display_server_android.cpp 24 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(VULKAN_ENABLED)
  37. #include "vulkan_context_android.h"
  38. #include "drivers/vulkan/rendering_device_vulkan.h"
  39. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  40. #endif
  41. #ifdef GLES3_ENABLED
  42. #include "drivers/gles3/rasterizer_gles3.h"
  43. #include <EGL/egl.h>
  44. #endif
  45. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  46. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  47. }
  48. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  49. switch (p_feature) {
  50. case FEATURE_CURSOR_SHAPE:
  51. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  52. //case FEATURE_GLOBAL_MENU:
  53. //case FEATURE_HIDPI:
  54. //case FEATURE_ICON:
  55. //case FEATURE_IME:
  56. case FEATURE_MOUSE:
  57. //case FEATURE_MOUSE_WARP:
  58. //case FEATURE_NATIVE_DIALOG:
  59. //case FEATURE_NATIVE_ICON:
  60. //case FEATURE_WINDOW_TRANSPARENCY:
  61. case FEATURE_CLIPBOARD:
  62. case FEATURE_KEEP_SCREEN_ON:
  63. case FEATURE_ORIENTATION:
  64. case FEATURE_TOUCHSCREEN:
  65. case FEATURE_VIRTUAL_KEYBOARD:
  66. case FEATURE_TEXT_TO_SPEECH:
  67. return true;
  68. default:
  69. return false;
  70. }
  71. }
  72. String DisplayServerAndroid::get_name() const {
  73. return "Android";
  74. }
  75. bool DisplayServerAndroid::tts_is_speaking() const {
  76. return TTS_Android::is_speaking();
  77. }
  78. bool DisplayServerAndroid::tts_is_paused() const {
  79. return TTS_Android::is_paused();
  80. }
  81. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  82. return TTS_Android::get_voices();
  83. }
  84. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  85. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  86. }
  87. void DisplayServerAndroid::tts_pause() {
  88. TTS_Android::pause();
  89. }
  90. void DisplayServerAndroid::tts_resume() {
  91. TTS_Android::resume();
  92. }
  93. void DisplayServerAndroid::tts_stop() {
  94. TTS_Android::stop();
  95. }
  96. bool DisplayServerAndroid::is_dark_mode_supported() const {
  97. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  98. ERR_FAIL_NULL_V(godot_java, false);
  99. return godot_java->is_dark_mode_supported();
  100. }
  101. bool DisplayServerAndroid::is_dark_mode() const {
  102. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  103. ERR_FAIL_NULL_V(godot_java, false);
  104. return godot_java->is_dark_mode();
  105. }
  106. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  107. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  108. ERR_FAIL_NULL(godot_java);
  109. if (godot_java->has_set_clipboard()) {
  110. godot_java->set_clipboard(p_text);
  111. } else {
  112. DisplayServer::clipboard_set(p_text);
  113. }
  114. }
  115. String DisplayServerAndroid::clipboard_get() const {
  116. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  117. ERR_FAIL_NULL_V(godot_java, String());
  118. if (godot_java->has_get_clipboard()) {
  119. return godot_java->get_clipboard();
  120. } else {
  121. return DisplayServer::clipboard_get();
  122. }
  123. }
  124. bool DisplayServerAndroid::clipboard_has() const {
  125. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  126. ERR_FAIL_NULL_V(godot_java, false);
  127. if (godot_java->has_has_clipboard()) {
  128. return godot_java->has_clipboard();
  129. } else {
  130. return DisplayServer::clipboard_has();
  131. }
  132. }
  133. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  134. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  135. ERR_FAIL_NULL_V(godot_io_java, Array());
  136. return godot_io_java->get_display_cutouts();
  137. }
  138. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  139. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  140. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  141. return godot_io_java->get_display_safe_area();
  142. }
  143. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  144. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  145. ERR_FAIL_NULL(godot_java);
  146. godot_java->set_keep_screen_on(p_enable);
  147. keep_screen_on = p_enable;
  148. }
  149. bool DisplayServerAndroid::screen_is_kept_on() const {
  150. return keep_screen_on;
  151. }
  152. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  153. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  154. ERR_FAIL_NULL(godot_io_java);
  155. godot_io_java->set_screen_orientation(p_orientation);
  156. }
  157. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  158. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  159. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  160. const int orientation = godot_io_java->get_screen_orientation();
