text_shader_editor.cpp 45 KB

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  1. /**************************************************************************/
  2. /* text_shader_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "text_shader_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/version_generated.gen.h"
  33. #include "editor/editor_file_system.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_string_names.h"
  37. #include "editor/themes/editor_scale.h"
  38. #include "editor/themes/editor_theme_manager.h"
  39. #include "scene/gui/split_container.h"
  40. #include "servers/rendering/shader_preprocessor.h"
  41. #include "servers/rendering/shader_types.h"
  42. /*** SHADER SYNTAX HIGHLIGHTER ****/
  43. Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
  44. Dictionary color_map;
  45. for (const Point2i &region : disabled_branch_regions) {
  46. if (p_line >= region.x && p_line <= region.y) {
  47. // When "color_regions[0].p_start_key.length() > 2",
  48. // disabled_branch_region causes color_region to break.
  49. // This should be seen as a temporary solution.
  50. CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
  51. Dictionary highlighter_info;
  52. highlighter_info["color"] = disabled_branch_color;
  53. color_map[0] = highlighter_info;
  54. return color_map;
  55. }
  56. }
  57. return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
  58. }
  59. void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) {
  60. ERR_FAIL_COND(p_region.x < 0);
  61. ERR_FAIL_COND(p_region.y < 0);
  62. for (int i = 0; i < disabled_branch_regions.size(); i++) {
  63. ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists.");
  64. }
  65. Point2i disabled_branch_region;
  66. disabled_branch_region.x = p_region.x;
  67. disabled_branch_region.y = p_region.y;
  68. disabled_branch_regions.push_back(disabled_branch_region);
  69. clear_highlighting_cache();
  70. }
  71. void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() {
  72. disabled_branch_regions.clear();
  73. clear_highlighting_cache();
  74. }
  75. void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) {
  76. disabled_branch_color = p_color;
  77. clear_highlighting_cache();
  78. }
  79. /*** SHADER SCRIPT EDITOR ****/
  80. static bool saved_warnings_enabled = false;
  81. static bool saved_treat_warning_as_errors = false;
  82. static HashMap<ShaderWarning::Code, bool> saved_warnings;
  83. static uint32_t saved_warning_flags = 0U;
  84. void ShaderTextEditor::_notification(int p_what) {
  85. switch (p_what) {
  86. case NOTIFICATION_THEME_CHANGED: {
  87. if (is_visible_in_tree()) {
  88. _load_theme_settings();
  89. if (warnings.size() > 0 && last_compile_result == OK) {
  90. warnings_panel->clear();
  91. _update_warning_panel();
  92. }
  93. }
  94. } break;
  95. }
  96. }
  97. Ref<Shader> ShaderTextEditor::get_edited_shader() const {
  98. return shader;
  99. }
  100. Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
  101. return shader_inc;
  102. }
  103. void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
  104. set_edited_shader(p_shader, p_shader->get_code());
  105. }
  106. void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
  107. if (shader == p_shader) {
  108. return;
  109. }
  110. if (shader.is_valid()) {
  111. shader->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
  112. }
  113. shader = p_shader;
  114. shader_inc = Ref<ShaderInclude>();
  115. set_edited_code(p_code);
  116. if (shader.is_valid()) {
  117. shader->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
  118. }
  119. }
  120. void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
  121. set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
  122. }
  123. void ShaderTextEditor::_shader_changed() {
  124. // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
  125. if (block_shader_changed) {
  126. return;
  127. }
  128. dependencies_version++;
  129. _validate_script();
  130. }
  131. void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
  132. if (shader_inc == p_shader_inc) {
  133. return;
  134. }
  135. if (shader_inc.is_valid()) {
  136. shader_inc->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
  137. }
  138. shader_inc = p_shader_inc;
  139. shader = Ref<Shader>();
  140. set_edited_code(p_code);
  141. if (shader_inc.is_valid()) {
  142. shader_inc->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
  143. }
  144. }
  145. void ShaderTextEditor::set_edited_code(const String &p_code) {
  146. _load_theme_settings();
  147. get_text_editor()->set_text(p_code);
  148. get_text_editor()->clear_undo_history();
  149. callable_mp((TextEdit *)get_text_editor(), &TextEdit::set_h_scroll).call_deferred(0);
  150. callable_mp((TextEdit *)get_text_editor(), &TextEdit::set_v_scroll).call_deferred(0);
  151. get_text_editor()->tag_saved_version();
  152. _validate_script();
  153. _line_col_changed();
  154. }
  155. void ShaderTextEditor::reload_text() {
  156. ERR_FAIL_COND(shader.is_null() && shader_inc.is_null());
  157. String code;
  158. if (shader.is_valid()) {
  159. code = shader->get_code();
