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- /**************************************************************************/
- /* voxel_light_baker.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VOXEL_LIGHT_BAKER_H
- #define VOXEL_LIGHT_BAKER_H
- #include "scene/3d/mesh_instance.h"
- #include "scene/resources/multimesh.h"
- class VoxelLightBaker {
- public:
- enum DebugMode {
- DEBUG_ALBEDO,
- DEBUG_LIGHT
- };
- enum BakeQuality {
- BAKE_QUALITY_LOW,
- BAKE_QUALITY_MEDIUM,
- BAKE_QUALITY_HIGH
- };
- enum BakeMode {
- BAKE_MODE_CONE_TRACE,
- BAKE_MODE_RAY_TRACE,
- };
- private:
- enum {
- CHILD_EMPTY = 0xFFFFFFFF
- };
- struct Cell {
- uint32_t children[8];
- float albedo[3]; //albedo in RGB24
- float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
- float normal[3];
- uint32_t used_sides;
- float alpha; //used for upsampling
- int level;
- Cell() {
- for (int i = 0; i < 8; i++) {
- children[i] = CHILD_EMPTY;
- }
- for (int i = 0; i < 3; i++) {
- emission[i] = 0;
- albedo[i] = 0;
- normal[i] = 0;
- }
- alpha = 0;
- used_sides = 0;
- level = 0;
- }
- };
- Vector<Cell> bake_cells;
- int cell_subdiv;
- struct Light {
- int x, y, z;
- float accum[6][3]; //rgb anisotropic
- float direct_accum[6][3]; //for direct bake
- int next_leaf;
- Light() {
- x = y = z = 0;
- for (int i = 0; i < 6; i++) {
- for (int j = 0; j < 3; j++) {
- accum[i][j] = 0;
- direct_accum[i][j] = 0;
- }
- }
- next_leaf = 0;
- }
- };
- int first_leaf;
- Vector<Light> bake_light;
- struct MaterialCache {
- //128x128 textures
- Vector<Color> albedo;
- Vector<Color> emission;
- };
- Map<Ref<Material>, MaterialCache> material_cache;
- int leaf_voxel_count;
- bool direct_lights_baked;
- AABB original_bounds;
- AABB po2_bounds;
- int axis_cell_size[3];
- Transform to_cell_space;
- int color_scan_cell_width;
- int bake_texture_size;
- float cell_size;
- float propagation;
- BakeQuality bake_quality;
- int max_original_cells;
- void _init_light_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, uint32_t p_parent);
- Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
- MaterialCache _get_material_cache(Ref<Material> p_material);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb);
- void _fixup_plot(int p_idx, int p_level);
- void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, DebugMode p_mode);
- void _check_init_light();
- uint32_t _find_cell_at_pos(const Cell *cells, int x, int y, int z);
- public:
- void begin_bake(int p_subdiv, const AABB &p_bounds);
- void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
- void begin_bake_light(BakeQuality p_quality = BAKE_QUALITY_MEDIUM, float p_propagation = 0.85);
- void plot_light_directional(const Vector3 &p_direction, const Color &p_color, float p_energy, float p_indirect_energy, bool p_direct);
- void plot_light_omni(const Vector3 &p_pos, const Color &p_color, float p_energy, float p_indirect_energy, float p_radius, float p_attenutation, bool p_direct);
- void plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axis, const Color &p_color, float p_energy, float p_indirect_energy, float p_radius, float p_attenutation, float p_spot_angle, float p_spot_attenuation, bool p_direct);
- void end_bake();
- struct LightMapData {
- int width;
- int height;
- PoolVector<float> light;
- };
- PoolVector<int> create_gi_probe_data();
- Ref<MultiMesh> create_debug_multimesh(DebugMode p_mode = DEBUG_ALBEDO);
- PoolVector<uint8_t> create_capture_octree(int p_subdiv);
- float get_cell_size() const;
- Transform get_to_cell_space_xform() const;
- VoxelLightBaker();
- };
- #endif // VOXEL_LIGHT_BAKER_H
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