123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /**************************************************************************/
- /* reflection_probe.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef REFLECTION_PROBE_H
- #define REFLECTION_PROBE_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/sky.h"
- #include "scene/resources/texture.h"
- #include "servers/visual_server.h"
- class ReflectionProbe : public VisualInstance {
- GDCLASS(ReflectionProbe, VisualInstance);
- public:
- enum UpdateMode {
- UPDATE_ONCE,
- UPDATE_ALWAYS,
- };
- private:
- RID probe;
- float intensity;
- float max_distance;
- Vector3 extents;
- Vector3 origin_offset;
- bool box_projection;
- bool enable_shadows;
- bool interior;
- Color interior_ambient;
- float interior_ambient_energy;
- float interior_ambient_probe_contribution;
- uint32_t cull_mask;
- UpdateMode update_mode;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- public:
- void set_intensity(float p_intensity);
- float get_intensity() const;
- void set_interior_ambient(Color p_ambient);
- Color get_interior_ambient() const;
- void set_interior_ambient_energy(float p_energy);
- float get_interior_ambient_energy() const;
- void set_interior_ambient_probe_contribution(float p_contribution);
- float get_interior_ambient_probe_contribution() const;
- void set_max_distance(float p_distance);
- float get_max_distance() const;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
- void set_origin_offset(const Vector3 &p_extents);
- Vector3 get_origin_offset() const;
- void set_as_interior(bool p_enable);
- bool is_set_as_interior() const;
- void set_enable_box_projection(bool p_enable);
- bool is_box_projection_enabled() const;
- void set_enable_shadows(bool p_enable);
- bool are_shadows_enabled() const;
- void set_cull_mask(uint32_t p_layers);
- uint32_t get_cull_mask() const;
- void set_update_mode(UpdateMode p_mode);
- UpdateMode get_update_mode() const;
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- ReflectionProbe();
- ~ReflectionProbe();
- };
- VARIANT_ENUM_CAST(ReflectionProbe::UpdateMode);
- #endif // REFLECTION_PROBE_H
|