broad_phase_2d_bvh.h 4.1 KB

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  1. /*************************************************************************/
  2. /* broad_phase_2d_bvh.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BROAD_PHASE_2D_BVH_H
  31. #define BROAD_PHASE_2D_BVH_H
  32. #include "broad_phase_2d_sw.h"
  33. #include "core/math/bvh.h"
  34. #include "core/math/rect2.h"
  35. #include "core/math/vector2.h"
  36. class BroadPhase2DBVH : public BroadPhase2DSW {
  37. BVH_Manager<CollisionObject2DSW, true, 128, Rect2, Vector2> bvh;
  38. static void *_pair_callback(void *p_self, uint32_t p_id_A, CollisionObject2DSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObject2DSW *p_object_B, int p_subindex_B);
  39. static void _unpair_callback(void *p_self, uint32_t p_id_A, CollisionObject2DSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObject2DSW *p_object_B, int p_subindex_B, void *p_pair_data);
  40. static void *_check_pair_callback(void *p_self, uint32_t p_id_A, CollisionObject2DSW *p_object_A, int p_subindex_A, uint32_t p_id_B, CollisionObject2DSW *p_object_B, int p_subindex_B, void *p_pair_data);
  41. PairCallback pair_callback;
  42. void *pair_userdata;
  43. UnpairCallback unpair_callback;
  44. void *unpair_userdata;
  45. public:
  46. // 0 is an invalid ID
  47. virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
  48. virtual void move(ID p_id, const Rect2 &p_aabb);
  49. virtual void recheck_pairs(ID p_id);
  50. virtual void set_static(ID p_id, bool p_static);
  51. virtual void remove(ID p_id);
  52. virtual CollisionObject2DSW *get_object(ID p_id) const;
  53. virtual bool is_static(ID p_id) const;
  54. virtual int get_subindex(ID p_id) const;
  55. virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
  56. virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
  57. virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
  58. virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
  59. virtual void update();
  60. static BroadPhase2DSW *_create();
  61. BroadPhase2DBVH();
  62. };
  63. #endif // BROAD_PHASE_2D_BVH_H