multimesh_instance.cpp 3.7 KB

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  1. /**************************************************************************/
  2. /* multimesh_instance.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "multimesh_instance.h"
  31. void MultiMeshInstance::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
  33. ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
  34. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
  35. }
  36. void MultiMeshInstance::_notification(int p_what) {
  37. if (p_what == NOTIFICATION_ENTER_TREE) {
  38. _refresh_interpolated();
  39. }
  40. }
  41. void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
  42. multimesh = p_multimesh;
  43. if (multimesh.is_valid()) {
  44. set_base(multimesh->get_rid());
  45. _refresh_interpolated();
  46. } else {
  47. set_base(RID());
  48. }
  49. }
  50. void MultiMeshInstance::_refresh_interpolated() {
  51. if (is_inside_tree() && multimesh.is_valid()) {
  52. bool interpolated = is_physics_interpolated_and_enabled();
  53. multimesh->set_physics_interpolated(interpolated);
  54. }
  55. }
  56. Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
  57. return multimesh;
  58. }
  59. PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
  60. return PoolVector<Face3>();
  61. }
  62. AABB MultiMeshInstance::get_aabb() const {
  63. if (multimesh.is_null()) {
  64. return AABB();
  65. } else {
  66. return multimesh->get_aabb();
  67. }
  68. }
  69. void MultiMeshInstance::_physics_interpolated_changed() {
  70. VisualInstance::_physics_interpolated_changed();
  71. _refresh_interpolated();
  72. }
  73. MultiMeshInstance::MultiMeshInstance() {
  74. }
  75. MultiMeshInstance::~MultiMeshInstance() {
  76. }