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- #!/usr/bin/env python
- Import("env")
- from platform_methods import run_in_subprocess
- import platform_osx_builders
- files = [
- "crash_handler_osx.mm",
- "os_osx.mm",
- "godot_main_osx.mm",
- "dir_access_osx.mm",
- "joypad_osx.cpp",
- "power_osx.cpp",
- ]
- prog = env.add_program("#bin/godot", files)
- if env["debug_symbols"] and env["separate_debug_symbols"]:
- env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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