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- /**************************************************************************/
- /* navigation_mesh.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_mesh.h"
- void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
- ERR_FAIL_COND(p_mesh.is_null());
- vertices = PoolVector<Vector3>();
- clear_polygons();
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
- continue;
- }
- Array arr = p_mesh->surface_get_arrays(i);
- ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
- PoolVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
- PoolVector<int> iarr = arr[Mesh::ARRAY_INDEX];
- if (varr.size() == 0 || iarr.size() == 0) {
- WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
- continue;
- }
- int from = vertices.size();
- vertices.append_array(varr);
- int rlen = iarr.size();
- PoolVector<int>::Read r = iarr.read();
- for (int j = 0; j < rlen; j += 3) {
- Vector<int> vi;
- vi.resize(3);
- vi.write[0] = r[j + 0] + from;
- vi.write[1] = r[j + 1] + from;
- vi.write[2] = r[j + 2] + from;
- add_polygon(vi);
- }
- }
- }
- void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
- ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
- partition_type = p_value;
- }
- NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
- return partition_type;
- }
- void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
- ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
- parsed_geometry_type = p_value;
- _change_notify();
- }
- NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
- return parsed_geometry_type;
- }
- void NavigationMesh::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- }
- uint32_t NavigationMesh::get_collision_mask() const {
- return collision_mask;
- }
- void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
- }
- bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
- }
- void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
- ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
- source_geometry_mode = p_geometry_mode;
- _change_notify();
- }
- NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
- return source_geometry_mode;
- }
- void NavigationMesh::set_source_group_name(StringName p_group_name) {
- source_group_name = p_group_name;
- }
- StringName NavigationMesh::get_source_group_name() const {
- return source_group_name;
- }
- void NavigationMesh::set_cell_size(float p_value) {
- ERR_FAIL_COND(p_value <= 0);
- cell_size = p_value;
- }
- float NavigationMesh::get_cell_size() const {
- return cell_size;
- }
- void NavigationMesh::set_cell_height(float p_value) {
- ERR_FAIL_COND(p_value <= 0);
- cell_height = p_value;
- }
- float NavigationMesh::get_cell_height() const {
- return cell_height;
- }
- void NavigationMesh::set_agent_height(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- agent_height = p_value;
- }
- float NavigationMesh::get_agent_height() const {
- return agent_height;
- }
- void NavigationMesh::set_agent_radius(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- agent_radius = p_value;
- }
- float NavigationMesh::get_agent_radius() {
- return agent_radius;
- }
- void NavigationMesh::set_agent_max_climb(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- agent_max_climb = p_value;
- }
- float NavigationMesh::get_agent_max_climb() const {
- return agent_max_climb;
- }
- void NavigationMesh::set_agent_max_slope(float p_value) {
- ERR_FAIL_COND(p_value < 0 || p_value > 90);
- agent_max_slope = p_value;
- }
- float NavigationMesh::get_agent_max_slope() const {
- return agent_max_slope;
- }
- void NavigationMesh::set_region_min_size(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- region_min_size = p_value;
- }
- float NavigationMesh::get_region_min_size() const {
- return region_min_size;
- }
- void NavigationMesh::set_region_merge_size(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- region_merge_size = p_value;
- }
- float NavigationMesh::get_region_merge_size() const {
- return region_merge_size;
- }
- void NavigationMesh::set_edge_max_length(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- edge_max_length = p_value;
- }
- float NavigationMesh::get_edge_max_length() const {
- return edge_max_length;
- }
- void NavigationMesh::set_edge_max_error(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- edge_max_error = p_value;
- }
- float NavigationMesh::get_edge_max_error() const {
- return edge_max_error;
- }
- void NavigationMesh::set_verts_per_poly(float p_value) {
- ERR_FAIL_COND(p_value < 3);
- verts_per_poly = p_value;
- }
- float NavigationMesh::get_verts_per_poly() const {
- return verts_per_poly;
- }
- void NavigationMesh::set_detail_sample_distance(float p_value) {
- ERR_FAIL_COND(p_value < 0.1);
- detail_sample_distance = p_value;
- }
- float NavigationMesh::get_detail_sample_distance() const {
- return detail_sample_distance;
- }
- void NavigationMesh::set_detail_sample_max_error(float p_value) {
- ERR_FAIL_COND(p_value < 0);
- detail_sample_max_error = p_value;
- }
- float NavigationMesh::get_detail_sample_max_error() const {
- return detail_sample_max_error;
- }
- void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
- filter_low_hanging_obstacles = p_value;
- }
- bool NavigationMesh::get_filter_low_hanging_obstacles() const {
- return filter_low_hanging_obstacles;
- }
- void NavigationMesh::set_filter_ledge_spans(bool p_value) {
- filter_ledge_spans = p_value;
- }
- bool NavigationMesh::get_filter_ledge_spans() const {
- return filter_ledge_spans;
- }
- void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
- filter_walkable_low_height_spans = p_value;
- }
- bool NavigationMesh::get_filter_walkable_low_height_spans() const {
- return filter_walkable_low_height_spans;
- }
- void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
- filter_baking_aabb = p_aabb;
- _change_notify();
- }
- AABB NavigationMesh::get_filter_baking_aabb() const {
- return filter_baking_aabb;
- }
- void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
- filter_baking_aabb_offset = p_aabb_offset;
- _change_notify();
- }
- Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
- return filter_baking_aabb_offset;
- }
- void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
- vertices = p_vertices;
- _change_notify();
- }
- PoolVector<Vector3> NavigationMesh::get_vertices() const {
- return vertices;
- }
- void NavigationMesh::_set_polygons(const Array &p_array) {
- polygons.resize(p_array.size());
- for (int i = 0; i < p_array.size(); i++) {
- polygons.write[i].indices = p_array[i];
- }
- _change_notify();
- }
- Array NavigationMesh::_get_polygons() const {
- Array ret;
- ret.resize(polygons.size());
- for (int i = 0; i < ret.size(); i++) {
- ret[i] = polygons[i].indices;
- }
- return ret;
- }
- void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
- Polygon polygon;
- polygon.indices = p_polygon;
- polygons.push_back(polygon);
- _change_notify();
- }
- int NavigationMesh::get_polygon_count() const {
- return polygons.size();
- }
- Vector<int> NavigationMesh::get_polygon(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
- return polygons[p_idx].indices;