  161. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  162. return (ScreenOrientation)orientation;
  163. }
  164. int DisplayServerAndroid::get_screen_count() const {
  165. return 1;
  166. }
  167. int DisplayServerAndroid::get_primary_screen() const {
  168. return 0;
  169. }
  170. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  171. return Point2i(0, 0);
  172. }
  173. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  174. return OS_Android::get_singleton()->get_display_size();
  175. }
  176. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  177. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  178. return Rect2i(0, 0, display_size.width, display_size.height);
  179. }
  180. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  181. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  182. ERR_FAIL_NULL_V(godot_io_java, 0);
  183. return godot_io_java->get_screen_dpi();
  184. }
  185. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  186. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  187. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  188. float screen_scale = godot_io_java->get_scaled_density();
  189. // Update the scale to avoid cropping.
  190. Size2i screen_size = screen_get_size(p_screen);
  191. if (screen_size != Size2i()) {
  192. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  193. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  194. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  195. }
  196. print_line("Selected screen scale: ", screen_scale);
  197. return screen_scale;
  198. }
  199. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  200. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  201. if (!godot_io_java) {
  202. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  203. return SCREEN_REFRESH_RATE_FALLBACK;
  204. }
  205. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  206. }
  207. bool DisplayServerAndroid::is_touchscreen_available() const {
  208. return true;
  209. }
  210. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  211. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  212. ERR_FAIL_NULL(godot_io_java);
  213. if (godot_io_java->has_vk()) {
  214. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  215. } else {
  216. ERR_PRINT("Virtual keyboard not available");
  217. }
  218. }
  219. void DisplayServerAndroid::virtual_keyboard_hide() {
  220. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  221. ERR_FAIL_NULL(godot_io_java);
  222. if (godot_io_java->has_vk()) {
  223. godot_io_java->hide_vk();
  224. } else {
  225. ERR_PRINT("Virtual keyboard not available");
  226. }
  227. }
  228. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  229. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  230. ERR_FAIL_NULL_V(godot_io_java, 0);
  231. return godot_io_java->get_vk_height();
  232. }
  233. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  234. window_event_callback = p_callable;
  235. }
  236. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  237. input_event_callback = p_callable;
  238. }
  239. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  240. input_text_callback = p_callable;
  241. }
  242. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  243. rect_changed_callback = p_callable;
  244. }
  245. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  246. // Not supported on Android.
  247. }
  248. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  249. if (!p_callable.is_null()) {
  250. if (p_deferred) {
  251. p_callable.call_deferred(p_arg);
  252. } else {
  253. p_callable.call(p_arg);
  254. }
  255. }
  256. }
  257. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  258. _window_callback(window_event_callback, int(p_event), p_deferred);
  259. }
  260. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  261. _window_callback(input_event_callback, p_event);
  262. }
  263. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  264. _window_callback(input_text_callback, p_text);
  265. }
  266. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  267. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  268. }
  269. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  270. Vector<WindowID> ret;
  271. ret.push_back(MAIN_WINDOW_ID);
  272. return ret;
  273. }
  274. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  275. return MAIN_WINDOW_ID;
  276. }
  277. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  278. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  279. switch (p_handle_type) {
  280. case WINDOW_HANDLE: {
  281. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  282. }
  283. case WINDOW_VIEW: {
  284. return 0; // Not supported.
