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- /**************************************************************************/
- /* spring_arm.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "spring_arm.h"
- #include "core/engine.h"
- #include "scene/3d/collision_object.h"
- #include "scene/resources/sphere_shape.h"
- #include "servers/physics_server.h"
- SpringArm::SpringArm() :
- spring_length(1),
- current_spring_length(0),
- keep_child_basis(false),
- mask(1),
- margin(0.01) {}
- void SpringArm::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- if (!Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(true);
- }
- break;
- case NOTIFICATION_EXIT_TREE:
- if (!Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(false);
- }
- break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
- process_spring();
- break;
- }
- }
- void SpringArm::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm::get_hit_length);
- ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &SpringArm::get_length);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm::get_shape);
- ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm::add_excluded_object);
- ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm::remove_excluded_object);
- ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm::clear_excluded_objects);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm::set_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm::get_mask);
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm::get_margin);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "spring_length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin"), "set_margin", "get_margin");
- }
- float SpringArm::get_length() const {
- return spring_length;
- }
- void SpringArm::set_length(float p_length) {
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update_gizmo();
- }
- spring_length = p_length;
- }
- void SpringArm::set_shape(Ref<Shape> p_shape) {
- shape = p_shape;
- }
- Ref<Shape> SpringArm::get_shape() const {
- return shape;
- }
- void SpringArm::set_mask(uint32_t p_mask) {
- mask = p_mask;
- }
- uint32_t SpringArm::get_mask() {
- return mask;
- }
- float SpringArm::get_margin() {
- return margin;
- }
- void SpringArm::set_margin(float p_margin) {
- margin = p_margin;
- }
- void SpringArm::add_excluded_object(RID p_rid) {
- excluded_objects.insert(p_rid);
- }
- bool SpringArm::remove_excluded_object(RID p_rid) {
- return excluded_objects.erase(p_rid);
- }
- void SpringArm::clear_excluded_objects() {
- excluded_objects.clear();
- }
- float SpringArm::get_hit_length() {
- return current_spring_length;
- }
- void SpringArm::process_spring() {
- // From
- real_t motion_delta(1);
- real_t motion_delta_unsafe(1);
- Vector3 motion;
- const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
- if (shape.is_null()) {
- motion = Vector3(cast_direction * (spring_length));
- PhysicsDirectSpaceState::RayResult r;
- bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
- if (intersected) {
- float dist = get_global_transform().origin.distance_to(r.position);
- dist -= margin;
- motion_delta = dist / (spring_length);
- }
- } else {
- motion = Vector3(cast_direction * spring_length);
- get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
- }
- current_spring_length = spring_length * motion_delta;
- Transform childs_transform;
- childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
- for (int i = get_child_count() - 1; 0 <= i; --i) {
- Spatial *child = Object::cast_to<Spatial>(get_child(i));
- if (child) {
- childs_transform.basis = child->get_global_transform().basis;
- child->set_global_transform(childs_transform);
- }
- }
- }
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