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- /**************************************************************************/
- /* navigation_obstacle.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_obstacle.h"
- #include "scene/3d/collision_shape.h"
- #include "scene/3d/navigation.h"
- #include "scene/3d/physics_body.h"
- #include "servers/navigation_server.h"
- void NavigationObstacle::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle::get_rid);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle::get_navigation_node);
- ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle::is_radius_estimated);
- ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle::set_estimate_radius);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_radius", "get_radius");
- }
- void NavigationObstacle::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "radius") {
- if (estimate_radius) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
- }
- void NavigationObstacle::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_spatial = Object::cast_to<Spatial>(get_parent());
- reevaluate_agent_radius();
- // Search the navigation node and set it
- {
- Navigation *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
- set_navigation(nav);
- }
- set_physics_process_internal(true);
- } break;
- case NOTIFICATION_PAUSED: {
- if (parent_spatial && !parent_spatial->can_process()) {
- map_before_pause = NavigationServer::get_singleton()->agent_get_map(get_rid());
- NavigationServer::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (parent_spatial && parent_spatial->can_process() && !(map_before_pause == RID())) {
- NavigationServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
- }
- } break;
- case NOTIFICATION_UNPAUSED: {
- if (parent_spatial && !parent_spatial->can_process()) {
- map_before_pause = NavigationServer::get_singleton()->agent_get_map(get_rid());
- NavigationServer::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (parent_spatial && parent_spatial->can_process() && !(map_before_pause == RID())) {
- NavigationServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
- set_physics_process_internal(false);
- request_ready(); // required to solve an issue with losing the navigation
- } break;
- case NOTIFICATION_PARENTED: {
- parent_spatial = Object::cast_to<Spatial>(get_parent());
- reevaluate_agent_radius();
- } break;
- case NOTIFICATION_UNPARENTED: {
- parent_spatial = nullptr;
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_spatial && parent_spatial->is_inside_tree()) {
- NavigationServer::get_singleton()->agent_set_position(agent, parent_spatial->get_global_transform().origin);
- }
- PhysicsBody *rigid = Object::cast_to<PhysicsBody>(get_parent());
- if (rigid) {
- Vector3 v = rigid->get_linear_velocity();
- NavigationServer::get_singleton()->agent_set_velocity(agent, v);
- NavigationServer::get_singleton()->agent_set_target_velocity(agent, v);
- }
- } break;
- }
- }
- NavigationObstacle::NavigationObstacle() :
- navigation(nullptr),
- agent(RID()) {
- agent = NavigationServer::get_singleton()->agent_create();
- initialize_agent();
- }
- NavigationObstacle::~NavigationObstacle() {
- NavigationServer::get_singleton()->free(agent);
- agent = RID(); // Pointless
- }
- void NavigationObstacle::set_navigation(Navigation *p_nav) {
- if (navigation == p_nav && navigation != nullptr) {
- return; // Pointless
- }
- navigation = p_nav;
- if (navigation != nullptr) {
- NavigationServer::get_singleton()->agent_set_map(agent, navigation->get_rid());
- } else if (parent_spatial && parent_spatial->is_inside_tree()) {
- NavigationServer::get_singleton()->agent_set_map(agent, parent_spatial->get_world()->get_navigation_map());
- }
- }
- void NavigationObstacle::set_navigation_node(Node *p_nav) {
- Navigation *nav = Object::cast_to<Navigation>(p_nav);
- ERR_FAIL_NULL(nav);
- set_navigation(nav);
- }
- Node *NavigationObstacle::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
- }
- String NavigationObstacle::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
- if (!Object::cast_to<Spatial>(get_parent())) {
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationObstacle only serves to provide collision avoidance to a Spatial inheriting parent object.");
- }
- if (Object::cast_to<StaticBody>(get_parent())) {
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationObstacle is intended for constantly moving bodies like KinematicBody or RigidBody as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
- "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail");
- }
- return warning;
- }
- void NavigationObstacle::initialize_agent() {
- NavigationServer::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer::get_singleton()->agent_set_max_speed(agent, 0.0);
- }
- void NavigationObstacle::reevaluate_agent_radius() {
- if (!estimate_radius) {
- NavigationServer::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_spatial && parent_spatial->is_inside_tree()) {
- NavigationServer::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
- }
- }
- real_t NavigationObstacle::estimate_agent_radius() const {
- if (parent_spatial && parent_spatial->is_inside_tree()) {
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < parent_spatial->get_child_count(); i++) {
- // For each collision shape
- CollisionShape *cs = Object::cast_to<CollisionShape>(parent_spatial->get_child(i));
- if (cs && cs->is_inside_tree()) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().origin.length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
- }
- Vector3 s = cs->get_global_transform().basis.get_scale();
- r *= MAX(s.x, MAX(s.y, s.z));
- // Takes the biggest radius
- radius = MAX(radius, r);
- } else if (cs && !cs->is_inside_tree()) {
- WARN_PRINT("A CollisionShape of the NavigationObstacle parent node was not inside the SceneTree when estimating the obstacle radius."
- "\nMove the NavigationObstacle to a child position below any CollisionShape node of the parent node so the CollisionShape is already inside the SceneTree.");
- }
- }
- Vector3 s = parent_spatial->get_global_transform().basis.get_scale();
- radius *= MAX(s.x, MAX(s.y, s.z));
- if (radius > 0.0) {
- return radius;
- }
- }
- return 1.0; // Never a 0 radius
- }
- void NavigationObstacle::set_estimate_radius(bool p_estimate_radius) {
- estimate_radius = p_estimate_radius;
- _change_notify();
- reevaluate_agent_radius();
- }
- void NavigationObstacle::set_radius(real_t p_radius) {
- ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
- radius = p_radius;
- reevaluate_agent_radius();
- }
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