segment_shape_2d.h 3.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. /**************************************************************************/
  2. /* segment_shape_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SEGMENT_SHAPE_2D_H
  31. #define SEGMENT_SHAPE_2D_H
  32. #include "scene/resources/shape_2d.h"
  33. class SegmentShape2D : public Shape2D {
  34. GDCLASS(SegmentShape2D, Shape2D);
  35. Vector2 a;
  36. Vector2 b;
  37. void _update_shape();
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
  42. void set_a(const Vector2 &p_a);
  43. void set_b(const Vector2 &p_b);
  44. Vector2 get_a() const;
  45. Vector2 get_b() const;
  46. virtual void draw(const RID &p_to_rid, const Color &p_color);
  47. virtual Rect2 get_rect() const;
  48. virtual real_t get_enclosing_radius() const;
  49. SegmentShape2D();
  50. };
  51. class RayShape2D : public Shape2D {
  52. GDCLASS(RayShape2D, Shape2D);
  53. real_t length;
  54. bool slips_on_slope;
  55. void _update_shape();
  56. protected:
  57. static void _bind_methods();
  58. public:
  59. void set_length(real_t p_length);
  60. real_t get_length() const;
  61. void set_slips_on_slope(bool p_active);
  62. bool get_slips_on_slope() const;
  63. virtual void draw(const RID &p_to_rid, const Color &p_color);
  64. virtual Rect2 get_rect() const;
  65. virtual real_t get_enclosing_radius() const;
  66. RayShape2D();
  67. };
  68. #endif // SEGMENT_SHAPE_2D_H