skin.h 3.6 KB

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  1. /**************************************************************************/
  2. /* skin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SKIN_H
  31. #define SKIN_H
  32. #include "core/resource.h"
  33. class Skin : public Resource {
  34. GDCLASS(Skin, Resource)
  35. struct Bind {
  36. int bone = -1;
  37. StringName name;
  38. Transform pose;
  39. };
  40. Vector<Bind> binds;
  41. Bind *binds_ptr;
  42. int bind_count;
  43. protected:
  44. bool _set(const StringName &p_name, const Variant &p_value);
  45. bool _get(const StringName &p_name, Variant &r_ret) const;
  46. void _get_property_list(List<PropertyInfo> *p_list) const;
  47. static void _bind_methods();
  48. public:
  49. void set_bind_count(int p_size);
  50. inline int get_bind_count() const { return bind_count; }
  51. void add_bind(int p_bone, const Transform &p_pose);
  52. void add_named_bind(const String &p_name, const Transform &p_pose);
  53. void set_bind_bone(int p_index, int p_bone);
  54. void set_bind_pose(int p_index, const Transform &p_pose);
  55. void set_bind_name(int p_index, const StringName &p_name);
  56. inline int get_bind_bone(int p_index) const {
  57. #ifdef DEBUG_ENABLED
  58. ERR_FAIL_INDEX_V(p_index, bind_count, -1);
  59. #endif
  60. return binds_ptr[p_index].bone;
  61. }
  62. inline StringName get_bind_name(int p_index) const {
  63. #ifdef DEBUG_ENABLED
  64. ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
  65. #endif
  66. return binds_ptr[p_index].name;
  67. }
  68. inline Transform get_bind_pose(int p_index) const {
  69. #ifdef DEBUG_ENABLED
  70. ERR_FAIL_INDEX_V(p_index, bind_count, Transform());
  71. #endif
  72. return binds_ptr[p_index].pose;
  73. }
  74. void clear_binds();
  75. Skin();
  76. };
  77. #endif // SKIN_H