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- /**************************************************************************/
- /* bone_attachment.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "bone_attachment.h"
- void BoneAttachment::_validate_property(PropertyInfo &property) const {
- if (property.name == "bone_name") {
- Skeleton *parent = Object::cast_to<Skeleton>(get_parent());
- if (parent) {
- String names;
- for (int i = 0; i < parent->get_bone_count(); i++) {
- if (i > 0) {
- names += ",";
- }
- names += parent->get_bone_name(i);
- }
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
- } else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
- }
- }
- }
- void BoneAttachment::_check_bind() {
- Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
- if (sk) {
- int idx = sk->find_bone(bone_name);
- if (idx != -1) {
- sk->bind_child_node_to_bone(idx, this);
- set_transform(sk->get_bone_global_pose(idx));
- bound = true;
- }
- }
- }
- void BoneAttachment::_check_unbind() {
- if (bound) {
- Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
- if (sk) {
- int idx = sk->find_bone(bone_name);
- if (idx != -1) {
- sk->unbind_child_node_from_bone(idx, this);
- }
- }
- bound = false;
- }
- }
- void BoneAttachment::set_bone_name(const String &p_name) {
- if (is_inside_tree()) {
- _check_unbind();
- }
- bone_name = p_name;
- if (is_inside_tree()) {
- _check_bind();
- }
- }
- String BoneAttachment::get_bone_name() const {
- return bone_name;
- }
- void BoneAttachment::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _check_bind();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _check_unbind();
- } break;
- }
- }
- BoneAttachment::BoneAttachment() {
- bound = false;
- }
- void BoneAttachment::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment::set_bone_name);
- ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment::get_bone_name);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "bone_name"), "set_bone_name", "get_bone_name");
- }
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