
  47126. msgid ""
  47127. "Returns an array with all [Script] objects which are currently open in "
  47128. "editor."
  47129. msgstr ""
  47130. #: doc/classes/ScriptEditor.xml
  47131. msgid "Goes to the specified line in the current script."
  47132. msgstr ""
  47133. #: doc/classes/ScriptEditor.xml
  47134. msgid ""
  47135. "Opens the script create dialog. The script will extend [code]base_name[/"
  47136. "code]. The file extension can be omitted from [code]base_path[/code]. It "
  47137. "will be added based on the selected scripting language."
  47138. msgstr ""
  47139. #: doc/classes/ScriptEditor.xml
  47140. msgid ""
  47141. "Reload all currently opened scripts from disk in case the file contents are "
  47142. "newer."
  47143. msgstr ""
  47144. #: doc/classes/ScriptEditor.xml
  47145. msgid ""
  47146. "Emitted when user changed active script. Argument is a freshly activated "
  47147. "[Script]."
  47148. msgstr ""
  47149. #: doc/classes/ScriptEditor.xml
  47150. msgid ""
  47151. "Emitted when editor is about to close the active script. Argument is a "
  47152. "[Script] that is going to be closed."
  47153. msgstr ""
  47154. #: doc/classes/ScrollBar.xml
  47155. msgid "Base class for scroll bars."
  47156. msgstr ""
  47157. #: doc/classes/ScrollBar.xml
  47158. msgid ""
  47159. "Scrollbars are a [Range]-based [Control], that display a draggable area (the "
  47160. "size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) "
  47161. "versions are available."
  47162. msgstr ""
  47163. #: doc/classes/ScrollBar.xml
  47164. msgid ""
  47165. "Overrides the step used when clicking increment and decrement buttons or "
  47166. "when using arrow keys when the [ScrollBar] is focused."
  47167. msgstr ""
  47168. #: doc/classes/ScrollBar.xml
  47169. msgid "Emitted when the scrollbar is being scrolled."
  47170. msgstr ""
  47171. #: doc/classes/ScrollContainer.xml
  47172. msgid "A helper node for displaying scrollable elements such as lists."
  47173. msgstr ""
  47174. #: doc/classes/ScrollContainer.xml
  47175. msgid ""
  47176. "A ScrollContainer node meant to contain a [Control] child. ScrollContainers "
  47177. "will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or "
  47178. "both) when needed and will only draw the Control within the ScrollContainer "
  47179. "area. Scrollbars will automatically be drawn at the right (for vertical) or "
  47180. "bottom (for horizontal) and will enable dragging to move the viewable "
  47181. "Control (and its children) within the ScrollContainer. Scrollbars will also "
  47182. "automatically resize the grabber based on the [member Control.rect_min_size] "
  47183. "of the Control relative to the ScrollContainer. Works great with a [Panel] "
  47184. "control. You can set [code]EXPAND[/code] on the children's size flags, so "
  47185. "they will upscale to the ScrollContainer's size if it's larger (scroll is "
  47186. "invisible for the chosen dimension)."
  47187. msgstr ""
  47188. #: doc/classes/ScrollContainer.xml
  47189. msgid ""
  47190. "Ensures the given [code]control[/code] is visible (must be a direct or "
  47191. "indirect child of the ScrollContainer). Used by [member follow_focus].\n"
  47192. "[b]Note:[/b] This will not work on a node that was just added during the "
  47193. "same frame. If you want to scroll to a newly added child, you must wait "
  47194. "until the next frame using [signal SceneTree.idle_frame]:\n"
  47195. "[codeblock]\n"
  47196. "add_child(child_node)\n"
  47197. "yield(get_tree(), \"idle_frame\")\n"
  47198. "ensure_control_visible(child_node)\n"
  47199. "[/codeblock]"
  47200. msgstr ""
  47201. #: doc/classes/ScrollContainer.xml
  47202. msgid ""
  47203. "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
  47204. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  47205. "may cause a crash. If you wish to disable the horizontal scrollbar, use "
  47206. "[member scroll_horizontal_enabled]. If you want to only hide it instead, use "
  47207. "its [member CanvasItem.visible] property."
  47208. msgstr ""
  47209. #: doc/classes/ScrollContainer.xml
  47210. msgid ""
  47211. "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
  47212. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  47213. "may cause a crash. If you wish to disable the vertical scrollbar, use "
  47214. "[member scroll_vertical_enabled]. If you want to only hide it instead, use "
  47215. "its [member CanvasItem.visible] property."
  47216. msgstr ""
  47217. #: doc/classes/ScrollContainer.xml
  47218. msgid ""
  47219. "If [code]true[/code], the ScrollContainer will automatically scroll to "
  47220. "focused children (including indirect children) to make sure they are fully "
  47221. "visible."
  47222. msgstr ""
  47223. #: doc/classes/ScrollContainer.xml
  47224. msgid "The current horizontal scroll value."
  47225. msgstr ""
  47226. #: doc/classes/ScrollContainer.xml
  47227. msgid "If [code]true[/code], enables horizontal scrolling."
  47228. msgstr ""
  47229. #: doc/classes/ScrollContainer.xml
  47230. msgid "The current vertical scroll value."
  47231. msgstr ""
  47232. #: doc/classes/ScrollContainer.xml
  47233. msgid "If [code]true[/code], enables vertical scrolling."
  47234. msgstr ""
  47235. #: doc/classes/ScrollContainer.xml
  47236. msgid "Emitted when scrolling stops."
  47237. msgstr ""
  47238. #: doc/classes/ScrollContainer.xml
  47239. msgid "Emitted when scrolling is started."
  47240. msgstr ""
  47241. #: doc/classes/ScrollContainer.xml
  47242. msgid "The background [StyleBox] of the [ScrollContainer]."
  47243. msgstr ""
  47244. #: doc/classes/SegmentShape2D.xml
  47245. msgid "Segment shape for 2D collisions."
  47246. msgstr ""
  47247. #: doc/classes/SegmentShape2D.xml
  47248. msgid ""
  47249. "Segment shape for 2D collisions. Consists of two points, [code]a[/code] and "
  47250. "[code]b[/code]."
  47251. msgstr ""
  47252. #: doc/classes/SegmentShape2D.xml
  47253. msgid "The segment's first point position."
  47254. msgstr ""
  47255. #: doc/classes/SegmentShape2D.xml
  47256. msgid "The segment's second point position."
  47257. msgstr ""
  47258. #: doc/classes/Semaphore.xml
  47259. msgid "A synchronization semaphore."
  47260. msgstr ""
  47261. #: doc/classes/Semaphore.xml
  47262. msgid ""
  47263. "A synchronization semaphore which can be used to synchronize multiple "
  47264. "[Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. "
  47265. "For a binary version, see [Mutex]."
  47266. msgstr ""
  47267. #: doc/classes/Semaphore.xml
  47268. msgid ""
  47269. "Lowers the [Semaphore], allowing one more thread in.\n"
  47270. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  47271. "is returned for backwards compatibility, which will always be [constant OK]."
  47272. msgstr ""
  47273. #: doc/classes/Semaphore.xml
  47274. msgid ""
  47275. "Like [method wait], but won't block, so if the value is zero, fails "
  47276. "immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
  47277. "[constant OK] to report success."
  47278. msgstr ""
  47279. #: doc/classes/Semaphore.xml
  47280. msgid ""
  47281. "Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
  47282. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  47283. "is returned for backwards compatibility, which will always be [constant OK]."
  47284. msgstr ""
  47285. #: doc/classes/Separator.xml
  47286. msgid "Base class for separators."
  47287. msgstr ""
  47288. #: doc/classes/Separator.xml
  47289. msgid ""
  47290. "Separator is a [Control] used for separating other controls. It's purely a "
  47291. "visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) "
  47292. "versions are available."
  47293. msgstr ""
  47294. #: doc/classes/Shader.xml
  47295. msgid "A custom shader program."
  47296. msgstr ""
  47297. #: doc/classes/Shader.xml
  47298. msgid ""
  47299. "This class allows you to define a custom shader program that can be used by "
  47300. "a [ShaderMaterial]. Shaders allow you to write your own custom behavior for "
  47301. "rendering objects or updating particle information. For a detailed "
  47302. "explanation and usage, please see the tutorials linked below."
  47303. msgstr ""
  47304. #: doc/classes/Shader.xml
  47305. msgid ""
  47306. "Returns the texture that is set as default for the specified parameter.\n"
  47307. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47308. "code exactly."
  47309. msgstr ""
  47310. #: doc/classes/Shader.xml
  47311. msgid ""
  47312. "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], "
  47313. "[constant MODE_SPATIAL] or [constant MODE_PARTICLES]."
  47314. msgstr ""
  47315. #: doc/classes/Shader.xml
  47316. msgid ""
  47317. "Returns [code]true[/code] if the shader has this param defined as a uniform "
  47318. "in its code.\n"
  47319. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47320. "code exactly."
  47321. msgstr ""
  47322. #: doc/classes/Shader.xml
  47323. msgid ""
  47324. "Sets the default texture to be used with a texture uniform. The default is "
  47325. "used if a texture is not set in the [ShaderMaterial].\n"
  47326. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47327. "code exactly."
  47328. msgstr ""
  47329. #: doc/classes/Shader.xml
  47330. msgid ""
  47331. "Returns the shader's code as the user has written it, not the full generated "
  47332. "code used internally."
  47333. msgstr ""
  47334. #: doc/classes/Shader.xml
  47335. msgid ""
  47336. "Returns the shader's custom defines. Custom defines can be used in Godot to "
  47337. "add GLSL preprocessor directives (e.g: extensions) required for the shader "
  47338. "logic.\n"
  47339. "[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so "
  47340. "care should be taken when using them."
  47341. msgstr ""
  47342. #: doc/classes/Shader.xml
  47343. msgid "Mode used to draw all 3D objects."
  47344. msgstr ""
  47345. #: doc/classes/Shader.xml
  47346. msgid "Mode used to draw all 2D objects."
  47347. msgstr ""
  47348. #: doc/classes/Shader.xml
  47349. msgid ""
  47350. "Mode used to calculate particle information on a per-particle basis. Not "
  47351. "used for drawing."
  47352. msgstr ""
  47353. #: doc/classes/ShaderMaterial.xml
  47354. msgid "A material that uses a custom [Shader] program."
  47355. msgstr ""
  47356. #: doc/classes/ShaderMaterial.xml
  47357. msgid ""
  47358. "A material that uses a custom [Shader] program to render either items to "
  47359. "screen or process particles. You can create multiple materials for the same "
  47360. "shader but configure different values for the uniforms defined in the "
  47361. "shader.\n"
  47362. "[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
  47363. "emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
  47364. "emit light in a [GIProbe]."
  47365. msgstr ""
  47366. #: doc/classes/ShaderMaterial.xml
  47367. msgid ""
  47368. "Returns the current value set for this material of a uniform in the shader."
  47369. msgstr ""
  47370. #: doc/classes/ShaderMaterial.xml
  47371. msgid ""
  47372. "Returns [code]true[/code] if the property identified by [code]name[/code] "
  47373. "can be reverted to a default value."
  47374. msgstr ""
  47375. #: doc/classes/ShaderMaterial.xml
  47376. msgid ""
  47377. "Returns the default value of the material property with given [code]name[/"
  47378. "code]."
  47379. msgstr ""
  47380. #: doc/classes/ShaderMaterial.xml
  47381. msgid ""
  47382. "Changes the value set for this material of a uniform in the shader.\n"
  47383. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47384. "code exactly."
  47385. msgstr ""
  47386. #: doc/classes/ShaderMaterial.xml
  47387. msgid "The [Shader] program used to render this material."
  47388. msgstr ""
  47389. #: doc/classes/Shape.xml
  47390. msgid "Base class for all 3D shape resources."
  47391. msgstr ""
  47392. #: doc/classes/Shape.xml
  47393. msgid ""
  47394. "Base class for all 3D shape resources. Nodes that inherit from this can be "
  47395. "used as shapes for a [PhysicsBody] or [Area] objects."
  47396. msgstr ""
  47397. #: doc/classes/Shape.xml
  47398. msgid ""
  47399. "Returns the [ArrayMesh] used to draw the debug collision for this [Shape]."
  47400. msgstr ""
  47401. #: doc/classes/Shape.xml
  47402. msgid ""
  47403. "The collision margin for the shape. Used in Bullet Physics only.\n"
  47404. "Collision margins allow collision detection to be more efficient by adding "
  47405. "an extra shell around shapes. Collision algorithms are more expensive when "
  47406. "objects overlap by more than their margin, so a higher value for margins is "
  47407. "better for performance, at the cost of accuracy around edges as it makes "
  47408. "them less sharp."
  47409. msgstr ""
  47410. #: doc/classes/Shape2D.xml
  47411. msgid "Base class for all 2D shapes."
  47412. msgstr ""
  47413. #: doc/classes/Shape2D.xml
  47414. msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
  47415. msgstr ""
  47416. #: doc/classes/Shape2D.xml
  47417. msgid ""
  47418. "Returns [code]true[/code] if this shape is colliding with another.\n"
  47419. "This method needs the transformation matrix for this shape "
  47420. "([code]local_xform[/code]), the shape to check collisions with "
  47421. "([code]with_shape[/code]), and the transformation matrix of that shape "
  47422. "([code]shape_xform[/code])."
  47423. msgstr ""
  47424. #: doc/classes/Shape2D.xml
  47425. msgid ""
  47426. "Returns a list of contact point pairs where this shape touches another.\n"
  47427. "If there are no collisions, the returned list is empty. Otherwise, the "
  47428. "returned list contains contact points arranged in pairs, with entries "
  47429. "alternating between points on the boundary of this shape and points on the "
  47430. "boundary of [code]with_shape[/code].\n"
  47431. "A collision pair A, B can be used to calculate the collision normal with "
  47432. "[code](B - A).normalized()[/code], and the collision depth with [code](B - "
  47433. "A).length()[/code]. This information is typically used to separate shapes, "
  47434. "particularly in collision solvers.\n"
  47435. "This method needs the transformation matrix for this shape "
  47436. "([code]local_xform[/code]), the shape to check collisions with "
  47437. "([code]with_shape[/code]), and the transformation matrix of that shape "
  47438. "([code]shape_xform[/code])."
  47439. msgstr ""
  47440. #: doc/classes/Shape2D.xml
  47441. msgid ""
  47442. "Returns whether this shape would collide with another, if a given movement "
  47443. "was applied.\n"
  47444. "This method needs the transformation matrix for this shape "
  47445. "([code]local_xform[/code]), the movement to test on this shape "
  47446. "([code]local_motion[/code]), the shape to check collisions with "
  47447. "([code]with_shape[/code]), the transformation matrix of that shape "
  47448. "([code]shape_xform[/code]), and the movement to test onto the other object "
  47449. "([code]shape_motion[/code])."
  47450. msgstr ""
  47451. #: doc/classes/Shape2D.xml
  47452. msgid ""
  47453. "Returns a list of contact point pairs where this shape would touch another, "
  47454. "if a given movement was applied.\n"
  47455. "If there would be no collisions, the returned list is empty. Otherwise, the "
  47456. "returned list contains contact points arranged in pairs, with entries "
  47457. "alternating between points on the boundary of this shape and points on the "
  47458. "boundary of [code]with_shape[/code].\n"
  47459. "A collision pair A, B can be used to calculate the collision normal with "
  47460. "[code](B - A).normalized()[/code], and the collision depth with [code](B - "
  47461. "A).length()[/code]. This information is typically used to separate shapes, "
  47462. "particularly in collision solvers.\n"
  47463. "This method needs the transformation matrix for this shape "
  47464. "([code]local_xform[/code]), the movement to test on this shape "
  47465. "([code]local_motion[/code]), the shape to check collisions with "
  47466. "([code]with_shape[/code]), the transformation matrix of that shape "
  47467. "([code]shape_xform[/code]), and the movement to test onto the other object "
  47468. "([code]shape_motion[/code])."
  47469. msgstr ""
  47470. #: doc/classes/Shape2D.xml
  47471. msgid ""
  47472. "Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled "
  47473. "with the specified [code]color[/code]. The exact drawing method is specific "
  47474. "for each shape and cannot be configured."
  47475. msgstr ""
  47476. #: doc/classes/Shape2D.xml
  47477. msgid ""
  47478. "The shape's custom solver bias. Defines how much bodies react to enforce "
  47479. "contact separation when this shape is involved.\n"
  47480. "When set to [code]0.0[/code], the default value of [code]0.3[/code] is used."
  47481. msgstr ""
  47482. #: doc/classes/ShortCut.xml
  47483. msgid "A shortcut for binding input."
  47484. msgstr ""
  47485. #: doc/classes/ShortCut.xml
  47486. msgid ""
  47487. "A shortcut for binding input.\n"
  47488. "Shortcuts are commonly used for interacting with a [Control] element from a "
  47489. "[InputEvent]."
  47490. msgstr ""
  47491. #: doc/classes/ShortCut.xml
  47492. msgid "Returns the shortcut's [InputEvent] as a [String]."
  47493. msgstr ""
  47494. #: doc/classes/ShortCut.xml
  47495. msgid ""
  47496. "Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/"
  47497. "code]."
  47498. msgstr ""
  47499. #: doc/classes/ShortCut.xml
  47500. msgid "If [code]true[/code], this shortcut is valid."
  47501. msgstr ""
  47502. #: doc/classes/ShortCut.xml
  47503. msgid ""
  47504. "The shortcut's [InputEvent].\n"
  47505. "Generally the [InputEvent] is a keyboard key, though it can be any "
  47506. "[InputEvent]."
  47507. msgstr ""
  47508. #: doc/classes/Skeleton.xml
  47509. msgid "Skeleton for characters and animated objects."
  47510. msgstr ""
  47511. #: doc/classes/Skeleton.xml
  47512. msgid ""
  47513. "Skeleton provides a hierarchical interface for managing bones, including "
  47514. "pose, rest and animation (see [Animation]). It can also use ragdoll "
  47515. "physics.\n"
  47516. "The overall transform of a bone with respect to the skeleton is determined "
  47517. "by the following hierarchical order: rest pose, custom pose and pose.\n"
  47518. "Note that \"global pose\" below refers to the overall transform of the bone "
  47519. "with respect to skeleton, so it not the actual global/world transform of the "
  47520. "bone."
  47521. msgstr ""
  47522. #: doc/classes/Skeleton.xml
  47523. msgid ""
  47524. "Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
  47525. "become the bone index."
  47526. msgstr ""
  47527. #: doc/classes/Skeleton.xml
  47528. msgid "[i]Deprecated soon.[/i]"
  47529. msgstr ""
  47530. #: doc/classes/Skeleton.xml
  47531. msgid "Clear all the bones in this skeleton."
  47532. msgstr ""
  47533. #: doc/classes/Skeleton.xml
  47534. msgid "Returns the bone index that matches [code]name[/code] as its name."
  47535. msgstr ""
  47536. #: doc/classes/Skeleton.xml
  47537. msgid "Returns the amount of bones in the skeleton."
  47538. msgstr ""
  47539. #: doc/classes/Skeleton.xml
  47540. msgid ""
  47541. "Returns the custom pose of the specified bone. Custom pose is applied on top "
  47542. "of the rest pose."
  47543. msgstr ""
  47544. #: doc/classes/Skeleton.xml
  47545. msgid ""
  47546. "Returns the overall transform of the specified bone, with respect to the "
  47547. "skeleton. Being relative to the skeleton frame, this is not the actual "
  47548. "\"global\" transform of the bone."
  47549. msgstr ""
  47550. #: doc/classes/Skeleton.xml
  47551. msgid ""
  47552. "Returns the overall transform of the specified bone, with respect to the "
  47553. "skeleton, but without any global pose overrides. Being relative to the "
  47554. "skeleton frame, this is not the actual \"global\" transform of the bone."
  47555. msgstr ""
  47556. #: doc/classes/Skeleton.xml
  47557. msgid "Returns the name of the bone at index [code]index[/code]."
  47558. msgstr ""
  47559. #: doc/classes/Skeleton.xml
  47560. msgid ""
  47561. "Returns the bone index which is the parent of the bone at [code]bone_idx[/"
  47562. "code]. If -1, then bone has no parent.\n"
  47563. "[b]Note:[/b] The parent bone returned will always be less than "
  47564. "[code]bone_idx[/code]."
  47565. msgstr ""
  47566. #: doc/classes/Skeleton.xml
  47567. msgid ""
  47568. "Returns the pose transform of the specified bone. Pose is applied on top of "
  47569. "the custom pose, which is applied on top the rest pose."
  47570. msgstr ""
  47571. #: doc/classes/Skeleton.xml
  47572. msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
  47573. msgstr ""
  47574. #: doc/classes/Skeleton.xml
  47575. msgid ""
  47576. "Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
  47577. "[code]bone_idx[/code]. If -1, then bone has no parent.\n"
  47578. "[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
  47579. msgstr ""
  47580. #: doc/classes/Skeleton.xml
  47581. msgid "Sets the pose transform for bone [code]bone_idx[/code]."
  47582. msgstr ""
  47583. #: doc/classes/Skeleton.xml
  47584. msgid "Sets the rest transform for bone [code]bone_idx[/code]."
  47585. msgstr ""
  47586. #: doc/classes/Skeleton2D.xml
  47587. msgid "Skeleton for 2D characters and animated objects."
  47588. msgstr ""
  47589. #: doc/classes/Skeleton2D.xml
  47590. msgid ""
  47591. "Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
  47592. "[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
  47593. "acts as a single point of access to its bones."
  47594. msgstr ""
  47595. #: doc/classes/Skeleton2D.xml
  47596. msgid ""
  47597. "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
  47598. "object to return is identified by the parameter [code]idx[/code]. Bones are "
  47599. "indexed by descending the node hierarchy from top to bottom, adding the "
  47600. "children of each branch before moving to the next sibling."
  47601. msgstr ""
  47602. #: doc/classes/Skeleton2D.xml
  47603. msgid ""
  47604. "Returns the number of [Bone2D] nodes in the node hierarchy parented by "
  47605. "Skeleton2D."
  47606. msgstr ""
  47607. #: doc/classes/Skeleton2D.xml
  47608. msgid "Returns the [RID] of a Skeleton2D instance."
  47609. msgstr ""
  47610. #: doc/classes/SkeletonIK.xml
  47611. msgid ""
  47612. "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
  47613. "certain point in 3D by rotating all bones in the chain accordingly."
  47614. msgstr ""
  47615. #: doc/classes/SkeletonIK.xml
  47616. msgid ""
  47617. "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
  47618. "certain point in 3D by rotating all bones in the chain accordingly. A "
  47619. "typical scenario for IK in games is to place a characters feet on the ground "
  47620. "or a characters hands on a currently hold object. SkeletonIK uses "
  47621. "FabrikInverseKinematic internally to solve the bone chain and applies the "
  47622. "results to the [Skeleton] [code]bones_global_pose_override[/code] property "
  47623. "for all affected bones in the chain. If fully applied this overwrites any "
  47624. "bone transform from [Animation]s or bone custom poses set by users. The "
  47625. "applied amount can be controlled with the [code]interpolation[/code] "
  47626. "property.\n"
  47627. "[codeblock]\n"
  47628. "# Apply IK effect automatically on every new frame (not the current)\n"
  47629. "skeleton_ik_node.start()\n"
  47630. "\n"
  47631. "# Apply IK effect only on the current frame\n"
  47632. "skeleton_ik_node.start(true)\n"
  47633. "\n"
  47634. "# Stop IK effect and reset bones_global_pose_override on Skeleton\n"
  47635. "skeleton_ik_node.stop()\n"
  47636. "\n"
  47637. "# Apply full IK effect\n"
  47638. "skeleton_ik_node.set_interpolation(1.0)\n"
  47639. "\n"
  47640. "# Apply half IK effect\n"
  47641. "skeleton_ik_node.set_interpolation(0.5)\n"
  47642. "\n"
  47643. "# Apply zero IK effect (a value at or below 0.01 also removes "
  47644. "bones_global_pose_override on Skeleton)\n"
  47645. "skeleton_ik_node.set_interpolation(0.0)\n"
  47646. "[/codeblock]"
  47647. msgstr ""
  47648. #: doc/classes/SkeletonIK.xml
  47649. msgid ""
  47650. "Returns the parent [Skeleton] Node that was present when SkeletonIK entered "
  47651. "the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node "
  47652. "when SkeletonIK entered the [SceneTree]."
  47653. msgstr ""
  47654. #: doc/classes/SkeletonIK.xml
  47655. msgid ""
  47656. "Returns [code]true[/code] if SkeletonIK is applying IK effects on continues "
  47657. "frames to the [Skeleton] bones. Returns [code]false[/code] if SkeletonIK is "
  47658. "stopped or [method start] was used with the [code]one_time[/code] parameter "
  47659. "set to [code]true[/code]."
  47660. msgstr ""
  47661. #: doc/classes/SkeletonIK.xml
  47662. msgid ""
  47663. "Starts applying IK effects on each frame to the [Skeleton] bones but will "
  47664. "only take effect starting on the next frame. If [code]one_time[/code] is "
  47665. "[code]true[/code], this will take effect immediately but also reset on the "
  47666. "next frame."
  47667. msgstr ""
  47668. #: doc/classes/SkeletonIK.xml
  47669. msgid ""
  47670. "Stops applying IK effects on each frame to the [Skeleton] bones and also "
  47671. "calls [method Skeleton.clear_bones_global_pose_override] to remove existing "
  47672. "overrides on all bones."
  47673. msgstr ""
  47674. #: doc/classes/SkeletonIK.xml
  47675. msgid ""
  47676. "Interpolation value for how much the IK results are applied to the current "
  47677. "skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton "
  47678. "bone transforms completely while a value of [code]0.0[/code] will visually "
  47679. "disable the SkeletonIK. A value at or below [code]0.01[/code] also calls "
  47680. "[method Skeleton.clear_bones_global_pose_override]."
  47681. msgstr ""
  47682. #: doc/classes/SkeletonIK.xml
  47683. msgid ""
  47684. "Secondary target position (first is [member target] property or [member "
  47685. "target_node]) for the IK chain. Use magnet position (pole target) to control "
  47686. "the bending of the IK chain. Only works if the bone chain has more than 2 "
  47687. "bones. The middle chain bone position will be linearly interpolated with the "
  47688. "magnet position."
  47689. msgstr ""
  47690. #: doc/classes/SkeletonIK.xml
  47691. msgid ""
  47692. "Number of iteration loops used by the IK solver to produce more accurate "
  47693. "(and elegant) bone chain results."
  47694. msgstr ""
  47695. #: doc/classes/SkeletonIK.xml
  47696. msgid ""
  47697. "The minimum distance between bone and goal target. If the distance is below "
  47698. "this value, the IK solver stops further iterations."
  47699. msgstr ""
  47700. #: doc/classes/SkeletonIK.xml
  47701. msgid ""
  47702. "If [code]true[/code] overwrites the rotation of the tip bone with the "
  47703. "rotation of the [member target] (or [member target_node] if defined)."
  47704. msgstr ""
  47705. #: doc/classes/SkeletonIK.xml
  47706. msgid "The name of the current root bone, the first bone in the IK chain."
  47707. msgstr ""
  47708. #: doc/classes/SkeletonIK.xml
  47709. msgid ""
  47710. "First target of the IK chain where the tip bone is placed and, if [member "
  47711. "override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a "
  47712. "[member target_node] path is available the nodes transform is used instead "
  47713. "and this property is ignored."
  47714. msgstr ""
  47715. #: doc/classes/SkeletonIK.xml
  47716. msgid ""
  47717. "Target node [NodePath] for the IK chain. If available, the node's current "
  47718. "[Transform] is used instead of the [member target] property."
  47719. msgstr ""
  47720. #: doc/classes/SkeletonIK.xml
  47721. msgid ""
  47722. "The name of the current tip bone, the last bone in the IK chain placed at "
  47723. "the [member target] transform (or [member target_node] if defined)."
  47724. msgstr ""
  47725. #: doc/classes/SkeletonIK.xml
  47726. msgid ""
  47727. "If [code]true[/code], instructs the IK solver to consider the secondary "
  47728. "magnet target (pole target) when calculating the bone chain. Use the magnet "
  47729. "position (pole target) to control the bending of the IK chain."
  47730. msgstr ""
  47731. #: doc/classes/Sky.xml
  47732. msgid "The base class for [PanoramaSky] and [ProceduralSky]."
  47733. msgstr ""
  47734. #: doc/classes/Sky.xml
  47735. msgid ""
  47736. "The [Sky]'s radiance map size. The higher the radiance map size, the more "
  47737. "detailed the lighting from the [Sky] will be.\n"
  47738. "See [enum RadianceSize] constants for values.\n"
  47739. "[b]Note:[/b] You will only benefit from high radiance sizes if you have "
  47740. "perfectly sharp reflective surfaces in your project and are not using "
  47741. "[ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member "
  47742. "radiance_size] to the default value is the best compromise between visuals "
  47743. "and performance. Be careful when using high radiance size values as these "
  47744. "can cause crashes on low-end GPUs."
  47745. msgstr ""
  47746. #: doc/classes/Sky.xml
  47747. msgid "Radiance texture size is 32×32 pixels."
  47748. msgstr ""
  47749. #: doc/classes/Sky.xml
  47750. msgid "Radiance texture size is 64×64 pixels."
  47751. msgstr ""
  47752. #: doc/classes/Sky.xml
  47753. msgid "Radiance texture size is 128×128 pixels."
  47754. msgstr ""
  47755. #: doc/classes/Sky.xml
  47756. msgid "Radiance texture size is 256×256 pixels."
  47757. msgstr ""
  47758. #: doc/classes/Sky.xml
  47759. msgid "Radiance texture size is 512×512 pixels."
  47760. msgstr ""
  47761. #: doc/classes/Sky.xml
  47762. msgid ""
  47763. "Radiance texture size is 1024×1024 pixels.\n"
  47764. "[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector "
  47765. "as it is known to cause GPU hangs on certain systems."
  47766. msgstr ""
  47767. #: doc/classes/Sky.xml
  47768. msgid ""
  47769. "Radiance texture size is 2048×2048 pixels.\n"
  47770. "[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector "
  47771. "as it is known to cause GPU hangs on certain systems."
  47772. msgstr ""
  47773. #: doc/classes/Sky.xml
  47774. msgid "Represents the size of the [enum RadianceSize] enum."
  47775. msgstr ""
  47776. #: doc/classes/Slider.xml
  47777. msgid "Base class for GUI sliders."
  47778. msgstr ""
  47779. #: doc/classes/Slider.xml
  47780. msgid ""
  47781. "Base class for GUI sliders.\n"
  47782. "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
  47783. "signals are part of the [Range] class which this class inherits from."
  47784. msgstr ""
  47785. #: doc/classes/Slider.xml
  47786. msgid ""
  47787. "If [code]true[/code], the slider can be interacted with. If [code]false[/"
  47788. "code], the value can be changed only by code."
  47789. msgstr ""
  47790. #: doc/classes/Slider.xml
  47791. msgid "If [code]true[/code], the value can be changed using the mouse wheel."
  47792. msgstr ""
  47793. #: doc/classes/Slider.xml
  47794. msgid ""
  47795. "Number of ticks displayed on the slider, including border ticks. Ticks are "
  47796. "uniformly-distributed value markers."
  47797. msgstr ""
  47798. #: doc/classes/Slider.xml
  47799. msgid ""
  47800. "If [code]true[/code], the slider will display ticks for minimum and maximum "
  47801. "values."
  47802. msgstr ""
  47803. #: doc/classes/Slider.xml
  47804. msgid ""
  47805. "Emitted when dragging stops. If [code]value_changed[/code] is true, [member "
  47806. "Range.value] is different from the value when you started the dragging."
  47807. msgstr ""
  47808. #: doc/classes/Slider.xml
  47809. msgid "Emitted when dragging is started."
  47810. msgstr ""
  47811. #: doc/classes/SliderJoint.xml
  47812. msgid "Slider between two PhysicsBodies in 3D."
  47813. msgstr ""
  47814. #: doc/classes/SliderJoint.xml
  47815. msgid ""
  47816. "Slides across the X axis of the pivot object. See also [Generic6DOFJoint]."
  47817. msgstr ""
  47818. #: doc/classes/SliderJoint.xml
  47819. msgid ""
  47820. "The amount of damping of the rotation when the limit is surpassed.\n"
  47821. "A lower damping value allows a rotation initiated by body A to travel to "
  47822. "body B slower."
  47823. msgstr ""
  47824. #: doc/classes/SliderJoint.xml
  47825. msgid ""
  47826. "The amount of restitution of the rotation when the limit is surpassed.\n"
  47827. "Does not affect damping."
  47828. msgstr ""
  47829. #: doc/classes/SliderJoint.xml
  47830. msgid ""
  47831. "A factor applied to the all rotation once the limit is surpassed.\n"
  47832. "Makes all rotation slower when between 0 and 1."
  47833. msgstr ""
  47834. #: doc/classes/SliderJoint.xml
  47835. msgid "A factor applied to the all rotation in the limits."
  47836. msgstr ""
  47837. #: doc/classes/SliderJoint.xml
  47838. msgid ""
  47839. "A factor applied to the all rotation across axes orthogonal to the slider."
  47840. msgstr ""
  47841. #: doc/classes/SliderJoint.xml
  47842. msgid ""
  47843. "The amount of damping that happens once the limit defined by [member "
  47844. "linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
  47845. "surpassed."
  47846. msgstr ""
  47847. #: doc/classes/SliderJoint.xml
  47848. msgid ""
  47849. "The amount of restitution once the limits are surpassed. The lower, the more "
  47850. "velocity-energy gets lost."
  47851. msgstr ""
  47852. #: doc/classes/SoftBody.xml
  47853. msgid "A soft mesh physics body."
  47854. msgstr ""
  47855. #: doc/classes/SoftBody.xml
  47856. msgid ""
  47857. "A deformable physics body. Used to create elastic or deformable objects such "
  47858. "as cloth, rubber, or other flexible materials.\n"
  47859. "[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
  47860. "recommended to use them for things that can affect gameplay (such as a "
  47861. "player character made entirely out of soft bodies)."
  47862. msgstr ""
  47863. #: doc/classes/SoftBody.xml
  47864. msgid "Returns local translation of a vertex in the surface array."
  47865. msgstr ""
  47866. #: doc/classes/SoftBody.xml
  47867. #, fuzzy
  47868. msgid "Returns [code]true[/code] if vertex is set to pinned."
  47869. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  47870. #: doc/classes/SoftBody.xml
  47871. msgid ""
  47872. "Sets the pinned state of a surface vertex. When set to [code]true[/code], "
  47873. "the optional [code]attachment_path[/code] can define a [Spatial] the pinned "
  47874. "vertex will be attached to."
  47875. msgstr ""
  47876. #: doc/classes/SoftBody.xml
  47877. msgid ""
  47878. "The physics layers this SoftBody is in.\n"
  47879. "Collidable objects can exist in any of 32 different layers. These layers "
  47880. "work like a tagging system, and are not visual. A collidable can use these "
  47881. "layers to select with which objects it can collide, using the collision_mask "
  47882. "property.\n"
  47883. "A contact is detected if object A is in any of the layers that object B "
  47884. "scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/"
  47885. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  47886. "masks]Collision layers and masks[/url] in the documentation for more "
  47887. "information."
  47888. msgstr ""
  47889. #: doc/classes/SoftBody.xml
  47890. msgid ""
  47891. "The physics layers this SoftBody scans for collisions. See [url=$DOCS_URL/"
  47892. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  47893. "masks]Collision layers and masks[/url] in the documentation for more "
  47894. "information."
  47895. msgstr ""
  47896. #: doc/classes/SoftBody.xml
  47897. msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
  47898. msgstr ""
  47899. #: doc/classes/SoftBody.xml
  47900. msgid ""
  47901. "If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to "
  47902. "[code]false[/code] to pause the physics simulation."
  47903. msgstr ""
  47904. #: doc/classes/SoftBody.xml
  47905. #, fuzzy
  47906. msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
  47907. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  47908. #: doc/classes/SoftBody.xml
  47909. msgid ""
  47910. "Increasing this value will improve the resulting simulation, but can affect "
  47911. "performance. Use with care."
  47912. msgstr ""
  47913. #: doc/classes/SoftBody.xml
  47914. msgid "The SoftBody's mass."
  47915. msgstr ""
  47916. #: doc/classes/Spatial.xml
  47917. msgid "Most basic 3D game object, parent of all 3D-related nodes."
  47918. msgstr ""
  47919. #: doc/classes/Spatial.xml
  47920. msgid ""
  47921. "Most basic 3D game object, with a 3D [Transform] and visibility settings. "
  47922. "All other 3D game objects inherit from Spatial. Use [Spatial] as a parent "
  47923. "node to move, scale, rotate and show/hide children in a 3D project.\n"
  47924. "Affine operations (rotate, scale, translate) happen in parent's local "
  47925. "coordinate system, unless the [Spatial] object is set as top-level. Affine "
  47926. "operations in this coordinate system correspond to direct affine operations "
  47927. "on the [Spatial]'s transform. The word local below refers to this coordinate "
  47928. "system. The coordinate system that is attached to the [Spatial] object "
  47929. "itself is referred to as object-local coordinate system.\n"
  47930. "[b]Note:[/b] Unless otherwise specified, all methods that have angle "
  47931. "parameters must have angles specified as [i]radians[/i]. To convert degrees "
  47932. "to radians, use [method @GDScript.deg2rad]."
  47933. msgstr ""
  47934. #: doc/classes/Spatial.xml
  47935. msgid "Introduction to 3D"
  47936. msgstr ""
  47937. #: doc/classes/Spatial.xml doc/classes/Vector3.xml
  47938. msgid "All 3D Demos"
  47939. msgstr ""
  47940. #: doc/classes/Spatial.xml
  47941. msgid ""
  47942. "When using physics interpolation, there will be circumstances in which you "
  47943. "want to know the interpolated (displayed) transform of a node rather than "
  47944. "the standard transform (which may only be accurate to the most recent "
  47945. "physics tick).\n"
  47946. "This is particularly important for frame-based operations that take place in "
  47947. "[method Node._process], rather than [method Node._physics_process]. Examples "
  47948. "include [Camera]s focusing on a node, or finding where to fire lasers from "
  47949. "on a frame rather than physics tick."
  47950. msgstr ""
  47951. #: doc/classes/Spatial.xml
  47952. msgid ""
  47953. "Returns the parent [Spatial], or an empty [Object] if no parent exists or "
  47954. "parent is not of type [Spatial]."
  47955. msgstr ""
  47956. #: doc/classes/Spatial.xml
  47957. msgid ""
  47958. "Returns the current [World] resource this [Spatial] node is registered to."
  47959. msgstr ""
  47960. #: doc/classes/Spatial.xml
  47961. msgid ""
  47962. "Rotates the global (world) transformation around axis, a unit [Vector3], by "
  47963. "specified angle in radians. The rotation axis is in global coordinate system."
  47964. msgstr ""
  47965. #: doc/classes/Spatial.xml
  47966. msgid ""
  47967. "Scales the global (world) transformation by the given [Vector3] scale "
  47968. "factors."
  47969. msgstr ""
  47970. #: doc/classes/Spatial.xml
  47971. msgid ""
  47972. "Moves the global (world) transformation by [Vector3] offset. The offset is "
  47973. "in global coordinate system."
  47974. msgstr ""
  47975. #: doc/classes/Spatial.xml
  47976. msgid ""
  47977. "Disables rendering of this node. Changes [member visible] to [code]false[/"
  47978. "code]."
  47979. msgstr ""
  47980. #: doc/classes/Spatial.xml
  47981. msgid ""
  47982. "Returns whether node notifies about its local transformation changes. "
  47983. "[Spatial] will not propagate this by default."
  47984. msgstr ""
  47985. #: doc/classes/Spatial.xml
  47986. msgid ""
  47987. "Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
  47988. "local transformation scale."
  47989. msgstr ""
  47990. #: doc/classes/Spatial.xml
  47991. msgid ""
  47992. "Returns whether this node is set as Toplevel, that is whether it ignores its "
  47993. "parent nodes transformations."
  47994. msgstr ""
  47995. #: doc/classes/Spatial.xml
  47996. msgid ""
  47997. "Returns whether the node notifies about its global and local transformation "
  47998. "changes. [Spatial] will not propagate this by default."
  47999. msgstr ""
  48000. #: doc/classes/Spatial.xml
  48001. msgid ""
  48002. "Returns [code]true[/code] if the node is present in the [SceneTree], its "
  48003. "[member visible] property is [code]true[/code] and all its antecedents are "
  48004. "also visible. If any antecedent is hidden, this node will not be visible in "
  48005. "the scene tree."
  48006. msgstr ""
  48007. #: doc/classes/Spatial.xml
  48008. msgid ""
  48009. "Rotates the node so that the local forward axis (-Z) points toward the "
  48010. "[code]target[/code] position.\n"
  48011. "The local up axis (+Y) points as close to the [code]up[/code] vector as "
  48012. "possible while staying perpendicular to the local forward axis. The "
  48013. "resulting transform is orthogonal, and the scale is preserved. Non-uniform "
  48014. "scaling may not work correctly.\n"
  48015. "The [code]target[/code] position cannot be the same as the node's position, "
  48016. "the [code]up[/code] vector cannot be zero, and the direction from the node's "
  48017. "position to the [code]target[/code] vector cannot be parallel to the "
  48018. "[code]up[/code] vector.\n"
  48019. "Operations take place in global space."
  48020. msgstr ""
  48021. #: doc/classes/Spatial.xml
  48022. msgid ""
  48023. "Moves the node to the specified [code]position[/code], and then rotates "
  48024. "itself to point toward the [code]target[/code] as per [method look_at]. "
  48025. "Operations take place in global space."
  48026. msgstr ""
  48027. #: doc/classes/Spatial.xml
  48028. msgid ""
  48029. "Resets this node's transformations (like scale, skew and taper) preserving "
  48030. "its rotation and translation by performing Gram-Schmidt orthonormalization "
  48031. "on this node's [Transform]."
  48032. msgstr ""
  48033. #: doc/classes/Spatial.xml
  48034. msgid ""
  48035. "Rotates the local transformation around axis, a unit [Vector3], by specified "
  48036. "angle in radians."
  48037. msgstr ""
  48038. #: doc/classes/Spatial.xml
  48039. msgid ""
  48040. "Rotates the local transformation around axis, a unit [Vector3], by specified "
  48041. "angle in radians. The rotation axis is in object-local coordinate system."
  48042. msgstr ""
  48043. #: doc/classes/Spatial.xml
  48044. msgid "Rotates the local transformation around the X axis by angle in radians."
  48045. msgstr ""
  48046. #: doc/classes/Spatial.xml
  48047. msgid "Rotates the local transformation around the Y axis by angle in radians."
  48048. msgstr ""
  48049. #: doc/classes/Spatial.xml
  48050. msgid "Rotates the local transformation around the Z axis by angle in radians."
  48051. msgstr ""
  48052. #: doc/classes/Spatial.xml
  48053. msgid ""
  48054. "Scales the local transformation by given 3D scale factors in object-local "
  48055. "coordinate system."
  48056. msgstr ""
  48057. #: doc/classes/Spatial.xml
  48058. msgid ""
  48059. "Makes the node ignore its parents transformations. Node transformations are "
  48060. "only in global space."
  48061. msgstr ""
  48062. #: doc/classes/Spatial.xml
  48063. msgid ""
  48064. "Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
  48065. "transformation scale. Changes to the local transformation scale are "
  48066. "preserved."
  48067. msgstr ""
  48068. #: doc/classes/Spatial.xml
  48069. msgid ""
  48070. "Reset all transformations for this node (sets its [Transform] to the "
  48071. "identity matrix)."
  48072. msgstr ""
  48073. #: doc/classes/Spatial.xml
  48074. msgid ""
  48075. "Sets whether the node ignores notification that its transformation (global "
  48076. "or local) changed."
  48077. msgstr ""
  48078. #: doc/classes/Spatial.xml
  48079. msgid ""
  48080. "Sets whether the node notifies about its local transformation changes. "
  48081. "[Spatial] will not propagate this by default."
  48082. msgstr ""
  48083. #: doc/classes/Spatial.xml
  48084. msgid ""
  48085. "Sets whether the node notifies about its global and local transformation "
  48086. "changes. [Spatial] will not propagate this by default, unless it is in the "
  48087. "editor context and it has a valid gizmo."
  48088. msgstr ""
  48089. #: doc/classes/Spatial.xml
  48090. msgid ""
  48091. "Enables rendering of this node. Changes [member visible] to [code]true[/"
  48092. "code]."
  48093. msgstr ""
  48094. #: doc/classes/Spatial.xml
  48095. msgid ""
  48096. "Transforms [code]local_point[/code] from this node's local space to world "
  48097. "space."
  48098. msgstr ""
  48099. #: doc/classes/Spatial.xml
  48100. msgid ""
  48101. "Transforms [code]global_point[/code] from world space to this node's local "
  48102. "space."
  48103. msgstr ""
  48104. #: doc/classes/Spatial.xml
  48105. msgid ""
  48106. "Changes the node's position by the given offset [Vector3].\n"
  48107. "Note that the translation [code]offset[/code] is affected by the node's "
  48108. "scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
  48109. "offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
  48110. "to the X coordinate."
  48111. msgstr ""
  48112. #: doc/classes/Spatial.xml
  48113. msgid ""
  48114. "Changes the node's position by the given offset [Vector3] in local space."
  48115. msgstr ""
  48116. #: doc/classes/Spatial.xml
  48117. msgid "Updates the [SpatialGizmo] of this node."
  48118. msgstr ""
  48119. #: doc/classes/Spatial.xml
  48120. msgid ""
  48121. "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
  48122. "as custom visualization and editing handles in Editor."
  48123. msgstr ""
  48124. #: doc/classes/Spatial.xml
  48125. msgid ""
  48126. "Rotation part of the global transformation in radians, specified in terms of "
  48127. "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
  48128. "[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
  48129. "vector. The three Euler angles, which are the three independent parameters "
  48130. "of the Euler-angle parametrization of the rotation matrix, are stored in a "
  48131. "[Vector3] data structure not because the rotation is a vector, but only "
  48132. "because [Vector3] exists as a convenient data-structure to store 3 floating-"
  48133. "point numbers. Therefore, applying affine operations on the rotation "
  48134. "\"vector\" is not meaningful."
  48135. msgstr ""
  48136. #: doc/classes/Spatial.xml
  48137. msgid "World space (global) [Transform] of this node."
  48138. msgstr ""
  48139. #: doc/classes/Spatial.xml
  48140. msgid ""
  48141. "Global position of this node. This is equivalent to [code]global_transform."
  48142. "origin[/code]."
  48143. msgstr ""
  48144. #: doc/classes/Spatial.xml
  48145. msgid ""
  48146. "Rotation part of the local transformation in radians, specified in terms of "
  48147. "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
  48148. "[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
  48149. "vector. The three Euler angles, which are the three independent parameters "
  48150. "of the Euler-angle parametrization of the rotation matrix, are stored in a "
  48151. "[Vector3] data structure not because the rotation is a vector, but only "
  48152. "because [Vector3] exists as a convenient data-structure to store 3 floating-"
  48153. "point numbers. Therefore, applying affine operations on the rotation "
  48154. "\"vector\" is not meaningful."
  48155. msgstr ""
  48156. #: doc/classes/Spatial.xml
  48157. msgid ""
  48158. "Rotation part of the local transformation in degrees, specified in terms of "
  48159. "YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
  48160. msgstr ""
  48161. #: doc/classes/Spatial.xml
  48162. msgid ""
  48163. "Scale part of the local transformation.\n"
  48164. "[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the "
  48165. "transformation matrix. Due to the way scale is represented with "
  48166. "transformation matrices in Godot, the scale values will either be all "
  48167. "positive or all negative.\n"
  48168. "[b]Note:[/b] Not all nodes are visually scaled by the [member scale] "
  48169. "property. For example, [Light]s are not visually affected by [member scale]."
  48170. msgstr ""
  48171. #: doc/classes/Spatial.xml
  48172. msgid "Local space [Transform] of this node, with respect to the parent node."
  48173. msgstr ""
  48174. #: doc/classes/Spatial.xml
  48175. msgid "Local translation of this node."
  48176. msgstr ""
  48177. #: doc/classes/Spatial.xml
  48178. msgid ""
  48179. "If [code]true[/code], this node is drawn. The node is only visible if all of "
  48180. "its antecedents are visible as well (in other words, [method "
  48181. "is_visible_in_tree] must return [code]true[/code])."
  48182. msgstr ""
  48183. #: doc/classes/Spatial.xml
  48184. msgid ""
  48185. "Emitted by portal system gameplay monitor when a node enters the gameplay "
  48186. "area."
  48187. msgstr ""
  48188. #: doc/classes/Spatial.xml
  48189. msgid ""
  48190. "Emitted by portal system gameplay monitor when a node exits the gameplay "
  48191. "area."
  48192. msgstr ""
  48193. #: doc/classes/Spatial.xml
  48194. msgid "Emitted when node visibility changes."
  48195. msgstr ""
  48196. #: doc/classes/Spatial.xml
  48197. msgid ""
  48198. "Spatial nodes receives this notification when their global transform "
  48199. "changes. This means that either the current or a parent node changed its "
  48200. "transform.\n"
  48201. "In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
  48202. "need to ask for it, with [method set_notify_transform]. The notification is "
  48203. "also sent if the node is in the editor context and it has a valid gizmo."
  48204. msgstr ""
  48205. #: doc/classes/Spatial.xml
  48206. msgid ""
  48207. "Spatial nodes receives this notification when they are registered to new "
  48208. "[World] resource."
  48209. msgstr ""
  48210. #: doc/classes/Spatial.xml
  48211. msgid ""
  48212. "Spatial nodes receives this notification when they are unregistered from "
  48213. "current [World] resource."
  48214. msgstr ""
  48215. #: doc/classes/Spatial.xml
  48216. msgid "Spatial nodes receives this notification when their visibility changes."
  48217. msgstr ""
  48218. #: doc/classes/Spatial.xml
  48219. msgid ""
  48220. "Spatial nodes receives this notification if the portal system gameplay "
  48221. "monitor detects they have entered the gameplay area."
  48222. msgstr ""
  48223. #: doc/classes/Spatial.xml
  48224. msgid ""
  48225. "Spatial nodes receives this notification if the portal system gameplay "
  48226. "monitor detects they have exited the gameplay area."
  48227. msgstr ""
  48228. #: doc/classes/SpatialMaterial.xml
  48229. msgid "Default 3D rendering material."
  48230. msgstr ""
  48231. #: doc/classes/SpatialMaterial.xml
  48232. msgid ""
  48233. "This provides a default material with a wide variety of rendering features "
  48234. "and properties without the need to write shader code. See the tutorial below "
  48235. "for details."
  48236. msgstr ""
  48237. #: doc/classes/SpatialMaterial.xml
  48238. msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
  48239. msgstr ""
  48240. #: doc/classes/SpatialMaterial.xml
  48241. msgid ""
  48242. "Returns [code]true[/code], if the specified flag is enabled. See [enum "
  48243. "Flags] enumerator for options."
  48244. msgstr ""
  48245. #: doc/classes/SpatialMaterial.xml
  48246. msgid ""
  48247. "Returns the [Texture] associated with the specified [enum TextureParam]."
  48248. msgstr ""
  48249. #: doc/classes/SpatialMaterial.xml
  48250. msgid ""
  48251. "If [code]true[/code], enables the specified [enum Feature]. Many features "
  48252. "that are available in [SpatialMaterial]s need to be enabled before use. This "
  48253. "way the cost for using the feature is only incurred when specified. Features "
  48254. "can also be enabled by setting the corresponding member to [code]true[/code]."
  48255. msgstr ""
  48256. #: doc/classes/SpatialMaterial.xml
  48257. msgid ""
  48258. "If [code]true[/code], enables the specified flag. Flags are optional "
  48259. "behavior that can be turned on and off. Only one flag can be enabled at a "
  48260. "time with this function, the flag enumerators cannot be bit-masked together "
  48261. "to enable or disable multiple flags at once. Flags can also be enabled by "
  48262. "setting the corresponding member to [code]true[/code]. See [enum Flags] "
  48263. "enumerator for options."
  48264. msgstr ""
  48265. #: doc/classes/SpatialMaterial.xml
  48266. msgid ""
  48267. "Sets the [Texture] to be used by the specified [enum TextureParam]. This "
  48268. "function is called when setting members ending in [code]*_texture[/code]."
  48269. msgstr ""
  48270. #: doc/classes/SpatialMaterial.xml
  48271. msgid "The material's base color."
  48272. msgstr ""
  48273. #: doc/classes/SpatialMaterial.xml
  48274. msgid ""
  48275. "Texture to multiply by [member albedo_color]. Used for basic texturing of "
  48276. "objects."
  48277. msgstr ""
  48278. #: doc/classes/SpatialMaterial.xml
  48279. msgid ""
  48280. "The strength of the anisotropy effect. This is multiplied by [member "
  48281. "anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
  48282. "texture contains an alpha channel."
  48283. msgstr ""
  48284. #: doc/classes/SpatialMaterial.xml
  48285. msgid ""
  48286. "If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
  48287. "the specular blob and aligns it to tangent space. This is useful for brushed "
  48288. "aluminium and hair reflections.\n"
  48289. "[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
  48290. "does not contain tangents, the anisotropy effect will appear broken.\n"
  48291. "[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
  48292. "texture filtering. Anisotropic texture filtering can be enabled by selecting "
  48293. "a texture in the FileSystem dock, going to the Import dock, checking the "
  48294. "[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]. The anisotropic "
  48295. "filtering level can be changed by adjusting [member ProjectSettings."
  48296. "rendering/quality/filters/anisotropic_filter_level]."
  48297. msgstr ""
  48298. #: doc/classes/SpatialMaterial.xml
  48299. msgid ""
  48300. "Texture that offsets the tangent map for anisotropy calculations and "
  48301. "optionally controls the anisotropy effect (if an alpha channel is present). "
  48302. "The flowmap texture is expected to be a derivative map, with the red channel "
  48303. "representing distortion on the X axis and green channel representing "
  48304. "distortion on the Y axis. Values below 0.5 will result in negative "
  48305. "distortion, whereas values above 0.5 will result in positive distortion.\n"
  48306. "If present, the texture's alpha channel will be used to multiply the "
  48307. "strength of the [member anisotropy] effect. Fully opaque pixels will keep "
  48308. "the anisotropy effect's original strength while fully transparent pixels "
  48309. "will disable the anisotropy effect entirely. The flowmap texture's blue "
  48310. "channel is ignored."
  48311. msgstr ""
  48312. #: doc/classes/SpatialMaterial.xml
  48313. msgid ""
  48314. "If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
  48315. "darkens areas based on the [member ao_texture]."
  48316. msgstr ""
  48317. #: doc/classes/SpatialMaterial.xml
  48318. msgid ""
  48319. "Amount that ambient occlusion affects lighting from lights. If [code]0[/"
  48320. "code], ambient occlusion only affects ambient light. If [code]1[/code], "
  48321. "ambient occlusion affects lights just as much as it affects ambient light. "
  48322. "This can be used to impact the strength of the ambient occlusion effect, but "
  48323. "typically looks unrealistic."
  48324. msgstr ""
  48325. #: doc/classes/SpatialMaterial.xml
  48326. msgid ""
  48327. "If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
  48328. "[member ao_texture]."
  48329. msgstr ""
  48330. #: doc/classes/SpatialMaterial.xml
  48331. msgid ""
  48332. "Texture that defines the amount of ambient occlusion for a given point on "
  48333. "the object."
  48334. msgstr ""
  48335. #: doc/classes/SpatialMaterial.xml
  48336. msgid ""
  48337. "Specifies the channel of the [member ao_texture] in which the ambient "
  48338. "occlusion information is stored. This is useful when you store the "
  48339. "information for multiple effects in a single texture. For example if you "
  48340. "stored metallic in the red channel, roughness in the blue, and ambient "
  48341. "occlusion in the green you could reduce the number of textures you use."
  48342. msgstr ""
  48343. #: doc/classes/SpatialMaterial.xml
  48344. msgid ""
  48345. "If [member ProjectSettings.rendering/gles3/shaders/shader_compilation_mode] "
  48346. "is [code]Synchronous[/code] (with or without cache), this determines how "
  48347. "this material must behave in regards to asynchronous shader compilation.\n"
  48348. "[constant ASYNC_MODE_VISIBLE] is the default and the best for most cases."
  48349. msgstr ""
  48350. #: doc/classes/SpatialMaterial.xml
  48351. msgid ""
  48352. "Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
  48353. "the same as disabling the clearcoat effect."
  48354. msgstr ""
  48355. #: doc/classes/SpatialMaterial.xml
  48356. msgid ""
  48357. "If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
  48358. "transparent pass to the lighting calculation resulting in an added specular "
  48359. "blob. This makes materials appear as if they have a clear layer on them that "
  48360. "can be either glossy or rough.\n"
  48361. "[b]Note:[/b] Clearcoat rendering is not visible if the material has [member "
  48362. "flags_unshaded] set to [code]true[/code]."
  48363. msgstr ""
  48364. #: doc/classes/SpatialMaterial.xml
  48365. msgid ""
  48366. "Sets the roughness of the clearcoat pass. A higher value results in a "
  48367. "smoother clearcoat while a lower value results in a rougher clearcoat."
  48368. msgstr ""
  48369. #: doc/classes/SpatialMaterial.xml
  48370. msgid ""
  48371. "Texture that defines the strength of the clearcoat effect and the glossiness "
  48372. "of the clearcoat. Strength is specified in the red channel while glossiness "
  48373. "is specified in the green channel."
  48374. msgstr ""
  48375. #: doc/classes/SpatialMaterial.xml
  48376. msgid ""
  48377. "If [code]true[/code], the shader will read depth texture at multiple points "
  48378. "along the view ray to determine occlusion and parrallax. This can be very "
  48379. "performance demanding, but results in more realistic looking depth mapping."
  48380. msgstr ""
  48381. #: doc/classes/SpatialMaterial.xml
  48382. msgid ""
  48383. "If [code]true[/code], depth mapping is enabled (also called \"parallax "
  48384. "mapping\" or \"height mapping\"). See also [member normal_enabled].\n"
  48385. "[b]Note:[/b] Depth mapping is not supported if triplanar mapping is used on "
  48386. "the same material. The value of [member depth_enabled] will be ignored if "
  48387. "[member uv1_triplanar] is enabled."
  48388. msgstr ""
  48389. #: doc/classes/SpatialMaterial.xml
  48390. msgid ""
  48391. "If [code]true[/code], direction of the binormal is flipped before using in "
  48392. "the depth effect. This may be necessary if you have encoded your binormals "
  48393. "in a way that is conflicting with the depth effect."
  48394. msgstr ""
  48395. #: doc/classes/SpatialMaterial.xml
  48396. msgid ""
  48397. "If [code]true[/code], direction of the tangent is flipped before using in "
  48398. "the depth effect. This may be necessary if you have encoded your tangents in "
  48399. "a way that is conflicting with the depth effect."
  48400. msgstr ""
  48401. #: doc/classes/SpatialMaterial.xml
  48402. msgid ""
  48403. "Number of layers to use when using [member depth_deep_parallax] and the view "
  48404. "direction is perpendicular to the surface of the object. A higher number "
  48405. "will be more performance demanding while a lower number may not look as "
  48406. "crisp."
  48407. msgstr ""
  48408. #: doc/classes/SpatialMaterial.xml
  48409. msgid ""
  48410. "Number of layers to use when using [member depth_deep_parallax] and the view "
  48411. "direction is parallel to the surface of the object. A higher number will be "
  48412. "more performance demanding while a lower number may not look as crisp."
  48413. msgstr ""
  48414. #: doc/classes/SpatialMaterial.xml
  48415. msgid ""
  48416. "Scales the depth offset effect. A higher number will create a larger depth."
  48417. msgstr ""
  48418. #: doc/classes/SpatialMaterial.xml
  48419. msgid ""
  48420. "Texture used to determine depth at a given pixel. Depth is always stored in "
  48421. "the red channel."
  48422. msgstr ""
  48423. #: doc/classes/SpatialMaterial.xml
  48424. msgid "Texture that specifies the color of the detail overlay."
  48425. msgstr ""
  48426. #: doc/classes/SpatialMaterial.xml
  48427. msgid ""
  48428. "Specifies how the [member detail_albedo] should blend with the current "
  48429. "[code]ALBEDO[/code]. See [enum BlendMode] for options."
  48430. msgstr ""
  48431. #: doc/classes/SpatialMaterial.xml
  48432. msgid ""
  48433. "If [code]true[/code], enables the detail overlay. Detail is a second texture "
  48434. "that gets mixed over the surface of the object based on [member "
  48435. "detail_mask]. This can be used to add variation to objects, or to blend "
  48436. "between two different albedo/normal textures."
  48437. msgstr ""
  48438. #: doc/classes/SpatialMaterial.xml
  48439. msgid ""
  48440. "Texture used to specify how the detail textures get blended with the base "
  48441. "textures."
  48442. msgstr ""
  48443. #: doc/classes/SpatialMaterial.xml
  48444. msgid ""
  48445. "Texture that specifies the per-pixel normal of the detail overlay.\n"
  48446. "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
  48447. "See [url=http://wiki.polycount.com/wiki/"
  48448. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  48449. "a comparison of normal map coordinates expected by popular engines."
  48450. msgstr ""
  48451. #: doc/classes/SpatialMaterial.xml
  48452. msgid ""
  48453. "Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
  48454. "layer. See [enum DetailUV] for options."
  48455. msgstr ""
  48456. #: doc/classes/SpatialMaterial.xml
  48457. msgid ""
  48458. "Distance at which the object appears fully opaque.\n"
  48459. "[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than "
  48460. "[code]distance_fade_min_distance[/code], the behavior will be reversed. The "
  48461. "object will start to fade away at [code]distance_fade_max_distance[/code] "
  48462. "and will fully disappear once it reaches [code]distance_fade_min_distance[/"
  48463. "code]."
  48464. msgstr ""
  48465. #: doc/classes/SpatialMaterial.xml
  48466. msgid ""
  48467. "Distance at which the object starts to become visible. If the object is less "
  48468. "than this distance away, it will be invisible.\n"
  48469. "[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than "
  48470. "[code]distance_fade_max_distance[/code], the behavior will be reversed. The "
  48471. "object will start to fade away at [code]distance_fade_max_distance[/code] "
  48472. "and will fully disappear once it reaches [code]distance_fade_min_distance[/"
  48473. "code]."
  48474. msgstr ""
  48475. #: doc/classes/SpatialMaterial.xml
  48476. msgid ""
  48477. "Specifies which type of fade to use. Can be any of the [enum "
  48478. "DistanceFadeMode]s."
  48479. msgstr ""
  48480. #: doc/classes/SpatialMaterial.xml
  48481. msgid "The emitted light's color. See [member emission_enabled]."
  48482. msgstr ""
  48483. #: doc/classes/SpatialMaterial.xml
  48484. msgid ""
  48485. "If [code]true[/code], the body emits light. Emitting light makes the object "
  48486. "appear brighter. The object can also cast light on other objects if a "
  48487. "[GIProbe] or [BakedLightmap] is used and this object is used in baked "
  48488. "lighting."
  48489. msgstr ""
  48490. #: doc/classes/SpatialMaterial.xml
  48491. msgid "The emitted light's strength. See [member emission_enabled]."
  48492. msgstr ""
  48493. #: doc/classes/SpatialMaterial.xml
  48494. msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
  48495. msgstr ""
  48496. #: doc/classes/SpatialMaterial.xml
  48497. msgid ""
  48498. "Sets how [member emission] interacts with [member emission_texture]. Can "
  48499. "either add or multiply. See [enum EmissionOperator] for options."
  48500. msgstr ""
  48501. #: doc/classes/SpatialMaterial.xml
  48502. msgid "Texture that specifies how much surface emits light at a given point."
  48503. msgstr ""
  48504. #: doc/classes/SpatialMaterial.xml
  48505. msgid ""
  48506. "Forces a conversion of the [member albedo_texture] from sRGB space to linear "
  48507. "space."
  48508. msgstr ""
  48509. #: doc/classes/SpatialMaterial.xml
  48510. msgid "Enables signed distance field rendering shader."
  48511. msgstr ""
  48512. #: doc/classes/SpatialMaterial.xml
  48513. msgid "If [code]true[/code], the object receives no ambient light."
  48514. msgstr ""
  48515. #: doc/classes/SpatialMaterial.xml
  48516. msgid ""
  48517. "If [code]true[/code], the object receives no shadow that would otherwise be "
  48518. "cast onto it."
  48519. msgstr ""
  48520. #: doc/classes/SpatialMaterial.xml
  48521. msgid ""
  48522. "If [code]true[/code], the shader will compute extra operations to make sure "
  48523. "the normal stays correct when using a non-uniform scale. Only enable if "
  48524. "using non-uniform scaling."
  48525. msgstr ""
  48526. #: doc/classes/SpatialMaterial.xml
  48527. msgid ""
  48528. "If [code]true[/code], the object is rendered at the same size regardless of "
  48529. "distance."
  48530. msgstr ""
  48531. #: doc/classes/SpatialMaterial.xml
  48532. msgid ""
  48533. "If [code]true[/code], transparency is enabled on the body. See also [member "
  48534. "params_blend_mode]."
  48535. msgstr ""
  48536. #: doc/classes/SpatialMaterial.xml
  48537. #, fuzzy
  48538. msgid "If [code]true[/code], the object is unaffected by lighting."
  48539. msgstr "Nếu [code]true[/code] thì lật ngang họa tiết."
  48540. #: doc/classes/SpatialMaterial.xml
  48541. msgid ""
  48542. "If [code]true[/code], render point size can be changed.\n"
  48543. "[b]Note:[/b] This is only effective for objects whose geometry is point-"
  48544. "based rather than triangle-based. See also [member params_point_size]."
  48545. msgstr ""
  48546. #: doc/classes/SpatialMaterial.xml
  48547. msgid ""
  48548. "If [code]true[/code], enables the \"shadow to opacity\" render mode where "
  48549. "lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
  48550. "areas are transparent. Useful for overlaying shadows onto a camera feed in "
  48551. "AR."
  48552. msgstr ""
  48553. #: doc/classes/SpatialMaterial.xml
  48554. msgid ""
  48555. "If [code]true[/code], lighting is calculated per vertex rather than per "
  48556. "pixel. This may increase performance on low-end devices, especially for "
  48557. "meshes with a lower polygon count. The downside is that shading becomes much "
  48558. "less accurate, with visible linear interpolation between vertices that are "
  48559. "joined together. This can be compensated by ensuring meshes have a "
  48560. "sufficient level of subdivision (but not too much, to avoid reducing "
  48561. "performance). Some material features are also not supported when vertex "
  48562. "shading is enabled.\n"
  48563. "See also [member ProjectSettings.rendering/quality/shading/"
  48564. "force_vertex_shading] which can globally enable vertex shading on all "
  48565. "materials.\n"
  48566. "[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
  48567. "[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
  48568. "[code]mobile[/code] override.\n"
  48569. "[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
  48570. "flags_unshaded] is [code]true[/code]."
  48571. msgstr ""
  48572. #: doc/classes/SpatialMaterial.xml
  48573. msgid ""
  48574. "If [code]true[/code], triplanar mapping is calculated in world space rather "
  48575. "than object local space. See also [member uv1_triplanar]."
  48576. msgstr ""
  48577. #: doc/classes/SpatialMaterial.xml
  48578. msgid ""
  48579. "A high value makes the material appear more like a metal. Non-metals use "
  48580. "their albedo as the diffuse color and add diffuse to the specular "
  48581. "reflection. With non-metals, the reflection appears on top of the albedo "
  48582. "color. Metals use their albedo as a multiplier to the specular reflection "
  48583. "and set the diffuse color to black resulting in a tinted reflection. "
  48584. "Materials work better when fully metal or fully non-metal, values between "
  48585. "[code]0[/code] and [code]1[/code] should only be used for blending between "
  48586. "metal and non-metal sections. To alter the amount of reflection use [member "
  48587. "roughness]."
  48588. msgstr ""
  48589. #: doc/classes/SpatialMaterial.xml
  48590. msgid ""
  48591. "Sets the size of the specular lobe. The specular lobe is the bright spot "
  48592. "that is reflected from light sources.\n"
  48593. "[b]Note:[/b] Unlike [member metallic], this is not energy-conserving, so it "
  48594. "should be left at [code]0.5[/code] in most cases. See also [member "
  48595. "roughness]."
  48596. msgstr ""
  48597. #: doc/classes/SpatialMaterial.xml
  48598. msgid ""
  48599. "Texture used to specify metallic for an object. This is multiplied by "
  48600. "[member metallic]."
  48601. msgstr ""
  48602. #: doc/classes/SpatialMaterial.xml
  48603. msgid ""
  48604. "Specifies the channel of the [member metallic_texture] in which the metallic "
  48605. "information is stored. This is useful when you store the information for "
  48606. "multiple effects in a single texture. For example if you stored metallic in "
  48607. "the red channel, roughness in the blue, and ambient occlusion in the green "
  48608. "you could reduce the number of textures you use."
  48609. msgstr ""
  48610. #: doc/classes/SpatialMaterial.xml
  48611. msgid "If [code]true[/code], normal mapping is enabled."
  48612. msgstr ""
  48613. #: doc/classes/SpatialMaterial.xml
  48614. msgid "The strength of the normal map's effect."
  48615. msgstr ""
  48616. #: doc/classes/SpatialMaterial.xml
  48617. msgid ""
  48618. "Texture used to specify the normal at a given pixel. The "
  48619. "[code]normal_texture[/code] only uses the red and green channels; the blue "
  48620. "and alpha channels are ignored. The normal read from [code]normal_texture[/"
  48621. "code] is oriented around the surface normal provided by the [Mesh].\n"
  48622. "[b]Note:[/b] The mesh must have both normals and tangents defined in its "
  48623. "vertex data. Otherwise, the normal map won't render correctly and will only "
  48624. "appear to darken the whole surface. If creating geometry with [SurfaceTool], "
  48625. "you can use [method SurfaceTool.generate_normals] and [method SurfaceTool."
  48626. "generate_tangents] to automatically generate normals and tangents "
  48627. "respectively.\n"
  48628. "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
  48629. "See [url=http://wiki.polycount.com/wiki/"
  48630. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  48631. "a comparison of normal map coordinates expected by popular engines."
  48632. msgstr ""
  48633. #: doc/classes/SpatialMaterial.xml
  48634. msgid ""
  48635. "If [code]true[/code], the shader will keep the scale set for the mesh. "
  48636. "Otherwise the scale is lost when billboarding. Only applies when [member "
  48637. "params_billboard_mode] is [constant BILLBOARD_ENABLED]."
  48638. msgstr ""
  48639. #: doc/classes/SpatialMaterial.xml
  48640. msgid ""
  48641. "Controls how the object faces the camera. See [enum BillboardMode].\n"
  48642. "[b]Note:[/b] Billboard mode is not suitable for VR because the left-right "
  48643. "vector of the camera is not horizontal when the screen is attached to your "
  48644. "head instead of on the table. See [url=https://github.com/godotengine/godot/"
  48645. "issues/41567]GitHub issue #41567[/url] for details."
  48646. msgstr ""
  48647. #: doc/classes/SpatialMaterial.xml
  48648. msgid ""
  48649. "The material's blend mode.\n"
  48650. "[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
  48651. "transparent pipeline. See [enum BlendMode]."
  48652. msgstr ""
  48653. #: doc/classes/SpatialMaterial.xml
  48654. msgid ""
  48655. "Which side of the object is not drawn when backfaces are rendered. See [enum "
  48656. "CullMode]."
  48657. msgstr ""
  48658. #: doc/classes/SpatialMaterial.xml
  48659. msgid ""
  48660. "Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
  48661. "also [member flags_transparent]."
  48662. msgstr ""
  48663. #: doc/classes/SpatialMaterial.xml
  48664. msgid ""
  48665. "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
  48666. msgstr ""
  48667. #: doc/classes/SpatialMaterial.xml
  48668. msgid ""
  48669. "If [code]true[/code], enables the vertex grow setting. See [member "
  48670. "params_grow_amount]."
  48671. msgstr ""
  48672. #: doc/classes/SpatialMaterial.xml
  48673. msgid "Grows object vertices in the direction of their normals."
  48674. msgstr ""
  48675. #: doc/classes/SpatialMaterial.xml
  48676. msgid "Currently unimplemented in Godot."
  48677. msgstr ""
  48678. #: doc/classes/SpatialMaterial.xml
  48679. msgid "The point size in pixels. See [member flags_use_point_size]."
  48680. msgstr ""
  48681. #: doc/classes/SpatialMaterial.xml
  48682. msgid "The method for rendering the specular blob. See [enum SpecularMode]."
  48683. msgstr ""
  48684. #: doc/classes/SpatialMaterial.xml
  48685. msgid ""
  48686. "If [code]true[/code], the shader will discard all pixels that have an alpha "
  48687. "value less than [member params_alpha_scissor_threshold]."
  48688. msgstr ""
  48689. #: doc/classes/SpatialMaterial.xml
  48690. msgid ""
  48691. "The number of horizontal frames in the particle sprite sheet. Only enabled "
  48692. "when using [constant BILLBOARD_PARTICLES]. See [member "
  48693. "params_billboard_mode]."
  48694. msgstr ""
  48695. #: doc/classes/SpatialMaterial.xml
  48696. msgid ""
  48697. "If [code]true[/code], particle animations are looped. Only enabled when "
  48698. "using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."
  48699. msgstr ""
  48700. #: doc/classes/SpatialMaterial.xml
  48701. msgid ""
  48702. "The number of vertical frames in the particle sprite sheet. Only enabled "
  48703. "when using [constant BILLBOARD_PARTICLES]. See [member "
  48704. "params_billboard_mode]."
  48705. msgstr ""
  48706. #: doc/classes/SpatialMaterial.xml
  48707. msgid ""
  48708. "Distance over which the fade effect takes place. The larger the distance the "
  48709. "longer it takes for an object to fade."
  48710. msgstr ""
  48711. #: doc/classes/SpatialMaterial.xml
  48712. msgid ""
  48713. "If [code]true[/code], the proximity fade effect is enabled. The proximity "
  48714. "fade effect fades out each pixel based on its distance to another object."
  48715. msgstr ""
  48716. #: doc/classes/SpatialMaterial.xml
  48717. msgid ""
  48718. "If [code]true[/code], the refraction effect is enabled. Refraction distorts "
  48719. "transparency based on light from behind the object. When using the GLES3 "
  48720. "backend, the material's roughness value will affect the blurriness of the "
  48721. "refraction. Higher roughness values will make the refraction look blurrier."
  48722. msgstr ""
  48723. #: doc/classes/SpatialMaterial.xml
  48724. msgid ""
  48725. "The strength of the refraction effect. Higher values result in a more "
  48726. "distorted appearance for the refraction."
  48727. msgstr ""
  48728. #: doc/classes/SpatialMaterial.xml
  48729. msgid ""
  48730. "Texture that controls the strength of the refraction per-pixel. Multiplied "
  48731. "by [member refraction_scale]."
  48732. msgstr ""
  48733. #: doc/classes/SpatialMaterial.xml
  48734. msgid ""
  48735. "Specifies the channel of the [member refraction_texture] in which the "
  48736. "refraction information is stored. This is useful when you store the "
  48737. "information for multiple effects in a single texture. For example if you "
  48738. "stored metallic in the red channel, roughness in the blue, and ambient "
  48739. "occlusion in the green you could reduce the number of textures you use."
  48740. msgstr ""
  48741. #: doc/classes/SpatialMaterial.xml
  48742. msgid "Sets the strength of the rim lighting effect."
  48743. msgstr ""
  48744. #: doc/classes/SpatialMaterial.xml
  48745. msgid ""
  48746. "If [code]true[/code], rim effect is enabled. Rim lighting increases the "
  48747. "brightness at glancing angles on an object.\n"
  48748. "[b]Note:[/b] Rim lighting is not visible if the material has [member "
  48749. "flags_unshaded] set to [code]true[/code]."
  48750. msgstr ""
  48751. #: doc/classes/SpatialMaterial.xml
  48752. msgid ""
  48753. "Texture used to set the strength of the rim lighting effect per-pixel. "
  48754. "Multiplied by [member rim]."
  48755. msgstr ""
  48756. #: doc/classes/SpatialMaterial.xml
  48757. msgid ""
  48758. "The amount of to blend light and albedo color when rendering rim effect. If "
  48759. "[code]0[/code] the light color is used, while [code]1[/code] means albedo "
  48760. "color is used. An intermediate value generally works best."
  48761. msgstr ""
  48762. #: doc/classes/SpatialMaterial.xml
  48763. msgid ""
  48764. "Surface reflection. A value of [code]0[/code] represents a perfect mirror "
  48765. "while a value of [code]1[/code] completely blurs the reflection. See also "
  48766. "[member metallic]."
  48767. msgstr ""
  48768. #: doc/classes/SpatialMaterial.xml
  48769. msgid ""
  48770. "Texture used to control the roughness per-pixel. Multiplied by [member "
  48771. "roughness]."
  48772. msgstr ""
  48773. #: doc/classes/SpatialMaterial.xml
  48774. msgid ""
  48775. "If [code]true[/code], subsurface scattering is enabled. Emulates light that "
  48776. "penetrates an object's surface, is scattered, and then emerges."
  48777. msgstr ""
  48778. #: doc/classes/SpatialMaterial.xml
  48779. msgid "The strength of the subsurface scattering effect."
  48780. msgstr ""
  48781. #: doc/classes/SpatialMaterial.xml
  48782. msgid ""
  48783. "Texture used to control the subsurface scattering strength. Stored in the "
  48784. "red texture channel. Multiplied by [member subsurf_scatter_strength]."
  48785. msgstr ""
  48786. #: doc/classes/SpatialMaterial.xml
  48787. msgid ""
  48788. "The color used by the transmission effect. Represents the light passing "
  48789. "through an object."
  48790. msgstr ""
  48791. #: doc/classes/SpatialMaterial.xml
  48792. #, fuzzy
  48793. msgid "If [code]true[/code], the transmission effect is enabled."
  48794. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  48795. #: doc/classes/SpatialMaterial.xml
  48796. msgid ""
  48797. "Texture used to control the transmission effect per-pixel. Added to [member "
  48798. "transmission]."
  48799. msgstr ""
  48800. #: doc/classes/SpatialMaterial.xml
  48801. msgid ""
  48802. "How much to offset the [code]UV[/code] coordinates. This amount will be "
  48803. "added to [code]UV[/code] in the vertex function. This can be used to offset "
  48804. "a texture."
  48805. msgstr ""
  48806. #: doc/classes/SpatialMaterial.xml
  48807. msgid ""
  48808. "How much to scale the [code]UV[/code] coordinates. This is multiplied by "
  48809. "[code]UV[/code] in the vertex function."
  48810. msgstr ""
  48811. #: doc/classes/SpatialMaterial.xml
  48812. msgid ""
  48813. "If [code]true[/code], instead of using [code]UV[/code] textures will use a "
  48814. "triplanar texture lookup to determine how to apply textures. Triplanar uses "
  48815. "the orientation of the object's surface to blend between texture "
  48816. "coordinates. It reads from the source texture 3 times, once for each axis "
  48817. "and then blends between the results based on how closely the pixel aligns "
  48818. "with each axis. This is often used for natural features to get a realistic "
  48819. "blend of materials. Because triplanar texturing requires many more texture "
  48820. "reads per-pixel it is much slower than normal UV texturing. Additionally, "
  48821. "because it is blending the texture between the three axes, it is unsuitable "
  48822. "when you are trying to achieve crisp texturing."
  48823. msgstr ""
  48824. #: doc/classes/SpatialMaterial.xml
  48825. msgid ""
  48826. "A lower number blends the texture more softly while a higher number blends "
  48827. "the texture more sharply."
  48828. msgstr ""
  48829. #: doc/classes/SpatialMaterial.xml
  48830. msgid ""
  48831. "How much to offset the [code]UV2[/code] coordinates. This amount will be "
  48832. "added to [code]UV2[/code] in the vertex function. This can be used to offset "
  48833. "a texture."
  48834. msgstr ""
  48835. #: doc/classes/SpatialMaterial.xml
  48836. msgid ""
  48837. "How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
  48838. "[code]UV2[/code] in the vertex function."
  48839. msgstr ""
  48840. #: doc/classes/SpatialMaterial.xml
  48841. msgid ""
  48842. "If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
  48843. "triplanar texture lookup to determine how to apply textures. Triplanar uses "
  48844. "the orientation of the object's surface to blend between texture "
  48845. "coordinates. It reads from the source texture 3 times, once for each axis "
  48846. "and then blends between the results based on how closely the pixel aligns "
  48847. "with each axis. This is often used for natural features to get a realistic "
  48848. "blend of materials. Because triplanar texturing requires many more texture "
  48849. "reads per-pixel it is much slower than normal UV texturing. Additionally, "
  48850. "because it is blending the texture between the three axes, it is unsuitable "
  48851. "when you are trying to achieve crisp texturing."
  48852. msgstr ""
  48853. #: doc/classes/SpatialMaterial.xml
  48854. msgid ""
  48855. "If [code]true[/code], the model's vertex colors are processed as sRGB mode."
  48856. msgstr ""
  48857. #: doc/classes/SpatialMaterial.xml
  48858. msgid "If [code]true[/code], the vertex color is used as albedo color."
  48859. msgstr ""
  48860. #: doc/classes/SpatialMaterial.xml
  48861. msgid "Texture specifying per-pixel color."
  48862. msgstr ""
  48863. #: doc/classes/SpatialMaterial.xml
  48864. msgid "Texture specifying per-pixel metallic value."
  48865. msgstr ""
  48866. #: doc/classes/SpatialMaterial.xml
  48867. msgid "Texture specifying per-pixel roughness value."
  48868. msgstr ""
  48869. #: doc/classes/SpatialMaterial.xml
  48870. msgid "Texture specifying per-pixel emission color."
  48871. msgstr ""
  48872. #: doc/classes/SpatialMaterial.xml
  48873. msgid "Texture specifying per-pixel normal vector."
  48874. msgstr ""
  48875. #: doc/classes/SpatialMaterial.xml
  48876. msgid "Texture specifying per-pixel rim value."
  48877. msgstr ""
  48878. #: doc/classes/SpatialMaterial.xml
  48879. msgid "Texture specifying per-pixel clearcoat value."
  48880. msgstr ""
  48881. #: doc/classes/SpatialMaterial.xml
  48882. msgid ""
  48883. "Texture specifying per-pixel flowmap direction for use with [member "
  48884. "anisotropy]."
  48885. msgstr ""
  48886. #: doc/classes/SpatialMaterial.xml
  48887. msgid "Texture specifying per-pixel ambient occlusion value."
  48888. msgstr ""
  48889. #: doc/classes/SpatialMaterial.xml
  48890. msgid "Texture specifying per-pixel depth."
  48891. msgstr ""
  48892. #: doc/classes/SpatialMaterial.xml
  48893. msgid "Texture specifying per-pixel subsurface scattering."
  48894. msgstr ""
  48895. #: doc/classes/SpatialMaterial.xml
  48896. msgid "Texture specifying per-pixel transmission color."
  48897. msgstr ""
  48898. #: doc/classes/SpatialMaterial.xml
  48899. msgid "Texture specifying per-pixel refraction strength."
  48900. msgstr ""
  48901. #: doc/classes/SpatialMaterial.xml
  48902. msgid "Texture specifying per-pixel detail mask blending value."
  48903. msgstr ""
  48904. #: doc/classes/SpatialMaterial.xml
  48905. msgid "Texture specifying per-pixel detail color."
  48906. msgstr ""
  48907. #: doc/classes/SpatialMaterial.xml
  48908. msgid "Texture specifying per-pixel detail normal."
  48909. msgstr ""
  48910. #: doc/classes/SpatialMaterial.xml
  48911. msgid "Represents the size of the [enum TextureParam] enum."
  48912. msgstr ""
  48913. #: doc/classes/SpatialMaterial.xml
  48914. msgid "Use [code]UV[/code] with the detail texture."
  48915. msgstr ""
  48916. #: doc/classes/SpatialMaterial.xml
  48917. msgid "Use [code]UV2[/code] with the detail texture."
  48918. msgstr ""
  48919. #: doc/classes/SpatialMaterial.xml
  48920. msgid "Constant for setting [member flags_transparent]."
  48921. msgstr ""
  48922. #: doc/classes/SpatialMaterial.xml
  48923. msgid "Constant for setting [member emission_enabled]."
  48924. msgstr ""
  48925. #: doc/classes/SpatialMaterial.xml
  48926. msgid "Constant for setting [member normal_enabled]."
  48927. msgstr ""
  48928. #: doc/classes/SpatialMaterial.xml
  48929. msgid "Constant for setting [member rim_enabled]."
  48930. msgstr ""
  48931. #: doc/classes/SpatialMaterial.xml
  48932. msgid "Constant for setting [member clearcoat_enabled]."
  48933. msgstr ""
  48934. #: doc/classes/SpatialMaterial.xml
  48935. msgid "Constant for setting [member anisotropy_enabled]."
  48936. msgstr ""
  48937. #: doc/classes/SpatialMaterial.xml
  48938. msgid "Constant for setting [member ao_enabled]."
  48939. msgstr ""
  48940. #: doc/classes/SpatialMaterial.xml
  48941. msgid "Constant for setting [member depth_enabled]."
  48942. msgstr ""
  48943. #: doc/classes/SpatialMaterial.xml
  48944. msgid "Constant for setting [member subsurf_scatter_enabled]."
  48945. msgstr ""
  48946. #: doc/classes/SpatialMaterial.xml
  48947. msgid "Constant for setting [member transmission_enabled]."
  48948. msgstr ""
  48949. #: doc/classes/SpatialMaterial.xml
  48950. msgid "Constant for setting [member refraction_enabled]."
  48951. msgstr ""
  48952. #: doc/classes/SpatialMaterial.xml
  48953. msgid "Constant for setting [member detail_enabled]."
  48954. msgstr ""
  48955. #: doc/classes/SpatialMaterial.xml
  48956. msgid ""
  48957. "Default blend mode. The color of the object is blended over the background "
  48958. "based on the object's alpha value."
  48959. msgstr ""
  48960. #: doc/classes/SpatialMaterial.xml
  48961. msgid "The color of the object is added to the background."
  48962. msgstr ""
  48963. #: doc/classes/SpatialMaterial.xml
  48964. msgid "The color of the object is subtracted from the background."
  48965. msgstr ""
  48966. #: doc/classes/SpatialMaterial.xml
  48967. msgid "The color of the object is multiplied by the background."
  48968. msgstr ""
  48969. #: doc/classes/SpatialMaterial.xml
  48970. msgid "Default depth draw mode. Depth is drawn only for opaque objects."
  48971. msgstr ""
  48972. #: doc/classes/SpatialMaterial.xml
  48973. msgid "Depth draw is calculated for both opaque and transparent objects."
  48974. msgstr ""
  48975. #: doc/classes/SpatialMaterial.xml
  48976. msgid "No depth draw."
  48977. msgstr ""
  48978. #: doc/classes/SpatialMaterial.xml
  48979. msgid ""
  48980. "For transparent objects, an opaque pass is made first with the opaque parts, "
  48981. "then transparency is drawn."
  48982. msgstr ""
  48983. #: doc/classes/SpatialMaterial.xml
  48984. msgid "Default cull mode. The back of the object is culled when not visible."
  48985. msgstr ""
  48986. #: doc/classes/SpatialMaterial.xml
  48987. msgid "The front of the object is culled when not visible."
  48988. msgstr ""
  48989. #: doc/classes/SpatialMaterial.xml
  48990. msgid "No culling is performed."
  48991. msgstr ""
  48992. #: doc/classes/SpatialMaterial.xml
  48993. msgid ""
  48994. "No lighting is used on the object. Color comes directly from [code]ALBEDO[/"
  48995. "code]."
  48996. msgstr ""
  48997. #: doc/classes/SpatialMaterial.xml
  48998. msgid ""
  48999. "Lighting is calculated per-vertex rather than per-pixel. This can be used to "
  49000. "increase the speed of the shader at the cost of quality."
  49001. msgstr ""
  49002. #: doc/classes/SpatialMaterial.xml
  49003. msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
  49004. msgstr ""
  49005. #: doc/classes/SpatialMaterial.xml
  49006. msgid ""
  49007. "Vertex color is in sRGB space and needs to be converted to linear. Only "
  49008. "applies in the GLES3 renderer."
  49009. msgstr ""
  49010. #: doc/classes/SpatialMaterial.xml
  49011. msgid ""
  49012. "Uses point size to alter the size of primitive points. Also changes the "
  49013. "albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
  49014. "code]."
  49015. msgstr ""
  49016. #: doc/classes/SpatialMaterial.xml
  49017. msgid ""
  49018. "Object is scaled by depth so that it always appears the same size on screen."
  49019. msgstr ""
  49020. #: doc/classes/SpatialMaterial.xml
  49021. msgid ""
  49022. "Shader will keep the scale set for the mesh. Otherwise the scale is lost "
  49023. "when billboarding. Only applies when [member params_billboard_mode] is "
  49024. "[constant BILLBOARD_ENABLED]."
  49025. msgstr ""
  49026. #: doc/classes/SpatialMaterial.xml
  49027. msgid ""
  49028. "Use triplanar texture lookup for all texture lookups that would normally use "
  49029. "[code]UV[/code]."
  49030. msgstr ""
  49031. #: doc/classes/SpatialMaterial.xml
  49032. msgid ""
  49033. "Use triplanar texture lookup for all texture lookups that would normally use "
  49034. "[code]UV2[/code]."
  49035. msgstr ""
  49036. #: doc/classes/SpatialMaterial.xml
  49037. msgid ""
  49038. "Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
  49039. msgstr ""
  49040. #: doc/classes/SpatialMaterial.xml
  49041. msgid ""
  49042. "Use [code]UV2[/code] coordinates to look up from the [member "
  49043. "emission_texture]."
  49044. msgstr ""
  49045. #: doc/classes/SpatialMaterial.xml
  49046. msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]."
  49047. msgstr ""
  49048. #: doc/classes/SpatialMaterial.xml
  49049. msgid ""
  49050. "Use world coordinates in the triplanar texture lookup instead of local "
  49051. "coordinates."
  49052. msgstr ""
  49053. #: doc/classes/SpatialMaterial.xml
  49054. msgid "Forces the shader to convert albedo from sRGB space to linear space."
  49055. msgstr ""
  49056. #: doc/classes/SpatialMaterial.xml
  49057. msgid "Disables receiving shadows from other objects."
  49058. msgstr ""
  49059. #: doc/classes/SpatialMaterial.xml
  49060. msgid "Disables receiving ambient light."
  49061. msgstr ""
  49062. #: doc/classes/SpatialMaterial.xml
  49063. msgid "Ensures that normals appear correct, even with non-uniform scaling."
  49064. msgstr ""
  49065. #: doc/classes/SpatialMaterial.xml
  49066. msgid "Enables the shadow to opacity feature."
  49067. msgstr ""
  49068. #: doc/classes/SpatialMaterial.xml
  49069. msgid "Default diffuse scattering algorithm."
  49070. msgstr ""
  49071. #: doc/classes/SpatialMaterial.xml
  49072. msgid "Diffuse scattering ignores roughness."
  49073. msgstr ""
  49074. #: doc/classes/SpatialMaterial.xml
  49075. msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
  49076. msgstr ""
  49077. #: doc/classes/SpatialMaterial.xml
  49078. msgid "Attempts to use roughness to emulate microsurfacing."
  49079. msgstr ""
  49080. #: doc/classes/SpatialMaterial.xml
  49081. msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
  49082. msgstr ""
  49083. #: doc/classes/SpatialMaterial.xml
  49084. msgid "Default specular blob."
  49085. msgstr ""
  49086. #: doc/classes/SpatialMaterial.xml
  49087. msgid "Older specular algorithm, included for compatibility."
  49088. msgstr ""
  49089. #: doc/classes/SpatialMaterial.xml
  49090. msgid "Toon blob which changes size based on roughness."
  49091. msgstr ""
  49092. #: doc/classes/SpatialMaterial.xml
  49093. msgid "No specular blob."
  49094. msgstr ""
  49095. #: doc/classes/SpatialMaterial.xml
  49096. msgid "Billboard mode is disabled."
  49097. msgstr ""
  49098. #: doc/classes/SpatialMaterial.xml
  49099. msgid "The object's Z axis will always face the camera."
  49100. msgstr ""
  49101. #: doc/classes/SpatialMaterial.xml
  49102. msgid "The object's X axis will always face the camera."
  49103. msgstr ""
  49104. #: doc/classes/SpatialMaterial.xml
  49105. msgid ""
  49106. "Used for particle systems when assigned to [Particles] and [CPUParticles] "
  49107. "nodes. Enables [code]particles_anim_*[/code] properties.\n"
  49108. "The [member ParticlesMaterial.anim_speed] or [member CPUParticles."
  49109. "anim_speed] should also be set to a positive value for the animation to play."
  49110. msgstr ""
  49111. #: doc/classes/SpatialMaterial.xml
  49112. msgid "Used to read from the red channel of a texture."
  49113. msgstr ""
  49114. #: doc/classes/SpatialMaterial.xml
  49115. msgid "Used to read from the green channel of a texture."
  49116. msgstr ""
  49117. #: doc/classes/SpatialMaterial.xml
  49118. msgid "Used to read from the blue channel of a texture."
  49119. msgstr ""
  49120. #: doc/classes/SpatialMaterial.xml
  49121. msgid "Used to read from the alpha channel of a texture."
  49122. msgstr ""
  49123. #: doc/classes/SpatialMaterial.xml
  49124. msgid "Adds the emission color to the color from the emission texture."
  49125. msgstr ""
  49126. #: doc/classes/SpatialMaterial.xml
  49127. msgid "Multiplies the emission color by the color from the emission texture."
  49128. msgstr ""
  49129. #: doc/classes/SpatialMaterial.xml
  49130. msgid "Do not use distance fade."
  49131. msgstr ""
  49132. #: doc/classes/SpatialMaterial.xml
  49133. msgid ""
  49134. "Smoothly fades the object out based on each pixel's distance from the camera "
  49135. "using the alpha channel."
  49136. msgstr ""
  49137. #: doc/classes/SpatialMaterial.xml
  49138. msgid ""
  49139. "Smoothly fades the object out based on each pixel's distance from the camera "
  49140. "using a dither approach. Dithering discards pixels based on a set pattern to "
  49141. "smoothly fade without enabling transparency. On certain hardware this can be "
  49142. "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
  49143. msgstr ""
  49144. #: doc/classes/SpatialMaterial.xml
  49145. msgid ""
  49146. "Smoothly fades the object out based on the object's distance from the camera "
  49147. "using a dither approach. Dithering discards pixels based on a set pattern to "
  49148. "smoothly fade without enabling transparency. On certain hardware this can be "
  49149. "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
  49150. msgstr ""
  49151. #: doc/classes/SpatialMaterial.xml
  49152. msgid ""
  49153. "The real conditioned shader needed on each situation will be sent for "
  49154. "background compilation. In the meantime, a very complex shader that adapts "
  49155. "to every situation will be used (\"ubershader\"). This ubershader is much "
  49156. "slower to render, but will keep the game running without stalling to "
  49157. "compile. Once shader compilation is done, the ubershader is replaced by the "
  49158. "traditional optimized shader."
  49159. msgstr ""
  49160. #: doc/classes/SpatialMaterial.xml
  49161. msgid ""
  49162. "Anything with this material applied won't be rendered while this material's "
  49163. "shader is being compiled.\n"
  49164. "This is useful for optimization, in cases where the visuals won't suffer "
  49165. "from having certain non-essential elements missing during the short time "
  49166. "their shaders are being compiled."
  49167. msgstr ""
  49168. #: doc/classes/SphereMesh.xml
  49169. msgid "Class representing a spherical [PrimitiveMesh]."
  49170. msgstr ""
  49171. #: doc/classes/SphereMesh.xml
  49172. msgid "Full height of the sphere."
  49173. msgstr ""
  49174. #: doc/classes/SphereMesh.xml
  49175. msgid ""
  49176. "If [code]true[/code], a hemisphere is created rather than a full sphere.\n"
  49177. "[b]Note:[/b] To get a regular hemisphere, the height and radius of the "
  49178. "sphere must be equal."
  49179. msgstr ""
  49180. #: doc/classes/SphereMesh.xml
  49181. msgid "Number of radial segments on the sphere."
  49182. msgstr ""
  49183. #: doc/classes/SphereMesh.xml
  49184. msgid "Radius of sphere."
  49185. msgstr ""
  49186. #: doc/classes/SphereMesh.xml
  49187. msgid "Number of segments along the height of the sphere."
  49188. msgstr ""
  49189. #: doc/classes/SphereShape.xml
  49190. msgid "Sphere shape for 3D collisions."
  49191. msgstr ""
  49192. #: doc/classes/SphereShape.xml
  49193. msgid ""
  49194. "Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or "
  49195. "[Area]. This shape is useful for modeling sphere-like 3D objects."
  49196. msgstr ""
  49197. #: doc/classes/SphereShape.xml
  49198. msgid "The sphere's radius. The shape's diameter is double the radius."
  49199. msgstr ""
  49200. #: doc/classes/SpinBox.xml
  49201. msgid "Numerical input text field."
