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- /**************************************************************************/
- /* navigation.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_H
- #define NAVIGATION_H
- #include "scene/3d/navigation_mesh_instance.h"
- #include "scene/3d/spatial.h"
- class Navigation : public Spatial {
- GDCLASS(Navigation, Spatial);
- RID map;
- Vector3 up = Vector3(0, 1, 0);
- real_t cell_size = 0.25;
- real_t cell_height = 0.25;
- real_t edge_connection_margin = 0.25;
- uint32_t navigation_layers = 1;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- RID get_rid() const {
- return map;
- }
- void set_up_vector(const Vector3 &p_up);
- Vector3 get_up_vector() const;
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
- void set_cell_height(float p_cell_height);
- float get_cell_height() const {
- return cell_height;
- }
- void set_navigation_layers(uint32_t p_navigation_layers);
- uint32_t get_navigation_layers() const;
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
- Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
- virtual String get_configuration_warning() const;
- Navigation();
- ~Navigation();
- };
- #endif // NAVIGATION_H
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