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- /**************************************************************************/
- /* shape.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shape.h"
- #include "core/os/os.h"
- #include "scene/main/scene_tree.h"
- #include "scene/resources/mesh.h"
- #include "servers/physics_server.h"
- void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) {
- Vector<Vector3> toadd = get_debug_mesh_lines();
- if (toadd.size()) {
- int base = array.size();
- array.resize(base + toadd.size());
- PoolVector<Vector3>::Write w = array.write();
- for (int i = 0; i < toadd.size(); i++) {
- w[i + base] = p_xform.xform(toadd[i]);
- }
- }
- }
- real_t Shape::get_margin() const {
- return margin;
- }
- void Shape::set_margin(real_t p_margin) {
- margin = p_margin;
- PhysicsServer::get_singleton()->shape_set_margin(shape, margin);
- }
- Ref<ArrayMesh> Shape::get_debug_mesh() {
- if (debug_mesh_cache.is_valid()) {
- return debug_mesh_cache;
- }
- Vector<Vector3> lines = get_debug_mesh_lines();
- debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
- if (!lines.empty()) {
- //make mesh
- PoolVector<Vector3> array;
- array.resize(lines.size());
- {
- PoolVector<Vector3>::Write w = array.write();
- for (int i = 0; i < lines.size(); i++) {
- w[i] = lines[i];
- }
- }
- Array arr;
- arr.resize(Mesh::ARRAY_MAX);
- arr[Mesh::ARRAY_VERTEX] = array;
- SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
- debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
- if (st) {
- debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
- }
- }
- return debug_mesh_cache;
- }
- void Shape::_update_shape() {
- emit_changed();
- debug_mesh_cache.unref();
- }
- void Shape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin);
- ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape::get_debug_mesh);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
- }
- Shape::Shape() :
- margin(0.04) {
- ERR_PRINT("Constructor must not be called!");
- }
- Shape::Shape(RID p_shape) :
- margin(0.04) {
- shape = p_shape;
- }
- Shape::~Shape() {
- PhysicsServer::get_singleton()->free(shape);
- }
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