  160. } else {
  161. code = shader_inc->get_code();
  162. }
  163. CodeEdit *te = get_text_editor();
  164. int column = te->get_caret_column();
  165. int row = te->get_caret_line();
  166. int h = te->get_h_scroll();
  167. int v = te->get_v_scroll();
  168. te->set_text(code);
  169. te->set_caret_line(row);
  170. te->set_caret_column(column);
  171. te->set_h_scroll(h);
  172. te->set_v_scroll(v);
  173. te->tag_saved_version();
  174. update_line_and_column();
  175. }
  176. void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
  177. warnings_panel = p_warnings_panel;
  178. }
  179. void ShaderTextEditor::_load_theme_settings() {
  180. CodeEdit *te = get_text_editor();
  181. Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color");
  182. if (updated_marked_line_color != marked_line_color) {
  183. for (int i = 0; i < te->get_line_count(); i++) {
  184. if (te->get_line_background_color(i) == marked_line_color) {
  185. te->set_line_background_color(i, updated_marked_line_color);
  186. }
  187. }
  188. marked_line_color = updated_marked_line_color;
  189. }
  190. syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
  191. syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
  192. syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
  193. syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
  194. syntax_highlighter->clear_keyword_colors();
  195. const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
  196. const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
  197. List<String> keywords;
  198. ShaderLanguage::get_keyword_list(&keywords);
  199. for (const String &E : keywords) {
  200. if (ShaderLanguage::is_control_flow_keyword(E)) {
  201. syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
  202. } else {
  203. syntax_highlighter->add_keyword_color(E, keyword_color);
  204. }
  205. }
  206. List<String> pp_keywords;
  207. ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
  208. for (const String &E : pp_keywords) {
  209. syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
  210. }
  211. // Colorize built-ins like `COLOR` differently to make them easier
  212. // to distinguish from keywords at a quick glance.
  213. List<String> built_ins;
  214. if (shader_inc.is_valid()) {
  215. for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
  216. for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
  217. for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
  218. built_ins.push_back(F.key);
  219. }
  220. }
  221. const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
  222. for (int j = 0; j < modes.size(); j++) {
  223. const ShaderLanguage::ModeInfo &mode_info = modes[j];
  224. if (!mode_info.options.is_empty()) {
  225. for (int k = 0; k < mode_info.options.size(); k++) {
  226. built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[k]));
  227. }
  228. } else {
  229. built_ins.push_back(String(mode_info.name));
  230. }
  231. }
  232. }
  233. } else if (shader.is_valid()) {
  234. for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
  235. for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
  236. built_ins.push_back(F.key);
  237. }
  238. }
  239. const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
  240. for (int i = 0; i < modes.size(); i++) {
  241. const ShaderLanguage::ModeInfo &mode_info = modes[i];
  242. if (!mode_info.options.is_empty()) {
  243. for (int j = 0; j < mode_info.options.size(); j++) {
  244. built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[j]));
  245. }
  246. } else {
  247. built_ins.push_back(String(mode_info.name));
  248. }
  249. }
  250. }
  251. const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
  252. for (const String &E : built_ins) {
  253. syntax_highlighter->add_keyword_color(E, user_type_color);
  254. }
  255. // Colorize comments.
  256. const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
  257. syntax_highlighter->clear_color_regions();
  258. syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
  259. syntax_highlighter->add_color_region("//", "", comment_color, true);
  260. const Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color");
  261. syntax_highlighter->add_color_region("/**", "*/", doc_comment_color, false);
  262. // "/**/" will be treated as the start of the "/**" region, this line is guaranteed to end the color_region.
  263. syntax_highlighter->add_color_region("/**/", "", comment_color, true);
  264. // Disabled preprocessor branches use translucent text color to be easier to distinguish from comments.
  265. syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5));
  266. te->clear_comment_delimiters();
  267. te->add_comment_delimiter("/*", "*/", false);
  268. te->add_comment_delimiter("//", "", true);
  269. if (!te->has_auto_brace_completion_open_key("/*")) {
  270. te->add_auto_brace_completion_pair("/*", "*/");
  271. }
  272. // Colorize preprocessor include strings.
  273. const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
  274. syntax_highlighter->add_color_region("\"", "\"", string_color, false);
  275. if (warnings_panel) {
  276. // Warnings panel.
