interpolated_camera.h 3.2 KB

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  1. /**************************************************************************/
  2. /* interpolated_camera.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef INTERPOLATED_CAMERA_H
  31. #define INTERPOLATED_CAMERA_H
  32. #include "scene/3d/camera.h"
  33. class InterpolatedCamera : public Camera {
  34. GDCLASS(InterpolatedCamera, Camera);
  35. public:
  36. enum InterpolatedCameraProcessMode {
  37. INTERPOLATED_CAMERA_PROCESS_PHYSICS,
  38. INTERPOLATED_CAMERA_PROCESS_IDLE
  39. };
  40. private:
  41. bool enabled;
  42. real_t speed;
  43. NodePath target;
  44. InterpolatedCameraProcessMode process_mode;
  45. void _update_process_mode();
  46. protected:
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. void _set_target(const Object *p_target);
  50. public:
  51. void set_target(const Spatial *p_target);
  52. void set_target_path(const NodePath &p_path);
  53. NodePath get_target_path() const;
  54. void set_speed(real_t p_speed);
  55. real_t get_speed() const;
  56. void set_interpolation_enabled(bool p_enable);
  57. bool is_interpolation_enabled() const;
  58. void set_process_mode(InterpolatedCameraProcessMode p_mode);
  59. InterpolatedCameraProcessMode get_process_mode() const;
  60. InterpolatedCamera();
  61. };
  62. VARIANT_ENUM_CAST(InterpolatedCamera::InterpolatedCameraProcessMode);
  63. #endif // INTERPOLATED_CAMERA_H