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- /**************************************************************************/
- /* room.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "room.h"
- #include "portal.h"
- #include "room_group.h"
- #include "room_manager.h"
- #include "servers/visual_server.h"
- void Room::SimplifyInfo::set_simplify(real_t p_value, real_t p_room_size) {
- _plane_simplify = CLAMP(p_value, 0.0, 1.0);
- // just for reference in case we later want to use degrees...
- // _plane_simplify_dot = Math::cos(Math::deg2rad(_plane_simplify_degrees));
- // _plane_simplify_dot = _plane_simplify;
- // _plane_simplify_dot *= _plane_simplify_dot;
- // _plane_simplify_dot = 1.0 - _plane_simplify_dot;
- // distance based on size of room
- // _plane_simplify_dist = p_room_size * 0.1 * _plane_simplify;
- // _plane_simplify_dist = MAX(_plane_simplify_dist, 0.08);
- // test fix
- _plane_simplify_dot = 0.99;
- _plane_simplify_dist = 0.08;
- // print_verbose("plane simplify dot : " + String(Variant(_plane_simplify_dot)));
- // print_verbose("plane simplify dist : " + String(Variant(_plane_simplify_dist)));
- }
- bool Room::SimplifyInfo::add_plane_if_unique(LocalVector<Plane, int32_t> &r_planes, const Plane &p) const {
- for (int n = 0; n < r_planes.size(); n++) {
- const Plane &o = r_planes[n];
- // this is a fudge factor for how close planes can be to be considered the same ...
- // to prevent ridiculous amounts of planes
- const real_t d = _plane_simplify_dist; // 0.08f
- if (Math::abs(p.d - o.d) > d) {
- continue;
- }
- real_t dot = p.normal.dot(o.normal);
- if (dot < _plane_simplify_dot) // 0.98f
- {
- continue;
- }
- // match!
- return false;
- }
- r_planes.push_back(p);
- return true;
- }
- void Room::clear() {
- _room_ID = -1;
- _planes.clear();
- _preliminary_planes.clear();
- _roomgroups.clear();
- _portals.clear();
- _bound_mesh_data.edges.clear();
- _bound_mesh_data.faces.clear();
- _bound_mesh_data.vertices.clear();
- _aabb = AABB();
- #ifdef TOOLS_ENABLED
- _gizmo_overlap_zones.clear();
- #endif
- }
- Room::Room() {
- _room_rid = RID_PRIME(VisualServer::get_singleton()->room_create());
- }
- Room::~Room() {
- if (_room_rid != RID()) {
- VisualServer::get_singleton()->free(_room_rid);
- }
- }
- bool Room::contains_point(const Vector3 &p_pt) const {
- if (!_aabb.has_point(p_pt)) {
- return false;
- }
- for (int n = 0; n < _planes.size(); n++) {
- if (_planes[n].is_point_over(p_pt)) {
- return false;
- }
- }
- return true;
- }
- void Room::set_room_simplify(real_t p_value) {
- _simplify_info.set_simplify(p_value, _aabb.get_longest_axis_size());
- }
- void Room::set_use_default_simplify(bool p_use) {
- _use_default_simplify = p_use;
- }
- void Room::set_point(int p_idx, const Vector3 &p_point) {
- if (p_idx >= _bound_pts.size()) {
- return;
- }
- _bound_pts.set(p_idx, p_point);
- #ifdef TOOLS_ENABLED
- _changed(true);
- #endif
- }
- void Room::set_points(const PoolVector<Vector3> &p_points) {
- _bound_pts = p_points;
- #ifdef TOOLS_ENABLED
- if (p_points.size()) {
- _changed(true);
- }
- #endif
- }
- PoolVector<Vector3> Room::get_points() const {
- return _bound_pts;
- }
- PoolVector<Vector3> Room::generate_points() {
- PoolVector<Vector3> pts_returned;
- #ifdef TOOLS_ENABLED
- // do a rooms convert to make sure the planes are up to date
- RoomManager *rm = RoomManager::active_room_manager;
- if (rm) {
- rm->rooms_convert();
- }
- if (!_planes.size()) {
- return pts_returned;
- }
- // scale an epsilon using 10.0 for a normal sized room
- real_t scaled_epsilon = _aabb.get_longest_axis_size() / 10.0;
- scaled_epsilon = MAX(scaled_epsilon * 0.01, 0.001);
- LocalVector<Vector3, int32_t> pts;
