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- /**************************************************************************/
- /* camera.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "camera.h"
- #include "collision_object.h"
- #include "core/engine.h"
- #include "core/math/camera_matrix.h"
- #include "scene/resources/material.h"
- #include "scene/resources/surface_tool.h"
- void Camera::_update_audio_listener_state() {
- }
- void Camera::_request_camera_update() {
- _update_camera();
- }
- void Camera::_update_camera_mode() {
- force_change = true;
- switch (mode) {
- case PROJECTION_PERSPECTIVE: {
- set_perspective(fov, near, far);
- } break;
- case PROJECTION_ORTHOGONAL: {
- set_orthogonal(size, near, far);
- } break;
- case PROJECTION_FRUSTUM: {
- set_frustum(size, frustum_offset, near, far);
- } break;
- }
- }
- void Camera::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "fov") {
- if (mode != PROJECTION_PERSPECTIVE) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- } else if (p_property.name == "size") {
- if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- } else if (p_property.name == "frustum_offset") {
- if (mode != PROJECTION_FRUSTUM) {
- p_property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
- }
- void Camera::_update_camera() {
- if (!is_inside_tree()) {
- return;
- }
- VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
- // here goes listener stuff
- /*
- if (viewport_ptr && is_inside_scene() && is_current())
- get_viewport()->_camera_transform_changed_notify();
- */
- if (get_tree()->is_node_being_edited(this) || !is_current()) {
- return;
- }
- get_viewport()->_camera_transform_changed_notify();
- if (get_world().is_valid()) {
- get_world()->_update_camera(this);
- }
- }
- void Camera::_physics_interpolated_changed() {
- VisualServer::get_singleton()->camera_set_interpolated(camera, is_physics_interpolated());
- }
- void Camera::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
- // and Spatial will handle it first, including clearing its reference to the Viewport,
- // therefore making it impossible to subclasses to access it
- viewport = get_viewport();
- ERR_FAIL_COND(!viewport);
- bool first_camera = viewport->_camera_add(this);
- if (current || first_camera) {
- viewport->_camera_set(this);
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- _request_camera_update();
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->update_position(get_global_transform().origin);
- }
- } break;
- case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
- if (is_physics_interpolated()) {
- VisualServer::get_singleton()->camera_reset_physics_interpolation(camera);
- }
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- if (!get_tree()->is_node_being_edited(this)) {
- if (is_current()) {
- clear_current();
- current = true; //keep it true
- } else {
- current = false;
- }
- }
- if (viewport) {
- viewport->_camera_remove(this);
- viewport = nullptr;
- }
- } break;
- case NOTIFICATION_BECAME_CURRENT: {
- if (viewport) {
- viewport->find_world()->_register_camera(this);
- }
- } break;
- case NOTIFICATION_LOST_CURRENT: {
- if (viewport) {
- viewport->find_world()->_remove_camera(this);
- }
- } break;
- }
- }
- Transform Camera::get_camera_transform() const {
- Transform tr = get_global_transform().orthonormalized();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
- return tr;
- }
- void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
- if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
- return;
- }
- fov = p_fovy_degrees;
- near = p_z_near;
- far = p_z_far;
- mode = PROJECTION_PERSPECTIVE;
- VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
- update_gizmo();
- force_change = false;
- }
- void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
- if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) {
- return;
- }
- size = p_size;
- near = p_z_near;
- far = p_z_far;
- mode = PROJECTION_ORTHOGONAL;
- force_change = false;
- VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
- update_gizmo();
- }
- void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
- if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) {
- return;
- }
- size = p_size;
- frustum_offset = p_offset;
- near = p_z_near;
- far = p_z_far;
- mode = PROJECTION_FRUSTUM;
- force_change = false;
- VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
- update_gizmo();
- }
- void Camera::set_projection(Camera::Projection p_mode) {
- if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
- mode = p_mode;
- _update_camera_mode();
- _change_notify();
- }
- }
- RID Camera::get_camera() const {
- return camera;
- };
- void Camera::make_current() {
- current = true;
- if (!is_inside_tree()) {
- return;
- }
- get_viewport()->_camera_set(this);
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
- }
- void Camera::clear_current(bool p_enable_next) {
- current = false;
- if (!is_inside_tree()) {
- return;
- }
- if (get_viewport()->get_camera() == this) {
- get_viewport()->_camera_set(nullptr);
- if (p_enable_next) {
