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- /**************************************************************************/
- /* multimesh_instance_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "multimesh_instance_2d.h"
- #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
- #include "scene/resources/2d/navigation_polygon.h"
- #include "scene/scene_string_names.h"
- #include "servers/navigation_server_2d.h"
- #include "thirdparty/clipper2/include/clipper2/clipper.h"
- #include "thirdparty/misc/polypartition.h"
- Callable MultiMeshInstance2D::_navmesh_source_geometry_parsing_callback;
- RID MultiMeshInstance2D::_navmesh_source_geometry_parser;
- void MultiMeshInstance2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture);
- }
- } break;
- }
- }
- void MultiMeshInstance2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
- ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
- ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- }
- void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
- // Cleanup previous connection if any.
- if (multimesh.is_valid()) {
- multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- multimesh = p_multimesh;
- // Connect to the multimesh so the AABB can update when instance transforms are changed.
- if (multimesh.is_valid()) {
- multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- queue_redraw();
- }
- Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
- return multimesh;
- }
- void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
- if (p_texture == texture) {
- return;
- }
- texture = p_texture;
- queue_redraw();
- emit_signal(SceneStringName(texture_changed));
- }
- Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
- return texture;
- }
- #ifdef DEBUG_ENABLED
- Rect2 MultiMeshInstance2D::_edit_get_rect() const {
- if (multimesh.is_valid()) {
- AABB aabb = multimesh->get_aabb();
- return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- }
- return Node2D::_edit_get_rect();
- }
- #endif // DEBUG_ENABLED
- void MultiMeshInstance2D::navmesh_parse_init() {
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- if (!_navmesh_source_geometry_parser.is_valid()) {
- _navmesh_source_geometry_parsing_callback = callable_mp_static(&MultiMeshInstance2D::navmesh_parse_source_geometry);
- _navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
- NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
- }
- }
- void MultiMeshInstance2D::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
- MultiMeshInstance2D *multimesh_instance = Object::cast_to<MultiMeshInstance2D>(p_node);
- if (multimesh_instance == nullptr) {
- return;
- }
- NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) {
- return;
- }
- Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
- if (!(multimesh.is_valid() && multimesh->get_transform_format() == MultiMesh::TRANSFORM_2D)) {
- return;
- }
- Ref<Mesh> mesh = multimesh->get_mesh();
- if (mesh.is_null()) {
- return;
- }
- using namespace Clipper2Lib;
- PathsD mesh_subject_paths, dummy_clip_paths;
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
- if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
- continue;
- }
- PathD subject_path;
- int index_count = 0;
- if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- index_count = mesh->surface_get_array_index_len(i);
- } else {
- index_count = mesh->surface_get_array_len(i);
- }
- ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
- Array a = mesh->surface_get_arrays(i);
- Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];
- if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
- for (int vertex_index : mesh_indices) {
- const Vector2 &vertex = mesh_vertices[vertex_index];
- const PointD &point = PointD(vertex.x, vertex.y);
- subject_path.push_back(point);
- }
- } else {
- for (const Vector2 &vertex : mesh_vertices) {
- const PointD &point = PointD(vertex.x, vertex.y);
- subject_path.push_back(point);
- }
- }
- mesh_subject_paths.push_back(subject_path);
- }
- PathsD mesh_path_solution = Union(mesh_subject_paths, dummy_clip_paths, FillRule::NonZero);
- //path_solution = RamerDouglasPeucker(path_solution, 0.025);
- int multimesh_instance_count = multimesh->get_visible_instance_count();
- if (multimesh_instance_count == -1) {
- multimesh_instance_count = multimesh->get_instance_count();
- }
- const Transform2D multimesh_instance_xform = p_source_geometry_data->root_node_transform * multimesh_instance->get_global_transform();
- for (int i = 0; i < multimesh_instance_count; i++) {
- const Transform2D multimesh_instance_mesh_instance_xform = multimesh_instance_xform * multimesh->get_instance_transform_2d(i);
- for (const PathD &mesh_path : mesh_path_solution) {
- Vector<Vector2> shape_outline;
- for (const PointD &mesh_path_point : mesh_path) {
- shape_outline.push_back(Point2(static_cast<real_t>(mesh_path_point.x), static_cast<real_t>(mesh_path_point.y)));
- }
- for (int j = 0; j < shape_outline.size(); j++) {
- shape_outline.write[j] = multimesh_instance_mesh_instance_xform.xform(shape_outline[j]);
- }
- p_source_geometry_data->add_obstruction_outline(shape_outline);
- }
- }
- }
- MultiMeshInstance2D::MultiMeshInstance2D() {
- }
- MultiMeshInstance2D::~MultiMeshInstance2D() {
- }
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