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- /**************************************************************************/
- /* baked_lightmap.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BAKED_LIGHTMAP_H
- #define BAKED_LIGHTMAP_H
- #include "core/local_vector.h"
- #include "multimesh_instance.h"
- #include "scene/3d/light.h"
- #include "scene/3d/lightmapper.h"
- #include "scene/3d/visual_instance.h"
- class BakedLightmapData : public Resource {
- GDCLASS(BakedLightmapData, Resource);
- RES_BASE_EXTENSION("lmbake")
- RID baked_light;
- AABB bounds;
- float energy;
- bool interior;
- int cell_subdiv;
- Transform cell_space_xform;
- struct User {
- NodePath path;
- struct {
- Ref<Texture> single;
- Ref<TextureLayered> layered;
- } lightmap;
- int lightmap_slice;
- Rect2 lightmap_uv_rect;
- int instance_index;
- };
- Vector<User> users;
- void _set_user_data(const Array &p_data);
- Array _get_user_data() const;
- protected:
- static void _bind_methods();
- public:
- void set_bounds(const AABB &p_bounds);
- AABB get_bounds() const;
- void set_octree(const PoolVector<uint8_t> &p_octree);
- PoolVector<uint8_t> get_octree() const;
- void set_cell_space_transform(const Transform &p_xform);
- Transform get_cell_space_transform() const;
- void set_cell_subdiv(int p_cell_subdiv);
- int get_cell_subdiv() const;
- void set_energy(float p_energy);
- float get_energy() const;
- void set_interior(bool p_interior);
- bool is_interior() const;
- void add_user(const NodePath &p_path, const Ref<Resource> &p_lightmap, int p_lightmap_slice, const Rect2 &p_lightmap_uv_rect, int p_instance);
- int get_user_count() const;
- NodePath get_user_path(int p_user) const;
- Ref<Resource> get_user_lightmap(int p_user) const;
- int get_user_lightmap_slice(int p_user) const;
- Rect2 get_user_lightmap_uv_rect(int p_user) const;
- int get_user_instance(int p_user) const;
- void clear_users();
- void clear_data();
- virtual RID get_rid() const;
- BakedLightmapData();
- ~BakedLightmapData();
- };
- class BakedLightmap : public VisualInstance {
- GDCLASS(BakedLightmap, VisualInstance);
- public:
- enum BakeQuality {
- BAKE_QUALITY_LOW,
- BAKE_QUALITY_MEDIUM,
- BAKE_QUALITY_HIGH,
- BAKE_QUALITY_ULTRA
- };
- enum BakeError {
- BAKE_ERROR_OK,
- BAKE_ERROR_NO_SAVE_PATH,
- BAKE_ERROR_NO_MESHES,
- BAKE_ERROR_CANT_CREATE_IMAGE,
- BAKE_ERROR_LIGHTMAP_SIZE,
- BAKE_ERROR_INVALID_MESH,
- BAKE_ERROR_USER_ABORTED,
- BAKE_ERROR_NO_LIGHTMAPPER,
- BAKE_ERROR_NO_ROOT,
- };
- enum EnvironmentMode {
- ENVIRONMENT_MODE_DISABLED,
- ENVIRONMENT_MODE_SCENE,
- ENVIRONMENT_MODE_CUSTOM_SKY,
- ENVIRONMENT_MODE_CUSTOM_COLOR
- };
- struct BakeStepUD {
- Lightmapper::BakeStepFunc func;
- void *ud;
- float from_percent;
- float to_percent;
- };
- struct LightsFound {
- Transform xform;
- Light *light;
- };
- struct MeshesFound {
- Transform xform;
- NodePath node_path;
- int32_t subindex;
- Ref<Mesh> mesh;
- int32_t lightmap_scale;
- Vector<Ref<Material>> overrides;
- bool cast_shadows;
- bool generate_lightmap;
- };
- private:
- Vector3 extents;
- float default_texels_per_unit;
- float bias;
- BakeQuality bake_quality;
- bool generate_atlas;
- int max_atlas_size;
- bool capture_enabled;
- int bounces;
- float bounce_indirect_energy;
- bool use_denoiser;
- bool use_hdr;
- bool use_color;
- EnvironmentMode environment_mode;
- Ref<Sky> environment_custom_sky;
- Vector3 environment_custom_sky_rotation_degrees;
- Color environment_custom_color;
- float environment_custom_energy;
- Color environment_min_light;
