shape.cpp 4.3 KB

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  1. /**************************************************************************/
  2. /* shape.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "shape.h"
  31. #include "core/os/os.h"
  32. #include "scene/main/scene_tree.h"
  33. #include "scene/resources/mesh.h"
  34. #include "servers/physics_server.h"
  35. void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) {
  36. Vector<Vector3> toadd = get_debug_mesh_lines();
  37. if (toadd.size()) {
  38. int base = array.size();
  39. array.resize(base + toadd.size());
  40. PoolVector<Vector3>::Write w = array.write();
  41. for (int i = 0; i < toadd.size(); i++) {
  42. w[i + base] = p_xform.xform(toadd[i]);
  43. }
  44. }
  45. }
  46. real_t Shape::get_margin() const {
  47. return margin;
  48. }
  49. void Shape::set_margin(real_t p_margin) {
  50. margin = p_margin;
  51. PhysicsServer::get_singleton()->shape_set_margin(shape, margin);
  52. }
  53. Ref<ArrayMesh> Shape::get_debug_mesh() {
  54. if (debug_mesh_cache.is_valid()) {
  55. return debug_mesh_cache;
  56. }
  57. Vector<Vector3> lines = get_debug_mesh_lines();
  58. debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
  59. if (!lines.empty()) {
  60. //make mesh
  61. PoolVector<Vector3> array;
  62. array.resize(lines.size());
  63. {
  64. PoolVector<Vector3>::Write w = array.write();
  65. for (int i = 0; i < lines.size(); i++) {
  66. w[i] = lines[i];
  67. }
  68. }
  69. Array arr;
  70. arr.resize(Mesh::ARRAY_MAX);
  71. arr[Mesh::ARRAY_VERTEX] = array;
  72. SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
  73. debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
  74. if (st) {
  75. debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
  76. }
  77. }
  78. return debug_mesh_cache;
  79. }
  80. void Shape::_update_shape() {
  81. emit_changed();
  82. debug_mesh_cache.unref();
  83. }
  84. void Shape::_bind_methods() {
  85. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
  86. ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin);
  87. ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape::get_debug_mesh);
  88. ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
  89. }
  90. Shape::Shape() :
  91. margin(0.04) {
  92. ERR_PRINT("Constructor must not be called!");
  93. }
  94. Shape::Shape(RID p_shape) :
  95. margin(0.04) {
  96. shape = p_shape;
  97. }
  98. Shape::~Shape() {
  99. PhysicsServer::get_singleton()->free(shape);
  100. }