  49202. msgstr ""
  49203. #: doc/classes/SpinBox.xml
  49204. msgid ""
  49205. "SpinBox is a numerical input text field. It allows entering integers and "
  49206. "floats.\n"
  49207. "[b]Example:[/b]\n"
  49208. "[codeblock]\n"
  49209. "var spin_box = SpinBox.new()\n"
  49210. "add_child(spin_box)\n"
  49211. "var line_edit = spin_box.get_line_edit()\n"
  49212. "line_edit.context_menu_enabled = false\n"
  49213. "spin_box.align = LineEdit.ALIGN_RIGHT\n"
  49214. "[/codeblock]\n"
  49215. "The above code will create a [SpinBox], disable context menu on it and set "
  49216. "the text alignment to right.\n"
  49217. "See [Range] class for more options over the [SpinBox].\n"
  49218. "[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
  49219. "[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
  49220. "[b]Note:[/b] If you want to implement drag and drop for the underlying "
  49221. "[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
  49222. "returned by [method get_line_edit]."
  49223. msgstr ""
  49224. #: doc/classes/SpinBox.xml
  49225. msgid "Applies the current value of this [SpinBox]."
  49226. msgstr ""
  49227. #: doc/classes/SpinBox.xml
  49228. msgid ""
  49229. "Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
  49230. "access properties and methods of [LineEdit].\n"
  49231. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  49232. "may cause a crash. If you wish to hide it or any of its children, use their "
  49233. "[member CanvasItem.visible] property."
  49234. msgstr ""
  49235. #: doc/classes/SpinBox.xml
  49236. msgid "Sets the text alignment of the [SpinBox]."
  49237. msgstr ""
  49238. #: doc/classes/SpinBox.xml
  49239. msgid ""
  49240. "If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be "
  49241. "read only."
  49242. msgstr ""
  49243. #: doc/classes/SpinBox.xml
  49244. msgid ""
  49245. "Adds the specified [code]prefix[/code] string before the numerical value of "
  49246. "the [SpinBox]."
  49247. msgstr ""
  49248. #: doc/classes/SpinBox.xml
  49249. msgid ""
  49250. "Adds the specified [code]suffix[/code] string after the numerical value of "
  49251. "the [SpinBox]."
  49252. msgstr ""
  49253. #: doc/classes/SpinBox.xml
  49254. msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
  49255. msgstr ""
  49256. #: doc/classes/SplitContainer.xml
  49257. msgid "Container for splitting and adjusting."
  49258. msgstr ""
  49259. #: doc/classes/SplitContainer.xml
  49260. msgid ""
  49261. "Container for splitting two [Control]s vertically or horizontally, with a "
  49262. "grabber that allows adjusting the split offset or ratio."
  49263. msgstr ""
  49264. #: doc/classes/SplitContainer.xml
  49265. msgid ""
  49266. "Clamps the [member split_offset] value to not go outside the currently "
  49267. "possible minimal and maximum values."
  49268. msgstr ""
  49269. #: doc/classes/SplitContainer.xml
  49270. msgid ""
  49271. "If [code]true[/code], the area of the first [Control] will be collapsed and "
  49272. "the dragger will be disabled."
  49273. msgstr ""
  49274. #: doc/classes/SplitContainer.xml
  49275. msgid ""
  49276. "Determines the dragger's visibility. See [enum DraggerVisibility] for "
  49277. "details."
  49278. msgstr ""
  49279. #: doc/classes/SplitContainer.xml
  49280. msgid ""
  49281. "The initial offset of the splitting between the two [Control]s, with "
  49282. "[code]0[/code] being at the end of the first [Control]."
  49283. msgstr ""
  49284. #: doc/classes/SplitContainer.xml
  49285. msgid "Emitted when the dragger is dragged by user."
  49286. msgstr ""
  49287. #: doc/classes/SplitContainer.xml
  49288. msgid "The split dragger is visible when the cursor hovers it."
  49289. msgstr ""
  49290. #: doc/classes/SplitContainer.xml
  49291. msgid "The split dragger is never visible."
  49292. msgstr ""
  49293. #: doc/classes/SplitContainer.xml
  49294. msgid "The split dragger is never visible and its space collapsed."
  49295. msgstr ""
  49296. #: doc/classes/SpotLight.xml
  49297. msgid "A spotlight, such as a reflector spotlight or a lantern."
  49298. msgstr ""
  49299. #: doc/classes/SpotLight.xml
  49300. msgid ""
  49301. "A Spotlight is a type of [Light] node that emits lights in a specific "
  49302. "direction, in the shape of a cone. The light is attenuated through the "
  49303. "distance. This attenuation can be configured by changing the energy, radius "
  49304. "and attenuation parameters of [Light].\n"
  49305. "[b]Note:[/b] By default, only 32 SpotLights may affect a single mesh "
  49306. "[i]resource[/i] at once. Consider splitting your level into several meshes "
  49307. "to decrease the likelihood that more than 32 lights will affect the same "
  49308. "mesh resource. Splitting the level mesh will also improve frustum culling "
  49309. "effectiveness, leading to greater performance. If you need to use more "
  49310. "lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
  49311. "rendering/max_lights_per_object] at the cost of shader compilation times."
  49312. msgstr ""
  49313. #: doc/classes/SpotLight.xml
  49314. msgid ""
  49315. "The spotlight's angle in degrees.\n"
  49316. "[b]Note:[/b] [member spot_angle] is not affected by [member Spatial.scale] "
  49317. "(the light's scale or its parent's scale)."
  49318. msgstr ""
  49319. #: doc/classes/SpotLight.xml
  49320. msgid "The spotlight's angular attenuation curve."
  49321. msgstr ""
  49322. #: doc/classes/SpotLight.xml
  49323. msgid "The spotlight's light energy attenuation curve."
  49324. msgstr ""
  49325. #: doc/classes/SpotLight.xml
  49326. msgid ""
  49327. "The maximal range that can be reached by the spotlight. Note that the "
  49328. "effectively lit area may appear to be smaller depending on the [member "
  49329. "spot_attenuation] in use. No matter the [member spot_attenuation] in use, "
  49330. "the light will never reach anything outside this range.\n"
  49331. "[b]Note:[/b] [member spot_range] is not affected by [member Spatial.scale] "
  49332. "(the light's scale or its parent's scale)."
  49333. msgstr ""
  49334. #: doc/classes/SpringArm.xml
  49335. msgid "A helper node, mostly used in 3rd person cameras."
  49336. msgstr ""
  49337. #: doc/classes/SpringArm.xml
  49338. msgid ""
  49339. "The SpringArm node is a node that casts a ray (or collision shape) along its "
  49340. "z axis and moves all its direct children to the collision point, minus a "
  49341. "margin.\n"
  49342. "The most common use case for this is to make a 3rd person camera that reacts "
  49343. "to collisions in the environment.\n"
  49344. "The SpringArm will either cast a ray, or if a shape is given, it will cast "
  49345. "the shape in the direction of its z axis.\n"
  49346. "If you use the SpringArm as a camera controller for your player, you might "
  49347. "need to exclude the player's collider from the SpringArm's collision check."
  49348. msgstr ""
  49349. #: doc/classes/SpringArm.xml
  49350. msgid ""
  49351. "Adds the [PhysicsBody] object with the given [RID] to the list of "
  49352. "[PhysicsBody] objects excluded from the collision check."
  49353. msgstr ""
  49354. #: doc/classes/SpringArm.xml
  49355. msgid ""
  49356. "Clears the list of [PhysicsBody] objects excluded from the collision check."
  49357. msgstr ""
  49358. #: doc/classes/SpringArm.xml
  49359. msgid "Returns the spring arm's current length."
  49360. msgstr ""
  49361. #: doc/classes/SpringArm.xml
  49362. msgid ""
  49363. "Removes the given [RID] from the list of [PhysicsBody] objects excluded from "
  49364. "the collision check."
  49365. msgstr ""
  49366. #: doc/classes/SpringArm.xml
  49367. msgid ""
  49368. "The layers against which the collision check shall be done. See "
  49369. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  49370. "and-masks]Collision layers and masks[/url] in the documentation for more "
  49371. "information."
  49372. msgstr ""
  49373. #: doc/classes/SpringArm.xml
  49374. msgid ""
  49375. "When the collision check is made, a candidate length for the SpringArm is "
  49376. "given.\n"
  49377. "The margin is then subtracted to this length and the translation is applied "
  49378. "to the child objects of the SpringArm.\n"
  49379. "This margin is useful for when the SpringArm has a [Camera] as a child node: "
  49380. "without the margin, the [Camera] would be placed on the exact point of "
  49381. "collision, while with the margin the [Camera] would be placed close to the "
  49382. "point of collision."
  49383. msgstr ""
  49384. #: doc/classes/SpringArm.xml
  49385. msgid ""
  49386. "The [Shape] to use for the SpringArm.\n"
  49387. "When the shape is set, the SpringArm will cast the [Shape] on its z axis "
  49388. "instead of performing a ray cast."
  49389. msgstr ""
  49390. #: doc/classes/SpringArm.xml
  49391. msgid ""
  49392. "The maximum extent of the SpringArm. This is used as a length for both the "
  49393. "ray and the shape cast used internally to calculate the desired position of "
  49394. "the SpringArm's child nodes.\n"
  49395. "To know more about how to perform a shape cast or a ray cast, please consult "
  49396. "the [PhysicsDirectSpaceState] documentation."
  49397. msgstr ""
  49398. #: doc/classes/Sprite.xml
  49399. msgid "General-purpose sprite node."
  49400. msgstr ""
  49401. #: doc/classes/Sprite.xml
  49402. msgid ""
  49403. "A node that displays a 2D texture. The texture displayed can be a region "
  49404. "from a larger atlas texture, or a frame from a sprite sheet animation."
  49405. msgstr ""
  49406. #: doc/classes/Sprite.xml
  49407. msgid ""
  49408. "Returns a [Rect2] representing the Sprite's boundary in local coordinates. "
  49409. "Can be used to detect if the Sprite was clicked. Example:\n"
  49410. "[codeblock]\n"
  49411. "func _input(event):\n"
  49412. " if event is InputEventMouseButton and event.pressed and event."
  49413. "button_index == BUTTON_LEFT:\n"
  49414. " if get_rect().has_point(to_local(event.position)):\n"
  49415. " print(\"A click!\")\n"
  49416. "[/codeblock]"
  49417. msgstr ""
  49418. #: doc/classes/Sprite.xml
  49419. msgid ""
  49420. "Returns [code]true[/code], if the pixel at the given position is opaque and "
  49421. "[code]false[/code] in other case.\n"
  49422. "[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is "
  49423. "[code]null[/code] or if the given position is invalid."
  49424. msgstr ""
  49425. #: doc/classes/Sprite.xml
  49426. msgid "If [code]true[/code], texture is centered."
  49427. msgstr ""
  49428. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49429. msgid ""
  49430. "Current frame to display from sprite sheet. [member hframes] or [member "
  49431. "vframes] must be greater than 1."
  49432. msgstr ""
  49433. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49434. msgid ""
  49435. "Coordinates of the frame to display from sprite sheet. This is as an alias "
  49436. "for the [member frame] property. [member hframes] or [member vframes] must "
  49437. "be greater than 1."
  49438. msgstr ""
  49439. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49440. msgid "The number of columns in the sprite sheet."
  49441. msgstr ""
  49442. #: doc/classes/Sprite.xml
  49443. msgid ""
  49444. "The normal map gives depth to the Sprite.\n"
  49445. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  49446. "See [url=http://wiki.polycount.com/wiki/"
  49447. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  49448. "a comparison of normal map coordinates expected by popular engines."
  49449. msgstr ""
  49450. #: doc/classes/Sprite.xml
  49451. msgid ""
  49452. "If [code]true[/code], texture is cut from a larger atlas texture. See "
  49453. "[member region_rect]."
  49454. msgstr ""
  49455. #: doc/classes/Sprite.xml
  49456. msgid "If [code]true[/code], the outermost pixels get blurred out."
  49457. msgstr ""
  49458. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49459. msgid ""
  49460. "The region of the atlas texture to display. [member region_enabled] must be "
  49461. "[code]true[/code]."
  49462. msgstr ""
  49463. #: doc/classes/Sprite.xml
  49464. msgid "[Texture] object to draw."
  49465. msgstr ""
  49466. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49467. msgid "The number of rows in the sprite sheet."
  49468. msgstr ""
  49469. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49470. msgid "Emitted when the [member frame] changes."
  49471. msgstr ""
  49472. #: doc/classes/Sprite.xml
  49473. msgid "Emitted when the [member texture] changes."
  49474. msgstr ""
  49475. #: doc/classes/Sprite3D.xml
  49476. msgid "2D sprite node in a 3D world."
  49477. msgstr ""
  49478. #: doc/classes/Sprite3D.xml
  49479. msgid ""
  49480. "A node that displays a 2D texture in a 3D environment. The texture displayed "
  49481. "can be a region from a larger atlas texture, or a frame from a sprite sheet "
  49482. "animation."
  49483. msgstr ""
  49484. #: doc/classes/Sprite3D.xml
  49485. msgid ""
  49486. "If [code]true[/code], texture will be cut from a larger atlas texture. See "
  49487. "[member region_rect]."
  49488. msgstr ""
  49489. #: doc/classes/Sprite3D.xml
  49490. msgid ""
  49491. "[Texture] object to draw. If [member GeometryInstance.material_override] is "
  49492. "used, this will be overridden. The size information is still used."
  49493. msgstr ""
  49494. #: doc/classes/SpriteBase3D.xml
  49495. msgid "2D sprite node in 3D environment."
  49496. msgstr ""
  49497. #: doc/classes/SpriteBase3D.xml
  49498. msgid "A node that displays 2D texture information in a 3D environment."
  49499. msgstr ""
  49500. #: doc/classes/SpriteBase3D.xml
  49501. msgid "Returns the rectangle representing this sprite."
  49502. msgstr ""
  49503. #: doc/classes/SpriteBase3D.xml
  49504. msgid "If [code]true[/code], the specified flag will be enabled."
  49505. msgstr ""
  49506. #: doc/classes/SpriteBase3D.xml
  49507. msgid "The direction in which the front of the texture faces."
  49508. msgstr ""
  49509. #: doc/classes/SpriteBase3D.xml
  49510. msgid ""
  49511. "If [code]true[/code], texture can be seen from the back as well, if "
  49512. "[code]false[/code], it is invisible when looking at it from behind."
  49513. msgstr ""
  49514. #: doc/classes/SpriteBase3D.xml
  49515. msgid ""
  49516. "A color value used to [i]multiply[/i] the texture's colors. Can be used for "
  49517. "mood-coloring or to simulate the color of light.\n"
  49518. "[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
  49519. "the [SpriteBase3D], the material override must be configured to take vertex "
  49520. "colors into account for albedo. Otherwise, the color defined in [member "
  49521. "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
  49522. "vertex_color_use_as_albedo] must be [code]true[/code]. For a "
  49523. "[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
  49524. "shader's [code]fragment()[/code] function."
  49525. msgstr ""
  49526. #: doc/classes/SpriteBase3D.xml
  49527. msgid ""
  49528. "The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
  49529. "[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
  49530. "[member modulate] color's alpha channel.\n"
  49531. "[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
  49532. "the [SpriteBase3D], the material override must be configured to take vertex "
  49533. "colors into account for albedo. Otherwise, the opacity defined in [member "
  49534. "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
  49535. "vertex_color_use_as_albedo] must be [code]true[/code]. For a "
  49536. "[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
  49537. "shader's [code]fragment()[/code] function."
  49538. msgstr ""
  49539. #: doc/classes/SpriteBase3D.xml
  49540. msgid "The size of one pixel's width on the sprite to scale it in 3D."
  49541. msgstr ""
  49542. #: doc/classes/SpriteBase3D.xml
  49543. msgid ""
  49544. "Sets the render priority for the sprite. Higher priority objects will be "
  49545. "sorted in front of lower priority objects.\n"
  49546. "[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
  49547. "ALPHA_CUT_DISABLED] (default value).\n"
  49548. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  49549. "not impact how transparent objects are sorted relative to opaque objects. "
  49550. "This is because opaque objects are not sorted, while transparent objects are "
  49551. "sorted from back to front (subject to priority)."
  49552. msgstr ""
  49553. #: doc/classes/SpriteBase3D.xml
  49554. msgid ""
  49555. "If [code]true[/code], the [Light] in the [Environment] has effects on the "
  49556. "sprite."
  49557. msgstr ""
  49558. #: doc/classes/SpriteBase3D.xml
  49559. msgid ""
  49560. "If [code]true[/code], the texture's transparency and the opacity are used to "
  49561. "make those parts of the sprite invisible."
  49562. msgstr ""
  49563. #: doc/classes/SpriteBase3D.xml
  49564. msgid ""
  49565. "If set, the texture's transparency and the opacity are used to make those "
  49566. "parts of the sprite invisible."
  49567. msgstr ""
  49568. #: doc/classes/SpriteBase3D.xml
  49569. msgid "If set, lights in the environment affect the sprite."
  49570. msgstr ""
  49571. #: doc/classes/SpriteBase3D.xml
  49572. msgid ""
  49573. "If set, texture can be seen from the back as well, if not, it is invisible "
  49574. "when looking at it from behind."
  49575. msgstr ""
  49576. #: doc/classes/SpriteBase3D.xml
  49577. msgid ""
  49578. "Sprite is scaled by depth so that it always appears the same size on screen."
  49579. msgstr ""
  49580. #: doc/classes/SpriteFrames.xml
  49581. msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
  49582. msgstr ""
  49583. #: doc/classes/SpriteFrames.xml
  49584. msgid ""
  49585. "Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. "
  49586. "Contains frames and animation data for playback.\n"
  49587. "[b]Note:[/b] You can associate a set of normal maps by creating additional "
  49588. "[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
  49589. "having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
  49590. "code] will make it so the [code]run[/code] animation uses the normal map."
  49591. msgstr ""
  49592. #: doc/classes/SpriteFrames.xml
  49593. msgid "Adds a new animation to the library."
  49594. msgstr ""
  49595. #: doc/classes/SpriteFrames.xml
  49596. msgid "Adds a frame to the given animation."
  49597. msgstr ""
  49598. #: doc/classes/SpriteFrames.xml
  49599. msgid "Removes all frames from the given animation."
  49600. msgstr ""
  49601. #: doc/classes/SpriteFrames.xml
  49602. msgid "Removes all animations. A \"default\" animation will be created."
  49603. msgstr ""
  49604. #: doc/classes/SpriteFrames.xml
  49605. msgid ""
  49606. "Returns [code]true[/code] if the given animation is configured to loop when "
  49607. "it finishes playing. Otherwise, returns [code]false[/code]."
  49608. msgstr ""
  49609. #: doc/classes/SpriteFrames.xml
  49610. msgid ""
  49611. "Returns an array containing the names associated to each animation. Values "
  49612. "are placed in alphabetical order."
  49613. msgstr ""
  49614. #: doc/classes/SpriteFrames.xml
  49615. msgid "The animation's speed in frames per second."
  49616. msgstr ""
  49617. #: doc/classes/SpriteFrames.xml
  49618. msgid "Returns the animation's selected frame."
  49619. msgstr ""
  49620. #: doc/classes/SpriteFrames.xml
  49621. msgid "Returns the number of frames in the animation."
  49622. msgstr ""
  49623. #: doc/classes/SpriteFrames.xml
  49624. msgid "If [code]true[/code], the named animation exists."
  49625. msgstr ""
  49626. #: doc/classes/SpriteFrames.xml
  49627. msgid "Removes the given animation."
  49628. msgstr ""
  49629. #: doc/classes/SpriteFrames.xml
  49630. msgid "Removes the animation's selected frame."
  49631. msgstr ""
  49632. #: doc/classes/SpriteFrames.xml
  49633. msgid "Changes the animation's name to [code]newname[/code]."
  49634. msgstr ""
  49635. #: doc/classes/SpriteFrames.xml
  49636. msgid "If [code]true[/code], the animation will loop."
  49637. msgstr ""
  49638. #: doc/classes/SpriteFrames.xml
  49639. msgid "Sets the texture of the given frame."
  49640. msgstr ""
  49641. #: doc/classes/SpriteFrames.xml
  49642. msgid "Compatibility property, always equals to an empty array."
  49643. msgstr ""
  49644. #: doc/classes/StaticBody.xml
  49645. msgid "Static body for 3D physics."
  49646. msgstr ""
  49647. #: doc/classes/StaticBody.xml
  49648. msgid ""
  49649. "Static body for 3D physics. A static body is a simple body that is not "
  49650. "intended to move. In contrast to [RigidBody], they don't consume any CPU "
  49651. "resources as long as they don't move.\n"
  49652. "Additionally, a constant linear or angular velocity can be set for the "
  49653. "static body, so even if it doesn't move, it affects other bodies as if it "
  49654. "was moving (this is useful for simulating conveyor belts or conveyor wheels)."
  49655. msgstr ""
  49656. #: doc/classes/StaticBody.xml
  49657. msgid ""
  49658. "The body's constant angular velocity. This does not rotate the body, but "
  49659. "affects other bodies that touch it, as if it was in a state of rotation."
  49660. msgstr ""
  49661. #: doc/classes/StaticBody.xml
  49662. msgid ""
  49663. "The body's constant linear velocity. This does not move the body, but "
  49664. "affects other bodies that touch it, as if it was in a state of movement."
  49665. msgstr ""
  49666. #: doc/classes/StaticBody.xml
  49667. msgid ""
  49668. "The body's friction, from 0 (frictionless) to 1 (full friction).\n"
  49669. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  49670. "physics_material_override]."
  49671. msgstr ""
  49672. #: doc/classes/StaticBody2D.xml
  49673. msgid "Static body for 2D physics."
  49674. msgstr ""
  49675. #: doc/classes/StaticBody2D.xml
  49676. msgid ""
  49677. "Static body for 2D physics. A StaticBody2D is a body that is not intended to "
  49678. "move. It is ideal for implementing objects in the environment, such as walls "
  49679. "or platforms.\n"
  49680. "Additionally, a constant linear or angular velocity can be set for the "
  49681. "static body, which will affect colliding bodies as if it were moving (for "
  49682. "example, a conveyor belt)."
  49683. msgstr ""
  49684. #: doc/classes/StaticBody2D.xml
  49685. msgid ""
  49686. "The body's constant angular velocity. This does not rotate the body, but "
  49687. "affects colliding bodies, as if it were rotating."
  49688. msgstr ""
  49689. #: doc/classes/StaticBody2D.xml
  49690. msgid ""
  49691. "The body's constant linear velocity. This does not move the body, but "
  49692. "affects colliding bodies, as if it were moving."
  49693. msgstr ""
  49694. #: doc/classes/StaticBody2D.xml
  49695. msgid ""
  49696. "The body's friction. Values range from [code]0[/code] (no friction) to "
  49697. "[code]1[/code] (full friction).\n"
  49698. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  49699. "physics_material_override]."
  49700. msgstr ""
  49701. #: doc/classes/StreamPeer.xml
  49702. msgid "Abstraction and base class for stream-based protocols."
  49703. msgstr ""
  49704. #: doc/classes/StreamPeer.xml
  49705. msgid ""
  49706. "StreamPeer is an abstraction and base class for stream-based protocols (such "
  49707. "as TCP). It provides an API for sending and receiving data through streams "
  49708. "as raw data or strings."
  49709. msgstr ""
  49710. #: doc/classes/StreamPeer.xml
  49711. msgid "Gets a signed 16-bit value from the stream."
  49712. msgstr ""
  49713. #: doc/classes/StreamPeer.xml
  49714. msgid "Gets a signed 32-bit value from the stream."
  49715. msgstr ""
  49716. #: doc/classes/StreamPeer.xml
  49717. msgid "Gets a signed 64-bit value from the stream."
  49718. msgstr ""
  49719. #: doc/classes/StreamPeer.xml
  49720. msgid "Gets a signed byte from the stream."
  49721. msgstr ""
  49722. #: doc/classes/StreamPeer.xml
  49723. msgid "Returns the amount of bytes this [StreamPeer] has available."
  49724. msgstr ""
  49725. #: doc/classes/StreamPeer.xml
  49726. msgid ""
  49727. "Returns a chunk data with the received bytes. The amount of bytes to be "
  49728. "received can be requested in the [code]bytes[/code] argument. If not enough "
  49729. "bytes are available, the function will block until the desired amount is "
  49730. "received. This function returns two values, an [enum @GlobalScope.Error] "
  49731. "code and a data array."
  49732. msgstr ""
  49733. #: doc/classes/StreamPeer.xml
  49734. msgid "Gets a double-precision float from the stream."
  49735. msgstr ""
  49736. #: doc/classes/StreamPeer.xml
  49737. msgid "Gets a single-precision float from the stream."
  49738. msgstr ""
  49739. #: doc/classes/StreamPeer.xml
  49740. msgid ""
  49741. "Returns a chunk data with the received bytes. The amount of bytes to be "
  49742. "received can be requested in the \"bytes\" argument. If not enough bytes are "
  49743. "available, the function will return how many were actually received. This "
  49744. "function returns two values, an [enum @GlobalScope.Error] code, and a data "
  49745. "array."
  49746. msgstr ""
  49747. #: doc/classes/StreamPeer.xml
  49748. msgid ""
  49749. "Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
  49750. "[code]bytes[/code] is negative (default) the length will be read from the "
  49751. "stream using the reverse process of [method put_string]."
  49752. msgstr ""
  49753. #: doc/classes/StreamPeer.xml
  49754. msgid "Gets an unsigned 16-bit value from the stream."
  49755. msgstr ""
  49756. #: doc/classes/StreamPeer.xml
  49757. msgid "Gets an unsigned 32-bit value from the stream."
  49758. msgstr ""
  49759. #: doc/classes/StreamPeer.xml
  49760. msgid "Gets an unsigned 64-bit value from the stream."
  49761. msgstr ""
  49762. #: doc/classes/StreamPeer.xml
  49763. msgid "Gets an unsigned byte from the stream."
  49764. msgstr ""
  49765. #: doc/classes/StreamPeer.xml
  49766. msgid ""
  49767. "Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream "
  49768. "(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative "
  49769. "(default) the length will be read from the stream using the reverse process "
  49770. "of [method put_utf8_string]."
  49771. msgstr ""
  49772. #: doc/classes/StreamPeer.xml
  49773. msgid ""
  49774. "Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/"
  49775. "code], decoding objects is allowed.\n"
  49776. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  49777. "Do not use this option if the serialized object comes from untrusted sources "
  49778. "to avoid potential security threats such as remote code execution."
  49779. msgstr ""
  49780. #: doc/classes/StreamPeer.xml
  49781. msgid "Puts a signed 16-bit value into the stream."
  49782. msgstr ""
  49783. #: doc/classes/StreamPeer.xml
  49784. msgid "Puts a signed 32-bit value into the stream."
  49785. msgstr ""
  49786. #: doc/classes/StreamPeer.xml
  49787. msgid "Puts a signed 64-bit value into the stream."
  49788. msgstr ""
  49789. #: doc/classes/StreamPeer.xml
  49790. msgid "Puts a signed byte into the stream."
  49791. msgstr ""
  49792. #: doc/classes/StreamPeer.xml
  49793. msgid ""
  49794. "Sends a chunk of data through the connection, blocking if necessary until "
  49795. "the data is done sending. This function returns an [enum @GlobalScope.Error] "
  49796. "code."
  49797. msgstr ""
  49798. #: doc/classes/StreamPeer.xml
  49799. msgid "Puts a double-precision float into the stream."
  49800. msgstr ""
  49801. #: doc/classes/StreamPeer.xml
  49802. msgid "Puts a single-precision float into the stream."
  49803. msgstr ""
  49804. #: doc/classes/StreamPeer.xml
  49805. msgid ""
  49806. "Sends a chunk of data through the connection. If all the data could not be "
  49807. "sent at once, only part of it will. This function returns two values, an "
  49808. "[enum @GlobalScope.Error] code and an integer, describing how much data was "
  49809. "actually sent."
  49810. msgstr ""
  49811. #: doc/classes/StreamPeer.xml
  49812. msgid ""
  49813. "Puts a zero-terminated ASCII string into the stream prepended by a 32-bit "
  49814. "unsigned integer representing its size.\n"
  49815. "[b]Note:[/b] To put an ASCII string without prepending its size, you can use "
  49816. "[method put_data]:\n"
  49817. "[codeblock]\n"
  49818. "put_data(\"Hello world\".to_ascii())\n"
  49819. "[/codeblock]"
  49820. msgstr ""
  49821. #: doc/classes/StreamPeer.xml
  49822. msgid "Puts an unsigned 16-bit value into the stream."
  49823. msgstr ""
  49824. #: doc/classes/StreamPeer.xml
  49825. msgid "Puts an unsigned 32-bit value into the stream."
  49826. msgstr ""
  49827. #: doc/classes/StreamPeer.xml
  49828. msgid "Puts an unsigned 64-bit value into the stream."
  49829. msgstr ""
  49830. #: doc/classes/StreamPeer.xml
  49831. msgid "Puts an unsigned byte into the stream."
  49832. msgstr ""
  49833. #: doc/classes/StreamPeer.xml
  49834. msgid ""
  49835. "Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits "
  49836. "unsigned integer representing its size.\n"
  49837. "[b]Note:[/b] To put an UTF-8 string without prepending its size, you can use "
  49838. "[method put_data]:\n"
  49839. "[codeblock]\n"
  49840. "put_data(\"Hello world\".to_utf8())\n"
  49841. "[/codeblock]"
  49842. msgstr ""
  49843. #: doc/classes/StreamPeer.xml
  49844. msgid ""
  49845. "Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/"
  49846. "code] encoding objects is allowed (and can potentially include code)."
  49847. msgstr ""
  49848. #: doc/classes/StreamPeer.xml
  49849. msgid ""
  49850. "If [code]true[/code], this [StreamPeer] will using big-endian format for "
  49851. "encoding and decoding."
  49852. msgstr ""
  49853. #: doc/classes/StreamPeerBuffer.xml
  49854. msgid "Data buffer stream peer."
  49855. msgstr ""
  49856. #: doc/classes/StreamPeerBuffer.xml
  49857. msgid ""
  49858. "Data buffer stream peer that uses a byte array as the stream. This object "
  49859. "can be used to handle binary data from network sessions. To handle binary "
  49860. "data stored in files, [File] can be used directly.\n"
  49861. "A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
  49862. "bytes to the start of the buffer. Get and put operations are performed at "
  49863. "the cursor position and will move the cursor accordingly."
  49864. msgstr ""
  49865. #: doc/classes/StreamPeerBuffer.xml
  49866. msgid "Clears the [member data_array] and resets the cursor."
  49867. msgstr ""
  49868. #: doc/classes/StreamPeerBuffer.xml
  49869. msgid ""
  49870. "Returns a new [StreamPeerBuffer] with the same [member data_array] content."
  49871. msgstr ""
  49872. #: doc/classes/StreamPeerBuffer.xml
  49873. #, fuzzy
  49874. msgid "Returns the current cursor position."
  49875. msgstr "Trả về tan của tham số."
  49876. #: doc/classes/StreamPeerBuffer.xml
  49877. #, fuzzy
  49878. msgid "Returns the size of [member data_array]."
  49879. msgstr "Trả về sin của tham số."
  49880. #: doc/classes/StreamPeerBuffer.xml
  49881. msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
  49882. msgstr ""
  49883. #: doc/classes/StreamPeerBuffer.xml
  49884. msgid ""
  49885. "Moves the cursor to the specified position. [code]position[/code] must be a "
  49886. "valid index of [member data_array]."
  49887. msgstr ""
  49888. #: doc/classes/StreamPeerBuffer.xml
  49889. msgid "The underlying data buffer. Setting this value resets the cursor."
  49890. msgstr ""
  49891. #: doc/classes/StreamPeerSSL.xml
  49892. msgid "SSL stream peer."
  49893. msgstr ""
  49894. #: doc/classes/StreamPeerSSL.xml
  49895. msgid ""
  49896. "SSL stream peer. This object can be used to connect to an SSL server or "
  49897. "accept a single SSL client connection."
  49898. msgstr ""
  49899. #: doc/classes/StreamPeerSSL.xml
  49900. msgid ""
  49901. "Accepts a peer connection as a server using the given [code]private_key[/"
  49902. "code] and providing the given [code]certificate[/code] to the client. You "
  49903. "can pass the optional [code]chain[/code] parameter to provide additional CA "
  49904. "chain information along with the certificate."
  49905. msgstr ""
  49906. #: doc/classes/StreamPeerSSL.xml
  49907. msgid ""
  49908. "Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If "
  49909. "[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will "
  49910. "validate that the certificate presented by the peer matches the "
  49911. "[code]for_hostname[/code].\n"
  49912. "[b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not "
  49913. "supported in HTML5 exports due to browsers restrictions."
  49914. msgstr ""
  49915. #: doc/classes/StreamPeerSSL.xml doc/classes/StreamPeerTCP.xml
  49916. msgid "Disconnects from host."
  49917. msgstr ""
  49918. #: doc/classes/StreamPeerSSL.xml
  49919. msgid ""
  49920. "Poll the connection to check for incoming bytes. Call this right before "
  49921. "[method StreamPeer.get_available_bytes] for it to work properly."
  49922. msgstr ""
  49923. #: doc/classes/StreamPeerSSL.xml
  49924. msgid "A status representing a [StreamPeerSSL] that is disconnected."
  49925. msgstr ""
  49926. #: doc/classes/StreamPeerSSL.xml
  49927. msgid "A status representing a [StreamPeerSSL] during handshaking."
  49928. msgstr ""
  49929. #: doc/classes/StreamPeerSSL.xml
  49930. msgid "A status representing a [StreamPeerSSL] that is connected to a host."
  49931. msgstr ""
  49932. #: doc/classes/StreamPeerSSL.xml
  49933. msgid "A status representing a [StreamPeerSSL] in error state."
  49934. msgstr ""
  49935. #: doc/classes/StreamPeerSSL.xml
  49936. msgid ""
  49937. "An error status that shows a mismatch in the SSL certificate domain "
  49938. "presented by the host and the domain requested for validation."
  49939. msgstr ""
  49940. #: doc/classes/StreamPeerTCP.xml
  49941. msgid "TCP stream peer."
  49942. msgstr ""
  49943. #: doc/classes/StreamPeerTCP.xml
  49944. msgid ""
  49945. "TCP stream peer. This object can be used to connect to TCP servers, or also "
  49946. "is returned by a TCP server."
  49947. msgstr ""
  49948. #: doc/classes/StreamPeerTCP.xml
  49949. msgid ""
  49950. "Connects to the specified [code]host:port[/code] pair. A hostname will be "
  49951. "resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
  49952. "failure."
  49953. msgstr ""
  49954. #: doc/classes/StreamPeerTCP.xml
  49955. msgid "Returns the IP of this peer."
  49956. msgstr ""
  49957. #: doc/classes/StreamPeerTCP.xml
  49958. msgid "Returns the port of this peer."
  49959. msgstr ""
  49960. #: doc/classes/StreamPeerTCP.xml
  49961. msgid "Returns the status of the connection, see [enum Status]."
  49962. msgstr ""
  49963. #: doc/classes/StreamPeerTCP.xml
  49964. msgid ""
  49965. "Returns [code]true[/code] if this peer is currently connected or is "
  49966. "connecting to a host, [code]false[/code] otherwise."
  49967. msgstr ""
  49968. #: doc/classes/StreamPeerTCP.xml
  49969. msgid ""
  49970. "If [code]enabled[/code] is [code]true[/code], packets will be sent "
  49971. "immediately. If [code]enabled[/code] is [code]false[/code] (the default), "
  49972. "packet transfers will be delayed and combined using [url=https://en."
  49973. "wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].\n"
  49974. "[b]Note:[/b] It's recommended to leave this disabled for applications that "
  49975. "send large packets or need to transfer a lot of data, as enabling this can "
  49976. "decrease the total available bandwidth."
  49977. msgstr ""
  49978. #: doc/classes/StreamPeerTCP.xml
  49979. msgid ""
  49980. "The initial status of the [StreamPeerTCP]. This is also the status after "
  49981. "disconnecting."
  49982. msgstr ""
  49983. #: doc/classes/StreamPeerTCP.xml
  49984. msgid "A status representing a [StreamPeerTCP] that is connecting to a host."
  49985. msgstr ""
  49986. #: doc/classes/StreamPeerTCP.xml
  49987. msgid "A status representing a [StreamPeerTCP] that is connected to a host."
  49988. msgstr ""
  49989. #: doc/classes/StreamPeerTCP.xml
  49990. msgid "A status representing a [StreamPeerTCP] in error state."
  49991. msgstr ""
  49992. #: doc/classes/StreamTexture.xml
  49993. msgid "A [code].stex[/code] texture."
  49994. msgstr ""
  49995. #: doc/classes/StreamTexture.xml
  49996. msgid "A texture that is loaded from a [code].stex[/code] file."
  49997. msgstr ""
  49998. #: doc/classes/StreamTexture.xml
  49999. msgid "Loads the texture from the given path."
  50000. msgstr ""
  50001. #: doc/classes/StreamTexture.xml
  50002. msgid "The StreamTexture's file path to a [code].stex[/code] file."
  50003. msgstr ""
  50004. #: doc/classes/String.xml
  50005. msgid "Built-in string class."
  50006. msgstr ""
  50007. #: doc/classes/String.xml
  50008. msgid ""
  50009. "This is the built-in string class (and the one used by GDScript). It "
  50010. "supports Unicode and provides all necessary means for string handling. "
  50011. "Strings are reference-counted and use a copy-on-write approach, so passing "
  50012. "them around is cheap in resources."
  50013. msgstr ""
  50014. #: doc/classes/String.xml
  50015. msgid "Constructs a new String from the given [bool]."
  50016. msgstr ""
  50017. #: doc/classes/String.xml
  50018. msgid "Constructs a new String from the given [int]."
  50019. msgstr ""
  50020. #: doc/classes/String.xml
  50021. msgid "Constructs a new String from the given [float]."
  50022. msgstr ""
  50023. #: doc/classes/String.xml
  50024. msgid "Constructs a new String from the given [Vector2]."
  50025. msgstr ""
  50026. #: doc/classes/String.xml
  50027. msgid "Constructs a new String from the given [Rect2]."
  50028. msgstr ""
  50029. #: doc/classes/String.xml
  50030. msgid "Constructs a new String from the given [Vector3]."
  50031. msgstr ""
  50032. #: doc/classes/String.xml
  50033. msgid "Constructs a new String from the given [Transform2D]."
  50034. msgstr ""
  50035. #: doc/classes/String.xml
  50036. msgid "Constructs a new String from the given [Plane]."
  50037. msgstr ""
  50038. #: doc/classes/String.xml
  50039. msgid "Constructs a new String from the given [Quat]."
  50040. msgstr ""
  50041. #: doc/classes/String.xml
  50042. msgid "Constructs a new String from the given [AABB]."
  50043. msgstr ""
  50044. #: doc/classes/String.xml
  50045. msgid "Constructs a new String from the given [Basis]."
  50046. msgstr ""
  50047. #: doc/classes/String.xml
  50048. msgid "Constructs a new String from the given [Transform]."
  50049. msgstr ""
  50050. #: doc/classes/String.xml
  50051. msgid "Constructs a new String from the given [Color]."
  50052. msgstr ""
  50053. #: doc/classes/String.xml
  50054. msgid "Constructs a new String from the given [NodePath]."
  50055. msgstr ""
  50056. #: doc/classes/String.xml
  50057. msgid "Constructs a new String from the given [RID]."
  50058. msgstr ""
  50059. #: doc/classes/String.xml
  50060. msgid "Constructs a new String from the given [Dictionary]."
  50061. msgstr ""
  50062. #: doc/classes/String.xml
  50063. msgid "Constructs a new String from the given [Array]."
  50064. msgstr ""
  50065. #: doc/classes/String.xml
  50066. msgid "Constructs a new String from the given [PoolByteArray]."
  50067. msgstr ""
  50068. #: doc/classes/String.xml
  50069. msgid "Constructs a new String from the given [PoolIntArray]."
  50070. msgstr ""
  50071. #: doc/classes/String.xml
  50072. msgid "Constructs a new String from the given [PoolRealArray]."
  50073. msgstr ""
  50074. #: doc/classes/String.xml
  50075. msgid "Constructs a new String from the given [PoolStringArray]."
  50076. msgstr ""
  50077. #: doc/classes/String.xml
  50078. msgid "Constructs a new String from the given [PoolVector2Array]."
  50079. msgstr ""
  50080. #: doc/classes/String.xml
  50081. msgid "Constructs a new String from the given [PoolVector3Array]."
  50082. msgstr ""
  50083. #: doc/classes/String.xml
  50084. msgid "Constructs a new String from the given [PoolColorArray]."
  50085. msgstr ""
  50086. #: doc/classes/String.xml
  50087. msgid "Returns [code]true[/code] if the string begins with the given string."
  50088. msgstr ""
  50089. #: doc/classes/String.xml
  50090. msgid ""
  50091. "Returns an array containing the bigrams (pairs of consecutive letters) of "
  50092. "this string.\n"
  50093. "[codeblock]\n"
  50094. "print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
  50095. "[/codeblock]"
  50096. msgstr ""
  50097. #: doc/classes/String.xml
  50098. msgid ""
  50099. "Returns a copy of the string with special characters escaped using the C "
  50100. "language standard."
  50101. msgstr ""
  50102. #: doc/classes/String.xml
  50103. msgid ""
  50104. "Returns a copy of the string with escaped characters replaced by their "
  50105. "meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/"
  50106. "code], [code]\\?[/code], [code]\\\\[/code], [code]\\a[/code], [code]\\b[/"
  50107. "code], [code]\\f[/code], [code]\\n[/code], [code]\\r[/code], [code]\\t[/"
  50108. "code], [code]\\v[/code].\n"
  50109. "[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the "
  50110. "[code]\\uXXXX[/code] escape sequence."
  50111. msgstr ""
  50112. #: doc/classes/String.xml
  50113. msgid ""
  50114. "Changes the case of some letters. Replaces underscores with spaces, adds "
  50115. "spaces before in-word uppercase characters, converts all letters to "
  50116. "lowercase, then capitalizes the first letter and every letter following a "
  50117. "space character. For [code]capitalize camelCase mixed_with_underscores[/"
  50118. "code], it will return [code]Capitalize Camel Case Mixed With Underscores[/"
  50119. "code]."
  50120. msgstr ""
  50121. #: doc/classes/String.xml
  50122. msgid ""
  50123. "Performs a case-sensitive comparison to another string. Returns [code]-1[/"
  50124. "code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
  50125. "equal. \"less than\" or \"greater than\" are determined by the [url=https://"
  50126. "en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
  50127. "of each string, which roughly matches the alphabetical order.\n"
  50128. "[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
  50129. "\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
  50130. "if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
  50131. "mind this length is determined by the number of Unicode codepoints, [i]not[/"
  50132. "i] the actual visible characters.\n"
  50133. "[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
  50134. "string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
  50135. "[code]0[/code] if both strings are empty.\n"
  50136. "To get a boolean result from a string comparison, use the [code]==[/code] "
  50137. "operator instead. See also [method nocasecmp_to]."
  50138. msgstr ""
  50139. #: doc/classes/String.xml
  50140. msgid ""
  50141. "Returns the number of occurrences of substring [code]what[/code] between "
  50142. "[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and "
  50143. "[code]to[/code] equals 0 the whole string will be used. If only [code]to[/"
  50144. "code] equals 0 the remained substring will be used."
  50145. msgstr ""
  50146. #: doc/classes/String.xml
  50147. msgid ""
  50148. "Returns the number of occurrences of substring [code]what[/code] (ignoring "
  50149. "case) between [code]from[/code] and [code]to[/code] positions. If "
  50150. "[code]from[/code] and [code]to[/code] equals 0 the whole string will be "
  50151. "used. If only [code]to[/code] equals 0 the remained substring will be used."
  50152. msgstr ""
  50153. #: doc/classes/String.xml
  50154. msgid ""
  50155. "Returns a copy of the string with indentation (leading tabs and spaces) "
  50156. "removed. See also [method indent] to add indentation."
  50157. msgstr ""
  50158. #: doc/classes/String.xml
  50159. msgid ""
  50160. "Returns [code]true[/code] if the length of the string equals [code]0[/code]."
  50161. msgstr ""
  50162. #: doc/classes/String.xml
  50163. msgid "Returns [code]true[/code] if the string ends with the given string."
  50164. msgstr ""
  50165. #: doc/classes/String.xml
  50166. msgid ""
  50167. "Erases [code]chars[/code] characters from the string starting from "
  50168. "[code]position[/code]."
  50169. msgstr ""
  50170. #: doc/classes/String.xml
  50171. msgid ""
  50172. "Finds the first occurrence of a substring. Returns the starting position of "
  50173. "the substring or [code]-1[/code] if not found. Optionally, the initial "
  50174. "search index can be passed.\n"
  50175. "[b]Note:[/b] If you just want to know whether a string contains a substring, "
  50176. "use the [code]in[/code] operator as follows:\n"
  50177. "[codeblock]\n"
  50178. "# Will evaluate to `false`.\n"
  50179. "if \"i\" in \"team\":\n"
  50180. " pass\n"
  50181. "[/codeblock]"
  50182. msgstr ""
  50183. #: doc/classes/String.xml
  50184. msgid ""
  50185. "Finds the last occurrence of a substring. Returns the starting position of "
  50186. "the substring or [code]-1[/code] if not found."
  50187. msgstr ""
  50188. #: doc/classes/String.xml
  50189. msgid ""
  50190. "Finds the first occurrence of a substring, ignoring case. Returns the "
  50191. "starting position of the substring or [code]-1[/code] if not found. "
  50192. "Optionally, the initial search index can be passed."
  50193. msgstr ""
  50194. #: doc/classes/String.xml
  50195. msgid ""
  50196. "Formats the string by replacing all occurrences of [code]placeholder[/code] "
  50197. "with the elements of [code]values[/code].\n"
  50198. "[code]values[/code] can be a [Dictionary] or an [Array]. Any underscores in "
  50199. "[code]placeholder[/code] will be replaced with the corresponding keys in "
  50200. "advance. Array elements use their index as keys.\n"
  50201. "[codeblock]\n"
  50202. "# Prints: Waiting for Godot is a play by Samuel Beckett, and Godot Engine is "
  50203. "named after it.\n"
  50204. "var use_array_values = \"Waiting for {0} is a play by {1}, and {0} Engine is "
  50205. "named after it.\"\n"
  50206. "print(use_array_values.format([\"Godot\", \"Samuel Beckett\"]))\n"
  50207. "\n"
  50208. "# Prints: User 42 is Godot.\n"
  50209. "print(\"User {id} is {name}.\".format({\"id\": 42, \"name\": \"Godot\"}))\n"
  50210. "[/codeblock]\n"
  50211. "Some additional handling is performed when [code]values[/code] is an array. "
  50212. "If [code]placeholder[/code] does not contain an underscore, the elements of "
  50213. "the array will be used to replace one occurrence of the placeholder in turn; "
  50214. "If an array element is another 2-element array, it'll be interpreted as a "
  50215. "key-value pair.\n"
  50216. "[codeblock]\n"
  50217. "# Prints: User 42 is Godot.\n"
  50218. "print(\"User {} is {}.\".format([42, \"Godot\"], \"{}\"))\n"
  50219. "print(\"User {id} is {name}.\".format([[\"id\", 42], [\"name\", "
  50220. "\"Godot\"]]))\n"
  50221. "[/codeblock]"
  50222. msgstr ""
  50223. #: doc/classes/String.xml
  50224. msgid "If the string is a valid file path, returns the base directory name."
  50225. msgstr ""
  50226. #: doc/classes/String.xml
  50227. msgid ""
  50228. "If the string is a valid file path, returns the full file path without the "
  50229. "extension."
  50230. msgstr ""
  50231. #: doc/classes/String.xml
  50232. msgid ""
  50233. "Returns the extension without the leading period character ([code].[/code]) "
  50234. "if the string is a valid file name or path. If the string does not contain "
  50235. "an extension, returns an empty string instead.\n"
  50236. "[codeblock]\n"
  50237. "print(\"/path/to/file.txt\".get_extension()) # \"txt\"\n"
  50238. "print(\"file.txt\".get_extension()) # \"txt\"\n"
  50239. "print(\"file.sample.txt\".get_extension()) # \"txt\"\n"
  50240. "print(\".txt\".get_extension()) # \"txt\"\n"
  50241. "print(\"file.txt.\".get_extension()) # \"\" (empty string)\n"
  50242. "print(\"file.txt..\".get_extension()) # \"\" (empty string)\n"
  50243. "print(\"txt\".get_extension()) # \"\" (empty string)\n"
  50244. "print(\"\".get_extension()) # \"\" (empty string)\n"
  50245. "[/codeblock]"
  50246. msgstr ""
  50247. #: doc/classes/String.xml
  50248. msgid "If the string is a valid file path, returns the filename."
  50249. msgstr ""
  50250. #: doc/classes/String.xml
  50251. msgid ""
  50252. "Splits a string using a [code]delimiter[/code] and returns a substring at "
  50253. "index [code]slice[/code]. Returns an empty string if the index doesn't "
  50254. "exist.\n"
  50255. "This is a more performant alternative to [method split] for cases when you "
  50256. "need only one element from the array at a fixed index.\n"
  50257. "Example:\n"
  50258. "[codeblock]\n"
  50259. "print(\"i/am/example/string\".get_slice(\"/\", 2)) # Prints 'example'.\n"
  50260. "[/codeblock]"
  50261. msgstr ""
  50262. #: doc/classes/String.xml
  50263. msgid ""
  50264. "Returns the 32-bit hash value representing the string's contents.\n"
  50265. "[b]Note:[/b] [String]s with equal content will always produce identical hash "
  50266. "values. However, the reverse is not true. Returning identical hash values "
  50267. "does [i]not[/i] imply the strings are equal, because different strings can "
  50268. "have identical hash values due to hash collisions."
  50269. msgstr ""
  50270. #: doc/classes/String.xml
  50271. msgid ""
  50272. "Converts a string containing a hexadecimal number into an integer. "
  50273. "Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" "
  50274. "otherwise [code]0[/code] is returned.\n"
  50275. "[codeblock]\n"
  50276. "print(\"0xff\".hex_to_int()) # Print \"255\"\n"
  50277. "[/codeblock]"
  50278. msgstr ""
  50279. #: doc/classes/String.xml
  50280. msgid ""
  50281. "Escapes (encodes) a string to URL friendly format. Also referred to as 'URL "
  50282. "encode'.\n"
  50283. "[codeblock]\n"
  50284. "print(\"https://example.org/?escaped=\" + \"Godot Engine:'docs'\"."
  50285. "http_escape())\n"
  50286. "[/codeblock]"
  50287. msgstr ""
  50288. #: doc/classes/String.xml
  50289. msgid ""
  50290. "Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL "
  50291. "decode'.\n"
  50292. "[codeblock]\n"
  50293. "print(\"https://example.org/?escaped=\" + \"Godot%20Engine%3A%27docs%27\"."
  50294. "http_unescape())\n"
  50295. "[/codeblock]"
  50296. msgstr ""
  50297. #: doc/classes/String.xml
  50298. msgid ""
  50299. "Converts [code]size[/code] represented as number of bytes to human-readable "
  50300. "format using internationalized set of data size units, namely: B, KiB, MiB, "
  50301. "GiB, TiB, PiB, EiB. Note that the next smallest unit is picked automatically "
  50302. "to hold at most 1024 units.\n"
  50303. "[codeblock]\n"
  50304. "var bytes = 133790307\n"
  50305. "var size = String.humanize_size(bytes)\n"
  50306. "print(size) # prints \"127.5 MiB\"\n"
  50307. "[/codeblock]"
  50308. msgstr ""
  50309. #: doc/classes/String.xml
  50310. msgid ""
  50311. "Returns a copy of the string with lines indented with [code]prefix[/code].\n"
  50312. "For example, the string can be indented with two tabs using "
  50313. "[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
  50314. "prefix can be any string so it can also be used to comment out strings with "
  50315. "e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
  50316. "[b]Note:[/b] Empty lines are kept empty."
  50317. msgstr ""
  50318. #: doc/classes/String.xml
  50319. msgid ""
  50320. "Returns a copy of the string with the substring [code]what[/code] inserted "
  50321. "at the given position."
  50322. msgstr ""
  50323. #: doc/classes/String.xml
  50324. msgid ""
  50325. "If the string is a path to a file or directory, returns [code]true[/code] if "
  50326. "the path is absolute."
  50327. msgstr ""
  50328. #: doc/classes/String.xml
  50329. msgid ""
  50330. "If the string is a path to a file or directory, returns [code]true[/code] if "
  50331. "the path is relative."
  50332. msgstr ""
  50333. #: doc/classes/String.xml
  50334. msgid ""
  50335. "Returns [code]true[/code] if this string is a subsequence of the given "
  50336. "string."
  50337. msgstr ""
  50338. #: doc/classes/String.xml
  50339. msgid ""
  50340. "Returns [code]true[/code] if this string is a subsequence of the given "
  50341. "string, without considering case."
  50342. msgstr ""
  50343. #: doc/classes/String.xml
  50344. msgid ""
  50345. "Returns [code]true[/code] if this string is free from characters that aren't "
  50346. "allowed in file names, those being:\n"
  50347. "[code]: / \\ ? * \" | % < >[/code]"
  50348. msgstr ""
  50349. #: doc/classes/String.xml
  50350. msgid ""
  50351. "Returns [code]true[/code] if this string contains a valid float. This is "
  50352. "inclusive of integers, and also supports exponents:\n"
  50353. "[codeblock]\n"
  50354. "print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
  50355. "print(\"24\".is_valid_float()) # Prints \"True\"\n"
  50356. "print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
  50357. "print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
  50358. "[/codeblock]"
  50359. msgstr ""
  50360. #: doc/classes/String.xml
  50361. msgid ""
  50362. "Returns [code]true[/code] if this string contains a valid hexadecimal "
  50363. "number. If [code]with_prefix[/code] is [code]true[/code], then a validity of "
  50364. "the hexadecimal number is determined by [code]0x[/code] prefix, for "
  50365. "instance: [code]0xDEADC0DE[/code]."
  50366. msgstr ""
  50367. #: doc/classes/String.xml
  50368. msgid ""
  50369. "Returns [code]true[/code] if this string contains a valid color in "
  50370. "hexadecimal HTML notation. Other HTML notations such as named colors or "
  50371. "[code]hsl()[/code] colors aren't considered valid by this method and will "
  50372. "return [code]false[/code]."
  50373. msgstr ""
  50374. #: doc/classes/String.xml
  50375. msgid ""
  50376. "Returns [code]true[/code] if this string is a valid identifier. A valid "
  50377. "identifier may contain only letters, digits and underscores ([code]_[/code]) "
  50378. "and the first character may not be a digit.\n"
  50379. "[codeblock]\n"
  50380. "print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
  50381. "print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
  50382. "print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
  50383. "[/codeblock]"
  50384. msgstr ""
  50385. #: doc/classes/String.xml
  50386. msgid ""
  50387. "Returns [code]true[/code] if this string contains a valid integer.\n"
  50388. "[codeblock]\n"
  50389. "print(\"7\".is_valid_integer()) # Prints \"True\"\n"
  50390. "print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
  50391. "print(\"L\".is_valid_integer()) # Prints \"False\"\n"
  50392. "print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
  50393. "print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
  50394. "[/codeblock]"
  50395. msgstr ""
  50396. #: doc/classes/String.xml
  50397. msgid ""
  50398. "Returns [code]true[/code] if this string contains only a well-formatted IPv4 "
  50399. "or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/"
  50400. "Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/"
  50401. "code] as valid."
  50402. msgstr ""
  50403. #: doc/classes/String.xml
  50404. msgid ""
  50405. "Return a [String] which is the concatenation of the [code]parts[/code]. The "
  50406. "separator between elements is the string providing this method.\n"
  50407. "Example:\n"
  50408. "[codeblock]\n"
  50409. "print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
  50410. "[/codeblock]"
  50411. msgstr ""
  50412. #: doc/classes/String.xml
  50413. msgid ""
  50414. "Returns a copy of the string with special characters escaped using the JSON "
  50415. "standard."
  50416. msgstr ""
  50417. #: doc/classes/String.xml
  50418. msgid "Returns a number of characters from the left of the string."
  50419. msgstr ""
  50420. #: doc/classes/String.xml
  50421. msgid "Returns the string's amount of characters."
  50422. msgstr ""
  50423. #: doc/classes/String.xml
  50424. msgid ""
  50425. "Returns a copy of the string with characters removed from the left. The "
  50426. "[code]chars[/code] argument is a string specifying the set of characters to "
  50427. "be removed.\n"
  50428. "[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method "
  50429. "trim_prefix] method that will remove a single prefix string rather than a "
  50430. "set of characters."
  50431. msgstr ""
  50432. #: doc/classes/String.xml
  50433. msgid ""
  50434. "Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
  50435. "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
  50436. "single character except a period ([code]\".\"[/code]). An empty string or "
  50437. "empty expression always evaluates to [code]false[/code]."
  50438. msgstr ""
  50439. #: doc/classes/String.xml
  50440. msgid ""
  50441. "Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
  50442. "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
  50443. "single character except a period ([code]\".\"[/code]). An empty string or "
  50444. "empty expression always evaluates to [code]false[/code]."
  50445. msgstr ""
  50446. #: doc/classes/String.xml
  50447. msgid "Returns the MD5 hash of the string as an array of bytes."
  50448. msgstr ""
  50449. #: doc/classes/String.xml
  50450. msgid "Returns the MD5 hash of the string as a string."
  50451. msgstr ""
  50452. #: doc/classes/String.xml
  50453. msgid ""
  50454. "Performs a case-insensitive [i]natural order[/i] comparison to another "
  50455. "string. Returns [code]-1[/code] if less than, [code]1[/code] if greater "
  50456. "than, or [code]0[/code] if equal. \"less than\" or \"greater than\" are "
  50457. "determined by the [url=https://en.wikipedia.org/wiki/"
  50458. "List_of_Unicode_characters]Unicode code points[/url] of each string, which "
  50459. "roughly matches the alphabetical order. Internally, lowercase characters "
  50460. "will be converted to uppercase during the comparison.\n"
  50461. "When used for sorting, natural order comparison will order suites of numbers "
  50462. "as expected by most people. If you sort the numbers from 1 to 10 using "
  50463. "natural order, you will get [code][1, 2, 3, ...][/code] instead of [code][1, "
  50464. "10, 2, 3, ...][/code].\n"
  50465. "[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
  50466. "\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
  50467. "if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
  50468. "mind this length is determined by the number of Unicode codepoints, [i]not[/"
  50469. "i] the actual visible characters.\n"
  50470. "[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
  50471. "string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
  50472. "[code]0[/code] if both strings are empty.\n"
  50473. "To get a boolean result from a string comparison, use the [code]==[/code] "
  50474. "operator instead. See also [method nocasecmp_to] and [method casecmp_to]."
  50475. msgstr ""
  50476. #: doc/classes/String.xml
  50477. msgid ""
  50478. "Performs a case-insensitive comparison to another string. Returns [code]-1[/"
  50479. "code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
  50480. "equal. \"less than\" or \"greater than\" are determined by the [url=https://"
  50481. "en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
  50482. "of each string, which roughly matches the alphabetical order. Internally, "
  50483. "lowercase characters will be converted to uppercase during the comparison.\n"
  50484. "[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
  50485. "\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
  50486. "if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
  50487. "mind this length is determined by the number of Unicode codepoints, [i]not[/"
  50488. "i] the actual visible characters.\n"
  50489. "[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
  50490. "string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
  50491. "[code]0[/code] if both strings are empty.\n"
  50492. "To get a boolean result from a string comparison, use the [code]==[/code] "
  50493. "operator instead. See also [method casecmp_to]."
  50494. msgstr ""
  50495. #: doc/classes/String.xml
  50496. msgid "Returns the character code at position [code]at[/code]."
  50497. msgstr ""
  50498. #: doc/classes/String.xml
  50499. msgid ""
  50500. "Formats a number to have an exact number of [code]digits[/code] after the "
  50501. "decimal point."
  50502. msgstr ""
  50503. #: doc/classes/String.xml
  50504. msgid ""
  50505. "Formats a number to have an exact number of [code]digits[/code] before the "
  50506. "decimal point."
  50507. msgstr ""
  50508. #: doc/classes/String.xml
  50509. msgid "Decode a percent-encoded string. See [method percent_encode]."
  50510. msgstr ""
  50511. #: doc/classes/String.xml
  50512. msgid ""
  50513. "Percent-encodes a string. Encodes parameters in a URL when sending a HTTP "
  50514. "GET request (and bodies of form-urlencoded POST requests)."
  50515. msgstr ""
  50516. #: doc/classes/String.xml
  50517. msgid ""
  50518. "If the string is a path, this concatenates [code]file[/code] at the end of "
  50519. "the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == "
  50520. "\"this/is/path\"[/code]."
  50521. msgstr ""
  50522. #: doc/classes/String.xml
  50523. msgid ""
  50524. "Returns original string repeated a number of times. The number of "
  50525. "repetitions is given by the argument."
  50526. msgstr ""
  50527. #: doc/classes/String.xml
  50528. msgid ""
  50529. "Replaces occurrences of a case-sensitive substring with the given one inside "
  50530. "the string."
  50531. msgstr ""
  50532. #: doc/classes/String.xml
  50533. msgid ""
  50534. "Replaces occurrences of a case-insensitive substring with the given one "
  50535. "inside the string."
  50536. msgstr ""
  50537. #: doc/classes/String.xml
  50538. msgid ""
  50539. "Performs a case-sensitive search for a substring, but starts from the end of "
  50540. "the string instead of the beginning."
  50541. msgstr ""
  50542. #: doc/classes/String.xml
  50543. msgid ""
  50544. "Performs a case-insensitive search for a substring, but starts from the end "
  50545. "of the string instead of the beginning."
  50546. msgstr ""
  50547. #: doc/classes/String.xml
  50548. msgid "Returns the right side of the string from a given position."
  50549. msgstr ""
  50550. #: doc/classes/String.xml
  50551. msgid ""
  50552. "Splits the string by a [code]delimiter[/code] string and returns an array of "
  50553. "the substrings, starting from right.\n"
  50554. "The splits in the returned array are sorted in the same order as the "
  50555. "original string, from left to right.\n"
  50556. "If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent "
  50557. "delimiters in the string, it will add an empty string to the array of "
  50558. "substrings at this position.\n"
  50559. "If [code]maxsplit[/code] is specified, it defines the number of splits to do "
  50560. "from the right up to [code]maxsplit[/code]. The default value of 0 means "
  50561. "that all items are split, thus giving the same result as [method split].\n"
  50562. "Example:\n"
  50563. "[codeblock]\n"
  50564. "var some_string = \"One,Two,Three,Four\"\n"
  50565. "var some_array = some_string.rsplit(\",\", true, 1)\n"
  50566. "print(some_array.size()) # Prints 2\n"
  50567. "print(some_array[0]) # Prints \"One,Two,Three\"\n"
  50568. "print(some_array[1]) # Prints \"Four\"\n"
  50569. "[/codeblock]"
  50570. msgstr ""
  50571. #: doc/classes/String.xml
  50572. msgid ""
  50573. "Returns a copy of the string with characters removed from the right. The "
  50574. "[code]chars[/code] argument is a string specifying the set of characters to "
  50575. "be removed.\n"
  50576. "[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method "
  50577. "trim_suffix] method that will remove a single suffix string rather than a "
  50578. "set of characters."
  50579. msgstr ""
  50580. #: doc/classes/String.xml
  50581. msgid "Returns the SHA-1 hash of the string as an array of bytes."
  50582. msgstr ""
  50583. #: doc/classes/String.xml
  50584. msgid "Returns the SHA-1 hash of the string as a string."
  50585. msgstr ""
  50586. #: doc/classes/String.xml
  50587. msgid "Returns the SHA-256 hash of the string as an array of bytes."
  50588. msgstr ""
  50589. #: doc/classes/String.xml
  50590. msgid "Returns the SHA-256 hash of the string as a string."
  50591. msgstr ""
  50592. #: doc/classes/String.xml
  50593. msgid ""
  50594. "Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
  50595. "S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
  50596. "this string compared to another. A result of 1.0 means totally similar, "
  50597. "while 0.0 means totally dissimilar.\n"
  50598. "[codeblock]\n"
  50599. "print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
  50600. "print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
  50601. "print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
  50602. "print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
  50603. "[/codeblock]"
  50604. msgstr ""
  50605. #: doc/classes/String.xml
  50606. msgid "Returns a simplified canonical path."
  50607. msgstr ""
  50608. #: doc/classes/String.xml
  50609. msgid ""
  50610. "Splits the string by a [code]delimiter[/code] string and returns an array of "
  50611. "the substrings. The [code]delimiter[/code] can be of any length.\n"
  50612. "If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent "
  50613. "delimiters in the string, it will add an empty string to the array of "
  50614. "substrings at this position.\n"
  50615. "If [code]maxsplit[/code] is specified, it defines the number of splits to do "
  50616. "from the left up to [code]maxsplit[/code]. The default value of [code]0[/"
  50617. "code] means that all items are split.\n"
  50618. "If you need only one element from the array at a specific index, [method "
  50619. "get_slice] is a more performant option.\n"
  50620. "Example:\n"
  50621. "[codeblock]\n"
  50622. "var some_string = \"One,Two,Three,Four\"\n"
  50623. "var some_array = some_string.split(\",\", true, 1)\n"
  50624. "print(some_array.size()) # Prints 2\n"
  50625. "print(some_array[0]) # Prints \"One\"\n"
  50626. "print(some_array[1]) # Prints \"Two,Three,Four\"\n"
  50627. "[/codeblock]\n"
  50628. "If you need to split strings with more complex rules, use the [RegEx] class "
  50629. "instead."
  50630. msgstr ""
  50631. #: doc/classes/String.xml
  50632. msgid ""
  50633. "Splits the string in floats by using a delimiter string and returns an array "
  50634. "of the substrings.\n"
  50635. "For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if "
  50636. "split by [code]\",\"[/code].\n"
  50637. "If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent "
  50638. "delimiters in the string, it will add an empty string to the array of "
  50639. "substrings at this position."
  50640. msgstr ""
  50641. #: doc/classes/String.xml
  50642. msgid ""
  50643. "Returns a copy of the string stripped of any non-printable character "
  50644. "(including tabulations, spaces and line breaks) at the beginning and the "
  50645. "end. The optional arguments are used to toggle stripping on the left and "
  50646. "right edges respectively."
  50647. msgstr ""
  50648. #: doc/classes/String.xml
  50649. msgid ""
  50650. "Returns a copy of the string stripped of any escape character. These include "
  50651. "all non-printable control characters of the first page of the ASCII table (< "
  50652. "32), such as tabulation ([code]\\t[/code] in C) and newline ([code]\\n[/"
  50653. "code] and [code]\\r[/code]) characters, but not spaces."
  50654. msgstr ""
  50655. #: doc/classes/String.xml
  50656. msgid ""
  50657. "Returns part of the string from the position [code]from[/code] with length "
  50658. "[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/"
  50659. "code] will return remaining characters from given position."
  50660. msgstr ""
  50661. #: doc/classes/String.xml
  50662. msgid ""
  50663. "Converts the String (which is a character array) to [PoolByteArray] (which "
  50664. "is an array of bytes). The conversion is faster compared to [method "
  50665. "to_utf8], as this method assumes that all the characters in the String are "
  50666. "ASCII characters."
  50667. msgstr ""
  50668. #: doc/classes/String.xml
  50669. msgid ""
  50670. "Converts a string containing a decimal number into a [code]float[/code]. The "
  50671. "method will stop on the first non-number character except the first [code].[/"
  50672. "code] (decimal point), and [code]e[/code] which is used for exponential.\n"
  50673. "[codeblock]\n"
  50674. "print(\"12.3\".to_float()) # 12.3\n"
  50675. "print(\"1.2.3\".to_float()) # 1.2\n"
  50676. "print(\"12ab3\".to_float()) # 12\n"
  50677. "print(\"1e3\".to_float()) # 1000\n"
  50678. "[/codeblock]"
  50679. msgstr ""
  50680. #: doc/classes/String.xml
  50681. msgid ""
  50682. "Converts a string containing an integer number into an [code]int[/code]. The "
  50683. "method will remove any non-number character and stop if it encounters a "
  50684. "[code].[/code].\n"
  50685. "[codeblock]\n"
  50686. "print(\"123\".to_int()) # 123\n"
  50687. "print(\"a1b2c3\".to_int()) # 123\n"
  50688. "print(\"1.2.3\".to_int()) # 1\n"
  50689. "[/codeblock]"
  50690. msgstr ""
  50691. #: doc/classes/String.xml
  50692. msgid "Returns the string converted to lowercase."
  50693. msgstr ""
  50694. #: doc/classes/String.xml
  50695. msgid "Returns the string converted to uppercase."
  50696. msgstr ""
  50697. #: doc/classes/String.xml
  50698. msgid ""
  50699. "Converts the String (which is an array of characters) to [PoolByteArray] "
  50700. "(which is an array of bytes). The conversion is a bit slower than [method "
  50701. "to_ascii], but supports all UTF-8 characters. Therefore, you should prefer "
  50702. "this function over [method to_ascii]."
  50703. msgstr ""
  50704. #: doc/classes/String.xml
  50705. msgid ""
  50706. "Converts the String (which is an array of characters) to [PoolByteArray] "
  50707. "(which is an array of bytes)."
  50708. msgstr ""
  50709. #: doc/classes/String.xml
  50710. msgid ""
  50711. "Removes a given string from the start if it starts with it or leaves the "
  50712. "string unchanged."
  50713. msgstr ""
  50714. #: doc/classes/String.xml
  50715. msgid ""
  50716. "Removes a given string from the end if it ends with it or leaves the string "
  50717. "unchanged."
  50718. msgstr ""
  50719. #: doc/classes/String.xml
  50720. msgid ""
  50721. "Removes any characters from the string that are prohibited in [Node] names "
  50722. "([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]\"[/"
  50723. "code])."
  50724. msgstr ""
  50725. #: doc/classes/String.xml
  50726. msgid ""
  50727. "Returns a copy of the string with special characters escaped using the XML "
  50728. "standard."
  50729. msgstr ""
  50730. #: doc/classes/String.xml
  50731. msgid ""
  50732. "Returns a copy of the string with escaped characters replaced by their "
  50733. "meanings according to the XML standard."
  50734. msgstr ""
  50735. #: doc/classes/StyleBox.xml
  50736. msgid "Base class for drawing stylized boxes for the UI."
  50737. msgstr ""
  50738. #: doc/classes/StyleBox.xml
  50739. msgid ""
  50740. "StyleBox is [Resource] that provides an abstract base class for drawing "
  50741. "stylized boxes for the UI. StyleBoxes are used for drawing the styles of "
  50742. "buttons, line edit backgrounds, tree backgrounds, etc. and also for testing "
  50743. "a transparency mask for pointer signals. If mask test fails on a StyleBox "
  50744. "assigned as mask to a control, clicks and motion signals will go through it "
  50745. "to the one below.\n"
  50746. "[b]Note:[/b] For children of [Control] that have [i]Theme Properties[/i], "
  50747. "the [code]focus[/code] [StyleBox] is displayed over the [code]normal[/code], "
  50748. "[code]hover[/code] or [code]pressed[/code] [StyleBox]. This makes the "
  50749. "[code]focus[/code] [StyleBox] more reusable across different nodes."
  50750. msgstr ""
  50751. #: doc/classes/StyleBox.xml
  50752. msgid ""
  50753. "Draws this stylebox using a canvas item identified by the given [RID].\n"
  50754. "The [RID] value can either be the result of [method CanvasItem."
  50755. "get_canvas_item] called on an existing [CanvasItem]-derived node, or "
  50756. "directly from creating a canvas item in the [VisualServer] with [method "
  50757. "VisualServer.canvas_item_create]."
  50758. msgstr ""
  50759. #: doc/classes/StyleBox.xml
  50760. msgid "Returns the size of this [StyleBox] without the margins."
  50761. msgstr ""
  50762. #: doc/classes/StyleBox.xml
  50763. msgid ""
  50764. "Returns the [CanvasItem] that handles its [constant CanvasItem."
  50765. "NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."
  50766. msgstr ""
  50767. #: doc/classes/StyleBox.xml
  50768. msgid "Returns the default value of the specified [enum Margin]."
  50769. msgstr ""
  50770. #: doc/classes/StyleBox.xml
  50771. msgid ""
  50772. "Returns the content margin offset for the specified [enum Margin].\n"
  50773. "Positive values reduce size inwards, unlike [Control]'s margin values."
  50774. msgstr ""
  50775. #: doc/classes/StyleBox.xml
  50776. msgid "Returns the minimum size that this stylebox can be shrunk to."
  50777. msgstr ""
  50778. #: doc/classes/StyleBox.xml
  50779. msgid ""
  50780. "Returns the \"offset\" of a stylebox. This helper function returns a value "
  50781. "equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style."
  50782. "get_margin(MARGIN_TOP))[/code]."
  50783. msgstr ""
  50784. #: doc/classes/StyleBox.xml
  50785. msgid ""
  50786. "Sets the default value of the specified [enum Margin] to given [code]offset[/"
  50787. "code] in pixels."
  50788. msgstr ""
  50789. #: doc/classes/StyleBox.xml
  50790. msgid "Test a position in a rectangle, return whether it passes the mask test."
  50791. msgstr ""
  50792. #: doc/classes/StyleBox.xml
  50793. msgid ""
  50794. "The bottom margin for the contents of this style box. Increasing this value "
  50795. "reduces the space available to the contents from the bottom.\n"
  50796. "If this value is negative, it is ignored and a child-specific margin is used "
  50797. "instead. For example for [StyleBoxFlat] the border thickness (if any) is "
  50798. "used instead.\n"
  50799. "It is up to the code using this style box to decide what these contents are: "
  50800. "for example, a [Button] respects this content margin for the textual "
  50801. "contents of the button.\n"
  50802. "[method get_margin] should be used to fetch this value as consumer instead "
  50803. "of reading these properties directly. This is because it correctly respects "
  50804. "negative values and the fallback mentioned above."
  50805. msgstr ""
  50806. #: doc/classes/StyleBox.xml
  50807. msgid ""
  50808. "The left margin for the contents of this style box.Increasing this value "
  50809. "reduces the space available to the contents from the left.\n"
  50810. "Refer to [member content_margin_bottom] for extra considerations."
  50811. msgstr ""
  50812. #: doc/classes/StyleBox.xml
  50813. msgid ""
  50814. "The right margin for the contents of this style box. Increasing this value "
  50815. "reduces the space available to the contents from the right.\n"
  50816. "Refer to [member content_margin_bottom] for extra considerations."
  50817. msgstr ""
  50818. #: doc/classes/StyleBox.xml
  50819. msgid ""
  50820. "The top margin for the contents of this style box. Increasing this value "
  50821. "reduces the space available to the contents from the top.\n"
  50822. "Refer to [member content_margin_bottom] for extra considerations."
  50823. msgstr ""
  50824. #: doc/classes/StyleBoxEmpty.xml
  50825. msgid "Empty stylebox (does not display anything)."
  50826. msgstr ""
  50827. #: doc/classes/StyleBoxEmpty.xml
  50828. msgid "Empty stylebox (really does not display anything)."
  50829. msgstr ""
  50830. #: doc/classes/StyleBoxFlat.xml
  50831. msgid ""
  50832. "Customizable [StyleBox] with a given set of parameters (no texture required)."
  50833. msgstr ""
  50834. #: doc/classes/StyleBoxFlat.xml
  50835. msgid ""
  50836. "This [StyleBox] can be used to achieve all kinds of looks without the need "
  50837. "of a texture. The following properties are customizable:\n"
  50838. "- Color\n"
  50839. "- Border width (individual width for each border)\n"
  50840. "- Rounded corners (individual radius for each corner)\n"
  50841. "- Shadow (with blur and offset)\n"
  50842. "Setting corner radius to high values is allowed. As soon as corners overlap, "
  50843. "the stylebox will switch to a relative system. Example:\n"
  50844. "[codeblock]\n"
  50845. "height = 30\n"
  50846. "corner_radius_top_left = 50\n"
  50847. "corner_radius_bottom_left = 100\n"
  50848. "[/codeblock]\n"
  50849. "The relative system now would take the 1:2 ratio of the two left corners to "
  50850. "calculate the actual corner width. Both corners added will [b]never[/b] be "
  50851. "more than the height. Result:\n"
  50852. "[codeblock]\n"
  50853. "corner_radius_top_left: 10\n"
  50854. "corner_radius_bottom_left: 20\n"
  50855. "[/codeblock]"
  50856. msgstr ""
  50857. #: doc/classes/StyleBoxFlat.xml
  50858. msgid ""
  50859. "Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
  50860. "possible values."
  50861. msgstr ""
  50862. #: doc/classes/StyleBoxFlat.xml
  50863. msgid "Returns the smallest border width out of all four borders."
  50864. msgstr ""
  50865. #: doc/classes/StyleBoxFlat.xml
  50866. msgid ""
  50867. "Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
  50868. "possible values."
  50869. msgstr ""
  50870. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50871. msgid ""
  50872. "Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
  50873. "Margin] for possible values."
  50874. msgstr ""
  50875. #: doc/classes/StyleBoxFlat.xml
  50876. msgid ""
  50877. "Sets the border width to [code]width[/code] pixels for the given "
  50878. "[code]margin[/code]. See [enum Margin] for possible values."
  50879. msgstr ""
  50880. #: doc/classes/StyleBoxFlat.xml
  50881. msgid "Sets the border width to [code]width[/code] pixels for all margins."
  50882. msgstr ""
  50883. #: doc/classes/StyleBoxFlat.xml
  50884. msgid ""
  50885. "Sets the corner radius to [code]radius[/code] pixels for the given "
  50886. "[code]corner[/code]. See [enum Corner] for possible values."
  50887. msgstr ""
  50888. #: doc/classes/StyleBoxFlat.xml
  50889. msgid "Sets the corner radius to [code]radius[/code] pixels for all corners."
  50890. msgstr ""
  50891. #: doc/classes/StyleBoxFlat.xml
  50892. msgid ""
  50893. "Sets the corner radius for each corner to [code]radius_top_left[/code], "
  50894. "[code]radius_top_right[/code], [code]radius_bottom_right[/code], and "
  50895. "[code]radius_bottom_left[/code] pixels."
  50896. msgstr ""
  50897. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50898. msgid ""
  50899. "Sets the expand margin to [code]size[/code] pixels for the given "
  50900. "[code]margin[/code]. See [enum Margin] for possible values."
  50901. msgstr ""
  50902. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50903. msgid "Sets the expand margin to [code]size[/code] pixels for all margins."
  50904. msgstr ""
  50905. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50906. msgid ""
  50907. "Sets the expand margin for each margin to [code]size_left[/code], "
  50908. "[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] "
  50909. "pixels."
  50910. msgstr ""
  50911. #: doc/classes/StyleBoxFlat.xml
  50912. msgid ""
  50913. "Antialiasing draws a small ring around the edges, which fades to "
  50914. "transparency. As a result, edges look much smoother. This is only noticeable "
  50915. "when using rounded corners or [member skew].\n"
  50916. "[b]Note:[/b] When using beveled corners with 45-degree angles ([member "
  50917. "corner_detail] = 1), it is recommended to set [member anti_aliasing] to "
  50918. "[code]false[/code] to ensure crisp visuals and avoid possible visual "
  50919. "glitches."
  50920. msgstr ""
  50921. #: doc/classes/StyleBoxFlat.xml
  50922. msgid ""
  50923. "This changes the size of the faded ring. Higher values can be used to "
  50924. "achieve a \"blurry\" effect."
  50925. msgstr ""
  50926. #: doc/classes/StyleBoxFlat.xml
  50927. msgid "The background color of the stylebox."
  50928. msgstr ""
  50929. #: doc/classes/StyleBoxFlat.xml
  50930. msgid "If [code]true[/code], the border will fade into the background color."
  50931. msgstr ""
  50932. #: doc/classes/StyleBoxFlat.xml
  50933. msgid "Sets the color of the border."
  50934. msgstr ""
  50935. #: doc/classes/StyleBoxFlat.xml
  50936. msgid "Border width for the bottom border."
  50937. msgstr ""
  50938. #: doc/classes/StyleBoxFlat.xml
  50939. msgid "Border width for the left border."
  50940. msgstr ""
  50941. #: doc/classes/StyleBoxFlat.xml
  50942. msgid "Border width for the right border."
  50943. msgstr ""
  50944. #: doc/classes/StyleBoxFlat.xml
  50945. msgid "Border width for the top border."
  50946. msgstr ""
  50947. #: doc/classes/StyleBoxFlat.xml
  50948. msgid ""
  50949. "This sets the number of vertices used for each corner. Higher values result "
  50950. "in rounder corners but take more processing power to compute. When choosing "
  50951. "a value, you should take the corner radius ([method set_corner_radius_all]) "
  50952. "into account.\n"
  50953. "For corner radii less than 10, [code]4[/code] or [code]5[/code] should be "
  50954. "enough. For corner radii less than 30, values between [code]8[/code] and "
  50955. "[code]12[/code] should be enough.\n"
  50956. "A corner detail of [code]1[/code] will result in chamfered corners instead "
  50957. "of rounded corners, which is useful for some artistic effects."
  50958. msgstr ""
  50959. #: doc/classes/StyleBoxFlat.xml
  50960. msgid ""
  50961. "The bottom-left corner's radius. If [code]0[/code], the corner is not "
  50962. "rounded."
  50963. msgstr ""
  50964. #: doc/classes/StyleBoxFlat.xml
  50965. msgid ""
  50966. "The bottom-right corner's radius. If [code]0[/code], the corner is not "
  50967. "rounded."
  50968. msgstr ""
  50969. #: doc/classes/StyleBoxFlat.xml
  50970. msgid ""
  50971. "The top-left corner's radius. If [code]0[/code], the corner is not rounded."
  50972. msgstr ""
  50973. #: doc/classes/StyleBoxFlat.xml
  50974. msgid ""
  50975. "The top-right corner's radius. If [code]0[/code], the corner is not rounded."
  50976. msgstr ""
  50977. #: doc/classes/StyleBoxFlat.xml
  50978. msgid "Toggles drawing of the inner part of the stylebox."
  50979. msgstr ""
  50980. #: doc/classes/StyleBoxFlat.xml
  50981. msgid ""
  50982. "Expands the stylebox outside of the control rect on the bottom edge. Useful "
  50983. "in combination with [member border_width_bottom] to draw a border outside "
  50984. "the control rect.\n"
  50985. "[b]Note:[/b] Unlike [member StyleBox.content_margin_bottom], [member "
  50986. "expand_margin_bottom] does [i]not[/i] affect the size of the clickable area "
  50987. "for [Control]s. This can negatively impact usability if used wrong, as the "
  50988. "user may try to click an area of the StyleBox that cannot actually receive "
  50989. "clicks."
  50990. msgstr ""
  50991. #: doc/classes/StyleBoxFlat.xml
  50992. msgid ""
  50993. "Expands the stylebox outside of the control rect on the left edge. Useful in "
  50994. "combination with [member border_width_left] to draw a border outside the "
  50995. "control rect.\n"
  50996. "[b]Note:[/b] Unlike [member StyleBox.content_margin_left], [member "
  50997. "expand_margin_left] does [i]not[/i] affect the size of the clickable area "
  50998. "for [Control]s. This can negatively impact usability if used wrong, as the "
  50999. "user may try to click an area of the StyleBox that cannot actually receive "
  51000. "clicks."
  51001. msgstr ""
  51002. #: doc/classes/StyleBoxFlat.xml
  51003. msgid ""
  51004. "Expands the stylebox outside of the control rect on the right edge. Useful "
  51005. "in combination with [member border_width_right] to draw a border outside the "
  51006. "control rect.\n"
  51007. "[b]Note:[/b] Unlike [member StyleBox.content_margin_right], [member "
  51008. "expand_margin_right] does [i]not[/i] affect the size of the clickable area "
  51009. "for [Control]s. This can negatively impact usability if used wrong, as the "
  51010. "user may try to click an area of the StyleBox that cannot actually receive "
  51011. "clicks."
  51012. msgstr ""
  51013. #: doc/classes/StyleBoxFlat.xml
  51014. msgid ""
  51015. "Expands the stylebox outside of the control rect on the top edge. Useful in "
  51016. "combination with [member border_width_top] to draw a border outside the "
  51017. "control rect.\n"
  51018. "[b]Note:[/b] Unlike [member StyleBox.content_margin_top], [member "
  51019. "expand_margin_top] does [i]not[/i] affect the size of the clickable area for "
  51020. "[Control]s. This can negatively impact usability if used wrong, as the user "
  51021. "may try to click an area of the StyleBox that cannot actually receive clicks."
  51022. msgstr ""
  51023. #: doc/classes/StyleBoxFlat.xml
  51024. msgid ""
  51025. "The color of the shadow. This has no effect if [member shadow_size] is lower "
  51026. "than 1."
  51027. msgstr ""
  51028. #: doc/classes/StyleBoxFlat.xml
  51029. msgid ""
  51030. "The shadow offset in pixels. Adjusts the position of the shadow relatively "
  51031. "to the stylebox."
  51032. msgstr ""
  51033. #: doc/classes/StyleBoxFlat.xml
  51034. msgid "The shadow size in pixels."
  51035. msgstr ""
  51036. #: doc/classes/StyleBoxFlat.xml
  51037. msgid ""
  51038. "If set to a non-zero value on either axis, [member skew] distorts the "
  51039. "StyleBox horizontally and/or vertically. This can be used for \"futuristic\"-"
  51040. "style UIs. Positive values skew the StyleBox towards the right (X axis) and "
  51041. "upwards (Y axis), while negative values skew the StyleBox towards the left "
  51042. "(X axis) and downwards (Y axis).\n"
  51043. "[b]Note:[/b] To ensure text does not touch the StyleBox's edges, consider "
  51044. "increasing the [StyleBox]'s content margin (see [member StyleBox."
  51045. "content_margin_bottom]). It is preferable to increase the content margin "
  51046. "instead of the expand margin (see [member expand_margin_bottom]), as "
  51047. "increasing the expand margin does not increase the size of the clickable "
  51048. "area for [Control]s."
  51049. msgstr ""
  51050. #: doc/classes/StyleBoxLine.xml
  51051. msgid "[StyleBox] that displays a single line."
  51052. msgstr ""
  51053. #: doc/classes/StyleBoxLine.xml
  51054. msgid ""
  51055. "[StyleBox] that displays a single line of a given color and thickness. It "
  51056. "can be used to draw things like separators."
  51057. msgstr ""
  51058. #: doc/classes/StyleBoxLine.xml
  51059. msgid "The line's color."
  51060. msgstr ""
  51061. #: doc/classes/StyleBoxLine.xml
  51062. msgid ""
  51063. "The number of pixels the line will extend before the [StyleBoxLine]'s "
  51064. "bounds. If set to a negative value, the line will begin inside the "
  51065. "[StyleBoxLine]'s bounds."
  51066. msgstr ""
  51067. #: doc/classes/StyleBoxLine.xml
  51068. msgid ""
  51069. "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. "
  51070. "If set to a negative value, the line will end inside the [StyleBoxLine]'s "
  51071. "bounds."
  51072. msgstr ""
  51073. #: doc/classes/StyleBoxLine.xml
  51074. msgid "The line's thickness in pixels."
  51075. msgstr ""
  51076. #: doc/classes/StyleBoxLine.xml
  51077. msgid ""
  51078. "If [code]true[/code], the line will be vertical. If [code]false[/code], the "
  51079. "line will be horizontal."
  51080. msgstr ""
  51081. #: doc/classes/StyleBoxTexture.xml
  51082. msgid "Texture-based nine-patch [StyleBox]."
  51083. msgstr ""
  51084. #: doc/classes/StyleBoxTexture.xml
  51085. msgid ""
  51086. "Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. "
  51087. "This stylebox performs a 3×3 scaling of a texture, where only the center "
  51088. "cell is fully stretched. This makes it possible to design bordered styles "
  51089. "regardless of the stylebox's size."
  51090. msgstr ""
  51091. #: doc/classes/StyleBoxTexture.xml
  51092. msgid ""
  51093. "Returns the size of the given [code]margin[/code]. See [enum Margin] for "
  51094. "possible values."
  51095. msgstr ""
  51096. #: doc/classes/StyleBoxTexture.xml
  51097. msgid ""
  51098. "Sets the margin to [code]size[/code] pixels for the given [code]margin[/"
  51099. "code]. See [enum Margin] for possible values."
  51100. msgstr ""
  51101. #: doc/classes/StyleBoxTexture.xml
  51102. msgid ""
  51103. "Controls how the stylebox's texture will be stretched or tiled horizontally. "
  51104. "See [enum AxisStretchMode] for possible values."
  51105. msgstr ""
  51106. #: doc/classes/StyleBoxTexture.xml
  51107. msgid ""
  51108. "Controls how the stylebox's texture will be stretched or tiled vertically. "
  51109. "See [enum AxisStretchMode] for possible values."
  51110. msgstr ""
  51111. #: doc/classes/StyleBoxTexture.xml
  51112. msgid ""
  51113. "If [code]true[/code], the nine-patch texture's center tile will be drawn."
  51114. msgstr ""
  51115. #: doc/classes/StyleBoxTexture.xml
  51116. msgid ""
  51117. "Expands the bottom margin of this style box when drawing, causing it to be "
  51118. "drawn larger than requested."
  51119. msgstr ""
  51120. #: doc/classes/StyleBoxTexture.xml
  51121. msgid ""
  51122. "Expands the left margin of this style box when drawing, causing it to be "
  51123. "drawn larger than requested."
  51124. msgstr ""
  51125. #: doc/classes/StyleBoxTexture.xml
  51126. msgid ""
  51127. "Expands the right margin of this style box when drawing, causing it to be "
  51128. "drawn larger than requested."
  51129. msgstr ""
  51130. #: doc/classes/StyleBoxTexture.xml
  51131. msgid ""
  51132. "Expands the top margin of this style box when drawing, causing it to be "
  51133. "drawn larger than requested."
  51134. msgstr ""
  51135. #: doc/classes/StyleBoxTexture.xml
  51136. msgid ""
  51137. "Increases the bottom margin of the 3×3 texture box.\n"
  51138. "A higher value means more of the source texture is considered to be part of "
  51139. "the bottom border of the 3×3 box.\n"
  51140. "This is also the value used as fallback for [member StyleBox."
  51141. "content_margin_bottom] if it is negative."
  51142. msgstr ""
  51143. #: doc/classes/StyleBoxTexture.xml
  51144. msgid ""
  51145. "Increases the left margin of the 3×3 texture box.\n"
  51146. "A higher value means more of the source texture is considered to be part of "
  51147. "the left border of the 3×3 box.\n"
  51148. "This is also the value used as fallback for [member StyleBox."
  51149. "content_margin_left] if it is negative."
  51150. msgstr ""
  51151. #: doc/classes/StyleBoxTexture.xml
  51152. msgid ""
  51153. "Increases the right margin of the 3×3 texture box.\n"
  51154. "A higher value means more of the source texture is considered to be part of "
  51155. "the right border of the 3×3 box.\n"
  51156. "This is also the value used as fallback for [member StyleBox."
  51157. "content_margin_right] if it is negative."
  51158. msgstr ""
  51159. #: doc/classes/StyleBoxTexture.xml
  51160. msgid ""
  51161. "Increases the top margin of the 3×3 texture box.\n"
  51162. "A higher value means more of the source texture is considered to be part of "
  51163. "the top border of the 3×3 box.\n"
  51164. "This is also the value used as fallback for [member StyleBox."
  51165. "content_margin_top] if it is negative."
  51166. msgstr ""
  51167. #: doc/classes/StyleBoxTexture.xml
  51168. msgid "Modulates the color of the texture when this style box is drawn."
  51169. msgstr ""
  51170. #: doc/classes/StyleBoxTexture.xml
  51171. msgid ""
  51172. "The normal map to use when drawing this style box.\n"
  51173. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  51174. "See [url=http://wiki.polycount.com/wiki/"
  51175. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  51176. "a comparison of normal map coordinates expected by popular engines."
  51177. msgstr ""
  51178. #: doc/classes/StyleBoxTexture.xml
  51179. msgid ""
  51180. "Species a sub-region of the texture to use.\n"
  51181. "This is equivalent to first wrapping the texture in an [AtlasTexture] with "
  51182. "the same region."
  51183. msgstr ""
  51184. #: doc/classes/StyleBoxTexture.xml
  51185. msgid "The texture to use when drawing this style box."
  51186. msgstr ""
  51187. #: doc/classes/StyleBoxTexture.xml
  51188. msgid "Emitted when the stylebox's texture is changed."
  51189. msgstr ""
  51190. #: doc/classes/StyleBoxTexture.xml
  51191. msgid ""
  51192. "Stretch the stylebox's texture. This results in visible distortion unless "
  51193. "the texture size matches the stylebox's size perfectly."
  51194. msgstr ""
  51195. #: doc/classes/StyleBoxTexture.xml
  51196. msgid ""
  51197. "Repeats the stylebox's texture to match the stylebox's size according to the "
  51198. "nine-patch system."
  51199. msgstr ""
  51200. #: doc/classes/StyleBoxTexture.xml
  51201. msgid ""
  51202. "Repeats the stylebox's texture to match the stylebox's size according to the "
  51203. "nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may "
  51204. "be slightly stretched to make the nine-patch texture tile seamlessly."
  51205. msgstr ""
  51206. #: doc/classes/SurfaceTool.xml
  51207. msgid "Helper tool to create geometry."
  51208. msgstr ""
  51209. #: doc/classes/SurfaceTool.xml
  51210. msgid ""
  51211. "The [SurfaceTool] is used to construct a [Mesh] by specifying vertex "
  51212. "attributes individually. It can be used to construct a [Mesh] from a script. "
  51213. "All properties except indices need to be added before calling [method "
  51214. "add_vertex]. For example, to add vertex colors and UVs:\n"
  51215. "[codeblock]\n"
  51216. "var st = SurfaceTool.new()\n"
  51217. "st.begin(Mesh.PRIMITIVE_TRIANGLES)\n"
  51218. "st.add_color(Color(1, 0, 0))\n"
  51219. "st.add_uv(Vector2(0, 0))\n"
  51220. "st.add_vertex(Vector3(0, 0, 0))\n"
  51221. "[/codeblock]\n"
  51222. "The above [SurfaceTool] now contains one vertex of a triangle which has a UV "
  51223. "coordinate and a specified [Color]. If another vertex were added without "
  51224. "calling [method add_uv] or [method add_color], then the last values would be "
  51225. "used.\n"
  51226. "Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. "
  51227. "Failure to do so will result in an error when committing the vertex "
  51228. "information to a mesh.\n"
  51229. "Additionally, the attributes used before the first vertex is added determine "
  51230. "the format of the mesh. For example, if you only add UVs to the first "
  51231. "vertex, you cannot add color to any of the subsequent vertices.\n"
  51232. "See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural "
  51233. "geometry generation.\n"
  51234. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  51235. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  51236. "primitive modes."
  51237. msgstr ""
  51238. #: doc/classes/SurfaceTool.xml
  51239. msgid ""
  51240. "Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/"
  51241. "code] must contain 4 integers."
  51242. msgstr ""
  51243. #: doc/classes/SurfaceTool.xml
  51244. msgid ""
  51245. "Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs "
  51246. "to have this information set and you fail to submit it for the first vertex, "
  51247. "this information may not be used at all.\n"
  51248. "[b]Note:[/b] The material must have [member SpatialMaterial."
  51249. "vertex_color_use_as_albedo] enabled for the vertex color to be visible."
  51250. msgstr ""
  51251. #: doc/classes/SurfaceTool.xml
  51252. msgid ""
  51253. "Adds an index to index array if you are using indexed vertices. Does not "
  51254. "need to be called before adding vertices."
  51255. msgstr ""
  51256. #: doc/classes/SurfaceTool.xml
  51257. msgid ""
  51258. "Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs "
  51259. "to have this information set and you fail to submit it for the first vertex, "
  51260. "this information may not be used at all."
  51261. msgstr ""
  51262. #: doc/classes/SurfaceTool.xml
  51263. msgid ""
  51264. "Specifies whether the current vertex (if using only vertex arrays) or "
  51265. "current index (if also using index arrays) should use smooth normals for "
  51266. "normal calculation."
  51267. msgstr ""
  51268. #: doc/classes/SurfaceTool.xml
  51269. msgid ""
  51270. "Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs "
  51271. "to have this information set and you fail to submit it for the first vertex, "
  51272. "this information may not be used at all."
  51273. msgstr ""
  51274. #: doc/classes/SurfaceTool.xml
  51275. msgid ""
  51276. "Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
  51277. "Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
  51278. msgstr ""
  51279. #: doc/classes/SurfaceTool.xml
  51280. msgid ""
  51281. "Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If "
  51282. "every vertex needs to have this information set and you fail to submit it "
  51283. "for the first vertex, this information may not be used at all."
  51284. msgstr ""
  51285. #: doc/classes/SurfaceTool.xml
  51286. msgid ""
  51287. "Specifies an optional second set of UV coordinates to use for the [i]next[/"
  51288. "i] vertex. If every vertex needs to have this information set and you fail "
  51289. "to submit it for the first vertex, this information may not be used at all."
  51290. msgstr ""
  51291. #: doc/classes/SurfaceTool.xml
  51292. msgid ""
  51293. "Specifies the position of current vertex. Should be called after specifying "
  51294. "other vertex properties (e.g. Color, UV)."
  51295. msgstr ""
  51296. #: doc/classes/SurfaceTool.xml
  51297. msgid ""
  51298. "Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/"
  51299. "code] must contain 4 values. If every vertex needs to have this information "
  51300. "set and you fail to submit it for the first vertex, this information may not "
  51301. "be used at all."
  51302. msgstr ""
  51303. #: doc/classes/SurfaceTool.xml
  51304. msgid ""
  51305. "Append vertices from a given [Mesh] surface onto the current vertex array "
  51306. "with specified [Transform].\n"
  51307. "[b]Note:[/b] Using [method append_from] on a [Thread] is much slower as the "
  51308. "GPU must communicate data back to the CPU, while also causing the main "
  51309. "thread to stall (as OpenGL is not thread-safe). Consider requesting a copy "
  51310. "of the mesh, converting it to an [ArrayMesh] and adding vertices manually "
  51311. "instead."
