context_gl_windows.h 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. /*************************************************************************/
  2. /* context_gl_windows.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
  31. // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
  32. #ifndef CONTEXT_GL_WIN_H
  33. #define CONTEXT_GL_WIN_H
  34. #include "core/error_list.h"
  35. #include "core/os/os.h"
  36. #define WIN32_LEAN_AND_MEAN
  37. #include <windows.h>
  38. typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
  39. typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
  40. class ContextGL_Windows {
  41. HDC hDC;
  42. HGLRC hRC;
  43. unsigned int pixel_format;
  44. HWND hWnd;
  45. bool opengl_3_context;
  46. bool use_vsync;
  47. bool vsync_via_compositor;
  48. PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
  49. PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
  50. static bool should_vsync_via_compositor();
  51. public:
  52. void release_current();
  53. void make_current();
  54. HDC get_hdc();
  55. HGLRC get_hglrc();
  56. int get_window_width();
  57. int get_window_height();
  58. void swap_buffers();
  59. Error initialize();
  60. void set_use_vsync(bool p_use);
  61. bool is_using_vsync() const;
  62. ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
  63. ~ContextGL_Windows();
  64. };
  65. #endif
  66. #endif