capsule_shape_2d.cpp 5.0 KB

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  1. /**************************************************************************/
  2. /* capsule_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "capsule_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. Vector<Vector2> CapsuleShape2D::_get_points() const {
  34. Vector<Vector2> points;
  35. for (int i = 0; i < 24; i++) {
  36. Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
  37. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
  38. if (i == 6 || i == 18) {
  39. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
  40. }
  41. }
  42. return points;
  43. }
  44. bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  45. return Geometry::is_point_in_polygon(p_point, _get_points());
  46. }
  47. void CapsuleShape2D::_update_shape() {
  48. Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
  49. emit_changed();
  50. }
  51. void CapsuleShape2D::set_radius(real_t p_radius) {
  52. radius = p_radius;
  53. _update_shape();
  54. }
  55. real_t CapsuleShape2D::get_radius() const {
  56. return radius;
  57. }
  58. void CapsuleShape2D::set_height(real_t p_height) {
  59. height = p_height;
  60. if (height < 0) {
  61. height = 0;
  62. }
  63. _update_shape();
  64. }
  65. real_t CapsuleShape2D::get_height() const {
  66. return height;
  67. }
  68. void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  69. Vector<Vector2> points = _get_points();
  70. Vector<Color> col;
  71. col.push_back(p_color);
  72. VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  73. if (is_collision_outline_enabled()) {
  74. VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true);
  75. // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
  76. VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true);
  77. }
  78. }
  79. Rect2 CapsuleShape2D::get_rect() const {
  80. Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
  81. Rect2 rect;
  82. rect.position = -he;
  83. rect.size = he * 2.0;
  84. return rect;
  85. }
  86. real_t CapsuleShape2D::get_enclosing_radius() const {
  87. return radius + height * 0.5;
  88. }
  89. void CapsuleShape2D::_bind_methods() {
  90. ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
  91. ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
  92. ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
  93. ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
  94. ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
  95. ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_height", "get_height");
  96. }
  97. CapsuleShape2D::CapsuleShape2D() :
  98. Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
  99. radius = 10;
  100. height = 20;
  101. _update_shape();
  102. }