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- /**************************************************************************/
- /* navigation.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation.h"
- #include "servers/navigation_server.h"
- Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
- WARN_DEPRECATED_MSG("'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will be removed in a future version. Use 'NavigationServer.map_get_path()' instead.");
- return NavigationServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize, navigation_layers);
- }
- String Navigation::get_configuration_warning() const {
- String warning = Spatial::get_configuration_warning();
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will be removed in a future version. Use 'NavigationServer.map_get_path()' instead.");
- return warning;
- }
- Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
- return NavigationServer::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
- }
- Vector3 Navigation::get_closest_point(const Vector3 &p_point) const {
- return NavigationServer::get_singleton()->map_get_closest_point(map, p_point);
- }
- Vector3 Navigation::get_closest_point_normal(const Vector3 &p_point) const {
- return NavigationServer::get_singleton()->map_get_closest_point_normal(map, p_point);
- }
- RID Navigation::get_closest_point_owner(const Vector3 &p_point) const {
- return NavigationServer::get_singleton()->map_get_closest_point_owner(map, p_point);
- }
- void Navigation::set_up_vector(const Vector3 &p_up) {
- up = p_up;
- NavigationServer::get_singleton()->map_set_up(map, up);
- }
- Vector3 Navigation::get_up_vector() const {
- return up;
- }
- void Navigation::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer::get_singleton()->map_set_cell_size(map, cell_size);
- }
- void Navigation::set_cell_height(float p_cell_height) {
- cell_height = p_cell_height;
- NavigationServer::get_singleton()->map_set_cell_height(map, cell_height);
- }
- void Navigation::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
- }
- void Navigation::set_navigation_layers(uint32_t p_navigation_layers) {
- navigation_layers = p_navigation_layers;
- }
- uint32_t Navigation::get_navigation_layers() const {
- return navigation_layers;
- }
- void Navigation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation::get_rid);
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation::get_closest_point_normal);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation::get_closest_point_owner);
- ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation::set_up_vector);
- ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation::get_up_vector);
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation::get_cell_size);
- ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &Navigation::set_cell_height);
- ClassDB::bind_method(D_METHOD("get_cell_height"), &Navigation::get_cell_height);
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation::get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &Navigation::set_navigation_layers);
- ClassDB::bind_method(D_METHOD("get_navigation_layers"), &Navigation::get_navigation_layers);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::_RID, "map")));
- }
- void Navigation::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- // FIXME 3.5 with this old navigation node only
- // if the node gets deleted this exit causes annoying error prints in debug
- // It tries to deactivate a map that itself has sent a free command to the server.
- //NavigationServer::get_singleton()->map_set_active(map, false);
- } break;
- }
- }
- Navigation::Navigation() {
- map = NavigationServer::get_singleton()->map_create();
- NavigationServer::get_singleton()->map_set_active(map, true);
- NavigationServer::get_singleton()->map_set_up(map, get_up_vector());
- NavigationServer::get_singleton()->map_set_cell_size(map, get_cell_size());
- NavigationServer::get_singleton()->map_set_cell_height(map, get_cell_height());
- NavigationServer::get_singleton()->map_set_edge_connection_margin(map, get_edge_connection_margin());
- }
- Navigation::~Navigation() {
- NavigationServer::get_singleton()->free(map);
- }
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