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- /**************************************************************************/
- /* ray_cast.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "ray_cast.h"
- #include "collision_object.h"
- #include "core/engine.h"
- #include "mesh_instance.h"
- #include "servers/physics_server.h"
- void RayCast::set_cast_to(const Vector3 &p_point) {
- cast_to = p_point;
- update_gizmo();
- if (Engine::get_singleton()->is_editor_hint()) {
- if (is_inside_tree()) {
- _update_debug_shape_vertices();
- }
- } else if (debug_shape) {
- _update_debug_shape();
- }
- }
- Vector3 RayCast::get_cast_to() const {
- return cast_to;
- }
- void RayCast::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- }
- uint32_t RayCast::get_collision_mask() const {
- return collision_mask;
- }
- void RayCast::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
- }
- bool RayCast::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
- }
- bool RayCast::is_colliding() const {
- return collided;
- }
- Object *RayCast::get_collider() const {
- if (against == 0) {
- return nullptr;
- }
- return ObjectDB::get_instance(against);
- }
- int RayCast::get_collider_shape() const {
- return against_shape;
- }
- Vector3 RayCast::get_collision_point() const {
- return collision_point;
- }
- Vector3 RayCast::get_collision_normal() const {
- return collision_normal;
- }
- void RayCast::set_enabled(bool p_enabled) {
- enabled = p_enabled;
- update_gizmo();
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(p_enabled);
- }
- if (!p_enabled) {
- collided = false;
- }
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
- if (p_enabled) {
- _update_debug_shape();
- } else {
- _clear_debug_shape();
- }
- }
- }
- bool RayCast::is_enabled() const {
- return enabled;
- }
- void RayCast::set_exclude_parent_body(bool p_exclude_parent_body) {
- if (exclude_parent_body == p_exclude_parent_body) {
- return;
- }
- exclude_parent_body = p_exclude_parent_body;
- if (!is_inside_tree()) {
- return;
- }
- if (Object::cast_to<CollisionObject>(get_parent())) {
- if (exclude_parent_body) {
- exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
- } else {
- exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
- }
- }
- }
- bool RayCast::get_exclude_parent_body() const {
- return exclude_parent_body;
- }
- void RayCast::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (Engine::get_singleton()->is_editor_hint()) {
- _update_debug_shape_vertices();
- }
- if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(true);
- } else {
- set_physics_process_internal(false);
- }
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
- if (Object::cast_to<CollisionObject>(get_parent())) {
- if (exclude_parent_body) {
- exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
- } else {
- exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
- }
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (enabled) {
- set_physics_process_internal(false);
- }
- if (debug_shape) {
- _clear_debug_shape();
- }
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (!enabled) {
- break;
- }
- bool prev_collision_state = collided;
- _update_raycast_state();
- if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape_material(true);
- }
- } break;
- }
- }
- void RayCast::_update_raycast_state() {
- Ref<World> w3d = get_world();
- ERR_FAIL_COND(w3d.is_null());
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
- ERR_FAIL_COND(!dss);
- Transform gt = get_global_transform();
- Vector3 to = cast_to;
- if (to == Vector3()) {
- to = Vector3(0, 0.01, 0);
- }
- PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
- collided = true;
- against = rr.collider_id;
- collision_point = rr.position;
- collision_normal = rr.normal;
- against_shape = rr.shape;
- } else {
- collided = false;
- against = 0;
- against_shape = 0;
- }
- }
- void RayCast::force_raycast_update() {
- _update_raycast_state();
- }
- void RayCast::add_exception_rid(const RID &p_rid) {
- exclude.insert(p_rid);
- }
- void RayCast::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
- }
- void RayCast::remove_exception_rid(const RID &p_rid) {
- exclude.erase(p_rid);
- }
- void RayCast::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
- }
- void RayCast::clear_exceptions() {
- exclude.clear();
- if (exclude_parent_body && is_inside_tree()) {
- CollisionObject *parent = Object::cast_to<CollisionObject>(get_parent());
- if (parent) {
- exclude.insert(parent->get_rid());
- }
- }
- }
- void RayCast::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
- }
- bool RayCast::is_collide_with_areas_enabled() const {
- return collide_with_areas;
- }
- void RayCast::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
- }
- bool RayCast::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
- }
- void RayCast::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast::is_enabled);
- ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast::get_cast_to);
- ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast::is_colliding);
- ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast::force_raycast_update);
- ClassDB::bind_method(D_METHOD("get_collider"), &RayCast::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast::get_collision_normal);
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &RayCast::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &RayCast::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &RayCast::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &RayCast::remove_exception);
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast::set_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast::get_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast::set_collide_with_areas);
- ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast::is_collide_with_areas_enabled);
- ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast::set_collide_with_bodies);
- ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast::is_collide_with_bodies_enabled);
- ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast::set_debug_shape_custom_color);
- ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast::get_debug_shape_custom_color);
- ClassDB::bind_method(D_METHOD("set_debug_shape_thickness", "debug_shape_thickness"), &RayCast::set_debug_shape_thickness);
- ClassDB::bind_method(D_METHOD("get_debug_shape_thickness"), &RayCast::get_debug_shape_thickness);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_GROUP("Collide With", "collide_with");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
- ADD_GROUP("Debug Shape", "debug_shape");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
- }
- int RayCast::get_debug_shape_thickness() const {
- return debug_shape_thickness;
- }
- void RayCast::_update_debug_shape_vertices() {
- debug_shape_vertices.clear();
- debug_line_vertices.clear();
- if (cast_to == Vector3()) {
- return;
- }
- debug_line_vertices.push_back(Vector3());
- debug_line_vertices.push_back(cast_to);
- if (debug_shape_thickness > 1) {
- float scale_factor = 100.0;
- Vector3 dir = Vector3(cast_to).normalized();
- // Draw truncated pyramid
- Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized();
- normal *= debug_shape_thickness / scale_factor;
- int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 };
- for (int v = 0; v < 14; v++) {
- Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + cast_to;
- debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25)));
- }
- }
- }
- void RayCast::set_debug_shape_thickness(const int p_debug_shape_thickness) {
- debug_shape_thickness = p_debug_shape_thickness;
- update_gizmo();
- if (Engine::get_singleton()->is_editor_hint()) {
- if (is_inside_tree()) {
- _update_debug_shape_vertices();
- }
- } else if (debug_shape) {
- _update_debug_shape();
- }
- }
- const Vector<Vector3> &RayCast::get_debug_shape_vertices() const {
- return debug_shape_vertices;
- }
- const Vector<Vector3> &RayCast::get_debug_line_vertices() const {
- return debug_line_vertices;
- }
- void RayCast::set_debug_shape_custom_color(const Color &p_color) {
- debug_shape_custom_color = p_color;
- if (debug_material.is_valid()) {
- _update_debug_shape_material();
- }
- }
- Ref<SpatialMaterial> RayCast::get_debug_material() {
- _update_debug_shape_material();
- return debug_material;
- }
- const Color &RayCast::get_debug_shape_custom_color() const {
- return debug_shape_custom_color;
- }
- void RayCast::_create_debug_shape() {
- _update_debug_shape_material();
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
- MeshInstance *mi = memnew(MeshInstance);
- #ifdef TOOLS_ENABLED
- // This enables the debug helper to show up in editor runs.
- // However it should not show up during export, because global mode
- // can slow the portal system, and this should only be used for debugging.
- mi->set_portal_mode(CullInstance::PORTAL_MODE_GLOBAL);
- #endif
- mi->set_mesh(mesh);
- add_child(mi);
- debug_shape = mi;
- }
- void RayCast::_update_debug_shape_material(bool p_check_collision) {
- if (!debug_material.is_valid()) {
- Ref<SpatialMaterial> material = memnew(SpatialMaterial);
- debug_material = material;
- material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- // Use double-sided rendering so that the RayCast can be seen if the camera is inside.
- material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- }
- Color color = debug_shape_custom_color;
- if (color == Color(0.0, 0.0, 0.0)) {
- // Use the default debug shape color defined in the Project Settings.
- color = get_tree()->get_debug_collisions_color();
- }
- if (p_check_collision && collided) {
- if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
- // If base color is already quite reddish, highlight collision with green color
- color = Color(0.0, 1.0, 0.0, color.a);
- } else {
- // Else, highlight collision with red color
- color = Color(1.0, 0, 0, color.a);
- }
- }
- Ref<SpatialMaterial> material = static_cast<Ref<SpatialMaterial>>(debug_material);
- material->set_albedo(color);
- }
- void RayCast::_update_debug_shape() {
- if (!enabled) {
- return;
- }
- if (!debug_shape) {
- _create_debug_shape();
- }
- MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
- Ref<ArrayMesh> mesh = mi->get_mesh();
- if (!mesh.is_valid()) {
- return;
- }
- _update_debug_shape_vertices();
- mesh->clear_surfaces();
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- uint32_t flags = 0;
- int surface_count = 0;
- if (!debug_line_vertices.empty()) {
- a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), flags);
- mesh->surface_set_material(surface_count, debug_material);
- ++surface_count;
- }
- if (!debug_shape_vertices.empty()) {
- a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), flags);
- mesh->surface_set_material(surface_count, debug_material);
- ++surface_count;
- }
- }
- void RayCast::_clear_debug_shape() {
- if (!debug_shape) {
- return;
- }
- MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
- if (mi->is_inside_tree()) {
- mi->queue_delete();
- } else {
- memdelete(mi);
- }
- debug_shape = nullptr;
- }
- RayCast::RayCast() {
- enabled = false;
- against = 0;
- collided = false;
- against_shape = 0;
- collision_mask = 1;
- cast_to = Vector3(0, -1, 0);
- debug_shape = nullptr;
- exclude_parent_body = true;
- collide_with_areas = false;
- collide_with_bodies = true;
- }
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