- get_viewport()->_camera_make_next_current(this);
- }
- }
- }
- void Camera::set_current(bool p_current) {
- if (p_current) {
- make_current();
- } else {
- clear_current();
- }
- }
- bool Camera::is_current() const {
- if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_camera() == this;
- } else {
- return current;
- }
- }
- Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
- Vector3 ray = project_local_ray_normal(p_pos);
- return get_camera_transform().basis.xform(ray).normalized();
- };
- Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
- ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
- Size2 viewport_size = get_viewport()->get_camera_rect_size();
- Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
- Vector3 ray;
- if (mode == PROJECTION_ORTHOGONAL) {
- ray = Vector3(0, 0, -1);
- } else {
- CameraMatrix cm;
- cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- Vector2 screen_he = cm.get_viewport_half_extents();
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
- }
- return ray;
- };
- Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
- ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
- Size2 viewport_size = get_viewport()->get_camera_rect_size();
- Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
- ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
- if (mode == PROJECTION_PERSPECTIVE) {
- return get_camera_transform().origin;
- } else {
- Vector2 pos = cpos / viewport_size;
- float vsize, hsize;
- if (keep_aspect == KEEP_WIDTH) {
- vsize = size / viewport_size.aspect();
- hsize = size;
- } else {
- hsize = size * viewport_size.aspect();
- vsize = size;
- }
- Vector3 ray;
- ray.x = pos.x * (hsize)-hsize / 2;
- ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
- ray.z = -near;
- ray = get_camera_transform().xform(ray);
- return ray;
- };
- };
- bool Camera::is_position_behind(const Vector3 &p_pos) const {
- Transform t = get_global_transform();
- Vector3 eyedir = -t.basis.get_axis(2).normalized();
- return eyedir.dot(p_pos - t.origin) < near;
- }
- Vector<Vector3> Camera::get_near_plane_points() const {
- ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_ORTHOGONAL) {
- cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- } else {
- cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- }
- Vector3 endpoints[8];
- cm.get_endpoints(Transform(), endpoints);
- Vector<Vector3> points;
- points.push_back(Vector3());
- for (int i = 0; i < 4; i++) {
- points.push_back(endpoints[i + 4]);
- }
- return points;
- }
- Point2 Camera::unproject_position(const Vector3 &p_pos) const {
- ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_ORTHOGONAL) {
- cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- } else {
- cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- }
- Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
- p = cm.xform4(p);
- p.normal /= p.d;
- Point2 res;
- res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
- res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
- return res;
- }
- Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
- ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
- if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) {
- return get_global_transform().origin;
- }
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_ORTHOGONAL) {
- cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
- } else {
- cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
- }
- Vector2 vp_he = cm.get_viewport_half_extents();
- Vector2 point;
- point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
- point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
- point *= vp_he;
- Vector3 p(point.x, point.y, -p_z_depth);
- return get_camera_transform().xform(p);
- }
- /*
- void Camera::_camera_make_current(Node *p_camera) {
- if (p_camera==this) {
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
- active=true;
- } else {
- if (active && p_camera==NULL) {
- //detech camera because no one else will claim it
- VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
- }
- active=false;
- }
- }
- */
- void Camera::set_environment(const Ref<Environment> &p_environment) {
- environment = p_environment;
- if (environment.is_valid()) {
- VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
- } else {
- VS::get_singleton()->camera_set_environment(camera, RID());
- }
- _update_camera_mode();
- }
- Ref<Environment> Camera::get_environment() const {
- return environment;
- }
- void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
- keep_aspect = p_aspect;
- VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
- _update_camera_mode();
- _change_notify();
- }
- Camera::KeepAspect Camera::get_keep_aspect_mode() const {
- return keep_aspect;
- }
- void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
- if (doppler_tracking == p_tracking) {
- return;
- }
- doppler_tracking = p_tracking;
- if (p_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- if (is_inside_tree()) {
- velocity_tracker->reset(get_global_transform().origin);
- }
- }
- _update_camera_mode();
- }
- Camera::DopplerTracking Camera::get_doppler_tracking() const {
