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- /**************************************************************************/
- /* height_map_shape.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "height_map_shape.h"
- #include "servers/physics_server.h"
- Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
- Vector<Vector3> points;
- if ((map_width != 0) && (map_depth != 0)) {
- // This will be slow for large maps...
- // also we'll have to figure out how well bullet centers this shape...
- Vector2 size(map_width - 1, map_depth - 1);
- Vector2 start = size * -0.5;
- PoolRealArray::Read r = map_data.read();
- // reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + (map_width - 1) * (map_depth - 1) * 2);
- // now set our points
- int r_offset = 0;
- int w_offset = 0;
- for (int d = 0; d < map_depth; d++) {
- Vector3 height(start.x, 0.0, start.y);
- for (int w = 0; w < map_width; w++) {
- height.y = r[r_offset++];
- if (w != map_width - 1) {
- points.write[w_offset++] = height;
- points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
- }
- if (d != map_depth - 1) {
- points.write[w_offset++] = height;
- points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
- }
- if ((w != map_width - 1) && (d != map_depth - 1)) {
- points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
- points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
- }
- height.x += 1.0;
- }
- start.y += 1.0;
- }
- }
- return points;
- }
- real_t HeightMapShape::get_enclosing_radius() const {
- return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
- }
- void HeightMapShape::_update_shape() {
- Dictionary d;
- d["width"] = map_width;
- d["depth"] = map_depth;
- d["heights"] = map_data;
- d["min_height"] = min_height;
- d["max_height"] = max_height;
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- Shape::_update_shape();
- }
- void HeightMapShape::set_map_width(int p_new) {
- if (p_new < 1) {
- // ignore
- } else if (map_width != p_new) {
- int was_size = map_width * map_depth;
- map_width = p_new;
- int new_size = map_width * map_depth;
- map_data.resize(map_width * map_depth);
- PoolRealArray::Write w = map_data.write();
- while (was_size < new_size) {
- w[was_size++] = 0.0;
- }
- _update_shape();
- notify_change_to_owners();
- _change_notify("map_width");
- _change_notify("map_data");
- }
- }
- int HeightMapShape::get_map_width() const {
- return map_width;
- }
- void HeightMapShape::set_map_depth(int p_new) {
- if (p_new < 1) {
- // ignore
- } else if (map_depth != p_new) {
- int was_size = map_width * map_depth;
- map_depth = p_new;
- int new_size = map_width * map_depth;
- map_data.resize(new_size);
- PoolRealArray::Write w = map_data.write();
- while (was_size < new_size) {
- w[was_size++] = 0.0;
- }
- _update_shape();
- notify_change_to_owners();
- _change_notify("map_depth");
- _change_notify("map_data");
- }
- }
- int HeightMapShape::get_map_depth() const {
- return map_depth;
- }
- void HeightMapShape::set_map_data(PoolRealArray p_new) {
- int size = (map_width * map_depth);
- if (p_new.size() != size) {
- // fail
- return;
- }
- // copy
- PoolRealArray::Write w = map_data.write();
- PoolRealArray::Read r = p_new.read();
- for (int i = 0; i < size; i++) {
- float val = r[i];
- w[i] = val;
- if (i == 0) {
- min_height = val;
- max_height = val;
- } else {
- if (min_height > val) {
- min_height = val;
- }
- if (max_height < val) {
- max_height = val;
- }
- }
- }
- _update_shape();
- notify_change_to_owners();
- _change_notify("map_data");
- }
- PoolRealArray HeightMapShape::get_map_data() const {
- return map_data;
- }
- void HeightMapShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
- ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
- ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
- ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
- ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
- ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_width", "get_map_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_depth", "get_map_depth");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data");
- }
- HeightMapShape::HeightMapShape() :
- Shape(RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP))) {
- map_width = 2;
- map_depth = 2;
- map_data.resize(map_width * map_depth);
- PoolRealArray::Write w = map_data.write();
- w[0] = 0.0;
- w[1] = 0.0;
- w[2] = 0.0;
- w[3] = 0.0;
- min_height = 0.0;
- max_height = 0.0;
- _update_shape();
- }
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