  51312. msgstr ""
  51313. #: doc/classes/SurfaceTool.xml
  51314. msgid ""
  51315. "Called before adding any vertices. Takes the primitive type as an argument "
  51316. "(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
  51317. msgstr ""
  51318. #: doc/classes/SurfaceTool.xml
  51319. msgid "Clear all information passed into the surface tool so far."
  51320. msgstr ""
  51321. #: doc/classes/SurfaceTool.xml
  51322. msgid ""
  51323. "Returns a constructed [ArrayMesh] from current information passed in. If an "
  51324. "existing [ArrayMesh] is passed in as an argument, will add an extra surface "
  51325. "to the existing [ArrayMesh].\n"
  51326. "Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT] if compression is "
  51327. "enabled. If compression is disabled the default flag is [constant Mesh."
  51328. "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION]. See [code]ARRAY_COMPRESS_*[/code] "
  51329. "constants in [enum Mesh.ArrayFormat] for other flags."
  51330. msgstr ""
  51331. #: doc/classes/SurfaceTool.xml
  51332. msgid ""
  51333. "Commits the data to the same format used by [method ArrayMesh."
  51334. "add_surface_from_arrays]. This way you can further process the mesh data "
  51335. "using the [ArrayMesh] API."
  51336. msgstr ""
  51337. #: doc/classes/SurfaceTool.xml
  51338. msgid "Creates a vertex array from an existing [Mesh]."
  51339. msgstr ""
  51340. #: doc/classes/SurfaceTool.xml
  51341. msgid ""
  51342. "Creates a vertex array from the specified blend shape of an existing [Mesh]. "
  51343. "This can be used to extract a specific pose from a blend shape."
  51344. msgstr ""
  51345. #: doc/classes/SurfaceTool.xml
  51346. msgid "Removes the index array by expanding the vertex array."
  51347. msgstr ""
  51348. #: doc/classes/SurfaceTool.xml
  51349. msgid ""
  51350. "Generates normals from vertices so you do not have to do it manually. If "
  51351. "[code]flip[/code] is [code]true[/code], the resulting normals will be "
  51352. "inverted. [method generate_normals] should be called [i]after[/i] generating "
  51353. "geometry and [i]before[/i] committing the mesh using [method commit] or "
  51354. "[method commit_to_arrays]. For correct display of normal-mapped surfaces, "
  51355. "you will also have to generate tangents using [method generate_tangents].\n"
  51356. "[b]Note:[/b] [method generate_normals] only works if the primitive type to "
  51357. "be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
  51358. msgstr ""
  51359. #: doc/classes/SurfaceTool.xml
  51360. msgid ""
  51361. "Generates a tangent vector for each vertex. Requires that each vertex have "
  51362. "UVs and normals set already (see [method generate_normals])."
  51363. msgstr ""
  51364. #: doc/classes/SurfaceTool.xml
  51365. msgid ""
  51366. "Shrinks the vertex array by creating an index array. This can improve "
  51367. "performance by avoiding vertex reuse."
  51368. msgstr ""
  51369. #: doc/classes/SurfaceTool.xml
  51370. msgid "Sets [Material] to be used by the [Mesh] you are constructing."
  51371. msgstr ""
  51372. #: doc/classes/TabContainer.xml
  51373. msgid "Tabbed container."
  51374. msgstr ""
  51375. #: doc/classes/TabContainer.xml
  51376. msgid ""
  51377. "Arranges [Control] children into a tabbed view, creating a tab for each one. "
  51378. "The active tab's corresponding [Control] has its [code]visible[/code] "
  51379. "property set to [code]true[/code], and all other children's to [code]false[/"
  51380. "code].\n"
  51381. "Ignores non-[Control] children.\n"
  51382. "[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
  51383. "node. Adding [Tabs] as children is not needed."
  51384. msgstr ""
  51385. #: doc/classes/TabContainer.xml
  51386. msgid "Returns the child [Control] node located at the active tab index."
  51387. msgstr ""
  51388. #: doc/classes/TabContainer.xml
  51389. msgid ""
  51390. "Returns the [Popup] node instance if one has been set already with [method "
  51391. "set_popup].\n"
  51392. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  51393. "may cause a crash. If you wish to hide it or any of its children, use their "
  51394. "[member CanvasItem.visible] property."
  51395. msgstr ""
  51396. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51397. msgid "Returns the previously active tab index."
  51398. msgstr ""
  51399. #: doc/classes/TabContainer.xml
  51400. msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
  51401. msgstr ""
  51402. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51403. msgid "Returns the number of tabs."
  51404. msgstr ""
  51405. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51406. msgid ""
  51407. "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
  51408. "disabled."
  51409. msgstr ""
  51410. #: doc/classes/TabContainer.xml
  51411. msgid ""
  51412. "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
  51413. msgstr ""
  51414. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51415. msgid ""
  51416. "Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
  51417. "[code]null[/code] if the tab has no [Texture]."
  51418. msgstr ""
  51419. #: doc/classes/TabContainer.xml
  51420. msgid ""
  51421. "Returns the index of the tab at local coordinates [code]point[/code]. "
  51422. "Returns [code]-1[/code] if the point is outside the control boundaries or if "
  51423. "there's no tab at the queried position."
  51424. msgstr ""
  51425. #: doc/classes/TabContainer.xml
  51426. msgid ""
  51427. "Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
  51428. "default to the name of the indexed child node, but this can be overridden "
  51429. "with [method set_tab_title]."
  51430. msgstr ""
  51431. #: doc/classes/TabContainer.xml
  51432. msgid "Returns the [TabContainer] rearrange group id."
  51433. msgstr ""
  51434. #: doc/classes/TabContainer.xml
  51435. msgid ""
  51436. "If set on a [Popup] node instance, a popup menu icon appears in the top-"
  51437. "right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
  51438. msgstr ""
  51439. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51440. msgid ""
  51441. "If [code]disabled[/code] is [code]true[/code], disables the tab at index "
  51442. "[code]tab_idx[/code], making it non-interactable."
  51443. msgstr ""
  51444. #: doc/classes/TabContainer.xml
  51445. msgid ""
  51446. "If [code]hidden[/code] is [code]true[/code], hides the tab at index "
  51447. "[code]tab_idx[/code], making it disappear from the tab area."
  51448. msgstr ""
  51449. #: doc/classes/TabContainer.xml
  51450. msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
  51451. msgstr ""
  51452. #: doc/classes/TabContainer.xml
  51453. msgid ""
  51454. "Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
  51455. "to the name of the indexed child node."
  51456. msgstr ""
  51457. #: doc/classes/TabContainer.xml
  51458. msgid ""
  51459. "Defines rearrange group id, choose for each [TabContainer] the same value to "
  51460. "enable tab drag between [TabContainer]. Enable drag with [member "
  51461. "drag_to_rearrange_enabled]."
  51462. msgstr ""
  51463. #: doc/classes/TabContainer.xml
  51464. msgid ""
  51465. "If [code]true[/code], all tabs are drawn in front of the panel. If "
  51466. "[code]false[/code], inactive tabs are drawn behind the panel."
  51467. msgstr ""
  51468. #: doc/classes/TabContainer.xml
  51469. msgid ""
  51470. "The current tab index. When set, this index's [Control] node's "
  51471. "[code]visible[/code] property is set to [code]true[/code] and all others are "
  51472. "set to [code]false[/code]."
  51473. msgstr ""
  51474. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51475. msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
  51476. msgstr ""
  51477. #: doc/classes/TabContainer.xml
  51478. msgid ""
  51479. "The alignment of all tabs in the tab container. See the [enum TabAlign] "
  51480. "constants for details."
  51481. msgstr ""
  51482. #: doc/classes/TabContainer.xml
  51483. msgid ""
  51484. "If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
  51485. "and titles are hidden."
  51486. msgstr ""
  51487. #: doc/classes/TabContainer.xml
  51488. msgid ""
  51489. "If [code]true[/code], children [Control] nodes that are hidden have their "
  51490. "minimum size take into account in the total, instead of only the currently "
  51491. "visible one."
  51492. msgstr ""
  51493. #: doc/classes/TabContainer.xml
  51494. msgid ""
  51495. "Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
  51496. "set_popup] for details."
  51497. msgstr ""
  51498. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51499. msgid "Emitted when switching to another tab."
  51500. msgstr ""
  51501. #: doc/classes/TabContainer.xml
  51502. msgid "Emitted when a tab is selected, even if it is the current tab."
  51503. msgstr ""
  51504. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51505. msgid "Align the tabs to the left."
  51506. msgstr ""
  51507. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51508. msgid "Align the tabs to the center."
  51509. msgstr ""
  51510. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51511. msgid "Align the tabs to the right."
  51512. msgstr ""
  51513. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51514. msgid "Font color of inactive tabs."
  51515. msgstr ""
  51516. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51517. msgid "Font color of disabled tabs."
  51518. msgstr ""
  51519. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51520. msgid "Font color of the currently selected tab."
  51521. msgstr ""
  51522. #: doc/classes/TabContainer.xml
  51523. msgid "Horizontal separation between tabs."
  51524. msgstr ""
  51525. #: doc/classes/TabContainer.xml
  51526. msgid "The space at the left and right edges of the tab bar."
  51527. msgstr ""
  51528. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51529. msgid "The font used to draw tab names."
  51530. msgstr ""
  51531. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51532. msgid ""
  51533. "Icon for the left arrow button that appears when there are too many tabs to "
  51534. "fit in the container width. When the button is disabled (i.e. the first tab "
  51535. "is visible), it appears semi-transparent."
  51536. msgstr ""
  51537. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51538. msgid ""
  51539. "Icon for the left arrow button that appears when there are too many tabs to "
  51540. "fit in the container width. Used when the button is being hovered with the "
  51541. "cursor."
  51542. msgstr ""
  51543. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51544. msgid ""
  51545. "Icon for the right arrow button that appears when there are too many tabs to "
  51546. "fit in the container width. When the button is disabled (i.e. the last tab "
  51547. "is visible) it appears semi-transparent."
  51548. msgstr ""
  51549. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51550. msgid ""
  51551. "Icon for the right arrow button that appears when there are too many tabs to "
  51552. "fit in the container width. Used when the button is being hovered with the "
  51553. "cursor."
  51554. msgstr ""
  51555. #: doc/classes/TabContainer.xml
  51556. msgid "The icon for the menu button (see [method set_popup])."
  51557. msgstr ""
  51558. #: doc/classes/TabContainer.xml
  51559. msgid ""
  51560. "The icon for the menu button (see [method set_popup]) when it's being "
  51561. "hovered with the cursor."
  51562. msgstr ""
  51563. #: doc/classes/TabContainer.xml
  51564. msgid "The style for the background fill."
  51565. msgstr ""
  51566. #: doc/classes/TabContainer.xml
  51567. msgid "The style of inactive tabs."
  51568. msgstr ""
  51569. #: doc/classes/TabContainer.xml
  51570. msgid "The style of disabled tabs."
  51571. msgstr ""
  51572. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51573. msgid "The style of the currently selected tab."
  51574. msgstr ""
  51575. #: doc/classes/Tabs.xml
  51576. msgid "Tabs control."
  51577. msgstr ""
  51578. #: doc/classes/Tabs.xml
  51579. msgid ""
  51580. "Simple tabs control, similar to [TabContainer] but is only in charge of "
  51581. "drawing tabs, not interacting with children."
  51582. msgstr ""
  51583. #: doc/classes/Tabs.xml
  51584. msgid "Adds a new tab."
  51585. msgstr ""
  51586. #: doc/classes/Tabs.xml
  51587. msgid "Moves the scroll view to make the tab visible."
  51588. msgstr ""
  51589. #: doc/classes/Tabs.xml
  51590. msgid ""
  51591. "Returns [code]true[/code] if the offset buttons (the ones that appear when "
  51592. "there's not enough space for all tabs) are visible."
  51593. msgstr ""
  51594. #: doc/classes/Tabs.xml
  51595. msgid "Returns [code]true[/code] if select with right mouse button is enabled."
  51596. msgstr ""
  51597. #: doc/classes/Tabs.xml
  51598. #, fuzzy
  51599. msgid "Returns the button icon from the tab at index [code]tab_idx[/code]."
  51600. msgstr "Trả về sin của tham số."
  51601. #: doc/classes/Tabs.xml
  51602. msgid "Returns the number of hidden tabs offsetted to the left."
  51603. msgstr ""
  51604. #: doc/classes/Tabs.xml
  51605. msgid "Returns tab [Rect2] with local position and size."
  51606. msgstr ""
  51607. #: doc/classes/Tabs.xml
  51608. #, fuzzy
  51609. msgid "Returns the title of the tab at index [code]tab_idx[/code]."
  51610. msgstr "Trả về sin của tham số."
  51611. #: doc/classes/Tabs.xml
  51612. msgid "Returns the [Tabs]' rearrange group ID."
  51613. msgstr ""
  51614. #: doc/classes/Tabs.xml
  51615. msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
  51616. msgstr ""
  51617. #: doc/classes/Tabs.xml
  51618. msgid "Removes the tab at index [code]tab_idx[/code]."
  51619. msgstr ""
  51620. #: doc/classes/Tabs.xml
  51621. msgid ""
  51622. "If [code]true[/code], enables selecting a tab with the right mouse button."
  51623. msgstr ""
  51624. #: doc/classes/Tabs.xml
  51625. #, fuzzy
  51626. msgid "Sets the button icon from the tab at index [code]tab_idx[/code]."
  51627. msgstr "Trả về sin của tham số."
  51628. #: doc/classes/Tabs.xml
  51629. msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
  51630. msgstr ""
  51631. #: doc/classes/Tabs.xml
  51632. msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
  51633. msgstr ""
  51634. #: doc/classes/Tabs.xml
  51635. msgid ""
  51636. "Defines the rearrange group ID. Choose for each [Tabs] the same value to "
  51637. "dragging tabs between [Tabs]. Enable drag with [member "
  51638. "drag_to_rearrange_enabled]."
  51639. msgstr ""
  51640. #: doc/classes/Tabs.xml
  51641. msgid "Select tab at index [code]tab_idx[/code]."
  51642. msgstr ""
  51643. #: doc/classes/Tabs.xml
  51644. msgid ""
  51645. "if [code]true[/code], the mouse's scroll wheel can be used to navigate the "
  51646. "scroll view."
  51647. msgstr ""
  51648. #: doc/classes/Tabs.xml
  51649. msgid "The alignment of all tabs. See [enum TabAlign] for details."
  51650. msgstr ""
  51651. #: doc/classes/Tabs.xml
  51652. msgid ""
  51653. "Sets when the close button will appear on the tabs. See [enum "
  51654. "CloseButtonDisplayPolicy] for details."
  51655. msgstr ""
  51656. #: doc/classes/Tabs.xml
  51657. msgid ""
  51658. "Emitted when the active tab is rearranged via mouse drag. See [member "
  51659. "drag_to_rearrange_enabled]."
  51660. msgstr ""
  51661. #: doc/classes/Tabs.xml
  51662. msgid ""
  51663. "Emitted when a tab's right button is pressed. See [method "
  51664. "set_tab_button_icon]."
  51665. msgstr ""
  51666. #: doc/classes/Tabs.xml
  51667. msgid "Emitted when a tab is clicked, even if it is the current tab."
  51668. msgstr ""
  51669. #: doc/classes/Tabs.xml
  51670. msgid "Emitted when a tab is closed."
  51671. msgstr ""
  51672. #: doc/classes/Tabs.xml
  51673. msgid "Emitted when a tab is hovered by the mouse."
  51674. msgstr ""
  51675. #: doc/classes/Tabs.xml
  51676. msgid "Represents the size of the [enum TabAlign] enum."
  51677. msgstr ""
  51678. #: doc/classes/Tabs.xml
  51679. msgid "Never show the close buttons."
  51680. msgstr ""
  51681. #: doc/classes/Tabs.xml
  51682. msgid "Only show the close button on the currently active tab."
  51683. msgstr ""
  51684. #: doc/classes/Tabs.xml
  51685. msgid "Show the close button on all tabs."
  51686. msgstr ""
  51687. #: doc/classes/Tabs.xml
  51688. msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
  51689. msgstr ""
  51690. #: doc/classes/Tabs.xml
  51691. msgid "The horizontal separation between the tabs."
  51692. msgstr ""
  51693. #: doc/classes/Tabs.xml
  51694. msgid "The icon for the close button (see [member tab_close_display_policy])."
  51695. msgstr ""
  51696. #: doc/classes/Tabs.xml
  51697. msgid "Background of the close button when it's being hovered with the cursor."
  51698. msgstr ""
  51699. #: doc/classes/Tabs.xml
  51700. msgid "Background of the close button when it's being pressed."
  51701. msgstr ""
  51702. #: doc/classes/Tabs.xml
  51703. msgid "The style of an inactive tab."
  51704. msgstr ""
  51705. #: doc/classes/Tabs.xml
  51706. msgid "The style of a disabled tab"
  51707. msgstr ""
  51708. #: doc/classes/TCP_Server.xml
  51709. msgid "A TCP server."
  51710. msgstr ""
  51711. #: doc/classes/TCP_Server.xml
  51712. msgid ""
  51713. "A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] "
  51714. "when it gets an incoming connection."
  51715. msgstr ""
  51716. #: doc/classes/TCP_Server.xml
  51717. msgid "Returns [code]true[/code] if a connection is available for taking."
  51718. msgstr ""
  51719. #: doc/classes/TCP_Server.xml
  51720. msgid ""
  51721. "Returns [code]true[/code] if the server is currently listening for "
  51722. "connections."
  51723. msgstr ""
  51724. #: doc/classes/TCP_Server.xml
  51725. msgid ""
  51726. "Listen on the [code]port[/code] binding to [code]bind_address[/code].\n"
  51727. "If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the "
  51728. "server will listen on all available addresses (both IPv4 and IPv6).\n"
  51729. "If [code]bind_address[/code] is set as [code]\"0.0.0.0\"[/code] (for IPv4) "
  51730. "or [code]\"::\"[/code] (for IPv6), the server will listen on all available "
  51731. "addresses matching that IP type.\n"
  51732. "If [code]bind_address[/code] is set to any valid address (e.g. "
  51733. "[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the server will "
  51734. "only listen on the interface with that addresses (or fail if no interface "
  51735. "with the given address exists)."
  51736. msgstr ""
  51737. #: doc/classes/TCP_Server.xml
  51738. msgid "Stops listening."
  51739. msgstr ""
  51740. #: doc/classes/TCP_Server.xml
  51741. msgid ""
  51742. "If a connection is available, returns a StreamPeerTCP with the connection."
  51743. msgstr ""
  51744. #: doc/classes/TextEdit.xml
  51745. msgid "Multiline text editing control."
  51746. msgstr ""
  51747. #: doc/classes/TextEdit.xml
  51748. msgid ""
  51749. "TextEdit is meant for editing large, multiline text. It also has facilities "
  51750. "for editing code, such as syntax highlighting support and multiple levels of "
  51751. "undo/redo.\n"
  51752. "[b]Note:[/b] When holding down [code]Alt[/code], the vertical scroll wheel "
  51753. "will scroll 5 times as fast as it would normally do. This also works in the "
  51754. "Godot script editor."
  51755. msgstr ""
  51756. #: doc/classes/TextEdit.xml
  51757. msgid "Adds color region (given the delimiters) and its colors."
  51758. msgstr ""
  51759. #: doc/classes/TextEdit.xml
  51760. msgid "Adds a [code]keyword[/code] and its [Color]."
  51761. msgstr ""
  51762. #: doc/classes/TextEdit.xml
  51763. msgid ""
  51764. "Returns if the given line is foldable, that is, it has indented lines right "
  51765. "below it."
  51766. msgstr ""
  51767. #: doc/classes/TextEdit.xml
  51768. msgid ""
  51769. "Centers the viewport on the line the editing cursor is at. This also resets "
  51770. "the [member scroll_horizontal] value to [code]0[/code]."
  51771. msgstr ""
  51772. #: doc/classes/TextEdit.xml
  51773. msgid ""
  51774. "Clears all custom syntax coloring information previously added with [method "
  51775. "add_color_region] or [method add_keyword_color]."
  51776. msgstr ""
  51777. #: doc/classes/TextEdit.xml
  51778. msgid "Clears the undo history."
  51779. msgstr ""
  51780. #: doc/classes/TextEdit.xml
  51781. msgid "Copy's the current text selection."
  51782. msgstr ""
  51783. #: doc/classes/TextEdit.xml
  51784. msgid "Returns the column the editing cursor is at."
  51785. msgstr ""
  51786. #: doc/classes/TextEdit.xml
  51787. msgid "Returns the line the editing cursor is at."
  51788. msgstr ""
  51789. #: doc/classes/TextEdit.xml
  51790. msgid ""
  51791. "Moves the cursor at the specified [code]column[/code] index.\n"
  51792. "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
  51793. "will center at the cursor position after the move occurs."
  51794. msgstr ""
  51795. #: doc/classes/TextEdit.xml
  51796. msgid ""
  51797. "Moves the cursor at the specified [code]line[/code] index.\n"
  51798. "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
  51799. "will center at the cursor position after the move occurs.\n"
  51800. "If [code]can_be_hidden[/code] is set to [code]true[/code], the specified "
  51801. "[code]line[/code] can be hidden using [method set_line_as_hidden]."
  51802. msgstr ""
  51803. #: doc/classes/TextEdit.xml
  51804. msgid "Cut's the current selection."
  51805. msgstr ""
  51806. #: doc/classes/TextEdit.xml
  51807. msgid "Deselects the current selection."
  51808. msgstr ""
  51809. #: doc/classes/TextEdit.xml
  51810. msgid "Folds all lines that are possible to be folded (see [method can_fold])."
  51811. msgstr ""
  51812. #: doc/classes/TextEdit.xml
  51813. msgid "Folds the given line, if possible (see [method can_fold])."
  51814. msgstr ""
  51815. #: doc/classes/TextEdit.xml
  51816. msgid "Returns an array containing the line number of each breakpoint."
  51817. msgstr ""
  51818. #: doc/classes/TextEdit.xml
  51819. msgid "Returns the [Color] of the specified [code]keyword[/code]."
  51820. msgstr ""
  51821. #: doc/classes/TextEdit.xml
  51822. msgid "Returns the text of a specific line."
  51823. msgstr ""
  51824. #: doc/classes/TextEdit.xml
  51825. msgid ""
  51826. "Returns the line and column at the given position. In the returned vector, "
  51827. "[code]x[/code] is the column, [code]y[/code] is the line."
  51828. msgstr ""
  51829. #: doc/classes/TextEdit.xml
  51830. msgid "Returns the amount of total lines in the text."
  51831. msgstr ""
  51832. #: doc/classes/TextEdit.xml
  51833. #, fuzzy
  51834. msgid "Returns the height of a largest line."
  51835. msgstr "Trả về [Texture2D] của khung hình được cho."
  51836. #: doc/classes/TextEdit.xml
  51837. #, fuzzy
  51838. msgid ""
  51839. "Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
  51840. "code]."
  51841. msgstr "Trả về sin của tham số."
  51842. #: doc/classes/TextEdit.xml
  51843. #, fuzzy
  51844. msgid "Returns the number of times the given line is wrapped."
  51845. msgstr "Trả về phần dư của hai vector."
  51846. #: doc/classes/TextEdit.xml
  51847. msgid "Returns an array of [String]s representing each wrapped index."
  51848. msgstr ""
  51849. #: doc/classes/TextEdit.xml
  51850. msgid ""
  51851. "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
  51852. "displayed when right-clicking on the [TextEdit].\n"
  51853. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  51854. "may cause a crash. If you wish to hide it or any of its children, use their "
  51855. "[member CanvasItem.visible] property."
  51856. msgstr ""
  51857. #: doc/classes/TextEdit.xml
  51858. msgid ""
  51859. "Returns the local position for the given [code]line[/code] and [code]column[/"
  51860. "code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
  51861. "[code]-1[/code], the position is outside of the viewable area of the "
  51862. "control.\n"
  51863. "[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
  51864. "[method get_rect_at_line_column] to get the top side position."
  51865. msgstr ""
  51866. #: doc/classes/TextEdit.xml
  51867. msgid ""
  51868. "Returns the local position and size for the grapheme at the given "
  51869. "[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
  51870. "code] position of the returned rect equal [code]-1[/code], the position is "
  51871. "outside of the viewable area of the control.\n"
  51872. "[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
  51873. "of the line, unlike [method get_pos_at_line_column] which returns the bottom "
  51874. "side."
  51875. msgstr ""
  51876. #: doc/classes/TextEdit.xml
  51877. msgid "Returns the selection begin line."
  51878. msgstr ""
  51879. #: doc/classes/TextEdit.xml
  51880. msgid "Returns the text inside the selection."
  51881. msgstr ""
  51882. #: doc/classes/TextEdit.xml
  51883. msgid "Returns the selection end line."
  51884. msgstr ""
  51885. #: doc/classes/TextEdit.xml
  51886. #, fuzzy
  51887. msgid "Returns the total width of all gutters and internal padding."
  51888. msgstr "Trả về côsin của tham số."
  51889. #: doc/classes/TextEdit.xml
  51890. #, fuzzy
  51891. msgid "Returns the total amount of lines that could be drawn."
  51892. msgstr "Trả về giá trị đối của tham số."
  51893. #: doc/classes/TextEdit.xml
  51894. #, fuzzy
  51895. msgid "Returns the number of visible lines, including wrapped text."
  51896. msgstr "Trả về phần dư của hai vector."
  51897. #: doc/classes/TextEdit.xml
  51898. msgid ""
  51899. "Returns a [String] text with the word under the caret (text cursor) location."
  51900. msgstr ""
  51901. #: doc/classes/TextEdit.xml
  51902. msgid ""
  51903. "Returns whether the specified [code]keyword[/code] has a color set to it or "
  51904. "not."
  51905. msgstr ""
  51906. #: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml
  51907. msgid "Returns [code]true[/code] if a \"redo\" action is available."
  51908. msgstr ""
  51909. #: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml
  51910. msgid "Returns [code]true[/code] if an \"undo\" action is available."
  51911. msgstr ""
  51912. #: doc/classes/TextEdit.xml
  51913. msgid "Insert the specified text at the cursor position."
  51914. msgstr ""
  51915. #: doc/classes/TextEdit.xml
  51916. msgid "Returns whether the line at the specified index is folded or not."
  51917. msgstr ""
  51918. #: doc/classes/TextEdit.xml
  51919. msgid "Returns whether the line at the specified index is hidden or not."
  51920. msgstr ""
  51921. #: doc/classes/TextEdit.xml
  51922. msgid ""
  51923. "Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
  51924. msgstr ""
  51925. #: doc/classes/TextEdit.xml
  51926. msgid ""
  51927. "Returns [code]true[/code] when the specified [code]line[/code] has a "
  51928. "breakpoint."
  51929. msgstr ""
  51930. #: doc/classes/TextEdit.xml
  51931. msgid ""
  51932. "Returns [code]true[/code] when the specified [code]line[/code] is marked as "
  51933. "safe."
  51934. msgstr ""
  51935. #: doc/classes/TextEdit.xml
  51936. #, fuzzy
  51937. msgid "Returns if the given line is wrapped."
  51938. msgstr "Trả về [Texture2D] của khung hình được cho."
  51939. #: doc/classes/TextEdit.xml
  51940. msgid ""
  51941. "Returns whether the mouse is over selection. If [code]edges[/code] is "
  51942. "[code]true[/code], the edges are considered part of the selection."
  51943. msgstr ""
  51944. #: doc/classes/TextEdit.xml
  51945. msgid "Returns [code]true[/code] if the selection is active."
  51946. msgstr ""
  51947. #: doc/classes/TextEdit.xml
  51948. msgid ""
  51949. "Triggers a right-click menu action by the specified index. See [enum "
  51950. "MenuItems] for a list of available indexes."
  51951. msgstr ""
  51952. #: doc/classes/TextEdit.xml
  51953. msgid "Paste the current selection."
  51954. msgstr ""
  51955. #: doc/classes/TextEdit.xml
  51956. msgid "Perform redo operation."
  51957. msgstr ""
  51958. #: doc/classes/TextEdit.xml
  51959. msgid ""
  51960. "Removes all the breakpoints. This will not fire the [signal "
  51961. "breakpoint_toggled] signal."
  51962. msgstr ""
  51963. #: doc/classes/TextEdit.xml
  51964. msgid ""
  51965. "Perform a search inside the text. Search flags can be specified in the [enum "
  51966. "SearchFlags] enum.\n"
  51967. "Returns an empty [code]PoolIntArray[/code] if no result was found. "
  51968. "Otherwise, the result line and column can be accessed at indices specified "
  51969. "in the [enum SearchResult] enum, e.g:\n"
  51970. "[codeblock]\n"
  51971. "var result = search(key, flags, line, column)\n"
  51972. "if result.size() > 0:\n"
  51973. " # Result found.\n"
  51974. " var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n"
  51975. " var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
  51976. "[/codeblock]"
  51977. msgstr ""
  51978. #: doc/classes/TextEdit.xml
  51979. msgid ""
  51980. "Perform selection, from line/column to line/column.\n"
  51981. "If [member selecting_enabled] is [code]false[/code], no selection will occur."
  51982. msgstr ""
  51983. #: doc/classes/TextEdit.xml
  51984. msgid ""
  51985. "Select all the text.\n"
  51986. "If [member selecting_enabled] is [code]false[/code], no selection will occur."
  51987. msgstr ""
  51988. #: doc/classes/TextEdit.xml
  51989. msgid "Sets the text for a specific line."
  51990. msgstr ""
  51991. #: doc/classes/TextEdit.xml
  51992. msgid ""
  51993. "Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
  51994. "code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
  51995. "Bookmarks are shown in the [member breakpoint_gutter]."
  51996. msgstr ""
  51997. #: doc/classes/TextEdit.xml
  51998. msgid ""
  51999. "Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
  52000. "in the [member breakpoint_gutter]."
  52001. msgstr ""
  52002. #: doc/classes/TextEdit.xml
  52003. msgid "If [code]true[/code], hides the line of the specified index."
  52004. msgstr ""
  52005. #: doc/classes/TextEdit.xml
  52006. msgid ""
  52007. "If [code]true[/code], marks the [code]line[/code] as safe.\n"
  52008. "This will show the line number with the color provided in the "
  52009. "[code]safe_line_number_color[/code] theme property."
  52010. msgstr ""
  52011. #: doc/classes/TextEdit.xml
  52012. msgid "Toggle the folding of the code block at the given line."
  52013. msgstr ""
  52014. #: doc/classes/TextEdit.xml
  52015. msgid "Perform undo operation."
  52016. msgstr ""
  52017. #: doc/classes/TextEdit.xml
  52018. msgid "Unfolds the given line, if folded."
  52019. msgstr ""
  52020. #: doc/classes/TextEdit.xml
  52021. msgid ""
  52022. "Unhide all lines that were previously set to hidden by [method "
  52023. "set_line_as_hidden]."
  52024. msgstr ""
  52025. #: doc/classes/TextEdit.xml
  52026. #, fuzzy
  52027. msgid "If [code]true[/code], the bookmark gutter is visible."
  52028. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  52029. #: doc/classes/TextEdit.xml
  52030. msgid "If [code]true[/code], the breakpoint gutter is visible."
  52031. msgstr ""
  52032. #: doc/classes/TextEdit.xml
  52033. msgid ""
  52034. "If [code]true[/code], the caret displays as a rectangle.\n"
  52035. "If [code]false[/code], the caret displays as a bar."
  52036. msgstr ""
  52037. #: doc/classes/TextEdit.xml
  52038. msgid ""
  52039. "If [code]true[/code], a right-click moves the cursor at the mouse position "
  52040. "before displaying the context menu.\n"
  52041. "If [code]false[/code], the context menu disregards mouse location."
  52042. msgstr ""
  52043. #: doc/classes/TextEdit.xml
  52044. msgid "If [code]true[/code], a right-click displays the context menu."
  52045. msgstr ""
  52046. #: doc/classes/TextEdit.xml
  52047. #, fuzzy
  52048. msgid "If [code]true[/code], allow drag and drop of selected text."
  52049. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  52050. #: doc/classes/TextEdit.xml
  52051. msgid ""
  52052. "If [code]true[/code], the \"space\" character will have a visible "
  52053. "representation."
  52054. msgstr ""
  52055. #: doc/classes/TextEdit.xml
  52056. msgid ""
  52057. "If [code]true[/code], the \"tab\" character will have a visible "
  52058. "representation."
  52059. msgstr ""
  52060. #: doc/classes/TextEdit.xml
  52061. msgid ""
  52062. "If [code]true[/code], the fold gutter is visible. This enables folding "
  52063. "groups of indented lines."
  52064. msgstr ""
  52065. #: doc/classes/TextEdit.xml
  52066. msgid ""
  52067. "If [code]true[/code], all lines that have been set to hidden by [method "
  52068. "set_line_as_hidden], will not be visible."
  52069. msgstr ""
  52070. #: doc/classes/TextEdit.xml
  52071. msgid ""
  52072. "If [code]true[/code], all occurrences of the selected text will be "
  52073. "highlighted."
  52074. msgstr ""
  52075. #: doc/classes/TextEdit.xml
  52076. msgid "If [code]true[/code], the line containing the cursor is highlighted."
  52077. msgstr ""
  52078. #: doc/classes/TextEdit.xml
  52079. msgid ""
  52080. "If [code]true[/code], a minimap is shown, providing an outline of your "
  52081. "source code."
  52082. msgstr ""
  52083. #: doc/classes/TextEdit.xml
  52084. msgid "The width, in pixels, of the minimap."
  52085. msgstr ""
  52086. #: doc/classes/TextEdit.xml
  52087. msgid ""
  52088. "If [code]true[/code], custom [code]font_color_selected[/code] will be used "
  52089. "for selected text."
  52090. msgstr ""
  52091. #: doc/classes/TextEdit.xml
  52092. msgid ""
  52093. "If [code]true[/code], read-only mode is enabled. Existing text cannot be "
  52094. "modified and new text cannot be added."
  52095. msgstr ""
  52096. #: doc/classes/TextEdit.xml
  52097. msgid ""
  52098. "If there is a horizontal scrollbar, this determines the current horizontal "
  52099. "scroll value in pixels."
  52100. msgstr ""
  52101. #: doc/classes/TextEdit.xml
  52102. msgid ""
  52103. "If there is a vertical scrollbar, this determines the current vertical "
  52104. "scroll value in line numbers, starting at 0 for the top line."
  52105. msgstr ""
  52106. #: doc/classes/TextEdit.xml
  52107. msgid ""
  52108. "If [code]true[/code], text can be selected.\n"
  52109. "If [code]false[/code], text can not be selected by the user or by the "
  52110. "[method select] or [method select_all] methods."
  52111. msgstr ""
  52112. #: doc/classes/TextEdit.xml
  52113. msgid ""
  52114. "If [code]true[/code], shortcut keys for context menu items are enabled, even "
  52115. "if the context menu is disabled."
  52116. msgstr ""
  52117. #: doc/classes/TextEdit.xml
  52118. msgid ""
  52119. "If [code]true[/code], line numbers are displayed to the left of the text."
  52120. msgstr ""
  52121. #: doc/classes/TextEdit.xml
  52122. msgid ""
  52123. "If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
  52124. "[code]0.25[/code] which results in smoother scrolling."
  52125. msgstr ""
  52126. #: doc/classes/TextEdit.xml
  52127. msgid ""
  52128. "If [code]true[/code], any custom color properties that have been set for "
  52129. "this [TextEdit] will be visible."
  52130. msgstr ""
  52131. #: doc/classes/TextEdit.xml
  52132. msgid "String value of the [TextEdit]."
  52133. msgstr ""
  52134. #: doc/classes/TextEdit.xml
  52135. msgid "Vertical scroll sensitivity."
  52136. msgstr ""
  52137. #: doc/classes/TextEdit.xml
  52138. msgid ""
  52139. "If [code]true[/code], enables text wrapping when it goes beyond the edge of "
  52140. "what is visible."
  52141. msgstr ""
  52142. #: doc/classes/TextEdit.xml
  52143. msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
  52144. msgstr ""
  52145. #: doc/classes/TextEdit.xml
  52146. msgid "Emitted when the cursor changes."
  52147. msgstr ""
  52148. #: doc/classes/TextEdit.xml
  52149. msgid "Emitted when the info icon is clicked."
  52150. msgstr ""
  52151. #: doc/classes/TextEdit.xml
  52152. msgid "Match case when searching."
  52153. msgstr ""
  52154. #: doc/classes/TextEdit.xml
  52155. msgid "Match whole words when searching."
  52156. msgstr ""
  52157. #: doc/classes/TextEdit.xml
  52158. msgid "Search from end to beginning."
  52159. msgstr ""
  52160. #: doc/classes/TextEdit.xml
  52161. msgid "Used to access the result column from [method search]."
  52162. msgstr ""
  52163. #: doc/classes/TextEdit.xml
  52164. msgid "Used to access the result line from [method search]."
  52165. msgstr ""
  52166. #: doc/classes/TextEdit.xml
  52167. msgid ""
  52168. "Pastes the clipboard text over the selected text (or at the cursor's "
  52169. "position)."
  52170. msgstr ""
  52171. #: doc/classes/TextEdit.xml
  52172. msgid "Erases the whole [TextEdit] text."
  52173. msgstr ""
  52174. #: doc/classes/TextEdit.xml
  52175. msgid "Selects the whole [TextEdit] text."
  52176. msgstr ""
  52177. #: doc/classes/TextEdit.xml
  52178. msgid "Redoes the previous action."
  52179. msgstr ""
  52180. #: doc/classes/TextEdit.xml
  52181. msgid ""
  52182. "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
  52183. "has to be enabled."
  52184. msgstr ""
  52185. #: doc/classes/TextEdit.xml
  52186. msgid ""
  52187. "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
  52188. "be enabled."
  52189. msgstr ""
  52190. #: doc/classes/TextEdit.xml
  52191. msgid ""
  52192. "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
  52193. "enabled."
  52194. msgstr ""
  52195. #: doc/classes/TextEdit.xml
  52196. msgid "Sets the font [Color]."
  52197. msgstr ""
  52198. #: doc/classes/TextEdit.xml
  52199. msgid ""
  52200. "Sets the [Color] of the selected text. [member override_selected_font_color] "
  52201. "has to be enabled."
  52202. msgstr ""
  52203. #: doc/classes/TextEdit.xml
  52204. msgid ""
  52205. "Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
  52206. "enabled."
  52207. msgstr ""
  52208. #: doc/classes/TextEdit.xml
  52209. msgid "Sets the [Color] of marked text."
  52210. msgstr ""
  52211. #: doc/classes/TextEdit.xml
  52212. msgid "Sets the highlight [Color] of text selections."
  52213. msgstr ""
  52214. #: doc/classes/TextEdit.xml
  52215. msgid ""
  52216. "Sets the highlight [Color] of multiple occurrences. [member "
  52217. "highlight_all_occurrences] has to be enabled."
  52218. msgstr ""
  52219. #: doc/classes/TextEdit.xml
  52220. msgid "Sets the spacing between the lines."
  52221. msgstr ""
  52222. #: doc/classes/TextEdit.xml
  52223. msgid "Sets the default [Font]."
  52224. msgstr ""
  52225. #: doc/classes/TextEdit.xml
  52226. msgid "Sets a custom [Texture] for tab text characters."
  52227. msgstr ""
  52228. #: doc/classes/TextEdit.xml
  52229. msgid "Sets the [StyleBox] of this [TextEdit]."
  52230. msgstr ""
  52231. #: doc/classes/TextEdit.xml
  52232. msgid ""
  52233. "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
  52234. msgstr ""
  52235. #: doc/classes/TextMesh.xml
  52236. msgid "Generate an [PrimitiveMesh] from the text."
  52237. msgstr ""
  52238. #: doc/classes/TextMesh.xml
  52239. msgid ""
  52240. "Generate an [PrimitiveMesh] from the text.\n"
  52241. "TextMesh can be generated only when using dynamic fonts with vector glyph "
  52242. "contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
  52243. "containers, like color emoji fonts) are not supported.\n"
  52244. "The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
  52245. "height for the front face, 40% for the back face, 10% for the outer edges "
  52246. "and 10% for the inner edges."
  52247. msgstr ""
  52248. #: doc/classes/TextMesh.xml
  52249. msgid "Step (in pixels) used to approximate Bézier curves."
  52250. msgstr ""
  52251. #: doc/classes/TextMesh.xml
  52252. msgid ""
  52253. "Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
  52254. "generated, and UV layout is changed to use full texture for the front face "
  52255. "only."
  52256. msgstr ""
  52257. #: doc/classes/TextMesh.xml
  52258. msgid "[Font] used for the [TextMesh]'s text."
  52259. msgstr ""
  52260. #: doc/classes/TextMesh.xml
  52261. msgid ""
  52262. "Controls the text's horizontal alignment. Supports left, center and right. "
  52263. "Set it to one of the [enum Align] constants."
  52264. msgstr ""
  52265. #: doc/classes/TextMesh.xml
  52266. msgid "The size of one pixel's width on the text to scale it in 3D."
  52267. msgstr ""
  52268. #: doc/classes/TextMesh.xml
  52269. msgid "The text to generate mesh from."
  52270. msgstr ""
  52271. #: doc/classes/Texture.xml
  52272. msgid "Texture for 2D and 3D."
  52273. msgstr ""
  52274. #: doc/classes/Texture.xml
  52275. msgid ""
  52276. "A texture works by registering an image in the video hardware, which then "
  52277. "can be used in 3D models or 2D [Sprite] or GUI [Control].\n"
  52278. "Textures are often created by loading them from a file. See [method "
  52279. "@GDScript.load].\n"
  52280. "[Texture] is a base for other resources. It cannot be used directly.\n"
  52281. "[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
  52282. "hardware limitations. Larger textures may fail to import."
  52283. msgstr ""
  52284. #: doc/classes/Texture.xml
  52285. msgid ""
  52286. "Draws the texture using a [CanvasItem] with the [VisualServer] API at the "
  52287. "specified [code]position[/code]. Equivalent to [method VisualServer."
  52288. "canvas_item_add_texture_rect] with a rect at [code]position[/code] and the "
  52289. "size of this [Texture]."
  52290. msgstr ""
  52291. #: doc/classes/Texture.xml
  52292. msgid ""
  52293. "Draws the texture using a [CanvasItem] with the [VisualServer] API. "
  52294. "Equivalent to [method VisualServer.canvas_item_add_texture_rect]."
  52295. msgstr ""
  52296. #: doc/classes/Texture.xml
  52297. msgid ""
  52298. "Draws a part of the texture using a [CanvasItem] with the [VisualServer] "
  52299. "API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region]."
  52300. msgstr ""
  52301. #: doc/classes/Texture.xml
  52302. msgid ""
  52303. "Returns an [Image] that is a copy of data from this [Texture]. [Image]s can "
  52304. "be accessed and manipulated directly."
  52305. msgstr ""
  52306. #: doc/classes/Texture.xml
  52307. msgid "Returns the texture height."
  52308. msgstr ""
  52309. #: doc/classes/Texture.xml
  52310. msgid "Returns the texture size."
  52311. msgstr ""
  52312. #: doc/classes/Texture.xml
  52313. msgid "Returns the texture width."
  52314. msgstr ""
  52315. #: doc/classes/Texture.xml
  52316. #, fuzzy
  52317. msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
  52318. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  52319. #: doc/classes/Texture.xml
  52320. msgid ""
  52321. "The texture's [enum Flags]. [enum Flags] are used to set various properties "
  52322. "of the [Texture]."
  52323. msgstr ""
  52324. #: doc/classes/Texture.xml
  52325. msgid ""
  52326. "Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant "
  52327. "FLAG_FILTER] are enabled."
  52328. msgstr ""
  52329. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52330. msgid ""
  52331. "Generates mipmaps, which are smaller versions of the same texture to use "
  52332. "when zoomed out, keeping the aspect ratio."
  52333. msgstr ""
  52334. #: doc/classes/Texture.xml
  52335. msgid ""
  52336. "Repeats the texture (instead of clamp to edge).\n"
  52337. "[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
  52338. "repetition."
  52339. msgstr ""
  52340. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52341. msgid "Uses a magnifying filter, to enable smooth zooming in of the texture."
  52342. msgstr ""
  52343. #: doc/classes/Texture.xml doc/classes/TextureLayered.xml
  52344. #: doc/classes/VisualServer.xml
  52345. msgid ""
  52346. "Uses anisotropic mipmap filtering. Generates smaller versions of the same "
  52347. "texture with different aspect ratios.\n"
  52348. "This results in better-looking textures when viewed from oblique angles."
  52349. msgstr ""
  52350. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52351. msgid "Converts the texture to the sRGB color space."
  52352. msgstr ""
  52353. #: doc/classes/Texture.xml
  52354. msgid ""
  52355. "Repeats the texture with alternate sections mirrored.\n"
  52356. "[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
  52357. "repetition."
  52358. msgstr ""
  52359. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52360. msgid "Texture is a video surface."
  52361. msgstr ""
  52362. #: doc/classes/Texture3D.xml
  52363. msgid "Texture with 3 dimensions."
  52364. msgstr ""
  52365. #: doc/classes/Texture3D.xml
  52366. msgid ""
  52367. "Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. "
  52368. "See also [TextureArray].\n"
  52369. "[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 "
  52370. "backend. In GLES2, their data can be accessed via scripting, but there is no "
  52371. "way to render them in a hardware-accelerated manner."
  52372. msgstr ""
  52373. #: doc/classes/Texture3D.xml
  52374. msgid ""
  52375. "Creates the Texture3D with specified [code]width[/code], [code]height[/"
  52376. "code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
  52377. "code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
  52378. "code] options."
  52379. msgstr ""
  52380. #: doc/classes/TextureArray.xml
  52381. msgid "Array of textures stored in a single primitive."
  52382. msgstr ""
  52383. #: doc/classes/TextureArray.xml
  52384. msgid ""
  52385. "[TextureArray]s store an array of [Image]s in a single [Texture] primitive. "
  52386. "Each layer of the texture array has its own mipmap chain. This makes it is a "
  52387. "good alternative to texture atlases. See also [Texture3D].\n"
  52388. "[TextureArray]s must be displayed using shaders. After importing your file "
  52389. "as a [TextureArray] and setting the appropriate Horizontal and Vertical "
  52390. "Slices, display it by setting it as a uniform to a shader, for example "
  52391. "(2D):\n"
  52392. "[codeblock]\n"
  52393. "shader_type canvas_item;\n"
  52394. "\n"
  52395. "uniform sampler2DArray tex;\n"
  52396. "uniform int index;\n"
  52397. "\n"
  52398. "void fragment() {\n"
  52399. " COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
  52400. "}\n"
  52401. "[/codeblock]\n"
  52402. "Set the integer uniform \"index\" to show a particular part of the texture "
  52403. "as defined by the Horizontal and Vertical Slices in the importer.\n"
  52404. "[b]Note:[/b] When sampling an albedo texture from a texture array in 3D, the "
  52405. "sRGB -> linear conversion hint ([code]hint_albedo[/code]) should be used to "
  52406. "prevent colors from looking washed out:\n"
  52407. "[codeblock]\n"
  52408. "shader_type spatial;\n"
  52409. "\n"
  52410. "uniform sampler2DArray tex : hint_albedo;\n"
  52411. "uniform int index;\n"
  52412. "\n"
  52413. "void fragment() {\n"
  52414. " ALBEDO = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
  52415. "}\n"
  52416. "[/codeblock]\n"
  52417. "[b]Note:[/b] [TextureArray]s can only be sampled in shaders in the GLES3 "
  52418. "backend. In GLES2, their data can be accessed via scripting, but there is no "
  52419. "way to render them in a hardware-accelerated manner."
  52420. msgstr ""
  52421. #: doc/classes/TextureArray.xml
  52422. msgid ""
  52423. "Creates the TextureArray with specified [code]width[/code], [code]height[/"
  52424. "code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
  52425. "code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
  52426. "code] options."
  52427. msgstr ""
  52428. #: doc/classes/TextureButton.xml
  52429. msgid ""
  52430. "Texture-based button. Supports Pressed, Hover, Disabled and Focused states."
  52431. msgstr ""
  52432. #: doc/classes/TextureButton.xml
  52433. msgid ""
  52434. "[TextureButton] has the same functionality as [Button], except it uses "
  52435. "sprites instead of Godot's [Theme] resource. It is faster to create, but it "
  52436. "doesn't support localization like more complex [Control]s.\n"
  52437. "The \"normal\" state must contain a texture ([member texture_normal]); other "
  52438. "textures are optional.\n"
  52439. "See also [BaseButton] which contains common properties and methods "
  52440. "associated with this node."
  52441. msgstr ""
  52442. #: doc/classes/TextureButton.xml
  52443. msgid ""
  52444. "If [code]true[/code], the texture stretches to the edges of the node's "
  52445. "bounding rectangle using the [member stretch_mode]. If [code]false[/code], "
  52446. "the texture will not scale with the node."
  52447. msgstr ""
  52448. #: doc/classes/TextureButton.xml
  52449. msgid ""
  52450. "Controls the texture's behavior when you resize the node's bounding "
  52451. "rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to "
  52452. "one of the [enum StretchMode] constants. See the constants to learn more."
  52453. msgstr ""
  52454. #: doc/classes/TextureButton.xml
  52455. msgid ""
  52456. "Pure black and white [BitMap] image to use for click detection. On the mask, "
  52457. "white pixels represent the button's clickable area. Use it to create buttons "
  52458. "with curved shapes."
  52459. msgstr ""
  52460. #: doc/classes/TextureButton.xml
  52461. msgid ""
  52462. "Texture to display when the node is disabled. See [member BaseButton."
  52463. "disabled]."
  52464. msgstr ""
  52465. #: doc/classes/TextureButton.xml
  52466. msgid "Texture to display when the node has mouse or keyboard focus."
  52467. msgstr ""
  52468. #: doc/classes/TextureButton.xml
  52469. msgid "Texture to display when the mouse hovers the node."
  52470. msgstr ""
  52471. #: doc/classes/TextureButton.xml
  52472. msgid ""
  52473. "Texture to display by default, when the node is [b]not[/b] in the disabled, "
  52474. "focused, hover or pressed state."
  52475. msgstr ""
  52476. #: doc/classes/TextureButton.xml
  52477. msgid ""
  52478. "Texture to display on mouse down over the node, if the node has keyboard "
  52479. "focus and the player presses the Enter key or if the player presses the "
  52480. "[member BaseButton.shortcut] key."
  52481. msgstr ""
  52482. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52483. msgid "Scale to fit the node's bounding rectangle."
  52484. msgstr ""
  52485. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52486. msgid "Tile inside the node's bounding rectangle."
  52487. msgstr ""
  52488. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52489. msgid ""
  52490. "The texture keeps its original size and stays in the bounding rectangle's "
  52491. "top-left corner."
  52492. msgstr ""
  52493. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52494. msgid ""
  52495. "The texture keeps its original size and stays centered in the node's "
  52496. "bounding rectangle."
  52497. msgstr ""
  52498. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52499. msgid ""
  52500. "Scale the texture to fit the node's bounding rectangle, but maintain the "
  52501. "texture's aspect ratio."
  52502. msgstr ""
  52503. #: doc/classes/TextureButton.xml
  52504. msgid ""
  52505. "Scale the texture to fit the node's bounding rectangle, center it, and "
  52506. "maintain its aspect ratio."
  52507. msgstr ""
  52508. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52509. msgid ""
  52510. "Scale the texture so that the shorter side fits the bounding rectangle. The "
  52511. "other side clips to the node's limits."
  52512. msgstr ""
  52513. #: doc/classes/TextureLayered.xml
  52514. msgid "Base class for 3D texture types."
  52515. msgstr ""
  52516. #: doc/classes/TextureLayered.xml
  52517. msgid ""
  52518. "Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but "
  52519. "contains all the functions necessary for accessing and using [Texture3D] and "
  52520. "[TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the "
  52521. "layer specifies the depth or Z-index, they can be treated as a bunch of 2D "
  52522. "slices. Similarly, for [TextureArray]s, the layer specifies the array layer."
  52523. msgstr ""
  52524. #: doc/classes/TextureLayered.xml
  52525. msgid ""
  52526. "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-"
  52527. "axis)."
  52528. msgstr ""
  52529. #: doc/classes/TextureLayered.xml
  52530. msgid ""
  52531. "Returns the current format being used by this texture. See [enum Image."
  52532. "Format] for details."
  52533. msgstr ""
  52534. #: doc/classes/TextureLayered.xml
  52535. msgid ""
  52536. "Returns the height of the texture. Height is typically represented by the Y-"
  52537. "axis."
  52538. msgstr ""
  52539. #: doc/classes/TextureLayered.xml
  52540. msgid ""
  52541. "Returns an [Image] resource with the data from specified [code]layer[/code]."
  52542. msgstr ""
  52543. #: doc/classes/TextureLayered.xml
  52544. msgid ""
  52545. "Returns the width of the texture. Width is typically represented by the X-"
  52546. "axis."
  52547. msgstr ""
  52548. #: doc/classes/TextureLayered.xml
  52549. msgid ""
  52550. "Partially sets the data for a specified [code]layer[/code] by overwriting "
  52551. "using the data of the specified [code]image[/code]. [code]x_offset[/code] "
  52552. "and [code]y_offset[/code] determine where the [Image] is \"stamped\" over "
  52553. "the texture. The [code]image[/code] must fit within the texture."
  52554. msgstr ""
  52555. #: doc/classes/TextureLayered.xml
  52556. msgid ""
  52557. "Sets the data for the specified layer. Data takes the form of a 2-"
  52558. "dimensional [Image] resource."
  52559. msgstr ""
  52560. #: doc/classes/TextureLayered.xml
  52561. msgid "Returns a dictionary with all the data used by this texture."
  52562. msgstr ""
  52563. #: doc/classes/TextureLayered.xml
  52564. msgid "Specifies which [enum Flags] apply to this texture."
  52565. msgstr ""
  52566. #: doc/classes/TextureLayered.xml
  52567. msgid ""
  52568. "Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant "
  52569. "FLAG_REPEAT] and [constant FLAG_FILTER] are enabled."
  52570. msgstr ""
  52571. #: doc/classes/TextureLayered.xml
  52572. msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled."
  52573. msgstr ""
  52574. #: doc/classes/TextureLayered.xml
  52575. msgid "Texture will generate mipmaps on creation."
  52576. msgstr ""
  52577. #: doc/classes/TextureLayered.xml
  52578. msgid "Texture will repeat when UV used is outside the 0-1 range."
  52579. msgstr ""
  52580. #: doc/classes/TextureLayered.xml
  52581. msgid ""
  52582. "Use filtering when reading from texture. Filtering smooths out pixels. "
  52583. "Turning filtering off is slightly faster and more appropriate when you need "
  52584. "access to individual pixels."
  52585. msgstr ""
  52586. #: doc/classes/TextureProgress.xml
  52587. msgid ""
  52588. "Texture-based progress bar. Useful for loading screens and life or stamina "
  52589. "bars."
  52590. msgstr ""
  52591. #: doc/classes/TextureProgress.xml
  52592. msgid ""
  52593. "TextureProgress works like [ProgressBar], but uses up to 3 textures instead "
  52594. "of Godot's [Theme] resource. It can be used to create horizontal, vertical "
  52595. "and radial progress bars."
  52596. msgstr ""
  52597. #: doc/classes/TextureProgress.xml
  52598. msgid "The fill direction. See [enum FillMode] for possible values."
  52599. msgstr ""
  52600. #: doc/classes/TextureProgress.xml
  52601. msgid ""
  52602. "If [code]true[/code], Godot treats the bar's textures like in "
  52603. "[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like "
  52604. "[member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When "
  52605. "using a radial [member fill_mode], this setting will enable stretching."
  52606. msgstr ""
  52607. #: doc/classes/TextureProgress.xml
  52608. msgid ""
  52609. "Offsets [member texture_progress] if [member fill_mode] is [constant "
  52610. "FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."
  52611. msgstr ""
  52612. #: doc/classes/TextureProgress.xml
  52613. msgid ""
  52614. "Upper limit for the fill of [member texture_progress] if [member fill_mode] "
  52615. "is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the "
  52616. "node's [code]value[/code] is equal to its [code]max_value[/code], the "
  52617. "texture fills up to this angle.\n"
  52618. "See [member Range.value], [member Range.max_value]."
  52619. msgstr ""
  52620. #: doc/classes/TextureProgress.xml
  52621. msgid ""
  52622. "Starting angle for the fill of [member texture_progress] if [member "
  52623. "fill_mode] is [constant FILL_CLOCKWISE] or [constant "
  52624. "FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its "
  52625. "[code]min_value[/code], the texture doesn't show up at all. When the "
  52626. "[code]value[/code] increases, the texture fills and tends towards [member "
  52627. "radial_fill_degrees]."
  52628. msgstr ""
  52629. #: doc/classes/TextureProgress.xml
  52630. msgid ""
  52631. "The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's "
  52632. "bottom corners and side will have a height of 16 pixels. You can set all 4 "
  52633. "margin values individually to create panels with non-uniform borders."
  52634. msgstr ""
  52635. #: doc/classes/TextureProgress.xml
  52636. msgid "The width of the 9-patch's left column."
  52637. msgstr ""
  52638. #: doc/classes/TextureProgress.xml
  52639. msgid "The width of the 9-patch's right column."
  52640. msgstr ""
  52641. #: doc/classes/TextureProgress.xml
  52642. msgid "The height of the 9-patch's top row."
  52643. msgstr ""
  52644. #: doc/classes/TextureProgress.xml
  52645. msgid ""
  52646. "[Texture] that draws over the progress bar. Use it to add highlights or an "
  52647. "upper-frame that hides part of [member texture_progress]."
  52648. msgstr ""
  52649. #: doc/classes/TextureProgress.xml
  52650. msgid ""
  52651. "[Texture] that clips based on the node's [code]value[/code] and [member "
  52652. "fill_mode]. As [code]value[/code] increased, the texture fills up. It shows "
  52653. "entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't "
  52654. "show at all if [code]value[/code] is equal to [code]min_value[/code].\n"
  52655. "The [code]value[/code] property comes from [Range]. See [member Range."
  52656. "value], [member Range.min_value], [member Range.max_value]."
  52657. msgstr ""
  52658. #: doc/classes/TextureProgress.xml
  52659. msgid ""
  52660. "The offset of [member texture_progress]. Useful for [member texture_over] "
  52661. "and [member texture_under] with fancy borders, to avoid transparent margins "
  52662. "in your progress texture."
  52663. msgstr ""
  52664. #: doc/classes/TextureProgress.xml
  52665. msgid "[Texture] that draws under the progress bar. The bar's background."
  52666. msgstr ""
  52667. #: doc/classes/TextureProgress.xml
  52668. msgid ""
  52669. "Multiplies the color of the bar's [code]texture_over[/code] texture. The "
  52670. "effect is similar to [member CanvasItem.modulate], except it only affects "
  52671. "this specific texture instead of the entire node."
  52672. msgstr ""
  52673. #: doc/classes/TextureProgress.xml
  52674. msgid ""
  52675. "Multiplies the color of the bar's [code]texture_progress[/code] texture."
  52676. msgstr ""
  52677. #: doc/classes/TextureProgress.xml
  52678. msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
  52679. msgstr ""
  52680. #: doc/classes/TextureProgress.xml
  52681. msgid "The [member texture_progress] fills from left to right."
  52682. msgstr ""
  52683. #: doc/classes/TextureProgress.xml
  52684. msgid "The [member texture_progress] fills from right to left."
  52685. msgstr ""
  52686. #: doc/classes/TextureProgress.xml
  52687. msgid "The [member texture_progress] fills from top to bottom."
  52688. msgstr ""
  52689. #: doc/classes/TextureProgress.xml
  52690. msgid "The [member texture_progress] fills from bottom to top."
  52691. msgstr ""
  52692. #: doc/classes/TextureProgress.xml
  52693. msgid ""
  52694. "Turns the node into a radial bar. The [member texture_progress] fills "
  52695. "clockwise. See [member radial_center_offset], [member radial_initial_angle] "
  52696. "and [member radial_fill_degrees] to control the way the bar fills up."
  52697. msgstr ""
  52698. #: doc/classes/TextureProgress.xml
  52699. msgid ""
  52700. "Turns the node into a radial bar. The [member texture_progress] fills "
  52701. "counterclockwise. See [member radial_center_offset], [member "
  52702. "radial_initial_angle] and [member radial_fill_degrees] to control the way "
  52703. "the bar fills up."
  52704. msgstr ""
  52705. #: doc/classes/TextureProgress.xml
  52706. msgid ""
  52707. "The [member texture_progress] fills from the center, expanding both towards "
  52708. "the left and the right."
  52709. msgstr ""
  52710. #: doc/classes/TextureProgress.xml
  52711. msgid ""
  52712. "The [member texture_progress] fills from the center, expanding both towards "
  52713. "the top and the bottom."
  52714. msgstr ""
  52715. #: doc/classes/TextureProgress.xml
  52716. msgid ""
  52717. "Turns the node into a radial bar. The [member texture_progress] fills "
  52718. "radially from the center, expanding both clockwise and counterclockwise. See "
  52719. "[member radial_center_offset], [member radial_initial_angle] and [member "
  52720. "radial_fill_degrees] to control the way the bar fills up."
  52721. msgstr ""
  52722. #: doc/classes/TextureRect.xml
  52723. msgid "Control for drawing textures."
  52724. msgstr ""
  52725. #: doc/classes/TextureRect.xml
  52726. msgid ""
  52727. "Used to draw icons and sprites in a user interface. The texture's placement "
  52728. "can be controlled with the [member stretch_mode] property. It can scale, "
  52729. "tile, or stay centered inside its bounding rectangle.\n"
  52730. "[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to "
  52731. "display a [ViewportTexture]. Alternatively, you can enable [member Viewport."
  52732. "render_target_v_flip] on the Viewport. Otherwise, the image will appear "
  52733. "upside down."
  52734. msgstr ""
  52735. #: doc/classes/TextureRect.xml
  52736. msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
  52737. msgstr ""
  52738. #: doc/classes/TextureRect.xml
  52739. msgid ""
  52740. "Controls the texture's behavior when resizing the node's bounding rectangle. "
  52741. "See [enum StretchMode]."
  52742. msgstr ""
  52743. #: doc/classes/TextureRect.xml
  52744. msgid "The node's [Texture] resource."
  52745. msgstr ""
  52746. #: doc/classes/TextureRect.xml
  52747. msgid ""
  52748. "Scale to fit the node's bounding rectangle, only if [code]expand[/code] is "
  52749. "[code]true[/code]. Default [code]stretch_mode[/code], for backwards "
  52750. "compatibility. Until you set [code]expand[/code] to [code]true[/code], the "
  52751. "texture will behave like [constant STRETCH_KEEP]."
  52752. msgstr ""
  52753. #: doc/classes/TextureRect.xml
  52754. msgid ""
  52755. "Scale the texture to fit the node's bounding rectangle, center it and "
  52756. "maintain its aspect ratio."
  52757. msgstr ""
  52758. #: doc/classes/Theme.xml
  52759. msgid "Theme for controls."
  52760. msgstr ""
  52761. #: doc/classes/Theme.xml
  52762. msgid ""
  52763. "A theme for skinning controls. Controls can be skinned individually, but for "
  52764. "complex applications, it's more practical to just create a global theme that "
  52765. "defines everything. This theme can be applied to any [Control]; the Control "
  52766. "and its children will automatically use it.\n"
  52767. "Theme resources can alternatively be loaded by writing them in a [code]."
  52768. "theme[/code] file, see the documentation for more information."
  52769. msgstr ""
  52770. #: doc/classes/Theme.xml
  52771. msgid ""
  52772. "Adds an empty theme type for every valid data type.\n"
  52773. "[b]Note:[/b] Empty types are not saved with the theme. This method only "
  52774. "exists to perform in-memory changes to the resource. Use available "
  52775. "[code]set_*[/code] methods to add theme items."
  52776. msgstr ""
  52777. #: doc/classes/Theme.xml
  52778. msgid "Clears all values on the theme."
  52779. msgstr ""
  52780. #: doc/classes/Theme.xml
  52781. #, fuzzy
  52782. msgid ""
  52783. "Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
  52784. "code]."
  52785. msgstr "Trả về phần dư của hai vector."
  52786. #: doc/classes/Theme.xml
  52787. #, fuzzy
  52788. msgid ""
  52789. "Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
  52790. "code]."
  52791. msgstr "Trả về sin của tham số."
  52792. #: doc/classes/Theme.xml
  52793. #, fuzzy
  52794. msgid ""
  52795. "Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
  52796. "code]."
  52797. msgstr "Trả về phần dư của hai vector."
  52798. #: doc/classes/Theme.xml
  52799. #, fuzzy
  52800. msgid ""
  52801. "Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
  52802. "code]."
  52803. msgstr "Trả về phần dư của hai vector."
  52804. #: doc/classes/Theme.xml
  52805. #, fuzzy
  52806. msgid ""
  52807. "Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
  52808. "code]."
  52809. msgstr "Trả về phần dư của hai vector."
  52810. #: doc/classes/Theme.xml
  52811. msgid ""
  52812. "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
  52813. "theme has [code]theme_type[/code]."
  52814. msgstr ""
  52815. #: doc/classes/Theme.xml
  52816. msgid ""
  52817. "Unmarks [code]theme_type[/code] as being a variation of another theme type. "
  52818. "See [method set_type_variation]."
  52819. msgstr ""
  52820. #: doc/classes/Theme.xml
  52821. msgid "Sets the theme's values to a copy of the default theme values."
  52822. msgstr ""
  52823. #: doc/classes/Theme.xml
  52824. msgid "Sets the theme's values to a copy of a given theme."
  52825. msgstr ""
  52826. #: doc/classes/Theme.xml
  52827. #, fuzzy
  52828. msgid ""
  52829. "Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
  52830. "code]."
  52831. msgstr "Trả về phần dư của hai vector."
  52832. #: doc/classes/Theme.xml
  52833. msgid ""
  52834. "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
  52835. "name, for use in [method get_color], if the theme has [code]theme_type[/"
  52836. "code]."
  52837. msgstr ""
  52838. #: doc/classes/Theme.xml
  52839. msgid ""
  52840. "Returns all the [Color] types as a [PoolStringArray] filled with unique type "
  52841. "names, for use in [method get_color] and/or [method get_color_list]."
  52842. msgstr ""
  52843. #: doc/classes/Theme.xml
  52844. #, fuzzy
  52845. msgid ""
  52846. "Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
  52847. "code]."
  52848. msgstr "Trả về phần dư của hai vector."
  52849. #: doc/classes/Theme.xml
  52850. msgid ""
  52851. "Returns all the constants as a [PoolStringArray] filled with each constant's "
  52852. "name, for use in [method get_constant], if the theme has [code]theme_type[/"
  52853. "code]."
  52854. msgstr ""
  52855. #: doc/classes/Theme.xml
  52856. msgid ""
  52857. "Returns all the constant types as a [PoolStringArray] filled with unique "
  52858. "type names, for use in [method get_constant] and/or [method "
  52859. "get_constant_list]."
  52860. msgstr ""
  52861. #: doc/classes/Theme.xml
  52862. msgid ""
  52863. "Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
  52864. "code]. If such item does not exist and [member default_font] is set on the "
  52865. "theme, the default font will be returned."
  52866. msgstr ""
  52867. #: doc/classes/Theme.xml
  52868. msgid ""
  52869. "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
  52870. "name, for use in [method get_font], if the theme has [code]theme_type[/code]."
  52871. msgstr ""
  52872. #: doc/classes/Theme.xml
  52873. msgid ""
  52874. "Returns all the [Font] types as a [PoolStringArray] filled with unique type "
  52875. "names, for use in [method get_font] and/or [method get_font_list]."
  52876. msgstr ""
  52877. #: doc/classes/Theme.xml
  52878. #, fuzzy
  52879. msgid ""
  52880. "Returns the icon [Texture] at [code]name[/code] if the theme has "
  52881. "[code]theme_type[/code]."
  52882. msgstr "Trả về phần dư của hai vector."
  52883. #: doc/classes/Theme.xml
  52884. msgid ""
  52885. "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
  52886. "name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
  52887. msgstr ""
  52888. #: doc/classes/Theme.xml
  52889. msgid ""
  52890. "Returns all the icon types as a [PoolStringArray] filled with unique type "
  52891. "names, for use in [method get_icon] and/or [method get_icon_list]."
  52892. msgstr ""
  52893. #: doc/classes/Theme.xml
  52894. msgid ""
  52895. "Returns the [StyleBox] at [code]name[/code] if the theme has "
  52896. "[code]theme_type[/code].\n"
  52897. "Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
  52898. "Valid [code]theme_type[/code]s may be found using [method "
  52899. "get_stylebox_types]."
  52900. msgstr ""
  52901. #: doc/classes/Theme.xml
  52902. msgid ""
  52903. "Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
  52904. "[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
  52905. "[code]theme_type[/code].\n"
  52906. "Valid [code]theme_type[/code]s may be found using [method "
  52907. "get_stylebox_types]."
  52908. msgstr ""
  52909. #: doc/classes/Theme.xml
  52910. msgid ""
  52911. "Returns all the [StyleBox] types as a [PoolStringArray] filled with unique "
  52912. "type names, for use in [method get_stylebox] and/or [method "
  52913. "get_stylebox_list]."
  52914. msgstr ""
  52915. #: doc/classes/Theme.xml
  52916. msgid ""
  52917. "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
  52918. "theme has [code]theme_type[/code].\n"
  52919. "Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
  52920. "a data type specific method. Valid [code]theme_type[/code]s may be found "
  52921. "using [method get_theme_item_types] or a data type specific method."
  52922. msgstr ""
  52923. #: doc/classes/Theme.xml
  52924. msgid ""
  52925. "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
  52926. "filled with each theme items's name, for use in [method get_theme_item] or a "
  52927. "data type specific method, if the theme has [code]theme_type[/code].\n"
  52928. "Valid [code]theme_type[/code]s may be found using [method "
  52929. "get_theme_item_types] or a data type specific method."
  52930. msgstr ""
  52931. #: doc/classes/Theme.xml
  52932. msgid ""
  52933. "Returns all the theme items of [code]data_type[/code] types as a "
  52934. "[PoolStringArray] filled with unique type names, for use in [method "
  52935. "get_theme_item], [method get_theme_item_list] or data type specific methods."
  52936. msgstr ""
  52937. #: doc/classes/Theme.xml
  52938. msgid ""
  52939. "Returns all the theme types as a [PoolStringArray] filled with unique type "
  52940. "names, for use in other [code]get_*[/code] functions of this theme.\n"
  52941. "[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
  52942. "future version."
  52943. msgstr ""
  52944. #: doc/classes/Theme.xml
  52945. msgid ""
  52946. "Returns the name of the base theme type if [code]theme_type[/code] is a "
  52947. "valid variation type. Returns an empty string otherwise."
  52948. msgstr ""
  52949. #: doc/classes/Theme.xml
  52950. #, fuzzy
  52951. msgid ""
  52952. "Returns a list of all type variations for the given [code]base_type[/code]."
  52953. msgstr "Trả về phần dư của hai vector."
  52954. #: doc/classes/Theme.xml
  52955. msgid ""
  52956. "Returns [code]true[/code] if [Color] with [code]name[/code] is in "
  52957. "[code]theme_type[/code].\n"
  52958. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52959. "code]."
  52960. msgstr ""
  52961. #: doc/classes/Theme.xml
  52962. msgid ""
  52963. "Returns [code]true[/code] if constant with [code]name[/code] is in "
  52964. "[code]theme_type[/code].\n"
  52965. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52966. "code]."
  52967. msgstr ""
  52968. #: doc/classes/Theme.xml
  52969. msgid ""
  52970. "Returns [code]true[/code] if this theme has a valid [member default_font] "
  52971. "value."
  52972. msgstr ""
  52973. #: doc/classes/Theme.xml
  52974. msgid ""
  52975. "Returns [code]true[/code] if [Font] with [code]name[/code] is in "
  52976. "[code]theme_type[/code].\n"
  52977. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52978. "code]."
  52979. msgstr ""
  52980. #: doc/classes/Theme.xml
  52981. msgid ""
  52982. "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
  52983. "[code]theme_type[/code].\n"
  52984. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52985. "code]."
  52986. msgstr ""
  52987. #: doc/classes/Theme.xml
  52988. msgid ""
  52989. "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
  52990. "[code]theme_type[/code].\n"
  52991. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52992. "code]."
  52993. msgstr ""
  52994. #: doc/classes/Theme.xml
  52995. msgid ""
  52996. "Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
  52997. "[code]name[/code] is in [code]theme_type[/code].\n"
  52998. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52999. "code]."
  53000. msgstr ""
  53001. #: doc/classes/Theme.xml
  53002. msgid ""
  53003. "Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
  53004. "variation of [code]base_type[/code]."
  53005. msgstr ""
  53006. #: doc/classes/Theme.xml
  53007. msgid ""
  53008. "Adds missing and overrides existing definitions with values from the "
  53009. "[code]other[/code] [Theme].\n"
  53010. "[b]Note:[/b] This modifies the current theme. If you want to merge two "
  53011. "themes together without modifying either one, create a new empty theme and "
  53012. "merge the other two into it one after another."
  53013. msgstr ""
  53014. #: doc/classes/Theme.xml
  53015. msgid ""
  53016. "Removes the theme type, gracefully discarding defined theme items. If the "
  53017. "type is a variation, this information is also erased. If the type is a base "
  53018. "for type variations, those variations lose their base."
  53019. msgstr ""
  53020. #: doc/classes/Theme.xml
  53021. msgid ""
  53022. "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
  53023. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  53024. "this method fails."
  53025. msgstr ""
  53026. #: doc/classes/Theme.xml
  53027. msgid ""
  53028. "Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
  53029. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  53030. "this method fails."
  53031. msgstr ""
  53032. #: doc/classes/Theme.xml
  53033. msgid ""
  53034. "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
  53035. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  53036. "this method fails."
  53037. msgstr ""
  53038. #: doc/classes/Theme.xml
  53039. msgid ""
  53040. "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
  53041. "has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
  53042. "method fails."
  53043. msgstr ""
  53044. #: doc/classes/Theme.xml
  53045. msgid ""
  53046. "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
  53047. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  53048. "this method fails."
  53049. msgstr ""
  53050. #: doc/classes/Theme.xml
  53051. msgid ""
  53052. "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
  53053. "[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
  53054. "code] is already taken, this method fails."
  53055. msgstr ""
  53056. #: doc/classes/Theme.xml
  53057. msgid ""
  53058. "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
  53059. "[code]theme_type[/code].\n"
  53060. "Creates [code]theme_type[/code] if the theme does not have it."
  53061. msgstr ""
  53062. #: doc/classes/Theme.xml
  53063. msgid ""
  53064. "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
  53065. "[code]theme_type[/code].\n"
  53066. "Creates [code]theme_type[/code] if the theme does not have it."
  53067. msgstr ""
  53068. #: doc/classes/Theme.xml
  53069. msgid ""
  53070. "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
  53071. "[code]theme_type[/code].\n"
  53072. "Creates [code]theme_type[/code] if the theme does not have it."
  53073. msgstr ""
  53074. #: doc/classes/Theme.xml
  53075. msgid ""
  53076. "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
  53077. "in [code]theme_type[/code].\n"
  53078. "Creates [code]theme_type[/code] if the theme does not have it."
  53079. msgstr ""
  53080. #: doc/classes/Theme.xml
  53081. msgid ""
  53082. "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
  53083. "[code]theme_type[/code].\n"
  53084. "Creates [code]theme_type[/code] if the theme does not have it."
  53085. msgstr ""
  53086. #: doc/classes/Theme.xml
  53087. msgid ""
  53088. "Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
  53089. "[code]name[/code] in [code]theme_type[/code].\n"
  53090. "Does nothing if the [code]value[/code] type does not match [code]data_type[/"
  53091. "code].\n"
  53092. "Creates [code]theme_type[/code] if the theme does not have it."
  53093. msgstr ""
  53094. #: doc/classes/Theme.xml
  53095. msgid ""
  53096. "Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
  53097. "This adds [code]theme_type[/code] as a suggested option for [member Control."
  53098. "theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
  53099. "class.\n"
  53100. "Variations can also be nested, i.e. [code]base_type[/code] can be another "
  53101. "variation. If a chain of variations ends with a [code]base_type[/code] "
  53102. "matching the class of the [Control], the whole chain is going to be "
  53103. "suggested as options.\n"
  53104. "[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
  53105. "project default theme. See [member ProjectSettings.gui/theme/custom]."
  53106. msgstr ""
  53107. #: doc/classes/Theme.xml
  53108. msgid ""
  53109. "The default font of this [Theme] resource. Used as a fallback value for font "
  53110. "items defined in this theme, but having invalid values. If this value is "
  53111. "also invalid, the global default value is used.\n"
  53112. "Use [method has_default_font] to check if this value is valid."
  53113. msgstr ""
  53114. #: doc/classes/Theme.xml
  53115. msgid "Theme's [Color] item type."
  53116. msgstr ""
  53117. #: doc/classes/Theme.xml
  53118. msgid "Theme's constant item type."
  53119. msgstr ""
  53120. #: doc/classes/Theme.xml
  53121. msgid "Theme's [Font] item type."
  53122. msgstr ""
  53123. #: doc/classes/Theme.xml
  53124. msgid "Theme's icon [Texture] item type."
  53125. msgstr ""
  53126. #: doc/classes/Theme.xml
  53127. msgid "Theme's [StyleBox] item type."
  53128. msgstr ""
  53129. #: doc/classes/Theme.xml
  53130. msgid "Maximum value for the DataType enum."
  53131. msgstr ""
  53132. #: doc/classes/Thread.xml
  53133. msgid "A unit of execution in a process."
  53134. msgstr ""
  53135. #: doc/classes/Thread.xml
  53136. msgid ""
  53137. "A unit of execution in a process. Can run methods on [Object]s "
  53138. "simultaneously. The use of synchronization via [Mutex] or [Semaphore] is "
  53139. "advised if working with shared objects.\n"
  53140. "[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. "
  53141. "This is a current limitation of the GDScript debugger."
  53142. msgstr ""
  53143. #: doc/classes/Thread.xml
  53144. msgid "Using multiple threads"
  53145. msgstr ""
  53146. #: doc/classes/Thread.xml
  53147. msgid "Thread-safe APIs"
  53148. msgstr ""
  53149. #: doc/classes/Thread.xml
  53150. msgid ""
  53151. "Returns the current [Thread]'s ID, uniquely identifying it among all "
  53152. "threads. If the [Thread] is not running this returns an empty string."
  53153. msgstr ""
  53154. #: doc/classes/Thread.xml
  53155. msgid ""
  53156. "Returns [code]true[/code] if this [Thread] has been started. Once started, "
  53157. "this will return [code]true[/code] until it is joined using [method "
  53158. "wait_to_finish]. For checking if a [Thread] is still executing its task, use "
  53159. "[method is_alive]."
  53160. msgstr ""
  53161. #: doc/classes/Thread.xml
  53162. msgid ""
  53163. "Returns [code]true[/code] if this [Thread] is currently running. This is "
  53164. "useful for determining if [method wait_to_finish] can be called without "
  53165. "blocking the calling thread.\n"
  53166. "To check if a [Thread] is joinable, use [method is_active]."
  53167. msgstr ""
  53168. #: doc/classes/Thread.xml
  53169. msgid ""
  53170. "Starts a new [Thread] that runs [code]method[/code] on object "
  53171. "[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
  53172. "if no userdata is passed, [code]method[/code] must accept one argument and "
  53173. "it will be null. The [code]priority[/code] of the [Thread] can be changed by "
  53174. "passing a value from the [enum Priority] enum.\n"
  53175. "Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
  53176. msgstr ""
  53177. #: doc/classes/Thread.xml
  53178. msgid ""
  53179. "Joins the [Thread] and waits for it to finish. Returns the output of the "
  53180. "method passed to [method start].\n"
  53181. "Should either be used when you want to retrieve the value returned from the "
  53182. "method called by the [Thread] or before freeing the instance that contains "
  53183. "the [Thread].\n"
  53184. "To determine if this can be called without blocking the calling thread, "
  53185. "check if [method is_alive] is [code]false[/code].\n"
  53186. "[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you "
  53187. "want to use it again you will have to create a new instance of it."
  53188. msgstr ""
  53189. #: doc/classes/Thread.xml
  53190. msgid "A thread running with lower priority than normally."
  53191. msgstr ""
  53192. #: doc/classes/Thread.xml
  53193. msgid "A thread with a standard priority."
  53194. msgstr ""
  53195. #: doc/classes/Thread.xml
  53196. msgid "A thread running with higher priority than normally."
  53197. msgstr ""
  53198. #: doc/classes/TileMap.xml
  53199. msgid "Node for 2D tile-based maps."
  53200. msgstr ""
  53201. #: doc/classes/TileMap.xml
  53202. msgid ""
  53203. "Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list "
  53204. "of tiles (textures plus optional collision, navigation, and/or occluder "
  53205. "shapes) which are used to create grid-based maps.\n"
  53206. "When doing physics queries against the tilemap, the cell coordinates are "
  53207. "encoded as [code]metadata[/code] for each detected collision shape returned "
  53208. "by methods such as [method Physics2DDirectSpaceState.intersect_shape], "
  53209. "[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc."
  53210. msgstr ""
  53211. #: doc/classes/TileMap.xml doc/classes/TileSet.xml
  53212. msgid "Using Tilemaps"
  53213. msgstr ""
  53214. #: doc/classes/TileMap.xml doc/classes/TileSet.xml
  53215. msgid "2D Hexagonal Demo"
  53216. msgstr ""
  53217. #: doc/classes/TileMap.xml
  53218. msgid "Clears all cells."
  53219. msgstr ""
  53220. #: doc/classes/TileMap.xml
  53221. msgid "Clears cells that do not exist in the tileset."
  53222. msgstr ""
  53223. #: doc/classes/TileMap.xml
  53224. msgid ""
  53225. "Returns the tile index of the given cell. If no tile exists in the cell, "
  53226. "returns [constant INVALID_CELL]."
  53227. msgstr ""
  53228. #: doc/classes/TileMap.xml
  53229. msgid ""
  53230. "Returns the coordinate (subtile column and row) of the autotile variation in "
  53231. "the tileset. Returns a zero vector if the cell doesn't have autotiling."
  53232. msgstr ""
  53233. #: doc/classes/TileMap.xml
  53234. msgid ""
  53235. "Returns the tile index of the cell given by a Vector2. If no tile exists in "
  53236. "the cell, returns [constant INVALID_CELL]."
  53237. msgstr ""
  53238. #: doc/classes/TileMap.xml
  53239. msgid "Returns [code]true[/code] if the given collision layer bit is set."
  53240. msgstr ""
  53241. #: doc/classes/TileMap.xml
  53242. msgid "Returns [code]true[/code] if the given collision mask bit is set."
  53243. msgstr ""
  53244. #: doc/classes/TileMap.xml
  53245. msgid ""
  53246. "Returns a [Vector2] array with the positions of all cells containing a tile "
  53247. "from the tileset (i.e. a tile index different from [code]-1[/code])."
  53248. msgstr ""
  53249. #: doc/classes/TileMap.xml
  53250. msgid ""
  53251. "Returns an array of all cells with the given tile index specified in "
  53252. "[code]id[/code]."
  53253. msgstr ""
  53254. #: doc/classes/TileMap.xml
  53255. msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map."
  53256. msgstr ""
  53257. #: doc/classes/TileMap.xml
  53258. msgid ""
  53259. "Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
  53260. "axes are swapped."
  53261. msgstr ""
  53262. #: doc/classes/TileMap.xml
  53263. msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
  53264. msgstr ""
  53265. #: doc/classes/TileMap.xml
  53266. msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis."
  53267. msgstr ""
  53268. #: doc/classes/TileMap.xml
  53269. msgid ""
  53270. "Returns the local position of the top left corner of the cell corresponding "
  53271. "to the given tilemap (grid-based) coordinates.\n"
  53272. "To get the global position, use [method Node2D.to_global]:\n"
  53273. "[codeblock]\n"
  53274. "var local_position = my_tilemap.map_to_world(map_position)\n"
  53275. "var global_position = my_tilemap.to_global(local_position)\n"
  53276. "[/codeblock]\n"
  53277. "Optionally, the tilemap's half offset can be ignored."
  53278. msgstr ""
  53279. #: doc/classes/TileMap.xml
  53280. msgid ""
  53281. "Sets the tile index for the given cell.\n"
  53282. "An index of [code]-1[/code] clears the cell.\n"
  53283. "Optionally, the tile can also be flipped, transposed, or given autotile "
  53284. "coordinates. The autotile coordinate refers to the column and row of the "
  53285. "subtile.\n"
  53286. "[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
  53287. "immediately updated for performance reasons.\n"
  53288. "If you need these to be immediately updated, you can call [method "
  53289. "update_dirty_quadrants].\n"
  53290. "Overriding this method also overrides it internally, allowing custom logic "
  53291. "to be implemented when tiles are placed/removed:\n"
  53292. "[codeblock]\n"
  53293. "func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, "
  53294. "autotile_coord=Vector2()):\n"
  53295. " # Write your custom logic here.\n"
  53296. " # To call the default method:\n"
  53297. " .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
  53298. "[/codeblock]"
  53299. msgstr ""
  53300. #: doc/classes/TileMap.xml
  53301. msgid ""
  53302. "Sets the tile index for the cell given by a Vector2.\n"
  53303. "An index of [code]-1[/code] clears the cell.\n"
  53304. "Optionally, the tile can also be flipped, transposed, or given autotile "
  53305. "coordinates. The autotile coordinate refers to the column and row of the "
  53306. "subtile.\n"
  53307. "[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
  53308. "immediately updated for performance reasons.\n"
  53309. "If you need these to be immediately updated, you can call [method "
  53310. "update_dirty_quadrants]."
  53311. msgstr ""
  53312. #: doc/classes/TileMap.xml
  53313. msgid "Sets the given collision layer bit."
  53314. msgstr ""
  53315. #: doc/classes/TileMap.xml
  53316. msgid "Sets the given collision mask bit."
  53317. msgstr ""
  53318. #: doc/classes/TileMap.xml
  53319. msgid ""
  53320. "Applies autotiling rules to the cell (and its adjacent cells) referenced by "
  53321. "its grid-based X and Y coordinates."
  53322. msgstr ""
  53323. #: doc/classes/TileMap.xml
  53324. msgid ""
  53325. "Applies autotiling rules to the cells in the given region (specified by grid-"
  53326. "based X and Y coordinates).\n"
  53327. "Calling with invalid (or missing) parameters applies autotiling rules for "
  53328. "the entire tilemap."
  53329. msgstr ""
  53330. #: doc/classes/TileMap.xml
  53331. msgid ""
  53332. "Updates the tile map's quadrants, allowing things such as navigation and "
  53333. "collision shapes to be immediately used if modified."
  53334. msgstr ""
  53335. #: doc/classes/TileMap.xml
  53336. msgid ""
  53337. "Returns the tilemap (grid-based) coordinates corresponding to the given "
  53338. "local position.\n"
  53339. "To use this with a global position, first determine the local position with "
  53340. "[method Node2D.to_local]:\n"
  53341. "[codeblock]\n"
  53342. "var local_position = my_tilemap.to_local(global_position)\n"
  53343. "var map_position = my_tilemap.world_to_map(local_position)\n"
  53344. "[/codeblock]"
  53345. msgstr ""
  53346. #: doc/classes/TileMap.xml
  53347. #, fuzzy
  53348. msgid "If [code]true[/code], this TileMap bakes a navigation region."
  53349. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  53350. #: doc/classes/TileMap.xml
  53351. msgid "If [code]true[/code], the cell's UVs will be clipped."
  53352. msgstr ""
  53353. #: doc/classes/TileMap.xml
  53354. msgid "The custom [Transform2D] to be applied to the TileMap's cells."
  53355. msgstr ""
  53356. #: doc/classes/TileMap.xml
  53357. msgid ""
  53358. "Amount to offset alternating tiles. See [enum HalfOffset] for possible "
  53359. "values."
  53360. msgstr ""
  53361. #: doc/classes/TileMap.xml
  53362. msgid ""
  53363. "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of "
  53364. "this size."
  53365. msgstr ""
  53366. #: doc/classes/TileMap.xml
  53367. msgid "The TileMap's cell size."
  53368. msgstr ""
  53369. #: doc/classes/TileMap.xml
  53370. msgid "Position for tile origin. See [enum TileOrigin] for possible values."
  53371. msgstr ""
  53372. #: doc/classes/TileMap.xml
  53373. msgid ""
  53374. "If [code]true[/code], the TileMap's direct children will be drawn in order "
  53375. "of their Y coordinate."
  53376. msgstr ""
  53377. #: doc/classes/TileMap.xml
  53378. msgid ""
  53379. "If [code]true[/code], the textures will be centered in the middle of each "
  53380. "tile. This is useful for certain isometric or top-down modes when textures "
  53381. "are made larger or smaller than the tiles (e.g. to avoid flickering on tile "
  53382. "edges). The offset is still applied, but from the center of the tile. If "
  53383. "used, [member compatibility_mode] is ignored.\n"
  53384. "If [code]false[/code], the texture position start in the top-left corner "
  53385. "unless [member compatibility_mode] is enabled."
  53386. msgstr ""
  53387. #: doc/classes/TileMap.xml
  53388. msgid ""
  53389. "Bounce value for static body collisions (see [code]collision_use_kinematic[/"
  53390. "code])."
  53391. msgstr ""
  53392. #: doc/classes/TileMap.xml
  53393. msgid ""
  53394. "Friction value for static body collisions (see "
  53395. "[code]collision_use_kinematic[/code])."
  53396. msgstr ""
  53397. #: doc/classes/TileMap.xml
  53398. msgid ""
  53399. "The collision layer(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
  53400. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  53401. "masks]Collision layers and masks[/url] in the documentation for more "
  53402. "information."
  53403. msgstr ""
  53404. #: doc/classes/TileMap.xml
  53405. msgid ""
  53406. "The collision mask(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
  53407. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  53408. "masks]Collision layers and masks[/url] in the documentation for more "
  53409. "information."
  53410. msgstr ""
  53411. #: doc/classes/TileMap.xml
  53412. msgid ""
  53413. "If [code]true[/code], TileMap collisions will be handled as a kinematic "
  53414. "body. If [code]false[/code], collisions will be handled as static body."
  53415. msgstr ""
  53416. #: doc/classes/TileMap.xml
  53417. msgid ""
  53418. "If [code]true[/code], this tilemap's collision shape will be added to the "
  53419. "collision shape of the parent. The parent has to be a [CollisionObject2D]."
  53420. msgstr ""
  53421. #: doc/classes/TileMap.xml
  53422. msgid ""
  53423. "If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 "
  53424. "or earlier is maintained (textures move when the tile origin changes and "
  53425. "rotate if the texture size is not homogeneous). This mode presents problems "
  53426. "when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/"
  53427. "code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in "
  53428. "which the texture could not coincide with the collision, thus it is not "
  53429. "recommended for isometric or non-square tiles.\n"
  53430. "If [code]false[/code], the textures do not move when doing [code]flip_h[/"
  53431. "code], [code]flip_v[/code] operations if no offset is used, nor when "
  53432. "changing the tile origin.\n"
  53433. "The compatibility mode doesn't work with the [member centered_textures] "
  53434. "option, because displacing textures with the [member cell_tile_origin] "
  53435. "option or in irregular tiles is not relevant when centering those textures."
  53436. msgstr ""
  53437. #: doc/classes/TileMap.xml
  53438. msgid "The TileMap orientation mode. See [enum Mode] for possible values."
  53439. msgstr ""
  53440. #: doc/classes/TileMap.xml
  53441. msgid "The navigation layers the TileMap generates its navigation regions in."
  53442. msgstr ""
  53443. #: doc/classes/TileMap.xml
  53444. msgid ""
  53445. "The light mask assigned to all light occluders in the TileMap. The TileSet's "
  53446. "light occluders will cast shadows only from Light2D(s) that have the same "
  53447. "light mask(s)."
  53448. msgstr ""
  53449. #: doc/classes/TileMap.xml
  53450. msgid ""
  53451. "If [code]true[/code], collision shapes are visible in the editor. Doesn't "
  53452. "affect collision shapes visibility at runtime. To show collision shapes at "
  53453. "runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu "
  53454. "instead."
  53455. msgstr ""
  53456. #: doc/classes/TileMap.xml
  53457. msgid "The assigned [TileSet]."
  53458. msgstr ""
  53459. #: doc/classes/TileMap.xml
  53460. msgid "Emitted when a tilemap setting has changed."
  53461. msgstr ""
  53462. #: doc/classes/TileMap.xml
  53463. msgid "Returned when a cell doesn't exist."
  53464. msgstr ""
  53465. #: doc/classes/TileMap.xml
  53466. msgid "Orthogonal orientation mode."
  53467. msgstr ""
  53468. #: doc/classes/TileMap.xml
  53469. msgid "Isometric orientation mode."
  53470. msgstr ""
  53471. #: doc/classes/TileMap.xml
  53472. msgid "Custom orientation mode."
  53473. msgstr ""
  53474. #: doc/classes/TileMap.xml
  53475. msgid "Half offset on the X coordinate."
  53476. msgstr ""
  53477. #: doc/classes/TileMap.xml
  53478. msgid "Half offset on the Y coordinate."
  53479. msgstr ""
  53480. #: doc/classes/TileMap.xml
  53481. msgid "Half offset disabled."
  53482. msgstr ""
  53483. #: doc/classes/TileMap.xml
  53484. msgid "Half offset on the X coordinate (negative)."
  53485. msgstr ""
  53486. #: doc/classes/TileMap.xml
  53487. msgid "Half offset on the Y coordinate (negative)."
  53488. msgstr ""
  53489. #: doc/classes/TileMap.xml
  53490. msgid "Tile origin at its top-left corner."
  53491. msgstr ""
  53492. #: doc/classes/TileMap.xml
  53493. msgid "Tile origin at its center."
  53494. msgstr ""
  53495. #: doc/classes/TileMap.xml
  53496. msgid "Tile origin at its bottom-left corner."
  53497. msgstr ""
  53498. #: doc/classes/TileSet.xml
  53499. msgid "Tile library for tilemaps."
  53500. msgstr ""
  53501. #: doc/classes/TileSet.xml
  53502. msgid ""
  53503. "A TileSet is a library of tiles for a [TileMap]. It contains a list of "
  53504. "tiles, each consisting of a sprite and optional collision shapes.\n"
  53505. "Tiles are referenced by a unique integer ID."
  53506. msgstr ""
  53507. #: doc/classes/TileSet.xml
  53508. msgid ""
  53509. "Determines when the auto-tiler should consider two different auto-tile IDs "
  53510. "to be bound together.\n"
  53511. "[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant "
  53512. "TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
  53513. msgstr ""
  53514. #: doc/classes/TileSet.xml
  53515. msgid "Clears all bitmask information of the autotile."
  53516. msgstr ""
  53517. #: doc/classes/TileSet.xml
  53518. msgid ""
  53519. "Returns the bitmask of the subtile from an autotile given its coordinates.\n"
  53520. "The value is the sum of the values in [enum AutotileBindings] present in the "
  53521. "subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
  53522. "left and top right)."
  53523. msgstr ""
  53524. #: doc/classes/TileSet.xml
  53525. msgid "Returns the [enum BitmaskMode] of the autotile."
  53526. msgstr ""
  53527. #: doc/classes/TileSet.xml
  53528. msgid ""
  53529. "Returns the subtile that's being used as an icon in an atlas/autotile given "
  53530. "its coordinates.\n"
  53531. "The subtile defined as the icon will be used as a fallback when the atlas/"
  53532. "autotile's bitmask information is incomplete. It will also be used to "
  53533. "represent it in the TileSet editor."
  53534. msgstr ""
  53535. #: doc/classes/TileSet.xml
  53536. msgid ""
  53537. "Returns the light occluder of the subtile from an atlas/autotile given its "
  53538. "coordinates."
  53539. msgstr ""
  53540. #: doc/classes/TileSet.xml
  53541. msgid ""
  53542. "Returns the navigation polygon of the subtile from an atlas/autotile given "
  53543. "its coordinates."
  53544. msgstr ""
  53545. #: doc/classes/TileSet.xml
  53546. msgid "Returns the size of the subtiles in an atlas/autotile."
  53547. msgstr ""
  53548. #: doc/classes/TileSet.xml
  53549. msgid "Returns the spacing between subtiles of the atlas/autotile."
  53550. msgstr ""
  53551. #: doc/classes/TileSet.xml
  53552. msgid ""
  53553. "Returns the priority of the subtile from an autotile given its coordinates.\n"
  53554. "When more than one subtile has the same bitmask value, one of them will be "
  53555. "picked randomly for drawing. Its priority will define how often it will be "
  53556. "picked."
  53557. msgstr ""
  53558. #: doc/classes/TileSet.xml
  53559. msgid ""
  53560. "Returns the drawing index of the subtile from an atlas/autotile given its "
  53561. "coordinates."
  53562. msgstr ""
  53563. #: doc/classes/TileSet.xml
  53564. msgid ""
  53565. "Sets the bitmask of the subtile from an autotile given its coordinates.\n"
  53566. "The value is the sum of the values in [enum AutotileBindings] present in the "
  53567. "subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
  53568. "left and top right)."
  53569. msgstr ""
  53570. #: doc/classes/TileSet.xml
  53571. msgid "Sets the [enum BitmaskMode] of the autotile."
