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- /**************************************************************************/
- /* animation_player.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_PLAYER_H
- #define ANIMATION_PLAYER_H
- #include "animation_mixer.h"
- #include "scene/2d/node_2d.h"
- #include "scene/resources/animation.h"
- class AnimationPlayer : public AnimationMixer {
- GDCLASS(AnimationPlayer, AnimationMixer);
- #ifndef DISABLE_DEPRECATED
- public:
- enum AnimationProcessCallback {
- ANIMATION_PROCESS_PHYSICS,
- ANIMATION_PROCESS_IDLE,
- ANIMATION_PROCESS_MANUAL,
- };
- enum AnimationMethodCallMode {
- ANIMATION_METHOD_CALL_DEFERRED,
- ANIMATION_METHOD_CALL_IMMEDIATE,
- };
- #endif // DISABLE_DEPRECATED
- private:
- HashMap<StringName, StringName> animation_next_set; // For auto advance.
- float speed_scale = 1.0;
- double default_blend_time = 0.0;
- bool is_stopping = false;
- struct PlaybackData {
- AnimationData *from = nullptr;
- double pos = 0.0;
- float speed_scale = 1.0;
- };
- struct Blend {
- PlaybackData data;
- double blend_time = 0.0;
- double blend_left = 0.0;
- };
- struct Playback {
- PlaybackData current;
- StringName assigned;
- bool seeked = false;
- bool started = false;
- List<Blend> blend;
- } playback;
- struct BlendKey {
- StringName from;
- StringName to;
- static uint32_t hash(const BlendKey &p_key) {
- return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
- }
- bool operator==(const BlendKey &bk) const {
- return from == bk.from && to == bk.to;
- }
- bool operator<(const BlendKey &bk) const {
- if (from == bk.from) {
- return to < bk.to;
- } else {
- return from < bk.from;
- }
- }
- };
- HashMap<BlendKey, double, BlendKey> blend_times;
- List<StringName> playback_queue;
- ObjectID tmp_from;
- bool end_reached = false;
- bool end_notify = false;
- StringName autoplay;
- bool reset_on_save = true;
- bool movie_quit_on_finish = false;
- void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false);
- void _blend_playback_data(double p_delta, bool p_started);
- void _stop_internal(bool p_reset, bool p_keep_state);
- void _check_immediately_after_start();
- float get_current_blend_amount();
- bool playing = false;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- virtual void _validate_property(PropertyInfo &p_property) const override;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- // Make animation instances.
- virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) override;
- virtual void _blend_post_process() override;
- virtual void _animation_removed(const StringName &p_name, const StringName &p_library) override;
- virtual void _rename_animation(const StringName &p_from_name, const StringName &p_to_name) override;
- #ifndef DISABLE_DEPRECATED
- void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
- AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
- void _set_method_call_mode_bind_compat_80813(AnimationMethodCallMode p_mode);
- AnimationMethodCallMode _get_method_call_mode_bind_compat_80813() const;
- void _set_root_bind_compat_80813(const NodePath &p_root);
- NodePath _get_root_bind_compat_80813() const;
- void _seek_bind_compat_80813(double p_time, bool p_update = false);
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- public:
- void animation_set_next(const StringName &p_animation, const StringName &p_next);
- StringName animation_get_next(const StringName &p_animation) const;
- void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
- double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
- void set_default_blend_time(double p_default);
- double get_default_blend_time() const;
- void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
- void queue(const StringName &p_name);
- Vector<String> get_queue();
- void clear_queue();
- void pause();
- void stop(bool p_keep_state = false);
- bool is_playing() const;
- String get_current_animation() const;
- void set_current_animation(const String &p_animation);
- String get_assigned_animation() const;
- void set_assigned_animation(const String &p_animation);
- bool is_valid() const;
- void set_speed_scale(float p_speed);
- float get_speed_scale() const;
- float get_playing_speed() const;
- void set_autoplay(const String &p_name);
- String get_autoplay() const;
- void set_movie_quit_on_finish_enabled(bool p_enabled);
- bool is_movie_quit_on_finish_enabled() const;
- void seek(double p_time, bool p_update = false, bool p_update_only = false);
- double get_current_animation_position() const;
- double get_current_animation_length() const;
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- virtual void advance(double p_time) override;
- AnimationPlayer();
- ~AnimationPlayer();
- };
- #ifndef DISABLE_DEPRECATED
- VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
- VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
- #endif // DISABLE_DEPRECATED
- #endif // ANIMATION_PLAYER_H
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