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- /**************************************************************************/
- /* mesh_library_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mesh_library_editor_plugin.h"
- #include "editor/editor_interface.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/inspector_dock.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "main/main.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/navigation_region_3d.h"
- #include "scene/3d/physics/static_body_3d.h"
- #include "scene/gui/menu_button.h"
- #include "scene/resources/packed_scene.h"
- void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
- mesh_library = p_mesh_library;
- if (mesh_library.is_valid()) {
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
- }
- }
- void MeshLibraryEditor::_menu_remove_confirm() {
- switch (option) {
- case MENU_OPTION_REMOVE_ITEM: {
- mesh_library->remove_item(to_erase);
- } break;
- default: {
- };
- }
- }
- void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) {
- cd_update->hide();
- apply_xforms = p_apply_xforms;
- String existing = mesh_library->get_meta("_editor_source_scene");
- ERR_FAIL_COND(existing.is_empty());
- _import_scene_cbk(existing);
- }
- void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) {
- if (!p_merge) {
- p_library->clear();
- }
- HashMap<int, MeshInstance3D *> mesh_instances;
- for (int i = 0; i < p_scene->get_child_count(); i++) {
- _import_scene_parse_node(p_library, mesh_instances, p_scene->get_child(i), p_merge, p_apply_xforms);
- }
- //generate previews!
- if (true) {
- Vector<Ref<Mesh>> meshes;
- Vector<Transform3D> transforms;
- Vector<int> ids = p_library->get_item_list();
- for (int i = 0; i < ids.size(); i++) {
- if (mesh_instances.find(ids[i])) {
- meshes.push_back(p_library->get_item_mesh(ids[i]));
- transforms.push_back(mesh_instances[ids[i]]->get_transform());
- }
- }
- Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EDITOR_GET("editors/grid_map/preview_size"));
- int j = 0;
- for (int i = 0; i < ids.size(); i++) {
- if (mesh_instances.find(ids[i])) {
- p_library->set_item_preview(ids[i], textures[j]);
- j++;
- }
- }
- }
- }
- void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
- Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
- ERR_FAIL_COND(ps.is_null());
- Node *scene = ps->instantiate();
- ERR_FAIL_NULL_MSG(scene, "Cannot create an instance from PackedScene '" + p_str + "'.");
- _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms);
- memdelete(scene);
- mesh_library->set_meta("_editor_source_scene", p_str);
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
- }
- void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms) {
- MeshInstance3D *mesh_instance_node = Object::cast_to<MeshInstance3D>(p_node);
- if (!mesh_instance_node) {
- // No MeshInstance so search deeper ...
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _import_scene_parse_node(p_library, p_mesh_instances, p_node->get_child(i), p_merge, p_apply_xforms);
- }
- return;
- }
- Ref<Mesh> source_mesh = mesh_instance_node->get_mesh();
- if (source_mesh.is_null()) {
- return;
- }
- int item_id = p_library->find_item_by_name(mesh_instance_node->get_name());
- if (item_id < 0) {
- item_id = p_library->get_last_unused_item_id();
- p_library->create_item(item_id);
- p_library->set_item_name(item_id, mesh_instance_node->get_name());
- } else if (!p_merge) {
- WARN_PRINT(vformat("MeshLibrary export found a MeshInstance3D with a duplicated name '%s' in the exported scene that overrides a previously parsed MeshInstance3D item with the same name.", mesh_instance_node->get_name()));
- }
- p_mesh_instances[item_id] = mesh_instance_node;
- Ref<Mesh> item_mesh = source_mesh->duplicate();
- for (int i = 0; i < item_mesh->get_surface_count(); i++) {
- Ref<Material> surface_override_material = mesh_instance_node->get_surface_override_material(i);
- if (surface_override_material.is_valid()) {
- item_mesh->surface_set_material(i, surface_override_material);
- }
- }
- p_library->set_item_mesh(item_id, item_mesh);
- GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting();
- switch (gi3d_cast_shadows_setting) {
- case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: {
- p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
- } break;
- case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: {
- p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
- } break;
- case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: {
- p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
- } break;
- case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: {
- p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- } break;
- default: {
- p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
- } break;
- }
- Transform3D item_mesh_transform;
- if (p_apply_xforms) {
- item_mesh_transform = mesh_instance_node->get_transform();
- }
- p_library->set_item_mesh_transform(item_id, item_mesh_transform);
- Vector<MeshLibrary::ShapeData> collisions;
- for (int i = 0; i < mesh_instance_node->get_child_count(); i++) {
- StaticBody3D *static_body_node = Object::cast_to<StaticBody3D>(mesh_instance_node->get_child(i));