  53572. msgstr ""
  53573. #: doc/classes/TileSet.xml
  53574. msgid ""
  53575. "Sets the subtile that will be used as an icon in an atlas/autotile given its "
  53576. "coordinates.\n"
  53577. "The subtile defined as the icon will be used as a fallback when the atlas/"
  53578. "autotile's bitmask information is incomplete. It will also be used to "
  53579. "represent it in the TileSet editor."
  53580. msgstr ""
  53581. #: doc/classes/TileSet.xml
  53582. msgid ""
  53583. "Sets the light occluder of the subtile from an atlas/autotile given its "
  53584. "coordinates."
  53585. msgstr ""
  53586. #: doc/classes/TileSet.xml
  53587. msgid ""
  53588. "Sets the navigation polygon of the subtile from an atlas/autotile given its "
  53589. "coordinates."
  53590. msgstr ""
  53591. #: doc/classes/TileSet.xml
  53592. msgid "Sets the size of the subtiles in an atlas/autotile."
  53593. msgstr ""
  53594. #: doc/classes/TileSet.xml
  53595. msgid "Sets the spacing between subtiles of the atlas/autotile."
  53596. msgstr ""
  53597. #: doc/classes/TileSet.xml
  53598. msgid ""
  53599. "Sets the priority of the subtile from an autotile given its coordinates.\n"
  53600. "When more than one subtile has the same bitmask value, one of them will be "
  53601. "picked randomly for drawing. Its priority will define how often it will be "
  53602. "picked."
  53603. msgstr ""
  53604. #: doc/classes/TileSet.xml
  53605. msgid ""
  53606. "Sets the drawing index of the subtile from an atlas/autotile given its "
  53607. "coordinates."
  53608. msgstr ""
  53609. #: doc/classes/TileSet.xml
  53610. msgid "Clears all tiles."
  53611. msgstr ""
  53612. #: doc/classes/TileSet.xml
  53613. msgid "Creates a new tile with the given ID."
  53614. msgstr ""
  53615. #: doc/classes/TileSet.xml
  53616. msgid "Returns the first tile matching the given name."
  53617. msgstr ""
  53618. #: doc/classes/TileSet.xml
  53619. msgid ""
  53620. "Returns the ID following the last currently used ID, useful when creating a "
  53621. "new tile."
  53622. msgstr ""
  53623. #: doc/classes/TileSet.xml
  53624. msgid "Returns an array of all currently used tile IDs."
  53625. msgstr ""
  53626. #: doc/classes/TileSet.xml
  53627. msgid "Removes the given tile ID."
  53628. msgstr ""
  53629. #: doc/classes/TileSet.xml
  53630. msgid "Adds a shape to the tile."
  53631. msgstr ""
  53632. #: doc/classes/TileSet.xml
  53633. msgid "Returns the tile's light occluder."
  53634. msgstr ""
  53635. #: doc/classes/TileSet.xml
  53636. msgid "Returns the tile's material."
  53637. msgstr ""
  53638. #: doc/classes/TileSet.xml
  53639. msgid "Returns the tile's modulation color."
  53640. msgstr ""
  53641. #: doc/classes/TileSet.xml
  53642. msgid "Returns the tile's name."
  53643. msgstr ""
  53644. #: doc/classes/TileSet.xml
  53645. msgid "Returns the navigation polygon of the tile."
  53646. msgstr ""
  53647. #: doc/classes/TileSet.xml
  53648. msgid "Returns the offset of the tile's navigation polygon."
  53649. msgstr ""
  53650. #: doc/classes/TileSet.xml
  53651. msgid "Returns the tile's normal map texture."
  53652. msgstr ""
  53653. #: doc/classes/TileSet.xml
  53654. msgid "Returns the offset of the tile's light occluder."
  53655. msgstr ""
  53656. #: doc/classes/TileSet.xml
  53657. msgid "Returns the tile sub-region in the texture."
  53658. msgstr ""
  53659. #: doc/classes/TileSet.xml
  53660. msgid "Returns a tile's given shape."
  53661. msgstr ""
  53662. #: doc/classes/TileSet.xml
  53663. msgid "Returns the number of shapes assigned to a tile."
  53664. msgstr ""
  53665. #: doc/classes/TileSet.xml
  53666. msgid "Returns the offset of a tile's shape."
  53667. msgstr ""
  53668. #: doc/classes/TileSet.xml
  53669. msgid "Returns the one-way collision value of a tile's shape."
  53670. msgstr ""
  53671. #: doc/classes/TileSet.xml
  53672. msgid "Returns the [Transform2D] of a tile's shape."
  53673. msgstr ""
  53674. #: doc/classes/TileSet.xml
  53675. msgid ""
  53676. "Returns an array of dictionaries describing the tile's shapes.\n"
  53677. "[b]Dictionary structure in the array returned by this method:[/b]\n"
  53678. "[codeblock]\n"
  53679. "{\n"
  53680. " \"autotile_coord\": Vector2,\n"
  53681. " \"one_way\": bool,\n"
  53682. " \"one_way_margin\": int,\n"
  53683. " \"shape\": CollisionShape2D,\n"
  53684. " \"shape_transform\": Transform2D,\n"
  53685. "}\n"
  53686. "[/codeblock]"
  53687. msgstr ""
  53688. #: doc/classes/TileSet.xml
  53689. msgid "Returns the tile's texture."
  53690. msgstr ""
  53691. #: doc/classes/TileSet.xml
  53692. msgid "Returns the texture offset of the tile."
  53693. msgstr ""
  53694. #: doc/classes/TileSet.xml
  53695. msgid "Returns the tile's [enum TileMode]."
  53696. msgstr ""
  53697. #: doc/classes/TileSet.xml
  53698. msgid "Returns the tile's Z index (drawing layer)."
  53699. msgstr ""
  53700. #: doc/classes/TileSet.xml
  53701. msgid "Sets a light occluder for the tile."
  53702. msgstr ""
  53703. #: doc/classes/TileSet.xml
  53704. msgid "Sets the tile's material."
  53705. msgstr ""
  53706. #: doc/classes/TileSet.xml
  53707. msgid ""
  53708. "Sets the tile's modulation color.\n"
  53709. "[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
  53710. "access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
  53711. "code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
  53712. "property)."
  53713. msgstr ""
  53714. #: doc/classes/TileSet.xml
  53715. msgid "Sets the tile's name."
  53716. msgstr ""
  53717. #: doc/classes/TileSet.xml
  53718. msgid "Sets the tile's navigation polygon."
  53719. msgstr ""
  53720. #: doc/classes/TileSet.xml
  53721. msgid "Sets an offset for the tile's navigation polygon."
  53722. msgstr ""
  53723. #: doc/classes/TileSet.xml
  53724. msgid ""
  53725. "Sets the tile's normal map texture.\n"
  53726. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  53727. "See [url=http://wiki.polycount.com/wiki/"
  53728. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  53729. "a comparison of normal map coordinates expected by popular engines."
  53730. msgstr ""
  53731. #: doc/classes/TileSet.xml
  53732. msgid "Sets an offset for the tile's light occluder."
  53733. msgstr ""
  53734. #: doc/classes/TileSet.xml
  53735. msgid ""
  53736. "Sets the tile's sub-region in the texture. This is common in texture atlases."
  53737. msgstr ""
  53738. #: doc/classes/TileSet.xml
  53739. msgid "Sets a shape for the tile, enabling collision."
  53740. msgstr ""
  53741. #: doc/classes/TileSet.xml
  53742. msgid "Sets the offset of a tile's shape."
  53743. msgstr ""
  53744. #: doc/classes/TileSet.xml
  53745. msgid "Enables one-way collision on a tile's shape."
  53746. msgstr ""
  53747. #: doc/classes/TileSet.xml
  53748. msgid "Sets a [Transform2D] on a tile's shape."
  53749. msgstr ""
  53750. #: doc/classes/TileSet.xml
  53751. msgid "Sets an array of shapes for the tile, enabling collision."
  53752. msgstr ""
  53753. #: doc/classes/TileSet.xml
  53754. msgid "Sets the tile's texture."
  53755. msgstr ""
  53756. #: doc/classes/TileSet.xml
  53757. msgid "Sets the tile's texture offset."
  53758. msgstr ""
  53759. #: doc/classes/TileSet.xml
  53760. msgid "Sets the tile's [enum TileMode]."
  53761. msgstr ""
  53762. #: doc/classes/TileSet.xml
  53763. msgid "Sets the tile's drawing index."
  53764. msgstr ""
  53765. #: doc/classes/Time.xml
  53766. msgid "Time singleton for working with time."
  53767. msgstr ""
  53768. #: doc/classes/Time.xml
  53769. msgid ""
  53770. "The Time singleton allows converting time between various formats and also "
  53771. "getting time information from the system.\n"
  53772. "This class conforms with as many of the ISO 8601 standards as possible. All "
  53773. "dates follow the Proleptic Gregorian calendar. As such, the day before "
  53774. "[code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/"
  53775. "code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the "
  53776. "year before that (2 BC) being [code]-1[/code], etc.\n"
  53777. "Conversion methods assume \"the same timezone\", and do not handle timezone "
  53778. "conversions or DST automatically. Leap seconds are also not handled, they "
  53779. "must be done manually if desired. Suffixes such as \"Z\" are not handled, "
  53780. "you need to strip them away manually.\n"
  53781. "When getting time information from the system, the time can either be in the "
  53782. "local timezone or UTC depending on the [code]utc[/code] parameter. However, "
  53783. "the [method get_unix_time_from_system] method always returns the time in "
  53784. "UTC.\n"
  53785. "[b]Important:[/b] The [code]_from_system[/code] methods use the system clock "
  53786. "that the user can manually set. [b]Never use[/b] this method for precise "
  53787. "time calculation since its results are subject to automatic adjustments by "
  53788. "the user or the operating system. [b]Always use[/b] [method get_ticks_usec] "
  53789. "or [method get_ticks_msec] for precise time calculation instead, since they "
  53790. "are guaranteed to be monotonic (i.e. never decrease)."
  53791. msgstr ""
  53792. #: doc/classes/Time.xml
  53793. msgid ""
  53794. "Returns the current date as a dictionary of keys: [code]year[/code], "
  53795. "[code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/"
  53796. "code] (Daylight Savings Time).\n"
  53797. "The returned values are in the system's local time when [code]utc[/code] is "
  53798. "false, otherwise they are in UTC."
  53799. msgstr ""
  53800. #: doc/classes/Time.xml
  53801. msgid ""
  53802. "Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
  53803. "code], [code]month[/code], [code]day[/code], and [code]weekday[/code]."
  53804. msgstr ""
  53805. #: doc/classes/Time.xml
  53806. msgid ""
  53807. "Returns the current date as an ISO 8601 date string (YYYY-MM-DD).\n"
  53808. "The returned values are in the system's local time when [code]utc[/code] is "
  53809. "false, otherwise they are in UTC."
  53810. msgstr ""
  53811. #: doc/classes/Time.xml
  53812. msgid ""
  53813. "Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD)."
  53814. msgstr ""
  53815. #: doc/classes/Time.xml
  53816. msgid ""
  53817. "Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a "
  53818. "dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], "
  53819. "[code]weekday[/code], [code]hour[/code], [code]minute[/code], and "
  53820. "[code]second[/code].\n"
  53821. "If [code]weekday[/code] is false, then the [code]weekday[/code] entry is "
  53822. "excluded (the calculation is relatively expensive).\n"
  53823. "[b]Note:[/b] Any decimal fraction in the time string will be ignored "
  53824. "silently."
  53825. msgstr ""
  53826. #: doc/classes/Time.xml
  53827. msgid ""
  53828. "Returns the current date as a dictionary of keys: [code]year[/code], "
  53829. "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/"
  53830. "code], [code]minute[/code], and [code]second[/code]."
  53831. msgstr ""
  53832. #: doc/classes/Time.xml
  53833. msgid ""
  53834. "Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
  53835. "code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n"
  53836. "The returned Dictionary's values will be the same as the [method "
  53837. "get_datetime_dict_from_system] if the Unix timestamp is the current time, "
  53838. "with the exception of Daylight Savings Time as it cannot be determined from "
  53839. "the epoch."
  53840. msgstr ""
  53841. #: doc/classes/Time.xml
  53842. msgid ""
  53843. "Converts the given dictionary of keys to an ISO 8601 date and time string "
  53844. "(YYYY-MM-DDTHH:MM:SS).\n"
  53845. "The given dictionary can be populated with the following keys: [code]year[/"
  53846. "code], [code]month[/code], [code]day[/code], [code]hour[/code], "
  53847. "[code]minute[/code], and [code]second[/code]. Any other entries (including "
  53848. "[code]dst[/code]) are ignored.\n"
  53849. "If the dictionary is empty, [code]0[/code] is returned. If some keys are "
  53850. "omitted, they default to the equivalent values for the Unix epoch timestamp "
  53851. "0 (1970-01-01 at 00:00:00).\n"
  53852. "If [code]use_space[/code] is true, use a space instead of the letter T in "
  53853. "the middle."
  53854. msgstr ""
  53855. #: doc/classes/Time.xml
  53856. msgid ""
  53857. "Returns the current date and time as an ISO 8601 date and time string (YYYY-"
  53858. "MM-DDTHH:MM:SS).\n"
  53859. "The returned values are in the system's local time when [code]utc[/code] is "
  53860. "false, otherwise they are in UTC.\n"
  53861. "If [code]use_space[/code] is true, use a space instead of the letter T in "
  53862. "the middle."
  53863. msgstr ""
  53864. #: doc/classes/Time.xml
  53865. msgid ""
  53866. "Converts the given Unix timestamp to an ISO 8601 date and time string (YYYY-"
  53867. "MM-DDTHH:MM:SS).\n"
  53868. "If [code]use_space[/code] is true, use a space instead of the letter T in "
  53869. "the middle."
  53870. msgstr ""
  53871. #: doc/classes/Time.xml
  53872. msgid ""
  53873. "Converts the given timezone offset in minutes to a timezone offset string. "
  53874. "For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
  53875. "\"+00:00\"."
  53876. msgstr ""
  53877. #: doc/classes/Time.xml
  53878. msgid ""
  53879. "Returns the amount of time passed in milliseconds since the engine started.\n"
  53880. "Will always be positive or 0 and uses a 64-bit value (it will wrap after "
  53881. "roughly 500 million years)."
  53882. msgstr ""
  53883. #: doc/classes/Time.xml
  53884. msgid ""
  53885. "Returns the amount of time passed in microseconds since the engine started.\n"
  53886. "Will always be positive or 0 and uses a 64-bit value (it will wrap after "
  53887. "roughly half a million years)."
  53888. msgstr ""
  53889. #: doc/classes/Time.xml
  53890. msgid ""
  53891. "Returns the current time as a dictionary of keys: [code]hour[/code], "
  53892. "[code]minute[/code], and [code]second[/code].\n"
  53893. "The returned values are in the system's local time when [code]utc[/code] is "
  53894. "false, otherwise they are in UTC."
  53895. msgstr ""
  53896. #: doc/classes/Time.xml
  53897. msgid ""
  53898. "Converts the given time to a dictionary of keys: [code]hour[/code], "
  53899. "[code]minute[/code], and [code]second[/code]."
  53900. msgstr ""
  53901. #: doc/classes/Time.xml
  53902. msgid ""
  53903. "Returns the current time as an ISO 8601 time string (HH:MM:SS).\n"
  53904. "The returned values are in the system's local time when [code]utc[/code] is "
  53905. "false, otherwise they are in UTC."
  53906. msgstr ""
  53907. #: doc/classes/Time.xml
  53908. msgid ""
  53909. "Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS)."
  53910. msgstr ""
  53911. #: doc/classes/Time.xml
  53912. msgid ""
  53913. "Returns the current time zone as a dictionary of keys: [code]bias[/code] and "
  53914. "[code]name[/code]. The [code]bias[/code] value is the offset from UTC in "
  53915. "minutes, since not all time zones are multiples of an hour from UTC."
  53916. msgstr ""
  53917. #: doc/classes/Time.xml
  53918. msgid ""
  53919. "Converts a dictionary of time values to a Unix timestamp.\n"
  53920. "The given dictionary can be populated with the following keys: [code]year[/"
  53921. "code], [code]month[/code], [code]day[/code], [code]hour[/code], "
  53922. "[code]minute[/code], and [code]second[/code]. Any other entries (including "
  53923. "[code]dst[/code]) are ignored.\n"
  53924. "If the dictionary is empty, [code]0[/code] is returned. If some keys are "
  53925. "omitted, they default to the equivalent values for the Unix epoch timestamp "
  53926. "0 (1970-01-01 at 00:00:00).\n"
  53927. "You can pass the output from [method get_datetime_dict_from_unix_time] "
  53928. "directly into this function and get the same as what was put in.\n"
  53929. "[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any "
  53930. "timezone conversion, so the timestamp will be in the same timezone as the "
  53931. "given datetime dictionary."
  53932. msgstr ""
  53933. #: doc/classes/Time.xml
  53934. msgid ""
  53935. "Converts the given ISO 8601 date and/or time string to a Unix timestamp. The "
  53936. "string can contain a date only, a time only, or both.\n"
  53937. "[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any "
  53938. "timezone conversion, so the timestamp will be in the same timezone as the "
  53939. "given datetime string.\n"
  53940. "[b]Note:[/b] Any decimal fraction in the time string will be ignored "
  53941. "silently."
  53942. msgstr ""
  53943. #: doc/classes/Time.xml
  53944. msgid ""
  53945. "Returns the current Unix timestamp in seconds based on the system time in "
  53946. "UTC. This method is implemented by the operating system and always returns "
  53947. "the time in UTC.\n"
  53948. "[b]Note:[/b] Unlike other methods that use integer timestamps, this method "
  53949. "returns the timestamp as a [float] for sub-second precision."
  53950. msgstr ""
  53951. #: doc/classes/Time.xml
  53952. msgid "The month of January, represented numerically as [code]01[/code]."
  53953. msgstr ""
  53954. #: doc/classes/Time.xml
  53955. msgid "The month of February, represented numerically as [code]02[/code]."
  53956. msgstr ""
  53957. #: doc/classes/Time.xml
  53958. msgid "The month of March, represented numerically as [code]03[/code]."
  53959. msgstr ""
  53960. #: doc/classes/Time.xml
  53961. msgid "The month of April, represented numerically as [code]04[/code]."
  53962. msgstr ""
  53963. #: doc/classes/Time.xml
  53964. msgid "The month of May, represented numerically as [code]05[/code]."
  53965. msgstr ""
  53966. #: doc/classes/Time.xml
  53967. msgid "The month of June, represented numerically as [code]06[/code]."
  53968. msgstr ""
  53969. #: doc/classes/Time.xml
  53970. msgid "The month of July, represented numerically as [code]07[/code]."
  53971. msgstr ""
  53972. #: doc/classes/Time.xml
  53973. msgid "The month of August, represented numerically as [code]08[/code]."
  53974. msgstr ""
  53975. #: doc/classes/Time.xml
  53976. msgid "The month of September, represented numerically as [code]09[/code]."
  53977. msgstr ""
  53978. #: doc/classes/Time.xml
  53979. msgid "The month of October, represented numerically as [code]10[/code]."
  53980. msgstr ""
  53981. #: doc/classes/Time.xml
  53982. msgid "The month of November, represented numerically as [code]11[/code]."
  53983. msgstr ""
  53984. #: doc/classes/Time.xml
  53985. msgid "The month of December, represented numerically as [code]12[/code]."
  53986. msgstr ""
  53987. #: doc/classes/Time.xml
  53988. msgid "The day of the week Sunday, represented numerically as [code]0[/code]."
  53989. msgstr ""
  53990. #: doc/classes/Time.xml
  53991. msgid "The day of the week Monday, represented numerically as [code]1[/code]."
  53992. msgstr ""
  53993. #: doc/classes/Time.xml
  53994. msgid "The day of the week Tuesday, represented numerically as [code]2[/code]."
  53995. msgstr ""
  53996. #: doc/classes/Time.xml
  53997. msgid ""
  53998. "The day of the week Wednesday, represented numerically as [code]3[/code]."
  53999. msgstr ""
  54000. #: doc/classes/Time.xml
  54001. msgid ""
  54002. "The day of the week Thursday, represented numerically as [code]4[/code]."
  54003. msgstr ""
  54004. #: doc/classes/Time.xml
  54005. msgid "The day of the week Friday, represented numerically as [code]5[/code]."
  54006. msgstr ""
  54007. #: doc/classes/Time.xml
  54008. msgid ""
  54009. "The day of the week Saturday, represented numerically as [code]6[/code]."
  54010. msgstr ""
  54011. #: doc/classes/Timer.xml
  54012. msgid "A countdown timer."
  54013. msgstr ""
  54014. #: doc/classes/Timer.xml
  54015. msgid ""
  54016. "Counts down a specified interval and emits a signal on reaching 0. Can be "
  54017. "set to repeat or \"one-shot\" mode.\n"
  54018. "[b]Note:[/b] To create a one-shot timer without instantiating a node, use "
  54019. "[method SceneTree.create_timer]."
  54020. msgstr ""
  54021. #: doc/classes/Timer.xml
  54022. msgid "Returns [code]true[/code] if the timer is stopped."
  54023. msgstr ""
  54024. #: doc/classes/Timer.xml
  54025. msgid ""
  54026. "Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if "
  54027. "[code]time_sec > 0[/code]. This also resets the remaining time to "
  54028. "[code]wait_time[/code].\n"
  54029. "[b]Note:[/b] This method will not resume a paused timer. See [member paused]."
  54030. msgstr ""
  54031. #: doc/classes/Timer.xml
  54032. msgid "Stops the timer."
  54033. msgstr ""
  54034. #: doc/classes/Timer.xml
  54035. msgid ""
  54036. "If [code]true[/code], the timer will automatically start when entering the "
  54037. "scene tree.\n"
  54038. "[b]Note:[/b] This property is automatically set to [code]false[/code] after "
  54039. "the timer enters the scene tree and starts."
  54040. msgstr ""
  54041. #: doc/classes/Timer.xml
  54042. msgid ""
  54043. "If [code]true[/code], the timer will stop when reaching 0. If [code]false[/"
  54044. "code], it will restart."
  54045. msgstr ""
  54046. #: doc/classes/Timer.xml
  54047. msgid ""
  54048. "If [code]true[/code], the timer is paused and will not process until it is "
  54049. "unpaused again, even if [method start] is called."
  54050. msgstr ""
  54051. #: doc/classes/Timer.xml
  54052. msgid "Processing mode. See [enum TimerProcessMode]."
  54053. msgstr ""
  54054. #: doc/classes/Timer.xml
  54055. msgid ""
  54056. "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n"
  54057. "[b]Note:[/b] You cannot set this value. To change the timer's remaining "
  54058. "time, use [method start]."
  54059. msgstr ""
  54060. #: doc/classes/Timer.xml
  54061. msgid ""
  54062. "The wait time in seconds.\n"
  54063. "[b]Note:[/b] Timers can only emit once per rendered frame at most (or once "
  54064. "per physics frame if [member process_mode] is [constant "
  54065. "TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 "
  54066. "seconds) will behave in significantly different ways depending on the "
  54067. "rendered framerate. For very low wait times, it is recommended to use a "
  54068. "process loop in a script instead of using a Timer node."
  54069. msgstr ""
  54070. #: doc/classes/Timer.xml
  54071. msgid ""
  54072. "Update the timer during the physics step at each frame (fixed framerate "
  54073. "processing)."
  54074. msgstr ""
  54075. #: doc/classes/Timer.xml
  54076. msgid "Update the timer during the idle time at each frame."
  54077. msgstr ""
  54078. #: doc/classes/ToolButton.xml
  54079. msgid "Flat button helper class."
  54080. msgstr ""
  54081. #: doc/classes/ToolButton.xml
  54082. msgid ""
  54083. "This is a helper class to generate a flat [Button] (see [member Button."
  54084. "flat]), creating a [ToolButton] is equivalent to:\n"
  54085. "[codeblock]\n"
  54086. "var btn = Button.new()\n"
  54087. "btn.flat = true\n"
  54088. "[/codeblock]"
  54089. msgstr ""
  54090. #: doc/classes/ToolButton.xml
  54091. msgid "Default text [Color] of the [ToolButton]."
  54092. msgstr ""
  54093. #: doc/classes/ToolButton.xml
  54094. msgid "Text [Color] used when the [ToolButton] is disabled."
  54095. msgstr ""
  54096. #: doc/classes/ToolButton.xml
  54097. msgid ""
  54098. "Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
  54099. "text color of the button. Disabled, hovered, and pressed states take "
  54100. "precedence over this color."
  54101. msgstr ""
  54102. #: doc/classes/ToolButton.xml
  54103. msgid "Text [Color] used when the [ToolButton] is being hovered."
  54104. msgstr ""
  54105. #: doc/classes/ToolButton.xml
  54106. msgid "Text [Color] used when the [ToolButton] is being pressed."
  54107. msgstr ""
  54108. #: doc/classes/ToolButton.xml
  54109. msgid "The horizontal space between [ToolButton]'s icon and text."
  54110. msgstr ""
  54111. #: doc/classes/ToolButton.xml
  54112. msgid "[Font] of the [ToolButton]'s text."
  54113. msgstr ""
  54114. #: doc/classes/ToolButton.xml
  54115. msgid "[StyleBox] used when the [ToolButton] is disabled."
  54116. msgstr ""
  54117. #: doc/classes/ToolButton.xml
  54118. msgid ""
  54119. "[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
  54120. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  54121. "visual effect."
  54122. msgstr ""
  54123. #: doc/classes/ToolButton.xml
  54124. msgid "[StyleBox] used when the [ToolButton] is being hovered."
  54125. msgstr ""
  54126. #: doc/classes/ToolButton.xml
  54127. msgid "Default [StyleBox] for the [ToolButton]."
  54128. msgstr ""
  54129. #: doc/classes/ToolButton.xml
  54130. msgid "[StyleBox] used when the [ToolButton] is being pressed."
  54131. msgstr ""
  54132. #: doc/classes/TouchScreenButton.xml
  54133. msgid "Button for touch screen devices for gameplay use."
  54134. msgstr ""
  54135. #: doc/classes/TouchScreenButton.xml
  54136. msgid ""
  54137. "TouchScreenButton allows you to create on-screen buttons for touch devices. "
  54138. "It's intended for gameplay use, such as a unit you have to touch to move. "
  54139. "Unlike [Button], TouchScreenButton supports multitouch out of the box. "
  54140. "Several TouchScreenButtons can be pressed at the same time with touch "
  54141. "input.\n"
  54142. "This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot "
  54143. "set anchors on it. If you want to create menus or user interfaces, you may "
  54144. "want to use [Button] nodes instead. To make button nodes react to touch "
  54145. "events, you can enable the Emulate Mouse option in the Project Settings.\n"
  54146. "You can configure TouchScreenButton to be visible only on touch devices, "
  54147. "helping you develop your game both for desktop and mobile devices."
  54148. msgstr ""
  54149. #: doc/classes/TouchScreenButton.xml
  54150. msgid "Returns [code]true[/code] if this button is currently pressed."
  54151. msgstr ""
  54152. #: doc/classes/TouchScreenButton.xml
  54153. msgid "The button's action. Actions can be handled with [InputEventAction]."
  54154. msgstr ""
  54155. #: doc/classes/TouchScreenButton.xml
  54156. msgid "The button's bitmask."
  54157. msgstr ""
  54158. #: doc/classes/TouchScreenButton.xml
  54159. msgid "The button's texture for the normal state."
  54160. msgstr ""
  54161. #: doc/classes/TouchScreenButton.xml
  54162. msgid ""
  54163. "If [code]true[/code], the [signal pressed] and [signal released] signals are "
  54164. "emitted whenever a pressed finger goes in and out of the button, even if the "
  54165. "pressure started outside the active area of the button.\n"
  54166. "[b]Note:[/b] This is a \"pass-by\" (not \"bypass\") press mode."
  54167. msgstr ""
  54168. #: doc/classes/TouchScreenButton.xml
  54169. msgid "The button's texture for the pressed state."
  54170. msgstr ""
  54171. #: doc/classes/TouchScreenButton.xml
  54172. msgid "The button's shape."
  54173. msgstr ""
  54174. #: doc/classes/TouchScreenButton.xml
  54175. msgid ""
  54176. "If [code]true[/code], the button's shape is centered in the provided "
  54177. "texture. If no texture is used, this property has no effect."
  54178. msgstr ""
  54179. #: doc/classes/TouchScreenButton.xml
  54180. msgid "If [code]true[/code], the button's shape is visible."
  54181. msgstr ""
  54182. #: doc/classes/TouchScreenButton.xml
  54183. msgid ""
  54184. "The button's visibility mode. See [enum VisibilityMode] for possible values."
  54185. msgstr ""
  54186. #: doc/classes/TouchScreenButton.xml
  54187. msgid "Emitted when the button is pressed (down)."
  54188. msgstr ""
  54189. #: doc/classes/TouchScreenButton.xml
  54190. msgid "Emitted when the button is released (up)."
  54191. msgstr ""
  54192. #: doc/classes/TouchScreenButton.xml
  54193. msgid "Always visible."
  54194. msgstr ""
  54195. #: doc/classes/TouchScreenButton.xml
  54196. msgid "Visible on touch screens only."
  54197. msgstr ""
  54198. #: doc/classes/Transform.xml
  54199. msgid "3D transformation (3×4 matrix)."
  54200. msgstr ""
  54201. #: doc/classes/Transform.xml
  54202. msgid ""
  54203. "3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can "
  54204. "represent transformations such as translation, rotation, or scaling. It "
  54205. "consists of a [member basis] (first 3 columns) and a [Vector3] for the "
  54206. "[member origin] (last column).\n"
  54207. "For more information, read the \"Matrices and transforms\" documentation "
  54208. "article."
  54209. msgstr ""
  54210. #: doc/classes/Transform.xml
  54211. msgid ""
  54212. "Constructs a Transform from four [Vector3] values (matrix columns). Each "
  54213. "axis corresponds to local basis vectors (some of which may be scaled)."
  54214. msgstr ""
  54215. #: doc/classes/Transform.xml
  54216. msgid "Constructs a Transform from a [Basis] and [Vector3]."
  54217. msgstr ""
  54218. #: doc/classes/Transform.xml
  54219. msgid "Constructs a Transform from a [Transform2D]."
  54220. msgstr ""
  54221. #: doc/classes/Transform.xml
  54222. msgid ""
  54223. "Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, "
  54224. "0)[/code]."
  54225. msgstr ""
  54226. #: doc/classes/Transform.xml
  54227. msgid ""
  54228. "Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
  54229. msgstr ""
  54230. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54231. msgid ""
  54232. "Returns the inverse of the transform, under the assumption that the "
  54233. "transformation is composed of rotation, scaling and translation."
  54234. msgstr ""
  54235. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54236. msgid ""
  54237. "Returns a transform interpolated between this transform and another by a "
  54238. "given [code]weight[/code] (on the range of 0.0 to 1.0)."
  54239. msgstr ""
  54240. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54241. msgid ""
  54242. "Returns the inverse of the transform, under the assumption that the "
  54243. "transformation is composed of rotation and translation (no scaling, use "
  54244. "[method affine_inverse] for transforms with scaling)."
  54245. msgstr ""
  54246. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54247. msgid ""
  54248. "Returns [code]true[/code] if this transform and [code]transform[/code] are "
  54249. "approximately equal, by calling [code]is_equal_approx[/code] on each "
  54250. "component."
  54251. msgstr ""
  54252. #: doc/classes/Transform.xml
  54253. msgid ""
  54254. "Returns a copy of the transform rotated such that its -Z axis points towards "
  54255. "the [code]target[/code] position.\n"
  54256. "The transform will first be rotated around the given [code]up[/code] vector, "
  54257. "and then fully aligned to the target by a further rotation around an axis "
  54258. "perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
  54259. "Operations take place in global space."
  54260. msgstr ""
  54261. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54262. msgid ""
  54263. "Returns the transform with the basis orthogonal (90 degrees), and normalized "
  54264. "axis vectors (scale of 1 or -1)."
  54265. msgstr ""
  54266. #: doc/classes/Transform.xml
  54267. msgid ""
  54268. "Returns a copy of the transform rotated around the given [code]axis[/code] "
  54269. "by the given [code]angle[/code] (in radians), using matrix multiplication. "
  54270. "The [code]axis[/code] must be a normalized vector."
  54271. msgstr ""
  54272. #: doc/classes/Transform.xml
  54273. msgid ""
  54274. "Returns a copy of the transform with its basis and origin scaled by the "
  54275. "given [code]scale[/code] factor, using matrix multiplication."
  54276. msgstr ""
  54277. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54278. msgid ""
  54279. "Returns a copy of the transform translated by the given [code]offset[/code], "
  54280. "relative to the transform's basis vectors.\n"
  54281. "Unlike [method rotated] and [method scaled], this does not use matrix "
  54282. "multiplication."
  54283. msgstr ""
  54284. #: doc/classes/Transform.xml
  54285. msgid ""
  54286. "Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by "
  54287. "this transform."
  54288. msgstr ""
  54289. #: doc/classes/Transform.xml
  54290. msgid ""
  54291. "Inverse-transforms the given [Vector3], [Plane], [AABB], or "
  54292. "[PoolVector3Array] by this transform, under the assumption that the "
  54293. "transformation is composed of rotation and translation (no scaling). "
  54294. "Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
  54295. "affine transformations (e.g. with scaling) see [method affine_inverse] "
  54296. "method."
  54297. msgstr ""
  54298. #: doc/classes/Transform.xml
  54299. msgid ""
  54300. "The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, "
  54301. "and Z axis. These vectors can be interpreted as the basis vectors of local "
  54302. "coordinate system traveling with the object."
  54303. msgstr ""
  54304. #: doc/classes/Transform.xml
  54305. msgid ""
  54306. "The translation offset of the transform (column 3, the fourth column). "
  54307. "Equivalent to array index [code]3[/code]."
  54308. msgstr ""
  54309. #: doc/classes/Transform.xml
  54310. msgid ""
  54311. "[Transform] with no translation, rotation or scaling applied. When applied "
  54312. "to other data structures, [constant IDENTITY] performs no transformation."
  54313. msgstr ""
  54314. #: doc/classes/Transform.xml
  54315. msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
  54316. msgstr ""
  54317. #: doc/classes/Transform.xml
  54318. msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
  54319. msgstr ""
  54320. #: doc/classes/Transform.xml
  54321. msgid "[Transform] with mirroring applied perpendicular to the XY plane."
  54322. msgstr ""
  54323. #: doc/classes/Transform2D.xml
  54324. msgid "2D transformation (2×3 matrix)."
  54325. msgstr ""
  54326. #: doc/classes/Transform2D.xml
  54327. msgid ""
  54328. "2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can "
  54329. "represent transformations such as translation, rotation, or scaling. It "
  54330. "consists of three [Vector2] values: [member x], [member y], and the [member "
  54331. "origin].\n"
  54332. "For more information, read the \"Matrices and transforms\" documentation "
  54333. "article."
  54334. msgstr ""
  54335. #: doc/classes/Transform2D.xml
  54336. msgid "Constructs the transform from a 3D [Transform]."
  54337. msgstr ""
  54338. #: doc/classes/Transform2D.xml
  54339. msgid ""
  54340. "Constructs the transform from 3 [Vector2] values representing [member x], "
  54341. "[member y], and the [member origin] (the three column vectors)."
  54342. msgstr ""
  54343. #: doc/classes/Transform2D.xml
  54344. msgid "Constructs the transform from a given angle (in radians) and position."
  54345. msgstr ""
  54346. #: doc/classes/Transform2D.xml
  54347. msgid ""
  54348. "Returns a vector transformed (multiplied) by the basis matrix.\n"
  54349. "This method does not account for translation (the origin vector)."
  54350. msgstr ""
  54351. #: doc/classes/Transform2D.xml
  54352. msgid ""
  54353. "Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
  54354. "This method does not account for translation (the origin vector)."
  54355. msgstr ""
  54356. #: doc/classes/Transform2D.xml
  54357. msgid "Returns the transform's origin (translation)."
  54358. msgstr ""
  54359. #: doc/classes/Transform2D.xml
  54360. msgid "Returns the transform's rotation (in radians)."
  54361. msgstr ""
  54362. #: doc/classes/Transform2D.xml
  54363. msgid "Returns the scale."
  54364. msgstr ""
  54365. #: doc/classes/Transform2D.xml
  54366. msgid ""
  54367. "Returns a copy of the transform rotated by the given [code]angle[/code] (in "
  54368. "radians), using matrix multiplication."
  54369. msgstr ""
  54370. #: doc/classes/Transform2D.xml
  54371. msgid ""
  54372. "Returns a copy of the transform scaled by the given [code]scale[/code] "
  54373. "factor, using matrix multiplication.\n"
  54374. "[b]Note:[/b] Negative X scales in 2D are not decomposable from the "
  54375. "transformation matrix. Due to the way scale is represented with "
  54376. "transformation matrices in Godot, negative scales on the X axis will be "
  54377. "changed to negative scales on the Y axis and a rotation of 180 degrees when "
  54378. "decomposed."
  54379. msgstr ""
  54380. #: doc/classes/Transform2D.xml
  54381. msgid ""
  54382. "Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
  54383. "transform."
  54384. msgstr ""
  54385. #: doc/classes/Transform2D.xml
  54386. msgid ""
  54387. "Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
  54388. "this transform, under the assumption that the transformation is composed of "
  54389. "rotation and translation (no scaling). Equivalent to calling [code]inverse()."
  54390. "xform(v)[/code] on this transform. For affine transformations (e.g. with "
  54391. "scaling) see [method affine_inverse] method."
  54392. msgstr ""
  54393. #: doc/classes/Transform2D.xml
  54394. msgid ""
  54395. "The origin vector (column 2, the third column). Equivalent to array index "
  54396. "[code]2[/code]. The origin vector represents translation."
  54397. msgstr ""
  54398. #: doc/classes/Transform2D.xml
  54399. msgid ""
  54400. "The identity [Transform2D] with no translation, rotation or scaling applied. "
  54401. "When applied to other data structures, [constant IDENTITY] performs no "
  54402. "transformation."
  54403. msgstr ""
  54404. #: doc/classes/Transform2D.xml
  54405. msgid "The [Transform2D] that will flip something along the X axis."
  54406. msgstr ""
  54407. #: doc/classes/Transform2D.xml
  54408. msgid "The [Transform2D] that will flip something along the Y axis."
  54409. msgstr ""
  54410. #: doc/classes/Translation.xml
  54411. msgid "Language Translation."
  54412. msgstr ""
  54413. #: doc/classes/Translation.xml
  54414. msgid ""
  54415. "Translations are resources that can be loaded and unloaded on demand. They "
  54416. "map a string to another string."
  54417. msgstr ""
  54418. #: doc/classes/Translation.xml
  54419. msgid "Virtual method to override [method get_message]."
  54420. msgstr ""
  54421. #: doc/classes/Translation.xml
  54422. msgid "Adds a message if nonexistent, followed by its translation."
  54423. msgstr ""
  54424. #: doc/classes/Translation.xml
  54425. msgid "Erases a message."
  54426. msgstr ""
  54427. #: doc/classes/Translation.xml
  54428. msgid "Returns a message's translation."
  54429. msgstr ""
  54430. #: doc/classes/Translation.xml
  54431. msgid "Returns the number of existing messages."
  54432. msgstr ""
  54433. #: doc/classes/Translation.xml
  54434. msgid "Returns all the messages (keys)."
  54435. msgstr ""
  54436. #: doc/classes/Translation.xml
  54437. msgid "The locale of the translation."
  54438. msgstr ""
  54439. #: doc/classes/TranslationServer.xml
  54440. msgid "Server that manages all translations."
  54441. msgstr ""
  54442. #: doc/classes/TranslationServer.xml
  54443. msgid ""
  54444. "Server that manages all translations. Translations can be set to it and "
  54445. "removed from it."
  54446. msgstr ""
  54447. #: doc/classes/TranslationServer.xml
  54448. msgid "Adds a [Translation] resource."
  54449. msgstr ""
  54450. #: doc/classes/TranslationServer.xml
  54451. msgid "Clears the server from all translations."
  54452. msgstr ""
  54453. #: doc/classes/TranslationServer.xml
  54454. #, fuzzy
  54455. msgid "Returns an array of all loaded locales of the project."
  54456. msgstr "Trả về giá trị tuyệt đối của tham số."
  54457. #: doc/classes/TranslationServer.xml
  54458. msgid ""
  54459. "Returns the current locale of the project.\n"
  54460. "See also [method OS.get_locale] and [method OS.get_locale_language] to query "
  54461. "the locale of the user system."
  54462. msgstr ""
  54463. #: doc/classes/TranslationServer.xml
  54464. msgid ""
  54465. "Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
  54466. "would return [code]\"English (United States)\"[/code])."
  54467. msgstr ""
  54468. #: doc/classes/TranslationServer.xml
  54469. msgid "Removes the given translation from the server."
  54470. msgstr ""
  54471. #: doc/classes/TranslationServer.xml
  54472. msgid ""
  54473. "Sets the locale of the project. The [code]locale[/code] string will be "
  54474. "standardized to match known locales (e.g. [code]en-US[/code] would be "
  54475. "matched to [code]en_US[/code]).\n"
  54476. "If translations have been loaded beforehand for the new locale, they will be "
  54477. "applied."
  54478. msgstr ""
  54479. #: doc/classes/TranslationServer.xml
  54480. msgid "Returns the current locale's translation for the given message (key)."
  54481. msgstr ""
  54482. #: doc/classes/Tree.xml
  54483. msgid "Control to show a tree of items."
  54484. msgstr ""
  54485. #: doc/classes/Tree.xml
  54486. msgid ""
  54487. "This shows a tree of items that can be selected, expanded and collapsed. The "
  54488. "tree can have multiple columns with custom controls like text editing, "
  54489. "buttons and popups. It can be useful for structured displays and "
  54490. "interactions.\n"
  54491. "Trees are built via code, using [TreeItem] objects to create the structure. "
  54492. "They have a single root but multiple roots can be simulated if a dummy "
  54493. "hidden root is added.\n"
  54494. "[codeblock]\n"
  54495. "func _ready():\n"
  54496. " var tree = Tree.new()\n"
  54497. " var root = tree.create_item()\n"
  54498. " tree.set_hide_root(true)\n"
  54499. " var child1 = tree.create_item(root)\n"
  54500. " var child2 = tree.create_item(root)\n"
  54501. " var subchild1 = tree.create_item(child1)\n"
  54502. " subchild1.set_text(0, \"Subchild1\")\n"
  54503. "[/codeblock]\n"
  54504. "To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
  54505. "TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
  54506. "through [method get_root]. You can use [method Object.free] on a [TreeItem] "
  54507. "to remove it from the [Tree].\n"
  54508. "[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
  54509. "searching within the list while the control is focused. Press a key that "
  54510. "matches the first letter of an item's name to select the first item starting "
  54511. "with the given letter. After that point, there are two ways to perform "
  54512. "incremental search: 1) Press the same key again before the timeout duration "
  54513. "to select the next item starting with the same letter. 2) Press letter keys "
  54514. "that match the rest of the word before the timeout duration to match to "
  54515. "select the item in question directly. Both of these actions will be reset to "
  54516. "the beginning of the list if the timeout duration has passed since the last "
  54517. "keystroke was registered. You can adjust the timeout duration by changing "
  54518. "[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
  54519. msgstr ""
  54520. #: doc/classes/Tree.xml
  54521. msgid "Clears the tree. This removes all items."
  54522. msgstr ""
  54523. #: doc/classes/Tree.xml
  54524. msgid ""
  54525. "Creates an item in the tree and adds it as a child of [code]parent[/code], "
  54526. "which can be either a valid [TreeItem] or [code]null[/code].\n"
  54527. "If [code]parent[/code] is [code]null[/code], the root item will be the "
  54528. "parent, or the new item will be the root itself if the tree is empty.\n"
  54529. "The new item will be the [code]idx[/code]th child of parent, or it will be "
  54530. "the last child if there are not enough siblings."
  54531. msgstr ""
  54532. #: doc/classes/Tree.xml
  54533. msgid ""
  54534. "Edits the selected tree item as if it was clicked. The item must be set "
  54535. "editable with [method TreeItem.set_editable]. Returns [code]true[/code] if "
  54536. "the item could be edited. Fails if no item is selected."
  54537. msgstr ""
  54538. #: doc/classes/Tree.xml
  54539. msgid ""
  54540. "Makes the currently focused cell visible.\n"
  54541. "This will scroll the tree if necessary. In [constant SELECT_ROW] mode, this "
  54542. "will not do horizontal scrolling, as all the cells in the selected row is "
  54543. "focused logically.\n"
  54544. "[b]Note:[/b] Despite the name of this method, the focus cursor itself is "
  54545. "only visible in [constant SELECT_MULTI] mode."
  54546. msgstr ""
  54547. #: doc/classes/Tree.xml
  54548. msgid ""
  54549. "Returns the button id at [code]position[/code], or -1 if no button is there."
  54550. msgstr ""
  54551. #: doc/classes/Tree.xml
  54552. msgid ""
  54553. "Returns the column index at [code]position[/code], or -1 if no item is there."
  54554. msgstr ""
  54555. #: doc/classes/Tree.xml
  54556. msgid "Returns the column's title."
  54557. msgstr ""
  54558. #: doc/classes/Tree.xml
  54559. msgid "Returns the column's width in pixels."
  54560. msgstr ""
  54561. #: doc/classes/Tree.xml
  54562. msgid ""
  54563. "Returns the rectangle for custom popups. Helper to create custom cell "
  54564. "controls that display a popup. See [method TreeItem.set_cell_mode]."
  54565. msgstr ""
  54566. #: doc/classes/Tree.xml
  54567. msgid ""
  54568. "Returns the drop section at [code]position[/code], or -100 if no item is "
  54569. "there.\n"
  54570. "Values -1, 0, or 1 will be returned for the \"above item\", \"on item\", and "
  54571. "\"below item\" drop sections, respectively. See [enum DropModeFlags] for a "
  54572. "description of each drop section.\n"
  54573. "To get the item which the returned drop section is relative to, use [method "
  54574. "get_item_at_position]."
  54575. msgstr ""
  54576. #: doc/classes/Tree.xml
  54577. msgid ""
  54578. "Returns the currently edited item. Can be used with [signal item_edited] to "
  54579. "get the item that was modified.\n"
  54580. "[codeblock]\n"
  54581. "func _ready():\n"
  54582. " $Tree.connect(\"item_edited\", self, \"on_Tree_item_edited\")\n"
  54583. "\n"
  54584. "func on_Tree_item_edited():\n"
  54585. " print($Tree.get_edited()) # This item just got edited (e.g. checked).\n"
  54586. "[/codeblock]"
  54587. msgstr ""
  54588. #: doc/classes/Tree.xml
  54589. #, fuzzy
  54590. msgid "Returns the column for the currently edited item."
  54591. msgstr "Trả về côsin của tham số."
  54592. #: doc/classes/Tree.xml
  54593. msgid ""
  54594. "Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
  54595. "code] is specified, only get the position and size of that column, otherwise "
  54596. "get the rectangle containing all columns."
  54597. msgstr ""
  54598. #: doc/classes/Tree.xml
  54599. msgid ""
  54600. "Returns the tree item at the specified position (relative to the tree origin "
  54601. "position)."
  54602. msgstr ""
  54603. #: doc/classes/Tree.xml
  54604. msgid ""
  54605. "Returns the next selected [TreeItem] after the given one, or [code]null[/"
  54606. "code] if the end is reached.\n"
  54607. "If [code]from[/code] is [code]null[/code], this returns the first selected "
  54608. "item."
  54609. msgstr ""
  54610. #: doc/classes/Tree.xml
  54611. msgid "Returns the last pressed button's index."
  54612. msgstr ""
  54613. #: doc/classes/Tree.xml
  54614. msgid ""
  54615. "Returns the tree's root item, or [code]null[/code] if the tree is empty."
  54616. msgstr ""
  54617. #: doc/classes/Tree.xml
  54618. msgid "Returns the current scrolling position."
  54619. msgstr ""
  54620. #: doc/classes/Tree.xml
  54621. msgid ""
  54622. "Returns the currently focused item, or [code]null[/code] if no item is "
  54623. "focused.\n"
  54624. "In [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused "
  54625. "item is same as the selected item. In [constant SELECT_MULTI] mode, the "
  54626. "focused item is the item under the focus cursor, not necessarily selected.\n"
  54627. "To get the currently selected item(s), use [method get_next_selected]."
  54628. msgstr ""
  54629. #: doc/classes/Tree.xml
  54630. msgid ""
  54631. "Returns the currently focused column, or -1 if no column is focused.\n"
  54632. "In [constant SELECT_SINGLE] mode, the focused column is the selected column. "
  54633. "In [constant SELECT_ROW] mode, the focused column is always 0 if any item is "
  54634. "selected. In [constant SELECT_MULTI] mode, the focused column is the column "
  54635. "under the focus cursor, and there are not necessarily any column selected.\n"
  54636. "To tell whether a column of an item is selected, use [method TreeItem."
  54637. "is_selected]."
  54638. msgstr ""
  54639. #: doc/classes/Tree.xml
  54640. #, fuzzy
  54641. msgid "Causes the [Tree] to jump to the specified [TreeItem]."
  54642. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  54643. #: doc/classes/Tree.xml
  54644. msgid ""
  54645. "If [code]true[/code], the column will have the \"Expand\" flag of [Control]. "
  54646. "Columns that have the \"Expand\" flag will use their \"min_width\" in a "
  54647. "similar fashion to [member Control.size_flags_stretch_ratio]."
  54648. msgstr ""
  54649. #: doc/classes/Tree.xml
  54650. msgid ""
  54651. "Sets the minimum width of a column. Columns that have the \"Expand\" flag "
  54652. "will use their \"min_width\" in a similar fashion to [member Control."
  54653. "size_flags_stretch_ratio]."
  54654. msgstr ""
  54655. #: doc/classes/Tree.xml
  54656. msgid "Sets the title of a column."
  54657. msgstr ""
  54658. #: doc/classes/Tree.xml
  54659. msgid ""
  54660. "If [code]true[/code], the currently selected cell may be selected again."
  54661. msgstr ""
  54662. #: doc/classes/Tree.xml
  54663. msgid "If [code]true[/code], a right mouse button click can select items."
  54664. msgstr ""
  54665. #: doc/classes/Tree.xml
  54666. msgid "If [code]true[/code], column titles are visible."
  54667. msgstr ""
  54668. #: doc/classes/Tree.xml
  54669. msgid "The number of columns."
  54670. msgstr ""
  54671. #: doc/classes/Tree.xml
  54672. msgid ""
  54673. "The drop mode as an OR combination of flags. See [enum DropModeFlags] "
  54674. "constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. "
  54675. "Setting this during [method Control.can_drop_data] is recommended.\n"
  54676. "This controls the drop sections, i.e. the decision and drawing of possible "
  54677. "drop locations based on the mouse position."
  54678. msgstr ""
  54679. #: doc/classes/Tree.xml
  54680. msgid "If [code]true[/code], the folding arrow is hidden."
  54681. msgstr ""
  54682. #: doc/classes/Tree.xml
  54683. msgid "If [code]true[/code], the tree's root is hidden."
  54684. msgstr ""
  54685. #: doc/classes/Tree.xml
  54686. msgid ""
  54687. "Allows single or multiple selection. See the [enum SelectMode] constants."
  54688. msgstr ""
  54689. #: doc/classes/Tree.xml
  54690. msgid ""
  54691. "Emitted when a button on the tree was pressed (see [method TreeItem."
  54692. "add_button])."
  54693. msgstr ""
  54694. #: doc/classes/Tree.xml
  54695. msgid "Emitted when a cell is selected."
  54696. msgstr ""
  54697. #: doc/classes/Tree.xml
  54698. msgid "Emitted when a column's title is pressed."
  54699. msgstr ""
  54700. #: doc/classes/Tree.xml
  54701. msgid ""
  54702. "Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked "
  54703. "to be edited."
  54704. msgstr ""
  54705. #: doc/classes/Tree.xml
  54706. msgid ""
  54707. "Emitted when the right mouse button is pressed in the empty space of the "
  54708. "tree."
  54709. msgstr ""
  54710. #: doc/classes/Tree.xml
  54711. msgid ""
  54712. "Emitted when the right mouse button is pressed if right mouse button "
  54713. "selection is active and the tree is empty."
  54714. msgstr ""
  54715. #: doc/classes/Tree.xml
  54716. msgid "Emitted when an item's label is double-clicked."
  54717. msgstr ""
  54718. #: doc/classes/Tree.xml
  54719. msgid "Emitted when an item is collapsed by a click on the folding arrow."
  54720. msgstr ""
  54721. #: doc/classes/Tree.xml
  54722. msgid ""
  54723. "Emitted when a custom button is pressed (i.e. in a [constant TreeItem."
  54724. "CELL_MODE_CUSTOM] mode cell)."
  54725. msgstr ""
  54726. #: doc/classes/Tree.xml
  54727. msgid "Emitted when an item's icon is double-clicked."
  54728. msgstr ""
  54729. #: doc/classes/Tree.xml
  54730. msgid "Emitted when an item is edited."
  54731. msgstr ""
  54732. #: doc/classes/Tree.xml
  54733. msgid "Emitted when an item is edited using the right mouse button."
  54734. msgstr ""
  54735. #: doc/classes/Tree.xml
  54736. msgid "Emitted when an item is selected with the right mouse button."
  54737. msgstr ""
  54738. #: doc/classes/Tree.xml
  54739. msgid "Emitted when an item is selected."
  54740. msgstr ""
  54741. #: doc/classes/Tree.xml
  54742. msgid ""
  54743. "Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is "
  54744. "[constant SELECT_MULTI]."
  54745. msgstr ""
  54746. #: doc/classes/Tree.xml
  54747. msgid "Emitted when a left mouse button click does not select any item."
  54748. msgstr ""
  54749. #: doc/classes/Tree.xml
  54750. msgid ""
  54751. "Allows selection of a single cell at a time. From the perspective of items, "
  54752. "only a single item is allowed to be selected. And there is only one column "
  54753. "selected in the selected item.\n"
  54754. "The focus cursor is always hidden in this mode, but it is positioned at the "
  54755. "current selection, making the currently selected item the currently focused "
  54756. "item."
  54757. msgstr ""
  54758. #: doc/classes/Tree.xml
  54759. msgid ""
  54760. "Allows selection of a single row at a time. From the perspective of items, "
  54761. "only a single items is allowed to be selected. And all the columns are "
  54762. "selected in the selected item.\n"
  54763. "The focus cursor is always hidden in this mode, but it is positioned at the "
  54764. "first column of the current selection, making the currently selected item "
  54765. "the currently focused item."
  54766. msgstr ""
  54767. #: doc/classes/Tree.xml
  54768. msgid ""
  54769. "Allows selection of multiple cells at the same time. From the perspective of "
  54770. "items, multiple items are allowed to be selected. And there can be multiple "
  54771. "columns selected in each selected item.\n"
  54772. "The focus cursor is visible in this mode, the item or column under the "
  54773. "cursor is not necessarily selected."
  54774. msgstr ""
  54775. #: doc/classes/Tree.xml
  54776. msgid ""
  54777. "Disables all drop sections, but still allows to detect the \"on item\" drop "
  54778. "section by [method get_drop_section_at_position].\n"
  54779. "[b]Note:[/b] This is the default flag, it has no effect when combined with "
  54780. "other flags."
  54781. msgstr ""
  54782. #: doc/classes/Tree.xml
  54783. msgid ""
  54784. "Enables the \"on item\" drop section. This drop section covers the entire "
  54785. "item.\n"
  54786. "When combined with [constant DROP_MODE_INBETWEEN], this drop section halves "
  54787. "the height and stays centered vertically."
  54788. msgstr ""
  54789. #: doc/classes/Tree.xml
  54790. msgid ""
  54791. "Enables \"above item\" and \"below item\" drop sections. The \"above item\" "
  54792. "drop section covers the top half of the item, and the \"below item\" drop "
  54793. "section covers the bottom half.\n"
  54794. "When combined with [constant DROP_MODE_ON_ITEM], these drop sections halves "
  54795. "the height and stays on top / bottom accordingly."
  54796. msgstr ""
  54797. #: doc/classes/Tree.xml
  54798. msgid ""
  54799. "Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
  54800. "hovered."
  54801. msgstr ""
  54802. #: doc/classes/Tree.xml
  54803. msgid ""
  54804. "[Color] used to draw possible drop locations. See [enum DropModeFlags] "
  54805. "constants for further description of drop locations."
  54806. msgstr ""
  54807. #: doc/classes/Tree.xml
  54808. msgid "[Color] of the guideline."
  54809. msgstr ""
  54810. #: doc/classes/Tree.xml
  54811. msgid "[Color] of the relationship lines."
  54812. msgstr ""
  54813. #: doc/classes/Tree.xml
  54814. msgid "Default text [Color] of the title button."
  54815. msgstr ""
  54816. #: doc/classes/Tree.xml
  54817. msgid "The horizontal space between each button in a cell."
  54818. msgstr ""
  54819. #: doc/classes/Tree.xml
  54820. msgid ""
  54821. "Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
  54822. "horizontal line drawn at the bottom of each item."
  54823. msgstr ""
  54824. #: doc/classes/Tree.xml
  54825. msgid ""
  54826. "Draws the relationship lines if not zero, this acts as a boolean. "
  54827. "Relationship lines are drawn at the start of child items to show hierarchy."
  54828. msgstr ""
  54829. #: doc/classes/Tree.xml
  54830. msgid ""
  54831. "The horizontal space between item cells. This is also used as the margin at "
  54832. "the start of an item when folding is disabled."
  54833. msgstr ""
  54834. #: doc/classes/Tree.xml
  54835. msgid ""
  54836. "The horizontal margin at the start of an item. This is used when folding is "
  54837. "enabled for the item."
  54838. msgstr ""
  54839. #: doc/classes/Tree.xml
  54840. msgid ""
  54841. "The maximum distance between the mouse cursor and the control's border to "
  54842. "trigger border scrolling when dragging."
  54843. msgstr ""
  54844. #: doc/classes/Tree.xml
  54845. msgid "The speed of border scrolling."
  54846. msgstr ""
  54847. #: doc/classes/Tree.xml
  54848. msgid ""
  54849. "The vertical padding inside each item, i.e. the distance between the item's "
  54850. "content and top/bottom border."
  54851. msgstr ""
  54852. #: doc/classes/Tree.xml
  54853. msgid "[Font] of the title button's text."
  54854. msgstr ""
  54855. #: doc/classes/Tree.xml
  54856. msgid "The arrow icon used when a foldable item is not collapsed."
  54857. msgstr ""
  54858. #: doc/classes/Tree.xml
  54859. msgid "The arrow icon used when a foldable item is collapsed."
  54860. msgstr ""
  54861. #: doc/classes/Tree.xml
  54862. msgid ""
  54863. "The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
  54864. "cell is checked."
  54865. msgstr ""
  54866. #: doc/classes/Tree.xml
  54867. msgid ""
  54868. "The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
  54869. "cell."
  54870. msgstr ""
  54871. #: doc/classes/Tree.xml
  54872. msgid ""
  54873. "The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
  54874. "cell is unchecked."
  54875. msgstr ""
  54876. #: doc/classes/Tree.xml
  54877. msgid ""
  54878. "The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
  54879. "mode cell."
  54880. msgstr ""
  54881. #: doc/classes/Tree.xml
  54882. msgid ""
  54883. "Default [StyleBox] for the [Tree], i.e. used when the control is not being "
  54884. "focused."
  54885. msgstr ""
  54886. #: doc/classes/Tree.xml
  54887. msgid "[StyleBox] used when the [Tree] is being focused."
  54888. msgstr ""
  54889. #: doc/classes/Tree.xml
  54890. msgid "[StyleBox] used when a button in the tree is pressed."
  54891. msgstr ""
  54892. #: doc/classes/Tree.xml
  54893. msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
  54894. msgstr ""
  54895. #: doc/classes/Tree.xml
  54896. msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
  54897. msgstr ""
  54898. #: doc/classes/Tree.xml
  54899. msgid ""
  54900. "Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
  54901. msgstr ""
  54902. #: doc/classes/Tree.xml
  54903. msgid ""
  54904. "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
  54905. "hovered."
  54906. msgstr ""
  54907. #: doc/classes/Tree.xml
  54908. msgid ""
  54909. "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
  54910. "pressed."
  54911. msgstr ""
  54912. #: doc/classes/Tree.xml
  54913. msgid ""
  54914. "[StyleBox] for the selected items, used when the [Tree] is not being focused."
  54915. msgstr ""
  54916. #: doc/classes/Tree.xml
  54917. msgid ""
  54918. "[StyleBox] for the selected items, used when the [Tree] is being focused."
  54919. msgstr ""
  54920. #: doc/classes/Tree.xml
  54921. msgid "[StyleBox] used when the title button is being hovered."
  54922. msgstr ""
  54923. #: doc/classes/Tree.xml
  54924. msgid "Default [StyleBox] for the title button."
  54925. msgstr ""
  54926. #: doc/classes/Tree.xml
  54927. msgid "[StyleBox] used when the title button is being pressed."
  54928. msgstr ""
  54929. #: doc/classes/TreeItem.xml
  54930. msgid "Control for a single item inside a [Tree]."
  54931. msgstr ""
  54932. #: doc/classes/TreeItem.xml
  54933. msgid ""
  54934. "Control for a single item inside a [Tree]. May have child [TreeItem]s and be "
  54935. "styled as well as contain buttons.\n"
  54936. "You can remove a [TreeItem] by using [method Object.free]."
  54937. msgstr ""
  54938. #: doc/classes/TreeItem.xml
  54939. msgid ""
  54940. "Adds a button with [Texture] [code]button[/code] at column [code]column[/"
  54941. "code]. The [code]id[/code] is used to identify the button. If not specified, "
  54942. "the next available index is used, which may be retrieved by calling [method "
  54943. "get_button_count] immediately before this method. Optionally, the button can "
  54944. "be [code]disabled[/code] and have a [code]tooltip[/code]."
  54945. msgstr ""
  54946. #: doc/classes/TreeItem.xml
  54947. msgid ""
  54948. "Calls the [code]method[/code] on the actual TreeItem and its children "
  54949. "recursively. Pass parameters as a comma separated list."
  54950. msgstr ""
  54951. #: doc/classes/TreeItem.xml
  54952. msgid "Resets the background color for the given column to default."
  54953. msgstr ""
  54954. #: doc/classes/TreeItem.xml
  54955. msgid "Resets the color for the given column to default."
  54956. msgstr ""
  54957. #: doc/classes/TreeItem.xml
  54958. msgid "Deselects the given column."
  54959. msgstr ""
  54960. #: doc/classes/TreeItem.xml
  54961. msgid ""
  54962. "Removes the button at index [code]button_idx[/code] in column [code]column[/"
  54963. "code]."
  54964. msgstr ""
  54965. #: doc/classes/TreeItem.xml
  54966. msgid ""
  54967. "Returns the [Texture] of the button at index [code]button_idx[/code] in "
  54968. "column [code]column[/code]."
  54969. msgstr ""
  54970. #: doc/classes/TreeItem.xml
  54971. #, fuzzy
  54972. msgid ""
  54973. "Returns the button index if there is a button with id [code]id[/code] in "
  54974. "column [code]column[/code], otherwise returns -1."
  54975. msgstr "Trả về sin của tham số."
  54976. #: doc/classes/TreeItem.xml
  54977. #, fuzzy
  54978. msgid "Returns the number of buttons in column [code]column[/code]."
  54979. msgstr "Trả về sin của tham số."
  54980. #: doc/classes/TreeItem.xml
  54981. #, fuzzy
  54982. msgid ""
  54983. "Returns the id for the button at index [code]button_idx[/code] in column "
  54984. "[code]column[/code]."
  54985. msgstr "Trả về sin của tham số."
  54986. #: doc/classes/TreeItem.xml
  54987. msgid ""
  54988. "Returns the tooltip string for the button at index [code]button_idx[/code] "
  54989. "in column [code]column[/code]."
  54990. msgstr ""
  54991. #: doc/classes/TreeItem.xml
  54992. msgid "Returns the column's cell mode."
  54993. msgstr ""
  54994. #: doc/classes/TreeItem.xml
  54995. msgid ""
  54996. "Returns the TreeItem's first child item or a null object if there is none."
  54997. msgstr ""
  54998. #: doc/classes/TreeItem.xml
  54999. msgid "Returns the custom background color of column [code]column[/code]."
  55000. msgstr ""
  55001. #: doc/classes/TreeItem.xml
  55002. msgid "Returns the custom color of column [code]column[/code]."
  55003. msgstr ""
  55004. #: doc/classes/TreeItem.xml
  55005. msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
  55006. msgstr ""
  55007. #: doc/classes/TreeItem.xml
  55008. #, fuzzy
  55009. msgid "Returns the given column's icon [Texture]. Error if no icon is set."
  55010. msgstr "Trả về [Texture2D] của khung hình được cho."
  55011. #: doc/classes/TreeItem.xml
  55012. msgid "Returns the column's icon's maximum width."
  55013. msgstr ""
  55014. #: doc/classes/TreeItem.xml
  55015. msgid "Returns the [Color] modulating the column's icon."
  55016. msgstr ""
  55017. #: doc/classes/TreeItem.xml
  55018. #, fuzzy
  55019. msgid "Returns the icon [Texture] region as [Rect2]."
  55020. msgstr "Trả về [Texture2D] của khung hình được cho."
  55021. #: doc/classes/TreeItem.xml
  55022. msgid ""
  55023. "Returns the metadata value that was set for the given column using [method "
  55024. "set_metadata]."
  55025. msgstr ""
  55026. #: doc/classes/TreeItem.xml
  55027. msgid ""
  55028. "Returns the next sibling TreeItem in the tree or a null object if there is "
  55029. "none."
  55030. msgstr ""
  55031. #: doc/classes/TreeItem.xml
  55032. msgid ""
  55033. "Returns the next visible sibling TreeItem in the tree or a null object if "
  55034. "there is none.\n"
  55035. "If [code]wrap[/code] is enabled, the method will wrap around to the first "
  55036. "visible element in the tree when called on the last visible element, "
  55037. "otherwise it returns [code]null[/code]."
  55038. msgstr ""
  55039. #: doc/classes/TreeItem.xml
  55040. msgid "Returns the parent TreeItem or a null object if there is none."
  55041. msgstr ""
  55042. #: doc/classes/TreeItem.xml
  55043. msgid ""
  55044. "Returns the previous sibling TreeItem in the tree or a null object if there "
  55045. "is none."
  55046. msgstr ""
  55047. #: doc/classes/TreeItem.xml
  55048. msgid ""
  55049. "Returns the previous visible sibling TreeItem in the tree or a null object "
  55050. "if there is none.\n"
  55051. "If [code]wrap[/code] is enabled, the method will wrap around to the last "
  55052. "visible element in the tree when called on the first visible element, "
  55053. "otherwise it returns [code]null[/code]."
  55054. msgstr ""
  55055. #: doc/classes/TreeItem.xml
  55056. msgid "Returns the value of a [constant CELL_MODE_RANGE] column."
  55057. msgstr ""
  55058. #: doc/classes/TreeItem.xml
  55059. msgid ""
  55060. "Returns a dictionary containing the range parameters for a given column. The "
  55061. "keys are \"min\", \"max\", \"step\", and \"expr\"."
  55062. msgstr ""
  55063. #: doc/classes/TreeItem.xml
  55064. msgid "Gets the suffix string shown after the column value."
  55065. msgstr ""
  55066. #: doc/classes/TreeItem.xml
  55067. msgid "Returns the given column's text."
  55068. msgstr ""
  55069. #: doc/classes/TreeItem.xml
  55070. msgid "Returns the given column's text alignment."
  55071. msgstr ""
  55072. #: doc/classes/TreeItem.xml
  55073. msgid "Returns the given column's tooltip."
  55074. msgstr ""
  55075. #: doc/classes/TreeItem.xml
  55076. msgid ""
  55077. "Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
  55078. "the given column is disabled."
  55079. msgstr ""
  55080. #: doc/classes/TreeItem.xml
  55081. msgid "Returns [code]true[/code] if the given column is checked."
  55082. msgstr ""
  55083. #: doc/classes/TreeItem.xml
  55084. msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
  55085. msgstr ""
  55086. #: doc/classes/TreeItem.xml
  55087. msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
  55088. msgstr ""
  55089. #: doc/classes/TreeItem.xml
  55090. msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
  55091. msgstr ""
  55092. #: doc/classes/TreeItem.xml
  55093. msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
  55094. msgstr ""
  55095. #: doc/classes/TreeItem.xml
  55096. msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
  55097. msgstr ""
  55098. #: doc/classes/TreeItem.xml
  55099. msgid ""
  55100. "Removes the given child [TreeItem] and all its children from the [Tree]. "
  55101. "Note that it doesn't free the item from memory, so it can be reused later. "
  55102. "To completely remove a [TreeItem] use [method Object.free]."
  55103. msgstr ""
  55104. #: doc/classes/TreeItem.xml
  55105. msgid "Selects the column [code]column[/code]."
  55106. msgstr ""
  55107. #: doc/classes/TreeItem.xml
  55108. msgid ""
  55109. "Sets the given column's button [Texture] at index [code]button_idx[/code] to "
  55110. "[code]button[/code]."
  55111. msgstr ""
  55112. #: doc/classes/TreeItem.xml
  55113. msgid ""
  55114. "If [code]true[/code], disables the button at index [code]button_idx[/code] "
  55115. "in column [code]column[/code]."
  55116. msgstr ""
  55117. #: doc/classes/TreeItem.xml
  55118. msgid ""
  55119. "Sets the given column's cell mode to [code]mode[/code]. See [enum "
  55120. "TreeCellMode] constants."
  55121. msgstr ""
  55122. #: doc/classes/TreeItem.xml
  55123. msgid "If [code]true[/code], the column [code]column[/code] is checked."
  55124. msgstr ""
  55125. #: doc/classes/TreeItem.xml
  55126. msgid ""
  55127. "Sets the given column's custom background color and whether to just use it "
  55128. "as an outline."
  55129. msgstr ""
  55130. #: doc/classes/TreeItem.xml
  55131. msgid "Sets the given column's custom color."
  55132. msgstr ""
  55133. #: doc/classes/TreeItem.xml
  55134. msgid ""
  55135. "Sets the given column's custom draw callback to [code]callback[/code] method "
  55136. "on [code]object[/code].\n"
  55137. "The [code]callback[/code] should accept two arguments: the [TreeItem] that "
  55138. "is drawn and its position and size as a [Rect2]."
  55139. msgstr ""
  55140. #: doc/classes/TreeItem.xml
  55141. msgid "If [code]true[/code], column [code]column[/code] is editable."
  55142. msgstr ""
  55143. #: doc/classes/TreeItem.xml
  55144. msgid ""
  55145. "If [code]true[/code], column [code]column[/code] is expanded to the right."
  55146. msgstr ""
  55147. #: doc/classes/TreeItem.xml
  55148. #, fuzzy
  55149. msgid "Sets the given column's icon [Texture]."
  55150. msgstr "Trả về [Texture2D] của khung hình được cho."
  55151. #: doc/classes/TreeItem.xml
  55152. msgid "Sets the given column's icon's maximum width."
  55153. msgstr ""
  55154. #: doc/classes/TreeItem.xml
  55155. msgid "Modulates the given column's icon with [code]modulate[/code]."
  55156. msgstr ""
  55157. #: doc/classes/TreeItem.xml
  55158. msgid "Sets the given column's icon's texture region."
  55159. msgstr ""
  55160. #: doc/classes/TreeItem.xml
  55161. msgid ""
  55162. "Sets the metadata value for the given column, which can be retrieved later "
  55163. "using [method get_metadata]. This can be used, for example, to store a "
  55164. "reference to the original data."
  55165. msgstr ""
  55166. #: doc/classes/TreeItem.xml
  55167. msgid "Sets the value of a [constant CELL_MODE_RANGE] column."
  55168. msgstr ""
  55169. #: doc/classes/TreeItem.xml
  55170. msgid ""
  55171. "Sets the range of accepted values for a column. The column must be in the "
  55172. "[constant CELL_MODE_RANGE] mode.\n"
  55173. "If [code]expr[/code] is [code]true[/code], the edit mode slider will use an "
  55174. "exponential scale as with [member Range.exp_edit]."
  55175. msgstr ""
  55176. #: doc/classes/TreeItem.xml
  55177. msgid "If [code]true[/code], the given column is selectable."
  55178. msgstr ""
  55179. #: doc/classes/TreeItem.xml
  55180. msgid ""
  55181. "Sets a string to be shown after a column's value (for example, a unit "
  55182. "abbreviation)."
  55183. msgstr ""
  55184. #: doc/classes/TreeItem.xml
  55185. #, fuzzy
  55186. msgid "Sets the given column's text value."
  55187. msgstr "Trả về [Texture2D] của khung hình được cho."
  55188. #: doc/classes/TreeItem.xml
  55189. msgid ""
  55190. "Sets the given column's text alignment. See [enum TextAlign] for possible "
  55191. "values."
  55192. msgstr ""
  55193. #: doc/classes/TreeItem.xml
  55194. msgid "Sets the given column's tooltip text."
  55195. msgstr ""
  55196. #: doc/classes/TreeItem.xml
  55197. msgid "If [code]true[/code], the TreeItem is collapsed."
  55198. msgstr ""
  55199. #: doc/classes/TreeItem.xml
  55200. msgid "The custom minimum height."
  55201. msgstr ""
  55202. #: doc/classes/TreeItem.xml
  55203. msgid "If [code]true[/code], folding is disabled for this TreeItem."
  55204. msgstr ""
  55205. #: doc/classes/TreeItem.xml
  55206. msgid "Cell contains a string."
  55207. msgstr ""
  55208. #: doc/classes/TreeItem.xml
  55209. msgid "Cell contains a checkbox."
  55210. msgstr ""
  55211. #: doc/classes/TreeItem.xml
  55212. msgid "Cell contains a range."
  55213. msgstr ""
  55214. #: doc/classes/TreeItem.xml
  55215. msgid "Cell contains an icon."
  55216. msgstr ""
  55217. #: doc/classes/TreeItem.xml
  55218. msgid "Align text to the left. See [code]set_text_align()[/code]."
  55219. msgstr ""
  55220. #: doc/classes/TreeItem.xml
  55221. msgid "Center text. See [code]set_text_align()[/code]."
  55222. msgstr ""
  55223. #: doc/classes/TreeItem.xml
  55224. msgid "Align text to the right. See [code]set_text_align()[/code]."
  55225. msgstr ""
  55226. #: doc/classes/TriangleMesh.xml
  55227. msgid "Internal mesh type."
  55228. msgstr ""
  55229. #: doc/classes/TriangleMesh.xml
  55230. msgid "Mesh type used internally for collision calculations."
  55231. msgstr ""
  55232. #: doc/classes/Tween.xml
  55233. msgid "Smoothly animates a node's properties over time."
  55234. msgstr ""
  55235. #: doc/classes/Tween.xml
  55236. msgid ""
  55237. "Tweens are useful for animations requiring a numerical property to be "
  55238. "interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
  55239. "betweening[/i], an animation technique where you specify [i]keyframes[/i] "
  55240. "and the computer interpolates the frames that appear between them.\n"
  55241. "[Tween] is more suited than [AnimationPlayer] for animations where you don't "
  55242. "know the final values in advance. For example, interpolating a dynamically-"
  55243. "chosen camera zoom value is best done with a [Tween] node; it would be "
  55244. "difficult to do the same thing with an [AnimationPlayer] node.\n"
  55245. "Here is a brief usage example that makes a 2D node move smoothly between two "
  55246. "positions:\n"
  55247. "[codeblock]\n"
  55248. "var tween = get_node(\"Tween\")\n"
  55249. "tween.interpolate_property($Node2D, \"position\",\n"
  55250. " Vector2(0, 0), Vector2(100, 100), 1,\n"
  55251. " Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
  55252. "tween.start()\n"
  55253. "[/codeblock]\n"
  55254. "Many methods require a property name, such as [code]\"position\"[/code] "
  55255. "above. You can find the correct property name by hovering over the property "
  55256. "in the Inspector. You can also provide the components of a property directly "
  55257. "by using [code]\"property:component\"[/code] (e.g. [code]position:x[/code]), "
  55258. "where it would only apply to that particular component.\n"
  55259. "Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
  55260. "code]. The first accepts an [enum TransitionType] constant, and refers to "
  55261. "the way the timing of the animation is handled (see [url=https://easings."
  55262. "net/]easings.net[/url] for some examples). The second accepts an [enum "
  55263. "EaseType] constant, and controls where the [code]trans_type[/code] is "
  55264. "applied to the interpolation (in the beginning, the end, or both). If you "
  55265. "don't know which transition and easing to pick, you can try different [enum "
  55266. "TransitionType] constants with [constant EASE_IN_OUT], and use the one that "
  55267. "looks best.\n"
  55268. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  55269. "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
  55270. "[b]Note:[/b] Tween methods will return [code]false[/code] if the requested "
  55271. "operation cannot be completed.\n"
  55272. "[b]Note:[/b] For an alternative method of tweening, that doesn't require "
  55273. "using nodes, see [SceneTreeTween]."
  55274. msgstr ""
  55275. #: doc/classes/Tween.xml
  55276. msgid ""
  55277. "Follows [code]method[/code] of [code]object[/code] and applies the returned "
  55278. "value on [code]target_method[/code] of [code]target[/code], beginning from "
  55279. "[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
  55280. "code] later. Methods are called with consecutive values.\n"
  55281. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55282. "for [code]ease_type[/code] parameters. These values control the timing and "
  55283. "direction of the interpolation. See the class description for more "
  55284. "information."
  55285. msgstr ""
  55286. #: doc/classes/Tween.xml
  55287. msgid ""
  55288. "Follows [code]property[/code] of [code]object[/code] and applies it on "
  55289. "[code]target_property[/code] of [code]target[/code], beginning from "
  55290. "[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
  55291. "code] seconds later.\n"
  55292. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55293. "for [code]ease_type[/code] parameters. These values control the timing and "
  55294. "direction of the interpolation. See the class description for more "
  55295. "information."
  55296. msgstr ""
  55297. #: doc/classes/Tween.xml
  55298. msgid ""
  55299. "Returns the total time needed for all tweens to end. If you have two tweens, "
  55300. "one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
  55301. "as by that time all tweens would have finished."
  55302. msgstr ""
  55303. #: doc/classes/Tween.xml
  55304. msgid ""
  55305. "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
  55306. "code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
  55307. "callback."
  55308. msgstr ""
  55309. #: doc/classes/Tween.xml
  55310. msgid ""
  55311. "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
  55312. "code] on the main thread (similar to [method Object.call_deferred]). "
  55313. "[code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
  55314. "callback."
  55315. msgstr ""
  55316. #: doc/classes/Tween.xml
  55317. msgid ""
  55318. "Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
  55319. "code] to [code]final_val[/code] for [code]duration[/code] seconds, "
  55320. "[code]delay[/code] seconds later. Methods are called with consecutive "
  55321. "values.\n"
  55322. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55323. "for [code]ease_type[/code] parameters. These values control the timing and "
  55324. "direction of the interpolation. See the class description for more "
  55325. "information."
  55326. msgstr ""
  55327. #: doc/classes/Tween.xml
  55328. msgid ""
  55329. "Animates [code]property[/code] of [code]object[/code] from "
  55330. "[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
  55331. "seconds, [code]delay[/code] seconds later. Setting the initial value to "
  55332. "[code]null[/code] uses the current value of the property.\n"
  55333. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55334. "for [code]ease_type[/code] parameters. These values control the timing and "
  55335. "direction of the interpolation. See the class description for more "
  55336. "information."
  55337. msgstr ""
  55338. #: doc/classes/Tween.xml
  55339. msgid ""
  55340. "Returns [code]true[/code] if any tweens are currently running.\n"
  55341. "[b]Note:[/b] This method doesn't consider tweens that have ended."
  55342. msgstr ""
  55343. #: doc/classes/Tween.xml
  55344. msgid ""
  55345. "Stops animation and removes a tween, given its object and property/method "
  55346. "pair. By default, all tweens are removed, unless [code]key[/code] is "
  55347. "specified."
  55348. msgstr ""
  55349. #: doc/classes/Tween.xml
  55350. msgid "Stops animation and removes all tweens."
  55351. msgstr ""
  55352. #: doc/classes/Tween.xml
  55353. msgid ""
  55354. "Resets a tween to its initial value (the one given, not the one before the "
  55355. "tween), given its object and property/method pair. By default, all tweens "
  55356. "are reset, unless [code]key[/code] is specified."
  55357. msgstr ""
  55358. #: doc/classes/Tween.xml
  55359. msgid ""
  55360. "Resets all tweens to their initial values (the ones given, not those before "
  55361. "the tween)."
  55362. msgstr ""
  55363. #: doc/classes/Tween.xml
  55364. msgid ""
  55365. "Continues animating a stopped tween, given its object and property/method "
  55366. "pair. By default, all tweens are resumed, unless [code]key[/code] is "
  55367. "specified."
  55368. msgstr ""
  55369. #: doc/classes/Tween.xml
  55370. msgid "Continues animating all stopped tweens."
  55371. msgstr ""
  55372. #: doc/classes/Tween.xml
  55373. msgid "Sets the interpolation to the given [code]time[/code] in seconds."
  55374. msgstr ""
  55375. #: doc/classes/Tween.xml
  55376. msgid ""
  55377. "Activates/deactivates the tween. See also [method stop_all] and [method "
  55378. "resume_all]."
  55379. msgstr ""
  55380. #: doc/classes/Tween.xml
  55381. msgid "Starts the tween. You can define animations both before and after this."
  55382. msgstr ""
  55383. #: doc/classes/Tween.xml
  55384. msgid ""
  55385. "Stops a tween, given its object and property/method pair. By default, all "
  55386. "tweens are stopped, unless [code]key[/code] is specified."
  55387. msgstr ""
  55388. #: doc/classes/Tween.xml
  55389. msgid "Stops animating all tweens."
  55390. msgstr ""
  55391. #: doc/classes/Tween.xml
  55392. msgid ""
  55393. "Animates [code]method[/code] of [code]object[/code] from the value returned "
  55394. "by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
  55395. "code] seconds, [code]delay[/code] seconds later. Methods are animated by "
  55396. "calling them with consecutive values.\n"
  55397. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55398. "for [code]ease_type[/code] parameters. These values control the timing and "
  55399. "direction of the interpolation. See the class description for more "
  55400. "information."
  55401. msgstr ""
  55402. #: doc/classes/Tween.xml
  55403. msgid ""
  55404. "Animates [code]property[/code] of [code]object[/code] from the current value "
  55405. "of the [code]initial_val[/code] property of [code]initial[/code] to "
  55406. "[code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] "
  55407. "seconds later.\n"
  55408. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55409. "for [code]ease_type[/code] parameters. These values control the timing and "
  55410. "direction of the interpolation. See the class description for more "
  55411. "information."
  55412. msgstr ""
  55413. #: doc/classes/Tween.xml
  55414. msgid "Returns the current time of the tween."
  55415. msgstr ""
  55416. #: doc/classes/Tween.xml
  55417. msgid "The tween's animation process thread. See [enum TweenProcessMode]."
  55418. msgstr ""
  55419. #: doc/classes/Tween.xml
  55420. msgid ""
  55421. "The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
  55422. "normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
  55423. "code] for half of the normal speed. A value of [code]0[/code] pauses the "
  55424. "animation, but see also [method set_active] or [method stop_all] for this."
  55425. msgstr ""
  55426. #: doc/classes/Tween.xml
  55427. msgid "If [code]true[/code], the tween loops."
  55428. msgstr ""
  55429. #: doc/classes/Tween.xml
  55430. msgid "Emitted when all processes in a tween end."
  55431. msgstr ""
  55432. #: doc/classes/Tween.xml
  55433. msgid "Emitted when a tween ends."
  55434. msgstr ""
  55435. #: doc/classes/Tween.xml
  55436. msgid "Emitted when a tween starts."
  55437. msgstr ""
  55438. #: doc/classes/Tween.xml
  55439. msgid "Emitted at each step of the animation."
  55440. msgstr ""
  55441. #: doc/classes/Tween.xml
  55442. msgid "The tween updates with the [code]_physics_process[/code] callback."
  55443. msgstr ""
  55444. #: doc/classes/Tween.xml
  55445. msgid "The tween updates with the [code]_process[/code] callback."
  55446. msgstr ""
  55447. #: doc/classes/Tween.xml
  55448. msgid "The animation is interpolated linearly."
  55449. msgstr ""
  55450. #: doc/classes/Tween.xml
  55451. msgid "The animation is interpolated using a sine function."
  55452. msgstr ""
  55453. #: doc/classes/Tween.xml
  55454. msgid ""
  55455. "The animation is interpolated with a quintic (to the power of 5) function."
  55456. msgstr ""
  55457. #: doc/classes/Tween.xml
  55458. msgid ""
  55459. "The animation is interpolated with a quartic (to the power of 4) function."
  55460. msgstr ""
  55461. #: doc/classes/Tween.xml
  55462. msgid ""
  55463. "The animation is interpolated with a quadratic (to the power of 2) function."
  55464. msgstr ""
  55465. #: doc/classes/Tween.xml
  55466. msgid ""
  55467. "The animation is interpolated with an exponential (to the power of x) "
  55468. "function."
  55469. msgstr ""
  55470. #: doc/classes/Tween.xml
  55471. msgid ""
  55472. "The animation is interpolated with elasticity, wiggling around the edges."
  55473. msgstr ""
  55474. #: doc/classes/Tween.xml
  55475. msgid ""
  55476. "The animation is interpolated with a cubic (to the power of 3) function."
  55477. msgstr ""
  55478. #: doc/classes/Tween.xml
  55479. msgid "The animation is interpolated with a function using square roots."
  55480. msgstr ""
  55481. #: doc/classes/Tween.xml
  55482. msgid "The animation is interpolated by bouncing at the end."
  55483. msgstr ""
  55484. #: doc/classes/Tween.xml
  55485. msgid "The animation is interpolated backing out at ends."
  55486. msgstr ""
  55487. #: doc/classes/Tween.xml
  55488. msgid "The interpolation starts slowly and speeds up towards the end."
  55489. msgstr ""
  55490. #: doc/classes/Tween.xml
  55491. msgid "The interpolation starts quickly and slows down towards the end."
  55492. msgstr ""
  55493. #: doc/classes/Tween.xml
  55494. msgid ""
  55495. "A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
  55496. "interpolation is slowest at both ends."
  55497. msgstr ""
  55498. #: doc/classes/Tween.xml
  55499. msgid ""
  55500. "A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
  55501. "interpolation is fastest at both ends."
  55502. msgstr ""
  55503. #: doc/classes/Tweener.xml
  55504. msgid "Abstract class for all Tweeners used by [SceneTreeTween]."
  55505. msgstr ""
  55506. #: doc/classes/Tweener.xml
  55507. msgid ""
  55508. "Tweeners are objects that perform a specific animating task, e.g. "
  55509. "interpolating a property or calling a method at a given time. A [Tweener] "
  55510. "can't be created manually, you need to use a dedicated method from "
  55511. "[SceneTreeTween]."
  55512. msgstr ""
  55513. #: doc/classes/Tweener.xml
  55514. msgid "Emitted when the [Tweener] has just finished its job."
  55515. msgstr ""
  55516. #: doc/classes/UDPServer.xml
  55517. msgid "Helper class to implement a UDP server."
  55518. msgstr ""
  55519. #: doc/classes/UDPServer.xml
  55520. msgid ""
  55521. "A simple server that opens a UDP socket and returns connected "
  55522. "[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP."
  55523. "connect_to_host].\n"
  55524. "After starting the server ([method listen]), you will need to [method poll] "
  55525. "it at regular intervals (e.g. inside [method Node._process]) for it to "
  55526. "process new packets, delivering them to the appropriate [PacketPeerUDP], and "
  55527. "taking new connections.\n"
  55528. "Below a small example of how it can be used:\n"
  55529. "[codeblock]\n"
  55530. "# server.gd\n"
  55531. "extends Node\n"
  55532. "\n"
  55533. "var server := UDPServer.new()\n"
  55534. "var peers = []\n"
  55535. "\n"
  55536. "func _ready():\n"
  55537. " server.listen(4242)\n"
  55538. "\n"
  55539. "func _process(delta):\n"
  55540. " server.poll() # Important!\n"
  55541. " if server.is_connection_available():\n"
  55542. " var peer : PacketPeerUDP = server.take_connection()\n"
  55543. " var pkt = peer.get_packet()\n"
  55544. " print(\"Accepted peer: %s:%s\" % [peer.get_packet_ip(), peer."
  55545. "get_packet_port()])\n"
  55546. " print(\"Received data: %s\" % [pkt.get_string_from_utf8()])\n"
  55547. " # Reply so it knows we received the message.\n"
  55548. " peer.put_packet(pkt)\n"
  55549. " # Keep a reference so we can keep contacting the remote peer.\n"
  55550. " peers.append(peer)\n"
  55551. "\n"
  55552. " for i in range(0, peers.size()):\n"
  55553. " pass # Do something with the connected peers.\n"
  55554. "\n"
  55555. "[/codeblock]\n"
  55556. "[codeblock]\n"
  55557. "# client.gd\n"
  55558. "extends Node\n"
  55559. "\n"
  55560. "var udp := PacketPeerUDP.new()\n"
  55561. "var connected = false\n"
  55562. "\n"
  55563. "func _ready():\n"
  55564. " udp.connect_to_host(\"127.0.0.1\", 4242)\n"
  55565. "\n"
  55566. "func _process(delta):\n"
  55567. " if !connected:\n"
  55568. " # Try to contact server\n"
  55569. " udp.put_packet(\"The answer is... 42!\".to_utf8())\n"
  55570. " if udp.get_available_packet_count() > 0:\n"
  55571. " print(\"Connected: %s\" % udp.get_packet().get_string_from_utf8())\n"
  55572. " connected = true\n"
  55573. "[/codeblock]"
  55574. msgstr ""
  55575. #: doc/classes/UDPServer.xml
  55576. msgid ""
  55577. "Returns [code]true[/code] if a packet with a new address/port combination "
  55578. "was received on the socket."
  55579. msgstr ""
  55580. #: doc/classes/UDPServer.xml
  55581. msgid ""
  55582. "Returns [code]true[/code] if the socket is open and listening on a port."
  55583. msgstr ""
  55584. #: doc/classes/UDPServer.xml
  55585. msgid ""
  55586. "Starts the server by opening a UDP socket listening on the given port. You "
  55587. "can optionally specify a [code]bind_address[/code] to only listen for "
  55588. "packets sent to that address. See also [method PacketPeerUDP.listen]."
  55589. msgstr ""
  55590. #: doc/classes/UDPServer.xml
  55591. msgid ""
  55592. "Call this method at regular intervals (e.g. inside [method Node._process]) "
  55593. "to process new packets. And packet from known address/port pair will be "
  55594. "delivered to the appropriate [PacketPeerUDP], any packet received from an "
  55595. "unknown address/port pair will be added as a pending connection (see [method "
  55596. "is_connection_available], [method take_connection]). The maximum number of "
  55597. "pending connection is defined via [member max_pending_connections]."
  55598. msgstr ""
  55599. #: doc/classes/UDPServer.xml
  55600. msgid ""
  55601. "Stops the server, closing the UDP socket if open. Will close all connected "
  55602. "[PacketPeerUDP] accepted via [method take_connection] (remote peers will not "
  55603. "be notified)."
  55604. msgstr ""
  55605. #: doc/classes/UDPServer.xml
  55606. msgid ""
  55607. "Returns the first pending connection (connected to the appropriate address/"
  55608. "port). Will return [code]null[/code] if no new connection is available. See "
  55609. "also [method is_connection_available], [method PacketPeerUDP."
  55610. "connect_to_host]."
  55611. msgstr ""
  55612. #: doc/classes/UDPServer.xml
  55613. msgid ""
  55614. "Define the maximum number of pending connections, during [method poll], any "
  55615. "new pending connection exceeding that value will be automatically dropped. "
  55616. "Setting this value to [code]0[/code] effectively prevents any new pending "
  55617. "connection to be accepted (e.g. when all your players have connected)."
  55618. msgstr ""
  55619. #: doc/classes/UndoRedo.xml
  55620. msgid "Helper to manage undo/redo operations in the editor or custom tools."
  55621. msgstr ""
  55622. #: doc/classes/UndoRedo.xml
  55623. msgid ""
  55624. "Helper to manage undo/redo operations in the editor or custom tools. It "
  55625. "works by registering methods and property changes inside \"actions\".\n"
  55626. "Common behavior is to create an action, then add do/undo calls to functions "
  55627. "or property changes, then committing the action.\n"
  55628. "Here's an example on how to add an action to the Godot editor's own "
  55629. "[UndoRedo], from a plugin:\n"
  55630. "[codeblock]\n"
  55631. "var undo_redo = get_undo_redo() # Method of EditorPlugin.\n"
  55632. "\n"
  55633. "func do_something():\n"
  55634. " pass # Put your code here.\n"
  55635. "\n"
  55636. "func undo_something():\n"
  55637. " pass # Put here the code that reverts what's done by "
  55638. "\"do_something()\".\n"
  55639. "\n"
  55640. "func _on_MyButton_pressed():\n"
  55641. " var node = get_node(\"MyNode2D\")\n"
  55642. " undo_redo.create_action(\"Move the node\")\n"
  55643. " undo_redo.add_do_method(self, \"do_something\")\n"
  55644. " undo_redo.add_undo_method(self, \"undo_something\")\n"
  55645. " undo_redo.add_do_property(node, \"position\", Vector2(100,100))\n"
  55646. " undo_redo.add_undo_property(node, \"position\", node.position)\n"
  55647. " undo_redo.commit_action()\n"
  55648. "[/codeblock]\n"
  55649. "[method create_action], [method add_do_method], [method add_undo_method], "
  55650. "[method add_do_property], [method add_undo_property], and [method "
  55651. "commit_action] should be called one after the other, like in the example. "
  55652. "Not doing so could lead to crashes.\n"
  55653. "If you don't need to register a method, you can leave [method add_do_method] "
  55654. "and [method add_undo_method] out; the same goes for properties. You can also "
  55655. "register more than one method/property."
  55656. msgstr ""
  55657. #: doc/classes/UndoRedo.xml
  55658. msgid "Register a method that will be called when the action is committed."
  55659. msgstr ""
  55660. #: doc/classes/UndoRedo.xml
  55661. msgid "Register a property value change for \"do\"."
  55662. msgstr ""
  55663. #: doc/classes/UndoRedo.xml
  55664. msgid ""
  55665. "Register a reference for \"do\" that will be erased if the \"do\" history is "
  55666. "lost. This is useful mostly for new nodes created for the \"do\" call. Do "
  55667. "not use for resources."
  55668. msgstr ""
  55669. #: doc/classes/UndoRedo.xml
  55670. msgid "Register a method that will be called when the action is undone."
  55671. msgstr ""
  55672. #: doc/classes/UndoRedo.xml
  55673. msgid "Register a property value change for \"undo\"."
  55674. msgstr ""
  55675. #: doc/classes/UndoRedo.xml
  55676. msgid ""
  55677. "Register a reference for \"undo\" that will be erased if the \"undo\" "
  55678. "history is lost. This is useful mostly for nodes removed with the \"do\" "
  55679. "call (not the \"undo\" call!)."
  55680. msgstr ""
  55681. #: doc/classes/UndoRedo.xml
  55682. msgid ""
  55683. "Clear the undo/redo history and associated references.\n"
  55684. "Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
  55685. "version number to be increased from this."
  55686. msgstr ""
  55687. #: doc/classes/UndoRedo.xml
  55688. msgid ""
  55689. "Commit the action. All \"do\" methods/properties are called/set when this "
  55690. "function is called."
  55691. msgstr ""
  55692. #: doc/classes/UndoRedo.xml
  55693. msgid ""
  55694. "Create a new action. After this is called, do all your calls to [method "
  55695. "add_do_method], [method add_undo_method], [method add_do_property], and "
  55696. "[method add_undo_property], then commit the action with [method "
  55697. "commit_action].\n"
  55698. "The way actions are merged is dictated by the [code]merge_mode[/code] "
  55699. "argument. See [enum MergeMode] for details."
  55700. msgstr ""
  55701. #: doc/classes/UndoRedo.xml
  55702. msgid "Gets the name of the current action."
  55703. msgstr ""
  55704. #: doc/classes/UndoRedo.xml
  55705. msgid ""
  55706. "Gets the version. Every time a new action is committed, the [UndoRedo]'s "
  55707. "version number is increased automatically.\n"
  55708. "This is useful mostly to check if something changed from a saved version."
  55709. msgstr ""
  55710. #: doc/classes/UndoRedo.xml
  55711. msgid ""
  55712. "Returns [code]true[/code] if the [UndoRedo] is currently committing the "
  55713. "action, i.e. running its \"do\" method or property change (see [method "
  55714. "commit_action])."
  55715. msgstr ""
  55716. #: doc/classes/UndoRedo.xml
  55717. msgid "Redo the last action."
  55718. msgstr ""
  55719. #: doc/classes/UndoRedo.xml
  55720. msgid "Undo the last action."
  55721. msgstr ""
  55722. #: doc/classes/UndoRedo.xml
  55723. msgid "Called when [method undo] or [method redo] was called."
  55724. msgstr ""
  55725. #: doc/classes/UndoRedo.xml
  55726. msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
  55727. msgstr ""
  55728. #: doc/classes/UndoRedo.xml
  55729. msgid ""
  55730. "Makes so that the action's \"do\" operation is from the first action created "
  55731. "and the \"undo\" operation is from the last subsequent action with the same "
  55732. "name."
  55733. msgstr ""
  55734. #: doc/classes/UndoRedo.xml
  55735. msgid "Makes subsequent actions with the same name be merged into one."
