multimesh.h 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. /**************************************************************************/
  2. /* multimesh.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MULTIMESH_H
  31. #define MULTIMESH_H
  32. #include "scene/resources/mesh.h"
  33. #include "servers/visual_server.h"
  34. class MultiMesh : public Resource {
  35. GDCLASS(MultiMesh, Resource);
  36. RES_BASE_EXTENSION("multimesh");
  37. public:
  38. enum TransformFormat {
  39. TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
  40. TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
  41. };
  42. enum ColorFormat {
  43. COLOR_NONE = VS::MULTIMESH_COLOR_NONE,
  44. COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT,
  45. COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
  46. };
  47. enum CustomDataFormat {
  48. CUSTOM_DATA_NONE,
  49. CUSTOM_DATA_8BIT,
  50. CUSTOM_DATA_FLOAT,
  51. };
  52. enum PhysicsInterpolationQuality {
  53. INTERP_QUALITY_FAST,
  54. INTERP_QUALITY_HIGH,
  55. };
  56. private:
  57. Ref<Mesh> mesh;
  58. RID multimesh;
  59. TransformFormat transform_format;
  60. ColorFormat color_format;
  61. CustomDataFormat custom_data_format;
  62. int instance_count;
  63. int visible_instance_count;
  64. PhysicsInterpolationQuality _physics_interpolation_quality;
  65. protected:
  66. static void _bind_methods();
  67. void _set_transform_array(const PoolVector<Vector3> &p_array);
  68. PoolVector<Vector3> _get_transform_array() const;
  69. void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
  70. PoolVector<Vector2> _get_transform_2d_array() const;
  71. void _set_color_array(const PoolVector<Color> &p_array);
  72. PoolVector<Color> _get_color_array() const;
  73. void _set_custom_data_array(const PoolVector<Color> &p_array);
  74. PoolVector<Color> _get_custom_data_array() const;
  75. public:
  76. void set_mesh(const Ref<Mesh> &p_mesh);
  77. Ref<Mesh> get_mesh() const;
  78. void set_color_format(ColorFormat p_color_format);
  79. ColorFormat get_color_format() const;
  80. void set_custom_data_format(CustomDataFormat p_custom_data_format);
  81. CustomDataFormat get_custom_data_format() const;
  82. void set_transform_format(TransformFormat p_transform_format);
  83. TransformFormat get_transform_format() const;
  84. void set_instance_count(int p_count);
  85. int get_instance_count() const;
  86. void set_visible_instance_count(int p_count);
  87. int get_visible_instance_count() const;
  88. void set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality);
  89. PhysicsInterpolationQuality get_physics_interpolation_quality() const { return _physics_interpolation_quality; }
  90. void set_instance_transform(int p_instance, const Transform &p_transform);
  91. void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
  92. Transform get_instance_transform(int p_instance) const;
  93. Transform2D get_instance_transform_2d(int p_instance) const;
  94. void set_instance_color(int p_instance, const Color &p_color);
  95. Color get_instance_color(int p_instance) const;
  96. void set_instance_custom_data(int p_instance, const Color &p_custom_data);
  97. Color get_instance_custom_data(int p_instance) const;
  98. void reset_instance_physics_interpolation(int p_instance);
  99. void set_as_bulk_array(const PoolVector<float> &p_array);
  100. void set_as_bulk_array_interpolated(const PoolVector<float> &p_array_curr, const PoolVector<float> &p_array_prev);
  101. void set_physics_interpolated(bool p_interpolated);
  102. virtual AABB get_aabb() const;
  103. virtual RID get_rid() const;
  104. MultiMesh();
  105. ~MultiMesh();
  106. };
  107. VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
  108. VARIANT_ENUM_CAST(MultiMesh::ColorFormat);
  109. VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat);
  110. VARIANT_ENUM_CAST(MultiMesh::PhysicsInterpolationQuality);
  111. #endif // MULTIMESH_H