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- /**************************************************************************/
- /* spatial.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPATIAL_H
- #define SPATIAL_H
- #include "scene/main/node.h"
- #include "scene/main/scene_tree.h"
- class SpatialGizmo : public Reference {
- GDCLASS(SpatialGizmo, Reference);
- public:
- virtual void create() = 0;
- virtual void transform() = 0;
- virtual void clear() = 0;
- virtual void redraw() = 0;
- virtual void free() = 0;
- SpatialGizmo();
- virtual ~SpatialGizmo() {}
- };
- class Spatial : public Node {
- GDCLASS(Spatial, Node);
- OBJ_CATEGORY("3D");
- // optionally stored if we need to do interpolation
- // client side (i.e. not in VisualServer) so interpolated transforms
- // can be read back with get_global_transform_interpolated()
- struct ClientPhysicsInterpolationData {
- Transform global_xform_curr;
- Transform global_xform_prev;
- uint64_t current_physics_tick = 0;
- uint64_t timeout_physics_tick = 0;
- };
- enum TransformDirty {
- DIRTY_NONE = 0,
- DIRTY_VECTORS = 1,
- DIRTY_LOCAL = 2,
- DIRTY_GLOBAL = 4
- };
- mutable SelfList<Node> xform_change;
- SelfList<Spatial> _client_physics_interpolation_spatials_list;
- struct Data {
- mutable Transform global_transform;
- mutable Transform local_transform;
- mutable Vector3 rotation;
- mutable Vector3 scale;
- mutable int dirty;
- Viewport *viewport;
- bool toplevel_active : 1;
- bool toplevel : 1;
- bool inside_world : 1;
- // this is cached, and only currently kept up to date in visual instances
- // this is set if a visual instance is
- // (a) in the tree AND (b) visible via is_visible_in_tree() call
- bool vi_visible : 1;
- bool ignore_notification : 1;
- bool notify_local_transform : 1;
- bool notify_transform : 1;
- bool visible : 1;
- bool disable_scale : 1;
- int children_lock;
- Spatial *parent;
- List<Spatial *> children;
- List<Spatial *>::Element *C;
- ClientPhysicsInterpolationData *client_physics_interpolation_data;
- #ifdef TOOLS_ENABLED
- Ref<SpatialGizmo> gizmo;
- bool gizmo_disabled : 1;
- bool gizmo_dirty : 1;
- #endif
- } data;
- void _update_gizmo();
- void _notify_dirty();
- void _propagate_transform_changed(Spatial *p_origin);
- void _propagate_visibility_changed();
- protected:
- _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; }
- _FORCE_INLINE_ void _update_local_transform() const;
- void _set_vi_visible(bool p_visible);
- bool _is_vi_visible() const { return data.vi_visible; }
- Transform _get_global_transform_interpolated(real_t p_interpolation_fraction);
- void _disable_client_physics_interpolation();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
- NOTIFICATION_ENTER_WORLD = 41,
- NOTIFICATION_EXIT_WORLD = 42,
- NOTIFICATION_VISIBILITY_CHANGED = 43,
- NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44,
- NOTIFICATION_ENTER_GAMEPLAY = 45,
- NOTIFICATION_EXIT_GAMEPLAY = 46,
- };
- virtual void notification_callback(int p_message_type);
- Spatial *get_parent_spatial() const;
- Ref<World> get_world() const;
- void set_translation(const Vector3 &p_translation);
- void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_degrees(const Vector3 &p_euler_deg);
- void set_scale(const Vector3 &p_scale);
- void set_global_translation(const Vector3 &p_translation);
- void set_global_rotation(const Vector3 &p_euler_rad);
- Vector3 get_translation() const;
- Vector3 get_rotation() const;
- Vector3 get_rotation_degrees() const;
- Vector3 get_scale() const;
- Vector3 get_global_translation() const;
- Vector3 get_global_rotation() const;
- void set_transform(const Transform &p_transform);
- void set_global_transform(const Transform &p_transform);
- Transform get_transform() const;
- Transform get_global_transform() const;
- Transform get_global_transform_interpolated();
- bool update_client_physics_interpolation_data();
- #ifdef TOOLS_ENABLED
- virtual Transform get_global_gizmo_transform() const;
- virtual Transform get_local_gizmo_transform() const;
- virtual AABB get_fallback_gizmo_aabb() const;
- #endif
- void set_as_toplevel(bool p_enabled);
- bool is_set_as_toplevel() const;
- void set_disable_scale(bool p_enabled);
- bool is_scale_disabled() const;
- void set_disable_gizmo(bool p_enabled);
- void update_gizmo();
- void set_gizmo(const Ref<SpatialGizmo> &p_gizmo);
- Ref<SpatialGizmo> get_gizmo() const;
- _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
- Transform get_relative_transform(const Node *p_parent) const;
- void rotate(const Vector3 &p_axis, float p_angle);
- void rotate_x(float p_angle);
- void rotate_y(float p_angle);
- void rotate_z(float p_angle);
- void translate(const Vector3 &p_offset);
- void scale(const Vector3 &p_ratio);
- void rotate_object_local(const Vector3 &p_axis, float p_angle);
- void scale_object_local(const Vector3 &p_scale);
- void translate_object_local(const Vector3 &p_offset);
- void global_rotate(const Vector3 &p_axis, float p_angle);
- void global_scale(const Vector3 &p_scale);
- void global_translate(const Vector3 &p_offset);
- void look_at(const Vector3 &p_target, const Vector3 &p_up);
- void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up);
- Vector3 to_local(Vector3 p_global) const;
- Vector3 to_global(Vector3 p_local) const;
- void set_notify_transform(bool p_enable);
- bool is_transform_notification_enabled() const;
- void set_notify_local_transform(bool p_enable);
- bool is_local_transform_notification_enabled() const;
- void orthonormalize();
- void set_identity();
- void set_visible(bool p_visible);
- bool is_visible() const;
- void show();
- void hide();
- bool is_visible_in_tree() const;
- void force_update_transform();
- Spatial();
- ~Spatial();
- };
- #endif // SPATIAL_H
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