- return doppler_tracking;
- }
- void Camera::_bind_methods() {
- ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
- ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
- ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
- ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
- ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position);
- ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
- ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
- ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
- ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_current", "enable"), &Camera::set_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
- ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
- ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
- ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
- ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
- ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera::set_fov);
- ClassDB::bind_method(D_METHOD("set_frustum_offset", "frustum_offset"), &Camera::set_frustum_offset);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera::set_size);
- ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &Camera::set_zfar);
- ClassDB::bind_method(D_METHOD("set_znear", "znear"), &Camera::set_znear);
- ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection);
- ClassDB::bind_method(D_METHOD("set_projection", "projection"), &Camera::set_projection);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset);
- ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset);
- ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask);
- ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask);
- ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera::set_environment);
- ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment);
- ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
- ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
- ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
- ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
- ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
- ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera);
- ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
- ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
- //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
- ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
- BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
- BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
- BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
- BIND_ENUM_CONSTANT(KEEP_WIDTH);
- BIND_ENUM_CONSTANT(KEEP_HEIGHT);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
- }
- float Camera::get_fov() const {
- return fov;
- }
- float Camera::get_size() const {
- return size;
- }
- float Camera::get_znear() const {
- return near;
- }
- Vector2 Camera::get_frustum_offset() const {
- return frustum_offset;
- }
- float Camera::get_zfar() const {
- return far;
- }
- Camera::Projection Camera::get_projection() const {
- return mode;
- }
- void Camera::set_fov(float p_fov) {
- ERR_FAIL_COND(p_fov < 1 || p_fov > 179);
- fov = p_fov;
- _update_camera_mode();
- _change_notify("fov");
- }
- void Camera::set_size(float p_size) {
- ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
- size = p_size;
- _update_camera_mode();
- _change_notify("size");
- }
- void Camera::set_znear(float p_znear) {
- near = p_znear;
- _update_camera_mode();
- }
- void Camera::set_frustum_offset(Vector2 p_offset) {
- frustum_offset = p_offset;
- _update_camera_mode();
- }
- void Camera::set_zfar(float p_zfar) {
- far = p_zfar;
- _update_camera_mode();
- }
- void Camera::set_cull_mask(uint32_t p_layers) {
- layers = p_layers;
- VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
- _update_camera_mode();
- }
- uint32_t Camera::get_cull_mask() const {
- return layers;
- }
- void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
- ERR_FAIL_INDEX(p_layer, 32);
- if (p_enable) {
- set_cull_mask(layers | (1 << p_layer));
- } else {
- set_cull_mask(layers & (~(1 << p_layer)));
- }
- }
- bool Camera::get_cull_mask_bit(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, 32, false);
- return (layers & (1 << p_layer));
- }
- Vector<Plane> Camera::get_frustum() const {
- ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm;
- if (mode == PROJECTION_PERSPECTIVE) {
- cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- } else {
- cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- }
- return cm.get_projection_planes(get_camera_transform());
- }
- void Camera::set_v_offset(float p_offset) {
- v_offset = p_offset;
- _update_camera();
- }
- float Camera::get_v_offset() const {
- return v_offset;
- }
- void Camera::set_h_offset(float p_offset) {
- h_offset = p_offset;
- _update_camera();
- }
- float Camera::get_h_offset() const {
- return h_offset;
- }
- Vector3 Camera::get_doppler_tracked_velocity() const {
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- return velocity_tracker->get_tracked_linear_velocity();