- }
- void NavigationMesh::clear_polygons() {
- polygons.clear();
- }
- Ref<Mesh> NavigationMesh::get_debug_mesh() {
- if (debug_mesh.is_valid()) {
- return debug_mesh;
- }
- PoolVector<Vector3> vertices = get_vertices();
- PoolVector<Vector3>::Read vr = vertices.read();
- List<Face3> faces;
- for (int i = 0; i < get_polygon_count(); i++) {
- Vector<int> p = get_polygon(i);
- for (int j = 2; j < p.size(); j++) {
- Face3 f;
- f.vertex[0] = vr[p[0]];
- f.vertex[1] = vr[p[j - 1]];
- f.vertex[2] = vr[p[j]];
- faces.push_back(f);
- }
- }
- Map<_EdgeKey, bool> edge_map;
- PoolVector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size() * 3);
- {
- PoolVector<Vector3>::Write tw = tmeshfaces.write();
- int tidx = 0;
- for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
- const Face3 &f = E->get();
- for (int j = 0; j < 3; j++) {
- tw[tidx++] = f.vertex[j];
- _EdgeKey ek;
- ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- if (ek.from < ek.to) {
- SWAP(ek.from, ek.to);
- }
- Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
- if (F) {
- F->get() = false;
- } else {
- edge_map[ek] = true;
- }
- }
- }
- }
- List<Vector3> lines;
- for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
- if (E->get()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
- }
- }
- PoolVector<Vector3> varr;
- varr.resize(lines.size());
- {
- PoolVector<Vector3>::Write w = varr.write();
- int idx = 0;
- for (List<Vector3>::Element *E = lines.front(); E; E = E->next()) {
- w[idx++] = E->get();
- }
- }
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- if (lines.empty()) {
- return debug_mesh;
- }
- Array arr;
- arr.resize(Mesh::ARRAY_MAX);
- arr[Mesh::ARRAY_VERTEX] = varr;
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
- return debug_mesh;
- }
- void NavigationMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
- ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
- ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
- ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
- ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
- ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
- ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
- ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
- ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
- ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
- ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
- ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
- ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
- ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
- ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
- ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
- ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
- ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
- ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
- ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
- ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
- ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
- ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
- ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
- ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
- ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly);
- ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly);
- ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
- ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
- ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
- ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
- ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
- ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
- ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
- ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
- ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
- ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
- ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb);
- ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb);
- ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset);
- ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset);
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
- ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
- ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
- ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
- ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
- ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
- ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
- ADD_GROUP("Sampling", "sample_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
- ADD_GROUP("Geometry", "geometry_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
- ADD_GROUP("Cells", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
- ADD_GROUP("Agents", "agent_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_GROUP("Regions", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
- ADD_GROUP("Edges", "edge_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
- ADD_GROUP("Polygons", "polygon_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon_verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_GROUP("Details", "detail_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
- ADD_GROUP("Filters", "filter_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset");
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
- BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
- BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_NAVMESH_CHILDREN);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
- BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
- }
- void NavigationMesh::_validate_property(PropertyInfo &property) const {
- if (property.name == "geometry/collision_mask") {
- if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
- property.usage = 0;
- return;
- }
- }
- if (property.name == "geometry/source_group_name") {
- if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
- property.usage = 0;
- return;
- }
- }
- }
- #ifndef DISABLE_DEPRECATED
- bool NavigationMesh::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.find("/") != -1) {
- // Compatibility with pre-3.5 "category/path" property names.
- name = name.replace("/", "_");
- if (name == "sample_partition_type_sample_partition_type") {
- set("sample_partition_type", p_value);
- } else if (name == "filter_filter_walkable_low_height_spans") {
- set("filter_walkable_low_height_spans", p_value);
- } else {
- set(name, p_value);
- }
- return true;
- }
- return false;
- }
- bool NavigationMesh::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name.find("/") != -1) {
- // Compatibility with pre-3.5 "category/path" property names.
- name = name.replace("/", "_");
- if (name == "sample_partition_type_sample_partition_type") {
- r_ret = get("sample_partition_type");
- } else if (name == "filter_filter_walkable_low_height_spans") {
- r_ret = get("filter_walkable_low_height_spans");
- } else {
- r_ret = get(name);
- }
- return true;
- }
- return false;
- }
- #endif // DISABLE_DEPRECATED
- NavigationMesh::NavigationMesh() {}
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