123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 |
- /**************************************************************************/
- /* image_loader_svg.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "image_loader_svg.h"
- #include "core/os/memory.h"
- #include "core/variant/variant.h"
- #include <thorvg.h>
- HashMap<Color, Color> ImageLoaderSVG::forced_color_map = HashMap<Color, Color>();
- void ImageLoaderSVG::set_forced_color_map(const HashMap<Color, Color> &p_color_map) {
- forced_color_map = p_color_map;
- }
- void ImageLoaderSVG::_replace_color_property(const HashMap<Color, Color> &p_color_map, const String &p_prefix, String &r_string) {
- // Replace colors in the SVG based on what is passed in `p_color_map`.
- // Used to change the colors of editor icons based on the used theme.
- // The strings being replaced are typically of the form:
- // fill="#5abbef"
- // But can also be 3-letter codes, include alpha, be "none" or a named color
- // string ("blue"). So we convert to Godot Color to compare with `p_color_map`.
- const int prefix_len = p_prefix.length();
- int pos = r_string.find(p_prefix);
- while (pos != -1) {
- pos += prefix_len; // Skip prefix.
- int end_pos = r_string.find("\"", pos);
- ERR_FAIL_COND_MSG(end_pos == -1, vformat("Malformed SVG string after property \"%s\".", p_prefix));
- const String color_code = r_string.substr(pos, end_pos - pos);
- if (color_code != "none" && !color_code.begins_with("url(")) {
- const Color color = Color(color_code); // Handles both HTML codes and named colors.
- if (p_color_map.has(color)) {
- r_string = r_string.left(pos) + "#" + p_color_map[color].to_html(false) + r_string.substr(end_pos);
- }
- }
- // Search for other occurrences.
- pos = r_string.find(p_prefix, pos);
- }
- }
- Ref<Image> ImageLoaderSVG::load_mem_svg(const uint8_t *p_svg, int p_size, float p_scale) {
- Ref<Image> img;
- img.instantiate();
- Error err = create_image_from_utf8_buffer(img, p_svg, p_size, p_scale, false);
- ERR_FAIL_COND_V(err, Ref<Image>());
- return img;
- }
- Error ImageLoaderSVG::create_image_from_utf8_buffer(Ref<Image> p_image, const uint8_t *p_buffer, int p_buffer_size, float p_scale, bool p_upsample) {
- ERR_FAIL_COND_V_MSG(Math::is_zero_approx(p_scale), ERR_INVALID_PARAMETER, "ImageLoaderSVG: Can't load SVG with a scale of 0.");
- std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
- tvg::Result result = picture->load((const char *)p_buffer, p_buffer_size, "svg", true);
- if (result != tvg::Result::Success) {
- return ERR_INVALID_DATA;
- }
- float fw, fh;
- picture->size(&fw, &fh);
- uint32_t width = MAX(1, round(fw * p_scale));
- uint32_t height = MAX(1, round(fh * p_scale));
- const uint32_t max_dimension = 16384;
- if (width > max_dimension || height > max_dimension) {
- WARN_PRINT(vformat(
- String::utf8("ImageLoaderSVG: Target canvas dimensions %d×%d (with scale %.2f) exceed the max supported dimensions %d×%d. The target canvas will be scaled down."),
- width, height, p_scale, max_dimension, max_dimension));
- width = MIN(width, max_dimension);
- height = MIN(height, max_dimension);
- }
- picture->size(width, height);
- std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen();
- // Note: memalloc here, be sure to memfree before any return.
- uint32_t *buffer = (uint32_t *)memalloc(sizeof(uint32_t) * width * height);
- tvg::Result res = sw_canvas->target(buffer, width, width, height, tvg::SwCanvas::ARGB8888S);
- if (res != tvg::Result::Success) {
- memfree(buffer);
- ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't set target on ThorVG canvas.");
- }
- res = sw_canvas->push(std::move(picture));
- if (res != tvg::Result::Success) {
- memfree(buffer);
- ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't insert ThorVG picture on canvas.");
- }
- res = sw_canvas->draw();
- if (res != tvg::Result::Success) {
- memfree(buffer);
- ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't draw ThorVG pictures on canvas.");
- }
- res = sw_canvas->sync();
- if (res != tvg::Result::Success) {
- memfree(buffer);
- ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't sync ThorVG canvas.");
- }
- Vector<uint8_t> image;
- image.resize(width * height * sizeof(uint32_t));
- for (uint32_t y = 0; y < height; y++) {
- for (uint32_t x = 0; x < width; x++) {
- uint32_t n = buffer[y * width + x];
- const size_t offset = sizeof(uint32_t) * width * y + sizeof(uint32_t) * x;
- image.write[offset + 0] = (n >> 16) & 0xff;
- image.write[offset + 1] = (n >> 8) & 0xff;
- image.write[offset + 2] = n & 0xff;
- image.write[offset + 3] = (n >> 24) & 0xff;
- }
- }
- res = sw_canvas->clear(true);
- memfree(buffer);
- p_image->set_data(width, height, false, Image::FORMAT_RGBA8, image);
- return OK;
- }
- Error ImageLoaderSVG::create_image_from_utf8_buffer(Ref<Image> p_image, const PackedByteArray &p_buffer, float p_scale, bool p_upsample) {
- return create_image_from_utf8_buffer(p_image, p_buffer.ptr(), p_buffer.size(), p_scale, p_upsample);
- }
- Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map) {
- if (p_color_map.size()) {
- _replace_color_property(p_color_map, "stop-color=\"", p_string);
- _replace_color_property(p_color_map, "fill=\"", p_string);
- _replace_color_property(p_color_map, "stroke=\"", p_string);
- }
- PackedByteArray bytes = p_string.to_utf8_buffer();
- return create_image_from_utf8_buffer(p_image, bytes, p_scale, p_upsample);
- }
- void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("svg");
- }
- Error ImageLoaderSVG::load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
- String svg = p_fileaccess->get_as_utf8_string();
- Error err;
- if (p_flags & FLAG_CONVERT_COLORS) {
- err = create_image_from_string(p_image, svg, p_scale, false, forced_color_map);
- } else {
- err = create_image_from_string(p_image, svg, p_scale, false, HashMap<Color, Color>());
- }
- if (err != OK) {
- return err;
- } else if (p_image->is_empty()) {
- return ERR_INVALID_DATA;
- }
- if (p_flags & FLAG_FORCE_LINEAR) {
- p_image->srgb_to_linear();
- }
- return OK;
- }
- ImageLoaderSVG::ImageLoaderSVG() {
- Image::_svg_scalable_mem_loader_func = load_mem_svg;
- }
|