canvas_layer.cpp 13 KB

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  1. /**************************************************************************/
  2. /* canvas_layer.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "canvas_layer.h"
  31. #include "scene/2d/canvas_item.h"
  32. #include "viewport.h"
  33. void CanvasLayer::set_layer(int p_xform) {
  34. layer = p_xform;
  35. if (viewport.is_valid()) {
  36. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  37. }
  38. }
  39. int CanvasLayer::get_layer() const {
  40. return layer;
  41. }
  42. void CanvasLayer::set_visible(bool p_visible) {
  43. if (p_visible == visible) {
  44. return;
  45. }
  46. visible = p_visible;
  47. emit_signal("visibility_changed");
  48. // For CanvasItems that is explicitly top level or has non-CanvasItem parents.
  49. if (is_inside_tree()) {
  50. const String group = "root_canvas" + itos(canvas.get_id());
  51. get_tree()->call_group(group, "_toplevel_visibility_changed", p_visible);
  52. }
  53. }
  54. void CanvasLayer::show() {
  55. set_visible(true);
  56. }
  57. void CanvasLayer::hide() {
  58. set_visible(false);
  59. }
  60. bool CanvasLayer::is_visible() const {
  61. return visible;
  62. }
  63. void CanvasLayer::set_transform(const Transform2D &p_xform) {
  64. transform = p_xform;
  65. locrotscale_dirty = true;
  66. if (viewport.is_valid()) {
  67. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  68. }
  69. }
  70. Transform2D CanvasLayer::get_transform() const {
  71. return transform;
  72. }
  73. Transform2D CanvasLayer::get_final_transform() const {
  74. if (is_following_viewport()) {
  75. Transform2D follow;
  76. follow.scale(Vector2(get_follow_viewport_scale(), get_follow_viewport_scale()));
  77. if (vp) {
  78. follow = vp->get_canvas_transform() * follow;
  79. }
  80. return follow * transform;
  81. }
  82. return transform;
  83. }
  84. void CanvasLayer::_update_xform() {
  85. transform.set_rotation_and_scale(rot, scale);
  86. transform.set_origin(ofs);
  87. if (viewport.is_valid()) {
  88. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  89. }
  90. }
  91. void CanvasLayer::_update_locrotscale() {
  92. ofs = transform.elements[2];
  93. rot = transform.get_rotation();
  94. scale = transform.get_scale();
  95. locrotscale_dirty = false;
  96. }
  97. void CanvasLayer::set_offset(const Vector2 &p_offset) {
  98. if (locrotscale_dirty) {
  99. _update_locrotscale();
  100. }
  101. ofs = p_offset;
  102. _update_xform();
  103. }
  104. Vector2 CanvasLayer::get_offset() const {
  105. if (locrotscale_dirty) {
  106. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  107. }
  108. return ofs;
  109. }
  110. void CanvasLayer::set_rotation(real_t p_radians) {
  111. if (locrotscale_dirty) {
  112. _update_locrotscale();
  113. }
  114. rot = p_radians;
  115. _update_xform();
  116. }
  117. real_t CanvasLayer::get_rotation() const {
  118. if (locrotscale_dirty) {
  119. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  120. }
  121. return rot;
  122. }
  123. void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
  124. set_rotation(Math::deg2rad(p_degrees));
  125. }
  126. real_t CanvasLayer::get_rotation_degrees() const {
  127. return Math::rad2deg(get_rotation());
  128. }
  129. void CanvasLayer::set_scale(const Vector2 &p_scale) {
  130. if (locrotscale_dirty) {
  131. _update_locrotscale();
  132. }
  133. scale = p_scale;
  134. _update_xform();
  135. }
  136. Vector2 CanvasLayer::get_scale() const {
  137. if (locrotscale_dirty) {
  138. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  139. }
  140. return scale;
  141. }
  142. void CanvasLayer::_notification(int p_what) {
  143. switch (p_what) {
  144. case NOTIFICATION_ENTER_TREE: {
  145. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  146. vp = custom_viewport;
  147. } else {
  148. vp = Node::get_viewport();
  149. }
  150. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  151. vp->_canvas_layer_add(this);
  152. viewport = vp->get_viewport_rid();
  153. VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  154. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  155. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  156. _update_follow_viewport();
  157. } break;
  158. case NOTIFICATION_EXIT_TREE: {
  159. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  160. vp->_canvas_layer_remove(this);
  161. VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  162. viewport = RID();
  163. _update_follow_viewport(false);
  164. } break;
  165. case NOTIFICATION_MOVED_IN_PARENT: {
  166. if (is_inside_tree()) {
  167. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  168. }
  169. } break;
  170. }
  171. }
  172. Size2 CanvasLayer::get_viewport_size() const {
  173. if (!is_inside_tree()) {
  174. return Size2(1, 1);
  175. }
  176. ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized.");
  177. Rect2 r = vp->get_visible_rect();
  178. return r.size;
  179. }
  180. RID CanvasLayer::get_viewport() const {
  181. return viewport;
  182. }
  183. void CanvasLayer::set_custom_viewport(Node *p_viewport) {
