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- /**************************************************************************/
- /* area_2d_sw.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AREA_2D_SW_H
- #define AREA_2D_SW_H
- #include "collision_object_2d_sw.h"
- #include "core/self_list.h"
- #include "servers/physics_2d_server.h"
- //#include "servers/physics/query_sw.h"
- class Space2DSW;
- class Body2DSW;
- class Constraint2DSW;
- class Area2DSW : public CollisionObject2DSW {
- Physics2DServer::AreaSpaceOverrideMode space_override_mode;
- real_t gravity;
- Vector2 gravity_vector;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t point_attenuation;
- real_t linear_damp;
- real_t angular_damp;
- int priority;
- bool monitorable;
- ObjectID monitor_callback_id;
- StringName monitor_callback_method;
- ObjectID area_monitor_callback_id;
- StringName area_monitor_callback_method;
- SelfList<Area2DSW> monitor_query_list;
- SelfList<Area2DSW> moved_list;
- struct BodyKey {
- RID rid;
- ObjectID instance_id;
- uint32_t body_shape;
- uint32_t area_shape;
- _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid == p_key.rid) {
- if (body_shape == p_key.body_shape) {
- return area_shape < p_key.area_shape;
- } else {
- return body_shape < p_key.body_shape;
- }
- } else {
- return rid < p_key.rid;
- }
- }
- _FORCE_INLINE_ BodyKey() {}
- BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- };
- struct BodyState {
- int state;
- _FORCE_INLINE_ void inc() { state++; }
- _FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state = 0; }
- };
- Map<BodyKey, BodyState> monitored_bodies;
- Map<BodyKey, BodyState> monitored_areas;
- //virtual void shape_changed_notify(Shape2DSW *p_shape);
- //virtual void shape_deleted_notify(Shape2DSW *p_shape);
- Set<Constraint2DSW *> constraints;
- virtual void _shapes_changed();
- void _queue_monitor_update();
- public:
- //_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
- //_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
- void set_monitor_callback(ObjectID p_id, const StringName &p_method);
- _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
- void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
- _FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
- _FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
- _FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- _FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
- void set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value);
- Variant get_param(Physics2DServer::AreaParameter p_param) const;
- void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
- Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
- _FORCE_INLINE_ real_t get_gravity() const { return gravity; }
- _FORCE_INLINE_ void set_gravity_vector(const Vector2 &p_gravity) { gravity_vector = p_gravity; }
- _FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
- _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
- _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
- _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
- _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
- _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
- _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
- _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
- _FORCE_INLINE_ int get_priority() const { return priority; }
- _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); }
- _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; }
- _FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
- void set_monitorable(bool p_monitorable);
- _FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Transform2D &p_transform);
- void set_space(Space2DSW *p_space);
- void call_queries();
- Area2DSW();
- ~Area2DSW();
- };
- void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body, p_body_shape, p_area_shape);
- monitored_bodies[bk].inc();
- if (!monitor_query_list.in_list()) {
- _queue_monitor_update();
- }
- }
- void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- BodyKey bk(p_body, p_body_shape, p_area_shape);
- monitored_bodies[bk].dec();
- if (!monitor_query_list.in_list()) {
- _queue_monitor_update();
- }
- }
- void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area, p_area_shape, p_self_shape);
- monitored_areas[bk].inc();
- if (!monitor_query_list.in_list()) {
- _queue_monitor_update();
- }
- }
- void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
- BodyKey bk(p_area, p_area_shape, p_self_shape);
- monitored_areas[bk].dec();
- if (!monitor_query_list.in_list()) {
- _queue_monitor_update();
- }
- }
- #endif // AREA_2D_SW_H
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