  277. warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_editor_theme()->get_font(SNAME("main"), EditorStringName(EditorFonts)));
  278. warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_editor_theme()->get_font_size(SNAME("main_size"), EditorStringName(EditorFonts)));
  279. }
  280. syntax_highlighter->set_uint_suffix_enabled(true);
  281. }
  282. void ShaderTextEditor::_check_shader_mode() {
  283. String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
  284. Shader::Mode mode;
  285. if (type == "canvas_item") {
  286. mode = Shader::MODE_CANVAS_ITEM;
  287. } else if (type == "particles") {
  288. mode = Shader::MODE_PARTICLES;
  289. } else if (type == "sky") {
  290. mode = Shader::MODE_SKY;
  291. } else if (type == "fog") {
  292. mode = Shader::MODE_FOG;
  293. } else {
  294. mode = Shader::MODE_SPATIAL;
  295. }
  296. if (shader->get_mode() != mode) {
  297. set_block_shader_changed(true);
  298. shader->set_code(get_text_editor()->get_text());
  299. set_block_shader_changed(false);
  300. _load_theme_settings();
  301. }
  302. }
  303. static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
  304. RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
  305. return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
  306. }
  307. static String complete_from_path;
  308. static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
  309. if (!p_efsd) {
  310. return;
  311. }
  312. for (int i = 0; i < p_efsd->get_file_count(); i++) {
  313. if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
  314. String path = p_efsd->get_file_path(i);
  315. if (path.begins_with(complete_from_path)) {
  316. path = path.replace_first(complete_from_path, "");
  317. }
  318. r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
  319. }
  320. }
  321. for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
  322. _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
  323. }
  324. }
  325. static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
  326. _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
  327. }
  328. void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
  329. List<ScriptLanguage::CodeCompletionOption> pp_options;
  330. List<ScriptLanguage::CodeCompletionOption> pp_defines;
  331. ShaderPreprocessor preprocessor;
  332. String code;
  333. String resource_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path());
  334. complete_from_path = resource_path.get_base_dir();
  335. if (!complete_from_path.ends_with("/")) {
  336. complete_from_path += "/";
  337. }
  338. preprocessor.preprocess(p_code, resource_path, code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
  339. complete_from_path = String();
  340. if (pp_options.size()) {
  341. for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
  342. r_options->push_back(E);
  343. }
  344. return;
  345. }
  346. for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
  347. r_options->push_back(E);
  348. }
  349. ShaderLanguage sl;
  350. String calltip;
  351. ShaderLanguage::ShaderCompileInfo comp_info;
  352. comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
  353. if (shader.is_null()) {
  354. comp_info.is_include = true;
  355. sl.complete(code, comp_info, r_options, calltip);
  356. get_text_editor()->set_code_hint(calltip);
  357. return;
  358. }
  359. _check_shader_mode();
  360. comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
  361. comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
  362. comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
  363. sl.complete(code, comp_info, r_options, calltip);
  364. get_text_editor()->set_code_hint(calltip);
  365. }
  366. void ShaderTextEditor::_validate_script() {
  367. emit_signal(CoreStringName(script_changed)); // Ensure to notify that it changed, so it is applied
  368. String code;
  369. if (shader.is_valid()) {
  370. _check_shader_mode();
  371. code = shader->get_code();
  372. } else {
  373. code = shader_inc->get_code();
  374. }
  375. ShaderPreprocessor preprocessor;
  376. String code_pp;
  377. String error_pp;
  378. List<ShaderPreprocessor::FilePosition> err_positions;
  379. List<ShaderPreprocessor::Region> regions;
  380. String filename;
  381. if (shader.is_valid()) {
  382. filename = shader->get_path();
  383. } else if (shader_inc.is_valid()) {
  384. filename = shader_inc->get_path();
  385. }
  386. last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, &regions);
  387. for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
  388. get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
  389. }
  390. syntax_highlighter->clear_disabled_branch_regions();
  391. for (const ShaderPreprocessor::Region &region : regions) {
  392. if (!region.enabled) {
  393. if (filename != region.file) {
  394. continue;
  395. }
  396. syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line));
  397. }
  398. }
  399. set_error("");
