sprite_2d_editor_plugin.h 4.9 KB

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  1. /**************************************************************************/
  2. /* sprite_2d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SPRITE_2D_EDITOR_PLUGIN_H
  31. #define SPRITE_2D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/2d/sprite_2d.h"
  34. #include "scene/gui/spin_box.h"
  35. class AcceptDialog;
  36. class ConfirmationDialog;
  37. class EditorZoomWidget;
  38. class MenuButton;
  39. class Panel;
  40. class ViewPanner;
  41. class Sprite2DEditor : public Control {
  42. GDCLASS(Sprite2DEditor, Control);
  43. enum Menu {
  44. MENU_OPTION_CONVERT_TO_MESH_2D,
  45. MENU_OPTION_CONVERT_TO_POLYGON_2D,
  46. MENU_OPTION_CREATE_COLLISION_POLY_2D,
  47. MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
  48. };
  49. Menu selected_menu_item;
  50. Sprite2D *node = nullptr;
  51. MenuButton *options = nullptr;
  52. ConfirmationDialog *outline_dialog = nullptr;
  53. AcceptDialog *err_dialog = nullptr;
  54. ConfirmationDialog *debug_uv_dialog = nullptr;
  55. Panel *debug_uv = nullptr;
  56. Vector<Vector2> uv_lines;
  57. Vector<Vector<Vector2>> outline_lines;
  58. Vector<Vector<Vector2>> computed_outline_lines;
  59. Vector<Vector2> computed_vertices;
  60. Vector<Vector2> computed_uv;
  61. Vector<int> computed_indices;
  62. HScrollBar *h_scroll = nullptr;
  63. VScrollBar *v_scroll = nullptr;
  64. EditorZoomWidget *zoom_widget = nullptr;
  65. Ref<ViewPanner> panner;
  66. Vector2 draw_offset;
  67. real_t draw_zoom = 1.0;
  68. SpinBox *simplification = nullptr;
  69. SpinBox *grow_pixels = nullptr;
  70. SpinBox *shrink_pixels = nullptr;
  71. Button *update_preview = nullptr;
  72. void _menu_option(int p_option);
  73. //void _create_uv_lines();
  74. friend class Sprite2DEditorPlugin;
  75. void _debug_uv_input(const Ref<InputEvent> &p_input);
  76. void _debug_uv_draw();
  77. void _popup_debug_uv_dialog();
  78. void _center_view();
  79. void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
  80. void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
  81. void _update_zoom_and_pan(bool p_zoom_at_center);
  82. void _update_mesh_data();
  83. void _create_node();
  84. void _convert_to_mesh_2d_node();
  85. void _convert_to_polygon_2d_node();
  86. void _create_collision_polygon_2d_node();
  87. void _create_light_occluder_2d_node();
  88. void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
  89. protected:
  90. void _node_removed(Node *p_node);
  91. void _notification(int p_what);
  92. static void _bind_methods();
  93. public:
  94. void edit(Sprite2D *p_sprite);
  95. Sprite2DEditor();
  96. };
  97. class Sprite2DEditorPlugin : public EditorPlugin {
  98. GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
  99. Sprite2DEditor *sprite_editor = nullptr;
  100. public:
  101. virtual String get_plugin_name() const override { return "Sprite2D"; }
  102. bool has_main_screen() const override { return false; }
  103. virtual void edit(Object *p_object) override;
  104. virtual bool handles(Object *p_object) const override;
  105. virtual void make_visible(bool p_visible) override;
  106. Sprite2DEditorPlugin();
  107. ~Sprite2DEditorPlugin();
  108. };
  109. #endif // SPRITE_2D_EDITOR_PLUGIN_H