  55736. msgstr ""
  55737. #: modules/upnp/doc_classes/UPNP.xml
  55738. msgid ""
  55739. "Universal Plug and Play (UPnP) functions for network device discovery, "
  55740. "querying and port forwarding."
  55741. msgstr ""
  55742. #: modules/upnp/doc_classes/UPNP.xml
  55743. msgid ""
  55744. "This class can be used to discover compatible [UPNPDevice]s on the local "
  55745. "network and execute commands on them, like managing port mappings (for port "
  55746. "forwarding/NAT traversal) and querying the local and remote network IP "
  55747. "address. Note that methods on this class are synchronous and block the "
  55748. "calling thread.\n"
  55749. "To forward a specific port (here [code]7777[/code], note both [method "
  55750. "discover] and [method add_port_mapping] can return errors that should be "
  55751. "checked):\n"
  55752. "[codeblock]\n"
  55753. "var upnp = UPNP.new()\n"
  55754. "upnp.discover()\n"
  55755. "upnp.add_port_mapping(7777)\n"
  55756. "[/codeblock]\n"
  55757. "To close a specific port (e.g. after you have finished using it):\n"
  55758. "[codeblock]\n"
  55759. "upnp.delete_port_mapping(port)\n"
  55760. "[/codeblock]\n"
  55761. "[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery "
  55762. "without blocking the main thread, use [Thread]s like this:\n"
  55763. "[codeblock]\n"
  55764. "# Emitted when UPnP port mapping setup is completed (regardless of success "
  55765. "or failure).\n"
  55766. "signal upnp_completed(error)\n"
  55767. "\n"
  55768. "# Replace this with your own server port number between 1024 and 65535.\n"
  55769. "const SERVER_PORT = 3928\n"
  55770. "var thread = null\n"
  55771. "\n"
  55772. "func _upnp_setup(server_port):\n"
  55773. " # UPNP queries take some time.\n"
  55774. " var upnp = UPNP.new()\n"
  55775. " var err = upnp.discover()\n"
  55776. "\n"
  55777. " if err != OK:\n"
  55778. " push_error(str(err))\n"
  55779. " emit_signal(\"upnp_completed\", err)\n"
  55780. " return\n"
  55781. "\n"
  55782. " if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():\n"
  55783. " upnp.add_port_mapping(server_port, server_port, ProjectSettings."
  55784. "get_setting(\"application/config/name\"), \"UDP\")\n"
  55785. " upnp.add_port_mapping(server_port, server_port, ProjectSettings."
  55786. "get_setting(\"application/config/name\"), \"TCP\")\n"
  55787. " emit_signal(\"upnp_completed\", OK)\n"
  55788. "\n"
  55789. "func _ready():\n"
  55790. " thread = Thread.new()\n"
  55791. " thread.start(self, \"_upnp_setup\", SERVER_PORT)\n"
  55792. "\n"
  55793. "func _exit_tree():\n"
  55794. " # Wait for thread finish here to handle game exit while the thread is "
  55795. "running.\n"
  55796. " thread.wait_to_finish()\n"
  55797. "[/codeblock]\n"
  55798. "[b]Terminology:[/b] In the context of UPnP networking, \"gateway\" (or "
  55799. "\"internet gateway device\", short IGD) refers to network devices that allow "
  55800. "computers in the local network to access the internet (\"wide area "
  55801. "network\", WAN). These gateways are often also called \"routers\".\n"
  55802. "[b]Pitfalls:[/b]\n"
  55803. "- As explained above, these calls are blocking and shouldn't be run on the "
  55804. "main thread, especially as they can block for multiple seconds at a time. "
  55805. "Use threading!\n"
  55806. "- Networking is physical and messy. Packets get lost in transit or get "
  55807. "filtered, addresses, free ports and assigned mappings change, and devices "
  55808. "may leave or join the network at any time. Be mindful of this, be diligent "
  55809. "when checking and handling errors, and handle these gracefully if you can: "
  55810. "add clear error UI, timeouts and re-try handling.\n"
  55811. "- Port mappings may change (and be removed) at any time, and the remote/"
  55812. "external IP address of the gateway can change likewise. You should consider "
  55813. "re-querying the external IP and try to update/refresh the port mapping "
  55814. "periodically (for example, every 5 minutes and on networking failures).\n"
  55815. "- Not all devices support UPnP, and some users disable UPnP support. You "
  55816. "need to handle this (e.g. documenting and requiring the user to manually "
  55817. "forward ports, or adding alternative methods of NAT traversal, like a relay/"
  55818. "mirror server, or NAT hole punching, STUN/TURN, etc.).\n"
  55819. "- Consider what happens on mapping conflicts. Maybe multiple users on the "
  55820. "same network would like to play your game at the same time, or maybe another "
  55821. "application uses the same port. Make the port configurable, and optimally "
  55822. "choose a port automatically (re-trying with a different port on failure).\n"
  55823. "[b]Further reading:[/b] If you want to know more about UPnP (and the "
  55824. "Internet Gateway Device (IGD) and Port Control Protocol (PCP) specifically), "
  55825. "[url=https://en.wikipedia.org/wiki/Universal_Plug_and_Play]Wikipedia[/url] "
  55826. "is a good first stop, the specification can be found at the [url=https://"
  55827. "openconnectivity.org/developer/specifications/upnp-resources/upnp/]Open "
  55828. "Connectivity Foundation[/url] and Godot's implementation is based on the "
  55829. "[url=https://github.com/miniupnp/miniupnp]MiniUPnP client[/url]."
  55830. msgstr ""
  55831. #: modules/upnp/doc_classes/UPNP.xml
  55832. msgid "Adds the given [UPNPDevice] to the list of discovered devices."
  55833. msgstr ""
  55834. #: modules/upnp/doc_classes/UPNP.xml
  55835. msgid ""
  55836. "Adds a mapping to forward the external [code]port[/code] (between 1 and "
  55837. "65535, although recommended to use port 1024 or above) on the default "
  55838. "gateway (see [method get_gateway]) to the [code]internal_port[/code] on the "
  55839. "local machine for the given protocol [code]proto[/code] (either [code]TCP[/"
  55840. "code] or [code]UDP[/code], with UDP being the default). If a port mapping "
  55841. "for the given port and protocol combination already exists on that gateway "
  55842. "device, this method tries to overwrite it. If that is not desired, you can "
  55843. "retrieve the gateway manually with [method get_gateway] and call [method "
  55844. "add_port_mapping] on it, if any. Note that forwarding a well-known port "
  55845. "(below 1024) with UPnP may fail depending on the device.\n"
  55846. "Depending on the gateway device, if a mapping for that port already exists, "
  55847. "it will either be updated or it will refuse this command due to that "
  55848. "conflict, especially if the existing mapping for that port wasn't created "
  55849. "via UPnP or points to a different network address (or device) than this "
  55850. "one.\n"
  55851. "If [code]internal_port[/code] is [code]0[/code] (the default), the same port "
  55852. "number is used for both the external and the internal port (the [code]port[/"
  55853. "code] value).\n"
  55854. "The description ([code]desc[/code]) is shown in some routers management UIs "
  55855. "and can be used to point out which application added the mapping.\n"
  55856. "The mapping's lease [code]duration[/code] can be limited by specifying a "
  55857. "duration in seconds. The default of [code]0[/code] means no duration, i.e. a "
  55858. "permanent lease and notably some devices only support these permanent "
  55859. "leases. Note that whether permanent or not, this is only a request and the "
  55860. "gateway may still decide at any point to remove the mapping (which usually "
  55861. "happens on a reboot of the gateway, when its external IP address changes, or "
  55862. "on some models when it detects a port mapping has become inactive, i.e. had "
  55863. "no traffic for multiple minutes). If not [code]0[/code] (permanent), the "
  55864. "allowed range according to spec is between [code]120[/code] (2 minutes) and "
  55865. "[code]86400[/code] seconds (24 hours).\n"
  55866. "See [enum UPNPResult] for possible return values."
  55867. msgstr ""
  55868. #: modules/upnp/doc_classes/UPNP.xml
  55869. msgid "Clears the list of discovered devices."
  55870. msgstr ""
  55871. #: modules/upnp/doc_classes/UPNP.xml
  55872. msgid ""
  55873. "Deletes the port mapping for the given port and protocol combination on the "
  55874. "default gateway (see [method get_gateway]) if one exists. [code]port[/code] "
  55875. "must be a valid port between 1 and 65535, [code]proto[/code] can be either "
  55876. "[code]TCP[/code] or [code]UDP[/code]. May be refused for mappings pointing "
  55877. "to addresses other than this one, for well-known ports (below 1024), or for "
  55878. "mappings not added via UPnP. See [enum UPNPResult] for possible return "
  55879. "values."
  55880. msgstr ""
  55881. #: modules/upnp/doc_classes/UPNP.xml
  55882. msgid ""
  55883. "Discovers local [UPNPDevice]s. Clears the list of previously discovered "
  55884. "devices.\n"
  55885. "Filters for IGD (InternetGatewayDevice) type devices by default, as those "
  55886. "manage port forwarding. [code]timeout[/code] is the time to wait for "
  55887. "responses in milliseconds. [code]ttl[/code] is the time-to-live; only touch "
  55888. "this if you know what you're doing.\n"
  55889. "See [enum UPNPResult] for possible return values."
  55890. msgstr ""
  55891. #: modules/upnp/doc_classes/UPNP.xml
  55892. msgid "Returns the [UPNPDevice] at the given [code]index[/code]."
  55893. msgstr ""
  55894. #: modules/upnp/doc_classes/UPNP.xml
  55895. msgid "Returns the number of discovered [UPNPDevice]s."
  55896. msgstr ""
  55897. #: modules/upnp/doc_classes/UPNP.xml
  55898. msgid ""
  55899. "Returns the default gateway. That is the first discovered [UPNPDevice] that "
  55900. "is also a valid IGD (InternetGatewayDevice)."
  55901. msgstr ""
  55902. #: modules/upnp/doc_classes/UPNP.xml
  55903. msgid ""
  55904. "Returns the external [IP] address of the default gateway (see [method "
  55905. "get_gateway]) as string. Returns an empty string on error."
  55906. msgstr ""
  55907. #: modules/upnp/doc_classes/UPNP.xml
  55908. msgid ""
  55909. "Removes the device at [code]index[/code] from the list of discovered devices."
  55910. msgstr ""
  55911. #: modules/upnp/doc_classes/UPNP.xml
  55912. msgid ""
  55913. "Sets the device at [code]index[/code] from the list of discovered devices to "
  55914. "[code]device[/code]."
  55915. msgstr ""
  55916. #: modules/upnp/doc_classes/UPNP.xml
  55917. msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery."
  55918. msgstr ""
  55919. #: modules/upnp/doc_classes/UPNP.xml
  55920. msgid ""
  55921. "If [code]0[/code], the local port to use for discovery is chosen "
  55922. "automatically by the system. If [code]1[/code], discovery will be done from "
  55923. "the source port 1900 (same as destination port). Otherwise, the value will "
  55924. "be used as the port."
  55925. msgstr ""
  55926. #: modules/upnp/doc_classes/UPNP.xml
  55927. msgid ""
  55928. "Multicast interface to use for discovery. Uses the default multicast "
  55929. "interface if empty."
  55930. msgstr ""
  55931. #: modules/upnp/doc_classes/UPNP.xml
  55932. msgid "UPNP command or discovery was successful."
  55933. msgstr ""
  55934. #: modules/upnp/doc_classes/UPNP.xml
  55935. msgid ""
  55936. "Not authorized to use the command on the [UPNPDevice]. May be returned when "
  55937. "the user disabled UPNP on their router."
  55938. msgstr ""
  55939. #: modules/upnp/doc_classes/UPNP.xml
  55940. msgid ""
  55941. "No port mapping was found for the given port, protocol combination on the "
  55942. "given [UPNPDevice]."
  55943. msgstr ""
  55944. #: modules/upnp/doc_classes/UPNP.xml
  55945. msgid "Inconsistent parameters."
  55946. msgstr ""
  55947. #: modules/upnp/doc_classes/UPNP.xml
  55948. msgid ""
  55949. "No such entry in array. May be returned if a given port, protocol "
  55950. "combination is not found on an [UPNPDevice]."
  55951. msgstr ""
  55952. #: modules/upnp/doc_classes/UPNP.xml
  55953. msgid "The action failed."
  55954. msgstr ""
  55955. #: modules/upnp/doc_classes/UPNP.xml
  55956. msgid ""
  55957. "The [UPNPDevice] does not allow wildcard values for the source IP address."
  55958. msgstr ""
  55959. #: modules/upnp/doc_classes/UPNP.xml
  55960. msgid "The [UPNPDevice] does not allow wildcard values for the external port."
  55961. msgstr ""
  55962. #: modules/upnp/doc_classes/UPNP.xml
  55963. msgid "The [UPNPDevice] does not allow wildcard values for the internal port."
  55964. msgstr ""
  55965. #: modules/upnp/doc_classes/UPNP.xml
  55966. msgid "The remote host value must be a wildcard."
  55967. msgstr ""
  55968. #: modules/upnp/doc_classes/UPNP.xml
  55969. msgid "The external port value must be a wildcard."
  55970. msgstr ""
  55971. #: modules/upnp/doc_classes/UPNP.xml
  55972. msgid ""
  55973. "No port maps are available. May also be returned if port mapping "
  55974. "functionality is not available."
  55975. msgstr ""
  55976. #: modules/upnp/doc_classes/UPNP.xml
  55977. msgid ""
  55978. "Conflict with other mechanism. May be returned instead of [constant "
  55979. "UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an "
  55980. "existing one."
  55981. msgstr ""
  55982. #: modules/upnp/doc_classes/UPNP.xml
  55983. msgid "Conflict with an existing port mapping."
  55984. msgstr ""
  55985. #: modules/upnp/doc_classes/UPNP.xml
  55986. msgid "External and internal port values must be the same."
  55987. msgstr ""
  55988. #: modules/upnp/doc_classes/UPNP.xml
  55989. msgid ""
  55990. "Only permanent leases are supported. Do not use the [code]duration[/code] "
  55991. "parameter when adding port mappings."
  55992. msgstr ""
  55993. #: modules/upnp/doc_classes/UPNP.xml
  55994. msgid "Invalid gateway."
  55995. msgstr ""
  55996. #: modules/upnp/doc_classes/UPNP.xml
  55997. msgid "Invalid port."
  55998. msgstr ""
  55999. #: modules/upnp/doc_classes/UPNP.xml
  56000. msgid "Invalid protocol."
  56001. msgstr ""
  56002. #: modules/upnp/doc_classes/UPNP.xml
  56003. msgid "Invalid duration."
  56004. msgstr ""
  56005. #: modules/upnp/doc_classes/UPNP.xml
  56006. msgid "Invalid arguments."
  56007. msgstr ""
  56008. #: modules/upnp/doc_classes/UPNP.xml
  56009. msgid "Invalid response."
  56010. msgstr ""
  56011. #: modules/upnp/doc_classes/UPNP.xml
  56012. msgid "Invalid parameter."
  56013. msgstr ""
  56014. #: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
  56015. msgid "HTTP error."
  56016. msgstr ""
  56017. #: modules/upnp/doc_classes/UPNP.xml
  56018. msgid "Socket error."
  56019. msgstr ""
  56020. #: modules/upnp/doc_classes/UPNP.xml
  56021. msgid "Error allocating memory."
  56022. msgstr ""
  56023. #: modules/upnp/doc_classes/UPNP.xml
  56024. msgid ""
  56025. "No gateway available. You may need to call [method discover] first, or "
  56026. "discovery didn't detect any valid IGDs (InternetGatewayDevices)."
  56027. msgstr ""
  56028. #: modules/upnp/doc_classes/UPNP.xml
  56029. msgid ""
  56030. "No devices available. You may need to call [method discover] first, or "
  56031. "discovery didn't detect any valid [UPNPDevice]s."
  56032. msgstr ""
  56033. #: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
  56034. msgid "Unknown error."
  56035. msgstr ""
  56036. #: modules/upnp/doc_classes/UPNPDevice.xml
  56037. msgid "Universal Plug and Play (UPnP) device."
  56038. msgstr ""
  56039. #: modules/upnp/doc_classes/UPNPDevice.xml
  56040. msgid ""
  56041. "Universal Plug and Play (UPnP) device. See [UPNP] for UPnP discovery and "
  56042. "utility functions. Provides low-level access to UPNP control commands. "
  56043. "Allows to manage port mappings (port forwarding) and to query network "
  56044. "information of the device (like local and external IP address and status). "
  56045. "Note that methods on this class are synchronous and block the calling thread."
  56046. msgstr ""
  56047. #: modules/upnp/doc_classes/UPNPDevice.xml
  56048. msgid ""
  56049. "Adds a port mapping to forward the given external port on this [UPNPDevice] "
  56050. "for the given protocol to the local machine. See [method UPNP."
  56051. "add_port_mapping]."
  56052. msgstr ""
  56053. #: modules/upnp/doc_classes/UPNPDevice.xml
  56054. msgid ""
  56055. "Deletes the port mapping identified by the given port and protocol "
  56056. "combination on this device. See [method UPNP.delete_port_mapping]."
  56057. msgstr ""
  56058. #: modules/upnp/doc_classes/UPNPDevice.xml
  56059. msgid ""
  56060. "Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) "
  56061. "which potentially supports port forwarding."
  56062. msgstr ""
  56063. #: modules/upnp/doc_classes/UPNPDevice.xml
  56064. msgid ""
  56065. "Returns the external IP address of this [UPNPDevice] or an empty string."
  56066. msgstr ""
  56067. #: modules/upnp/doc_classes/UPNPDevice.xml
  56068. msgid "URL to the device description."
  56069. msgstr ""
  56070. #: modules/upnp/doc_classes/UPNPDevice.xml
  56071. msgid "IDG control URL."
  56072. msgstr ""
  56073. #: modules/upnp/doc_classes/UPNPDevice.xml
  56074. msgid ""
  56075. "Address of the local machine in the network connecting it to this "
  56076. "[UPNPDevice]."
  56077. msgstr ""
  56078. #: modules/upnp/doc_classes/UPNPDevice.xml
  56079. msgid "IGD service type."
  56080. msgstr ""
  56081. #: modules/upnp/doc_classes/UPNPDevice.xml
  56082. msgid "IGD status. See [enum IGDStatus]."
  56083. msgstr ""
  56084. #: modules/upnp/doc_classes/UPNPDevice.xml
  56085. msgid "Service type."
  56086. msgstr ""
  56087. #: modules/upnp/doc_classes/UPNPDevice.xml
  56088. msgid "OK."
  56089. msgstr ""
  56090. #: modules/upnp/doc_classes/UPNPDevice.xml
  56091. msgid "Empty HTTP response."
  56092. msgstr ""
  56093. #: modules/upnp/doc_classes/UPNPDevice.xml
  56094. msgid "Returned response contained no URLs."
  56095. msgstr ""
  56096. #: modules/upnp/doc_classes/UPNPDevice.xml
  56097. msgid "Not a valid IGD."
  56098. msgstr ""
  56099. #: modules/upnp/doc_classes/UPNPDevice.xml
  56100. msgid "Disconnected."
  56101. msgstr ""
  56102. #: modules/upnp/doc_classes/UPNPDevice.xml
  56103. msgid "Unknown device."
  56104. msgstr ""
  56105. #: modules/upnp/doc_classes/UPNPDevice.xml
  56106. msgid "Invalid control."
  56107. msgstr ""
  56108. #: modules/upnp/doc_classes/UPNPDevice.xml
  56109. msgid "Memory allocation error."
  56110. msgstr ""
  56111. #: doc/classes/Variant.xml
  56112. msgid "The most important data type in Godot."
  56113. msgstr ""
  56114. #: doc/classes/Variant.xml
  56115. msgid ""
  56116. "In computer programming, a Variant class is a class that is designed to "
  56117. "store a variety of other types. Dynamic programming languages like PHP, Lua, "
  56118. "JavaScript and GDScript like to use them to store variables' data on the "
  56119. "backend. With these Variants, properties are able to change value types "
  56120. "freely.\n"
  56121. "[codeblock]\n"
  56122. "var foo = 2 # foo is dynamically an integer\n"
  56123. "foo = \"Now foo is a string!\"\n"
  56124. "foo = Reference.new() # foo is an Object\n"
  56125. "var bar: int = 2 # bar is a statically typed integer.\n"
  56126. "# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
  56127. "[/codeblock]\n"
  56128. "Godot tracks all scripting API variables within Variants. Without even "
  56129. "realizing it, you use Variants all the time. When a particular language "
  56130. "enforces its own rules for keeping data typed, then that language is "
  56131. "applying its own custom logic over the base Variant scripting API.\n"
  56132. "- GDScript automatically wrap values in them. It keeps all data in plain "
  56133. "Variants by default and then optionally enforces custom static typing rules "
  56134. "on variable types.\n"
  56135. "- VisualScript tracks properties inside Variants as well, but it also uses "
  56136. "static typing. The GUI interface enforces that properties have a particular "
  56137. "type that doesn't change over time.\n"
  56138. "- C# is statically typed, but uses the Mono [code]object[/code] type in "
  56139. "place of Godot's Variant class when it needs to represent a dynamic value. "
  56140. "[code]object[/code] is the Mono runtime's equivalent of the same concept.\n"
  56141. "- The statically-typed language NativeScript C++ does not define a built-in "
  56142. "Variant-like class. Godot's GDNative bindings provide their own godot::"
  56143. "Variant class for users; Any point at which the C++ code starts interacting "
  56144. "with the Godot runtime is a place where you might have to start wrapping "
  56145. "data inside Variant objects.\n"
  56146. "The global [method @GDScript.typeof] function returns the enumerated value "
  56147. "of the Variant type stored in the current variable (see [enum Variant."
  56148. "Type]).\n"
  56149. "[codeblock]\n"
  56150. "var foo = 2\n"
  56151. "match typeof(foo):\n"
  56152. " TYPE_NIL:\n"
  56153. " print(\"foo is null\")\n"
  56154. " TYPE_INTEGER:\n"
  56155. " print(\"foo is an integer\")\n"
  56156. " TYPE_OBJECT:\n"
  56157. " # Note that Objects are their own special category.\n"
  56158. " # To get the name of the underlying Object type, you need the "
  56159. "`get_class()` method.\n"
  56160. " print(\"foo is a(n) %s\" % foo.get_class()) # inject the class name "
  56161. "into a formatted string.\n"
  56162. " # Note also that there is not yet any way to get a script's "
  56163. "`class_name` string easily.\n"
  56164. " # To fetch that value, you need to dig deeply into a hidden "
  56165. "ProjectSettings setting: an Array of Dictionaries called "
  56166. "\"_global_script_classes\".\n"
  56167. " # Open your project.godot file to see it up close.\n"
  56168. "[/codeblock]\n"
  56169. "A Variant takes up only 20 bytes and can store almost any engine datatype "
  56170. "inside of it. Variants are rarely used to hold information for long periods "
  56171. "of time. Instead, they are used mainly for communication, editing, "
  56172. "serialization and moving data around.\n"
  56173. "Godot has specifically invested in making its Variant class as flexible as "
  56174. "possible; so much so that it is used for a multitude of operations to "
  56175. "facilitate communication between all of Godot's systems.\n"
  56176. "A Variant:\n"
  56177. "- Can store almost any datatype.\n"
  56178. "- Can perform operations between many variants. GDScript uses Variant as its "
  56179. "atomic/native datatype.\n"
  56180. "- Can be hashed, so it can be compared quickly to other variants.\n"
  56181. "- Can be used to convert safely between datatypes.\n"
  56182. "- Can be used to abstract calling methods and their arguments. Godot exports "
  56183. "all its functions through variants.\n"
  56184. "- Can be used to defer calls or move data between threads.\n"
  56185. "- Can be serialized as binary and stored to disk, or transferred via "
  56186. "network.\n"
  56187. "- Can be serialized to text and use it for printing values and editable "
  56188. "settings.\n"
  56189. "- Can work as an exported property, so the editor can edit it universally.\n"
  56190. "- Can be used for dictionaries, arrays, parsers, etc.\n"
  56191. "[b]Containers (Array and Dictionary):[/b] Both are implemented using "
  56192. "variants. A [Dictionary] can match any datatype used as key to any other "
  56193. "datatype. An [Array] just holds an array of Variants. Of course, a Variant "
  56194. "can also hold a [Dictionary] and an [Array] inside, making it even more "
  56195. "flexible.\n"
  56196. "Modifications to a container will modify all references to it. A [Mutex] "
  56197. "should be created to lock it if multi-threaded access is desired."
  56198. msgstr ""
  56199. #: doc/classes/VBoxContainer.xml
  56200. msgid "Vertical box container."
  56201. msgstr ""
  56202. #: doc/classes/VBoxContainer.xml
  56203. msgid "Vertical box container. See [BoxContainer]."
  56204. msgstr ""
  56205. #: doc/classes/VBoxContainer.xml
  56206. msgid "The vertical space between the [VBoxContainer]'s elements."
  56207. msgstr ""
  56208. #: doc/classes/Vector2.xml
  56209. msgid "Vector used for 2D math."
  56210. msgstr ""
  56211. #: doc/classes/Vector2.xml
  56212. msgid ""
  56213. "2-element structure that can be used to represent positions in 2D space or "
  56214. "any other pair of numeric values.\n"
  56215. "[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/"
  56216. "code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will "
  56217. "always evaluate to [code]true[/code]."
  56218. msgstr ""
  56219. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56220. msgid "3Blue1Brown Essence of Linear Algebra"
  56221. msgstr ""
  56222. #: doc/classes/Vector2.xml
  56223. msgid ""
  56224. "Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]."
  56225. msgstr ""
  56226. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56227. msgid ""
  56228. "Returns a new vector with all components in absolute values (i.e. positive)."
  56229. msgstr ""
  56230. #: doc/classes/Vector2.xml
  56231. msgid ""
  56232. "Returns this vector's angle with respect to the positive X axis, or [code]"
  56233. "(1, 0)[/code] vector, in radians.\n"
  56234. "For example, [code]Vector2.RIGHT.angle()[/code] will return zero, "
  56235. "[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
  56236. "turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
  56237. "[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
  56238. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  56239. "vector2_angle.png]Illustration of the returned angle.[/url]\n"
  56240. "Equivalent to the result of [method @GDScript.atan2] when called with the "
  56241. "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
  56242. msgstr ""
  56243. #: doc/classes/Vector2.xml
  56244. msgid ""
  56245. "Returns the angle to the given vector, in radians.\n"
  56246. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  56247. "vector2_angle_to.png]Illustration of the returned angle.[/url]"
  56248. msgstr ""
  56249. #: doc/classes/Vector2.xml
  56250. msgid ""
  56251. "Returns the angle between the line connecting the two points and the X axis, "
  56252. "in radians.\n"
  56253. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/stable/img/"
  56254. "vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
  56255. msgstr ""
  56256. #: doc/classes/Vector2.xml
  56257. msgid ""
  56258. "Returns the aspect ratio of this vector, the ratio of [member x] to [member "
  56259. "y]."
  56260. msgstr ""
  56261. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56262. msgid ""
  56263. "Returns the vector \"bounced off\" from a plane defined by the given normal."
  56264. msgstr ""
  56265. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56266. msgid ""
  56267. "Returns a new vector with all components rounded up (towards positive "
  56268. "infinity)."
  56269. msgstr ""
  56270. #: doc/classes/Vector2.xml
  56271. msgid ""
  56272. "Deprecated, please use [method limit_length] instead.\n"
  56273. "Returns the vector with a maximum length by limiting its length to "
  56274. "[code]length[/code]."
  56275. msgstr ""
  56276. #: doc/classes/Vector2.xml
  56277. msgid ""
  56278. "Returns the 2D analog of the cross product for this vector and [code]with[/"
  56279. "code].\n"
  56280. "This is the signed area of the parallelogram formed by the two vectors. If "
  56281. "the second vector is clockwise from the first vector, then the cross product "
  56282. "is the positive area. If counter-clockwise, the cross product is the "
  56283. "negative area.\n"
  56284. "[b]Note:[/b] Cross product is not defined in 2D mathematically. This method "
  56285. "embeds the 2D vectors in the XY plane of 3D space and uses their cross "
  56286. "product's Z component as the analog."
  56287. msgstr ""
  56288. #: doc/classes/Vector2.xml
  56289. msgid ""
  56290. "Cubically interpolates between this vector and [code]b[/code] using "
  56291. "[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
  56292. "result at position [code]weight[/code]. [code]weight[/code] is on the range "
  56293. "of 0.0 to 1.0, representing the amount of interpolation."
  56294. msgstr ""
  56295. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56296. msgid ""
  56297. "Returns the normalized vector pointing from this vector to [code]b[/code]. "
  56298. "This is equivalent to using [code](b - a).normalized()[/code]."
  56299. msgstr ""
  56300. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56301. msgid ""
  56302. "Returns the squared distance between this vector and [code]b[/code].\n"
  56303. "This method runs faster than [method distance_to], so prefer it if you need "
  56304. "to compare vectors or need the squared distance for some formula."
  56305. msgstr ""
  56306. #: doc/classes/Vector2.xml
  56307. msgid "Returns the distance between this vector and [code]to[/code]."
  56308. msgstr ""
  56309. #: doc/classes/Vector2.xml
  56310. msgid ""
  56311. "Returns the dot product of this vector and [code]with[/code]. This can be "
  56312. "used to compare the angle between two vectors. For example, this can be used "
  56313. "to determine whether an enemy is facing the player.\n"
  56314. "The dot product will be [code]0[/code] for a straight angle (90 degrees), "
  56315. "greater than 0 for angles narrower than 90 degrees and lower than 0 for "
  56316. "angles wider than 90 degrees.\n"
  56317. "When using unit (normalized) vectors, the result will always be between "
  56318. "[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
  56319. "directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
  56320. "aligned.\n"
  56321. "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
  56322. msgstr ""
  56323. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56324. msgid ""
  56325. "Returns a new vector with all components rounded down (towards negative "
  56326. "infinity)."
  56327. msgstr ""
  56328. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56329. msgid ""
  56330. "Returns [code]true[/code] if this vector and [code]v[/code] are "
  56331. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  56332. "component."
  56333. msgstr ""
  56334. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56335. msgid ""
  56336. "Returns [code]true[/code] if the vector is normalized, [code]false[/code] "
  56337. "otherwise."
  56338. msgstr ""
  56339. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56340. msgid "Returns the length (magnitude) of this vector."
  56341. msgstr ""
  56342. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56343. msgid ""
  56344. "Returns the squared length (squared magnitude) of this vector.\n"
  56345. "This method runs faster than [method length], so prefer it if you need to "
  56346. "compare vectors or need the squared distance for some formula."
  56347. msgstr ""
  56348. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56349. msgid ""
  56350. "Returns the vector with a maximum length by limiting its length to "
  56351. "[code]length[/code]."
  56352. msgstr ""
  56353. #: doc/classes/Vector2.xml
  56354. msgid ""
  56355. "Returns the result of the linear interpolation between this vector and "
  56356. "[code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the "
  56357. "range of 0.0 to 1.0, representing the amount of interpolation."
  56358. msgstr ""
  56359. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56360. msgid ""
  56361. "Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
  56362. "code] amount. Will not go past the final value."
  56363. msgstr ""
  56364. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56365. msgid ""
  56366. "Returns the vector scaled to unit length. Equivalent to [code]v / v.length()"
  56367. "[/code]."
  56368. msgstr ""
  56369. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56370. msgid ""
  56371. "Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
  56372. "components and [code]mod[/code]."
  56373. msgstr ""
  56374. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56375. msgid ""
  56376. "Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
  56377. "components and [code]modv[/code]'s components."
  56378. msgstr ""
  56379. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56380. #, fuzzy
  56381. msgid "Returns this vector projected onto the vector [code]b[/code]."
  56382. msgstr "Trả về phần dư của hai vector."
  56383. #: doc/classes/Vector2.xml
  56384. msgid ""
  56385. "Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
  56386. "defined by the given direction vector [code]n[/code]."
  56387. msgstr ""
  56388. #: doc/classes/Vector2.xml
  56389. msgid ""
  56390. "Returns the vector rotated by [code]angle[/code] (in radians). See also "
  56391. "[method @GDScript.deg2rad]."
  56392. msgstr ""
  56393. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56394. msgid ""
  56395. "Returns a new vector with all components rounded to the nearest integer, "
  56396. "with halfway cases rounded away from zero."
  56397. msgstr ""
  56398. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56399. msgid ""
  56400. "Returns a new vector with each component set to one or negative one, "
  56401. "depending on the signs of the components. If a component is zero, it returns "
  56402. "positive one."
  56403. msgstr ""
  56404. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56405. msgid ""
  56406. "Returns the result of spherical linear interpolation between this vector and "
  56407. "[code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on "
  56408. "the range of 0.0 to 1.0, representing the amount of interpolation.\n"
  56409. "[b]Note:[/b] Both vectors must be normalized."
  56410. msgstr ""
  56411. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56412. msgid "Returns this vector slid along a plane defined by the given normal."
  56413. msgstr ""
  56414. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56415. msgid ""
  56416. "Returns this vector with each component snapped to the nearest multiple of "
  56417. "[code]step[/code]. This can also be used to round to an arbitrary number of "
  56418. "decimals."
  56419. msgstr ""
  56420. #: doc/classes/Vector2.xml
  56421. msgid ""
  56422. "Returns a perpendicular vector rotated 90 degrees counter-clockwise compared "
  56423. "to the original, with the same length."
  56424. msgstr ""
  56425. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56426. msgid ""
  56427. "The vector's X component. Also accessible by using the index position [code]"
  56428. "[0][/code]."
  56429. msgstr ""
  56430. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56431. msgid ""
  56432. "The vector's Y component. Also accessible by using the index position [code]"
  56433. "[1][/code]."
  56434. msgstr ""
  56435. #: doc/classes/Vector2.xml
  56436. msgid "Enumerated value for the X axis."
  56437. msgstr ""
  56438. #: doc/classes/Vector2.xml
  56439. msgid "Enumerated value for the Y axis."
  56440. msgstr ""
  56441. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56442. msgid "Zero vector, a vector with all components set to [code]0[/code]."
  56443. msgstr ""
  56444. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56445. msgid "One vector, a vector with all components set to [code]1[/code]."
  56446. msgstr ""
  56447. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56448. msgid ""
  56449. "Infinity vector, a vector with all components set to [constant @GDScript."
  56450. "INF]."
  56451. msgstr ""
  56452. #: doc/classes/Vector2.xml
  56453. msgid "Left unit vector. Represents the direction of left."
  56454. msgstr ""
  56455. #: doc/classes/Vector2.xml
  56456. msgid "Right unit vector. Represents the direction of right."
  56457. msgstr ""
  56458. #: doc/classes/Vector2.xml
  56459. msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
  56460. msgstr ""
  56461. #: doc/classes/Vector2.xml
  56462. msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
  56463. msgstr ""
  56464. #: doc/classes/Vector3.xml
  56465. msgid "Vector used for 3D math."
  56466. msgstr ""
  56467. #: doc/classes/Vector3.xml
  56468. msgid ""
  56469. "3-element structure that can be used to represent positions in 3D space or "
  56470. "any other triplet of numeric values.\n"
  56471. "[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/"
  56472. "code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 "
  56473. "will always evaluate to [code]true[/code]."
  56474. msgstr ""
  56475. #: doc/classes/Vector3.xml
  56476. msgid "Returns a Vector3 with the given components."
  56477. msgstr ""
  56478. #: doc/classes/Vector3.xml
  56479. #, fuzzy
  56480. msgid "Returns the unsigned minimum angle to the given vector, in radians."
  56481. msgstr "Trả về phần dư của hai vector."
  56482. #: doc/classes/Vector3.xml
  56483. msgid "Returns the cross product of this vector and [code]b[/code]."
  56484. msgstr ""
  56485. #: doc/classes/Vector3.xml
  56486. msgid ""
  56487. "Performs a cubic interpolation between this vector and [code]b[/code] using "
  56488. "[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
  56489. "result at position [code]weight[/code]. [code]weight[/code] is on the range "
  56490. "of 0.0 to 1.0, representing the amount of interpolation."
  56491. msgstr ""
  56492. #: doc/classes/Vector3.xml
  56493. msgid "Returns the distance between this vector and [code]b[/code]."
  56494. msgstr ""
  56495. #: doc/classes/Vector3.xml
  56496. msgid ""
  56497. "Returns the dot product of this vector and [code]b[/code]. This can be used "
  56498. "to compare the angle between two vectors. For example, this can be used to "
  56499. "determine whether an enemy is facing the player.\n"
  56500. "The dot product will be [code]0[/code] for a straight angle (90 degrees), "
  56501. "greater than 0 for angles narrower than 90 degrees and lower than 0 for "
  56502. "angles wider than 90 degrees.\n"
  56503. "When using unit (normalized) vectors, the result will always be between "
  56504. "[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
  56505. "directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
  56506. "aligned.\n"
  56507. "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
  56508. msgstr ""
  56509. #: doc/classes/Vector3.xml
  56510. msgid ""
  56511. "Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
  56512. "v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
  56513. msgstr ""
  56514. #: doc/classes/Vector3.xml
  56515. msgid ""
  56516. "Returns the result of the linear interpolation between this vector and "
  56517. "[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the "
  56518. "range of 0.0 to 1.0, representing the amount of interpolation."
  56519. msgstr ""
  56520. #: doc/classes/Vector3.xml
  56521. msgid ""
  56522. "Returns the axis of the vector's largest value. See [code]AXIS_*[/code] "
  56523. "constants. If all components are equal, this method returns [constant "
  56524. "AXIS_X]."
  56525. msgstr ""
  56526. #: doc/classes/Vector3.xml
  56527. msgid ""
  56528. "Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] "
  56529. "constants. If all components are equal, this method returns [constant "
  56530. "AXIS_Z]."
  56531. msgstr ""
  56532. #: doc/classes/Vector3.xml
  56533. msgid "Returns the outer product with [code]b[/code]."
  56534. msgstr ""
  56535. #: doc/classes/Vector3.xml
  56536. msgid "Returns this vector reflected from a plane defined by the given normal."
  56537. msgstr ""
  56538. #: doc/classes/Vector3.xml
  56539. msgid ""
  56540. "Rotates this vector around a given axis by [code]angle[/code] (in radians). "
  56541. "The axis must be a normalized vector."
  56542. msgstr ""
  56543. #: doc/classes/Vector3.xml
  56544. msgid ""
  56545. "Returns the signed angle to the given vector, in radians. The sign of the "
  56546. "angle is positive in a counter-clockwise direction and negative in a "
  56547. "clockwise direction when viewed from the side specified by the [code]axis[/"
  56548. "code]."
  56549. msgstr ""
  56550. #: doc/classes/Vector3.xml
  56551. msgid ""
  56552. "Returns a diagonal matrix with the vector as main diagonal.\n"
  56553. "This is equivalent to a Basis with no rotation or shearing and this vector's "
  56554. "components set as the scale."
  56555. msgstr ""
  56556. #: doc/classes/Vector3.xml
  56557. msgid ""
  56558. "The vector's Z component. Also accessible by using the index position [code]"
  56559. "[2][/code]."
  56560. msgstr ""
  56561. #: doc/classes/Vector3.xml
  56562. msgid ""
  56563. "Enumerated value for the X axis. Returned by [method max_axis] and [method "
  56564. "min_axis]."
  56565. msgstr ""
  56566. #: doc/classes/Vector3.xml
  56567. msgid ""
  56568. "Enumerated value for the Y axis. Returned by [method max_axis] and [method "
  56569. "min_axis]."
  56570. msgstr ""
  56571. #: doc/classes/Vector3.xml
  56572. msgid ""
  56573. "Enumerated value for the Z axis. Returned by [method max_axis] and [method "
  56574. "min_axis]."
  56575. msgstr ""
  56576. #: doc/classes/Vector3.xml
  56577. msgid ""
  56578. "Left unit vector. Represents the local direction of left, and the global "
  56579. "direction of west."
  56580. msgstr ""
  56581. #: doc/classes/Vector3.xml
  56582. msgid ""
  56583. "Right unit vector. Represents the local direction of right, and the global "
  56584. "direction of east."
  56585. msgstr ""
  56586. #: doc/classes/Vector3.xml
  56587. msgid "Up unit vector."
  56588. msgstr ""
  56589. #: doc/classes/Vector3.xml
  56590. msgid "Down unit vector."
  56591. msgstr ""
  56592. #: doc/classes/Vector3.xml
  56593. msgid ""
  56594. "Forward unit vector. Represents the local direction of forward, and the "
  56595. "global direction of north."
  56596. msgstr ""
  56597. #: doc/classes/Vector3.xml
  56598. msgid ""
  56599. "Back unit vector. Represents the local direction of back, and the global "
  56600. "direction of south."
  56601. msgstr ""
  56602. #: doc/classes/VehicleBody.xml
  56603. msgid "Physics body that simulates the behavior of a car."
  56604. msgstr ""
  56605. #: doc/classes/VehicleBody.xml
  56606. msgid ""
  56607. "This node implements all the physics logic needed to simulate a car. It is "
  56608. "based on the raycast vehicle system commonly found in physics engines. You "
  56609. "will need to add a [CollisionShape] for the main body of your vehicle and "
  56610. "add [VehicleWheel] nodes for the wheels. You should also add a "
  56611. "[MeshInstance] to this node for the 3D model of your car but this model "
  56612. "should not include meshes for the wheels. You should control the vehicle by "
  56613. "using the [member brake], [member engine_force], and [member steering] "
  56614. "properties and not change the position or orientation of this node "
  56615. "directly.\n"
  56616. "[b]Note:[/b] The origin point of your VehicleBody will determine the center "
  56617. "of gravity of your vehicle so it is better to keep this low and move the "
  56618. "[CollisionShape] and [MeshInstance] upwards.\n"
  56619. "[b]Note:[/b] This class has known issues and isn't designed to provide "
  56620. "realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
  56621. "probably have to write your own physics integration using another "
  56622. "[PhysicsBody] class."
  56623. msgstr ""
  56624. #: doc/classes/VehicleBody.xml
  56625. msgid ""
  56626. "Slows down the vehicle by applying a braking force. The vehicle is only "
  56627. "slowed down if the wheels are in contact with a surface. The force you need "
  56628. "to apply to adequately slow down your vehicle depends on the [member "
  56629. "RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a "
  56630. "value in the 25 - 30 range for hard braking."
  56631. msgstr ""
  56632. #: doc/classes/VehicleBody.xml
  56633. msgid ""
  56634. "Accelerates the vehicle by applying an engine force. The vehicle is only "
  56635. "sped up if the wheels that have [member VehicleWheel.use_as_traction] set to "
  56636. "[code]true[/code] and are in contact with a surface. The [member RigidBody."
  56637. "mass] of the vehicle has an effect on the acceleration of the vehicle. For a "
  56638. "vehicle with a mass set to 1000, try a value in the 25 - 50 range for "
  56639. "acceleration.\n"
  56640. "[b]Note:[/b] The simulation does not take the effect of gears into account, "
  56641. "you will need to add logic for this if you wish to simulate gears.\n"
  56642. "A negative value will result in the vehicle reversing."
  56643. msgstr ""
  56644. #: doc/classes/VehicleBody.xml
  56645. msgid ""
  56646. "The steering angle for the vehicle. Setting this to a non-zero value will "
  56647. "result in the vehicle turning when it's moving. Wheels that have [member "
  56648. "VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be "
  56649. "rotated."
  56650. msgstr ""
  56651. #: doc/classes/VehicleWheel.xml
  56652. msgid "Physics object that simulates the behavior of a wheel."
  56653. msgstr ""
  56654. #: doc/classes/VehicleWheel.xml
  56655. msgid ""
  56656. "This node needs to be used as a child node of [VehicleBody] and simulates "
  56657. "the behavior of one of its wheels. This node also acts as a collider to "
  56658. "detect if the wheel is touching a surface.\n"
  56659. "[b]Note:[/b] This class has known issues and isn't designed to provide "
  56660. "realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
  56661. "probably have to write your own physics integration using another "
  56662. "[PhysicsBody] class."
  56663. msgstr ""
  56664. #: doc/classes/VehicleWheel.xml
  56665. msgid ""
  56666. "Returns the contacting body node if valid in the tree, as [Spatial]. At the "
  56667. "moment, [GridMap] is not supported so the node will be always of type "
  56668. "[PhysicsBody].\n"
  56669. "Returns [code]null[/code] if the wheel is not in contact with a surface, or "
  56670. "the contact body is not a [PhysicsBody]."
  56671. msgstr ""
  56672. #: doc/classes/VehicleWheel.xml
  56673. msgid "Returns the rotational speed of the wheel in revolutions per minute."
  56674. msgstr ""
  56675. #: doc/classes/VehicleWheel.xml
  56676. msgid ""
  56677. "Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
  56678. "skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
  56679. "means not skidding (the wheel has full grip, e.g. dry asphalt road)."
  56680. msgstr ""
  56681. #: doc/classes/VehicleWheel.xml
  56682. msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
  56683. msgstr ""
  56684. #: doc/classes/VehicleWheel.xml
  56685. msgid ""
  56686. "Slows down the wheel by applying a braking force. The wheel is only slowed "
  56687. "down if it is in contact with a surface. The force you need to apply to "
  56688. "adequately slow down your vehicle depends on the [member RigidBody.mass] of "
  56689. "the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - "
  56690. "30 range for hard braking."
  56691. msgstr ""
  56692. #: doc/classes/VehicleWheel.xml
  56693. msgid ""
  56694. "The damping applied to the spring when the spring is being compressed. This "
  56695. "value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
  56696. "car will keep bouncing as the spring keeps its energy. A good value for this "
  56697. "is around 0.3 for a normal car, 0.5 for a race car."
  56698. msgstr ""
  56699. #: doc/classes/VehicleWheel.xml
  56700. msgid ""
  56701. "The damping applied to the spring when relaxing. This value should be "
  56702. "between 0.0 (no damping) and 1.0. This value should always be slightly "
  56703. "higher than the [member damping_compression] property. For a [member "
  56704. "damping_compression] value of 0.3, try a relaxation value of 0.5."
  56705. msgstr ""
  56706. #: doc/classes/VehicleWheel.xml
  56707. msgid ""
  56708. "Accelerates the wheel by applying an engine force. The wheel is only sped up "
  56709. "if it is in contact with a surface. The [member RigidBody.mass] of the "
  56710. "vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
  56711. "a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
  56712. "[b]Note:[/b] The simulation does not take the effect of gears into account, "
  56713. "you will need to add logic for this if you wish to simulate gears.\n"
  56714. "A negative value will result in the wheel reversing."
  56715. msgstr ""
  56716. #: doc/classes/VehicleWheel.xml
  56717. msgid ""
  56718. "The steering angle for the wheel. Setting this to a non-zero value will "
  56719. "result in the vehicle turning when it's moving."
  56720. msgstr ""
  56721. #: doc/classes/VehicleWheel.xml
  56722. msgid ""
  56723. "The maximum force the spring can resist. This value should be higher than a "
  56724. "quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring "
  56725. "will not carry the weight of the vehicle. Good results are often obtained by "
  56726. "a value that is about 3× to 4× this number."
  56727. msgstr ""
  56728. #: doc/classes/VehicleWheel.xml
  56729. msgid ""
  56730. "This value defines the stiffness of the suspension. Use a value lower than "
  56731. "50 for an off-road car, a value between 50 and 100 for a race car and try "
  56732. "something around 200 for something like a Formula 1 car."
  56733. msgstr ""
  56734. #: doc/classes/VehicleWheel.xml
  56735. msgid ""
  56736. "This is the distance the suspension can travel. As Godot units are "
  56737. "equivalent to meters, keep this setting relatively low. Try a value between "
  56738. "0.1 and 0.3 depending on the type of car."
  56739. msgstr ""
  56740. #: doc/classes/VehicleWheel.xml
  56741. msgid ""
  56742. "If [code]true[/code], this wheel will be turned when the car steers. This "
  56743. "value is used in conjunction with [member VehicleBody.steering] and ignored "
  56744. "if you are using the per-wheel [member steering] value instead."
  56745. msgstr ""
  56746. #: doc/classes/VehicleWheel.xml
  56747. msgid ""
  56748. "If [code]true[/code], this wheel transfers engine force to the ground to "
  56749. "propel the vehicle forward. This value is used in conjunction with [member "
  56750. "VehicleBody.engine_force] and ignored if you are using the per-wheel [member "
  56751. "engine_force] value instead."
  56752. msgstr ""
  56753. #: doc/classes/VehicleWheel.xml
  56754. msgid ""
  56755. "This determines how much grip this wheel has. It is combined with the "
  56756. "friction setting of the surface the wheel is in contact with. 0.0 means no "
  56757. "grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the "
  56758. "rear wheels slightly lower than the front wheels, or use a lower value to "
  56759. "simulate tire wear.\n"
  56760. "It's best to set this to 1.0 when starting out."
  56761. msgstr ""
  56762. #: doc/classes/VehicleWheel.xml
  56763. msgid "The radius of the wheel in meters."
  56764. msgstr ""
  56765. #: doc/classes/VehicleWheel.xml
  56766. msgid ""
  56767. "This is the distance in meters the wheel is lowered from its origin point. "
  56768. "Don't set this to 0.0 and move the wheel into position, instead move the "
  56769. "origin point of your wheel (the gizmo in Godot) to the position the wheel "
  56770. "will take when bottoming out, then use the rest length to move the wheel "
  56771. "down to the position it should be in when the car is in rest."
  56772. msgstr ""
  56773. #: doc/classes/VehicleWheel.xml
  56774. msgid ""
  56775. "This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
  56776. "your vehicle will be prone to rolling over, while a value of 0.0 will resist "
  56777. "body roll."
  56778. msgstr ""
  56779. #: doc/classes/VFlowContainer.xml
  56780. msgid "Vertical flow container."
  56781. msgstr ""
  56782. #: doc/classes/VFlowContainer.xml
  56783. msgid "Vertical version of [FlowContainer]."
  56784. msgstr ""
  56785. #: doc/classes/VideoPlayer.xml
  56786. msgid "Control for playing video streams."
  56787. msgstr ""
  56788. #: doc/classes/VideoPlayer.xml
  56789. msgid ""
  56790. "Control node for playing video streams using [VideoStream] resources.\n"
  56791. "Supported video formats are [url=https://www.webmproject.org/]WebM[/url] "
  56792. "([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg "
  56793. "Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format "
  56794. "exposed via a GDNative plugin using [VideoStreamGDNative].\n"
  56795. "[b]Note:[/b] Due to a bug, VideoPlayer does not support localization "
  56796. "remapping yet.\n"
  56797. "[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to "
  56798. "missing architecture-specific assembly optimizations, especially for VP8/VP9."
  56799. msgstr ""
  56800. #: doc/classes/VideoPlayer.xml
  56801. msgid ""
  56802. "Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video "
  56803. "stream is assigned."
  56804. msgstr ""
  56805. #: doc/classes/VideoPlayer.xml
  56806. #, fuzzy
  56807. msgid "Returns the current frame as a [Texture]."
  56808. msgstr "Trả về [Texture2D] của khung hình được cho."
  56809. #: doc/classes/VideoPlayer.xml
  56810. msgid ""
  56811. "Returns [code]true[/code] if the video is playing.\n"
  56812. "[b]Note:[/b] The video is still considered playing if paused during playback."
  56813. msgstr ""
  56814. #: doc/classes/VideoPlayer.xml
  56815. msgid ""
  56816. "Starts the video playback from the beginning. If the video is paused, this "
  56817. "will not unpause the video."
  56818. msgstr ""
  56819. #: doc/classes/VideoPlayer.xml
  56820. msgid ""
  56821. "Stops the video playback and sets the stream position to 0.\n"
  56822. "[b]Note:[/b] Although the stream position will be set to 0, the first frame "
  56823. "of the video stream won't become the current frame."
  56824. msgstr ""
  56825. #: doc/classes/VideoPlayer.xml
  56826. msgid "The embedded audio track to play."
  56827. msgstr ""
  56828. #: doc/classes/VideoPlayer.xml
  56829. msgid "If [code]true[/code], playback starts when the scene loads."
  56830. msgstr ""
  56831. #: doc/classes/VideoPlayer.xml
  56832. msgid "Amount of time in milliseconds to store in buffer while playing."
  56833. msgstr ""
  56834. #: doc/classes/VideoPlayer.xml
  56835. msgid "Audio bus to use for sound playback."
  56836. msgstr ""
  56837. #: doc/classes/VideoPlayer.xml
  56838. msgid ""
  56839. "If [code]true[/code], the video scales to the control size. Otherwise, the "
  56840. "control minimum size will be automatically adjusted to match the video "
  56841. "stream's dimensions."
  56842. msgstr ""
  56843. #: doc/classes/VideoPlayer.xml
  56844. msgid "If [code]true[/code], the video is paused."
  56845. msgstr ""
  56846. #: doc/classes/VideoPlayer.xml
  56847. msgid "The assigned video stream. See description for supported formats."
  56848. msgstr ""
  56849. #: doc/classes/VideoPlayer.xml
  56850. msgid ""
  56851. "The current position of the stream, in seconds.\n"
  56852. "[b]Note:[/b] Changing this value won't have any effect as seeking is not "
  56853. "implemented yet, except in video formats implemented by a GDNative add-on."
  56854. msgstr ""
  56855. #: doc/classes/VideoPlayer.xml
  56856. msgid "Audio volume as a linear value."
  56857. msgstr ""
  56858. #: doc/classes/VideoPlayer.xml
  56859. msgid "Audio volume in dB."
  56860. msgstr ""
  56861. #: doc/classes/VideoPlayer.xml
  56862. msgid "Emitted when playback is finished."
  56863. msgstr ""
  56864. #: doc/classes/VideoStream.xml
  56865. msgid "Base resource for video streams."
  56866. msgstr ""
  56867. #: doc/classes/VideoStream.xml
  56868. msgid ""
  56869. "Base resource type for all video streams. Classes that derive from "
  56870. "[VideoStream] can all be used as resource types to play back videos in "
  56871. "[VideoPlayer]."
  56872. msgstr ""
  56873. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56874. msgid "[VideoStream] resource for video formats implemented via GDNative."
  56875. msgstr ""
  56876. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56877. msgid ""
  56878. "[VideoStream] resource for video formats implemented via GDNative.\n"
  56879. "It can be used via [url=https://github.com/KidRigger/godot-"
  56880. "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
  56881. "org]FFmpeg[/url] library."
  56882. msgstr ""
  56883. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56884. msgid "Returns the video file handled by this [VideoStreamGDNative]."
  56885. msgstr ""
  56886. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56887. msgid ""
  56888. "Sets the video file that this [VideoStreamGDNative] resource handles. The "
  56889. "supported extensions depend on the GDNative plugins used to expose video "
  56890. "formats."
  56891. msgstr ""
  56892. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56893. msgid "[VideoStream] resource for Ogg Theora videos."
  56894. msgstr ""
  56895. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56896. msgid ""
  56897. "[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/"
  56898. "url] video format with [code].ogv[/code] extension. The Theora codec is less "
  56899. "efficient than [VideoStreamWebm]'s VP8 and VP9, but it requires less CPU "
  56900. "resources to decode. The Theora codec is decoded on the CPU.\n"
  56901. "[b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] "
  56902. "extension, you will have to rename the extension to [code].ogv[/code] to use "
  56903. "those videos within Godot."
  56904. msgstr ""
  56905. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56906. msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]."
  56907. msgstr ""
  56908. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56909. msgid ""
  56910. "Sets the Ogg Theora video file that this [VideoStreamTheora] resource "
  56911. "handles. The [code]file[/code] name should have the [code].ogv[/code] "
  56912. "extension."
  56913. msgstr ""
  56914. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56915. msgid "[VideoStream] resource for WebM videos."
  56916. msgstr ""
  56917. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56918. msgid ""
  56919. "[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/"
  56920. "url] video format with [code].webm[/code] extension. Both the VP8 and VP9 "
  56921. "codecs are supported. The VP8 and VP9 codecs are more efficient than "
  56922. "[VideoStreamTheora], but they require more CPU resources to decode "
  56923. "(especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.\n"
  56924. "[b]Note:[/b] Alpha channel (also known as transparency) is not supported. "
  56925. "The video will always appear to have a black background, even if it "
  56926. "originally contains an alpha channel.\n"
  56927. "[b]Note:[/b] There are known bugs and performance issues with WebM video "
  56928. "playback in Godot. If you run into problems, try using the Ogg Theora format "
  56929. "instead: [VideoStreamTheora]"
  56930. msgstr ""
  56931. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56932. msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
  56933. msgstr ""
  56934. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56935. msgid ""
  56936. "Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
  56937. "[code]file[/code] name should have the [code].webm[/code] extension."
  56938. msgstr ""
  56939. #: doc/classes/Viewport.xml
  56940. msgid "Creates a sub-view into the screen."
  56941. msgstr ""
  56942. #: doc/classes/Viewport.xml
  56943. msgid ""
  56944. "A Viewport creates a different view into the screen, or a sub-view inside "
  56945. "another viewport. Children 2D Nodes will display on it, and children Camera "
  56946. "3D nodes will render on it too.\n"
  56947. "Optionally, a viewport can have its own 2D or 3D world, so they don't share "
  56948. "what they draw with other viewports.\n"
  56949. "If a viewport is a child of a [ViewportContainer], it will automatically "
  56950. "take up its size, otherwise it must be set manually.\n"
  56951. "Viewports can also choose to be audio listeners, so they generate positional "
  56952. "audio depending on a 2D or 3D camera child of it.\n"
  56953. "Also, viewports can be assigned to different screens in case the devices "
  56954. "have multiple screens.\n"
  56955. "Finally, viewports can also behave as render targets, in which case they "
  56956. "will not be visible unless the associated texture is used to draw.\n"
  56957. "[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear "
  56958. "to be upside down. Enabling [member render_target_v_flip] will display the "
  56959. "Viewport with the correct orientation."
  56960. msgstr ""
  56961. #: doc/classes/Viewport.xml
  56962. msgid "Viewports tutorial index"
  56963. msgstr ""
  56964. #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
  56965. msgid "3D in 2D Demo"
  56966. msgstr ""
  56967. #: doc/classes/Viewport.xml
  56968. msgid "Screen Capture Demo"
  56969. msgstr ""
  56970. #: doc/classes/Viewport.xml
  56971. msgid "Dynamic Split Screen Demo"
  56972. msgstr ""
  56973. #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
  56974. msgid "3D Viewport Scaling Demo"
  56975. msgstr ""
  56976. #: doc/classes/Viewport.xml
  56977. msgid ""
  56978. "Returns the first valid [World] for this viewport, searching the [member "
  56979. "world] property of itself and any Viewport ancestor."
  56980. msgstr ""
  56981. #: doc/classes/Viewport.xml
  56982. msgid ""
  56983. "Returns the first valid [World2D] for this viewport, searching the [member "
  56984. "world_2d] property of itself and any Viewport ancestor."
  56985. msgstr ""
  56986. #: doc/classes/Viewport.xml
  56987. msgid "Returns the active 3D camera."
  56988. msgstr ""
  56989. #: doc/classes/Viewport.xml
  56990. msgid "Returns the total transform of the viewport."
  56991. msgstr ""
  56992. #: doc/classes/Viewport.xml
  56993. #, fuzzy
  56994. msgid "Returns the topmost modal in the stack."
  56995. msgstr "Trả về giá trị đối của tham số."
  56996. #: doc/classes/Viewport.xml
  56997. msgid ""
  56998. "Returns the mouse's position in this [Viewport] using the coordinate system "
  56999. "of this [Viewport]."
  57000. msgstr ""
  57001. #: doc/classes/Viewport.xml
  57002. msgid "Returns information about the viewport from the rendering pipeline."
  57003. msgstr ""
  57004. #: doc/classes/Viewport.xml
  57005. msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
  57006. msgstr ""
  57007. #: doc/classes/Viewport.xml
  57008. msgid "Returns the size override set with [method set_size_override]."
  57009. msgstr ""
  57010. #: doc/classes/Viewport.xml
  57011. msgid ""
  57012. "Returns the viewport's texture.\n"
  57013. "[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
  57014. "flipped vertically. You can use [method Image.flip_y] on the result of "
  57015. "[method Texture.get_data] to flip it back, for example:\n"
  57016. "[codeblock]\n"
  57017. "var img = get_viewport().get_texture().get_data()\n"
  57018. "img.flip_y()\n"
  57019. "[/codeblock]"
  57020. msgstr ""
  57021. #: doc/classes/Viewport.xml
  57022. #, fuzzy
  57023. msgid "Returns the viewport's RID from the [VisualServer]."
  57024. msgstr "Trả về sin của tham số."
  57025. #: doc/classes/Viewport.xml
  57026. msgid "Returns the visible rectangle in global screen coordinates."
  57027. msgstr ""
  57028. #: doc/classes/Viewport.xml
  57029. msgid ""
  57030. "Returns the drag data from the GUI, that was previously returned by [method "
  57031. "Control.get_drag_data]."
  57032. msgstr ""
  57033. #: doc/classes/Viewport.xml
  57034. msgid "Returns [code]true[/code] if there are visible modals on-screen."
  57035. msgstr ""
  57036. #: doc/classes/Viewport.xml
  57037. #, fuzzy
  57038. msgid "Returns [code]true[/code] if the drag operation is successful."
  57039. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57040. #: doc/classes/Viewport.xml
  57041. msgid ""
  57042. "Returns [code]true[/code] if the viewport is currently performing a drag "
  57043. "operation.\n"
  57044. "Alternative to [constant Node.NOTIFICATION_DRAG_BEGIN] and [constant Node."
  57045. "NOTIFICATION_DRAG_END] when you prefer polling the value."
  57046. msgstr ""
  57047. #: doc/classes/Viewport.xml
  57048. msgid ""
  57049. "Returns [code]true[/code] if the size override is enabled. See [method "
  57050. "set_size_override]."
  57051. msgstr ""
  57052. #: doc/classes/Viewport.xml
  57053. msgid ""
  57054. "Attaches this [Viewport] to the root [Viewport] with the specified "
  57055. "rectangle. This bypasses the need for another node to display this "
  57056. "[Viewport] but makes you responsible for updating the position of this "
  57057. "[Viewport] manually."
  57058. msgstr ""
  57059. #: doc/classes/Viewport.xml
  57060. msgid "Stops the input from propagating further down the [SceneTree]."
  57061. msgstr ""
  57062. #: doc/classes/Viewport.xml
  57063. msgid ""
  57064. "Sets the number of subdivisions to use in the specified quadrant. A higher "
  57065. "number of subdivisions allows you to have more shadows in the scene at once, "
  57066. "but reduces the quality of the shadows. A good practice is to have quadrants "
  57067. "with a varying number of subdivisions and to have as few subdivisions as "
  57068. "possible."
  57069. msgstr ""
  57070. #: doc/classes/Viewport.xml
  57071. msgid ""
  57072. "Sets the size override of the viewport. If the [code]enable[/code] parameter "
  57073. "is [code]true[/code] the override is used, otherwise it uses the default "
  57074. "size. If the size parameter is [code](-1, -1)[/code], it won't update the "
  57075. "size."
  57076. msgstr ""
  57077. #: doc/classes/Viewport.xml
  57078. msgid "Forces update of the 2D and 3D worlds."
  57079. msgstr ""
  57080. #: doc/classes/Viewport.xml
  57081. msgid ""
  57082. "Moves the mouse pointer to the specified position in this [Viewport] using "
  57083. "the coordinate system of this [Viewport]."
  57084. msgstr ""
  57085. #: doc/classes/Viewport.xml
  57086. #, fuzzy
  57087. msgid "If [code]true[/code], the viewport will be used in AR/VR process."
  57088. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57089. #: doc/classes/Viewport.xml
  57090. msgid "If [code]true[/code], the viewport will process 2D audio streams."
  57091. msgstr ""
  57092. #: doc/classes/Viewport.xml
  57093. msgid "If [code]true[/code], the viewport will process 3D audio streams."
  57094. msgstr ""
  57095. #: doc/classes/Viewport.xml
  57096. msgid ""
  57097. "The canvas transform of the viewport, useful for changing the on-screen "
  57098. "positions of all child [CanvasItem]s. This is relative to the global canvas "
  57099. "transform of the viewport."
  57100. msgstr ""
  57101. #: doc/classes/Viewport.xml
  57102. msgid ""
  57103. "If [code]true[/code], uses a fast post-processing filter to make banding "
  57104. "significantly less visible in 3D. 2D rendering is [i]not[/i] affected by "
  57105. "debanding unless the [member Environment.background_mode] is [constant "
  57106. "Environment.BG_CANVAS]. In this case, [member usage] must also be set to "
  57107. "[constant USAGE_3D]. See also [member ProjectSettings.rendering/quality/"
  57108. "filters/use_debanding].\n"
  57109. "In some cases, debanding may introduce a slightly noticeable dithering "
  57110. "pattern. It's recommended to enable debanding only when actually needed "
  57111. "since the dithering pattern will make lossless-compressed screenshots "
  57112. "larger.\n"
  57113. "[b]Note:[/b] Only available on the GLES3 backend. [member hdr] must also be "
  57114. "[code]true[/code] for debanding to be effective."
  57115. msgstr ""
  57116. #: doc/classes/Viewport.xml
  57117. msgid "The overlay mode for test rendered geometry in debug purposes."
  57118. msgstr ""
  57119. #: doc/classes/Viewport.xml
  57120. msgid ""
  57121. "If [code]true[/code], the viewport will disable 3D rendering. To actually "
  57122. "disable allocation of 3D buffers, set [member usage] instead."
  57123. msgstr ""
  57124. #: doc/classes/Viewport.xml
  57125. msgid ""
  57126. "Enables fast approximate antialiasing. FXAA is a popular screen-space "
  57127. "antialiasing method, which is fast but will make the image look blurry, "
  57128. "especially at lower resolutions. It can still work relatively well at large "
  57129. "resolutions such as 1440p and 4K. Some of the lost sharpness can be "
  57130. "recovered by enabling contrast-adaptive sharpening (see [member "
  57131. "sharpen_intensity])."
  57132. msgstr ""
  57133. #: doc/classes/Viewport.xml
  57134. msgid ""
  57135. "The global canvas transform of the viewport. The canvas transform is "
  57136. "relative to this."
  57137. msgstr ""
  57138. #: doc/classes/Viewport.xml
  57139. #, fuzzy
  57140. msgid "If [code]true[/code], the viewport will not receive input events."
  57141. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57142. #: doc/classes/Viewport.xml
  57143. msgid ""
  57144. "If [code]true[/code], the GUI controls on the viewport will lay pixel "
  57145. "perfectly."
  57146. msgstr ""
  57147. #: doc/classes/Viewport.xml
  57148. msgid ""
  57149. "If [code]true[/code], the viewport rendering will receive benefits from High "
  57150. "Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
  57151. "values that are outside the 0-1 range. In Godot, HDR uses half floating-"
  57152. "point precision (16-bit) by default. To use full floating-point precision "
  57153. "(32-bit), enable [member use_32_bpc_depth].\n"
  57154. "[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
  57155. "[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
  57156. "[b]Note:[/b] Only available on the GLES3 backend."
  57157. msgstr ""
  57158. #: doc/classes/Viewport.xml
  57159. msgid ""
  57160. "If [code]true[/code], the result after 3D rendering will not have a linear "
  57161. "to sRGB color conversion applied. This is important when the viewport is "
  57162. "used as a render target where the result is used as a texture on a 3D object "
  57163. "rendered in another viewport. It is also important if the viewport is used "
  57164. "to create data that is not color based (noise, heightmaps, pickmaps, etc.). "
  57165. "Do not enable this when the viewport is used as a texture on a 2D object or "
  57166. "if the viewport is your final output. For the GLES2 driver this will convert "
  57167. "the sRGB output to linear, this should only be used for VR plugins that "
  57168. "require input in linear color space!"
  57169. msgstr ""
  57170. #: doc/classes/Viewport.xml
  57171. msgid ""
  57172. "The multisample anti-aliasing mode. A higher number results in smoother "
  57173. "edges at the cost of significantly worse performance. A value of 4 is best "
  57174. "unless targeting very high-end systems."
  57175. msgstr ""
  57176. #: doc/classes/Viewport.xml
  57177. #, fuzzy
  57178. msgid ""
  57179. "If [code]true[/code], the viewport will use a unique copy of the [World] "
  57180. "defined in [member world]."
  57181. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57182. #: doc/classes/Viewport.xml
  57183. msgid ""
  57184. "If [code]true[/code], the objects rendered by viewport become subjects of "
  57185. "mouse picking process."
  57186. msgstr ""
  57187. #: doc/classes/Viewport.xml
  57188. msgid ""
  57189. "If [code]true[/code], renders the Viewport directly to the screen instead of "
  57190. "to the root viewport. Only available in GLES2. This is a low-level "
  57191. "optimization and should not be used in most cases. If used, reading from the "
  57192. "Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more "
  57193. "information see [method VisualServer.viewport_set_render_direct_to_screen]."
  57194. msgstr ""
  57195. #: doc/classes/Viewport.xml
  57196. msgid ""
  57197. "The clear mode when viewport used as a render target.\n"
  57198. "[b]Note:[/b] This property is intended for 2D usage."
  57199. msgstr ""
  57200. #: doc/classes/Viewport.xml
  57201. msgid "The update mode when viewport used as a render target."
  57202. msgstr ""
  57203. #: doc/classes/Viewport.xml
  57204. msgid ""
  57205. "If [code]true[/code], the result of rendering will be flipped vertically. "
  57206. "Since Viewports in Godot 3.x render upside-down, it's recommended to set "
  57207. "this to [code]true[/code] in most situations."
  57208. msgstr ""
  57209. #: doc/classes/Viewport.xml
  57210. msgid "The subdivision amount of the first quadrant on the shadow atlas."
  57211. msgstr ""
  57212. #: doc/classes/Viewport.xml
  57213. msgid "The subdivision amount of the second quadrant on the shadow atlas."
  57214. msgstr ""
  57215. #: doc/classes/Viewport.xml
  57216. msgid "The subdivision amount of the third quadrant on the shadow atlas."
  57217. msgstr ""
  57218. #: doc/classes/Viewport.xml
  57219. msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
  57220. msgstr ""
  57221. #: doc/classes/Viewport.xml
  57222. msgid ""
  57223. "The shadow atlas' resolution (used for omni and spot lights). The value will "
  57224. "be rounded up to the nearest power of 2.\n"
  57225. "[b]Note:[/b] If this is set to [code]0[/code], both point [i]and[/i] "
  57226. "directional shadows won't be visible. Since user-created viewports default "
  57227. "to a value of [code]0[/code], this value must be set above [code]0[/code] "
  57228. "manually (typically at least [code]256[/code])."
  57229. msgstr ""
  57230. #: doc/classes/Viewport.xml
  57231. msgid ""
  57232. "If set to a value greater than [code]0.0[/code], contrast-adaptive "
  57233. "sharpening will be applied to the 3D viewport. This has a low performance "
  57234. "cost and can be used to recover some of the sharpness lost from using FXAA. "
  57235. "Values around [code]0.5[/code] generally give the best results. See also "
  57236. "[member fxaa]."
  57237. msgstr ""
  57238. #: doc/classes/Viewport.xml
  57239. msgid ""
  57240. "The width and height of viewport. Must be set to a value greater than or "
  57241. "equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
  57242. msgstr ""
  57243. #: doc/classes/Viewport.xml
  57244. #, fuzzy
  57245. msgid "If [code]true[/code], the size override affects stretch as well."
  57246. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  57247. #: doc/classes/Viewport.xml
  57248. msgid ""
  57249. "If [code]true[/code], the viewport should render its background as "
  57250. "transparent."
  57251. msgstr ""
  57252. #: doc/classes/Viewport.xml
  57253. msgid ""
  57254. "The viewport's rendering mode. This controls which buffers are allocated for "
  57255. "the viewport (2D only, or 2D + 3D). 2D-only options can reduce memory usage "
  57256. "and improve performance slightly, especially on low-end devices.\n"
  57257. "[b]Note:[/b] If set to [constant USAGE_2D] or [constant "
  57258. "USAGE_2D_NO_SAMPLING], [member hdr] will have no effect when enabled since "
  57259. "HDR is not supported for 2D."
  57260. msgstr ""
  57261. #: doc/classes/Viewport.xml
  57262. msgid ""
  57263. "If [code]true[/code], allocates the viewport's framebuffer with full "
  57264. "floating-point precision (32-bit) instead of half floating-point precision "
  57265. "(16-bit). Only effective when [member hdr] is also enabled.\n"
  57266. "[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
  57267. "full floating-point precision is slower, and is generally only needed for "
  57268. "advanced shaders that require a high level of precision. To reduce banding, "
  57269. "enable [member debanding] instead.\n"
  57270. "[b]Note:[/b] Only available on the GLES3 backend."
  57271. msgstr ""
  57272. #: doc/classes/Viewport.xml
  57273. msgid "The custom [World] which can be used as 3D environment source."
  57274. msgstr ""
  57275. #: doc/classes/Viewport.xml
  57276. msgid "The custom [World2D] which can be used as 2D environment source."
  57277. msgstr ""
  57278. #: doc/classes/Viewport.xml
  57279. msgid "Emitted when a Control node grabs keyboard focus."
  57280. msgstr ""
  57281. #: doc/classes/Viewport.xml
  57282. msgid ""
  57283. "Emitted when the size of the viewport is changed, whether by [method "
  57284. "set_size_override], resize of window, or some other means."
  57285. msgstr ""
  57286. #: doc/classes/Viewport.xml
  57287. msgid "Do not update the render target."
  57288. msgstr ""
  57289. #: doc/classes/Viewport.xml
  57290. msgid ""
  57291. "Update the render target once, then switch to [constant UPDATE_DISABLED]."
  57292. msgstr ""
  57293. #: doc/classes/Viewport.xml
  57294. msgid ""
  57295. "Update the render target only when it is visible. This is the default value."
  57296. msgstr ""
  57297. #: doc/classes/Viewport.xml
  57298. msgid "Always update the render target."
  57299. msgstr ""
  57300. #: doc/classes/Viewport.xml
  57301. msgid "This quadrant will not be used."
  57302. msgstr ""
  57303. #: doc/classes/Viewport.xml
  57304. msgid "This quadrant will only be used by one shadow map."
  57305. msgstr ""
  57306. #: doc/classes/Viewport.xml
  57307. msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
  57308. msgstr ""
  57309. #: doc/classes/Viewport.xml
  57310. msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
  57311. msgstr ""
  57312. #: doc/classes/Viewport.xml
  57313. msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
  57314. msgstr ""
  57315. #: doc/classes/Viewport.xml
  57316. msgid ""
  57317. "This quadrant will be split 256 ways and used by up to 256 shadow maps. "
  57318. "Unless the [member shadow_atlas_size] is very high, the shadows in this "
  57319. "quadrant will be very low resolution."
  57320. msgstr ""
  57321. #: doc/classes/Viewport.xml
  57322. msgid ""
  57323. "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
  57324. "Unless the [member shadow_atlas_size] is very high, the shadows in this "
  57325. "quadrant will be very low resolution."
  57326. msgstr ""
  57327. #: doc/classes/Viewport.xml
  57328. msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
  57329. msgstr ""
  57330. #: doc/classes/Viewport.xml
  57331. msgid "Amount of objects in frame."
  57332. msgstr ""
  57333. #: doc/classes/Viewport.xml
  57334. msgid "Amount of vertices in frame."
  57335. msgstr ""
  57336. #: doc/classes/Viewport.xml
  57337. msgid "Amount of material changes in frame."
  57338. msgstr ""
  57339. #: doc/classes/Viewport.xml
  57340. msgid "Amount of shader changes in frame."
  57341. msgstr ""
  57342. #: doc/classes/Viewport.xml
  57343. msgid "Amount of surface changes in frame."
  57344. msgstr ""
  57345. #: doc/classes/Viewport.xml
  57346. msgid "Amount of draw calls in frame."
  57347. msgstr ""
  57348. #: doc/classes/Viewport.xml
  57349. msgid "Amount of items or joined items in frame."
  57350. msgstr ""
  57351. #: doc/classes/Viewport.xml
  57352. msgid "Represents the size of the [enum RenderInfo] enum."
  57353. msgstr ""
  57354. #: doc/classes/Viewport.xml
  57355. msgid "Objects are displayed normally."
  57356. msgstr ""
  57357. #: doc/classes/Viewport.xml
  57358. msgid "Objects are displayed without light information."
  57359. msgstr ""
  57360. #: doc/classes/Viewport.xml
  57361. msgid ""
  57362. "Objected are displayed semi-transparent with additive blending so you can "
  57363. "see where they intersect."
  57364. msgstr ""
  57365. #: doc/classes/Viewport.xml
  57366. msgid "Objects are displayed in wireframe style."
  57367. msgstr ""
  57368. #: doc/classes/Viewport.xml
  57369. msgid "Multisample anti-aliasing mode disabled. This is the default value."
  57370. msgstr ""
  57371. #: doc/classes/Viewport.xml
  57372. msgid "Use 2x Multisample Antialiasing."
  57373. msgstr ""
  57374. #: doc/classes/Viewport.xml
  57375. msgid "Use 4x Multisample Antialiasing."
  57376. msgstr ""
  57377. #: doc/classes/Viewport.xml
  57378. msgid ""
  57379. "Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
  57380. "hardware."
  57381. msgstr ""
  57382. #: doc/classes/Viewport.xml
  57383. msgid ""
  57384. "Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
  57385. "hardware."
  57386. msgstr ""
  57387. #: doc/classes/Viewport.xml
  57388. msgid ""
  57389. "Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
  57390. "than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
  57391. "are not available when using this mode."
  57392. msgstr ""
  57393. #: doc/classes/Viewport.xml
  57394. msgid ""
  57395. "Allocates buffers needed for 2D scenes without allocating a buffer for "
  57396. "screen copy. Accordingly, you cannot read from the screen. Of the [enum "
  57397. "Usage] types, this requires the least VRAM. Note that 3D rendering effects "
  57398. "such as glow and HDR are not available when using this mode."
  57399. msgstr ""
  57400. #: doc/classes/Viewport.xml
  57401. msgid ""
  57402. "Allocates full buffers for drawing 3D scenes and all 3D effects including "
  57403. "buffers needed for 2D scenes and effects."
  57404. msgstr ""
  57405. #: doc/classes/Viewport.xml
  57406. msgid ""
  57407. "Allocates buffers needed for drawing 3D scenes. But does not allocate "
  57408. "buffers needed for reading from the screen and post-processing effects. "
  57409. "Saves some VRAM."
  57410. msgstr ""
  57411. #: doc/classes/Viewport.xml
  57412. msgid "Always clear the render target before drawing."
  57413. msgstr ""
  57414. #: doc/classes/Viewport.xml
  57415. msgid "Never clear the render target."
  57416. msgstr ""
  57417. #: doc/classes/Viewport.xml
  57418. msgid ""
  57419. "Clear the render target next frame, then switch to [constant "
  57420. "CLEAR_MODE_NEVER]."
  57421. msgstr ""
  57422. #: doc/classes/ViewportContainer.xml
  57423. msgid "Control for holding [Viewport]s."
  57424. msgstr ""
  57425. #: doc/classes/ViewportContainer.xml
  57426. msgid ""
  57427. "A [Container] node that holds a [Viewport], automatically setting its size.\n"
  57428. "[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will "
  57429. "cause its contents to appear distorted. To change its visual size without "
  57430. "causing distortion, adjust the node's margins instead (if it's not already "
  57431. "in a container)."
  57432. msgstr ""
  57433. #: doc/classes/ViewportContainer.xml
  57434. #, fuzzy
  57435. msgid ""
  57436. "If [code]true[/code], the viewport will be scaled to the control's size."
  57437. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57438. #: doc/classes/ViewportContainer.xml
  57439. msgid ""
  57440. "Divides the viewport's effective resolution by this value while preserving "
  57441. "its scale. This can be used to speed up rendering.\n"
  57442. "For example, a 1280×720 viewport with [member stretch_shrink] set to "
  57443. "[code]2[/code] will be rendered at 640×360 while occupying the same size in "
  57444. "the container.\n"
  57445. "[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
  57446. "work."
  57447. msgstr ""
  57448. #: doc/classes/ViewportTexture.xml
  57449. msgid "Texture which displays the content of a [Viewport]."
  57450. msgstr ""
  57451. #: doc/classes/ViewportTexture.xml
  57452. msgid ""
  57453. "Displays the content of a [Viewport] node as a dynamic [Texture]. This can "
  57454. "be used to mix controls, 2D, and 3D elements in the same scene.\n"
  57455. "To create a ViewportTexture in code, use the [method Viewport.get_texture] "
  57456. "method on the target viewport."
  57457. msgstr ""
  57458. #: doc/classes/ViewportTexture.xml
  57459. msgid ""
  57460. "The path to the [Viewport] node to display. This is relative to the scene "
  57461. "root, not to the node which uses the texture."
  57462. msgstr ""
  57463. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57464. msgid "Enables certain nodes only when approximately visible."
  57465. msgstr ""
  57466. #: doc/classes/VisibilityEnabler.xml
  57467. msgid ""
  57468. "The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes "
  57469. "when they are not visible. It will only affect other nodes within the same "
  57470. "scene as the VisibilityEnabler itself.\n"
  57471. "If you just want to receive notifications, use [VisibilityNotifier] "
  57472. "instead.\n"
  57473. "[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
  57474. "reasons. It doesn't take walls and other occlusion into account (unless you "
  57475. "are using [Portal]s). The heuristic is an implementation detail and may "
  57476. "change in future versions. If you need precise visibility checking, use "
  57477. "another method such as adding an [Area] node as a child of a [Camera] node "
  57478. "and/or [method Vector3.dot].\n"
  57479. "[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
  57480. "initialization."
  57481. msgstr ""
  57482. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57483. msgid ""
  57484. "Returns whether the enabler identified by given [enum Enabler] constant is "
  57485. "active."
  57486. msgstr ""
  57487. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57488. msgid ""
  57489. "Sets active state of the enabler identified by given [enum Enabler] constant."
  57490. msgstr ""
  57491. #: doc/classes/VisibilityEnabler.xml
  57492. #, fuzzy
  57493. msgid "If [code]true[/code], [RigidBody] nodes will be paused."
  57494. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57495. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57496. msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
  57497. msgstr ""
  57498. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57499. msgid "This enabler will pause [AnimationPlayer] nodes."
  57500. msgstr ""
  57501. #: doc/classes/VisibilityEnabler.xml
  57502. msgid "This enabler will freeze [RigidBody] nodes."
  57503. msgstr ""
  57504. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57505. msgid "Represents the size of the [enum Enabler] enum."
  57506. msgstr ""
  57507. #: doc/classes/VisibilityEnabler2D.xml
  57508. msgid ""
  57509. "The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
  57510. "other nodes when they are not visible. It will only affect nodes with the "
  57511. "same root node as the VisibilityEnabler2D, and the root node itself.\n"
  57512. "If you just want to receive notifications, use [VisibilityNotifier2D] "
  57513. "instead.\n"
  57514. "[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
  57515. "approximate heuristic with precision determined by [member ProjectSettings."
  57516. "world/2d/cell_size]. If you need precise visibility checking, use another "
  57517. "method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
  57518. "[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
  57519. "initialization."
  57520. msgstr ""
  57521. #: doc/classes/VisibilityEnabler2D.xml
  57522. msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
  57523. msgstr ""
  57524. #: doc/classes/VisibilityEnabler2D.xml
  57525. #, fuzzy
  57526. msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused."
  57527. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57528. #: doc/classes/VisibilityEnabler2D.xml
  57529. #, fuzzy
  57530. msgid "If [code]true[/code], [Particles2D] nodes will be paused."
  57531. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  57532. #: doc/classes/VisibilityEnabler2D.xml
  57533. msgid ""
  57534. "If [code]true[/code], the parent's [method Node._physics_process] will be "
  57535. "stopped."
  57536. msgstr ""
  57537. #: doc/classes/VisibilityEnabler2D.xml
  57538. msgid ""
  57539. "If [code]true[/code], the parent's [method Node._process] will be stopped."
  57540. msgstr ""
  57541. #: doc/classes/VisibilityEnabler2D.xml
  57542. msgid "This enabler will freeze [RigidBody2D] nodes."
  57543. msgstr ""
  57544. #: doc/classes/VisibilityEnabler2D.xml
  57545. msgid "This enabler will stop [Particles2D] nodes."
  57546. msgstr ""
  57547. #: doc/classes/VisibilityEnabler2D.xml
  57548. msgid "This enabler will stop the parent's [method Node._process] function."
  57549. msgstr ""
  57550. #: doc/classes/VisibilityEnabler2D.xml
  57551. msgid ""
  57552. "This enabler will stop the parent's [method Node._physics_process] function."
  57553. msgstr ""
  57554. #: doc/classes/VisibilityEnabler2D.xml
  57555. msgid "This enabler will stop [AnimatedSprite] nodes animations."
  57556. msgstr ""
  57557. #: doc/classes/VisibilityNotifier.xml doc/classes/VisibilityNotifier2D.xml
  57558. msgid "Detects approximately when the node is visible on screen."
  57559. msgstr ""
  57560. #: doc/classes/VisibilityNotifier.xml
  57561. msgid ""
  57562. "The VisibilityNotifier detects when it is visible on the screen. It also "
  57563. "notifies when its bounding rectangle enters or exits the screen or a "
  57564. "[Camera]'s view.\n"
  57565. "If you want nodes to be disabled automatically when they exit the screen, "
  57566. "use [VisibilityEnabler] instead.\n"
  57567. "[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
  57568. "performance reasons. It doesn't take walls and other occlusion into account "
  57569. "(unless you are using [Portal]s). The heuristic is an implementation detail "
  57570. "and may change in future versions. If you need precise visibility checking, "
  57571. "use another method such as adding an [Area] node as a child of a [Camera] "
  57572. "node and/or [method Vector3.dot]."
  57573. msgstr ""
  57574. #: doc/classes/VisibilityNotifier.xml
  57575. msgid ""
  57576. "If [code]true[/code], the bounding box is on the screen.\n"
  57577. "[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
  57578. "once added to the scene tree, so this method will return [code]false[/code] "
  57579. "right after it is instantiated, even if it will be on screen in the draw "
  57580. "pass."
  57581. msgstr ""
  57582. #: doc/classes/VisibilityNotifier.xml
  57583. msgid "The VisibilityNotifier's bounding box."
  57584. msgstr ""
  57585. #: doc/classes/VisibilityNotifier.xml
  57586. msgid ""
  57587. "In addition to checking whether a node is on screen or within a [Camera]'s "
  57588. "view, VisibilityNotifier can also optionally check whether a node is within "
  57589. "a specified maximum distance when using a [Camera] with perspective "
  57590. "projection. This is useful for throttling the performance requirements of "
  57591. "nodes that are far away.\n"
  57592. "[b]Note:[/b] This feature will be disabled if set to 0.0."
  57593. msgstr ""
  57594. #: doc/classes/VisibilityNotifier.xml
  57595. msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view."
  57596. msgstr ""
  57597. #: doc/classes/VisibilityNotifier.xml
  57598. msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view."
  57599. msgstr ""
  57600. #: doc/classes/VisibilityNotifier.xml
  57601. msgid "Emitted when the VisibilityNotifier enters the screen."
  57602. msgstr ""
  57603. #: doc/classes/VisibilityNotifier.xml
  57604. msgid "Emitted when the VisibilityNotifier exits the screen."
  57605. msgstr ""
  57606. #: doc/classes/VisibilityNotifier2D.xml
  57607. msgid ""
  57608. "The VisibilityNotifier2D detects when it is visible on the screen. It also "
  57609. "notifies when its bounding rectangle enters or exits the screen or a "
  57610. "viewport.\n"
  57611. "If you want nodes to be disabled automatically when they exit the screen, "
  57612. "use [VisibilityEnabler2D] instead.\n"
  57613. "[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an "
  57614. "approximate heuristic with precision determined by [member ProjectSettings."
  57615. "world/2d/cell_size]. If you need precise visibility checking, use another "
  57616. "method such as adding an [Area2D] node as a child of a [Camera2D] node."
  57617. msgstr ""
  57618. #: doc/classes/VisibilityNotifier2D.xml
  57619. msgid ""
  57620. "If [code]true[/code], the bounding rectangle is on the screen.\n"
  57621. "[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
  57622. "once added to the scene tree, so this method will return [code]false[/code] "
  57623. "right after it is instantiated, even if it will be on screen in the draw "
  57624. "pass."
  57625. msgstr ""
  57626. #: doc/classes/VisibilityNotifier2D.xml
  57627. msgid "The VisibilityNotifier2D's bounding rectangle."
  57628. msgstr ""
  57629. #: doc/classes/VisibilityNotifier2D.xml
  57630. msgid "Emitted when the VisibilityNotifier2D enters the screen."
  57631. msgstr ""
  57632. #: doc/classes/VisibilityNotifier2D.xml
  57633. msgid "Emitted when the VisibilityNotifier2D exits the screen."
  57634. msgstr ""
  57635. #: doc/classes/VisibilityNotifier2D.xml
  57636. msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
  57637. msgstr ""
  57638. #: doc/classes/VisibilityNotifier2D.xml
  57639. msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
  57640. msgstr ""
  57641. #: doc/classes/VisualInstance.xml
  57642. msgid "Parent of all visual 3D nodes."
  57643. msgstr ""
  57644. #: doc/classes/VisualInstance.xml
  57645. msgid ""
  57646. "The [VisualInstance] is used to connect a resource to a visual "
  57647. "representation. All visual 3D nodes inherit from the [VisualInstance]. In "
  57648. "general, you should not access the [VisualInstance] properties directly as "
  57649. "they are accessed and managed by the nodes that inherit from "
  57650. "[VisualInstance]. [VisualInstance] is the node representation of the "
  57651. "[VisualServer] instance."
  57652. msgstr ""
  57653. #: doc/classes/VisualInstance.xml
  57654. msgid ""
  57655. "Returns the [AABB] (also known as the bounding box) for this "
  57656. "[VisualInstance]. See also [method get_transformed_aabb]."
  57657. msgstr ""
  57658. #: doc/classes/VisualInstance.xml
  57659. msgid ""
  57660. "Returns the RID of the resource associated with this [VisualInstance]. For "
  57661. "example, if the Node is a [MeshInstance], this will return the RID of the "
  57662. "associated [Mesh]."
  57663. msgstr ""
  57664. #: doc/classes/VisualInstance.xml
  57665. msgid ""
  57666. "Returns the RID of this instance. This RID is the same as the RID returned "
  57667. "by [method VisualServer.instance_create]. This RID is needed if you want to "
  57668. "call [VisualServer] functions directly on this [VisualInstance]."
  57669. msgstr ""
  57670. #: doc/classes/VisualInstance.xml
  57671. msgid ""
  57672. "Returns [code]true[/code] when the specified layer is enabled in [member "
  57673. "layers] and [code]false[/code] otherwise."
  57674. msgstr ""
  57675. #: doc/classes/VisualInstance.xml
  57676. msgid ""
  57677. "Returns the transformed [AABB] (also known as the bounding box) for this "
  57678. "[VisualInstance].\n"
  57679. "Transformed in this case means the [AABB] plus the position, rotation, and "
  57680. "scale of the [Spatial]'s [Transform]. See also [method get_aabb]."
  57681. msgstr ""
  57682. #: doc/classes/VisualInstance.xml
  57683. msgid ""
  57684. "Sets the resource that is instantiated by this [VisualInstance], which "
  57685. "changes how the engine handles the [VisualInstance] under the hood. "
  57686. "Equivalent to [method VisualServer.instance_set_base]."
  57687. msgstr ""
  57688. #: doc/classes/VisualInstance.xml
  57689. msgid "Enables a particular layer in [member layers]."
  57690. msgstr ""
  57691. #: doc/classes/VisualInstance.xml
  57692. msgid ""
  57693. "The render layer(s) this [VisualInstance] is drawn on.\n"
  57694. "This object will only be visible for [Camera]s whose cull mask includes the "
  57695. "render object this [VisualInstance] is set to."
  57696. msgstr ""
  57697. #: doc/classes/VisualInstance.xml
  57698. msgid ""
  57699. "The sorting offset used by this [VisualInstance]. Adjusting it to a higher "
  57700. "value will make the [VisualInstance] reliably draw on top of other "
  57701. "[VisualInstance]s that are otherwise positioned at the same spot."
  57702. msgstr ""
  57703. #: doc/classes/VisualInstance.xml
  57704. msgid ""
  57705. "If [code]true[/code], the object is sorted based on the [AABB] center. "
  57706. "Sorted based on the global position otherwise.\n"
  57707. "The [AABB] center based sorting is generally more accurate for 3D models. "
  57708. "The position based sorting instead allows to better control the drawing "
  57709. "order when working with [Particles] and [CPUParticles]."
  57710. msgstr ""
  57711. #: modules/visual_script/doc_classes/VisualScript.xml
  57712. msgid "A script implemented in the Visual Script programming environment."
  57713. msgstr ""
  57714. #: modules/visual_script/doc_classes/VisualScript.xml
  57715. msgid ""
  57716. "A script implemented in the Visual Script programming environment. The "
  57717. "script extends the functionality of all objects that instance it.\n"
  57718. "[method Object.set_script] extends an existing object, if that object's "
  57719. "class matches one of the script's base classes.\n"
  57720. "You are most likely to use this class via the Visual Script editor or when "
  57721. "writing plugins for it."
  57722. msgstr ""
  57723. #: modules/visual_script/doc_classes/VisualScript.xml
  57724. msgid "Add a custom signal with the specified name to the VisualScript."
  57725. msgstr ""
  57726. #: modules/visual_script/doc_classes/VisualScript.xml
  57727. msgid "Add a function with the specified name to the VisualScript."
  57728. msgstr ""
  57729. #: modules/visual_script/doc_classes/VisualScript.xml
  57730. msgid "Add a node to a function of the VisualScript."
  57731. msgstr ""
  57732. #: modules/visual_script/doc_classes/VisualScript.xml
  57733. msgid ""
  57734. "Add a variable to the VisualScript, optionally giving it a default value or "
  57735. "marking it as exported."
  57736. msgstr ""
  57737. #: modules/visual_script/doc_classes/VisualScript.xml
  57738. msgid ""
  57739. "Add an argument to a custom signal added with [method add_custom_signal]."
  57740. msgstr ""
  57741. #: modules/visual_script/doc_classes/VisualScript.xml
  57742. msgid "Get the count of a custom signal's arguments."
  57743. msgstr ""
  57744. #: modules/visual_script/doc_classes/VisualScript.xml
  57745. msgid "Get the name of a custom signal's argument."
  57746. msgstr ""
  57747. #: modules/visual_script/doc_classes/VisualScript.xml
  57748. msgid "Get the type of a custom signal's argument."
  57749. msgstr ""
  57750. #: modules/visual_script/doc_classes/VisualScript.xml
  57751. msgid "Remove a specific custom signal's argument."
  57752. msgstr ""
  57753. #: modules/visual_script/doc_classes/VisualScript.xml
  57754. msgid "Rename a custom signal's argument."
  57755. msgstr ""
  57756. #: modules/visual_script/doc_classes/VisualScript.xml
  57757. msgid "Change the type of a custom signal's argument."
  57758. msgstr ""
  57759. #: modules/visual_script/doc_classes/VisualScript.xml
  57760. msgid "Swap two of the arguments of a custom signal."
  57761. msgstr ""
  57762. #: modules/visual_script/doc_classes/VisualScript.xml
  57763. msgid ""
  57764. "Connect two data ports. The value of [code]from_node[/code]'s "
  57765. "[code]from_port[/code] would be fed into [code]to_node[/code]'s "
  57766. "[code]to_port[/code]."
  57767. msgstr ""
  57768. #: modules/visual_script/doc_classes/VisualScript.xml
  57769. msgid ""
  57770. "Disconnect two data ports previously connected with [method data_connect]."
  57771. msgstr ""
  57772. #: modules/visual_script/doc_classes/VisualScript.xml
  57773. msgid "Returns the id of a function's entry point node."
  57774. msgstr ""
  57775. #: modules/visual_script/doc_classes/VisualScript.xml
  57776. msgid "Returns the position of the center of the screen for a given function."
  57777. msgstr ""
  57778. #: modules/visual_script/doc_classes/VisualScript.xml
  57779. msgid "Returns a node given its id and its function."
  57780. msgstr ""
  57781. #: modules/visual_script/doc_classes/VisualScript.xml
  57782. msgid "Returns a node's position in pixels."
  57783. msgstr ""
  57784. #: modules/visual_script/doc_classes/VisualScript.xml
  57785. msgid "Returns the default (initial) value of a variable."
  57786. msgstr ""
  57787. #: modules/visual_script/doc_classes/VisualScript.xml
  57788. msgid "Returns whether a variable is exported."
  57789. msgstr ""
  57790. #: modules/visual_script/doc_classes/VisualScript.xml
  57791. msgid ""
  57792. "Returns the information for a given variable as a dictionary. The "
  57793. "information includes its name, type, hint and usage."
  57794. msgstr ""
  57795. #: modules/visual_script/doc_classes/VisualScript.xml
  57796. msgid "Returns whether a signal exists with the specified name."
  57797. msgstr ""
  57798. #: modules/visual_script/doc_classes/VisualScript.xml
  57799. msgid "Returns whether the specified data ports are connected."
  57800. msgstr ""
  57801. #: modules/visual_script/doc_classes/VisualScript.xml
  57802. msgid "Returns whether a function exists with the specified name."
  57803. msgstr ""
  57804. #: modules/visual_script/doc_classes/VisualScript.xml
  57805. msgid "Returns whether a node exists with the given id."
  57806. msgstr ""
  57807. #: modules/visual_script/doc_classes/VisualScript.xml
  57808. msgid "Returns whether the specified sequence ports are connected."
