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- /**************************************************************************/
- /* camera_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CAMERA_2D_H
- #define CAMERA_2D_H
- #include "scene/2d/node_2d.h"
- class Camera2D : public Node2D {
- GDCLASS(Camera2D, Node2D);
- public:
- enum AnchorMode {
- ANCHOR_MODE_FIXED_TOP_LEFT,
- ANCHOR_MODE_DRAG_CENTER
- };
- enum Camera2DProcessCallback {
- CAMERA2D_PROCESS_PHYSICS,
- CAMERA2D_PROCESS_IDLE
- };
- protected:
- Point2 camera_pos;
- Point2 smoothed_camera_pos;
- bool first = true;
- bool just_exited_tree = false;
- ObjectID custom_viewport_id; // to check validity
- Viewport *custom_viewport = nullptr;
- Viewport *viewport = nullptr;
- StringName group_name;
- StringName canvas_group_name;
- RID canvas;
- Vector2 offset;
- Vector2 zoom = Vector2(1, 1);
- Vector2 zoom_scale = Vector2(1, 1);
- AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
- bool ignore_rotation = true;
- bool enabled = true;
- real_t position_smoothing_speed = 5.0;
- bool position_smoothing_enabled = false;
- real_t camera_angle = 0.0;
- real_t rotation_smoothing_speed = 5.0;
- bool rotation_smoothing_enabled = false;
- int limit[4];
- bool limit_smoothing_enabled = false;
- real_t drag_margin[4];
- bool drag_horizontal_enabled = false;
- bool drag_vertical_enabled = false;
- real_t drag_horizontal_offset = 0.0;
- real_t drag_vertical_offset = 0.0;
- bool drag_horizontal_offset_changed = false;
- bool drag_vertical_offset_changed = false;
- Point2 camera_screen_center;
- bool _is_editing_in_editor() const;
- void _update_process_callback();
- void _update_scroll();
- #ifdef TOOLS_ENABLED
- void _project_settings_changed();
- #endif
- void _make_current(Object *p_which);
- void _reset_just_exited() { just_exited_tree = false; }
- void _set_old_smoothing(real_t p_enable);
- void _update_process_internal_for_smoothing();
- bool screen_drawing_enabled = true;
- bool limit_drawing_enabled = false;
- bool margin_drawing_enabled = false;
- Camera2DProcessCallback process_callback = CAMERA2D_PROCESS_IDLE;
- struct InterpolationData {
- Transform2D xform_curr;
- Transform2D xform_prev;
- uint32_t last_update_physics_tick = UINT32_MAX; // Ensure tick 0 is detected as a change.
- } _interpolation_data;
- void _ensure_update_interpolation_data();
- Size2 _get_camera_screen_size() const;
- protected:
- virtual Transform2D get_camera_transform();
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
- void set_anchor_mode(AnchorMode p_anchor_mode);
- AnchorMode get_anchor_mode() const;
- void set_ignore_rotation(bool p_ignore);
- bool is_ignoring_rotation() const;
- void set_limit(Side p_side, int p_limit);
- int get_limit(Side p_side) const;
- void set_limit_smoothing_enabled(bool enable);
- bool is_limit_smoothing_enabled() const;
- void set_drag_horizontal_enabled(bool p_enabled);
- bool is_drag_horizontal_enabled() const;
- void set_drag_vertical_enabled(bool p_enabled);
- bool is_drag_vertical_enabled() const;
- void set_drag_margin(Side p_side, real_t p_drag_margin);
- real_t get_drag_margin(Side p_side) const;
- void set_drag_horizontal_offset(real_t p_offset);
- real_t get_drag_horizontal_offset() const;
- void set_drag_vertical_offset(real_t p_offset);
- real_t get_drag_vertical_offset() const;
- void set_position_smoothing_enabled(bool p_enabled);
- bool is_position_smoothing_enabled() const;
- void set_position_smoothing_speed(real_t p_speed);
- real_t get_position_smoothing_speed() const;
- void set_rotation_smoothing_speed(real_t p_speed);
- real_t get_rotation_smoothing_speed() const;
- void set_rotation_smoothing_enabled(bool p_enabled);
- bool is_rotation_smoothing_enabled() const;
- void set_process_callback(Camera2DProcessCallback p_mode);
- Camera2DProcessCallback get_process_callback() const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void make_current();
- void clear_current();
- bool is_current() const;
- void set_zoom(const Vector2 &p_zoom);
- Vector2 get_zoom() const;
- Point2 get_camera_screen_center() const;
- void set_custom_viewport(Node *p_viewport);
- Node *get_custom_viewport() const;
- Vector2 get_camera_position() const;
- void force_update_scroll();
- void reset_smoothing();
- void align();
- void set_screen_drawing_enabled(bool enable);
- bool is_screen_drawing_enabled() const;
- void set_limit_drawing_enabled(bool enable);
- bool is_limit_drawing_enabled() const;
- void set_margin_drawing_enabled(bool enable);
- bool is_margin_drawing_enabled() const;
- Camera2D();
- };
- VARIANT_ENUM_CAST(Camera2D::AnchorMode);
- VARIANT_ENUM_CAST(Camera2D::Camera2DProcessCallback);
- #endif // CAMERA_2D_H
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