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- /**************************************************************************/
- /* websocket_server.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "websocket_server.h"
- GDCINULL(WebSocketServer);
- WebSocketServer::WebSocketServer() {
- _peer_id = 1;
- bind_ip = IP_Address("*");
- }
- WebSocketServer::~WebSocketServer() {
- }
- void WebSocketServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
- ClassDB::bind_method(D_METHOD("set_extra_headers", "headers"), &WebSocketServer::set_extra_headers, DEFVAL(Vector<String>()));
- ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(Vector<String>()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
- ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
- ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
- ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
- ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
- ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &WebSocketServer::set_bind_ip);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
- ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
- ClassDB::bind_method(D_METHOD("set_private_key", "key"), &WebSocketServer::set_private_key);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", 0), "set_private_key", "get_private_key");
- ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate);
- ClassDB::bind_method(D_METHOD("set_ssl_certificate", "certificate"), &WebSocketServer::set_ssl_certificate);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ssl_certificate", "get_ssl_certificate");
- ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
- ClassDB::bind_method(D_METHOD("set_ca_chain", "ca_chain"), &WebSocketServer::set_ca_chain);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ca_chain", "get_ca_chain");
- ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout);
- ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
- ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
- ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
- ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
- ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
- }
- IP_Address WebSocketServer::get_bind_ip() const {
- return bind_ip;
- }
- void WebSocketServer::set_bind_ip(const IP_Address &p_bind_ip) {
- ERR_FAIL_COND(is_listening());
- ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
- bind_ip = p_bind_ip;
- }
- Ref<CryptoKey> WebSocketServer::get_private_key() const {
- return private_key;
- }
- void WebSocketServer::set_private_key(Ref<CryptoKey> p_key) {
- ERR_FAIL_COND(is_listening());
- private_key = p_key;
- }
- Ref<X509Certificate> WebSocketServer::get_ssl_certificate() const {
- return ssl_cert;
- }
- void WebSocketServer::set_ssl_certificate(Ref<X509Certificate> p_cert) {
- ERR_FAIL_COND(is_listening());
- ssl_cert = p_cert;
- }
- Ref<X509Certificate> WebSocketServer::get_ca_chain() const {
- return ca_chain;
- }
- void WebSocketServer::set_ca_chain(Ref<X509Certificate> p_ca_chain) {
- ERR_FAIL_COND(is_listening());
- ca_chain = p_ca_chain;
- }
- float WebSocketServer::get_handshake_timeout() const {
- return handshake_timeout / 1000.0;
- }
- void WebSocketServer::set_handshake_timeout(float p_timeout) {
- ERR_FAIL_COND(p_timeout <= 0.0);
- handshake_timeout = p_timeout * 1000;
- }
- NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
- if (is_listening()) {
- return CONNECTION_CONNECTED;
- }
- return CONNECTION_DISCONNECTED;
- }
- bool WebSocketServer::is_server() const {
- return true;
- }
- void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
- if (_is_multiplayer) {
- _process_multiplayer(get_peer(p_peer_id), p_peer_id);
- } else {
- emit_signal("data_received", p_peer_id);
- }
- }
- void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
- if (_is_multiplayer) {
- // Send add to clients
- _send_add(p_peer_id);
- emit_signal("peer_connected", p_peer_id);
- } else {
- emit_signal("client_connected", p_peer_id, p_protocol);
- }
- }
- void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
- if (_is_multiplayer) {
- // Send delete to clients
- _send_del(p_peer_id);
- emit_signal("peer_disconnected", p_peer_id);
- } else {
- emit_signal("client_disconnected", p_peer_id, p_was_clean);
- }
- }
- void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
- emit_signal("client_close_request", p_peer_id, p_code, p_reason);
- }
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