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- /**************************************************************************/
- /* sprite_2d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRITE_2D_EDITOR_PLUGIN_H
- #define SPRITE_2D_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/2d/sprite_2d.h"
- #include "scene/gui/spin_box.h"
- class AcceptDialog;
- class ConfirmationDialog;
- class EditorZoomWidget;
- class MenuButton;
- class Panel;
- class ViewPanner;
- class Sprite2DEditor : public Control {
- GDCLASS(Sprite2DEditor, Control);
- enum Menu {
- MENU_OPTION_CONVERT_TO_MESH_2D,
- MENU_OPTION_CONVERT_TO_POLYGON_2D,
- MENU_OPTION_CREATE_COLLISION_POLY_2D,
- MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
- };
- Menu selected_menu_item;
- Sprite2D *node = nullptr;
- MenuButton *options = nullptr;
- ConfirmationDialog *outline_dialog = nullptr;
- AcceptDialog *err_dialog = nullptr;
- ConfirmationDialog *debug_uv_dialog = nullptr;
- Panel *debug_uv = nullptr;
- Vector<Vector2> uv_lines;
- Vector<Vector<Vector2>> outline_lines;
- Vector<Vector<Vector2>> computed_outline_lines;
- Vector<Vector2> computed_vertices;
- Vector<Vector2> computed_uv;
- Vector<int> computed_indices;
- HScrollBar *h_scroll = nullptr;
- VScrollBar *v_scroll = nullptr;
- EditorZoomWidget *zoom_widget = nullptr;
- Ref<ViewPanner> panner;
- Vector2 draw_offset;
- real_t draw_zoom = 1.0;
- SpinBox *simplification = nullptr;
- SpinBox *grow_pixels = nullptr;
- SpinBox *shrink_pixels = nullptr;
- Button *update_preview = nullptr;
- void _menu_option(int p_option);
- //void _create_uv_lines();
- friend class Sprite2DEditorPlugin;
- void _debug_uv_input(const Ref<InputEvent> &p_input);
- void _debug_uv_draw();
- void _popup_debug_uv_dialog();
- void _center_view();
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- void _update_zoom_and_pan(bool p_zoom_at_center);
- void _update_mesh_data();
- void _create_node();
- void _convert_to_mesh_2d_node();
- void _convert_to_polygon_2d_node();
- void _create_collision_polygon_2d_node();
- void _create_light_occluder_2d_node();
- void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
- protected:
- void _node_removed(Node *p_node);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void edit(Sprite2D *p_sprite);
- Sprite2DEditor();
- };
- class Sprite2DEditorPlugin : public EditorPlugin {
- GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
- Sprite2DEditor *sprite_editor = nullptr;
- public:
- virtual String get_plugin_name() const override { return "Sprite2D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- Sprite2DEditorPlugin();
- ~Sprite2DEditorPlugin();
- };
- #endif // SPRITE_2D_EDITOR_PLUGIN_H
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