  57809. msgstr ""
  57810. #: modules/visual_script/doc_classes/VisualScript.xml
  57811. msgid "Returns whether a variable exists with the specified name."
  57812. msgstr ""
  57813. #: modules/visual_script/doc_classes/VisualScript.xml
  57814. msgid "Remove a custom signal with the given name."
  57815. msgstr ""
  57816. #: modules/visual_script/doc_classes/VisualScript.xml
  57817. msgid "Remove a specific function and its nodes from the script."
  57818. msgstr ""
  57819. #: modules/visual_script/doc_classes/VisualScript.xml
  57820. msgid "Remove a specific node."
  57821. msgstr ""
  57822. #: modules/visual_script/doc_classes/VisualScript.xml
  57823. msgid "Remove a variable with the given name."
  57824. msgstr ""
  57825. #: modules/visual_script/doc_classes/VisualScript.xml
  57826. msgid "Change the name of a custom signal."
  57827. msgstr ""
  57828. #: modules/visual_script/doc_classes/VisualScript.xml
  57829. msgid "Change the name of a function."
  57830. msgstr ""
  57831. #: modules/visual_script/doc_classes/VisualScript.xml
  57832. msgid "Change the name of a variable."
  57833. msgstr ""
  57834. #: modules/visual_script/doc_classes/VisualScript.xml
  57835. msgid ""
  57836. "Connect two sequence ports. The execution will flow from of [code]from_node[/"
  57837. "code]'s [code]from_output[/code] into [code]to_node[/code].\n"
  57838. "Unlike [method data_connect], there isn't a [code]to_port[/code], since the "
  57839. "target node can have only one sequence port."
  57840. msgstr ""
  57841. #: modules/visual_script/doc_classes/VisualScript.xml
  57842. msgid ""
  57843. "Disconnect two sequence ports previously connected with [method "
  57844. "sequence_connect]."
  57845. msgstr ""
  57846. #: modules/visual_script/doc_classes/VisualScript.xml
  57847. msgid "Position the center of the screen for a function."
  57848. msgstr ""
  57849. #: modules/visual_script/doc_classes/VisualScript.xml
  57850. msgid "Set the base type of the script."
  57851. msgstr ""
  57852. #: modules/visual_script/doc_classes/VisualScript.xml
  57853. msgid "Position a node on the screen."
  57854. msgstr ""
  57855. #: modules/visual_script/doc_classes/VisualScript.xml
  57856. msgid "Change the default (initial) value of a variable."
  57857. msgstr ""
  57858. #: modules/visual_script/doc_classes/VisualScript.xml
  57859. msgid "Change whether a variable is exported."
  57860. msgstr ""
  57861. #: modules/visual_script/doc_classes/VisualScript.xml
  57862. msgid ""
  57863. "Set a variable's info, using the same format as [method get_variable_info]."
  57864. msgstr ""
  57865. #: modules/visual_script/doc_classes/VisualScript.xml
  57866. msgid "Emitted when the ports of a node are changed."
  57867. msgstr ""
  57868. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57869. msgid "A Visual Script node representing a constant from the base types."
  57870. msgstr ""
  57871. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57872. msgid ""
  57873. "A Visual Script node representing a constant from base types, such as "
  57874. "[constant Vector3.AXIS_X]."
  57875. msgstr ""
  57876. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57877. msgid "The type to get the constant from."
  57878. msgstr ""
  57879. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57880. msgid "The name of the constant to return."
  57881. msgstr ""
  57882. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57883. msgid "A Visual Script node used to call built-in functions."
  57884. msgstr ""
  57885. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57886. msgid ""
  57887. "A built-in function used inside a [VisualScript]. It is usually a math "
  57888. "function or an utility function.\n"
  57889. "See also [@GDScript], for the same functions in the GDScript language."
  57890. msgstr ""
  57891. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57892. msgid "The function to be executed."
  57893. msgstr ""
  57894. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57895. msgid "Return the sine of the input."
  57896. msgstr ""
  57897. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57898. msgid "Return the cosine of the input."
  57899. msgstr ""
  57900. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57901. msgid "Return the tangent of the input."
  57902. msgstr ""
  57903. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57904. msgid "Return the hyperbolic sine of the input."
  57905. msgstr ""
  57906. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57907. msgid "Return the hyperbolic cosine of the input."
  57908. msgstr ""
  57909. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57910. msgid "Return the hyperbolic tangent of the input."
  57911. msgstr ""
  57912. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57913. msgid "Return the arc sine of the input."
  57914. msgstr ""
  57915. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57916. msgid "Return the arc cosine of the input."
  57917. msgstr ""
  57918. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57919. msgid "Return the arc tangent of the input."
  57920. msgstr ""
  57921. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57922. msgid ""
  57923. "Return the arc tangent of the input, using the signs of both parameters to "
  57924. "determine the exact angle."
  57925. msgstr ""
  57926. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57927. msgid "Return the square root of the input."
  57928. msgstr ""
  57929. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57930. msgid ""
  57931. "Return the remainder of one input divided by the other, using floating-point "
  57932. "numbers."
  57933. msgstr ""
  57934. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57935. msgid ""
  57936. "Return the positive remainder of one input divided by the other, using "
  57937. "floating-point numbers."
  57938. msgstr ""
  57939. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57940. msgid "Return the input rounded down."
  57941. msgstr ""
  57942. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57943. msgid "Return the input rounded up."
  57944. msgstr ""
  57945. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57946. msgid "Return the input rounded to the nearest integer."
  57947. msgstr ""
  57948. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57949. msgid "Return the absolute value of the input."
  57950. msgstr ""
  57951. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57952. msgid ""
  57953. "Return the sign of the input, turning it into 1, -1, or 0. Useful to "
  57954. "determine if the input is positive or negative."
  57955. msgstr ""
  57956. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57957. msgid "Return the input raised to a given power."
  57958. msgstr ""
  57959. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57960. msgid ""
  57961. "Return the natural logarithm of the input. Note that this is not the typical "
  57962. "base-10 logarithm function calculators use."
  57963. msgstr ""
  57964. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57965. msgid ""
  57966. "Return the mathematical constant [b]e[/b] raised to the specified power of "
  57967. "the input. [b]e[/b] has an approximate value of 2.71828."
  57968. msgstr ""
  57969. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57970. msgid ""
  57971. "Return whether the input is NaN (Not a Number) or not. NaN is usually "
  57972. "produced by dividing 0 by 0, though other ways exist."
  57973. msgstr ""
  57974. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57975. msgid ""
  57976. "Return whether the input is an infinite floating-point number or not. "
  57977. "Infinity is usually produced by dividing a number by 0, though other ways "
  57978. "exist."
  57979. msgstr ""
  57980. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57981. msgid ""
  57982. "Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
  57983. "ease-in, 1+ is ease out. Negative values are in-out/out in."
  57984. msgstr ""
  57985. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57986. msgid ""
  57987. "Return the number of digit places after the decimal that the first non-zero "
  57988. "digit occurs."
  57989. msgstr ""
  57990. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57991. msgid "Return the input snapped to a given step."
  57992. msgstr ""
  57993. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57994. msgid ""
  57995. "Return a number linearly interpolated between the first two inputs, based on "
  57996. "the third input. Uses the formula [code]a + (a - b) * t[/code]."
  57997. msgstr ""
  57998. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57999. msgid "Moves the number toward a value, based on the third input."
  58000. msgstr ""
  58001. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58002. msgid ""
  58003. "Return the result of [code]value[/code] decreased by [code]step[/code] * "
  58004. "[code]amount[/code]."
  58005. msgstr ""
  58006. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58007. msgid ""
  58008. "Randomize the seed (or the internal state) of the random number generator. "
  58009. "Current implementation reseeds using a number based on time."
  58010. msgstr ""
  58011. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58012. msgid ""
  58013. "Return a random 32 bits integer value. To obtain a random value between 0 to "
  58014. "N (where N is smaller than 2^32 - 1), you can use it with the remainder "
  58015. "function."
  58016. msgstr ""
  58017. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58018. msgid ""
  58019. "Return a random floating-point value between 0 and 1. To obtain a random "
  58020. "value between 0 to N, you can use it with multiplication."
  58021. msgstr ""
  58022. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58023. msgid "Return a random floating-point value between the two inputs."
  58024. msgstr ""
  58025. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58026. msgid "Set the seed for the random number generator."
  58027. msgstr ""
  58028. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58029. msgid "Return a random value from the given seed, along with the new seed."
  58030. msgstr ""
  58031. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58032. msgid "Convert the input from degrees to radians."
  58033. msgstr ""
  58034. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58035. msgid "Convert the input from radians to degrees."
  58036. msgstr ""
  58037. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58038. msgid "Convert the input from linear volume to decibel volume."
  58039. msgstr ""
  58040. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58041. msgid "Convert the input from decibel volume to linear volume."
  58042. msgstr ""
  58043. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58044. msgid "Return the greater of the two numbers, also known as their maximum."
  58045. msgstr ""
  58046. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58047. msgid "Return the lesser of the two numbers, also known as their minimum."
  58048. msgstr ""
  58049. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58050. msgid ""
  58051. "Return the input clamped inside the given range, ensuring the result is "
  58052. "never outside it. Equivalent to [code]min(max(input, range_low), range_high)"
  58053. "[/code]."
  58054. msgstr ""
  58055. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58056. msgid "Return the nearest power of 2 to the input."
  58057. msgstr ""
  58058. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58059. msgid "Create a [WeakRef] from the input."
  58060. msgstr ""
  58061. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58062. msgid "Create a [FuncRef] from the input."
  58063. msgstr ""
  58064. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58065. msgid "Convert between types."
  58066. msgstr ""
  58067. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58068. msgid ""
  58069. "Return the type of the input as an integer. Check [enum Variant.Type] for "
  58070. "the integers that might be returned."
  58071. msgstr ""
  58072. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58073. msgid "Checks if a type is registered in the [ClassDB]."
  58074. msgstr ""
  58075. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58076. msgid "Return a character with the given ascii value."
  58077. msgstr ""
  58078. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58079. msgid "Convert the input to a string."
  58080. msgstr ""
  58081. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58082. msgid "Print the given string to the output window."
  58083. msgstr ""
  58084. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58085. msgid "Print the given string to the standard error output."
  58086. msgstr ""
  58087. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58088. msgid ""
  58089. "Print the given string to the standard output, without adding a newline."
  58090. msgstr ""
  58091. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58092. msgid "Serialize a [Variant] to a string."
  58093. msgstr ""
  58094. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58095. msgid ""
  58096. "Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]."
  58097. msgstr ""
  58098. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58099. msgid "Serialize a [Variant] to a [PoolByteArray]."
  58100. msgstr ""
  58101. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58102. msgid ""
  58103. "Deserialize a [Variant] from a [PoolByteArray] serialized using [constant "
  58104. "VAR_TO_BYTES]."
  58105. msgstr ""
  58106. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58107. msgid ""
  58108. "Return the [Color] with the given name and alpha ranging from 0 to 1.\n"
  58109. "[b]Note:[/b] Names are defined in [code]color_names.inc[/code]."
  58110. msgstr ""
  58111. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58112. msgid ""
  58113. "Return a number smoothly interpolated between the first two inputs, based on "
  58114. "the third input. Similar to [constant MATH_LERP], but interpolates faster at "
  58115. "the beginning and slower at the end. Using Hermite interpolation formula:\n"
  58116. "[codeblock]\n"
  58117. "var t = clamp((weight - from) / (to - from), 0.0, 1.0)\n"
  58118. "return t * t * (3.0 - 2.0 * t)\n"
  58119. "[/codeblock]"
  58120. msgstr ""
  58121. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  58122. msgid "Represents the size of the [enum BuiltinFunc] enum."
  58123. msgstr ""
  58124. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  58125. msgid "Gets a constant from a given class."
  58126. msgstr ""
  58127. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  58128. msgid ""
  58129. "This node returns a constant from a given class, such as [constant "
  58130. "TYPE_INT]. See the given class' documentation for available constants.\n"
  58131. "[b]Input Ports:[/b]\n"
  58132. "none\n"
  58133. "[b]Output Ports:[/b]\n"
  58134. "- Data (variant): [code]value[/code]"
  58135. msgstr ""
  58136. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  58137. msgid "The constant's parent class."
  58138. msgstr ""
  58139. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  58140. msgid ""
  58141. "The constant to return. See the given class for its available constants."
  58142. msgstr ""
  58143. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  58144. msgid "A Visual Script node used to annotate the script."
  58145. msgstr ""
  58146. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  58147. msgid ""
  58148. "A Visual Script node used to display annotations in the script, so that code "
  58149. "may be documented.\n"
  58150. "Comment nodes can be resized so they encompass a group of nodes."
  58151. msgstr ""
  58152. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  58153. msgid "The text inside the comment node."
  58154. msgstr ""
  58155. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  58156. msgid "The comment node's size (in pixels)."
  58157. msgstr ""
  58158. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  58159. msgid "The comment node's title."
  58160. msgstr ""
  58161. #: modules/visual_script/doc_classes/VisualScriptComposeArray.xml
  58162. msgid "A Visual Script Node used to create array from a list of items."
  58163. msgstr ""
  58164. #: modules/visual_script/doc_classes/VisualScriptComposeArray.xml
  58165. msgid ""
  58166. "A Visual Script Node used to compose array from the list of elements "
  58167. "provided with custom in-graph UI hard coded in the VisualScript Editor."
  58168. msgstr ""
  58169. #: modules/visual_script/doc_classes/VisualScriptCondition.xml
  58170. msgid "A Visual Script node which branches the flow."
  58171. msgstr ""
  58172. #: modules/visual_script/doc_classes/VisualScriptCondition.xml
  58173. msgid ""
  58174. "A Visual Script node that checks a [bool] input port. If [code]true[/code], "
  58175. "it will exit via the \"true\" sequence port. If [code]false[/code], it will "
  58176. "exit via the \"false\" sequence port. After exiting either, it exits via the "
  58177. "\"done\" port. Sequence ports may be left disconnected.\n"
  58178. "[b]Input Ports:[/b]\n"
  58179. "- Sequence: [code]if (cond) is[/code]\n"
  58180. "- Data (boolean): [code]cond[/code]\n"
  58181. "[b]Output Ports:[/b]\n"
  58182. "- Sequence: [code]true[/code]\n"
  58183. "- Sequence: [code]false[/code]\n"
  58184. "- Sequence: [code]done[/code]"
  58185. msgstr ""
  58186. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58187. msgid "Gets a contant's value."
  58188. msgstr ""
  58189. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58190. msgid ""
  58191. "This node returns a constant's value.\n"
  58192. "[b]Input Ports:[/b]\n"
  58193. "none\n"
  58194. "[b]Output Ports:[/b]\n"
  58195. "- Data (variant): [code]get[/code]"
  58196. msgstr ""
  58197. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58198. msgid "The constant's type."
  58199. msgstr ""
  58200. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58201. msgid "The constant's value."
  58202. msgstr ""
  58203. #: modules/visual_script/doc_classes/VisualScriptConstructor.xml
  58204. msgid "A Visual Script node which calls a base type constructor."
  58205. msgstr ""
  58206. #: modules/visual_script/doc_classes/VisualScriptConstructor.xml
  58207. msgid ""
  58208. "A Visual Script node which calls a base type constructor. It can be used for "
  58209. "type conversion as well."
  58210. msgstr ""
  58211. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58212. msgid "A scripted Visual Script node."
  58213. msgstr ""
  58214. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58215. msgid "A custom Visual Script node which can be scripted in powerful ways."
  58216. msgstr ""
  58217. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58218. msgid "Return the node's title."
  58219. msgstr ""
  58220. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58221. msgid "Return the node's category."
  58222. msgstr ""
  58223. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58224. msgid "Return the count of input value ports."
  58225. msgstr ""
  58226. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58227. msgid ""
  58228. "Return the specified input port's hint. See the [enum @GlobalScope."
  58229. "PropertyHint] hints."
  58230. msgstr ""
  58231. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58232. msgid "Return the specified input port's hint string."
  58233. msgstr ""
  58234. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58235. msgid "Return the specified input port's name."
  58236. msgstr ""
  58237. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58238. msgid ""
  58239. "Return the specified input port's type. See the [enum Variant.Type] values."
  58240. msgstr ""
  58241. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58242. msgid "Return the amount of output [b]sequence[/b] ports."
  58243. msgstr ""
  58244. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58245. msgid "Return the specified [b]sequence[/b] output's name."
  58246. msgstr ""
  58247. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58248. msgid "Return the amount of output value ports."
  58249. msgstr ""
  58250. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58251. msgid ""
  58252. "Return the specified output port's hint. See the [enum @GlobalScope."
  58253. "PropertyHint] hints."
  58254. msgstr ""
  58255. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58256. msgid "Return the specified output port's hint string."
  58257. msgstr ""
  58258. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58259. #, fuzzy
  58260. msgid "Return the specified output port's name."
  58261. msgstr "Trả về sin của tham số."
  58262. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58263. msgid ""
  58264. "Return the specified output port's type. See the [enum Variant.Type] values."
  58265. msgstr ""
  58266. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58267. msgid ""
  58268. "Return the custom node's text, which is shown right next to the input "
  58269. "[b]sequence[/b] port (if there is none, on the place that is usually taken "
  58270. "by it)."
  58271. msgstr ""
  58272. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58273. msgid ""
  58274. "Return the size of the custom node's working memory. See [method _step] for "
  58275. "more details."
  58276. msgstr ""
  58277. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58278. msgid "Return whether the custom node has an input [b]sequence[/b] port."
  58279. msgstr ""
  58280. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58281. msgid ""
  58282. "Execute the custom node's logic, returning the index of the output sequence "
  58283. "port to use or a [String] when there is an error.\n"
  58284. "The [code]inputs[/code] array contains the values of the input ports.\n"
  58285. "[code]outputs[/code] is an array whose indices should be set to the "
  58286. "respective outputs.\n"
  58287. "The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], "
  58288. "unless you have used the [code]STEP_*[/code] constants.\n"
  58289. "[code]working_mem[/code] is an array which can be used to persist "
  58290. "information between runs of the custom node. The size needs to be predefined "
  58291. "using [method _get_working_memory_size].\n"
  58292. "When returning, you can mask the returned value with one of the "
  58293. "[code]STEP_*[/code] constants."
  58294. msgstr ""
  58295. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58296. msgid "The start mode used the first time when [method _step] is called."
  58297. msgstr ""
  58298. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58299. msgid ""
  58300. "The start mode used when [method _step] is called after coming back from a "
  58301. "[constant STEP_PUSH_STACK_BIT]."
  58302. msgstr ""
  58303. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58304. msgid ""
  58305. "The start mode used when [method _step] is called after resuming from "
  58306. "[constant STEP_YIELD_BIT]."
  58307. msgstr ""
  58308. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58309. msgid ""
  58310. "Hint used by [method _step] to tell that control should return to it when "
  58311. "there is no other node left to execute.\n"
  58312. "This is used by [VisualScriptCondition] to redirect the sequence to the "
  58313. "\"Done\" port after the [code]true[/code]/[code]false[/code] branch has "
  58314. "finished execution."
  58315. msgstr ""
  58316. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58317. msgid ""
  58318. "Hint used by [method _step] to tell that control should return back, either "
  58319. "hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function."
  58320. msgstr ""
  58321. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58322. msgid ""
  58323. "Hint used by [method _step] to tell that control should stop and exit the "
  58324. "function."
  58325. msgstr ""
  58326. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58327. msgid ""
  58328. "Hint used by [method _step] to tell that the function should be yielded.\n"
  58329. "Using this requires you to have at least one working memory slot, which is "
  58330. "used for the [VisualScriptFunctionState]."
  58331. msgstr ""
  58332. #: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
  58333. msgid ""
  58334. "A Visual Script node which deconstructs a base type instance into its parts."
  58335. msgstr ""
  58336. #: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
  58337. msgid "The type to deconstruct."
  58338. msgstr ""
  58339. #: modules/visual_script/doc_classes/VisualScriptEditor.xml
  58340. msgid ""
  58341. "Add a custom Visual Script node to the editor. It'll be placed under "
  58342. "\"Custom Nodes\" with the [code]category[/code] as the parameter."
  58343. msgstr ""
  58344. #: modules/visual_script/doc_classes/VisualScriptEditor.xml
  58345. msgid ""
  58346. "Remove a custom Visual Script node from the editor. Custom nodes already "
  58347. "placed on scripts won't be removed."
  58348. msgstr ""
  58349. #: modules/visual_script/doc_classes/VisualScriptEditor.xml
  58350. msgid "Emitted when a custom Visual Script node is added or removed."
  58351. msgstr ""
  58352. #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
  58353. msgid "Emits a specified signal."
  58354. msgstr ""
  58355. #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
  58356. msgid ""
  58357. "Emits a specified signal when it is executed.\n"
  58358. "[b]Input Ports:[/b]\n"
  58359. "- Sequence: [code]emit[/code]\n"
  58360. "[b]Output Ports:[/b]\n"
  58361. "- Sequence"
  58362. msgstr ""
  58363. #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
  58364. msgid "The signal to emit."
  58365. msgstr ""
  58366. #: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
  58367. msgid "A Visual Script node returning a singleton from [@GlobalScope]."
  58368. msgstr ""
  58369. #: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
  58370. msgid "The singleton's name."
  58371. msgstr ""
  58372. #: modules/visual_script/doc_classes/VisualScriptExpression.xml
  58373. msgid "A Visual Script node that can execute a custom expression."
  58374. msgstr ""
  58375. #: modules/visual_script/doc_classes/VisualScriptExpression.xml
  58376. msgid ""
  58377. "A Visual Script node that can execute a custom expression. Values can be "
  58378. "provided for the input and the expression result can be retrieved from the "
  58379. "output."
  58380. msgstr ""
  58381. #: modules/visual_script/doc_classes/VisualScriptFunction.xml
  58382. msgid "A Visual Script node representing a function."
  58383. msgstr ""
  58384. #: modules/visual_script/doc_classes/VisualScriptFunction.xml
  58385. msgid ""
  58386. "[VisualScriptFunction] represents a function header. It is the starting "
  58387. "point for the function body and can be used to tweak the function's "
  58388. "properties (e.g. RPC mode)."
  58389. msgstr ""
  58390. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58391. #, fuzzy
  58392. msgid "A Visual Script node for calling a function."
  58393. msgstr "Đơn Nhất [VisualScriptEditor]."
  58394. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58395. msgid ""
  58396. "[VisualScriptFunctionCall] is created when you add or drag and drop a "
  58397. "function onto the Visual Script graph. It allows to tweak parameters of the "
  58398. "call, e.g. what object the function is called on."
  58399. msgstr ""
  58400. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58401. msgid ""
  58402. "The script to be used when [member call_mode] is set to [constant "
  58403. "CALL_MODE_INSTANCE]."
  58404. msgstr ""
  58405. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58406. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58407. msgid ""
  58408. "The base type to be used when [member call_mode] is set to [constant "
  58409. "CALL_MODE_INSTANCE]."
  58410. msgstr ""
  58411. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58412. msgid ""
  58413. "The type to be used when [member call_mode] is set to [constant "
  58414. "CALL_MODE_BASIC_TYPE]."
  58415. msgstr ""
  58416. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58417. msgid ""
  58418. "[code]call_mode[/code] determines the target object on which the method will "
  58419. "be called. See [enum CallMode] for options."
  58420. msgstr ""
  58421. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58422. msgid "The name of the function to be called."
  58423. msgstr ""
  58424. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58425. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58426. msgid ""
  58427. "The node path to use when [member call_mode] is set to [constant "
  58428. "CALL_MODE_NODE_PATH]."
  58429. msgstr ""
  58430. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58431. msgid ""
  58432. "The mode for RPC calls. See [method Node.rpc] for more details and [enum "
  58433. "RPCCallMode] for available options."
  58434. msgstr ""
  58435. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58436. msgid ""
  58437. "The singleton to call the method on. Used when [member call_mode] is set to "
  58438. "[constant CALL_MODE_SINGLETON]."
  58439. msgstr ""
  58440. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58441. msgid ""
  58442. "Number of default arguments that will be used when calling the function. "
  58443. "Can't be higher than the number of available default arguments in the "
  58444. "method's declaration."
  58445. msgstr ""
  58446. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58447. msgid ""
  58448. "If [code]false[/code], call errors (e.g. wrong number of arguments) will be "
  58449. "ignored."
  58450. msgstr ""
  58451. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58452. msgid "The method will be called on this [Object]."
  58453. msgstr ""
  58454. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58455. msgid "The method will be called on the given [Node] in the scene tree."
  58456. msgstr ""
  58457. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58458. msgid ""
  58459. "The method will be called on an instanced node with the given type and "
  58460. "script."
  58461. msgstr ""
  58462. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58463. msgid "The method will be called on a GDScript basic type (e.g. [Vector2])."
  58464. msgstr ""
  58465. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58466. msgid "The method will be called on a singleton."
  58467. msgstr ""
  58468. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58469. msgid "The method will be called locally."
  58470. msgstr ""
  58471. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58472. msgid "The method will be called remotely."
  58473. msgstr ""
  58474. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58475. msgid "The method will be called remotely using an unreliable protocol."
  58476. msgstr ""
  58477. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58478. msgid "The method will be called remotely for the given peer."
  58479. msgstr ""
  58480. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58481. msgid ""
  58482. "The method will be called remotely for the given peer, using an unreliable "
  58483. "protocol."
  58484. msgstr ""
  58485. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58486. msgid "A Visual Script node representing a function state."
  58487. msgstr ""
  58488. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58489. msgid ""
  58490. "[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be "
  58491. "used to resume a paused function call."
  58492. msgstr ""
  58493. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58494. msgid ""
  58495. "Connects this [VisualScriptFunctionState] to a signal in the given object to "
  58496. "automatically resume when it's emitted."
  58497. msgstr ""
  58498. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58499. msgid "Returns whether the function state is valid."
  58500. msgstr ""
  58501. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58502. msgid "Resumes the function to run from the point it was yielded."
  58503. msgstr ""
  58504. #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
  58505. msgid "A Visual Script node returning a constant from [@GlobalScope]."
  58506. msgstr ""
  58507. #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
  58508. msgid "The constant to be used."
  58509. msgstr ""
  58510. #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
  58511. msgid "A Visual Script node for getting a value from an array or a dictionary."
  58512. msgstr ""
  58513. #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
  58514. msgid ""
  58515. "[VisualScriptIndexGet] will return the value stored in an array or a "
  58516. "dictionary under the given index."
  58517. msgstr ""
  58518. #: modules/visual_script/doc_classes/VisualScriptIndexSet.xml
  58519. msgid "A Visual Script node for setting a value in an array or a dictionary."
  58520. msgstr ""
  58521. #: modules/visual_script/doc_classes/VisualScriptIndexSet.xml
  58522. msgid ""
  58523. "[VisualScriptIndexSet] will set the value stored in an array or a dictionary "
  58524. "under the given index to the provided new value."
  58525. msgstr ""
  58526. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58527. msgid "A Visual Script node returning a state of an action."
  58528. msgstr ""
  58529. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58530. msgid ""
  58531. "[VisualScriptInputAction] can be used to check if an action is pressed or "
  58532. "released."
  58533. msgstr ""
  58534. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58535. msgid "Name of the action."
  58536. msgstr ""
  58537. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58538. msgid "State of the action to check. See [enum Mode] for options."
  58539. msgstr ""
  58540. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58541. msgid "[code]True[/code] if action is pressed."
  58542. msgstr ""
  58543. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58544. msgid "[code]True[/code] if action is released (i.e. not pressed)."
  58545. msgstr ""
  58546. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58547. msgid "[code]True[/code] on the frame the action was pressed."
  58548. msgstr ""
  58549. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58550. msgid "[code]True[/code] on the frame the action was released."
  58551. msgstr ""
  58552. #: modules/visual_script/doc_classes/VisualScriptIterator.xml
  58553. msgid "Steps through items in a given input."
  58554. msgstr ""
  58555. #: modules/visual_script/doc_classes/VisualScriptIterator.xml
  58556. msgid ""
  58557. "This node steps through each item in a given input. Input can be any "
  58558. "sequence data type, such as an [Array] or [String]. When each item has been "
  58559. "processed, execution passed out the [code]exit[/code] Sequence port.\n"
  58560. "[b]Input Ports:[/b]\n"
  58561. "- Sequence: [code]for (elem) in (input)[/code]\n"
  58562. "- Data (variant): [code]input[/code]\n"
  58563. "[b]Output Ports:[/b]\n"
  58564. "- Sequence: [code]each[/code]\n"
  58565. "- Sequence: [code]exit[/code]\n"
  58566. "- Data (variant): [code]elem[/code]"
  58567. msgstr ""
  58568. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58569. msgid "A Visual Script virtual class for in-graph editable nodes."
  58570. msgstr ""
  58571. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58572. msgid ""
  58573. "A Visual Script virtual class that defines the shape and the default "
  58574. "behavior of the nodes that have to be in-graph editable nodes."
  58575. msgstr ""
  58576. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58577. msgid "Adds an input port to the Visual Script node."
  58578. msgstr ""
  58579. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58580. msgid "Adds an output port to the Visual Script node."
  58581. msgstr ""
  58582. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58583. msgid "Removes an input port from the Visual Script node."
  58584. msgstr ""
  58585. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58586. msgid "Removes an output port from the Visual Script node."
  58587. msgstr ""
  58588. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58589. #, fuzzy
  58590. msgid "Sets the name of an input port."
  58591. msgstr "Trả về sin của tham số."
  58592. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58593. msgid "Sets the type of an input port."
  58594. msgstr ""
  58595. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58596. #, fuzzy
  58597. msgid "Sets the name of an output port."
  58598. msgstr "Trả về sin của tham số."
  58599. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58600. msgid "Sets the type of an output port."
  58601. msgstr ""
  58602. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58603. msgid "Gets a local variable's value."
  58604. msgstr ""
  58605. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58606. msgid ""
  58607. "Returns a local variable's value. \"Var Name\" must be supplied, with an "
  58608. "optional type.\n"
  58609. "[b]Input Ports:[/b]\n"
  58610. "none\n"
  58611. "[b]Output Ports:[/b]\n"
  58612. "- Data (variant): [code]get[/code]"
  58613. msgstr ""
  58614. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58615. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58616. msgid "The local variable's type."
  58617. msgstr ""
  58618. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58619. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58620. msgid "The local variable's name."
  58621. msgstr ""
  58622. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58623. msgid "Changes a local variable's value."
  58624. msgstr ""
  58625. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58626. msgid ""
  58627. "Changes a local variable's value to the given input. The new value is also "
  58628. "provided on an output Data port.\n"
  58629. "[b]Input Ports:[/b]\n"
  58630. "- Sequence\n"
  58631. "- Data (variant): [code]set[/code]\n"
  58632. "[b]Output Ports:[/b]\n"
  58633. "- Sequence\n"
  58634. "- Data (variant): [code]get[/code]"
  58635. msgstr ""
  58636. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58637. msgid "Commonly used mathematical constants."
  58638. msgstr ""
  58639. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58640. msgid ""
  58641. "Provides common math constants, such as Pi, on an output Data port.\n"
  58642. "[b]Input Ports:[/b]\n"
  58643. "none\n"
  58644. "[b]Output Ports:[/b]\n"
  58645. "- Data (variant): [code]get[/code]"
  58646. msgstr ""
  58647. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58648. msgid "The math constant."
  58649. msgstr ""
  58650. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58651. msgid "Unity: [code]1[/code]."
  58652. msgstr ""
  58653. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58654. msgid "Pi: [code]3.141593[/code]."
  58655. msgstr ""
  58656. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58657. msgid "Pi divided by two: [code]1.570796[/code]."
  58658. msgstr ""
  58659. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58660. msgid "Tau: [code]6.283185[/code]."
  58661. msgstr ""
  58662. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58663. msgid ""
  58664. "Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
  58665. "code]."
  58666. msgstr ""
  58667. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58668. msgid "Square root of two: [code]1.414214[/code]."
  58669. msgstr ""
  58670. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58671. msgid "Infinity: [code]inf[/code]."
  58672. msgstr ""
  58673. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58674. msgid "Not a number: [code]nan[/code]."
  58675. msgstr ""
  58676. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58677. msgid "Represents the size of the [enum MathConstant] enum."
  58678. msgstr ""
  58679. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58680. msgid "A node which is part of a [VisualScript]."
  58681. msgstr ""
  58682. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58683. msgid ""
  58684. "A node which is part of a [VisualScript]. Not to be confused with [Node], "
  58685. "which is a part of a [SceneTree]."
  58686. msgstr ""
  58687. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58688. msgid ""
  58689. "Returns the default value of a given port. The default value is used when "
  58690. "nothing is connected to the port."
  58691. msgstr ""
  58692. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58693. msgid "Returns the [VisualScript] instance the node is bound to."
  58694. msgstr ""
  58695. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58696. msgid ""
  58697. "Notify that the node's ports have changed. Usually used in conjunction with "
  58698. "[VisualScriptCustomNode] ."
  58699. msgstr ""
  58700. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58701. msgid "Change the default value of a given port."
  58702. msgstr ""
  58703. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58704. msgid "Emitted when the available input/output ports are changed."
  58705. msgstr ""
  58706. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58707. msgid "A Visual Script node that performs an operation on two values."
  58708. msgstr ""
  58709. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58710. msgid ""
  58711. "[b]Input Ports:[/b]\n"
  58712. "- Data (variant): [code]A[/code]\n"
  58713. "- Data (variant): [code]B[/code]\n"
  58714. "[b]Output Ports:[/b]\n"
  58715. "- Data (variant): [code]result[/code]"
  58716. msgstr ""
  58717. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58718. msgid ""
  58719. "The operation to be performed. See [enum Variant.Operator] for available "
  58720. "options."
  58721. msgstr ""
  58722. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58723. msgid ""
  58724. "The type of the values for this operation. See [enum Variant.Type] for "
  58725. "available options."
  58726. msgstr ""
  58727. #: modules/visual_script/doc_classes/VisualScriptPreload.xml
  58728. msgid "Creates a new [Resource] or loads one from the filesystem."
  58729. msgstr ""
  58730. #: modules/visual_script/doc_classes/VisualScriptPreload.xml
  58731. msgid ""
  58732. "Creates a new [Resource] or loads one from the filesystem.\n"
  58733. "[b]Input Ports:[/b]\n"
  58734. "none\n"
  58735. "[b]Output Ports:[/b]\n"
  58736. "- Data (object): [code]res[/code]"
  58737. msgstr ""
  58738. #: modules/visual_script/doc_classes/VisualScriptPreload.xml
  58739. msgid "The [Resource] to load."
  58740. msgstr ""
  58741. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58742. msgid "A Visual Script node returning a value of a property from an [Object]."
  58743. msgstr ""
  58744. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58745. msgid ""
  58746. "[VisualScriptPropertyGet] can return a value of any property from the "
  58747. "current object or other objects."
  58748. msgstr ""
  58749. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58750. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58751. msgid ""
  58752. "The script to be used when [member set_mode] is set to [constant "
  58753. "CALL_MODE_INSTANCE]."
  58754. msgstr ""
  58755. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58756. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58757. msgid ""
  58758. "The base type to be used when [member set_mode] is set to [constant "
  58759. "CALL_MODE_INSTANCE]."
  58760. msgstr ""
  58761. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58762. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58763. msgid ""
  58764. "The type to be used when [member set_mode] is set to [constant "
  58765. "CALL_MODE_BASIC_TYPE]."
  58766. msgstr ""
  58767. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58768. msgid ""
  58769. "The indexed name of the property to retrieve. See [method Object."
  58770. "get_indexed] for details."
  58771. msgstr ""
  58772. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58773. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58774. msgid ""
  58775. "The node path to use when [member set_mode] is set to [constant "
  58776. "CALL_MODE_NODE_PATH]."
  58777. msgstr ""
  58778. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58779. msgid ""
  58780. "The name of the property to retrieve. Changing this will clear [member "
  58781. "index]."
  58782. msgstr ""
  58783. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58784. msgid ""
  58785. "[code]set_mode[/code] determines the target object from which the property "
  58786. "will be retrieved. See [enum CallMode] for options."
  58787. msgstr ""
  58788. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58789. msgid "The property will be retrieved from this [Object]."
  58790. msgstr ""
  58791. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58792. msgid "The property will be retrieved from the given [Node] in the scene tree."
  58793. msgstr ""
  58794. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58795. msgid ""
  58796. "The property will be retrieved from an instanced node with the given type "
  58797. "and script."
  58798. msgstr ""
  58799. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58800. msgid ""
  58801. "The property will be retrieved from a GDScript basic type (e.g. [Vector2])."
  58802. msgstr ""
  58803. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58804. msgid "A Visual Script node that sets a property of an [Object]."
  58805. msgstr ""
  58806. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58807. msgid ""
  58808. "[VisualScriptPropertySet] can set the value of any property from the current "
  58809. "object or other objects."
  58810. msgstr ""
  58811. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58812. msgid ""
  58813. "The additional operation to perform when assigning. See [enum AssignOp] for "
  58814. "options."
  58815. msgstr ""
  58816. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58817. msgid ""
  58818. "The indexed name of the property to set. See [method Object.set_indexed] for "
  58819. "details."
  58820. msgstr ""
  58821. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58822. msgid ""
  58823. "The name of the property to set. Changing this will clear [member index]."
  58824. msgstr ""
  58825. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58826. msgid ""
  58827. "[code]set_mode[/code] determines the target object on which the property "
  58828. "will be set. See [enum CallMode] for options."
  58829. msgstr ""
  58830. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58831. msgid "The property will be set on this [Object]."
  58832. msgstr ""
  58833. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58834. msgid "The property will be set on the given [Node] in the scene tree."
  58835. msgstr ""
  58836. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58837. msgid ""
  58838. "The property will be set on an instanced node with the given type and script."
  58839. msgstr ""
  58840. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58841. msgid "The property will be set on a GDScript basic type (e.g. [Vector2])."
  58842. msgstr ""
  58843. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58844. msgid "The property will be assigned regularly."
  58845. msgstr ""
  58846. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58847. msgid ""
  58848. "The value will be added to the property. Equivalent of doing [code]+=[/code]."
  58849. msgstr ""
  58850. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58851. msgid ""
  58852. "The value will be subtracted from the property. Equivalent of doing [code]-"
  58853. "=[/code]."
  58854. msgstr ""
  58855. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58856. msgid ""
  58857. "The property will be multiplied by the value. Equivalent of doing [code]*=[/"
  58858. "code]."
  58859. msgstr ""
  58860. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58861. msgid ""
  58862. "The property will be divided by the value. Equivalent of doing [code]/=[/"
  58863. "code]."
  58864. msgstr ""
  58865. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58866. msgid ""
  58867. "A modulo operation will be performed on the property and the value. "
  58868. "Equivalent of doing [code]%=[/code]."
  58869. msgstr ""
  58870. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58871. msgid ""
  58872. "The property will be binarly shifted to the left by the given value. "
  58873. "Equivalent of doing [code]<<[/code]."
  58874. msgstr ""
  58875. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58876. msgid ""
  58877. "The property will be binarly shifted to the right by the given value. "
  58878. "Equivalent of doing [code]>>[/code]."
  58879. msgstr ""
  58880. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58881. msgid ""
  58882. "A binary [code]AND[/code] operation will be performed on the property. "
  58883. "Equivalent of doing [code]&=[/code]."
  58884. msgstr ""
  58885. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58886. msgid ""
  58887. "A binary [code]OR[/code] operation will be performed on the property. "
  58888. "Equivalent of doing [code]|=[/code]."
  58889. msgstr ""
  58890. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58891. msgid ""
  58892. "A binary [code]XOR[/code] operation will be performed on the property. "
  58893. "Equivalent of doing [code]^=[/code]."
  58894. msgstr ""
  58895. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58896. msgid "Exits a function and returns an optional value."
  58897. msgstr ""
  58898. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58899. msgid ""
  58900. "Ends the execution of a function and returns control to the calling "
  58901. "function. Optionally, it can return a [Variant] value.\n"
  58902. "[b]Input Ports:[/b]\n"
  58903. "- Sequence\n"
  58904. "- Data (variant): [code]result[/code] (optional)\n"
  58905. "[b]Output Ports:[/b]\n"
  58906. "none"
  58907. msgstr ""
  58908. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58909. msgid "If [code]true[/code], the [code]return[/code] input port is available."
  58910. msgstr ""
  58911. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58912. msgid "The return value's data type."
  58913. msgstr ""
  58914. #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
  58915. msgid "Node reference."
  58916. msgstr ""
  58917. #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
  58918. msgid ""
  58919. "A direct reference to a node.\n"
  58920. "[b]Input Ports:[/b]\n"
  58921. "none\n"
  58922. "[b]Output Ports:[/b]\n"
  58923. "- Data: [code]node[/code] (obj)"
  58924. msgstr ""
  58925. #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
  58926. msgid "The node's path in the scene tree."
  58927. msgstr ""
  58928. #: modules/visual_script/doc_classes/VisualScriptSceneTree.xml
  58929. msgid "A Visual Script node for accessing [SceneTree] methods."
  58930. msgstr ""
  58931. #: modules/visual_script/doc_classes/VisualScriptSelect.xml
  58932. msgid "Chooses between two input values."
  58933. msgstr ""
  58934. #: modules/visual_script/doc_classes/VisualScriptSelect.xml
  58935. msgid ""
  58936. "Chooses between two input values based on a Boolean condition.\n"
  58937. "[b]Input Ports:[/b]\n"
  58938. "- Data (boolean): [code]cond[/code]\n"
  58939. "- Data (variant): [code]a[/code]\n"
  58940. "- Data (variant): [code]b[/code]\n"
  58941. "[b]Output Ports:[/b]\n"
  58942. "- Data (variant): [code]out[/code]"
  58943. msgstr ""
  58944. #: modules/visual_script/doc_classes/VisualScriptSelect.xml
  58945. msgid "The input variables' type."
  58946. msgstr ""
  58947. #: modules/visual_script/doc_classes/VisualScriptSelf.xml
  58948. msgid "Outputs a reference to the current instance."
  58949. msgstr ""
  58950. #: modules/visual_script/doc_classes/VisualScriptSelf.xml
  58951. msgid ""
  58952. "Provides a reference to the node running the visual script.\n"
  58953. "[b]Input Ports:[/b]\n"
  58954. "none\n"
  58955. "[b]Output Ports:[/b]\n"
  58956. "- Data (object): [code]instance[/code]"
  58957. msgstr ""
  58958. #: modules/visual_script/doc_classes/VisualScriptSequence.xml
  58959. msgid "Executes a series of Sequence ports."
  58960. msgstr ""
  58961. #: modules/visual_script/doc_classes/VisualScriptSequence.xml
  58962. msgid ""
  58963. "Steps through a series of one or more output Sequence ports. The "
  58964. "[code]current[/code] data port outputs the currently executing item.\n"
  58965. "[b]Input Ports:[/b]\n"
  58966. "- Sequence: [code]in order[/code]\n"
  58967. "[b]Output Ports:[/b]\n"
  58968. "- Sequence: [code]1[/code]\n"
  58969. "- Sequence: [code]2 - n[/code] (optional)\n"
  58970. "- Data (int): [code]current[/code]"
  58971. msgstr ""
  58972. #: modules/visual_script/doc_classes/VisualScriptSequence.xml
  58973. msgid "The number of steps in the sequence."
  58974. msgstr ""
  58975. #: modules/visual_script/doc_classes/VisualScriptSubCall.xml
  58976. msgid "Calls a method called [code]_subcall[/code] in this object."
  58977. msgstr ""
  58978. #: modules/visual_script/doc_classes/VisualScriptSubCall.xml
  58979. msgid ""
  58980. "[VisualScriptSubCall] will call method named [code]_subcall[/code] in the "
  58981. "current script. It will fail if the method doesn't exist or the provided "
  58982. "arguments are wrong."
  58983. msgstr ""
  58984. #: modules/visual_script/doc_classes/VisualScriptSubCall.xml
  58985. msgid "Called by this node."
  58986. msgstr ""
  58987. #: modules/visual_script/doc_classes/VisualScriptSwitch.xml
  58988. msgid "Branches program flow based on a given input's value."
  58989. msgstr ""
  58990. #: modules/visual_script/doc_classes/VisualScriptSwitch.xml
  58991. msgid ""
  58992. "Branches the flow based on an input's value. Use [b]Case Count[/b] in the "
  58993. "Inspector to set the number of branches and each comparison's optional "
  58994. "type.\n"
  58995. "[b]Input Ports:[/b]\n"
  58996. "- Sequence: [code]'input' is[/code]\n"
  58997. "- Data (variant): [code]=[/code]\n"
  58998. "- Data (variant): [code]=[/code] (optional)\n"
  58999. "- Data (variant): [code]input[/code]\n"
  59000. "[b]Output Ports:[/b]\n"
  59001. "- Sequence\n"
  59002. "- Sequence (optional)\n"
  59003. "- Sequence: [code]done[/code]"
  59004. msgstr ""
  59005. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  59006. msgid "A Visual Script node that casts the given value to another type."
  59007. msgstr ""
  59008. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  59009. msgid ""
  59010. "[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived "
  59011. "type."
  59012. msgstr ""
  59013. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  59014. msgid ""
  59015. "The target script class to be converted to. If none, only the [member "
  59016. "base_type] will be used."
  59017. msgstr ""
  59018. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  59019. msgid "The target type to be converted to."
  59020. msgstr ""
  59021. #: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
  59022. msgid "Gets a variable's value."
  59023. msgstr ""
  59024. #: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
  59025. msgid ""
  59026. "Returns a variable's value. \"Var Name\" must be supplied, with an optional "
  59027. "type.\n"
  59028. "[b]Input Ports:[/b]\n"
  59029. "none\n"
  59030. "[b]Output Ports:[/b]\n"
  59031. "- Data (variant): [code]value[/code]"
  59032. msgstr ""
  59033. #: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
  59034. #: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
  59035. msgid "The variable's name."
  59036. msgstr ""
  59037. #: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
  59038. msgid "Changes a variable's value."
  59039. msgstr ""
  59040. #: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
  59041. msgid ""
  59042. "Changes a variable's value to the given input.\n"
  59043. "[b]Input Ports:[/b]\n"
  59044. "- Sequence\n"
  59045. "- Data (variant): [code]set[/code]\n"
  59046. "[b]Output Ports:[/b]\n"
  59047. "- Sequence"
  59048. msgstr ""
  59049. #: modules/visual_script/doc_classes/VisualScriptWhile.xml
  59050. msgid "Conditional loop."
  59051. msgstr ""
  59052. #: modules/visual_script/doc_classes/VisualScriptWhile.xml
  59053. msgid ""
  59054. "Loops while a condition is [code]true[/code]. Execution continues out the "
  59055. "[code]exit[/code] Sequence port when the loop terminates.\n"
  59056. "[b]Input Ports:[/b]\n"
  59057. "- Sequence: [code]while(cond)[/code]\n"
  59058. "- Data (bool): [code]cond[/code]\n"
  59059. "[b]Output Ports:[/b]\n"
  59060. "- Sequence: [code]repeat[/code]\n"
  59061. "- Sequence: [code]exit[/code]"
  59062. msgstr ""
  59063. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59064. msgid "A Visual Script node used to pause a function execution."
  59065. msgstr ""
  59066. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59067. msgid ""
  59068. "[VisualScriptYield] will pause the function call and return "
  59069. "[VisualScriptFunctionState], which can be used to resume the function."
  59070. msgstr ""
  59071. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59072. msgid ""
  59073. "The mode to use for yielding. See [enum YieldMode] for available options."
  59074. msgstr ""
  59075. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59076. msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]."
  59077. msgstr ""
  59078. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59079. msgid "Yields during an idle frame."
  59080. msgstr ""
  59081. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59082. msgid "Yields during a physics frame."
  59083. msgstr ""
  59084. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  59085. msgid "Yields a function and waits the given time."
  59086. msgstr ""
  59087. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59088. msgid "A Visual Script node yielding for a signal."
  59089. msgstr ""
  59090. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59091. msgid ""
  59092. "[VisualScriptYieldSignal] will pause the function execution until the "
  59093. "provided signal is emitted."
  59094. msgstr ""
  59095. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59096. msgid ""
  59097. "[code]call_mode[/code] determines the target object to wait for the signal "
  59098. "emission. See [enum CallMode] for options."
  59099. msgstr ""
  59100. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59101. msgid "The signal name to be waited for."
  59102. msgstr ""
  59103. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59104. msgid "A signal from this [Object] will be used."
  59105. msgstr ""
  59106. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59107. msgid "A signal from the given [Node] in the scene tree will be used."
  59108. msgstr ""
  59109. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  59110. msgid "A signal from an instanced node with the given type will be used."
  59111. msgstr ""
  59112. #: doc/classes/VisualServer.xml
  59113. msgid "Server for anything visible."
  59114. msgstr ""
  59115. #: doc/classes/VisualServer.xml
  59116. msgid ""
  59117. "Server for anything visible. The visual server is the API backend for "
  59118. "everything visible. The whole scene system mounts on it to display.\n"
  59119. "The visual server is completely opaque, the internals are entirely "
  59120. "implementation specific and cannot be accessed.\n"
  59121. "The visual server can be used to bypass the scene system entirely.\n"
  59122. "Resources are created using the [code]*_create[/code] functions.\n"
  59123. "All objects are drawn to a viewport. You can use the [Viewport] attached to "
  59124. "the [SceneTree] or you can create one yourself with [method "
  59125. "viewport_create]. When using a custom scenario or canvas, the scenario or "
  59126. "canvas needs to be attached to the viewport using [method "
  59127. "viewport_set_scenario] or [method viewport_attach_canvas].\n"
  59128. "In 3D, all visual objects must be associated with a scenario. The scenario "
  59129. "is a visual representation of the world. If accessing the visual server from "
  59130. "a running game, the scenario can be accessed from the scene tree from any "
  59131. "[Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be "
  59132. "created with [method scenario_create].\n"
  59133. "Similarly, in 2D, a canvas is needed to draw all canvas items.\n"
  59134. "In 3D, all visible objects are comprised of a resource and an instance. A "
  59135. "resource can be a mesh, a particle system, a light, or any other 3D object. "
  59136. "In order to be visible resources must be attached to an instance using "
  59137. "[method instance_set_base]. The instance must also be attached to the "
  59138. "scenario using [method instance_set_scenario] in order to be visible.\n"
  59139. "In 2D, all visible objects are some form of canvas item. In order to be "
  59140. "visible, a canvas item needs to be the child of a canvas attached to a "
  59141. "viewport, or it needs to be the child of another canvas item that is "
  59142. "eventually attached to the canvas."
  59143. msgstr ""
  59144. #: doc/classes/VisualServer.xml
  59145. msgid "Sets images to be rendered in the window margin."
  59146. msgstr ""
  59147. #: doc/classes/VisualServer.xml
  59148. msgid ""
  59149. "Sets margin size, where black bars (or images, if [method "
  59150. "black_bars_set_images] was used) are rendered."
  59151. msgstr ""
  59152. #: doc/classes/VisualServer.xml
  59153. msgid ""
  59154. "Creates a camera and adds it to the VisualServer. It can be accessed with "
  59155. "the RID that is returned. This RID will be used in all [code]camera_*[/code] "
  59156. "VisualServer functions.\n"
  59157. "Once finished with your RID, you will want to free the RID using the "
  59158. "VisualServer's [method free_rid] static method."
  59159. msgstr ""
  59160. #: doc/classes/VisualServer.xml
  59161. msgid ""
  59162. "Sets the cull mask associated with this camera. The cull mask describes "
  59163. "which 3D layers are rendered by this camera. Equivalent to [member Camera."
  59164. "cull_mask]."
  59165. msgstr ""
  59166. #: doc/classes/VisualServer.xml
  59167. msgid ""
  59168. "Sets the environment used by this camera. Equivalent to [member Camera."
  59169. "environment]."
  59170. msgstr ""
  59171. #: doc/classes/VisualServer.xml
  59172. msgid ""
  59173. "Sets camera to use frustum projection. This mode allows adjusting the "
  59174. "[code]offset[/code] argument to create \"tilted frustum\" effects."
  59175. msgstr ""
  59176. #: doc/classes/VisualServer.xml
  59177. msgid ""
  59178. "Sets camera to use orthogonal projection, also known as orthographic "
  59179. "projection. Objects remain the same size on the screen no matter how far "
  59180. "away they are."
  59181. msgstr ""
  59182. #: doc/classes/VisualServer.xml
  59183. msgid ""
  59184. "Sets camera to use perspective projection. Objects on the screen becomes "
  59185. "smaller when they are far away."
  59186. msgstr ""
  59187. #: doc/classes/VisualServer.xml
  59188. msgid "Sets [Transform] of camera."
  59189. msgstr ""
  59190. #: doc/classes/VisualServer.xml
  59191. msgid ""
  59192. "If [code]true[/code], preserves the horizontal aspect ratio which is "
  59193. "equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves "
  59194. "the vertical aspect ratio which is equivalent to [constant Camera."
  59195. "KEEP_HEIGHT]."
  59196. msgstr ""
  59197. #: doc/classes/VisualServer.xml
  59198. msgid ""
  59199. "Creates a canvas and returns the assigned [RID]. It can be accessed with the "
  59200. "RID that is returned. This RID will be used in all [code]canvas_*[/code] "
  59201. "VisualServer functions.\n"
  59202. "Once finished with your RID, you will want to free the RID using the "
  59203. "VisualServer's [method free_rid] static method."
  59204. msgstr ""
  59205. #: doc/classes/VisualServer.xml
  59206. msgid "Adds a circle command to the [CanvasItem]'s draw commands."
  59207. msgstr ""
  59208. #: doc/classes/VisualServer.xml
  59209. msgid ""
  59210. "If ignore is [code]true[/code], the VisualServer does not perform clipping."
  59211. msgstr ""
  59212. #: doc/classes/VisualServer.xml
  59213. msgid "Adds a line command to the [CanvasItem]'s draw commands."
  59214. msgstr ""
  59215. #: doc/classes/VisualServer.xml
  59216. msgid "Adds a mesh command to the [CanvasItem]'s draw commands."
  59217. msgstr ""
  59218. #: doc/classes/VisualServer.xml
  59219. msgid ""
  59220. "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its "
  59221. "aabb at the moment."
  59222. msgstr ""
  59223. #: doc/classes/VisualServer.xml
  59224. msgid ""
  59225. "Adds a nine patch image to the [CanvasItem]'s draw commands.\n"
  59226. "See [NinePatchRect] for more explanation."
  59227. msgstr ""
  59228. #: doc/classes/VisualServer.xml
  59229. msgid "Adds a particle system to the [CanvasItem]'s draw commands."
  59230. msgstr ""
  59231. #: doc/classes/VisualServer.xml
  59232. msgid "Adds a polygon to the [CanvasItem]'s draw commands."
  59233. msgstr ""
  59234. #: doc/classes/VisualServer.xml
  59235. msgid ""
  59236. "Adds a polyline, which is a line from multiple points with a width, to the "
  59237. "[CanvasItem]'s draw commands."
  59238. msgstr ""
  59239. #: doc/classes/VisualServer.xml
  59240. msgid "Adds a primitive to the [CanvasItem]'s draw commands."
  59241. msgstr ""
  59242. #: doc/classes/VisualServer.xml
  59243. msgid "Adds a rectangle to the [CanvasItem]'s draw commands."
  59244. msgstr ""
  59245. #: doc/classes/VisualServer.xml
  59246. msgid ""
  59247. "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\n"
  59248. "This sets the extra_matrix uniform when executed. This affects the later "
  59249. "commands of the canvas item."
  59250. msgstr ""
  59251. #: doc/classes/VisualServer.xml
  59252. msgid "Adds a textured rect to the [CanvasItem]'s draw commands."
  59253. msgstr ""
  59254. #: doc/classes/VisualServer.xml
  59255. msgid ""
  59256. "Adds a texture rect with region setting to the [CanvasItem]'s draw commands."
  59257. msgstr ""
  59258. #: doc/classes/VisualServer.xml
  59259. msgid "Adds a triangle array to the [CanvasItem]'s draw commands."
  59260. msgstr ""
  59261. #: doc/classes/VisualServer.xml
  59262. msgid "Clears the [CanvasItem] and removes all commands in it."
  59263. msgstr ""
  59264. #: doc/classes/VisualServer.xml
  59265. msgid ""
  59266. "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with "
  59267. "the RID that is returned. This RID will be used in all [code]canvas_item_*[/"
  59268. "code] VisualServer functions.\n"
  59269. "Once finished with your RID, you will want to free the RID using the "
  59270. "VisualServer's [method free_rid] static method."
  59271. msgstr ""
  59272. #: doc/classes/VisualServer.xml
  59273. msgid "Sets clipping for the [CanvasItem]."
  59274. msgstr ""
  59275. #: doc/classes/VisualServer.xml
  59276. msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
  59277. msgstr ""
  59278. #: doc/classes/VisualServer.xml
  59279. msgid "Defines a custom drawing rectangle for the [CanvasItem]."
  59280. msgstr ""
  59281. #: doc/classes/VisualServer.xml
  59282. msgid ""
  59283. "Enables the use of distance fields for GUI elements that are rendering "
  59284. "distance field based fonts."
  59285. msgstr ""
  59286. #: doc/classes/VisualServer.xml
  59287. msgid "Sets [CanvasItem] to be drawn behind its parent."
  59288. msgstr ""
  59289. #: doc/classes/VisualServer.xml
  59290. msgid "Sets the index for the [CanvasItem]."
  59291. msgstr ""
  59292. #: doc/classes/VisualServer.xml
  59293. msgid ""
  59294. "The light mask. See [LightOccluder2D] for more information on light masks."
  59295. msgstr ""
  59296. #: doc/classes/VisualServer.xml
  59297. msgid "Sets a new material to the [CanvasItem]."
  59298. msgstr ""
  59299. #: doc/classes/VisualServer.xml
  59300. msgid "Sets the color that modulates the [CanvasItem] and its children."
  59301. msgstr ""
  59302. #: doc/classes/VisualServer.xml
  59303. msgid ""
  59304. "Sets the parent for the [CanvasItem]. The parent can be another canvas item, "
  59305. "or it can be the root canvas that is attached to the viewport."
  59306. msgstr ""
  59307. #: doc/classes/VisualServer.xml
  59308. msgid "Sets the color that modulates the [CanvasItem] without children."
  59309. msgstr ""
  59310. #: doc/classes/VisualServer.xml
  59311. msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
  59312. msgstr ""
  59313. #: doc/classes/VisualServer.xml
  59314. msgid "Sets the [CanvasItem]'s [Transform2D]."
  59315. msgstr ""
  59316. #: doc/classes/VisualServer.xml
  59317. msgid "Sets if the [CanvasItem] uses its parent's material."
  59318. msgstr ""
  59319. #: doc/classes/VisualServer.xml
  59320. msgid "Sets if the canvas item (including its children) is visible."
  59321. msgstr ""
  59322. #: doc/classes/VisualServer.xml
  59323. msgid ""
  59324. "If this is enabled, the Z index of the parent will be added to the "
  59325. "children's Z index."
  59326. msgstr ""
  59327. #: doc/classes/VisualServer.xml
  59328. msgid ""
  59329. "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
  59330. "drawn first)."
  59331. msgstr ""
  59332. #: doc/classes/VisualServer.xml
  59333. msgid ""
  59334. "Attaches the canvas light to the canvas. Removes it from its previous canvas."
  59335. msgstr ""
  59336. #: doc/classes/VisualServer.xml
  59337. msgid ""
  59338. "Creates a canvas light and adds it to the VisualServer. It can be accessed "
  59339. "with the RID that is returned. This RID will be used in all "
  59340. "[code]canvas_light_*[/code] VisualServer functions.\n"
  59341. "Once finished with your RID, you will want to free the RID using the "
  59342. "VisualServer's [method free_rid] static method."
  59343. msgstr ""
  59344. #: doc/classes/VisualServer.xml
  59345. msgid ""
  59346. "Attaches a light occluder to the canvas. Removes it from its previous canvas."
  59347. msgstr ""
  59348. #: doc/classes/VisualServer.xml
  59349. msgid ""
  59350. "Creates a light occluder and adds it to the VisualServer. It can be accessed "
  59351. "with the RID that is returned. This RID will be used in all "
  59352. "[code]canvas_light_ocluder_*[/code] VisualServer functions.\n"
  59353. "Once finished with your RID, you will want to free the RID using the "
  59354. "VisualServer's [method free_rid] static method."
  59355. msgstr ""
  59356. #: doc/classes/VisualServer.xml
  59357. msgid "Enables or disables light occluder."
  59358. msgstr ""
  59359. #: doc/classes/VisualServer.xml
  59360. msgid "Sets a light occluder's polygon."
  59361. msgstr ""
  59362. #: doc/classes/VisualServer.xml
  59363. msgid "Sets a light occluder's [Transform2D]."
  59364. msgstr ""
  59365. #: doc/classes/VisualServer.xml
  59366. msgid "Sets the color for a light."
  59367. msgstr ""
  59368. #: doc/classes/VisualServer.xml
  59369. msgid "Enables or disables a canvas light."
  59370. msgstr ""
  59371. #: doc/classes/VisualServer.xml
  59372. msgid "Sets a canvas light's energy."
  59373. msgstr ""
  59374. #: doc/classes/VisualServer.xml
  59375. msgid "Sets a canvas light's height."
  59376. msgstr ""
  59377. #: doc/classes/VisualServer.xml
  59378. msgid ""
  59379. "The binary mask used to determine which layers this canvas light's shadows "
  59380. "affects. See [LightOccluder2D] for more information on light masks."
  59381. msgstr ""
  59382. #: doc/classes/VisualServer.xml
  59383. msgid "The layer range that gets rendered with this light."
  59384. msgstr ""
  59385. #: doc/classes/VisualServer.xml
  59386. msgid "The mode of the light, see [enum CanvasLightMode] constants."
  59387. msgstr ""
  59388. #: doc/classes/VisualServer.xml
  59389. msgid ""
  59390. "Sets the texture's scale factor of the light. Equivalent to [member Light2D."
  59391. "texture_scale]."
  59392. msgstr ""
  59393. #: doc/classes/VisualServer.xml
  59394. msgid ""
  59395. "Sets the width of the shadow buffer, size gets scaled to the next power of "
  59396. "two for this."
  59397. msgstr ""
  59398. #: doc/classes/VisualServer.xml
  59399. msgid "Sets the color of the canvas light's shadow."
  59400. msgstr ""
  59401. #: doc/classes/VisualServer.xml
  59402. msgid "Enables or disables the canvas light's shadow."
  59403. msgstr ""
  59404. #: doc/classes/VisualServer.xml
  59405. msgid ""
  59406. "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
  59407. "constants."
  59408. msgstr ""
  59409. #: doc/classes/VisualServer.xml
  59410. #, fuzzy
  59411. msgid "Sets the length of the shadow's gradient."
  59412. msgstr "Trả về tan của tham số."
  59413. #: doc/classes/VisualServer.xml
  59414. msgid "Smoothens the shadow. The lower, the smoother."
  59415. msgstr ""
  59416. #: doc/classes/VisualServer.xml
  59417. msgid ""
  59418. "Sets texture to be used by light. Equivalent to [member Light2D.texture]."
  59419. msgstr ""
  59420. #: doc/classes/VisualServer.xml
  59421. msgid ""
  59422. "Sets the offset of the light's texture. Equivalent to [member Light2D."
  59423. "offset]."
  59424. msgstr ""
  59425. #: doc/classes/VisualServer.xml
  59426. msgid "Sets the canvas light's [Transform2D]."
  59427. msgstr ""
  59428. #: doc/classes/VisualServer.xml
  59429. msgid ""
  59430. "Sets the Z range of objects that will be affected by this light. Equivalent "
  59431. "to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
  59432. msgstr ""
  59433. #: doc/classes/VisualServer.xml
  59434. msgid ""
  59435. "Creates a new light occluder polygon and adds it to the VisualServer. It can "
  59436. "be accessed with the RID that is returned. This RID will be used in all "
  59437. "[code]canvas_occluder_polygon_*[/code] VisualServer functions.\n"
  59438. "Once finished with your RID, you will want to free the RID using the "
  59439. "VisualServer's [method free_rid] static method."
  59440. msgstr ""
  59441. #: doc/classes/VisualServer.xml
  59442. msgid ""
  59443. "Sets an occluder polygons cull mode. See [enum "
  59444. "CanvasOccluderPolygonCullMode] constants."
  59445. msgstr ""
  59446. #: doc/classes/VisualServer.xml
  59447. msgid "Sets the shape of the occluder polygon."
  59448. msgstr ""
  59449. #: doc/classes/VisualServer.xml
  59450. msgid "Sets the shape of the occluder polygon as lines."
  59451. msgstr ""
  59452. #: doc/classes/VisualServer.xml
  59453. msgid ""
  59454. "A copy of the canvas item will be drawn with a local offset of the mirroring "
  59455. "[Vector2]."
  59456. msgstr ""
  59457. #: doc/classes/VisualServer.xml
  59458. msgid "Modulates all colors in the given canvas."
  59459. msgstr ""
  59460. #: doc/classes/VisualServer.xml
  59461. msgid ""
  59462. "Creates a directional light and adds it to the VisualServer. It can be "
  59463. "accessed with the RID that is returned. This RID can be used in most "
  59464. "[code]light_*[/code] VisualServer functions.\n"
  59465. "Once finished with your RID, you will want to free the RID using the "
  59466. "VisualServer's [method free_rid] static method.\n"
  59467. "To place in a scene, attach this directional light to an instance using "
  59468. "[method instance_set_base] using the returned RID."
  59469. msgstr ""
  59470. #: doc/classes/VisualServer.xml
  59471. msgid ""
  59472. "Draws a frame. [i]This method is deprecated[/i], please use [method "
  59473. "force_draw] instead."
  59474. msgstr ""
  59475. #: doc/classes/VisualServer.xml
  59476. msgid ""
  59477. "Creates an environment and adds it to the VisualServer. It can be accessed "
  59478. "with the RID that is returned. This RID will be used in all "
  59479. "[code]environment_*[/code] VisualServer functions.\n"
  59480. "Once finished with your RID, you will want to free the RID using the "
  59481. "VisualServer's [method free_rid] static method."
  59482. msgstr ""
  59483. #: doc/classes/VisualServer.xml
  59484. msgid ""
  59485. "Sets the values to be used with the \"Adjustment\" post-process effect. See "
  59486. "[Environment] for more details."
  59487. msgstr ""
  59488. #: doc/classes/VisualServer.xml
  59489. msgid "Sets the ambient light parameters. See [Environment] for more details."
  59490. msgstr ""
  59491. #: doc/classes/VisualServer.xml
  59492. msgid ""
  59493. "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
  59494. "background_mode]."
  59495. msgstr ""
  59496. #: doc/classes/VisualServer.xml
  59497. msgid ""
  59498. "Color displayed for clear areas of the scene (if using Custom color or "
  59499. "Color+Sky background modes)."
  59500. msgstr ""
  59501. #: doc/classes/VisualServer.xml
  59502. msgid "Sets the intensity of the background color."
  59503. msgstr ""
  59504. #: doc/classes/VisualServer.xml
  59505. msgid "Sets the maximum layer to use if using Canvas background mode."
  59506. msgstr ""
  59507. #: doc/classes/VisualServer.xml
  59508. msgid ""
  59509. "Sets the values to be used with the \"DoF Far Blur\" post-process effect. "
  59510. "See [Environment] for more details."
  59511. msgstr ""
  59512. #: doc/classes/VisualServer.xml
  59513. msgid ""
  59514. "Sets the values to be used with the \"DoF Near Blur\" post-process effect. "
  59515. "See [Environment] for more details."
  59516. msgstr ""
  59517. #: doc/classes/VisualServer.xml
  59518. msgid ""
  59519. "Sets the variables to be used with the scene fog. See [Environment] for more "
  59520. "details."
  59521. msgstr ""
  59522. #: doc/classes/VisualServer.xml
  59523. msgid ""
  59524. "Sets the variables to be used with the fog depth effect. See [Environment] "
  59525. "for more details."
  59526. msgstr ""
  59527. #: doc/classes/VisualServer.xml
  59528. msgid ""
  59529. "Sets the variables to be used with the fog height effect. See [Environment] "
  59530. "for more details."
  59531. msgstr ""
  59532. #: doc/classes/VisualServer.xml
  59533. msgid ""
  59534. "Sets the variables to be used with the \"glow\" post-process effect. See "
  59535. "[Environment] for more details."
  59536. msgstr ""
  59537. #: doc/classes/VisualServer.xml
  59538. msgid ""
  59539. "Sets the [Sky] to be used as the environment's background when using "
  59540. "[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."
  59541. msgstr ""
  59542. #: doc/classes/VisualServer.xml
  59543. msgid ""
  59544. "Sets a custom field of view for the background [Sky]. Equivalent to [member "
  59545. "Environment.background_sky_custom_fov]."
  59546. msgstr ""
  59547. #: doc/classes/VisualServer.xml
  59548. msgid ""
  59549. "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
  59550. "to [member Environment.background_sky_orientation]."
  59551. msgstr ""
  59552. #: doc/classes/VisualServer.xml
  59553. msgid ""
  59554. "Sets the variables to be used with the \"Screen Space Ambient Occlusion "
  59555. "(SSAO)\" post-process effect. See [Environment] for more details."
  59556. msgstr ""
  59557. #: doc/classes/VisualServer.xml
  59558. msgid ""
  59559. "Sets the variables to be used with the \"screen space reflections\" post-"
  59560. "process effect. See [Environment] for more details."
  59561. msgstr ""
  59562. #: doc/classes/VisualServer.xml
  59563. msgid ""
  59564. "Sets the variables to be used with the \"tonemap\" post-process effect. See "
  59565. "[Environment] for more details."
  59566. msgstr ""
  59567. #: doc/classes/VisualServer.xml
  59568. msgid "Removes buffers and clears testcubes."
  59569. msgstr ""
  59570. #: doc/classes/VisualServer.xml
  59571. msgid ""
  59572. "Forces a frame to be drawn when the function is called. Drawing a frame "
  59573. "updates all [Viewport]s that are set to update. Use with extreme caution."
  59574. msgstr ""
  59575. #: doc/classes/VisualServer.xml
  59576. msgid "Synchronizes threads."
  59577. msgstr ""
  59578. #: doc/classes/VisualServer.xml
  59579. msgid "Tries to free an object in the VisualServer."
  59580. msgstr ""
  59581. #: doc/classes/VisualServer.xml
  59582. msgid "Returns a certain information, see [enum RenderInfo] for options."
  59583. msgstr ""
  59584. #: doc/classes/VisualServer.xml
  59585. msgid "Returns the id of the test cube. Creates one if none exists."
  59586. msgstr ""
  59587. #: doc/classes/VisualServer.xml
  59588. msgid "Returns the id of the test texture. Creates one if none exists."
  59589. msgstr ""
  59590. #: doc/classes/VisualServer.xml
  59591. msgid ""
  59592. "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
  59593. "SSE2\").\n"
  59594. "[b]Note:[/b] When running a headless or server binary, this function returns "
  59595. "an empty string."
  59596. msgstr ""
  59597. #: doc/classes/VisualServer.xml
  59598. msgid ""
  59599. "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
  59600. "[b]Note:[/b] When running a headless or server binary, this function returns "
  59601. "an empty string."
  59602. msgstr ""
  59603. #: doc/classes/VisualServer.xml
  59604. msgid "Returns the id of a white texture. Creates one if none exists."
  59605. msgstr ""
  59606. #: doc/classes/VisualServer.xml
  59607. msgid ""
  59608. "Creates a GI probe and adds it to the VisualServer. It can be accessed with "
  59609. "the RID that is returned. This RID will be used in all [code]gi_probe_*[/"
  59610. "code] VisualServer functions.\n"
  59611. "Once finished with your RID, you will want to free the RID using the "
  59612. "VisualServer's [method free_rid] static method.\n"
  59613. "To place in a scene, attach this GI probe to an instance using [method "
  59614. "instance_set_base] using the returned RID."
  59615. msgstr ""
  59616. #: doc/classes/VisualServer.xml
  59617. msgid ""
  59618. "Returns the bias value for the GI probe. Bias is used to avoid self "
  59619. "occlusion. Equivalent to [member GIProbeData.bias]."
  59620. msgstr ""
  59621. #: doc/classes/VisualServer.xml
  59622. msgid ""
  59623. "Returns the axis-aligned bounding box that covers the full extent of the GI "
  59624. "probe."
  59625. msgstr ""
  59626. #: doc/classes/VisualServer.xml
  59627. msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
  59628. msgstr ""
  59629. #: doc/classes/VisualServer.xml
  59630. #, fuzzy
  59631. msgid "Returns the data used by the GI probe."
  59632. msgstr "Trả về sin của tham số."
  59633. #: doc/classes/VisualServer.xml
  59634. msgid ""
  59635. "Returns the dynamic range set for this GI probe. Equivalent to [member "
  59636. "GIProbe.dynamic_range]."
  59637. msgstr ""
  59638. #: doc/classes/VisualServer.xml
  59639. msgid ""
  59640. "Returns the energy multiplier for this GI probe. Equivalent to [member "
  59641. "GIProbe.energy]."
  59642. msgstr ""
  59643. #: doc/classes/VisualServer.xml
  59644. msgid ""
  59645. "Returns the normal bias for this GI probe. Equivalent to [member GIProbe."
  59646. "normal_bias]."
  59647. msgstr ""
  59648. #: doc/classes/VisualServer.xml
  59649. msgid ""
  59650. "Returns the propagation value for this GI probe. Equivalent to [member "
  59651. "GIProbe.propagation]."
  59652. msgstr ""
  59653. #: doc/classes/VisualServer.xml
  59654. msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
  59655. msgstr ""
  59656. #: doc/classes/VisualServer.xml
  59657. msgid ""
  59658. "Returns [code]true[/code] if the GI probe data associated with this GI probe "
  59659. "is compressed. Equivalent to [member GIProbe.compress]."
  59660. msgstr ""
  59661. #: doc/classes/VisualServer.xml
  59662. msgid ""
  59663. "Returns [code]true[/code] if the GI probe is set to interior, meaning it "
  59664. "does not account for sky light. Equivalent to [member GIProbe.interior]."
  59665. msgstr ""
  59666. #: doc/classes/VisualServer.xml
  59667. msgid ""
  59668. "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe."
  59669. "bias]."
  59670. msgstr ""
  59671. #: doc/classes/VisualServer.xml
  59672. msgid ""
  59673. "Sets the axis-aligned bounding box that covers the extent of the GI probe."
  59674. msgstr ""
  59675. #: doc/classes/VisualServer.xml
  59676. msgid "Sets the size of individual cells within the GI probe."
  59677. msgstr ""
  59678. #: doc/classes/VisualServer.xml
  59679. msgid ""
  59680. "Sets the compression setting for the GI probe data. Compressed data will "
  59681. "take up less space but may look worse. Equivalent to [member GIProbe."
  59682. "compress]."
  59683. msgstr ""
  59684. #: doc/classes/VisualServer.xml
  59685. msgid ""
  59686. "Sets the data to be used in the GI probe for lighting calculations. Normally "
  59687. "this is created and called internally within the [GIProbe] node. You should "
  59688. "not try to set this yourself."
  59689. msgstr ""
  59690. #: doc/classes/VisualServer.xml
  59691. msgid ""
  59692. "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how "
  59693. "bright lights can be. A smaller range captures greater detail but limits how "
  59694. "bright lights can be. Equivalent to [member GIProbe.dynamic_range]."
  59695. msgstr ""
  59696. #: doc/classes/VisualServer.xml
  59697. msgid ""
  59698. "Sets the energy multiplier for this GI probe. A higher energy makes the "
  59699. "indirect light from the GI probe brighter. Equivalent to [member GIProbe."
  59700. "energy]."
  59701. msgstr ""
  59702. #: doc/classes/VisualServer.xml
  59703. msgid ""
  59704. "Sets the interior value of this GI probe. A GI probe set to interior does "
  59705. "not include the sky when calculating lighting. Equivalent to [member GIProbe."
  59706. "interior]."
  59707. msgstr ""
  59708. #: doc/classes/VisualServer.xml
  59709. msgid ""
  59710. "Sets the normal bias for this GI probe. Normal bias behaves similar to the "
  59711. "other form of bias and may help reduce self-occlusion. Equivalent to [member "
  59712. "GIProbe.normal_bias]."
  59713. msgstr ""
  59714. #: doc/classes/VisualServer.xml
  59715. msgid ""
  59716. "Sets the propagation of light within this GI probe. Equivalent to [member "
  59717. "GIProbe.propagation]."
  59718. msgstr ""
  59719. #: doc/classes/VisualServer.xml
  59720. msgid "Sets the to cell [Transform] for this GI probe."
  59721. msgstr ""
  59722. #: doc/classes/VisualServer.xml
  59723. msgid ""
  59724. "Returns [code]true[/code] if changes have been made to the VisualServer's "
  59725. "data. [method draw] is usually called if this happens.\n"
  59726. "As changes are registered as either high or low priority (e.g. dynamic "
  59727. "shaders), this function takes an optional argument to query either low or "
  59728. "high priority changes, or any changes."
  59729. msgstr ""
  59730. #: doc/classes/VisualServer.xml
  59731. msgid "Not yet implemented. Always returns [code]false[/code]."
  59732. msgstr ""
  59733. #: doc/classes/VisualServer.xml
  59734. msgid ""
  59735. "Returns [code]true[/code] if the OS supports a certain feature. Features "
  59736. "might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], "
  59737. "[code]pvrtc[/code] and [code]skinning_fallback[/code].\n"
  59738. "When rendering with GLES2, returns [code]true[/code] with "
  59739. "[code]skinning_fallback[/code] in case the hardware doesn't support the "
  59740. "default GPU skinning process."
  59741. msgstr ""
  59742. #: doc/classes/VisualServer.xml
  59743. msgid ""
  59744. "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
  59745. "[method ImmediateGeometry.begin]."
  59746. msgstr ""
  59747. #: doc/classes/VisualServer.xml
  59748. msgid ""
  59749. "Clears everything that was set up between [method immediate_begin] and "
  59750. "[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
  59751. msgstr ""
  59752. #: doc/classes/VisualServer.xml
  59753. msgid ""
  59754. "Sets the color to be used with next vertex. Equivalent to [method "
  59755. "ImmediateGeometry.set_color]."
  59756. msgstr ""
  59757. #: doc/classes/VisualServer.xml
  59758. msgid ""
  59759. "Creates an immediate geometry and adds it to the VisualServer. It can be "
  59760. "accessed with the RID that is returned. This RID will be used in all "
  59761. "[code]immediate_*[/code] VisualServer functions.\n"
  59762. "Once finished with your RID, you will want to free the RID using the "
  59763. "VisualServer's [method free_rid] static method.\n"
  59764. "To place in a scene, attach this immediate geometry to an instance using "
  59765. "[method instance_set_base] using the returned RID."
  59766. msgstr ""
  59767. #: doc/classes/VisualServer.xml
  59768. msgid ""
  59769. "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
  59770. "ImmediateGeometry.end]."
  59771. msgstr ""
  59772. #: doc/classes/VisualServer.xml
  59773. #, fuzzy
  59774. msgid "Returns the material assigned to the [ImmediateGeometry]."
  59775. msgstr "Trả về sin nghịch đảo của tham số."
  59776. #: doc/classes/VisualServer.xml
  59777. msgid ""
  59778. "Sets the normal to be used with next vertex. Equivalent to [method "
  59779. "ImmediateGeometry.set_normal]."
  59780. msgstr ""
  59781. #: doc/classes/VisualServer.xml
  59782. msgid "Sets the material to be used to draw the [ImmediateGeometry]."
  59783. msgstr ""
  59784. #: doc/classes/VisualServer.xml
  59785. msgid ""
  59786. "Sets the tangent to be used with next vertex. Equivalent to [method "
  59787. "ImmediateGeometry.set_tangent]."
  59788. msgstr ""
  59789. #: doc/classes/VisualServer.xml
  59790. msgid ""
  59791. "Sets the UV to be used with next vertex. Equivalent to [method "
  59792. "ImmediateGeometry.set_uv]."
  59793. msgstr ""
  59794. #: doc/classes/VisualServer.xml
  59795. msgid ""
  59796. "Sets the UV2 to be used with next vertex. Equivalent to [method "
  59797. "ImmediateGeometry.set_uv2]."
  59798. msgstr ""
  59799. #: doc/classes/VisualServer.xml
  59800. msgid ""
  59801. "Adds the next vertex using the information provided in advance. Equivalent "
  59802. "to [method ImmediateGeometry.add_vertex]."
  59803. msgstr ""
  59804. #: doc/classes/VisualServer.xml
  59805. msgid ""
  59806. "Adds the next vertex using the information provided in advance. This is a "
  59807. "helper class that calls [method immediate_vertex] under the hood. Equivalent "
  59808. "to [method ImmediateGeometry.add_vertex]."
  59809. msgstr ""
  59810. #: doc/classes/VisualServer.xml
  59811. msgid ""
  59812. "Initializes the visual server. This function is called internally by "
  59813. "platform-dependent code during engine initialization. If called from a "
  59814. "running game, it will not do anything."
  59815. msgstr ""
  59816. #: doc/classes/VisualServer.xml
  59817. msgid ""
  59818. "Attaches a unique Object ID to instance. Object ID must be attached to "
  59819. "instance for proper culling with [method instances_cull_aabb], [method "
  59820. "instances_cull_convex], and [method instances_cull_ray]."
  59821. msgstr ""
  59822. #: doc/classes/VisualServer.xml
  59823. msgid ""
  59824. "Attaches a skeleton to an instance. Removes the previous skeleton from the "
  59825. "instance."
  59826. msgstr ""
  59827. #: doc/classes/VisualServer.xml
  59828. msgid ""
  59829. "Creates a visual instance and adds it to the VisualServer. It can be "
  59830. "accessed with the RID that is returned. This RID will be used in all "
  59831. "[code]instance_*[/code] VisualServer functions.\n"
  59832. "Once finished with your RID, you will want to free the RID using the "
  59833. "VisualServer's [method free_rid] static method.\n"
  59834. "An instance is a way of placing a 3D object in the scenario. Objects like "
  59835. "particles, meshes, and reflection probes need to be associated with an "
  59836. "instance to be visible in the scenario using [method instance_set_base]."
  59837. msgstr ""
  59838. #: doc/classes/VisualServer.xml
  59839. msgid ""
  59840. "Creates a visual instance, adds it to the VisualServer, and sets both base "
  59841. "and scenario. It can be accessed with the RID that is returned. This RID "
  59842. "will be used in all [code]instance_*[/code] VisualServer functions.\n"
  59843. "Once finished with your RID, you will want to free the RID using the "
  59844. "VisualServer's [method free_rid] static method."
  59845. msgstr ""
  59846. #: doc/classes/VisualServer.xml
  59847. msgid "Not implemented in Godot 3.x."
  59848. msgstr ""
  59849. #: doc/classes/VisualServer.xml
  59850. msgid ""
  59851. "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
  59852. "Equivalent to [member GeometryInstance.cast_shadow]."
  59853. msgstr ""
  59854. #: doc/classes/VisualServer.xml
  59855. msgid ""
  59856. "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
  59857. "more details."
  59858. msgstr ""
  59859. #: doc/classes/VisualServer.xml
  59860. msgid ""
  59861. "Sets a material that will be rendered for all surfaces on top of active "
  59862. "materials for the mesh associated with this instance. Equivalent to [member "
  59863. "GeometryInstance.material_overlay]."
  59864. msgstr ""
  59865. #: doc/classes/VisualServer.xml
  59866. msgid ""
  59867. "Sets a material that will override the material for all surfaces on the mesh "
  59868. "associated with this instance. Equivalent to [member GeometryInstance."
  59869. "material_override]."
  59870. msgstr ""
  59871. #: doc/classes/VisualServer.xml
  59872. msgid ""
  59873. "Sets the base of the instance. A base can be any of the 3D objects that are "
  59874. "created in the VisualServer that can be displayed. For example, any of the "
  59875. "light types, mesh, multimesh, immediate geometry, particle system, "
  59876. "reflection probe, lightmap capture, and the GI probe are all types that can "
  59877. "be set as the base of an instance in order to be displayed in the scenario."
  59878. msgstr ""
  59879. #: doc/classes/VisualServer.xml
  59880. msgid "Sets the weight for a given blend shape associated with this instance."
  59881. msgstr ""
  59882. #: doc/classes/VisualServer.xml
  59883. msgid ""
  59884. "Sets a custom AABB to use when culling objects from the view frustum. "
  59885. "Equivalent to [method GeometryInstance.set_custom_aabb]."
  59886. msgstr ""
  59887. #: doc/classes/VisualServer.xml
  59888. msgid "Function not implemented in Godot 3.x."
  59889. msgstr ""
  59890. #: doc/classes/VisualServer.xml
  59891. msgid ""
  59892. "Sets a margin to increase the size of the AABB when culling objects from the "
  59893. "view frustum. This allows you to avoid culling objects that fall outside the "
  59894. "view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
  59895. msgstr ""
  59896. #: doc/classes/VisualServer.xml
  59897. msgid ""
  59898. "Sets the render layers that this instance will be drawn to. Equivalent to "
  59899. "[member VisualInstance.layers]."
  59900. msgstr ""
  59901. #: doc/classes/VisualServer.xml
  59902. msgid ""
  59903. "Sets the scenario that the instance is in. The scenario is the 3D world that "
  59904. "the objects will be displayed in."
  59905. msgstr ""
  59906. #: doc/classes/VisualServer.xml
  59907. msgid ""
  59908. "Sets the material of a specific surface. Equivalent to [method MeshInstance."
  59909. "set_surface_material]."
  59910. msgstr ""
  59911. #: doc/classes/VisualServer.xml
  59912. msgid ""
  59913. "Sets the world space transform of the instance. Equivalent to [member "
  59914. "Spatial.transform]."
  59915. msgstr ""
  59916. #: doc/classes/VisualServer.xml
  59917. msgid "Sets the lightmap to use with this instance."
  59918. msgstr ""
  59919. #: doc/classes/VisualServer.xml
  59920. msgid ""
  59921. "Sets whether an instance is drawn or not. Equivalent to [member Spatial."
  59922. "visible]."
  59923. msgstr ""
  59924. #: doc/classes/VisualServer.xml
  59925. msgid ""
  59926. "Returns an array of object IDs intersecting with the provided AABB. Only "
  59927. "visual 3D nodes are considered, such as [MeshInstance] or "
  59928. "[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
  59929. "actual nodes. A scenario RID must be provided, which is available in the "
  59930. "[World] you want to query. This forces an update for all resources queued to "
  59931. "update.\n"
  59932. "[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
  59933. "game use cases, prefer physics collision."
  59934. msgstr ""
  59935. #: doc/classes/VisualServer.xml
  59936. msgid ""
  59937. "Returns an array of object IDs intersecting with the provided convex shape. "
  59938. "Only visual 3D nodes are considered, such as [MeshInstance] or "
  59939. "[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
  59940. "actual nodes. A scenario RID must be provided, which is available in the "
  59941. "[World] you want to query. This forces an update for all resources queued to "
  59942. "update.\n"
  59943. "[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
  59944. "game use cases, prefer physics collision."
  59945. msgstr ""
  59946. #: doc/classes/VisualServer.xml
  59947. msgid ""
  59948. "Returns an array of object IDs intersecting with the provided 3D ray. Only "
  59949. "visual 3D nodes are considered, such as [MeshInstance] or "
  59950. "[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
  59951. "actual nodes. A scenario RID must be provided, which is available in the "
  59952. "[World] you want to query. This forces an update for all resources queued to "
  59953. "update.\n"
  59954. "[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
  59955. "game use cases, prefer physics collision."
  59956. msgstr ""
  59957. #: doc/classes/VisualServer.xml
  59958. msgid ""
  59959. "If [code]true[/code], this directional light will blend between shadow map "
  59960. "splits resulting in a smoother transition between them. Equivalent to "
  59961. "[member DirectionalLight.directional_shadow_blend_splits]."
  59962. msgstr ""
  59963. #: doc/classes/VisualServer.xml
  59964. msgid ""
  59965. "Sets the shadow depth range mode for this directional light. Equivalent to "
  59966. "[member DirectionalLight.directional_shadow_depth_range]. See [enum "
  59967. "LightDirectionalShadowDepthRangeMode] for options."
  59968. msgstr ""
  59969. #: doc/classes/VisualServer.xml
  59970. msgid ""
  59971. "Sets the shadow mode for this directional light. Equivalent to [member "
  59972. "DirectionalLight.directional_shadow_mode]. See [enum "
  59973. "LightDirectionalShadowMode] for options."
  59974. msgstr ""
  59975. #: doc/classes/VisualServer.xml
  59976. msgid ""
  59977. "Sets whether to use vertical or horizontal detail for this omni light. This "
  59978. "can be used to alleviate artifacts in the shadow map. Equivalent to [member "
  59979. "OmniLight.omni_shadow_detail]."
  59980. msgstr ""
  59981. #: doc/classes/VisualServer.xml
  59982. msgid ""
  59983. "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
  59984. "paraboloid is faster but may suffer from artifacts. Equivalent to [member "
  59985. "OmniLight.omni_shadow_mode]."
  59986. msgstr ""
  59987. #: doc/classes/VisualServer.xml
  59988. msgid ""
  59989. "Sets the bake mode for this light, see [enum LightBakeMode] for options. The "
  59990. "bake mode affects how the light will be baked in [BakedLightmap]s and "
  59991. "[GIProbe]s."
  59992. msgstr ""
  59993. #: doc/classes/VisualServer.xml
  59994. msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
  59995. msgstr ""
  59996. #: doc/classes/VisualServer.xml
  59997. msgid ""
  59998. "Sets the cull mask for this Light. Lights only affect objects in the "
  59999. "selected layers. Equivalent to [member Light.light_cull_mask]."
  60000. msgstr ""
  60001. #: doc/classes/VisualServer.xml
  60002. msgid ""
  60003. "If [code]true[/code], light will subtract light instead of adding light. "
  60004. "Equivalent to [member Light.light_negative]."
  60005. msgstr ""
  60006. #: doc/classes/VisualServer.xml
  60007. msgid ""
  60008. "Sets the specified light parameter. See [enum LightParam] for options. "
  60009. "Equivalent to [method Light.set_param]."
  60010. msgstr ""
  60011. #: doc/classes/VisualServer.xml
  60012. msgid ""
  60013. "If [code]true[/code], reverses the backface culling of the mesh. This can be "
  60014. "useful when you have a flat mesh that has a light behind it. If you need to "
  60015. "cast a shadow on both sides of the mesh, set the mesh to use double sided "
  60016. "shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
  60017. "to [member Light.shadow_reverse_cull_face]."
  60018. msgstr ""
  60019. #: doc/classes/VisualServer.xml
  60020. msgid ""
  60021. "If [code]true[/code], light will cast shadows. Equivalent to [member Light."
  60022. "shadow_enabled]."
  60023. msgstr ""
  60024. #: doc/classes/VisualServer.xml
  60025. msgid ""
  60026. "Sets the color of the shadow cast by the light. Equivalent to [member Light."
  60027. "shadow_color]."
  60028. msgstr ""
  60029. #: doc/classes/VisualServer.xml
  60030. msgid ""
  60031. "Sets whether GI probes capture light information from this light. "
  60032. "[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This "
  60033. "method is only kept for compatibility reasons and calls [method "
  60034. "light_set_bake_mode] internally, setting the bake mode to [constant "
  60035. "LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the "
  60036. "given parameter."
  60037. msgstr ""
  60038. #: doc/classes/VisualServer.xml
  60039. msgid ""
  60040. "Creates a lightmap capture and adds it to the VisualServer. It can be "
  60041. "accessed with the RID that is returned. This RID will be used in all "
  60042. "[code]lightmap_capture_*[/code] VisualServer functions.\n"
  60043. "Once finished with your RID, you will want to free the RID using the "
  60044. "VisualServer's [method free_rid] static method.\n"
  60045. "To place in a scene, attach this lightmap capture to an instance using "
  60046. "[method instance_set_base] using the returned RID."
  60047. msgstr ""
  60048. #: doc/classes/VisualServer.xml
  60049. #, fuzzy
  60050. msgid "Returns the size of the lightmap capture area."
  60051. msgstr "Trả về sin của tham số."
  60052. #: doc/classes/VisualServer.xml
  60053. msgid "Returns the energy multiplier used by the lightmap capture."
  60054. msgstr ""
  60055. #: doc/classes/VisualServer.xml
  60056. #, fuzzy
  60057. msgid "Returns the octree used by the lightmap capture."
  60058. msgstr "Trả về giá trị đối của tham số."
  60059. #: doc/classes/VisualServer.xml
  60060. msgid ""
  60061. "Returns the cell subdivision amount used by this lightmap capture's octree."
  60062. msgstr ""
  60063. #: doc/classes/VisualServer.xml
  60064. msgid "Returns the cell transform for this lightmap capture's octree."
  60065. msgstr ""
  60066. #: doc/classes/VisualServer.xml
  60067. #, fuzzy
  60068. msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
  60069. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  60070. #: doc/classes/VisualServer.xml
  60071. msgid ""
  60072. "Sets the size of the area covered by the lightmap capture. Equivalent to "
  60073. "[member BakedLightmapData.bounds]."
  60074. msgstr ""
  60075. #: doc/classes/VisualServer.xml
  60076. msgid ""
  60077. "Sets the energy multiplier for this lightmap capture. Equivalent to [member "
  60078. "BakedLightmapData.energy]."
  60079. msgstr ""
  60080. #: doc/classes/VisualServer.xml
  60081. msgid ""
  60082. "Sets the \"interior\" mode for this lightmap capture. Equivalent to [member "
  60083. "BakedLightmapData.interior]."
  60084. msgstr ""
  60085. #: doc/classes/VisualServer.xml
  60086. msgid ""
  60087. "Sets the octree to be used by this lightmap capture. This function is "
  60088. "normally used by the [BakedLightmap] node. Equivalent to [member "
  60089. "BakedLightmapData.octree]."
  60090. msgstr ""
  60091. #: doc/classes/VisualServer.xml
  60092. msgid ""
  60093. "Sets the subdivision level of this lightmap capture's octree. Equivalent to "
  60094. "[member BakedLightmapData.cell_subdiv]."
  60095. msgstr ""
  60096. #: doc/classes/VisualServer.xml
  60097. msgid ""
  60098. "Sets the octree cell transform for this lightmap capture's octree. "
  60099. "Equivalent to [member BakedLightmapData.cell_space_transform]."
  60100. msgstr ""
  60101. #: doc/classes/VisualServer.xml
  60102. msgid ""
  60103. "Returns a mesh of a sphere with the given amount of horizontal and vertical "
  60104. "subdivisions."
  60105. msgstr ""
  60106. #: doc/classes/VisualServer.xml
  60107. msgid ""
  60108. "Creates an empty material and adds it to the VisualServer. It can be "
  60109. "accessed with the RID that is returned. This RID will be used in all "
  60110. "[code]material_*[/code] VisualServer functions.\n"
  60111. "Once finished with your RID, you will want to free the RID using the "
  60112. "VisualServer's [method free_rid] static method."
  60113. msgstr ""
  60114. #: doc/classes/VisualServer.xml
  60115. msgid "Returns the value of a certain material's parameter."
  60116. msgstr ""
  60117. #: doc/classes/VisualServer.xml
  60118. msgid ""
  60119. "Returns the default value for the param if available. Returns [code]null[/"
  60120. "code] otherwise."
  60121. msgstr ""
  60122. #: doc/classes/VisualServer.xml
  60123. msgid ""
  60124. "Returns the shader of a certain material's shader. Returns an empty RID if "
  60125. "the material doesn't have a shader."
  60126. msgstr ""
  60127. #: doc/classes/VisualServer.xml
  60128. msgid "Sets a material's line width."
  60129. msgstr ""
  60130. #: doc/classes/VisualServer.xml
  60131. msgid "Sets an object's next material."
  60132. msgstr ""
  60133. #: doc/classes/VisualServer.xml
  60134. msgid "Sets a material's parameter."
  60135. msgstr ""
  60136. #: doc/classes/VisualServer.xml
  60137. msgid "Sets a material's render priority."
  60138. msgstr ""
  60139. #: doc/classes/VisualServer.xml
  60140. msgid "Sets a shader material's shader."
  60141. msgstr ""
  60142. #: doc/classes/VisualServer.xml
  60143. msgid ""
  60144. "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] "
  60145. "constants for types."
  60146. msgstr ""
  60147. #: doc/classes/VisualServer.xml
  60148. msgid "Removes all surfaces from a mesh."
  60149. msgstr ""
  60150. #: doc/classes/VisualServer.xml
  60151. msgid ""
  60152. "Creates a new mesh and adds it to the VisualServer. It can be accessed with "
  60153. "the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
  60154. "VisualServer functions.\n"
  60155. "Once finished with your RID, you will want to free the RID using the "
  60156. "VisualServer's [method free_rid] static method.\n"
  60157. "To place in a scene, attach this mesh to an instance using [method "
  60158. "instance_set_base] using the returned RID."
  60159. msgstr ""
  60160. #: doc/classes/VisualServer.xml
  60161. msgid "Returns a mesh's blend shape count."
  60162. msgstr ""
  60163. #: doc/classes/VisualServer.xml
  60164. msgid "Returns a mesh's blend shape mode."
  60165. msgstr ""
  60166. #: doc/classes/VisualServer.xml
  60167. msgid "Returns a mesh's custom aabb."
  60168. msgstr ""
  60169. #: doc/classes/VisualServer.xml
  60170. msgid "Returns a mesh's number of surfaces."
  60171. msgstr ""
  60172. #: doc/classes/VisualServer.xml
  60173. msgid "Removes a mesh's surface."