  285. }
  286. #ifdef GLES3_ENABLED
  287. case DISPLAY_HANDLE: {
  288. if (rendering_driver == "opengl3") {
  289. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  290. }
  291. return 0;
  292. }
  293. case OPENGL_CONTEXT: {
  294. if (rendering_driver == "opengl3") {
  295. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  296. }
  297. return 0;
  298. }
  299. #endif
  300. default: {
  301. return 0;
  302. }
  303. }
  304. }
  305. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  306. window_attached_instance_id = p_instance;
  307. }
  308. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  309. return window_attached_instance_id;
  310. }
  311. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  312. // Not supported on Android.
  313. }
  314. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  315. return SCREEN_OF_MAIN_WINDOW;
  316. }
  317. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  318. // Not supported on Android.
  319. }
  320. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  321. return Point2i();
  322. }
  323. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  324. return Point2i();
  325. }
  326. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  327. // Not supported on Android.
  328. }
  329. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  330. // Not supported on Android.
  331. }
  332. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  333. // Not supported on Android.
  334. }
  335. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  336. return Size2i();
  337. }
  338. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  339. // Not supported on Android.
  340. }
  341. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  342. return Size2i();
  343. }
  344. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  345. // Not supported on Android.
  346. }
  347. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  348. return OS_Android::get_singleton()->get_display_size();
  349. }
  350. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  351. return OS_Android::get_singleton()->get_display_size();
  352. }
  353. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  354. // Not supported on Android.
  355. }
  356. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  357. return WINDOW_MODE_FULLSCREEN;
  358. }
  359. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  360. return false;
  361. }
  362. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  363. // Not supported on Android.
  364. }
  365. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  366. return false;
  367. }
  368. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  369. // Not supported on Android.
  370. }
  371. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  372. // Not supported on Android.
  373. }
  374. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  375. return true;
  376. }
  377. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  378. return true;
  379. }
  380. bool DisplayServerAndroid::can_any_window_draw() const {
  381. return true;
  382. }
  383. void DisplayServerAndroid::process_events() {
  384. Input::get_singleton()->flush_buffered_events();
  385. }
  386. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  387. Vector<String> drivers;
  388. #ifdef GLES3_ENABLED
  389. drivers.push_back("opengl3");
  390. #endif
  391. #ifdef VULKAN_ENABLED
  392. drivers.push_back("vulkan");
  393. #endif
  394. return drivers;
  395. }
  396. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  397. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  398. if (r_error != OK) {
  399. if (p_rendering_driver == "vulkan") {
  400. OS::get_singleton()->alert(
  401. "Your device seems not to support the required Vulkan version.\n\n"
  402. "Please try exporting your game using the 'gl_compatibility' renderer.",
  403. "Unable to initialize Vulkan video driver");
  404. } else {
  405. OS::get_singleton()->alert(
  406. "Your device seems not to support the required OpenGL ES 3.0 version.",
  407. "Unable to initialize OpenGL video driver");
  408. }
  409. }
  410. return ds;
  411. }
  412. void DisplayServerAndroid::register_android_driver() {
  413. register_create_function("android", create_func, get_rendering_drivers_func);
  414. }
  415. void DisplayServerAndroid::reset_window() {
  416. #if defined(VULKAN_ENABLED)
  417. if (rendering_driver == "vulkan") {
  418. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  419. ERR_FAIL_NULL(native_window);
  420. ERR_FAIL_NULL(context_vulkan);
  421. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  422. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  423. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  424. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) != OK) {
  425. memdelete(context_vulkan);
  426. context_vulkan = nullptr;
  427. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  428. }
  429. }
  430. #endif
  431. }
  432. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  433. if (rect_changed_callback.is_valid()) {
  434. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  435. }
  436. }
