sprite.h 4.3 KB

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  1. /**************************************************************************/
  2. /* sprite.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SPRITE_H
  31. #define SPRITE_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/resources/texture.h"
  34. class Sprite : public Node2D {
  35. GDCLASS(Sprite, Node2D);
  36. Ref<Texture> texture;
  37. Ref<Texture> normal_map;
  38. bool centered;
  39. Point2 offset;
  40. bool hflip;
  41. bool vflip;
  42. bool region;
  43. Rect2 region_rect;
  44. bool region_filter_clip;
  45. int frame;
  46. int vframes;
  47. int hframes;
  48. void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
  49. void _texture_changed();
  50. protected:
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. virtual void _validate_property(PropertyInfo &property) const;
  54. public:
  55. #ifdef TOOLS_ENABLED
  56. virtual Dictionary _edit_get_state() const;
  57. virtual void _edit_set_state(const Dictionary &p_state);
  58. virtual void _edit_set_pivot(const Point2 &p_pivot);
  59. virtual Point2 _edit_get_pivot() const;
  60. virtual bool _edit_use_pivot() const;
  61. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
  62. virtual Rect2 _edit_get_rect() const;
  63. virtual bool _edit_use_rect() const;
  64. #endif
  65. bool is_pixel_opaque(const Point2 &p_point) const;
  66. void set_texture(const Ref<Texture> &p_texture);
  67. Ref<Texture> get_texture() const;
  68. void set_normal_map(const Ref<Texture> &p_texture);
  69. Ref<Texture> get_normal_map() const;
  70. void set_centered(bool p_center);
  71. bool is_centered() const;
  72. void set_offset(const Point2 &p_offset);
  73. Point2 get_offset() const;
  74. void set_flip_h(bool p_flip);
  75. bool is_flipped_h() const;
  76. void set_flip_v(bool p_flip);
  77. bool is_flipped_v() const;
  78. void set_region(bool p_region);
  79. bool is_region() const;
  80. void set_region_filter_clip(bool p_enable);
  81. bool is_region_filter_clip_enabled() const;
  82. void set_region_rect(const Rect2 &p_region_rect);
  83. Rect2 get_region_rect() const;
  84. void set_frame(int p_frame);
  85. int get_frame() const;
  86. void set_frame_coords(const Vector2 &p_coord);
  87. Vector2 get_frame_coords() const;
  88. void set_vframes(int p_amount);
  89. int get_vframes() const;
  90. void set_hframes(int p_amount);
  91. int get_hframes() const;
  92. Rect2 get_rect() const;
  93. virtual Rect2 get_anchorable_rect() const;
  94. Sprite();
  95. ~Sprite();
  96. };
  97. #endif // SPRITE_H