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- /* palette_neon_intrinsics.c - NEON optimised palette expansion functions
- *
- * Copyright (c) 2018-2019 Cosmin Truta
- * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
- * Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
- *
- * This code is released under the libpng license.
- * For conditions of distribution and use, see the disclaimer
- * and license in png.h
- */
- #include "../pngpriv.h"
- #if PNG_ARM_NEON_IMPLEMENTATION == 1
- #if defined(_MSC_VER) && !defined(__clang__) && defined(_M_ARM64)
- # include <arm64_neon.h>
- #else
- # include <arm_neon.h>
- #endif
- /* Build an RGBA8 palette from the separate RGB and alpha palettes. */
- void
- png_riffle_palette_neon(png_structrp png_ptr)
- {
- png_const_colorp palette = png_ptr->palette;
- png_bytep riffled_palette = png_ptr->riffled_palette;
- png_const_bytep trans_alpha = png_ptr->trans_alpha;
- int num_trans = png_ptr->num_trans;
- int i;
- /* Initially black, opaque. */
- uint8x16x4_t w = {{
- vdupq_n_u8(0x00),
- vdupq_n_u8(0x00),
- vdupq_n_u8(0x00),
- vdupq_n_u8(0xff),
- }};
- png_debug(1, "in png_riffle_palette_neon");
- /* First, riffle the RGB colours into an RGBA8 palette.
- * The alpha component is set to opaque for now.
- */
- for (i = 0; i < 256; i += 16)
- {
- uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
- w.val[0] = v.val[0];
- w.val[1] = v.val[1];
- w.val[2] = v.val[2];
- vst4q_u8(riffled_palette + (i << 2), w);
- }
- /* Fix up the missing transparency values. */
- for (i = 0; i < num_trans; i++)
- riffled_palette[(i << 2) + 3] = trans_alpha[i];
- }
- /* Expands a palettized row into RGBA8. */
- int
- png_do_expand_palette_rgba8_neon(png_structrp png_ptr, png_row_infop row_info,
- png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
- {
- png_uint_32 row_width = row_info->width;
- const png_uint_32 *riffled_palette =
- (const png_uint_32 *)png_ptr->riffled_palette;
- const png_uint_32 pixels_per_chunk = 4;
- png_uint_32 i;
- png_debug(1, "in png_do_expand_palette_rgba8_neon");
- PNG_UNUSED(row)
- if (row_width < pixels_per_chunk)
- return 0;
- /* This function originally gets the last byte of the output row.
- * The NEON part writes forward from a given position, so we have
- * to seek this back by 4 pixels x 4 bytes.
- */
- *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
- for (i = 0; i < row_width; i += pixels_per_chunk)
- {
- uint32x4_t cur;
- png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
- cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
- cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
- cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
- cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
- vst1q_u32((void *)dp, cur);
- }
- if (i != row_width)
- {
- /* Remove the amount that wasn't processed. */
- i -= pixels_per_chunk;
- }
- /* Decrement output pointers. */
- *ssp = *ssp - i;
- *ddp = *ddp - (i << 2);
- return i;
- }
- /* Expands a palettized row into RGB8. */
- int
- png_do_expand_palette_rgb8_neon(png_structrp png_ptr, png_row_infop row_info,
- png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
- {
- png_uint_32 row_width = row_info->width;
- png_const_bytep palette = (png_const_bytep)png_ptr->palette;
- const png_uint_32 pixels_per_chunk = 8;
- png_uint_32 i;
- png_debug(1, "in png_do_expand_palette_rgb8_neon");
- PNG_UNUSED(row)
- if (row_width <= pixels_per_chunk)
- return 0;
- /* Seeking this back by 8 pixels x 3 bytes. */
- *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
- for (i = 0; i < row_width; i += pixels_per_chunk)
- {
- uint8x8x3_t cur;
- png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
- cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
- cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
- vst3_u8((void *)dp, cur);
- }
- if (i != row_width)
- {
- /* Remove the amount that wasn't processed. */
- i -= pixels_per_chunk;
- }
- /* Decrement output pointers. */
- *ssp = *ssp - i;
- *ddp = *ddp - ((i << 1) + i);
- return i;
- }
- #endif /* PNG_ARM_NEON_IMPLEMENTATION */
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