  60174. msgstr ""
  60175. #: doc/classes/VisualServer.xml
  60176. msgid "Sets a mesh's blend shape count."
  60177. msgstr ""
  60178. #: doc/classes/VisualServer.xml
  60179. msgid "Sets a mesh's blend shape mode."
  60180. msgstr ""
  60181. #: doc/classes/VisualServer.xml
  60182. msgid "Sets a mesh's custom aabb."
  60183. msgstr ""
  60184. #: doc/classes/VisualServer.xml
  60185. msgid "Returns a mesh's surface's aabb."
  60186. msgstr ""
  60187. #: doc/classes/VisualServer.xml
  60188. msgid "Returns a mesh's surface's vertex buffer."
  60189. msgstr ""
  60190. #: doc/classes/VisualServer.xml
  60191. msgid "Returns a mesh's surface's amount of indices."
  60192. msgstr ""
  60193. #: doc/classes/VisualServer.xml
  60194. msgid "Returns a mesh's surface's amount of vertices."
  60195. msgstr ""
  60196. #: doc/classes/VisualServer.xml
  60197. msgid "Returns a mesh's surface's buffer arrays."
  60198. msgstr ""
  60199. #: doc/classes/VisualServer.xml
  60200. msgid "Returns a mesh's surface's arrays for blend shapes."
  60201. msgstr ""
  60202. #: doc/classes/VisualServer.xml
  60203. #, fuzzy
  60204. msgid "Returns the format of a mesh's surface."
  60205. msgstr "Trả về tan của tham số."
  60206. #: doc/classes/VisualServer.xml
  60207. msgid "Function is unused in Godot 3.x."
  60208. msgstr ""
  60209. #: doc/classes/VisualServer.xml
  60210. msgid "Returns a mesh's surface's index buffer."
  60211. msgstr ""
  60212. #: doc/classes/VisualServer.xml
  60213. msgid "Returns a mesh's surface's material."
  60214. msgstr ""
  60215. #: doc/classes/VisualServer.xml
  60216. #, fuzzy
  60217. msgid "Returns the primitive type of a mesh's surface."
  60218. msgstr "Trả về [Texture2D] của khung hình được cho."
  60219. #: doc/classes/VisualServer.xml
  60220. msgid "Returns the aabb of a mesh's surface's skeleton."
  60221. msgstr ""
  60222. #: doc/classes/VisualServer.xml
  60223. msgid "Sets a mesh's surface's material."
  60224. msgstr ""
  60225. #: doc/classes/VisualServer.xml
  60226. msgid ""
  60227. "Updates a specific region of a vertex buffer for the specified surface. "
  60228. "Warning: this function alters the vertex buffer directly with no safety "
  60229. "mechanisms, you can easily corrupt your mesh."
  60230. msgstr ""
  60231. #: doc/classes/VisualServer.xml
  60232. msgid ""
  60233. "Allocates space for the multimesh data. Format parameters determine how the "
  60234. "data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum "
  60235. "MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. "
  60236. "Equivalent to [member MultiMesh.instance_count]."
  60237. msgstr ""
  60238. #: doc/classes/VisualServer.xml
  60239. msgid ""
  60240. "Creates a new multimesh on the VisualServer and returns an [RID] handle. "
  60241. "This RID will be used in all [code]multimesh_*[/code] VisualServer "
  60242. "functions.\n"
  60243. "Once finished with your RID, you will want to free the RID using the "
  60244. "VisualServer's [method free_rid] static method.\n"
  60245. "To place in a scene, attach this multimesh to an instance using [method "
  60246. "instance_set_base] using the returned RID."
  60247. msgstr ""
  60248. #: doc/classes/VisualServer.xml
  60249. msgid ""
  60250. "Calculates and returns the axis-aligned bounding box that encloses all "
  60251. "instances within the multimesh."
  60252. msgstr ""
  60253. #: doc/classes/VisualServer.xml
  60254. msgid "Returns the number of instances allocated for this multimesh."
  60255. msgstr ""
  60256. #: doc/classes/VisualServer.xml
  60257. msgid ""
  60258. "Returns the RID of the mesh that will be used in drawing this multimesh."
  60259. msgstr ""
  60260. #: doc/classes/VisualServer.xml
  60261. msgid "Returns the number of visible instances for this multimesh."
  60262. msgstr ""
  60263. #: doc/classes/VisualServer.xml
  60264. msgid "Returns the color by which the specified instance will be modulated."
  60265. msgstr ""
  60266. #: doc/classes/VisualServer.xml
  60267. msgid "Returns the custom data associated with the specified instance."
  60268. msgstr ""
  60269. #: doc/classes/VisualServer.xml
  60270. msgid "Returns the [Transform] of the specified instance."
  60271. msgstr ""
  60272. #: doc/classes/VisualServer.xml
  60273. msgid ""
  60274. "Returns the [Transform2D] of the specified instance. For use when the "
  60275. "multimesh is set to use 2D transforms."
  60276. msgstr ""
  60277. #: doc/classes/VisualServer.xml
  60278. msgid ""
  60279. "Sets the color by which this instance will be modulated. Equivalent to "
  60280. "[method MultiMesh.set_instance_color]."
  60281. msgstr ""
  60282. #: doc/classes/VisualServer.xml
  60283. msgid ""
  60284. "Sets the custom data for this instance. Custom data is passed as a [Color], "
  60285. "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
  60286. "[method MultiMesh.set_instance_custom_data]."
  60287. msgstr ""
  60288. #: doc/classes/VisualServer.xml
  60289. msgid ""
  60290. "Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
  60291. "set_instance_transform]."
  60292. msgstr ""
  60293. #: doc/classes/VisualServer.xml
  60294. msgid ""
  60295. "Sets the [Transform2D] for this instance. For use when multimesh is used in "
  60296. "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
  60297. msgstr ""
  60298. #: doc/classes/VisualServer.xml
  60299. msgid ""
  60300. "Sets all data related to the instances in one go. This is especially useful "
  60301. "when loading the data from disk or preparing the data from GDNative.\n"
  60302. "\n"
  60303. "All data is packed in one large float array. An array may look like this: "
  60304. "Transform for instance 1, color data for instance 1, custom data for "
  60305. "instance 1, transform for instance 2, color data for instance 2, etc.\n"
  60306. "\n"
  60307. "[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
  60308. "[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
  60309. "(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
  60310. "code] is stored as 4 floats."
  60311. msgstr ""
  60312. #: doc/classes/VisualServer.xml
  60313. msgid ""
  60314. "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
  60315. "mesh]."
  60316. msgstr ""
  60317. #: doc/classes/VisualServer.xml
  60318. msgid ""
  60319. "Sets the number of instances visible at a given time. If -1, all instances "
  60320. "that have been allocated are drawn. Equivalent to [member MultiMesh."
  60321. "visible_instance_count]."
  60322. msgstr ""
  60323. #: doc/classes/VisualServer.xml
  60324. msgid ""
  60325. "Creates a new omni light and adds it to the VisualServer. It can be accessed "
  60326. "with the RID that is returned. This RID can be used in most [code]light_*[/"
  60327. "code] VisualServer functions.\n"
  60328. "Once finished with your RID, you will want to free the RID using the "
  60329. "VisualServer's [method free_rid] static method.\n"
  60330. "To place in a scene, attach this omni light to an instance using [method "
  60331. "instance_set_base] using the returned RID."
  60332. msgstr ""
  60333. #: doc/classes/VisualServer.xml
  60334. msgid ""
  60335. "Creates a particle system and adds it to the VisualServer. It can be "
  60336. "accessed with the RID that is returned. This RID will be used in all "
  60337. "[code]particles_*[/code] VisualServer functions.\n"
  60338. "Once finished with your RID, you will want to free the RID using the "
  60339. "VisualServer's [method free_rid] static method.\n"
  60340. "To place in a scene, attach these particles to an instance using [method "
  60341. "instance_set_base] using the returned RID."
  60342. msgstr ""
  60343. #: doc/classes/VisualServer.xml
  60344. msgid ""
  60345. "Calculates and returns the axis-aligned bounding box that contains all the "
  60346. "particles. Equivalent to [method Particles.capture_aabb]."
  60347. msgstr ""
  60348. #: doc/classes/VisualServer.xml
  60349. msgid "Returns [code]true[/code] if particles are currently set to emitting."
  60350. msgstr ""
  60351. #: doc/classes/VisualServer.xml
  60352. msgid ""
  60353. "Returns [code]true[/code] if particles are not emitting and particles are "
  60354. "set to inactive."
  60355. msgstr ""
  60356. #: doc/classes/VisualServer.xml
  60357. msgid ""
  60358. "Add particle system to list of particle systems that need to be updated. "
  60359. "Update will take place on the next frame, or on the next call to [method "
  60360. "instances_cull_aabb], [method instances_cull_convex], or [method "
  60361. "instances_cull_ray]."
  60362. msgstr ""
  60363. #: doc/classes/VisualServer.xml
  60364. msgid ""
  60365. "Reset the particles on the next update. Equivalent to [method Particles."
  60366. "restart]."
  60367. msgstr ""
  60368. #: doc/classes/VisualServer.xml
  60369. msgid ""
  60370. "Sets the number of particles to be drawn and allocates the memory for them. "
  60371. "Equivalent to [member Particles.amount]."
  60372. msgstr ""
  60373. #: doc/classes/VisualServer.xml
  60374. msgid ""
  60375. "Sets a custom axis-aligned bounding box for the particle system. Equivalent "
  60376. "to [member Particles.visibility_aabb]."
  60377. msgstr ""
  60378. #: doc/classes/VisualServer.xml
  60379. msgid ""
  60380. "Sets the draw order of the particles to one of the named enums from [enum "
  60381. "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
  60382. "to [member Particles.draw_order]."
  60383. msgstr ""
  60384. #: doc/classes/VisualServer.xml
  60385. msgid ""
  60386. "Sets the mesh to be used for the specified draw pass. Equivalent to [member "
  60387. "Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
  60388. "draw_pass_3], and [member Particles.draw_pass_4]."
  60389. msgstr ""
  60390. #: doc/classes/VisualServer.xml
  60391. msgid ""
  60392. "Sets the number of draw passes to use. Equivalent to [member Particles."
  60393. "draw_passes]."
  60394. msgstr ""
  60395. #: doc/classes/VisualServer.xml
  60396. msgid ""
  60397. "Sets the [Transform] that will be used by the particles when they first emit."
  60398. msgstr ""
  60399. #: doc/classes/VisualServer.xml
  60400. msgid ""
  60401. "If [code]true[/code], particles will emit over time. Setting to false does "
  60402. "not reset the particles, but only stops their emission. Equivalent to "
  60403. "[member Particles.emitting]."
  60404. msgstr ""
  60405. #: doc/classes/VisualServer.xml
  60406. msgid ""
  60407. "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
  60408. msgstr ""
  60409. #: doc/classes/VisualServer.xml
  60410. msgid ""
  60411. "Sets the frame rate that the particle system rendering will be fixed to. "
  60412. "Equivalent to [member Particles.fixed_fps]."
  60413. msgstr ""
  60414. #: doc/classes/VisualServer.xml
  60415. msgid ""
  60416. "If [code]true[/code], uses fractional delta which smooths the movement of "
  60417. "the particles. Equivalent to [member Particles.fract_delta]."
  60418. msgstr ""
  60419. #: doc/classes/VisualServer.xml
  60420. msgid ""
  60421. "Sets the lifetime of each particle in the system. Equivalent to [member "
  60422. "Particles.lifetime]."
  60423. msgstr ""
  60424. #: doc/classes/VisualServer.xml
  60425. msgid ""
  60426. "If [code]true[/code], particles will emit once and then stop. Equivalent to "
  60427. "[member Particles.one_shot]."
  60428. msgstr ""
  60429. #: doc/classes/VisualServer.xml
  60430. msgid ""
  60431. "Sets the preprocess time for the particles' animation. This lets you delay "
  60432. "starting an animation until after the particles have begun emitting. "
  60433. "Equivalent to [member Particles.preprocess]."
  60434. msgstr ""
  60435. #: doc/classes/VisualServer.xml
  60436. msgid ""
  60437. "Sets the material for processing the particles.\n"
  60438. "[b]Note:[/b] This is not the material used to draw the materials. Equivalent "
  60439. "to [member Particles.process_material]."
  60440. msgstr ""
  60441. #: doc/classes/VisualServer.xml
  60442. msgid ""
  60443. "Sets the emission randomness ratio. This randomizes the emission of "
  60444. "particles within their phase. Equivalent to [member Particles.randomness]."
  60445. msgstr ""
  60446. #: doc/classes/VisualServer.xml
  60447. msgid ""
  60448. "Sets the speed scale of the particle system. Equivalent to [member Particles."
  60449. "speed_scale]."
  60450. msgstr ""
  60451. #: doc/classes/VisualServer.xml
  60452. msgid ""
  60453. "If [code]true[/code], particles use local coordinates. If [code]false[/code] "
  60454. "they use global coordinates. Equivalent to [member Particles.local_coords]."
  60455. msgstr ""
  60456. #: doc/classes/VisualServer.xml
  60457. msgid ""
  60458. "Creates a reflection probe and adds it to the VisualServer. It can be "
  60459. "accessed with the RID that is returned. This RID will be used in all "
  60460. "[code]reflection_probe_*[/code] VisualServer functions.\n"
  60461. "Once finished with your RID, you will want to free the RID using the "
  60462. "VisualServer's [method free_rid] static method.\n"
  60463. "To place in a scene, attach this reflection probe to an instance using "
  60464. "[method instance_set_base] using the returned RID."
  60465. msgstr ""
  60466. #: doc/classes/VisualServer.xml
  60467. msgid ""
  60468. "If [code]true[/code], reflections will ignore sky contribution. Equivalent "
  60469. "to [member ReflectionProbe.interior_enable]."
  60470. msgstr ""
  60471. #: doc/classes/VisualServer.xml
  60472. msgid ""
  60473. "Sets the render cull mask for this reflection probe. Only instances with a "
  60474. "matching cull mask will be rendered by this probe. Equivalent to [member "
  60475. "ReflectionProbe.cull_mask]."
  60476. msgstr ""
  60477. #: doc/classes/VisualServer.xml
  60478. msgid ""
  60479. "If [code]true[/code], uses box projection. This can make reflections look "
  60480. "more correct in certain situations. Equivalent to [member ReflectionProbe."
  60481. "box_projection]."
  60482. msgstr ""
  60483. #: doc/classes/VisualServer.xml
  60484. msgid ""
  60485. "If [code]true[/code], computes shadows in the reflection probe. This makes "
  60486. "the reflection much slower to compute. Equivalent to [member ReflectionProbe."
  60487. "enable_shadows]."
  60488. msgstr ""
  60489. #: doc/classes/VisualServer.xml
  60490. msgid ""
  60491. "Sets the size of the area that the reflection probe will capture. Equivalent "
  60492. "to [member ReflectionProbe.extents]."
  60493. msgstr ""
  60494. #: doc/classes/VisualServer.xml
  60495. msgid ""
  60496. "Sets the intensity of the reflection probe. Intensity modulates the strength "
  60497. "of the reflection. Equivalent to [member ReflectionProbe.intensity]."
  60498. msgstr ""
  60499. #: doc/classes/VisualServer.xml
  60500. msgid ""
  60501. "Sets the ambient light color for this reflection probe when set to interior "
  60502. "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
  60503. msgstr ""
  60504. #: doc/classes/VisualServer.xml
  60505. msgid ""
  60506. "Sets the energy multiplier for this reflection probes ambient light "
  60507. "contribution when set to interior mode. Equivalent to [member "
  60508. "ReflectionProbe.interior_ambient_energy]."
  60509. msgstr ""
  60510. #: doc/classes/VisualServer.xml
  60511. msgid ""
  60512. "Sets the contribution value for how much the reflection affects the ambient "
  60513. "light for this reflection probe when set to interior mode. Useful so that "
  60514. "ambient light matches the color of the room. Equivalent to [member "
  60515. "ReflectionProbe.interior_ambient_contrib]."
  60516. msgstr ""
  60517. #: doc/classes/VisualServer.xml
  60518. msgid ""
  60519. "Sets the max distance away from the probe an object can be before it is "
  60520. "culled. Equivalent to [member ReflectionProbe.max_distance]."
  60521. msgstr ""
  60522. #: doc/classes/VisualServer.xml
  60523. msgid ""
  60524. "Sets the origin offset to be used when this reflection probe is in box "
  60525. "project mode. Equivalent to [member ReflectionProbe.origin_offset]."
  60526. msgstr ""
  60527. #: doc/classes/VisualServer.xml
  60528. msgid ""
  60529. "Sets how often the reflection probe updates. Can either be once or every "
  60530. "frame. See [enum ReflectionProbeUpdateMode] for options."
  60531. msgstr ""
  60532. #: doc/classes/VisualServer.xml
  60533. msgid ""
  60534. "Schedules a callback to the corresponding named [code]method[/code] on "
  60535. "[code]where[/code] after a frame has been drawn.\n"
  60536. "The callback method must use only 1 argument which will be called with "
  60537. "[code]userdata[/code]."
  60538. msgstr ""
  60539. #: doc/classes/VisualServer.xml
  60540. msgid ""
  60541. "Creates a scenario and adds it to the VisualServer. It can be accessed with "
  60542. "the RID that is returned. This RID will be used in all [code]scenario_*[/"
  60543. "code] VisualServer functions.\n"
  60544. "Once finished with your RID, you will want to free the RID using the "
  60545. "VisualServer's [method free_rid] static method.\n"
  60546. "The scenario is the 3D world that all the visual instances exist in."
  60547. msgstr ""
  60548. #: doc/classes/VisualServer.xml
  60549. msgid ""
  60550. "Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
  60551. "ScenarioDebugMode] for options."
  60552. msgstr ""
  60553. #: doc/classes/VisualServer.xml
  60554. msgid "Sets the environment that will be used with this scenario."
  60555. msgstr ""
  60556. #: doc/classes/VisualServer.xml
  60557. msgid ""
  60558. "Sets the fallback environment to be used by this scenario. The fallback "
  60559. "environment is used if no environment is set. Internally, this is used by "
  60560. "the editor to provide a default environment."
  60561. msgstr ""
  60562. #: doc/classes/VisualServer.xml
  60563. msgid ""
  60564. "Sets the size of the reflection atlas shared by all reflection probes in "
  60565. "this scenario."
  60566. msgstr ""
  60567. #: doc/classes/VisualServer.xml
  60568. msgid ""
  60569. "Sets a boot image. The color defines the background color. If [code]scale[/"
  60570. "code] is [code]true[/code], the image will be scaled to fit the screen size. "
  60571. "If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
  60572. "with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
  60573. "the image will be scaled with nearest-neighbor interpolation."
  60574. msgstr ""
  60575. #: doc/classes/VisualServer.xml
  60576. msgid ""
  60577. "If [code]true[/code], the engine will generate wireframes for use with the "
  60578. "wireframe debug mode."
  60579. msgstr ""
  60580. #: doc/classes/VisualServer.xml
  60581. msgid ""
  60582. "Sets the default clear color which is used when a specific clear color has "
  60583. "not been selected."
  60584. msgstr ""
  60585. #: doc/classes/VisualServer.xml
  60586. msgid ""
  60587. "If asynchronous shader compilation is enabled, this controls whether "
  60588. "[constant SpatialMaterial.ASYNC_MODE_HIDDEN] is obeyed.\n"
  60589. "For instance, you may want to enable this temporarily before taking a "
  60590. "screenshot. This ensures everything is visible even if shaders with async "
  60591. "mode [i]hidden[/i] are not ready yet.\n"
  60592. "Reflection probes use this internally to ensure they capture everything "
  60593. "regardless the shaders are ready or not."
  60594. msgstr ""
  60595. #: doc/classes/VisualServer.xml
  60596. msgid ""
  60597. "Sets the scale to apply to the passage of time for the shaders' [code]TIME[/"
  60598. "code] builtin.\n"
  60599. "The default value is [code]1.0[/code], which means [code]TIME[/code] will "
  60600. "count the real time as it goes by, without narrowing or stretching it."
  60601. msgstr ""
  60602. #: doc/classes/VisualServer.xml
  60603. msgid "Enables or disables occlusion culling."
  60604. msgstr ""
  60605. #: doc/classes/VisualServer.xml
  60606. msgid ""
  60607. "Creates an empty shader and adds it to the VisualServer. It can be accessed "
  60608. "with the RID that is returned. This RID will be used in all [code]shader_*[/"
  60609. "code] VisualServer functions.\n"
  60610. "Once finished with your RID, you will want to free the RID using the "
  60611. "VisualServer's [method free_rid] static method."
  60612. msgstr ""
  60613. #: doc/classes/VisualServer.xml
  60614. msgid "Returns a shader's code."
  60615. msgstr ""
  60616. #: doc/classes/VisualServer.xml
  60617. msgid "Returns a default texture from a shader searched by name."
  60618. msgstr ""
  60619. #: doc/classes/VisualServer.xml
  60620. msgid "Returns the parameters of a shader."
  60621. msgstr ""
  60622. #: doc/classes/VisualServer.xml
  60623. msgid "Sets a shader's code."
  60624. msgstr ""
  60625. #: doc/classes/VisualServer.xml
  60626. msgid "Sets a shader's default texture. Overwrites the texture given by name."
  60627. msgstr ""
  60628. #: doc/classes/VisualServer.xml
  60629. msgid "Allocates the GPU buffers for this skeleton."
  60630. msgstr ""
  60631. #: doc/classes/VisualServer.xml
  60632. msgid "Returns the [Transform] set for a specific bone of this skeleton."
  60633. msgstr ""
  60634. #: doc/classes/VisualServer.xml
  60635. msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
  60636. msgstr ""
  60637. #: doc/classes/VisualServer.xml
  60638. msgid "Sets the [Transform] for a specific bone of this skeleton."
  60639. msgstr ""
  60640. #: doc/classes/VisualServer.xml
  60641. msgid "Sets the [Transform2D] for a specific bone of this skeleton."
  60642. msgstr ""
  60643. #: doc/classes/VisualServer.xml
  60644. msgid ""
  60645. "Creates a skeleton and adds it to the VisualServer. It can be accessed with "
  60646. "the RID that is returned. This RID will be used in all [code]skeleton_*[/"
  60647. "code] VisualServer functions.\n"
  60648. "Once finished with your RID, you will want to free the RID using the "
  60649. "VisualServer's [method free_rid] static method."
  60650. msgstr ""
  60651. #: doc/classes/VisualServer.xml
  60652. msgid "Returns the number of bones allocated for this skeleton."
  60653. msgstr ""
  60654. #: doc/classes/VisualServer.xml
  60655. msgid ""
  60656. "Creates an empty sky and adds it to the VisualServer. It can be accessed "
  60657. "with the RID that is returned. This RID will be used in all [code]sky_*[/"
  60658. "code] VisualServer functions.\n"
  60659. "Once finished with your RID, you will want to free the RID using the "
  60660. "VisualServer's [method free_rid] static method."
  60661. msgstr ""
  60662. #: doc/classes/VisualServer.xml
  60663. msgid "Sets a sky's texture."
  60664. msgstr ""
  60665. #: doc/classes/VisualServer.xml
  60666. msgid ""
  60667. "Creates a spot light and adds it to the VisualServer. It can be accessed "
  60668. "with the RID that is returned. This RID can be used in most [code]light_*[/"
  60669. "code] VisualServer functions.\n"
  60670. "Once finished with your RID, you will want to free the RID using the "
  60671. "VisualServer's [method free_rid] static method.\n"
  60672. "To place in a scene, attach this spot light to an instance using [method "
  60673. "instance_set_base] using the returned RID."
  60674. msgstr ""
  60675. #: doc/classes/VisualServer.xml
  60676. msgid "Allocates the GPU memory for the texture."
  60677. msgstr ""
  60678. #: doc/classes/VisualServer.xml
  60679. msgid "Binds the texture to a texture slot."
  60680. msgstr ""
  60681. #: doc/classes/VisualServer.xml
  60682. msgid ""
  60683. "Creates an empty texture and adds it to the VisualServer. It can be accessed "
  60684. "with the RID that is returned. This RID will be used in all [code]texture_*[/"
  60685. "code] VisualServer functions.\n"
  60686. "Once finished with your RID, you will want to free the RID using the "
  60687. "VisualServer's [method free_rid] static method."
  60688. msgstr ""
  60689. #: doc/classes/VisualServer.xml
  60690. msgid ""
  60691. "Creates a texture, allocates the space for an image, and fills in the image."
  60692. msgstr ""
  60693. #: doc/classes/VisualServer.xml
  60694. msgid "Returns a list of all the textures and their information."
  60695. msgstr ""
  60696. #: doc/classes/VisualServer.xml
  60697. msgid ""
  60698. "Returns a copy of a texture's image unless it's a CubeMap, in which case it "
  60699. "returns the [RID] of the image at one of the cubes sides."
  60700. msgstr ""
  60701. #: doc/classes/VisualServer.xml
  60702. #, fuzzy
  60703. msgid "Returns the depth of the texture."
  60704. msgstr "Trả về sin của tham số."
  60705. #: doc/classes/VisualServer.xml
  60706. #, fuzzy
  60707. msgid "Returns the flags of a texture."
  60708. msgstr "Trả về [Texture2D] của khung hình được cho."
  60709. #: doc/classes/VisualServer.xml
  60710. #, fuzzy
  60711. msgid "Returns the format of the texture's image."
  60712. msgstr "Trả về phần dư của hai vector."
  60713. #: doc/classes/VisualServer.xml
  60714. #, fuzzy
  60715. msgid "Returns the texture's height."
  60716. msgstr "Trả về [Texture2D] của khung hình được cho."
  60717. #: doc/classes/VisualServer.xml
  60718. #, fuzzy
  60719. msgid "Returns the texture's path."
  60720. msgstr "Trả về tan của tham số."
  60721. #: doc/classes/VisualServer.xml
  60722. #, fuzzy
  60723. msgid "Returns the opengl id of the texture's image."
  60724. msgstr "Trả về phần dư của hai vector."
  60725. #: doc/classes/VisualServer.xml
  60726. #, fuzzy
  60727. msgid "Returns the type of the texture, can be any of the [enum TextureType]."
  60728. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  60729. #: doc/classes/VisualServer.xml
  60730. #, fuzzy
  60731. msgid "Returns the texture's width."
  60732. msgstr "Trả về [Texture2D] của khung hình được cho."
  60733. #: doc/classes/VisualServer.xml
  60734. msgid ""
  60735. "Sets the texture's image data. If it's a CubeMap, it sets the image data at "
  60736. "a cube side."
  60737. msgstr ""
  60738. #: doc/classes/VisualServer.xml
  60739. msgid ""
  60740. "Sets a part of the data for a texture. Warning: this function calls the "
  60741. "underlying graphics API directly and may corrupt your texture if used "
  60742. "improperly."
  60743. msgstr ""
  60744. #: doc/classes/VisualServer.xml
  60745. msgid "Sets the texture's flags. See [enum TextureFlags] for options."
  60746. msgstr ""
  60747. #: doc/classes/VisualServer.xml
  60748. msgid "Sets the texture's path."
  60749. msgstr ""
  60750. #: doc/classes/VisualServer.xml
  60751. msgid ""
  60752. "Creates an update link between two textures, similar to how "
  60753. "[ViewportTexture]s operate. When the base texture is the texture of a "
  60754. "[Viewport], every time the viewport renders a new frame, the proxy texture "
  60755. "automatically receives an update.\n"
  60756. "For example, this code links a generic [ImageTexture] to the texture output "
  60757. "of the [Viewport] using the VisualServer API:\n"
  60758. "[codeblock]\n"
  60759. "func _ready():\n"
  60760. " var viewport_rid = get_viewport().get_viewport_rid()\n"
  60761. " var viewport_texture_rid = VisualServer."
  60762. "viewport_get_texture(viewport_rid)\n"
  60763. "\n"
  60764. " var proxy_texture = ImageTexture.new()\n"
  60765. " var viewport_texture_image_data = VisualServer."
  60766. "texture_get_data(viewport_texture_rid)\n"
  60767. "\n"
  60768. " proxy_texture.create_from_image(viewport_texture_image_data)\n"
  60769. " var proxy_texture_rid = proxy_texture.get_rid()\n"
  60770. " VisualServer.texture_set_proxy(proxy_texture_rid, viewport_texture_rid)\n"
  60771. "\n"
  60772. " $TextureRect.texture = proxy_texture\n"
  60773. "[/codeblock]"
  60774. msgstr ""
  60775. #: doc/classes/VisualServer.xml
  60776. msgid ""
  60777. "If [code]true[/code], sets internal processes to shrink all image data to "
  60778. "half the size."
  60779. msgstr ""
  60780. #: doc/classes/VisualServer.xml
  60781. msgid ""
  60782. "If [code]true[/code], the image will be stored in the texture's images array "
  60783. "if overwritten."
  60784. msgstr ""
  60785. #: doc/classes/VisualServer.xml
  60786. msgid "Sets a viewport's camera."
  60787. msgstr ""
  60788. #: doc/classes/VisualServer.xml
  60789. msgid "Sets a viewport's canvas."
  60790. msgstr ""
  60791. #: doc/classes/VisualServer.xml
  60792. msgid ""
  60793. "Copies viewport to a region of the screen specified by [code]rect[/code]. If "
  60794. "[member Viewport.render_direct_to_screen] is [code]true[/code], then "
  60795. "viewport does not use a framebuffer and the contents of the viewport are "
  60796. "rendered directly to screen. However, note that the root viewport is drawn "
  60797. "last, therefore it will draw over the screen. Accordingly, you must set the "
  60798. "root viewport to an area that does not cover the area that you have attached "
  60799. "this viewport to.\n"
  60800. "For example, you can set the root viewport to not render at all with the "
  60801. "following code:\n"
  60802. "[codeblock]\n"
  60803. "func _ready():\n"
  60804. " get_viewport().set_attach_to_screen_rect(Rect2())\n"
  60805. " $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
  60806. "[/codeblock]\n"
  60807. "Using this can result in significant optimization, especially on lower-end "
  60808. "devices. However, it comes at the cost of having to manage your viewports "
  60809. "manually. For further optimization, see [method "
  60810. "viewport_set_render_direct_to_screen]."
  60811. msgstr ""
  60812. #: doc/classes/VisualServer.xml
  60813. msgid ""
  60814. "Creates an empty viewport and adds it to the VisualServer. It can be "
  60815. "accessed with the RID that is returned. This RID will be used in all "
  60816. "[code]viewport_*[/code] VisualServer functions.\n"
  60817. "Once finished with your RID, you will want to free the RID using the "
  60818. "VisualServer's [method free_rid] static method."
  60819. msgstr ""
  60820. #: doc/classes/VisualServer.xml
  60821. msgid "Detaches the viewport from the screen."
  60822. msgstr ""
  60823. #: doc/classes/VisualServer.xml
  60824. msgid ""
  60825. "Returns a viewport's render information. For options, see the [enum "
  60826. "ViewportRenderInfo] constants."
  60827. msgstr ""
  60828. #: doc/classes/VisualServer.xml
  60829. msgid "Returns the viewport's last rendered frame."
  60830. msgstr ""
  60831. #: doc/classes/VisualServer.xml
  60832. msgid "Detaches a viewport from a canvas and vice versa."
  60833. msgstr ""
  60834. #: doc/classes/VisualServer.xml
  60835. msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
  60836. msgstr ""
  60837. #: doc/classes/VisualServer.xml
  60838. msgid ""
  60839. "Sets the stacking order for a viewport's canvas.\n"
  60840. "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
  60841. "specifies the stacking order of the canvas among those in the same layer."
  60842. msgstr ""
  60843. #: doc/classes/VisualServer.xml
  60844. msgid "Sets the transformation of a viewport's canvas."
  60845. msgstr ""
  60846. #: doc/classes/VisualServer.xml
  60847. msgid ""
  60848. "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
  60849. msgstr ""
  60850. #: doc/classes/VisualServer.xml
  60851. msgid ""
  60852. "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
  60853. "options."
  60854. msgstr ""
  60855. #: doc/classes/VisualServer.xml
  60856. #, fuzzy
  60857. msgid "If [code]true[/code], a viewport's 3D rendering is disabled."
  60858. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  60859. #: doc/classes/VisualServer.xml
  60860. msgid ""
  60861. "If [code]true[/code], rendering of a viewport's environment is disabled."
  60862. msgstr ""
  60863. #: doc/classes/VisualServer.xml
  60864. msgid "Sets the viewport's global transformation matrix."
  60865. msgstr ""
  60866. #: doc/classes/VisualServer.xml
  60867. msgid ""
  60868. "If [code]true[/code], the viewport renders to high dynamic range (HDR) "
  60869. "instead of standard dynamic range (SDR). See also [method "
  60870. "viewport_set_use_32_bpc_depth].\n"
  60871. "[b]Note:[/b] Only available on the GLES3 backend."
  60872. msgstr ""
  60873. #: doc/classes/VisualServer.xml
  60874. msgid "If [code]true[/code], the viewport's canvas is not rendered."
  60875. msgstr ""
  60876. #: doc/classes/VisualServer.xml
  60877. msgid "Currently unimplemented in Godot 3.x."
  60878. msgstr ""
  60879. #: doc/classes/VisualServer.xml
  60880. msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
  60881. msgstr ""
  60882. #: doc/classes/VisualServer.xml
  60883. msgid "Sets the viewport's parent to another viewport."
  60884. msgstr ""
  60885. #: doc/classes/VisualServer.xml
  60886. msgid ""
  60887. "If [code]true[/code], render the contents of the viewport directly to "
  60888. "screen. This allows a low-level optimization where you can skip drawing a "
  60889. "viewport to the root viewport. While this optimization can result in a "
  60890. "significant increase in speed (especially on older devices), it comes at a "
  60891. "cost of usability. When this is enabled, you cannot read from the viewport "
  60892. "or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
  60893. "certain window settings, such as the various stretch modes. Another "
  60894. "consequence to be aware of is that in 2D the rendering happens in window "
  60895. "coordinates, so if you have a viewport that is double the size of the "
  60896. "window, and you set this, then only the portion that fits within the window "
  60897. "will be drawn, no automatic scaling is possible, even if your game scene is "
  60898. "significantly larger than the window size."
  60899. msgstr ""
  60900. #: doc/classes/VisualServer.xml
  60901. msgid ""
  60902. "Sets a viewport's scenario.\n"
  60903. "The scenario contains information about the [enum ScenarioDebugMode], "
  60904. "environment information, reflection atlas etc."
  60905. msgstr ""
  60906. #: doc/classes/VisualServer.xml
  60907. msgid "Sets the shadow atlas quadrant's subdivision."
  60908. msgstr ""
  60909. #: doc/classes/VisualServer.xml
  60910. msgid ""
  60911. "Sets the size of the shadow atlas's images (used for omni and spot lights). "
  60912. "The value will be rounded up to the nearest power of 2."
  60913. msgstr ""
  60914. #: doc/classes/VisualServer.xml
  60915. msgid ""
  60916. "Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If "
  60917. "set to a value greater than [code]0.0[/code], contrast-adaptive sharpening "
  60918. "will be applied to the 3D viewport. This has a low performance cost and can "
  60919. "be used to recover some of the sharpness lost from using FXAA. Values around "
  60920. "[code]0.5[/code] generally give the best results. See also [method "
  60921. "viewport_set_use_fxaa]."
  60922. msgstr ""
  60923. #: doc/classes/VisualServer.xml
  60924. msgid "Sets the viewport's width and height."
  60925. msgstr ""
  60926. #: doc/classes/VisualServer.xml
  60927. msgid ""
  60928. "If [code]true[/code], the viewport renders its background as transparent."
  60929. msgstr ""
  60930. #: doc/classes/VisualServer.xml
  60931. msgid ""
  60932. "Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
  60933. "constants for options."
  60934. msgstr ""
  60935. #: doc/classes/VisualServer.xml
  60936. msgid ""
  60937. "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for "
  60938. "options."
  60939. msgstr ""
  60940. #: doc/classes/VisualServer.xml
  60941. msgid ""
  60942. "If [code]true[/code], allocates the viewport's framebuffer with full "
  60943. "floating-point precision (32-bit) instead of half floating-point precision "
  60944. "(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
  60945. "on the same [Viewport] to set HDR to [code]true[/code].\n"
  60946. "[b]Note:[/b] Only available on the GLES3 backend."
  60947. msgstr ""
  60948. #: doc/classes/VisualServer.xml
  60949. msgid ""
  60950. "If [code]true[/code], the viewport uses augmented or virtual reality "
  60951. "technologies. See [ARVRInterface]."
  60952. msgstr ""
  60953. #: doc/classes/VisualServer.xml
  60954. msgid ""
  60955. "If [code]true[/code], uses a fast post-processing filter to make banding "
  60956. "significantly less visible. In some cases, debanding may introduce a "
  60957. "slightly noticeable dithering pattern. It's recommended to enable debanding "
  60958. "only when actually needed since the dithering pattern will make lossless-"
  60959. "compressed screenshots larger.\n"
  60960. "[b]Note:[/b] Only available on the GLES3 backend. [member Viewport.hdr] must "
  60961. "also be [code]true[/code] for debanding to be effective."
  60962. msgstr ""
  60963. #: doc/classes/VisualServer.xml
  60964. msgid ""
  60965. "Enables fast approximate antialiasing for this viewport. FXAA is a popular "
  60966. "screen-space antialiasing method, which is fast but will make the image look "
  60967. "blurry, especially at lower resolutions. It can still work relatively well "
  60968. "at large resolutions such as 1440p and 4K. Some of the lost sharpness can be "
  60969. "recovered by enabling contrast-adaptive sharpening (see [method "
  60970. "viewport_set_sharpen_intensity])."
  60971. msgstr ""
  60972. #: doc/classes/VisualServer.xml
  60973. #, fuzzy
  60974. msgid "If [code]true[/code], the viewport's rendering is flipped vertically."
  60975. msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
  60976. #: doc/classes/VisualServer.xml
  60977. msgid ""
  60978. "If [code]false[/code], disables rendering completely, but the engine logic "
  60979. "is still being processed. You can call [method force_draw] to draw a frame "
  60980. "even with rendering disabled."
  60981. msgstr ""
  60982. #: doc/classes/VisualServer.xml
  60983. msgid ""
  60984. "Emitted at the end of the frame, after the VisualServer has finished "
  60985. "updating all the Viewports."
  60986. msgstr ""
  60987. #: doc/classes/VisualServer.xml
  60988. msgid ""
  60989. "Emitted at the beginning of the frame, before the VisualServer updates all "
  60990. "the Viewports."
  60991. msgstr ""
  60992. #: doc/classes/VisualServer.xml
  60993. msgid "Marks an error that shows that the index array is empty."
  60994. msgstr ""
  60995. #: doc/classes/VisualServer.xml
  60996. msgid "Number of weights/bones per vertex."
  60997. msgstr ""
  60998. #: doc/classes/VisualServer.xml
  60999. msgid "The minimum Z-layer for canvas items."
  61000. msgstr ""
  61001. #: doc/classes/VisualServer.xml
  61002. msgid "The maximum Z-layer for canvas items."
  61003. msgstr ""
  61004. #: doc/classes/VisualServer.xml
  61005. msgid ""
  61006. "Max number of glow levels that can be used with glow post-process effect."
  61007. msgstr ""
  61008. #: doc/classes/VisualServer.xml
  61009. msgid "Unused enum in Godot 3.x."
  61010. msgstr ""
  61011. #: doc/classes/VisualServer.xml
  61012. msgid "The minimum renderpriority of all materials."
  61013. msgstr ""
  61014. #: doc/classes/VisualServer.xml
  61015. msgid "The maximum renderpriority of all materials."
  61016. msgstr ""
  61017. #: doc/classes/VisualServer.xml
  61018. msgid "Marks the left side of a cubemap."
  61019. msgstr ""
  61020. #: doc/classes/VisualServer.xml
  61021. msgid "Marks the right side of a cubemap."
  61022. msgstr ""
  61023. #: doc/classes/VisualServer.xml
  61024. msgid "Marks the bottom side of a cubemap."
  61025. msgstr ""
  61026. #: doc/classes/VisualServer.xml
  61027. msgid "Marks the top side of a cubemap."
  61028. msgstr ""
  61029. #: doc/classes/VisualServer.xml
  61030. msgid "Marks the front side of a cubemap."
  61031. msgstr ""
  61032. #: doc/classes/VisualServer.xml
  61033. msgid "Marks the back side of a cubemap."
  61034. msgstr ""
  61035. #: doc/classes/VisualServer.xml
  61036. msgid "Normal texture with 2 dimensions, width and height."
  61037. msgstr ""
  61038. #: doc/classes/VisualServer.xml
  61039. msgid ""
  61040. "Texture made up of six faces, can be looked up with a [code]vec3[/code] in "
  61041. "shader."
  61042. msgstr ""
  61043. #: doc/classes/VisualServer.xml
  61044. msgid "An array of 2-dimensional textures."
  61045. msgstr ""
  61046. #: doc/classes/VisualServer.xml
  61047. msgid "A 3-dimensional texture with width, height, and depth."
  61048. msgstr ""
  61049. #: doc/classes/VisualServer.xml
  61050. msgid "Repeats the texture (instead of clamp to edge)."
  61051. msgstr ""
  61052. #: doc/classes/VisualServer.xml
  61053. msgid "Repeats the texture with alternate sections mirrored."
  61054. msgstr ""
  61055. #: doc/classes/VisualServer.xml
  61056. msgid ""
  61057. "Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant "
  61058. "TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled."
  61059. msgstr ""
  61060. #: doc/classes/VisualServer.xml
  61061. msgid "Shader is a 3D shader."
  61062. msgstr ""
  61063. #: doc/classes/VisualServer.xml
  61064. msgid "Shader is a 2D shader."
  61065. msgstr ""
  61066. #: doc/classes/VisualServer.xml
  61067. msgid "Shader is a particle shader."
  61068. msgstr ""
  61069. #: doc/classes/VisualServer.xml
  61070. msgid "Represents the size of the [enum ShaderMode] enum."
  61071. msgstr ""
  61072. #: doc/classes/VisualServer.xml
  61073. msgid "Array is a vertex array."
  61074. msgstr ""
  61075. #: doc/classes/VisualServer.xml
  61076. msgid "Array is a normal array."
  61077. msgstr ""
  61078. #: doc/classes/VisualServer.xml
  61079. msgid "Array is a tangent array."
  61080. msgstr ""
  61081. #: doc/classes/VisualServer.xml
  61082. msgid "Array is a color array."
  61083. msgstr ""
  61084. #: doc/classes/VisualServer.xml
  61085. msgid "Array is an UV coordinates array."
  61086. msgstr ""
  61087. #: doc/classes/VisualServer.xml
  61088. msgid "Array is an UV coordinates array for the second UV coordinates."
  61089. msgstr ""
  61090. #: doc/classes/VisualServer.xml
  61091. msgid "Array contains bone information."
  61092. msgstr ""
  61093. #: doc/classes/VisualServer.xml
  61094. msgid "Array is weight information."
  61095. msgstr ""
  61096. #: doc/classes/VisualServer.xml
  61097. msgid "Array is index array."
  61098. msgstr ""
  61099. #: doc/classes/VisualServer.xml
  61100. msgid "Flag used to mark a vertex array."
  61101. msgstr ""
  61102. #: doc/classes/VisualServer.xml
  61103. msgid "Flag used to mark a normal array."
  61104. msgstr ""
  61105. #: doc/classes/VisualServer.xml
  61106. msgid "Flag used to mark a tangent array."
  61107. msgstr ""
  61108. #: doc/classes/VisualServer.xml
  61109. msgid "Flag used to mark a color array."
  61110. msgstr ""
  61111. #: doc/classes/VisualServer.xml
  61112. msgid "Flag used to mark an UV coordinates array."
  61113. msgstr ""
  61114. #: doc/classes/VisualServer.xml
  61115. msgid ""
  61116. "Flag used to mark an UV coordinates array for the second UV coordinates."
  61117. msgstr ""
  61118. #: doc/classes/VisualServer.xml
  61119. msgid "Flag used to mark a bone information array."
  61120. msgstr ""
  61121. #: doc/classes/VisualServer.xml
  61122. msgid "Flag used to mark a weights array."
  61123. msgstr ""
  61124. #: doc/classes/VisualServer.xml
  61125. msgid "Flag used to mark an index array."
  61126. msgstr ""
  61127. #: doc/classes/VisualServer.xml
  61128. msgid "Flag used to mark a compressed (half float) color array."
  61129. msgstr ""
  61130. #: doc/classes/VisualServer.xml
  61131. msgid ""
  61132. "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
  61133. "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
  61134. "ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2], [constant "
  61135. "ARRAY_COMPRESS_WEIGHTS], and [constant "
  61136. "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
  61137. msgstr ""
  61138. #: doc/classes/VisualServer.xml
  61139. msgid "Primitive to draw consists of points."
  61140. msgstr ""
  61141. #: doc/classes/VisualServer.xml
  61142. msgid "Primitive to draw consists of lines."
  61143. msgstr ""
  61144. #: doc/classes/VisualServer.xml
  61145. msgid "Primitive to draw consists of a line strip from start to end."
  61146. msgstr ""
  61147. #: doc/classes/VisualServer.xml
  61148. msgid ""
  61149. "Primitive to draw consists of a line loop (a line strip with a line between "
  61150. "the last and the first vertex)."
  61151. msgstr ""
  61152. #: doc/classes/VisualServer.xml
  61153. msgid "Primitive to draw consists of triangles."
  61154. msgstr ""
  61155. #: doc/classes/VisualServer.xml
  61156. msgid ""
  61157. "Primitive to draw consists of a triangle strip (the last 3 vertices are "
  61158. "always combined to make a triangle)."
  61159. msgstr ""
  61160. #: doc/classes/VisualServer.xml
  61161. msgid ""
  61162. "Primitive to draw consists of a triangle strip (the last 2 vertices are "
  61163. "always combined with the first to make a triangle)."
  61164. msgstr ""
  61165. #: doc/classes/VisualServer.xml
  61166. msgid "Represents the size of the [enum PrimitiveType] enum."
  61167. msgstr ""
  61168. #: doc/classes/VisualServer.xml
  61169. msgid "Is a directional (sun) light."
  61170. msgstr ""
  61171. #: doc/classes/VisualServer.xml
  61172. msgid "Is an omni light."
  61173. msgstr ""
  61174. #: doc/classes/VisualServer.xml
  61175. msgid "Is a spot light."
  61176. msgstr ""
  61177. #: doc/classes/VisualServer.xml
  61178. msgid "The light's energy."
  61179. msgstr ""
  61180. #: doc/classes/VisualServer.xml
  61181. msgid "Secondary multiplier used with indirect light (light bounces)."
  61182. msgstr ""
  61183. #: doc/classes/VisualServer.xml
  61184. msgid ""
  61185. "The light's size, currently only used for soft shadows in baked lightmaps."
  61186. msgstr ""
  61187. #: doc/classes/VisualServer.xml
  61188. msgid "The light's influence on specularity."
  61189. msgstr ""
  61190. #: doc/classes/VisualServer.xml
  61191. msgid "The light's range."
  61192. msgstr ""
  61193. #: doc/classes/VisualServer.xml
  61194. msgid "The light's attenuation."
  61195. msgstr ""
  61196. #: doc/classes/VisualServer.xml
  61197. msgid "The spotlight's angle."
  61198. msgstr ""
  61199. #: doc/classes/VisualServer.xml
  61200. msgid "The spotlight's attenuation."
  61201. msgstr ""
  61202. #: doc/classes/VisualServer.xml
  61203. msgid "Scales the shadow color."
  61204. msgstr ""
  61205. #: doc/classes/VisualServer.xml
  61206. msgid "Max distance that shadows will be rendered."
  61207. msgstr ""
  61208. #: doc/classes/VisualServer.xml
  61209. msgid "Proportion of shadow atlas occupied by the first split."
  61210. msgstr ""
  61211. #: doc/classes/VisualServer.xml
  61212. msgid "Proportion of shadow atlas occupied by the second split."
  61213. msgstr ""
  61214. #: doc/classes/VisualServer.xml
  61215. msgid ""
  61216. "Proportion of shadow atlas occupied by the third split. The fourth split "
  61217. "occupies the rest."
  61218. msgstr ""
  61219. #: doc/classes/VisualServer.xml
  61220. msgid ""
  61221. "Normal bias used to offset shadow lookup by object normal. Can be used to "
  61222. "fix self-shadowing artifacts."
  61223. msgstr ""
  61224. #: doc/classes/VisualServer.xml
  61225. msgid "Bias the shadow lookup to fix self-shadowing artifacts."
  61226. msgstr ""
  61227. #: doc/classes/VisualServer.xml
  61228. msgid ""
  61229. "Increases bias on further splits to fix self-shadowing that only occurs far "
  61230. "away from the camera."
  61231. msgstr ""
  61232. #: doc/classes/VisualServer.xml
  61233. msgid "Represents the size of the [enum LightParam] enum."
  61234. msgstr ""
  61235. #: doc/classes/VisualServer.xml
  61236. msgid "Use a dual paraboloid shadow map for omni lights."
  61237. msgstr ""
  61238. #: doc/classes/VisualServer.xml
  61239. msgid ""
  61240. "Use a cubemap shadow map for omni lights. Slower but better quality than "
  61241. "dual paraboloid."
  61242. msgstr ""
  61243. #: doc/classes/VisualServer.xml
  61244. msgid "Use more detail vertically when computing shadow map."
  61245. msgstr ""
  61246. #: doc/classes/VisualServer.xml
  61247. msgid "Use more detail horizontally when computing shadow map."
  61248. msgstr ""
  61249. #: doc/classes/VisualServer.xml
  61250. msgid "Use orthogonal shadow projection for directional light."
  61251. msgstr ""
  61252. #: doc/classes/VisualServer.xml
  61253. msgid "Use 2 splits for shadow projection when using directional light."
  61254. msgstr ""
  61255. #: doc/classes/VisualServer.xml
  61256. msgid "Use 4 splits for shadow projection when using directional light."
  61257. msgstr ""
  61258. #: doc/classes/VisualServer.xml
  61259. msgid ""
  61260. "Keeps shadows stable as camera moves but has lower effective resolution."
  61261. msgstr ""
  61262. #: doc/classes/VisualServer.xml
  61263. msgid ""
  61264. "Optimize use of shadow maps, increasing the effective resolution. But may "
  61265. "result in shadows moving or flickering slightly."
  61266. msgstr ""
  61267. #: doc/classes/VisualServer.xml
  61268. msgid "Do not update the viewport."
  61269. msgstr ""
  61270. #: doc/classes/VisualServer.xml
  61271. msgid "Update the viewport once then set to disabled."
  61272. msgstr ""
  61273. #: doc/classes/VisualServer.xml
  61274. msgid "Update the viewport whenever it is visible."
  61275. msgstr ""
  61276. #: doc/classes/VisualServer.xml
  61277. msgid "Always update the viewport."
  61278. msgstr ""
  61279. #: doc/classes/VisualServer.xml
  61280. msgid "The viewport is always cleared before drawing."
  61281. msgstr ""
  61282. #: doc/classes/VisualServer.xml
  61283. msgid "The viewport is never cleared before drawing."
  61284. msgstr ""
  61285. #: doc/classes/VisualServer.xml
  61286. msgid ""
  61287. "The viewport is cleared once, then the clear mode is set to [constant "
  61288. "VIEWPORT_CLEAR_NEVER]."
  61289. msgstr ""
  61290. #: doc/classes/VisualServer.xml
  61291. msgid "Multisample antialiasing is disabled."
  61292. msgstr ""
  61293. #: doc/classes/VisualServer.xml
  61294. msgid "Multisample antialiasing is set to 2×."
  61295. msgstr ""
  61296. #: doc/classes/VisualServer.xml
  61297. msgid "Multisample antialiasing is set to 4×."
  61298. msgstr ""
  61299. #: doc/classes/VisualServer.xml
  61300. msgid "Multisample antialiasing is set to 8×."
  61301. msgstr ""
  61302. #: doc/classes/VisualServer.xml
  61303. msgid "Multisample antialiasing is set to 16×."
  61304. msgstr ""
  61305. #: doc/classes/VisualServer.xml
  61306. msgid ""
  61307. "Multisample antialiasing is set to 2× on external texture. Special mode for "
  61308. "GLES2 Android VR (Oculus Quest and Go)."
  61309. msgstr ""
  61310. #: doc/classes/VisualServer.xml
  61311. msgid ""
  61312. "Multisample antialiasing is set to 4× on external texture. Special mode for "
  61313. "GLES2 Android VR (Oculus Quest and Go)."
  61314. msgstr ""
  61315. #: doc/classes/VisualServer.xml
  61316. msgid "The Viewport does not render 3D but samples."
  61317. msgstr ""
  61318. #: doc/classes/VisualServer.xml
  61319. msgid "The Viewport does not render 3D and does not sample."
  61320. msgstr ""
  61321. #: doc/classes/VisualServer.xml
  61322. msgid "The Viewport renders 3D with effects."
  61323. msgstr ""
  61324. #: doc/classes/VisualServer.xml
  61325. msgid "The Viewport renders 3D but without effects."
  61326. msgstr ""
  61327. #: doc/classes/VisualServer.xml
  61328. msgid "Number of objects drawn in a single frame."
  61329. msgstr ""
  61330. #: doc/classes/VisualServer.xml
  61331. msgid "Number of vertices drawn in a single frame."
  61332. msgstr ""
  61333. #: doc/classes/VisualServer.xml
  61334. msgid "Number of material changes during this frame."
  61335. msgstr ""
  61336. #: doc/classes/VisualServer.xml
  61337. msgid "Number of shader changes during this frame."
  61338. msgstr ""
  61339. #: doc/classes/VisualServer.xml
  61340. msgid "Number of surface changes during this frame."
  61341. msgstr ""
  61342. #: doc/classes/VisualServer.xml
  61343. msgid "Number of draw calls during this frame."
  61344. msgstr ""
  61345. #: doc/classes/VisualServer.xml
  61346. msgid "Number of 2d items drawn this frame."
  61347. msgstr ""
  61348. #: doc/classes/VisualServer.xml
  61349. msgid "Number of 2d draw calls during this frame."
  61350. msgstr ""
  61351. #: doc/classes/VisualServer.xml
  61352. msgid "Represents the size of the [enum ViewportRenderInfo] enum."
  61353. msgstr ""
  61354. #: doc/classes/VisualServer.xml
  61355. msgid "Debug draw is disabled. Default setting."
  61356. msgstr ""
  61357. #: doc/classes/VisualServer.xml
  61358. msgid "Debug draw sets objects to unshaded."
  61359. msgstr ""
  61360. #: doc/classes/VisualServer.xml
  61361. msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
  61362. msgstr ""
  61363. #: doc/classes/VisualServer.xml
  61364. msgid "Debug draw draws objects in wireframe."
  61365. msgstr ""
  61366. #: doc/classes/VisualServer.xml
  61367. msgid "Do not use a debug mode."
  61368. msgstr ""
  61369. #: doc/classes/VisualServer.xml
  61370. msgid "Draw all objects as wireframe models."
  61371. msgstr ""
  61372. #: doc/classes/VisualServer.xml
  61373. msgid ""
  61374. "Draw all objects in a way that displays how much overdraw is occurring. "
  61375. "Overdraw occurs when a section of pixels is drawn and shaded and then "
  61376. "another object covers it up. To optimize a scene, you should reduce overdraw."
  61377. msgstr ""
  61378. #: doc/classes/VisualServer.xml
  61379. msgid ""
  61380. "Draw all objects without shading. Equivalent to setting all objects shaders "
  61381. "to [code]unshaded[/code]."
  61382. msgstr ""
  61383. #: doc/classes/VisualServer.xml
  61384. msgid "The instance does not have a type."
  61385. msgstr ""
  61386. #: doc/classes/VisualServer.xml
  61387. msgid "The instance is a mesh."
  61388. msgstr ""
  61389. #: doc/classes/VisualServer.xml
  61390. msgid "The instance is a multimesh."
  61391. msgstr ""
  61392. #: doc/classes/VisualServer.xml
  61393. msgid "The instance is an immediate geometry."
  61394. msgstr ""
  61395. #: doc/classes/VisualServer.xml
  61396. msgid "The instance is a particle emitter."
  61397. msgstr ""
  61398. #: doc/classes/VisualServer.xml
  61399. msgid "The instance is a light."
  61400. msgstr ""
  61401. #: doc/classes/VisualServer.xml
  61402. msgid "The instance is a reflection probe."
  61403. msgstr ""
  61404. #: doc/classes/VisualServer.xml
  61405. msgid "The instance is a GI probe."
  61406. msgstr ""
  61407. #: doc/classes/VisualServer.xml
  61408. msgid "The instance is a lightmap capture."
  61409. msgstr ""
  61410. #: doc/classes/VisualServer.xml
  61411. msgid "Represents the size of the [enum InstanceType] enum."
  61412. msgstr ""
  61413. #: doc/classes/VisualServer.xml
  61414. msgid ""
  61415. "A combination of the flags of geometry instances (mesh, multimesh, immediate "
  61416. "and particles)."
  61417. msgstr ""
  61418. #: doc/classes/VisualServer.xml
  61419. msgid "Allows the instance to be used in baked lighting."
  61420. msgstr ""
  61421. #: doc/classes/VisualServer.xml
  61422. msgid "When set, manually requests to draw geometry on next frame."
  61423. msgstr ""
  61424. #: doc/classes/VisualServer.xml
  61425. msgid "Represents the size of the [enum InstanceFlags] enum."
  61426. msgstr ""
  61427. #: doc/classes/VisualServer.xml
  61428. msgid "Disable shadows from this instance."
  61429. msgstr ""
  61430. #: doc/classes/VisualServer.xml
  61431. msgid "Cast shadows from this instance."
  61432. msgstr ""
  61433. #: doc/classes/VisualServer.xml
  61434. msgid ""
  61435. "Disable backface culling when rendering the shadow of the object. This is "
  61436. "slightly slower but may result in more correct shadows."
  61437. msgstr ""
  61438. #: doc/classes/VisualServer.xml
  61439. msgid ""
  61440. "Only render the shadows from the object. The object itself will not be drawn."
  61441. msgstr ""
  61442. #: doc/classes/VisualServer.xml
  61443. msgid "The nine patch gets stretched where needed."
  61444. msgstr ""
  61445. #: doc/classes/VisualServer.xml
  61446. msgid "The nine patch gets filled with tiles where needed."
  61447. msgstr ""
  61448. #: doc/classes/VisualServer.xml
  61449. msgid ""
  61450. "The nine patch gets filled with tiles where needed and stretches them a bit "
  61451. "if needed."
  61452. msgstr ""
  61453. #: doc/classes/VisualServer.xml
  61454. msgid "Adds light color additive to the canvas."
  61455. msgstr ""
  61456. #: doc/classes/VisualServer.xml
  61457. msgid "Adds light color subtractive to the canvas."
  61458. msgstr ""
  61459. #: doc/classes/VisualServer.xml
  61460. msgid "The light adds color depending on transparency."
  61461. msgstr ""
  61462. #: doc/classes/VisualServer.xml
  61463. msgid "The light adds color depending on mask."
  61464. msgstr ""
  61465. #: doc/classes/VisualServer.xml
  61466. msgid "Do not apply a filter to canvas light shadows."
  61467. msgstr ""
  61468. #: doc/classes/VisualServer.xml
  61469. msgid "Use PCF3 filtering to filter canvas light shadows."
  61470. msgstr ""
  61471. #: doc/classes/VisualServer.xml
  61472. msgid "Use PCF5 filtering to filter canvas light shadows."
  61473. msgstr ""
  61474. #: doc/classes/VisualServer.xml
  61475. msgid "Use PCF7 filtering to filter canvas light shadows."
  61476. msgstr ""
  61477. #: doc/classes/VisualServer.xml
  61478. msgid "Use PCF9 filtering to filter canvas light shadows."
  61479. msgstr ""
  61480. #: doc/classes/VisualServer.xml
  61481. msgid "Use PCF13 filtering to filter canvas light shadows."
  61482. msgstr ""
  61483. #: doc/classes/VisualServer.xml
  61484. msgid "Culling of the canvas occluder is disabled."
  61485. msgstr ""
  61486. #: doc/classes/VisualServer.xml
  61487. msgid "Culling of the canvas occluder is clockwise."
  61488. msgstr ""
  61489. #: doc/classes/VisualServer.xml
  61490. msgid "Culling of the canvas occluder is counterclockwise."
  61491. msgstr ""
  61492. #: doc/classes/VisualServer.xml
  61493. msgid "The amount of objects in the frame."
  61494. msgstr ""
  61495. #: doc/classes/VisualServer.xml
  61496. msgid "The amount of vertices in the frame."
  61497. msgstr ""
  61498. #: doc/classes/VisualServer.xml
  61499. msgid "The amount of modified materials in the frame."
  61500. msgstr ""
  61501. #: doc/classes/VisualServer.xml
  61502. msgid "The amount of shader rebinds in the frame."
  61503. msgstr ""
  61504. #: doc/classes/VisualServer.xml
  61505. msgid ""
  61506. "The peak amount of shaders that have been under compilation in the frame.\n"
  61507. "This is useful to know when asynchronous shader compilation has finished for "
  61508. "the current shaders on screen.\n"
  61509. "[b]Note:[/b] For complete certainty, only assume there are no outstanding "
  61510. "compilations when this value is zero for at least two frames in a row.\n"
  61511. "Unimplemented in the GLES2 rendering backend, always returns 0."
  61512. msgstr ""
  61513. #: doc/classes/VisualServer.xml
  61514. msgid "The amount of surface changes in the frame."
  61515. msgstr ""
  61516. #: doc/classes/VisualServer.xml
  61517. msgid "The amount of draw calls in frame."
  61518. msgstr ""
  61519. #: doc/classes/VisualServer.xml
  61520. msgid "The amount of 2d items in the frame."
  61521. msgstr ""
  61522. #: doc/classes/VisualServer.xml
  61523. msgid "The amount of 2d draw calls in frame."
  61524. msgstr ""
  61525. #: doc/classes/VisualServer.xml
  61526. msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
  61527. msgstr ""
  61528. #: doc/classes/VisualServer.xml
  61529. msgid ""
  61530. "Hardware supports multithreading. This enum is currently unused in Godot 3.x."
  61531. msgstr ""
  61532. #: doc/classes/VisualServer.xml
  61533. msgid "Use [Transform2D] to store MultiMesh transform."
  61534. msgstr ""
  61535. #: doc/classes/VisualServer.xml
  61536. msgid "Use [Transform] to store MultiMesh transform."
  61537. msgstr ""
  61538. #: doc/classes/VisualServer.xml
  61539. msgid "MultiMesh does not use per-instance color."
  61540. msgstr ""
  61541. #: doc/classes/VisualServer.xml
  61542. msgid ""
  61543. "MultiMesh color uses 8 bits per component. This packs the color into a "
  61544. "single float."
  61545. msgstr ""
  61546. #: doc/classes/VisualServer.xml
  61547. msgid "MultiMesh color uses a float per channel."
  61548. msgstr ""
  61549. #: doc/classes/VisualServer.xml
  61550. msgid "MultiMesh does not use custom data."
  61551. msgstr ""
  61552. #: doc/classes/VisualServer.xml
  61553. msgid ""
  61554. "MultiMesh custom data uses 8 bits per component. This packs the 4-component "
  61555. "custom data into a single float."
  61556. msgstr ""
  61557. #: doc/classes/VisualServer.xml
  61558. msgid "MultiMesh custom data uses a float per component."
  61559. msgstr ""
  61560. #: doc/classes/VisualServer.xml
  61561. msgid "Reflection probe will update reflections once and then stop."
  61562. msgstr ""
  61563. #: doc/classes/VisualServer.xml
  61564. msgid ""
  61565. "Reflection probe will update each frame. This mode is necessary to capture "
  61566. "moving objects."
  61567. msgstr ""
  61568. #: doc/classes/VisualServer.xml
  61569. msgid "Draw particles in the order that they appear in the particles array."
  61570. msgstr ""
  61571. #: doc/classes/VisualServer.xml
  61572. msgid "Sort particles based on their lifetime."
  61573. msgstr ""
  61574. #: doc/classes/VisualServer.xml
  61575. msgid "Sort particles based on their distance to the camera."
  61576. msgstr ""
  61577. #: doc/classes/VisualServer.xml
  61578. msgid "Use the clear color as background."
  61579. msgstr ""
  61580. #: doc/classes/VisualServer.xml
  61581. msgid "Use a specified color as the background."
  61582. msgstr ""
  61583. #: doc/classes/VisualServer.xml
  61584. msgid "Use a sky resource for the background."
  61585. msgstr ""
  61586. #: doc/classes/VisualServer.xml
  61587. msgid ""
  61588. "Use a custom color for background, but use a sky for shading and reflections."
  61589. msgstr ""
  61590. #: doc/classes/VisualServer.xml
  61591. msgid ""
  61592. "Use a specified canvas layer as the background. This can be useful for "
  61593. "instantiating a 2D scene in a 3D world."
  61594. msgstr ""
  61595. #: doc/classes/VisualServer.xml
  61596. msgid ""
  61597. "Do not clear the background, use whatever was rendered last frame as the "
  61598. "background."
  61599. msgstr ""
  61600. #: doc/classes/VisualServer.xml
  61601. msgid "Represents the size of the [enum EnvironmentBG] enum."
  61602. msgstr ""
  61603. #: doc/classes/VisualServer.xml
  61604. msgid "Use lowest blur quality. Fastest, but may look bad."
  61605. msgstr ""
  61606. #: doc/classes/VisualServer.xml
  61607. msgid "Use medium blur quality."
  61608. msgstr ""
  61609. #: doc/classes/VisualServer.xml
  61610. msgid "Used highest blur quality. Looks the best, but is the slowest."
  61611. msgstr ""
  61612. #: doc/classes/VisualServer.xml
  61613. msgid "Add the effect of the glow on top of the scene."
  61614. msgstr ""
  61615. #: doc/classes/VisualServer.xml
  61616. msgid ""
  61617. "Blends the glow effect with the screen. Does not get as bright as additive."
  61618. msgstr ""
  61619. #: doc/classes/VisualServer.xml
  61620. msgid "Produces a subtle color disturbance around objects."
  61621. msgstr ""
  61622. #: doc/classes/VisualServer.xml
  61623. msgid "Shows the glow effect by itself without the underlying scene."
  61624. msgstr ""
  61625. #: doc/classes/VisualServer.xml
  61626. msgid ""
  61627. "Output color as they came in. This can cause bright lighting to look blown "
  61628. "out, with noticeable clipping in the output colors."
  61629. msgstr ""
  61630. #: doc/classes/VisualServer.xml
  61631. msgid ""
  61632. "Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors "
  61633. "by this formula: [code]color = color / (1 + color)[/code]. This avoids "
  61634. "clipping bright highlights, but the resulting image can look a bit dull."
  61635. msgstr ""
  61636. #: doc/classes/VisualServer.xml
  61637. msgid ""
  61638. "Use the filmic tonemapper. This avoids clipping bright highlights, with a "
  61639. "resulting image that usually looks more vivid than [constant "
  61640. "ENV_TONE_MAPPER_REINHARD]."
  61641. msgstr ""
  61642. #: doc/classes/VisualServer.xml
  61643. msgid ""
  61644. "Use the legacy Godot version of the Academy Color Encoding System "
  61645. "tonemapper. Unlike [constant ENV_TONE_MAPPER_ACES_FITTED], this version of "
  61646. "ACES does not handle bright lighting in a physically accurate way. ACES "
  61647. "typically has a more contrasted output compared to [constant "
  61648. "ENV_TONE_MAPPER_REINHARD] and [constant ENV_TONE_MAPPER_FILMIC].\n"
  61649. "[b]Note:[/b] This tonemapping operator will be removed in Godot 4.0 in favor "
  61650. "of the more accurate [constant ENV_TONE_MAPPER_ACES_FITTED]."
  61651. msgstr ""
  61652. #: doc/classes/VisualServer.xml
  61653. msgid ""
  61654. "Use the Academy Color Encoding System tonemapper. ACES is slightly more "
  61655. "expensive than other options, but it handles bright lighting in a more "
  61656. "realistic fashion by desaturating it as it becomes brighter. ACES typically "
  61657. "has a more contrasted output compared to [constant ENV_TONE_MAPPER_REINHARD] "
  61658. "and [constant ENV_TONE_MAPPER_FILMIC]."
  61659. msgstr ""
  61660. #: doc/classes/VisualServer.xml
  61661. msgid "Lowest quality of screen space ambient occlusion."
  61662. msgstr ""
  61663. #: doc/classes/VisualServer.xml
  61664. msgid "Medium quality screen space ambient occlusion."
  61665. msgstr ""
  61666. #: doc/classes/VisualServer.xml
  61667. msgid "Highest quality screen space ambient occlusion."
  61668. msgstr ""
  61669. #: doc/classes/VisualServer.xml
  61670. msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
  61671. msgstr ""
  61672. #: doc/classes/VisualServer.xml
  61673. msgid "Perform a 1x1 blur on the SSAO output."
  61674. msgstr ""
  61675. #: doc/classes/VisualServer.xml
  61676. msgid "Performs a 2x2 blur on the SSAO output."
  61677. msgstr ""
  61678. #: doc/classes/VisualServer.xml
  61679. msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
  61680. msgstr ""
  61681. #: doc/classes/VisualServer.xml
  61682. msgid ""
  61683. "Used to query for any changes that request a redraw, whatever the priority."
  61684. msgstr ""
  61685. #: doc/classes/VisualServer.xml
  61686. msgid ""
  61687. "Registered changes which have low priority can be optionally prevented from "
  61688. "causing editor redraws. Examples might include dynamic shaders (typically "
  61689. "using the [code]TIME[/code] built-in)."
  61690. msgstr ""
  61691. #: doc/classes/VisualServer.xml
  61692. msgid "Registered changes which can cause a redraw default to high priority."
  61693. msgstr ""
  61694. #: doc/classes/VisualShader.xml
  61695. msgid "A custom shader program with a visual editor."
  61696. msgstr ""
  61697. #: doc/classes/VisualShader.xml
  61698. msgid ""
  61699. "This class allows you to define a custom shader program that can be used for "
  61700. "various materials to render objects.\n"
  61701. "The visual shader editor creates the shader."
  61702. msgstr ""
  61703. #: doc/classes/VisualShader.xml
  61704. msgid "Adds the specified node to the shader."
  61705. msgstr ""
  61706. #: doc/classes/VisualShader.xml
  61707. msgid ""
  61708. "Returns [code]true[/code] if the specified nodes and ports can be connected "
  61709. "together."
  61710. msgstr ""
  61711. #: doc/classes/VisualShader.xml
  61712. msgid "Connects the specified nodes and ports."
  61713. msgstr ""
  61714. #: doc/classes/VisualShader.xml
  61715. msgid ""
  61716. "Connects the specified nodes and ports, even if they can't be connected. "
  61717. "Such connection is invalid and will not function properly."
  61718. msgstr ""
  61719. #: doc/classes/VisualShader.xml
  61720. msgid ""
  61721. "Returns the shader node instance with specified [code]type[/code] and "
  61722. "[code]id[/code]."
  61723. msgstr ""
  61724. #: doc/classes/VisualShader.xml
  61725. msgid "Returns the list of connected nodes with the specified type."
  61726. msgstr ""
  61727. #: doc/classes/VisualShader.xml
  61728. msgid "Returns the list of all nodes in the shader with the specified type."
  61729. msgstr ""
  61730. #: doc/classes/VisualShader.xml
  61731. msgid "Returns the position of the specified node within the shader graph."
  61732. msgstr ""
  61733. #: doc/classes/VisualShader.xml
  61734. msgid ""
  61735. "Returns [code]true[/code] if the specified node and port connection exist."
  61736. msgstr ""
  61737. #: doc/classes/VisualShader.xml
  61738. msgid "Removes the specified node from the shader."
  61739. msgstr ""
  61740. #: doc/classes/VisualShader.xml
  61741. msgid "Sets the mode of this shader."
  61742. msgstr ""
  61743. #: doc/classes/VisualShader.xml
  61744. msgid "Sets the position of the specified node."
  61745. msgstr ""
  61746. #: doc/classes/VisualShader.xml
  61747. msgid "The offset vector of the whole graph."
  61748. msgstr ""
  61749. #: doc/classes/VisualShader.xml
  61750. msgid "A vertex shader, operating on vertices."
  61751. msgstr ""
  61752. #: doc/classes/VisualShader.xml
  61753. msgid "A fragment shader, operating on fragments (pixels)."
  61754. msgstr ""
  61755. #: doc/classes/VisualShader.xml
  61756. msgid "A shader for light calculations."
  61757. msgstr ""
  61758. #: doc/classes/VisualShader.xml
  61759. msgid "Represents the size of the [enum Type] enum."
  61760. msgstr ""
  61761. #: doc/classes/VisualShaderNode.xml
  61762. msgid "Base class for nodes in a visual shader graph."
  61763. msgstr ""
  61764. #: doc/classes/VisualShaderNode.xml
  61765. msgid ""
  61766. "Visual shader graphs consist of various nodes. Each node in the graph is a "
  61767. "separate object and they are represented as a rectangular boxes with title "
  61768. "and a set of properties. Each node has also connection ports that allow to "
  61769. "connect it to another nodes and control the flow of the shader."
  61770. msgstr ""
  61771. #: doc/classes/VisualShaderNode.xml
  61772. msgid ""
  61773. "Returns an [Array] containing default values for all of the input ports of "
  61774. "the node in the form [code][index0, value0, index1, value1, ...][/code]."
  61775. msgstr ""
  61776. #: doc/classes/VisualShaderNode.xml
  61777. msgid "Returns the default value of the input [code]port[/code]."
  61778. msgstr ""
  61779. #: doc/classes/VisualShaderNode.xml
  61780. msgid ""
  61781. "Sets the default input ports values using an [Array] of the form [code]"
  61782. "[index0, value0, index1, value1, ...][/code]. For example: [code][0, "
  61783. "Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
  61784. msgstr ""
  61785. #: doc/classes/VisualShaderNode.xml
  61786. msgid "Sets the default value for the selected input [code]port[/code]."
  61787. msgstr ""
  61788. #: doc/classes/VisualShaderNode.xml
  61789. msgid ""
  61790. "Sets the output port index which will be showed for preview. If set to "
  61791. "[code]-1[/code] no port will be open for preview."
  61792. msgstr ""
  61793. #: doc/classes/VisualShaderNode.xml
  61794. msgid ""
  61795. "Emitted when the node requests an editor refresh. Currently called only in "
  61796. "setter of [member VisualShaderNodeTexture.source], "
  61797. "[VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their "
  61798. "derivatives)."
  61799. msgstr ""
  61800. #: doc/classes/VisualShaderNode.xml
  61801. msgid ""
  61802. "Floating-point scalar. Translated to [code]float[/code] type in shader code."
  61803. msgstr ""
  61804. #: doc/classes/VisualShaderNode.xml
  61805. msgid ""
  61806. "3D vector of floating-point values. Translated to [code]vec3[/code] type in "
  61807. "shader code."
  61808. msgstr ""
  61809. #: doc/classes/VisualShaderNode.xml
  61810. msgid "Boolean type. Translated to [code]bool[/code] type in shader code."
  61811. msgstr ""
  61812. #: doc/classes/VisualShaderNode.xml
  61813. msgid "Transform type. Translated to [code]mat4[/code] type in shader code."
  61814. msgstr ""
  61815. #: doc/classes/VisualShaderNode.xml
  61816. msgid ""
  61817. "Sampler type. Translated to reference of sampler uniform in shader code. Can "
  61818. "only be used for input ports in non-uniform nodes."
  61819. msgstr ""
  61820. #: doc/classes/VisualShaderNode.xml
  61821. msgid "Represents the size of the [enum PortType] enum."
  61822. msgstr ""
  61823. #: doc/classes/VisualShaderNodeBooleanConstant.xml
  61824. msgid "A boolean constant to be used within the visual shader graph."
  61825. msgstr ""
  61826. #: doc/classes/VisualShaderNodeBooleanConstant.xml
  61827. msgid ""
  61828. "Has only one output port and no inputs.\n"
  61829. "Translated to [code]bool[/code] in the shader language."
  61830. msgstr ""
  61831. #: doc/classes/VisualShaderNodeBooleanConstant.xml
  61832. msgid "A boolean constant which represents a state of this node."
  61833. msgstr ""
  61834. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61835. msgid "A boolean uniform to be used within the visual shader graph."
  61836. msgstr ""
  61837. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61838. msgid "Translated to [code]uniform bool[/code] in the shader language."
  61839. msgstr ""
  61840. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61841. #: doc/classes/VisualShaderNodeColorUniform.xml
  61842. #: doc/classes/VisualShaderNodeScalarUniform.xml
  61843. #: doc/classes/VisualShaderNodeTransformUniform.xml
  61844. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  61845. #, fuzzy
  61846. msgid "A default value to be assigned within the shader."
  61847. msgstr "Trả về độ dài [Vector3] trong đồ thị shader."
  61848. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61849. #: doc/classes/VisualShaderNodeColorUniform.xml
  61850. #: doc/classes/VisualShaderNodeScalarUniform.xml
  61851. #: doc/classes/VisualShaderNodeTransformUniform.xml
  61852. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  61853. msgid "Enables usage of the [member default_value]."
  61854. msgstr ""
  61855. #: doc/classes/VisualShaderNodeColorConstant.xml
  61856. msgid "A [Color] constant to be used within the visual shader graph."
  61857. msgstr ""
  61858. #: doc/classes/VisualShaderNodeColorConstant.xml
  61859. msgid ""
  61860. "Has two output ports representing RGB and alpha channels of [Color].\n"
  61861. "Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the "
  61862. "shader language."
  61863. msgstr ""
  61864. #: doc/classes/VisualShaderNodeColorConstant.xml
  61865. msgid "A [Color] constant which represents a state of this node."
  61866. msgstr ""
  61867. #: doc/classes/VisualShaderNodeColorFunc.xml
  61868. msgid "A [Color] function to be used within the visual shader graph."
  61869. msgstr ""
  61870. #: doc/classes/VisualShaderNodeColorFunc.xml
  61871. msgid ""
  61872. "Accept a [Color] to the input port and transform it according to [member "
  61873. "function]."
  61874. msgstr ""
  61875. #: doc/classes/VisualShaderNodeColorFunc.xml
  61876. msgid ""
  61877. "A function to be applied to the input color. See [enum Function] for options."
  61878. msgstr ""
  61879. #: doc/classes/VisualShaderNodeColorFunc.xml
  61880. msgid ""
  61881. "Converts the color to grayscale using the following formula:\n"
  61882. "[codeblock]\n"
  61883. "vec3 c = input;\n"
  61884. "float max1 = max(c.r, c.g);\n"
  61885. "float max2 = max(max1, c.b);\n"
  61886. "float max3 = max(max1, max2);\n"
  61887. "return vec3(max3, max3, max3);\n"
  61888. "[/codeblock]"
  61889. msgstr ""
  61890. #: doc/classes/VisualShaderNodeColorFunc.xml
  61891. msgid ""
  61892. "Applies sepia tone effect using the following formula:\n"
  61893. "[codeblock]\n"
  61894. "vec3 c = input;\n"
  61895. "float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);\n"
  61896. "float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);\n"
  61897. "float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);\n"
  61898. "return vec3(r, g, b);\n"
  61899. "[/codeblock]"
  61900. msgstr ""
  61901. #: doc/classes/VisualShaderNodeColorOp.xml
  61902. msgid "A [Color] operator to be used within the visual shader graph."
  61903. msgstr ""
  61904. #: doc/classes/VisualShaderNodeColorOp.xml
  61905. msgid "Applies [member operator] to two color inputs."
  61906. msgstr ""
  61907. #: doc/classes/VisualShaderNodeColorOp.xml
  61908. msgid ""
  61909. "An operator to be applied to the inputs. See [enum Operator] for options."
  61910. msgstr ""
  61911. #: doc/classes/VisualShaderNodeColorOp.xml
  61912. msgid ""
  61913. "Produce a screen effect with the following formula:\n"
  61914. "[codeblock]\n"
  61915. "result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);\n"
  61916. "[/codeblock]"
  61917. msgstr ""
  61918. #: doc/classes/VisualShaderNodeColorOp.xml
  61919. msgid ""
  61920. "Produce a difference effect with the following formula:\n"
  61921. "[codeblock]\n"
  61922. "result = abs(a - b);\n"
  61923. "[/codeblock]"
  61924. msgstr ""
  61925. #: doc/classes/VisualShaderNodeColorOp.xml
  61926. msgid ""
  61927. "Produce a darken effect with the following formula:\n"
  61928. "[codeblock]\n"
  61929. "result = min(a, b);\n"
  61930. "[/codeblock]"
  61931. msgstr ""
  61932. #: doc/classes/VisualShaderNodeColorOp.xml
  61933. msgid ""
  61934. "Produce a lighten effect with the following formula:\n"
  61935. "[codeblock]\n"
  61936. "result = max(a, b);\n"
  61937. "[/codeblock]"
  61938. msgstr ""
  61939. #: doc/classes/VisualShaderNodeColorOp.xml
  61940. msgid ""
  61941. "Produce an overlay effect with the following formula:\n"
  61942. "[codeblock]\n"
  61943. "for (int i = 0; i < 3; i++) {\n"
  61944. " float base = a[i];\n"
  61945. " float blend = b[i];\n"
  61946. " if (base < 0.5) {\n"
  61947. " result[i] = 2.0 * base * blend;\n"
  61948. " } else {\n"
  61949. " result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"
  61950. " }\n"
  61951. "}\n"
  61952. "[/codeblock]"
  61953. msgstr ""
  61954. #: doc/classes/VisualShaderNodeColorOp.xml
  61955. msgid ""
  61956. "Produce a dodge effect with the following formula:\n"
  61957. "[codeblock]\n"
  61958. "result = a / (vec3(1.0) - b);\n"
  61959. "[/codeblock]"
  61960. msgstr ""
  61961. #: doc/classes/VisualShaderNodeColorOp.xml
  61962. msgid ""
  61963. "Produce a burn effect with the following formula:\n"
  61964. "[codeblock]\n"
  61965. "result = vec3(1.0) - (vec3(1.0) - a) / b;\n"
  61966. "[/codeblock]"
  61967. msgstr ""
  61968. #: doc/classes/VisualShaderNodeColorOp.xml
  61969. msgid ""
  61970. "Produce a soft light effect with the following formula:\n"
  61971. "[codeblock]\n"
  61972. "for (int i = 0; i < 3; i++) {\n"
  61973. " float base = a[i];\n"
  61974. " float blend = b[i];\n"
  61975. " if (base < 0.5) {\n"
  61976. " result[i] = base * (blend + 0.5);\n"
  61977. " } else {\n"
  61978. " result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));\n"
  61979. " }\n"
  61980. "}\n"
  61981. "[/codeblock]"
  61982. msgstr ""
  61983. #: doc/classes/VisualShaderNodeColorOp.xml
  61984. msgid ""
  61985. "Produce a hard light effect with the following formula:\n"
  61986. "[codeblock]\n"
  61987. "for (int i = 0; i < 3; i++) {\n"
  61988. " float base = a[i];\n"
  61989. " float blend = b[i];\n"
  61990. " if (base < 0.5) {\n"
  61991. " result[i] = base * (2.0 * blend);\n"
  61992. " } else {\n"
  61993. " result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));\n"
  61994. " }\n"
  61995. "}\n"
  61996. "[/codeblock]"
  61997. msgstr ""
  61998. #: doc/classes/VisualShaderNodeColorUniform.xml
  61999. msgid "A [Color] uniform to be used within the visual shader graph."
  62000. msgstr ""
  62001. #: doc/classes/VisualShaderNodeColorUniform.xml
  62002. msgid "Translated to [code]uniform vec4[/code] in the shader language."
  62003. msgstr ""
  62004. #: doc/classes/VisualShaderNodeCompare.xml
  62005. msgid "A comparison function for common types within the visual shader graph."
  62006. msgstr ""
  62007. #: doc/classes/VisualShaderNodeCompare.xml
  62008. msgid ""
  62009. "Compares [code]a[/code] and [code]b[/code] of [member type] by [member "
  62010. "function]. Returns a boolean scalar. Translates to [code]if[/code] "
  62011. "instruction in shader code."
  62012. msgstr ""
  62013. #: doc/classes/VisualShaderNodeCompare.xml
  62014. msgid ""
  62015. "Extra condition which is applied if [member type] is set to [constant "
  62016. "CTYPE_VECTOR]."
  62017. msgstr ""
  62018. #: doc/classes/VisualShaderNodeCompare.xml
  62019. msgid "A comparison function. See [enum Function] for options."
  62020. msgstr ""
  62021. #: doc/classes/VisualShaderNodeCompare.xml
  62022. msgid ""
  62023. "The type to be used in the comparison. See [enum ComparisonType] for options."
  62024. msgstr ""
  62025. #: doc/classes/VisualShaderNodeCompare.xml
  62026. msgid "A floating-point scalar."
  62027. msgstr ""
  62028. #: doc/classes/VisualShaderNodeCompare.xml
  62029. msgid "A 3D vector type."
  62030. msgstr ""
  62031. #: doc/classes/VisualShaderNodeCompare.xml
  62032. msgid "A boolean type."
  62033. msgstr ""
  62034. #: doc/classes/VisualShaderNodeCompare.xml
  62035. msgid "A transform ([code]mat4[/code]) type."
  62036. msgstr ""
  62037. #: doc/classes/VisualShaderNodeCompare.xml
  62038. msgid "Comparison for equality ([code]a == b[/code])."
  62039. msgstr ""
  62040. #: doc/classes/VisualShaderNodeCompare.xml
  62041. msgid "Comparison for inequality ([code]a != b[/code])."
  62042. msgstr ""
  62043. #: doc/classes/VisualShaderNodeCompare.xml
  62044. msgid ""
  62045. "Comparison for greater than ([code]a > b[/code]). Cannot be used if [member "
  62046. "type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
  62047. msgstr ""
  62048. #: doc/classes/VisualShaderNodeCompare.xml
  62049. msgid ""
  62050. "Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used "
  62051. "if [member type] set to [constant CTYPE_BOOLEAN] or [constant "
  62052. "CTYPE_TRANSFORM]."
  62053. msgstr ""
  62054. #: doc/classes/VisualShaderNodeCompare.xml
  62055. msgid ""
  62056. "Comparison for less than ([code]a < b[/code]). Cannot be used if [member "
  62057. "type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
  62058. msgstr ""
  62059. #: doc/classes/VisualShaderNodeCompare.xml
  62060. msgid ""
  62061. "Comparison for less than or equal ([code]a < b[/code]). Cannot be used if "
  62062. "[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
  62063. msgstr ""
  62064. #: doc/classes/VisualShaderNodeCompare.xml
  62065. msgid ""
  62066. "The result will be true if all of component in vector satisfy the comparison "
  62067. "condition."
  62068. msgstr ""
  62069. #: doc/classes/VisualShaderNodeCompare.xml
  62070. msgid ""
  62071. "The result will be true if any of component in vector satisfy the comparison "
  62072. "condition."
  62073. msgstr ""
  62074. #: doc/classes/VisualShaderNodeCubeMap.xml
  62075. #, fuzzy
  62076. msgid "A [CubeMap] sampling node to be used within the visual shader graph."
  62077. msgstr "Trả về độ dài [Vector3] trong đồ thị shader."
  62078. #: doc/classes/VisualShaderNodeCubeMap.xml
  62079. msgid ""
  62080. "Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
  62081. "Returns a color vector and alpha channel as scalar."
  62082. msgstr ""
  62083. #: doc/classes/VisualShaderNodeCubeMap.xml
  62084. msgid ""
  62085. "The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as "
  62086. "[member source]."
  62087. msgstr ""
  62088. #: doc/classes/VisualShaderNodeCubeMap.xml
  62089. msgid ""
  62090. "Defines which source should be used for the sampling. See [enum Source] for "
  62091. "options."
  62092. msgstr ""
  62093. #: doc/classes/VisualShaderNodeCubeMap.xml
  62094. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62095. msgid ""
  62096. "Defines the type of data provided by the source texture. See [enum "
  62097. "TextureType] for options."
  62098. msgstr ""
  62099. #: doc/classes/VisualShaderNodeCubeMap.xml
  62100. msgid ""
  62101. "Use the [CubeMap] set via [member cube_map]. If this is set to [member "
  62102. "source], the [code]samplerCube[/code] port is ignored."
  62103. msgstr ""
  62104. #: doc/classes/VisualShaderNodeCubeMap.xml
  62105. msgid ""
  62106. "Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] "
  62107. "port. If this is set to [member source], the [member cube_map] texture is "
  62108. "ignored."
  62109. msgstr ""
  62110. #: doc/classes/VisualShaderNodeCubeMap.xml
  62111. #: doc/classes/VisualShaderNodeTexture.xml
  62112. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62113. msgid "No hints are added to the uniform declaration."
  62114. msgstr ""
  62115. #: doc/classes/VisualShaderNodeCubeMap.xml
  62116. #: doc/classes/VisualShaderNodeTexture.xml
  62117. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62118. msgid ""
  62119. "Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper "
  62120. "sRGB to linear conversion."
  62121. msgstr ""
  62122. #: doc/classes/VisualShaderNodeCubeMap.xml
  62123. #: doc/classes/VisualShaderNodeTexture.xml
  62124. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62125. msgid ""
  62126. "Adds [code]hint_normal[/code] as hint to the uniform declaration, which "
  62127. "internally converts the texture for proper usage as normal map."
  62128. msgstr ""
  62129. #: doc/classes/VisualShaderNodeCubeMapUniform.xml
  62130. #, fuzzy
  62131. msgid "A [CubeMap] uniform node to be used within the visual shader graph."
  62132. msgstr "Trả về độ dài [Vector3] trong đồ thị shader."
  62133. #: doc/classes/VisualShaderNodeCubeMapUniform.xml
  62134. msgid ""
  62135. "Translated to [code]uniform samplerCube[/code] in the shader language. The "
  62136. "output value can be used as port for [VisualShaderNodeCubeMap]."
  62137. msgstr ""
  62138. #: doc/classes/VisualShaderNodeCustom.xml
  62139. msgid ""
  62140. "Virtual class to define custom [VisualShaderNode]s for use in the Visual "
  62141. "Shader Editor."
  62142. msgstr ""
  62143. #: doc/classes/VisualShaderNodeCustom.xml
  62144. msgid ""
  62145. "By inheriting this class you can create a custom [VisualShader] script addon "
  62146. "which will be automatically added to the Visual Shader Editor. The "
  62147. "[VisualShaderNode]'s behavior is defined by overriding the provided virtual "
  62148. "methods.\n"
  62149. "In order for the node to be registered as an editor addon, you must use the "
  62150. "[code]tool[/code] keyword and provide a [code]class_name[/code] for your "
  62151. "custom script. For example:\n"
  62152. "[codeblock]\n"
  62153. "tool\n"
  62154. "extends VisualShaderNodeCustom\n"
  62155. "class_name VisualShaderNodeNoise\n"
  62156. "[/codeblock]"
  62157. msgstr ""
  62158. #: doc/classes/VisualShaderNodeCustom.xml
  62159. msgid ""
  62160. "Override this method to define the category of the associated custom node in "
  62161. "the Visual Shader Editor's members dialog. The path may look like "
  62162. "[code]\"MyGame/MyFunctions/Noise\"[/code].\n"
  62163. "Defining this method is [b]optional[/b]. If not overridden, the node will be "
  62164. "filed under the \"Custom\" category."
  62165. msgstr ""
  62166. #: doc/classes/VisualShaderNodeCustom.xml
  62167. msgid ""
  62168. "Override this method to define the actual shader code of the associated "
  62169. "custom node. The shader code should be returned as a string, which can have "
  62170. "multiple lines (the [code]\"\"\"[/code] multiline string construct can be "
  62171. "used for convenience).\n"
  62172. "The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the "
  62173. "string names of the various input and output variables, as defined by "
  62174. "[code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in "
  62175. "this class.\n"
  62176. "The output ports can be assigned values in the shader code. For example, "
  62177. "[code]return output_vars[0] + \" = \" + input_vars[0] + \";\"[/code].\n"
  62178. "You can customize the generated code based on the shader [code]mode[/code] "
  62179. "(see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader."
  62180. "Type]).\n"
  62181. "Defining this method is [b]required[/b]."
  62182. msgstr ""
  62183. #: doc/classes/VisualShaderNodeCustom.xml
  62184. msgid ""
  62185. "Override this method to define the description of the associated custom node "
  62186. "in the Visual Shader Editor's members dialog.\n"
  62187. "Defining this method is [b]optional[/b]."
  62188. msgstr ""
  62189. #: doc/classes/VisualShaderNodeCustom.xml
  62190. msgid ""
  62191. "Override this method to add shader code on top of the global shader, to "
  62192. "define your own standard library of reusable methods, varyings, constants, "
  62193. "uniforms, etc. The shader code should be returned as a string, which can "
  62194. "have multiple lines (the [code]\"\"\"[/code] multiline string construct can "
  62195. "be used for convenience).\n"
  62196. "Be careful with this functionality as it can cause name conflicts with other "
  62197. "custom nodes, so be sure to give the defined entities unique names.\n"
  62198. "You can customize the generated code based on the shader [code]mode[/code] "
  62199. "(see [enum Shader.Mode]).\n"
  62200. "Defining this method is [b]optional[/b]."
  62201. msgstr ""
  62202. #: doc/classes/VisualShaderNodeCustom.xml
  62203. msgid ""
  62204. "Override this method to define the amount of input ports of the associated "
  62205. "custom node.\n"
  62206. "Defining this method is [b]required[/b]. If not overridden, the node has no "
  62207. "input ports."
  62208. msgstr ""
  62209. #: doc/classes/VisualShaderNodeCustom.xml
  62210. msgid ""
  62211. "Override this method to define the names of input ports of the associated "
  62212. "custom node. The names are used both for the input slots in the editor and "
  62213. "as identifiers in the shader code, and are passed in the [code]input_vars[/"
  62214. "code] array in [method _get_code].\n"
  62215. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62216. "input ports are named as [code]\"in\" + str(port)[/code]."
  62217. msgstr ""
  62218. #: doc/classes/VisualShaderNodeCustom.xml
  62219. msgid ""
  62220. "Override this method to define the returned type of each input port of the "
  62221. "associated custom node (see [enum VisualShaderNode.PortType] for possible "
  62222. "types).\n"
  62223. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62224. "input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
  62225. "type."
  62226. msgstr ""
  62227. #: doc/classes/VisualShaderNodeCustom.xml
  62228. msgid ""
  62229. "Override this method to define the name of the associated custom node in the "
  62230. "Visual Shader Editor's members dialog and graph.\n"
  62231. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62232. "the node will be named as \"Unnamed\"."
  62233. msgstr ""
  62234. #: doc/classes/VisualShaderNodeCustom.xml
  62235. msgid ""
  62236. "Override this method to define the amount of output ports of the associated "
  62237. "custom node.\n"
  62238. "Defining this method is [b]required[/b]. If not overridden, the node has no "
  62239. "output ports."
  62240. msgstr ""
  62241. #: doc/classes/VisualShaderNodeCustom.xml
  62242. msgid ""
  62243. "Override this method to define the names of output ports of the associated "
  62244. "custom node. The names are used both for the output slots in the editor and "
  62245. "as identifiers in the shader code, and are passed in the [code]output_vars[/"
  62246. "code] array in [method _get_code].\n"
  62247. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62248. "output ports are named as [code]\"out\" + str(port)[/code]."
  62249. msgstr ""
  62250. #: doc/classes/VisualShaderNodeCustom.xml
  62251. msgid ""
  62252. "Override this method to define the returned type of each output port of the "
  62253. "associated custom node (see [enum VisualShaderNode.PortType] for possible "
  62254. "types).\n"
  62255. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62256. "output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
  62257. "type."
  62258. msgstr ""
  62259. #: doc/classes/VisualShaderNodeCustom.xml
  62260. msgid ""
  62261. "Override this method to define the return icon of the associated custom node "
  62262. "in the Visual Shader Editor's members dialog.\n"
  62263. "Defining this method is [b]optional[/b]. If not overridden, no return icon "
  62264. "is shown."
  62265. msgstr ""
  62266. #: doc/classes/VisualShaderNodeCustom.xml
  62267. msgid ""
  62268. "Override this method to define the subcategory of the associated custom node "
  62269. "in the Visual Shader Editor's members dialog.\n"
  62270. "Defining this method is [b]optional[/b]. If not overridden, the node will be "
  62271. "filed under the root of the main category (see [method _get_category])."
  62272. msgstr ""
  62273. #: doc/classes/VisualShaderNodeDeterminant.xml
  62274. msgid ""
  62275. "Calculates the determinant of a [Transform] within the visual shader graph."
  62276. msgstr ""
  62277. #: doc/classes/VisualShaderNodeDeterminant.xml
  62278. msgid "Translates to [code]determinant(x)[/code] in the shader language."
  62279. msgstr ""
  62280. #: doc/classes/VisualShaderNodeDotProduct.xml
  62281. msgid "Calculates a dot product of two vectors within the visual shader graph."
  62282. msgstr ""
  62283. #: doc/classes/VisualShaderNodeDotProduct.xml
  62284. msgid "Translates to [code]dot(a, b)[/code] in the shader language."
  62285. msgstr ""
  62286. #: doc/classes/VisualShaderNodeExpression.xml
  62287. msgid ""
  62288. "A custom visual shader graph expression written in Godot Shading Language."
  62289. msgstr ""
  62290. #: doc/classes/VisualShaderNodeExpression.xml
  62291. msgid ""
  62292. "Custom Godot Shading Language expression, with a custom amount of input and "
  62293. "output ports.\n"
  62294. "The provided code is directly injected into the graph's matching shader "
  62295. "function ([code]vertex[/code], [code]fragment[/code], or [code]light[/"
  62296. "code]), so it cannot be used to declare functions, varyings, uniforms, or "
  62297. "global constants. See [VisualShaderNodeGlobalExpression] for such global "
  62298. "definitions."
