123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 |
- /**************************************************************************/
- /* style_box_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "style_box_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/button.h"
- #include "scene/resources/style_box_texture.h"
- bool StyleBoxPreview::grid_preview_enabled = true;
- void StyleBoxPreview::_grid_preview_toggled(bool p_active) {
- grid_preview_enabled = p_active;
- queue_redraw();
- }
- void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
- if (stylebox.is_valid()) {
- stylebox->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- stylebox = p_stylebox;
- if (stylebox.is_valid()) {
- stylebox->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- Ref<StyleBoxTexture> sbt = stylebox;
- grid_preview->set_visible(sbt.is_valid());
- queue_redraw();
- }
- void StyleBoxPreview::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
- grid_preview->set_button_icon(get_editor_theme_icon(SNAME("StyleBoxGrid")));
- } break;
- case NOTIFICATION_DRAW: {
- _redraw();
- } break;
- }
- }
- void StyleBoxPreview::_redraw() {
- if (stylebox.is_valid()) {
- float grid_button_width = get_editor_theme_icon(SNAME("StyleBoxGrid"))->get_size().x;
- Rect2 preview_rect = get_rect();
- preview_rect = preview_rect.grow(-grid_button_width);
- // Re-adjust preview panel to fit all drawn content.
- Rect2 drawing_rect = stylebox->get_draw_rect(preview_rect);
- preview_rect.size -= drawing_rect.size - preview_rect.size;
- preview_rect.position -= drawing_rect.position - preview_rect.position;
- draw_style_box(stylebox, preview_rect);
- Ref<StyleBoxTexture> sbt = stylebox;
- // Draw the "grid". Use white lines, as well as subtle black lines to ensure contrast.
- if (sbt.is_valid() && grid_preview->is_pressed()) {
- const Color dark_color = Color(0, 0, 0, 0.4);
- const Color bright_color = Color(1, 1, 1, 0.8);
- int x_left = drawing_rect.position.x + sbt->get_margin(SIDE_LEFT);
- int x_right = drawing_rect.position.x + drawing_rect.size.width - sbt->get_margin(SIDE_RIGHT);
- int y_top = drawing_rect.position.y + sbt->get_margin(SIDE_TOP);
- int y_bottom = drawing_rect.position.y + drawing_rect.size.height - sbt->get_margin(SIDE_BOTTOM);
- draw_line(Point2(x_left + 2, 0), Point2(x_left + 2, get_size().height), dark_color);
- draw_line(Point2(x_right + 1, 0), Point2(x_right + 1, get_size().height), dark_color);
- draw_line(Point2(0, y_top + 2), Point2(get_size().width, y_top + 2), dark_color);
- draw_line(Point2(0, y_bottom + 1), Point2(get_size().width, y_bottom + 1), dark_color);
- draw_line(Point2(x_left + 1, 0), Point2(x_left + 1, get_size().height), bright_color);
- draw_line(Point2(x_right, 0), Point2(x_right, get_size().height), bright_color);
- draw_line(Point2(0, y_top + 1), Point2(get_size().width, y_top + 1), bright_color);
- draw_line(Point2(0, y_bottom), Point2(get_size().width, y_bottom), bright_color);
- }
- }
- }
- StyleBoxPreview::StyleBoxPreview() {
- set_clip_contents(true);
- set_custom_minimum_size(Size2(0, 150) * EDSCALE);
- set_stretch_mode(TextureRect::STRETCH_TILE);
- set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
- set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- grid_preview = memnew(Button);
- // This theme variation works better than the normal theme because there's no focus highlight.
- grid_preview->set_theme_type_variation("PreviewLightButton");
- grid_preview->set_toggle_mode(true);
- grid_preview->connect(SceneStringName(toggled), callable_mp(this, &StyleBoxPreview::_grid_preview_toggled));
- grid_preview->set_pressed(grid_preview_enabled);
- add_child(grid_preview);
- }
- bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
- return Object::cast_to<StyleBox>(p_object) != nullptr;
- }
- void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
- Ref<StyleBox> sb = Ref<StyleBox>(Object::cast_to<StyleBox>(p_object));
- StyleBoxPreview *preview = memnew(StyleBoxPreview);
- preview->edit(sb);
- add_custom_control(preview);
- }
- StyleBoxEditorPlugin::StyleBoxEditorPlugin() {
- Ref<EditorInspectorPluginStyleBox> inspector_plugin;
- inspector_plugin.instantiate();
- add_inspector_plugin(inspector_plugin);
- }
|