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- /**************************************************************************/
- /* room_group.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "room_group.h"
- #include "room.h"
- #include "room_manager.h"
- void RoomGroup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_roomgroup_priority", "p_priority"), &RoomGroup::set_roomgroup_priority);
- ClassDB::bind_method(D_METHOD("get_roomgroup_priority"), &RoomGroup::get_roomgroup_priority);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "roomgroup_priority", PROPERTY_HINT_RANGE, "-16,16,1", PROPERTY_USAGE_DEFAULT), "set_roomgroup_priority", "get_roomgroup_priority");
- }
- RoomGroup::RoomGroup() {
- _room_group_rid = RID_PRIME(VisualServer::get_singleton()->roomgroup_create());
- }
- RoomGroup::~RoomGroup() {
- if (_room_group_rid != RID()) {
- VisualServer::get_singleton()->free(_room_group_rid);
- }
- }
- String RoomGroup::get_configuration_warning() const {
- String warning = Spatial::get_configuration_warning();
- if (Room::detect_nodes_of_type<RoomManager>(this)) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("The RoomManager should not be placed inside a RoomGroup.");
- }
- return warning;
- }
- void RoomGroup::clear() {
- _roomgroup_ID = -1;
- }
- void RoomGroup::add_room(Room *p_room) {
- VisualServer::get_singleton()->roomgroup_add_room(_room_group_rid, p_room->_room_rid);
- }
- // extra editor links to the room manager to allow unloading
- // on change, or re-converting
- void RoomGroup::_changed() {
- #ifdef TOOLS_ENABLED
- RoomManager *rm = RoomManager::active_room_manager;
- if (!rm) {
- return;
- }
- rm->_rooms_changed("changed RoomGroup " + get_name());
- #endif
- }
- void RoomGroup::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- ERR_FAIL_COND(get_world().is_null());
- VisualServer::get_singleton()->roomgroup_set_scenario(_room_group_rid, get_world()->get_scenario());
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- VisualServer::get_singleton()->roomgroup_set_scenario(_room_group_rid, RID());
- } break;
- }
- }
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