  400. set_error_count(0);
  401. if (last_compile_result != OK) {
  402. //preprocessor error
  403. ERR_FAIL_COND(err_positions.is_empty());
  404. String err_text = error_pp;
  405. int err_line = err_positions.front()->get().line;
  406. if (err_positions.size() == 1) {
  407. // Error in main file
  408. err_text = "error(" + itos(err_line) + "): " + err_text;
  409. } else {
  410. err_text = "error(" + itos(err_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + err_text;
  411. set_error_count(err_positions.size() - 1);
  412. }
  413. set_error(err_text);
  414. set_error_pos(err_line - 1, 0);
  415. for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
  416. get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
  417. }
  418. get_text_editor()->set_line_background_color(err_line - 1, marked_line_color);
  419. set_warning_count(0);
  420. } else {
  421. ShaderLanguage sl;
  422. sl.enable_warning_checking(saved_warnings_enabled);
  423. uint32_t flags = saved_warning_flags;
  424. if (shader.is_null()) {
  425. if (flags & ShaderWarning::UNUSED_CONSTANT) {
  426. flags &= ~(ShaderWarning::UNUSED_CONSTANT);
  427. }
  428. if (flags & ShaderWarning::UNUSED_FUNCTION) {
  429. flags &= ~(ShaderWarning::UNUSED_FUNCTION);
  430. }
  431. if (flags & ShaderWarning::UNUSED_STRUCT) {
  432. flags &= ~(ShaderWarning::UNUSED_STRUCT);
  433. }
  434. if (flags & ShaderWarning::UNUSED_UNIFORM) {
  435. flags &= ~(ShaderWarning::UNUSED_UNIFORM);
  436. }
  437. if (flags & ShaderWarning::UNUSED_VARYING) {
  438. flags &= ~(ShaderWarning::UNUSED_VARYING);
  439. }
  440. }
  441. sl.set_warning_flags(flags);
  442. ShaderLanguage::ShaderCompileInfo comp_info;
  443. comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
  444. if (shader.is_null()) {
  445. comp_info.is_include = true;
  446. } else {
  447. Shader::Mode mode = shader->get_mode();
  448. comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
  449. comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
  450. comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
  451. }
  452. code = code_pp;
  453. //compiler error
  454. last_compile_result = sl.compile(code, comp_info);
  455. if (last_compile_result != OK) {
  456. String err_text;
  457. int err_line;
  458. Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
  459. if (include_positions.size() > 1) {
  460. //error is in an include
  461. err_line = include_positions[0].line;
  462. err_text = "error(" + itos(err_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
  463. set_error_count(include_positions.size() - 1);
  464. } else {
  465. err_line = sl.get_error_line();
  466. err_text = "error(" + itos(err_line) + "): " + sl.get_error_text();
  467. set_error_count(0);
  468. }
  469. set_error(err_text);
  470. set_error_pos(err_line - 1, 0);
  471. get_text_editor()->set_line_background_color(err_line - 1, marked_line_color);
  472. } else {
  473. set_error("");
  474. }
  475. if (warnings.size() > 0 || last_compile_result != OK) {
  476. warnings_panel->clear();
  477. }
  478. warnings.clear();
  479. for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
  480. warnings.push_back(E->get());
  481. }
  482. if (warnings.size() > 0 && last_compile_result == OK) {
  483. warnings.sort_custom<WarningsComparator>();
  484. _update_warning_panel();
  485. } else {
  486. set_warning_count(0);
  487. }
  488. }
  489. emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
  490. }
  491. void ShaderTextEditor::_update_warning_panel() {
  492. int warning_count = 0;
  493. warnings_panel->push_table(2);
  494. for (const ShaderWarning &w : warnings) {
  495. if (warning_count == 0) {
  496. if (saved_treat_warning_as_errors) {
  497. String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
  498. set_error_pos(w.get_line() - 1, 0);
  499. set_error(error_text);
  500. get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
  501. }
  502. }
  503. warning_count++;
  504. int line = w.get_line();
  505. // First cell.
  506. warnings_panel->push_cell();
  507. warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  508. if (line != -1) {
  509. warnings_panel->push_meta(line - 1);
  510. warnings_panel->add_text(vformat(TTR("Line %d (%s):"), line, w.get_name()));
  511. warnings_panel->pop(); // Meta goto.
  512. } else {
  513. warnings_panel->add_text(w.get_name() + ":");
  514. }
  515. warnings_panel->pop(); // Color.
  516. warnings_panel->pop(); // Cell.
  517. // Second cell.
  518. warnings_panel->push_cell();
  519. warnings_panel->add_text(w.get_message());
  520. warnings_panel->pop(); // Cell.
  521. }
  522. warnings_panel->pop(); // Table.
  523. set_warning_count(warning_count);
  524. }
  525. void ShaderTextEditor::_bind_methods() {
  526. ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
  527. }
  528. ShaderTextEditor::ShaderTextEditor() {
  529. syntax_highlighter.instantiate();