- BakeQuality capture_quality;
- float capture_propagation;
- float capture_cell_size;
- String image_path; // (Deprecated property)
- Ref<BakedLightmapData> light_data;
- void _assign_lightmaps();
- void _clear_lightmaps();
- void _get_material_images(const MeshesFound &p_found_mesh, Lightmapper::MeshData &r_mesh_data, Vector<Ref<Texture>> &r_albedo_textures, Vector<Ref<Texture>> &r_emission_textures);
- Ref<Image> _get_irradiance_from_sky(Ref<Sky> p_sky, float p_energy, Vector2i p_size);
- Ref<Image> _get_irradiance_map(Ref<Environment> p_env, Vector2i p_size);
- void _find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights);
- Vector2i _compute_lightmap_size(const MeshesFound &p_mesh);
- static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh);
- void _save_image(String &r_base_path, Ref<Image> p_img, bool p_use_srgb);
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- void _notification(int p_what);
- public:
- static Lightmapper::BakeStepFunc bake_step_function;
- static Lightmapper::BakeStepFunc bake_substep_function;
- static Lightmapper::BakeEndFunc bake_end_function;
- void set_light_data(const Ref<BakedLightmapData> &p_data);
- Ref<BakedLightmapData> get_light_data() const;
- void set_capture_cell_size(float p_cell_size);
- float get_capture_cell_size() const;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
- void set_default_texels_per_unit(const float &p_extents);
- float get_default_texels_per_unit() const;
- void set_capture_propagation(float p_propagation);
- float get_capture_propagation() const;
- void set_capture_quality(BakeQuality p_quality);
- BakeQuality get_capture_quality() const;
- void set_bake_quality(BakeQuality p_quality);
- BakeQuality get_bake_quality() const;
- void set_generate_atlas(bool p_enabled);
- bool is_generate_atlas_enabled() const;
- void set_max_atlas_size(int p_size);
- int get_max_atlas_size() const;
- void set_capture_enabled(bool p_enable);
- bool get_capture_enabled() const;
- void set_image_path(const String &p_path);
- String get_image_path() const;
- void set_environment_mode(EnvironmentMode p_mode);
- EnvironmentMode get_environment_mode() const;
- void set_environment_custom_sky(const Ref<Sky> &p_sky);
- Ref<Sky> get_environment_custom_sky() const;
- void set_environment_custom_sky_rotation_degrees(const Vector3 &p_rotation);
- Vector3 get_environment_custom_sky_rotation_degrees() const;
- void set_environment_custom_color(const Color &p_color);
- Color get_environment_custom_color() const;
- void set_environment_custom_energy(float p_energy);
- float get_environment_custom_energy() const;
- void set_environment_min_light(Color p_min_light);
- Color get_environment_min_light() const;
- void set_use_denoiser(bool p_enable);
- bool is_using_denoiser() const;
- void set_use_hdr(bool p_enable);
- bool is_using_hdr() const;
- void set_use_color(bool p_enable);
- bool is_using_color() const;
- void set_bounces(int p_bounces);
- int get_bounces() const;
- void set_bounce_indirect_energy(float p_indirect_energy);
- float get_bounce_indirect_energy() const;
- void set_bias(float p_bias);
- float get_bias() const;
- AABB get_aabb() const;
- PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- BakeError bake(Node *p_from_node, String p_data_save_path = "");
- BakedLightmap();
- };
- VARIANT_ENUM_CAST(BakedLightmap::BakeQuality);
- VARIANT_ENUM_CAST(BakedLightmap::BakeError);
- VARIANT_ENUM_CAST(BakedLightmap::EnvironmentMode);
- #endif // BAKED_LIGHTMAP_H
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