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- /**************************************************************************/
- /* dynamic_font.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DYNAMIC_FONT_H
- #define DYNAMIC_FONT_H
- #include "modules/modules_enabled.gen.h" // For freetype.
- #ifdef MODULE_FREETYPE_ENABLED
- #include "core/io/resource_loader.h"
- #include "core/os/mutex.h"
- #include "core/os/thread_safe.h"
- #include "core/pair.h"
- #include "scene/resources/font.h"
- #include <ft2build.h>
- #include FT_FREETYPE_H
- class DynamicFontAtSize;
- class DynamicFont;
- class DynamicFontData : public Resource {
- GDCLASS(DynamicFontData, Resource);
- public:
- struct CacheID {
- union {
- struct {
- uint32_t size : 16;
- uint32_t outline_size : 8;
- uint32_t mipmaps : 1;
- uint32_t filter : 1;
- uint32_t unused : 6;
- };
- uint32_t key;
- };
- bool operator<(CacheID right) const;
- CacheID() {
- key = 0;
- }
- };
- enum Hinting {
- HINTING_NONE,
- HINTING_LIGHT,
- HINTING_NORMAL
- };
- bool is_antialiased() const;
- void set_antialiased(bool p_antialiased);
- Hinting get_hinting() const;
- void set_hinting(Hinting p_hinting);
- private:
- const uint8_t *font_mem;
- int font_mem_size;
- bool antialiased;
- bool force_autohinter;
- Hinting hinting;
- Vector<uint8_t> _fontdata;
- float override_oversampling;
- String font_path;
- Map<CacheID, DynamicFontAtSize *> size_cache;
- friend class DynamicFontAtSize;
- friend class DynamicFont;
- Ref<DynamicFontAtSize> _get_dynamic_font_at_size(CacheID p_cache_id);
- protected:
- static void _bind_methods();
- public:
- void set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size);
- void set_font_path(const String &p_path);
- String get_font_path() const;
- void set_force_autohinter(bool p_force);
- float get_override_oversampling() const;
- void set_override_oversampling(float p_oversampling);
- DynamicFontData();
- ~DynamicFontData();
- };
- VARIANT_ENUM_CAST(DynamicFontData::Hinting);
- class DynamicFontAtSize : public Reference {
- GDCLASS(DynamicFontAtSize, Reference);
- _THREAD_SAFE_CLASS_
- FT_Library library; /* handle to library */
- FT_Face face; /* handle to face object */
- FT_StreamRec stream;
- float ascent;
- float descent;
- float linegap;
- float rect_margin;
- float oversampling;
- float scale_color_font;
- uint32_t texture_flags;
- bool valid;
- struct CharTexture {
- PoolVector<uint8_t> imgdata;
- int texture_size;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
- Vector<CharTexture> textures;
- struct Character {
- bool found;
- int texture_idx;
- Rect2 rect;
- Rect2 rect_uv;
- float v_align;
- float h_align;
- float advance;
- Character() {
- texture_idx = 0;
- v_align = 0;
- }
- static Character not_found();
- };
- struct TexturePosition {
- int index;
- int x;
- int y;
- };
- const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(int32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Character _make_outline_char(int32_t p_char);
- float _get_kerning_advance(const DynamicFontAtSize *font, int32_t p_char, int32_t p_next) const;
- TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
- Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
- HashMap<int32_t, Character> char_map;
- _FORCE_INLINE_ void _update_char(int32_t p_char);
- friend class DynamicFontData;
- Ref<DynamicFontData> font;
- DynamicFontData::CacheID id;
- Error _load();
- public:
- static float font_oversampling;
- float get_height() const;
- float get_ascent() const;
- float get_descent() const;
- Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- String get_available_chars() const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
- RID get_char_texture(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Size2 get_char_texture_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Vector2 get_char_tx_offset(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Size2 get_char_tx_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Rect2 get_char_tx_uv_rect(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- void set_texture_flags(uint32_t p_flags);
- void update_oversampling();
- Dictionary get_char_contours(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- DynamicFontAtSize();
- ~DynamicFontAtSize();
- };
- ///////////////
- class DynamicFont : public Font {
- GDCLASS(DynamicFont, Font);
- public:
- enum SpacingType {
- SPACING_TOP,
- SPACING_BOTTOM,
- SPACING_CHAR,
- SPACING_SPACE
- };
- private:
- Ref<DynamicFontData> data;
- Ref<DynamicFontAtSize> data_at_size;
- Ref<DynamicFontAtSize> outline_data_at_size;
- Vector<Ref<DynamicFontData>> fallbacks;
- Vector<Ref<DynamicFontAtSize>> fallback_data_at_size;
- Vector<Ref<DynamicFontAtSize>> fallback_outline_data_at_size;
- DynamicFontData::CacheID cache_id;
- DynamicFontData::CacheID outline_cache_id;
- bool valid;
- int spacing_top;
- int spacing_bottom;
- int spacing_char;
- int spacing_space;
- Color outline_color;
- protected:
- void _reload_cache(const char *p_triggering_property = "");
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_font_data(const Ref<DynamicFontData> &p_data);
- Ref<DynamicFontData> get_font_data() const;
- void set_size(int p_size);
- int get_size() const;
- void set_outline_size(int p_size);
- int get_outline_size() const;
- void set_outline_color(Color p_color);
- Color get_outline_color() const;
- bool get_use_mipmaps() const;
- void set_use_mipmaps(bool p_enable);
- bool get_use_filter() const;
- void set_use_filter(bool p_enable);
- int get_spacing(int p_type) const;
- void set_spacing(int p_type, int p_value);
- void add_fallback(const Ref<DynamicFontData> &p_data);
- void set_fallback(int p_idx, const Ref<DynamicFontData> &p_data);
- int get_fallback_count() const;
- Ref<DynamicFontData> get_fallback(int p_idx) const;
- void remove_fallback(int p_idx);
- virtual float get_height() const;
- virtual float get_ascent() const;
- virtual float get_descent() const;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
- String get_available_chars() const;
- virtual bool is_distance_field_hint() const;
- virtual bool has_outline() const;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
- RID get_char_texture(CharType p_char, CharType p_next, bool p_outline) const;
- Size2 get_char_texture_size(CharType p_char, CharType p_next, bool p_outline) const;
- Vector2 get_char_tx_offset(CharType p_char, CharType p_next, bool p_outline) const;
- Size2 get_char_tx_size(CharType p_char, CharType p_next, bool p_outline) const;
- Rect2 get_char_tx_uv_rect(CharType p_char, CharType p_next, bool p_outline) const;
- Dictionary get_char_contours(CharType p_char, CharType p_next) const;
- SelfList<DynamicFont> font_list;
- static Mutex dynamic_font_mutex;
- static SelfList<DynamicFont>::List *dynamic_fonts;
- static void initialize_dynamic_fonts();
- static void finish_dynamic_fonts();
- static void update_oversampling();
- DynamicFont();
- ~DynamicFont();
- };
- VARIANT_ENUM_CAST(DynamicFont::SpacingType);
- /////////////
- class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- #endif // MODULE_FREETYPE_ENABLED
- #endif // DYNAMIC_FONT_H
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