  62299. msgstr ""
  62300. #: doc/classes/VisualShaderNodeExpression.xml
  62301. msgid ""
  62302. "An expression in Godot Shading Language, which will be injected at the start "
  62303. "of the graph's matching shader function ([code]vertex[/code], "
  62304. "[code]fragment[/code], or [code]light[/code]), and thus cannot be used to "
  62305. "declare functions, varyings, uniforms, or global constants."
  62306. msgstr ""
  62307. #: doc/classes/VisualShaderNodeFaceForward.xml
  62308. msgid ""
  62309. "Returns the vector that points in the same direction as a reference vector "
  62310. "within the visual shader graph."
  62311. msgstr ""
  62312. #: doc/classes/VisualShaderNodeFaceForward.xml
  62313. msgid ""
  62314. "Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. "
  62315. "The function has three vector parameters: [code]N[/code], the vector to "
  62316. "orient, [code]I[/code], the incident vector, and [code]Nref[/code], the "
  62317. "reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] "
  62318. "is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-"
  62319. "N[/code] is returned."
  62320. msgstr ""
  62321. #: doc/classes/VisualShaderNodeFresnel.xml
  62322. msgid "A Fresnel effect to be used within the visual shader graph."
  62323. msgstr ""
  62324. #: doc/classes/VisualShaderNodeFresnel.xml
  62325. msgid ""
  62326. "Returns falloff based on the dot product of surface normal and view "
  62327. "direction of camera (pass associated inputs to it)."
  62328. msgstr ""
  62329. #: doc/classes/VisualShaderNodeGlobalExpression.xml
  62330. msgid ""
  62331. "A custom global visual shader graph expression written in Godot Shading "
  62332. "Language."
  62333. msgstr ""
  62334. #: doc/classes/VisualShaderNodeGlobalExpression.xml
  62335. msgid ""
  62336. "Custom Godot Shader Language expression, which is placed on top of the "
  62337. "generated shader. You can place various function definitions inside to call "
  62338. "later in [VisualShaderNodeExpression]s (which are injected in the main "
  62339. "shader functions). You can also declare varyings, uniforms and global "
  62340. "constants."
  62341. msgstr ""
  62342. #: doc/classes/VisualShaderNodeGroupBase.xml
  62343. msgid ""
  62344. "Base class for a family of nodes with variable amount of input and output "
  62345. "ports within the visual shader graph."
  62346. msgstr ""
  62347. #: doc/classes/VisualShaderNodeGroupBase.xml
  62348. msgid "Currently, has no direct usage, use the derived classes instead."
  62349. msgstr ""
  62350. #: doc/classes/VisualShaderNodeGroupBase.xml
  62351. msgid ""
  62352. "Adds an input port with the specified [code]type[/code] (see [enum "
  62353. "VisualShaderNode.PortType]) and [code]name[/code]."
  62354. msgstr ""
  62355. #: doc/classes/VisualShaderNodeGroupBase.xml
  62356. msgid ""
  62357. "Adds an output port with the specified [code]type[/code] (see [enum "
  62358. "VisualShaderNode.PortType]) and [code]name[/code]."
  62359. msgstr ""
  62360. #: doc/classes/VisualShaderNodeGroupBase.xml
  62361. msgid "Removes all previously specified input ports."
  62362. msgstr ""
  62363. #: doc/classes/VisualShaderNodeGroupBase.xml
  62364. msgid "Removes all previously specified output ports."
  62365. msgstr ""
  62366. #: doc/classes/VisualShaderNodeGroupBase.xml
  62367. msgid ""
  62368. "Returns a free input port ID which can be used in [method add_input_port]."
  62369. msgstr ""
  62370. #: doc/classes/VisualShaderNodeGroupBase.xml
  62371. msgid ""
  62372. "Returns a free output port ID which can be used in [method add_output_port]."
  62373. msgstr ""
  62374. #: doc/classes/VisualShaderNodeGroupBase.xml
  62375. msgid ""
  62376. "Returns the number of input ports in use. Alternative for [method "
  62377. "get_free_input_port_id]."
  62378. msgstr ""
  62379. #: doc/classes/VisualShaderNodeGroupBase.xml
  62380. msgid ""
  62381. "Returns a [String] description of the input ports as a colon-separated list "
  62382. "using the format [code]id,type,name;[/code] (see [method add_input_port])."
  62383. msgstr ""
  62384. #: doc/classes/VisualShaderNodeGroupBase.xml
  62385. msgid ""
  62386. "Returns the number of output ports in use. Alternative for [method "
  62387. "get_free_output_port_id]."
  62388. msgstr ""
  62389. #: doc/classes/VisualShaderNodeGroupBase.xml
  62390. msgid ""
  62391. "Returns a [String] description of the output ports as a colon-separated list "
  62392. "using the format [code]id,type,name;[/code] (see [method add_output_port])."
  62393. msgstr ""
  62394. #: doc/classes/VisualShaderNodeGroupBase.xml
  62395. msgid "Returns [code]true[/code] if the specified input port exists."
  62396. msgstr ""
  62397. #: doc/classes/VisualShaderNodeGroupBase.xml
  62398. msgid "Returns [code]true[/code] if the specified output port exists."
  62399. msgstr ""
  62400. #: doc/classes/VisualShaderNodeGroupBase.xml
  62401. msgid ""
  62402. "Returns [code]true[/code] if the specified port name does not override an "
  62403. "existed port name and is valid within the shader."
  62404. msgstr ""
  62405. #: doc/classes/VisualShaderNodeGroupBase.xml
  62406. msgid "Removes the specified input port."
  62407. msgstr ""
  62408. #: doc/classes/VisualShaderNodeGroupBase.xml
  62409. msgid "Removes the specified output port."
  62410. msgstr ""
  62411. #: doc/classes/VisualShaderNodeGroupBase.xml
  62412. msgid "Renames the specified input port."
  62413. msgstr ""
  62414. #: doc/classes/VisualShaderNodeGroupBase.xml
  62415. msgid ""
  62416. "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."
  62417. msgstr ""
  62418. #: doc/classes/VisualShaderNodeGroupBase.xml
  62419. msgid ""
  62420. "Defines all input ports using a [String] formatted as a colon-separated "
  62421. "list: [code]id,type,name;[/code] (see [method add_input_port])."
  62422. msgstr ""
  62423. #: doc/classes/VisualShaderNodeGroupBase.xml
  62424. msgid "Renames the specified output port."
  62425. msgstr ""
  62426. #: doc/classes/VisualShaderNodeGroupBase.xml
  62427. msgid ""
  62428. "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."
  62429. msgstr ""
  62430. #: doc/classes/VisualShaderNodeGroupBase.xml
  62431. msgid ""
  62432. "Defines all output ports using a [String] formatted as a colon-separated "
  62433. "list: [code]id,type,name;[/code] (see [method add_output_port])."
  62434. msgstr ""
  62435. #: doc/classes/VisualShaderNodeGroupBase.xml
  62436. msgid "The size of the node in the visual shader graph."
  62437. msgstr ""
  62438. #: doc/classes/VisualShaderNodeInput.xml
  62439. msgid ""
  62440. "Gives access to input variables (built-ins) available for the shader. See "
  62441. "the shading reference for the list of available built-ins for each shader "
  62442. "type (check [code]Tutorials[/code] section for link)."
  62443. msgstr ""
  62444. #: doc/classes/VisualShaderNodeInput.xml
  62445. msgid ""
  62446. "One of the several input constants in lower-case style like: "
  62447. "\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
  62448. msgstr ""
  62449. #: doc/classes/VisualShaderNodeIs.xml
  62450. msgid ""
  62451. "A boolean comparison operator to be used within the visual shader graph."
  62452. msgstr ""
  62453. #: doc/classes/VisualShaderNodeIs.xml
  62454. msgid ""
  62455. "Returns the boolean result of the comparison between [code]INF[/code] or "
  62456. "[code]NaN[/code] and a scalar parameter."
  62457. msgstr ""
  62458. #: doc/classes/VisualShaderNodeIs.xml
  62459. msgid "The comparison function. See [enum Function] for options."
  62460. msgstr ""
  62461. #: doc/classes/VisualShaderNodeIs.xml
  62462. msgid "Comparison with [code]INF[/code] (Infinity)."
  62463. msgstr ""
  62464. #: doc/classes/VisualShaderNodeIs.xml
  62465. msgid ""
  62466. "Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric "
  62467. "results, e.g. division by zero)."
  62468. msgstr ""
  62469. #: doc/classes/VisualShaderNodeOuterProduct.xml
  62470. msgid ""
  62471. "Calculates an outer product of two vectors within the visual shader graph."
  62472. msgstr ""
  62473. #: doc/classes/VisualShaderNodeOuterProduct.xml
  62474. msgid ""
  62475. "[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a "
  62476. "column vector (matrix with one column) and the second parameter [code]r[/"
  62477. "code] as a row vector (matrix with one row) and does a linear algebraic "
  62478. "matrix multiply [code]c * r[/code], yielding a matrix whose number of rows "
  62479. "is the number of components in [code]c[/code] and whose number of columns is "
  62480. "the number of components in [code]r[/code]."
  62481. msgstr ""
  62482. #: doc/classes/VisualShaderNodeOutput.xml
  62483. msgid "Represents the output shader parameters within the visual shader graph."
  62484. msgstr ""
  62485. #: doc/classes/VisualShaderNodeOutput.xml
  62486. msgid ""
  62487. "This visual shader node is present in all shader graphs in form of "
  62488. "\"Output\" block with multiple output value ports."
  62489. msgstr ""
  62490. #: doc/classes/VisualShaderNodeScalarClamp.xml
  62491. msgid "Clamps a scalar value within the visual shader graph."
  62492. msgstr ""
  62493. #: doc/classes/VisualShaderNodeScalarClamp.xml
  62494. msgid ""
  62495. "Constrains a value to lie between [code]min[/code] and [code]max[/code] "
  62496. "values."
  62497. msgstr ""
  62498. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62499. msgid "Calculates a scalar derivative within the visual shader graph."
  62500. msgstr ""
  62501. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62502. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62503. msgid ""
  62504. "This node is only available in [code]Fragment[/code] and [code]Light[/code] "
  62505. "visual shaders."
  62506. msgstr ""
  62507. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62508. msgid "The derivative type. See [enum Function] for options."
  62509. msgstr ""
  62510. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62511. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62512. msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]."
  62513. msgstr ""
  62514. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62515. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62516. msgid "Derivative in [code]x[/code] using local differencing."
  62517. msgstr ""
  62518. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62519. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62520. msgid "Derivative in [code]y[/code] using local differencing."
  62521. msgstr ""
  62522. #: doc/classes/VisualShaderNodeScalarInterp.xml
  62523. msgid ""
  62524. "Linearly interpolates between two scalars within the visual shader graph."
  62525. msgstr ""
  62526. #: doc/classes/VisualShaderNodeScalarInterp.xml
  62527. msgid "Translates to [code]mix(a, b, weight)[/code] in the shader language."
  62528. msgstr ""
  62529. #: doc/classes/VisualShaderNodeScalarSmoothStep.xml
  62530. msgid "Calculates a scalar SmoothStep function within the visual shader graph."
  62531. msgstr ""
  62532. #: doc/classes/VisualShaderNodeScalarSmoothStep.xml
  62533. msgid ""
  62534. "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
  62535. "language.\n"
  62536. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
  62537. "code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
  62538. "code]. Otherwise the return value is interpolated between [code]0.0[/code] "
  62539. "and [code]1.0[/code] using Hermite polynomials."
  62540. msgstr ""
  62541. #: doc/classes/VisualShaderNodeScalarSwitch.xml
  62542. msgid "A boolean/scalar function for use within the visual shader graph."
  62543. msgstr ""
  62544. #: doc/classes/VisualShaderNodeScalarSwitch.xml
  62545. msgid ""
  62546. "Returns an associated scalar if the provided boolean value is [code]true[/"
  62547. "code] or [code]false[/code]."
  62548. msgstr ""
  62549. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62550. msgid ""
  62551. "A hint applied to the uniform, which controls the values it can take when "
  62552. "set through the inspector."
  62553. msgstr ""
  62554. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62555. msgid ""
  62556. "Minimum value for range hints. Used if [member hint] is set to [constant "
  62557. "HINT_RANGE] or [constant HINT_RANGE_STEP]."
  62558. msgstr ""
  62559. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62560. msgid ""
  62561. "Maximum value for range hints. Used if [member hint] is set to [constant "
  62562. "HINT_RANGE] or [constant HINT_RANGE_STEP]."
  62563. msgstr ""
  62564. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62565. msgid ""
  62566. "Step (increment) value for the range hint with step. Used if [member hint] "
  62567. "is set to [constant HINT_RANGE_STEP]."
  62568. msgstr ""
  62569. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62570. msgid "No hint used."
  62571. msgstr ""
  62572. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62573. msgid ""
  62574. "A range hint for scalar value, which limits possible input values between "
  62575. "[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
  62576. "code] in shader code."
  62577. msgstr ""
  62578. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62579. msgid ""
  62580. "A range hint for scalar value with step, which limits possible input values "
  62581. "between [member min] and [member max], with a step (increment) of [member "
  62582. "step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
  62583. msgstr ""
  62584. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62585. #, fuzzy
  62586. msgid "Represents the size of the [enum Hint] enum."
  62587. msgstr "Trả về sin của tham số."
  62588. #: doc/classes/VisualShaderNodeSwitch.xml
  62589. msgid "A boolean/vector function for use within the visual shader graph."
  62590. msgstr ""
  62591. #: doc/classes/VisualShaderNodeSwitch.xml
  62592. msgid ""
  62593. "Returns an associated vector if the provided boolean value is [code]true[/"
  62594. "code] or [code]false[/code]."
  62595. msgstr ""
  62596. #: doc/classes/VisualShaderNodeTexture.xml
  62597. msgid "Performs a texture lookup within the visual shader graph."
  62598. msgstr ""
  62599. #: doc/classes/VisualShaderNodeTexture.xml
  62600. msgid ""
  62601. "Performs a lookup operation on the provided texture, with support for "
  62602. "multiple texture sources to choose from."
  62603. msgstr ""
  62604. #: doc/classes/VisualShaderNodeTexture.xml
  62605. msgid "Determines the source for the lookup. See [enum Source] for options."
  62606. msgstr ""
  62607. #: doc/classes/VisualShaderNodeTexture.xml
  62608. msgid "The source texture, if needed for the selected [member source]."
  62609. msgstr ""
  62610. #: doc/classes/VisualShaderNodeTexture.xml
  62611. msgid ""
  62612. "Specifies the type of the texture if [member source] is set to [constant "
  62613. "SOURCE_TEXTURE]. See [enum TextureType] for options."
  62614. msgstr ""
  62615. #: doc/classes/VisualShaderNodeTexture.xml
  62616. msgid "Use the texture given as an argument for this function."
  62617. msgstr ""
  62618. #: doc/classes/VisualShaderNodeTexture.xml
  62619. msgid "Use the current viewport's texture as the source."
  62620. msgstr ""
  62621. #: doc/classes/VisualShaderNodeTexture.xml
  62622. msgid ""
  62623. "Use the texture from this shader's texture built-in (e.g. a texture of a "
  62624. "[Sprite])."
  62625. msgstr ""
  62626. #: doc/classes/VisualShaderNodeTexture.xml
  62627. msgid "Use the texture from this shader's normal map built-in."
  62628. msgstr ""
  62629. #: doc/classes/VisualShaderNodeTexture.xml
  62630. msgid "Use the depth texture available for this shader."
  62631. msgstr ""
  62632. #: doc/classes/VisualShaderNodeTexture.xml
  62633. msgid "Use the texture provided in the input port for this function."
  62634. msgstr ""
  62635. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62636. msgid "Performs a uniform texture lookup within the visual shader graph."
  62637. msgstr ""
  62638. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62639. msgid ""
  62640. "Performs a lookup operation on the texture provided as a uniform for the "
  62641. "shader."
  62642. msgstr ""
  62643. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62644. msgid "Sets the default color if no texture is assigned to the uniform."
  62645. msgstr ""
  62646. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62647. msgid ""
  62648. "Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a "
  62649. "flowmap."
  62650. msgstr ""
  62651. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62652. msgid "Defaults to white color."
  62653. msgstr ""
  62654. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62655. msgid "Defaults to black color."
  62656. msgstr ""
  62657. #: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
  62658. msgid ""
  62659. "Performs a uniform texture lookup with triplanar within the visual shader "
  62660. "graph."
  62661. msgstr ""
  62662. #: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
  62663. msgid ""
  62664. "Performs a lookup operation on the texture provided as a uniform for the "
  62665. "shader, with support for triplanar mapping."
  62666. msgstr ""
  62667. #: doc/classes/VisualShaderNodeTransformCompose.xml
  62668. msgid ""
  62669. "Composes a [Transform] from four [Vector3]s within the visual shader graph."
  62670. msgstr ""
  62671. #: doc/classes/VisualShaderNodeTransformCompose.xml
  62672. msgid ""
  62673. "Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. "
  62674. "Each vector is one row in the matrix and the last column is a [code]vec4(0, "
  62675. "0, 0, 1)[/code]."
  62676. msgstr ""
  62677. #: doc/classes/VisualShaderNodeTransformConstant.xml
  62678. msgid "A [Transform] constant for use within the visual shader graph."
  62679. msgstr ""
  62680. #: doc/classes/VisualShaderNodeTransformConstant.xml
  62681. msgid "A constant [Transform], which can be used as an input node."
  62682. msgstr ""
  62683. #: doc/classes/VisualShaderNodeTransformConstant.xml
  62684. msgid "A [Transform] constant which represents the state of this node."
  62685. msgstr ""
  62686. #: doc/classes/VisualShaderNodeTransformDecompose.xml
  62687. msgid ""
  62688. "Decomposes a [Transform] into four [Vector3]s within the visual shader graph."
  62689. msgstr ""
  62690. #: doc/classes/VisualShaderNodeTransformDecompose.xml
  62691. msgid ""
  62692. "Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] "
  62693. "values, one from each row of the matrix."
  62694. msgstr ""
  62695. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62696. msgid "Computes a [Transform] function within the visual shader graph."
  62697. msgstr ""
  62698. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62699. msgid "Computes an inverse or transpose function on the provided [Transform]."
  62700. msgstr ""
  62701. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62702. msgid "The function to be computed. See [enum Function] for options."
  62703. msgstr ""
  62704. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62705. msgid "Perform the inverse operation on the [Transform] matrix."
  62706. msgstr ""
  62707. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62708. msgid "Perform the transpose operation on the [Transform] matrix."
  62709. msgstr ""
  62710. #: doc/classes/VisualShaderNodeTransformMult.xml
  62711. msgid "Multiplies [Transform] by [Transform] within the visual shader graph."
  62712. msgstr ""
  62713. #: doc/classes/VisualShaderNodeTransformMult.xml
  62714. msgid ""
  62715. "A multiplication operation on two transforms (4x4 matrices), with support "
  62716. "for different multiplication operators."
  62717. msgstr ""
  62718. #: doc/classes/VisualShaderNodeTransformMult.xml
  62719. msgid ""
  62720. "The multiplication type to be performed on the transforms. See [enum "
  62721. "Operator] for options."
  62722. msgstr ""
  62723. #: doc/classes/VisualShaderNodeTransformMult.xml
  62724. msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]."
  62725. msgstr ""
  62726. #: doc/classes/VisualShaderNodeTransformMult.xml
  62727. msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]."
  62728. msgstr ""
  62729. #: doc/classes/VisualShaderNodeTransformMult.xml
  62730. msgid ""
  62731. "Performs a component-wise multiplication of transform [code]a[/code] by the "
  62732. "transform [code]b[/code]."
  62733. msgstr ""
  62734. #: doc/classes/VisualShaderNodeTransformMult.xml
  62735. msgid ""
  62736. "Performs a component-wise multiplication of transform [code]b[/code] by the "
  62737. "transform [code]a[/code]."
  62738. msgstr ""
  62739. #: doc/classes/VisualShaderNodeTransformUniform.xml
  62740. msgid "A [Transform] uniform for use within the visual shader graph."
  62741. msgstr ""
  62742. #: doc/classes/VisualShaderNodeTransformUniform.xml
  62743. msgid "Translated to [code]uniform mat4[/code] in the shader language."
  62744. msgstr ""
  62745. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62746. msgid ""
  62747. "Multiplies a [Transform] and a [Vector3] within the visual shader graph."
  62748. msgstr ""
  62749. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62750. msgid ""
  62751. "A multiplication operation on a transform (4x4 matrix) and a vector, with "
  62752. "support for different multiplication operators."
  62753. msgstr ""
  62754. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62755. msgid ""
  62756. "The multiplication type to be performed. See [enum Operator] for options."
  62757. msgstr ""
  62758. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62759. msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]."
  62760. msgstr ""
  62761. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62762. msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]."
  62763. msgstr ""
  62764. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62765. msgid ""
  62766. "Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping "
  62767. "the last row and column of the transform."
  62768. msgstr ""
  62769. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62770. msgid ""
  62771. "Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping "
  62772. "the last row and column of the transform."
  62773. msgstr ""
  62774. #: doc/classes/VisualShaderNodeUniform.xml
  62775. msgid "A base type for the uniforms within the visual shader graph."
  62776. msgstr ""
  62777. #: doc/classes/VisualShaderNodeUniform.xml
  62778. msgid ""
  62779. "A uniform represents a variable in the shader which is set externally, i.e. "
  62780. "from the [ShaderMaterial]. Uniforms are exposed as properties in the "
  62781. "[ShaderMaterial] and can be assigned from the inspector or from a script."
  62782. msgstr ""
  62783. #: doc/classes/VisualShaderNodeUniform.xml
  62784. msgid ""
  62785. "Name of the uniform, by which it can be accessed through the "
  62786. "[ShaderMaterial] properties."
  62787. msgstr ""
  62788. #: doc/classes/VisualShaderNodeUniformRef.xml
  62789. msgid "A reference to an existing [VisualShaderNodeUniform]."
  62790. msgstr ""
  62791. #: doc/classes/VisualShaderNodeUniformRef.xml
  62792. msgid ""
  62793. "Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this "
  62794. "uniform in different shaders or shader stages easily."
  62795. msgstr ""
  62796. #: doc/classes/VisualShaderNodeUniformRef.xml
  62797. msgid "The name of the uniform which this reference points to."
  62798. msgstr ""
  62799. #: doc/classes/VisualShaderNodeVec3Constant.xml
  62800. msgid "A [Vector3] constant to be used within the visual shader graph."
  62801. msgstr ""
  62802. #: doc/classes/VisualShaderNodeVec3Constant.xml
  62803. msgid "A constant [Vector3], which can be used as an input node."
  62804. msgstr ""
  62805. #: doc/classes/VisualShaderNodeVec3Constant.xml
  62806. msgid "A [Vector3] constant which represents the state of this node."
  62807. msgstr ""
  62808. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  62809. msgid "A [Vector3] uniform to be used within the visual shader graph."
  62810. msgstr ""
  62811. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  62812. msgid "Translated to [code]uniform vec3[/code] in the shader language."
  62813. msgstr ""
  62814. #: doc/classes/VisualShaderNodeVectorClamp.xml
  62815. msgid "Clamps a vector value within the visual shader graph."
  62816. msgstr ""
  62817. #: doc/classes/VisualShaderNodeVectorClamp.xml
  62818. msgid ""
  62819. "Constrains a value to lie between [code]min[/code] and [code]max[/code] "
  62820. "values. The operation is performed on each component of the vector "
  62821. "individually."
  62822. msgstr ""
  62823. #: doc/classes/VisualShaderNodeVectorCompose.xml
  62824. msgid "Composes a [Vector3] from three scalars within the visual shader graph."
  62825. msgstr ""
  62826. #: doc/classes/VisualShaderNodeVectorCompose.xml
  62827. msgid ""
  62828. "Creates a [code]vec3[/code] using three scalar values that can be provided "
  62829. "from separate inputs."
  62830. msgstr ""
  62831. #: doc/classes/VisualShaderNodeVectorDecompose.xml
  62832. msgid ""
  62833. "Decomposes a [Vector3] into three scalars within the visual shader graph."
  62834. msgstr ""
  62835. #: doc/classes/VisualShaderNodeVectorDecompose.xml
  62836. msgid ""
  62837. "Takes a [code]vec3[/code] and decomposes it into three scalar values that "
  62838. "can be used as separate inputs."
  62839. msgstr ""
  62840. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62841. msgid "Calculates a vector derivative within the visual shader graph."
  62842. msgstr ""
  62843. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62844. msgid "A derivative type. See [enum Function] for options."
  62845. msgstr ""
  62846. #: doc/classes/VisualShaderNodeVectorDistance.xml
  62847. msgid ""
  62848. "Returns the distance between two points. To be used within the visual shader "
  62849. "graph."
  62850. msgstr ""
  62851. #: doc/classes/VisualShaderNodeVectorDistance.xml
  62852. msgid ""
  62853. "Calculates distance from point represented by vector [code]p0[/code] to "
  62854. "vector [code]p1[/code].\n"
  62855. "Translated to [code]distance(p0, p1)[/code] in the shader language."
  62856. msgstr ""
  62857. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62858. msgid "A vector function to be used within the visual shader graph."
  62859. msgstr ""
  62860. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62861. msgid "A visual shader node able to perform different functions using vectors."
  62862. msgstr ""
  62863. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62864. msgid "The function to be performed. See [enum Function] for options."
  62865. msgstr ""
  62866. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62867. msgid ""
  62868. "Normalizes the vector so that it has a length of [code]1[/code] but points "
  62869. "in the same direction."
  62870. msgstr ""
  62871. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62872. msgid "Clamps the value between [code]0.0[/code] and [code]1.0[/code]."
  62873. msgstr ""
  62874. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62875. msgid "Returns the opposite value of the parameter."
  62876. msgstr "Trả về giá trị đối của tham số."
  62877. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62878. msgid "Returns [code]1/vector[/code]."
  62879. msgstr ""
  62880. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62881. msgid "Converts RGB vector to HSV equivalent."
  62882. msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng."
  62883. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62884. msgid "Converts HSV vector to RGB equivalent."
  62885. msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng."
  62886. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62887. msgid "Returns the absolute value of the parameter."
  62888. msgstr "Trả về giá trị tuyệt đối của tham số."
  62889. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62890. msgid "Returns the arc-cosine of the parameter."
  62891. msgstr "Trả về côsin nghịch đảo của tham số."
  62892. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62893. msgid "Returns the inverse hyperbolic cosine of the parameter."
  62894. msgstr "Trả về côsin hyperbolic nghịch đảo của tham số."
  62895. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62896. msgid "Returns the arc-sine of the parameter."
  62897. msgstr "Trả về sin nghịch đảo của tham số."
  62898. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62899. msgid "Returns the inverse hyperbolic sine of the parameter."
  62900. msgstr "Trả về sin hyperbolic nghịch đảo của tham số."
  62901. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62902. msgid "Returns the arc-tangent of the parameter."
  62903. msgstr "Trả về tan nghịch đảo của tham số."
  62904. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62905. msgid "Returns the inverse hyperbolic tangent of the parameter."
  62906. msgstr "Trả về tan hyperbolic nghịch đảo của tham số."
  62907. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62908. msgid ""
  62909. "Finds the nearest integer that is greater than or equal to the parameter."
  62910. msgstr "Trả về số nguyên nhỏ nhất lớn hơn hoặc bằng tham số."
  62911. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62912. msgid "Returns the cosine of the parameter."
  62913. msgstr "Trả về côsin của tham số."
  62914. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62915. msgid "Returns the hyperbolic cosine of the parameter."
  62916. msgstr "Trả về côsin hyperbolic của tham số."
  62917. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62918. msgid "Converts a quantity in radians to degrees."
  62919. msgstr "Chuyển đổi đơn vị radian sang độ."
  62920. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62921. msgid "Base-e Exponential."
  62922. msgstr "Lũy thừa cơ số e (hằng số Euler)."
  62923. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62924. msgid "Base-2 Exponential."
  62925. msgstr "Lũy thừa cơ số 2."
  62926. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62927. msgid "Finds the nearest integer less than or equal to the parameter."
  62928. msgstr "Tìm số nguyên lớn nhất nhỏ hơn hoặc bằng tham số."
  62929. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62930. msgid "Computes the fractional part of the argument."
  62931. msgstr "Tính phần thập phân của phép chia."
  62932. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62933. msgid "Returns the inverse of the square root of the parameter."
  62934. msgstr "Trả về nghịch đảo căn bậc hai của tham số."
  62935. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62936. msgid "Natural logarithm."
  62937. msgstr "Lôgarit tự nhiên."
  62938. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62939. msgid "Base-2 logarithm."
  62940. msgstr "Lôgarit cơ số 2."
  62941. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62942. msgid "Converts a quantity in degrees to radians."
  62943. msgstr "Chuyển đơn vị độ thành radian."
  62944. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62945. msgid "Finds the nearest integer to the parameter."
  62946. msgstr "Tìm số nguyên gần tham số nhất."
  62947. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62948. msgid "Finds the nearest even integer to the parameter."
  62949. msgstr "Tìm số nguyên chẵn gần tham số nhất."
  62950. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62951. msgid ""
  62952. "Extracts the sign of the parameter, i.e. returns [code]-1[/code] if the "
  62953. "parameter is negative, [code]1[/code] if it's positive and [code]0[/code] "
  62954. "otherwise."
  62955. msgstr ""
  62956. "Trả về dấu của tham số, ví dụ, trả về [code]-1[/code] nếu tham số âm, "
  62957. "[code]1[/code] nếu dương và [code]0[/code] nếu bằng 0."
  62958. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62959. msgid "Returns the sine of the parameter."
  62960. msgstr "Trả về sin của tham số."
  62961. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62962. msgid "Returns the hyperbolic sine of the parameter."
  62963. msgstr "Trả về sin hyperbol của tham số."
  62964. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62965. msgid "Returns the square root of the parameter."
  62966. msgstr "Trả về căn bậc hai của tham số."
  62967. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62968. msgid "Returns the tangent of the parameter."
  62969. msgstr "Trả về tan của tham số."
  62970. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62971. msgid "Returns the hyperbolic tangent of the parameter."
  62972. msgstr "Trả về tan hyperbol của tham số."
  62973. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62974. msgid ""
  62975. "Returns a value equal to the nearest integer to the parameter whose absolute "
  62976. "value is not larger than the absolute value of the parameter."
  62977. msgstr ""
  62978. "Trả về số nguyên có giá trị tuyệt đối không lớn hơn giá trị tuyệt đối của "
  62979. "tham số."
  62980. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62981. msgid "Returns [code]1.0 - vector[/code]."
  62982. msgstr "Trả về [code]1.0 - vector[/code]."
  62983. #: doc/classes/VisualShaderNodeVectorInterp.xml
  62984. msgid ""
  62985. "Linearly interpolates between two vectors within the visual shader graph."
  62986. msgstr "Chuyển dịch tuyến tính giữa 2 vector trong đồ thị shader."
  62987. #: doc/classes/VisualShaderNodeVectorInterp.xml
  62988. msgid ""
  62989. "Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
  62990. "[code]weight[/code] is a [Vector3] with weights for each component."
  62991. msgstr ""
  62992. "Đổi hàm [code]mix(a, b, weight)[/code] thành ngôn ngữ shader, trong đó "
  62993. "[code]weight[/code] là một [Vector3] biểu diễn độ lớn của từng hướng."
  62994. #: doc/classes/VisualShaderNodeVectorLen.xml
  62995. msgid "Returns the length of a [Vector3] within the visual shader graph."
  62996. msgstr "Trả về độ dài [Vector3] trong đồ thị shader."
  62997. #: doc/classes/VisualShaderNodeVectorLen.xml
  62998. msgid "Translated to [code]length(p0)[/code] in the shader language."
  62999. msgstr ""
  63000. #: doc/classes/VisualShaderNodeVectorOp.xml
  63001. msgid "A vector operator to be used within the visual shader graph."
  63002. msgstr ""
  63003. #: doc/classes/VisualShaderNodeVectorOp.xml
  63004. msgid ""
  63005. "A visual shader node for use of vector operators. Operates on vector "
  63006. "[code]a[/code] and vector [code]b[/code]."
  63007. msgstr ""
  63008. #: doc/classes/VisualShaderNodeVectorOp.xml
  63009. msgid "The operator to be used. See [enum Operator] for options."
  63010. msgstr ""
  63011. #: doc/classes/VisualShaderNodeVectorOp.xml
  63012. msgid "Adds two vectors."
  63013. msgstr ""
  63014. #: doc/classes/VisualShaderNodeVectorOp.xml
  63015. msgid "Subtracts a vector from a vector."
  63016. msgstr ""
  63017. #: doc/classes/VisualShaderNodeVectorOp.xml
  63018. msgid "Multiplies two vectors."
  63019. msgstr ""
  63020. #: doc/classes/VisualShaderNodeVectorOp.xml
  63021. msgid "Divides vector by vector."
  63022. msgstr "Chia hai vector."
  63023. #: doc/classes/VisualShaderNodeVectorOp.xml
  63024. msgid "Returns the remainder of the two vectors."
  63025. msgstr "Trả về phần dư của hai vector."
  63026. #: doc/classes/VisualShaderNodeVectorOp.xml
  63027. msgid ""
  63028. "Returns the value of the first parameter raised to the power of the second, "
  63029. "for each component of the vectors."
  63030. msgstr ""
  63031. #: doc/classes/VisualShaderNodeVectorOp.xml
  63032. msgid "Returns the greater of two values, for each component of the vectors."
  63033. msgstr ""
  63034. #: doc/classes/VisualShaderNodeVectorOp.xml
  63035. msgid "Returns the lesser of two values, for each component of the vectors."
  63036. msgstr ""
  63037. #: doc/classes/VisualShaderNodeVectorOp.xml
  63038. msgid "Calculates the cross product of two vectors."
  63039. msgstr "Tính tích có hướng của hai vector."
  63040. #: doc/classes/VisualShaderNodeVectorOp.xml
  63041. msgid "Returns the arc-tangent of the parameters."
  63042. msgstr "Trả về tan nghịch đảo của tham số."
  63043. #: doc/classes/VisualShaderNodeVectorOp.xml
  63044. msgid ""
  63045. "Returns the vector that points in the direction of reflection. [code]a[/"
  63046. "code] is incident vector and [code]b[/code] is the normal vector."
  63047. msgstr ""
  63048. #: doc/classes/VisualShaderNodeVectorOp.xml
  63049. msgid ""
  63050. "Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller "
  63051. "than [code]b[/code] and [code]1.0[/code] otherwise."
  63052. msgstr ""
  63053. #: doc/classes/VisualShaderNodeVectorRefract.xml
  63054. msgid ""
  63055. "Returns the [Vector3] that points in the direction of refraction. For use "
  63056. "within the visual shader graph."
  63057. msgstr ""
  63058. #: doc/classes/VisualShaderNodeVectorRefract.xml
  63059. msgid ""
  63060. "Translated to [code]refract(I, N, eta)[/code] in the shader language, where "
  63061. "[code]I[/code] is the incident vector, [code]N[/code] is the normal vector "
  63062. "and [code]eta[/code] is the ratio of the indices of the refraction."
  63063. msgstr ""
  63064. #: doc/classes/VisualShaderNodeVectorScalarMix.xml
  63065. msgid ""
  63066. "Linearly interpolates between two vectors using a scalar. For use within the "
  63067. "visual shader graph."
  63068. msgstr ""
  63069. #: doc/classes/VisualShaderNodeVectorScalarMix.xml
  63070. msgid ""
  63071. "Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
  63072. "[code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a "
  63073. "scalar."
  63074. msgstr ""
  63075. #: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
  63076. msgid ""
  63077. "Calculates a vector SmoothStep function using scalar within the visual "
  63078. "shader graph."
  63079. msgstr ""
  63080. #: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
  63081. msgid ""
  63082. "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
  63083. "language, where [code]x[/code] is a scalar.\n"
  63084. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
  63085. "code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
  63086. "code]. Otherwise the return value is interpolated between [code]0.0[/code] "
  63087. "and [code]1.0[/code] using Hermite polynomials."
  63088. msgstr ""
  63089. #: doc/classes/VisualShaderNodeVectorScalarStep.xml
  63090. msgid "Calculates a vector Step function within the visual shader graph."
  63091. msgstr ""
  63092. #: doc/classes/VisualShaderNodeVectorScalarStep.xml
  63093. msgid ""
  63094. "Translates to [code]step(edge, x)[/code] in the shader language.\n"
  63095. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] "
  63096. "and [code]1.0[/code] otherwise."
  63097. msgstr ""
  63098. #: doc/classes/VisualShaderNodeVectorSmoothStep.xml
  63099. msgid "Calculates a vector SmoothStep function within the visual shader graph."
  63100. msgstr ""
  63101. #: doc/classes/VisualShaderNodeVectorSmoothStep.xml
  63102. msgid ""
  63103. "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
  63104. "language, where [code]x[/code] is a vector.\n"
  63105. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
  63106. "code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
  63107. "code]. Otherwise the return value is interpolated between [code]0.0[/code] "
  63108. "and [code]1.0[/code] using Hermite polynomials."
  63109. msgstr ""
  63110. #: doc/classes/VScrollBar.xml
  63111. msgid "Vertical scroll bar."
  63112. msgstr ""
  63113. #: doc/classes/VScrollBar.xml
  63114. msgid ""
  63115. "Vertical version of [ScrollBar], which goes from top (min) to bottom (max)."
  63116. msgstr ""
  63117. #: doc/classes/VScrollBar.xml
  63118. msgid ""
  63119. "Icon used as a button to scroll the [ScrollBar] up. Supports custom step "
  63120. "using the [member ScrollBar.custom_step] property."
  63121. msgstr ""
  63122. #: doc/classes/VScrollBar.xml
  63123. msgid ""
  63124. "Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
  63125. "using the [member ScrollBar.custom_step] property."
  63126. msgstr ""
  63127. #: doc/classes/VSeparator.xml
  63128. msgid "Vertical version of [Separator]."
  63129. msgstr ""
  63130. #: doc/classes/VSeparator.xml
  63131. msgid ""
  63132. "Vertical version of [Separator]. Even though it looks vertical, it is used "
  63133. "to separate objects horizontally."
  63134. msgstr ""
  63135. #: doc/classes/VSeparator.xml
  63136. msgid ""
  63137. "The width of the area covered by the separator. Effectively works like a "
  63138. "minimum width."
  63139. msgstr ""
  63140. #: doc/classes/VSeparator.xml
  63141. msgid ""
  63142. "The style for the separator line. Works best with [StyleBoxLine] (remember "
  63143. "to enable [member StyleBoxLine.vertical])."
  63144. msgstr ""
  63145. #: doc/classes/VSlider.xml
  63146. msgid "Vertical slider."
  63147. msgstr ""
  63148. #: doc/classes/VSlider.xml
  63149. msgid ""
  63150. "Vertical slider. See [Slider]. This one goes from bottom (min) to top "
  63151. "(max).\n"
  63152. "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
  63153. "signals are part of the [Range] class which this class inherits from."
  63154. msgstr ""
  63155. #: doc/classes/VSlider.xml
  63156. msgid "The background of the area below the grabber."
  63157. msgstr ""
  63158. #: doc/classes/VSlider.xml
  63159. msgid ""
  63160. "The background for the whole slider. Determines the width of the "
  63161. "[code]grabber_area[/code]."
  63162. msgstr ""
  63163. #: doc/classes/VSplitContainer.xml
  63164. msgid "Vertical split container."
  63165. msgstr ""
  63166. #: doc/classes/VSplitContainer.xml
  63167. msgid ""
  63168. "Vertical split container. See [SplitContainer]. This goes from top to bottom."
  63169. msgstr ""
  63170. #: doc/classes/WeakRef.xml
  63171. msgid ""
  63172. "Holds an [Object], but does not contribute to the reference count if the "
  63173. "object is a reference."
  63174. msgstr ""
  63175. #: doc/classes/WeakRef.xml
  63176. msgid ""
  63177. "A weakref can hold a [Reference], without contributing to the reference "
  63178. "counter. A weakref can be created from an [Object] using [method @GDScript."
  63179. "weakref]. If this object is not a reference, weakref still works, however, "
  63180. "it does not have any effect on the object. Weakrefs are useful in cases "
  63181. "where multiple classes have variables that refer to each other. Without "
  63182. "weakrefs, using these classes could lead to memory leaks, since both "
  63183. "references keep each other from being released. Making part of the variables "
  63184. "a weakref can prevent this cyclic dependency, and allows the references to "
  63185. "be released."
  63186. msgstr ""
  63187. #: doc/classes/WeakRef.xml
  63188. msgid ""
  63189. "Returns the [Object] this weakref is referring to. Returns [code]null[/code] "
  63190. "if that object no longer exists."
  63191. msgstr ""
  63192. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63193. msgid "Closes this data channel, notifying the other peer."
  63194. msgstr ""
  63195. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63196. msgid ""
  63197. "Returns the number of bytes currently queued to be sent over this channel."
  63198. msgstr ""
  63199. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63200. msgid ""
  63201. "Returns the id assigned to this channel during creation (or auto-assigned "
  63202. "during negotiation).\n"
  63203. "If the channel is not negotiated out-of-band the id will only be available "
  63204. "after the connection is established (will return [code]65535[/code] until "
  63205. "then)."
  63206. msgstr ""
  63207. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63208. msgid "Returns the label assigned to this channel during creation."
  63209. msgstr ""
  63210. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63211. msgid ""
  63212. "Returns the [code]maxPacketLifeTime[/code] value assigned to this channel "
  63213. "during creation.\n"
  63214. "Will be [code]65535[/code] if not specified."
  63215. msgstr ""
  63216. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63217. msgid ""
  63218. "Returns the [code]maxRetransmits[/code] value assigned to this channel "
  63219. "during creation.\n"
  63220. "Will be [code]65535[/code] if not specified."
  63221. msgstr ""
  63222. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63223. msgid ""
  63224. "Returns the sub-protocol assigned to this channel during creation. An empty "
  63225. "string if not specified."
  63226. msgstr ""
  63227. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63228. msgid "Returns the current state of this channel, see [enum ChannelState]."
  63229. msgstr ""
  63230. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63231. msgid ""
  63232. "Returns [code]true[/code] if this channel was created with out-of-band "
  63233. "configuration."
  63234. msgstr ""
  63235. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63236. msgid ""
  63237. "Returns [code]true[/code] if this channel was created with ordering enabled "
  63238. "(default)."
  63239. msgstr ""
  63240. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63241. msgid "Reserved, but not used for now."
  63242. msgstr ""
  63243. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63244. msgid ""
  63245. "Returns [code]true[/code] if the last received packet was transferred as "
  63246. "text. See [member write_mode]."
  63247. msgstr ""
  63248. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63249. msgid ""
  63250. "The transfer mode to use when sending outgoing packet. Either text or binary."
  63251. msgstr ""
  63252. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63253. msgid ""
  63254. "Tells the channel to send data over this channel as text. An external peer "
  63255. "(non-Godot) would receive this as a string."
  63256. msgstr ""
  63257. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63258. msgid ""
  63259. "Tells the channel to send data over this channel as binary. An external peer "
  63260. "(non-Godot) would receive this as array buffer or blob."
  63261. msgstr ""
  63262. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63263. msgid "The channel was created, but it's still trying to connect."
  63264. msgstr ""
  63265. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63266. msgid "The channel is currently open, and data can flow over it."
  63267. msgstr ""
  63268. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63269. msgid ""
  63270. "The channel is being closed, no new messages will be accepted, but those "
  63271. "already in queue will be flushed."
  63272. msgstr ""
  63273. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63274. msgid "The channel was closed, or connection failed."
  63275. msgstr ""
  63276. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63277. msgid ""
  63278. "A simple interface to create a peer-to-peer mesh network composed of "
  63279. "[WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]."
  63280. msgstr ""
  63281. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63282. msgid ""
  63283. "This class constructs a full mesh of [WebRTCPeerConnection] (one connection "
  63284. "for each peer) that can be used as a [member MultiplayerAPI.network_peer].\n"
  63285. "You can add each [WebRTCPeerConnection] via [method add_peer] or remove them "
  63286. "via [method remove_peer]. Peers must be added in [constant "
  63287. "WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate "
  63288. "channels. This class will not create offers nor set descriptions, it will "
  63289. "only poll them, and notify connections and disconnections.\n"
  63290. "[signal NetworkedMultiplayerPeer.connection_succeeded] and [signal "
  63291. "NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless "
  63292. "[code]server_compatibility[/code] is [code]true[/code] in [method "
  63293. "initialize]. Beside that data transfer works like in a "
  63294. "[NetworkedMultiplayerPeer]."
  63295. msgstr ""
  63296. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63297. msgid ""
  63298. "Add a new peer to the mesh with the given [code]peer_id[/code]. The "
  63299. "[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection."
  63300. "STATE_NEW].\n"
  63301. "Three channels will be created for reliable, unreliable, and ordered "
  63302. "transport. The value of [code]unreliable_lifetime[/code] will be passed to "
  63303. "the [code]maxPacketLifetime[/code] option when creating unreliable and "
  63304. "ordered channels (see [method WebRTCPeerConnection.create_data_channel])."
  63305. msgstr ""
  63306. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63307. msgid "Close all the add peer connections and channels, freeing all resources."
  63308. msgstr ""
  63309. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63310. msgid ""
  63311. "Return a dictionary representation of the peer with given [code]peer_id[/"
  63312. "code] with three keys. [code]connection[/code] containing the "
  63313. "[WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three "
  63314. "[WebRTCDataChannel], and [code]connected[/code] a boolean representing if "
  63315. "the peer connection is currently connected (all three channels are open)."
  63316. msgstr ""
  63317. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63318. msgid ""
  63319. "Returns a dictionary which keys are the peer ids and values the peer "
  63320. "representation as in [method get_peer]."
  63321. msgstr ""
  63322. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63323. msgid ""
  63324. "Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers "
  63325. "map (it might not be connected though)."
  63326. msgstr ""
  63327. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63328. msgid ""
  63329. "Initialize the multiplayer peer with the given [code]peer_id[/code] (must be "
  63330. "between 1 and 2147483647).\n"
  63331. "If [code]server_compatibilty[/code] is [code]false[/code] (default), the "
  63332. "multiplayer peer will be immediately in state [constant "
  63333. "NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal "
  63334. "NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.\n"
  63335. "If [code]server_compatibilty[/code] is [code]true[/code] the peer will "
  63336. "suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until "
  63337. "a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] "
  63338. "connects and then emit [signal NetworkedMultiplayerPeer."
  63339. "connection_succeeded]. After that the signal [signal "
  63340. "NetworkedMultiplayerPeer.peer_connected] will be emitted for every already "
  63341. "connected peer, and any new peer that might connect. If the server peer "
  63342. "disconnects after that, signal [signal NetworkedMultiplayerPeer."
  63343. "server_disconnected] will be emitted and state will become [constant "
  63344. "NetworkedMultiplayerPeer.CONNECTION_CONNECTED]."
  63345. msgstr ""
  63346. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63347. msgid ""
  63348. "Remove the peer with given [code]peer_id[/code] from the mesh. If the peer "
  63349. "was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was "
  63350. "emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] "
  63351. "will be emitted."
  63352. msgstr ""
  63353. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63354. msgid "Interface to a WebRTC peer connection."
  63355. msgstr ""
  63356. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63357. msgid ""
  63358. "A WebRTC connection between the local computer and a remote peer. Provides "
  63359. "an interface to connect, maintain and monitor the connection.\n"
  63360. "Setting up a WebRTC connection between two peers from now on) may not seem a "
  63361. "trivial task, but it can be broken down into 3 main steps:\n"
  63362. "- The peer that wants to initiate the connection ([code]A[/code] from now "
  63363. "on) creates an offer and send it to the other peer ([code]B[/code] from now "
  63364. "on).\n"
  63365. "- [code]B[/code] receives the offer, generate and answer, and sends it to "
  63366. "[code]A[/code]).\n"
  63367. "- [code]A[/code] and [code]B[/code] then generates and exchange ICE "
  63368. "candidates with each other.\n"
  63369. "After these steps, the connection should become connected. Keep on reading "
  63370. "or look into the tutorial for more information."
  63371. msgstr ""
  63372. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63373. msgid ""
  63374. "Add an ice candidate generated by a remote peer (and received over the "
  63375. "signaling server). See [signal ice_candidate_created]."
  63376. msgstr ""
  63377. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63378. msgid ""
  63379. "Close the peer connection and all data channels associated with it.\n"
  63380. "[b]Note:[/b] You cannot reuse this object for a new connection unless you "
  63381. "call [method initialize]."
  63382. msgstr ""
  63383. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63384. msgid ""
  63385. "Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with "
  63386. "given [code]label[/code] and optionally configured via the [code]options[/"
  63387. "code] dictionary. This method can only be called when the connection is in "
  63388. "state [constant STATE_NEW].\n"
  63389. "There are two ways to create a working data channel: either call [method "
  63390. "create_data_channel] on only one of the peer and listen to [signal "
  63391. "data_channel_received] on the other, or call [method create_data_channel] on "
  63392. "both peers, with the same values, and the [code]negotiated[/code] option set "
  63393. "to [code]true[/code].\n"
  63394. "Valid [code]options[/code] are:\n"
  63395. "[codeblock]\n"
  63396. "{\n"
  63397. " \"negotiated\": true, # When set to true (default off), means the "
  63398. "channel is negotiated out of band. \"id\" must be set too. "
  63399. "\"data_channel_received\" will not be called.\n"
  63400. " \"id\": 1, # When \"negotiated\" is true this value must also be set to "
  63401. "the same value on both peer.\n"
  63402. "\n"
  63403. " # Only one of maxRetransmits and maxPacketLifeTime can be specified, not "
  63404. "both. They make the channel unreliable (but also better at real time).\n"
  63405. " \"maxRetransmits\": 1, # Specify the maximum number of attempt the peer "
  63406. "will make to retransmits packets if they are not acknowledged.\n"
  63407. " \"maxPacketLifeTime\": 100, # Specify the maximum amount of time before "
  63408. "giving up retransmitions of unacknowledged packets (in milliseconds).\n"
  63409. " \"ordered\": true, # When in unreliable mode (i.e. either "
  63410. "\"maxRetransmits\" or \"maxPacketLifetime\" is set), \"ordered\" (true by "
  63411. "default) specify if packet ordering is to be enforced.\n"
  63412. "\n"
  63413. " \"protocol\": \"my-custom-protocol\", # A custom sub-protocol string for "
  63414. "this channel.\n"
  63415. "}\n"
  63416. "[/codeblock]\n"
  63417. "[b]Note:[/b] You must keep a reference to channels created this way, or it "
  63418. "will be closed."
  63419. msgstr ""
  63420. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63421. msgid ""
  63422. "Creates a new SDP offer to start a WebRTC connection with a remote peer. At "
  63423. "least one [WebRTCDataChannel] must have been created before calling this "
  63424. "method.\n"
  63425. "If this functions returns [constant OK], [signal "
  63426. "session_description_created] will be called when the session is ready to be "
  63427. "sent."
  63428. msgstr ""
  63429. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63430. msgid "Returns the connection state. See [enum ConnectionState]."
  63431. msgstr ""
  63432. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63433. msgid ""
  63434. "Re-initialize this peer connection, closing any previously active "
  63435. "connection, and going back to state [constant STATE_NEW]. A dictionary of "
  63436. "[code]options[/code] can be passed to configure the peer connection.\n"
  63437. "Valid [code]options[/code] are:\n"
  63438. "[codeblock]\n"
  63439. "{\n"
  63440. " \"iceServers\": [\n"
  63441. " {\n"
  63442. " \"urls\": [ \"stun:stun.example.com:3478\" ], # One or more STUN "
  63443. "servers.\n"
  63444. " },\n"
  63445. " {\n"
  63446. " \"urls\": [ \"turn:turn.example.com:3478\" ], # One or more TURN "
  63447. "servers.\n"
  63448. " \"username\": \"a_username\", # Optional username for the TURN "
  63449. "server.\n"
  63450. " \"credential\": \"a_password\", # Optional password for the TURN "
  63451. "server.\n"
  63452. " }\n"
  63453. " ]\n"
  63454. "}\n"
  63455. "[/codeblock]"
  63456. msgstr ""
  63457. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63458. msgid ""
  63459. "Call this method frequently (e.g. in [method Node._process] or [method Node."
  63460. "_physics_process]) to properly receive signals."
  63461. msgstr ""
  63462. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63463. msgid ""
  63464. "Sets the SDP description of the local peer. This should be called in "
  63465. "response to [signal session_description_created].\n"
  63466. "After calling this function the peer will start emitting [signal "
  63467. "ice_candidate_created] (unless an [enum Error] different from [constant OK] "
  63468. "is returned)."
  63469. msgstr ""
  63470. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63471. msgid ""
  63472. "Sets the SDP description of the remote peer. This should be called with the "
  63473. "values generated by a remote peer and received over the signaling server.\n"
  63474. "If [code]type[/code] is [code]offer[/code] the peer will emit [signal "
  63475. "session_description_created] with the appropriate answer.\n"
  63476. "If [code]type[/code] is [code]answer[/code] the peer will start emitting "
  63477. "[signal ice_candidate_created]."
  63478. msgstr ""
  63479. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63480. msgid ""
  63481. "Emitted when a new in-band channel is received, i.e. when the channel was "
  63482. "created with [code]negotiated: false[/code] (default).\n"
  63483. "The object will be an instance of [WebRTCDataChannel]. You must keep a "
  63484. "reference of it or it will be closed automatically. See [method "
  63485. "create_data_channel]."
  63486. msgstr ""
  63487. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63488. msgid ""
  63489. "Emitted when a new ICE candidate has been created. The three parameters are "
  63490. "meant to be passed to the remote peer over the signaling server."
  63491. msgstr ""
  63492. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63493. msgid ""
  63494. "Emitted after a successful call to [method create_offer] or [method "
  63495. "set_remote_description] (when it generates an answer). The parameters are "
  63496. "meant to be passed to [method set_local_description] on this object, and "
  63497. "sent to the remote peer over the signaling server."
  63498. msgstr ""
  63499. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63500. msgid ""
  63501. "The connection is new, data channels and an offer can be created in this "
  63502. "state."
  63503. msgstr ""
  63504. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63505. msgid ""
  63506. "The peer is connecting, ICE is in progress, none of the transports has "
  63507. "failed."
  63508. msgstr ""
  63509. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63510. msgid "The peer is connected, all ICE transports are connected."
  63511. msgstr ""
  63512. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63513. msgid "At least one ICE transport is disconnected."
  63514. msgstr ""
  63515. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63516. msgid "One or more of the ICE transports failed."
  63517. msgstr ""
  63518. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63519. msgid ""
  63520. "The peer connection is closed (after calling [method close] for example)."
  63521. msgstr ""
  63522. #: modules/websocket/doc_classes/WebSocketClient.xml
  63523. msgid "A WebSocket client implementation."
  63524. msgstr ""
  63525. #: modules/websocket/doc_classes/WebSocketClient.xml
  63526. msgid ""
  63527. "This class implements a WebSocket client compatible with any RFC 6455-"
  63528. "compliant WebSocket server.\n"
  63529. "This client can be optionally used as a network peer for the "
  63530. "[MultiplayerAPI].\n"
  63531. "After starting the client ([method connect_to_url]), you will need to "
  63532. "[method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside "
  63533. "[method Node._process]).\n"
  63534. "You will receive appropriate signals when connecting, disconnecting, or when "
  63535. "new data is available."
  63536. msgstr ""
  63537. #: modules/websocket/doc_classes/WebSocketClient.xml
  63538. msgid ""
  63539. "Connects to the given URL requesting one of the given [code]protocols[/code] "
  63540. "as sub-protocol. If the list empty (default), no sub-protocol will be "
  63541. "requested.\n"
  63542. "If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will "
  63543. "behave like a network peer for the [MultiplayerAPI], connections to non-"
  63544. "Godot servers will not work, and [signal data_received] will not be "
  63545. "emitted.\n"
  63546. "If [code]false[/code] is passed instead (default), you must call "
  63547. "[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
  63548. "etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not "
  63549. "on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).\n"
  63550. "You can optionally pass a list of [code]custom_headers[/code] to be added to "
  63551. "the handshake HTTP request.\n"
  63552. "[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may "
  63553. "have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) "
  63554. "instead of [code]ws://[/code]. When doing so, make sure to use the fully "
  63555. "qualified domain name that matches the one defined in the server's SSL "
  63556. "certificate. Do not connect directly via the IP address for [code]wss://[/"
  63557. "code] connections, as it won't match with the SSL certificate.\n"
  63558. "[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in "
  63559. "HTML5 exports due to browsers restrictions."
  63560. msgstr ""
  63561. #: modules/websocket/doc_classes/WebSocketClient.xml
  63562. msgid ""
  63563. "Disconnects this client from the connected host. See [method WebSocketPeer."
  63564. "close] for more information."
  63565. msgstr ""
  63566. #: modules/websocket/doc_classes/WebSocketClient.xml
  63567. msgid "Return the IP address of the currently connected host."
  63568. msgstr ""
  63569. #: modules/websocket/doc_classes/WebSocketClient.xml
  63570. msgid "Return the IP port of the currently connected host."
  63571. msgstr ""
  63572. #: modules/websocket/doc_classes/WebSocketClient.xml
  63573. msgid ""
  63574. "If specified, this [X509Certificate] will be the only one accepted when "
  63575. "connecting to an SSL host. Any other certificate provided by the server will "
  63576. "be regarded as invalid.\n"
  63577. "[b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not "
  63578. "supported in HTML5 exports due to browsers restrictions."
  63579. msgstr ""
  63580. #: modules/websocket/doc_classes/WebSocketClient.xml
  63581. msgid ""
  63582. "If [code]true[/code], SSL certificate verification is enabled.\n"
  63583. "[b]Note:[/b] You must specify the certificates to be used in the Project "
  63584. "Settings for it to work when exported."
  63585. msgstr ""
  63586. #: modules/websocket/doc_classes/WebSocketClient.xml
  63587. msgid ""
  63588. "Emitted when the connection to the server is closed. [code]was_clean_close[/"
  63589. "code] will be [code]true[/code] if the connection was shutdown cleanly."
  63590. msgstr ""
  63591. #: modules/websocket/doc_classes/WebSocketClient.xml
  63592. msgid "Emitted when the connection to the server fails."
  63593. msgstr ""
  63594. #: modules/websocket/doc_classes/WebSocketClient.xml
  63595. msgid ""
  63596. "Emitted when a connection with the server is established, [code]protocol[/"
  63597. "code] will contain the sub-protocol agreed with the server."
  63598. msgstr ""
  63599. #: modules/websocket/doc_classes/WebSocketClient.xml
  63600. msgid ""
  63601. "Emitted when a WebSocket message is received.\n"
  63602. "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
  63603. "multiplayer peer."
  63604. msgstr ""
  63605. #: modules/websocket/doc_classes/WebSocketClient.xml
  63606. msgid ""
  63607. "Emitted when the server requests a clean close. You should keep polling "
  63608. "until you get a [signal connection_closed] signal to achieve the clean "
  63609. "close. See [method WebSocketPeer.close] for more details."
  63610. msgstr ""
  63611. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63612. msgid "Base class for WebSocket server and client."
  63613. msgstr ""
  63614. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63615. msgid ""
  63616. "Base class for WebSocket server and client, allowing them to be used as "
  63617. "network peer for the [MultiplayerAPI]."
  63618. msgstr ""
  63619. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63620. msgid ""
  63621. "Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
  63622. msgstr ""
  63623. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63624. msgid ""
  63625. "Configures the buffer sizes for this WebSocket peer. Default values can be "
  63626. "specified in the Project Settings under [code]network/limits[/code]. For "
  63627. "server, values are meant per connected peer.\n"
  63628. "The first two parameters define the size and queued packets limits of the "
  63629. "input buffer, the last two of the output buffer.\n"
  63630. "Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. "
  63631. "All parameters will be rounded up to the nearest power of two.\n"
  63632. "[b]Note:[/b] HTML5 exports only use the input buffer since the output one is "
  63633. "managed by browsers."
  63634. msgstr ""
  63635. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63636. msgid ""
  63637. "Emitted when a packet is received from a peer.\n"
  63638. "[b]Note:[/b] This signal is only emitted when the client or server is "
  63639. "configured to use Godot multiplayer API."
  63640. msgstr ""
  63641. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63642. msgid "A class representing a specific WebSocket connection."
  63643. msgstr ""
  63644. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63645. msgid ""
  63646. "This class represents a specific WebSocket connection, allowing you to do "
  63647. "lower level operations with it.\n"
  63648. "You can choose to write to the socket in binary or text mode, and you can "
  63649. "recognize the mode used for writing by the other peer."
  63650. msgstr ""
  63651. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63652. msgid ""
  63653. "Closes this WebSocket connection. [code]code[/code] is the status code for "
  63654. "the closure (see RFC 6455 section 7.4 for a list of valid status codes). "
  63655. "[code]reason[/code] is the human readable reason for closing the connection "
  63656. "(can be any UTF-8 string that's smaller than 123 bytes).\n"
  63657. "[b]Note:[/b] To achieve a clean close, you will need to keep polling until "
  63658. "either [signal WebSocketClient.connection_closed] or [signal WebSocketServer."
  63659. "client_disconnected] is received.\n"
  63660. "[b]Note:[/b] The HTML5 export might not support all status codes. Please "
  63661. "refer to browser-specific documentation for more details."
  63662. msgstr ""
  63663. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63664. msgid ""
  63665. "Returns the IP address of the connected peer.\n"
  63666. "[b]Note:[/b] Not available in the HTML5 export."
  63667. msgstr ""
  63668. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63669. msgid ""
  63670. "Returns the remote port of the connected peer.\n"
  63671. "[b]Note:[/b] Not available in the HTML5 export."
  63672. msgstr ""
  63673. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63674. msgid ""
  63675. "Returns the current amount of data in the outbound websocket buffer. [b]Note:"
  63676. "[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use "
  63677. "an internal buffer."
  63678. msgstr ""
  63679. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63680. msgid "Gets the current selected write mode. See [enum WriteMode]."
  63681. msgstr ""
  63682. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63683. msgid "Returns [code]true[/code] if this peer is currently connected."
  63684. msgstr ""
  63685. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63686. msgid ""
  63687. "Disable Nagle's algorithm on the underling TCP socket (default). See [method "
  63688. "StreamPeerTCP.set_no_delay] for more information.\n"
  63689. "[b]Note:[/b] Not available in the HTML5 export."
  63690. msgstr ""
  63691. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63692. msgid "Sets the socket to use the given [enum WriteMode]."
  63693. msgstr ""
  63694. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63695. msgid ""
  63696. "Returns [code]true[/code] if the last received packet was sent as a text "
  63697. "payload. See [enum WriteMode]."
  63698. msgstr ""
  63699. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63700. msgid ""
  63701. "Specifies that WebSockets messages should be transferred as text payload "
  63702. "(only valid UTF-8 is allowed)."
  63703. msgstr ""
  63704. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63705. msgid ""
  63706. "Specifies that WebSockets messages should be transferred as binary payload "
  63707. "(any byte combination is allowed)."
  63708. msgstr ""
  63709. #: modules/websocket/doc_classes/WebSocketServer.xml
  63710. msgid "A WebSocket server implementation."
  63711. msgstr ""
  63712. #: modules/websocket/doc_classes/WebSocketServer.xml
  63713. msgid ""
  63714. "This class implements a WebSocket server that can also support the high-"
  63715. "level multiplayer API.\n"
  63716. "After starting the server ([method listen]), you will need to [method "
  63717. "NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method "
  63718. "Node._process]). When clients connect, disconnect, or send data, you will "
  63719. "receive the appropriate signal.\n"
  63720. "[b]Note:[/b] Not available in HTML5 exports."
  63721. msgstr ""
  63722. #: modules/websocket/doc_classes/WebSocketServer.xml
  63723. msgid ""
  63724. "Disconnects the peer identified by [code]id[/code] from the server. See "
  63725. "[method WebSocketPeer.close] for more information."
  63726. msgstr ""
  63727. #: modules/websocket/doc_classes/WebSocketServer.xml
  63728. msgid "Returns [code]true[/code] if a peer with the given ID is connected."
  63729. msgstr ""
  63730. #: modules/websocket/doc_classes/WebSocketServer.xml
  63731. msgid ""
  63732. "Returns [code]true[/code] if the server is actively listening on a port."
  63733. msgstr ""
  63734. #: modules/websocket/doc_classes/WebSocketServer.xml
  63735. msgid ""
  63736. "Starts listening on the given port.\n"
  63737. "You can specify the desired subprotocols via the \"protocols\" array. If the "
  63738. "list empty (default), no sub-protocol will be requested.\n"
  63739. "If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will "
  63740. "behave like a network peer for the [MultiplayerAPI], connections from non-"
  63741. "Godot clients will not work, and [signal data_received] will not be "
  63742. "emitted.\n"
  63743. "If [code]false[/code] is passed instead (default), you must call "
  63744. "[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
  63745. "etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to "
  63746. "communicate with the peer with given [code]id[/code] (e.g. "
  63747. "[code]get_peer(id).get_available_packet_count[/code])."
  63748. msgstr ""
  63749. #: modules/websocket/doc_classes/WebSocketServer.xml
  63750. msgid ""
  63751. "Sets additional headers to be sent to clients during the HTTP handshake."
  63752. msgstr ""
  63753. #: modules/websocket/doc_classes/WebSocketServer.xml
  63754. msgid "Stops the server and clear its state."
  63755. msgstr ""
  63756. #: modules/websocket/doc_classes/WebSocketServer.xml
  63757. msgid ""
  63758. "When not set to [code]*[/code] will restrict incoming connections to the "
  63759. "specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] "
  63760. "will cause the server to listen only to the local host."
  63761. msgstr ""
  63762. #: modules/websocket/doc_classes/WebSocketServer.xml
  63763. msgid ""
  63764. "When using SSL (see [member private_key] and [member ssl_certificate]), you "
  63765. "can set this to a valid [X509Certificate] to be provided as additional CA "
  63766. "chain information during the SSL handshake."
  63767. msgstr ""
  63768. #: modules/websocket/doc_classes/WebSocketServer.xml
  63769. msgid ""
  63770. "The time in seconds before a pending client (i.e. a client that has not yet "
  63771. "finished the HTTP handshake) is considered stale and forcefully disconnected."
  63772. msgstr ""
  63773. #: modules/websocket/doc_classes/WebSocketServer.xml
  63774. msgid ""
  63775. "When set to a valid [CryptoKey] (along with [member ssl_certificate]) will "
  63776. "cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
  63777. "[/code] protocol)."
  63778. msgstr ""
  63779. #: modules/websocket/doc_classes/WebSocketServer.xml
  63780. msgid ""
  63781. "When set to a valid [X509Certificate] (along with [member private_key]) will "
  63782. "cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
  63783. "[/code] protocol)."
  63784. msgstr ""
  63785. #: modules/websocket/doc_classes/WebSocketServer.xml
  63786. msgid ""
  63787. "Emitted when a client requests a clean close. You should keep polling until "
  63788. "you get a [signal client_disconnected] signal with the same [code]id[/code] "
  63789. "to achieve the clean close. See [method WebSocketPeer.close] for more "
  63790. "details."
  63791. msgstr ""
  63792. #: modules/websocket/doc_classes/WebSocketServer.xml
  63793. msgid ""
  63794. "Emitted when a new client connects. \"protocol\" will be the sub-protocol "
  63795. "agreed with the client."
  63796. msgstr ""
  63797. #: modules/websocket/doc_classes/WebSocketServer.xml
  63798. msgid ""
  63799. "Emitted when a client disconnects. [code]was_clean_close[/code] will be "
  63800. "[code]true[/code] if the connection was shutdown cleanly."
  63801. msgstr ""
  63802. #: modules/websocket/doc_classes/WebSocketServer.xml
  63803. msgid ""
  63804. "Emitted when a new message is received.\n"
  63805. "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
  63806. "multiplayer peer."
  63807. msgstr ""
  63808. #: modules/webxr/doc_classes/WebXRInterface.xml
  63809. msgid "AR/VR interface using WebXR."
  63810. msgstr ""
  63811. #: modules/webxr/doc_classes/WebXRInterface.xml
  63812. msgid ""
  63813. "WebXR is an open standard that allows creating VR and AR applications that "
  63814. "run in the web browser.\n"
  63815. "As such, this interface is only available when running in an HTML5 export.\n"
  63816. "WebXR supports a wide range of devices, from the very capable (like Valve "
  63817. "Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like "
  63818. "Google Cardboard, Oculus Go, GearVR, or plain smartphones).\n"
  63819. "Since WebXR is based on Javascript, it makes extensive use of callbacks, "
  63820. "which means that [WebXRInterface] is forced to use signals, where other AR/"
  63821. "VR interfaces would instead use functions that return a result immediately. "
  63822. "This makes [WebXRInterface] quite a bit more complicated to initialize than "
  63823. "other AR/VR interfaces.\n"
  63824. "Here's the minimum code required to start an immersive VR session:\n"
  63825. "[codeblock]\n"
  63826. "extends Spatial\n"
  63827. "\n"
  63828. "var webxr_interface\n"
  63829. "var vr_supported = false\n"
  63830. "\n"
  63831. "func _ready():\n"
  63832. " # We assume this node has a button as a child.\n"
  63833. " # This button is for the user to consent to entering immersive VR mode.\n"
  63834. " $Button.connect(\"pressed\", self, \"_on_Button_pressed\")\n"
  63835. "\n"
  63836. " webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
  63837. " if webxr_interface:\n"
  63838. " # Map to the standard button/axis ids when possible.\n"
  63839. " webxr_interface.xr_standard_mapping = true\n"
  63840. "\n"
  63841. " # WebXR uses a lot of asynchronous callbacks, so we connect to "
  63842. "various\n"
  63843. " # signals in order to receive them.\n"
  63844. " webxr_interface.connect(\"session_supported\", self, "
  63845. "\"_webxr_session_supported\")\n"
  63846. " webxr_interface.connect(\"session_started\", self, "
  63847. "\"_webxr_session_started\")\n"
  63848. " webxr_interface.connect(\"session_ended\", self, "
  63849. "\"_webxr_session_ended\")\n"
  63850. " webxr_interface.connect(\"session_failed\", self, "
  63851. "\"_webxr_session_failed\")\n"
  63852. "\n"
  63853. " # This returns immediately - our _webxr_session_supported() method\n"
  63854. " # (which we connected to the \"session_supported\" signal above) "
  63855. "will\n"
  63856. " # be called sometime later to let us know if it's supported or not.\n"
  63857. " webxr_interface.is_session_supported(\"immersive-vr\")\n"
  63858. "\n"
  63859. "func _webxr_session_supported(session_mode, supported):\n"
  63860. " if session_mode == 'immersive-vr':\n"
  63861. " vr_supported = supported\n"
  63862. "\n"
  63863. "func _on_Button_pressed():\n"
  63864. " if not vr_supported:\n"
  63865. " OS.alert(\"Your browser doesn't support VR\")\n"
  63866. " return\n"
  63867. "\n"
  63868. " # We want an immersive VR session, as opposed to AR ('immersive-ar') or "
  63869. "a\n"
  63870. " # simple 3DoF viewer ('viewer').\n"
  63871. " webxr_interface.session_mode = 'immersive-vr'\n"
  63872. " # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting\n"
  63873. " # experience (it puts you 1.6m above the ground if you have 3DoF "
  63874. "headset),\n"
  63875. " # whereas as 'local' puts you down at the ARVROrigin.\n"
  63876. " # This list means it'll first try to request 'bounded-floor', then\n"
  63877. " # fallback on 'local-floor' and ultimately 'local', if nothing else is\n"
  63878. " # supported.\n"
  63879. " webxr_interface.requested_reference_space_types = 'bounded-floor, local-"
  63880. "floor, local'\n"
  63881. " # In order to use 'local-floor' or 'bounded-floor' we must also\n"
  63882. " # mark the features as required or optional.\n"
  63883. " webxr_interface.required_features = 'local-floor'\n"
  63884. " webxr_interface.optional_features = 'bounded-floor'\n"
  63885. "\n"
  63886. " # This will return false if we're unable to even request the session,\n"
  63887. " # however, it can still fail asynchronously later in the process, so we\n"
  63888. " # only know if it's really succeeded or failed when our\n"
  63889. " # _webxr_session_started() or _webxr_session_failed() methods are "
  63890. "called.\n"
  63891. " if not webxr_interface.initialize():\n"
  63892. " OS.alert(\"Failed to initialize\")\n"
  63893. " return\n"
  63894. "\n"
  63895. "func _webxr_session_started():\n"
  63896. " $Button.visible = false\n"
  63897. " # This tells Godot to start rendering to the headset.\n"
  63898. " get_viewport().arvr = true\n"
  63899. " # This will be the reference space type you ultimately got, out of the\n"
  63900. " # types that you requested above. This is useful if you want the game "
  63901. "to\n"
  63902. " # work a little differently in 'bounded-floor' versus 'local-floor'.\n"
  63903. " print (\"Reference space type: \" + webxr_interface."
  63904. "reference_space_type)\n"
  63905. "\n"
  63906. "func _webxr_session_ended():\n"
  63907. " $Button.visible = true\n"
  63908. " # If the user exits immersive mode, then we tell Godot to render to the "
  63909. "web\n"
  63910. " # page again.\n"
  63911. " get_viewport().arvr = false\n"
  63912. "\n"
  63913. "func _webxr_session_failed(message):\n"
  63914. " OS.alert(\"Failed to initialize: \" + message)\n"
  63915. "[/codeblock]\n"
  63916. "There are several ways to handle \"controller\" input:\n"
  63917. "- Using [ARVRController] nodes and their [signal ARVRController."
  63918. "button_pressed] and [signal ARVRController.button_release] signals. This is "
  63919. "how controllers are typically handled in AR/VR apps in Godot, however, this "
  63920. "will only work with advanced VR controllers like the Oculus Touch or Index "
  63921. "controllers, for example. The buttons codes are defined by [url=https://"
  63922. "immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-"
  63923. "mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
  63924. "- Using [method Node._unhandled_input] and [InputEventJoypadButton] or "
  63925. "[InputEventJoypadMotion]. This works the same as normal joypads, except the "
  63926. "[member InputEvent.device] starts at 100, so the left controller is 100 and "
  63927. "the right controller is 101, and the button codes are also defined by "
  63928. "[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-"
  63929. "gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
  63930. "- Using the [signal select], [signal squeeze] and related signals. This "
  63931. "method will work for both advanced VR controllers, and non-traditional "
  63932. "\"controllers\" like a tap on the screen, a spoken voice command or a button "
  63933. "press on the device itself. The [code]controller_id[/code] passed to these "
  63934. "signals is the same id as used in [member ARVRController.controller_id].\n"
  63935. "You can use one or all of these methods to allow your game or app to support "
  63936. "a wider or narrower set of devices and input methods, or to allow more "
  63937. "advanced interactions with more advanced devices."
  63938. msgstr ""
  63939. #: modules/webxr/doc_classes/WebXRInterface.xml
  63940. msgid "How to make a VR game for WebXR with Godot"
  63941. msgstr ""
  63942. #: modules/webxr/doc_classes/WebXRInterface.xml
  63943. msgid ""
  63944. "Gets an [ARVRPositionalTracker] for the given [code]controller_id[/code].\n"
  63945. "In the context of WebXR, a \"controller\" can be an advanced VR controller "
  63946. "like the Oculus Touch or Index controllers, or even a tap on the screen, a "
  63947. "spoken voice command or a button press on the device itself. When a non-"
  63948. "traditional controller is used, interpret the position and orientation of "
  63949. "the [ARVRPositionalTracker] as a ray pointing at the object the user wishes "
  63950. "to interact with.\n"
  63951. "Use this method to get information about the controller that triggered one "
  63952. "of these signals:\n"
  63953. "- [signal selectstart]\n"
  63954. "- [signal select]\n"
  63955. "- [signal selectend]\n"
  63956. "- [signal squeezestart]\n"
  63957. "- [signal squeeze]\n"
  63958. "- [signal squeezestart]"
  63959. msgstr ""
  63960. #: modules/webxr/doc_classes/WebXRInterface.xml
  63961. msgid ""
  63962. "Returns the target ray mode for the given [code]controller_id[/code].\n"
  63963. "This can help interpret the input coming from that controller. See "
  63964. "[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
  63965. "targetRayMode]XRInputSource.targetRayMode[/url] for more information."
  63966. msgstr ""
  63967. #: modules/webxr/doc_classes/WebXRInterface.xml
  63968. msgid ""
  63969. "Checks if the given [code]session_mode[/code] is supported by the user's "
  63970. "browser.\n"
  63971. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63972. "API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
  63973. "vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code].\n"
  63974. "This method returns nothing, instead it emits the [signal session_supported] "
  63975. "signal with the result."
  63976. msgstr ""
  63977. #: modules/webxr/doc_classes/WebXRInterface.xml
  63978. msgid ""
  63979. "The vertices of a polygon which defines the boundaries of the user's play "
  63980. "area.\n"
  63981. "This will only be available if [member reference_space_type] is "
  63982. "[code]\"bounded-floor\"[/code] and only on certain browsers and devices that "
  63983. "support it.\n"
  63984. "The [signal reference_space_reset] signal may indicate when this changes."
  63985. msgstr ""
  63986. #: modules/webxr/doc_classes/WebXRInterface.xml
  63987. msgid ""
  63988. "A comma-seperated list of optional features used by [method ARVRInterface."
  63989. "initialize] when setting up the WebXR session.\n"
  63990. "If a user's browser or device doesn't support one of the given features, "
  63991. "initialization will continue, but you won't be able to use the requested "
  63992. "feature.\n"
  63993. "This doesn't have any effect on the interface when already initialized.\n"
  63994. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63995. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  63996. "use a particular reference space type, it must be listed in either [member "
  63997. "required_features] or [member optional_features]."
  63998. msgstr ""
  63999. #: modules/webxr/doc_classes/WebXRInterface.xml
  64000. msgid ""
  64001. "The reference space type (from the list of requested types set in the "
  64002. "[member requested_reference_space_types] property), that was ultimately used "
  64003. "by [method ARVRInterface.initialize] when setting up the WebXR session.\n"
  64004. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  64005. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  64006. "use a particular reference space type, it must be listed in either [member "
  64007. "required_features] or [member optional_features]."
  64008. msgstr ""
  64009. #: modules/webxr/doc_classes/WebXRInterface.xml
  64010. msgid ""
  64011. "A comma-seperated list of reference space types used by [method "
  64012. "ARVRInterface.initialize] when setting up the WebXR session.\n"
  64013. "The reference space types are requested in order, and the first on supported "
  64014. "by the users device or browser will be used. The [member "
  64015. "reference_space_type] property contains the reference space type that was "
  64016. "ultimately used.\n"
  64017. "This doesn't have any effect on the interface when already initialized.\n"
  64018. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  64019. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  64020. "use a particular reference space type, it must be listed in either [member "
  64021. "required_features] or [member optional_features]."
  64022. msgstr ""
  64023. #: modules/webxr/doc_classes/WebXRInterface.xml
  64024. msgid ""
  64025. "A comma-seperated list of required features used by [method ARVRInterface."
  64026. "initialize] when setting up the WebXR session.\n"
  64027. "If a user's browser or device doesn't support one of the given features, "
  64028. "initialization will fail and [signal session_failed] will be emitted.\n"
  64029. "This doesn't have any effect on the interface when already initialized.\n"
  64030. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  64031. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  64032. "use a particular reference space type, it must be listed in either [member "
  64033. "required_features] or [member optional_features]."
  64034. msgstr ""
  64035. #: modules/webxr/doc_classes/WebXRInterface.xml
  64036. msgid ""
  64037. "The session mode used by [method ARVRInterface.initialize] when setting up "
  64038. "the WebXR session.\n"
  64039. "This doesn't have any effect on the interface when already initialized.\n"
  64040. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  64041. "API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
  64042. "vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code]."
  64043. msgstr ""
  64044. #: modules/webxr/doc_classes/WebXRInterface.xml
  64045. msgid ""
  64046. "Indicates if the WebXR session's imagery is visible to the user.\n"
  64047. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  64048. "API/XRVisibilityState]WebXR's XRVisibilityState[/url], including "
  64049. "[code]\"hidden\"[/code], [code]\"visible\"[/code], and [code]\"visible-"
  64050. "blurred\"[/code]."
  64051. msgstr ""
  64052. #: modules/webxr/doc_classes/WebXRInterface.xml
  64053. msgid ""
  64054. "If set to true, the button and axes ids will be converted to match the "
  64055. "standard ids used by other AR/VR interfaces, when possible.\n"
  64056. "Otherwise, the ids will be passed through unaltered from WebXR."
  64057. msgstr ""
  64058. #: modules/webxr/doc_classes/WebXRInterface.xml
  64059. msgid ""
  64060. "Emitted to indicate that the reference space has been reset or "
  64061. "reconfigured.\n"
  64062. "When (or whether) this is emitted depends on the user's browser or device, "
  64063. "but may include when the user has changed the dimensions of their play space "
  64064. "(which you may be able to access via [member bounds_geometry]) or pressed/"
  64065. "held a button to recenter their position.\n"
  64066. "See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/"
  64067. "reset_event]WebXR's XRReferenceSpace reset event[/url] for more information."
  64068. msgstr ""
  64069. #: modules/webxr/doc_classes/WebXRInterface.xml
  64070. msgid ""
  64071. "Emitted after one of the \"controllers\" has finished its \"primary "
  64072. "action\".\n"
  64073. "Use [method get_controller] to get more information about the controller."
  64074. msgstr ""
  64075. #: modules/webxr/doc_classes/WebXRInterface.xml
  64076. msgid ""
  64077. "Emitted when one of the \"controllers\" has finished its \"primary "
  64078. "action\".\n"
  64079. "Use [method get_controller] to get more information about the controller."
  64080. msgstr ""
  64081. #: modules/webxr/doc_classes/WebXRInterface.xml
  64082. msgid ""
  64083. "Emitted when one of the \"controllers\" has started its \"primary action\".\n"
  64084. "Use [method get_controller] to get more information about the controller."
  64085. msgstr ""
  64086. #: modules/webxr/doc_classes/WebXRInterface.xml
  64087. msgid ""
  64088. "Emitted when the user ends the WebXR session (which can be done using UI "
  64089. "from the browser or device).\n"
  64090. "At this point, you should do [code]get_viewport().arvr = false[/code] to "
  64091. "instruct Godot to resume rendering to the screen."
  64092. msgstr ""
  64093. #: modules/webxr/doc_classes/WebXRInterface.xml
  64094. msgid ""
  64095. "Emitted by [method ARVRInterface.initialize] if the session fails to start.\n"
  64096. "[code]message[/code] may optionally contain an error message from WebXR, or "
  64097. "an empty string if no message is available."
  64098. msgstr ""
  64099. #: modules/webxr/doc_classes/WebXRInterface.xml
  64100. msgid ""
  64101. "Emitted by [method ARVRInterface.initialize] if the session is successfully "
  64102. "started.\n"
  64103. "At this point, it's safe to do [code]get_viewport().arvr = true[/code] to "
  64104. "instruct Godot to start rendering to the AR/VR device."
  64105. msgstr ""
  64106. #: modules/webxr/doc_classes/WebXRInterface.xml
  64107. msgid ""
  64108. "Emitted by [method is_session_supported] to indicate if the given "
  64109. "[code]session_mode[/code] is supported or not."
  64110. msgstr ""
  64111. #: modules/webxr/doc_classes/WebXRInterface.xml
  64112. msgid ""
  64113. "Emitted after one of the \"controllers\" has finished its \"primary squeeze "
  64114. "action\".\n"
  64115. "Use [method get_controller] to get more information about the controller."
  64116. msgstr ""
  64117. #: modules/webxr/doc_classes/WebXRInterface.xml
  64118. msgid ""
  64119. "Emitted when one of the \"controllers\" has finished its \"primary squeeze "
  64120. "action\".\n"
  64121. "Use [method get_controller] to get more information about the controller."
  64122. msgstr ""
  64123. #: modules/webxr/doc_classes/WebXRInterface.xml
  64124. msgid ""
  64125. "Emitted when one of the \"controllers\" has started its \"primary squeeze "
  64126. "action\".\n"
  64127. "Use [method get_controller] to get more information about the controller."
  64128. msgstr ""
  64129. #: modules/webxr/doc_classes/WebXRInterface.xml
  64130. msgid "Emitted when [member visibility_state] has changed."
  64131. msgstr ""
  64132. #: modules/webxr/doc_classes/WebXRInterface.xml
  64133. msgid "We don't know the target ray mode."
  64134. msgstr ""
  64135. #: modules/webxr/doc_classes/WebXRInterface.xml
  64136. msgid ""
  64137. "Target ray originates at the viewer's eyes and points in the direction they "
  64138. "are looking."
  64139. msgstr ""
  64140. #: modules/webxr/doc_classes/WebXRInterface.xml
  64141. msgid "Target ray from a handheld pointer, most likely a VR touch controller."
  64142. msgstr ""
  64143. #: modules/webxr/doc_classes/WebXRInterface.xml
  64144. msgid "Target ray from touch screen, mouse or other tactile input device."
  64145. msgstr ""
  64146. #: doc/classes/WindowDialog.xml
  64147. msgid "Base class for window dialogs."
  64148. msgstr ""
  64149. #: doc/classes/WindowDialog.xml
  64150. msgid ""
  64151. "Windowdialog is the base class for all window-based dialogs. It's a by-"
  64152. "default toplevel [Control] that draws a window decoration and allows motion "
  64153. "and resizing."
  64154. msgstr ""
  64155. #: doc/classes/WindowDialog.xml
  64156. msgid ""
  64157. "Returns the close [TextureButton].\n"
  64158. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  64159. "may cause a crash. If you wish to hide it or any of its children, use their "
  64160. "[member CanvasItem.visible] property."
  64161. msgstr ""
  64162. #: doc/classes/WindowDialog.xml
  64163. #, fuzzy
  64164. msgid "If [code]true[/code], the user can resize the window."
  64165. msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
  64166. #: doc/classes/WindowDialog.xml
  64167. msgid "The text displayed in the window's title bar."
  64168. msgstr ""
  64169. #: doc/classes/WindowDialog.xml
  64170. msgid "The color of the title text."
  64171. msgstr ""
  64172. #: doc/classes/WindowDialog.xml
  64173. msgid "The horizontal offset of the close button."
  64174. msgstr ""
  64175. #: doc/classes/WindowDialog.xml
  64176. msgid ""
  64177. "The thickness of the border that can be dragged when scaling the window (if "
  64178. "[member resizable] is enabled)."
  64179. msgstr ""
  64180. #: doc/classes/WindowDialog.xml
  64181. msgid "The vertical offset of the title text."
  64182. msgstr ""
  64183. #: doc/classes/WindowDialog.xml
  64184. msgid "The font used to draw the title."
  64185. msgstr ""
  64186. #: doc/classes/WindowDialog.xml
  64187. msgid "The icon for the close button."
  64188. msgstr ""
  64189. #: doc/classes/WindowDialog.xml
  64190. msgid ""
  64191. "The icon used for the close button when it's hovered with the mouse cursor."
  64192. msgstr ""
  64193. #: doc/classes/WindowDialog.xml
  64194. msgid ""
  64195. "The style for both the content background of the [WindowDialog] and the "
  64196. "title bar. The title bar is created with a top border and an expand margin "
  64197. "using the [code]panel[/code] stylebox."
  64198. msgstr ""
  64199. #: doc/classes/World.xml
  64200. msgid "Class that has everything pertaining to a world."
  64201. msgstr ""
  64202. #: doc/classes/World.xml
  64203. msgid ""
  64204. "Class that has everything pertaining to a world. A physics space, a visual "
  64205. "scenario, a navigation map and a sound space. Spatial nodes register their "
  64206. "resources into the current world."
  64207. msgstr ""
  64208. #: doc/classes/World.xml
  64209. msgid ""
  64210. "Direct access to the world's physics 3D space state. Used for querying "
  64211. "current and potential collisions."
  64212. msgstr ""
  64213. #: doc/classes/World.xml
  64214. msgid "The World's [Environment]."
  64215. msgstr ""
  64216. #: doc/classes/World.xml
  64217. msgid ""
  64218. "The World's fallback environment will be used if [member environment] fails "
  64219. "or is missing."
  64220. msgstr ""
  64221. #: doc/classes/World.xml
  64222. #, fuzzy
  64223. msgid ""
  64224. "The [RID] of this world's navigation map. Used by the [NavigationServer]."
  64225. msgstr "Trả về sin của tham số."
  64226. #: doc/classes/World.xml
  64227. msgid "The World's visual scenario."
  64228. msgstr ""
  64229. #: doc/classes/World.xml
  64230. msgid "The World's physics space."
  64231. msgstr ""
  64232. #: doc/classes/World2D.xml
  64233. msgid "Class that has everything pertaining to a 2D world."
  64234. msgstr ""
  64235. #: doc/classes/World2D.xml
  64236. msgid ""
  64237. "Class that has everything pertaining to a 2D world. A physics space, a "
  64238. "visual scenario, a navigation map and a sound space. 2D nodes register their "
  64239. "resources into the current 2D world."
  64240. msgstr ""
  64241. #: doc/classes/World2D.xml
  64242. msgid ""
  64243. "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
  64244. "drawing."
  64245. msgstr ""
  64246. #: doc/classes/World2D.xml
  64247. msgid ""
  64248. "Direct access to the world's physics 2D space state. Used for querying "
  64249. "current and potential collisions. When using multi-threaded physics, access "
  64250. "is limited to [code]_physics_process(delta)[/code] in the main thread."
  64251. msgstr ""
  64252. #: doc/classes/World2D.xml
  64253. #, fuzzy
  64254. msgid ""
  64255. "The [RID] of this world's navigation map. Used by the [Navigation2DServer]."
  64256. msgstr "Trả về sin của tham số."
  64257. #: doc/classes/World2D.xml
  64258. msgid ""
  64259. "The [RID] of this world's physics space resource. Used by the "
  64260. "[Physics2DServer] for 2D physics, treating it as both a space and an area."
  64261. msgstr ""
  64262. #: doc/classes/WorldEnvironment.xml
  64263. msgid ""
  64264. "Default environment properties for the entire scene (post-processing "
  64265. "effects, lighting and background settings)."
  64266. msgstr ""
  64267. #: doc/classes/WorldEnvironment.xml
  64268. msgid ""
  64269. "The [WorldEnvironment] node is used to configure the default [Environment] "
  64270. "for the scene.\n"
  64271. "The parameters defined in the [WorldEnvironment] can be overridden by an "
  64272. "[Environment] node set on the current [Camera]. Additionally, only one "
  64273. "[WorldEnvironment] may be instanced in a given scene at a time.\n"
  64274. "The [WorldEnvironment] allows the user to specify default lighting "
  64275. "parameters (e.g. ambient lighting), various post-processing effects (e.g. "
  64276. "SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
  64277. "skybox). Usually, these are added in order to improve the realism/color "
  64278. "balance of the scene."
  64279. msgstr ""
  64280. #: doc/classes/WorldEnvironment.xml
  64281. msgid ""
  64282. "The [Environment] resource used by this [WorldEnvironment], defining the "
  64283. "default properties."
  64284. msgstr ""
  64285. #: doc/classes/X509Certificate.xml
  64286. msgid "An X509 certificate (e.g. for SSL)."
  64287. msgstr ""
  64288. #: doc/classes/X509Certificate.xml
  64289. msgid ""
  64290. "The X509Certificate class represents an X509 certificate. Certificates can "
  64291. "be loaded and saved like any other [Resource].\n"
  64292. "They can be used as the server certificate in [method StreamPeerSSL."
  64293. "accept_stream] (along with the proper [CryptoKey]), and to specify the only "
  64294. "certificate that should be accepted when connecting to an SSL server via "
  64295. "[method StreamPeerSSL.connect_to_stream]."
  64296. msgstr ""
  64297. #: doc/classes/X509Certificate.xml
  64298. msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
  64299. msgstr ""
  64300. #: doc/classes/X509Certificate.xml
  64301. msgid ""
  64302. "Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
  64303. "file)."
  64304. msgstr ""
  64305. #: doc/classes/XMLParser.xml
  64306. msgid ""
  64307. "Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
  64308. "XML]XML[/url] files."
  64309. msgstr ""
  64310. #: doc/classes/XMLParser.xml
  64311. msgid ""
  64312. "This class can serve as base to make custom XML parsers. Since XML is a very "
  64313. "flexible standard, this interface is low-level so it can be applied to any "
  64314. "possible schema."
  64315. msgstr ""
  64316. #: doc/classes/XMLParser.xml
  64317. msgid "Gets the amount of attributes in the current element."
  64318. msgstr ""
  64319. #: doc/classes/XMLParser.xml
  64320. msgid ""
  64321. "Gets the name of the attribute specified by the index in [code]idx[/code] "
  64322. "argument."
  64323. msgstr ""
  64324. #: doc/classes/XMLParser.xml
  64325. msgid ""
  64326. "Gets the value of the attribute specified by the index in [code]idx[/code] "
  64327. "argument."
  64328. msgstr ""
  64329. #: doc/classes/XMLParser.xml
  64330. msgid "Gets the current line in the parsed file (currently not implemented)."
  64331. msgstr ""
  64332. #: doc/classes/XMLParser.xml
  64333. msgid ""
  64334. "Gets the value of a certain attribute of the current element by name. This "
  64335. "will raise an error if the element has no such attribute."
  64336. msgstr ""
  64337. #: doc/classes/XMLParser.xml
  64338. msgid ""
  64339. "Gets the value of a certain attribute of the current element by name. This "
  64340. "will return an empty [String] if the attribute is not found."
  64341. msgstr ""
  64342. #: doc/classes/XMLParser.xml
  64343. msgid ""
  64344. "Gets the contents of a text node. This will raise an error in any other type "
  64345. "of node."
  64346. msgstr ""
  64347. #: doc/classes/XMLParser.xml
  64348. msgid ""
  64349. "Gets the name of the current element node. This will raise an error if the "
  64350. "current node type is neither [constant NODE_ELEMENT] nor [constant "
  64351. "NODE_ELEMENT_END]."
  64352. msgstr ""
  64353. #: doc/classes/XMLParser.xml
  64354. msgid ""
  64355. "Gets the byte offset of the current node since the beginning of the file or "
  64356. "buffer."
  64357. msgstr ""
  64358. #: doc/classes/XMLParser.xml
  64359. msgid ""
  64360. "Gets the type of the current node. Compare with [enum NodeType] constants."
  64361. msgstr ""
  64362. #: doc/classes/XMLParser.xml
  64363. msgid "Check whether the current element has a certain attribute."
  64364. msgstr ""
  64365. #: doc/classes/XMLParser.xml
  64366. msgid ""
  64367. "Check whether the current element is empty (this only works for completely "
  64368. "empty tags, e.g. [code]<element \\>[/code])."
  64369. msgstr ""
  64370. #: doc/classes/XMLParser.xml
  64371. msgid "Opens an XML file for parsing. This returns an error code."
  64372. msgstr ""
  64373. #: doc/classes/XMLParser.xml
  64374. msgid "Opens an XML raw buffer for parsing. This returns an error code."
  64375. msgstr ""
  64376. #: doc/classes/XMLParser.xml
  64377. msgid "Reads the next node of the file. This returns an error code."
  64378. msgstr ""
  64379. #: doc/classes/XMLParser.xml
  64380. msgid ""
  64381. "Moves the buffer cursor to a certain offset (since the beginning) and read "
  64382. "the next node there. This returns an error code."
  64383. msgstr ""
  64384. #: doc/classes/XMLParser.xml
  64385. msgid ""
  64386. "Skips the current section. If the node contains other elements, they will be "
  64387. "ignored and the cursor will go to the closing of the current element."
  64388. msgstr ""
  64389. #: doc/classes/XMLParser.xml
  64390. msgid "There's no node (no file or buffer opened)."
  64391. msgstr ""
  64392. #: doc/classes/XMLParser.xml
  64393. msgid "Element (tag)."
  64394. msgstr ""
  64395. #: doc/classes/XMLParser.xml
  64396. msgid "End of element."
  64397. msgstr ""
  64398. #: doc/classes/XMLParser.xml
  64399. msgid "Text node."
  64400. msgstr ""
  64401. #: doc/classes/XMLParser.xml
  64402. msgid "Comment node."
  64403. msgstr ""
  64404. #: doc/classes/XMLParser.xml
  64405. msgid "CDATA content."
  64406. msgstr ""
  64407. #: doc/classes/XMLParser.xml
  64408. msgid "Unknown node."
  64409. msgstr ""
  64410. #: doc/classes/YSort.xml
  64411. msgid "Sort all child nodes based on their Y positions."
  64412. msgstr ""
  64413. #: doc/classes/YSort.xml
  64414. msgid ""
  64415. "Sort all child nodes based on their Y positions. The child node must inherit "
  64416. "from [CanvasItem] for it to be sorted. Nodes that have a higher Y position "
  64417. "will be drawn later, so they will appear on top of nodes that have a lower Y "
  64418. "position.\n"
  64419. "Nesting of YSort nodes is possible. Children YSort nodes will be sorted in "
  64420. "the same space as the parent YSort, allowing to better organize a scene or "
  64421. "divide it in multiple ones, yet keep the unique sorting."
  64422. msgstr ""
  64423. #: doc/classes/YSort.xml
  64424. msgid ""
  64425. "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
  64426. msgstr ""
  64427. "Nếu [code] true [/code], các nút con sẽ được sắp xếp, nếu không, tính năng "
  64428. "sắp xếp sẽ bị vô hiệu hóa."