- pts = Geometry::compute_convex_mesh_points(&_planes[0], _planes.size(), scaled_epsilon);
- // eliminate duplicates
- for (int n = 0; n < pts.size(); n++) {
- const Vector3 &a = pts[n];
- for (int m = n + 1; m < pts.size(); m++) {
- const Vector3 &b = pts[m];
- if (a.is_equal_approx(b, scaled_epsilon)) {
- // remove b
- pts.remove_unordered(m);
- m--; // repeat m as the new m is the old last
- }
- }
- }
- // convert vector to poolvector
- pts_returned.resize(pts.size());
- Transform tr = get_global_transform();
- tr.affine_invert();
- for (int n = 0; n < pts.size(); n++) {
- // the points should be saved in LOCAL space,
- // so that if we move the room afterwards, the bound points
- // will also move in relation to the room.
- pts_returned.set(n, tr.xform(pts[n]));
- }
- #endif
- return pts_returned;
- }
- String Room::get_configuration_warning() const {
- String warning = Spatial::get_configuration_warning();
- auto lambda = [](const Node *p_node) {
- return static_cast<bool>((Object::cast_to<Room>(p_node) || Object::cast_to<RoomManager>(p_node) || Object::cast_to<RoomGroup>(p_node)));
- };
- if (detect_nodes_using_lambda(this, lambda)) {
- if (detect_nodes_of_type<Room>(this)) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("A Room cannot have another Room as a child or grandchild.");
- }
- if (detect_nodes_of_type<RoomManager>(this)) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("The RoomManager should not be placed inside a Room.");
- }
- if (detect_nodes_of_type<RoomGroup>(this)) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("A RoomGroup should not be placed inside a Room.");
- }
- }
- if (_planes.size() > 80) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("Room convex hull contains a large number of planes.\nConsider simplifying the room bound in order to increase performance.");
- }
- return warning;
- }
- // extra editor links to the room manager to allow unloading
- // on change, or re-converting
- void Room::_changed(bool p_regenerate_bounds) {
- #ifdef TOOLS_ENABLED
- RoomManager *rm = RoomManager::active_room_manager;
- if (!rm) {
- return;
- }
- if (p_regenerate_bounds) {
- rm->_room_regenerate_bound(this);
- }
- rm->_rooms_changed("changed Room " + get_name());
- #endif
- }
- void Room::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- ERR_FAIL_COND(get_world().is_null());
- VisualServer::get_singleton()->room_set_scenario(_room_rid, get_world()->get_scenario());
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- VisualServer::get_singleton()->room_set_scenario(_room_rid, RID());
- } break;
- }
- }
- void Room::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_default_simplify", "p_use"), &Room::set_use_default_simplify);
- ClassDB::bind_method(D_METHOD("get_use_default_simplify"), &Room::get_use_default_simplify);
- ClassDB::bind_method(D_METHOD("set_room_simplify", "p_value"), &Room::set_room_simplify);
- ClassDB::bind_method(D_METHOD("get_room_simplify"), &Room::get_room_simplify);
- ClassDB::bind_method(D_METHOD("set_points", "points"), &Room::set_points);
- ClassDB::bind_method(D_METHOD("get_points"), &Room::get_points);
- ClassDB::bind_method(D_METHOD("set_point", "index", "position"), &Room::set_point);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_default_simplify"), "set_use_default_simplify", "get_use_default_simplify");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "room_simplify", PROPERTY_HINT_RANGE, "0.0,1.0,0.005"), "set_room_simplify", "get_room_simplify");
- ADD_GROUP("Bound", "");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "points"), "set_points", "get_points");
- }
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