123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899 |
- /**************************************************************************/
- /* texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_H
- #define TEXTURE_H
- #include "core/io/resource_loader.h"
- #include "core/math/rect2.h"
- #include "core/os/mutex.h"
- #include "core/os/rw_lock.h"
- #include "core/os/thread_safe.h"
- #include "core/resource.h"
- #include "scene/resources/curve.h"
- #include "scene/resources/gradient.h"
- #include "servers/camera_server.h"
- #include "servers/visual_server.h"
- class Texture : public Resource {
- GDCLASS(Texture, Resource);
- OBJ_SAVE_TYPE(Texture); // Saves derived classes with common type so they can be interchanged.
- protected:
- static void _bind_methods();
- public:
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
- FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
- FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
- };
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
- virtual Size2 get_size() const;
- virtual RID get_rid() const = 0;
- virtual bool is_pixel_opaque(int p_x, int p_y) const;
- virtual bool has_alpha() const = 0;
- virtual void set_flags(uint32_t p_flags) = 0;
- virtual uint32_t get_flags() const = 0;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- virtual Ref<Image> get_data() const { return Ref<Image>(); }
- Texture();
- };
- VARIANT_ENUM_CAST(Texture::Flags);
- class BitMap;
- class ImageTexture : public Texture {
- GDCLASS(ImageTexture, Texture);
- RES_BASE_EXTENSION("tex");
- public:
- enum Storage {
- STORAGE_RAW,
- STORAGE_COMPRESS_LOSSY,
- STORAGE_COMPRESS_LOSSLESS
- };
- private:
- RID texture;
- Image::Format format;
- uint32_t flags;
- int w, h;
- Storage storage;
- Size2 size_override;
- float lossy_storage_quality;
- mutable Ref<BitMap> alpha_cache;
- bool image_stored;
- protected:
- virtual void reload_from_file();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _reload_hook(const RID &p_hook);
- virtual void _resource_path_changed();
- static void _bind_methods();
- void _set_data(Dictionary p_data);
- public:
- void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
- void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
- Image::Format get_format() const;
- #ifndef DISABLE_DEPRECATED
- Error load(const String &p_path);
- #endif
- void set_data(const Ref<Image> &p_image);
- Ref<Image> get_data() const;
- int get_width() const;
- int get_height() const;
- virtual RID get_rid() const;
- bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- void set_storage(Storage p_storage);
- Storage get_storage() const;
- bool is_pixel_opaque(int p_x, int p_y) const;
- void set_lossy_storage_quality(float p_lossy_storage_quality);
- float get_lossy_storage_quality() const;
- void set_size_override(const Size2 &p_size);
- virtual void set_path(const String &p_path, bool p_take_over = false);
- ImageTexture();
- ~ImageTexture();
- };
- class StreamTexture : public Texture {
- GDCLASS(StreamTexture, Texture);
- public:
- enum FormatBits {
- FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
- FORMAT_BIT_PNG = 1 << 20,
- FORMAT_BIT_WEBP = 1 << 21,
- FORMAT_BIT_STREAM = 1 << 22,
- FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
- FORMAT_BIT_DETECT_3D = 1 << 24,
- FORMAT_BIT_DETECT_SRGB = 1 << 25,
- FORMAT_BIT_DETECT_NORMAL = 1 << 26,
- };
- private:
- Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
- String path_to_file;
- RID texture;
- Image::Format format;
- uint32_t flags;
- int w, h;
- mutable Ref<BitMap> alpha_cache;
- virtual void reload_from_file();
- static void _requested_3d(void *p_ud);
- static void _requested_srgb(void *p_ud);
- static void _requested_normal(void *p_ud);
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- public:
- typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);
- static TextureFormatRequestCallback request_3d_callback;
- static TextureFormatRequestCallback request_srgb_callback;
- static TextureFormatRequestCallback request_normal_callback;