  530. get_text_editor()->set_syntax_highlighter(syntax_highlighter);
  531. }
  532. /*** SCRIPT EDITOR ******/
  533. void TextShaderEditor::_menu_option(int p_option) {
  534. code_editor->get_text_editor()->apply_ime();
  535. switch (p_option) {
  536. case EDIT_UNDO: {
  537. code_editor->get_text_editor()->undo();
  538. } break;
  539. case EDIT_REDO: {
  540. code_editor->get_text_editor()->redo();
  541. } break;
  542. case EDIT_CUT: {
  543. code_editor->get_text_editor()->cut();
  544. } break;
  545. case EDIT_COPY: {
  546. code_editor->get_text_editor()->copy();
  547. } break;
  548. case EDIT_PASTE: {
  549. code_editor->get_text_editor()->paste();
  550. } break;
  551. case EDIT_SELECT_ALL: {
  552. code_editor->get_text_editor()->select_all();
  553. } break;
  554. case EDIT_MOVE_LINE_UP: {
  555. code_editor->get_text_editor()->move_lines_up();
  556. } break;
  557. case EDIT_MOVE_LINE_DOWN: {
  558. code_editor->get_text_editor()->move_lines_down();
  559. } break;
  560. case EDIT_INDENT: {
  561. if (shader.is_null() && shader_inc.is_null()) {
  562. return;
  563. }
  564. code_editor->get_text_editor()->indent_lines();
  565. } break;
  566. case EDIT_UNINDENT: {
  567. if (shader.is_null() && shader_inc.is_null()) {
  568. return;
  569. }
  570. code_editor->get_text_editor()->unindent_lines();
  571. } break;
  572. case EDIT_DELETE_LINE: {
  573. code_editor->get_text_editor()->delete_lines();
  574. } break;
  575. case EDIT_DUPLICATE_SELECTION: {
  576. code_editor->get_text_editor()->duplicate_selection();
  577. } break;
  578. case EDIT_DUPLICATE_LINES: {
  579. code_editor->get_text_editor()->duplicate_lines();
  580. } break;
  581. case EDIT_TOGGLE_WORD_WRAP: {
  582. TextEdit::LineWrappingMode wrap = code_editor->get_text_editor()->get_line_wrapping_mode();
  583. code_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
  584. } break;
  585. case EDIT_TOGGLE_COMMENT: {
  586. if (shader.is_null() && shader_inc.is_null()) {
  587. return;
  588. }
  589. code_editor->toggle_inline_comment("//");
  590. } break;
  591. case EDIT_COMPLETE: {
  592. code_editor->get_text_editor()->request_code_completion();
  593. } break;
  594. case SEARCH_FIND: {
  595. code_editor->get_find_replace_bar()->popup_search();
  596. } break;
  597. case SEARCH_FIND_NEXT: {
  598. code_editor->get_find_replace_bar()->search_next();
  599. } break;
  600. case SEARCH_FIND_PREV: {
  601. code_editor->get_find_replace_bar()->search_prev();
  602. } break;
  603. case SEARCH_REPLACE: {
  604. code_editor->get_find_replace_bar()->popup_replace();
  605. } break;
  606. case SEARCH_GOTO_LINE: {
  607. goto_line_popup->popup_find_line(code_editor);
  608. } break;
  609. case BOOKMARK_TOGGLE: {
  610. code_editor->toggle_bookmark();
  611. } break;
  612. case BOOKMARK_GOTO_NEXT: {
  613. code_editor->goto_next_bookmark();
  614. } break;
  615. case BOOKMARK_GOTO_PREV: {
  616. code_editor->goto_prev_bookmark();
  617. } break;
  618. case BOOKMARK_REMOVE_ALL: {
  619. code_editor->remove_all_bookmarks();
  620. } break;
  621. case HELP_DOCS: {
  622. OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
  623. } break;
  624. case EDIT_EMOJI_AND_SYMBOL: {
  625. code_editor->get_text_editor()->show_emoji_and_symbol_picker();
  626. } break;
  627. }
  628. if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
  629. callable_mp((Control *)code_editor->get_text_editor(), &Control::grab_focus).call_deferred();
  630. }
  631. }
  632. void TextShaderEditor::_prepare_edit_menu() {
  633. const CodeEdit *tx = code_editor->get_text_editor();
  634. PopupMenu *popup = edit_menu->get_popup();
  635. popup->set_item_disabled(popup->get_item_index(EDIT_UNDO), !tx->has_undo());
  636. popup->set_item_disabled(popup->get_item_index(EDIT_REDO), !tx->has_redo());
  637. }
  638. void TextShaderEditor::_notification(int p_what) {
  639. switch (p_what) {
  640. case NOTIFICATION_ENTER_TREE:
  641. case NOTIFICATION_THEME_CHANGED: {
  642. PopupMenu *popup = help_menu->get_popup();
  643. popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_editor_theme_icon(SNAME("ExternalLink")));
  644. } break;
  645. case NOTIFICATION_APPLICATION_FOCUS_IN: {
  646. _check_for_external_edit();
  647. } break;
  648. }
  649. }
  650. void TextShaderEditor::_editor_settings_changed() {
  651. if (!EditorThemeManager::is_generated_theme_outdated() &&
  652. !EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor") &&
  653. !EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor")) {
  654. return;
  655. }
  656. _apply_editor_settings();
  657. }
  658. void TextShaderEditor::_apply_editor_settings() {
  659. code_editor->update_editor_settings();
  660. trim_trailing_whitespace_on_save = EDITOR_GET("text_editor/behavior/files/trim_trailing_whitespace_on_save");
  661. trim_final_newlines_on_save = EDITOR_GET("text_editor/behavior/files/trim_final_newlines_on_save");