  184. ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr.");
  185. if (is_inside_tree()) {
  186. vp->_canvas_layer_remove(this);
  187. VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  188. viewport = RID();
  189. }
  190. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  191. if (custom_viewport) {
  192. custom_viewport_id = custom_viewport->get_instance_id();
  193. } else {
  194. custom_viewport_id = 0;
  195. }
  196. if (is_inside_tree()) {
  197. if (custom_viewport) {
  198. vp = custom_viewport;
  199. } else {
  200. vp = Node::get_viewport();
  201. }
  202. vp->_canvas_layer_add(this);
  203. viewport = vp->get_viewport_rid();
  204. VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  205. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  206. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  207. }
  208. }
  209. Node *CanvasLayer::get_custom_viewport() const {
  210. return custom_viewport;
  211. }
  212. void CanvasLayer::reset_sort_index() {
  213. sort_index = 0;
  214. }
  215. int CanvasLayer::get_sort_index() {
  216. return sort_index++;
  217. }
  218. RID CanvasLayer::get_canvas() const {
  219. return canvas;
  220. }
  221. void CanvasLayer::set_follow_viewport(bool p_enable) {
  222. if (follow_viewport == p_enable) {
  223. return;
  224. }
  225. follow_viewport = p_enable;
  226. _update_follow_viewport();
  227. }
  228. bool CanvasLayer::is_following_viewport() const {
  229. return follow_viewport;
  230. }
  231. void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
  232. follow_viewport_scale = p_ratio;
  233. _update_follow_viewport();
  234. }
  235. float CanvasLayer::get_follow_viewport_scale() const {
  236. return follow_viewport_scale;
  237. }
  238. void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
  239. if (!is_inside_tree()) {
  240. return;
  241. }
  242. if (p_force_exit || !follow_viewport) {
  243. VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
  244. } else {
  245. VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
  246. }
  247. }
  248. void CanvasLayer::_bind_methods() {
  249. ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
  250. ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
  251. ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
  252. ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
  253. ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
  254. ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
  255. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
  256. ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
  257. ClassDB::bind_method(D_METHOD("get_final_transform"), &CanvasLayer::get_final_transform);
  258. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
  259. ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
  260. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
  261. ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
  262. ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
  263. ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
  264. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
  265. ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
  266. ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
  267. ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
  268. ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
  269. ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
  270. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
  271. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
  272. ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
  273. ADD_GROUP("Layer", "");
  274. ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
  275. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
  276. ADD_GROUP("Transform", "");
  277. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  278. ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
  279. ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
  280. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
  281. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  282. ADD_GROUP("", "");
  283. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
  284. ADD_GROUP("Follow Viewport", "follow_viewport");
  285. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
  286. ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
  287. ADD_SIGNAL(MethodInfo("visibility_changed"));
  288. }
  289. #ifdef TOOLS_ENABLED
  290. StringName CanvasLayer::get_property_store_alias(const StringName &p_property) const {
  291. if (p_property == "rotation_degrees") {
  292. return "rotation";
  293. } else {
  294. return Node::get_property_store_alias(p_property);
  295. }
  296. }
  297. #endif
  298. CanvasLayer::CanvasLayer() {
  299. vp = nullptr;
  300. scale = Vector2(1, 1);
  301. rot = 0;
  302. locrotscale_dirty = false;
  303. layer = 1;
  304. canvas = RID_PRIME(VS::get_singleton()->canvas_create());
  305. custom_viewport = nullptr;
  306. custom_viewport_id = 0;
  307. sort_index = 0;
  308. visible = true;
  309. follow_viewport = false;
  310. follow_viewport_scale = 1.0;
  311. }
  312. CanvasLayer::~CanvasLayer() {
  313. VS::get_singleton()->free(canvas);
  314. }