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- /**************************************************************************/
- /* broad_phase_basic.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BROAD_PHASE_BASIC_H
- #define BROAD_PHASE_BASIC_H
- #include "broad_phase_sw.h"
- #include "core/map.h"
- class BroadPhaseBasic : public BroadPhaseSW {
- struct Element {
- CollisionObjectSW *owner;
- bool _static;
- AABB aabb;
- int subindex;
- };
- Map<ID, Element> element_map;
- ID current;
- struct PairKey {
- union {
- struct {
- ID a;
- ID b;
- };
- uint64_t key;
- };
- _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
- return key < p_key.key;
- }
- PairKey() { key = 0; }
- PairKey(ID p_a, ID p_b) {
- if (p_a > p_b) {
- a = p_b;
- b = p_a;
- } else {
- a = p_a;
- b = p_b;
- }
- }
- };
- Map<PairKey, void *> pair_map;
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
- public:
- // 0 is an invalid ID
- virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false);
- virtual void move(ID p_id, const AABB &p_aabb);
- virtual void recheck_pairs(ID p_id);
- virtual void set_static(ID p_id, bool p_static);
- virtual void remove(ID p_id);
- virtual CollisionObjectSW *get_object(ID p_id) const;
- virtual bool is_static(ID p_id) const;
- virtual int get_subindex(ID p_id) const;
- virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
- virtual void update();
- static BroadPhaseSW *_create();
- BroadPhaseBasic();
- };
- #endif // BROAD_PHASE_BASIC_H
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