- uint32_t get_flags() const;
- Image::Format get_format() const;
- Error load(const String &p_path);
- String get_load_path() const;
- int get_width() const;
- int get_height() const;
- virtual RID get_rid() const;
- virtual void set_path(const String &p_path, bool p_take_over);
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- bool is_pixel_opaque(int p_x, int p_y) const;
- virtual Ref<Image> get_data() const;
- StreamTexture();
- ~StreamTexture();
- };
- class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- VARIANT_ENUM_CAST(ImageTexture::Storage);
- class AtlasTexture : public Texture {
- GDCLASS(AtlasTexture, Texture);
- RES_BASE_EXTENSION("atlastex");
- protected:
- Ref<Texture> atlas;
- Rect2 region;
- Rect2 margin;
- bool filter_clip;
- static void _bind_methods();
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- void set_atlas(const Ref<Texture> &p_atlas);
- Ref<Texture> get_atlas() const;
- void set_region(const Rect2 &p_region);
- Rect2 get_region() const;
- void set_margin(const Rect2 &p_margin);
- Rect2 get_margin() const;
- void set_filter_clip(const bool p_enable);
- bool has_filter_clip() const;
- virtual Ref<Image> get_data() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- bool is_pixel_opaque(int p_x, int p_y) const;
- AtlasTexture();
- };
- class Mesh;
- class MeshTexture : public Texture {
- GDCLASS(MeshTexture, Texture);
- RES_BASE_EXTENSION("meshtex");
- Ref<Texture> base_texture;
- Ref<Mesh> mesh;
- Size2i size;
- protected:
- static void _bind_methods();
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_image_size(const Size2 &p_size);
- Size2 get_image_size() const;
- void set_base_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_base_texture() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- bool is_pixel_opaque(int p_x, int p_y) const;
- MeshTexture();
- };
- class LargeTexture : public Texture {
- GDCLASS(LargeTexture, Texture);
- RES_BASE_EXTENSION("largetex");
- protected:
- struct Piece {
- Point2 offset;
- Ref<Texture> texture;
- };
- Vector<Piece> pieces;
- Size2i size;
- Array _get_data() const;
- void _set_data(const Array &p_array);
- static void _bind_methods();
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture);
- void set_piece_offset(int p_idx, const Point2 &p_offset);
- void set_piece_texture(int p_idx, const Ref<Texture> &p_texture);
- void set_size(const Size2 &p_size);
- void clear();
- int get_piece_count() const;
- Vector2 get_piece_offset(int p_idx) const;
- Ref<Texture> get_piece_texture(int p_idx) const;
- Ref<Image> to_image() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- bool is_pixel_opaque(int p_x, int p_y) const;
- LargeTexture();
- };
- class CubeMap : public Resource {
- GDCLASS(CubeMap, Resource);
- RES_BASE_EXTENSION("cubemap");
- public:
- enum Storage {
- STORAGE_RAW,
- STORAGE_COMPRESS_LOSSY,
- STORAGE_COMPRESS_LOSSLESS
- };
- enum Side {
- SIDE_LEFT,
- SIDE_RIGHT,
- SIDE_BOTTOM,
- SIDE_TOP,
- SIDE_FRONT,
- SIDE_BACK
- };
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- };
- private:
- bool valid[6];
- RID cubemap;
- Image::Format format;
- uint32_t flags;
- int w, h;
- Storage storage;
- Size2 size_override;
- float lossy_storage_quality;
- _FORCE_INLINE_ bool _is_valid() const {
- for (int i = 0; i < 6; i++) {
- if (valid[i]) {
- return true;
- }
- }
- return false;
- }
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
- void set_side(Side p_side, const Ref<Image> &p_image);
- Ref<Image> get_side(Side p_side) const;
- Image::Format get_format() const;
- int get_width() const;
- int get_height() const;
- virtual RID get_rid() const;
- void set_storage(Storage p_storage);
- Storage get_storage() const;
- void set_lossy_storage_quality(float p_lossy_storage_quality);
- float get_lossy_storage_quality() const;
- virtual void set_path(const String &p_path, bool p_take_over = false);
- CubeMap();
- ~CubeMap();
- };
- VARIANT_ENUM_CAST(CubeMap::Flags)
- VARIANT_ENUM_CAST(CubeMap::Side)
- VARIANT_ENUM_CAST(CubeMap::Storage)
