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- /**************************************************************************/
- /* scene_debugger.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_DEBUGGER_H
- #define SCENE_DEBUGGER_H
- #include "core/object/class_db.h"
- #include "core/object/ref_counted.h"
- #include "core/string/ustring.h"
- #include "core/templates/pair.h"
- #include "core/variant/array.h"
- class Script;
- class Node;
- class SceneDebugger {
- public:
- private:
- static SceneDebugger *singleton;
- SceneDebugger();
- public:
- static void initialize();
- static void deinitialize();
- ~SceneDebugger();
- #ifdef DEBUG_ENABLED
- private:
- static void _save_node(ObjectID id, const String &p_path);
- static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
- static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
- static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
- public:
- static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
- static void add_to_cache(const String &p_filename, Node *p_node);
- static void remove_from_cache(const String &p_filename, Node *p_node);
- #endif
- };
- #ifdef DEBUG_ENABLED
- class SceneDebuggerObject {
- private:
- void _parse_script_properties(Script *p_script, ScriptInstance *p_instance);
- public:
- typedef Pair<PropertyInfo, Variant> SceneDebuggerProperty;
- ObjectID id;
- String class_name;
- List<SceneDebuggerProperty> properties;
- SceneDebuggerObject(ObjectID p_id);
- SceneDebuggerObject() {}
- void serialize(Array &r_arr, int p_max_size = 1 << 20);
- void deserialize(const Array &p_arr);
- };
- class SceneDebuggerTree {
- public:
- struct RemoteNode {
- int child_count = 0;
- String name;
- String type_name;
- ObjectID id;
- String scene_file_path;
- uint8_t view_flags = 0;
- enum ViewFlags {
- VIEW_HAS_VISIBLE_METHOD = 1 << 1,
- VIEW_VISIBLE = 1 << 2,
- VIEW_VISIBLE_IN_TREE = 1 << 3,
- };
- RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) {
- child_count = p_child;
- name = p_name;
- type_name = p_type;
- id = p_id;
- scene_file_path = p_scene_file_path;
- view_flags = p_view_flags;
- }
- RemoteNode() {}
- };
- List<RemoteNode> nodes;
- void serialize(Array &r_arr);
- void deserialize(const Array &p_arr);
- SceneDebuggerTree(Node *p_root);
- SceneDebuggerTree() {}
- };
- class LiveEditor {
- private:
- friend class SceneDebugger;
- HashMap<int, NodePath> live_edit_node_path_cache;
- HashMap<int, String> live_edit_resource_cache;
- NodePath live_edit_root;
- String live_edit_scene;
- HashMap<String, HashSet<Node *>> live_scene_edit_cache;
- HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list;
- void _send_tree();
- void _node_path_func(const NodePath &p_path, int p_id);
- void _res_path_func(const String &p_path, int p_id);
- void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
- void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
- void _root_func(const NodePath &p_scene_path, const String &p_scene_from);
- void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
- void _instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name);
- void _remove_node_func(const NodePath &p_at);
- void _remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id);
- void _restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void _duplicate_node_func(const NodePath &p_at, const String &p_new_name);
- void _reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- LiveEditor() {
- singleton = this;
- live_edit_root = NodePath("/root");
- };
- static LiveEditor *singleton;
- public:
- static LiveEditor *get_singleton();
- };
- #endif
- #endif // SCENE_DEBUGGER_H
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