rasterizer_storage_common.h 3.2 KB

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  1. /**************************************************************************/
  2. /* rasterizer_storage_common.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RASTERIZER_STORAGE_COMMON_H
  31. #define RASTERIZER_STORAGE_COMMON_H
  32. class RasterizerStorageCommon {
  33. public:
  34. enum FVF {
  35. FVF_UNBATCHED,
  36. FVF_REGULAR,
  37. FVF_COLOR,
  38. FVF_LIGHT_ANGLE,
  39. FVF_MODULATED,
  40. FVF_LARGE,
  41. };
  42. // these flags are specifically for batching
  43. // some of the logic is thus in rasterizer_storage.cpp
  44. // we could alternatively set bitflags for each 'uses' and test on the fly
  45. enum BatchFlags : uint32_t {
  46. PREVENT_COLOR_BAKING = 1 << 0,
  47. PREVENT_VERTEX_BAKING = 1 << 1,
  48. // custom vertex shaders using BUILTINS that vary per item
  49. PREVENT_ITEM_JOINING = 1 << 2,
  50. USE_MODULATE_FVF = 1 << 3,
  51. USE_LARGE_FVF = 1 << 4,
  52. };
  53. enum BatchType : uint16_t {
  54. BT_DEFAULT = 0,
  55. BT_RECT = 1,
  56. BT_LINE = 2,
  57. BT_LINE_AA = 3,
  58. BT_POLY = 4,
  59. BT_DUMMY = 5, // dummy batch is just used to keep the batch creation loop simple
  60. };
  61. enum BatchTypeFlags : uint32_t {
  62. BTF_DEFAULT = 1 << BT_DEFAULT,
  63. BTF_RECT = 1 << BT_RECT,
  64. BTF_LINE = 1 << BT_LINE,
  65. BTF_LINE_AA = 1 << BT_LINE_AA,
  66. BTF_POLY = 1 << BT_POLY,
  67. };
  68. };
  69. #endif // RASTERIZER_STORAGE_COMMON_H