- class TextureLayered : public Resource {
- GDCLASS(TextureLayered, Resource);
- public:
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
- FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAGS_DEFAULT_TEXTURE_ARRAY = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- FLAGS_DEFAULT_TEXTURE_3D = FLAG_FILTER,
- };
- enum CompressMode {
- COMPRESS_LOSSLESS,
- COMPRESS_VIDEO_RAM,
- COMPRESS_UNCOMPRESSED
- };
- private:
- String path_to_file;
- bool is_3d;
- RID texture;
- Image::Format format;
- uint32_t flags;
- int width;
- int height;
- int depth;
- virtual void reload_from_file();
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
- protected:
- static void _bind_methods();
- public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
- Image::Format get_format() const;
- Error load(const String &p_path);
- String get_load_path() const;
- uint32_t get_width() const;
- uint32_t get_height() const;
- uint32_t get_depth() const;
- void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT_TEXTURE_ARRAY);
- void set_layer_data(const Ref<Image> &p_image, int p_layer);
- Ref<Image> get_layer_data(int p_layer) const;
- void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);
- virtual RID get_rid() const;
- virtual void set_path(const String &p_path, bool p_take_over = false);
- TextureLayered(bool p_3d = false);
- ~TextureLayered();
- };
- VARIANT_ENUM_CAST(TextureLayered::Flags)
- class Texture3D : public TextureLayered {
- GDCLASS(Texture3D, TextureLayered);
- protected:
- static void _bind_methods();
- public:
- void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT_TEXTURE_3D) {
- TextureLayered::create(p_width, p_height, p_depth, p_format, p_flags);
- }
- Texture3D() :
- TextureLayered(true) {}
- };
- class TextureArray : public TextureLayered {
- GDCLASS(TextureArray, TextureLayered);
- protected:
- static void _bind_methods();
- public:
- void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT_TEXTURE_ARRAY) {
- TextureLayered::create(p_width, p_height, p_depth, p_format, p_flags);
- }
- TextureArray() :
- TextureLayered(false) {}
- };
- class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- class CurveTexture : public Texture {
- GDCLASS(CurveTexture, Texture);
- RES_BASE_EXTENSION("curvetex")
- private:
- RID _texture;
- Ref<Curve> _curve;
- int _width;
- void _update();
- protected:
- static void _bind_methods();
- public:
- void set_width(int p_width);
- int get_width() const;
- void ensure_default_setup(float p_min = 0, float p_max = 1);
- void set_curve(Ref<Curve> p_curve);
- Ref<Curve> get_curve() const;
- virtual RID get_rid() const;
- virtual int get_height() const { return 1; }
- virtual bool has_alpha() const { return false; }
- virtual void set_flags(uint32_t p_flags) {}
- virtual uint32_t get_flags() const { return FLAG_FILTER; }
- CurveTexture();
- ~CurveTexture();
- };
- /*
- enum CubeMapSide {
- CUBEMAP_LEFT,
- CUBEMAP_RIGHT,
- CUBEMAP_BOTTOM,
- CUBEMAP_TOP,
- CUBEMAP_FRONT,
- CUBEMAP_BACK,
- };
- */
- //VARIANT_ENUM_CAST( Texture::CubeMapSide );
- class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture);
- public:
- struct Point {
- float offset;
- Color color;
- bool operator<(const Point &p_ponit) const {
- return offset < p_ponit.offset;
- }
- };
- private:
- Ref<Gradient> gradient;
- bool update_pending;
- RID texture;
- int width;
- void _queue_update();
- void _update();
- protected:
- static void _bind_methods();
- public:
- void set_gradient(Ref<Gradient> p_gradient);
- Ref<Gradient> get_gradient() const;
- void set_width(int p_width);
- int get_width() const;
- virtual RID get_rid() const { return texture; }
- virtual int get_height() const { return 1; }
- virtual bool has_alpha() const { return true; }
- virtual void set_flags(uint32_t p_flags) {}
- virtual uint32_t get_flags() const { return FLAG_FILTER; }
- virtual Ref<Image> get_data() const;
- GradientTexture();
- virtual ~GradientTexture();
- };
- class GradientTexture2D : public Texture {
- GDCLASS(GradientTexture2D, Texture);
- public:
- enum Fill {
