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- /**************************************************************************/
- /* navigation_agent_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_agent_2d.h"
- #include "core/engine.h"
- #include "scene/2d/navigation_2d.h"
- #include "servers/navigation_2d_server.h"
- void NavigationAgent2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
- ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent2D::set_path_desired_distance);
- ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent2D::get_path_desired_distance);
- ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
- ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
- ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors);
- ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors);
- ClassDB::bind_method(D_METHOD("set_time_horizon", "time_horizon"), &NavigationAgent2D::set_time_horizon);
- ClassDB::bind_method(D_METHOD("get_time_horizon"), &NavigationAgent2D::get_time_horizon);
- ClassDB::bind_method(D_METHOD("set_max_speed", "max_speed"), &NavigationAgent2D::set_max_speed);
- ClassDB::bind_method(D_METHOD("get_max_speed"), &NavigationAgent2D::get_max_speed);
- ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance);
- ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance);
- ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationAgent2D::set_navigation_layers);
- ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationAgent2D::get_navigation_layers);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
- ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target);
- ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity);
- ClassDB::bind_method(D_METHOD("get_nav_path"), &NavigationAgent2D::get_nav_path);
- ClassDB::bind_method(D_METHOD("get_nav_path_index"), &NavigationAgent2D::get_nav_path_index);
- ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached);
- ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable);
- ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent2D::get_final_location);
- ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
- ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_path_desired_distance", "get_path_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_GROUP("Avoidance", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_max_speed", "get_max_speed");
- ADD_SIGNAL(MethodInfo("path_changed"));
- ADD_SIGNAL(MethodInfo("target_reached"));
- ADD_SIGNAL(MethodInfo("navigation_finished"));
- ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR2, "safe_velocity")));
- }
- void NavigationAgent2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POST_ENTER_TREE: {
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
- set_navigation(nav);
- }
- // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
- // cannot use READY as ready does not get called if Node is readded to SceneTree
- set_agent_parent(get_parent());
- set_physics_process_internal(true);
- } break;
- case NOTIFICATION_PARENTED: {
- if (is_inside_tree() && (get_parent() != agent_parent)) {
- // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around
- // PARENTED notification fires also when Node is added in scripts to a parent
- // this would spam transforms fails and world fails while Node is outside SceneTree
- // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this
- set_agent_parent(get_parent());
- set_physics_process_internal(true);
- }
- } break;
- case NOTIFICATION_UNPARENTED: {
- // if agent has no parent no point in processing it until reparented
- set_agent_parent(nullptr);
- set_physics_process_internal(false);
- } break;
- case NOTIFICATION_PAUSED: {
- if (agent_parent && !agent_parent->can_process()) {
- map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid());
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
- }
- } break;
- case NOTIFICATION_UNPAUSED: {
- if (agent_parent && !agent_parent->can_process()) {
- map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid());
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_agent_parent(nullptr);
- set_navigation(nullptr);
- set_physics_process_internal(false);
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (agent_parent) {
- if (avoidance_enabled) {
- // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
- // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
- Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
- }
- _check_distance_to_target();
- }
- } break;
- }
- }
- NavigationAgent2D::NavigationAgent2D() :
- agent_parent(nullptr),
- navigation(nullptr),
- agent(RID()),
- avoidance_enabled(false),
- target_desired_distance(1.0),
- path_max_distance(3.0),
- velocity_submitted(false),
- target_reached(false),
- navigation_finished(true) {
- agent = Navigation2DServer::get_singleton()->agent_create();
- set_neighbor_dist(500.0);
- set_max_neighbors(10);
- set_time_horizon(20.0);
- set_radius(10.0);
- set_max_speed(200.0);
- }
- NavigationAgent2D::~NavigationAgent2D() {
- Navigation2DServer::get_singleton()->free(agent);
- agent = RID(); // Pointless
- }
- void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
- avoidance_enabled = p_enabled;
- if (avoidance_enabled) {
- Navigation2DServer::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
- } else {
- Navigation2DServer::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
- }
- }
- bool NavigationAgent2D::get_avoidance_enabled() const {
- return avoidance_enabled;
- }
- void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
- // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
- Navigation2DServer::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
- if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- agent_parent = Object::cast_to<Node2D>(p_agent_parent);
- if (map_override.is_valid()) {
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_override);
- } else if (navigation != nullptr) {
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), navigation->get_rid());
- } else {
- // no navigation node found in parent nodes, use default navigation map from world resource
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
- }
- // create new avoidance callback if enabled
- set_avoidance_enabled(avoidance_enabled);
- } else {
- agent_parent = nullptr;
- Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
- }
- }
- void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
- navigation = p_nav;
