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- /**************************************************************************/
- /* mesh_instance_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mesh_instance_2d.h"
- #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
- #include "scene/resources/2d/navigation_polygon.h"
- #include "scene/scene_string_names.h"
- #include "servers/navigation_server_2d.h"
- #include "thirdparty/clipper2/include/clipper2/clipper.h"
- #include "thirdparty/misc/polypartition.h"
- Callable MeshInstance2D::_navmesh_source_geometry_parsing_callback;
- RID MeshInstance2D::_navmesh_source_geometry_parser;
- void MeshInstance2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- if (mesh.is_valid()) {
- draw_mesh(mesh, texture);
- }
- } break;
- }
- }
- void MeshInstance2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
- ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
- ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- }
- void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
- if (mesh == p_mesh) {
- return;
- }
- if (mesh.is_valid()) {
- mesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- mesh = p_mesh;
- if (mesh.is_valid()) {
- // If mesh is a PrimitiveMesh, calling get_rid on it can trigger a changed callback
- // so do this before connecting to the change signal.
- mesh->get_rid();
- mesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- queue_redraw();
- }
- Ref<Mesh> MeshInstance2D::get_mesh() const {
- return mesh;
- }
- void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
- if (p_texture == texture) {
- return;
- }
- texture = p_texture;
- queue_redraw();
- emit_signal(SceneStringName(texture_changed));
- }
- Ref<Texture2D> MeshInstance2D::get_texture() const {
- return texture;
- }
- #ifdef DEBUG_ENABLED
- Rect2 MeshInstance2D::_edit_get_rect() const {
- if (mesh.is_valid()) {
- AABB aabb = mesh->get_aabb();
- return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- }
- return Node2D::_edit_get_rect();
- }
- bool MeshInstance2D::_edit_use_rect() const {
- return mesh.is_valid();
- }
- #endif // DEBUG_ENABLED
- void MeshInstance2D::navmesh_parse_init() {
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- if (!_navmesh_source_geometry_parser.is_valid()) {
- _navmesh_source_geometry_parsing_callback = callable_mp_static(&MeshInstance2D::navmesh_parse_source_geometry);
- _navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
- NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
- }
- }
- void MeshInstance2D::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
- MeshInstance2D *mesh_instance = Object::cast_to<MeshInstance2D>(p_node);
- if (mesh_instance == nullptr) {
- return;
- }
- NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) {
- return;
- }
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- if (mesh.is_null()) {
- return;
- }
- const Transform2D mesh_instance_xform = p_source_geometry_data->root_node_transform * mesh_instance->get_global_transform();
- using namespace Clipper2Lib;
- PathsD subject_paths, dummy_clip_paths;
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
- if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
- continue;
- }
- PathD subject_path;
- int index_count = 0;
- if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- index_count = mesh->surface_get_array_index_len(i);
- } else {
- index_count = mesh->surface_get_array_len(i);
- }
- ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
- Array a = mesh->surface_get_arrays(i);
- Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];
- if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
- for (int vertex_index : mesh_indices) {
- const Vector2 &vertex = mesh_vertices[vertex_index];
- const PointD &point = PointD(vertex.x, vertex.y);
- subject_path.push_back(point);
- }
- } else {
- for (const Vector2 &vertex : mesh_vertices) {
- const PointD &point = PointD(vertex.x, vertex.y);
- subject_path.push_back(point);
- }
- }
- subject_paths.push_back(subject_path);
- }
- PathsD path_solution;
- path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero);
- //path_solution = RamerDouglasPeucker(path_solution, 0.025);
- Vector<Vector<Vector2>> polypaths;
- for (const PathD &scaled_path : path_solution) {
- Vector<Vector2> shape_outline;
- for (const PointD &scaled_point : scaled_path) {
- shape_outline.push_back(Point2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y)));
- }
- for (int i = 0; i < shape_outline.size(); i++) {
- shape_outline.write[i] = mesh_instance_xform.xform(shape_outline[i]);
- }
- p_source_geometry_data->add_obstruction_outline(shape_outline);
- }
- }
- MeshInstance2D::MeshInstance2D() {
- }
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