- FILL_LINEAR,
- FILL_RADIAL,
- };
- enum Repeat {
- REPEAT_NONE,
- REPEAT,
- REPEAT_MIRROR,
- };
- private:
- Ref<Gradient> gradient;
- mutable RID texture;
- int width = 64;
- int height = 64;
- uint32_t flags = FLAGS_DEFAULT;
- bool use_hdr = false;
- Vector2 fill_from;
- Vector2 fill_to = Vector2(1, 0);
- Fill fill = FILL_LINEAR;
- Repeat repeat = REPEAT_NONE;
- float _get_gradient_offset_at(int x, int y) const;
- bool update_pending = false;
- void _queue_update();
- void _update();
- protected:
- static void _bind_methods();
- public:
- void set_gradient(Ref<Gradient> p_gradient);
- Ref<Gradient> get_gradient() const;
- void set_width(int p_width);
- virtual int get_width() const;
- void set_height(int p_height);
- virtual int get_height() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- void set_use_hdr(bool p_enabled);
- bool is_using_hdr() const;
- void set_fill(Fill p_fill);
- Fill get_fill() const;
- void set_fill_from(Vector2 p_fill_from);
- Vector2 get_fill_from() const;
- void set_fill_to(Vector2 p_fill_to);
- Vector2 get_fill_to() const;
- void set_repeat(Repeat p_repeat);
- Repeat get_repeat() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const { return true; }
- virtual Ref<Image> get_data() const;
- GradientTexture2D();
- virtual ~GradientTexture2D();
- };
- VARIANT_ENUM_CAST(GradientTexture2D::Fill);
- VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
- class ProxyTexture : public Texture {
- GDCLASS(ProxyTexture, Texture);
- private:
- RID proxy;
- Ref<Texture> base;
- protected:
- static void _bind_methods();
- public:
- void set_base(const Ref<Texture> &p_texture);
- Ref<Texture> get_base() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- ProxyTexture();
- ~ProxyTexture();
- };
- class AnimatedTexture : public Texture {
- GDCLASS(AnimatedTexture, Texture);
- //use readers writers lock for this, since its far more times read than written to
- RWLock rw_lock;
- public:
- enum {
- MAX_FRAMES = 256
- };
- private:
- RID proxy;
- struct Frame {
- Ref<Texture> texture;
- float delay_sec;
- Frame() {
- delay_sec = 0;
- }
- };
- Frame frames[MAX_FRAMES];
- int frame_count;
- int current_frame;
- bool pause;
- bool oneshot;
- float fps;
- float time;
- uint64_t prev_ticks;
- void _update_proxy();
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- public:
- void set_frames(int p_frames);
- int get_frames() const;
- void set_current_frame(int p_frame);
- int get_current_frame() const;
- void set_pause(bool p_pause);
- bool get_pause() const;
- void set_oneshot(bool p_oneshot);
- bool get_oneshot() const;
- void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
- Ref<Texture> get_frame_texture(int p_frame) const;
- void set_frame_delay(int p_frame, float p_delay_sec);
- float get_frame_delay(int p_frame) const;
- void set_fps(float p_fps);
- float get_fps() const;
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const;
- bool is_pixel_opaque(int p_x, int p_y) const;
- AnimatedTexture();
- ~AnimatedTexture();
- };
- class CameraTexture : public Texture {
- GDCLASS(CameraTexture, Texture);
- private:
- int camera_feed_id;
- CameraServer::FeedImage which_feed;
- protected:
- static void _bind_methods();
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const;
- void set_camera_feed_id(int p_new_id);
- int get_camera_feed_id() const;
- void set_which_feed(CameraServer::FeedImage p_which);
- CameraServer::FeedImage get_which_feed() const;
- void set_camera_active(bool p_active);
- bool get_camera_active() const;
- CameraTexture();
- ~CameraTexture();
- };
- // External textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
- class ExternalTexture : public Texture {
- GDCLASS(ExternalTexture, Texture);
- private:
- RID texture;
- Size2 size;
- protected:
- static void _bind_methods();
- public:
- uint32_t get_external_texture_id();
- virtual Size2 get_size() const;
- void set_size(const Size2 &p_size);
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- ExternalTexture();
- ~ExternalTexture();
- };
- #endif // TEXTURE_H
|