collision_shape_2d.cpp 9.6 KB

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  1. /**************************************************************************/
  2. /* collision_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "collision_shape_2d.h"
  31. #include "collision_object_2d.h"
  32. #include "core/engine.h"
  33. #include "scene/2d/area_2d.h"
  34. #include "scene/resources/capsule_shape_2d.h"
  35. #include "scene/resources/circle_shape_2d.h"
  36. #include "scene/resources/concave_polygon_shape_2d.h"
  37. #include "scene/resources/convex_polygon_shape_2d.h"
  38. #include "scene/resources/line_shape_2d.h"
  39. #include "scene/resources/rectangle_shape_2d.h"
  40. #include "scene/resources/segment_shape_2d.h"
  41. void CollisionShape2D::_shape_changed() {
  42. update();
  43. }
  44. void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
  45. parent->shape_owner_set_transform(owner_id, get_transform());
  46. if (p_xform_only) {
  47. return;
  48. }
  49. parent->shape_owner_set_disabled(owner_id, disabled);
  50. parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
  51. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  52. }
  53. void CollisionShape2D::_notification(int p_what) {
  54. switch (p_what) {
  55. case NOTIFICATION_PARENTED: {
  56. parent = Object::cast_to<CollisionObject2D>(get_parent());
  57. if (parent) {
  58. owner_id = parent->create_shape_owner(this);
  59. if (shape.is_valid()) {
  60. parent->shape_owner_add_shape(owner_id, shape);
  61. }
  62. _update_in_shape_owner();
  63. }
  64. /*if (Engine::get_singleton()->is_editor_hint()) {
  65. //display above all else
  66. set_z_as_relative(false);
  67. set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
  68. }*/
  69. } break;
  70. case NOTIFICATION_ENTER_TREE: {
  71. if (parent) {
  72. _update_in_shape_owner();
  73. }
  74. } break;
  75. case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
  76. if (parent) {
  77. _update_in_shape_owner(true);
  78. }
  79. } break;
  80. case NOTIFICATION_UNPARENTED: {
  81. if (parent) {
  82. parent->remove_shape_owner(owner_id);
  83. }
  84. owner_id = 0;
  85. parent = nullptr;
  86. } break;
  87. case NOTIFICATION_DRAW: {
  88. ERR_FAIL_COND(!is_inside_tree());
  89. if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
  90. break;
  91. }
  92. if (!shape.is_valid()) {
  93. break;
  94. }
  95. rect = Rect2();
  96. Color draw_col = get_tree()->get_debug_collisions_color();
  97. if (disabled) {
  98. float g = draw_col.get_v();
  99. draw_col.r = g;
  100. draw_col.g = g;
  101. draw_col.b = g;
  102. draw_col.a *= 0.5;
  103. }
  104. shape->draw(get_canvas_item(), draw_col);
  105. rect = shape->get_rect();
  106. rect = rect.grow(3);
  107. if (one_way_collision) {
  108. // Draw an arrow indicating the one-way collision direction
  109. draw_col = get_tree()->get_debug_collisions_color().inverted();
  110. if (disabled) {
  111. draw_col = draw_col.darkened(0.25);
  112. }
  113. Vector2 line_to(0, 20);
  114. draw_line(Vector2(), line_to, draw_col, 2, true);
  115. Vector<Vector2> pts;
  116. float tsize = 8;
  117. pts.push_back(line_to + (Vector2(0, tsize)));
  118. pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
  119. pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
  120. Vector<Color> cols;
  121. for (int i = 0; i < 3; i++) {
  122. cols.push_back(draw_col);
  123. }
  124. draw_primitive(pts, cols, Vector<Vector2>());
  125. }
  126. } break;
  127. }
  128. }
  129. void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
  130. if (p_shape == shape) {
  131. return;
  132. }
  133. if (shape.is_valid()) {
  134. shape->disconnect("changed", this, "_shape_changed");
  135. }
  136. shape = p_shape;
  137. update();
  138. if (parent) {
  139. parent->shape_owner_clear_shapes(owner_id);
  140. if (shape.is_valid()) {
  141. parent->shape_owner_add_shape(owner_id, shape);
  142. }
  143. _update_in_shape_owner();
  144. }
  145. if (shape.is_valid()) {
  146. shape->connect("changed", this, "_shape_changed");
  147. }
  148. update_configuration_warning();
  149. }
  150. Ref<Shape2D> CollisionShape2D::get_shape() const {
  151. return shape;
  152. }
  153. bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  154. if (!shape.is_valid()) {
  155. return false;
  156. }
  157. return shape->_edit_is_selected_on_click(p_point, p_tolerance);
  158. }
  159. String CollisionShape2D::get_configuration_warning() const {
  160. String warning = Node2D::get_configuration_warning();
  161. if (!Object::cast_to<CollisionObject2D>(get_parent())) {
  162. if (warning != String()) {
  163. warning += "\n\n";
  164. }
  165. warning += TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
  166. }
  167. if (!shape.is_valid()) {
  168. if (warning != String()) {
  169. warning += "\n\n";
  170. }
  171. warning += TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
  172. } else {
  173. Ref<ConvexPolygonShape2D> convex = shape;
  174. Ref<ConcavePolygonShape2D> concave = shape;
  175. if (convex.is_valid() || concave.is_valid()) {
  176. if (warning != String()) {
  177. warning += "\n\n";
  178. }
  179. warning += TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.");
  180. }
  181. }
  182. if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
  183. warning += TTR("The One Way Collision property will be ignored when the parent is an Area2D.");
  184. }
  185. return warning;
  186. }
  187. void CollisionShape2D::set_disabled(bool p_disabled) {
  188. disabled = p_disabled;
  189. update();
  190. if (parent) {
  191. parent->shape_owner_set_disabled(owner_id, p_disabled);
  192. }
  193. }
  194. bool CollisionShape2D::is_disabled() const {
  195. return disabled;
  196. }
  197. void CollisionShape2D::set_one_way_collision(bool p_enable) {
  198. one_way_collision = p_enable;
  199. update();
  200. if (parent) {
  201. parent->shape_owner_set_one_way_collision(owner_id, p_enable);
  202. }
  203. update_configuration_warning();
  204. }
  205. bool CollisionShape2D::is_one_way_collision_enabled() const {
  206. return one_way_collision;
  207. }
  208. void CollisionShape2D::set_one_way_collision_margin(float p_margin) {
  209. one_way_collision_margin = p_margin;
  210. if (parent) {
  211. parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
  212. }
  213. }
  214. float CollisionShape2D::get_one_way_collision_margin() const {
  215. return one_way_collision_margin;
  216. }
  217. void CollisionShape2D::_bind_methods() {
  218. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
  219. ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
  220. ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
  221. ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
  222. ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
  223. ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
  224. ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
  225. ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
  226. ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
  227. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
  228. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
  229. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
  230. ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
  231. }
  232. CollisionShape2D::CollisionShape2D() {
  233. rect = Rect2(-Point2(10, 10), Point2(20, 20));
  234. set_notify_local_transform(true);
  235. owner_id = 0;
  236. parent = nullptr;
  237. disabled = false;
  238. one_way_collision = false;
  239. one_way_collision_margin = 1.0;
  240. }