- } else {
- return Vector3();
- }
- }
- Camera::Camera() {
- camera = RID_PRIME(VisualServer::get_singleton()->camera_create());
- size = 1;
- fov = 0;
- frustum_offset = Vector2();
- near = 0;
- far = 0;
- current = false;
- viewport = nullptr;
- force_change = false;
- mode = PROJECTION_PERSPECTIVE;
- set_perspective(70.0, 0.05, 100.0);
- keep_aspect = KEEP_HEIGHT;
- layers = 0xfffff;
- v_offset = 0;
- h_offset = 0;
- VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
- //active=false;
- velocity_tracker.instance();
- doppler_tracking = DOPPLER_TRACKING_DISABLED;
- set_notify_transform(true);
- set_disable_scale(true);
- }
- Camera::~Camera() {
- VisualServer::get_singleton()->free(camera);
- }
- ////////////////////////////////////////
- void ClippedCamera::set_margin(float p_margin) {
- margin = p_margin;
- }
- float ClippedCamera::get_margin() const {
- return margin;
- }
- void ClippedCamera::set_process_mode(ProcessMode p_mode) {
- if (process_mode == p_mode) {
- return;
- }
- process_mode = p_mode;
- set_process_internal(process_mode == CLIP_PROCESS_IDLE);
- set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
- }
- ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
- return process_mode;
- }
- Transform ClippedCamera::get_camera_transform() const {
- Transform t = Camera::get_camera_transform();
- t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
- return t;
- }
- void ClippedCamera::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Spatial *parent = Object::cast_to<Spatial>(get_parent());
- if (!parent) {
- return;
- }
- PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
- ERR_FAIL_COND(!dspace); // most likely physics set to threads
- Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
- Vector3 cam_pos = get_global_transform().origin;
- Vector3 parent_pos = parent->get_global_transform().origin;
- Plane parent_plane(parent_pos, cam_fw);
- if (parent_plane.is_point_over(cam_pos)) {
- //cam is beyond parent plane
- return;
- }
- Vector3 ray_from = parent_plane.project(cam_pos);
- clip_offset = 0; //reset by defau;t
- { //check if points changed
- Vector<Vector3> local_points = get_near_plane_points();
- bool all_equal = true;
- for (int i = 0; i < 5; i++) {
- if (points[i] != local_points[i]) {
- all_equal = false;
- break;
- }
- }
- if (!all_equal) {
- PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
- points = local_points;
- }
- }
- Transform xf = get_global_transform();
- xf.origin = ray_from;
- xf.orthonormalize();
- float closest_safe = 1.0f, closest_unsafe = 1.0f;
- if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
- }
- _update_camera();
- }
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- update_gizmo();
- }
- }
- void ClippedCamera::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- }
- uint32_t ClippedCamera::get_collision_mask() const {
- return collision_mask;
- }
- void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
- ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
- }
- bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
- ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
- return get_collision_mask() & (1 << p_bit);
- }
- void ClippedCamera::add_exception_rid(const RID &p_rid) {
- exclude.insert(p_rid);
- }
- void ClippedCamera::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
- }
- void ClippedCamera::remove_exception_rid(const RID &p_rid) {
- exclude.erase(p_rid);
- }
- void ClippedCamera::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
- }
- void ClippedCamera::clear_exceptions() {
- exclude.clear();
- }
- float ClippedCamera::get_clip_offset() const {
- return clip_offset;
- }
- void ClippedCamera::set_clip_to_areas(bool p_clip) {
- clip_to_areas = p_clip;
- }
- bool ClippedCamera::is_clip_to_areas_enabled() const {
- return clip_to_areas;
- }
- void ClippedCamera::set_clip_to_bodies(bool p_clip) {
- clip_to_bodies = p_clip;
- }
- bool ClippedCamera::is_clip_to_bodies_enabled() const {
- return clip_to_bodies;
- }
- void ClippedCamera::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
- ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
- ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
- ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
- ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
- ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
- ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_GROUP("Clip To", "clip_to");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
- BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
- }
- ClippedCamera::ClippedCamera() {
- margin = 0;
- clip_offset = 0;
- process_mode = CLIP_PROCESS_PHYSICS;
- set_physics_process_internal(true);
- collision_mask = 1;
- set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
- points.resize(5);
- pyramid_shape = RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON));
- clip_to_areas = false;
- clip_to_bodies = true;
- }
- ClippedCamera::~ClippedCamera() {
- PhysicsServer::get_singleton()->free(pyramid_shape);
- }
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