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- /**************************************************************************/
- /* arvr_nodes.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ARVR_NODES_H
- #define ARVR_NODES_H
- #include "scene/3d/camera.h"
- #include "scene/3d/spatial.h"
- #include "scene/resources/mesh.h"
- #include "servers/arvr/arvr_positional_tracker.h"
- /**
- @author Bastiaan Olij <mux213@gmail.com>
- **/
- /*
- ARVRCamera is a subclass of camera which will register itself with its parent ARVROrigin and as a result is automatically positioned
- */
- class ARVRCamera : public Camera {
- GDCLASS(ARVRCamera, Camera);
- protected:
- void _notification(int p_what);
- public:
- String get_configuration_warning() const;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
- virtual Vector<Plane> get_frustum() const;
- ARVRCamera();
- ~ARVRCamera();
- };
- /*
- ARVRController is a helper node that automatically updates its position based on tracker data.
- It must be a child node of our ARVROrigin node
- */
- class ARVRController : public Spatial {
- GDCLASS(ARVRController, Spatial);
- private:
- int controller_id;
- bool is_active;
- int button_states;
- Ref<Mesh> mesh;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_controller_id(int p_controller_id);
- int get_controller_id() const;
- String get_controller_name() const;
- int get_joystick_id() const;
- int is_button_pressed(int p_button) const;
- float get_joystick_axis(int p_axis) const;
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
- bool get_is_active() const;
- ARVRPositionalTracker::TrackerHand get_hand() const;
- Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const;
- ARVRController();
- ~ARVRController();
- };
- /*
- ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
- It must be a child node of our ARVROrigin node
- */
- class ARVRAnchor : public Spatial {
- GDCLASS(ARVRAnchor, Spatial);
- private:
- int anchor_id;
- bool is_active;
- Vector3 size;
- Ref<Mesh> mesh;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_anchor_id(int p_anchor_id);
- int get_anchor_id() const;
- String get_anchor_name() const;
- bool get_is_active() const;
- Vector3 get_size() const;
- Plane get_plane() const;
- Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const;
- ARVRAnchor();
- ~ARVRAnchor();
- };
- /*
- ARVROrigin is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world.
- It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving.
- Our camera and controllers will always be child nodes and thus place relative to this origin point.
- This node will automatically locate any camera child nodes and update its position while our ARVRController node will handle tracked controllers.
- */
- class ARVROrigin : public Spatial {
- GDCLASS(ARVROrigin, Spatial);
- private:
- ARVRCamera *tracked_camera;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- String get_configuration_warning() const;
- void set_tracked_camera(ARVRCamera *p_tracked_camera);
- void clear_tracked_camera_if(ARVRCamera *p_tracked_camera);
- float get_world_scale() const;
- void set_world_scale(float p_world_scale);
- ARVROrigin();
- ~ARVROrigin();
- };
- #endif // ARVR_NODES_H
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