  662. }
  663. void TextShaderEditor::_show_warnings_panel(bool p_show) {
  664. warnings_panel->set_visible(p_show);
  665. }
  666. void TextShaderEditor::_warning_clicked(const Variant &p_line) {
  667. if (p_line.get_type() == Variant::INT) {
  668. code_editor->goto_line_centered(p_line.operator int64_t());
  669. }
  670. }
  671. void TextShaderEditor::_bind_methods() {
  672. ClassDB::bind_method("_show_warnings_panel", &TextShaderEditor::_show_warnings_panel);
  673. ClassDB::bind_method("_warning_clicked", &TextShaderEditor::_warning_clicked);
  674. ADD_SIGNAL(MethodInfo("validation_changed"));
  675. }
  676. void TextShaderEditor::ensure_select_current() {
  677. }
  678. void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
  679. code_editor->goto_line_selection(p_line, p_begin, p_end);
  680. }
  681. void TextShaderEditor::_project_settings_changed() {
  682. _update_warnings(true);
  683. }
  684. void TextShaderEditor::_update_warnings(bool p_validate) {
  685. bool changed = false;
  686. bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
  687. if (warnings_enabled != saved_warnings_enabled) {
  688. saved_warnings_enabled = warnings_enabled;
  689. changed = true;
  690. }
  691. bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
  692. if (treat_warning_as_errors != saved_treat_warning_as_errors) {
  693. saved_treat_warning_as_errors = treat_warning_as_errors;
  694. changed = true;
  695. }
  696. bool update_flags = false;
  697. for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
  698. ShaderWarning::Code code = (ShaderWarning::Code)i;
  699. bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
  700. if (saved_warnings[code] != value) {
  701. saved_warnings[code] = value;
  702. update_flags = true;
  703. changed = true;
  704. }
  705. }
  706. if (update_flags) {
  707. saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
  708. }
  709. if (p_validate && changed && code_editor && code_editor->get_edited_shader().is_valid()) {
  710. code_editor->validate_script();
  711. }
  712. }
  713. void TextShaderEditor::_check_for_external_edit() {
  714. bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
  715. if (shader_inc.is_valid()) {
  716. if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
  717. if (use_autoreload) {
  718. _reload_shader_include_from_disk();
  719. } else {
  720. callable_mp((Window *)disk_changed, &Window::popup_centered).call_deferred(Size2i());
  721. }
  722. }
  723. return;
  724. }
  725. if (shader.is_null() || shader->is_built_in()) {
  726. return;
  727. }
  728. if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
  729. if (use_autoreload) {
  730. _reload_shader_from_disk();
  731. } else {
  732. callable_mp((Window *)disk_changed, &Window::popup_centered).call_deferred(Size2i());
  733. }
  734. }
  735. }
  736. void TextShaderEditor::_reload_shader_from_disk() {
  737. Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  738. ERR_FAIL_COND(rel_shader.is_null());
  739. code_editor->set_block_shader_changed(true);
  740. shader->set_code(rel_shader->get_code());
  741. code_editor->set_block_shader_changed(false);
  742. shader->set_last_modified_time(rel_shader->get_last_modified_time());
  743. code_editor->reload_text();
  744. }
  745. void TextShaderEditor::_reload_shader_include_from_disk() {
  746. Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  747. ERR_FAIL_COND(rel_shader_include.is_null());
  748. code_editor->set_block_shader_changed(true);
  749. shader_inc->set_code(rel_shader_include->get_code());
  750. code_editor->set_block_shader_changed(false);
  751. shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
  752. code_editor->reload_text();
  753. }
  754. void TextShaderEditor::_reload() {
  755. if (shader.is_valid()) {
  756. _reload_shader_from_disk();
  757. } else if (shader_inc.is_valid()) {
  758. _reload_shader_include_from_disk();
  759. }
  760. }
  761. void TextShaderEditor::edit_shader(const Ref<Shader> &p_shader) {
  762. if (p_shader.is_null() || !p_shader->is_text_shader()) {
  763. return;
  764. }
  765. if (shader == p_shader) {
  766. return;
  767. }
  768. shader = p_shader;
  769. shader_inc = Ref<ShaderInclude>();
  770. code_editor->set_edited_shader(shader);
  771. }
  772. void TextShaderEditor::edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
  773. if (p_shader_inc.is_null()) {
  774. return;
  775. }
  776. if (shader_inc == p_shader_inc) {
  777. return;
  778. }
  779. shader_inc = p_shader_inc;
  780. shader = Ref<Shader>();
  781. code_editor->set_edited_shader_include(p_shader_inc);
  782. }
  783. void TextShaderEditor::save_external_data(const String &p_str) {
  784. if (shader.is_null() && shader_inc.is_null()) {
  785. disk_changed->hide();
  786. return;
  787. }
  788. if (trim_trailing_whitespace_on_save) {
  789. trim_trailing_whitespace();
  790. }
  791. if (trim_final_newlines_on_save) {