- if (!static_body_node) {
- continue;
- }
- List<uint32_t> shapes;
- static_body_node->get_shape_owners(&shapes);
- for (uint32_t &E : shapes) {
- if (static_body_node->is_shape_owner_disabled(E)) {
- continue;
- }
- Transform3D shape_transform;
- if (p_apply_xforms) {
- shape_transform = mesh_instance_node->get_transform();
- }
- shape_transform *= static_body_node->get_transform() * static_body_node->shape_owner_get_transform(E);
- for (int k = 0; k < static_body_node->shape_owner_get_shape_count(E); k++) {
- Ref<Shape3D> collision_shape = static_body_node->shape_owner_get_shape(E, k);
- if (collision_shape.is_null()) {
- continue;
- }
- MeshLibrary::ShapeData shape_data;
- shape_data.shape = collision_shape;
- shape_data.local_transform = shape_transform;
- collisions.push_back(shape_data);
- }
- }
- }
- p_library->set_item_shapes(item_id, collisions);
- for (int i = 0; i < mesh_instance_node->get_child_count(); i++) {
- NavigationRegion3D *navigation_region_node = Object::cast_to<NavigationRegion3D>(mesh_instance_node->get_child(i));
- if (!navigation_region_node) {
- continue;
- }
- Ref<NavigationMesh> navigation_mesh = navigation_region_node->get_navigation_mesh();
- if (navigation_mesh.is_valid()) {
- Transform3D navigation_mesh_transform = navigation_region_node->get_transform();
- p_library->set_item_navigation_mesh(item_id, navigation_mesh);
- p_library->set_item_navigation_mesh_transform(item_id, navigation_mesh_transform);
- break;
- }
- }
- }
- Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) {
- _import_scene(p_base_scene, ml, p_merge, p_apply_xforms);
- return OK;
- }
- void MeshLibraryEditor::_menu_cbk(int p_option) {
- option = p_option;
- switch (p_option) {
- case MENU_OPTION_ADD_ITEM: {
- mesh_library->create_item(mesh_library->get_last_unused_item_id());
- } break;
- case MENU_OPTION_REMOVE_ITEM: {
- String p = InspectorDock::get_inspector_singleton()->get_selected_path();
- if (p.begins_with("item") && p.get_slice_count("/") >= 2) {
- to_erase = p.get_slice("/", 1).to_int();
- cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));
- cd_remove->popup_centered(Size2(300, 60));
- }
- } break;
- case MENU_OPTION_IMPORT_FROM_SCENE: {
- apply_xforms = false;
- file->popup_file_dialog();
- } break;
- case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: {
- apply_xforms = true;
- file->popup_file_dialog();
- } break;
- case MENU_OPTION_UPDATE_FROM_SCENE: {
- cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
- cd_update->popup_centered(Size2(500, 60));
- } break;
- }
- }
- MeshLibraryEditor::MeshLibraryEditor() {
- file = memnew(EditorFileDialog);
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- //not for now?
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
- file->clear_filters();
- file->set_title(TTR("Import Scene"));
- for (const String &extension : extensions) {
- file->add_filter("*." + extension, extension.to_upper());
- }
- add_child(file);
- file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk));
- menu = memnew(MenuButton);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(menu);
- menu->set_position(Point2(1, 1));
- menu->set_text(TTR("MeshLibrary"));
- menu->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MeshLibrary"), EditorStringName(EditorIcons)));
- menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
- menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
- menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE);
- menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS);
- menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
- menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &MeshLibraryEditor::_menu_cbk));
- menu->hide();
- cd_remove = memnew(ConfirmationDialog);
- add_child(cd_remove);
- cd_remove->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm));
- cd_update = memnew(ConfirmationDialog);
- add_child(cd_update);
- cd_update->set_ok_button_text(TTR("Apply without Transforms"));
- cd_update->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false));
- cd_update->add_button(TTR("Apply with Transforms"))->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true));
- }
- void MeshLibraryEditorPlugin::edit(Object *p_node) {
- if (Object::cast_to<MeshLibrary>(p_node)) {
- mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
- mesh_library_editor->show();
- } else {
- mesh_library_editor->edit(Ref<MeshLibrary>());
- mesh_library_editor->hide();
- }
- }
- bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("MeshLibrary");
- }
- void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- mesh_library_editor->show();
- mesh_library_editor->get_menu_button()->show();
- } else {
- mesh_library_editor->hide();
- mesh_library_editor->get_menu_button()->hide();
- }
- }
- MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() {
- mesh_library_editor = memnew(MeshLibraryEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(mesh_library_editor);
- mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
- mesh_library_editor->set_end(Point2(0, 22));
- mesh_library_editor->hide();
- }
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