  437. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  438. rendering_driver = p_rendering_driver;
  439. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  440. #if defined(GLES3_ENABLED)
  441. if (rendering_driver == "opengl3") {
  442. RasterizerGLES3::make_current(false);
  443. }
  444. #endif
  445. #if defined(VULKAN_ENABLED)
  446. context_vulkan = nullptr;
  447. rendering_device_vulkan = nullptr;
  448. if (rendering_driver == "vulkan") {
  449. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  450. ERR_FAIL_NULL(native_window);
  451. context_vulkan = memnew(VulkanContextAndroid);
  452. if (context_vulkan->initialize() != OK) {
  453. memdelete(context_vulkan);
  454. context_vulkan = nullptr;
  455. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  456. }
  457. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  458. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) != OK) {
  459. memdelete(context_vulkan);
  460. context_vulkan = nullptr;
  461. ERR_FAIL_MSG("Failed to create Vulkan window.");
  462. }
  463. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  464. rendering_device_vulkan->initialize(context_vulkan);
  465. RendererCompositorRD::make_current();
  466. }
  467. #endif
  468. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  469. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  470. r_error = OK;
  471. }
  472. DisplayServerAndroid::~DisplayServerAndroid() {
  473. #if defined(VULKAN_ENABLED)
  474. if (rendering_driver == "vulkan") {
  475. if (rendering_device_vulkan) {
  476. rendering_device_vulkan->finalize();
  477. memdelete(rendering_device_vulkan);
  478. }
  479. if (context_vulkan) {
  480. memdelete(context_vulkan);
  481. }
  482. }
  483. #endif
  484. }
  485. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  486. Input::get_singleton()->set_accelerometer(p_accelerometer);
  487. }
  488. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  489. Input::get_singleton()->set_gravity(p_gravity);
  490. }
  491. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  492. Input::get_singleton()->set_magnetometer(p_magnetometer);
  493. }
  494. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  495. Input::get_singleton()->set_gyroscope(p_gyroscope);
  496. }
  497. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  498. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  499. return;
  500. }
  501. if (mouse_mode == p_mode) {
  502. return;
  503. }
  504. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  505. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  506. } else {
  507. cursor_set_shape(cursor_shape);
  508. }
  509. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  510. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  511. } else {
  512. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  513. }
  514. mouse_mode = p_mode;
  515. }
  516. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  517. return mouse_mode;
  518. }
  519. Point2i DisplayServerAndroid::mouse_get_position() const {
  520. return Input::get_singleton()->get_mouse_position();
  521. }
  522. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  523. return Input::get_singleton()->get_mouse_button_mask();
  524. }
  525. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  526. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  527. return;
  528. }
  529. if (cursor_shape == p_shape && !force) {
  530. return;
  531. }
  532. cursor_shape = p_shape;
  533. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  534. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  535. }
  536. }
  537. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  538. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  539. _cursor_set_shape_helper(p_shape);
  540. }
  541. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  542. return cursor_shape;
  543. }
  544. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  545. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  546. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  547. if (!cursor_path.is_empty()) {
  548. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  549. }
  550. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  551. _cursor_set_shape_helper(p_shape, true);
  552. }
  553. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  554. #if defined(VULKAN_ENABLED)
  555. if (context_vulkan) {
  556. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  557. }
  558. #endif
  559. }
  560. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  561. #if defined(VULKAN_ENABLED)
  562. if (context_vulkan) {
  563. return context_vulkan->get_vsync_mode(p_window);
  564. }
  565. #endif
  566. return DisplayServer::VSYNC_ENABLED;
  567. }
  568. void DisplayServerAndroid::reset_swap_buffers_flag() {
  569. swap_buffers_flag = false;
  570. }
  571. bool DisplayServerAndroid::should_swap_buffers() const {
  572. return swap_buffers_flag;
  573. }
  574. void DisplayServerAndroid::swap_buffers() {
  575. swap_buffers_flag = true;
  576. }
  577. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  578. // NOT SUPPORTED
  579. }
  580. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  581. // NOT SUPPORTED
  582. }