  792. trim_final_newlines();
  793. }
  794. apply_shaders();
  795. Ref<Shader> edited_shader = code_editor->get_edited_shader();
  796. if (edited_shader.is_valid()) {
  797. ResourceSaver::save(edited_shader);
  798. }
  799. if (shader.is_valid() && shader != edited_shader) {
  800. ResourceSaver::save(shader);
  801. }
  802. Ref<ShaderInclude> edited_shader_inc = code_editor->get_edited_shader_include();
  803. if (edited_shader_inc.is_valid()) {
  804. ResourceSaver::save(edited_shader_inc);
  805. }
  806. if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
  807. ResourceSaver::save(shader_inc);
  808. }
  809. code_editor->get_text_editor()->tag_saved_version();
  810. disk_changed->hide();
  811. }
  812. void TextShaderEditor::trim_trailing_whitespace() {
  813. code_editor->trim_trailing_whitespace();
  814. }
  815. void TextShaderEditor::trim_final_newlines() {
  816. code_editor->trim_final_newlines();
  817. }
  818. void TextShaderEditor::validate_script() {
  819. code_editor->_validate_script();
  820. }
  821. bool TextShaderEditor::is_unsaved() const {
  822. return code_editor->get_text_editor()->get_saved_version() != code_editor->get_text_editor()->get_version();
  823. }
  824. void TextShaderEditor::tag_saved_version() {
  825. code_editor->get_text_editor()->tag_saved_version();
  826. }
  827. void TextShaderEditor::apply_shaders() {
  828. String editor_code = code_editor->get_text_editor()->get_text();
  829. if (shader.is_valid()) {
  830. String shader_code = shader->get_code();
  831. if (shader_code != editor_code || dependencies_version != code_editor->get_dependencies_version()) {
  832. code_editor->set_block_shader_changed(true);
  833. shader->set_code(editor_code);
  834. code_editor->set_block_shader_changed(false);
  835. shader->set_edited(true);
  836. }
  837. }
  838. if (shader_inc.is_valid()) {
  839. String shader_inc_code = shader_inc->get_code();
  840. if (shader_inc_code != editor_code || dependencies_version != code_editor->get_dependencies_version()) {
  841. code_editor->set_block_shader_changed(true);
  842. shader_inc->set_code(editor_code);
  843. code_editor->set_block_shader_changed(false);
  844. shader_inc->set_edited(true);
  845. }
  846. }
  847. dependencies_version = code_editor->get_dependencies_version();
  848. }
  849. void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
  850. Ref<InputEventMouseButton> mb = ev;
  851. if (mb.is_valid()) {
  852. if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  853. CodeEdit *tx = code_editor->get_text_editor();
  854. tx->apply_ime();
  855. Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
  856. int row = pos.y;
  857. int col = pos.x;
  858. tx->set_move_caret_on_right_click_enabled(EDITOR_GET("text_editor/behavior/navigation/move_caret_on_right_click"));
  859. if (tx->is_move_caret_on_right_click_enabled()) {
  860. tx->remove_secondary_carets();
  861. if (tx->has_selection()) {
  862. int from_line = tx->get_selection_from_line();
  863. int to_line = tx->get_selection_to_line();
  864. int from_column = tx->get_selection_from_column();
  865. int to_column = tx->get_selection_to_column();
  866. if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
  867. // Right click is outside the selected text
  868. tx->deselect();
  869. }
  870. }
  871. if (!tx->has_selection()) {
  872. tx->set_caret_line(row, true, false, -1);
  873. tx->set_caret_column(col);
  874. }
  875. }
  876. _make_context_menu(tx->has_selection(), get_local_mouse_position());
  877. }
  878. }
  879. Ref<InputEventKey> k = ev;
  880. if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
  881. CodeEdit *tx = code_editor->get_text_editor();
  882. tx->adjust_viewport_to_caret();
  883. _make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
  884. context_menu->grab_focus();
  885. }
  886. }
  887. void TextShaderEditor::_update_bookmark_list() {
  888. bookmarks_menu->clear();
  889. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
  890. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
  891. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
  892. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
  893. PackedInt32Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines();
  894. if (bookmark_list.size() == 0) {
  895. return;
  896. }
  897. bookmarks_menu->add_separator();
  898. for (int i = 0; i < bookmark_list.size(); i++) {
  899. String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
  900. // Limit the size of the line if too big.
  901. if (line.length() > 50) {
  902. line = line.substr(0, 50);
  903. }
  904. bookmarks_menu->add_item(String::num_int64(bookmark_list[i] + 1) + " - \"" + line + "\"");
  905. bookmarks_menu->set_item_metadata(-1, bookmark_list[i]);
  906. }
  907. }
  908. void TextShaderEditor::_bookmark_item_pressed(int p_idx) {
  909. if (p_idx < 4) { // Any item before the separator.
