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- /**************************************************************************/
- /* texture_region_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
- #define TEXTURE_REGION_EDITOR_PLUGIN_H
- #include "editor/editor_inspector.h"
- #include "editor/plugins/editor_plugin.h"
- #include "scene/gui/dialogs.h"
- class AtlasTexture;
- class NinePatchRect;
- class OptionButton;
- class PanelContainer;
- class Sprite2D;
- class Sprite3D;
- class StyleBoxTexture;
- class ViewPanner;
- class TextureRegionEditor : public AcceptDialog {
- GDCLASS(TextureRegionEditor, AcceptDialog);
- enum SnapMode {
- SNAP_NONE,
- SNAP_PIXEL,
- SNAP_GRID,
- SNAP_AUTOSLICE
- };
- friend class TextureRegionEditorPlugin;
- OptionButton *snap_mode_button = nullptr;
- Button *zoom_in = nullptr;
- Button *zoom_reset = nullptr;
- Button *zoom_out = nullptr;
- HBoxContainer *hb_grid = nullptr; //For showing/hiding the grid controls when changing the SnapMode
- SpinBox *sb_step_y = nullptr;
- SpinBox *sb_step_x = nullptr;
- SpinBox *sb_off_y = nullptr;
- SpinBox *sb_off_x = nullptr;
- SpinBox *sb_sep_y = nullptr;
- SpinBox *sb_sep_x = nullptr;
- PanelContainer *texture_preview = nullptr;
- Panel *texture_overlay = nullptr;
- VScrollBar *vscroll = nullptr;
- HScrollBar *hscroll = nullptr;
- Vector2 draw_ofs;
- float draw_zoom = 1.0;
- float min_draw_zoom = 1.0;
- float max_draw_zoom = 1.0;
- bool updating_scroll = false;
- SnapMode snap_mode = SNAP_NONE;
- Vector2 snap_offset;
- Vector2 snap_step;
- Vector2 snap_separation;
- Sprite2D *node_sprite_2d = nullptr;
- Sprite3D *node_sprite_3d = nullptr;
- NinePatchRect *node_ninepatch = nullptr;
- Ref<StyleBoxTexture> res_stylebox;
- Ref<AtlasTexture> res_atlas_texture;
- Rect2 rect;
- Rect2 rect_prev;
- float prev_margin = 0.0f;
- int edited_margin = -1;
- HashMap<RID, List<Rect2>> cache_map;
- List<Rect2> autoslice_cache;
- bool autoslice_is_dirty = true;
- bool drag = false;
- bool creating = false;
- Vector2 drag_from;
- int drag_index = -1;
- bool request_center = false;
- Ref<ViewPanner> panner;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- void _scroll_changed(float);
- Transform2D _get_offset_transform() const;
- void _set_snap_mode(int p_mode);
- void _set_snap_off_x(float p_val);
- void _set_snap_off_y(float p_val);
- void _set_snap_step_x(float p_val);
- void _set_snap_step_y(float p_val);
- void _set_snap_sep_x(float p_val);
- void _set_snap_sep_y(float p_val);
- void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
- void _zoom_in();
- void _zoom_reset();
- void _zoom_out();
- void _apply_rect(const Rect2 &p_rect);
- void _update_rect();
- void _update_autoslice();
- Ref<Texture2D> _get_edited_object_texture() const;
- Rect2 _get_edited_object_region() const;
- void _texture_changed();
- void _node_removed(Node *p_node);
- void _edit_region();
- void _clear_edited_object();
- void _draw_margin_line(Vector2 p_from, Vector2 p_to);
- void _set_grid_parameters_clamping(bool p_enabled);
- protected:
- void _notification(int p_what);
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- static void _bind_methods();
- void _texture_preview_draw();
- void _texture_overlay_draw();
- void _texture_overlay_input(const Ref<InputEvent> &p_input);
- Vector2 snap_point(Vector2 p_target) const;
- public:
- void edit(Object *p_obj);
- TextureRegionEditor();
- };
- //
- class EditorInspectorPluginTextureRegion : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginTextureRegion, EditorInspectorPlugin);
- TextureRegionEditor *texture_region_editor = nullptr;
- void _region_edit(Object *p_object);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) override;
- EditorInspectorPluginTextureRegion();
- };
- class TextureRegionEditorPlugin : public EditorPlugin {
- GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
- public:
- virtual String get_plugin_name() const override { return "TextureRegion"; }
- TextureRegionEditorPlugin();
- };
- #endif // TEXTURE_REGION_EDITOR_PLUGIN_H
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