- Navigation2DServer::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
- }
- void NavigationAgent2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_NULL(nav);
- set_navigation(nav);
- }
- Node *NavigationAgent2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
- }
- void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) {
- bool _navigation_layers_changed = navigation_layers != p_navigation_layers;
- navigation_layers = p_navigation_layers;
- if (_navigation_layers_changed) {
- _request_repath();
- }
- }
- uint32_t NavigationAgent2D::get_navigation_layers() const {
- return navigation_layers;
- }
- void NavigationAgent2D::set_navigation_map(RID p_navigation_map) {
- map_override = p_navigation_map;
- Navigation2DServer::get_singleton()->agent_set_map(agent, map_override);
- _request_repath();
- }
- RID NavigationAgent2D::get_navigation_map() const {
- if (map_override.is_valid()) {
- return map_override;
- } else if (navigation != nullptr) {
- return navigation->get_rid();
- } else if (agent_parent != nullptr) {
- return agent_parent->get_world_2d()->get_navigation_map();
- }
- return RID();
- }
- void NavigationAgent2D::set_path_desired_distance(real_t p_dd) {
- path_desired_distance = p_dd;
- }
- void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
- target_desired_distance = p_dd;
- }
- void NavigationAgent2D::set_radius(real_t p_radius) {
- radius = p_radius;
- Navigation2DServer::get_singleton()->agent_set_radius(agent, radius);
- }
- void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
- }
- void NavigationAgent2D::set_max_neighbors(int p_count) {
- max_neighbors = p_count;
- Navigation2DServer::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
- }
- void NavigationAgent2D::set_time_horizon(real_t p_time) {
- time_horizon = p_time;
- Navigation2DServer::get_singleton()->agent_set_time_horizon(agent, time_horizon);
- }
- void NavigationAgent2D::set_max_speed(real_t p_max_speed) {
- max_speed = p_max_speed;
- Navigation2DServer::get_singleton()->agent_set_max_speed(agent, max_speed);
- }
- void NavigationAgent2D::set_path_max_distance(real_t p_pmd) {
- path_max_distance = p_pmd;
- }
- real_t NavigationAgent2D::get_path_max_distance() {
- return path_max_distance;
- }
- void NavigationAgent2D::set_target_location(Vector2 p_location) {
- target_location = p_location;
- _request_repath();
- }
- Vector2 NavigationAgent2D::get_target_location() const {
- return target_location;
- }
- Vector2 NavigationAgent2D::get_next_location() {
- update_navigation();
- if (navigation_path.size() == 0) {
- ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
- return agent_parent->get_global_transform().get_origin();
- } else {
- return navigation_path[nav_path_index];
- }
- }
- real_t NavigationAgent2D::distance_to_target() const {
- ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
- return agent_parent->get_global_transform().get_origin().distance_to(target_location);
- }
- bool NavigationAgent2D::is_target_reached() const {
- return target_reached;
- }
- bool NavigationAgent2D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
- }
- bool NavigationAgent2D::is_navigation_finished() {
- update_navigation();
- return navigation_finished;
- }
- Vector2 NavigationAgent2D::get_final_location() {
- update_navigation();
- if (navigation_path.size() == 0) {
- return Vector2();
- }
- return navigation_path[navigation_path.size() - 1];
- }
- void NavigationAgent2D::set_velocity(Vector2 p_velocity) {
- target_velocity = p_velocity;
- Navigation2DServer::get_singleton()->agent_set_target_velocity(agent, target_velocity);
- Navigation2DServer::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
- velocity_submitted = true;
- }
- void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
- const Vector2 velocity = Vector2(p_new_velocity.x, p_new_velocity.z);
- prev_safe_velocity = velocity;
- if (!velocity_submitted) {
- target_velocity = Vector2();
- return;
- }
- velocity_submitted = false;
- emit_signal("velocity_computed", velocity);
- }
- String NavigationAgent2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
- if (!Object::cast_to<Node2D>(get_parent())) {
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node.");
- }
- return warning;
- }
- void NavigationAgent2D::update_navigation() {
- if (agent_parent == nullptr) {
- return;
- }
- if (!agent_parent->is_inside_tree()) {
- return;
- }
- if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
- return;
- }
- update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_transform().get_origin();
- bool reload_path = false;
- if (Navigation2DServer::get_singleton()->agent_is_map_changed(agent)) {
- reload_path = true;
- } else if (navigation_path.size() == 0) {
- reload_path = true;
- } else {
- // Check if too far from the navigation path
- if (nav_path_index > 0) {
- Vector2 segment[2];
- segment[0] = navigation_path[nav_path_index - 1];
- segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry::get_closest_point_to_segment_2d(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
- // To faraway, reload path
- reload_path = true;
- }
- }
- }
- if (reload_path) {
- if (map_override.is_valid()) {
- navigation_path = Navigation2DServer::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
- } else if (navigation != nullptr) {
- navigation_path = Navigation2DServer::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true, navigation_layers);
- } else {
- navigation_path = Navigation2DServer::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers);
- }
- navigation_finished = false;
- nav_path_index = 0;
- emit_signal("path_changed");
- }
- if (navigation_path.size() == 0) {
- return;
- }
- // Check if we can advance the navigation path
- if (navigation_finished == false) {
- // Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
- nav_path_index += 1;
- if (nav_path_index == navigation_path.size()) {
- _check_distance_to_target();
- nav_path_index -= 1;
- navigation_finished = true;
- emit_signal("navigation_finished");
- break;
- }
- }
- }
- }
- void NavigationAgent2D::_request_repath() {
- navigation_path.clear();
- target_reached = false;
- navigation_finished = false;
- update_frame_id = 0;
- }
- void NavigationAgent2D::_check_distance_to_target() {
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- target_reached = true;
- emit_signal("target_reached");
- }
- }
- }
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