  910. _menu_option(bookmarks_menu->get_item_id(p_idx));
  911. } else {
  912. code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
  913. }
  914. }
  915. void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
  916. context_menu->clear();
  917. if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_EMOJI_AND_SYMBOL_PICKER)) {
  918. context_menu->add_item(TTR("Emoji & Symbols"), EDIT_EMOJI_AND_SYMBOL);
  919. context_menu->add_separator();
  920. }
  921. if (p_selection) {
  922. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
  923. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
  924. }
  925. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
  926. context_menu->add_separator();
  927. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
  928. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
  929. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
  930. context_menu->add_separator();
  931. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
  932. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
  933. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
  934. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
  935. context_menu->set_item_disabled(context_menu->get_item_index(EDIT_UNDO), !code_editor->get_text_editor()->has_undo());
  936. context_menu->set_item_disabled(context_menu->get_item_index(EDIT_REDO), !code_editor->get_text_editor()->has_redo());
  937. context_menu->set_position(get_screen_position() + p_position);
  938. context_menu->reset_size();
  939. context_menu->popup();
  940. }
  941. TextShaderEditor::TextShaderEditor() {
  942. _update_warnings(false);
  943. code_editor = memnew(ShaderTextEditor);
  944. code_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
  945. code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
  946. code_editor->add_theme_constant_override("separation", 0);
  947. code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  948. code_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
  949. code_editor->connect(CoreStringName(script_changed), callable_mp(this, &TextShaderEditor::apply_shaders));
  950. EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
  951. ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
  952. code_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
  953. code_editor->get_text_editor()->set_context_menu_enabled(false);
  954. code_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
  955. code_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
  956. code_editor->get_text_editor()->connect(SceneStringName(gui_input), callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
  957. code_editor->update_editor_settings();
  958. context_menu = memnew(PopupMenu);
  959. add_child(context_menu);
  960. context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
  961. VBoxContainer *main_container = memnew(VBoxContainer);
  962. main_container->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  963. HBoxContainer *hbc = memnew(HBoxContainer);
  964. edit_menu = memnew(MenuButton);
  965. edit_menu->set_shortcut_context(this);
  966. edit_menu->set_text(TTR("Edit"));
  967. edit_menu->set_switch_on_hover(true);
  968. edit_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_prepare_edit_menu));
  969. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
  970. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
  971. edit_menu->get_popup()->add_separator();
  972. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
  973. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
  974. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
  975. edit_menu->get_popup()->add_separator();
  976. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
  977. edit_menu->get_popup()->add_separator();
  978. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
  979. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
  980. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
  981. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
  982. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
  983. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
  984. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
  985. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_lines"), EDIT_DUPLICATE_LINES);
  986. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_word_wrap"), EDIT_TOGGLE_WORD_WRAP);
  987. edit_menu->get_popup()->add_separator();
  988. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
  989. edit_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
  990. search_menu = memnew(MenuButton);
  991. search_menu->set_shortcut_context(this);
  992. search_menu->set_text(TTR("Search"));
  993. search_menu->set_switch_on_hover(true);
  994. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
  995. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
  996. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
  997. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
  998. search_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
  999. MenuButton *goto_menu = memnew(MenuButton);
  1000. goto_menu->set_shortcut_context(this);
  1001. goto_menu->set_text(TTR("Go To"));
  1002. goto_menu->set_switch_on_hover(true);
  1003. goto_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
  1004. goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
  1005. goto_menu->get_popup()->add_separator();
  1006. bookmarks_menu = memnew(PopupMenu);
  1007. goto_menu->get_popup()->add_submenu_node_item(TTR("Bookmarks"), bookmarks_menu);
  1008. _update_bookmark_list();
  1009. bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list));
  1010. bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
  1011. help_menu = memnew(MenuButton);
  1012. help_menu->set_text(TTR("Help"));
  1013. help_menu->set_switch_on_hover(true);
  1014. help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
  1015. help_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
  1016. add_child(main_container);
  1017. main_container->add_child(hbc);
  1018. hbc->add_child(search_menu);
  1019. hbc->add_child(edit_menu);
  1020. hbc->add_child(goto_menu);
  1021. hbc->add_child(help_menu);
  1022. hbc->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("ScriptEditorPanel"), EditorStringName(EditorStyles)));
  1023. VSplitContainer *editor_box = memnew(VSplitContainer);
  1024. main_container->add_child(editor_box);
  1025. editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  1026. editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
  1027. editor_box->add_child(code_editor);
  1028. FindReplaceBar *bar = memnew(FindReplaceBar);
  1029. main_container->add_child(bar);
  1030. bar->hide();
  1031. code_editor->set_find_replace_bar(bar);
  1032. warnings_panel = memnew(RichTextLabel);
  1033. warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
  1034. warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
  1035. warnings_panel->set_meta_underline(true);
  1036. warnings_panel->set_selection_enabled(true);
  1037. warnings_panel->set_context_menu_enabled(true);
  1038. warnings_panel->set_focus_mode(FOCUS_CLICK);
  1039. warnings_panel->hide();
  1040. warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked));
  1041. editor_box->add_child(warnings_panel);
  1042. code_editor->set_warnings_panel(warnings_panel);
  1043. goto_line_popup = memnew(GotoLinePopup);
  1044. add_child(goto_line_popup);
  1045. disk_changed = memnew(ConfirmationDialog);
  1046. VBoxContainer *vbc = memnew(VBoxContainer);
  1047. disk_changed->add_child(vbc);
  1048. Label *dl = memnew(Label);
  1049. dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
  1050. vbc->add_child(dl);
  1051. disk_changed->connect(SceneStringName(confirmed), callable_mp(this, &TextShaderEditor::_reload));
  1052. disk_changed->set_ok_button_text(TTR("Reload"));
  1053. disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
  1054. disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data));
  1055. add_child(disk_changed);
  1056. _editor_settings_changed();
  1057. code_editor->show_toggle_scripts_button(); // TODO: Disabled for now, because it doesn't work properly.
  1058. }