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- /**************************************************************************/
- /* multimesh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MULTIMESH_H
- #define MULTIMESH_H
- #include "scene/resources/mesh.h"
- #include "servers/visual_server.h"
- class MultiMesh : public Resource {
- GDCLASS(MultiMesh, Resource);
- RES_BASE_EXTENSION("multimesh");
- public:
- enum TransformFormat {
- TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
- TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
- };
- enum ColorFormat {
- COLOR_NONE = VS::MULTIMESH_COLOR_NONE,
- COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT,
- COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
- };
- enum CustomDataFormat {
- CUSTOM_DATA_NONE,
- CUSTOM_DATA_8BIT,
- CUSTOM_DATA_FLOAT,
- };
- enum PhysicsInterpolationQuality {
- INTERP_QUALITY_FAST,
- INTERP_QUALITY_HIGH,
- };
- private:
- Ref<Mesh> mesh;
- RID multimesh;
- TransformFormat transform_format;
- ColorFormat color_format;
- CustomDataFormat custom_data_format;
- int instance_count;
- int visible_instance_count;
- PhysicsInterpolationQuality _physics_interpolation_quality;
- protected:
- static void _bind_methods();
- void _set_transform_array(const PoolVector<Vector3> &p_array);
- PoolVector<Vector3> _get_transform_array() const;
- void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
- PoolVector<Vector2> _get_transform_2d_array() const;
- void _set_color_array(const PoolVector<Color> &p_array);
- PoolVector<Color> _get_color_array() const;
- void _set_custom_data_array(const PoolVector<Color> &p_array);
- PoolVector<Color> _get_custom_data_array() const;
- public:
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_color_format(ColorFormat p_color_format);
- ColorFormat get_color_format() const;
- void set_custom_data_format(CustomDataFormat p_custom_data_format);
- CustomDataFormat get_custom_data_format() const;
- void set_transform_format(TransformFormat p_transform_format);
- TransformFormat get_transform_format() const;
- void set_instance_count(int p_count);
- int get_instance_count() const;
- void set_visible_instance_count(int p_count);
- int get_visible_instance_count() const;
- void set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality);
- PhysicsInterpolationQuality get_physics_interpolation_quality() const { return _physics_interpolation_quality; }
- void set_instance_transform(int p_instance, const Transform &p_transform);
- void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
- Transform get_instance_transform(int p_instance) const;
- Transform2D get_instance_transform_2d(int p_instance) const;
- void set_instance_color(int p_instance, const Color &p_color);
- Color get_instance_color(int p_instance) const;
- void set_instance_custom_data(int p_instance, const Color &p_custom_data);
- Color get_instance_custom_data(int p_instance) const;
- void reset_instance_physics_interpolation(int p_instance);
- void set_as_bulk_array(const PoolVector<float> &p_array);
- void set_as_bulk_array_interpolated(const PoolVector<float> &p_array_curr, const PoolVector<float> &p_array_prev);
- void set_physics_interpolated(bool p_interpolated);
- virtual AABB get_aabb() const;
- virtual RID get_rid() const;
- MultiMesh();
- ~MultiMesh();
- };
- VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
- VARIANT_ENUM_CAST(MultiMesh::ColorFormat);
- VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat);
- VARIANT_ENUM_CAST(MultiMesh::PhysicsInterpolationQuality);
- #endif // MULTIMESH_H
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